Pills, ills and bellyaching from developers on the
Transcription
Pills, ills and bellyaching from developers on the
Dev46.pgcover_v2 13/12/04 1:39 pm Page 1 JANUARY 2005 Media sponsor ISSUE 46 £3 Will you survive ‘05? Pills, ills and bellyaching from developers on the edge… C O D I N G D E S I G N A R T S O U N D B U S I N E S S www.developmag.com 4-5 Dev46_v2 26/1/05 9:57 am Page 3 UPDATEJANUARY 5 THE DEALS Licked up THQ has acquired longterm development partner Australia’s Blue Tongue Entertainment, which recently completed The Polar Express. These lovely images, direct from the Mauritanian border, portray a game of Seig kicking off. The nomadic mathematical strategy game was discovered by Tim Hull, the former developer, and M4 and TIGA co-founder, who is travelling around the world on a motorbike looking for clues about culture Climax R US Having just merged three divisions to form what it claims is the UK’s largest studio, Climax Action (and denying speculation of job losses in the process), Climax has revealed bold US expansion plans. The company is to move its US division to a new, 16,000sq ft office in Santa Monica, where it will employ up to 80 staff. The US office recently put the finishing touches to Tron 2.0 Killer Application for Xbox. “We expected a few teething problems, but the US operation integrated exceptionally well with the UK studios,” said CEO Karl Jeffery. “Its location is also critical to the entire company, allowing us to work closely with the biggest names from both the game and movie industries.” With the dollar falling to 12year lows against the pound (making UK development correspondingly expensive for US publishers), the move looks well-timed – and perhaps more affordable for Climax too. www.climaxgroup.com and gameplay in the indigenous forms of play he encounters on route. Hull’s ‘Quest for Gameplay’ has seen him take a year and a lot of pitstops to get through Western Europe and North Africa. On the way he is raising awareness for UNICEF’s Right To Play campaign. Some 250 million children are child labourers, engaged in debt bonding, prostitution or war rather than carefree game playing. “Seig is beautifully crafted in the sand, and enigmatically mimics the dunes of the surrounding desert in its construction,” said Hull. “I fell in love with the social etiquette of women playing Seig.” www.globaltimoto.com Thousand dollar smile The injection of six figure funds has surely put a grin on the face of Genemation, the Manchester-based facial synthesis start-up. The institutional investment comes on the back of a previous six figure DTI grant; together they will enable Genemation to push forward the development of a run-time solution for next generation consoles. “At a time when parts of the games development industry are going through major retrenchment and consolidation, and investors are increasingly hesitant about video games companies’ prospects, it’s heartening to be involved in a business that investors see as having leading edge technology, good commercial prospects, and very good potential for a healthy return on investment,” said CEO and ex-Psygnosis man John Bickley. “The UK has a long tradition of innovation and producing ground breaking technologies No bald men were harmed in the making of this demonstration screenshot across many industry sectors. I firmly believe there’s a great future for UK companies developing middleware for the games sector, which with next generation platforms is facing unprecedented technical and commercial pressures.” Genemation was spun out of Manchester University’s Imaging Science & Biomedical Engineering division (ISBE), one of the world’s leading academic institutions in computer vision, in 2002. It will launch a new upgrade of its facial animation tools at this year’s GDC. www.genemation.com Digital Bridges goes for growth Grow fast or get swallowed is the stark choice in a booming, but consolidating, sector. And having just completed an $18 million funding round, mobile content and distribution veteran Digital Bridges can afford a healthy appetite. But for now, the company is looking to grow organically, rather than make the sort of All You Can Eat deal that saw IOMO and MacroSpace gobbled up by InfoSpace and Sorrent last month. It will use the new money (raised from existing investors) to expand hard during the next year, making itself predator rather than prey. It’s already set up a US operational hub in California to complement existing production and technology facilities in Scotland. And the company is hiring across Europe and moving into Asia. www.digitalbridges.com New award to win Educational charity D&AD has launched a new category for console games in its 2005 D&AD Awards. Also known as the Yellow Pencils, the D&AD Awards are billed as the most prestigious within the design, advertising and communication industries. Log on to the website and register your best work by February 4th to enter. Sammy says Sammy Studios has given $290,000 to the University of California’s Experimental Game Lab. Research will focus on persistent evolving multi-user online worlds, streaming media, ondemand asset derivation, soft body dynamics for character development and prototyping. Sammy will also provide free use of its game engine, SCORE. Bad Nam The Advertising Standards Authority has upheld complaints about an ad for Take Two’s Vietcong: Purple Haze. Seven people objected to the quote from Official PlayStation 2, “Napalm never smelt this good”. The ASA agreed it was likely to cause serious or widespread offence. It rejected complaints that the game glorified war and violence. Top of the pops Keen to exploit the crossover potential of games and music, EA has joined with Cherry Lane Music to form Next Level Music. The publishing company will act as an agency to licence EA’s assets for commercials, films and ringtones, as well as signing up new talent and expanding the music EA can use by acquiring other publishing catalogues. www.dandad.org www.experimentalgamelab.net www.asa.org.uk www.cherrylane.com Keep on Truckin’ Eutechnyx is working on a sequel to its million-selling Big Mutha Truckers, to be published by Empire (Europe) and THQ (US). More Eastern promise Codemasters has signed Russian codeshop KDV Games to develop an unannounced PC title. Divide and conquer EA will publish the official game of the UEFA Champions League 20042005 in February 2005. Paper play Midway continues to bulk up, picking up Mortal Kombat partner Paradox Development in an all share deal. Light, game, action! X-Men director Bryan Singer is working with Vin Diesel’s Tigon Studios to develop Secret Service. Extended life Taito is developing an arcade version of Half-life 2, which is due for release in summer 2005. Fatboy slims Sumo Digital is creating a PSP version of TOCA Race Driver 2 for Codemasters. Downhill all the way Data Design Interactive has gained the rights to produce a JUGULAR branded street luge and downhill skateboarding game. It is also providing 30 games for G-Cluster’s broadband iTV gamingon-demand system. Key DS deal Ignition has secured the rights to Zoo Keeper, SUCCESS Corp’s Nintendo DS launch title. Denki is go Denki’s Thunderbirds: Flashpoint Earth has gone live on Sky Gamestar.