pinewood derby - Gosford Seventh
Transcription
pinewood derby - Gosford Seventh
PINEWOOD DERBY Official Rule Book and Information Manual Hosted by the Gosford Adventurer Club Contents 2 What is the Derby? What is the Derby? 3 The Pledge 3 Official Rules 4 Design & Construction 5 Registration 10 Inspection 11 The Races 12 Official Check-Ins 14 Car Calculations 15 Car Design 16 Building & Racing Tips 20 Websites & Conduct 22 Sportsmanship 23 The Pinewood Song 24 Pinewood Derby, Pinewood Race, Shape‘n Race Derby, Kub Kar Rally—whatever you call it, a derby is a lot of fun, and it’s a great opportunity for learning and for making memories. Kids and adults will cheer for you and your car. After all your hard work, there’s nothing like watching your creation race to the finish! Racing against other cars is an exciting part of every Pinewood Derby. But the real fun is the adventure itself—the whole process! Whether you take home first place or not, you can be proud of how hard you worked and the memories you and your helper created. The Pledge I made my car with my own two hands I followed the rules, the wood I did sand. See the work on my car and you will find I’m an Adventurer, both Honest and Kind. I DID MY BEST! 3 Official Rules Please check the website and other supporting documents from Gosford Adventurer Club, for specific information and instructions for this year’s Pinewood Derby. This will include information on times and venues for the Workshops, Pre-Race Check In and/or Final Check In, and for Racing Fees and the Race Day Schedule. The rules in this booklet are the official rules that will be applied at Inspection and at the Pinewood Derby Race Day. They supercede all other rules, hints and suggestions from other sources and must be followed, to be eligible to race in the Gosford Adventurer Club Pinewood Derby. Design & Construction G. Wheels: Minimum width between wheels must not be less than 44 mm (1 ¾ inches). Car body can be narrower than 1-3/4 inches, but the wheels must be a minimum of 44 mm (1 ¾ inches) wide so the car will straddle the track. A. General Design -Your car can be of any shape and design you can dream up. However it must be built from the Official BSA Pinewood Kit that was purchased from the Gosford Adventurer Club. Other Pine and other non-BSA kits are not acceptable. i. These rules supersede and replace the rules that were provided in the BSA Pinewood Kit. Section I. Car Specifications A. B. C. D. E. Width: The width of the car must not exceed 70.0 mm (2¾ inches). Length: must not exceed 178 mm (7 inches) Height: must not exceed 76 mm (3 inches) Weight: must not exceed 142 grams (5 ounces) Wheelbase – distance between front and rear wheels - Shall not exceed 113 mm (4 3/8 inches) F. Minimum Ground Clearance: 9.5 mm (3/8 inches) between the bottom of the car and the track. Weights need to be recessed into the body to maintain this clearance. 4 5 Design & Construction (cont) ii. Adult Assistance. This is an adult assisted Adventurer Club project. Car MUST be completely designed, sanded and painted by the child. Parents should allow the Adventurer to build as much of the car as possible, adhering to safety. See page 9 for areas of child participation and safety statements. Parents, if you feel your Adventurer cannot safely perform any of the tasks in constructing a Pinewood Race car, please contact the Pinewood Race Manager. iii. Everyone is only allowed to race ONE car. ). iv. New Cars Only. Cars or parts of cars such as wheels or axles raced in previous years are not allowed. You must build a new car for this year’s race. v. The underside of the car must remain unpainted. If the design of the car is such that the some of the unpainted area will be visible and thus spoil the overall look of the car, then it will be permissable to have the paint extending no more than 10mm on each side underneath the car. vi. Cars must be free wheeling with no starting devices. The car must be constructed to use the track’s starting system (see Figure 3). No part of the car may protrude beyond the Starting Post as pictured in Figure 2. The front of the car must not have a notch as pictured on page 7, or anything that allows the car to extend over the starting post. (Cars that violate this rule in the forward position can be run backward as long as backward does not violate this rule.) Pointed nose cars are hard to start; these cars may be raced backwards. We will do our best to keep all the races fair. viii.Each car must pass an inspection for compliance prior to the race (see Section IV). vii. Your assigned car number must be on the car somewhere. You do not have to use the number stickers that came with the official kit. 6 Figure 2 B. Car Body - The body may be hollowed out and the use of wood or metal may be used to build the car up to the maximum allowed dimensions and weight (see Section I). i. Details (e.g: steering wheel, driver, etc.) will be permissible as long as they do not exceed car specifications and are firmly in place. ii. No loose or liquid materials of any kind are permitted in or on the car (e.g. sticky tape, Blu Tac etc). iii. Weights and accessories can be added to your car, as long as they are securely fastened, and meet all other specifications. iv. The official race scales will be used during check-ins to determine weight accuracy of cars. The weight given on these scales will be considered official. v. Please have your car as close as possible to the maximum weight, as we cannot add weight on the day of the race. vi. There must be 9.5 mm (3/8 inch) clearance between the bottom of the car and the track surface. vii. Recessed or sharply pointed front ends are not allowed. C. Wheels and Axles i. Only the wheels and axle nails provided in the kit are to be used or Official BSA Coloured wheels purchased separately from the Gosford Adventurer Club can be used. 7 Design & Construction (cont) Figure 3 Figure 4 Good Wheel Profile The following modification is NOT ALLOWED Radius Ridge • Wood Sanding Painting Apply Decals, Stickers, etc Light Sand Wheels Weight Calculations Glue Axles Axles de-bur Wheel & Axle Assembly Cutting (coping saw) Youth Age Ranges 6 & Under 7-8 9-10 11-12 13 & Over Design Layout on woodblock Child Participating & Age Groups • 8 Point Car Design ii. Modifications to the wheels are not permitted (i.e. ground to a fine line, rounded, tapered, grooved or any other kind of modification, see Figure 4). iii. Only light sanding and polishing of the mould imperfections on the outside of the wheel will be allowed…no, this does NOT mean you can put the wheel into a lathe and cut the INSIDE of the tread or the INSIDE of the wheel sidewall. Tread indicators (marks on the outside edge of the wheel) must be clearly visible on all 4 wheels. A wheel or the hub CAN NOT be tapered to a sharp edge or radius (See figure 4). If wheels have been found to be modified, the Race Committee retains the right to replace your wheels and axles, at your expense, with non-modified NEW BSA Wheels and Axles before racing begins. iv. Axle location –The original axle grooves in the block of wood do NOT have to be used but the wheelbase (the distance between the front and rear axle) shall not exceed 113 millimeters from the centre of the front axle slot to the centre of the rear axle slot. v. If the axle slots are not square, damaged or are greater than the maximum allowed space return the kit to the Gosford Adventurer Club for a replacement kit. vi. The uses of washers, bearings, bushings, spacers as well as the use of solid axles, any type of springs or suspension are not allowed to be used on the car. vii All four wheels must touch the track surface at the same time. viii Graphite Powder will be the only lubricant allowed. All other lubricants, especially oils and silicone sprays are NOT PERMITTED. Lubrication may be applied prior to check-ins or during check-ins. X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X Remember that parents and/or guardians are solely responsible for each child’s participation and safety. Do not have your child/children do something that you feel they are not ready to do safely. If you feel your child/children cannot participate in any of the tasks listed above, please contact the Pinewood Race Manager. 9 Registration Section III. Registration Registration of racers will be categorised in the following five race ‘classes’: A.PRE-ADVENTURERS Entrants in this Class will be: i. Aged between 4 years and 6 years and in Pre-school or Kindergarten ii. In the Little Lambs or Jumping Joeys Class at Adventurers iii. A friend or sibling of an Adventurer who fulfils the criteria in (i). B. JUNIOR ADVENTURERS Entrants in this Class will be: i. Aged between 6-8 years old; and in Year 1 or Year 2 at school. ii. In Busy Bees or Sunbeams Class at Adventurers iii. A friend or sibling of an Adventurer who fulfils the criteria in (i). C. SENIOR ADVENTURERS Entrants in this Class will be: i. Aged between 8-10 years old and in Year 3 or Year 4 at school ii. In Builders or Helping Hands Class at Adventurers iii. A friend or sibling of an Adventurer who fulfils the criteria in (i). D. YOUTH Entrants in this Class will be: i. A sibling, friend or invitee of any Adventurer, ii. A Pathfinder iii. Aged between 11 and 15 years of age E.Open Entrants in the Open Class will be: i. A parent with a child or children in any of the above Classes; or ii A Leader of an Adventurer Club or Class iii. A friend, sibling, relative or invitee of an Adventurer Child or Adventurer Leader; 10 Inspection iv. A Pathfinder v. Aged over 15 yrs of age. NOTE: 1)Racers must attend one of the two check-ins (to have their car inspected) to participate. 2) Racers not registered prior to race day may be disqualified from competition, pending discussions with Race Manager. 3) Racers who are disqualified from competition may be allowed to race but will be ineligible for the awards. 4) All Racers will be assigned a race number at the time of purchasing the Pinewood Derby Car kit . Section IV. Inspection A. All cars will be assigned a race number prior to the inspection process. B. All cars will be checked for construction compliance prior to the race. A standard device will be used to check the length, height, width, wheel base and compliance with the track’s starting system. C. All cars will be weighed on the same scale and the car’s weight shall not exceed 142.0 grams (5.0 ounces). D. Each car must pass inspection by the Official Inspectors before it may compete. The Inspectors have the right to disqualify cars which do not meet specifications for the race entered. Disqualified cars may be altered and resubmitted before the close of the final check-in. E. All cars that have passed inspection will be impounded. The Race Committee will ensure that impounded cars are staged in the ‘Pit Area’ the evening before race day. F. Registration deadline: For entrants in ALL classes (See Section III), registrations/ check-ins must be done during the two Pre-Race checkins before Race Day. We will simply not have the time to register cars on the morning of Race Day. G. All decisions by the Race Manager and or the Race Committee will be FINAL. 11 The Races Section V. The Races 1. FOUR LANE TRACK A. Starting Line. The Official Race Starter will ensure cars are staged properly on the starting line. Each heat will be announced. Racers will be called by their name and car number prior to each heat. When his/ her name and number is called, the “Pit area” crew will collect his/her car, and present it to the racer, who then places it on the correct lane at the starting gate, ready for racing. i. The racer will be directed to sit on a colour-coded chair near the finish line. If the racer does not respond, his/her name will be called a second and third time. ii. If the racer has not presented himself/herself in time for the heat, he/she will be judged as placing last for that race heat. iii. If no racer is present, the Race Manager may, at his/her sole discretion, defer the race heat in a manner that does not interfere with progress of the racing. B. Racers/drivers are not permitted to handle any other person’s car for any reason. C.Track. i. The race will be run on a four-lane track with a minimum race length of 8.5 metres up to 12.8 metres (28 feet up to 42 feet) in length. ii. Cars will be able to be tested on the 12.8 metre track during checkins. iii. Cars will NOT be able to compete against other cars or have timed races before race day. iv. Each car will race eight (8) races, twice in each lane, unless there are more than 120 cars racing. v. Lane assignment for each heat shall be determined by the computer software. D. Results of all races and heats will be recorded by the electronic finish lane timer. E. Finals. For the finals, inspection, repair as necessary and addition of 12 graphite (optional), all performed solely by the competitor, will be permitted prior to the start of the Finals. F. Collisions, etc. If a car leaves its lane, interferes with another car, loses an axle etc the heat will be run again (after injuries are tended to). If the car leaves its lane more than two times, the car will be disqualified. The heat will be rerun, one more time, without the disqualified car. G. Damaged Cars. If, during the race, a wheel falls off or the car becomes otherwise damaged, then the racer may to the best of his/her ability perform repairs. The racer may seek advice for repairing the car, but may receive no other assistance. If a car is damaged due to track fault or due to fault of another car or racer, then the race official or Race Manager may allow additional repair assistance. 2. GO-THE-DISTANCE TRACK When racers have finished all heats in their Class, they can take their cars over to the Go-The-Distance track, where cars will be ‘raced’ one at a time down a single lane, 30cm tall, 1m long ramp onto a 9.7m long plastic track. The Pinewood Racer that travels the greatest distance will be the winner! 3. AWARDS • Trophies/medals will be presented to the three fastest race cars, the best designed car in each class, and three winners of the Go-the-Distance race. Results will be announced when all registered participants have raced and the Race Committee has tallied the heat results. • WINNERS MUST BE PRESENT to be eligible for a trophy. • The Race Committee reserve the right to keep the Grand Champion trophy eligible to Pre-Adventurers, Junior Adventurers and Senior Adventurers and Youth classes only! • Violators of these rules may be disqualified at the discretion of the Race Committee. Judges’ determinations of race winners and all disputes are final. If there is ANY question whether your car meets with all these specifications, it is YOUR responsibility to check before check-ins. Please do not disappoint a child or yourself by turning up with a car that cannot and will not be raced. • The officials for the Pinewood Derby are volunteers. Before you criticize their decisions, be prepared to take their place! 13 Official Check-Ins Procedure for Official Check-Ins Pinewood Car Calculations During check-ins, your car will not be ‘timed’ or ‘raced’ against any other car. If the digital timer is set up for pre-race trials, it will only be used for testing the equipment, NOT your car. You can use the sheet below to • calculate weight • Demonstrate the different densities of natural wood • Calculate needed weights • Improve your math skills Please transport your car safely. A padded shoe-box (padded with a towel or other soft fabric) will protect your car from accidental bumps. Your car is important! It may even be a winner! STEPS 1. Arrive at the check-in with your car AND check-in/registration forms at the advertised time. Label your box clearly with your name and car number. 2. Take your car to the Repair Station for final adjustments and lubrication. We strongly suggest that you use lubrication on your axles. Only well lubricated wheels have a chance of winning an award! Graphite powder is the only type of lubrication allowed for this race. 3. Take your car to the Check-In table to be weighed and measured. If the car is over-weight or over-sized you will be asked to return to the Repair Station to make adjustments. 4. Once your car ‘passes’ inspection, you will be able to see how it works on the track. If all goes well, and your car passes inspection, then your car will be impounded until race day. 5. Your car will be staged in the “Pit Area” before Race Day by the Race Committee. 14 Car Calculations Row No Description Starting Weight Units Ending Weight Units 1 Wheels (qty = 4) Grams 2 Axles (qty = 4) 3 Woodblock 4 Reserve for paint, decals, wood filler (usually about 5-8 grams, or 0.25oz) 5 Subtotal (add rows 1, 2, 3, 4) Grams 3 Max Finished Weighty 141.75 grams), (5 ounces) Grams 4 Repeat Row 5 here>> Approx Grams 5 Additional weight required (Subtract Row 7 from Row 6) Grams Grams Cut & Sand 8 Note: if you drill holes for weight, you will alter this figure a bit. Approx Grams Grams 15 Car Design Basic Steps in Designing a Car (Document Source: http://en.wikibooks.org/wiki/ Adventist_Youth_Honors_Answer_Book/Arts_and_ Crafts/Pinewood_Derby. This is a Pathfinder Honour for the North American Division.) Note:some details have been changed to accomodate the rules of our Pinewood Derby. A. Design Draw a design on paper (or use the paper template supplied) then cut it out and use it as a template. Use the paper with the little squares on it. Draw a side and top view on the paper by tracing around the block of wood. Keep the car a full 178mm (7 inches). It has to do with the physics of velocity and length of travel of the weights. The longer your car, the farther back you can put the centre of gravity. Use the full 70 mm (2 ¾”) (outside wheel to outside wheel) that the rules give you. This will allow the wheels to travel farther before hitting the centre strip. Do not make the front of the car pointed. It is hard to set up against the starting dowels. Use your imagination. Be creative. Shape has the least to do with winning. A beaver driving a log or even a pickup truck is more interesting than a wedge and will be just as fast. The aerodynamics of a small block of wood doesn’t mean much in 8-12meters . Examples of Creative Types of Cars: BananaShark Hotdog Watermelon Wedge Dragster Rocket Car Swiss cheese Wedge with a Mouse Driver Ice Cream Bar Batmobile Carrot Ridden by a Rabbit Police Car PencilCharacters Tow Truck Coffin Giant Lego Car Fire Truck Train Engine Ambulance with Lights OR …Anything else you can dream up! B. Transfer of design With a pencil, lightly draw your design on your block of wood. Draw the design on the top, both sides, and both ends. It will be easier to cut out your car with lines on all surfaces. 16 17 Car Design (cont) C. Building the Car Cutting out your car: Use a 152 mm (6”) coping saw, and a 102 mm (4”) G-clamp. Use a small piece of scrap wood to protect your car from being dented by the G-clamp. Clamp your block to the table, and SLOWLY start your first cut. Hold the saw with both hands, carefully follow the lines you drew on the block of wood. Watch the lines on both sides of the block. to stand on. Do not pound the nails too deep. They will be removed when the paint is dry). You can also use spray paints. Final Assembly After the paint has dried and the wheels are assembled, put two (2) small drops of white glue or epoxy glue in the groove for the axle. Press the wheel assembly into place. Apply the glue to the axles at least 24 hours before the weigh-in. Do not use a thin glue such as super glue. Storage After completing the car, store the car in a safe place (such as a shoe box padded with a towel or soft cloth). Do not play with the car, or roll it around; the car could be damaged. D. Wheels, and Axles Saw any straight line cuts. Shape Shape concave surfaces with shaping sticks Filing and Shaping You can shape your car even more with different files and “shaping sticks” (wood with sandpaper glued to it.) Sanding Sand your car so it is reasonably smooth and ready for painting. Sanding the wood smooth can take quite a lot of time. Painting A great way to paint is to first make the car one solid colour using 25 mm (1”) foam brushes. Then use small brushes for fancy details. Always apply several thin coats of paint. Thin coats will dry faster. (Optional - Before painting, pound 4 nails into the bottom of your car to make “legs” for the car 18 Attach the wheels/axles to the car after all body work is complete. This includes drilling, cutting, shaping, sanding, painting, weighting, lubricating, and decorating. Wheel clearance - The clearance between the wheel hubs and the sides of the car should be about 1mm (1/32 inch-approximately the thickness of a credit card). Wheel adjustment - After the wheels are attached place the car on a flat surface such as a kitchen countertop. Use a ruler to measure the distance from the countertop to the bottom edge of each corner of the car. Adjust each axle up or down in the axle slot until the four corners of the car are the same height above the counter top and all four wheels touch the surface at the same time. Wheel alignment - Attach a piece of masking tape (3 to 4 feet long) to a smooth, flat surface. Use a straightedge to make sure the tape is straight. Roll the car on the surface using the tape as a guide. The car should be able to roll 3 feet without veering off course. If the car turns within that distance, a slight correction can be made by swapping wheels from side to side or front to back. If a larger correction is needed, then the front axle can be bent slightly, and then rotated until the car rolls straight (see http://derbyspeed. com/alignment.html). 19 Building & Racing Tips E. Adding weight Leave a lot of wood in the back to put in the weights. Get the weight as close to the 142 grams limit as possible. What kind of weight? Melted lead is dangerous and unnecessary. Tubular weights can be sunk in the sides; flat weights, can be attached to the car bottom if it is carved in a bit. Some people just use , nuts & bolts, etc., but these must be glued so that they can not move. No movable weights allowed. Keep the weight low on the car and in the center (Left/Right of the car). Put the weight just in front or behind the rear wheels for less wheel chatter. F. Lubrication Powdered graphite is the only type of lubricant allowed. Make sure that it is approved for use with pine cars. Break in the wheels by spinning them with lots of graphite. Other than the good polishing of the axles, dump the axles and wheels in a Ziploc bag with some graphite and shake them for a few days prior to the race. That way the wheel and the axles are as slick as can be. Building & Racing Tips Keys to Winning for Speed 1. Weight - Winning cars generally weigh the maximum 142grams (5.0 ounces). The more weight, the more the potential energy the car has and thus the faster it will go. 2. Weight Placement - The weight should be concentrated as far back as possible, without causing the car to pop a wheelie. 3. Reduce Friction - Friction slows the car down, so you should try to reduce all possible sources of friction including: • Axles - Remove any burrs and polish to a mirror finish. Use a light lubricant like graphite on the axles. • Wheels - Trim the plastic stubs from the inside wheel edge and lightly sand. Lightly sand the wheel tread to remove any flat spots and plastic flashing. Be careful not to reshape or resize the wheels and if sanded too long or too hard the plastic will melt. 20 • Aerodynamic Shape - Aerodynamic drag is very small, but if you want to reduce all possible sources of friction, then choose a streamlined shape. 4. Wheel Alignment - Check the axle slots to ensure they are square. Check the wheels on a flat surface before gluing in place. Keys to Winning for Design 1. Originality - Be creative and use your imagination. Your car doesn’t need to look like a car, you can make it into whatever you want, as long as it is within the size limits. 2. Shaping - One of the judging criteria is how much the design looks like what it was intended to look like. Draw the design on paper first then transfer it to the wood block. 3. Sanding - Once the car is cut out, fill any gouges or divots with wood putty. Use finer and finer grit sandpaper to remove all visible scratches. 4.Finishing • Prime - Use a couple of light coats of primer to hide the wood grain and any splotches on the wood. Sand very lightly with very fine sandpaper to remove any small bumps. • Paint - Apply several light coats of spray paint and lightly sand inbetween each coat. Make sure the paint is thoroughly dry before handling your car or you may leave fingerprints. Paint early becasue enamel spray paint takes a long time to dry. • Decals and Attachments - Add your car number and other decals or attachments carefully. • Finish Coat - Apply a clear coat of lacquer or use wax to give your car a nice shiny appearance. 21 Websites & Conduct There are hundreds of websites offering help and items for sale to help you achieve a winning car on Derby Race Day. Here are a few of the more useful ones employed in the compilation of this booklet and also recommended by others. Advice on all aspects of building a Pinewood Car: http://www.pinewoodgp.com http://www.abc-pinewood-derby.com/index.php check “How To” section http://home.simplyweb.net/bosworth/howto.htm http://members.cox.net/pinehead/index.html http://www.scoutorama.com/derby/ Painting hints: http://www.rahul.net/mcgrew/derby/looks.html Speed hints: http://www.rahul.net/mcgrew/derby/speed.html http://derbyspeed.com Conduct/Behaviour An Adventurer always does his/her best, with Jesus’ help to be OBEDIENT, PURE, TRUE, KIND, RESPECTFUL, ATTENTIVE, HELPFUL, CHEERFUL THOUGHTFUL and REVERENT. Adventurer Clubs teach children to live by the Adventurer Pledge and Law. We expect them to do their best. As parents/guardians we expect the same from you. We realize that some of us may lose sight of this in the heat of competition. As parents/guardians, please be respectful of the volunteers running the race. The purpose of the Pinewood Race is not to win but to spend time with your child/ren teaching them the different skills it takes to build a car (and getting them away from the Nintendo etc.) as well as teaching the spirit of sportsmanship. 22 Sportsmanship This project is a parent and son/daughter event. The Race Committee for the Pinewood Derby agree with this. The Pinewood Derby Committee strongly suggests that each parent emphasize this idea with their son/daughter. In all of the events, we require that the cars be built by team effort of parent and child (even though it is possible to purchase pre-made Pinewood Cars in the internet). The Pinewood Derby requires each participant to learn : 1. The craft skills necessary to build a car, and 2. The rules that must be followed. Even more important, though, is how we act and behave while participating in the Pinewood Derby or any other group activity. This is called sportsmanship: i. Remember that everyone’s skills are a little different. You may be good at something like singing or drawing, but not as good at something else like basketball or computers. Parents have different skill levels, too. You can always be a good person, whether or not you have good carbuilding skills. Have respect for others no matter what you think of their car. ii. Follow the rules. Without rules, there would be no Pinewood Race. You will never know if you are really good at doing something unless you follow the rules. This is called being honest. iii. There are winners and losers in every competition. You accept this when you choose to compete. There may be times when you win and feel happy, and times when you lose and feel unhappy. Being a winner is easy, and losing is sometimes hard. If you win, don’t brag or gloat. If you lose, don’t feel jealous or bitter. iv. To be a good sportsman, you must be able to say “I did my best” and be satisfied with the results. You must also be able to appreciate and feel happy for someone else when they run a good race or build a neat car. 23 The Pinewood Song “The Pinewood Plea” (Tune: My Bonnie Lies Over the Ocean) We hope you all enjoy the Pinewood Derby Race day. Each and every one of the participants is a winner in our eyes. My Dad, he cut out my race car He put all the wheels on himself My Dad then sanded the car smooth And put it up high on a shelf! Looking forward to a great Pinewood Derby Race Day! Give Back, Give Back, Give back my car kit to me-ee-ee! Give Back, Give Back, Oh, give back my car kit to me! “Coming together is a beginning. Keeping together is progress. Working together is success” -Henry Ford Thank You Everyone! My Mum she then took the car down And painted the car by herself She added a cute little driver And put it right back on the shelf! Give Back, Give Back, Give back my car kit to me-ee-ee! Give Back, Give Back, Oh, give back my car kit to me! So I went and bought my own car kit, And did the car up by myself, I won first place at the Derby And put the award on my shelf! 24 PINEWOOD DERBY 25 The Pinewood Derby Hosted by the Gosford Adventurers Club