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In This Issue:
Submissions
Featured Artists
For info on being one of
3DSublime Productions
3DS Mini Art Team
John Hoagland
Lillaanya
SoMan
SaintFox
Cathy
SlickerK
three_grrr
our Featured Artists,
or submitting articles
please click HERE
RESIDENT ARTISTS:
Rebelmommy
Kaleya
John Hoagland
3DSublime Productions
3DS Mini Art Team
Articles & Interviews
Guest Speaker John Hoagland
Special Lighting Tutorial
Hallowed Ground – Halloween Art
Tim & Tima Cooke – Owners/Designers/Editors
Kaila Holder - Consultant
Judy Hayes – Assistant Editor
3DSublimeDigitals was featured on the Front Page News at Renderosity this month. We are so
very honored to have been featured.
We hope that the extra exposure allows for more artists to find us, look for us, and submit art and
interviews.
What a great opportunity we have to share beautiful art with the world.
Thank you to the many artists that have made us a success, and thank you to Renderosity and
Kathy Poche for taking time to get to know us, and introduce us to the world.
If you missed the interview, it can be seen HERE
Dear Reader,
I would like to take a few minutes to thank the artists, and everyone that took the
time to make contributions to the very first issue of Sublime Digitals. Without the
talent and time of each artist, this issue would not have been possible.
We don't always realize how many helpful and friendly people are in the art world,
but believe me – there are some GREAT people out there. I was able to meet
some wonderful people, that maybe I wouldn't have otherwise. Each featured
artist was more than willing to answer my questions, and allow me to browse
their gallery for images. One of those artists, Alan Reed – mrsparky they call him,
even gave me a few tips with the whole PDF issue I was having, and I hope he knows
how much I appreciate that help!
My two darling girls were more than happy to color up a Crayola storm in the
dining room. My kitchen table was beautifully colored by my two-year old :)
You will get to be blessed with some of their work in each and every issue of
Sublime Digitals, if any of you have children that would like to have their art here,
please just drop me a note from the link above under the submissions info. I
don't think the girls would mind sharing the spotlight!
Each and every release of Sublime Digitals will be offered for free to the public.
All we ask is that you remember that each artist remains the owner of the creations
that are displayed here. I believe that more artists would share their creations
if we weren't living in an age and time when people can't feel safe with something
that they share with others.
I hope that you enjoy the art, the articles, the links, and the discussions that you
find here. I promise to make each issue different, and I hope to get a few guest
speakers, and even some volunteers for mini lessons as we progress.
If you have any questions, or comments, please feel free to drop me a line at any
time. I am sure that there will always be room for improvement, and I certainly
don't mind a good idea or suggestion!
Best Regards,
Tima C Cooke – 3DSublime Productions
Kaila Holder starts us off with a beautiful coloring of a very seasonal pumpkin!
©Kaila Holder – 2007
Not only can Snoopy's house be a plane, but apparently so can his pumpkin!
©Kaila Holder – 2007
Colored by Timberlea Cooke, 3 years old. Timberlea LOVES pumpkins, and thinks that
Ghosts are silly, so this piece of art was just something she had a really fun time coloring. It
will retire to the door of her room for the 2007 Halloween Season!
'Of Ghosts and Pumpkins'
©Timberlea Cooke 2007
'It's The Great Pumpkin Charlie Brown'
©Tima C Cooke – 2007 All Rights Reserved
Canon Rebel Camera, 200 speed film
Claire, age 7
Daughter of Edain
©Claire's Designs 2007 – All Rights Reserved
Claire, age 7
Daughter of Edain
©Claire's Designs 2007 – All Rights Reserved
What Inspires?
Tima C Cooke
I read interviews like some people read the Sunday paper. I enjoy reading what others have to say, and even more,
I like reading about how they got from point A to point B. The one question that almost all artists are asked in an
interview is:
“Where do you get your inspiration for your products?”
Even I ask that question, because I think that some people really are amazed at how an artist arrives at the finished
product sometimes.
I think that some people can walk into a crowded room, see a man leaning against a bar, or a woman holding a
glass and have their next image in mind. Others will walk outside and smell a flower in a garden and have enough
muse to ride on for weeks.
For me, it is never that simple. I look at the flowers in my garden and wonder why they are turning brown, or why
they aren't blooming the way I had anticipated. Or, I can walk into crowded room and immediately I start scanning
the room for EXIT doors, or plan my way out in case my little one starts throwing a fit. My inspiration, as it were,
lay buried deep within the past experiences, or memories deep in my head and heart. I create most of my images
off of a thought, or memory, or feeling that I have. At heart, I am a writer even though I have abandoned my pen
for some time. I guess my art takes on the mind and body of my pen and tries to tell a story, or give the viewer a
feeling about what I am feeling.
Most of the time I can never quite nail the “me” in a image, and I get lost in the details. I am working on that, and
while I know that everyone won't understand what I am going for with something I create, I would like to at least
hope that most people get a general feel or emotion from it. It is hard to always display exactly what you feel to
everyone that will see your work.
***
One of my favorite artists is Jackson Pollock. I always think to myself what big, beautiful, confusing, colorful
messes. Just splats and splatters of paint yanked here and there and everywhere. Weirdly enough, I understand
most of it, or at least they make me feel some sort of emotion that allows me to relate with all those splatters, and
drips. Most of the time, even though a great deal of his work is bright, I can't help but feel sad about some of his
creations. Is it because I know from history and accounts of his life that he wasn't a very happy person, or that he
had other problems? I don't know. I know that I learned about him as a person, and once I did – I not only
understood his art more, but I also found a new appreciation for it.
For me, this is the lesson in it all. We may never truly understand the art we see, unless we know a little about the
artist, or we may never really understand the artist, yet admire and appreciate the art. Either way, we have in
some way enriched our mind and soul by finding another wonderful piece of art that allowed us to feel something
new.
I believe that while art is personal, the same can be said for inspiration. What I see and think is beautiful may
make no sense whatsoever to someone else, and vice versa. We don't have to understand EVERYTHING we see,
and we need not analyze it either. Art is about expression and individuality and some people need to be inspired to
be themselves, and some do not.
I am still debating on which category I fall into.
Till next time,
Tima
Special Thanks to ALL of our Ghoulish, Ghostly, Vampiric, Gothical Artists that chipped in and let us borrow some
Halloween Style Art. Thank You!!
“WICKED” - ©Lamdaria – 2007 All Rights Reserved
“DONT WAKE THE DEAD”
©Lamdaria – 2007 All Rights Reserved
HALLOWEEN DRAWS NEAR
©Liladieni – 2007 All Rights Reserved
WHO'S AFRAID OF SPIDERS
©Liladieni – 2007 All Rights Reserved
Since the conception of SublimeDigitals, I wanted to include a rich source of information, links,
demonstrations, and tutorials for our readers. I have many ideas FOR tutorials, I can just never find time
to do them. I was however lucky enough to find some great people that love to share what they know, and
because of them, our library of information, tuts, and links is growing quickly.
---- For the October Issue Saint Fox has not only agreed to share her art with us, she has put together one
of the most amazing Poser Lighting Tutorials I have EVER seen. Judy and I have spent the better part of
the week doing the lessons in the tutorial and creating some interesting lights for our own use. I do hope
that you take time to follow the link and bookmark her tutorial because it is AMAZING.
---- John Hoagland, owner of Vanishing Point has JCH Digital Designs Poser Page, and if you havent been
there, you are missing out! I had forgotten about it before I asked him, and when he linked me to it I
remembered that this was one of the first places I found when I was new to Poser. TONS of information
there, so please make sure you visit and then bookmark it, because you WILL be back!
---- Next, we have Lillaanya that has sent us a link to a tutorial she created on post-working an image. It is
also wonderful, and full of tips and tricks to help you get the most from your artwork, after rendering.
Each of these ladies are appreciated and thanked from us for taking time to do these tutorials, and then
allowing us to share them with you. Please click on the image to be taken to the tutorials!
http://www.cocs.com/poser/index.htm
SAINTFOX POSER LIGHTING
SaintFox introduces us to Poser
Lighting and gives us some great
instructions, tips, and tricks that will
help us better light all of the beautiful
creations that we make. Please do
NOT store this tutorial on any server,
please bookmark the link only, and
share with as many people as you
would like. For the cameras that go
with the tutorial, please click HERE.
LILLAANYA'S POSTWORK TUTORIAL
Lillaanya has been gracious enough to
share with us her secrets on great
post-work, and ways that we can make
our 'finished' renders EVEN better.
Please take time to leave a comment
on her tutorial while you are there, I
am sure she would appreciate it!
If you would like to submit a tutorial or information article that you have written, please click
HERE
Thank you to all of our sponsors!
----------------------------------------------------------------------------------------------
http://Www.3dsublime.com/
www.vanishingpoint.com/biz/3dsublimeoct07.asp
www.bellsbox.com
www.cgodyssey.com
http://www.contentparadise.com/us/user/partner.mythicallegends
Let's Talk is an ongoing section you'll find here at Sublime Digitals. Each month we talk with people from around
the Digital Art Communities to get their perspective on things.
I am speaking with John Hoagland of Vanishing Point this time around. John is a very talented part of the Digital
World, and we are very honored to be picking his brain!
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Who is John Hoagland?
I grew up in Maryland, graduated from the University of Maryland in 1995, and then moved to Orlando, Florida.
I've always loved computers, starting with the first Apple II we got, back in the early 1980's. I taught myself Basic and I wrote
programs to draw lines on the screen- this was long before any paint programs were available. I later got an Apple IIGS, then a
Macintosh, and finally a Windows computer in 1999.
I start learning 3d software in 1995 when I purchased a copy of Ray Dream Designer. I loved the idea of making 3d objects, but
back then, it took the computer an extremely long time to make a single image... and there was no way I could make even the most
basic animations.
In 1999, I switched to a Windows computer. And around 2000, I started using Poser and figured out how to make basic models,
which could be turned into Poser props. From there, I started using Poser more and more.
Tell us about how your business Vanishing Point came to be.
My friend and I first came up with the idea of making a Poser community site back in October 2003. As I was developing the
website, I found Helgard and mrsparky, both of whom wanted to help build a graphics business outside of the usual marketplaces.
We started out, in February 2002, as another community site, but business didn't do as well as we expected. One of the major
hurdles was convincing customers to buy from us instead of the other marketplace sites. Back then, we carried pretty much the
same products as the other sites.
In November 2003, we changed the focus of the site to a science-fiction and real-world theme, which set us apart from the other
marketplaces.
In March 2005, we became a provider on Content Paradise, and in December 2006, we became a provider on e-on software's
Cornucopia.
As we grew, we found merchants who could make products, which worked well with other products: EdW made clothing, which
works well with Panos' weapons, which works well with aircraft made by bazze, which work well with buildings made by lygher_xero
and mrsparky, which work well with military models made by Helgard.
We have also partnered with content sites, such as Gunpoint-3D and De Espona Infografica, to sell their models through Vanishing
Point. We also have exclusive deals with both of these companies to make Poser and Vue conversions of their models.
By October 2007, we have over 1,250 products in our store and an excellent set of team members.
What 2D and 3D software do you use to create your products, and images?
I use Lightwave to make my own models and to render images. I use Poser to create images with people and also to render
scenes.
I use Photoshop to add effects or composite images.
And I sometimes use Vue d'Esprit to render landscape-style images.
What is your all time favorite 3D creation, and can the public purchase this at your store, or other online marketplace?
My all time favorite 3D creation? Picking just one is a tough choice.
My favorite character is, of course, Tabby. But, technically, she's based on DAZ's Vicky 2 figure, though I did create the character's
shape and textures.
My favorite model is probably the Blue Thunder helicopter, even though it's a few years old now. That was my first helicopter model
and no one had made Blue Thunder for Poser before.
I also like the Star Wars vehicles that we offer for free, again mostly because no one else had made them in Poser format.
Of course people can purchase models at our store. :)
http://www.vanishingpoint.biz/marketplace.asp
They can also purchase at e-frontier's Content Paradise.
http://www.contentparadise.com/us/user/search.php?substring=&provider=vp0&sortby=date
Out of your creations, what is your favorite image and why?
That's another tough question- it's hard to choose just one.
I would say my favorite image is "With a Glass and Red Dress". It came out a lot more elegant than I had originally planned.
I was very interested in the Tabby series using V2, though you and I have spoken in detail about why you use V2 instead of V3,
or V4 - I think that the public would also find it interesting. Can you explain to us WHY you prefer V2 over the newer figures?
Basically, because I had been using Vicky 2 for a number of years and I didn't want to have to re-purchase all new poses, clothing,
hair, and textures. I had refined my Tabby character and her wardrobe, so why start from scratch? I didn't see any reason to try to
recreate her texture and shape onto the V3 figure... and then onto the V4 figure. Since I had a character that I was happy with, I
never saw the need to constantly upgrade my human figures.
And to be honest, why should people care which base figure is used, as long as the image looks good? I've seen excellent images
made with Posette (the Poser 4 female) and I've seen crappy images made with Vicky 4.
The bottom line is that the Vicky figure, like Poser itself, is a tool to be used to make an image. The artist should really ask himself,
am I really using the best tool for the job? Do I really need a super-high-polygon model in the background, when a Poser 2 figure
could work just as well?
If the artist needs to brag that he used a Vicky 4 model as a background character, then I believe he's missing the point of making
artwork. Art should express an emotion, either in the artist or in the viewer. Art shouldn't be about how you can pose the latest,
top-selling, character for Vicky 4.
What sort of things give you inspiration for your 3D models?
My inspiration comes from a lot of different place. Usually, I try to make models that either haven't been made before or that
haven't been made well.
In 2003, I was the first person to make a "Star Wars" X-Wing Fighter as a Poser figure. I was then the first person to make an ATAT (from "The Empire Strikes Back") as a Poser figure.
When I made the "Veepster" car, I wanted to make a sedan-style car since there were already a few sports cars on the market. I
also wanted my car to have features not found on any of the others: flat tires, removable seats, removable tires, etc.
On average, how long does it take you to complete a model from start to finish?
It depends on the complexity of the model. It took me about half an hour to make a simple "toy display box", but it took me about 3
weeks to make the Utility Truck model. The time includes making the model, converting for use in Poser, making the textures,
packaging the files for sale, and making the sales images.
Though in all fairness, my texture-partner, mrsparky, made the textures for the "toy display box". While it only took me half an hour
to make the model, it took him a lot longer to make the detailed textures
How long have you been doing what you are doing?
I've been making artwork with Poser since 2000, though some of my first images can hardly be considered "artwork". lol
I've been making products and models since around 2001.
I developed my "Tabby" character in 2003 and I've been refining her ever since. In fact, I created an image called "Tabby: Evolution"
which shows how she's changed over the years.
Do you have any traditional training in digital art?
Not really. I took some art classes in high school, but that was about it. One of my biggest problems was that I couldn't draw peoplethey always came out looking like blobs with sticks for arms.
I could draw buildings and vehicles fairly well, but my art teachers wanted to see people in the scenes.
When I made my first computer artwork on an Apple II, no one cared if an artist couldn't draw people- most home-computer
graphics looked blocky.
When I finally found Poser, I discovered that I could finally make artwork with people that didn't look like stick figures or blobs! From
there, I just kept practicing and refining my work.
Do you have any projects planned, or currently in the works?
Of course. These include an all-new Poser version of the famous [can't say]. I also have plans to make a super-detailed version of
the [can't say], which, believe it or not, will include a fully posable [can't say]!
Seriously, though, I have always been very cautious about talking about future projects. A few of my ideas have actually been
"stolen" as people saw my idea and released their version before I could release mine.
On the other hand, I have a two-page Word document of "to-do" ideas for models that are just waiting to be made. So, yes, I have
plenty of projects in the works.
If you could give advice to someone starting in this line of work either as a profession, or as a hobby what would it be?
The number one, most important rule: use your imagination! Don't try to make the same thing that everyone else makes. This is
especially true if you're thinking about turning your hobby into a profession. You may see that Vicky 4 products are the hot sellers at
one site, but this doesn't mean that you should make your own Vicky 4 product. If you look at the market, you'll see the market is
flooded with V4 stuff. Ask yourself if you can really compete with these products. If you can, great! Go for it!
But an easier approach might be to find a field where you'll have the market all to yourself. Make models that no one has seen
before. Make products that stand out from the rest.
The same is true for artwork: don't make the same thing that everyone else makes. If everyone is making fantasy images, your
image will stand out even more if it's not a fantasy image.
Is everyone making sci-fi images this week? That's when you make your fantasy image.
Keep practicing and keep making stuff, whether it's making models or making images. The more you make, the more practice you'll
have, and the more your skills will improve.
Try to listen to everyone's advice. But, know which advice to use and which advice to discard. Some people will give you excellent
suggestions and some people will complain about your item just because they like to complain.
Try to have a "message" in your artwork... and I don't mean a "political message".
If someone asks, "What is the point of your artwork?" what will your answer be? Will you just say, "It's a nude figure against the
sky"? If so, could that be a tad boring, especially in a Poser gallery where there are so many other "nude figure against a sky"
images?
For example, why is your character nude? Is she nude simply because the image is meant to be a pin-up image? (This is usually a
good enough reason.) Or is she nude because you're new to Poser and conforming clothing to the figure is still a challenge?
And why is your character posed that way? What is the character's motivation?
So, yes, making artwork should be more than just "Load figure, pose, add background, render, and done".
3DSublimeProductions thanks John for his time answering all of our questions, and for being a part of SublimeDigitals. John will be
one of our Resident Artists, as well as a full time sponsor. Thank You John from ALL of us here at 3DS!
Featured Artist: John Hoagland
“Digital Epcot”
©John Hoagland – 2007 All Rights Reserved
“Elegant In White”
©John Hoagland – 2007 All Rights Reserved
“Esquire Cover”
©John Hoagland – 2007 All Rights Reserved
“Viper”
©John Hoagland – 2007 All Rights Reserved
Featured Artist: Lillaanya
How long have you been creating Digital Art, and what programs did you start with?
I started out wanting to make pretty sig tags years and years ago. Back then I used Paint Shop Pro 7 and a lot of "tubed" art. As I
learned more about copyrights, I decided to start making my own artwork, starting with pixel dolls and eventually finding that free
download of DAZ|Studio and giving it a try.
Do you use Poser, D|S or both?
both
What software or programs do you use most to create with?
Poser 6 and PS7
Do you have any certain "types" of art that you enjoy doing more than others?
mostly fantasy, and recently I have really started to get into texturing.
Do you have a creation that is your absolute favorite piece of work, and if so, what is it?
“Before the Battle” would be my favorite because of the work put in.
How long does it take you to complete a piece of digital art from start to finish?
Anywhere from a few hours to a few days.
If you could give someone that was starting out some advice, what would that be?
Keep playing. Most of my best pieces are what I consider "happy accidents"
Are there any programs or software that you would like to purchase and learn, or that you are currently learning?
I would like to learn Cinema4d
“A.L.I.S.S.”
©Lillaanya 2007 – All Rights Reserved
“Catgirl”
©Lillaanya 2007 – All Rights Reserved
“Daydreams”
©Lillaanya 2007 – All Rights Reserved
“Mirrors Revisted”
©Lillaanya 2007 – All Rights Reserved
“Netty”
©Lillaanya 2007 – All Rights Reserved
Featured Artist: SaintFox
How long have you been creating digital content?
I made my very first steps in 1995 with Ray Dream and Corel Photopaint.
What got you started creating digital art, and what was the first paint or "digital" medium software did you use?
I've got a copy of Ray Dream Designer as a gift in 1995. Depending on the PC I've used my first 3D item was a sphere with a marble surface.
The resulting render was 400x400 pixels "large" and took 12 hours to render ;o) This experience did not discourage me enough and as
soon as I got a new pc a year later I began to explore the world of CG and 3D.
What types of images do like to create the most, and why?
I do almost every kind of sujet - as long as the result looks realistic and kind of "straight". I do not like to have my scenes filled up with too
much environment and prefer to leave a focus on the figure that plays the leading role and, most important, leave room for the imagination
of the beholder. Another thing I try to avoid is post work. The modern 3D applications are able to give superb results and I think it's a pity to
destroy it with too much blurring and color shifting.
On the other hand I have a deep respect for those artists that render a bare and hairless figure in an empty room and create the rest in 2D.
You create some awesome lights for use in Poser and I have seen some of the reviews for your light products. Are making light sets
complicated?
No, it's fun for me. What you need is a good knowledge of your application and a sense for atmosphere.
My father gave me my first camera before I went to school and it was always the light that fascinated me. Light is able to turn something ugly
into something precious, it breathes life in artificial things and can do more for a face than any plastic surgery.
What I do with lights is nothing more or less than using my experiences as a photographer in a 3D application.
What type of things inspire you, or help you create a set of lights?
I worked with a fashion photographer for some years (just male models... yes, some people are lucky) and learned a lot about studio
lighting...
I enjoy watching the daylight through the window beside my computer, how it changes while the day and the seasons go on...
I like activities like open air concerts, local fairs, having a nice beer in a pub, and likewise and especially these places inspired me for the "Fiat
Lux" set.
How long have you been creating retail digital content for other users?
I started with freebies and little things for my personal use in 2002 and started to create my first sale item in 2005.
What are some of your favorite images that you have created?
My favorite image is always the next I will create ;o)
Okay, I'm serious!
http://www.renderosity.com/mod/gallery/index.php?image_id=1486142
http://www.renderosity.com/mod/gallery/index.php?image_id=1486772
http://www.renderosity.com/mod/gallery/index.php?image_id=1459773
http://www.renderosity.com/mod/gallery/index.php?image_id=1434609
http://www.renderosity.com/mod/gallery/index.php?image_id=1403916
http://www.renderosity.com/mod/gallery/index.php?image_id=1344699
http://www.renderosity.com/mod/gallery/index.php?image_id=1078651
http://www.renderosity.com/mod/gallery/index.php?image_id=1260225
http://www.renderosity.com/mod/gallery/index.php?image_id=1416077
Are any of your images published anywhere on the internet besides Renderosity?
Yes, several images are published by kito-art.de, most of the Renderosity gallery can be found at artzone.com and I run my own site, digitalfox.de.
What advice would you give someone starting out in this field of creation?
1. Don't be discouraged if your images do not instantly look like those you admire.
2. Don't be satisfied too early to avoid using just a part of your full potential.
3. Be patient and do not stop learning. New versions of your software or favorite geometries are not made to bother you but to give you new
options.
4. Try to find your own style! 3D content is made to be altered and used in unusual ways.
5. Try to express yourself instead of showcasing your complete runtime. Few more than a gown and maybe a crown is needed to turn a 3Dfigure into a princess. It's not always clever to surround her with a castle and roses (and a unicorn, cupids with harps, a waterfall, birds,
butterflies...).
Excerpt from
'The Beggar'
©SaintFox – 2007 All Rights Reserved
“Black Velvet”
©SaintFox 2007 – All Rights Reserved
“Dirkje III”
©SaintFox 2007 – All Rights Reserved
“Diva I”
©SaintFox 2007 – All Rights Reserved
“Poolgame No.8”
©SaintFox 2007 – All Rights Reserved
“Tai Chi I”
©SaintFox 2007 – All Rights Reserved
Featured Artist: Three_grrr
How long have you been creating digital art, and what got you started in it?
My daughter got me started, and got me to join 'Rosity. I looked around and was really impressed with the fractal art. I found Apophysis, and
that was the beginning, probably a year and half ago or so.
What are your favorite programs to work with?
PSP for most of the assembling of the fractals, and Apo for the flames. I also like Photofiltre, and play around with several other fractal
generating programs.
Do you think there is a certain element that sets your art apart from others that do fractals and photo manipulations?
Yes. I discovered early on that I could cut up a fractal and reassemble it to my liking, and that I could mix my photography with my fractal
work. I also found I could make "scenes" with fractals, mostly I like doing sci-fi type stuff.
I read in one of your posts that you keep a "stash" of goodies to work with when your must goes on a vacation. How long does it take you
to complete an image, whether it be from parts of things you stashed away, or something that you've just done?
There's no real answer for that. I have partially completed stuff that's been around for months because it needs to sit and decide which
direction it wants to go, and then I have stuff that just falls together and it's done in an hour. Sometimes something is completed, but I'm
reluctant to send it out there in the cold, cruel world, LOL, so it goes into the safety of my stash!
Where do you get the ideas for the small stories that you put with your images?
OMG, that's not a fair question! I have no idea, they just seem to spin themselves as I'm making the thing.
How big of an influence, or help has online art communities been to you since you started creating digital art?
Tons! There is one lady in particular, Bunny (bpclarke on 'Rosity) who has helped me understand scripts and how to get them installed and
how to work them. She's given me links to tutorials and she is just so free with her knowledge! Lots of others have given me help and
inspiration as well, Claude19, is one, a very unlikely young man who faved me when I first started, and boy was that a boost to my moral, that
someone would even consider me as a favorite artist!
What is your favorite creation, and why?
That's not a fair question either, LOL! I think maybe “Sanctuary”, because it looks like a cool ruins, or “Blue Eyes in the Mist”, because it was
fun to do, but probably “Dream Thief-Night” and the follow up to it, working on those helped me work through some major health issues of
my "bestes dogger", Gracie Anne, who is also my avatar.
Other than your appearance here at SublimeDigitals, has your work ever been published elsewhere?
No .. this is a biggy for me!! And very exciting!
And last, but certainly not least, If you could give advice to someone starting with a fractal program, what would it be?
Ask questions of those who's work you like, do searches for tutorials, and play, play, play!!
“Emergent”
©Three_grrr 2007 – All Rights Reserved
“Calling Down The Storm”
©Three_grrr 2007 – All Rights Reserved
“Phantom”
©Three_grrr 2007 – All Rights Reserved
“Resurrection”
©Three_grrr 2007 – All Rights Reserved
“The Pearl”
©Three_grrr 2007 – All Rights Reserved
Featured Artist: SlickerK
How long have you been creating Digital Art, and how did you get started?
Gee, I am not sure, probably 3 years... It started with me taking my photography into Photoshop and playing around. Winter came around
and it was just too cold for me to venture out, I stumbled onto the photography section at renderosity and then to the 3D section. After some
digging around, I found DAZ|studio and downloaded it to try out...
Do you use Poser, D|S or both?
I use both, but I prefer D|S
What software or programs do you use most to create with?
D|S and Photoshop
Do you have any certain "types" of art that you enjoy doing more than others?
I usually like to dwell outside of reality, so we'll go with fantasy!
Do you have a creation that is your absolute favorite piece of work, and if so, what is it?
I have a picture posted in my myspace album myspace, I did it some time ago and it isn't even that good. I am not even sure why it is my
favorite, other than it reminds me of myself.
How long does it take you to complete a piece of digital art from start to finish?
Oh boy, depends on the image. Sometimes it can take me 10 minutes and sometimes I will mess with something for 3 days. But I do not really
take my time with anything. I am extremely impatient and just want it done. I should work on that, huh?
Have any of your digital creations been published, and if so, where can these publications be seen by the public?
I have one picture in a calender at mernac.com and I have another one there that hasn't been published, but it won me a BIG prize.
If you could give someone that was starting out some advice, what would that be?
Cut up your credit cards! ha ha ha
I don't know, I guess I would tell them exactly what my art teachers have told me.... study study study, never stop learning, keep pushing
yourself and be patient.
Are there any programs or software that you would like to purchase and learn, or that you are currently learning?
I bought hexagon with the hopes of learning it, but never did get around to it. Some day!
My hubby just got me Zbrush, so that is what I have been playing with lately. But my mind be-bops around alot, I never stick with one thing for
too long.
“Fantasy”
©SlickerK 2007 – All Rights Reserved
“Goth Fae”
©SlickerK 2007 – All Rights Reserved
“Imprisoned”
©SlickerK 2007 – All Rights Reserved
“Lonedancer”
©SlickerK 2007 – All Rights Reserved
“This Way”
©SlickerK 2007 – All Rights Reserved
Featured Artist: SoMan
How long have you been creating Digital Art, and what programs did you start with?
I've been involved in Digital Art since 1995. My first programs were Photoshop and Painter.
Do you use Poser, D|S or both?
I mainly use Poser, but I have D|S and am working on learning it.
What software or programs do you use most to create with?
I use Poser, Vue, Bryce, Photoshop and Corel Painter.
Do you have any certain "types" of art that you enjoy doing more than others?
My favorite subjects are Fantasy and Horses, although I love the challenge of doing something I haven't done before.
Do you have a creation that is your absolute favorite piece of work, and if so, what is it?
That's a tough one. If I had to pick one, I think it would be "Grey Stallion" from my horse collection.
How long does it take you to complete a piece of digital art from start to finish?
On an average, I would say I spend about a week on a project.
Have any of your digital creations been published, and if so, where can these publications be seen by the public?
Not yet.
If you could give someone that was starting out some advice, what would that be?
I guess I would say that you need to have fun with your art. Use your imagination, don't be afraid to try something new and different, but
most of all don't ever stop learning.
Are there any programs or software that you would like to purchase and learn, or that you are currently learning?
I'm currently learning Maya and would like to get Zbrush.
“Don't Take Another Step”
©SoMan 2007 – All Rights Reserved
“Grey Stallion”
©SoMan 2007 – All Rights Reserved
“Paint Trio”
©SoMan 2007 – All Rights Reserved
“Untamed Land”
©SoMan 2007 – All Rights Reserved
“Wildcat”
©SoMan 2007 – All Rights Reserved
Featured Artist: Cathy
How long have you been creating Digital Art, and how did you get started?
I would guess about 10 years or so...I started making Tubes and Signatures with Photoshop 3 at the time..
Do you use Poser, D|S or both?
I mainly use Poser 7, however I do have D|S installed and when I require something with exceptional Lighting I tend to use that.
What software or programs do you use most to create with?
I mainly use Poser, Photoshop, Photo Impact and Paint Shop Pro..
Do you have any certain "types" of art that you enjoy doing more than others?
I love working with Dynamic Clothing, so I tend to prefer the pics that I do with those involved.
Do you have a creation that is your absolute favorite piece of work, and if so, what is it?
The piece I called “Dreaming” is my favorite so far...
How long does it take you to complete a piece of digital art from start to finish?
Usually only a few hours because I can't seem to leave the PC until it is done...
Have any of your digital creations been published, and if so, where can these publications be seen by the public?
No nothing
If you could give someone that was starting out some advice, what would that be?
Even though you might be pulling your hair out....Never give up, take a break and go back and try again...It is a great relaxing tool once you
get the hang of it.
Are there any programs or software that you would like to purchase and learn, or that you are currently learning?
Hexagon....I bought it about 3 years ago....(before DAZ bought it out)...and upgraded it a couple of times....I tend to open
it up and keep attempting...I would say I am about 90% there at this point...
“Battleworn”
©Cathy 2007 – All Rights Reserved
“Alandra”
©Cathy 2007 – All Rights Reserved
“Future Girl”
©Cathy 2007 – All Rights Reserved
“Lacey”
©Cathy 2007 – All Rights Reserved
“Victorian Kiki”
©Cathy 2007 – All Rights Reserved
Resident Artists here at SublimeDigitals will have art in EVERY
issue of the publication. If you are interested in becoming a
resident artist with us, please EMAIL us!
“Magic In Ruin”
©Rebelmommy 2007 – All Rights Reserved
“Perspective”
©Rebelmommy 2007 – All Rights Reserved
“Siren Sisters”
©Rebelmommy 2007 – All Rights Reserved
“Out Of Hell”
©Kaleya 2007 – All Rights Reserved
“The Necromancer”
©Kaleya 2007 – All Rights Reserved
“Watching Dragons Fly”
©Kaleya 2007 – All Rights Reserved
“Who's That Girl”
©Tima Cooke 2007 – All Rights Reserved
“The Darkest Hour”
©Tima Cooke 2007 – All Rights Reserved
“Checkers Revisted”
©Tima C Cooke 2007 – All Rights Reserved
Artist Gallery Directory
3DSublime Productions Gallery – RESIDENT ARTIST
Rebelmommy's Gallery – RESIDENT ARTIST
John Hoagland's Gallery – RESIDENT ARTIST
Kaleya's Gallery – RESIDENT ARTIST
Soman's Gallery
Three_grrr's Gallery
Lillaanya's Gallery
Cathy's Gallery
SainFox's Gallery
SlickerK's Gallery
Coming In
Sublime Digitals Christmas Contest Announced
Seasonal Images for Thanksgiving
ALL NEW Featured Artists
New Photoshop Tutorials
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All Content within this publication is owned by the copyrighted artist(s)
3DSublime Productions, SublimeDigitals are each ©Tim & Tima Cooke – 2007 All Rights Reserved