A “frame story” is a narrative technique whereby an introductory
Transcription
A “frame story” is a narrative technique whereby an introductory
A “frame story” is a narrative technique whereby an introductory main story is composed, at least in part, for the purpose of setting the stage for a fictional narrative or organizing a set of shorter stories, each of which is a story within a story. The frame story leads readers from the first story into the smaller one within it. “Lost in the Funhouse” is a part of a collection of stories titled Lost in the Funhouse. (Ambrose appears in many of these stories.) Barth not only provides us with a “frame story” for the collection, but also frames for the stories themselves. Barth’s “frames” are much, much different, though, and we not only need to ask ourselves what his “frame” means—we also need to decide which story serves as the frame. “Lost in the Funhouse” John Barth John Barth • born in 1930 in Maryland • before studying literature at Johns Hopkins, studied music theory at Julliard • nominated for National Book Award for first novel, The Floating Opera • in 1960 publishes The SotWeed Factor, an 800-page satirical look at Maryland’s colonization, based loosely on the life of Ebenezer Cooke John Barth • known for essays on literature, including “The Literature of Exhaustion” (1967) in which he proposed that the conventional modes of literature had all been “used up” • nominated for National Book Award in 1968 for the linked short story collection Lost in the Funhouse • has written numerous other celebrated novels and stories; continues to write today Questions: Page 561 • What is important about the first line of the story? • On what date does the “action” of the story take place? Might we see this date as meaningful? • What information is conveyed by the first authorial intrusion? How might we see this information as ironic? • What is signified by the two words “Italics mine.” And how are we supposed to read this line: “[Italics] should be used sparingly.” • What is meant by “at that awkward age”? What evidence do we have that Ambrose is indeed “at that awkward age”? Why is this important to know? Questions: Pages 561-63 • How does Ambrose do in order to prevent his voice from changing? • Based on your reading, what in the story might cause Ambrose to “get carried away”? And therefore, what would you expect to happen when Ambrose encounters this “cause”? • Why is ironic about the information conveyed in the second major authorial intrusion (page 562)? • Near the top of page 563 there are two sentences that end strangely. Use information that has been conveyed previously to determine (a.) why the lines read in this way and (b.) the purpose for having them read in this way. Questions: Pages 564-65 • Describe the game played by the kids in the car that you encounter on page 564. • In what ways does this game mirror the game of reading fiction? • Using the logic of the story, how might you explain the placement and topic of the long authorial intrusion on page 565? • Look at the last line of this long passage (page 565): “We haven’t even reached Ocean City yet: we will never get out of the funhouse.” Who is the “we” of this sentence? What is this line’s literal meaning and function in the story? What might be this line’s selfreflexive meaning and function in the story? Questions: Pages 565-66 • What is revealed (or “sort of” revealed) by the first line of the final paragraph on page 565? • Using the logic of the story, why is the topic of this paragraph a children’s game? • What is conveyed by this line, found near the top of page 566: “Doubtless she remembered nothing of this event; Ambrose on the other hand seemed unable to forget the least detail of his life.” (In explaining this, please use school-appropriate euphemistic language.) • What is the purpose of describing a certain object just after the line mentioned above? How does this remembered object explain the placement and purpose of the authorial intrusion in the middle of page 563? Questions: 566-67 • What does the experience of reading this story resemble? • What game is Ambrose playing while the rest of his carmates are playing theirs? • On several levels, the line near the bottom of page 566, where the narrator relates that Peter’s “imitation of a child was not clever.” What is noteworthy about this line? • The next few lines do interesting things. Which “assertion” is being evaluated here? Why is it “not effective”? Why does the sentence beginning with “Assertions” end in the way it does? • What is the purpose of the last seven lines in the paragraph ending “lose their way”? What literary term might we use to describe what we are encountering here? Questions: Pages 567-68 • How does Uncle Karl’s warning about the boardwalk relate in some way to another piece of information from that paragraph? • What happens to those who bathe in the surf? • How might we see this image as related to the act of reading fiction? Or, perhaps, of interpreting fiction? • Based on the long paragraph beginning “Under the boardwalk,” what goes on “under the boardwalk”? • Taking into consideration Ambrose’s desires along with the topic in question in the “boardwalk” paragraph, what is the next paragraph, the one beginning “Magda’s teeth,” about? When are these events taking place? Where is Ambrose at this point in the story? Questions: Pages 568-70 • On page 569, we are told that “[t]he diving would make a suitable literary symbol.” How might we see this description of diving as a “suitable symbol” of the story? • On page 570: “Not act, be.” If we use the preceding paragraph for context, how might we explain this line? • Right after the cryptic line mentioned above we have a line of dialogue spoken by Ambrose. What is the “surface meaning” of this line? What is the “hidden message” that he hopes Magda will interpret? • Since “there’s no point in going farther,” what would all of this mean if we stopped right here? What is the story about at this point? Questions: Pages 570-71 • In the long paragraph on page 570, after asserting that “they haven’t even come to the funhouse yet,” Ambrose is described as “off the track, in some new or old part of the place that’s not supposed to be used.” Is not this “place” the funhouse? If so, how is he not there yet and at the same time there? • What is one of the differences between Ambrose and Peter, revealed on page 570? • To what is the “odd detachment” mentioned on 571 referring? How does the description of this feeling relate to the “digger machines” that immediately follow? • On 571, Ambrose’s father says, “It is perfectly normal. We have all been through it. It will not last forever.” In how many different ways might we read this line? Questions: Pages 571-72 • How might we interpret the following line: “You think you’re yourself, but there are other persons in you.” • What exactly is the problem one encounters when looking into the funhouse mirror? What is the thing “you really wanted to see”? • At the bottom of page 571, once again we see that Ambrose is lost in the funhouse, even though we readers have not witnessed his entrance into that space. Which of the previous authorial intrusions addresses this predicament? • Why would an author “make use” of the described images of sailors and the submarine skipper that we encounter on page 572? What is it about these descriptions that makes them a fit for fiction? Questions: Pages 572-74 • In the middle of page 572, Fat May laughs “as if she just got the joke.” What is the joke? Who tells it? How is it meant to be funny? Does Ambrose “get” the joke? • Where is Ambrose in this passage? What is he doing? Why does he drop the flashlight? • On page 573, how might we describe the possible endings as put forth in the story? • What significance might we attach to the “small old man” resembling Ambrose’s ancestors? • Read the paragraph at the bottom of 573. Does this advice apply more to Ambrose or to us, the readers? • What is the main idea of the first paragraph on page 574? • How is Ambrose’s feeling during baptism similar to a previous encounter he has had? Questions: Pages 574-77 • What, according to the text, is the “whole point” of the funhouse? The “whole point” of Ocean City? (The “whole point” of fiction?) • Using the logic of the story as your guide, why does the story move, on page 575, from Ambrose’s finding of the coin to his being lost in the funhouse? • Read the final paragraph on page 575. How do you account for its contradictions? Why is “laughing easily” italicized? What might we infer about the dialogue based on its final sentence? • “Is there anything more tiresome, in fiction, than the problems of sensitive adolescents?” • “Violent yawns as they approached the mouth.” • What happens as soon as Ambrose steps into the “mouth”? Questions: Pages 577-79 • Based on the passage on page 577 that begins with “A dim hall then,” how might we describe Ambrose’s approach to guiding Magda through the funhouse? What is her response? • When Magda runs off into the maze with Peter, what is Ambrose’s response? • What are the “two important things” that happen while Ambrose is in the maze? • What is suggested by this line from page 579: “[He] strayed into the pass wherein he lingers yet.” • Who is familiar with Gustav Freitag? • Exposition, conflict, rising action, climax, dénouement? Which earlier authorial intrusion explained similar fictional elements? • “This can’t go on much longer; it can go on forever.” Questions: Pages 577-79 • Does Ambrose really die of starvation while lost in the funhouse? What is the purpose of this passage that runs from the bottom of page 579 to the middle of page 580? • As Ambrose imagines future funhouses, there is a great deal of emphasis placed on his capacity for imagining. Why is the story and Ambrose so preoccupied with this quality of his? • What are the “two important things” that happen while Ambrose is in the maze? • What is suggested by the story’s final paragraph? Which of the story’s main conflicts is featured within these final lines? • Does Ambrose make it out of the funhouse? “Freitag’s Triangle”: Page 579 B C B A C A D Final Questions, Part One: • Metafictive moments aside, what is the plot of this story? What is happening on a literal level? • What is gained by selecting a young boy as the story’s main character, its point of view? • What is important about the setting of the story? Its temporal location? Its physical location? • Again, metafictive moments aside, what aspects of the story seem “true” on a literal level? The descriptive passages? The character relationships? The character’s decisions and motivations? Anything? • What is odd about the way Ambrose invites Magda to accompany him through the funhouse? How do you account for this? Final Questions, Part Two: • Do the elements of the story reflect the comments about elements of fiction interspersed throughout? Why or why not? • Metaphorically, what is the funhouse? How does this metaphor operate? What is the significance of Ambrose becoming “lost” in this funhouse? • What is gained and what is lost in taking such an approach to fiction? What is your response to being addressed in two different ways by the story? • This narrator is very “intrusive.” Is there such thing as a “non-intrusive narrator”? • The etymology of the main character’s name is interesting. “Ambrose” is derived from “immortal” (think “ambrosia”) while “Mensch” is derived from “person, man.” In your opinion, does this contribute any additional meaning to the story? “The Funhouse as Fiction” Many of you have suggested that the “funhouse” can be interpreted as “fiction.” That seems plausible, but one cannot stop there. Based on such lines as the following, what is the story suggesting about some aspect of fiction? • For whom is the funhouse fun? (561) • The function of the beginning of a story is to introduce the principal characters, establish their initial relationships, set the scene for the main action, expose the background of the situation if necessary. plant motifs and foreshadowings where appropriate, and initiate the first complication or whatever of the “rising action.” Actually, if one imagines a story called “The Funhouse,” or “Lost in the Funhouse,” the details of the drive to Ocean City don’t seem especially relevant. The beginning should recount the events between Ambrose’s first sight of the funhouse early in the afternoon and his entering it with Magda and Peter in the evening. The middle would narrate all relevant events from the time he goes in to the time he loses his way; middles have the double and contradictory function of delaying the climax while at the same time preparing the reader for it and fetching him to it. Then the ending would tell what Ambrose does while he’s lost, how he finally finds his way out, and what everybody makes of the experience. So far there’s been no real dialogue, very little sensory detail, and nothing in the way of a theme. And a long time has gone by already without anything happening; it makes a person wonder. We haven’t even reached Ocean City yet: we will never get out of the funhouse. (565) “The Funhouse as Fiction” • At this rate our hero, at this rate our protagonist will remain in the funhouse forever … We should be much farther along than we are; something has gone wrong; not much of the preliminary rambling seems relevant. Yet everyone begins in the same place; how is it that most go along without difficulty but a few lose their way? (566-67) • What is the story’s theme? (567) • The diving would be a suitable literary symbol … [the dive] was over in two seconds, after all that wait. (569) • There’s no point in going farther; this isn’t getting anybody anywhere; they haven’t even come to the funhouse yet. (570) • I’ll never be an author. It’s been forever already, everybody’s gone home. (572) • One possible ending would be to have Ambrose come across another lost person in the dark. (573) • What a sentence, everything was wrong from the outset. (574) • This can’t go on much longer; it can go on forever. (579) • He wishes he had never entered the funhouse. But he has. Then he wishes he were dead. But he’s not. Therefore he will construct funhouses for others and be their secret operator — though he would rather be among the lovers for whom funhouses are designed. (581)