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ple m Sa file Credits Contents Editor and Line Developer Richard Neale Cover Art Chris Quilliams Proofreading Eric Micheals m Production Director Alexander Fennell Sa Studio Manager Ian Barstow 2 The Proudest Kingdom 3 A Breed Apart 29 Might & Majesty 44 Pomp & Pageantry 52 Illnesses & Ungents 56 Faith & Fervour 60 Governance & Law 64 Beyond the Gardens 96 Ways & Means 137 Lords & Masters 141 Foes & Fiends 147 Serfs & Sell-Swords 156 ple Interior Artists Storn C. Cook, Anthea Dilly, Stacy Drum, Sergio Villa Isaza, Chris Quilliams, Chad Sergesketter, Ronald Smith, Ursula Vernon & Alejandro Villen Introduction file Author Vincent Darlage Special Thanks Theodore Bergquist & Fredrik Malmberg at Conan Properties. Support Continuing support for Conan the Roleplaying Game can be found at www.conan.com, www.mongoosepublishing. com and in the pages of Signs and Portents magazine. CONTENTS Aquilonia - Flower of the West the Judgement Throne 187 Danger & Destiny License 196 200 Conan: Aquilonia - Flower of the West is © 2005 Conan Properties International LLC. CONAN®, CONAN THE BARBARIAN® and related logos, character, names, and distinctive likenesses thereof are trademarks of Conan Properties International LLC unless otherwise noted. All Rights Reserved. Mongoose Publishing Ltd Authorized User. Conan the Roleplaying Game is released under version 1.0 of the Open Game License. Reproduction of non-Open Game Content of this work by any means without the written permission of the pulisher is expressly forbidden. See page 200 for the text of this license. With the exception of the character creation rules detailing the mechanics of assigning dice roll results to abilities and the advancement of character levels, all game mechanics and statistics (including the game mechanics of all feats, skills, classes, creatures, spells and the combat chapter) are declared open content. Printed in China 1 introduction Introduction Welcome to Aquilonia Aquilonia, a land rife with intrigue, murder, horror and the setting for untold campaigns. From the palatial splendour of the capital, Tarantia, to the rural tranquillity of the Tauran and the brooding nobles of Poitain, this sourcebook for Conan the Roleplaying Game details Hyboria’s greatest kingdom, Aquilonia, the Flower of the West, destined to be ruled over by the mighty Conan himself! Throughout this text appear sample Non-Player Characters appropriate to the section they are attached to. More Non-Player Characters appear in the Notables of Aquilonia chapter. The Non-Player Characters used in this sourcebook are not given fate points or languages. There are several reasons for this omission. First, if Non-Player Characters’ use fate points as much as Player Characters, no one would ever get killed and the Player Characters’ jobs will be that much harder. Fate Points exist primarily as an opportunity for players to influence the game in a favourable direction. Games Masters do not need that particular contrivance. Second, who knows what a NonPlayer character has been through in his life? In both cases, the Games Master’s discretion is required. If the Games Master wants to give the Non-Player Characters described throughout this book Fate Points, he is at leave to do so. Languages function in a similar manner. If the Games Master wants a character to speak a given language or not, then the character speaks or does not speak the given language. The needs of the game is paramount here, not a whimsical choice of mine. Thus, both Fate Points and Languages are left off the statistic blocks of the characters throughout this text. Sa m ple file Aquilonia is the wealthiest and most powerful of the Hyborian kingdoms, peopled with a proud population better off than most in that distant epoch. Its barons and counts maintain ancient feuds from generation to generation and the frontiers fight Picts, Cimmerians, Nemedians, Ophireans and each other. Throughout the chronicles of Conan, Aquilonia plays a dominant role in the history of the Hyborian Age. From stories such as Phoenix on the Sword and The Scarlet Citadel where Conan is King to others like Beyond the Black River and Wolves Beyond the Borders, featuring Aquilonia’s struggles with the Picts, all draw their readers into the provinces and streets of Aquilonia and the rule of its barbarian king. information on the inclusion of Aquilonia in your games can be found in the later chapters of this book. Unlike many of the other nations of the era, Aquilonians is described as being comprised of many different racial types: Gundermen, Poitainians, Bossonians, Taurans and others appear in the various tales of Conan, all of them Aquilonians. What characteristics do these races have in common? What characteristics make these races different? How are these heterogeneous populations controlled by a single Aquilonian king? This volume attempts to answer those questions and more. The early chapters of this book discuss what an Aquilonian is like, including details of appearance, the importance of honour, the function of allegiance, the role of women, love and marriage, how property is acquired and managed, the existence of slavery, the part occupations and guilds play in society, how trade works, what taxes are normally paid and who pays them and the social strata of Aquilonians. Information concerning government and politics, feudalism and the manorial system, Aquilonian history, law, military, government as well as 2 The tantalisingly vague descriptions and hints given about the various Hyborian nations serve as a springboard for the imagination. As even a casual perusal of The Hyborian Age shows, these are not stagnant cultures, forever framed by a single phrase in a story. These cultures and kingdoms should live and breathe. Borders should change and waver. Every Game Master should not fear to put a bit of themselves into this world. Take these seeds and see what grows from your own imagination. Not everyone’s Aquilonia needs to be the same, with the same borders and culture. If you want Aquilonia to wipe Nemedia off the map, then do it. If you want Tarantia to burn to the ground, then let it burn. Just because some Nemedian scribe hyped up Conan to be the greatest hero of the age, do not let that stop your players from being greater. Let the Hyborian Age live and never let it stagnate. We are the kings of the world tonight! Life inAquilonia m Clothing file The Aquilonians were a tall race, averaging five feet, ten and threefourths inches in height, and were generally inclined to be rangy, though in the last generations the city dwellers inclined toward portliness. They varied in complexion largely according to locality. Thus the people of Gunderland were uniformly tawny-haired and gray-eyed, while the people of Poitain were almost uniformly dark as their neighbors, the Zingarans. All were inclined to be dolichocephalic, except a sprinkling of peasantry along the Bossonian border, whose type had been modified by admixture with the latter race, and here and there in the more primitive parts of the kingdom where remnants of unclassified aboriginal races still existed, absorbed into the surrounding population. ple Aquilonia’s people are varied and interesting in appearance. The original Hyborians were tawny-haired and grey-eyed, though by the time of Conan, intermarriage has diversified their appearance considerably. Overall, Aquilonians have a long head and are a tall, rangy race. The people of southern Aquilonia have mixed with the brown Zingarans until black hair and brown eyes are the dominant type in Poitain, the southernmost province. The people of Gunderland have kept their race pure, leaving them tawny-haired and grey-eyed. Bossonians are of medium height and complexion, with brown or grey eyes and are descended from an aboriginal race, conquered by a tribe of Hyborians early in the first ages of the Hyborian drift. They have medium-size, normal heads. Taurans are of medium height and also tend to have tawny hair. City dwellers tend to be portly in rich Aquilonia and relatively few suffer from hunger. Sa Most people in Aquilonia wear woollen outer clothing and undergarments made of linen. Most merely wear simple tunics with hose and soft leather boots. The wealthy all across Aquilonia dress well, preferring brighter colours, better materials and longer lengths than styles worn by the peasants. Elaborate silken jupons, close-fitting jackets, with gilt-braided skirts and jagged sleeves are typical outfits worn in the courts of Aquilonia. Hair is usually curled and scented, bound with cloth-of-silver or clothof-gold bands. Plumed caps adorn the head of most of the male aristocrats. Most nobles wear a sword, though many of them are merely ceremonial weapons. Aquilonian fashion for men often includes a moustache. Despite these similarities, clothing styles vary from region to region in Aquilonia. In the Tauran and the central baronies and counties, women wear woollen hose fastened to a belt to cover their legs. A cote, a long-sleeved, low-waisted, long-skirted dress, is added over the hose. A short-sleeved surcoat is worn over the cote and a cloak is fastened over one shoulder. Wealthy women wear a wimple, a scarf worn over the head, and a gorget, a scarf covering the neck. Men in the central regions wear hose and a pleated jacket. The wealthier the family, the more ornate and exotic the proudest kingdom THe Proudest Kingdom Robert E. Howard, Notes on Various Peoples of the Hyborian Age designs and material are for these clothes, although the basic designs change little. In Gunderland and Bossonia, women wear a pelicon, which is a short, sleeveless slip, as an undergarment. A long-sleeved, ankle-length chainse is worn over the pelicon. A shorter-skirted kirtle with long, flaring sleeves is worn over the chainse. A cloak or cape is often worn fastened at the throat. Hair is worn braided, although unmarried women and girls may wear their hair down. Men wear a tunic with a surcoat. In Poitain, the undergarment for women is a low-necked, long-sleeved chemise. Over the chemise is worn a shortsleeved corset that displays the chemise. A houppelande is worn by wealthier women, a voluminous dress with long, flaring sleeves. Waistlines are worn high in Poitain. In poor weather, a mantle is worn, fastened by a strap across the collarbone. The women also wear elaborate headwear, often tall steeple caps with gauzy veils. Men wear hose and a skirted jacket. The longer the skirt, the wealthier the man. In the Westermarck, clothing is a difficult problem. With all the hard labour performed by the 3 proudest kingdom settlers, clothing brought with them from the east doesn’t last long. Boots last a few weeks, and other clothing ends up in tatters in a far shorter amount of time. Stores and merchants are few and far between, so clothing must be replaced and they must be replaced often. Due to the necessity occasioned by the scarcity of shops, virtually all clothing worn by the Westermarck settlers are homemade. Frontiersmen and women often fashion garments from soft animal-hides: buckskin boots laced halfway to the knee; leathern breeks; deerskin shirts and jackets; fur or straw hats. The buckskin clothing is not without its own problems. The Westermarck is a wet land, filled with rivers, creeks and swamps. Repeated wettings and subsequent dryings eventually will stiffen buckskin to unwieldy shapes, so such clothing needs to be replaced often. Wealthier frontier Aquilonians might trade with the Bossonians for linen or silk cloth from the central provinces and dress in more traditional, Aquilonian fashions, though generally few borderers are concerned about fashion and decoration. In the case of women, honour often relates to sexuality. Maintenance of virginity and/or exclusive monogamy equate to honour for women. There is more to virginity than sexual inexperience. Virginity and chastity also include married women who remain sexually loyal to their husbands. Indeed, in Aquilonia, virginity is a form of performed, gendered identity. Essentially, for an Aquilonian woman, a modest demeanour is a sign, a proof of virginity. Girls who dress in pretty clothes (ornate above their station) and are free with their wit are often thought unchaste. Essentially, if a virgin learns to have frank discussions with men, she disgraces herself in the eyes of others. True virginity is endangered by verbal intercourse. Unfortunately, since Aquilonian society holds m ple file Prostitutes are usually required by the cities to dress in a distinctive fashion, although this varies from region to region – even from city to city. Many Aquilonian cities simply require skimpy, minimal clothing modelled after Eastern fashions. Other require gloves or a cloak of a certain colour or a particular type of scarf worn in a certain manner. also extends to his wife, his family and his beloved. Impugned honour will usually result in a duel or other form of violent redress. Among the aristocracy and the knighthood, honour is his measure of standing among his peers, setting him apart from the common man. To those who hold a code of honour, it is as real as a castle, yet vastly more important, for a castle can be rebuilt if destroyed and honour is wounded forever if stained. Honour is so important that, in matters of honour, acts normally criminal are excused. For example, a man is allowed to kill his betrothed or wife if he suspects her of adultery without facing criminal charges because the man’s honour and integrity had been tarnished. Sa Typically, fashion is not a large concern for young Aquilonians. The Hyborian age is not an age where readyto-wear clothing is available and stylish. It takes years and decades for styles to really change. Peasant styles tend to remain the same for centuries. Also, given the cost of elaborate clothing, most wealthy young women will still only have a few gowns. Honour Aquilonians in general tend to hold to the civilised code of honour (see the rules on Honour in the Conan the Roleplaying Game). Some Aquilonians hold to the mercenary or to the chivalrous codes of honour (see pg. 188). Few merchants bother with codes of honour for reasons discussed later. Honour for the Aquilonians is a very real concept, built of the character’s reputation, moral identity and self-perception. This sense of honour is the guiding principle of Aquilonian society and is never a matter of mere lip-service. Indeed, honour is an all-important issue. Aquilonians of honour are always alert for insults. Actual or suspected, insults will impugn an Aquilonian’s honour. An Aquilonian’s honour 4 Allegiance is vital in Aquilonia. The entire society hangs upon it. The economics of Aquilonia depends on the concept of Allegiance. The social orders rely upon its members swearing allegiances. Allegiance is a pledge, a promise and oath, taken faithfully and with full realisation that it may mean giving up everything, including but not limited to time, property, even lives in support of one thing. Feudal lords pledge allegiance to the lord of their manor and their allegiance changes according to whom wears the crown. Characters also pledge allegiances to loves, wives, families, comrades, cities and gods. An allegiance to family can be complicated in its own right because, to an Aquilonian, family extends out farther than just parents, children and siblings. Family can mean any kin whatsoever. file Allegiance is usually a reciprocal tie between individuals and between families. Allegiances involve obligations on both sides and are regarded as being as binding as formal law. In some cases an allegiance is considered more binding than formal law. Written contracts count for nothing in Aquilonia. Most of the nation is illiterate, so only an oath taken before peers is worth anything. These oaths are taken more seriously than any public law. This sometimes creates problems in society in the form of escalating violent vendettas as people avenge each other and counter-avenge in never-ending cycles of blood and war. Sa m ple Aquilonian honour is a throwback to their barbaric, Hyborian heritage. Although civilised now, there is little government or law enforcement can really do to stop the stealing of valuable property and the barbaric method of handling such things is simple: swift and disproportionate revenge. Honour is a method of inspiring fear, which tends to be a better strategy than promoting friendship. Honour is especially important on the fringes of Aquilonia and among aristocrats, all of whom have little recourse to the law. Civilised honour also appears among the Aquilonian criminal element, whom cannot complain to the law if contraband and stolen goods are in turn stolen. Allegiance proudest kingdom the bulk of its wealth in private, aristocratic hands and passes that wealth from father to son, there is a cultural need for women to retain virginal honour – just to prove paternity when she marries and bears children. Any Aquilonian woman with even a single Corruption point is considered unchaste and lacking virginity, regardless of her sexual experiences or lack of them, if that Corruption is detected. Most Aquilonian scholars locate virginity in the will, not in the body. Female Aquilonian characters may well be advised to take Iron Will as a feat or to take feats that hide Corruption. Most Aquilonians feel that a woman can retain her chastity if her body is violated against her will and lose her chastity if she dresses in a lascivious dress or acts in a sexual manner, even if she does not engage in sexual intercourse. Aquilonian women are taught to avoid certain occasions, letters, sweet talk and fondling in order to overcome sexual drive and to retain honour and chastity. Many women take ranks in Perform (virginity) to always appear proper and virginal. Although Aquilonia is moving toward a culture of law, this is a slow process, requiring people to back down and refuse immediate retaliation, but the change is occurring. Honour and loyalty are still dominant forces, but the increasing power of the merchant class is changing this. As trade and merchants become a dominant force in Aquilonian culture, the concepts of freedom and equality begin to emerge. Characters from the Bossonian Marches, Gunderland, Poitain and the Westermarck should almost always have codes of honour, save possibly for wealthy merchants, who tend to rely on the law more than they do concepts of immediate vengeance. Characters from central Aquilonia are slowly becoming aware of law and the merchant classes there rarely bother with codes of honour. Knights and the aristocracy will almost always adhere to a code of honour even in the central baronies and counties. Priests of Mitra and many other religions will also have codes of honour. Allegiance ties in with honour as well. Honourable Aquilonians almost always have one or more allegiances; indeed, Aquilonians define themselves by lines of allegiance. Usually their immediate feudal lord is their primary allegiance. Of course, many nobles are pledged to more than one lord. Common allegiances include family, household, neighbourhood, feudal lords, province and/or nation. A character may have up to three allegiances, listed in order from most important to least important. These allegiances are indications of what the character values in life and may encompass people, organisations or ideals. A character may have no allegiances, being either a free spirit or a lone wolf, or may change allegiances as he goes through life. Also, just because the character fits into a certain category of people does not mean the character has to have that category as an allegiance. Characters with no allegiances are often not trusted in Aquilonia nor are they protected by anyone save themselves. Characters who take the Trustworthy feat (from Conan: The Road of Kings and reprinted on pg. 138) gain a +1 5
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