course catalogue course catalogue
Transcription
course catalogue course catalogue
COURSE CATALOGUE COURSE CATALOGUE 1 school of multimedia arts Nurturing creative talents using technology as the canvasAB for today’s different Major in Multimedia Arts media (ABMA) Specializations 2 • Game Art and Design • Film and Animation • Graphic Design and Studio Arts bACHELOR OF ARTS IN multimedia arts COURSE AIMS bachelor of arts in multimedia arts The Bachelor of Arts in Multimedia Arts (ABMA) is a four (4)-year trimestral undergraduate degree program aiming to produce multimedia artists trained with a solid foundation of traditional media extending towards the diverse fields of digital media, which includes digital imaging, digital photography, visual effects design, and digital sound and video production. The courses span the broad areas of multimedia; from painting to video editing, motion graphics, 2D and 3D animation, graphic design and game development. The program includes a projectbased learning (PBL) of the basic fundamentals of print publishing, storyboarding, interactive media authoring, mobile devices and video game art design, and other creative challenges of today’s web-based technologies. Career Prospects By blending the latest in Information Technology (IT) tools and audio-visual arts, graduates of AB Multimedia Arts can easily find creative jobs in the animation and game development industry, video production, as well as in advertising, graphic design, publishing, radio-TV broadcasting and film industries, among others. 3 COREcourses FOUDATION CORE • PAINTING - A study of different painting methods to develop students’ craft in traditional art through studio and hands-on • of drawing as the foundation to multimedia arts development • bachelor of arts in multimedia arts • is the creative planning and execution of visual communication and topics, such as line drawing, composition, texture, shading and through this subject students are introduced to the art and architectonics. of conceptualizing and designing logos, layouts and visuals LIFE DRAWING - A prerequisite to Freehand Drawing that used in the field of graphic design and advertising. • stages of writing a proposal in developing students’ projects drawing. in multimedia production 1 and 2. Topics include research, MULTIMEDIA WRITING - A look and feel of writing for print documentation, document design, ethics, abstracts, and oral presentation to acquaint students with ways of framing arguments that will help them develop a more interdisciplinary to scriptwriting, including screenwriting and storyboarding perspective. to prepare students for other major subjects like Video Production, Multimedia Production, including 2D and 3D • TYPOGRAPHY & LAYOUT - A study of typography its Animation. historical background, contemporary point of view, and PRINCIPLES OF DESIGN - An introductory course dealing technical and aesthetic issues. It deals with typography as an with the elements and principles of design, as they relate to the two-dimensional areas of visual arts. Designed to give solid foundation upon which further exploration in visual communication can be built. 4 DIGITAL MEDIA IN SOCIAL CONTEXT - A guide through the the human form, proportions, gestures, contrast shading and radio, TV and film, ranging from advertising copywriting • GRAPHIC DESIGN FOR COMMUNICATION - Graphic design through exploring a comprehensive range of drawing methods explores a comprehensive approach to life drawing such as • practices and experimentations. FREEHAND DRAWING - A study of the fundamental elements expressive form through a variety of projects and exercises with focus on the visual form of the type. PROFESSIONAL CORE • 3D MODELING, UV MAPPING & TEXTURING - Introduction to 3D modelling concepts, navigating 3D space and • 2D ANIMATION 1 (ANIMATION FUNDAMENTALS) - The manipulating 3D component, which includes hard body and art of animation, ranging from its history to the various types organic modelling. of animation, as well as the process involved in animation production, through a combination of lectures, laboratory • for capturing still images in relation to visual communication exercises, research and film viewing to familiarize and equip and multimedia production, by way of learning the techniques students with the basic tools and principles of traditional hand- of digital photography to produce a critical and effective drawn animation. • 2D ANIMATION 2 (ANIMATION PROJECT) - Advanced portfolio of still images. • 3D ANIMATION 1 (3D RIGGING AND ANIMATION) - The principles of classic animation as applied to the 3D medium, with emphasis on technical solutions that includes basic rigging, keyframing, and timing adjustments, all within the Maya framework. • 3D ANIMATION 2 (3D LIGHTING, MATERIALS AND - All aspects of brand image and brand identity, including basic logo design, logo animated videos, where students are expected to produce • COMMUNICATION communication in terms of projecting a distinct brand practical experience for the independent production of their own animated short either individually or as a group. BRAND bachelor of arts in multimedia arts techniques of animation using digital tools, equipment and DIGITAL IMAGING - The basics in composition and lighting applications, advertising and packaging. • DESKTOP PUBLISHING - An inside look at the technical/ digital production of design using industry standard applications like graphic design image editing, vector designing, and graphic lay-outing. It also includes learning the foundation of design development, such as typography, photo editing, image manipulation, color theory application, type and image integration. RENDERING) - Advanced course on 3D animation starting from techniques on character animation, lighting and basic compositing for final rendering. 5 • DIGITAL SOUND DESIGN - The physics of sound in its data systems for human use. It promotes awareness in computer format, knowing how to generate and capture sound up to technology and how it plays a part in achieving effective digitizing and editing for specific media requirements, through implementation of designs and interactivity for multimedia producing a collaborative output in the form of a short audio production. skit and sound production. • • EXHIBIT & DISPLAY DESIGN - An exhibition of completed that should embody completed core projects in MAPROD 1 core project developed in Multimedia Production (MAPROD) AND 2. It involves consultations with advisers to assess the 1 & 2. The exhibition may be created individually or as a strengths and weaknesses that will determine specific actions member of a team that will showcase students’ expertise to be undertaken and where presentation skills are expected, in 2D & 3D Animation, Game Art Production, and Special as well as effective selection of work. bachelor of arts in multimedia arts Projects in Studio Arts. It also includes developing skills in curatorial practices of setting up an exhibition, budgeting, • theoretical and technical approaches to learning and realizing communication. • 6 VIDEO PRODUCTION - A foundation to understanding film technology and video production based on historical, scheduling, production management, logistics and marketing • PORTFOLIO PREPARATION - Student professional portfolio a creative concept for moving images in relation to visual GAME CONCEPTS - An overview of the video game industry, communication for a multimedia production. Focusing on its language, its products, the work flow, and the necessities the three production processes: Pre-Production, Production, required to enter the industry, including the evolution and and Post-Production, students are expected to produce anthropology of the media form. collaborative output in the form of a short video. HUMAN COMPUTER INTERACTIVE DESIGN - Human • WEBSITE DESIGN - The basic know how of designing and Computer Interaction (HCI) as a discipline concerned with the developing websites that includes combining the conceptual, design, evaluation and implementation of interactive computer creative, and technical aspects of creating websites THESIS STUDIO ELECTIVE 1 Students undertaking the DIGITAL MEDIA subject or thesis proposal • MULTIMEDIA PRODUCTION - Multimedia production is are required to add any of the following studio electives. a two-term, studio-based practicum that starts from the research proposal developed from the DIGIMEDIA course that originate from any of the following specializations; 2D • where students are introduced to digital speed painting, on- and 3D animation, video game art production, graphic design, the-spot refinements, integrated composition, character and digital film or video production and studio arts. • environment design concepts, and ready for production work MAPROD 1 - Preproduction - Completion of preproduction materials of the core project, including preproduction kit execution. • MAPROD 2 - Production & Postproduction - Submission of the final and completed core project, including complete design documentation, research paper from DIGIMEDIA, production kit, digital files on CD/DVD, and in bound book form. There shall be a presentation of the completed project in front of a panel of professionals. - The professional workflow of storyboarding and animatics, and understanding digital film include presentation to a panel of professionals. • Storyboarding bachelor of arts in multimedia arts or design document. Approved/endorsed proposals shall GAME ART PRODUCTION - Concepts into tangible images, and video structures. • ADVANCED WEB DESIGN - Online promotional strategies, design conceptualization, project monitoring and development of a successful project goals and objectives, where students get an understanding of interactive media design concepts and processes through advanced web design projects to develop planning, design and production skills for the web. 7 STUDIO ELECTIVE 2 and 3 STUDIO ELECTIVES 2 and 3 for VIDEO GAME ART obtaining the finest filmed images both on-location and in- must complete the common foundation and professional core, class shoots using green screen exposure, timing lights, Studio Elective 1 plus the following studio elective tracks. shooting plates, and more, • bachelor of arts in multimedia arts Advance Cinematography - This course focuses on Students undertaking the Video Game Art MAPROD specialization • GAME ENGINE INTEGRATION 1 - Programming concepts • Visual Effects (Compositing and Matte towards the creation and completion of an actual working Painting) - The importance of breaking down visual effects game. shots for effective compositing, where topics include correct GAME ENGINE INTEGRATION 2 - Advanced programming use of garbage mattes, clean plates, 2D/3D visual effects, concepts that will further students’ understanding of game creation using assets, and an existing game engine to complete a working original game concept. STUDIO ELECTIVE 2 to 3: DIGITAL FILM AND ANIMATION Students undertaking the Film and Animation MAPROD specialization must complete the common foundation and professional core, Studio Elective 1 plus the following studio elective tracks: 8 • lighting and shading, color space and color timing issues. It introduces students to the art and craft of matte painting, while creating their own 2D matte paintings using their respective photographic shots. STUDIO ELECTIVES 2 and 3 for GRAPHIC DESIGN AND INTERNSHIP STUDIO ARTS Students undertaking the Graphic Design and Studio Arts Senior students are assigned to work full-time during the last two MAPROD specialization must complete the common foundation trimesters in a company where they are totally immersed in a real and professional core, Studio Elective 1 plus following studio corporate environment, experiencing real hands-on training, doing elective tracks: actual projects and dealing with clients. It provides a seamless • Graphic and Type in Motion - With graphics and type in motion as basis for video footage and animation technology to create the illusion of motion usually combined with audio, transition for them to become professionals by instilling work ethics and developing skills required by the workforce as interns to some of the top companies in the country. bachelor of arts in multimedia arts where students get to develop and design a variety of interactive and animated pieces through multiple stills, motion and sound file formats into one cohesive motion. • Interactive Authoring - Fundamentals of designing, authoring and producing many types of inter-active user experiences, including interface design, usability, navigation, flowcharting, interaction and animation using flash as both a content creation and production tool. 9 10 general education courses It is a general explanation of politics using links with past encounters of political events in the country which may help prepare the individual as a part of the global community. SOCIAL SCIENCES • Philippine History - A study of the History of the Philippines and its political, economic, and social development from pre-history to the present, with emphasis on the analysis of historical figures and events and their respective influences, in the shaping of the Filipino Nations present and future. Applied Communications and TeamWork - Activities and situations that will develop teamwork, and problem solving skills, and apply various ways to express ideas and achieve the teams’ formulated feasible objectives. • Values Education - An introduction to the APC Mission and Vision Statement, its guiding principles, general information as well as policies and services offered. Moreover, it also touches the basic concepts and rediscovery of the usefulness of the Filipino system of values. Specific attention is to be given to values analysis relevant to developing the well-rounded personality of the learner with emphasis on honing his leadership skills. • Politics and Governance - Political Science with emphasis on the Philippine Constitution and political dynamics. • COLLEGE ALGEBRA - Basic concepts of sets, real numbers, its subsets and properties, algebraic expressions, rational and radical expressions, linear and quadratic equations, absolute value equations, linear inequalities, and systems of linear equations in one, two and three variables. It also includes applications of equations to real life situations. • GEOMETRY - Concepts of Geometry and Trigonometry, covering the basic concepts of distance, parabolas, circles, spheres, angles, trigonometric functions, its graphs and inverses and selected topics such as collisions in 2D and 3D. • CHEMISTRY - The essential principles of chemical knowledge giving emphasis on the continuous application of theoretical principles to industries and everyday life; chemical concepts, atomic structure, chemical changes, chemical bonding, calculations involving gas laws, chemical formulas gENERAL eDUCATION cOURSES • MATH & SCIENCES 11 • gENERAL eDUCATION cOURSES • and equations and fundamental principles about solutions, and chemical equilibrium. In addition, there will be laboratory experiments for students to further investigate and appreciate the concepts learned in the lecture. • Philosophy of Man - The discipline and practice of philosophy in an attempt to understand what philosophy is about, what selected philosophers focus in, and what the distinctive methods of philosophy are. NATURAL PHYSICS 1 - The essential principles of chemical knowledge giving emphasis on the continuous application of theoretical principles to industries and everyday life; chemical concepts, atomic structure, chemical changes, chemical bonding, calculations involving gas laws, chemical formulas and equations and fundamental principles about solutions, and chemical equilibrium. In addition, there will be laboratory experiments for students to further investigate and appreciate the concepts learned in the lecture. • World Literature - A study of literary forms or genres, exemplified by selected literary texts by writers from different parts of the world. NATURAL PHYSICS 2 - A study of Heat and Temperature, Sound and Wave Motion, Electricity and Magnetism, Light and Optics, and Modern Physics, where at the end of each topic includes laboratory exercises to relate the principles learned to its practical application to daily living. LANGUAGES • Grammar & Composition Development - A preliminary course designed to strengthen grammar skills for effective and clear expression of ideas, emotions and reactions. • Research Writing - The study of conducting a research and documenting its results. • Expository Writing - The basic principles and technique of effective expository writing. • Public Speaking 1 – The basic principles and technique of effective expository writing • Public Speaking 2 – The acquisition of linguistic and presentation skills in speech communication. • Technical Writing - Technical writing for professional HUMANITIES • 12 Art Appreciation - Perspectives in painting, sculpture, music, architecture, literature from ancient to modern times. communication and business plans/ strategies, the course covers the foundations of communication skills, basic mechanics of writing and various types of documents. • • Sining ng Pakikipagtalastasan - Ang Filipino bilang isang wikang dinamiko na gagamitin sa komunikasyong pasalita at pasulat na nakapokus sa paggamit ng makabagong teknolohiya sa pagkuha at pagbibigay ng impormasyon. Panitikang Pilipino - Isang kurso sa kritikal na pagbasa at pagpapahalaga sa pag-unlad at paglago ng Literaturang Pilipino mula sa panahon ng pre-kolonyal hanggang sa kasalukuyan. MANDATED COURSES Life and Works of Rizal -A critical analysis of Jose Rizal’s life and ideas as reflected in his biography, his novels, Noli Me Tangere and El Filibusterismo and his other writings composed of essays and poems to provide the students a value based reference for reacting to certain ideas, issues and behavior. • Physical Education 1 - The fundamental importance and application of physical fitness in skill execution as well as playing individual dual sports according to the rules. • Physical Education 2 - The rudiments of social ballroom dancing, folk dances, modern dances and recreational dances. Students express their feelings and emotions through movements disciplined by rhythm. • Physical Education 3 - The fundamental skils andrules of team sports. Enhancing fundamental skills as well as game officiating Volleball/Basketball. • Physical Education 4 - Recreational activities in the form of Bowling and /or Ice skating held in areas offering recreational and amusement facilities outside of the school premises. gENERAL eDUCATION cOURSES • PHYSICAL EDUCATION NATIONAL SERVICE • National Service (natser) 1&2 - Development of camaraderie and fellowship by participating in various socio/ economic/political events and projects. 13 14 gENERAL eDUCATION cOURSES Associate in computer technology Digital animation Associate in Computer Technology (ACT) is developed in collaboration with the APC Center, an IBM Competency Center in IT committed to providing ICT-enabled solutions to achieving educational and professional goals. With ACT you can earn an associate degree in less than two years and acquire IBM global certificates, thus giving you competitive skills needed by the industry. COURSE AIMS Career Prospects Associate in Computer Technology – Digital Animation aims to provide students with the necessary skills to design and create layouts for a wide variety of printed and digital products. Students learn traditional art skills, design applications, web design, layout techniques and several computer software for creating digital graphics and animation The Associate in Computer Technology – Digital Animation course sets the stage for a career as a Computer Animator, Web Designer, Multimedia Artist, Graphic Designer, Layout Artist and Audio Editor. associate in computer technology It a suitable option to complete an education in less time and at a low cost. ACT graduates can also proceed to a 4-year degree program at APC. 15 COREcourses PROFESSIONAL INFORMATION TECHNOLOGY EDUCATION (ITE) COURSES associate in computer technoLogy • • Introduction to Programming with C Programming using the C language. The scope of this course is to provide a basic understanding of concepts related to algorithms and programming using C. • Data Structures & Algorithms - An introduction to data structures and algorithms. The scope of this course is to provide a basic understanding of concepts related to data structures and algorithms. It also provides implementations for various operations on data structures. • 16 Information Technology Concepts - The fundamental computer concepts used in the field of information technology. RELATIONAL DATABASE MANAGEMENT SYSTEMS (RDBMS) CONCEPTS & STRUCTURED QUERY LANGUAGE - An introduction to relational database and SQL. The scope of this course is to provide a basic understanding of concepts related to relational database such as database normalization, SQL, data dictionary, UDT, UDF and an introduction to DB2. • Linux Basics - Tasks on Linux operating system such as installation on a personal workstation. The scope of the course is to provide a basic understanding of concepts related to file structure, shell, processes and environment customization in Linux. • Computer Architecture & Operating Systems - An introduction to computer architecture and operating systems. The scope of the course is to provide a basic understanding of concepts related to the architecture of a computer. It also provides an understanding of various concepts related to operating systems. • Networking Essentials - Basics of computer networking as an introduction to computer networks. LANGUAGES • Grammar and Composition Development Grammar skills for effective and clear expression of ideas, emotions and reactions. • Oral Communication in English - Intensive training in oral communication in English • Speech Communication - The study of linguistic and presentation skills in speech communication that are essential in the workplace. • Sining ng Pakikipagtalastasan - Mahusay na talastasan (pagsalita, pagbasa at pagsulat) sa Wikang Filipino na naka-pokus sa paggamit nito sa larangan ng Information Technology. MATHEMATICS • • GEOMETRY - Concepts of Geometry and Trigonometry. It covers the basic concepts of distance, parabolas, circles, spheres, angles, trigonometric functions, its graphs and inverses and selected topics such as collisions in 2D and 3D. • Values Education - An introduction to the APC Mission and Vision Statement, its guiding principles, general PHYSICAL EDUCATION • Physical Education 1 - The fundamental importance and application of physical fitness in skill execution as well as playing individual/dual sports according to the rules (Badminton/Table Tennis). • Physical Education 2 - The rudiments of social ballroom dancing,folk dances, modern dances and recreational dances.Students express their feelings and emotions through movements disciplined by rhythm. associate in computer technology College Algebra - Basic concepts of sets, real numbers, its subsets and properties, algebraic expressions, rational and radical expressions, linear and quadratic equations, absolute value equations, linear inequalities, and systems of linear equations in one, two and three variables. It also includes applications of equations to real life situations. information as well as policies and services offered. Moreover, it is also a course on the basic concepts and rediscovery of the usefulness of the Filipino system of values. Specific attention is to be given to values analysis relevant to developing the well-rounded personality of the learner with emphasis on honing his leadership skills 17 18 • ABS-CBN • Garena Phils. • Mind Tap Studios • Anino Games, Inc. • GMA-New Media Inc. • Mite Asia • Around Town Productions • Headstrong Phils. Inc. • • Associate Ship Management • Holy Cow! Animation, Inc. Network Enterprise Technology Center • Astra Zenecca • IBM Philippines Inc. • Novartis • Axis Global • IBM Solutions & Delivery • Philippine Paradsie Pages • Bates Manila • Ice Cream Cake Productions • Post Manila/Mothership Studios • Bank of the Philippine Islands • Indigo-entertainment • Red Panda Graphics • Books & Stuff (Zone 5 Studios) • Inquirer.Net • Regal Entertainment • Charle Associates • • Suspended Animation • Cinemasters IP Ventures Group of Company (E-Games) • • Creati Voices • International Internship Top Networx Solutions Inc./Top Marketing Inc. • CR8 Web Solutions • Juiced & Wrapped Ideas • TV5 • C! Magazine • Kettle Foods • Unilever Philippines, Inc. • Flipside Games Studios, Inc. • Larger than Life Productions • Unitel Productions • Game Services Group (Ladyluck) • LFX Studios • Urban Lifestyles, Inc. • Media Farm Global • Viva Communications INUSTRY PARTNERS Industry Partners industry partners 19 ASIA PACIFIC COLLEGE www.apc.edu.ph Real projects. Real learning, TM 20