The Unofficial Aion Chanter Guide

Transcription

The Unofficial Aion Chanter Guide
The Unofficial Aion Chanter Guide
Important
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The Unofficial Aion Chanter Guide
Table of Contents
Important
2
The short version . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
The long version . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
Preface
5
Introduction
6
Role as a Chanter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Choosing a Race . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Strengths Weaknesses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Player attitude . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Chanter characteristics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Basic Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Available Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Available Armor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Class Features . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Combat Strategies
11
Solo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Party . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
PvPvE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
General Leveling Tips
14
Leveling
15
Elyos . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Levels 1-10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Ascension . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Levels 11-20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Stigma Quest: A Sliver of Darkness . . . . . . . . . . . . . . . . . . . . . 39
Levels 21-30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Abyss Entry Quest (LV25) . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Levels 31-40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Levels 41-50 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 89
Asmodian . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
Levels 1-10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96
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The Unofficial Aion Chanter Guide
Ascension . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Levels 11-20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
Stigma Quest: No Escaping Destiny . . . . . . . . . . . . . . . . . . . . 124
Levels 21-30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Abyss Entry Quest (LV25) . . . . . . . . . . . . . . . . . . . . . . . . . 147
Levels 31-40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 148
Levels 41-50 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 164
Skill Strategy and Usage
165
Equipment
167
Armor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 167
Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 168
Accesories . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 169
Recommendations
170
Manastones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170
Godstones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 172
Enchantment Stones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 175
Stigma Skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 177
Crafting Professions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
Builds . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 179
The Abyss
180
PvP Strategies
186
PvP as a Chanter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 186
Macros
188
Kinah making strategy
188
Appendix I - Full Skill List
189
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The Unofficial Aion Chanter Guide
Preface
Kindly note that this is the beta version. New guide update will be automatically added
to your account. If you have any suggestions or feedback, feel free to drop us an email at
[email protected]
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The Unofficial Aion Chanter Guide
Introduction
very useful in softening up tough and
resilient targets. These varying roles might
pose challenges to some players but with
in the hands of a good player, having a
chanter in the party is invaluable.
With the humble beginnings of a
priest, Chanters possess the natural
ability to heal and enhance themselves
and other players through buffs and
support spells. However, they can also be
considered as one of the most flexible
classes in the game. This section of the
guide will discuss some of the main
points of this class as well as the much
needed know-how to become an
effective chanter, should you decide to
play as one.
Choosing a Race
Being an Elyos or Asmodian chanter
doesn't really bring any advantage nor
disadvantage. In fact, its just a matter of
personal preference. If you want to be an
angelic, pure and elegant chanter, then go
with Elyos. If you want a dark, menacing
yet attractive chanter, then go with
Asmodia. Elyos and Asmodian Chanters
share the same strengths, weaknesses and
skills. The only differences are the class
masters they'll need to get their skill books
from, certain race-specific "special" skills,
and the overall locations they'll need to
travel to.
Role as a Chanter
Chanters are more of a party-oriented
character, since their main strengths are
to boost his/her party member's stats and
keeping the party alive through heals and
resurrection spells. Their myriad of
assorted skills makes Chanters very
flexible characters. Though their primary
role is to spam heals and keep in range of
their allies so they can benefit from the
chanter's stat-boosting mantras/auras,
chanters can also act as secondary tanks
and join the frontlines. The chanter's
offensive skills can debuff, stun and even
knock down opponents, making them
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The Unofficial Aion Chanter Guide
Strengths & Weaknesses
until the player manually cancels it or
when he/she dies in battle. Chanters can
hold their own in melee combat; thanks to
their melee skills that can debuff, stun or
knockdown targets. Chanters also enjoy
the
benefit
of
casting
"HoT"
(heal-over-time) spells, which lessens the
need for constant healing and gives them
the chance to do other stuff, like debuffing
enemies through melee combat.
Chanters, like ordinary priests and
Clerics,
are
very
self-sufficient
characters - simply because they can heal
themselves. Since they don't rely on
resting or healing items too much, they
are on the move most of the time. Their
MP is already high to begin with and the
skills they use doesn't consume that
much at all, which makes their healing
spells ready for use at any given time.
Chanters can also enjoy the benefits of
wearing chain equipment. Chain
equipment is the second best protective
gear in the game, next to Plate
equipment. This makes them obviously
more resilient than rangers, assassins,
sorcerers and spiritmasters. Another
main strength of chanters is their
flexibility. They can heal, provide
support, attack from a short distance or
even become semi-tanks when the
situation calls for it. This versatility
makes chanters ideal party members and
even annoying PvP opponents.
On the other hand, chanters, like any
class, aren't without their weaknesses. As a
support unit, chanters can't debuff enemies
from a distance. They need to join the fray
and attack up close. This may sometimes
cause unnecessary aggro and the targeted
enemy may attack the chanter instead.
Next, healing skills take a few seconds to
cast, leaving the chanter vulnerable to
enemy attacks. During this window of
opportunity, enemy attacks can cancel the
skill, dealing damage to the chanter and
prompting
him/her
to
cast
the
much-needed healing skill again. The
chanter's healing skills only recover half as
much as a cleric can heal. Though this is
more a limitation than a weakness, since
having a chanter that can heal as much as a
cleric ultimately defeats the purpose of
having a cleric.
Chanters can also use Mantras or
Auras which increase the stats of all
party members in range. Even more
wonderful is that they can have up to
three mantras active at a time, and the
effects are stacked with the others.
Mantras, once cast, will remain active
All in all, consider chanters as a rugged
fighter, a great healer, and an excellent
support unit rolled into one neat package.
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The Unofficial Aion Chanter Guide
Player attitude
ability to heal themselves, should not
forget that they are not as resilient as a
Templar, can't dish out DPS like a
Gladiator or even evade like an Assassin.
Rushing into battle mindlessly will just
result in unwanted death. Chanters are
poor at dealing with multiple targets but
are excellent in one-on-one battle. Playing
as a chanter also requires having a quick
eye for switching between melee skills and
healing skills. Not only that they must be
mindful of their allies' HP's, and they must
be able to know when to switch roles if
needed.
Playing well as a chanter is determined
by more than just the in-game skills and
features, but by the attitude of the player
behind the character. The playing style of
the player will definitely affect how
effective this specific class can be.
Being a chanter might not be suitable
for you if you:
- want to rush into battle and attack the
first enemy in sight
- don't know how to follow instructions
Finally, player interaction. Since
chanters are primarily party-based
characters, having a cool head and the
understanding to follow instructions from
the team leader is very important in
party-based battles and raids. Chanters can
be excellent leaders as well, with the
responsibility of providing real-time
instructions while supporting party
members from a distance. As a support
unit, having the "spotlight" isn't
necessarily a good thing since that means
all the enemies' attention will be focused
on you as well. Remember that as a healer,
it is your job to keep the party alive. If you
fall, expect the party to fall as well.
The list above is not exhaustive, but it
should be enough to give the idea of
what is needed to be an effective (e.g: a
likeable) chanter. Chanters, despite their
A chanter is great for soloing but a
chanter's real worth is revealed in a party.
I've seen countless parties that fell shortly
after their healers died. Being a chanter
- are not good at dealing with other
players
- tend to ignore a dying player,
especially when that player is in the
middle of a struggling battle (not
applicable in PvP)
- don't give a damn about reviving a
fallen player, even if he/she is not a party
member
- want to play as a lone wolf
- want to be in the spotlight and be the
"main" guy/girl in the party - especially
during battles
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The Unofficial Aion Chanter Guide
isn't just spam-healing or occasional DPS
digging. Chanters, along with Clerics are
considered the lifeline of a party. That
role alone is important enough to make
you realize how valuable chanters can be
and how your playing style will affect
the efficiency of the chanter you're
playing.
- Health - This attribute determines the
character's HP and HP recovery rate
Chanter characteristics
- Knowledge - This attribute determines
the effectiveness of spell damage as well
as spell accuracy
- Agility - This attribute determines the
character's ability to evade, parry or block
enemy attacks
- Accuracy - This attribute determines
how often the character's attacks hit the
target, as well as the character's critical hit
rate.
- Will - Determines the character's MP
and MP recovery.
- Basic Attributes
- Available Weapons
- Available Armor
- Class Features
Available Weapons
Maces - One-handed, normal attack
speed, moderate damage, provides magic
boost, allows chanter to carry a shield
Basic Attributes
Power
110
Health
105
Agility
90
Accuracy
90
Knowledge
105
Will
110
Staves - Two-handed, slow attack speed,
moderate damage, provides magic boost
and magic accuracy
What weapon to use?
To put it simply, Mace+Shield combo is
for defensive purposes while Staves are
used for offense. Since you can carry two
sets of weapons, it is always a good idea to
carry both types of weapons to use,
depending on the situation. For example, if
you need to take the role of the party's
What each attribute mean:
- Power - Defines the character's
physical strength and effectiveness of
physical damage during combat
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The Unofficial Aion Chanter Guide
tank, then the mace+shield combo is
your best bet for damage reduction. Not
only that carrying a shield significantly
reduces the damage you receive, shields
will allow you to insert additional
manastones to help you further increase
your defensive capabilites. If you want to
assist in nuking or melee DPS, then
staves are best. Staves offer enhanced
magical damage and accuracy boosts, as
well as physical damage. Another good
thing about staves is that they will
occasionally
knock-down
enemies,
leaving them open for a few seconds.
Staves have slower attack speed but can
dish out steady damage.
increase your defense or shield defense
ratings.
Class Features
- Ability to use Mantras capable of
buffing allies within range; permanently
active unless canceled by the chanter or if
the chanter falls in battle
- A variety of melee skills that may
debuff, stun or knockdown a target
- Some ranged skills that can be used to
"pull" enemies
- Ability to use instant healing, revival
and hot (heal-over-time) skills
Available Armor
- Versatility in various combat situations
- One of the popular classes in-demand
for party raids, quests and PvPvE
situations.
Cloth, Leather, Chain, Shields
What armor to wear
Basically, the best armor a Chanter can
wear is Chain. They can also
occasionally use Leather, if ever they
find ones with greater stat boosts.
Chanters very rarely, or almost never,
use Cloth armor since they offer the least
amount of protection. Though shields
don't give defense boosts, they do offer a
certain percentage of damage reduction.
Having a shield will also allow you to
take advantage of additional manastone
slots which you can use to further
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The Unofficial Aion Chanter Guide
Combat Strategies
- Solo
- Party
- PvPvE
Solo
Chanters are excellent when playing
solo due to the fact that they are very
self-sufficient characters. Having the
ability to heal and buff themselves makes
it easier for them to engage in continuous
battles with minimum downtimes. When
playing defensively, some players opt for
the Mace+Shield combination while
others, confident enough to go for
offense or DPS, use the staff as their
primary weapon.
Chanters can easily hold off one or two
targets but may struggle when 3 or more
enemies attack at the same time. It is a
good idea to pull enemies first by using
Smite before executing your melee skills.
New chanters must still use the basic
priest
chains
like
Hallowed
Strike-Heaven's Judgement combo until
they obtain Meteor Blow at LV10 and
Sonic Swing at LV13, making more chain
combos available. More powerful versions
of these skills will become available as the
chanter increases in level. Also, before
starting the battle, it is always a good idea
to use Light of Renewal, a hot
(heal-over-time) skill that can be casted
instantly and will gradually recover your
HP for a few seconds. Just remember to
always keep your HP above 30-40%.
Deciding to heal under that percentage
will endanger you if the enemy cancels
your healing skill.
Before engaging an enemy, don't
forget to cast your buffs and mantras
first. For starters, use the Blessing of
Protection and Blessing of Health - both
skills were carried over when the chanter
transitioned from being a priest, and
these two basic buffs lasts for an hour
each. Casting Promise of Wind will also
provide additional damage while
attacking, and lasts for 30 minutes.
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The Unofficial Aion Chanter Guide
Party
and team mates will ensure that they can
quickly draw that aggressor off from you.
The strategies for chanters vary,
depending on their role in a party. If their
role is to be a heal-bot for the party, they
may consider focusing on watching their
teammate's HP bars and healing those
who go below 60%. Since the chanter's
healing skills are not as efficient as the
cleric's,
healing
chanters
must
concentrate in spam-healing their allies,
while casting occasional hot's. Since the
buffs remain in effect for a long time and
mantras stay active as long as the chanter
is alive, chanters only need to recast
them after very long intervals, giving
them more time to concentrate on active
battles.
Chanters must stay close to their allies,
not only to keep them in range to benefit
from the mantras but to be able to assist
in melee combat as well. One good
example in assisting is to cast hots on
your tanks, get in close, use melee skills
to debuff the target then resume healing.
Repeat as necessary. Always remember
to stick close to the team, even if you're
just healing. This will ensure that you
won't draw unnecessary aggro from
respawns and wanderers (Mobs that
move in a pre-destined route). Also,
since healing your allies will draw aggro
towards you, staying close to your tanks
As selfish as it may sound, always make
keeping yourself alive your top priority.
For example, if a situation comes up and
you must to decide whether to heal a
critically injured ally or yourself, focus in
getting your HP up first - especially if
you're the only healer of the party. A
combination of hot, items and instant
healing spells should be enough to quickly
recover your lost HP in the shortest
amount of time. Remember that as a
chanter, you have the most daunting task
of all: keeping your party members healed
and alive.
PvPvE
Fighting against other players is an
entirely different thing. Unlike mobs who
act on pre-programmed instincts, fighting
real people will put your wits and skills to
the test. As a chanter, be confident that
you can hold your own during single
duels, simply because you can heal
yourself and you have the benefits of
multiple, stacked buffs. Also, all melee
skills of a chanter not only deal good
damage but inflict debuffs as well - nasty
enough to sometimes turn the tide of
battle. With the combination of proper
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The Unofficial Aion Chanter Guide
equipment, stigma skills and manastones,
chanters are formidable (and equally
annoying) opponents in PvP.
Party PvPs are even more serious as it
requires characters that can take care of
themselves and at the same time, take
care of their allies. Since healers are the
backbone of any party, they are also the
prime targets; simply because once the
healer(s) of a party dies, the other
members will fall shortly after. However,
don't let this fact discourage you. Talk
with your team mates and include
protecting the healers as part of your
game plans. Remember that though the
other party may not entirely aim to kill
the healers, disrupting them from
properly healing party members is almost
as good as disabling them. Getting top of
the line equipment, proper stigma and
manastone arrangements and up to date
skills will always give you the needed
edge in combating other players with the
same outlook as you. During party PvPs,
it is actually recommended for a chanter
to regularly join the frontlines to debuff
foes and heal as necessary. A chanter
won't utilize its full potential if it will
just be positioned in the rear, and
concentrate entirely on healing. But
again, it will depend on your party's
game plan and class composition.
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The Unofficial Aion Chanter Guide
General Leveling
Tips
1. As a priest/chanter, make it your
habit to heal anybody who's wounded
that may come your way. Though not all
of them are courteous enough to thank
you, consider it good practice for your
future party runs. Besides, a large
percentage of the people you helped (at
least those with other classes than you)
can be easily recruited in party,
especially if you have the same interest.
2. Even if you have the ability to heal
yourself, it pays to still have some HP
recovery potions at hand. You won't
know when an emergency comes up (like
being mugged by 3 or more mobs) and
your healing skills can't keep up or keeps
getting canceled. This is also important
to survive during those times when you
need to make a run for it.
3. You can refrain from carrying mana
potions for now, since chanters don't
burn that much mana compared to the
other spellcaster classes. Just remember
to rest once in a while to recover some
MP and don't let your MP get below
20%.
the assistance of teleporter NPCs, with the
convenience of doing it anywhere.
5. Don't forget to soul-bind in the new
town you'll be in. This saves you time (and
kinah) in case something unfortunate
happens.
6. Though not specifically instructed in
this guide, always gather materials from
any nodes (example: azpha, iron ores) you
come across with. This will ensure that
your gather skill level is up to date and
you'll be able to gather higher level
materials, because some of them may be
required for quests or crafting.
7. When having problems in an area, try
forming a party. Getting the help of other
players can easily cover your weaknesses
and will make grinding a lot easier.
8. To buy good equipment for your
character, don't settle with NPC
merchants; head to trade brokers instead.
Remember that the items sold via trade
broker are from other players themselves
so you can find good deals, if you just take
note of the items' quality and price.
4. Always carry Return Scrolls with
you. This is a good way of traveling back
and forth from various locations without
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The Unofficial Aion Chanter Guide
Leveling
Elyos
If you've been level grinding, and
you've reached level 9 at any point while
using this guide, ignore the other quests
and complete the Ascension quest first.
Why? Because by completing the
Ascension quest, you'll automatically
reach LV10 - regardless of how much
experience you already have. Not to
mention that you'll have access to even
more powerful equipment and skills.
However, since you'll need to be
transported to your capital city to
complete the ritual, you'll probably need
to teleport back to the village that you
came from to complete all your
remaining quests. This way, you'll be
able to maximize the experience rewards
for your unfinished quests.
- Levels 1-10
- Ascension
- Levels 11-20
- Stigma Quest: A Sliver of Darkness
- Levels 21-30
- Abyss Entry Quest (LV25)
- Levels 31-40
- Levels 41-50
Levels 1-10
Green - Normal Quest Starter
Orange- Campaign/ Mission Quest
Starter
Maroon - Normal/ Campaign Quest
Finisher
1.Talk to Elpas near your first spawn
point to start your first quest Sleeping on
the Job. Talk to Mires to complete it.
2.Talk to Mires again to start Kerubim
Hunt. Kill 3 Striped Kerubs from a nearby
camp to the northwest and return to Mires
to complete the quest.
3.Talk to Mires to start Grain Thieves.
Gather 4 Kerubim Grain Sacks from the
nearby Kerub camp. These respawn
quickly so wait for them, in case there are
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The Unofficial Aion Chanter Guide
a lot of other players trying to get it as
well. Deliver the sacks to him to
complete the quest. 4.Talk to Mires
again to start the Report to the Priest
quest. 5.Continue up north to find
another NPC by the road. Talk to Kales
to trigger the "Snuffler Headache"
quest. Kill the Grain Snufflers in the field
nearby until you collect 4 Long Snuffler
Tail and deliver them to Kales.6.Talk to
Kales again to start Kales' Request.
Follow the road and head to Akarios Village
next. You may want to gather Azphas
(formerly known as Angelicas) here until you
reach Collecting skill LV15. Keep at least 10
Azphas for a quest and you'll need your
collecting level to be able to gather higher
level materials. If possible, try to farm mobs
here until you're at least LV4. The quest "A
New Skill" will appear once you've reached
LV3.
The quest "Mercenary Captain's Call" will
become available as soon as you enter the
village. Bind at the obelisk, sell your loot and
look for priest Kagas inside the chapel to
complete the "A New Skill" quest. Purchase
your LV3 and even LV5 skill manuals from
him if you can afford it.
7. Talk to Polinia to complete the
quest Report to the Priest. Talk to her
again and accept the quest "Collecting
Azphas". If you have followed the
suggestion before, then you should have
more than enough Azphas to complete
this quest immediately.8. Talk to Kalio
to complete the Mercenary Captain's Call
quest.
9. Complete "Kales' Request" by
talking to Uno. Start "Uno's Ingredients"
quest by talking to him again.
10. Talk to Minalinerk to trigger the
Abandoned Goods quest.
11. Talk to Melampus to get the "A
Book for Namus" quest. Travel northwest
from the village to reach Cliona Lake.
12. Travel northwest to find Muranes
along the road. Talk to her to start the
campaign quest "The Kerub Threat".
Defeat x5 Small Horn Kerubs in the area
then report back to her. Next, defeat Big
Horn Kerubs until you collect x5 Kerubim
Fangs. Deliver the fangs to her.
13. Hunt down Pink Beak Airons in the
lake until you collect x6 Airon Meats.
(Update: Uno's Ingredients) Keep hunting
Airons until they drop a Broken Axe
Handle. Right-click it to start the The
Woodcutter's Lost Axe quest.
14. Head to Ager's Farm west of the lake
and examine the Wine Barrels scattered in
the area until you collect x5 Wine
(Update: Abandoned Goods)
15. Head to Feira's Dock northeast of the
lake and talk to Feira to start To Fish in
Peace quest. Kill x5 Brown Bristle Brax
and x5 Rake Claw Slinks, then talk to her
to complete the quest.
16. Now head back to the village to talk
to the following NPCs to complete their
respective quests and collect your rewards:
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Kerub
Threat
KalioUno's
Ingredients - UnoAbandoned Goods Minalinerk
17. Talk to Mune inside the armor
shop and accept the quest Pernos' Robe.
18. Talk to Polinia (if you're LV6) and
accept the quest Polinia's Ointment
19. Exit the village and follow the road
northeast. You should find Pranoa along
the way. Accept the quest Light Up the
Night.
20. After entering the forest, talk to
Ampeis to start the campaign quest
Request of the Elim. Talk to him again
to start the Mushroom Thief quest.
21. Talk to Forest Protector Noah,
near Ampeis.(Update: Request of the
Elim)
22. Talk to Namus twice to complete
the quests "A Book for Namus" and
"The Woodcutter's Lost Axe". Talk to
Namus again twice to trigger Insomnia
Medicine, A Taste Of Namus's
Medicine and The Elim's Mysterious
Message
23. Time to hunt some mobs:
Hunt x5 Grove Abex and collect
skins(Update:
Pernos'
Robe)Hunt
Two-day Sparkys and collect x6 Sparky
Luciferins (Update: Light Up the
Night)Hunt x8 Short Bristle Megipus
(Update:
Mushroom
Thief)Hunt
Everglade Sylphen to collect x5 Sylphen
Wings (Update: Insomnia Medicine)
Continue hunting Grove Abexes until they
drop Namus' Diary. Activate it by
right-clicking this quest item to trigger the
Nymph's Feathered Gown quest.
24. Go further in the middle of the forest
and look for the Sleeping Elders. (Trees
with faces) There are several of them
scattered in the forest and all you need to
do is to interact with them. Wake two
elders this way and talk to Protector
Noah. (update: Request of the Elim)
25. Talk to Namus. Head to the spring
in the northern part of the forest until you
find the gown. Make sure to steal it during
night time (check your in-game clock in
the lower right menu). Deliver it to
Namus to complete the quest.
26. Return to Ampeis to complete the
quest Mushroom Thief.
27. Follow the road leading back to the
village and talk to Pranoa to complete the
quest "Light Up the Night"
28. Go to Feira's Dock and talk to Feira.
(Update: The Elim's Mysterious Message)
Return to the village afterwards.
29. Talk to Uno and have him make a
soup (Update: Insomnia Medicine)
30. Enter the weapon/armor shop and
talk to Mune to complete the quest
Pernos' Robe
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31. Exit the shop and talk to the cube
artisan Baevrunerk to start the quest
"The Ancient Cube."
32. Talk to Asteros to complete the
quest
"The
Elim's
Mysterious
Message"
Buy some LV7 Skill Manuals from
your trainer. You may want to include
the skill manuals for LV9.
33. Use the Flight Transporter and
travel to Melphoneh's Campsite.
34. Talk to Melphoneh to complete
the quest "Polinia's Ointment"
35. Talk to Lonia to complete the
quest "A Taste Of Namus's Medicine"
36. Talk to Tula to start the campaign
quest Neutralizing Odium. Talk to him
again to start the quest Mopping Up
Zaifs.
37. Talk to Oz to start the campaign
quest Illegal Logging. Talk to him again
to start the quest Oz's Prayer Beads.
38. Go south and hunt Dukaki
Woodcutter and Dukaki Lumberjacks
until you collect x6 Kobold Axes.
(Update: Request of the Elim)
39. Hunt down x9 Gray Zaifs (Update:
Mopping Up Zaifs)
40. Make your way back to Daminu
Forest and talk to Namus to complete the
quest Insomnia Medicine.
41. Talk to Forest Protector Noah to
update the quest "Request of the Elim".
42. Talk to Daminu (the giant tree with
a face, in the middle of the forest), talk to
Belpartan then talk to Daminu again. If
you are still bound to Akarios Village, use
your Return skill to teleport back there.
43. Talk to Kalio to complete the
campaign quest "Request of the Elim".
Equip your title from your Profile window
- Title tab.
44. You should be at least LV7 by now.
Talk to Mune inside the weapons/armor
shop to start the Delivering Perno's Robe
quest.*
45. Use the flight transporter to return to
the camp. Bind with the obelisk there.
To get the best reward for the Delivering Perno's
Robe quest, I suggest hunting the Alpha Zaif
inside its den, in the southeastern corner of the
Deforested Area. You should find the innocuous
looking cave by heading southeast. Defeat the
Alpha Zaif and obtain the Scar's Fang it drops.
46. Talk to Tula to complete the
Mopping up Zaifs quest. Talk to him
again and accept the follow up quest
"Tula's Music Box"
47. Talk to Melphoneh and start the
quest
"Melphoneh's
Mushroom
Research". Follow the road northwest of
the camp along the Agaric Spore Road.
48. Hunt down Fearless Fungies until
you collect x5 Mushroom Hearts (Update:
Melphoneh's Mushroom Research)
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49. Hunt down Three-Day Sparkies
until you collect x3 Oz's Prayer Beads
(Update: Oz's Prayer Beads)
50. Talk to Pernos along the Spore
Road and accept the quest Where's
Tutty?
57. Return to Pernos to complete
Where's Tutty. Accept the follow up quest
"Avenging Tutty". Talk to him again to
update the "Neutralizing Odium" quest.
51. Return to the camp and talk to
Melphoneh to complete Melphoneh's
Mushroom Research.
58. Hunt down Spore Shade Fungi
along the Agaric Spore Road until you
collect x3 Mushroom Spores. Deliver
them
back
to
Pernos
(Update:
Neutralizing Odium)
52. Talk to Oz to complete the quest
"Oz's Prayer Beads"
59. Return to the Camp and report to
Oz. (Update: Illegal Logging)
53. Head to the Kabarah Strip Mine via
the eastern road from the Agaric Spore
Road. Continue heading east and you
should find a guarded encampment
uphill. Fight your way in and examine
the roasted boar to update the quest
(Update: Where's Tutty?)
60. Make your way back to the mining
site. Hunt Dukaki Brawlers and
Vigilantes until you collect x5 Kobold's
Spoons (Update: Avenging Tutty)
54. Continue east of the mine. Try to
check the northern part of the mines to
find a dig site with enemies. The Ancient
Cube should be lying on the ground
around that area.(Update: The Ancient
Cube)
55. Go further east and look for a small
hill with a giant Cauldron on it.
Fight/sneak your way to the Cauldron
and examine it. (Update: Neutralizing
Odium)
56.
While
there,
defeat
Dukakis.(Update: Illegal Logging)
12
61. Hunt down x3 Tursin Overseers
(Update: Illegal Logging)
62. Head back to the Cauldron and
examine it again to pour in the solution
Pernos made. (Update: Neutralizing
Odium)
63. Return to Pernos to complete the
quest "Avenging Tutty"
64. Return to the camp and talk to Oz to
complete "Illegal Logging" (Update:
Neutralizing Odium) Take a flight trip
back to the village.
66. Talk to Kalion to complete the quest
Neutralizing Odium. Talk to him again to
start the quest "No Entry"
67. Talk to Baevrunerk to complete
"Ancient Cube"
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At this point, you should buy your LV9 skill
manuals. As soon as you reach LV9, the
Ascension quests will become available. If that's
the case, ignore the other quests and prioritize
the Ascension quest first. Why? Because by
completing the Ascension quest, you'll
automatically reach LV10 - regardless of how
much experience you already have. Not to
mention that you'll have access to even more
powerful equipment and skills after earning
your wings. However, since you'll need to be
transported to your capital city to complete the
ritual, you may need to teleport back to the
previous village you came from and complete
all your remaining quests. This way, you'll be
able to maximize the experience rewards for
your unfinished quests. If you reach LV9 before
completing all the quests in this guide, please
refer to the Ascension Quest section of this
guide.
68. Use the flight transporter again and
return to the camp. Talk to Oz
69. Next, talk to Pernos
70. Continue following the road west
until you find the NPC Poa. Talk to him
to complete "Tula's Music Box". Talk to
him twice more to activate the
"Suspicious Ore" and "Scouting the
Timolia Mine" quests as well as
updating the "No Entry" campaign quest.
(Update: No Entry)
(Update: Scouting the Timolia Mine)
If you need the exp boost to gain a level, then
backtrack to Poa and complete the two quests.
Otherwise, just head further inside the cave to
complete the final campaign quest for this area.
74. Once you've reached the heart of the
mine, proceed to destroy three colored
generators. The green generator is
located to the left from where you enter
the cavern and the blue generator should
be immediately visible from where you
enter. The purple generator is located up
the hill where the abyss gate is located.
There is a boss guarding the area so
prepare for a hard fight. Just make sure to
bring at least one partner to clear the area
if you're having problems. After
destroying the last generator, examine the
Abyss Gate to destroy it.
75. Complete the "Suspicious Ore" and
"Scouting the Timolia Mine" quests by
talking to Poa, if you haven't done so yet.
Head back to the Village and talk to Kalio
to complete the campaign quest and
receive your reward and title.
71. Enter the mine and examine the
Suspicious Boxes to collect x6
Suspicious Ores from them. (Update:
Suspicious Ore)
72. Talk to Ino inside the cell near the
entrance (Update: No Entry)
73. Continue killing enemies inside
until you collect x5 Engine Parts.
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9. Follow your marker and talk to Leah
near the Sanctum entrance.
Ascension
1. Once the Ascension quest becomes
available, travel to Agaric Spore Road
and look for Pernos. Talk to him and use
the potion he gives you.
2. Travel back to the Daminu Forest
and talk to Daminu (the giant tree with
the face in the middle of the forest).
3. Return to Pernos and you'll be
transported again to your memories.
4. Talk to Belpartan and watch the
scenes.
5. Upon landing, you'll need to defeat
the four ambushers. Don't worry, these
are weaklings. After getting rid of the
weaker mobs, the Orissa of Horror will
appear. Since this is a battle meant to be
won (by you), defeat it and watch the
following scenes.
6. Talk to Pernos again and select your
sub-class to complete your ascension.
Congratulations, you're now a true
Chanter!
7. You'll be taken back to Poeta, next
to Pernos. As you can see, you're almost
to LV10. Fight some mobs until you
reach LV10.
8. Talk to Pernos again and accept the
"Daeva's Ceremony" quest. You'll be
teleported to Sanctum.
10. Open your map and head to the
Lyceum. Talk to Jucleas and watch the
following scenes. You're now a true
Daeva!
11. Now head to the priest master in
Lyceum and talk to her to receive your
gift. Choose whatever equipment you
want, then purchase LV10 Skill Manuals.
If you still have enough cash to spare, I
suggest heading to the General Goods
merchant in Elyos Square to get some
Return Scrolls. Always keep a stock of
them as since they'll come in pretty handy
later on.
You'll be able to access your warehouse
now. Head to the Hall of Prosperity and
dump your unnecessary items (materials
that you have collected). If you have some
valuable equipment that is outdated, or
that your character can't use and you wish
to dispose off, you can sell them to the
Trade Broker in the same hall. As long as
that equipment was not acquired as quest
rewards or are soul-bound to the owner
then you can auction them. If not, you'll
have no choice but to dump them to an
NPC merchant.
When done, go back to the teleport and
(purchase a trip to) teleport back to Poeta
to finish some of your unfinished business
there.
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7. Talk to Vatonia inside the Library of
Sages to complete the A Ring Imbued
With Aether quest.
Levels 11-20
You may start by tackling some quests
in Sanctum. The list below will feature
all the available quests and a brief
walkthrough for each of them.
1. Talk to Perikles inside the Lyceum
to start the A Ring Imbued With
Aether quest.
2. Talk to Mikero in the middle-north
of Elyos Square (Update: A Ring Imbued
With Aether) Talk to him again to start
the Song of Praise quest.
3. Head to the exalted path
(northernmost) part of the Sanctum. Talk
to Polyidus (Update: Song of Praise)
and to start Delivery to the Outer Port
quest. He is the NPC that handles the
teleporter by the northernmost part of the
Sanctum.
4. Talk to Bellasia southwest of the
Airship Dock, in the northern end of the
pathway across the Sky Canal. (Update:
A Ring Imbued With Aether)
5. Head to the middle-south of the
Sanctum and talk to Phogus. (Update:
Delivery to the Outer Port)
6. Talk to Alcmene inside the Artisan's
Hall. Talk to Demodocos in the same
location to the north (Update: A Ring
Imbued With Aether)
8. Talk to Seirenia to start the quest An
Ax for Namus.
9. Talk to Anteros inside the Artisan's
Hall to get the Silibaros Axe from him
(Update: An Ax for Namus)
10. Deliver the axe back to Seirenia to
complete the An Ax for Namus quest.
Accept the follow up quest "A Lingering
Mystery"
11. During the day, head to the Tempest
Shipyard and talk to Kunberunerk to start
the quest "Krallic Language Potion"
12. Talk to Mapirerk in the Airship
Docks (Update: Krallic Language Potion)
13. Return to Polyidus to complete the
Delivery to the Outer Port quest. This is
a repeatable quest; just talk to Polyidus
again to start the whole quest over.
You can also start the basic crafting
quests here - I suggest taking them all,
even the professions that you won't be
using, for the sake of the experience and
kinah they give initially. They will only
give these crafting quests once; the next
time you take up a quest with them, it will
be the actual item crafting.
Here are the list of raw materials you
need to collect for each crafting quest. The
total number of required raw materials will
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be enclosed in ().
Crafting
Quest
Required
Materials
Raw
Materials
Steel Ingot
x3
Iron Ore
(x3),
Charcoal
Briquette*
(x3)
Ingot
Ingredients
Steel Ingot
x3
Iron Ore
(x3),
Charcoal
Briquette*
(x3)
Roasting
Scallops
Roast Inina
x3
Inina (x3),
Salt (x6)*
A Betua
Wood
Offering
Betua Wood
x3
Betua Log
(x6)
A Token of
Respect
Lesser
Elemental
Water x15
Lesser
Elemental
Stone (x3)
First Steps in
Tailoring
Thin Leather
x3
Thin
Rawhide
(x6)
Crafting
Ingots
If you can still afford it, try to stock up with
skill manuals, at least until LV16. Store those
skill manuals to your warehouse so you can
use them later on once you've reached the
required level to learn them.
16. Travel to Verteron and immediately
seek Spatalos to complete the Campaign
quest "Summons to the Citadel"
17. Talk to Selene to complete the quest
"Song of Praise"
18. Talk to Hyacinte to start the
Undelivered Armor quest.
20. Talk to Gaurinerk
21. Talk to Nadaelo to complete the
Undelivered Armor quest. Talk to him
again to start the "An Honest Merchant"
quest.
22. Talk to William to start the Lobnite
Hunt quest.
- - Can be purchased from the
profession's
respective
workshop
merchant
ALWAYS keep at least two Sanctum and
Verteron Return Scrolls. You won't believe
how invaluable having these items are.
23. Talk to Anaka to accept the quest
"Polluted Fountainhead"
24. Talk to Spiros to start the quest
Ancient Lobnite Fossil.
25. Talk to Manos to receive the quest
"A Father's Letter"
14. Make a quick trip to Poeta and talk
to Namus in Daminu Forest (Update: A
Lingering Mystery)
15. Return to Sanctum and talk to
Seirena to complete A Lingering
Mystery
26. Talk to Ivis to receive the quest
"Decorative Weapons"
27. Talk to Kairon to start the campaign
quest "Danger from Above"
28. Activate your wings and fly up until
you find Hynops on top of the platform
above the Citadel. Talk to him (Update:
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Danger from Above)
Ancient Lobnite Fossil)
29. Destroy the required number of
Abyss
Fragments
floating
nearby.(Update: Danger from Above)
30. Return to Kairon to complete the
quest Danger from Above
34. While outside the Citadel, keep an
eye for a lone tog, walking around the
Citadel. This tog is actually an NPC
named Gaione. Just talk to him to activate
the Guardian Tog quest.
31. Head out of the Citadel and hunt
the following mobs until you kill the
required number and until you collect the
necessary quest items they drop.
35. Hunt down x9 Mud Potcrabs and
return to Gaione to complete the Guardian
Tog quest. Talk to him again to initiate the
repeatable quest "A Favor for Gaione"
Swamp
Starturtles
(Collect
x5
Starturtle Shells) (Update: An Honest
Merchant)
36. Return back to the Citadel and talk
to the following NPCs to complete their
respective quests.
Hyacinthe - An Honest Merchant
- Small Horned Crab (Collect x6
Starcrab Carapaces) (Update: An Honest
Merchant)
- William - Lobnite Hunt
- Anaka - Polluted Fountainhead
- Spiral Lobnite x11 (Update: Lobnite
Hunt)
- Ivis - Decorative Weapons
- Spiros - Ancient Lobnite Fossil
- Brown Beak Airon x10 (Update:
Polluted Fountainhead)
- Swamp Slinks x10 (Update: Polluted
Fountainhead)
32. Examine the crystals by the ponds
around the Citadel until you collect x5
crystals. (Update: Decorative Weapons)
33. Head south and fly to the cliffs.
Look for the large lobnite fossil stuck on
the cliff wall. Examine it to obtain
Ancient Lobnite Fossil. Remember to
mind your flight time; once you're out of
time, your wings will disappear and
you'll fall to the ground... dead. (Update:
37. Talk to Spiros to start the campaign
quest "Masked Loiterers". Head outside
the Citadel.
38.
Scout
some
Lepharist
Revolutionaries outside the Citadel and
return to Spiros to report your findings
(Update: Masked Loiterers)
39. Defeat Lepharist Revolutionaries
until you acquire x5 Lepharist Symbols
(Update: Masked Loiterers)
40. Talk to Spiros to complete the quest
Masked Loiterers
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41. Talk to Perinens to receive A
Mother's Worry quest
Before leaving Verteron, buy some Verteron
Pepper from Drasia, the food merchant. You'll
need it to complete a quest later on.
42. Travel northeast and follow the
road until you reach the crossroad in
Northern Tolbas Forest. Talk to Gano to
complete the A Mother's Worry quest.
Talk to him again to start the
Abandoned Scarecrow quest.
43. Talk to Ondanius to start the quest
Kukuru Gathering.
44. Go north to find a scarecrow in the
middle of the ruined farm. Talk to it
(named as Nola) to complete the
Abandoned Scarecrow quest.
45. Talk to Nola the scarecrow to start
the Pumpkin Season and Nola's
Request quests.
46. Gather x7 Pumpkins around the
farm (Update: Pumpkin Season)
47. Defeat x15 Peons in and around
Belbua's Farm then report to Nola to
complete Nola's Request. Talk to him
again to get the quest Belbua's Treasure
48. Gather x4 Kukuru from the nearby
gathering nodes.(Update: Collecting
Kukuru)
49. Return to Ondanius to complete
the quest "Collecting Kukuru". Talk to
him again the start the quest Forest
Outlaw.
50. Hunt down x10 Hungry Zaifs and
x10 Violent Zaifs around the area
(Update: Forest Outlaw)
51. Talk to Ondanius to complete the
Forest Outlaw quest.
52. Talk to Gano to start the Delicate
Mandrake quest. You'll need to deliver
the mandrake to Krodis within 15 minutes
53. Run east towards Tolbas Village
and immediately look for Krodis. He
should be located in the eastern side of the
village in a small farmyard. Talk to him to
complete the Delicate Mandrake quest.
54. Talk to Nemia to start the Odella
Recipe quest.
55. Talk to Eradis to complete
"Pumpkin Season". Talk to him again and
hand over the Verteron Pepper you
acquired to complete the quest. Talk to
him again to start the quest "Feeding
Hianu"
56. Talk to Qydro to complete "A
Father's Letter". Talk to him again to
activate the quest "Belbua is Missing"
57. Talk to Maniparas
58. Talk to Abolos to start the campaign
"Hunting Lepharist Revolutionaries"
59. Talk to Beris to start the quest "An
Unwanted Dagger"
60. Bind at the obelisk here if you still
haven't, then go back to North Tolbas
Forest.
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61. Defeat x10 Lephar Thieves
(Update:
Hunting
Lepharist
Revolutionaries).
68. Make a quick detour back to
Verteron and talk to Ivis to complete the
An Unwanted Dagger quest.
Keep defeating the Thieves, Peons and
Shamans until they drop a Lepharist Crest.
Don't sell this as this is required for a later
level quest. If you want, you can farm them
for this item as you can sell it at a much higher
price via trade broker.
69. Take the letter to Spatalos to
complete The Writing on the Wall quest.
62. Continue defeating thieves until
they drop Belbua's Diary (Update:
Belbua is Missing)
71. Return to Tolbas Village and talk to
Abolos to complete the campaign quest
"Hunting Lepharist Revolutionaries.
Talk to him again to activate the quest
"Retrieving Supplies"
63. Head back to Tolbas Village and
report back to Abolos (Update: Hunting
Lepharist Revolutionaries)
64. Report to Qydro to complete
Belbua is Missing
65. Return to North Tolbas Forest, go
east towards the lake to find some shacks
guarded by peons, thieves and shamans.
Look for a barrel that has a quest
indicator on it. Examine it to complete
the quest "Belbua's Treasure"
66. Continue further north to Belbua's
Farm. Clear the enemies outside, heal
yourself and engage Boss Cavil inside
the house. Defeat him. (Update: Hunting
Lepharist Revolutionaries)
70. Talk to William to start the Supplies
for the Watch quest.
72. Talk to Leto to start the campaign
"Odium in the Dukaki Settlement"
73. Talk to the following NPCs to
activate more quests:
Santenius - Stolen Village Seal
- Saminel - Secret Trade
- Naia - Stolen Jewelry
- Maniparas - The Potion Maker's
Mistake
Now when ready, head to the northeast and
enter the mine. The enemies here are quite
aggressive, so avoid unnecessary aggro by
pulling your targets. It will be easier to tackle
this area with a partner or better yet, with a
group. Since you're a chanter, you won't have
problems finding allies that may be trying the do
the same quests as you do.
67. After killing the bandit leader Cavil
in Belbua's Farm, look for a note pinned
by the wall inside the room where he
appeared. Examine it to trigger the quest
"The Writing on the Wall"
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As you kill mobs in this area, you may get a
random, rare drop item called Dukaki Amulet.
Keep these amulets as they're extremely rare
and they're needed to complete a quest later on.
You need at least two but if you're lucky enough
to collect more than two, keep them and sell
them at a much higher price through a trade
broker or private store.
74. Start by going northwest to the
Dukaki Mine. You should find a large
supply pile beside a caged shugo.
Examine the supply pile (Update: Stolen
Village Seal, Retrieving Supplies)
75. Talk to Gaphyrk, the caged shugo
nearby to complete the quest Stolen
Village Seal. Talk to him again to update
the quest "Krallic Language Potion".
76. Talk to Gaphyrk again to start the
follow up quest "Gaphyrk's Love".
77. Go down the ramp behind
Gaphyrk. Carefully follow it until you
find some rail tracks. Spot Mimiti with
the Long Eyelashes and pull her towards
you. Just remember to hit her
occassionally as you lure her towards
Gaphyrk's Cage so she doesn't give up in
her pursuit. Gaphyrk's Love quest will
be completed.
78. Talk to Gaphyrk again to start
another follow up quest "Village Seal
Found". Search the supply pile again to
grab the seal. (Update: Village Seal
Found)
79.Silver Ore nodes are pretty
common in the area. Collect x5 Silver
Ores (Update: Secret Trade)
80. Go east this time and kill x9 Dukaki
Miners along the way. (Update:Odium in
the Dukaki Settlement )
81. Hunt the following mobs until you
collect the necessary jewelries (Update:
Stolen Jewelry)
Kobold Cook - drops Naia's Ring
- Dukaki Warriors - drops Naia's
Bracelet
- Dukaki Sentinels - drops Naia's
Necklace
82. Continue hunting Kobold Cooks
until they drop the quest item Odium
Refining Method. Activate the book to
start the quest "Krall Book"
83. Head back to the village. Talk to the
following NPCs to complete their
respective quests.
Santenius - Village Seal Found
- Saminel - Secret Trade
- Naia - Stolen Jewelry
- Abolos - Retrieving Supplies
84. Talk to Leto. (Update: Odium in the
Dukaki Settlement). Talk to him again to
complete the quest "Krall Book"
85. Talk to Abolos to start the
"Lightningfoot Tuka" quest
86. Talk to Ramor to start the "Missing
Poppy" quest
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87. Head back to Dukaki Mine.
Lightning Foot Tukka is a very fast
runner and you'll have problems catching
up with him as a chanter. If you can get
the help of a ranger or a sorcerer that can
snare and slow down this mob, then it
will be easier to slay him. He usually
roams the road starting from the middle
entrance leading to the mine.
88. Look for a Tursin Sentry and
defeat it. Loot its Striking Rod (Update:
Odium in the Dukaki Settlement)
89. Go to the Dukaki Settlement and
locate the giant cauldrons (southwest of
the letter "D" in the "Dukaki Settlement"
label in your map). You should find a
bell there .Ring the bell by using the
Striking Rod and Overseer Barbati will
appear. Defeat it and pick up the Odium
Solvent it drops (Update: Odium in the
Dukaki Settlement)
90. Go up the ramp and use the Solvent
on the cauldron. (Update: Odium in the
Dukaki Settlement)
91. You'll find Poppy the pig in a
small pen along the road in the middle of
Dukaki Mine and Settlement. Interact
with him and escort Poppy back to
Tolbas village. Make sure that you don't
walk too fast or the pig will disappear.
Fight enemies along the way as
necessary.
92. Talk to Ramor to complete the
Missing Poppy quest.
93. Report back to Leto (Update: Odium
in the Dukaki Settlement) Talk to him
again to start the new campaign quest
Frillneck Hunt.
94. Talk to Abolos to complete the
Lightningfoot Tuka quest. You'll also earn
a new title.
95. Talk to Hanontus to receive the
quest "Gift to a Pilgrim"
Before heading to the Southern Frillneck
Habitat, head back to Verteron first. Use your
warehouse to dump some crafting materials
you've collected, use your stocked skill manuals
as necessary. You may even sell any good
equipment you can't use or that is less than what
you currently have.
96. Talk to Spatalos in Verteron to
complete the campaign quest Odium in the
Dukaki Settlement and get your reward
97. Talk to Marion to start the quest An
Antidote for Roseino
98. Talk to Enia to start the quest
"Alteno's Wedding Ring"
99. Exit the Citadel first then head to
Ellun River Mouth. Follow the road and
when you see the two guards in a small
outpost, drop down to the riverbank to
your right (north portion of the map).
Look for a purple Treasure Box.
Examine it to obtain the ring (Update:
Alteno's Wedding Ring)
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100. Return to the Citadel and talk to
Enia to complete Alteno's Wedding
Ring OR
"The Potion Maker's Mistake". Talk to
Geolus again to start the campaign quest
"Source of Pollution"
101. Talk to Alteno to complete
Alteno's Wedding Ring
109. Talk to Illos to receive "Collecting
Poison Sacs"
102. Once you're done with your
business here, head to the Southern
Tolbas Forest and find the Watcher's
Camp. Talk to Hianu to complete
Feeding Hianu. Talk to him again to start
the quest "A Special Omelet"
110. Hunt Baby Octasides and loot a
Poison Sac from them.. Remember that
you won't find lone baby octasides. Two
Baby Octasides are always accompanied
by an adult and pulling one baby will still
cause the entire group to attack you. Just
slay the babies first since they die quickly,
then heal and deal with the adult.
Octasides are abundant up north of the
Frillneck Habitat. (Update: Collecting
Poison Sacs)
103. Talk to Lostes to start the quest
"Lostes the Braggart"
104. Hunt down Wild Striped Togs
and Leaf Plumas until you collect x7
Tog Tail and x5 Pluma's Claw. (Update:
Lostes the Braggart)
105. Return to Lostes to complete the
quest "Lostes the Braggart"
106. Go up the hill beside the watcher's
camp and start slaying Rake Claw
Frillnecks. (Update: Frillneck Hunt)
107. Lookout for trees with a patrolling
Frillneck Mother and Hatchling. There
should be a nest with Frillneck Eggs.
Gather six of them (Update: A Special
Omelet)
108. There is a small research camp
down the hill behind the Watcher's camp.
Just follow the road leading to the
Frillneck Habitat and you should spot the
camp. Talk to Archaeolus to complete
111. Talk to Illos
"Collecting Poison Sacs"
to
complete
112. Go further down the road until you
reach the waterfall. Talk to Lepios there to
receive
the
quest
"Contaminated
Samples". Talk to him as well to update
the Source of Pollution campaign quest.
113. Of all the three mobs you may
hunt, I suggest going after the Glade
Plumas since they're non-hostiles unless
attacked and they don't have the nasty
poisons of the Octasides nor the nasty bite
of the Frillnecks. Keep hunting them until
you collect x10 Contaminated Fluid
Sample (Update: Contaminated Samples)
114. Return to Lepios to complete the
quest "Contaminated Samples". Talk to
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Geolus as well to update Source of
Pollution.
115. Return to Tolbas Village and talk
to Eradis to complete A Special Omelet
122. Look for the Head of the Stone
Statue in the other side of the road, in the
middle of the water. (Update: Headless
Stone Statue)
116. Talk to Leto to update the
campaign quest "Frillneck Hunt"
123. Bring back the head to the Stone
statue to complete this quest.
117. Go back to the Frillneck Habitat
and hunt x12 Giant Rake Claw
Frillnecks (Update: Frillneck Hunt)
124. Follow the road south. Collect any
Targena (formerly known as Tarragon,
requires skill level 45) plants you
encounter. You shouldn't have any
problems collecting it if you're frequently
collecting from any nodes you come
across, as suggested earlier in this guide.
118. Return to Leto in Tolbas Village
to complete the quest "Frillneck Hunt".
Talk to Leto again to start the new
campaign quest "Trandila's Eggs"
119. Return to Tolbas Village again
and look for Trandila. This giant
frillneck is located near the entrance of
the Frillneck Habitat, just northeast of
the watcher's camp. As a chanter, you
should be able to solo this one. Just have
some healing potions available in case
things get hairy.
120. Return to Leto to complete
"Trandila's Eggs"
121. Free up your inventory by selling
your loot, as you have a rather long
journey ahead of you. Head back to
Dukaki Settlement and take the road
going to the southeast. Look for a
Headless Stone Statue along the road.
Interact with it to start the quest
Headless Stone Statue
125. Keep an eye for an NPC Abex
before crossing the bridge. Talk to
Considerate Lagos to accept two quests
"Give and Take" and "Hungry Abex"
126. If you have 12 Targenas collected,
surrender it to Lagos to complete the
Hungry Abex quest.
127. Collect x12 Oats (skill level 55
required) from the nearby nodes. There are
more of them located in the other side of
the cave. (Update: Give and Take)
128. Cross the bridge and talk to Anasia
to complete "Gift to the Pilgrim"
130. Hunt Mountain Abexes to collect
x3 Abex Hind Meat and Ferocious
Condors for x5 Condor Breast Meat.
Abexes are plentiful along the road
leading to the pilgrim camp while the
Condors are easily found in the other side
of the cave. (Update: Pilgrim in Trouble)
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131. Collect x5 Soporific Mushrooms
from inside the nearby cave. Be careful
since this cave is filled with aggressive,
poisonous arachnas. (Update: Soporific
Mushrooms)
132. Talk to Dronoa again to complete
the quest "Pilgrim in Trouble"
quests
140. Head down the waterfall and
examine the plants growing in and around
the water.(Update: Swamp Plant Samples)
141. Return to Roseino to complete the
quest Swamp Plant Samples.
From there, continue to the southwest and to
Altamia Ridge. The enemies here change
according to the time of the day - including an
NPC required to start and to finish a quest. Start
collecting Jute Fibers x10 (25p) and Oranges x5
(50p) you'll come across as well. There are
some oranges and jute fibers found in the
middle northern part of Altamia Ridge
133. Talk to Anasia to complete
Soporific Mushrooms
134. From the pilgrim's camp, walk all
the way south until you reach the
Contaminated Swamp. You should find a
small camp on top of the hill. Talk to
Roseino to complete the quest "An
Antidote for Roseino" Talk to Roseino
again to start the Ribbit Blood and
Slaying Slimes quests.
135. Hunt Mud Ribbits nearby until
you collect x5 Ribbit Blood
136. Kill x12 Contaminated Swamp
Slimes from the small pond nearby
(Update: Slaying Slimes)
137. Return to Roseino to complete
both Ribbit Blood and Slaying Slimes
quests.
You should be around LV16 at this point. If
not, farm the enemies here until you reach
LV16. More quests will be available to you at
this point.
138. Talk to Roseino to start the
Swamp Plant Samples quest.
139. Talk to Meliodas to start the
Violent Plumas and Mysterious Stones
142. During daytime, you'll find
Contaminated Plumas around the area,
which you'll need to hunt (x9). (Update:
Violent Plumas)
143. During daytime, talk to the lady in
the middle of the ridge named Eninte and
accept the quest "Eninte's Request"
144. Collect x7 Mysterious Stones.
These are floating, diamond-shaped stones
that are scattered around Altamia Ridge.
(Update: Mysterious Stones)
Continue southwest until you reach Pilgrim's
Respite. Bind here, don't use Return anytime
soon or go anywhere else yet.
145. Talk to Vascus to complete the
quest "Give and Take" and "Mysterious
Stones". Talk to Vascus again to start the
quest "Feed A Cold". If you have
collected enough Jute Fibers and Oranges,
you may turn them over to Vascus to
complete
the
quest
immediately.
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Otherwise, collect them as described
before.
complete "Eninte's Request". Talk to
Thersites again to start the quest "Eninte"
146. Talk to Ibion to start the quests
Kalgolem's Essence and Dispelling
Ancient Spirits
152. Continue to the Library of Sages
and talk to Dimos to update the campaign
quest (Update: Source of Pollution)
147. Hunt Broken Rock Kalgolems
until you collect Kalgolem's Essence x8
(Update: Kalgolem's Essence)
153. With the Lepharist Crest in your
possession, talk to Xenophon to start and
immediately complete "The Seed of Evil"
148. During night time, defeat x10
Ancient Elysean Spirits (Update:
Dispelling Ancient Spirits )
154.
Head
to
the
Protector's
Hall/Artisans' Hall and talk to Jumentis
(Update: Source of Pollution)
149. You can make a quick run back to
the Contaminated Swamp to complete
"Violent Plumas" by talking to
Meliodas.
155. Exit east of the Artisans' Hall and
talk to Quintus (Update: Krallic
Language Potion)
150. Return to Pilgrim's Respite and
talk to Ibion to complete the quests
"Kalgolem's Essence" and "Dispelling
Ancient Spirits"
Now is the perfect time to return to Sanctum
to update some of your pending quests and get
some new gear. If you don't have any return
scrolls to Verteron at least... then shame on
you. That tip was already mentioned in the
beginning, and again in the middle of this
guide, strongly suggesting that you should
carry one or two ALWAYS. If you have a
Sanctum Return Scroll, then that's just perfect.
Activate it to return to Sanctum.
151. Once in the Sanctum (make sure
to carry the Lepharist Crest,
High-purity Odium and x2 Dukaki
Amulets you've stored earlier), head
south and take the long bridge to the
middle right of the Sanctum and look for
Thersites. Talk to him to him to
157. Talk to Kunberunerk (Update:
Krallic Language Potion)
158. Talk to Marmeia, drink the potion
to complete the Krallic Language Potion
quest. Talk to Marmeia again to start the
quest "Ulaguru Speaks"
159. Talk to the caged Ulaguru then talk
to Marmeia again to complete the quest
Ulaguru Speaks.
160. If you have x2 Dukaki Amulets in
your possession, talk to Marmeia to start
the Marmeia's Krall Research quest and
talk to her again to immediately complete
it.
161. Talk to Marmeia again to start the
quest "Familiar Food"
162. Head to the Lyceum (Update:
Source of Pollution)
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Now its time to return to Verteron. Before
leaving, make sure to purchase your skill
manuals up to LV19, and free up your inventory
by selling/depositing unnecessary stuff.
Replenish your supply of scrolls if you haven't
done so yet. Use the teleporter service to return
to Verteron.
163. Once in Verteron, talk to
Perinens to activate the quest "A
Foolish Gamble"
164. From there, take a long walk back
to Southern Tolbas Forest and talk to
Geolus to obtain the Slime Immunity
Medicine (Update: Source of Pollution)
165. Now use your Return skill to
teleport back to Pilgrim's Respite (-if you
are bound there, as suggested earlier;
otherwise, you'll need to use the Flight
Transporter in Verteron and fly to the
Holy Ground of Miraju, and walk
northeast)
166. Talk to Vascus to start "Tribute
to the Temple"
167. From Pilgrim's Respite, walk back
to Altamia Ridge and wait until nightfall
(around 10PM onwards) and defeat
Eninte the Banshee. (Update: Eninte)
168. Continue down the Contaminated
Swamp, go down the hill and you should
spot the Deadly Poison Slacy in the
small pond below the waterfall. This
mob can be tough so you might want to
have a partner or a group just to safe.
Don't forget to use the Slime Immunity
Medicine Geolus gave you; otherwise,
Slacy's protective shield will just reduce
all your attack damage to 1.(Update:
Source of Pollution)
169. After defeating Slacy, locate Kato
from your quest window and report to
him. (Update: Source of Pollution)
170. Use a Verteron Return Scroll, and
report to Spatalos to complete the
campaign quest Source of Pollution and to
get your reward.
171. Talk to William to start the quest
Arachna Antidote.
172. Head back to Southern Tolbas
Forest and talk to Illos (Update: Arachna
Antidote)
173. Your Return skill should be okay
now; otherwise, return to Verteron and
purchase a flight trip to the Holy Ground
of Miraju, then walk all the way back to
the Contaminated Swamp and report to
Roseino to complete the quest Arachna
Antidote
After all those long walks, head back to the
Holy Ground Miraju (the path there from
Pilgrim's Respite is all downhill so just glide to
travel faster). The Holy Ground is a flyable area,
where the settlement is located on top of the
tower. Careful not to fly too close to the hostile
gargoyles as you'll probably get the bitter taste
of your first aerial combat. Just settle down and
start your new set of quests.
174. Talk to Lunax to complete
"Tribute to the Temple". Talk to Lunax
again to start the campaign quest "Held
Sacred" and the quest "Unquiet Spirits"
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175. Talk to Anontrite to start the
repeatable [Coin] Dampening Spirits
quest. Completing coin quests will
reward you with Iron Coins that can be
traded for high level equipment that you
can use to upgrade your character. This is
repeatable up to 100 times and is
possibly the best time to farm some XP
and kinah. You can trade 2 or 4 coins at a
time.
Since you'll be hunting a lot of Atmosphere
Spirits, you'll have a very good chance of
obtaining several greens alongside with
normal junk items. Sell those junk items to the
merchant in the shrine and return to Verteron
to sell your greens to the Trade Brokers.
Ardus Shrine has a flight transport system that
will take you back to Verteron for a small fee,
making things a lot more convenient. You
may consider selling your greens at a
customer friendly price so you can get the
profits immediately without running out of
registry slots in the trade broker. If you want,
you can fill out the registry slots in the trade
broker window AND sell via private store in
the middle of the citadel.
Coin quests are a lot easier when doing them
in a party. Each kill will count towards
everybody's total so defeating the required
number of mobs will be a lot faster.
176. Talk to Elote to start the Wriggot
Menace and Spirit of Nature quests
177. Bind at the obelisk here and start
hunting the following mobs on the
ground:
x6 Aqueous Spirits (Update: Unquiet
Spirits)
179. Return to Lunax to complete the
quest Unquiet Spirits
- x8 Frost Wind Spirits (Update:
Coin] Dampening Spirits)
180. Talk to Anontrite to complete
[Coin] Dampening Spirits quest. Talk to
her again if you want to repeat the quest.
You'll need to kill the same amount of
mobs though.
- Violent Wriggots (formerly known
as rippleworms)
181. Talk to Morai to start the quest
"Message From Morai"
178. Continue defeating the violent
wriggots until they drop the quest item
"Investigating Wind Spirits"
182. Talk to Cerios to start the quest
Investigating Wind Spirits
- x14 Tempest Spirits (Update: Coin]
Dampening Spirits)
183. Get the Spirit of Water from
Mileno (Update: Spirit of Nature)
184. Change the Spirit of Water to
Spirit of Earth by talking to
Alrunta.(Update: Spirit of Nature)
185. Talk to Elote to complete the
quests "Wriggot Menace" and "Spirit of
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Nature". Talk to her again to activate
the
repeatable
quest
Wriggot
Resurgence
At this point, you should be at least a happy
LV19'er. If not, it will greatly help to farm
around a bit (preferably doing the Coin quests)
until you level up. Being LV19 at this point
will allow you to accept more quests at your
convenience.
186. Travel back to Verteron and talk
to Hyacinthe to complete the
"Investigating Wind Spirits"
187. Talk to Selene to start the quest
An Urgent Letter.
188. During daytime, talk to Worker
Supervisor Numonerk to accept
Numonerk's Demand Note
189. Talk to Spatalos to receive the
campaign quest A Nest of Lepharists
and the quest Verteron Reinforcements
190. Now use the flight transporter
and head to Canta Coast. Talk to Une to
complete the quest Numonerk's
Demand Note. Talk to Une again to start
the quests "Can't Please Everyone" and
"Lepharist Treasure Box"
194. Talk with Gen to start Saving the
Snappers quest
195. Talk to Khidia to start Shipwreck
Revolutionaries. Talk to Khadia again to
complete An Urgent Letter. Finally,
agree to be transformed to a pluma
(Update: A Nest of Lepharists)
195. As a pluma, fly northwest to the
shipwreck and infiltrate it. Just listen to
the conversation of the captain and the
quest will update. You should have
enough time to be at least away from the
hostile crewmen's position. (Update: A
Nest of Lepharists)
193. Report to Khidia (Update: A Nest
of Lepharists)
194. Collect Venera x15 (85p) (Update:
Can't Please Everyone)
195. Hunt the following mobs outside to
update some of the quests:
Abandoned
Flotsam)
Cargo
x12
(Update:
- Sea Starturtles x12 (Update: Saving
the Snappers)
191. Talk to Zephyros to start the
quest Potcrab, the Headache
- Sand Potcrabs (collect x7 Sharp
Pincers) (Update: Potcrab, the Headache)
192. Talk to Notos to complete
Message from Morai
- Shipwreck Crews (defeat them until
you obtain Lepharist's Order, collect x3
Lepharist Treasure Boxes) (Update:
Shipwreck Revolutionaries, Lepharist
Treasure Box)
193. Talk with Phorcys to start
Flotsam quest
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- Shipwreck Deck Hand (alternative
source of Lepharist Treasure Boxes)
(Update: Lepharist Treasure Box)
Warning: The Tursin Garrison and Tursin
Outpost areas are full of elites and are
impossible to be ventured into alone. Make
sure to form a party of at least 3-4 people
composed of, at least, a tank and a healer. An
ideal party should have at least one templar, a
cleric and/or a chanter. A full party of 6 will
make it a lot easier. Remember that even with
a full party, some of these guys won't go down
easily so it is best to engage them one by one
and avoid "aggro'ing" other mobs to prevent
your party from getting massacred.
196. Talk to following NPCs to
complete their respective quests.
Phorcys - Flotsam
- Gen - Saving the Snappers
- Une - Can't Please Everyone,
Lepharist Treasure Box
- Zephyros - Potcrab, the Headache
Khidia
Revolutionaries
-
Shipwreck
199. Head back to Holy Ground of
Miraju and form/join a group. Enter the
garrison and hunt the following mobs until
you get the "Sacred Image of Kaisinel"
(Update: Held Sacred)
197. Potcrab Pincers is a follow up,
repeatable quest to Potcrab, the
Headache. Just talk to Zephyros if you
want to repeat it.
Tursin Veteran Scout
198. Talk to Une to start A Secret
Delivery quest.
- Tursin Veteran Shaman
The last few campaign quests and group
quests will force you to work in a group for
you to complete them. Even with top-notch
equipment and skills, you won't be able to
venture far into the Tursin Outpost and Tursin
Garrison alone. It may take some time to form
a group; just switch channels until you find the
most populated channel so you can get the
help of potential group members who happen
to have the same quests. Better yet, offer to
join an existing group that is still looking for
party members.
As such, you may take these quests at your
own pace; whenever is most convenient for
you. That said, this grinding guide won't be
that much help since forming/joining a party is
entirely based on chance, unless you already
have a group of friends willing to help you
out. This guide however, will list all the
objectives per quest for you to follow.
- Tursin Veteran Sentinel Leader
- Tursin Veteran Combat Leader
200. The other mobs in the Tursin
Garrison also drop the Krall Marks where
are necessary to complete the campaign
quest "Mark of Vengeance"
201. After getting the Sacred Image,
return to Lunax to complete the Held
Sacred campaign quest and to get your
reward. Talk to Lunax again to start the
Krall Desecration quest.
202. Return to the Garrison and hunt x5
Tursin Veteran Bodyguards this time.
(Update: Krall Desecration)
203. Continue hunting the elites in this
area until you collect x50 Krall Marks
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(Update: Mark of Vengeance)
204. Head back to Lunax to complete
the quest Krall Desecration.
205. Travel back to Verteron and talk
to Spatalos to complete the campaign
quest "Mark of Vengeance"
206. From Verteron, head northwest to
Ellun River Mouth and talk to Estino to
start the campaign quest "Flying
Reconnaissance"
207. Talk to Meteina to start the group
quest Culling Krall.
208. Use the Transformation Potion
and scout the Tursin Outpost (Update:
Flying Reconnaissance )
209. Form/join a group then start
killing Tursin Veteran Fighters x10
andTursin Veteran Sentinels x10
(Update: Culling Krall)
210. Examine the Krall Supply Boxes
until you collect x8 Krall Weapons
(Update: A Foolish Gamble)
211. Find the Ancient Stone
Fragment in the southwest portion of the
Outpost (In the small corner, to the lower
left of the letter "T" in the Tursin Outpost
label in the map) Right-click it to
activate the quest Ancient Stone
Fragment.
212. This may take a while but keep on
killing kralls and keep x3 Krall Rations
that they drop. (Update: Familiar Food)
213. Return to Verteron Citadel (avoid
leaving without giving any notice to your
team mates. Just ask them to wait for you
as you do some stuff in the Citadel.)
214. Talk to Selene to complete the
quest "Ancient Stone Fragment"
(Update: Flying Reconnaissance)
216. Walk back to Ellun River Mouth.
Talk to Meteina to update Flying
Reconnaissance. Talk to Meteina again to
complete Culling Krall. Talk to her again
to start the repeatable group quest
Persistent Krall.
217. Talk to Estino to complete A
Foolish Gamble
218. Attack a Tursin Sentinel Captain
and damage it. Carefully lure it towards
Meteina and Estino (Update: Flying
Reconnaissance)
219. Talk to Meteina (Update: Flying
Reconnaissance)
220. Go inside the camp and destroy
Tursin Tribal Flags. You can camp near
a flag spawn point if you're doing this
alone. Otherwise, just keep looking around
the outpost for the flags and destroy x3 of
them. (Update: Flying Reconnaissance)
221. Once you found the Totem Pole,
you can stealthily set it on fire from
behind without alerting the elites or work
with your party to clear the elites and do it
the normal way. (Update: Flying
Reconnaissance)
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222. Now this part will really require
your party's involvement. Head deeper in
the outpost and into the Garrison. Look
for Ziloota the Seer near some large
stone
formations
and
defeat
him.(Update: Flying Reconnaissance)
223. Return to Spatalos in Verteron
Citadel to complete the Flying
Reconnaissance quest.
Once you've reached LV20, the Stigma quest
will become available. This quest is similar to
Ascension and will serve as proof of your
advancement toward becoming a higher
daeva. The Stigma quest must be completed
alone and is comprised of several steps. For a
complete coverage of the Stigma quest, refer
to the "Stigma" portion of the guide, right after
this section.
224. Use the flight transport to return
to Cantas Coast. Head to the shipwreck
(bringing a partner or a couple of friends
along will surely make things a lot
easier) and defeat Captain Kinsgreen.
This boss has two adds with him so
having some party members to help you
out will keep you on the safe side.
Examine his body for clues (Update: A
Nest of Lepharists)
225. Return to Khidia and deliver the
clues. (Update: A Nest of Lepharists)
226. Return to Verteron again and
report to Spatalos to complete the quest.
(Update: A Nest of Lepharists) Talk to
Spatalos again to start the final
campaign quest in Verteron: Sealing the
Abyss Gate.
227. Take this time to return to the
Sanctum first to complete some of the
remaining sidequests there.
228. Talk to Polyidus by the teleporter
to start the quest A Souvenir For Noris
229. Talk to Thersites to complete the
long due quest Eninte.
230. Head south and talk to Noris who
is located at the west entrance of Artisan's
Hall (Update: A Souvenir to Noris)
231. Go inside the Artisan's Hall and
talk to Lavirintos
232. Go inside the Library of Sages and
talk to Xenophon (Update: Verteron
Reinforcements)
233. Talk to Latri to start the quest
Secret Library Access
234. Bring the Krall Rations (x3) to
Marmeia to complete the Familiar Food
quest.
235. Return to Polyidus to complete the
quest A Souvenir For Noris
236. Return to Verteron and talk to
Spatalos
to
complete
Verteron
Reinforcements. Talk to Spatalos again to
start the group quest [Krall Conspiracy]
237. Kill Tursin Loudmouth Chiefs
until they drop a Necklace Studded with
Odium. (Update: Krall Conspiracy)
Chiefs are found in the first area past the
Tursin Garrison entrance.
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238. Immediately report back to
Spatalos to complete Krall Conspiracy.
Finally, talk to him again to receive
[Group] Reducing Tursin Strength.
239. Head inside the camp again and
make your way to the southern portion of
the camp. The quest Reducing Tursin
Strength will update once you spot the
tracker near Chieftain Draka or as soon
as you cross the bridge leading to the
Abyss. Continue killing Crack Tursin
Crackers x9 (update: [Group] Reducing
Tursin Strength)
240. The Abyss Gate is located in the
southernmost portion of the Tursin
Garrison and the whole place is littered
with nasty elites. There are also
boss-type elites, especially before
reaching the abyss, so having a decent
group to work with is essential to
complete this quest. The main objective
of the quest is simple; destroy the Abyss
Gate. However, you'll still need to face a
boss, Chieftain Kraka, who is guarding
the only entrance to the Abyss.
Chieftain Kraka drops magnificent
items, although you'll need to carefully
pick off his minions before attacking him
or they'll easily wipe out your entire
party. Once that's taken care of, assign
your healers to spam heal your tanks and
keep distance from each other since this
boss is capable of using an AoE (area of
effect) attack that will deal devastating
damage to everybody in range. Kraka can
also put nearby characters to sleep and
change targets so if that happens, wake up
your tanks through potions or skills and
have them immediately draw the aggro
away from your squishes (sorcs,
spiritmasters, clerics and chanters) Don't
let up with the attacks and heals and you
should be able to pull through.
241. After finally destroying the Abyss
Gate, talk to Spatalos back in Verteron to
complete the quests. He will also give you
his recommendation as needed for the
Secret Library Access quest after
completing all the campaign quests. You
may proceed to the next area. If you still
haven't completed your Stigma quest, then
this is the best time to do so. Return to
Sanctum to complete some of the
remaining quests there, including your
Stigma quest.
Stigma Quest: A Sliver
of Darkness
1. Speak with Jucleas in the Lyceum to
start this quest.
2. Next, head to the Dionysia tavern and
talk to Ludina. To reach it, head to the
Airship Dock and wait for the airship to
dock. It is a bit slow so you'll need to be
patient.
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3. Teleport back to Verteron Citadel
and fly to Pilgrim's Respite. Walk all the
way down to the Holy Ground of Miraju
4. Talk with Morai on top of the tower.
You'll be taken to an alternate dimension
called "Fragment of Darkness". Talk to
Icaronix.
5. Watch the scenes and, after landing,
examine Icaronix's box. Talk to Ecus.
6. Equip the stigma Ferocious Strike
III (this is only temporary) and assign it
to one of your hotkeys. Defeat the
Assassin Spectre (with the help of the
Stigma skill) and you'll be transported
back to Ardus' Shrine.
7. Go back to Morai and talk to him.
8. Return to the Sanctum and speak
with Lavirinthos in the Artisan's Hall.
9. Finally, talk with Orphe inside the
Artisan's Hall as well to get your
rewards.
Congratulations! You should be able to
equip Stigma stones from here on!
Rewards:
Levels 21-30
You'll start your next leg of your journey in
Eltnen Fortress. If you have completed all the
quests back in Verteron, you should be around
LV21+ now.
Speak with Onesimus by Eltnen's
teleporter to start A Teleportation
Experiment.
- Speak with Tran to start quest A
Package for Crios
- Go south, across the walkway to reach
the Trade Broker. Talk to Arnesonerk to
complete A Secret Delivery
- Go to the building west of the
teleporter and talk to Shaoranranerk to
start the quest A Daeva's Reputation.
- Go inside the main building north.
Talk to Prorite to start the quest Prorite's
Money.
- Visit the weapon and armor shops to
the right and talk to Krato twice to
(Update: Prorite's Money) and to start the
new quest Desert Fess.
- Talk to Hibrion beside Krato, to start
the quests The Price of Titanium and
Worth your Weight in Gold
50000XP
x300 Stigma Shard
Rage Spell I
For more details about Stigma Stones,
please see the dedicated section of this
guide for it.
- Protesias is also nearby so accept his
Manastone quests if you want to.
However, I suggest accepting only if you
have the manastones he requires;
otherwise, you may not be able to accept
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any more quests if you have too many of
them active.
What are [Spy] quests?
These are quests that will require you to use a
dimensional rift to jump to Asmodian territory
and perform tasks such as hunting specific
mobs and collecting their drops or talking to
spies disguised as normal citizens. These
quests are very risky but very rewarding in
terms of exp and items you'll get for
completing the tasks. Since you are in enemy
territory, there is always a chance that you'll
run into Asmodian players. Doing these quests
alone is very dangerous but you'll have a
better chance of being discreet. On the other
hand, you can enter as a group and have the
sense of security that comes with safety in
numbers.
On the other hand, your arrival won't go
unannounced since the game will send an
in-game message if a rift has been opened.
Besides, players will be broadcasting rift
locations or your last spotted location so there
is also a danger of running into an enemy
ambush or hunting group upon arrival. These
quests are done at your own risk.
- Exit the weapon/armor shop and look
for Hebestis, a sentinel standing near the
stairs to the south (check your
compass)(Update: Prorite's Money)
- Enter the Potion shop across the
weapon/armor shop and talk to
Girrinerk to start the quest Girrinerk's
Potions
- Talk to Ferenna just outside the
potion shop to start the quest Ferenna's
Test.
- Head to the second floor and talk to
Machaon by the Obelisk to start the
quest Aether Powder. Don't forget to
bind in the Obelisk here! If you didn't
spend that much time gathering Aether
Powders, then the easiest place where
you can get them would be around
Verteron Citadel.
- Talk to Sonirim to update A
Teleportation Experiment. You'll be
teleported to Asmodian territory so use
your return skill or return scroll to be
transported back to where you're bound.
Don't attempt to explore the area or you'll
end up being Asmodian fodder in no
time. Talk to her again to complete the
quest.
Enter the room near the obelisk and talk
to Clio to start the quest The Manduri
Problem.
- Speak with Gaia to start the quest
Pluma Attack
- Exit the room and head to the main
hall. You should find Benos by the
entrance. Talk to him (Update: Prorite's
Money)
- Talk to Telemachus inside the room to
complete the campaign quest Orders
from Telemachus. The campaign quests
for Eltnen will become available as well.
You can start with the campaign quest The
Manduri's Secret.
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- Talk to Aurelius (Update: The
Manduri's Secret)
- Talk to Archelaos to start the quests
Stolen Goods and Medicinal Roots.
- Talk to Valerius to start the
campaign quest Disappearing Aether.
- Follow the road south and talk to
Phomona to start the campaign quest A
Ruler's Duty and to complete The
Manduri Problem. Talk to her once more
to start the quest Seeds of Restoration.
- Exit the room and find Diokles near
the obelisk. (Update: Prorite's Money)
- Enter the room beside the obelisk and
talk to Diomedes to start the campaign
mission Sataloca's Heart
- Talk to Zelaka to start An Elim out of
Water
- Go to the lower floor and talk to
Tuskeos, near the lift. (Update: Prorite's
Money)
- Hunt down Crimsontail Plumas until
you collect x9 Pluma Feathers (Update:
Pluma Attack)
- Talk to Girrinerk inside the his shop
(Update: Prorite's Money)
- Hunt down any mobs in the area until
you collect x10 Lipinium Crystals
(Update: Ferenna's Test)
- Proceed to the teleporter and talk to
Onesimus again to start the quest [Spy]
A Teleportation Adventure
- Head inside the food/general store
building and talk to Shaoranyerk.
(Update: Prorite's Money)
- Head to the Trade Broker and talk to
Arnesonerk (Update: Prorite's Money)
- Return to Prorite to complete
Prorite's Money and to get a new title.
- Talk to Sonirim in the second level
(Update:
[Spy]
A
Teleportation
Adventure)
- Take the elevator down and talk to
Androkles to start the quests The
Frillneck Threat and Cleansing the
Forest
- Return to the Fortress and hand over
the Lipinium Crystals to Ferenna to
complete Ferenna's Test. Talk to her again
to start the follow up coin quest Fortress
Beasts
- Talk to Gaia to complete the quest
Pluma Attack. Talk to her again to start
the follow up quest Nature's Balance
- Head to the northern side of the
fortress to find Lano by the shore. Talk to
him to start the quests The River
Predators and Bait and Switch.
- Hunt Web Crasaurs and Hooked
Sylphens until you collect x5 Crasaur
Flipper and x3 Sylphen Tail (Update:
Bait and Switch)
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- Catch some Afari (95p) from the
shallow lake surrounding the fortress
(Update: The River Predators). If you
are having problems finding them or if
there is stiff competition, you can catch
them freely around the Observatory in
Canta Coast, Verteron.
- Hunt x7 Moss Spirits (Update:
Cleansing the Forest). Keep hunting them
until you collect x3 Essence of Earth
(Update: [Spy] Teleportation Adventure)
- Hunt x10 Armored Sparkles(Update:
Nature's Balance)
If your extracting skill level isn't that high
enough, you'll be forced to spend a few hours
back in Verteron to raise your extracting skill to
99. After that, you'll need to talk to the Vitality
Master in Sanctum and pay him to upgrade your
extracting skill to 100. Unless you do this, you
won't be able to get past LV100.
- Hunt x11 Hissing Frillnecks (Update:
The Frillneck Threat).
- Return to Lano to complete both The
River Predators and Bait and Switch
quests
- Return to Gaia to complete Nature's
Balance.
Collect some Titaniums (100p) along
the way until you get x20. (Update: The
Price of Titanium)
- Once you've completed River
Predators, the follow up quest, Stalking
the Wily Lapia will be available from
Lano.
- Collect some Lumesia (105p) along
the way until you get x20. (Update:
Girrinerk's Potions)
- Follow the road southwest until you
reach a crossroad. You should find two
elims there, namely Demro and Virdi.
Talk to Demro (Update: A Ruler's
Duty). Talk to him again to start the
questRevenge of the Elim.
- Talk to Virdi (Update: An Elim Out
of Water). Talk to Virdi again to start the
quest Scourge of the Elim.
- Hunt x7 Grove Vespines (Update:
Cleansing the Forest) Keep hunting them
and the other Vespines to collect x20
Vespine Ichor (Update: Dye'r Maker)
When gathering, make sure to take note of the
areas they're located. Normally, they're found
close together so staying near these areas will
allow you to monitor their respawns and save
you time, instead of looking around all over the
place.
Return to Eltnen Fortress to complete
some of the quests and clear up your
inventory by selling junks and storing
valuables.
- Talk to Sonirim (Update: [Spy]
Teleportation Adventure) Talk to her again
and have her transport you like before.
Again, you'll be transported back to
Asmodian territory so just return here and
talk to her complete the quest.
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- Talk to Androkles to complete The
Frillneck Threat and Cleansing the
Forest. He will send you on another run
to hunt these mobs in the form of
repeatable quests (Cleansing the Forest,
More Manduri Frillnecks). You may hunt
them down if you want to.
- Return to the forest and hunt the
required number of Grove Vespines,
Moss Spirits and Hissing Frillnecks. (If
you accepted the repeatable quest)
- Follow the road south then head
southeast to find Iandeus. If you have
accepted Seeds of Restoration, you
should see his marker when you open
your map. Talk to him to complete that
quest. You should also be able to accept
his follow up quest A Germ of Hope.
Talk to him twice to accept Violent
Frillnecks and Manduri Polluters.
- Talk to Celestine to start the quests
Preserving Forest Soil, Plant Poison
Antidote and Dirty Chindu
- Collect a Fertile Soil nearby. Return
to Iandeus to complete the quest A
Germ of Hope. Accept the follow up
quest Hopeful Delivery.
- Hunt the following mobs:
- Sawtooth Frillnecks x11 (update: Violent
Frillneck)
- Stoneskull Monitors x5 (update: Preserving
Forest Soil)
- Piercing Vespine x12 (Update: Preserving
Forest Soil)
- Manduri Looter x6 (Update: The Manduri
Polluters)
- Manduri Fighter x6 (Update: The Manduri
Polluters)
Use your locate function to mark Dirty
Chindu's position. He is wandering the
path where the marker is located and he
just looks like any other manduri.
However, Chindu is an elite so you'll need
to be careful when dealing with it. As a
chanter, you'll need to keep your HoTs and
potions active. Make sure you have your
Revival and Shield Mantras active and
don't let your HP fall below 50%. Activate
your power shards if you have any. Defeat
it and report to Celestine to complete the
quest (Update: Dirty Chindu)
- You'll need to look for the Queen
Vespine to appear in any of the giant
beehives found near the manduri territories
in the north, east and southeast parts of the
Manduri Forest. Being part of the group
won't help since its drop can't be shared
and must be obtained individually. This
mob appears randomly in any of those
beehives so you must either jump from
location to location or wait patiently until
it appears. Remember that it won't appear
in one location until its killed in another.
As for the Purple Membranes, make a
quick trip to Verteron, fly to Pilgrim's
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Respite and take a hike until you reach
the contaminated swamp. Kill the Mud
Ribbits there until you collect x3 Purple
Membranes. Report back to Celestine to
complete the quest (Plant Poison
Antidote) The follow up quest [Spy]
Celestine's Antidote will become
available.
to him again to complete the quest Stolen
Goods. You'll also be able to accept the
follow up quest Wily Kundu.
- Start collecting Rubashis (120p)
around here. (Update: Medicinal Roots)
- Go inside the Manduri Stores and look
for Melginie. She's inside one of the
houses. Kill the Manduri Fighter inside the
house and talk to her (Update: The
Manduri's Secret). Remember that you
won't be able to escort her if she's being
escorted by somebody else so you gotta
wait for her to respawn.
- Hunt Manduri Gatherers and
Hunters until you obtain a Jewel Ring
and a Clothing Package. (Update: Stolen
Goods) They are also part of the Coin
quest Fortress Beasts.
- Continue hunting x6 Manduris (any
type) to update the campaign quest
Manduri's Secret
- Head to the Manduri Stores and
examine the barrels to collect Red
Thorn Fruit x10. (Update: Treat for
Adelphie)
- Return to Iandeus to complete The
Manduri Polluters
- Return back to the fortress. Talk to
Aurelius (Update: The Manduri's
Secret)
- Talk to Krato to complete A Treat
for Adelphie
- Take the elevator down and talk to
Archelaos (Update: The Manduri's
Secret, complete: Medicinal Roots) Talk
- Head back to the Manduri Stores in the
forest. If you haven't noticed, there are
scattered paper gliders there. Examine at
least one of them. (Update: The Manduri's
Secret)
- Once she's tagging along, escort her
northwest to Celestine. Talk to Celestine
afterwards (Update: The Manduri's Secret)
- You should also look out for Wily
Kundu. This is a named manduri that
hangs out between the Manduri Village
and Stores. I found him in Manduri Stores,
in the middle of the town, between
4AM-5AM. Defeat him; the fight isn't
unreasonably hard but just enough to keep
you on your toes. Make sure you didn't
pull any adds before engaging this guy.
(Update: Wily Kundu)
- If you haven't done so, talk again to
Demro and accept the quest Helping
Memnes
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- Keep gathering materials until you
get your extracting skill level to 130,
necessary to collect Lapia.
- Return to the fortress, talk to
Aurelius to complete the campaign quest
The Manduri's Secret
- Take the lift down and talk to
Archelaos to complete Wily Kundu and
Medicinal Roots quests.
- If you want, you can take a quick
return to Verteron and travel to the
Miraju Holy Grounds to meet Alrunta to
complete the quest An Elim out of
Water. You may also do this while
hunting for Mud Ribbits to get Purple
Membranes for the quest Plan Poison
Antidote
First, go back to the fortress and talk to
Memnes to complete Helping Memnes.
You will also receive the follow up
quest: Kerubian Weapons
- Head to the Putrid Mire west of the
Fortress. Hunt Kerubian Gatherers
until you collect x10 Kerubian Horns.
(Update: Revenge of Elim)
Keep hunting Kerubian Fighters until
they drop a Kerubian Weapon. (Update:
Kerubian Weapon)
- Hunt Swamp Slimes
- Return to the crossroads and turn
over the quests to Virdi and Demro.
Upon completing Scourge of the Elim,
Virdi will immediately offer you the
follow up quest Plague of the Elim. The
Kerubian Horns repeatable quest will be
available as well.
- Return back to the swamp and hunt
down
Swamp
Mudthorns.
(Update:Plague of the Elim)
- After hunting the Mudthorns, turn over
the quest to Virdi. Return to the fortress
and free up your inventory. Next, head to
Eiron Desert to tackle your next
campaign quest.
- Head to the desert and climb up the hill
in the middle to find the NPCs that will
give you your next set of quests. Talk to
Lodas to update the campaign quest A
Ruler's Duty. Talk to him again to start
the following quests: Kurin Hunt, A
Feast for Phomona, The Three Kurin
Brothers
- Examine the Jewel Box beside him to
start the quest The Lost Jewel Box. Ask
Lodas about the Jewel Box. (Update: The
Lost Jewel Box)
- Talk to Harumonerk to start the
quests: Harumonerk's Request, Balaur
Bones and A Lepharist Box.
- Use the locate function to mark the
Kerubian Bucket's location. Head back
to the Putrid Mire and go to the Kerubian
camp. You should find the bucket in the
middle, probably guarded by a fighter. Just
defeat it and get the bucket. Now head to
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the waterfall north of the camp and use
the bucket. Return to Lados. (Update: A
Ruler's Duty)
- Start hunting the mobs necessary for
the quests:
- Wasteland Kurines x12 (Update:
Kurin Hunt)
- Hunt Mottled Basilisks, Reckless
Kurines until you collect x4 Basilisk
Fins and x4 Kurin Feet respectively.
The basilisks are located in the southern
parts of the desert.
- Athos can be found roaming the
northern part of the desert while Porthos
appears around the hill where Lados is
located. Of all the three kurin brothers,
only Aramis appears at night. He roams
the same area as Athos. You can spot
Aramis during the day somewhere in the
southern part of the desert. He's fast so
you may need to get the help of someone
that can root or slow him down.
Be careful not to pull too many mobs,
especially the kurines since they have
stun and knockback attacks that could
render you vulnerable and decrease your
HP/defense at the same time. Also after
gnarls, they may release some parasitic
clodworms that will attack you
continuously until destroyed.
Upon completing Wasteland Kurines
and turning them over to Lados, accept
the follow up quest The Elim Tragedy.
Hunt down x13 Dried Gnarls and return
to Lados to complete.
- Return to Manduri Forest and talk to
Demro. Head back to the Fortress and
speak with Phomona to complete the
campaign quest.
- You should be around LV24 at this
point but if not, you may want to tackle
some quests in Theobomos. Talk to
Malonimus to update the campaign quest
Kaidan Prisoner. If you are around LV24
at this point, talk to him again to start the
quest Confidential Orders.
The main campaign quests must be taken in
Eltnen. However, some of the side quests are
available in another area, which we will tackle
in this section of the guide. If you been
following this guide from the beginning, then
your level should be at least above the
recommended level (at this point, LV22)
Use the teleporter in Eltnen Fortress and
travel to Theobomos. You should be at
least LV22 at this point. Once there, talk
to Crios to complete A Package for Crios
quest. Talk to him again to complete
"Chasing A Criminal". He will then give
you the follow up quest Wicked Thief
Kaleino.
- Talk to Gojirunerk nearby and talk to
him (Update: Wicked Thief Kaleino) Talk
to him again to start Pests Among
Vegetables.
- Talk to Kuomonerk to start the
repeatable quest Kuomonerk's Side Job
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- Talk to Thesaly, the flight
transporter, to start the repeatable quest
A Few Good Pens
- Talk to Yadamonerk to start the
quest Unearthing the Truth.
- Next, talk to Guruminerk nearby
(Update: Unearthing the Truth)
- Talk to Lianminerk to the far north
part of the camp. (Update: Unearthing
the Truth) Talk to him again to start the
quest Relics Left Behind
- Talk to Hecuba, southwest of
Lianminerk (Update: Wicked Thief
Kaleino).
- Talk to Chaurinrinerk to start the
repeatable quest A Hair Raising Sound
- Go back and talk to Crios to
complete Update: Wicked Thief Kaleino
- Talk to Crios again to start the
[Group] A Cursed Thief quest
- Talk to the warehouse keeper
Tiesansanerk. (Update: Unearthing the
Truth)
- Talk to Ankises to start Agrint Fire
- Return back to Yadamonerk to
complete the Unearthing the Truth
quest. Talk to him again to start the quest
Kerubar Interference
- Exit the camp and hunt Sandstone
Kalgolems, Red Stone Kalgolems and
Wasteland Spiners until you collect
Kalgolem Stone x10 and Spiner Carapace
x7 (Update: Kuomonerk's Side Job)
- Open your quest window and select the
"Relics Left Behind" quest. Locate the
Ancient Relics and follow the markers.
The excavation site has lots of Kerubars;
kill Kerubar Workers and Bandits
(Update: Kerubar Interference) Be careful
when attacking the bandits since they can
rally nearby adds and gang up on you.
Make sure to pull them from a distance
just to be safe. The same thing goes for the
workers since they work behind the lines,
guarded by the bandits. The workers are
non-hostiles so you can slip past them and
get the relics if you want; just don't start
attacking any of them or they'll surround
you. You can stay in one excavation point
and wait for the relics to reappear since
they have short respawn times.
- Talk to Talos to start the quests A
Map Made of Stone and Preparing a
New Site
As a chanter, you should be able to handle
enemies 1-2 levels above you so long as you
have the best equipment you can get and fully
socketed manastones. Also, engage enemies one
at a time and rest as necessary. Besides, the
mobs here may drop equipment fit to upgrade
your character.
- Examine the bulletin board near the
camp's exit to start the quests Wanted:
Fork Ear Rokes and Wanted: Black
Widow
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Talk to Yadamonerk to complete
Kerubar Interference. Talk to him
again to start the quest The Shugo
Fugitive.
- Talk to Hecuba (Update: The Shugo
Fugitive)
- Talk to Lianminerk to complete
Relics Left Behind
- Use the locate function in Agrint
Afire and follow the marker southeast of
the Crimson Barrens until you reach the
Scorchlands. You'll find Tartagan along
the road. Talk to it to update the quest
Agrint Afire and to start Suffering Elim
with a dead shugo nearby. Examine it and
watch the short scene.(Update: The Shugo
Fugitive)
- For the quest A Map Made of Stone,
you'll need to extract the specified
materials until you proc'd and get the
stones.
- Upper Stone Plate -Titanium, Gold
- Middle Stone
Aquamarine, Zircon
- Report back to Ankises to complete
Agrint Afire. You can talk to him again
to start the repeatable quest Gathering
Essence of Flame. Return to the
Scorchlands and hunt Molten Blade
Spirits until you collect 20 essences
from them. Report back to him to
complete the quest.
- Continue following the road
southwest from the Crimson Barrens and
you'll eventually find a trashed out cart
Topaz,
- Lower Stone Plate - Lumesia
The Middle Stone Plate will be the hardest to
get since you'll need to have high extraction
skills to gather the minerals needed. There are
several topaz and aquamarine nodes in the
Theobomos Ruins while Lumesia and
Gold/Titanium nodes are pretty much common;
you can find them along the way. Topaz can be
harvested at 145p so you may need to keep
gathering Koa Logs (140p) until you get to
145p.
- Hunt Flame Basilisks x11 then return
to Tartagan to complete. The follow up
quest Free from Suffering will become
available.
- Hunt Flame Leaf Agrints andBurnt
Branch Rotrons until you collect x20
Life Seed. Return to Tartaga to
complete.
Plate-
You'll also find Anubite Seekers,
Avaricious Zombies and Unfest Sentinels
here. The Stinking Clodworms are located
in the southwestern side of the Barrens.
- Kerubar Sentinels and Loot Grabbers
are located around the Theobomos Ruins
and in Meniherk's Third Excavation Site.
Just keep hunting them until they drop the
Rest of The Letter. Just like the Bandit and
Worker Kerubars, they tend to help each
other out if ever one of them is attacked
while the others are nearby. Fortunately,
they won't rush towards you just by
pulling one of them. (Update: A Clue Left
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The Unofficial Aion Chanter Guide
by the Dead)
- Use your locate function to find the
location of Fork Ear Rokes. He
occasionally appears there, especially
during the night. He also has a quick
respawn timer so you should wait for
him to reappear in case, by some remote
chance, other people kill him first. You
may want to hunt the mobs nearby while
waiting for him. He looks like an
ordinary bandit but is considered a
mini-boss. He hits hard; be careful of his
combos, especially when he stuns and
makes your character turn its back to
him, then follows up with a deadly attack
that takes a chunk of your HP.
Remember to heal often; start the battle
using pots and hots and don't let your HP
go down below 20%. (Update: Wanted:
Fork Ear Rokes)
- Hunt Wasteland Gorgons x7 and
Stinking Clodworm x11 (Update: Pests
Among the Vegetables)
- Hunt Anubite Seeker x13 and
Unfest Sentinel X11 (Update: A
Hair-Raising Sound)
- Hunt Avaricious Zombie x11 and
Wounded Ghost x11 in Theobomos
(Update: Preparing a New Site)
- The Wounded Ghosts will just
appear in front of you so if ever they
surround you, run immediately and try to
engage one of them. They can inflict
nasty poison status effects that can easily
finish off your character if you're not
careful.
- Continue hunting Clodworms and
collect x10 Stinky Sap (Update: D'yer
Ma'ker)
- After killing the mobs and collecting
the necessary items, return to camp and
turn over the quests to their respective
NPCs.
- Talk to Yadomonerk to update the
quest A Clue Left by the Dead. Next, talk
to Hecuba next. Finally talk to
Yadomonerk to complete the quest. The
follow up quest [Group] Eliminating a
Suspect will become available as well.
- Talk to Gojirunerk to start Meat the
Viragos
- Talk to Guruminerk to start the quest
Selfish Guruminerk. You'll need to head
back to the Ruins or the Third Exacavation
Site to hunt Kerubar Loot Grabbers and
Sentinels. Also, if you can form a group
now, that will be better since you can
tackle the group quest Eliminating a
Suspect. It will also make it easier and
faster for you to kill the Kerubar Loot
Grabbers and Sentinels.
- You'll find Haremun the Leech inside
the temple ruins at the southernmost part
of the Theobomos Ruins. Carefully make
your way behind him and pull him there.
He calls adds but you should be able to
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handle them as long as you have a tank
in your party. His adds will always attack
other group mates so concentrate on
spam healing, especially if you're the
only healer in your team. Having the
shield, victory and revival mantras active
will help you in keeping your party in
check. Just use Word of Revivals often
while
healing.
(Update:
[Group]
Eliminating a Suspect)
- Sinis the Black Widow is located
inside a small cavern northwest of the
Theo Ruins. Check this image and look
for the green marker. She's not that hard;
just make sure you don't pull
unnecessary adds or aggro when you
fight her. Grab the hair that she drops
and return to the camp. ([Group]
Wanted: Black Widow)
- Head to Revenge Valley and use the
locate button to mark Kelaino's position.
He is inside a large cavern with some
shamans inside and out, so make sure to
mop them up first before dealing with
Kelaino. He hits hard so start the battle
with some HoTs and potions activated
already. Grab the necklace that he drops
(Update: A Cursed Thief)
- Return to the camp and turn over your
quests. After completing Meat the
Viragos, Gojirunerk will give a follow up
quest The Spice Must Flow.
- At this point, you should be around
LV25 already. First return to Sanctum to
finish your Abyss Entry Quest and to get
some new skills. Remember, though, that
getting all the new skill manuals will cost
a lot, around 90,000 kinah so you should
have saved enough kinah to afford them
all.
- Go to the Artisan's Hall and talk to
Luelas. (Update: The Spice Must Flow)
- Make a quick trip back to Theobomos.
Use the locate function to locate Themis.
Walk all the way to the boundary of
Scorchlands and Parched Barrens. Just
don't go in there since the enemies here are
higher level than you. Talk to Themis then
return to the camp (Update: The Spice
Must Flow) and talk to Gojirunerk to
complete the quest
- All available quests should have been
tackled by now (unless you have some
repeatables) so return to Eltnen. Back in
Eltnen, talk to Machaon to start new
quest, Thirst Quencher.
- Hunt down Virago Shamans and
collect their meat (Update: Meat the
Viragos)
- Head to Sataloca's Heart and talk to
Kimeia.(Update: Sataloca's Heart)
- Hunt down Virago Warriors until
you collect their feather (Update: A Few
Good Pens)
- Kill Archeron Drakes and collect x3
fangs within 3 minutes. You can do it solo
but unless you can kill the drakes fast
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The Unofficial Aion Chanter Guide
enough, you should find a partner to do it
with you. Speak to Kimeia after
collecting the fangs and before the timer
expires.
- Talk to Ardos to start the coin quest
Sataloca's Heart. You'll need to hunt
Hulking Kurins and Maned Basilisks
around the area.
- Talk to Radamanthys to complete
the quest Thirst-quencher
- Head out and look for Dragon bones
scattered in the area around Sataloca's
Heart. These are pretty obvious so you
shouldn't have problems collecting them.
(Update: Balaur Bones)
to start two new quests Killing Cristlches
and [Spy] Message to a Spy.
- Look around for Justachys. Talk to
him to complete the quest Lost Jewel
Box. Talk to him again to start the new
quest When Statues go Bad.
- Check the nearest ruins a short walk
southwest to find the artifact in the middle.
Examine it (Update: Disappearing Aether)
- Return to the outpost and talk to
Lakaias. (Update: Disappearing Aether)
- Head back to the middle of Eiron
Desert and talk to Harumonerk to
complete the quest Balaur Bones.
- Head out and hunt Relic Caryatids
until you find Revolutionary Symbol
x5.(Update: Disappearing Aether) Kill at
least 15 of them to update the quest When
Statues go Bad as well. Caryatids are
normally found in and around the ruins
scattered in the area.
- Talk to Diomedes in Eltnen Fortress
to complete the campaign quest
Sataloca's Heart.
- Keep hunting Snapping Spiners until
you collect x15 Plump Pincers (Update:
Spiner Pincers)
- Now is time to proceed with the next
campaign, Disappearing Aether. Go
through the Manduri Forest and follow
the road south to reach Outpost Ruins.
- Hunt Redthroat Crestlichs in Eiron
Desert and Desert Crestlichs found in and
around the area until you kill the required
number to update the quest Killing
Crestliches.
- Talk to Lakaias
Disappearing Aether)
(Update:
- Talk to Novan to update the quest
Confidential Orders and to start the
quest Spiner Pincers.
- Talk to Heropres to complete
Confidential Orders. Talk to him again
- Report back to Lakaias after collecting
x5 Revolutionary Symbols. (Update:
Disappearing Aether)
- Head to the ruins here and look for the
Stolen Box inside one of the buildings
there. (Update: A Lepharist Box) This is
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The Unofficial Aion Chanter Guide
also a good place to grind since the
Raiders and Fighters here give a higher
base exp at their level.
- There is also a trader in the middle of
nowhere, convenient for resupplying and
dumping any collected junk for some
good cash.
- Return to the outpost to turn over the
quests. Upon completion of When
Statues go Bad, Justachys will give you
a follow up quest Maeki Attack.
- Head out to the desert again and start
hunting Striped Maekis. (Update:
Maeki Attack). Return to Justachys to
complete the quest.
- While you're there, go to Taera's
position as marked in your map. Talk to
her to update the campaign quest Kaidan
Prisoner.
- Activate the quest Harumonerk's
Request and locate Ernia. Go southwest
to reach Drake Habitat and finally the
Refugee Camp. Talk to her to update the
quest. Talk to Taera then to
Chiyorinrinerk to complete the quest.
The follow up quest Chiyorinrinerk's
Request will be activated as well
- Return to the Outpost Ruins (you
should still be bound to this location) and
talk
to
Taera
again
(Update:
Chiyorinrinerk's Request)
Request)
- Use the locate function to find Alexis.
Head to Eastern Eracus Desert to find the
Desert Scout Camp. The enemies here are
high-leveled so don't go out hunting them
yet; just go past them and complete the
quest.
- Talk to Makarion to get the quest
First Aid. Collect Umblias and hand them
over to him to complete the quest.
- Talk to Sandinas (Update:
Chiyorinrinerk's
Request)
Talk
to
Harumonerk to complete the quest. He's
in Eiron Desert by day and in the Scout
Camp by night.
- Return to the fortress and talk to
Valerius to complete the campaign
Disappearing Aether. Talk to him again
to update the quest [Spy] Message to a
Spy. If you're LV26, you can start another
spy quest [Spy] That Old Elyos Spirit.
- Talk to Shaoranyerk to start the quest
A Daeva's Reputation II. If you have
collected x5 Aquamarine along the way,
surrender it to her to complete the quest.
- Talk to Gaia to start Refreshing the
Springs campaign.
- With all those primary quests done,
you're off to your next destination: the
Abyss. Head back to Eltnen and use the
Abyss Gate below the fortress elevator.
- Return to the Outpost Ruins and talk
to Telamone.(Update: Chiyorinrinerk's
(Reshanta)
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The Unofficial Aion Chanter Guide
General (Update)
Your gameplay will be a bit different here.
Since this place is literally occupied by Elyos,
Asmodian, Balaur and other hostile mobs, you'll
need to learn to keep a lookout for everything
around you, even when fighting. The Abyss
Training quest will give you all the basic
knowledge you need to start off. For more
information about the Abyss, you may also
consult the Abyss Section of this guide.
- Sakmis - Saving Elyos Captives
(Update), Meeting the Brigade General
(Update)
- Ventus - Speaking Balaur (Update)
- Rentia - [Group] Teach Them a
Lesson
Upon arriving, you'll receive the
campaign quest Governor's Directive.
You're going to stay here for a while so
bind at the Obelisk here. Time to start
new quests.
- Talk to Rastin just standing near
where you appeared to start Rastin's
Homesickness.
- Head inside the building and talk to
Michalis to complete Governor's
Directive. The following campaign
quests below will become available as
well. Talk to Michalis again to start the
new quest Meeting with the Brigade
General and to update the campaign
quest Fragment of Memory.
- Abyss Training
- Saving Elyos Captives
- Speaking Balaur
- Fragment of Memory
You can also talk to the following
NPCs inside the get some new quests
started and to update existing ones:
- Calon - Defeat 9th Rank Asmodian
Soldiers (new), Meeting the Brigade
You may want to upgrade your gear here.
Carefully check the items sold in the Trade
Broker since you may stumble across some
cheap, high level gear. If you're extremely
lucky, there might even be a blue equipment
here you can afford. Once done, exit the
building and go southeast to reach Terminon
Landing.
Talk to Radone (Update: Rastin's
Homesickness)
- Talk to Chrioz to start Cursed
Guardian
- Talk to Soniksius to start Reaper
Expertise.
- Fly south to Terminon Training
Camp. Talk to Eulos to update Abyss
Training and to start [Group] Weapons
Inspection.
- Talk to Nereus to update Saving Elyos
Captives and Rastin's Homesickness. You
can also start the group quests [Group]
Killing the Guardian Deity General of
the Training Camp and [Group] Cut Off
the Head of the Class
- Enter the training camp and talk to
Sileni. You'll need to talk to every single
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The Unofficial Aion Chanter Guide
instructor here and learn more about the
Abyss. (Update: Abyss Training)
I suggest grinding in the Nochsana Training
Grounds. It is available to characters LV25 to
29 and can really help you gain a few levels in
the shortest span of time. You may do the
other quests here in the Abyss while waiting
for your cooldown in the Training Grounds.
You can call your friends or use the LFG
channel and look for potential party members
to do the group quests in Nochsana Training
Camp. The mobs in this location give out very
excellent EXP (around 19,000 exp per person
in a full 6-man party) but it has a 18 hour
lockout so don't expect to use this place as a
cheap way to grind. The enemies here don't
respawn as well, so you'll want to make the
most out of your run here by completely
cleaning the place out.
If you still have the extremely rare Lodas
Amulet, this is the best time to use it. Once
activated, you'll gain an additional 20%
experience for an hour. This event item is
given as a pre-order gift of the game,
answering a survey or getting it as a veteran
reward. Also, as an additional bonus, the
effect of Lodas Amulet will also stack up with
Energy of Repose, a buff that increases your
experience by an additional 20% for hunting
creatures. This is given automatically the
longer you don't play your character.
- Next, go north to reach Terminon
Wharf. Talk to Claudia to complete
Abyss Training.
- Talk to Erienne to complete Meeting
with the Brigade General.
- Talk to Cymaon to start Pieces of
Aether.
- Head to the main building's entrance
and talk to Adellian. Go inside and talk
to Ventus. Head to the second floor and
talk to Ara then Mantus. (Update:
Rastin's Homesickness)
- Go back to Terminon Wharf and talk
to Clatanan. Next, use the locate
function to mark Erysiphe's location.
Fly there and talk to her. (Update:
Rastin's Homesickness)
- Return to Rastin to complete the
quest Rastin's Homesickness
Once ready with your group, fly to the
northeast and look for a portal statue. It
looks like a broken edifice with claws.
Examine it to enter the training
grounds.To check if you can enter the
Training Grounds and other "instance"
dungeons, press enter to open your chat
text box and enter the command
/checkentry. It will list all the instance
dungeons and your entry status for each.
(Training Grounds)
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The Unofficial Aion Chanter Guide
One major rule in avoiding total wipeout in this
area: stay close together and concentrate on one
target at a time. There are three classes that
should be a part of your ideal party: Cleric for
healing, Sorcerer or Ranger for
sleeping/rooting/cursing and a Templar for
tanking and getting aggro off allies. There will
always be mobs that will react to threat even if
you just pulled one of them. Having someone
stop the other aggressor in its tracks is crucial
since the enemies are really strong and having
two mobs attacking at once can really risk
everyone's lives. The templar's exceptional
ability to draw aggro to himself is a necessary
evil to prevent the party's squishes (low
defense/HP classes) from getting swatted by the
enemy. Better yet, if your party's templar has the
Inescapable Judgment stigma skill, it will be
very useful here for safely and effectively
pulling mobs. Of course, a healer's role is
practically invaluable here - that goes without
saying.
At this point, you'll be forced to switch mantras
depending on the situation and your party's
make up. If your DPS is made up of sorcs and
spiritmasters, then Magic Mantra should be
favored. This should also complement the
damage done by your cleric, if he/she helps in
dps. Celerity shouldn't be used that often since
you don't need to move faster in this forsaken
place. Shield Mantra should always be active,
and probably Victory Mantra for you, your
templar and your physical-oriented dps'ers.
When taking MP breaks/rests, switch to
Clement Mind Mantra to recover MP faster.
Revival Mantra wouldn't be of any help either,
since the HP it recovers is small compared to
the high damage the mobs here can inflict.
First, start by following the path
straight ahead from where you started,
carefully clear the mobs, and climb the
hill to the right. An artifact will be
standing there so carefully clean up the
surrounding mobs. The Nochsana
Protector is one of the named mobs that
you need to defeat here and it will attack
you as you get near the artifact. Avoid
rushing the mobs near the artifact as you
may be spotted by the Protector. The best
way is to provoke the guards, endure the
first attacks they release and let them come
to you. This way, you'll have an easier
way of isolating them. While fighting the
Protector, make sure to have someone
activate the artifact to give your team a
temporary shield buff. This will make
things a lot easier in defeating the boss.
- Follow the path down and enter the
first gate in the middle of the road. You
should see a large, flaming drake guarding
the entrance (Nochsana Guard). It has
nasty aoe (area-of-effect) attack that can
knock down all nearby allies. You can
suggest that your templar attack the drake
from behind so it turns away from the rest
of the party. As the battle starts, cast Word
of Revival on your tank and join in the
fight. Just alternately execute attacks and
heals as necessary.
- Before going through the second gate,
clear the patrol and the nearby mobs, then
use the ramp to the right and carefully
move up to reach the gate's platform.
You'll find the Aetheric Field Guard in
the far end of the gate so isolate the
enemies and engage them one by one to
whittle down their numbers. The Field
Guard can use Stone Skin that can absorb
thousands of damage, not to mention that
it also has an aoe stun attacks. It hits hard
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The Unofficial Aion Chanter Guide
but as long as your tank takes all the
aggro away from your other team mates,
and you help your healer keep his HP up,
there shouldn't be any major problems in
defeating this boss. It may use Stone
Skin right before dying but if your team
has good DPS, then it should go down
before it even uses it.
After dealing with the Aetheric Field
Guard, clear the path to the fortress gate
and summon the siege weapon by using
the quest item. Target the gate and order
the siege weapon to attack it. The
command buttons for the siege weapon
can be found in the lower left hand
corner of your screen.
- Pull back when the gate is about to be
destroyed since there are a couple of
mobs behind the door. After dealing with
them, examine the weapon chests inside
to grab x4 Prototype Weapons. Clear the
floor again with caution. Use the ramp to
the right of the boss to reach the second
floor. Fight your way around and you
should reach the Nochsana Teleporter
standing in the other side of the floor.
This guy summons a Nochsana Reservist
which can be stopped by making it sleep.
You should help with the healing, and
have your tank concentrate on the
Teleporter.
them out. Fortunately, doing this won't
aggro the boss so you can safely remove
his adds without any issues. Once ready,
engage the Nochsana General.
- The general has a really powerful AoE
attack that deals massive damage and
knocks down everyone in range so your
spellcasters must maintain their distance,
yet be close enough to heal your fighters.
The General also has an attack that pulls
everybody nearby towards him, stunned.
His normal attacks can stun as well. How
quickly you can dispose this boss will
depend in your party's makeup. Defeat the
boss, and hope that he drops something
rare. Otherwise, your quest here is over.
You can sweep the entire area or leave the
place. You'll have to wait for another 18
hours before you can visit this place again.
While waiting for the cooldown, you can do
some quests back in Eltnen or in the Abyss as
fillers. Abyss quests are better done with a party
of 2-3 people since there is always the danger of
Asmodian players ganking questing players like
you. Besides, it is proven that being in a group
reduces your chance of being targeted, unless
you're up against a serious ganking party,
searching the abyss for Elyos players to kill.
Whatever you choose, you can refer to the quest
guidelines below:
(Eltnen - Kaidan Mine)
You need to work in a group to complete this
quest. This place is filled with terrible elites.
Fortunately, the quest objectives won't bring
you deep in the mines but things can become
hairy if you're not careful. Also, avoid Flagmen
at all costs. They are generally the first reason
for party wipeout.
- Finally, after dealing with those, it's
time to deal with the general. Pull his
two bodyguards away from him and take
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The Unofficial Aion Chanter Guide
Talk to Heini inside the camp. This
camp is filled with elites so make sure to
be in a group before heading inside.
- Kill Kaidan Bigmouths until they
drop the Sentry's Key
- Return to Heimi and free her.
bosses will be shown in the map so just
make your way there; the only problem is
that your party will most likely have
different targets.
- Kamtak the Destroyer - Taera's
Breastplate
- Next, talk to Gardugu to release him.
- Greatmage Teotem - Taera's Tunic
- Exit the camp and open your map.
Head to Prellus Wasteland and follow the
marker until you find Mabangtah's
Hideout. Talk to him as well to start the
quest The Strongest Spear.
- Greathealer Quvak - Taera's Mail
- Gather Koa Logs and deliver them
back to Mabangtah to complete the
quest.
- Report to Telemachus back in Eltnen
Fortress to complete the quest and to get
a new title.
- After completing Kaidan Prisoner
campaign quest and if you're at least
LV29, talk to Taera again, the sentinel
guarding the Eastern exit of Manduri
Forest. You can start the quests[Group]
The Four Leaders and [Group] Enemy
in Kaidan Mine. This requires a group
so you can do this immediately if you
have a party; if not save it for later.
You'll be given four leaders to choose
from. The reward for this quest is LV30
armor for all class types, depending on
the leader you'll choose. See the rewards
below to know what you should choose
for your class. The locations of these
- Kantu - Taera's Jerkin
You'll need to go inside the mine and
hunt down Mamaki Butchers until you
collect Fighter's Weapon x5 and Mamaki
Brawlers until you collect Tough Fighter's
Weapons x5. Report back to Taera
afterwards.
- After completing [Group] Enemy in
Kaidan Mine, two more quests will
become
available:
Enemy
Miner
andGeologist in Jeopardy
- For Geologist in Jeopardy, you'll need
to return back to the mine and hunt down
Crack/ Kaidan Wallarms until you collect
the required
You should be around LV28 to do the
following quests.
Talk to Turiel to start Finding Drinking
Water
- Talk to Teos to start Like Mother
Used to Make
- Talk to Ernia to start Mother's
Keepsake
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The Unofficial Aion Chanter Guide
- Head to the Mystic Springs of Anathe
to proceed with these quests.
- Collect Omblices (165p) and gather
Bacoras (190) from the pool. (Update:
Like Mother Used to Make)
- Kill Watch Patrols and Watch Guards
until you obtain Pink Pearl Necklace and
Black Pearl Earrings (Update: Mother's
Keepsake)
- While there, look for a shugo named
Brirunyerk in this location. Talk to him
to start two quests. Spring Water
Essence and a Favor for Brirunerk.
- Hunt down Springwater Spirits until
you collect x5 Springwater Essence. You
may find other spiritmasters here,
farming the Springwater Spirits to get
their Summon Water Spirit II, so there
may be fierce competition with the
Spirits. You may want to team up with
someone so if the spirit they kill drops an
essence, you can get it. This will make
your job a lot easier.
- Once done, return to Brirunyerk to
complete Spring Water Essence. The
follow up quest, A Pain in the Nyerk
will become available as well.
- Return to the refugee camp and turn
over your quests. After turning over A
Favor for Brirunerk and Mother's
Keepsake, talk to Ernia again to start the
questA Journey to Agairon.
- Talk to Turiel to start the quest
Thanking Mabangtah. Follow the marker
to Mabangtah's Hideout.
- Talk to Mabangtah to update Thanking
Mabangtah then talk to him again to start
the quest Mabangtah's First Test.
- Hunt Desert Spirits x5 and Sand Spirits
x5. Report back to Mabangtah to complete
the quest. The follow up quest
Mabangtah's Second Test will become
available.
- Go back to the refugee camp and talk
to Turiel to complete Thanking Mabangtah
quest.
- Talk to Teos (Update: A Journey to
Agairon)
- Agairon Village is just a short walk
and you can easily avoid hostile mobs.
You can mark Dellome's location in your
map and head there. She is just standing
by the entrance of the village. Lead Teos
there and talk to Dellome to complete the
quest.
- Go inside the village and talk to
Hannet to start the quest Letter to
Ophelos. Open the quest window and
mark Ophelos' location. Follow it until you
reach Mystic Spring of Laquepin.
- Upon reaching it, talk to the following
NPCs to start their quests.
- Leone - Armor for Pilgrims
- Esaias - Drake Hunt, Gimme Shelter
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Talk to Ophelos to complete Letter to
Ophelos. He will then give you the
follow up quest: Ore for Hannet. Talk
to him again to update the campaign
quest Refreshing the Springs.
- Collect x20 Adamantiums. These are
200p so you may need to upgrade your
aether extraction skill to LV3. This costs
around 120,000 kinah to upgrade so be
prepared to spend a lot. Or if you want,
you can pay someone to gather it for you
- a much cheaper and economical option
if you are not into gathering.
- Hunt Wild Tripolids until you collect
x7 Tripolid Skin. (Update: Armor for
Pilgrims)
- Hunt Wasteland Drake x8 and Fierce
Drake x4 (Update: Drake Hunt) Keep
hunting them until you get a Life Bead.
(Update: Refreshing the Springs)
- Talk to Esaias to complete Drake
Hunt. The follow up quest Drakie Hunt
will become available.
- Upon completing Ore for Hannet, the
follow up quest "Delivery for Hannet"
will become available.
- If you're already LV30 at this point,
you can talk to Lemia to start the quest
Griffon's Threat.
- Return to the refugee camp and talk to
Turiel to complete Gimme Shelter.
- Your next destination is Golden Bough
Garrison. You can use Eltnen's flight
transporter to travel to Golden Bough
Garrison or just walk all the way there.
(Golden Bough Garrison)
Start first by binding in this location.
- Talk to Castor to update the campaign
quests
Secrets
of
the
Temple
andRefreshing the Spring. Talk to him
again to start two new group quests.
[Group] Earning Marana's Respect and
[Group] Siren's Song.
- Talk to Axelion to update the
campaign quest Secrets of the Temple.
- Talk to Leone to complete Armor for
Pilgrims.
- Talk to Neornyerk to complete a Pain
in the Nyerk.
- Hunt the Wasteland Drakies around
the area until you kill 8. (Update: Drakie
Hunt)
- Talk to the following NPCs to start
their respective quests:
- Examine the Spring to use the Life
Bead. Talk to Ophelos (Update:
Refreshing the Springs)
- Tellarius - Killing for Castor
- Aron - The Vital Ingredient
Head southwest of the garrison and talk
to Corybantes. (Update: Refreshing the
Spring)
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- Exit the garrison and locate Heratos'
location. Talk to him and run to the
Desert Life Stone as marked in this
screenshot. You must examine the life
stone in the middle of the well to activate
it within 3 minutes (Update: Refreshing
the Spring)
- Make a quick run to Kyola Temple
(use the locate function) then talk to
Sirink. Activate the spring behind her
and talk to her again. (Update:
Refreshing the Spring)
- You may return to the fortress and
talk to Gaia to receive your reward. The
LV34 campaign questSomething in the
Water will become available.
- Head to the Desert Scout Camp in the
Eastern Eracus Desert and talk to the
following NPCs to start their quests.
- Demokritos
Demokritos
-
Scouting
They're usually accompanied by an adult
ksellid. (Update: Eating Better)
- Head southwest of the scout camp to
find the Gryphu Nest (Update: Scouting
for Demokritos)
- Go northeast of the scout camp to find
a field where carcasses of cow-like
creatures lie. (Update: Scouting for
Demokritos)
- Use the locate function to mark the
location of Dartas Village. Go there and
watch the cutscene. (Update: Scouting for
Demokritos)
- While roaming the Eastern Eracus
Desert, keep an eye out for a large monster
named Andre. You don't have any means
of defeating it at the present nor should
you have a reason to do so. Just stay away
from it and you'll be fine.
for
- Report to Alexis to complete the quest
Killer Ksellid. The follow up quest
Endymion the Slow will become
available.
Hunt Dune Basilisks and Stoneshell
Ksellids (Update: Killing for Castor).
Keep hunting Stoneshell Ksellids and
Ksellikis until you collect x15 Ksellid
Shell. Dune Basilisks and Stoneshell
Ksellids are abundant in the stretch of
desert northeast of the garrison.
- Report to Acaste to complete the quest
Eating Better.
- Alexis - Killer Ksellids
- Acaste - Eating Better
- You can also hunt the smaller
Ksellikis to obtain x7 Ksellid Meat.
- Report to Demokritos to complete the
quest. Talk to him again to start the quest
Scout Leader's Request.
- Talk to Kalitrates, a sentinel that is just
patrolling around the camp to complete
Scout Leader's Request. Take the follow
up questThe Scolopen Sting.
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- Hunt down the Rattletail Scolopens
roaming the Eastern Eracus Desert until
you kill x12 (Update: The Scolopen
Sting)
- Report back to Kalitrates to complete
The Scolopen Sting. Accept the follow
up quest Basilisk Purge. You'll need to
hunt for Wasteland Basilisks this time.
These are also located in the Eastern
Eracus Desert. Report back to Kalitrates
to complete the quest.
- Use the locate function to mark the
position of Endymion the Slow. Go there
and look for a larger than normal ksellid.
Though it is a 4-dot mob, it is pretty easy
to defeat. Report back to Alexis to
complete the quest (Endymion the Slow)
- Upon surrendering the last LV27
Scout Camp quest, more quests will
become available. Talk to the following
NPCs to start them.
- Makarion - Trinkets for Children
scattered in the desert and look like spiked
stones. Sheluks are normally found in and
around the ruins.
- Hunt Wasteland Basilisks and
Thorntail Scolopens until you get their
fangs and pincers (Update: Trinkets for
Children)
- Gather Rutas (180p) then return to
Aron (The Vital Ingredient)
- Report to Castor, back in the garrison,
to compete Killing for Castor and
Reporting to Castor. If you're around
LV30 at this point, you should also be able
to accept the quest Raiding Claw.
- The next campaign quest requires a
group to complete so once you've formed
up a group, meet up in Eracus Temple,
north of the garrison.
Eracus Temple
- Go inside the temple by talking to the
guard outside. Talk to Marana to start and
update the following quests:
- Demokritos - Reporting to Castor
- [Group] Earning Marana's Respect
- Sandinas - [Coin] Desert Dangers
- [Group] Marana's Worry
You'll need to hunt the following mobs
for the coin quest.
- [Group] A Gust Rising in the
Underground Temple (repeatable)
- Red-Tipped Sheluk
- Desert Caltrops
- Hookhorn Keraton
Hookhorn Keratons are found in the
cliff north of the garrison. Caltrops are
You can choose what to start first. The
temple is made out of several individual
towers, housing the different mobs needed
for the group and campaign quests. Also,
as tempting as it may be to free fall to save
flight time, don't let your character fall
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more than halfway from the top without
activating your wings because for some
dumb reason, your character will just die.
- For the campaign quest, you'll need
to collect four wall fragments. The
following mobs drop the specific
fragments. Remember their locations
since the place where you got the
fragments is the same place where you'll
activate the walls later as part of the
quest.
- Eracus Gargoyles - Wave Wall
Fragment
- Alluring Temptresses, Enticing
Temptresses - Fire Wall Fragment
- Venomous Skyray - Lightning Wall
Fragment
- Draft Spirits, Strong Sandstorm
Spirits - Wind Wall Fragments
Keep hunting Eracus Gargoyles until
you collect x10 Black Stones (Update:
Earning Marana's Respect) Don't waste
your time hunting the other gargoyles
bearing the same name found in other
locations since the only ones that drop
the black stones are the ones located in
their own tower. (See note 1)
Competition will be fierce, especially if
there are other groups hunting the same
creature. Unfortunately, this quest item is
NOT shareable; meaning that it can only
be picked by one character at a time.
This will become pretty tedious since the
drop rate for the stones are not 100% and
when you have a full party of 6 doing this
quest from scratch, you'll need to keep
hunting the gargoyles until you collect a
total of 60 stones. Also as a precaution,
avoid fighting the gargoyles in mid-air
since they have an anti-air move that will
turn your character into stone.
- Kill the required number of Seductive
and Alluring Temptresses while getting
the Fire Wall Fragment to update the quest
Siren's Song
- Kill the required number of Draft
Spirits (see note 2) and Twister Spirits to
update A Gust Rising in the Underground
Temple.
- Hunt the following bats and collect
their wings to update Marana's Worry:
- Ruthless Fangwing - Found in the the
northern parts of the temple. Non-elite and
soloable.
- Pointy Ear Fangwing - (See note 3).
These are found in one of the upper
towers, usually accompanied by an
Ancient
Bloodwing
and
another
Long-eared.
- Blade Fangwing - These are common
mobs in the tower where you'll find bats
only.
- Blackclaw Fangwing - These are found
in the ground level of the temple.
Carefully pull them since they are
scattered and accompanied by several
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other mobs. They can quickly gang up on
your party if you made a wrong pull or
aggro.
After collecting all the fragments,
report back to Axelion in the garrison to
update the campaign quest Secrets of the
Temple.
- Talk to Castor to complete Siren's
Song.
- Go back to the temple and talk to
Marana to turn over your quests, if you
have any completed. After completing
and turning over Marana's Respect, the
follow up quest Expert Advice will
become available. Just watch the
following scene and the quest will be
completed immediately. After that, she'll
give the last follow up quest that you'll
get from her: Practical Aerobatics. This
is similar to the flight test you did back
when you're doing the abyss entry quest.
The route is pretty simple and
straightforward. You can do this on your
time.
- The next step for the campaign quest
Secrets of the Temple is to restore the
walls for each tower where you got the
fragments. First, you must restore the
Flower Wall. Do the same thing for
Lightning, Wave, Wind and Fire walls.
After restoring the last wall, watch the
scene.
- Report to Castor to complete the
campaign quest Secrets of the Temple.
Note:
Earning
Marana's
RespectRemember that there is a bug with
this quest. There are elite Eracus
Gargoyles located in the topmost layer of
the temple, roaming the transparent "roof".
Though these are displayed as 4-dot elites,
these are pretty soloable and won't drop
the stones. The same thing goes for the
other Gargoyles located in the other
towers. The Eracus Gargoyles found in the
Wave tower are the real ones that drop the
black stones.
Note: A Gust Rising in the Underground
TempleTranslation error; Draft Spirits and
Wind Rake Spirits are the same mob.
Note: Marana's WorryPointy Ear
Fangwings are known as Long-eared
Fangwings
You should be around LV30 at this
point.
Talk to Castor to start Raiding Klaw.
- Talk to Aron to start A Gift for
Acteon.
- Hunt the Klaw Workers and Gatherers
from their den west of the garrison. Report
to Tellarius to complete the quest and to
start the follow up quest Seeking the
Seekers.
- Return to the den and hunt the required
number of Klaw Seekers. Report back to
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Tellarious to complete the quest and to
start another follow up quest: The
Klaw's Secret.
- Head back to the Den and attack the
spawning pods from the main hive in the
middle of the den. These pods are quite
resilient to attacks and attacking it will
alert any nearby Klaws. The best
approach would be clearing the mobs
surrounding the spawner pods before
destroying all 4 of them.
- Long-tusked Rynoce - Rynoce Neck
Meat - Regular Secret Remedy of Mana x4
- Grassland Rynoce - Rynoce Sirloin Regular Life Serum x4
Upon reaching level 30, two new quests will
become available: Wings of Mastery
andOrders from Perento. The first can be
completed immediately by talking to Idomeneus
in Sanctum while the other can be completed by
teleporting to Heiron. Meeting a Sage is a quest
that will enable you to wear Daevanion Armor the official armor of being a Daeva. The reward
is an armor set that is very powerful when worn
together. The catch is that you can only get one
piece out of five choices per character. That
means you'll need to raise 5 characters to LV30
and get a different armor piece for each. They
can be of different classes; since you can trade
the equipment you'll get from them to the type
worn by your main character.
- Just use the locate function to mark
Acteon's location if you haven't talked to
him before.
- Proceed to the Klaw Spawning
Ground (190) Hunt Klaws and collect
x12 Klaw Shell that they drop (Update:
Mabangtah's Second Test)
- Head to Mabangtah's Hideout and
talk to the Kobold Cook to start
Mabangtah's Feast.
- Talk to Mabangtah to complete
Mabangtah's Second Test and to start
Mabangtah's Message.
- For Mabangtah's Feast, you don't
need to get all the ingredients.
Depending on what ingredient you'll
bring, you'll receive a different item
reward. The experience reward is still the
same.
- Bladebeak Crestlich - Crestlich Thigh
Meat - Recovery Serum x4
(Sanctum)
Talk to Tumblusen in Eltnen's
Observatory (use the locate function) to
update Meeting a Sage.
- Make sure you have full DP before
going here and at least 100,000 kinah.
- Talk to Paorunerk in Sanctum's Outer
Dock
- Buy a Divine Lamp from Perena and
Opehenes in the Caps and Straps store in
Sanctum then talk to Fermina to complete.
- The follow up quest A Sage's
Teachings will become available.
- Go to the Protector's Hall and talk to
your class master.
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- Report back to Fermina and choose
your reward.
- Another follow up quest will become
available (A Sage's Gift) However,
you'll need to collect all the Daevanian
Armor set before you can get the
weapons as a gift.
(Abyss - Reshanta)
Talk to Ladacus to complete Cursed
Guardian. The follow up quest
Redeeming Ladacus will also become
available.
- Hunt Crushed Souls until you collect
x7 Bracers. Talk to Ladacus once
you've collected enough bracers to
complete the quest. The follow up quest
Hard Bone will become available as
well.
- You'll need to hunt Crushed Souls
again until you collect x5 Hard Bones.
Report to Ladacus to complete the quest.
Hard Bone will become a repeatable
quest. Repeat it 10 times to unlock
another follow up quest from Ladacus.
(Dagger of Love)
- Fly to the east to reach Twilight
Battlefield. Locate Lamia by the guard
tower. Talk to her to complete the quest.
- Talk to Deidamia (Update: Reaper
Expertise). Talk to her again to start
Twilight Battlefield.
- Talk to Tienshunerk to start the quests
Undead Destroyer's Ring andEarning
Some Green
- Hunt down x7 Mind
(Update: Twilight Battlefield)
Reapers
- Hunt Fierce and Odium Golems until
you collect x5 Green Minerals (Update:
Earning Some Green).
- Hunt Undead Destroyers until they
drop an Ancient Ring (Update: Undead
Destroyer's Ring)
- Report back to Deidamia to complete
the quest Twilight Battlefield. The
repeatable follow up quest Immortal Soul
will become available.
- Head to the Island of Exile (mark
Laius' location in the map by locating him)
and talk to Laius. (Update: Repear
Expertise)
- After that, fly back to the Forsaken Isle
and talk to Chrysaor to complete the
quest (Update: Repear Expertise)
- Use the locate function to find Dactyl.
Fly cautiously to the Sulfur Archipelago
and you should find a remote Elyos
outpost here. Talk to Dactyl to update
Saving Elyos Captives. To find the Elyos
captives, the fort in Sulfur Archipelago
should belong to the enemy. Talk to any
captives inside the cell and run past the
guards towards the magic ward in the
eastern side of the island. Don't worry
since there will be friendlies near the ward
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that will deter the prison guards from
following you further. Just run and make
sure not to get too far from the prisoner
or you'll repeat the same process again.
Run to the magic ward and watch the
scene. Talk to Nereus for your reward.
- Talk to Nemea to start Nemea's
Research Samples. Kill Sulfur Oculazen
and Lava Hoverstones until you collect
x10 Vicious Fluid and Hoverstone Core.
- Surrender the collected materials to
her to complete the quest and to start the
follow up quest Daeva of Flame's
Request.
- Talk to Kenia to start Stop the
Unavarun Legion quest.
- Hunt Screaming Treegards nearby
and Dry Root Scouts (Update: Daeva of
Flame's Request)
- Hunt the required number of Ashikar
Infantry and Churl until the quest
updates. Use the locate function to find
the their exact locations. (Update: Stop
the Unavarun Legion)
- Return to the outpost and turn in your
quests.
- After completing Stop the Unavarun
Legion, the follow up quest[Coin] The
Interfering Embers will become
available. Fortunately, Dry Embers are
common mobs nearby so you don't need
to risk yourself fighting them too far
away from the outpost.
- Talk to Soniksius to start Scouting the
Lake
- Travel to Eastern Shard of Latesran.
Head to the isolated islands of Exile and
Forsaken Isle since there are friendly
outposts there. Make sure to travel on the
outer portion of the islands since those
places are not frequented even by the most
diligent gankers.
- Upon reaching Eastern Shard of
Latesran, talk to Septimus to update
Scouting the Lake. Talk to him again to
start the quest [Group] Assassin
Mokkurkalfi. You'll need a group to
defeat this NPC. He's really tough and
even with a full party, you must not fight
him without a healer. He is located in the
island near the Asmodian home base so
expect a lot of enemy traffic here, not to
mention that he is one of the quest givers
of asmodians. Report to Sakmis to
complete the quest.
- Use the layer transporter to reach the
Top part of the Abyss. Talk to Theon
(Update: Scouting the Lake)
- Use the locate function and mark
Garpedo's location in the Clocktower
Plain. Fly there and talk to him to
complete the quest.
- Talk to Sierinererk to start Selling the
Abyss.
- Talk to Sohonerk to start Sohonerk's
Wish. Find any of the two students. Use
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the locate function to mark their
locations. They are found on either side,
and by talking to them you'll need to
hunt different mobs to obtain the
necessary materials on their follow up
quest. Return to him to complete the
quest.
Abyss Entry Quest
(LV25)
Testing your Mettle
Talk to Jucleas in the Lyceum.*
- Go to the Coliseum and talk to Rinos.
- Return to Jucleas. After the
conversation, the next part of the quest
will become available.
(As of this time of writing, this quest
seems to bugged. You'll be stuck in your
place while watching the short movie.
The scene will also loop so press escape
to skip the movie and restart the game if
you find yourself stuck. Also, adjust your
sound options as this bug will also mute
your game's sound settings)
The Abyss Quiz
Talk to Gromoros in the Library of
Sages. It's a really easy quiz since if you
choose a wrong answer, you'll be given
infinite chances until you choose the
correct one.
- Next, talk to Nestor, who is also inside
the Library, to take his quiz.
- Talk to Xenophon.
- Finally, talk to Fuschia to complete
this quest.
Delivering on your Promises
There are three tests available, each with
varying tasks and difficulties. Personally,
I've chosen to battle the beasts in the
arena. They are really easy to kill, though
their damage to you can't just be ignored.
Just kill 10 of them and the quest will be
automatically completed. Finally, you'll
need to report to Telemachus in Eltnen.
Report to him to get your rewards and to
start the final quest in this series.
Testing Flight Skills
After reporting to Telemachus, go to the
teleporter and fly to Daedalus, who is
standing on the floating rock nearby. Your
task for this quest is to fly through the
large rings around the fortress in order
within a time limit. As he mentioned, the
lights on the top of rings indicate the order
that you must pass through in sequence.
You need to do this within the time
allotted. In case you didn't make it, you
talk to him again and try again. Passing
through the rings will add some seconds to
your flight time while passing through the
sixth ring will remove the timer.
There are six rings in total; the last one
is located in the middle of two rocks,
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The Unofficial Aion Chanter Guide
passing through the fortress. After
passing through the 6th ring, the timer
will stop and you'll need to talk to
Daedalus. Report to Telemachus to
complete the quest.
until you collect x5 Tipolid Meat. Return
to him to complete the quest. After
completing Food for Agairon Village, the
quest A Tender Concern will become
available.
Congratulations! You are now able to
enter the Abyss!
- Collect Pleuro (230p) from the stream
near the village. (Update: A Tender
Concern)
Levels 31-40
- Collect Ulmus Logs (250p) beside the
trees. (Update: Arkel's Signposts)
You should be around LV31 at this
point. Your next set of quests will be
available in Heiron but you still need to
do a handful of them in Eltnen Fortress
and Agairon Village.
- Talk to Krato in Eltnen Fortress to
start Garnets for Krato. You'll need to
collect Garnets (215p) for him. They are
more abundant in Heiron; besides there's
also a quest there that requires the same
gems there. Surrender the garnets to
Krato and he'll give you another
gathering quest as a follow up. (Krato
Needs Lapis). You'll need to bring him
Lapis Lazuli (245p) this time.
- Report back to Arkel and Beramones
to complete their quests. Now it's time for
you to teleport to Heiron.
(Heiron)
Talk to Perento to complete Orders from
Perento. The campaign quests The Ruins
of Roah and Root of the Rot will become
available. Talk to him again to start the
quest A Message to Sakmis.
Talk to the following NPCs to start/
update their respective quests:
- Loktania - Eliminating Ettins
- Sarantus (Update: The Ruins of Roah)
- Sulates - A Lost Memento
- Sisandra - Jewel of Passion
- Travel to Agairon Village and talk to
Beramones to start Food for Agairon
Village.
- Talk to Arkel to start Arkel's
Signposts.
- Hunt Mottled Tipolids wandering
around the Mystic Spring of Agairon
- Barzon -Tenacious Ibelia
- Resha - Resha's Special Stew
Exit the fortress. Use the locate function
to mark Sisandra's Cube. Fly to the cliffs
and look for a box. Examine the box to get
Sisandra's Cube. Return to Sulates to
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complete.
- Head to Heironopolis and hunt the
Ettins. Report to Laktonia to complete
the quest. The repeatable quest Vaizel
Worg Hunt will become available.
- Hunt Horned Abexes until you obtain
x5 Abex Tail Bones
- Head to the Destroyed Guard Tower
in the middle of the crossroads and talk
to Ibelia. (Update: The Ruins of Roa)
Talk to her again to complete the quest
Tenacious Ibelia. You can also start the
quest Troublesome Ettins
- Talk to Iorene to start Stolen Relic
- Hunt Cracktooth Ettins till they drop
x5 Ancient Books
- Mark the location of the Engraved
Stone Tablet using the locate function.
Go there and clear the area. Make sure to
take out the enemies one by one. The
stone is guarded by three ettins but as
long as you take them one by one, you
should be able to get inside and examine
the stone. Bring it back to Ibelia. You'll
need to talk to Sarantus next (The Ruins
of Roah)
- Surrender the Ancient Books to Ibelia
to complete Troublesome Ettins and to
start the quest [Coin] Ettin Jerky. You'll
need to hunt down Tufted Ettins and
Hulking Ettins and collect their drops.
They do drop it everytime so you don't
need to worry about grinding too much.
Tufted Ettins may also drop the quest item
Leather Necklace. It is needed to start the
quest The Ettin's Necklace. (LV32)
- Return to the fortress for the meantime
and turn over your quests. Talk to
Serantus. You'll need to head to the
Library of Sages in Sanctum next. Talk to
Latiri to enter the secret library. Talk to
Ipikio. (The Ruins of Roah)
- Go to Reshanta and talk to Calon. Fly
to the Western Shard of Latesran and talk
to Echo to teleport you to the top layer of
Western Shard of Latesran. Mark the
location of the stone plate and fly there
cautiously. It is usually located where the
Disturbed Residents are located. Just fly
from a distance and look for a stone tablet.
Deliver the stone to Calon. Finally report
back to Sarantus to complete the quest.
- Use the locate function to find the
Trainee Scouts and Scout Fighters'
location. Go there and kill them until they
drop Small Stone Statue and Spice Pot.
Return to Iorene to complete.
- You should be around LV32 at this
point. If not, try to do some repeatables,
like the coin quest given by Ibelia
- Activate the Leather Necklace you
have found to start the quest The Ettin's
Necklace. Talk to Ibelia.
- Accept the quest The Cold, Cold
Ground quest from Neisthea. Hunt
Longhorn Abexes, Fierce Humpback
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Worgs and Steelfur Karnifs until they
drop their skins. You just need one skin.
The best one so far would be the Karnif
skin since they don't drop it often.
- Return to Heiron Gate and talk to the
priest Sulates. You'll have to talk to
Biesa next to complete the quest. He's in
the Library of Sages in Sanctum.
- Talk to Barzon to start the quest
Supporting Heiron Observatory.
- Talk to Neisthea to start the quest
Suspicious Spice Pot. Make your way to
the Observatory, the location can be
marked in the map.
Report back to the observatory to
complete Killing Kerubiels and Basilisk at
best. Use the locate function to mark the
location of Black Spotted Clodworms.
They are usually hanging around the trees
so you can easily hunt them. Collect x15
Clodworm Leathers from them. (Update:
Clodworm is Close Enough)
- Next head to the Decayed Grove and
hunt down Lumbering Agrints and
Greenclaw Rotrons until you obtain their
Root Samples. Report back to Aphesius.
- Turn over the quest Clodworm is Close
Enough to Terentius. He will give you the
repeatable quest Clodworm Vindication.
- Gairos - Basilisk is Best
- Rahelio - Killing Kerubiels.
- Terentius - Clodworm is Close
Enough
Talk to Aphesius to complete
Suspicious Spice Pot and to update Root
of the Rot.
- Hunt the Kerubiel Sentinels around
the area and return to Rahelio to turn
over the quest. After completing it, the
follow up quest, Kerubiels on the Move
will become available.
- From Heiron Observatory, go east to
find Gloomy Mire. Hunt the following
mobs there:
- Kerubian Looters
- Red Spotted Basilisk
- Take a flight transport to Arbolu's
Haven and talk to Mersephon, then
Trajanus to complete the quest Root of the
Rot. Talk to him again to start Power of
the Elim. Talk to Arbolu afterwards. He is
the gnarl on top of the large rock in the
middle of the settlement. (Update: Power
of the Elim) You may head back to Poeta
and talk to Daminu to update the quest.
Next, talk to Lodas in Eiron Desert.
Finally, you'll need to go to Arbolus
Haven in Eiron and talk to Arbolu. The
last of the quest will require you to hunt
Splintered Rotrons and Motheaten Agrints
which are around LV35-37 so if you think
you can manage killing them without
endangering yourself, then might as well
grind there. If not, wait until you get
access to more skills at LV34 and do it
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then.
- New quests will become available
from the NPCs in the observatory at
LV32
to hunt Horned Rhynoce near Agairon
Village and buy some Kukuru Powder
from Luelas, the food merchant in
Sanctum. Bring them to Gamedes back in
Heiron.
- Agrint Aggro - Mirborante
- Peel me A Rotron - Mirborantge
- A Personal Gift - Panaita
- Returned Tartaron Residents - Klaus
- Stranger Leather - Rahelio, Aphesius
Hunt Lumbering
Agrint Aggro)
Agrint
(Update:
- Hunt Greenclaw Rotrons and collect
their Rinds until the quest updates (Peel
me a Rotron)
- Kill Sluggish Zombies to update
Returned Tartaron Residents
- Head to this location to find a small
camp. Talk to Gamedes to start Fish on
the Line.
- Check the old fishing rod north of the
camp.Check the plain fishing rod. Just
use the locate function. It can be found
beside a tree. Finally, look for the strong
fishing rod located further north. It is
right beside a fallen tree trunk.
- Talk to him again to complete the
quest. The follow up quest, Angling
Advice will become available. Talk to
Ben in Poeta's Cliona Lake to complete.
He will give you a follow up quest; Ben's
Special Bait. This time, you'll just need
- Return to the Outpost and turn over the
quests. Surrender Returned Tartaron
Residents to Klaus to start the follow up
quest Sample Skulls.
- Head to Orton Farm and hunt Anubite
Sentinels until you obtain Anubite Skulls
x3. Return to Klaus to complete the quest.
- Use the flight transporter to Arbolu's
Haven then talk to Sirillis. Talk to
Trajanus to complete the Rotten Rotrons.
You can wind your way out of high level,
hostile mobs in the Puya Jungle to deliver
the clodworm leather to Senea to complete
the quest.
- That's all you can do for the meantime.
Head back to Eltnen and do some quests
there, especially the campaign quest in
Agairon Village.
- Once there, talk to Hanet to start
Hannet's Lost Love. You'll need to go
back to Verteron then fly to Cantas Coast
to speak with Phorcys. You'll need to talk
to Alexis in Eltnen's scout camp. He'll then
refer you to Aron in the Golden Bough
Garrison. Finally, talk to Hannet to
complete the quest. The follow up quest
[Spy/Group] Finding Denlavis will
become available.
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- Talk to Aeope to start Isson's
Betrayal.
- Head southwest of the village and
follow the stream. You should find a
fountain. Stand in the part of the water
where the flies are buzzing around and
use the empty bottle.
- To take down Isson, you'll need to be
at least in a group of 2-3 people. He hits
hard, he's tough and he can pull you in
case you try to flee. Report back to
Aerope to complete the quest after killing
him. The follow up quest Flowers for
Isson will become available. You'll need
to return to Verteron and gather some
low level ruko plans growing in Altamia
Ridge and in Northern/Southern Tolbas
Forest. Aerope needs 15 of them. Bring
her the flowers then offer it to Isson's
Grave. It will be marked in the map and
is just a few steps away from the village.
- Talk to Jumentis in Protector's Hall in
Sanctum
- Talk to Asclepius
- Hunt x3 Scout Vaegirs and x3 Scout
Fighters then talk to Asclepius to
complete the quest.
- Head to Eracus temple and check the
ground level for the underground artifact.
It is surrounded by elites so you'll need
to carefully approach the artifact from
behind and examine it. If done correctly,
you won't get the attention of nearby
mobs. Just make sure that you skip the
scene unless you have a full flight time
since your flight time will still count down
even while watching the cutscene. Return
to Actaeon in Kyola Temple. (The
Shadow's Command) Talk to him again to
start the quest Interfering Skyrays
- Talk to Sirink to start Mace Making
Materials.
- Hunt Speartail Skyrays outside the
temple until you kill 7 of them. (Update:
Interfering Skyrays)
- Go inside the temple and look for
Philipemos' body. Examine it to get the
diary then return to Actaeon. You'll need
to find the torn pages from Philipemos'
diary. The specific mobs that drop them
are the following:
- Page 28 - Shadow Bloodwing
- Page 31 - Inflamed Temptress
- Page 33 - Shadow Obscura
This is also a good chance to farm a Fire
Temple key from the Shadow Obscuras
and Chaotic Temptresses. This key will
lead you to a short quest that will give you
access to another instance in the game: the
Fire Temple. Another good thing about
this is that since this is a shared drop, you
may get a free key if other players killed
an obscura or temptress carrying it. Just
activate the key once you have it and talk
to Actaeon to complete the easy quest.
You'll have access to the Fire Temple
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afterwards.
- Keep hunting Shadow Bloodwings
until you collect x8 Stones of
Clairvoyance, as well as Chaotic
Temptresses until you collect x6 Red
Magic Crystals. (Update: Mace Making
Materials)
- Be careful of the mobs here since
they do travel in pairs; attacking one will
pull the other.
- After turning over Mace Making
Materials, Sirink will give you the follow
up quest Doubtful Characters. Go to
Sanctum and talk to Nestor to update the
quest. Finally go to Boreas in the
Protector's Hall and talk to him to
complete the quest. The follow up quest
A Strange Turn of Phrase will become
available. Return to Kyola Temple and
continue hunting Thorntail Skyrays until
they drop a Shining Scale. Talk to Sirink
to complete the quest.
- Surrender the pages to Actaeon. Head
to the Eltnen Observatory and talk to
Dionera. Watch the cutscene and defeat
Hippolytus. He should be manageable
enough at your level. Talk to Dionera
again to complete the quest.
can be sold for over 100,000+ kinah. Join
your party and look for Denlavis. During
your first time, its better to get the
assistance of your veteran team mates to
bring you to Denlavis' position. He's inside
the chamber filled with treasure. Just talk
to him to update the quest Finding
Denlavis.
- Once out of Fire Temple, head back to
Agairon Village and talk to Hannet to
complete the quest. She'll give you the
follow up quest Hannet's Vengeance. This
quest will reward you with a wonderful
blue weapon that you can use for a while.
- Head inside the Fire Temple once more
and kill Kromede. This should be easy
since she is the same boss that everybody
is after during FT runs. Just kill her to
update your quest then talk to Hannet to
complete and get your weapon.
- Upon reaching LV33, the campaign
quests A Dangerous Artifact and The
Klaw Threat will become available.
- Go to Agairon Village and talk to
Asclepius to start a quest. Talk to Ophelos
in the Mystic Spring of Laquepin.
- New quests available at LV33 in
Mystic Spring of Laquepin.
- At level 32, you can join Fire Temple
runs to grind and collect some really
great items. The greens and blues
dropped here are usable only at LV35 at
least but the white equipment you can get
- Ophelos - A Mysterious Crystal
- Shumerurk - Shumerurk's Trade
- Esaias - Suspicious Pretor
- Leone - Sentinel Viragos
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Head to Kiriullu Mountain and hunt
Pretor Looters until you collect x10
Pretor Skin. Surrender them to Esaias to
complete the quest. The follow up quest
Deliver to the Lyceum will become
available.
- Talk to Griffonix in this location
during the day to start the quest Rescuing
Griffo. You can't talk to him at night
since he'll be hostile. Head to the
Virago's Nest and look Dancing Feather
inside the first large cavern, running
around. Talk to it and escort it until you
reach the bridge. Watch the scene and
talk to Griffonix to get your reward.
- Cross the large bridge and follow the
path until you reach the mountain path.
Kill Virago Sentinels and collect their
Tail Feather (Sentinel Viragos)
- Hunt Virago Outlaws and Robbers
until
you
collect
x5
feathers.
(Shumurunerk's Trade)
- After surrendering Sentinel Viragos,
Leone will give you a follow up quest;
Corpse-Hunting Wings. Return to
Kiriullu Mountain and hunt down Virago
Scavengers. They are more abundant in
the area across the second bridge, in the
southern part of the mountain.
- Continue
Igorerk. Talk
Shugo Grass.
mountain and
to this location to find
to him to start Magical
Collect Nepetas in the
give them to Igorerk to
complete the quest.
- Use the marker to locate the Kiriullu
Mountain Outpost. Cross the third bridge
going east and talk to Deurone to complete
A Mysterious Crystal.
- Talk to Elram to start New Flight Path.
It will trigger automatically so talk to him
to complete the quest upon your arrival.
Talk to him again to start the follow up
quest Reporting the New Flight Path.
- Report to Lemia in the Mystic Spring
of Laquepin, then talk to Asclepius in
Agairon Village. Use the locate function to
find Paion's position then go to her
outpost. Talk to her to complete the quest.
- If you're currently Lv34 at this point,
you can start Trespassers at the
Observatory by talking to her again.
- Talk to Kibelle to start Tigrics of Ill
Omen. Hunt down x7 Tigric Sentinels
from the nearby Tigric Village. You
should be able to handle them one-on-one
with good equipment, even if they're 2-3
levels higher than you.
- Hunt down Fierce Rynoces and
Poisonous Drynacs until you collect the
required number of their claws and tails.
Upon turning the quest over, you can
accept the quest again as a repeatable.
- After turning over Tigrics of Ill Omen,
you'll receive the follow up quest
Encountering Akeras. Akeras is a
mini-boss that patrols during the day with
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two sentinels so it's best to fight him with
a partner or a group. Kill him and return
to Kibelle to complete the quest.
- You should be at least LV34 at this
point so there will be new quests
available to you. If not, you must go
through some Fire Temple runs with
party members at least 2-3 levels higher
than you so that the experience penalty
won't be that high.
- Head back to Agairon Village and
talk to Aerope to start Water Therapy.
- Talk to Beramones to start Arming
the Watch and A Mountain of Troubles.
- Head to the Kiriullu Pass by
following the road south of the village.
Hunt down Kerubiel Hunters in their
camps until you kill 7 of them (A
Mountain of Trouble)
- Report to Agrips to complete A
Mountain of Trouble. He'll give you the
coin quest Kerubs in Kiriullu.
- Head to Geroch Caldera and look for
a geyser. There is one near the road, by
the river of lava. Stand near it and use the
empty bottle she gave you. A timer will
appear so you'll need to glide to make it
to the village faster. Deliver the water to
Aerope to complete the quest.
- Talk to Gamedes to turn over Ben's
Special Bait. He'll give you a follow up
quest Bait the Hooks. Place the bait on the
Old Fishing Rod, then on the Plain Fishing
Rod and finally on the strong fishing rod.
Talk to him to end this easy quest and to
get your free armor.
- Talk to Cursed Ganges, a friendly NPC
walking around the Heiron's Gloomy Mire
to start Late of Heiron. You'll need to hunt
Troll Brawlers then report to him to
complete the quest. The follow up quest
Undead Trinkets will become available.
Hunt Troll Looters and Blind Keratons
this time until you get Ganges' Locket and
Buckle.
- While in Arbolu's Haven, there is a
mysterious box in front of the general
goods merchant. Examine it and activate it
to start the quest "What's in the Box?"
Talk to Nagirinerk to update the quest.
Next, talk to Lomulias inside the chapel.
You'll need to make a quick return trip to
Sanctum and talk to Chiwurinerk then
finally talking to Nagirinerk back in
Arbolu's Haven.
- Talk to the following NPCs to start/
update their respective quests:
- Tessia - Update: Eternal Rest
- Kravis - Helping Kravis
- Back in Heiron, fly to the
Observatory and talk to Roina to start
Roina's Craving.
- Luke - An Egrassi Fence
- Terba - Some Tasty Mushrooms
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The Tree Mushrooms are scattered all
around the forest. Just collect five of
them and deliver them to Terba. Jump to
the spring and use the Contaminated
Mushroom to purify it. Give it to Terba
to complete the quest. The follow up
quest A Feast For a Village will become
available. The quest is a short and simple
one; just talk to three NPCs within the
village to give them the mushrooms then
finally talk to Terba to complete it. Yet
another follow up quest will be entrusted
to you: Deathsong Dangers. You'll need
to hunt Sticky Slimes and Goldenback
Arachnas this time.
- Talk to Kacias real quick to update
Eternal Rest. This quest can be done
solo; just avoid high level mobs if you
think you can't handle them. Find the
friendly undead NPCs by locating them
in the map. They won't have quest
markers above their heads but their
names are in green and can be spotted
from a distance.
- Talk to Kacias once you collected all
the bones. Bring it the Cemetery as
marked in the map, then report back to
Kacias. Finally, report back to Tessia to
complete the quest.
Try to get to LV35 at this point to enable more
quests. You should be able to grind by
fighting the higher level mobs in the area. Be
careful though since this place is where
asmodian rifting parties frequent.
Talk to Terba to start Where do Rotrons
come from?
- Talk to Trajanus next then to Trou.
Finally, you'll need to talk to Aiokina in
the Research Center Overwatch to
complete the quest. You can take a risky
trek to the remote jungle outpost and by
evading mobs since they're several levels
higher than you.
- Talk to Erone to start Gray Fog
Corruption
- Talk to Trou to stat Gray Fog
Monsters.
- Head to the Gray Fog Marshes and
hunt the following mobs:
- Clayfoot Mudthorn
- Fog Slime
- Mist Bloodwing
- Redtongue Keraton
Continue hunting Fog Slimes and
Clayfoot Mudthorns until you collect x10
Contaminated Samples.
- Return to Arbolu's Haven and turn over
the quests to their respective NPCs.
Make a quick trip to Sanctum to update any
pending quests you have there and get some
new skill books if you haven't done so yet. Head
to Eltnen afterwards.
Talk to Coeus in Sanctum to start Troll
Hammers.
- Talk Arkel in Agairon Village to start
Supplies for Hylas
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- Go to the Caldera Outpost and talk to
Hylas to complete the quest. Talk to
everybody in the outpost to start new
quests:
- Hylas - A Headstart on Hylas
- Paion - Paion's Worry
- Makis - Specialty Hides
Head to Geroch Caldera and hunt the
following mobs:
- Kill Barghests, Knuckledragger
Trollkins and Troll Outlaws until you kill
the required number. Continue hunting
Troll Outlaws until they drop a Troll
Hammer. Report back to Coeus to
complete the quest.
- Hunt Granite Gorgons to collect x3
Gorgon Hides.
- Return to the Caldera Outpost and
talk to the NPCs to turn in their quests.
They will each give a follow up quest:
- Makis - Heart of the Mamut.
- Hylas - Crystals for Hylas
- Paion - A Lie Begets a Lie
Return to the Caldera and hunt the
following mobs:
- Crater Spirit
- Magma Spirit
- Adult Mamut
Earthshaker
or
Moomba
the
Magma Spirits are found along the lava
river, and the crater spirits are just
common, wandering around where the
Flame Barghests are.
- To find the Trolls, take the upper road,
starting where the Outpost Caldera is. Just
follow the road and you'll find the Troll
Fighters and Speedy Trollkins right after
crossing the bridge.
- Mamuts are located in this isolated
area just hunt down adult mamuts until
they drop the heart. You may also spot the
special mamut called Moomba the
Earthshaker. He is tougher than the
average mamut, so be careful.
- Next, head to Eltnen Observatory to
start some new quests.
- Talk to Tanis to start Combat
Preparation. Collect some platinums
scattered in the area then surrender them to
Tanis to complete the quest. The follow up
quest Delivery for Vulcanus will become
available. You'll just need to talk to him in
the armorsmithing workshop in Sanctum's
Artisan's Hall.
- Talk to Kibelle to start [Group]
Mamaki Patrol Update Scouting the
Scouts by talking to Tumblusen.
- Troll Fighter
- Speedy Trollkin
- The first part of this quest is
challenging (killing the scouts) since these
are elites and can easily pull any nearby
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adds to you. So bring in a friend or group
to help you kill the scouts. You should be
good to go from here on.
- Find a group, go inside the mine and
hunt Mamaki Butchers, Bruisers and
Patrols (Update: [Group] Mamaki Patrol)
- After killing the scouts, report back to
Tumblusen to update the quest. Next
report to Telemachus back in Eltnen fort,
then talk to Mabangtah. You'll be
teleported by Mabangtah automatically.
Talk to Targatu and kill the watchtower
guard nearby. It should be easy. Watch
the following scene, then talk to Targatu
then to Mabangtah again. Finally report
back to Tumblusen to complete the
quest. The next campaign quest, Keeper
of Kaidan Key will become available;
talk to Tumblusen to update it.
- Use the locate function and search for
the Windmill in the upper part of the KHQ
(Kaidan Headquarters) Examine the gear
to update the quest. Return to Tumblusen
later on to complete it.
The Kaidan Headquarters will be one of your
primary grinding points until you reach LV40.
You'll also be hunting the kralls here for
molars, which are necessary for the quests that
the shugo Korumonerk gives (his rewards are
blue equipment that you can immediately
equip upon completion of the quests) This
place is party based and the experience points
from mobs are somewhat high enough to
boost your exp gauge a few bars for a run.
- Next, go to the lower part of the HQ
and hunt Kaidan Skullcrackers, Blocker
Bosses and Kaidan Captains until they
drop Chalipa's Order. Examine the order to
update the quest.
- Use the locate function to find
Chaoslord Kalubar. Defeat to get the
Abyss Key. Talk to Telemachus to
complete the quest.
- Upon reaching LV37, you'll have
another set of group quests that will lead
you back to the Kaidan Headquarters.
- Talk to the following NPCs in Eltnen
Fortress to activate them.
Talk to Telemachus to start Infiltrate
the Kaidan
- Aurelius - [Group] Odium Marks
- Valerius - [Group] Raiding the Raiders
- Talk to Tumblusen to complete the
quest.
- Malonimus - [Group] Killing Kaidan
Guards
- Talk to Tumblusen again to start the
follow up quest [Group] Operation
Windmill
Head to the Observatory and talk to the
following to start another set of group
quests that you can do inside the Kaidan
Headquarters.
- Talk to Tumblusen to start Keeper of
Kaidan Mine.
- Korumonerk - [Group] Korumonerk in
Danger
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- Tumblusen - [Group] Reducing
Kaidan Strength
- Crack Kaidan Outrider Boss
As for collecting marks, you'll need to
hunt specific mobs to collect their
corresponding marks. Also, while there,
keep any Krall Molar you find. It will be
used not only for Korumonerk's quest but
for future quests as well. See the list
below to know which mobs drop which
mark.
- Crack Kaidan Warmonger
Guard's Mark:
- Crack Kaidan Blockers
- Kaidan Blocker Lieutenant
- Crack Kaidan Blocker Bosses
- Kaidan Smackstopper
- Crack Kaidan Captain
Odium Mark:
- Kaidan Shaman
Warrior's Mark
- Crack Kaidan Slasher
- Kaidan Juggernaut
- Crack Kaidan Smasher
- Crack Kaidan Skullcracker
Hunt Elder Pathrunners, Kaidan
Trackers and Crack Kaidan Outriders in
the upper layer of the KHQ until they drop
the Shugo Craftsman Shoes. (Update:
[Group] Korumonerk in Danger)
- After getting the necessary marks,
report to their respective NPCs to
complete the quest. After turning over the
quest [Group] Reducing Kaidan Strength,
Tumblusen will give you an easy follow
up quest The Kaidan Report. You just
need to talk to Telemachus to complete it.
- Mystic Kaidan Shaman
- Mystic Kaidan Witchdoctor
- Elder Kaidan Witchdoctor
- Crack Kaidan Soothsayer
- Elder Kaidan Soothsayer
Seeker Mark:
- Kaidan Tracker
- Kaidan Loudmouth
- Kaidan Louthmouth Boss
- Crack Kaidan Outrider
- After collecting the necessary amount
of molars, turn over the quest [Group]
Korumonerk in Danger to Korumonerk to
get your new footgear and to start the
follow up quest [Group] The Lost Glove
Box. You'll also get another quest that will
require you to collect molars [Group]
Korumonerk's Backpack.
- The Shugo Craftman's Gloves are
dropped
by
Elder
Pathrunner,
Smackstopper and Kaidan Soothsayers in
the upper part of the headquarters. You
can also get them from raiders and other
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similar mobs but at a random and lower
rate.
- After surrendering [Group] The Lost
Glove Box, the follow up quest [Group]
Korumonerk's Pauldrons. Like the
others, you'll need to find a lost item as
well as collecting the necessary amount
of molars. This time, you're looking for
Shugo Craftman's Pauldrons.
- Talk to Laigas as marked in the map.
Head south of Kiriullu Mountain, past the
griffon's nest south. You can glide off the
ledge to reach the other side of the cliff.
You'll find a small encampent there, as
well as an alternate entrance point to
Heiron.
- Head to the Lepharist Citadel and
find one of the available engineers. You
can actually fly down from Kiriullu
Mountain.You just need to talk to one of
them.
- Now mark the artifact's location in the
map. Don't jump off to the valley yet; just
follow the marker util you get close to it.
Now glide to the other side of the
mountain and the artifact should be pretty
visible from below. Jump down and stay
close to the cliffside to avoid the patrol\s.
Carefully watch the movements of the
guards so you can plan your move.
Carefully and quick get past them and
activate the artifact from the front. Quickly
run away from it before the explosives
detonate then report back to Laigas.
- Destroy the cage where the engineer
is kept and talk to him.
- Finally talk to Telemachus to get your
reward and complete the quest.
- Carefully lead the engineer to the
secret path as marked in the map. Avoid
all mobs for the meantime.
Once you've hit LV38, two new quests
will become from Korumonerk - which
will also require more molars.
You can do some campaign quests if
you want to take a break from grinding.
There are two you can do solo at LV37+
Talk to Telemachus to update A
Dangerous Artifact
- Report to Telemachus
- Report to Xenophon in the Library of
Sages in Sanctum
- Talk to Yuditio in the warehouse
construction site in Terminon Fortress, in
Reshanta
- Talk to Telemachus again
[Group] Korumonerk's Backpack (150
molars)[Group] Korumonerk's Worry (200
Molar)
The other required items for these quests
can also be dropped by normal mobs so if
you concentrate grinding for molars,
you're sure to get those quest items along
the way.
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Kuriullu Mountain Outpost
Similar to KHQ, you can also grind here for
Lepharist Insignias, which can be traded for
blue accessories. You'll need a total of 360
Lepharist Insignias to obtain all the available
accessory rewards (all blue). The Elite
Lepharists are the following:
- Lepharist Assaulters
- You need to collect 80 Golden
Insignias to complete this quest and get
your reward.
[Group] Concerning A Necklace
- You need to collect 120 Golden
Insignias to complete this quest and get
your reward.
- Lepharist Defenders
[Group] Your Neck on the Line
- Lepharist Assassins
- You need to collect 160 Golden
Insignias to complete this quest and get
your reward.
- Lepharist Healers
- Lepharist Footsoldiers
- Lepharist Sorcerers
Mysterious Water Source
A Wrench in the Works
Talk to Laigas to start this quest. Get
rid of the following mobs to complete
this quest:
- Lepharist Assaulter x7
You need to collect x60 Crude Wood
Bottles
from
Novice
Lepharists
(non-elites). Since your reward is 10
Golden Lepharist Insignias, this is a good
alternative that you can do on your own
while waiting for a group.
- Laborer x9
[Group] Important Targets
- Peon x11
After completing A Wrench in the
Works, the follow up quest [Pressing the
Advantage] will become available. This
time, you'll need to hunt elite lepharists:
- Sorcerer x7
- Major Gennaion - Use the locate
function. He should be along the main
road, near the slope you need to take to
return to the outpost.
- Lepharist Healer x9
- Assassin x12
- Lepharist Defense Commander x3
[Group] Ring Around the Citadel
This will only become available once
you completed the LV33 quest New Flight
Path from the same NPC. You'll need to
hunt the following named mobs to
complete this quest:
- Adjutant Epicara - She's exactly in her
position, and is within a fenced perimeter.
She has at least once mob with her so its
impossible not to aggro the other while
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you're trying to kill her. Get a partner or
a small group to help you deal with the
mob and make killing her a bit easier.
[Group] A message in Blood
Upon completing the quest Important
Targets, this quest will become available
as a follow up quest. You need to hunt
two stronger semi-boss mobs again. Use
the locate function to find both of their
locations.
- Faceless Scoop - He is located inside
a heavily guarded position but he can be
reachable without aggroing too many
mobs by using the fallen tree trunk as
your bridge. Just carefully get rid of any
nearby mobs and make sure he stays in
his position on the platform while
fighting him.
- Pale Narcis is located south and can
be easily fought without too much
danger. Just clear any nearby mobs. If
possible get rid of pull him away from
the patrolling sorcerers as their sleep and
pretor transformation curses can wreck
havok to your group.
[Group] The Hand of Justice
After completing A message in Blood,
you'll receive the final group quest for
this quest chain. Like the others, you'll
need to get rid of the two named
lepharists indicated in the quest.
This is a repeatable quest that will
require you to kill non-elites. This is best
done alongside Mysterious Water Source
so you can kill the Lepharist Fighters and
Outriders while collecting their Crude
Water Bottles.
[Group] Blood Feud
In Agairon, you can start a new group
quest that will only become available after
completing A Wrench in the Works and
Pressing the Advantage. Talk to Nomiki to
start the quest.
Whether you decided to grind in Kaidan
HQ for molars or in Lepharist Citadel for
the Insignias, there will be new quests
available in Heiron. Refer to the
walkthroughs below in case you want to
take a break and do some solo quests. You
should be at least LV37 to trigger most of
them.
(Berone's Ruined House)Find this
remote location here. You can also
consider this as one of your escape points
if there's any asmodian players pursuing
you simply because there are stationed
guards here. Talk to the following NPCs to
start their respective quests.
Gamedes - A Bone to Pick
Kill Anubite Looters and Rotten
Zombies as required then report to
Gamedes to complete the quest.
Lepharist Amok
Banshee Farming
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Hunt down Sobbing Banshees and
Ragged Boggarts then report to Gamedes
to complete the quest.
Crossed Destiny
This quest can only be given by
Berone during the evening. You need to
locate Litonos' tombstone, which also
seems to appear at night as well. Just
follow the main path north and you'll
find the tombstone overlooking the mire.
(Near the curved part of the road, right
above the letter "G" in the Gray Fog
Marshes label on the world map)
Examine the tombstone to summon
Litonos' spirit. Guide him back to Berone
and watch the following scene. The quest
will be completed afterwards.
Poporinerk
Vindachinerk
-
The
Legend
of
Hunt down Jaku the Glutton, an
undead porgus located here. Loot the
diary it drops and activate it. From here
you can decide who will you turn the
quest to: Kohrunerk or Poporinerk.
Giving it to Kohrunerk will reward you
with a Cube Upgrade after a couple of
chain quests. Giving it to Poporinerk will
lead to a series of 5 more chain quests.
Refer to the list below for the
walkthrough of the chain quests for both
paths.
Kohrunerk quest path
Kohrunerk is located in Black Cloud
Island. Hand over the diary to him to
complete the quest and to start a follow up
quest:
- Pupil's Diary
Talk to Minonerk in one of the small
islands here (Soul Stream). Next, you need
to talk to Junjunbinerk in one of the small
islands across Minonerk's location.
(Zephyr Stream). Finally, you'll need to
talk to Vindachinerk which sometimes
appears around Roah Fortress (evening)/
Ruins of Roah or the Soul Stream
(daytime). He will send you to another
quest.
Jaiorunerk's Tombstone
Return to Heiron and look for
Jaiorunerk's Tomb in Manor Cemetery,
east of Arbolu's Haven. Take to
Vindachinerk next to complete the quest
and get your free cube upgrade.
Popopinerk quest path
Jaiorunerk's Diary
Deliver the Diary to Yiehmonerk in
Sanctum's Hall of Prosperity to complete
this quest. You'll receive the follow up
quest below:
Where's Vindachinerk?
Go to Verteron Citadel and talk to
Supervisor Numonerk to ask about
Vindachinerk's whereabouts. Go to
Theobomos and talk to Yadamonerk.
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Finally go to the Black Cloud Island and
talk to Garkbinerk to complete the quest
and start yet another quest.
A Gift For Vindachinerk
Go to Eltnen and hunt some Steelback
Ksellid in the Eracus Desert until you
collect their whiskers. Deliver them to
Vindachinerk which sometimes appears
around Roah Fortress (evening)/ Ruins of
Roah or the Soul Stream (daytime). He
will send you to another quest.
Vindachinerk's Demand
You need to a Griffon Egg from
Ferocious Griffins (Kuriullu Mountains,
Eltnen) and a Crynac Salivary Gland
from Spotted Crynacs (Deathsong Forest,
Heiron)
and
deliver
them
to
Vindachinerk. Finally, you'll receive the
last part of this quest:
Hunt
down
Splintered
Rotrons,
Motheaten Agrints and Branchling Agrints
as required by the quest. This quest is
repeatable.
- Gather discolored bones in and around
the area. Gather 5 of them and surrender
them to Erodas to complete the quest.
- Hunt down Undead Peons and
Sharecroppers in Medeus Manor West
until you collect Farmer's Pick x5. Return
to Rance to complete the quest. Complete
Picking off Undead to start the follow up
quest Gellar.
- Look for an open grave in the cemetery
(not to be confused from the empty stone
coffin) and examine the corpse inside.
Report back to Trou. Next, talk to Nerison
in the Research Center Overwatch (use the
locate function) then report back to the
corpse (Kirenne) to complete the quest.
Vindachinerk's Scroll
Deliver the scroll to Yiehmonerk in
Sanctum to complete this quest.
Head to Arbolu's Haven in Heiron.
Talk to the following NPCs to start their
respective quests.
- Make a quick trip back to Heiron Gate
and talk to Phothollo to start Where's
Belbua? You should get this quest if you
completed a series of chain quests back in
Verteron
Next, head to the Research Center Overwatch.
Just use the /pathfinding command to locate the
small outpost. Talk to the following NPCs to
start their respective quests.
- (Edoras) Discolored Bones, Edora's
Best Clothing
- (Rance) Picking off Undead, Gellar
- Garett - Looting the Tigrics
- (Trou) The Priest's Nightmare
- Koube - Insomnia Tea
- (Lomulias)
Corruption
[Coin]
Deathsong
- Riley -Researching Lepharists
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Use the locate function to find the
Tigric Looters. They do chain aggros so
avoid pulling one of them when there are
others nearby. Just single them out, kill
them and collect their rugs. Return to
Garett afterwards to complete the quest.
The follow up quest, A Nice Tigric Rug
can be accepted.
- You need to hunt down the boss tigric
Avetron Firemane. He's deep inside
tigric territory to the west. He can be
soloed; just make sure to clear any
surrounding tigrics to avoid getting
surrounded. This boss can deal higher
damage; just keep yourself healed and
you should be able to defeat him. Use
scrolls and potions as necessary. Having
a partner to help you defeat him is not a
bad idea as well. Report to Garett to
complete the quest.
position. Make sure its HP is already
halved before luring it back to the
overwatch. If done correctly, you should
get a short scene where your allies in the
overwatch subdues the spy. Talk to Riley
again to complete the quest.
- After completing To Catch a Spy, you
can accept the follow up quest The
Lepharist Situation. Teleport back to New
Heiron Gate and talk to Graa. Next, talk to
Sarantus. Finally, report back to Kalione
back in the research center overwatch to
complete the quest.
- Head to Senea's Campsite in Heiron.
Talk to the following NPCs to start their
respective quests.
- Piera - Laupede Antidote
- Sillen - Sillen's Spirit Samples,
Gluttonous Manduris
- Gather Griffonias (365p) around the
area then surrender the required amount
to Koube to complete the quest.
- Okonus - Frillneck Fluid, Which Came
First, Frillneck Arrowheads, Sylphen
Wing Soup
- Hunt down Lepharist Troopers and
Researchers until they drop the
Experimental Plan. Surrender the plan to
Riley to complete the quest. You'll
receive the follow up quest, To Catch a
Spy.
- Zeudd - Stopping the Spread of Klaw
- From the research center overwatch,
head north and you should see a spy. Pull
it and attack it in regular intervals as you
fall back to the overwatch; otherwise, it
will reset and return to its original
- Prokopios - A Cooling Drink
Talk to her to update the Klaw Threat.
Talk to her again to start Contemplating
Klaw Hearts and Delivery to Arbolu's
Haven. Hand her over the Clodworm
leather to complete the quest Strange
Leather.
Collect x15 Amalils (270) in and around
the area and bring them to him to complete
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the quest.
quest over to Piera.
- Kill Manduri Throwers and Beaters
around the area (Update: Gluttonous
Manduris) then report to Sillen to
complete the quest.
- Hunt down Ruined Earth Spirits near
Heiron Pass until you collect their Spirit
Soils. Report back to Sillen to complete
the quest. After completing Sillen's Spirit
Samples, you unlock Collecting the
Essence of Earth.
- Hunt down Fierce Sylphens and
Jungle Vespines until you collect their
wings. Sylphens are common in the
forest while the jungle vespines can be
found near Kakuna's nest. (Though the
game instructs you to hunt for Big Jungle
Vespines, no such creatures exist. It is a
possible typo error) (Update: Sylphen
Wing Soup) Report back to Okonus to
complete the quest.
- Hunt down Silver, Redclaw and
Violent Frillnecks until you obtain the
required number of Frillneck Teeth.
Report back to Okonus to complete the
quest Frillneck Arrowheads.
- Head to the giant skull on the map
(beware of the giant frillneck boss known
as Gojira as it patrols the area and stops
near the nest you're supposed to go to)
You should find a nest with a giant egg
in the middle of it. Destroy the egg and a
hatchling will appear. Defeat it, loot the
tissue sample from its body then report
back to Okunus to complete the quest.
(Which Came First)
- Hunt down Pincerjaw Laupedes (use
the locate function) until you collect the
required number of poison sacs. Turn the
- Hunt down Decayed Earth Spirits.
Collect their essences and report back to
Sillen. (Collecting the Essence of Earth)
- Hunt down Frillneck Hatchlings and
collect their fluid. Report back to Okonus
to complete the quest. The follow up quest
Outlaw of the Jungle will become
available.
- Hunt down Sawmane Frillnecks (x10)
then report to Okonus to complete.
- Hunt down Klaw Defenders and
Sentinels until you collect Living Cell x3
from them. (Update: Klaw Threat)
- Hunt down Klaw Defenders and
Gatherers until you kill the required
number of them (Stopping the Spread of
Klaw)
- Head back to Klawtan's Wallow and
destroy the Klaw Spawners. You may
need to destroy three of them before the
queen appears. Defeat Queen Taklaw.
- Keep hunting the following klaws until
you obtain their hearts (3 each): Sentinel,
Defender, Gatherer and Patrol. Return to
Senea
to
complete
the
quest.
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(Contemplating Klaw Hearts)Finally,
report back to Barzon in Heiron's Gate to
complete the quest Klaw Threat.
- Talk to Graa in Heiron Gate or from
Dokurunerk in Arbolu's Haven start the
quest Suspicious Shugo. You need to
find Roikinerk a shugo wandering in
various spots in Heiron. I found him here
by the water fall at around 5:29 AM. Just
talk to him to complete the quest. He'll
give you a follow up quest, Price of
Goodwill.
- Accept the quest and you'll be
transported to Steel Rake, a shugo pirate
ship that also doubles up as an instance
for LV40+ characters. Talk to Haronerk
and watch the short scene. After the
event, grab the teleport scroll from the
bag nearby and use it to escape the place.
You'll be transported to the Black Cloud
Island in the upper abyss. Talk to
Garkinerk, then return to Sanctum. Head
to the Outer Dock and talk to
Kuruminerk to complete the quest. You
should be able to enter Steelrake from
hereon.
Lepharist Poison Research
Talk to Sofne, talk to Finn.
Defeat
Research
Synthesis
Researchers (should be manageable as
long as you single them out) until they
drop the Poison Bottle.
- Talk to Jumentis back in Sanctum.
- Head back to Research Center and get
rid of Chairman Garnis. He is located
inside the secret ruins past the hanging
bridge in this location. (You need a small
group or at least a partner to defeat him)
- Report back to Jumentis then finally to
Thrasymedes to complete the quest.
Balaur Conspiracy
Talk to Telemachus to start the quest
- Talk to Mabangtah
- Form a full party and go to the Abyss
Gate inside Kaidan HQ in Eltnen.
Remember that you must have a full party
to increase your chances of survival and
completing the quest. Also, you should
have at least one self-resurrection stone in
your inventory.
- Once inside the gate, talk to Kimeia to
start the countdown. Waves of Balaur will
come rushing in; the first waves are
manageable with a single elite alongside
them. DO NOT rush forward to engage
them; let them come to you. Just prioritize
killing the archers since they tend to target
the healer(s). The crucial part of this quest
is the last 30 seconds. Several elites will
appear from the gate; you must have your
sorcs, sm's, rangers or anybody with CC
(crowd control) skills like sleep, root,
curse of root, fear, paralysis etc use it
against the elites.
- In case you die, make sure to resurrect
yourself (faster than having someone
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resurrect you) BEFORE the timer runs
out. Having at least one self-resurrection
stone in this battle should be enough.
You should see a short cutscene,
meaning that you survived the ordeal. If
not, then you just failed the quest. You
can do the quest again with the same
party as long as they don't turn over the
quest to Telemachus. Otherwise, you'll
need to find another group again since
your allies that completed it won't be
able to enter again.
- Talk to Kimeia after the scene. You'll
be teleported back to Telemachus; just
talk to him to complete the quest.
[Repeat] Dead Porgus Walking
- Use the locate function to find Amalen
in Medeus Manor West. Clear any nearby
boggarts before finally engaging her.
Defeat the required number of boggarts as
well then report to Kacias to complete the
quest.
- Hunt down Crowned Crynacs until you
get their fangs. They are normally found in
Medeus Manor East. Surrender the quest
to Dokorunerk to start the follow up quest
Whip it Profitably. You'll need to hunt
down Whiptail Crynacs this time and
collect their fangs.
- Hunt down Blacksnout Porguses until
you collect their meat. Deliver them to
Dokorunerk to complete the quest.
Levels 41-50
Arbolu's Haven
Talk to the following NPCs to start
these quests:
- (Kacias) Amalen the Forlorn
(available only after completing Eternal
Rest)
- (Dokorunerk) Fangs for the Kinah,
Whip it Profitably
- (Kravis) Dignity and Bluster
- (Rusiridite) Showing Mercy, Rest for
the Undead
- (Rance) The Undead Orphanage,
News from Arbolu's Haven
- Keep hunting Graveknight Warriors
until they drop the quest item Medeus'
Bronze Mirror. You should be able to
activate the LV43 quest Art Appreciation
when you're at least LV42. You just need
to bring the mirror to Kacias to complete
it. The exp reward is great, as well as the
green armor if you don't have anything
better yet.
- Hunt down Stinking Zombies and
Sneering Boggarts until you kill the
required number. (Update: Dignity and
Bluster)
- Hunt down Anubite Warriors until you
collect the required number of weapons
from them. Report back to Rusiridite to
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complete the quest and start the follow
up quest Rest for the Undead.
- Head to the Manor Cemetery and
hunt down Gladiator Spirits and Missing
Mage/ Sorcerer Spirits. These only
appear at night. Complete Undead
Orphanage to get the follow up quest
News from Arbolu's Haven. Just use the
locate function to find Liske in
Changemerk's Campsite. Talk to her to
complete the quest.
Research Center Overwatch
Talk to the following NPCs to start
their respective quests:
- Koube - Mutant Pretors
- Kalione - Kalione's Choice (must
have completed The Lepharist Situation)
Hunt down Pretor Sentinels (x30) and
Ferocious Kirrins (x25) to complete the
quest. They are common around the
Lepharist Research Center. This quest is
repeatable.
- You'll need to destroy various test
subjects (Slime, Agrint, Zombie, Kirrin,
Moonflower). There are also other
hidden labs that you can check out to
find these subjects. You may use the
locate function to find the subjects easier.
You can solo this with careful planning
but would be easier if you have a partner
to work with.
- In the Mudthorn Laboratory, you'll find
Test Subject Moonflowers and Belbua,
inside a test capsule. Carefully fight your
way inside and destroy the glass. Talk to
him to update the quest. You must escort
him out in the entrance so unless you
cleared the path already, I suggest not
talking to him yet. Once you lead him
outside, the quest will update. Report to
Phuthollo in Heiron. After completing this
quest, a follow up quest will be available
from him. (Start Spreading the News).
This is just a simple quest that will just
require you to talk to the previous NPCs
linked to Belbua. Just read the quest
description to know which NPCs you need
to talk to.
Mapping
the
RevolutionariesRevolutionaries (sentries,
troopers) may drop a map which is a quest
item needed to activate this quest. Talk to
Kuobe to start the quest, then scout the
following
labs
needed:
Mudthorn
Experiment Lab, Rotron Experiment Lab,
Pretor Experiment Lab and Poison
Extraction Lab. You should know where
these labs are if you have done some
quests already. Though it can be soloed
with careful pulls and approaches, it is
best done with a partner since these mobs
can easily gang up on you if you aggroed
the wrong one. These laboratories are
normally guarded by revolutionaries so it
won't be hard to spot them. Talk to Finn to
complete the quest and receive a follow
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up.
- Talk to Nargis next
- Breaking Things UpYou need to
destroy the 6 test capsules found in the
laboratories in order to complete the
quest. You may destroy one and wait for
it to respawn to avoid the risk of
aggroing any nearby hostiles. Report to
Finn to complete the quest.
- [Coin] Taking out the TrashAfter
completing the last two quests, Finn will
give you this silver coin quest. You need
to kill the required number of Sentries,
Troopers and Sentinels then report back
to him to complete the quest.
[Aetherogenetics Lab is a good
group-grinding area for levels 40-45. The
mobs here give good exp and drops LV40+
skill books. If you want to get something for
your character (high level skill books costs a
few hundred kinah each) you may farming
mobs here. Skill Books will continue dropping
from them unless you have high-leveled party
members. There are a lot of individual quests
that will require you to kill and get some stuff
inside Aether Labs. Unless you want to go
back for another run, it will be a good idea to
get them all in one run. Refer to the list of
Aether Loab quests below]
Aetherogenetics Lab quests:
- Creating a Monster (Campaign)
- [Group] RM-78c
- Target Lepharist Secrets
- [Group] Rules of Alchemy and Life
- Find Fallen Lapontos. His corpse is
located just a short distance from Heiron
Pass. Examine his body to get the
Research Journal
- Go to Aether Lab located in the
northwest of the research center.
- This instance follows a traditional RPG
format: Defeat bosses to get the keys,
defeat the gatekeepers guarding the gates
to open them and proceed to the next area.
Once inside, fight your way until you find
a room with three capsules containing
some live test subjects. You don't need to
fight them; just have someone from your
team to attack the capsule glass with
long-ranged attacks. Once the quest
updates, push a bit further to finally reach
Ormenon's Room and RM-78c.
- After defeating it, search the secret
safe on the table. Leave the place when
done and talk to Perento.
SanctumThis long and extensive chain
quest is popularly known as the "Xeno"
quest. The reward? A free LV43+ gold
weapon of your choice. This also takes an
awful lot of time so don't expect to
complete everything in one go - unless you
have a dedicated party that's willing to do
everything until the last quest.
- [Group] Destroy the Seed of Evil
LV42 Disturbing Report
Creating a Monster
Talk to Barzon in New Heiron Gate
Talk to Xenophon in Sanctum's Library
of Sages to start this quest. Go to Heiron
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and hunt down Lab Researchers, Vaegirs
and Medics until you get each of the
research pages needed for the quest. This
can be soloed but with careful planning
since these guys can be easily aggroed
and it will only take a few seconds before
a whole gang of them are already
ganging up on you. Its better to do this
with a partner. Report to Xenophon to
complete the quest and start the second
part of this chain.
LV43 [Group] RM-78c
This is best done alongside with the
campaign quest Creating a Monster since
you'll need to defeat the same boss.
Collect the tissue from RM-78c's body
and deliver it to Xenophon.
LV43 Tissue? I don't even know you!
Talk to Gerania inside the Secret
Library. Talk to Hygea then finally to
Xenophon again
LV43 What Nerrison Saw
Go to Heiron and talk to Nerison in the
Research Center Overwatch.
LV44 [Spy/Group] A Suspicious Box
This is the part of the quest gets hairy.
You need a full party here. The rift you
need to take is the one near the research
center, a walks away from the the
overwatch. This rift takes you to the
asmodian elite area. There is a risk of
running into another asmo group doing
quests in the area but most of the time,
these encounters should be minimal. You
must find Lethe in the southeast part of the
stronghold. She is found under under a
wooden platform. Talk to her to complete
the quest. Of course, she'll give you a
follow up quest.
LV44 [Spy/Group] Suspicious Scientists
You need to hunt down the elite scholars
found in the courtyard of the Alquimia
Stronghold. Keep hunting the until you
collect x5 access cards. To make them
respawn faster, do not kill their pets; if you
accidentally aggroed them, keep running
around until they reset. Report back to
Lether to complete the quest.
LV44 [Spy/Group] The Key is the Key
You need to find Supervisor Wyrmirren.
He should be standing in the middle of the
wooden bridge, a short walk to the
southwest. Defeat him and grab the key
from his body. Report back to Lethe.
LV44
Journal
[Spy/Group]
The
Research
Now this is the hardest part of this chain.
Use the key to enter the stronghold. This is
an instance and a very tricky and
dangerous, nonetheless. You need to be
careful in pulling and fighting mobs here
since the area is too small; not to mention
that the lepharist have this annoying habit
of running away and calling for help.
Clear the left side of the first area first
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(without aggroing the ones in and around
the frontdesk). Once the area on the left
side is cleared, you'll need to fight the
ones guarding the door. There is no way
to avoid fighting 4 of them at once but
there are several ways of managing them
efficiently.
You need to concentrate on taking
them down one at a time. A sorcerer is
definitely a must in this quest; have him/
her concentrate in keeping the other
mobs slept/ rooted. If you have a ranger,
he/she must "kite" one of the mobs.
Since the left side is cleared already, he
should have enough space to run around
while taking the elite's attention. Make
sure he kites the non-ranged mob to
avoid getting damaged. There are also
invisible mobs, along the hallway past
the door and two more inside the library
where the journal is located. You can
clear the path by having the party stay
behind the hallway (after clearing it of
course) then somebody pull those mobs
one at a time.
Upon clearing the path, carefully head
to the library and cautiously pull any pat.
There might be a named mobs near the
bookshelf where the book is located but
you don't need to fight her; just grab the
book and you're good to go.
LV44 A Lepharist Monstrosity
This follow up quest is very simple;
you'll just need to talk to the following
NPCs: Gerania, Hygea, Xenophon and
Nerison. You'll then start the last part of
the quest to get your gold weapon.
LV44 [Group] RM-114c
Go to Lake Asteria in the upper abyss. If
you have Asteria Fortress under your
faction's control, you can just teleport
there directly for a small fee. Otherwise,
you'll need to teleport to Latesran and use
the layer teleporter there, then fly
manually to Lake Asteria.
The mobs you are looking for are
located inside the secret tunnels in the
middle of the islands. There are three
tunnels, surrounding Asteria Fortress. Just
look for the openings and kill RM-114cs
inside. Their cells are shared drops so your
party just needs to kill 10 of them. They
can't be found altogether inside the same
tunnel so you'll need to check out the other
tunnels instead of waiting for them to
respawn. After collecting the cells, deliver
them to Xenophon to complete the quest.
LV40 Target Lepharist Secrets
Talk to Graa in Heiron Gate to start this
quest. This is another perfect quest that
you can do while doing Creating a
Monster campaign quest. You need to
destroy
x4
Research
Papers
in
Aetherogenics Lab. Remember that an
elite will appear upon examining the box
so don't activate it unless the area is clear
and your party is ready to fight it.
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Remember that these boxes do respawn
after a few minutes so its possible to
complete the quest by camping on the
same box. The quest will update for
everybody that has this quest, even if one
person activates the boxes.
LV41 [Group] Rules of Alchemy and
Life
Talk to Gerania in Sanctum's Library
of Sages to start this quest. This is only
will become available after completing
the LV34 quest The Shadow's
Command. The book is found in the
library section of the Aetherogenetics
Lab. It is found on the last line of
bookshelves, sticking out of the shelf.
However, there are elites and a boss
nearby so your party needs to get rid of
them first. Grab the book and deliver it to
Gerania to complete the quest.
complete your quest.
Jeiaparan Village
The Archon of Storms
Talk to Sulates in Heiron Gate to start
the quest.
- Talk to Anto in Jeiaparan Village
- Use the locate function and head to the
northern entrance of the Storm Circle.
Make sure to clear any mobs nearby first
before examining the obelisk. After the
scene, you'll be transformed to a skeleton
for a few seconds. Just stand still and
report back to Anto.
- Talk to Maximus, the merchant in the
village.
- Finally, head to the Patema Geyser
right outside the village and use the
incense there.
LV41 [Group] Destroy the Seed of
Evil
- After the scene, report back to Sulates
to complete the quest.
If you have completed Kalione's
Choice, you can start this follow up quest
from her. This is another quest that you
can do while on Aetherogenetics
Laboratory. While in there, you need to
kill four specific mobs: Special Lab
Strategist, Expert Lab Scholar, Expert
Lab Insvestigator and Expert Lab Medic.
The first two is located inside the library
while the other two are located in the
first area where you need to get the first
key. Talk to Kalione after killing them to
- (Tegis) The Case of the Wailing
Windwisps
These are invisible mobs that can only
be seen by ranger, assassin and sorcerer
skill; they will appear only you're in their
aggro range. Use locate function for the
game to point their spawning points.
Trouble at Changarnerk's Campsite
Kill Ethereal Windwisps around
Puitonen Bogs . These guys are stealthed
by default and will appear only once you
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get near.
(Ekseus) Supplies for the Blue Fleet
Collect Esosa x20 (290p) These are
found in the shallow waters around the
village.
Collect the supply boxes found around
the village and deliver them to Ekseus
(Voluptes) Starturtle Oil
Talk to Hunt Cobalt Starturtles until
you collect the required number of fats.
Report back to him to complete the
quest.
Light the Path
The torches are found west of the
village then it leads north. They are in a
short distance from each other. Just
examine them to light them up. Report to
Voluptes to complete this quest.
(Antione) - Specter's Wall of Sound
(Senir) Blue's Crews Blues
Hunt Finned Basilisks and Fluttering
Mudthorns to obtain Basilisk Ribs and
Mudthorn Sap.
(Menaxia) Give Me Some Skin
Hunt Mud Waterworms, collect
Waterworm Hide x5 then bring them to
Menaxia
(Tolemos ) [Coin] Eradicating Undead
LV42
Talk to to start this gold coin quest. You
need to hunt down Shifting Windwisps
x10 and Anubite Fighters x20 then report
to Tolemos to complete the quest.
Hunt the required number of Vicious
Spectres commonly found in the Paterna
Ruins. These guys just dispel your
magical buffs well.
(Zetus) A Kind Husband (LV43)
Collect Litrea x15
(Camana) The Best Firewood
Kill vicious Specters and collect Flame
Staff x12 from them. These are not 100%
drop but won't be that hard to collect
either.
(Euripia)
Undead
[Coin]
The
Aggressive
Hunt down a total of 34 Warrior Spirits
found mostly to the west of the village.
(Kleio) Energizing Food
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Asmodian
camp. Gather the 5 fruit baskets there and
deliver them to Vanar to complete the
quest.
5.Talk to Vanar again for the follow up
quest "Sight for the Sore Eyes". Head
north of the camp and defeat Highland
Sparkies / Sparkles until you collect x3
Glowing Spheres. Return to Vanar to
complete the quest.
- Levels 1-10
- Ascension
- Levels 11-20
- Stigma Quest: No Escaping Destiny
- Levels 21-30
- Abyss Entry Quest (LV25)
- Levels 31-40
- Levels 41-50
6.Talk to Vanar again to receive the
quest "Vanar's Flattery". Follow the road
southwest to reach the village.
You may want to gather Azphas here until you
reach Collecting skill LV15. Keep at least 10
Azphas for a quest and you'll need to increase
your collecting level to be able to gather higher
level materials as you progress in the game. If
possible, try to farm mobs here until you're at
least LV4. The quest "A New Skill" will appear
once you've reached LV3.
The quest "Order of the Captain" will become
available as soon as you enter the village. Bind
at the obelisk, sell your loot and look for the
priest trainer to complete the "A New Skill"
quest. Purchase your LV3 and even LV5 skill
manuals from him if you can afford it.
Levels 1-10
1.Go north and talk to Asak to start the
quest "Loyalty of the Raiders". Follow
the road north to find another NPC
named Vandarnt. Talk to him to
complete the quest
2.Talk to Vandarnt to start the quest
"The Sprigg's Revenge". Kill 4 Sprigg
Workers as required. Talk to him again
to complete quest.
3.Talk to Vandarnt again to start the
follow up quest "The Sprigg Report".
Follow road to the NW until you reach a
small camp. Talk to Guheitun to
complete this quest.
4.Talk to Vanar, just beside Guheitun
to start "For the Love of Fruit". Head
north/west of the camp to find the Sprigg
7. Talk to Tobu to complete Vanar's
Flattery.
8. Talk to Ulgorn to complete "Order
of the Captain" and to receive your
campaign quests.
9. Talk to Bacorunerk to start the quest
"The Shinier the Better"
10. Talk to Urd to start the quest "Urd's
Request"
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11. Look for Kaindal and accept the
quest "Idle Hands"
19. Talk to Negi, directly south of Negi.
(Update: A Heartfelt Confession)
12. Head to the northern exit of the
village and talk to Boromer to start the
campaign quest "Thinking Ahead"
20. Return to Bolir to complete "A
Heartfelt Confession"
13. Talk to Nobekk up north in the
village to start another campaign quest
"Searching for Rae" and the quest
"Azphas For Health and Well-being".
Surrender your collected Azphas to him
to complete this quest.
14. Exit the village and travel west to
Tunapre Lake. Look for some Sprigg
encampments to the northwest and gather
x4 Sprigg Grains (Update: Thinking
Ahead)
15. Go to the lake and hunt Web Slinks
until you collect x5 Slink Oil (Update:
The Shinier the Better)
16. Hunt Black Beak Airons until you
obtain the x5 Airon Breast Feathers
(Update: Urd's Request)
17. Talk to the fisherman Bolir on the
east side of the lake and accept the quest
"Love in Bloom". Collect x6 Ampreh
Flowers growing in the lake and
surrender the flowers to him to complete
the quest.
18. Talk to Bolir again to accept the
follow up quest "A Heartfelt
Confession"
21. Make your way back to the village
and talk to Boromer. (Update: Thinking
Ahead)
22. Talk to Urd to complete "Urd's
Request"
23. Talk to Bacorunerk to complete
"The Shinier the Better"
You should be around LV5 at this point.
Get yourself some new skills manuals.
Exit the village again
24. Head to the area north of the village
and hunt x6 Sprigg Gatherers. (Update:
Thinking Ahead)
25. Talk to Boromer to complete
Thinking Ahead and to get your reward.
26. Exit the village and follow the road
south leading to Munihele Forest. Talk to
Dabi (Update: The Search for Rae). Talk
to him twice to accept "Token of a Lost
Love" and "Sap for Leather"
27. Talk to Motgar right next to Dabi to
complete Idle Hands. Talk to him again to
start the quest "The Insect Problem".
Choose the Gooey Sylphens since they are
abundant nearby.
28. Kill x10 Gooey Sylphens (Update:
The Insect Problem)
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29. Kill Shell Snufflers until they drop
a Shiny Silver Ring (Update: Token of a
Lost Love)
Daru Spring. Talk to Gunghelm and
answer his questions in the following
order:
30. Talk to Motgar to complete The
Insect Problem.
Gold Axe - N
31. Talk to Dabi to complete Token of
a Lost Love.
- Iron Axe - Y
32. From there, head southeast (don't
follow the main road) to find a hut with
several ribbids (frogs). Talk to the old
hag Verdandi.(Update: The Search for
Rae)
33. Hunt x7 White Foot Daru. They
tend to assist each other so you may need
to pull them individually at a distance.
(Update: The Search for Rae)
34. Keep hunting White Foot Darus
until they drop an Old Scroll.
Right-click to read it and start the "The
Lost Axe" quest
35. Return to Verdandi to update the
quest then go south and look for a red
mushroom sticking out from a tree.
Examine it to obtain a Spore Sac
(Update: The Search for Rae)
36. Return to Verdandi to update the
quest. After a few scenes, examine
ribbids until you find the Cute Ribbit.
Talk to Rae that will spawn. (Update:
The Search for Rae)
37. Go southeast of the forest and
check the iron axe stuck on a tree in the
- Silver Axe - N
The quest The Lost Axe will be
completed.
38. Use your Return skill to teleport
back to the village. Talk to Ulgorn to
complete "The Search for Rae"
39. Talk to Dalor to complete "Sap for
Leather". Accept his follow up quest "A
Delivery of Leather"
You should be around LV7 at this point.
Get some skill manuals.
40. Use the flight transporter in the
village and travel to Anturoon Crossing.
41. Talk to Mijou to start the quest
"Teaching a Lesson". Talk to her twice
and accept Food Thieves and Checking
on a Friend.
42. Talk to Derot, right beside Mijou to
start the quest "Memento Mori". Accept
the quest "Up to No Good"
43. Go to the back of the outpost and
talk to Denma to complete "A Delivery of
Leather". Accept the Brax Skin Rug
quest from her as well.
44. Hunt Gray Bristle Braxes until you
collect x8 Brax Skins (Update: Brax Skin
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Rug)
"The Captain's Secret" quest
45. Hunt x9 Fang Karnifs (Update:
Food Thieves)
54. Talk to Ere to the east, by the
entrance of the prison camp to complete
"Checking on a Friend"
46. Go east and defeat Eyvindr Peons
and Sailors until they drop a Logbook of
Eyvindr (Update: Up to No Good)
47. Talk to Derot to complete "Up to
No Good". Accept the follow up quest
"Delivering the Pirate's Journal"
48. Go back to Denma to complete the
quest "Brax Skin Rug"
49. Talk to Mijou to complete "Food
Thieves"
50. Talk to Lidun, near Denma to
complete "Delivering the Pirate's
Journal". Accept the follow up quest "A
Treasure Map"
51. Head southeast from the outpost
and follow the slope leading to the pirate
ship. Fight your way to the ship, board it
and grab the map on the deck. (Update:
A Treasure Map)
52. Return to the outpost and talk to
Lidun to complete "A Treasure Map"
quest. Accept the follow up quest "Black
Opal"
Completing the Black Opal requires you to
defeat a stronger named mob Steeltooth
Karak. If you are having problems defeating
him the first time, come back again when
you're at a higher level.
53. Take the road to the northeast and
talk to Jephani along the way to start
55. Continue along the path and hunt the
following mobs to update their respective
quests:
Grave Sparkles (Collect x5 Legs of
Sparkles) (Update: The Captain's Secret)
- Thorny Hari Amphis (Collect x3
Amphis Thorns) (Update: The Captain's
Secret)
- Vengeful Ghosts (Collect x4 Treasure
of the Deceased)(Update: Memento Mori)
56. Continue hunting Vengeful Ghosts
until they drop a Silver Necklace.
Right-click the item to start the quest
"Ashes to Ashes".
57. Talk to the Ghost of the Prison
Guard Sentinel that is walking along the
main road of the prison camp.(Update:
Ashes to Ashes)
58. Examine the Bone Piles scattered
around the prison camp and collect x3
Victim's Bones (Update: Ashes to Ashes)
59. Bring the bones to the incinerator,
which is located beside the slope leading
to Munin (Update: Ashes to Ashes)
60. Talk to the Ghost of the Prison
Guard Sentinel to complete the quest
Ashes to Ashes.
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61. Go back to Jephani to complete
the quest "The Captain's Secret"
62. Make your way back to the outpost
and talk to Derot to complete Memento
Mori. Talk to him again to start the
campaign quest "Treasures Within
Treasures"
63. Return to the prison camp and
examine any tombstones and kill the
Vengeful Prison Spirits that will appear
until you collect a Cube of Magic
Power from them.
69. Deliver the Black Opal to Lidun
back in the outpost to complete the quest.
You can also equip your newly acquired
title from the Profile window → Title tab.
70. You should be at least LV8 at this
point. If not, try to grind a bit to reach
LV8. Talk to Mijou to start the quest "A
Robbery Plot"
71. Follow the road west of the outpost
and head north. Talk to Alfrigh to accept
the quests "A Good Tonic" and
"Alfrigh's Request"
64. Go back to the outpost and talk to
Derot
(Update:Treasures
Within
Treasures).
72. Talk to Devalin beside Alfrigh and
accept As Much as You can Carry and
Pearls Before Swine
65. Return to the prison camp and talk
to Munin (Update:Treasures Within
Treasures). Accept the quest "A
Demanding Request"
73. Go to the Odella Plantation and
search the hillsides to find iron ores.
Collect x5 Iron Ores (requires collecting
LV15)
66. Hunt down x3 Grave Sparkles and
return to Munin (Update:Treasures
Within Treasures)
74. Hunt the following mobs to collect
their drops and update the following
quests:
67. Return to the outpost and talk to
Derot to complete the quest "Treasures
Within Treasures"
Dundun Farmers/Sentries (Collect x8
Dried Ginseng Roots) (Update: A Good
Tonic)
68. If you haven't defeated Steeltooth
Karak yet, head a little to the southwest
and enter the cave full of karnifs.
(Otherwise, skip to #70) Defeat it and
examine the Jewelry Box to obtain the
Black Opal.(Update: Black Opal)
- Dundun Farmers (Collect Ginseng
Root) (Update: A Demanding Request)
- Gray Mane Fighters (Collect x8 Mau
Adornments) (Update: Pearl Before
Swine)
- Gray Mane Sentinels (Collect x5
Odella) (Update: Teaching a Lesson)
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75. Examine the urns/pots beside the
huts until you collect x7 Odella Juice
(Update: As Much as You Can Carry)
At this point, you should buy your LV9 skill
manuals. As soon as you reach LV9, the
Ascension quests will become available. If
that's the case, ignore the other quests and
prioritize the Ascension quest first. Why?
Because by completing the Ascension quest,
you'll automatically reach LV10 - regardless
of how much experience you already have.
Not to mention that you'll have access to even
more powerful equipment and skills after
earning your wings. However, since you'll
need to be transported to your capital city to
complete the ritual, you may need to teleport
back to the previous village you came from
and complete all your remaining quests. This
way, you'll be able to maximize the experience
rewards for your unfinished quests. If you ever
reach LV9 before completing all the quests in
this guide, please refer to the Ascension Quest
section of this guide.
76. Return to Alrigh to complete "A
Good Tonic" and"Alfrigh's Request"
77. Return to Devalin to complete As
Much as You can Carry and Pearls
Before Swine
78. Return to the outpost and talk to
Mijou to complete "Teaching A
Lesson". Accept the following campaign
quest "Hit Them Where It Hurts"
79. Go back to the Odella Plantation
and examine the grain sacks, beside the
huts. Collect x7 Mau Grain Sacks
(Update: Hit Them Where It Hurts)
80. Return to Mijou to update the
quest. Use the flight transporter back to
the village and talk to Ulgorn to
complete Hit Them Where It Hurts.
Talk to him again to start the last
campaign quest "The Abyss Gate"
81. Talk to Hephe (Update: The
Robbery Plot)
82. Talk to Nobekk (Update: The Abyss
Gate)
83. Travel back to the outpost (use your
return ability if you're bound to the obelisk
there) and talk to Derot (Update: The
Abyss Gate)
84. Follow the road west and talk to
Alfrigh to complete the quest The
Robbery Plot. Continue heading west to
reach Dubaro Vine Canyon
85. Talk to Nalto by the canyon
entrance (Update: The Abyss Gate) and
accept new quest Suspicious Activity.
86. Continue west and defeat one Gray
Mane
Guard
Fighter
(Update:
Suspicious Activity)
87. Before going inside the large cavern,
talk to Rae that is hiding behind some
crates near the entrance. (Update: The
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Abyss Gate)
Ascension
88. From Rae's position, head to the
left and examine the Green Power
Generator to destroy it. Then destroy
the Blue Power Generator to the right.
Go uphill and destroy the Violet Power
Generator then finally the Abyss
Gate.(Update: The Abyss Gate)
1. Once the Ascension quest becomes
available, travel back to the Ishalgen
Prison Camp and talk to Munin
2. Return back to the village and talk to
Urd
89. Defeat Cruel Hatata that respawns
in front of the abyss gate. If you're
already a Daeva, then it shouldn't be that
hard dealing with this boss.(Update:
Suspicious Activity)
3. Travel back to Munihele Forest and
talk to Verdandi
91. Talk to Rae again (Update: The
Abyss Gate)
5. Travel back to the prison camp and
talk to Munin. You'll be transported again
to another area
92. Talk to Nalto on your way back to
complete Suspicious Activity
93. Return to the village and talk to
Ulgorn to complete the quest and to
acquire your second title.
4. Go back to Anturoon Crossing and
head to the southwest to talk to Skuld at
the edge of the cliff.
6. Talk to Hagen and after landing,
defeat the ambushers. Finally Brigade
General Hellion will appear. Defeat him.
7. Talk to Munin and choose your
sub-class. Congratulations, you're now a
true chanter!
8. Talk to Munin again to complete the
"A Demanding Request" quest if you
haven't turned it in yet. Accept the Daeva's
Ceremony quest by talking to him again.
You'll be transported to the Pandemonium.
9. Talk to Heimdall then go to the Great
Temple of Pandemonium (the entrance is
found by going down the ramps near the
pandemonium entrance) and talk to
Balder. You're now a true Daeva!
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10. Go to your class trainer (priest
master) to receive your gift. Choose
whatever equipment you have, then
purchase LV10 Skill Manuals. If you still
have enough cash to spare, I suggest
heading to the General Goods merchant
in Market Square to get some Return
Scrolls. Always keep a stock of them as
since they'll come in pretty handy later
on.
You'll be able to access your
warehouse now. Head to the Temple of
Gold and dump your unnecessary items
(materials that you have collected). If
you have some valuable equipment that
your character can't use or outdated ones
and you wish to dispose off them, you
can sell them to the Trade Broker in the
same temple. As long as the equipment
was not acquired as quest rewards or
soul-bound to the owner then you can
auction them. If not, you'll have no
choice but to dump them to an NPC
merchant
When done, go back to the teleport and
(purchase a trip) to teleport back to
Ishalgen to finish some of your
unfinished business there.
Levels 11-20
1. Talk to Grimhild inside the Great
Temple of Pandemonium to start the quest
"Song of Blessing"
2. Talk to Agamo who is standing along
the narrow path leading to Prosperity Road
and choose "Power" over "Wealth" to
complete the quest Song of Blessing.
Choosing Power will make two more
quests available (Follow the Ribbon and A
Token of Lost Love) Talk to Agamo to
start the "Follow the Ribbon" and a
Chain of Debt quests.
3. Talk to Garm by the entrance of the
Coliseum. (Update: Follow the Ribbon)
4. Go inside the Coliseum and talk to
Therf. (Update: Follow the Ribbon)
5. Go to Vanahal District and talk to
Talmenu.(Update: Follow the Ribbon)
6. Talk to Frana to complete the Follow
the Ribbon quest.
7. Talk to Air near the Legion
Administration Office to start the quest A
Token Of Lost Love.
8. Head to the northernmost building in
the Vanahal District and talk to Frana
9. Return to Air to complete the A
Token Of Lost quest.
10. Talk with Fjeudil on the Airship
Dock. (Update: Chain of Debt)
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11. Talk to Kamorunerk in the
southwestern part of the airship
dock.(Update: Chain of Debt)
Crafting
Quest
12. Talk to Jeckrow to complete the
Chain of Debt quest. He is somewhere
east of the Temple of Knowledge (on
your map, look for a small circle beside
the Temple of Knowledge; Jeckrow is
located in the space next to it, in the
southwest corner) Talk to Jeckrow again
to start the quest Helping Apellbine
14. Head back to the Temple of Gold
and speak with Veldina(Update:
Delivering Supply Request)
You can also start the basic crafting
quests here - I suggest taking them all,
even the profession that you won't be
using for the sake of the experience and
kinah they give initially. They will only
give these crafting quests once; the next
time you take up a quest with them, it
will be the actual item crafting.
Here are the list of raw materials you
need to collect for each crafting quest.
The total number of required raw
materials will be enclosed in ().
Raw
Materials
Steel Ingot
x3
Iron Ore
(x3),
Charcoal
Briquette*
(x3)
Ingots for
Armor
Steel Ingot
x3
Iron Ore
(x3),
Charcoal
Briquette*
(x3)
Cooking
Commitment
Roast Conide
x3
Conide (x3),
Salt (x6)*
A Betua
Wood
Offering
Tecoma
Wood x3
Tecoma Log
(x6)
The Basics
of Alchemy
Lesser
Elemental
Water x15
Lesser
Elemental
Stone (x3)
Wasted
Materials
Thin Leather
x3
Thin
Rawhide
(x6)
Elgar's
Mistake
13. Talk to Doman near the Teleporter
to start the quest Delivering Supply
Request
15. Talk to Doman again to comlpete
Delivering Supply Request. This is a
repeatable quest.
Required
Materials
Can be purchased from the profession's
respective workshop merchant
ALWAYS
keep
at
least
two
Pandaemonium and Altgard Return
Scrolls. You won't believe how invaluable
having these items are. Don't forget to buy
skill manuals up to LV16 and keep them
in your warehouse for the meantime.
16. Once ready, use the teleporter and go
to Altgard. Once in Altgard, talk to the
following NPCs to activate their respective
quests.
Valurion - Fungus Among Us
- Thrud - The Scribbler
- Heidunn - The Crasaur Threat
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- Morn - The Lobnite Problem
25. Deliver the document back to
Suthran (Update: Conversing with a
Skurv)
- Nemnef - Ice Lake Crystals
- Nirmirn - Sparkie Sap Polish
26. Talk with Itu again to complete
Conversing with a Skurv. Talk to Itu
again to start the quest Mau in Ten
Minutes a Day.
- Venoa - The Way to His Heart
- Tulberg - Slinking About
- Meiyer - Encroachers
17. Talk to Suthran to complete
Altgard Duties
18. Talk to Tulberg to update The
Scribbler
19. Talk to Borender. You'll need to
fly up to find him standing on the giant
crystal above the fortress. (Update:
Fungus Among Us, The Scribbler)
20. Destroy x5 Abyss Fungus that are
floating in the air. Remember to take a
break and recover your flight time to
avoid falling to your death. (Update:
Fungus Among Us)
21. Talk to Valurion to complete
Fungus Among Us
22. Talk to Arekedil then talk to
Chauminerk
(Update:
Arekedil's
Heritage)
27. Locate Mumu Bon inside the
Altgard Dungeon. The Dungeon entrance
is located in the northwest part of the
fortress; you should find a trench that
leads to the door. Talk to Mumu Bon
(update: Mau in Ten Minutes a Day)
28. While inside the dungeon, speak
with Noroia. (Update: The Scribbler)
29. Return to Itu to complete the quest
Mau in Ten Minutes a Day
30. Return to Thrud to complete The
Scribbler
31. Hunt the following mobs to update
their respective quests:
x10 Ice Crasaur (Update: The Crasaur
Threat)
- x10 Lobnites (Update: The Lobnite
Problem)
23. Take the western gate and talk to
Emgata to start the quest Conversing
with a Skurv
x4
Secret
Encroachers)
Agent*
(Update:
24. Talk to Itu right beside Emgata
(Update: Conversing with a Skurv)
- Ice Lake Sparkie (Collect x5 Sparkie
Saps) (Update: Sparkie Sap Polish)
- x4 Goons* (Update: Encroachers)
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- Ice Airons (Collect x5 Airon Meats)
(Update: The Way to His Heart)
- Frost Slink (Collect x5 Slink Tail)
(Update: Slinking About)
!! The goons and secret agents are
camping north of the fortress
32. While outside the fortress, keep an
eye out for the crystal formations
protruding from the ground. Examine
them to get the crystals. Collect six of
them.(Update: Ice Lake Crystals)
33. Don't forget to collect x5 Conide
(include those needed for crafting quest)
(Update: Helping Apellbine, [Craft]
Cooking Commitment)
34. Report to the following NPCs to
complete their respective quests:
Heidunn - The Crasaur Threat
- Morn - The Lobnite Problem
Heritage.
36. Deliver the Conides and other
materials to complete some of the crafting
quests you've accepted earlier from your
crafting masters
37. Cook x2 Roasted Conide (Update:
Helping Apellbine)
38. Use the Ornate Jewelry Box you
just acquired to start the follow up quest
Deep Maternal Love
39. Talk to Jeckrow to complete
Helping Apellbine
40. Head back to Altgard and talk to
Arekedil to complete Deep Maternal
Love
41. Take the western gate and talk to
Rion to start the quest "Retrieving the
Report"
42. Continue west to reach Moslen
Forest.
- Nemnef - Ice Lake Crystals
43. Talk to Loriniah to start the
campaign quest A Dangerous Crop and
the No-Frills Quills quest. Talk to him
again to complete the quest Retrieving
the Report.
- Nirmirn - Sparkie Sap Polish
- Venoa - The Way to His Heart
- Tulberg - Slinking About
- Meiyer - Encroachers
Return to Pandaemonium first to complete a
couple of quests. It will be a while before
you'll need to return here again to trigger new
quests. This is also a good chance to stock up
with Return scrolls and skill manuals if you
haven't done so yet.
44. Talk to Olenja and accept the
campaign quest Scout it Out and the
Karnif Threat quest
45. Talk to Tigg to accept the Strange
Fruit quest.
35. Talk to Lanse in the Temple of
Artisans
to
complete
Arekedil's
46. Hunt the following mobs:
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x10 Needle Tail Karnif (Update:
Karnif Threat)
- Hunt plumas until you collect x5
Pluma's Feather (Update: No-Frills
Quills)
47. Talk to Loriniah to complete "No
Frills Quills"
hunt down the Mumu Farmers, Mumu
Gatherers,
and
Mumu
Veteran
Gatherers until you collect x5 Frightcorn
Seeds (Update: Frightcorn Seeds)
55. Mumu Farmers won't attack you on
sight but will rush to the aid any of its
nearby allies who you're fighting with
48. Talk to Olenja to complete the
Karnif Threat quest. Talk to Olenja
again to start the "A Better Trap quest"
56. Continue hunting down the farmers
until you obtain a quest item called
"Mumu Grass Knot". Activate it to start
the quest "Knot your Average Message"
49. Hunt down Wild Togs and collect
x6 Tog Ribs. The togs are most abundant
in the western part of the forest. (Update:
A Better Trap)
57. Continue surveying the farmland and
the campaign quest A Dangerous Crop
will be upated
50. Report back to Olenja to complete
A Better Trap. Talk to him again to start
the quest "A Long Lost Friend"
51. Take the road north and look for a
dirt, offroad path leading to an
interactable tree. Examine it (Update:
Strange Fruit)
52. From there, follow the main road
as it turns to the northwest. You should
find a small camp there with a lone NPC.
Talk to Manir to complete the quest A
Long Lost Friend
53. Return to the camp and talk to Tigg
to complete Strange Fruit. Talk to him
again to start the follow up
questFrightcorn Seeds
54. Now head to the southwest and
enter the Mumu Farmland. Carefully
58. Return to the camp and talk to
Loriniah (Update: A Dangerous Crop)
59. Talk to Tigg to complete "Frightcorn
Seeds". Talk to Tigg again to start the
follow up quest "Ripened Frightcorn"
60. Talk to Olenja to complete the quest
"Knot your Average Message". Talk to
Olenja again to start the follow up quest
Gleaning the Meaning
61. Return to Mumu Farmland and look
for some Mumu Carts. Examine them to
ingnite them into flames. Burn three carts
(Update: A Dangerous Crop)
62. Look for the large, human-sized
Well-Ripened Frightcorn stalks and
examine them to collect Ripened
Frightcorn. Beware though as these
frightcorns spawn LV21 Frightcorn
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Monster. These mobs can be easily killed
though. Collect x3 Ripened Frightcorn
(Update: Ripened Frightcorn)
68. Head back to Manir to the
northwest. Talk to him to start the quest
"Manir's Uncle"
63. Return to the camp again to report
to Loriniah (Update: A Dangerous Crop)
69. Head north from Manir's Camp to
reach the small lake. Fight your way to the
waterfall and talk to Groken behind it.
(Update: Manir's Uncle)
64. Talk to Tigg to complete Ripened
Frightcorn. Talk to Tigg again to start
the last follow up quest from him
"Picking off Frightcorn"
65. Return to Mumu Farmland again.
This time, hunt the following mobs:
x5 Mumu Patroller -or- (Update:
Picking off Frightcorn)
- x5 Mumu Veteran Patrol(Update:
Picking off Frightcorn)
- Mumu Farmer, Patrol, Gatherer,
Veteran Gatherer, Veteran Patrol
(Collect x3 Sturdy Belt) (Update: A
Dangerous Crop)
- Mumu Patrol, Black Claw Patrol,
Mumu Veteran Patrol, Black Claw
Veteran Patrol (Collect x4 Hairpin)
(Update: A Dangerous Crop)
Once you acquired the necessary items
and kill the necessary mobs, return back
to camp.
66. Talk to Loriniah to complete the
campaign quest A Dangerous Crop
67. Talk to Tigg to complete the quest
Picking off Frightcorn
This area is filled with revolutionaries but can
be fairly soloable, especially if you're a chanter.
Just remember to kill these guys quickly since
they tend to run off and call for nearby
reinforcements when their HP is low. However,
if you'll get an offer to team up with other
people for the meantime, consider it as an
opportunity to complete these quests easily.
70. Clear the house and obtain the
Suspicious Document on the table. If
somebody already beat you into it, simply
wait
for
the
document
to
respawn.(Update: Scout it out.)
71. Go to the back of the house to find
Groken's Safe. Examine it (Update:
Manir's Uncle)
72. Deliver the safe to Groken to
complete Manir's Uncle quest. Talk to
him again to start "Groken's Escape".
73. Escort Groken to his sailboat to the
east. You don't need to clear the area for
him; just allow him to get near the sailbot
to complete the quest. Don't delay him too
long or he'll just return back to his position
at the back of the waterfall. (Update:
Groken's Escape)
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Groken will be unavailable as long as somebody
is already escorting him. Wait for him to
reappear behind the waterfall before you can
talk/escort him again.
74. Report back to Manir to complete
the quest Groken's Escape. Talk to
Manir again to start the follow up quest
"Manir's Message"
75. Return back to Olenja (Update:
Scout it Out)
76. Follow the road southwest until
you find Karl in his camp right before
reaching Basfelt Village (His camp is
along the 'upper' road) (Update: Manir's
Message)
Continue heading west until you reach Basfelt
Village.Bind at the Obelisk there and free up
your inventory by selling junks and loot.
There is also a Flight Transporter here in case
you need to return to Verteron and learn your
LV13 skill manuals.
77. Talk to Nokir to complete Manir's
Message quest. Talk to Nokir again to
start Fear This campaign
81. Talk to Lamir to start Lamir's New
Clothes and to update A Mythical
Monster
82. Talk to Shania to accept the quest
Put your Money Where Your Mouth Is
83. As soon as the timer starts, exit west
of the village and kill three mosbears
within 10 minutes. If you're fairly leveled,
then you should have more than enough
time to kill three. Any mosbears in the
area would do. To save time, you may
want to target the Starved Mosbears
roaming near the lake. (Update: Put your
Money Where Your Mouth Is)
84. After killing three Mosbears, run
back to Shania as the timer will continue
counting unless you talk to her. After
completing the quest, talk to Shania again
to accept Rampaging Mosbears
85. Talk to Gefion (Update: Rampaging
Mosbears)
78. Talk to Gefion to complete
Gleaning the Meaning. Talk to Gefion
again to start the quest A Mythical
Monster.
86. Exit to the west again and find
Gornak who is sitting alone in the ruins of
an old tower. Talk to Gornak to complete
A Cure for Crazy. Talk to Gornak again
to start the quest A Crazy Request.
79. Talk to Hunmir (Update: Scout it
Out). Talk to Hunmir again to start the
quest No-Good Slime
87. Hunt Lake Spirits nearby until you
collect x3 Spirit Crystals (Update: A
Crazy Request)
80. Talk to Garuntat to start A Cure
for Crazy
88. Report back to Gornak to complete
A Crazy Request. Talk to Gornak again
to start the quest Report to Garuntat
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89. Head north from the lake and hunt
the necessary number of Starved/ Fierce
Mosbears roaming along the road.
(Update: Rampaging Mosbears)
- Shania - A Friendly Wager
90. Keep hunting Fierce Mosbears
until they drop a Tanning Knife.
Activate it to start the quest A Thorn in
Its Side
- Gefion - A Matter of Pride
91. Continue north and as the road
turns west leading to the Mumu Village,
look for the escort wagon near small
camp up north. Two enemies will appear
after destroying it so you may want to
destroy it from a distance. (Update:
Scout It Out)
92. Return to the village and report to
Nokir to complete the Scout It Out
campaign quest. Talk to Nokir again to
start the follow up campaign quest Take
the Initiative
93. Talk to Garuntat to complete the
quest Report to Garuntat
94. Talk to Nornes to completeA
Thorn in Its Side
95. Talk to Gefion
Rampaging Mosbears)
(Update:
You should be around LV14 at this time. If
not, try to fight a few battles until you reach
LV14. More quests will become available to
you by then.
96. Talk to the following NPCs to start
their respective quests.
Lamir - Sibling Rivalry
- Bergard - Rarified Tastes
- Daike - A Fertile Field
- Nerhel - Making A New Start
- Gilungk - The Broken Honey Jar
97. Head back to Karl's campsite east of
Basfelt Village and talk to Karl. (Update:
Sibling Rivalry)
98. Follow the alternate path north of
Basfelt Village (along the river) to find
Gunmarson's Camp. Talk to Gunmarson
(Update: Sibling Rivalry)
Though you can access the Mosbear Habitat
from here, I suggest refrain from doing so
unless you have gained a few levels. The
recommended course would be exploring the
Mumu Village first and the nearby areas.
99. Head west of the village and hunt the
Starved/ Fierced Mosbears until you
collect x10 Mosbear Tusks. (Update: A
Friendly Wager)
100. Head northeast of Idun's Lake and
start hunting Tusked Mosbear Cubs,
Brown Bristle Mosbear Cubs, or Swamp
Mosbear Cubs until you collect x6
Mosbear Cub's Leather. The cubs are
always accompanied by an adult so expect
to fightg two of them at a time. Pull the
cub from a distance and concentrate in
taking them out first before dealing with
the adult. Just remember to keep your HP
above 50% at all times to avoid dying
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unnecessarily. (Update: Lamir's New
Clothes)
101. Report back to the village and talk
to Shania to complete theA Friendly
Wager quest.
As a chanter, you'll find Shania's Hat (quest
reward) to be a good piece of head gear you
can get at this point, unless you already have a
better one.
102. Report back to Lamir to complete
Lamir's New Clothes.
From there on, head northwest of Idun Lake to
reach the Mumu Village. This area is fairly
soloable but will be a lot easier if you can get
a partner or a group to clean the place up.
Hunt the following mobs to update their
respective quests.
x5 Black Claw Warriors, Black Claw
Sharpeyes or Black Claw Searchers
(Update: Fear This)
spawn by night. To locate them, simply
open the quest window, select one of their
names and click locate. These mobs are
always escorted by two other mobs so you
may want to "pull" your target from a
distance, and then face your target up
close.
Mob
Time of Day
Drops
Mumu Ang
Day
Jealousy Ring
Mumu Lu
Day
Passion Ring
Mumu Zoo
Day
Love Ring
Mumu Ring
Night
Jealousy Ring
Mumu Zen
Night
Passion Ring
Mumu Di
Night
Love Ring
104. Return to the village and talk to the
following NPCs to complete their quests.
Daike - A Fertile Field
- Bergard - Rarified Tastes
- Mumu Workers, Mumu Herb
Gatherers (collect x5 Mumu Hairpin)
(Update: Rarified Tastes)
- Mumu Sentinels, Mumu Lookouts
(collect x5 Mumu Belt) (Update: A
Matter of Pride)
103. Collect x3 fertilizer sacks near
the huts. (Update: A Fertile Field)
To collect the Rings of Passion,
Jealousy and Love, you'll need to hunt
Mumu Lu, Mumu Ring, Mumu Zoo,
Mumu Zen, Mumu Ang, and Mumu
Di. You don't need to hunt all of the
specified mobs to get all the rings. 3 of
them spawn by day while the other 3
- Gefion - A Matter of Pride
- Nerhel - Making a New Start
105. Talk to Nokir to update the
campaign (Fear This).
(Update: Fear This)
You will find the Grave Robber's Den up the
hill north of Idun's Lake, past the road leading to
Mumu Village. Cross the bridge and fight your
way inside. This place is crawling with hostile
mobs that may pull adds (call reinforcements)
when their HP is low. Clearing this place is
better done when there are a lot of people
(non-party members) in the area currently
engaged with the enemies so you can slip
through. Like in the Mumu Village, this place
can be soloed but with extreme caution. Having
a partner or two party members will really make
a difference in the difficulty of clearing this
place.
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107. Hunt x5 Grave Robbing Sentries
and x5 Grave Robbing Fencer (Update:
Take the Initiative)
defeat the large mob named Squall of Fire
that will appear. (Update: A Mythical
Monster)
108. Go inside the cave and kill
Comrade Sumarhon. He is tough to
engage single-handedly since you can't
pull him without alerting the adds
nearby. Not to mention that he hits hard
and can easily disrupt your healing. It
will be better to do this with a partner at
least, to ease things up a bit. Make sure
that you have a lot of potions here just in
case; cast all the buffs you have,
including some food items you might be
carrying.
(Update:
Take
the
Initiative)109. Return to the village to
report to Nokir to complete the Take the
Initiative quest and get your equipment
reward.
112. Keep an eye for beehives. Collect
x9 to update the quest The Broken Honey
Jar. Angry Mosbears might spawn after
collecting the beehives so be prepared to
fight or flee.
Time to clear the Mosbear Habitat this time.
The place is littered with hostile mobs and
also a good place to grind. Grinding and
completing quests will be a lot easier, again,
with the help of party members so try to team
up with anybody and work with them as you
complete the quests, especially in the
northeastern portion of the habitat.
110. Hunt down x5 Rainbow Slimes
while you're here(Update: No-Good
Slime)
111. You should also find an ancient
altar in the middle of that pond. With the
Burn Old Incense Burner in possession,
go up that altar (make sure you've casted
your buffs and completely healed
yourself) and use it there. Fight and
113. Fight your way to the northeastern
edge of the Habitat to find Kaibech's
camp. Talk to him to complete the quest
Sibling Rivalry. Talk to him again to start
Clearing the Path.
114. Talk to Mantigar to start
Mantigar's Request andAn Irritating
Problem
115. Hunt the following mobs to fill in
their respective quests:
x3 Crested Pluma (Update: Mantigar's
Request)
- x5 Spawner Aracha (Update: An
Irritating Problem)
- Keep hunting Spawner Arachas until
x3 Poison Sac is collected (Update: Fear
This)
- x3 Bigfoot Mosbear (Update: Clearing
the Path)
- Komu Silverclaw (collect Komu's
Horn) (Update: Rampaging Mosbear)
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Komu Silverclaw is the large, unique mosbear
in the area. Its really dangerous to face this mob
alone so partner/group up to increase your
chances of success (and survival) He spawns in
many parts of the habitat but can also be found
near Kaibech's camp. Unfortunately though, the
camp won't offer you any refuge in case you
need to run away. Mantigar and Kaibech won't
move in to engage the hostile mob leaving little
to no space to escape, just in case.
122. Return to Nokir to complete the
quest Fear This.
116. Talk to Mantigar to complete An
Irritating Problem and Mantigar's
Request
124. Hunt the following mobs nearby:
117. Talk to Kaibech to complete
Clearing the Path
118. Return back to the village and talk
to the following NPCs to complete their
quests:
Hunmir - No-Good Slime
- Gefion - A Mythical Monster,
Rampaging Mosbear
123. Exit the village and take the
southwestern road to find Vovetirn. Speak
to him to update Malodor Antidote and
talk to him again to start Glowing
Mushroom
Sprigg Outlaw (Collect x5 Glowing
Mushrooms)(Update:
Glowing
Mushroom)
- Poison Sac Amphis (Collect x3
Amphis Membrane) (Update: Malodor
Antidote)
125. Talk to Vovetrin to complete
Glowing Mushroom quest. Talk to
Vovetrin again to update Malodor
Antidote then finally, talk to him again to
start the follow up quest "A Nice Gesture"
- Gilungk - The Broken Honey Jar
119. Talk to Gilungk again to start the
quest Malodor Antidote.
120. Talk to Shania (Update: Fear
This)
121. Take Shania's Poison Potion to
the Freshwater Source in Mumu
Village. Its the large waterfall to the
southwest of the village. Go to the
waterfall and use the Potion to complete
the objective. Two ferals will appear
after using the potion so be prepared to
run. (Update: Fear This)
126. Return to the Village and talk to
Gilungk to complete the Malodor
Antidote quest.
127. Follow the road through the
Gribade Canyon until you reach the
Gribade Crater Lake. Talk to Viel to
activate the quest "Gathering Kandula"
128. Head to the east of the lake to find
a small village. Talk to Gemyu to
complete the quest "A Nice Gesture".
Talk to him again to startKsellid Control
129. Talk to Gercus to start the quest A
Drinking Problem
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130. Talk to Germir to start the quest
The Gerger's Insignia
131. Head to the base of the waterfall
and look for a small chest in front of it.
(Update: The Gerger's Insignia)
132. Collect x15 Kandula (45p) around
the area (Update: Gathering Kandula)
133. Hunt the following mobs to
update their respective quests:
x5 Green Ribbits
- x5 Star Metal Ksellid
134. Talk to Gemyu to complete
Ksellid Control. Talk to Gemyu again
to start the quest The Secret Letter
135. Talk to Gercus to complete A
Drinking Problem
136. Talk to Germir to complete The
Gerger's Insignia. Talk to Germir again
to start The Gerger's Disguise
137. Talk to Gogaerunerk to the west
(Update: The Gerger's Disguise)
138. Talk to Viel and surrender the
Kandula you've collected to complete the
quest Gathering Kandula
139. Talk to Germir to complete The
Gerger's Disguise. Talk to him again to
start Escaping Asmodae quest
140. Find the Disguised Germerk
behind the waterfall and talk to him.
(Update: Escaping Asmodae)
141. Wait for night time and meet with
theDisguised Germerk by night fall, past
the bridge to the southeast. Escort the
Disguised Germerk to Trader's Berth.
(Update: Escaping Asmodae)
142. Upon reaching Trader's Berth, talk
with Babarunerk to comlpete Escaping
Asmodae
143. Talk to Neparinerk to complete
The Secret Letter. Talk to Neparinerk
again to start The Blue Crystals quest.
144. Talk to Japayerk to start A
Sneaky Delivery
145. Hunt Black Petragolem and Black
Petragolem Chip until you collect
Petragolem Crystals x5 (Update: The Blue
Crystals)
146. Talk to Neparinerk to complete
The Blue Crystals quest.
147. Use the flight transporter to return
to Altgard and bind at the Obelisk there.
Time to learn those LV16 skills from your
skill manuals. You may want to buy some
new skills, up until LV19 or even 22 if
you have the warehouse space and cash.
148. Talk to Meiyer to start the quest
Failure to Report
149. Talk to Chagarinerk to start the
quest A Crystal Hand Mirror
150. Talk to Valurion to start the quest
A Trustworthy Messenger
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151. Exit through the eastern gate this
time. You should find some NPCs
gathering at the other gate leading to
Mahindel Swamp. Talk to Dellalont to
complete the quest Failure to Report.
Talk to Dellalont again to start the quest
"A Lost Sword" and to update the
campaign quest Keeping the Black Claw
Tribe in Check. (Update: Keeping the
Black Claw Tribe in Check)
152. Talk to Eggther to start the quest
The Sting of Poison.
153. Talk to Mabrunerk to complete
A Sneaky Delivery. Talk to Mabrunerk
again to start Shugo Potion quest. For
this quest, you'll need to hunt Grove
Stinkflowers and collect x3 Pollen
within 5 minutes. Make sure to talk to
Mabrunerk immediately after collecting
the pollens to stop the countdown timer.
154. Kill the following mobs to update
their quests:
Black Claw Veteran Warriors (collect
Archon Sword) (Update: A Lost Sword)
- x3 Poison Sac aracha (Update: The
Sting of Poison)
155. Talk to the following NPCs to
complete their respective quests:
Dellalont - A Lost Sword
- Eggther- The Sting of Poison
156. Go east a bit to reach the
crossroads and to find Taora. Talk to her
to obtain the campaign quest Know Your
Enemy and the quest The Lost Cube.
157. Hunt Black Claw Scouts until you
get Taora's Cube. (Update: The Lost
Cube)
158. Surrender the cube to Taora to
complete The Lost Cube. Talk to Taora
again to start the follow up quest
Emergency Rations
Set the Know Your Enemy and The Lost Cube
quests aside for the meantime. It will be better
to tackle these quests later while you have your
[Group] quests active all at once. From Taora's
position, take the road northeast and follow it
until you reach Calderon Hill.
You may want to gather Krimers and Hortos
along the way; these can be used to complete
two quests later on.
159. Upon reaching Calderon Hill, talk
to Neifenmer to update A Trustworthy
Messenger. Talk to Neifenmer again to
activate the quest Neifenmer's Reasoning
160. Talk to Urnir to receive the quests
Urnir's Reasoning and A Monster in a
Box
161. Talk to Aurtri to completeA
Trustworthy Messenger. Talk to Aurtri
again to start the campaign quest
Trespassers At The Observatory
162. Start off by hunting the x5 Long
Neck Cockatrices. They are more
abundant in the small path of grassy land
southeast of the observatory. This
grassland is found in a small pathway off
road, normally guarded by a Watch
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Commander and a bodyguard who will
be standing along the road. Just go
behind them to find the path.(Update:
Urnir's Reasoning)
163. From that pocket area, there is a
"backdoor" path south, leading directly
to the heart of the watch camp. There
will be shamans and bodyguards
guarding the area but they're at a safe
distance from each other and they're
lesser in numbers in that part of the camp
- which is enough for you, as a chanter to
take them alone. Just remember to pull
them and take out the shamans first.
Carefully enter the camp and look for the
Lepharists′ Operation Order on top of
a wooden box, which can be immediately
located as you enter the camp. Just hug
the mountain side to avoid pulling the
patrolling mobs. (Update: Neifenmer's
Reasoning)
164. After getting the Lepharist's
Operation Order, backtrack to the
observatory and talk to Urnir to
complete Urnir's Reasoning.
165. Talk to Neifenmer to complete
the quest Neifenmer's Reasoning. Talk
to Neifenmer again to start the quest
Creating a Delay
You should be around LV17 at this point. If
not, kill more mobs until you've leveled up to
LV17 for more quests to become available to
you, at your convenience.
166. Start hunting down Watch
Bodyguards and kill five of them(Update:
Trespassers At The Observatory)
167.
Continue
hunting
watch
bodyguards and shamans until you
collectx3 Lepharist Insignias that they
occasionally drop.(Update: Creating a
Delay)
168. Go back downhill and go to the
shore. Talk to the only NPC there, Irlein
and accept A Change of Diet.
169. Destroy the x5 Big Cargo Boxes
floating in the water. The boxes that were
almost completely submerged in the water
contains the monsters while the lighter
ones that float may yield some loot when
destroyed. (Update: A Monster in a Box)
170. Continue destroying the Cargo
Boxes until you acquire the quest item A
Bill Found in a Box. Activate it to start
the quest of the same name. Collect x9
Krimers. You can just camp and wait for
the gathering nodes to respawn. Talk to
Irlein to complete the quest A Change of
Diet. Talk to her again to start the quest
Branching out Further
171. Collect x9 Hortos and report back
to Irlein to completeBranching out
Further
172. Head back to the Observatory. Talk
to Urnir to complete the questA Monster
in a Box and to update A Bill Found in a
Box
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173. Talk to Neifenmer and surrender
the Insignias to complete Creating a
Delay. Talk to Neifenmer again to start
the last follow up quest (Aurtri's Letter)
from him.
174. Talk to Aurtri to update the
campaign quest Trespassers At The
Observatory and to update:Aurtri's
Letter
175. Watch Commander Gattban is
located deep inside the Watch
Encampment. Since he carries adds
always, not to mention the shamans and
bodyguards roaming nearby, it will be
very risky to do it alone. Find a group or
at least a partner and enter from the back
door. Clear the area slowly then pull
Gattban away from his crew. Defeat him
and loot the Tiamat Sword from his
body. (Update: Trespassers At The
Observatory)
176.Return back to the observatory and
talk to Aurtri (Update: Trespassers At
The Observatory). Use your return skill
and go back to Altgard.
177. Once in Altgard, talk to Valurion
to complete the campaign quest,
Trespassers At The Observatory
178.
Talk
to
Suthran
completeAutrtri's Letter
to
179. Talk to Nemnef to start quest
[Group] A Lucrative Endeavor
180. Talk to Emgata in Altgard's west
gate to start the quest A Secret Proposal
(follow up quest to Mau in Ten Minutes a
Day)
181. Talk to Suthran (Update: A Secret
Proposal)
182. Talk to Calvaron in the
Pandaemonium's Temple of Knowledge
(Update: A Secret Proposal)
183. Talk to Balder inside the Great
Temple (Update: A Secret Proposal)
184. Talk to Suthran to complete A
Secret Proposal. Talk to Suthran again to
start the follow up quest Solid Proof.
185. Talk to Emgata again (Update:
Solid Proof)
186. Head east to Mahindel Swamp and
talk to Mabrunerk to complete A Bill
Found in a Box
187. Head north of the crossroad and
look for Zemurru's Spirit by the
seashore. Talk to it (Update: Solid Proof)
188. Talk to Taora and get transformed
into a Mau. Run inside the outpost while
in disguise and explore the area a bit. Once
the objective is updated, run all the way
back to Taora to report. (Update: Know
your Enemy)
189. Return back to Altgard and talk to
Suthran to complete the quest Solid
Proof. Talk to Suthran again to start the
very short follow up quest Order to
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Valurion and The Brigade General's
Order
190. Talk to Valurion to complete
Order to Valurion. Talk to Valurion
again to start the last follow up quest of
the series [Group] Finishing off
Fighters.
191. Talk to Morn to complete the
Brigade General's Order. Talk to him
againd to start the Group Quest: Killing
the Shamans
Go back to Mahindel Swamp with your group.
Set out to the Black Claw Outpost when
ready. Remember to communicate with your
group mates regarding your quests and give
them updates on how many items you need to
collect or mobs you need to kill. Stick with
them until everybody completes their own
quests. This is also a good opportunity to level
grind since these Elites drop large amount of
EXP as well as occasional green drops. Your
team can also do raids and farm exclusive
drops.
Warning: The Black Claw Outpost, Black
Claw Village and Zemurru's Grave areas are
full of elites and are impossible to be ventured
alone. Make sure to form a party of at least
3-4 people, composing of at least a tank and a
healer. An ideal party should have at least one
templar, a cleric and/or a chanter. A full party
of 6 will make it a lot easier. Remember that
even with a full party, some of these guys
won't go down easily so it is best to engage
them one by one and avoid "aggro'ing" other
mobs to prevent your party from getting
massacred.
x3 Brutal Black Claw Seekers (Update:
[Group] Finishing off Fighters)x5 Brutal
Black Claw Scratchers (Update: [Group]
Finishing off Fighters)
- x5 Brutal Black Claw Bodyguard
(Update: [Group] Finishing off Fighters)
- Black Claw Hunters (keep hunting
until you collect x10 Mau Feather
Trinkets) (Update: [Group] A Lucrative
Endeavor)
- Brutal Black Claw Stalkers (keep
hunting until quest updates) (Update:
Keeping the Black Claw Tribe in Check)
- Brutal Black Claw Spellshifers
(Update: [Group] Killing the Shamans)
- Veteran Mumu Lookouts, Veteran
Mumu Looklooks (keep hunting until you
collect x3 Emergency Rations) (Update:
Emergency Rations
After killing the necessary mobs, you'll need to
return to some NPCs to complete some quests.
You may advise your group mates of your
temporary hiatus (if all of you have the same
quests, they'll probably do the same) and return
to Altgard. You'll still need to go through one
more run to the outpost so you'll need your
party's help again. However, if the party got
disbanded, you'll need to scout for your new
team members in Mahindel Swamp.
194.
Talk
to
Valurion
to
complete[Group] Finishing off Fighters
192. Once inside the outpost, seek out
and destroy x3 Totems of Zemurru
(Update: Know Your Enemy)
195. Report back to Nemnef to complete
[Group] A Lucrative Endeavor
193. Hunt the following mobs to
update their respective quests:
196. Report back to Morn to complete
[Group] Killing the Shamans
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197. Return to Mahindel Swamp and
talk to Jolk
205. Talk to Sinood to start quest
Chasing the Legend
198. Report back to Taora to complete
Emergency Rations. Talk to Taora
again to updateKnow Your Enemy
206. Follow the main road north and kill
Cockatrices along the way. Keep hunting
them until you collect x5 Pecku Tail
Feathers (Update: Securing the Trade
Route)
199. If you still have your own party,
go through another run inside the
outpost. Hunt High Shaman Abija, a
named elite roaming along the lower
road. It has a low/average respawn time
so you shouldn't have problems locating
it. Defeat it and loot the quest item
Shaman's Staff (Update: Keeping the
Black Claw Tribe in Check)
200. Complete your business with your
party members and when you're solo
again, return to Altgard and report to
Suthran to complete Know Your
Enemy
201. Talk to Jolk to complete the quest
Keeping the Black Claw Tribe in
Check
202. Use the Flight Transporter and
travel to Trader's Berth. Talk to
Kagorinerk to completeA Crystal
Hand Mirror. Talk to Kagorinerk
again to start quest Kagorinerk's Gift
203. Talk to Babarunerk to start quest
Securing the Trade Route
204. Talk to Neparinerk to start the
campaign quest Securing the Supply
Route
207. Hunt x5 Crimsontail Ampha
(Update: Securing the Supply Route)
208. Follow the road until you reach
Urutemheim. Look for a skeleton to the
northwest and examine it to summon
Vengeful Mahisha. Defeat it. (Update:
Chasing the Legend)
. (Update: Securing the Supply Route)
210. Talk to Sinood to complete
Chasing the Legend
211. Talk to Babarunerk to complete
Securing the Trade Route
212. Now follow the road north again
and head east to reach Impetusium. Head
to the base of the broken tower and talk to
Banatisai to complete the quest Securing
the Supply Route. Talk to Banatisai
again to start Rebuilding the Pillar
213.
Talk
to
Luimerk
startDisgruntled Workers
to
214. Fly above to reach the settlement
and bind with the Obelisk there. Talk to
Gulkalla to start the campaign quest
Reconstructing Impetusium and the
quest The Tayga Threat
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215. Talk to Grak to start Turbulent
Mist Spirits quest
216. Talk to Andgar to start Soul
Essence
217. Talk to Lateni to start the coin
quest [Coin] Mutated Spirits
Cyclone Spirits and Bladestorm Spirits are
your main targets for the coin quests. You will
need to defeat 6 Blades and 16 Cyclones in
order to get a coin. You'll obtain LV18 greens
by trading 2 or 4 coins. Since you'll need to
hunt these mobs several times, your chances
of getting any of their possible drops
drastically increases. Not to mention that you
can also collect their junks to sell. It is easier
to farm these mobs with a partner or two since
taking them solo will just take a lot of time.
You can sell your junks to the shugo at the
base of the tower then use a return scroll to
sell the goodies you've acquired to the trade
broker then repeat if needed.
218. Fly north to find Umkata's Jewel
Box guarded by an Ancient Hero Spirit
and Ancient Sorcerer's Spirit. Defeat
them and grab Umkata's Accessory.
(Update: Reconstructing Impetusium)
- Hunt Hero Spirits or Sorcerer Spirits
until you collect x5 Soul Essence (Update:
Soul Essence)
Bladestorm Spirits are located to the
south, inside the "tunnel"
220. Keep hunting Bladestorm and
Cyclone Spirits until they drop the quest
item Umkata's Weapon (Update:
Reconstructing Impetusium)
221. Collect x15 Metallic Fragment
fromBuilding Debris scattered around the
area (Update: Rebuilding the Pillar)
222. Collect x18 Blicora (85p) that can
be found along the coast to the east
(Update: Disgruntled Workers)
223. Report back to the following NPCs
to complete their respective quests:
Grak - Turbulent Mist Spirits
- Andgar - Soul Essence
- Luimerk - Disgruntled Workers
219. Hunt the following mobs to
update your respective quests:
- Banatisai - Rebuilding the Pillar
- Lateni - [Coin] Mutated Spirits*
x3 Mist Spirits (Update: Turbulent
Mist Spirits)
- x6 Bladestorm Spirits (Update:
[Coin] Mutated Spirits)
- x16 Cyclone Spirits (Update: [Coin]
Mutated Spirits)
x3
Hero's
Spirit
Reconstructing Impetusium)
(Update:
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Iron Coins can be traded to higher level
equipment that you can use to upgrade your
character or to sell. This is a repeatable quest.
Since you'll be killing multiple enemies, it is the
best possible time to farm some XP and kinah.
Remember that these Rank 9 Asmodian Army
Soldier equipment will be rewarded to you
randomly and requires soul-binding in case you
want to use it. Also, there are two NPCs you can
talk to trade your coins - one specializes with
equipment for physical-oriented classes while
the other is for magic-oriented classes so make
sure that you redeem your coins to the correct
NPC or you'll end up getting an equipment your
character can't use.
224. Talk to Grak again to start the
quest Turbulent Splash Spirits
225. Go back down and hunt x3Splash
Spirits (Update: Turbulent Splash
Spirits)
226. Talk to Grak again to complete
the quest. Talk to him one more time to
activate his last follow up quest: An
Important Announcement
227. It will be a time again to join
another party. You can head to the Black
Claw Village and hunt Brutal Black
Claw Bodyguard until they drop
Umkata's Bone Piece. (Update:
Reconstructing Impetusium)
228. Hunt down Wild Taygas
normally found roaming southeast of the
Black Claw Village until you get
Tayga's Fang (Update: The Tayga
Threat)
229. Hunt down Brutal Black Claw
Spellshifters until they drop a Black
Claw Baton. Use it to start the quest
Black Claw Baton
230. With all of Umkata's quest items at
hand, return to Impetusium and head to
Umkata's Grave to the southeast. Locate
it from your quest window to mark its
location. Examine the tomb and Ancient
Warrior Umkata will appear. Defeat it.
(Update: Reconstructing Impetusium)
231. Return to the pillar and talk to
Gulkalla to complete Reconstructing
Impetusium and The Tayga Threat. Talk
to him again to receive the quest
Reconstruction Supplies
232. While here, try to train at least until
you're LV19. This will enable more quests
to become available. Head back to
Altgard Fortress using a return scroll.
233. Talk to Chagarinerk to complete
Kagorinerk's Gift
234. Talk to Suthran to start Killing
Kumbaron's
Followers
and
and
Crushing the Conspiracy. The quest for
the next area, Morheim Commander's Call
will become available automatically once
you've reached LV19. Talk to Suthran
again
to
complete
Reconstruction
Supplies.
235. Go back to Mahindel Swamp and
talk to Jolk
236. Return to Altgard and talk to Morn
to complete the quest Black Claw Baton.
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237. From there you can teleport back
to the Pandaemonium to finish some
quests and to start new ones.
247. Next, talk to Araison in the
Pandaemonium Plaza, south. (Update:
Book of Oblivion)
238. Talk to Doman to the far south of
the Pandaemonium to start the quest
Delivering Odella Juice
248. Enter the Library and examine the
ominous looking book in one of the
shelves there. (Update: Book of Oblivion)
239. Talk to Lindhelm to complete the
quest An Important Announcement
249. Talk to Calvaron(Update: Book of
Oblivion)
240. Talk to Vidar to complete Report
to Pandaemonium
250. Go back to Doman and talk to him
to complete Delivering Odella Juice
241. Talk to Deyla inside the temple of
Artisans to start Man in the Long Black
Robe and Elementary, My Dear Daeva.
For the second quest, you just need to
answer her questions by choosing the
options regarding lepharists.
251. That's it for now. However, you'll
need to make a quick run back to
Ishalgen. Use the teleport service to go
there, then head to the prison camp. Hunt
down the Thorned Ampha there until you
get x2 Ampha Tails(Update: Book of
Oblivion)
242. Head northwest to the Airship
Dock and talk to Zerpi, to the west
(Update: Man in the Long Black Robe)
243. Next, talk to Osvi to the
northeast.(Update: Man in the Long
Black Robe)
244. Talk to Annju southeast of Osvi's
position (Update: Man in the Long Black
Robe)
245. Talk to Herpa west of Apellbine
Tavern (Update: Delivering Odella
Juice)
246. Talk to Gantrug in front of the
Temple of Knowledge to start the quest
Book of Oblivion
252. Return to Altgard and use the
flight transporter to reach Basfelt Village.
From there, head to the Mosbear Habitat
and hunt Rainbow Slimes until they drop
a Slime Sap. (Update: Book of Oblivion)
253. Go further in the Mosbear Habitat
and hunt down Grove Maladors until you
obtain x3 Malador Stamen (Update:
Book of Oblivion)
254. Make your way to Trader's
Berth(Update: Man in the Long Black
Robe)
255. Continue to Impetusium and talk to
Banatasai (Update: Man in the Long
Black Robe)
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256. Head to the Black Claw Village
and head south. The package you're
looking for is found along the road and
under a tree, just under the letter E in the
Black Claw Village label on your map. A
LV18 shaman will appear so its either
you run fly to the coast to escape or fight
it. Grab the package. (Update: Man in
the Long Black Robe)
257. You can now return to
Pandaemonium to complete a couple of
quests.
Once
back
in
the
Pandaemonium, talk to Delya to
complete Man in the Long Black Robe
258. Bring the collected ingredients to
Neusa. (Update: Book of Oblivion)
259. Find the book again and pull it out
(Update: Book of Oblivion)
260. Report back to Calvaron to
complete Book of Oblivion
261. Finish some business here like
getting new skill manuals (probably you
can buy up to LV22) and replenishing
your supply of return scrolls if you
haven't done so yet. When ready, return
to Altgard Fortress and start scouting for
party members to do the final quest of
the area.
262. Head to Zemurru's Grave. There
is actually a shortcut here by going
through the water. As a chanter, you can
probably survive the water damage by
using Healing Light, items and Word of
Revival along the way. There is also an
alternate way of doing it. Head to the
southernmost edge of the cliff south of the
Black Claw Village and fly directly east.
You'll land on the water but its just a short
walk away from the shore and to safety.
You can check this video.
263. Head inside the grave with your
party members. Even if you're fulfilling
the role of the healer, STAY CLOSE to
your group. This area is notorious for
quick mob respawns and if you're
unfortunate enough to stand near the
respawn points, then you'll probably be the
cause of your party's demise. Just stay
close to them as they clear the area.
264. Hunt down the Brutal Black Claw
Warlocks here until you get a quest
update
for
Killing
Kumbaron's
Followers
265. Go inside the Abyss Gate, clear the
(easy) enemies that will appear and
destroy the abyss gate. Remember that the
only players that can enter the abyss gate
are the ones that have an ongoing quest for
it. After destroying the abyss gate, you
may return immediately to Altgard or hang
around to grind with the mobs here. You
may also hunt the "boss" of this area
(Chieftain Kumbaron) since he drops
various blue and green equipment. Just
switch channels if you want to increase the
frequency of finding him.
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266. Once you've returned to Altgard,
talk to Suthran to complete the
campaign
quest
Crushing
the
Conspiracy and the quest Killing
Kumbaron's Followers. The follow up
quest Report to the Pandaemonium will
become available
Complete some unfinished businesses
here and in Pandaemonium. Before
heading to Morheim, try to raise your
extract vitality skill to LV2. First you
must raise your skill up to LV99 then pay
the Latatusk, Extract Vitality master in
Pandaemonium's Templer of Artisans to
increase it to LV2 (100+). You may want
to try and do the same for the Aether
extraction. While in the Pandaemonium,
you may do the following quests:
[Ingredients for Dye]
Talk to Deyla to start
- Deliver dye to Kinot in the middle
store in Prosperity Road
[Just Dye Already]
Talk to Kinot to start.
- Hunt:
Sunset Sylphen - Sylphen Blue Iris
x10Poison Wing Vespines - Green
Vespine Sap x10Tecoma Log x10
267. Complete Report to Pandaemonium
by talking to Governor Vidar.
Stigma Quest: No
Escaping Destiny
[Man in the Black Robe]
Talk to Deyla to start
1. Talk to Heimdall by the teleporter,
south of Pandaemonium to start this quest
- Talk to Zerpi by the airship dock
2. Next, go back to Ishalgen and talk to
Munin
- Talk to OSvi
- Talk to Annju
- Talk to Neparinerk in Trader's Berth
- Talk to Banatasai in Impetusium
- Go to Black Claw Village and look
for suspicious clothing
- Examine the suspicious clothing and
obtain the book package
- Return to Pandaemonium and deliver
the package to Deyla
3. Travel to Aldell Village and talk to
Urd.
4. Next, talk to Verdandi in the
Munihele Forest
5. Head south of Anturoon Crossing to
talk to Skuld.
6. You'll be taken in the Space of
Destiny. Talk to Skuld afterwards.
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7. After obtaining the stigma skill,
equip it and talk to Skuld
8. Kill Brigade General Hellion
- Bolverk - Orders for
Fragments of Aion's Tower (R)
Randet,
- Bicorunerk - Daeva, Where's My
Herb? *
9. Talk to Skuld again
(R) - Repeatable(X) Choose to hunt
Savvy Darus or Troublesome Ettins.
10. Talk to Munin
11. Travel back to the Pandaemonium
and talk to Aud to complete the quest.
Rewards:
50000XP
Talk to Aegir to complete the campaign
quest Morheim Commander's Call. The
campaign quests Petrifying Elim and
Guardian Spirit will be available.
x300 Stigma Shard
- Talk to Villi (Update: Petrifying Elim)
Rage Spell I
You should be able to equip Stigma
stones from here on; For more details
about Stigma Stones, please see the
dedicated section of this guide for it.
Levels 21-30
Start by binding in the Obelisk in the town
centre. Talk to the follwing NPCs to start their
respective quests.
- Orhe - Teleporter Troubles.
- Hapenill - [Spy] Liquor that Makes
You Vanish
- Frenai - Frenai's Lost Jewelry.
- Talk to Nina start Orders from the
Fortress
- Look around the fortress for a beggar
named Sveinn. Talk to him. (Update:
[Spy] Liquor that Makes You Vanish)
- Talk to Otis the food merchant and
choose to drink the potion. You'll be
transported to Elyos territory. Don't bother
exploring the area because everybody here
is hostile towards your kind. Wander
around and you'll end up dead. Use your
return skill or return scroll to get out of
there. (Update: [Spy] Liquor that Makes
You Vanish)
- Talk to Hapenill to complete (Update:
[Spy] Liquor that Makes You Vanish)
- Bragi - Active Discouragement.
- Thumber - Titanium Tribute
- Ipoderr - Bringing Up Tayga
- Nott - [Coin] Foes of the Fortress (R)
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What are [Spy] quests?
These are quests that will require you to use a
dimensional rift to jump to Elyos territory and
perform tasks such as hunting specific mobs and
collecting their drops or talking to spies
disguised as normal citizens. These quests are
very risky but very rewarding in terms of exp
and items you'll get for completing the tasks.
Since you are in enemy territory, there is always
a chance that you'll run into elyos players.
Doing these quests alone is very dangerous but
you'll have a better chance of being discreet. In
the other hand, you can enter as a group and
have the sense of security in safety in numbers.
In the other hand, your arrival won't go
unannounced since the game will send an
in-game message if a rift has been opened.
Besides, players will be broadcasting rift
locations or your last spotted location so there is
also a risk of running into an enemy ambush or
hunting group upon arrival. Doing these quests
will be done at your own pace.
Talk to Bragi (Update: Guardian
Spirit)
- Fly and search the rooftops to find
Purra. There are several of them and you
must find the right one before the quest
updates. (Update: Bringing Up Tayga)
Return to Ipoderr to complete the quest.
- Hunt the following mobs around the
fortress until you collect the necessary
items:
[Frenai's Lost Jewelry]
Warning: When wandering around the frozen
lake around Morheim, keep an eye out for any
Elyos players that may sneak in from the rift.
Their level is concealed so there is no way of
knowing their exact strength. However, expect
that they are still out of your league for the
meantime so the best way to survive such
confrontation is to immediately fly and return
to the city. They won't follow you there since
even the NPCs will be hostile towards them.
Remember, you don't need to fight them at
this moment. You'll get your chance. You can
however, help if there are other players
ganging up on a single elyos. You'll have your
share of abyss points and it will still count to
your kill (see the Abyss tab in your character
profile window). Consider it as a practice
since you're just a few levels away to
experience the Abyss.
Talk to Sveinn to start Secret
Information. He'll then ask you how
much kinah are you willing to give him for
the information. See the details of the
rewards below:
- 500 kinah: 15000 XP and 1000 kinah
- 5000 kinah: 50000 XP and 10000
kinah
- 50000 kinah: 100000 XP and 20000
kinah. There is also a follow up quest that
will give you an easy 10000 kinah and
12300 XP upon completion.
[Secret Information] (if you gave
Sveinn 50000 kinah)
- Opal Necklace - Ice Lake Pluma
- Sapphire Ring - Frost Crasaurs
- Pearl Earring x2 - Ice Slinks
Keep hunting Savvy Darus until they
drop a Holy Pendant.
- Bring the pendant to Bolverk to
complete the quest. After completing the
Secret Information quest, talk to Bolverk
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again to start the follow up quest
Bolverk's Secret Request.
- Bicorunerk - Daeva, Where's My
Herb?
- Deliver the food sack to Sveinn to
complete the quest.
- Bolverk - Fragments of Aion's Tower
- Head to the Morheim Snow Field
west of the fortress. Gather the
suspicious crystals until you collect x15
Small Crystals. (Update: Fragments of
Aion's Tower)
Talk to Bragi again after turning in
Active Discouragement to start the follow
up quest The Claw of the Tayga
- Ruthless Worgs (Update: [Coin]
Foes of the Fortress )
Head back to the snow field and hunt
Iron Paw Kalsek. Mark its den by using
the locate function in your quest window.
This mob is not that hard; just make sure
you fight it one on one and away from its
adds. Just keep your HP up with pots and
healing skills as necessary.
- Savvy Daru (Update: [Coin] Foes of
the Fortress, Daeva, Where's My Herb,
Secret Information)
- Return back to the fortress and talk to
Bragi to complete the Claw of the Tayga
quest.
- Ettin (Update: [Coin] Foes of the
Fortress, Daeva, Where's My Herb)
- Return to Orhe once you've collected
all 15 Aether Crystals (100p) to complete
Teleporter Troubles.
Hunt the following mobs to update
their respective quests:
- Wailing Tayga (Update: Active
Discouragement)
Collect x15 Titanium (100p) from the
ores. (Update: Titanium Tribute)
- You should be around LV21 after
turning in the quests and hunting the
mobs. Talk to Hapenill to start the quest
[Spy] There and Back Again
- Go through the Morheim Snow Field
and follow the main road until you reach
the Giant Rock Waterfall. Talk to Favyr
to complete Orders from the Fortress.
Speak with him again to start the
following quests:
- Irresistible Soup
- Keeping Warm
Report back to the following NPCs to
turn over their quests.
- Firewood for Cooking
- Lif's Agony
- Bragi - Active Discouragement
- Thurnberg - Titanium Tribute
Hunt the following mobs to update their
respective quests:
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- Savvy Daru (Update: Irresistible
Soup)
- Snowy Crasaur (Update: Irresistible
Soup, Keeping Warm)
- Ruthless Worg (Update: Irresistible
Soup)
Collect x10 Wrud Log (110p)
(Update: Firewood for Cooking) These
are scattered in the area and you may
find them hard to collect if there are a lot
of other players gathering them as well.
If you find one node, you may want to
guard it and gather it as soon as it
respawns. Repeat until you get the
amount needed.
- Collect x5 Gadill (115p) from the
stream. (Update: Lif's Agony) There are
three gathering points
- Surrender the Wrud Logs to Favyr to
complete Firewood for Cooking.
- After collectin examine the cooking
pot and add the Scarlet Brisket. This is
best choice as the other ingredients will
yield undesirable results. Take the soup
to Spedor, behind the waterfall. If he's
not there, just wait for him to respawn.
Return to Favyr to complete the quest
(Irresistible Soup)
- Continue southeast to reach Patamor
Ridge Path. Hunt down Gray Braxes
until you collect Brax Skin x3. Return to
Favyr to complete the Keeping Warm
quest.
- Continue following the path until you
reach another path leading to a small
house. Go there and talk to Medea to start
the quest Outfighting Arachnas. Hunt
x12 Shade Arachnas to complete the
quest.
- Continue south until you reach
Patamor Thicket. In the crossroad, you
should find some elims which you can talk
to start some quests. Talk to Nabaru to
update the campaign quest Petrifying
Elim
Talk to Anoramas to start the quest
Disease Carriers.
- Talk to Keindor to start Keindor's
Message. You just need to deliver a
message to a luimerk in Impetesium.
- Hunt Sunset Sylphens until you
collect x10 Red Wings. (Update: Disease
Carriers) Collect x10 Sylphen Blue Irises
(Update: Just Dye Already)
- Collect x15 Twisps (120p) to be used
in a quest later.
- Return to Anoramas to complete quest
Disease Carriers. Accept the follow up
quest Sylphen Pollution.
- Follow the road west until you reach a
small encampment (Kellan's Cabin) on top
of a small hill. Bind at the obelisk there
and sell your stuff. Talk you Kellan to
start the quest Kellan's Request. If you
have collected 15 twisps as instructed,
then you should be able to complete this
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quest immediately. Otherwise, you may
still find them in the field near the camp.
- There will be more quests available
once you've reached LV22. Also at this
point, you should be able to learn new
skills which you'll greatly need in the
following quests. I suggest heading back
to Pandaemonium using a return scroll
then just use the return skill to be
transported directly to Kellan's Cabin.
The campaign quest Destroying the
Curse will become available though you
can just ignore it since you won't be able
to access it yet anyway.
- Talk to Sora to start the quest Sora's
Energy Booster. You'll need to collect
Vinna x15 (135p) to complete the quest.
- Talk to Garurunerk to start the quest
Sprigg Nightlights. Yellow Luciferin
Pouches can be found in nearby Spriggan
Camps.
- Keep hunting Spriggan Gatherers
and/or Wardens until they drop the Elim
Essence. Be careful when attacking them
since they tend to help each other up and
gang up on you. Try to pull them away
from the group and lure them at a
distance to safely engage them there. The
drop rate for this quest item may vary;
you may get it on your first kill or after
killing the same mob for hours.
- Report back to Nabaru (Update:
Petrifying Elim)
- If you have completed Keindor's
Message, talk to him again to accept two
new quests: Strange Mushrooms and
Greeting to an Alchemist
- Start hunting Tumbling Fungies and
Bluenet Fungens until you kill their
required number. (Update: Strange
Mushrooms)
- Kistig the alchemist can be found
nearby; just use the locate function in the
mission menu to find the hut where is
staying. Just follow the road uphill to find
him. Talk to him to complete the quest
(Greeting to an Alchemist)
- Continue to the Sprigg Habitat and find
Lif by the wooden bridge. Deliver the
Gadill to her to complete 'Lifs Agony'.
You will also receive the follow up quest:
Roast Gadill for a Friend.
- Kill Firefly Sparkles until they drop an
Old Notebook. Activate it (LV22) to start
the quest Vivi's Book. Simply talk with
Vivi to complete the quest. The follow up
questThe Flower of Wisdom will be
given to you as a follow up quest. Just
collect the Ampreh Blossoms in the river
and deliver it to Vivi to complete the
quest.
- Head to the cliff beside the waterfall to
find Vivi. Talk to him and receive a note
that you must deliver back to Lif. (Update:
Roast Gadill for a Friend) Talk to Vivi
again to start the quest A Hungry
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Philosopher.
- If your extraction skills are high
enough, gather Rabanos and surrender
them to Vivi. He'll give another item
extraction
quest
(Ravenous
Philosopher) You need to gather Kirkas
and Chikras this time.
- Talk to Lif to complete Roast Gadill
for a Friend
- Continue west to the habitat and
search for green Luciferin Pouches in the
sprigg camps uphill. (Update: Sprigg
Nightlights)
- Locate the Hill of Belemu in your
map and follow the marker. You should a
large petrified tree right on top of a small
hill right before the desert entrance. Use
the essence in front of it and watch the
scene. You'll need to return to Nabaru.
(Update: Petrifying Elim)
- Check out the sprigg camp northeast
and look out for red luciferin pouches.
Gather five of them (Update: Sprigg
Nightlights) You can sneak in the camp
past the non-hostile sprigg gatherers. Just
make sure the wardens won't spot you.
- Return to Garurunerk in Kellan's
Cabin to complete Sprigg Nighlights
- If you have collected x15 Vinna, talk
to Sora to complete Sora's Energy
Booster.
- Head all the way back and talk to
Nabaru to complete the Petrifying Elim
quest. Complete some of the remaining
gathering quests here; otherwise head back
to Morheim to continue. Use the teleporter
to reach Brusthonin.
Yes, this is a new area but not entirely part of
the campaign quest. This area is pretty much a
filler before your next campaign quest
(recommended at level 25) With all the quests
and potential rewards here, there is no reason
not to tackle this place.
Bind at the obelisk and start by talking
to Randet to complete Orders for
Randet. She'll immediately start with the
follow up quest Check on the Settlers.
- Talk to the following NPCs to start
their quests. You should be around LV22
or 23 at this point.
- Vitda - Samples for Investigation
(Repeatable)
- Dunkel
(Repeatable)
-
Pollution
Solution
- Jamsaxa - Frightcorn-ucopia
Talk to Dehen (Update: Check on the
Settlers). You can also start two new
quests from him:The Fields are Infested
and
Plague-spreading
Porgus
(Repeatable)
- Next, talk with Snill. (Update: Check
on the Settlers)
- Talk to Jamsaxa (Update: Check on
the Settlers)
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- Finally talk to Randet to
completeCheck on the Settlers. Talk to
her again to start the follow up quest The
Seeds of Hope.
- Exit the camp and follow the road
north until you reach the Polluted
Wastes.
- Hunt Sap Laupedes and Infected
Kurins (Update: The Fields are Infested)
- Examine the Earth Mounds you find
until all improved seeds are planted
(Update: Seeds of Hope)
- Keep harvesting Hortos until you
collect larvas alongside with them; these
are proc'ed or triggered randomly.
(Update: Pollution Solution)
- Defeat Rotten Frightcorns and
Poison Wing Vespines until you collect
Firghtcorn Leaf x13 and Poison Vespine
Powder x13 respectively (Samples for
Investigation) Continue killing Vespines
until you obtain Green Vespine Sap x10
(Update: Just Dye, Already)
- Follow the main road north and you'll
find a scarecrow named Lugo to start the
Scarecrow's Request quest.
- Hunt down Laggardly Snuffler x10
then report to Lugo to complete the
quest. These guys run away from you
when their HP is low and recover their
health instead. Don't just chase them as
you may aggro any pre-emptive mobs
you come across with.
- Once you've collected the necessary
drops for Samples for Investigation,
Pollution Solution and after killing the Sap
Laupedes and Infected Kurins, head back
to the camp to turn in the quests and to
clear the junk in your inventory.
- Talk to Randet after surrendering The
Seeds of Hope to start the follow up quest
Clearing the Fields.
- Prepare and head out to Havenjark
Farm when ready.
- Hunt down Undead Farm Residents
and Undead Farm Workers (Update:
Clearing the Fields)
- Hunt down Gluttonous Porguses
(Update: Plague-Spreading Porguses)
- Continue following the road north and
you should find a farm with Wild
Frightcorns before reaching Havenjark
Cemetery. Collect x10 Frightcorn Fruits
from them (Update: Frightcorn-ucopia)
- Return to the Settler's Camp and turn
over your quests. Plague-Spreading
Porgus will be available again as a
repeatable quest. You should be around
LV23 at this point. If not, try to grind
around a bit until you are. More quests
will become available.
- Talk to the following NPCs to start the
next batch of quests:
- Randet - [Group] The Lingering
Ghosts
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- Tala - Everyone has a Secret
- Venova - Obstacle to Cultivation ( R
)
- Dettil - Scared of the Undeads
In one of the ruins in Havenjark Farm
lies an interactable item called a Faded
Note. You'll see the blue quest arrow so
its impossible to miss it. Pick it up to
start the quest An Old Settler's Letter.
- Vigilante, Hunter, Witch and
Healer Spirits thrive the farmyard
around the Havenjark Cemetery. In all of
them, Hunter Spirits are pretty
uncommon but since you'll seldomly
have competition in hunting them, you
should be able to complete your quarry
without hassle. Also, one of this
repeatable quest's rewards is a good
amount of free power shards, making this
quest good for those who want to grind
to catch up a level. Just kill the required
number of spirits for the quest. (Update:
Obstacle to Cultivation)
- Snickering Boggarts and Wailing
Banshees are quite common in the area,
especially in the Havenjark Farm area.
Hunt them until you killed a required
number for the quest Scared of the
Undeads.
- You can locateSquiller here. He is
not an elite level mob but don't be foolish
enough to take him alone. Two or three
people should be enough to deal with
him. Halfway to his death, he'll call two
adds which will easily turn the tide of
battle if not taken care of immediately.
Defeat him to update the quest. ([Group]
The Lingering Ghosts)
- In the area between Elyos Outpost and
Havenjark Farm, you'll find Unfest
Vigilantes and Astrologers roaming
around. The Vigilantes are just your
normal melee-type enemies while the
astrologers are ranged mobs that can
summon an additional mob if not killed
quickly. Collect the skulls they drop until
get the required number. They are also a
good source of Worthy (green) Armor and
Accessory Fluxes so you can farm those
from them if you need those mats.(Update:
Everyone has a Secret)
- Back in the camp, talk to Dettil
(Update: An Old Settler's Letter) If you
want, you can make a quick trip to
Ishalgen and talk to Kaindal in Aldelle
Village. Finally, talk to Dettil to complete
the quest.
- Head to this location to find Virhu the
scarecrow to start the quest If I Only Had a
Master. Vidohunir's location will be
marked in the map. Just go there and talk
to her to complete the quest. She'll also
give you the follow up quest Corpse in the
Stone Coffin.
- Use the locate function to mark the
position of your quest. Head to the
graveyard and examine the skeletons in
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any of the open coffins there to obtain
the skull. Deliver it back to Virhu to
complete the quest (Corpse in the Stone
Coffin)
- Head back to Vigrid Plains and kill
Guardian Outriders and Fighters until you
collect x10 Elyos Marks. (Update: The
Elyos of Brusthonin)
- Farmer Havenjark is a rare elite that
occasionally appears in the northern
fields. He should be engaged by a party.
He has nasty poison attacks and can turn
a character into a mindless zombie for a
few seconds. This guy drops namesake
LV24 Blue equipment and green gears
which should be worth your trouble.
- Return to the camp and report back to
Vinduer. You'll get your next follow up
quest The Ikelus Manhunt. Centurion
Ikelus is located inside the Elyos outpost.
You can use the locate function to mark
his location.
Once you've reached LV24, more quests will
become available to you. Both locations for
the following quests will be marked on the
map so all you need to do is to go in there.
Ikelus is tough and dangerous. His spells can
knock you back and stun you, not to mention
that he can cast sleep to your characters. Stand
back while your tanks pummel the boss and get
his attention. Spam heal if you're the only healer
or help out attacking and debuffing Ikelus if you
have another healer in the party.
Talk to Blume to start the quest
Parica's Special Order.
Report to Vindeur to complete the
quest.
- Talk to Vinduer to start the quest
The Missing Laborers
- That's all for the quests here in this
area at this moment. You may now return
to Morheim to continue your campaign
quests there and trigger some new quests
along the way. You may also visit
Pandaemonium first to do some extra
stuff.
Talk to Parica.(Update:
Special Order)
Parica's
- Next, head to the location of the
Asmodian Worker Corpse. Examine
the body then return to the camp.
(Update: The Missing Laborers)
- Talk to Blume to complete the quest
Parica's Special Order
- Talk to Vinduer to complete the
quest The Missing Laborers. The
follow up quest The Elyos of
Brusthonin will become available.
(Morheim)
Make your way back to Kellan's Cabin.
You don't need to follow the main trail.
Just follow the road until you find this
place. You can jump from here and glide
to south to reach it quickly. You should be
around LV24 at this point so more quests
will be available to you at this point.
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Talk to Garurunerk to start Three
Treasures. You'll need to hunt three
named mobs, each drops their own
"treasure".
- Sku the Eldest - Earrings of Magic
- Paku the Middle - Red Heart
Necklace
- Seku the Youngest - Dragon Blood
Necklace
You may check their locations here. They can
be soloed but if you're playing during peak
hours, there's probably a lot of other people
doing the same quest so the best solution
would be joining a hunting group. Remember
that when you're part of the group, it doesn't
matter who of your team members land the
finishing blow; as long as they drop the quest
item, their bodies won't disappear until
everybody in the group gets it.
Check the map to know the locations of the
three brothers. If ever you find yourself
hunting them alone, make sure to clear the
surrounding mobs first before attacking.
Talk to Kellan to update the campaign
quest Destroying the Curse. A new
Coin quest will become availableNip
Spriggs in the Bud as well.
- Head to the river and talk to Lif to
start three new quests:
- Why the Fish Aren't Biting
- Vivi's Secret Request
- Good Tools After Bad
Jump to the river and catch 12 Dorados
(Update: Vivi's Secret Request)
- Use the locate function to find Lif's
Fishing Tool Box. There are several boxes
in the area and you must search them all
until you get the one that contains the
Fishing Bait. (Update: Good Tools After
Bad)
- Hunt x9 Bluehide Monitors. They are
usually roaming by the riverbank (Update:
Why Fish Aren't Biting)
- Return to Lif to turn over the quests.
Talk to her again to start the new quest A
Seafood Feast. Go back to the river and
hunt Pointed Starcrabs, Snapping Potcrabs
and Brook Starturtles to obtain Hair Shell
Pincers, Starcrab Meat and Starturtle Tail.
Report back to Lif to complete the quest.
Finish your business here, sell your junk and
prepare to head out. Activate the campaign
Guardian Spirit and use the locate function to
mark Tofa's location. You may go back to
Morheim to and use the flight transporter there
to reach the Salintus Observation Post. If you
opted to walk, you must cross through the
Salintus Desert. You may encounter mobs 2-3
levels higher than you but as long as you don't
recklessly engage them, you should do fine.
Continue to the desert and look for a
worn document in the first pond, near the
boundary of the Sprigg Habitat and the
desert. Use the item to trigger the quest
The Sodden Scroll. If you want, you can
make a quick trip back to Kellan's Cabin
and talk to Garurunerk to complete the
quest.
- Once there, talk to Tofa to update the
campaign quest Guardian Spirit. Talk to
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the following NPCs to start their quests:
- Aprily - Creepy Crawlies
- Gelundorf - Urgent Care
- Orashunerk - Meaty Treats
Now you need to hunt the following
mobs until you obtain the necessary
quest items they may drop:
Stinky
Clodworm/
Wiggling
Clodworm - Clodworm Leather
- Suspicious Stone/ Sharpened Stone Stone Grave Thorn
- Fierce Sheluks/ Angry Sheluks Sheluk Foreleg
- Bulky Buffalid - Buffalid Neck Meat
- Desert Snuffler - Snuffler Sirloin
- Guzzling Kurins - Kurin Thigh Meat
When roaming the desert, keep an eye out for
a LV38, full-star elite monster bird named
King Consierd. There's no way current players
in the area will be able to defeat it so make
sure to keep your distance from it. It has a
very long range and once it spots you, there's
no escape.
Desert Snufflers are like the ones you
fought in Brusthonin. When low on HP,
they tend to run away and recover
themselves so don't blindly chase after
them since you may attract unwanted
attention from nearby mobs.
- Buffalids don't drop their Neck Meats
that often so depending on your luck, you
may spend some time hunting them
before you score yourself one.
Once you've hit LV25, the Abyss Entry Quest
will become available. Its a set of trials that will
prepare you for your entrance in the Abyss.
You'll also have access to your new set of skills
so prepare some good amount of kinah to get all
the skill manuals. The campaign quest The
Hand Behind the Ice Claw will also be unlocked
but just ignore it since you're still too far from
starting it in the first place.
Return to the camp
ingredients to Aprily
After
completing
Orashunerk will give
A Ribbit Out of Water
and surrender the
and Orashunerk.
Meaty
Treats,
you another quest:
- Kill a Watch Inspector normally found
in one of the Watch camps surrounding the
lake and loot the bucket from here. Go to
the lake and use the bucket there to fill it
with water. Report back to Orashunerk. A
creepy ribbit will appear afterwards. You'll
need to guide it back to the lake. Make
sure to walk slowly or it will disappear.
Just lead it back to the water until the
quest updates. Return to Orashunerk to
complete the quest. (A Ribbit Out of
Water)
- After completing A Ribbit Out of
Water, the follow up quest A New Recipe
will become available. You'll need to
gather some materials for Orashunerk.
- Catch x2 Dorado fishes from the lake
(Update: A New Recipe)
- Hunt Laggard Klessids until you
collect x2 Klessid Raw Meat (Update: A
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New Recipe)
- Spectral Soldier - Ancient Money
- Buy x2 Hot Spice and Briga Powder
from Daraia in Pandaemonium. She is
the vendor in the cooking shop. (Update:
A New Recipe)
- Report back to Orashunerk to
complete the quest A New Recipe.
- New quests will also become
available. Talk to Tofa to start the quest
Reclaiming History. This is best done
while collecting Ancient Archon
Weapons during the Guardian Spirit
campaign.
- You'll find the Spectral Soldiers,
Warriors and Mages in and out of the
Fortress of Spirits. You'll need to kill
them until you collect x10 Ancient
Archon Weapon. This is best done with a
partner at least or two at least. Once
you've reached the top of the mountain
fortress, clear any nearby adds.
Fortunately, Deputy Lamipedon can be
pulled though he starts by delivering a
long-ranged attack. Just pummel him and
get the armor. (Update: Guardian Spirit)
- Continue killing the spirits until you
collect Ancient Money, Weapons and
Armor. Only specific mobs drop specific
antiques. See the list below: (Update:
Reclaiming History)
- Spectral Mage - Ancient Armor
- Spectral Warrior - Ancient Weapon
Talk to Hakon to start the quest [Spy]
Curious Behavior. Like the other Spy
quest, you'll need to enter a rift to be
transported to Elysean territory. The best
rift to enter would be the one by the
waterfall, near the Salintus Observation
Post. Again, its better to do this as a group
since aside from the natural risks, there are
also enemy elyos players that you may
encounter. Rifts are not always open but
the game will notify you once a rift has
been opened. Just use the chat channels to
ask the other players to give you the
location.
- Talk to Tofa to update the campaign
quest Guardian Spirit. You'll recive the
Tranquility Powder. You'll need to go to
the Execution Ground of Deltras. It is the
large ominous structure in the middle of
the desert. Once here, use the powder from
your inventory. (Update: Guardian Spirit)
- That's it for now here. Head back to
Morheim and enter the abyss gate to tackle
the abyss.
(Reshanta)
Upon arrival the campaign quest A
Governor's Summon will become
available.
- Talk to Bord to start The Comforts of
Home
- Talk to Blir to update The Comforts of
Home and to start Gems from the Vortex
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- Head inside the main hall and talk to
Votan to complete A Governor's
Summon. Three new campaign quests
will become available: Abyss Training,
Speaking Balaur, Captured Comrades.
Talk to Votan again to start the quest
Meeting the Brigade General. Don't
forget to bind to this location as well.
- Talk to Jebal to update Captured
Comrades and Meeting the Brigade
General. Start the quest Missing in
Action
- Talk to Hisui to update Speaking
Balaur and Meeting the Brigade General
- Talk to Konto to start the quest An
Important Message.
- Head north to Primum Landing. Talk
to Spyr who is standing near some
crates. Talk to him to complete Meeting
the Brigade General
- Head to the Primum Training Camp
to the north. Talk to Lisya to complete
the quest An Important Message. You
can also start the following quests from
here:
- [Group] Killing the Nochsana
Fortress Guardian Deity General
quest [Group] Prototype Weapons.
- Head inside the training camp and talk
to all the instructors here. You'll receive
the basics and how things work here in the
Abyss. After talking to Nolman, fly back
to Primum Wharf and talk to Spyr to
complete the quest.
- Go to the main hall and talk to Asmu,
one of the guards outside.(Update: The
Comforts of Home)
- Go inside and talk to Enno, a roving
archon. Then fly to the second floor and
talk to Huset. Next, talk to Haug.(Update:
The Comforts of Home)
- Exit the main hall and fly to the
southwest to Broken Nobelium. Talk to
Ammu. (Update: The Comforts of Home)
- (Update: The Comforts of Home)
- Next, talk to Lakadi to update the
campaignCaptured Comrades.
- Return to Bord to completeThe
Comforts of Home
Now you can do some solo quests here or
immediately find a group to join in a run to the
Training Grounds. Whatever you choose to do,
the walkthrough will be found below.
- [Group] The Draconute Instructor
- Defeat the 9th Rank Elyos Soldiers
Next ,talk to Leban to update The
Comforts of Home and Abyss Battle
Training. Talk to him again to start the
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I suggest grinding in the Nochsana Training
Camp. It is available to characters LV25 to 29
and can really help you gain a few levels in the
shortest span of time. You may do the other
quests here in the Abyss while waiting for your
cooldown in the Training Grounds. You can call
your friends or use the LFG channel and look
for potential party members to do the group
quests in Nochsana Training Camp. The mobs
in this location give out very excellent EXP
(around 19,000 exp per person in a full 6-man
party) but it has a 18 hour lockout so don't
expect to use this place as a cheap way to grind.
The enemies here don't respawn as well so if
you want to make the most out of your run here
by completely cleaning the place up.
If you still have the extremely rare Lodas
Amulet, this is the best time to use it. Once
activated, you'll gain additional 20% experience
for an hour. This event item is given as a
pre-order gift of the game or after answering a
survey. Also, as an additional bonus, the effect
of Lodas Amulet will also stack up with Energy
of Repose, a buff that increases your experience
by additional 20% for hunting creatures. This is
given automatically the longer you don't play
your character.
Once ready with your group, fly to the
northeast and look for a portal statue. It
looks like a broken edifice with claws.
Examine it to enter the training
grounds.To check if you can enter the
Training Grounds and other "instance"
dungeons, press enter to open your chat
text box and enter the command
/checkentry. It will list all the instance
dungeons and your entry status for each.
(Training Camp)
One major rule in avoiding total wipeout in
this area: stay close together and concentrate
on one target at a time. There are three ideal
party members that should be part of your
party: Cleric for healing, Sorcerer or Ranger
for sleeping/rooting/cursing and a Templar for
tanking and getting aggro off allies. There will
always be mobs that will react to threat even if
you just pulled one of them. Having someone
stop the other aggressor on its tracks is very
crucial since the enemies are really strong that
having two mobs attacking at once can really
risk everyone's lives. The templar's
exceptional ability to draw aggro to himself is
a necessary evil to prevent he party's squishes
(low defense/ HP classes) from getting
swatted by the enemy. Better yet, if your
party's templar has the Inescapable Judgment
stigma skill, it will be very useful here in
safely and effectively pulling mobs. Of course,
a healer's role is practically invaluable here that goes without saying.
At this point, you'll be forced to switch
mantras depending on the situation and your
party's make up. If your DPS is made up of
sorcs and spiritmasters, then Magic Mantra
should be favored. This should also
complement the damage done by your cleric if
he/she helps in dps. Celerity shouldn't be used
that often since you don't need to move faster
in this forsaken place. Shield Mantra should
always be active, and probably Victory
Mantra for you, your templar and your
physical-oriented dps'ers.When taking MP
breaks/rests, switch to Clement Mind Mantra
to recover MP faster. Revival Mantra wouldn't
be of any help either since the HP it recovers
won't be that much of help with the high
damage the mobs here can inflict.
First, start by following the path ahead
from where you started, carefully clear the
mobs, and climb the hill to the right. An
artifact will be standing there so carefully
clean up the surrounding mobs. The
Nochsana Protector is one of the named
mobs that you need to defeat here and it
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will attack you as you get near the
artifact. Avoid rushing the mobs near the
artifact as you may get spotted by the
Protector. The best way is to provoke the
guards, endure the first attacks they
release and let them come to you. This
way, you'll have an easier way of
isolating them. While fighting the
Protector, make sure to have someone
activate the artifact to give your team a
temporary shield buff. This will make
things a lot easier in defeating the boss.
- Follow the path down and enter the
first gate in the middle of the road. You
should see a large, flaming drake
guarding the entrance (Nochsana
Guard) It has nasty aoe (area-of-effect)
attack that can knock down all nearby
allies.You can suggest to have your
templar to attack the drake from behind
so it turns away from you guys. As the
battle starts, cast Word of Revival to
your tank and join in the fight. Just
alternately execute attacks and heals as
necessary.
- Before going through the second
gate, clear the patrol and the nearby
mobs then use the ramp to the right and
carefully move up to reach the gate's
platform. You'll find the Aetheric Field
Guard in the far end of the gate so
isolate the enemies and engage them one
by one to whittle down their numbers.
The Field Guard can use Stone Skin that
can absorb thousands of damage, not to
mention that it also has an aoe stun
attacks. It hits hard but as long as your
tank takes all the aggro away from your
other team mates and you help your healer
keep his HP up, there shouldn't be any
major problems in defeating this boss. It
may use Stone Skin right before dying but
if your team has good DPS, then it should
go down before it even uses it.
After dealing with the Aetheric Field
Guard, clear the path to the fortress gate
and summon the siege weapon by using
the quest item. Target the gate and order
the siege weapon to attack it. The
command buttons for the siege weapon
can be found in the lower left hand corner
of your screen.
- Pull back when the gate is about to be
destroyed since there are a couple of mobs
behind the door. After dealing with them,
examine the weapon chests inside to grab
x4 Prototype Weapons. Clear the floor
again with caution. Use the ramp to the
right of the boss to reach the second floor.
Fight your way around and you should
reach the Nochsana Teleporter standing
in the other side of the floor. This guy
summons a Nochsana Reservist which can
be stopped by making it sleep. You should
help with the healing, and have your tank
concentrate on the Teleporter.
- Finally after dealing with those, its
time to deal with the general. Pull his two
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bodyguards away from him and take
them out. Fortunately, doing this won't
aggro the boss so you can safely remove
his adds without any issues. Once ready,
engage the Nochsana General.
- The general has a really powerful
AoE attack that deals massive damage
and knocks down everyone in range so
your spellcasters must stay from a
distance enough to heal your fighters.
The general also has an attack that pulls
everybody nearby towards him, stunned.
His normal attacks can stun as well. How
quickly you can dispose this boss will
depend in your party's makeup. Defeat
the boss (and hope that he drops
something rare). Otherwise, your quest
here is over. You can sweep the entire
area or leave the place. You'll have to
wait for another 18 hours before you can
visit this place again.
(Abyss)
Next head to Primum Landing and fly
south to the Eastern Shard of Latesran.
- Talk to Scola to update the quest
Looking for Leibo.
- Talk to Mure to update Missing in
Action.
- Fly to the Grave of Steel Talk to
Ganglot to start Disrupting the Guardians
and Fallen Warrior.
- Talk to Gjalf to start Eerie Undead
and Crystal Blue Persuasion
- Defeat the mobs in the area to
complete the quests:
- Fallen Warriors x10
- Defeat Soul Repears until you collect
x5 Traces of Soul.
- Kill Blue Crystal Golems and Evolved
Golems until you collect Evolved Golem
Fragment
- Hunt Eternal Swordfighter, Eternal
Guard and Eternal Priest
Turn over the quests to their respective
NPCs and repeat as many times as you
wish to farm exp and ap.
- Return to the fortress and talk to
Undran in Primum Wharft to start
Mokkurkalfi's Supplies.
- Talk to Hisui to start Gone Native.
- Fly to Solitary Island. Talk to
Mokkurkalfi to complete Mokkurkalfi's
Supplies and to update Gone Native. You
can start two more quests from him:
Slaughter the Draconutes and Recovered
Documents
- Hunt Draconute Flamehorns and
Flamecrests until Slaughter the Draconutes
is updated.
- Use the locate function to find Sinjah
and fly to Krakon's Dispute. You should
see them around a guard tower. Its the
safest spot here so make sure to know its
location in case you'll find yourself
running away from Elyos ganking raids.
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- Talk to Sinjah to update Speaking
Balaur and to complete Gone Native.
Talk to her again to start Neutralizing
Draconutes.
Worms)
- Talk to Glati to update Captured
Comrades,
complete
Recovered
Documents and start the repeatable quest
Lumping It.
- Report back to Triminos to complete
Root of the Problem. The follow up
repeatable quest End of the Corrupted
Elim will become available.
- Talk to Gagrad to start three quests:
- Helping a Rescue Mission
- How to Beat Fried Worms
- Hunt Dry Embers and Smoking
Embers (Update: Helping a Rescue
Mission)
- Hunt Smoldering Embers. The small
arena nearby holds quite a number of
Smoldering Embers. Talk to Triminos
again to complete.
An Elim in Exile
- First, attack an Ashikar Assaulter
somewhere north of the outpost. Just
keep pulling it, carefully avoiding the
nearby mobs to the tower. Once you get
near, a scene will trigger and update your
quest. (Update: Speaking Balaur)
- Kill the Flaming Hoverstones and
collect x5 Lump of Flame.
- Repeat Lumping It ten times and
Glati will give you the follow up quest
Picking Crimson Irises
- Hunt Sulfur Oculazens found nearby
until you collect x7 Crimson Irises
- Locate Triminos. Talk to him to
complete the quest An Elim in Exile and
to start two more quests: Carry the Flame
and Root of the Problem.
- Hunt Sulfur Worms and Sticky Sulfur
Worms (Update: How to Beat Fried
- Return to the fortress and talk to
Grunn. Next, go to the back of the fortress
and talk to Kaoranerk. (Update: Speaking
Balaur)
- Fly to Krakon's Dispute and turn over
your quests.
- After turning over Neutralizing
Draconutes, the follow up quest
Reductions in Staff will become available.
Locate the Ashikar Apprentice on the map
and hunt it until it drops the Naga Staff.
Report back to Sinjah to complete the
quest.
- Return to the Pandaemonium and talk
to Phospor. Talk to Kaoranerk. Report to
Hisui to complete the quest Speaking
Balaur
Once you've reached LV27, you can go
back to Morheim to start new quests.
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Go back to Morheim Fortress and talk
to Nina to update the quest The Hand
Behind the Ice Claw if you haven't done
that yet.
- Kallen's Cabin and talk to Lorand to
start Swiftness for Hunters and Courage
for Hunters.
- Talk to Kellan to start Spiner Stones
and [Group] Legendary Amethysts
- Talk to Sora to start A New Hairpin.
You;ll need to collect Topaz
- Hunt down the required number of
Maekis and Keratons for the quests
Swiftness for Hunters and Courage for
Hunters
- Hunt down Obsidian Spiners until
you collect x10 Spiner Stones. Obsidian
Spiners are abundant in Mt. Musphel,
west of Taran's Cavern
- Head south of Kallen's Cabin to reach
Mt. Musphel. Hunt Black Mask Spiners
there until you collect x3 Spiner Tail
(Update: Destroying the Curse)
- Return to Kellan to update the
campaign quest. Return to Mt. Musphel
and go to the marked location of Kimssi.
- Walk all the way to the top of the
mountain. Just follow the main road and
you'll find Kimssi. Talk to him to update
the campaign quest Destroying the
Curse. Talk to him again to start the
quest Kimssi's Dream.
- You need to collect x15 Gold for
Kimssi. Gold ores can be found in the
terrain in Mt. Musphel. Deliver the gold to
Kimssi to complete the quest quest.
(Kimssi's Dream)
- Talk to Kimssi to start [Group]
Kimssi's Wish
- Try to form a group since the cavern is
full of elites. Once ready Choose a Skurv
to guide you. Go over the cliff where the
skurv guide stops and use the Necklace.
After the scene, the campaign quest will
be updated (A Cursed Necklace)
- Fight your way inside and kill Klaw
Patrollers and Sentinels ([Group] Kimssi's
Wish)
- Make a quick trip back to Kimssi to
turn over Kimssi's Dream. Talk to him
again to start the quest [Group] Seeking
the Spotlight.
- Return to the cavern and head south.
Clear the tunnels south and follow the path
as it turns north then east. This will lead
you directly to Servile Kalbak. He looks
like Gollum and isn't difficult to defeat.
Return to Kimssi to complete the quest.
- Collect the ores inside the Cavern until
you collect x3 Amethysts ([Group]
Legendary Amethysts)
- Go back to Kallen's Cabin and turn
over your quests. After completing A New
Hairpin, Sora will give the follow up
quest, The Best Hairpin. You'll need to
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gather Aquamarines this time.
- Use the locate function to find Utgar's
position. Deliver him the stones to
complete the quest. (Spiner Stones)
Hunt the following mobs there to update
the quest of the same title
- Goldthorn Arachna
- Tiny Gold Arachna
Head back to Salintus Observatory
Post to start new quests:
- Black Arachna
- Tiny Black Arachna
- Gelundorf - Octanu's Lair
- Aprily
(Repeatable)
-
Munmun's
- Tofa - Wasting
Destroying the Mau Flag
the
Ginseng
Watch,
- Jorund - Arachna Egg, A Distasteful
Duty, [Group] Odella Rope (repeatable)
- Orashunerk - Orashunerk's Special
Order
- Akon - [Group] An Ice Claw Raid
- Fulla -[Coin] Clearing the Way
(repeatable)
- Talk to Jorund to update the
campaign quest The Hand Behind the Ice
Claw
You should know the locations of the
lepharist camps around the area. Hunt
down Watch Assasins, Fighters and
Inspectors. Return to Tofa to complete
the quest.
- Locate Octanu's Lair. Just follow
the road in Kentari Village as it goes NE.
The narrow cliff entrance should be right
after you pass the hanging bridge.
While there, collect x7 Arachna Eggs.
They look like whitepods on the ground.
Report to Jorund and Gelundorf to
complete the quests
- After turning over the quest Octanu's
Lair, the follow up quest Millenium Eka
will be given. Return to the lair and hunt
down Millenium Eka. It is found in the
part of the cave where Cave Laupedes are
found. Just head left from the first
crossroad by the entrance and follow it. It
will lead you to a small cavern with a
green hue. Eka should be there. If not just
wait for it to respawn. The room will be
filled with normal laupedes so its a good
idea to clear it first. After defeating Eka,
loot its leg and report to Gelundorf to
complete the quest.
- Next, head to the Kentari Village and
hunt down Kentari Fighters and Sentinels
to update [Coin] Clearing the Way
- Use the locate function to mark
Chieftain Promakis' location. Defeat him
to update A Distasteful Duty. This guy is
not soloable unless you're in a very decent
level. If you want to make sure, just form a
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group of 2-3 people. Also, you don't need
to fight your way inside the village. Just
approach him from the back. There
might be 1-2 mobs guarding him so its
up to you on how to deal with them.
return to Orashunerk.
- He will then ask you to choose from
either Tea or Cookies. Tea yields more
exp points so choose it.
- Form a group and head to Salintus Rise
to hunt Stubborn Abexes, until they drop
an Abex Meat. (Update: The Hand Behind
the Ice Claw)
The Salintus Rise is where rifts to Elysea
opens. Beware of enemy Elyos players that
may be jumping out from the rift as part of
their own spy quests.
Head to the Munmun Ginseng
Plantation (these are green areas along
the way to Ice Claw Village) and hunt
Munmun
Gatherers,
Braves
and
Lookouts until you collect x15 Fresh
Ginseng from them. (Update: Munmun's
Ginseng)
- Gather Odella rope scattered in the
Plantation. If you don't want to search
the entire area, stay near the entrance of
the plantation. There are 4 ropes there
you can harvest, as you clear the
Munmuns. (Update: [Group] Odella
Rope (repeatable))
- While there, kill Ironback Snufflers
and Razorclaw Scolopens to get Snuffler
Shell and Scolopen Poision (Update: A
Rose Will Bloom)
- Collect Dried Ginsengs x3 to update
Orashunerk's Special Order. These are
hung in racks to dry. You'll find the racks
beside the huts further east of the
plantation. Fortunately, there are 3 dried
ginsengs per rack so you don't need to
run around and collect them separately
- The Altar of Fire should be nearby.
Clear the guards. With the Flint and Abex
Meat in your inventory, examine the small
bonfire. Kill the Wild Tayga that will
appear.
- Report back to Jorund back in the
Observatory to get the Tayga Hunter title.
- Now return all the way back and enter
the Ice Claw Village.
- While inside, hunt Brutal Ice Claw
Guards and Raiders. Raiders are invisible
and will appear only when you get in their
range. The Guards are commonly found
along the river. Besides, its the safest and
shortest route so you'll be finding them
along the way anyway. Collect Odella
Strings from them (Update: [Group]
Odella Rope)
- Find the nearest flag and clear its
guards. For your convenience, wait for it
to respawn since it only takes a few
seconds for it to reappear. It is better than
find them one by one. (Destroying the
Mau Flag)
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- Mark the location of Protector Karhel
in your map. If you continue south
following the river, you should find the
dead end. From there, you can just jump
up to the hillside to avoid the main path
littered with enemies. Beware of any
enemy patrols that may wandering in the
main path, fight your way past the gate
until you reach the compound where
Karhel is located. Equip the Tayga
Hunter title and examine the totem to be
transported inside. Make sure to do it at
the same time since there is a guard near
the spot where you'll get transported.
Carefully clear the guards in one side to
create a path for you. Finally once you
have Karhel in your sights, the templar
should pull him using Inescapable
Judgement from its farthest range then
lure Karhel to the group. If done
correctly, the adds guarding him won't be
alerted. Karhel himself is laughably easy;
expect him to die within a few seconds.
- Hunt the Brutal Ice Claw Summoners
or Healers normally found deep inside
the village. (Update: [Group] An Ice
Claw Raid)
- Return to the observatory and talk to
Tofa to surrender the quest Destroying
the Mau Flag
- After defeating Protector Karhel,
return to Morheim Fortress and talk to
Nina. Finally talk to Aegir to complete
the quest.
- Mark the location of Embia for the
quest Orashunerk's Special Order in Mt.
Musphel. Use the flight transport to Alsig
Village and head to the marked location.
- While in Alsig Village, you can start
some new quests:
- Karina - Balom's Wages
- Balom - A Picky Eater.
- Tekor - Harvesting Tripeed
- Virashak - A Fragrant Tree
- Cabon - Cabon's Request
- Letum - Combat Preparation
Just harvest the Tripeeds in the nearby
farm. Remember that sometimes, Tripeed
Monsters will appear occasionally at night
. Just gather 10 fruits and report back to
Tekor to complete (Harvesting Tripeed).
The follow up quest, Tripeed Monster will
appear. Now you can hunt them down.
- Make sure that these monsters won't
get killed or damaged by the roaming
guards. Talk to Tekor when done hunting
10 of them to complete Tripeed Monster.
- Talk to Grammati the General Store
proprietor then talk to Letum (Update:
Combat Preparation)
- Head to the Lava Cliff and hunt down
Festering Clodworms. Return to Balom to
complete the quest A Picky Eater. The
follow up quest A Dish for Dukar will
become available.
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Head to the Mt. Musphel Outpost as marked in
the map. Be careful on your way here,
especially when crossing the broken bridges.
One wrong move you'll fall to the lava river.
You won't die immediately but your best bet
would be running east until you reach the fall,
which is already part of the Sky Temple. You
can fly to solid ground for there on.
Talk
to
Embia
to
complete
Orashunerk's Special Order. Talk to her
again to start 4 new quests:
- Obscured Vision
- Oculazen Irises
- A Prized Possession
- [Group] The Snowflake Necklace
Talk to Gangleri to start the following
quests:
- A Foul Stench
- [Group] Gangleri's Request
Talk to Utgar to turn over Spiner
Stones if you still haven't done so. You
can also start Nosy Barghests from him.
- Hunt the following mobs nearby to
kill their required numbers or get their
quest items:
- Lava Barghests
- Sulfur Slimes
- Crawling Clodworms
- Observing Oculazen
- Blazing Obscuras
After hunting the mobs, return to the
camp and turn them over. After
completing Foul Stench, Gangleri will
give you another quest Elim Fruit and the
repeatable quest A Quota of Creatures
- While there, cross the bridge south
then head west until you find two garrison
patrols. Just past them is a ledge where
you can fly. Fly a bit to the southwest and
look for Sarinerk by the cliffs. She seems
to appear only at night. Talk to her to
complete the quest Prized Possession (if
you choose her) The follow up quest The
Bottom of the Temple will become
available. Talk to her again to complete
Combat Preparation and to start [Group] A
Missing Bandage. The Bottom of the
Temple can be soloed while the others will
require you to fight elites so a group will
be necessary to complete them.
- Head to the Red Lava Cliff and mark
Magni's position. Talk to him to complete
Elim Fruit and to start the new quest The
Agrint's Wish.
- Hunt down Red Scale Basilisks and
Lava Basilisks to collect the required
number of Scales and Flame Fins. Return
to Magni to complete the quest. Talk to
Magni again to start the quest Peace at
Last.
- This time, hunt Yellow Wing Vespines
and Wasp Vespines until you kill the
required number. Report back to Magni to
complete the quest.
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- Talk to Magni again to start another
follow up quest. The Agrint's Message.
Return to Alsig village and deliver the
message to Mirka.
Abyss Entry Quest
(LV25)
Honing your Skills
Upon reaching LV30, the campaign quest
Orders From Nerita and Huron's Letter. - Go
to the Pandaemonium and talk to Heimdall the
Wise in Disguise.
- Talk to Utgar in the small camp in Mt.
Musphel to update The Wise in Disguise.
- Talk to Brakan (Update: The Wise in
Disguise)
- Head to the Prosperity Road and buy a
Divine Lamp from Olda or Gerad in Divine
Accessories. It costs 96,800 kinah so prepare
to spend a lot. Head back to the Airship Dock
and talk to Kanensa to complete the quest.
- The follow up quest Ceremony of the Wise
will be given to you. Head to the Capitol
Building and talk to your class' Master. Head
back to Kanensa.
- Fill your DP then return to Kanensa to
complete the quest.
This will enable you to wear Daevanion
Armor - the official armor of being a Daeva.
The reward is an armor set that is very
powerful when worn together. The catch is
that you can only get one piece out of five
choices per character. That means you'll need
to raise 5 characters to LV30 and get a
different armor piece for each. They can be of
different classes; since you can trade the
equipment you'll get from them to the type
worn by your main character.
The follow up quest will give you a blue
daevonian weapon to go along your armor set
but that will only be rewarded to you upon
completing the Daevonian armor set.
Talk to Balder, the head priest inside the
Great Temple.
- Next, go to the Coliseum, go inside
and talk to Ther.
- Report back to Balder to complete the
quest.
(As of this time of writing, this quest
seems to bugged. The scene will just go on
in an endless loop so press escape to skip
the movie You'll also be stuck in your
position so restart the game. Adjujst your
sound options as this bug will also mute
your game's sound settings)
Abyss General Knowledge
Go to the Temple of Knowledge and
take Phospor's quiz.
- Talk to Moreinen to take her quiz.
- Next, take Kushar's quiz.
- Finally talk to Kvasir in the Capitol
Building to conplete the quest.
Following Through
There are three different types of quests.
If you want the easiest, hassle-free option,
choose killing the creatures in the
Coliseum. You'll just need to defeat all the
mobs within a given time. These mobs
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damage normally but their Hps are
somewhat low so you can easily defeat
them. Just don't forget to heal as
necessary. After defeating the 10th
enemy, the test will be completed. Watch
the scene.
- Talk to Garm to update the quest.
Return to Morheim Fortress and talk to
Aegir to complete the quest and to start
the last quest of the series.
The Last Checkpoint
Talk to Yornduf by the teleporter/
flight transporter. As he mentioned, the
lights on the top of rings indicate their
order that you must pass through in
sequence. You need to do this within the
time allotted. In case you didn't make it,
you talk to him again and try again.
Passing through the rings will add some
seconds to your flight time. The first ring
is located right behind you. The timer
will also stop after passing through the
sixth, final ring.
Levels 31-40
It's best to visit this place once you're
LV31 so you can start all available quests.
- Talk to Nerita to complete the quest
Orders from Nerita. The campaign quests
Saving Beluslan Fortress and An Undead
Occupation will become available. Talk to
Nerita again to update the campaign quest
Saving Belusland Fortress.
- Talk to the following NPCs to update
and start new quests:
- Hod - Falling Fragments
- Nornen - Falling Fragments (update)
- Regin - Falling Fragments (update)
- Bestla - Saving Beluslan Fortress
(update), The Fragment Hazard, Falling
Fragments (update)
- Grundt - Undead Occupation (update)
- Govanon - Beluslan Pest Hunt.
(Repeatable)
- After completing the test, return to
Aegir to get your reward.
Congratulations! You are now able to
enter the Abyss!
- Ai - Only for Her
- Nerita - The Outlaw of the Black
Plains
- Loki -Gigrite's Drakie Problem
- Mani - update A Missing Father
- Paeru - update A Missing Father
- Lapion - Delayed Order
- Leonor - Leonor's Errand
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- Ai - Amma's Birthstone
Examine one of the temporal stones in
the plaza. You'll be transported to
another location inside the fortress. Fly
out of there and return to Bestla.
- Report back to Hod after talking to
Bestla to complete the quest Falling
Fragments. The follow up quest Monitor
Glue will become available.
- Turn over The Outlaw of the Black
Plains to Nerita and receive the follow up
quest Nerita's Encouragement.
- After getting everything you need, go
back inside the fortress and turn them
over. Head to the Pandaemonium for the
meantime.
- Talk to Araison then talk to Mareke
(Update: Leonor's Errand)
- Exit the fortress to hunt some mobs.
Hunt Meek Crestliches to obtain Lean
Crestlich Ribs (Update: A Dish for
Dukar) and Crestlich Breast Meat (Only
for Her)
- Talk to Cavalorn to update Saving
Beluslan Fortress
- Hunt Blue Jaw Monitors until you
collect x10 Sticky Saliva
- Travel back to Morheim and talk to
Parinirek. (Leanor's Errand)
- While outside collect the fortress
fragments scattered around the area.
They look like ordinary debris so make
sure to highlight any suspicious looking
objects to find them. They are usually
found near the large broken parts of the
fortress. You can just camp near one
since they respawn pretty fast. (Update:
The Fragment Hazard)
- Enter the portal to Reshanta (Abyss).
Talk to Haug to update Saving Beluslan
Fortress. While here, you can accept
Staking a Claim and Transparent Motives
from Jebal and Hisui.
- Hunt down Plains Vespines and
Black Branch Gnarls (Update: Beluslan
Pest Hunt)
- Hunt Menacing Karnifs (Update: The
Outlaw of the Black Plains)
- Hunt Malek Drakies
Gigrite's Drakie Problem)
(Update:
- While here, buy some Kirka Wine and
Cheese from Daraia in the Temple of
Artisans. (Update: Only for Her)
- For Saving Beluslan Fortress, you'll
need Golden Corneas from Seal Sentinels
found in the Isle of Roots in the Sulfur
Archipelago. Greater Aether Gems are
extracted from vortices in the abyss found
if your aether extraction skills is not that
high, you can always broadcast in the
trade channel, look in the Trade Broker or
ask some high level friends or legion
mates to give you one.
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- Once you've collected the required
materials, head back to Haug.
- Head back to Alsig Village and talk
to Balom. (Update: A Dish for Dukar)
You'll need to ask Lainita to cook the
meat. Report back to Balom to complete
the quest. The follow up quest [Spy]
Ingredients for Keslopen Saugage will
become available.
- Talk to Bestla to update Saving
Beluslan Fortress. Fly up and look for the
Artifact. Examine it and watch the scene.
Report to Nerita to complete the quest.
With all those done, you should be around
LV32 or almost. In that case, find a group to
help you with the campaign quest [Group] The
Three Keys back in Morheim.
(Morheim)
Talk to Anund in Morheim Fortress
- Talk to Dekor then to Virashak to
update Delayed Order
- Talk to Raukus to start Worgs at the
Door. Hunt x10 Heartless Worgs outside
then report to him to complete the quest.
The follow up quest Skinning Spriggs
will become available.
- Just head of the village to find a
sprigg camp. Kill the Spriggan Fighters
to collect x10 Spriggan Back Skin.
Return to the village and talk to
Grammati.
- Once done, return to Beluslan and
turn over the following quests to their
respective NPCs
- Delayed Order - Lapion
- Leanor's Errand - Leonor
- Only For Her - Ai
After turning over Only for Her to Ai,
he'll give you a follow up quest Let
Cooking Experts Cook. Talk to
Aurvandil the food merchant then return
to Ai to complete the quest.
- Talk to Bulagan in the Sky Temple.
- First, enter through the Water Room.
Kill the mobs here on your way to the
Wind Key Guardian which is standing
right in front of the wall. The mobs here
are pretty easy so your party shouldn't
have problems clearing this room. You can
also get Water Spirit II books here for
spiritmasters, which you can sell for a
decent price. After getting the key, exit the
room and enter the Wind Room.
- Here you'll find Earth Spirits. Clear
your path since you'll need to glide down
the second platform/ room below. The
following room has wind spirits which can
you also farm for Summon Wind Spirit II.
The Fire Key Guardian is a large earth
spirit that is in the eastern side of the
room, behind the maze like partitions. Just
carefully clear the mobs and the patrols
then finally defeat the boss to obtain the
key. Exit the room.
- As soon as you emerge outside, you'll
need to fight 2-3 enemies so be careful.
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Enter the Fire Room finally for the last
part of the quest. The Fire Room is
composed of three separate platforms so
you'll main objective is to clear the path
for your party to reach the third and final
platform.
- The final platform has really
formidable opponents so be careful not to
pull too much aggro. The Abyss Key
Guardian is located just upstairs so clear
the path straight ahead and carefully thin
out nearby mobs. Pull the boss and defeat
it. Exit the place and fly to Bulagan.
- Talk to Bulagan after getting the
Abyss Key. Finally, you'll need to talk to
Gelkugin in Alsig Village.
- While here, you may want to hunt the
mobs specified in the following group
quests:
- [Group] All Nyerk, No play
- [Group] Gangleri's Request
- [Group] A Missing Bandage
- [Group] The Snowflake Necklace
Talk to Alsig complete the campaign.
The follow up quest A Captive Flame
will become available. Talk to Gelkugin
again to update the quest.
- Once 32 is reached, the campaign
quests Allies Among Enemies and
Thawing Kurngalfberg will be available.
- Talk to Rikesh to update Allies Among
Enemies.
- Speak to the following people in Alsig
to start their quests:
- Adhis - [Spy] Soul of a Daeva
- Kamer - A Little Extra Cash
Go to The Crash Site and hunt Obsidian
Gorgons until you collect x3 Gorgon
Horns. Return to Kamer to complete the
quest.
After completing the quest The Three Keys, you
will be able to enter the Fire Temple at any time
you like. The Fire Temple is an instance where
you can find bosses that drop greens, blues and
even orange equipment drops. Its better to enter
this area with a group of players within 2-3
levels of each other to avoid exp penalties
(higher level members will "suck" the
experience points, making low level members
gain very little exp) Also, there's a 30 minute
lockdown to the area; anybody can exit and
enter the temple as long as there's at least one
group member remaining inside. For your first
runs, its always good to have someone that
knows the layout of the area; be careful though
since one wrong pull will cause a domino effect,
causing nearby mobs to swarm you and cause a
party wipe. Also, all the equipment found in this
area are BOP or bind-on-pickup - which means
if you pick something up, it will be yours. So
don't be greedy and roll only on the equipment
you really need. Everything else like common
drops and white equipment drops (which can be
sold for a hefty amount of kinah) are all fair
game. This is a good grinding spot until you're
late 30's or early 40's.
Talk to Bulagan to start the campaign as
well as the quest [Group] An Ancient
Weapon.
- You'll need to enter the Fire Temple
for this quest. The Fire Temple entrance is
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located northwest of the Bulagan's
position and is found in the opening in
the middle of the lava falls. During the
day, you'll find a shugo there named
Padinerk. You can start the quests
[Group] All Nyerk and No Play and
[Group] Kalgolem Crystals
- Once ready with your group, enter the
Fire Temple. The mobs here can be
easily aggroed, especially if your tank
does the wrong pull and alerts nearby
adds. Having a leader or some members
that were previously here should be
pretty helpful in navigating the area and
killing only the mobs that needed to be
killed. You may also refer to the Fire
Temple map here.
- Hunt down the Power Kalgolems and
Aetheric Kalgolems deep inside the
temple until you collect their quest
drops.([Group] Kalgolem Crystals )
- You should find scattered treasure
boxes in the area. Just examine one of
them to obtain the Ancient Weapon.
([Group] An Ancient Weapon)
- Find Chalice Guard Denlavis in the
southern chamber of the cave. Defeat
him and loot the Old Parchment quest
item from him. Now there will be five
chalices on the ground; you must select
the right one to update the quest.
Choosing the wrong chalice will spawn
protectors which are easy to defeat. After
getting the correct chalice, finish your
business here then exit the temple.
- Report to Gelkugin in Algis Village
then finally to Arund in Morheim Fortress
to complete the campaign quest.
- Report back to Bulagan to complete
[Group] An Ancient Weapon and to
Padinerk to complete [Group] Kalgolem
Crystals
- Talk to Kamer in Alsig Village to start
the quest Rynoce Horn. Hunt Winged Ear
Rynoces in Alsig Crossroad until you get
x3 Rynoce Horn
- Talk to Roya inside the chapel to start
[Coin] Protecting Tripeed
- Talk to Mirka to update A Lost Daeva
if you havent done so yet and to start two
new quests: Stopping the Klaw Expansion
and The Tripeed Thief.
- Talk to Muorinerk to start Beautiful
Feather.
- Talk to Tekor to start Crop Stompers
- Hunt the following mobs to get their
quest items and kill their required number:
- Virago Looter - Kill 5 for Tripeed
Thief, Green Virago feather drop for
Beautiful LeatherImposing Crestlichs Dark Red Crestlich Feather for Beautiful
Leather, Collect 7 beaks for Crop
StompersWinged Ear Rynoce - Rynoce
Horn
- Head to the southern part of the Alsig
Crossroads to find the Klaws. Some Klaw
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Patrols always have a Klaw Spy with
them so be prepared to fight both of them
if you decide to pull one. There are also
lone Klaw Patrols near the nests and tress
so its better to target those if you can't
handle two of them at once. Just
remember that any nearby klaw spies
will come to its rescue if spotted. Just kill
the required number of them then report
to Mirka to complete the quest.
- Make your way back to Magni in the
boundary of the Crash Site and Red Lava
Cliff. Talk to him to start Putting Out
Fires.
- Hunt down the Flame Fungies, Angry
Kalgolems and Wrathful Petrahulks.
- Turn over Puttng Out Fires to Magni.
He'll give you Destroyer Hamitemon as a
follow up quest. Use the locate function
and head to his position. He hits hard but
can be manageable as long as you fight
him one and one. Remember to use pots
and constant heals since some of this
devastating attacks can also stun you as
well.
Upon reaching LV32, head back to Beluslan
to complete some of the new quests there.
Head to the Ghost Village Observatory
and talk to Gigrite to update An Undead
Occupation. Talk to her again to start
Gigrite's Secret.
- Talk to Gaamel to start the quest A
Preventive Measure.
- Talk to Horu by the fortress Artifact to
start Shugo Grass.
- Talk to Grundt to start A Polite
Request. Talk to Vanargand as marked in
the map. Travel back to Morheim and
locate Hreidmar, west of Alsig Crossroads.
Finally return to Grundt to complete the
quest.
- Next, head to Ghost Village
Observation Post and talk to the following
NPCs to start their quests.
- Alfgeir - Cure for Stomach Pain, A
Grateful Sentinel
- Sogrim - The Mosbear Frenzy
- Talk to Svera to complete the quest
Shugo Grass. Talk to her again to start
Grass for the Grave Robbers.
- Use the locate function to mark to
position of Gark. You should find him in
the small frozen pond in Mosbear
Snowfield. Talk to him to complete A
Grateful Sentinel. The follow up quest The
Starving Sprigg becomes available. Use
the locate function to find the Food
Pouches. These are sacks scattered around
the area marked in the map. There are
several snowy mosbears in the area so you
may need to fight a few of them to gather
the required number of Food Pouches and
deliver it to Gark.
- Defeat Snowy Mosbears and Huge
Snowy Mosbears until you defeat the
required number. Talk to Sogrim to
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complete the quest Mosbear Frenzy
- Talk to Gark again to start the quest
Granker for Gark. You'll need to hunt
Silver Grankers and Silver Granker
Fawns until you collect their Meats. Be
careful though since the adult grankers
tend to call for help from nearby
grankers. You can get the Tender Meats
from the Fawns and the Chewy Meats
from the adult Grankers. Talk to him to
complete the quest.
- After completing Mosbear Frenzy,
Sogrim will give you the follow up quest
The Mosbear Trophy. Use the locate
function to find Snowfur's position.
Follow the marker and it will lead you to
a cave on the mountain. You may clear
one of the guards first to go inside.
Defeat Snowfur and get his leather.
Report to Sogrim to complete the quest.
- Head to Kidorun's Campsite and talk to
Zhayonerk
to
update
Grass
for
Graverobbers. Talk to him again to start
Pure Malek and Comfort Food.
- Talk to Guanyerk to update Grass for
the Grave Robbers and to start Ore-Eating
Wriggots.
- Talk to Luurinerk to start Ice Tail
Kirrins and Deformed Malek.
- Talk to Huarinrinerk to update Grass
for the Grave Robbers and to start Malek
Drakes and Drakies, and Mist Valley
Temple
- Hunt Malek Drakes and Drakies until
you collect Violet Scale and Dark-Colored
Scales. Return to Huarinrinerk to complete
the quest.
- Report to Horu to complete Grass for
the Grave Robbers.
- Return to Gark and talk to him to
start Revenge of the Displaced. Kill the
required number of Mosbears in the area
then report back to Gark to complete the
quest.
- Hunt down White Wriggots until you
collect x10 Malek Ore (Ore-eating
Wriggots)
- Use the locate function to mark to
position of Spriggle Gatherers and
Spriggle Bundlers. Hunt then down until
you collect Snow Mosbear Honey and
Spriggle's Bandana.
- Look around for Pure Maleks. These
look like giant crystals commonly found in
the red-violet rocks where the malek
drakes and drakies hang out. Be careful
when attacking the Malek Drakes, as they
can call for the drakies and attack you.
- Locate the Pale Zombies and hunt
them down (Update: An Undead
Occupation)
- Hunt Ice Tail Kirrins (Update: Ice Tail
Kirrin)
- Kill Amethyst Caltropses until you
collect x11 Deformed Maleks from them.
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The ones found in Giant's Valley tend to
drop the quest item more frequently. It is
just west of Mahisha's Nest.
- After turning over Ice Tail Kirrin, it
will be come a repeatable quest. In the
other hand, turning over the quest Pure
Malek will unlock two more quests from
Zhayorerk.
- If you haven't collected the Deformed
Maleks from the Amethyst Caltrops, this
is the best place to hunt them.
- When done return to the fortress and
talk to Horu to complete Deformed
Malek. You'll receive the follow up
quest: A Gift in Return.
- After completing Gigrite's Drakie
Problem and if you're at least LV33, you
can talk to Gigrite in the Ghost
Observation Post to start Decreasing
Drakies. They can be found in Giant's
Valley.
- Talk to Svera to start Mutant Earth
Spirits. Head to Besfer Ghost Village.
Hunt down Cold Earth Spirits until you
obtain x12 Violet Crystals. (Update:
Mutant Earth Spirits)
- Talk to Gigrite to start Hunting the
UndeadHead to the southwest to reach
Besfer Ghost Village and hunt down
Anubite Vigilantes, Pale Zombies and
Graveknight
Sellswords
(Update:
Hunting the Undead)
- Talk to Gigrite in Ghost Village
Observation Outpost to update An Undead
Occupation. Turn over Hunting the
Undead to start the follow up quest,
Containing the Poison. While here, kill
Silver Grankers until you collect seven
Granker Horns. Next, make a quick trip
back to the Sky Temple in Morheim and
hunt Ember Spirits until you collect x7
Fire
Crystals.
Finally,
head
to
Pandemonium and buy a Lesser Catalyst
from Grad, the alchemy merchant. Talk to
Honir once you have all the ingredients to
complete the quest. The follow up quest, A
Poison Container will become available.
- Return to the Ghost Village
Observation outpost and talk to Gigrite to
complete A Poison Container. She'll give
you the follow up quest Beritra's Curse.
Go to Beritra's Weapon and use the empty
potion bottle while standing on the
polluted stream. Run back to Gigrite and
deliver the filled potion within 5 minutes
to complete the quest.
- Mark Vanargand's position and talk to
him. He'll ask for an Asmodian Group
Kisk (around 36,000+ kinah) that you can
buy from General Goods Merchants, a
Mosbear Claw from Snowy Mosbears and
a Salix Log. Once you have the materials,
talk to Vanargand to get the flute.
- Head to Beritra's Weapon and play the
flute near the artifact in the middle. Report
to Grundt in the Fortress to complete the
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quest.
update Humongous Malek.
- Talk to Huanrinrinerk to start the
quest Brigade General's Call. Return to
the fortress and talk to Nerita. Talk to her
again to start Barosunerk's New Business
- Talk to Luurinerk to complete A Gift
in Return.
- Talk to Horu to start Humongous
Malek.
- Talk to Morwena, a roving archon to
start the quest Ambitions for Success.
- Talk to Alfgeir in Ghost Village
Observation outpost to start Snowfield
Beasts. Talk to Gigrite as well to start A
Fortunate Medicine.
- You can immediately hunt the Kirrins
and Karnifs by locating them. Report to
Alfgeir to complete the quest. (Update:
Snowfield Beasts)
- For Morwena's Ambitions for
Success, you'll need to defeat different
types of karnifs and kirrins. Each of them
can be easily found in the surrounding
areas; just use the locate function for
each to find them. Kill them until you get
their scales. These mobs are stronger
than the average kirrin/karnif. There are
only one of them per area so you'll need
for them to respawn if ever somebody
else killed them before you do.
- (Kidorun's Campsite) Report back to
Huanrinrinerk to complete the quest
Brigade General's Call. The follow up
quest Malek Nuggets will become
available. Talk to Huarinrinerk again to
- Talk to Zhayonerk to start Mahisha's
Heart and Lepharist Miners.
- Head to the Giant's Valley and hunt
Shining Malekors and Glittering Malekors
until you collect their crystals. Its safer to
pull the malekors since they're quite
dangerous with their paralyze and chain
attacks. You may need to rest often as well
since they also drain quite a lot of MP.
You'll need to deliver the crystals to
Barosunerk in Alsig Vilalge to complete
the quest. (Update: Barosunerk's New
Business)
- Mark Queen Mahisha's position and
head there. She'll be in the exact position
marked in the map. To be safe, try to clear
the surrounding drakies to prevent them
from joining the fight when you engage
Mahisha. She isn't that hard to bring down;
her attacks are just the same as an average
drake but she has more damage and
hp/defense. Defeat her to get her heart.
Bring it to Zhayonerk to complete the
quest.
- Head south to Malek's Passage and into
the mine. Glide in the mining pit and
carefully reach the bottom. Look for the
Malek Mining Barrel in the bottom and
gather the Malek Nuggets there. Wait for
the barrel to respawn 3 more times to get
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the necessary number of nuggets. There
are other Barrels along the way but the
one in the middle is the safest. (Malek
Nuggets)
- While there, try to kill some Drudges
and Peons until you kill the necessary
numbers (Lepharist Miners)
- Talk to Huanrinrinerk to complete
Malek Nuggets. She'll give you the
follow
up
[Group]
Supervisor
Yotunmork. You should have spotted
him while gathering the nuggets. If not,
just head to the bottom of the mine pit to
find him there. You should be able to
manage to handle him with two people: a
tank and a healer.
- After turning over the Malek Nuggets
quest, talk to Guanyerk to start Finding
Stua.
- Talk to Zhayonerk to start [Group]
An Expensive Spellbook
- Its now time to find a group not only
to complete [Group] An Expensive
Spellbook quest, but to complete the
campaign quest A Missing Father.
- Examine the pamphlet that was in
your inventory to update the quest. Now
head to the mine and head to the Bridge
of Heaven. Mark its location if you want,
then fight your way through. This part
can be soloed but it wont be easy. Cross
the bridge and look for the liquor bottle
in the middle. Examine it and port back
to the fortress. Report to Mani. (Update: A
Missing Father)
- After talking to Mani, talk to the
prisoner Hammel inside the cell below the
teleporter. Next, head back to the mine and
follow the marker. This will lead you to
Malek Diggings. You should find a
friendly NPC nearby to start two new
quests.
- Once you reached Malek Diggings,
talk to Stua to complete Finding Stua and
to start [Coin] Combat Miners and Stua's
Reinforcements.For the coin quest, you
can fight the specified mobs nearby. It
shouldnt be a problem for you especially if
you have a group. The experience
however, wouldn't be that great. Kill them
as requested then report to Stua to
complete the quest.
- Kill the mages around as well to
collect their spellbooks. (Update: [Group]
An Expensive Spellbook)
- Carefully make your way deep inside.
The mobs here are all elites and there are a
considerable number of patrols prowling
the area so one wrong pull will almost
always end up a full party wipe. Mark the
location of the Mine Supervisor (bug in
the game says its an Overseer) and kill
him. (Update: A Missing Father)
- Before entering the door, you may
spend some time first killing the elites here
for the insignias (Update: Stua's
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Reinforcements) and kill the Archmages
for their Grimores (Update: [Group] An
Expensive Spellbook) while here or
complete the campaign quest first then
go back here. Your choice; just
remember to talk to Stua later to
complete the quest.
- Enter the door to reach the port and
run forward to trigger a scene. You don't
need to do anything here anymore so
teleport back to the fortress and talk to
Mani to complete the quest. (A Missing
Father)
- Return to Morheim to do some more
quests there. Go to Morheim fortress and
talk to Modgud to start Poisoned
Weapons. He is only present here at
night; during the day, you can find him
in a small encampment in Halabana Hot
Springs.
- Fly to Alsig Village and turn over
Barosunerk's
New
Business
to
Barosunerk on the southern exit of the
village to start the follow up quest
Repaying the Debt. Talk to him again to
start a new quest [Group] Barosunerk's
Grand Plan.
- Talk to Securis to start Stubborn by
Nature. You'll need to go to Halabana
Hot Springs and hunt Virago Warriors
there.
- Talk to Rikesh to start Report to the
Observatory
- Exit the village and hunt Chaintail
Scolopens until you gather x5 of their
Poison.
- Make a quick trip to the crash site and
head further east to find Enraged
Kalgolems wandering about. Hunt them
until you collect their Warm Fragments.
Turn them over to Huarinrinerk in
Kidorun campsite later on to complete
Repaying the Debt
- Talk to Mirmark to start the quest
Impressing Letum.
- Talk to Kramer to start quest The Love
of a Father. Head to the Halabana Hot
Springs and use the flask while standing
on the hot spring. You'll find several
injured fighters and sentinels there as well.
Return to Kamer and give him the flask to
complete the quest. The follow up quest A
Dying Wish will become available.
- Head to the encampment where
Modgud is stationed and surrender the
scolopen's poison to him. (Poisoned
Weapons) Talk to him to start Scolopen
Poison.
- Talk to Mothir to update A Dying
Wish. You'll need to escort the old hag
Orlan to the hot springs. Remember that
she moves painfully slow so you may need
to stop from time to time to let her catch
up. Avoid any pats, and defeat a few
injured fighters until you lead her in the
middle of the hot springs.
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- After updating the quest A Dying
Wish, kill some injured lepharists until
you collect x50 Lepharist Leave Pass
(Update: [Group] Barosunerk's Grand
Plan) Just target the mobs that are alone
and avoid aggroing the others. Thought it
says its a group quest, you can solo this
quest; just stay in the hot spring and kill
one injure lepharist at a time.
- Talk to Mothir to start [Group]
Taking back the Hot Springs. If you
already have a group, you can start
hunting the necessary mobs to update
this quest. It won't take a full party to
accomplish this; just have a healer, a dps
or better yet a tank to help you deal with
multiple mobs. Report back to Mothir to
complete the quest.
- You can hunt the Goldtail Scolopens
near the area and collect their poisons.
Return to Modgud to complete the quest.
- Hunt Scoop Tail Tipolids (Update:
Impressing Letum)
- Return to the village and talk to
Kamer to complete A Dying Wish.
- Next, head to the Morheim
Observatory to the west of Alsig
Crossroads. The observatory is situated
on top of a high hill, with trolls patrolling
the path. Talk to the following NPCs to
start/ update their quests.
- Angreboda - Angreboda Returns a
Favor, Trolls on the PathGullveig - Abex
on a StickTyr - Earth Spirit? Water Spirit?,
A Gentle Reminder
- Talk to Tyr to update The Protector of
Nephra and to complete Report to the
Observatory.
- For the quest Earth Spirit? Water
Spirit?, you'll get to choose whether you'll
want to hunt down earth spirits or water
spirits. The reward will depend on what
you'll get. If you want more exp, you'll
choose to hunt the earth spirits. You'll also
get
Waterproof/Earthproof
Scrolls
depending on which spirit type you'll hunt.
Talk to any of the specified NPCs to
complete the short quest and to open the
follow up quest Elemenal Stone of Earth.
- Head back to the lake where a large
tree sits in the middle of it and find
Hreidmar, a large horse spirit walking
around it. Talk to it and head to Reshanta.
(Update: Protector of Nephra)
- Talk to Ahir, the soul healer to update
the quest Protector of Nephra. Report back
to Morheim and talk again to Hreidmar.
- Next, use the marker to locate the Altar
of the Black Dragon. Enter Silver Mane
Village and sneak in. Just go past the gate
to activate the scene. Report back to
Hreidmar afterwards. (Update: Protector
of Nephra)
- You'll need to kill Spiritchaser Parunru
as your next task. Form a group and return
to the altar to kill the spiritchaser. This
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place is full of spellshifters that can put
your characters to sleep and chain it with
a devastating attack so be very careful as
things can get messy in short notice. The
spiritmaster can also cast aoe sleep so
have some healing pots to remove those
annoying sleep status.
- After defeating the spiritchaser, talk
to Hreidmar then finally talk to Tyr to
complete the quest. (Update: Protector of
Nephra)
- Kill Troll Bandits and Trollkin
Thieves (Update: Trolls on the Path)
- Hunt Barnished Sparkies and Jewel
Kalgolems until you collect the
necessary number of samples. Jewel
Kalgolems can be found near the
entrance of Falls Road. (Update:
Angreboda Returns of Favor)
- Hunt Sawteeth Jaw Sparkle and
Obstinate Abexes to collect their wings
and sirloin respectively. These are
uncommon drops so you'll need to fight a
few of them before they drop. (Update:
Abex of a Stick)
- Surrender Abex on a Stick to
Gullveig and she'll give you the follow
up quest Abex Kebabs for the Soul.
- Make a quick trip to Alsig Village
and deliver the sparkie and kalgolem
samples to Vali. (Angreboda Returns a
Favor)
- Talk to Tekor to complete A Gentle
Reminder
- Mark Ananta's location in Chaikata's
Hideout in the northern Silver Mane
Village. Talk to the following mobs to
start/update/complete new quests:
- Ananta - Allies Among Enemies
(update), Beneficial PoisonBubu Kong Abex Kebabs For the Soul, A Special
Friendship, Hungry Bubu KongKuriuta Questing the Karnifs
- If you have Neunan and Fresh Neunan
in your inventory, head to the Morheim
Observatory and talk to Gullveig to
complete the quest.
- Hunt down Starved Sheluks and
Ruthless Sheluks until you collect their
Poison. Deliver them to Ananta to receive
the follow up quest Shoot that Poison
Arrow.
- Hunt for Wailing Mosbears near the
camp and deliver their fluids to Ananta to
complete the quest. She'll then give you
the follow up quest [Group] Chase the
Mist Mane Mau
- Use the locate function to mark the
locations of Hungry Karnifs and Heartless
Karnifs. Hunt them down to kill the
required number. (Update: Quieting the
Karnifs) Turn it over to Kuriuta to start the
quest [Group] Never to Start Again
- Head to the Altar of the Black Dragon
where you fought the spirit chaser Parunru
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earlier. Defeat the Mist Mane Scratchers
and Spellshifters (Update: [Group] Chase
of the Mist Mane Mau). Return to
Ananta later to complete the quest.
and finally two more stealthed enemies
right after the bridge so advance
cautiously. You should find two NPCs
where you can get new quests:
- Enter Mist Mane Village Entrance
and head south. Just follow the main road
and carefully clear the path. You don't
need to defeat every single enemy along
the way but if it will give you more
breathing space, do so cautiously. Once
you reach the village, be careful of
stealthed enemies that will suddenly
appear. If you have a sin, you can have
him/her scout the area first before
proceeding.
- Talk to Temoji to start Death to the
Shadow Warrior and Nunu Fertilizer.
Nunu Fertilizers are dropped by Nunu
Braves, Farmers, Rake Warriors, Lookouts
and Seasoned Lookouts.
Note: Elite mobs in Mist Mane will always
drop a Mau Hair as their common drop. Do
not sell or give them away since they are
necessary for getting blue equipment quest
rewards that you'll unlock once you hit LV37.
Hunt down Brutal Mist Mane Medics,
Priests, Dark Mage and Summoner that
you'll find along the way. (Update:
Group] Never to Rise Again)
- The locations of the Silver Mane
prisoners should be indicated on the map.
Carefully take out the guards and destroy
their cells. Talk to them afterwards to
update each quest. After talking to
Kogita, the quest will update and you'll
just need to talk to Ananta to complete
the quest.
- From the area where you released the
prisoners, head north across the bridge.
There are stealth enemies along the way,
- Kianopapa the Shadow will be
indicated on the map; however, since this
boss is stealthed, you'll need someone that
can see stealth or simply use Seed of
Detection. (Update: Death to the Shadow
Warrior)
- Report to Temoji to complete the
quest. You'll receive the follow up quest
The Good, the Bad and the Elim, that can
be accepted once you're at least LV37.
You just need to travel back to Patamor
Thicket and talk to Keindor to complete
this quest.
- Talk to Taisan to start [Group] Taisa's
Request. Keep hunting Brutal Mist Mane
Trackers and Grapplers until you collect
Odella Pill (x10). Complete this quest to
unlock the follow up quest Taisan's
Message (LV38) You just need to deliver
his message to Etun in Kungalfberg.
- After completing Allies Among
Enemies, talk to Chieftain Chaikata to start
the mission Kikananta's Loyalty. If you're
LV37, you can also start the quests
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Emissary to Altgard
Incredulous Nuaka.
and
[Group]
- To save time, travel back to the
Altgard first and head to the dungeons.
Talk to Kaganta inside one of the cells
there, then report back to Chaikata to
complete the quest. You can start the
follow up quest [Group] Revenge is
Sweet
- Talk to Ananta to start [Group]
Ananta's Plan
Note: The quest items required for [Group]
Incredulous Nuaka and [Group] Ananta's Plan
can be dropped by elite Mist Mane Maus.
Don't stress yourself finding them as you'll get
those quest items while grinding for hairs.
There are two more quests that require
Mist Mane Mau Hair but they must be
initiated in Pandemonium. You can talk
to Zyakia, inside the Temple of Artisans
to start [Group] A Step to Revenge
(rewards blue Silver Mane Tribe gloves)
and [Group] Legendary Armor (rewards
blue Silver Mane Tribe pauldrons),
which will become available after
completing A Step to Revenge and
Ananta's Revenge.
- On your subsequent trips to Mist
Mane Village, hunt down the required
number of Brutal Mist Mane Stalkers,
Pawsoldiers, Scratchers, Stalkers and
Patrollers. Report back to Chaikata to
complete the quest.
- Talk to Bubu Kong to start The Secret
Ingredient. Hunt down Nunu Farmers until
you get Odella x7 from them. Report back
to him to complete the quest.
- You can find Kikananta in a cage near
where you found Kogita. Fight your way
through and destroy the cage to talk to
him. (Update: Kikananta's Loyalty)
- Defeat Visionmaster Omutata and take
the key from her body. She's a really tough
opponent and can easily wipe out your
party if you're not careful. (Update:
Kikananta's Loyalty)
- Report to Chaikata then to Rikesh in
Alsig Village. Finally, talk to Vili in
Morheim Ice Fortress to complete the
quest.
You can form a group to do some quests
in Mist Mane or if you can't find a group
yet, you can complete some solo quests in
Beluslan.
Talk to Gnalin to start The Strange
Cottage. The cottage is in the higher part
of the mountain, right across the bridge.
You can head to the Giant's Valley and go
through the temple-like ruins. There
should be a bridge further north. Cross it
to find the cottage and depending on the
time of the day, you'll find one of the
possible three NPCs.
- Hild the ribbit from 4PM to 12AM
- Byggvir the old man from 12AM to
8PM
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- Freki the revolutionary from 8PM to
4PM.
Village southwest of the refugee camp.
(Update: Undead Wildlife)
Hild and Byggvir's quests will require
you to travel to various NPCs in different
locations. Freki's however, will be of
quite hard since it's a LV44 group quest
that will require you to kill some
Alquimia mobs.
- Turn over Undead Wildlife to Sleipnir
to receive the follow up repeatable quest
Let No Tether Remain. Hunt down
Banshees, Decaying Zombies and
Boggarts from the Besfer Ghost Village
and collect their aprons, hats and plows.
Use the locate function to find Eldir and
surrender the items to him.
- Hild: A Ribbit in Need
- Byggvir: Silencing the Hermit
- Freki: The House on the Cliff,
[Group] Freki's Request
- At level 37, four new quests will
become available for you. Just talk to the
following NPCs to start them:
Besfer Refugee Camp
- Beryan - Beryan's Request
Talk to the following NPCs to
update/start new quests:
- Reura - Craving for Almeha
- Noarynt - A Fearsome Forest
- Sleipner - Light Up the Lighthouse
(update), Undead Wildlife
- Rotenan - Wishing on the Moon
- Midheim - To Build a Fire
Talk to Sleipnir to complete An
Unfortunate Medicine. The follow up
quest, Delivering Medical Supplies will
become available. Talk to Vonduca to
complete the quest.
- Talk to Baugi to update Light Up the
Lighthouse
- Hunt Worn Kalgolems until you
collect x6 Kalgolem Fragment (Update:
To Build a Fire)
- Hunt Starved Undead Worgs and
Chubby Porguses in the Besfer Ghost
- Ocho - The Nervous Sentry.
All of these solo quests (except for
Craving for Almeha) will require you to
kill specific mobs in the forest. You'll need
to hunt Graveknight Soldiers, Gloomy
Specters, Vengeful Obscuras and Frost
Agrints.
Camp Kistenian
Reach Camp Kistenian by either flying
to Red Mane Cavern and traveling
northwest or by walking south from
Beluslan Forest, past the Giant's Valley.
The camp is indicated in the map as a
large tent near kungalfberg. Talk to him to
start the campaign quest Thawing
Kurngalfberg. The next step is by
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collecting the essences of various trees.
The first one, Etun is found in the camp
itself. Anoramas is located in Morheim
while Triminos can be found in the Isle
of Reproach in Reshanta.
- While here, you can tackle a few
quests as well:
- Kistnenian - Frozen Ghosts
- Angwin - Furs for Warmth, Zeller
Soup
- Kamochinicherrk
Frostbite
-
Good
for
Hunt 10 of each: Iceghost Warrior,
Mage and Priest (Update: Frozen Ghosts)
- Hunt down Alpine Gorgons and
Snowy Braxes until you collect the
required number of skins and ribs.
(Update: Furs for Warmth)
however, do this quest mainly for the free
exp. You can extract the jewel or tome for
an enchantment stone you can sell or use.
Just use the locate function to mark the
locations of the flame daevas Yarl, Scoll
and Hefring. Report to Kistenian to get
your rewards after talking to them.
- Once you got all the essences of Etun,
Anoramas and Triminos, talk to Kistenian
again to update the story. Your next tasks
is to go to the sacred orchard and wake
Kasadrasil by using all the essences. The
Sacred Orchard is located in the middle of
the main structure (use the locate function)
and you can immediately find it by talking
the corridor leading down. After waking
up Kasadrasil, report back to Kistenian to
complete the campaign quest Thawing
Kurngalfberg.
- Surrender Frozen Ghosts to receive
the follow up quest The Freezing Orb.
Use the locate function to mark the
location of Priest Ezekiel. Defeat her and
get the Frozen Orb from her. She should
be manageable since he doesn't have
adds or patrols you need to worry about.
Report to Kistenina to complete the
quest.
Levels 41-50
- After completing The Freezing Orb,
talk to Kistenian again to start the quest
With the Power of Flame. The quest
reward is a Flame Jewel or Tome which
will be of no use to you. You can still
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Skill Strategy and
Usage
Mantras are skills unique to chanters
and the only ones in the game capable of
sharing the benefits to all party members
in range. Mantras does not consume MP
nor do they have cooldown times. They
remain active indefinitely, unless you're
killed or you logged out of the game.
You can only have up to three mantras
active at a time; knowing what mantras
to activate at the right time will help a lot
to be an efficient chanter, especially in
PvP encounters. Another good thing
about mantras is that the boosts stack up,
especially if a party has at least two
chanters in their party. You may check
the effects of each mantra in the Skill
List section of this guide.
Some of the most recommended
mantras that must be active most of the
time would be Victory Mantra (+attack
to all members in range), Shield Mantra
(+Phys Def, Block, Parry and Evasion to
all members in range) and Celerity
Mantra (+Speed to all party members in
range). You can quickly switch to
Revival Mantra (gradually recovers HP
of all allies in range) whenever you need
to do spam healing and cast words to
your allies. As you rise to the ranks of
being a chanter, more mantras will
become available, giving you more
options and variety to effectively activate
the right mantra combinations as the
situation calls for it. Mantra Effects can't
be removed by the Spiritmasters'
Disenchant skill.
Words are skills that only last for a few
seconds. However, since they can be cast
instantly, you can use them along with
your normal attack skills or as buffers
while waiting for skills to cool down.
Words vary in effect; some can be used as
HoTs (heal over time) which gradually
recovers HP for a few seconds, trigger
additional damage or effects, or even
provide AoE (area of effect) buffs - similar
to mantras but lasts only for a few
seconds.
The normal buffs that were carried on as
priests should not be ignore either. The
Blessing of Health and Blessing of Rock
are both basic buffs that lasts for an hour
but still worth using - no matter what your
level is.
Chanters can heal, but not as effective
as Clerics. Nevertheless, the healing
ability of chanters can't be ignored since
they can stack the effects of multiple hots
or regen skills. The chanter's primary
healing skill will Healing Light, which
potency is raised as its rank and level is
increased. Later on they'll have access to
even more powerful HoTs (Word of Life,
Stamina Restoration and Recovery Spell).
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At first glance, most players would rather
choose a healing skill that recovers a
large chunk of HP compared to the
gradual healing provided by these HoTs.
For solo chanters, having a constantly
active HoTs allows them to mitigate
damage while they do something else,
normally attacking enemies. For chanters
in a party, HoTs are means of keeping
the party's HP at check, while the cleric
or the chanter casts their main healing
skills. Until LV34, chanters won't get
party-based HoTs but they'll have access
to Revival Mantra and Clement Mind
Mantra which gradually recovers the
HP/MP of all allies in range. They can
also buff themselves with 'Promise' skills
which gives them the chance to deal
additional damage, slow the enemy's
attack or recover MP. They can only
have one Promise skill active though.
With all the three available Promise
skills for Chanters, Promise of the Wind
seems to be more useful. The amount of
HP healed by healing skills are not
affected by Magic Boost.
tanks' provoke ability, which will enable
chanters to single out targets and pull them
to their position, without the risk of
aggroing the mobs near the target. Be
careful since some mobs can't be
singled-out and pulled individually;
instead, they'll come after you as a group.
If that happens, don't hesitate to run. Even
with HoTs and constant healing, you won't
stand a chance against multiple enemies.
Chanters start with Healing Light and
Smite I. So far, this is the only ranged
attack that they have and its use will
diminish as you unlock more powerful,
melee skills. In later levels, Smite will
prove its worth in pulling distant
enemies, instead of rushing to their
position. Being a ranged skill and all,
Smite has a longer range compared to the
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Equipment
- Armor
- Weapons
- Accesories
Armor
Chanters and Clerics can equip all
kinds of armor, except for Plate armors,
which exclusive to Gladiators and
Templars. Chain armors are usually the
preferred choice due to the best possible
defense it offers, as well as boosts to the
Concentration
stat.
The
higher
Concentration you have, the less likely
you'll get interrupted when an enemy hits
you while casting a spell (vital for
healing and resurrecting). That said,
chain armors usually have HP/ MP and
Magic Boost increases, though you can
find some that may increase other stats
like Physical Critical Hit, Attack or
Attack Speed. If you have other choices,
I suggest to go for the chain gears that
provide boosts to your physical offense
since most of the chanter's attacks are
physically oriented.
There are also suggestions of having
Chanters wear lighter Leather armors.
Leathers, usually worn by rangers and
assassins provide high evasion boosts, at
the cost of lower defense and no
Concentration boost. This is based on the
idea that evading the attack completely is a
lot better than mitigating it. Knowing that
Aion has a lot of murderous bosses that
can bypass or deal insane amount of
damage, it is very tempting to evade those
attacks completely than minimizing the
damage received. Also, considering that
chanters rely on physical attacks for their
offense, they can also benefit from the
attack and speed boosts normally found in
leather
gears,
compared
to
the
magic-oriented boosts of chains. Again,
this is a very open subject and even if I
recommend chains, it won't hurt to have an
open mind and consider the possibilities.
You may check the detailed discussion
regarding this matter here.
How does Accuracy, Block, Parry and
Evasion work?
To trigger blocks, parries and evasions,
you must meet the following conditions:
Block: Must have shield equipped; Your block
rating should be higher than the attacker's
accuracy.
Parry: No specific equipment needed; Your
parry rating should be higher than the
attacker's accuracy.
Evade: No specific equipment needed; Your
evasion rating should be higher than the
attacker's accuracy.
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Your accuracy should be higher than
the opponent's block, parry or evasion
rating for your attack to hit successfully.
Remember that all three stats are
subjected to "checks" or tests before
applying damage. Evasion is checked
first before parry, then parry before
block. (Evasion > Parry > Block) For
example, a block will trigger only if the
the evasion and parry checks are
bypassed.
To those who wants to see a formula,
here's an example how it is calculated.
The formula is: (evasion/block/parry
rating) - Accuracy) /10.
So for example, if your enemy has 250
Accuracy vs your 600 Block rating.
(600-250 = 350) / 10 = 35% chance to
block
Weapons
As mentioned in the overview section
earlier in this guide, chanters can only use
two types of weapons; maces and staves,
each with their own advantages and
disadvantages. Since the game allows you
to switch weapons, there is no reason not
keeping both types since they'll greatly
affect your versatility in every situation.
Let's review the basic highlights of both
weapons:
Maces/ Warhammers
Faster attack speed
- Higher critical cap
- One-hand weapon, enables user to
equip a shield
However, there are also maximum
values for those numbers. See the list
below:
Staves
Chance to knockdown upon critical hit
- High parry rating
Not more than 30% of attacks can be evaded
Not more than 40% of attacks can be parry
- Higher magical boost and magical
accuracy compared to mace
Not more than 50% of attacks can be blocked
Reference:
http://www.aionsource.com/forum/mec
hanic-analysis/42597-character-stat
s-xp-dp-origin-gerbator-team-july-2
009-a.html
There is really no reason to argue which
of them is better. They best used together
and at the right time. Maces lets you to
play defensively, by allowing you to equip
shields. You'll should also be able to have
more manastone slots, courtesy of the slots
available for shields. However, since
Block is checked last vs the attacker's
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accuracy, you may consider adding
+Block manastones to boost your block
stat, thus increasing your chances of
blocking enemy attacks as well. If you
will be playing as your party's tank or
backup healer, this weapon setup is best
recommended as it increases your
survivability.
Staves in the other hand, is best used
when playing offensively. Staves have
slower attack speed and since they're
two-handed weapons, you won't be able
to equip a shield. However, they give a
high Parry boost which makes up for the
lack of damage reduction provided by
shields. The good thing about staves is
that they may knockdown enemies when
they crit (do critical damage) and with
their magical boost and accuracy, your
magic-based attacks will have more
chances of bypassing your target's
resistance. When inserting manastones to
your staves, it is better to focus on
Physical Critical Hit and/or Attack.
When to use what
When going solo, the staff will be your
prime choice since you'll want to get rid
of enemies quickly and build your
character faster. You can also use your
staff if you are helping in attacking
enemies, as well as debuffing them,
especially bosses. The chanter's debuffs
are very effective in softening up an
enemy, allowing your DPSers to deal
more damage, in addition to their own
debuffs or skills. Switch to mace and
shield immediately if ever an enemy turns
their attention to you so you can hold off
the attack while you heal or while you
wait for your tanks to get the aggro off
you. You can also use the mace and shield
combo if your party doesn't have a tank.
However, since you are not as hardened as
a tank, take this role only if you have
another chanter or better yet, a cleric in
your team that will take care of the
healing.
Accesories
Accessories (belts, earrings, necklaces,
rings) raises magical resistance primarily
and other stats. As a chanter, try to equip
only the ones that complement the key
stats for your build. For defensive
chanters, they will seek accessories that
boosts their HP, physical defense and
parry. Offensive builds will look for the
ones that increase their attack, accuracy
and critical hit. Its not a bad thing to equip
accessories that boosts other stats; just
prioritze keeping the ones that will further
enhance your build's key stats.
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Recommendations
If you want some raw numbers or data
about the general game mechanics (like
how blocks, parry, critical hits, etc) are
calculated, you may refer to this link.
Manastones
OverviewManastones are a form of
enhancement stones that have fixed stat
boosts in them and can be inserted to
socketed items. You can equip them to
weapons, shields, armors, pauldrons,
leggings/greaves, gloves and boots. They
vary in stat boosts which increases
incrementally as you find them in higher
level forms. Basically, you can equip as
many manastones on a single equipment
as long as it has a free socket or slot. The
number of slots or sockets depends on
the rarity of the equipment. White gears
will have one sockets, greens have two,
blues have 3 and Oranges carry 4 or 5.
to. The penalty for failure is that the
previously attached manastones (for two
sockets and above) will be destroyed,
returning the equipment to its original,
pre-socketing status. To avoid wasting
your precious manastones, always
consider attaching your least valued
manastones first before attaching the
higher value ones. (Consider attaching
whites prior to greens first)
Removing ManastonesShould you wish
to remove the manastones previously
attached to your equipment to give way to
better ones, you can visit an NPC that
removes manastones for a small fee. They
are usually found in major cities.
Unfortunately, you can't choose which
manastones to remove as the process
completely destroys all manastones
currently attached to your equipment.
Here is the list of all available
manastones in the game. So far, there are
only two rarity levels in manastones:
whites and greens. You can also create
higher level manastones by combining
lower level ones and a catalyst/reagent
through Alchemy. The stats they boost
should be pretty much self-explanatory.
Attaching
ManastonesAttaching
manastones is simple. Simply right-click
the manastone you wish to attach and
"drop" / click it to your desired item that
has a free slot. Remember that similar to
enchanting, manastone socketing can fail
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Manastone
White Value
Range
Green Value
Range
Accuracy
Evens (+12
to +20)
Odds (+19 to
+25)
Attack
+1 to +3
+4 to +5
Evasion
Evens (+4 to
+10)
Odds (+9 to
+15)
HP
Evens (+20
to +60)
Odds (+55 to
+85)
Magic Boost
Evens (+12
to +20)
Odds (+19 to
+25)
Magical
Accuracy
Odds (+3 to
+9)
Evens (+8 to
+10)
Magical
Resistance
Odds (+3 to
+9)
Evens (+6 to
+12)
Maximum
Flight Time
NA
+4 to +6
MP
Evens (+20
to +60)
Odds (+55 to
+85)
Parry
Evens (+12
to +20)
Odds (+19 to
+25)
Physical
Critical Hit
Evens (+4 to
+12)
Odds (+9 to
+15)
Shield
Defense
Evens (+12
to +20)
Odds (+19 to
+25)
Since NPC merchants won't give you
that much for any manastone you sell
them, you should consider selling
unneeded manastones through your
private store and trade brokers. If you
wish, you can also attach unwanted
manastones to the equipment you want to
sell to somehow increase its selling
value.
support unit, they can also play the roles as
"support tank" since their attacks inflict
considerable debuffs that weakens the
target and can be exploited by allies
attacking the same target. In regard to this,
choosing
the
right
manastone
combinations can make a difference.
The staff is the preferred weapon for
offensive chanters because of its higher
attack rating, parry and knockdown effect.
As such, you may enchant your staves
with +Crit and +Attack Boosts.You may
want to avoid adding Magical Boosts and
Magical Accuracy since most of the
chanter's attacks are physical.
"Defensive" chanters who choose to
wield mace and shields can also use Shield
Defense, Parry/Block and or Resist Magic
manastones should they wish to stay at a
distance to provide healing, then
performing "hit-and-run" attacks to the
target to inflict debuffs before switching to
the healing role again.The correct
manastone combinations for each weapon
will increase your overall efficiency and
survivability in battle.
Manastone for Chanters
In addition to the Chanters'
auras/mantras, a chanter's main strength
is his/her flexibility. Aside from being a
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Godstones
30
40
bleeding
dmg
every 3
seconds
for 20
seconds
5%
30
247
magical
earth
dmg
3%
30
370
magical
fire dmg
2%
30
126
magical
earth
dmg
6%
30
185
magical
fire dmg
4%
40
Blinds
target for
10
seconds
10%
40
Blinds
target for
8
seconds
5%
Boreas's
Encouragement
40
188
magical
fire dmg
10%
Deltras's
Loyalty
40
Reduce
target's
movement
speed by
50% for
10
seconds
5%
40
Reduce
target's
attack
speed by
50% for
10
seconds
Bleeding
Altered
State
Strike
Godstones are one type of enchantment
stones primarily used for enchanting
weapons and give them additional
effects, ranging from status ailments or
dealing extra elemental damage at a
certain percentage. Players can start
acquiring godstones mid-game (around
LV30 and above) which can be obtained
the same way as manastones do. They
can also be acquired as quest rewards.
However, attaching Godstones can't be
done alone, unlike manastones. You'll
need the help of Godstone Enchanter
NPCs found in major cities to enchant
your weapons. You can also remove
attached godstones by visiting them as
well. Choosing the correct godstone for
your weapon, character class and playing
style can make a difference, especially in
the PvP scene.
Magical
Earth
Smash
Magical
Fire
Smash
Magical
Earth
Strike
Magical
Fire
Strike
Bollvig's
Love
Bollvig's
Tragedy
Ordinary Godstones
Godstone
Bleeding
Altered
State
Smash
LV
Effect
30
65
bleeding
dmg
every 3
seconds
for 10
seconds
TR*
5%
Eio's
Tears
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40
Reduce
target's
attack
speed by
50% for
10
seconds
Fasimedes's
Majesty
40
Stun
target for
1 second
Freyr's
Wisdom
1880
earth
dmg
Ieo's
Sadness
40
Vidar's
Dignity
6%
1%
Helkes's
Revenge
Bind
target for
10
seconds
2%
Jumentis's
Agility
40
94 wind
dmg
20%
Khrudgelmir's
Silence
40
Silence
target for
10
seconds
Khrudgelmir's
Tacitness 40
Silence
target for
8
seconds
Orissa's
Blood
38
poison
dmg
every 2
seconds
for 20
seconds
10%
Sif's
Knowledge 40
940
water
dmg
2%
Sigyn's
Intelligence 40
940 wind
dmg
2%
Thrasymedes's
Wit
40
188 earth
dmg
10%
Traufnir's
Bravery
1880 fire
dmg
1%
40
2%
Quest Rewarded Godstones (Elyos)
94 water
dmg
40
40
Trigger Rate - chance of happening
5%
Hecate's
Cleverness 40
40
Paralyze
target for
5
seconds
20%
10%
5%
Godstone
LV
Effect
TR*
40
1880
water
dmg
2%
Yustiel's
Heart
40
376
earth
dmg
10%
Nezekan's
Valiance
40
3750
fire dmg
1%
40
188
wind
dmg
20%
40
Stun
target
for 1
second
6%
40
Bind
target
for 10
seconds
2%
40
Silence
enemy
for 8
seconds
5%
40
Reduce
target's
movement
rate by
50% for
10
seconds
5%
40
Paralyze
target
for 5
seconds
Kaisinel's
Terror
Vaizel's Will
Boreas' Fury
Hecate's
Root
Jumentis'
Pacification
Perento's
Standpoint
Spatalos'
Chastisement
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Telemachus'
Luster
Thrasymedes'
Peace
40
Blind
target
for 8
seconds
40
Reduce
target's
attack
speed
by 50%
for 10
seconds
Sif's
Root
5%
Sigyn's
Calmness
5%
Suthran's
Threat
Trigger Rate - chance of happening
Quest
Rewarded
(Asmodians)
Godstone
Godstones
LV
Effect
40
1880
water
dmg
2%
Marchutan's
Balance
40
376 earth
dmg
10%
Zikel's
Pride
40
3750 fire
dmg
1%
Triniel's
Coolness
40
188 wind
dmg
20%
40
Blind
target for
8
seconds
5%
40
Reduce
target's
attack
speed by
50% for
10
seconds
5%
Lumiel's
Magical
Power
Aegir's
Eye
Beam
Freyr's
Rest
Nerthus'
Suppression 40
Traufnir's
Roar
40
Blind
target for
10
seconds
2%
40
Silence
enemy
for 8
seconds
5%
40
Paralyze
target for
5
seconds
2%
40
Stun
target for
1 second
6%
Trigger Rate - chance of happening
TR*
What godstone should I use?
Reduce
target's
movement
rate by
50% for
10
seconds
5%
In my opinion, the best godstones to use
are the ones that inflict status effects that
interrupt your enemy's skill and leave
them open for a few seconds. That said,
godstones that stun or paralyze your target
will be your main choice, especialy during
single PvP. Though both status effects stop
enemies on their tracks, paralyze is a lot
better than stun for one major reason duration. Stuns usually last only for a
second or two at the most while paralysis
can leave your target vulnerable for a good
5 seconds. In a battle where every moment
is critical, and a few seconds of
vulnerability could cost you the fight,
having the chance to do inflict that effect
everytime you swing your weapon gives
you an upper hand.
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Enchantment Stones
OverviewEnchantments Stones are
used to further increase your gear's stats.
Unlike Manastones, Enchantments take
up no space or slot that may severely
limit the number of times you can
enchant an item. You can obtain
enchantments by extracting them from
any equipment, except accessories and
weapons. To extract them, you must
purchase Extracting Tools from General
Goods Merchants in major cities.
Usually, high level gear (indicated by
their color white being the lowest, orange
highest) yields higher level Enchantment
Stones. The level of the enchantment
stone that may be produced will be based
on the "item level" (usually shown in the
item description). For items that Take
note that extracting enchantment stones
means destroying the gear they were
extracted from permanently so I strongly
recommned doing this on untradeable
equipment (usually quest rewards) or
even rare ones that can't be used by your
character. Enchantment Stones can only
be extracted from Weapons, Armors,
Leggings/ Greaves, Pauldrons, Gloves
and Boots/ Shoes. Enchantment Stones
are quite expensive to produce
(auto-price value of the item + Extraction
Tools) so they can be sold for decent
kinah. Enchantment Stones also have the
chance to 'proc' or trigger a random chance
of producing a better item. For example,
when extracting a LV14 equipment, it may
proc and give you a LV22 enchantment
stone instead. If you're extremely lucky, it
may proc and give you x4 LV22
enchantment stones instead. Don't ignore
the benefits of enchanting your own gears;
this may save you from upgrading your
equipment too often and save you a lot of
kinah in the long run.
Applying
Enchantment
StonesEnchantment Stones vary by levels.
These levels don't have any relation to
your character's level but used as a
reference to the level of the equipment you
wish to enhance. For example, a LV20
Enchantment Stone can be used to
enhance a LV15 equipment with higher
chance of success compared to a LV17
Enchantment Stone. Take a look at your
gear that you wish to enchant and take
note of its "required level". This "required
level" is also your equipment's level. For
gears acquired as quest rewards, the
quest's level where the gear has been
awarded from will determine the
equipment's level. I recommend using
Enchantment Stones 5-10 levels above the
equipment's level you're trying to enhance
for better chances of succeeding.
Benefits of enchantment stonesAn
equipment can be enchanted up to 10
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times maximum. Any failed attempts
will reduce your "enhancement" level by
one though it won't fall to a negative
value even if you're plagued with
failures. You may refer to the list below
to learn how much bonus you can get
from enhancing different types of
equipment. Just multiply the bonus stat
to the enhancement level to get the actual
bonus. So if you can get +6 in defense
per level, you'll get +60 for maxing it
out.
Weapons and Shield
Armor
+3 Physical DEF per
level
Pauldron
+1 Physical DEF per
level
Gloves
+1 Physical DEF per
level
Legs
+2 Physical DEF per
level
Boots
+1 Physical DEF per
level
Leather
Armor
+4 Physical DEF per
level
Pauldron
+2 Physical DEF per
level
Sword
+2 Min and Max
DMG per level
Gloves
+2 Physical DEF per
level
Greatsword
+4 Min and Max
DMG per level
Legs
+3 Physical DEF per
level
Polearm / Spear
+4 Min and Max
DMG per level
Boots
+2 Physical DEF per
level
Dagger
+2 Min and Max
DMG per level
Mace
+3 Min and Max
DMG, +10 MAG
Boost per level
Staff
+3 Min and Max
DMG, +10 MAG
Boost per level
Orb
+4 Min and Max
DMG, +10 MAG
Boost per level
Spellbook
+3 Min and Max
DMG, +10 MAG
Boost per level
Bow
+4 Min and Max
DMG per level
Shield
Chain
Armor
+5 Physical DEF per
level
Pauldron
+3 Physical DEF per
level
Gloves
+3 Physical DEF per
level
Legs
+4 Physical DEF per
level
Boots
+3 Physical DEF per
level
Plate
+2% DMG reduction
rate per level
Armor
+6 Physical DEF per
level
Pauldron
+4 Physical DEF per
level
Gloves
+4 Physical DEF per
level
Cloth
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Legs
+5 Physical DEF per
level
Boots
+4 Physical DEF per
level
stigma slots. Also, in order to use the
advanced stigmas, you'll need to equip the
pre-requisite stones first.
For example, the advanced stigmas
Mountain Crash requires the Stamina
Restoration and Blessing of Wind - which
are both advanced stigmas as well. Here
are the pre-requisites:
Stigma Skills
Splash Swing II = Blessing of Wind
Since Aion has a balanced character
system, it doesn't matter whether you're
an Elyos or Asmodian templar - your
default skill tree will still be the same.
However, with the inclusion of the
Stigma system, players will gain access
to more abilities not normally learned
from skill manuals by equipping Stigma
Stones and customize their characters
with their own set of chosen skills. The
irony however, is that late in the game,
players tend to use the same builds and
stigma skills since they're proven to be
quite effective.
By default, characters can only have 5
stigma slots. They start with two
equippable slots and as the character's
level increases, more slots become
unlocked. Late in the game, certain quest
lines late will unlock three additional
"advanced stigma slots". The advanced
stigma slots can both hold ordinary
stigma stones or the new advanced
stigma stones. However, you can't place
advanced stigma stones to ordinary
- Binding Word, Rage Spell I = Stamina
Restoration
- Stamina Restoration, Blessing of Wind
= Mountain Crash
Based of the examples above, the setup
will activated like this:
1. Place Splash Swing II in normal
stigma slot. (1/5) 2. Place Blessing of
Wind in an advanced stigma slot (1/3) 3.
Place Binding Word in normal stigma slot
(2/5) 4. Place Rage Spell I in normal
stigma slot (3/5) 5. Place Stamina
Restoration in advanced stigma slot (2/3)
6. Place Mountain Crash in advanced
stigma slot (3/3)
Since you are only using 3 out of 5
normal stigma slots, you are free to select
what stigmas you'll want to put in the
other two free slots.
The number of stigma slots available
increases per level:
Level
Stigma Slots
20
2
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30
3
40
4
50
5
Equipping Stigma Stones
To enable your character to equip
Stigma Stones, you must first reach
LV20. The stigma quest for your race
will become available (check the
walkthrough section of this guide for the
complete guide of both stigma quests).
Your capital city's Stigma Master must
equip the Stigma Stones as you can't do
it on your own. For Elyos players, they'll
need to talk to Orphe in Sanctum and for
Asmodians, they'll need to meet Aud in
Pandaemonium. You'll also need Stigma
Shards to equip the stigma stones. The
required amount of shards to be equipped
vary per stigma stone. Obviously, the
more powerful the stone, the more
stigma shards needed to equip it. You'll
receive 300 shards as your reward for
completing the stigma quest, alongside
with one stigma stone for your class.
Shards are normally dropped by mobs
found in the Abyss Area, and can also be
acquired by completing various quests in
the Abyss.
You'll need the help of your Stigma
Master as well should you decide to
replace/ remove an equipped Stigma
Stone. Take note that the consumed
stigma shards won't be returned if you
removed a stigma stone so wisely choose
what stigma stones you'll want to equip or
not. Stigma stones are also hard to find.
You can probably find them in Trade
Brokers as they're sold by other players.
They can also be dropped by normal mobs
very rarely but can be collected
occasionally from named/elite mobs as
well. Shards in the other hand can also be
acquired from abyss mobs or purchased
from trade brokers.
If you want to simulate the available
stigma combinations per level range, you
may want to check this very useful Stigma
Calculator. Pre-selected builds can also be
checked there for your convenience.
Crafting Professions
As
Chanters,
the
recommended
profession to be mastered would be
Armorsmithing as their main source of
protection would be chain gears. There are
some chanters that may prefer leather
equipment, relying on evasion skills
instead of added protection from chain
equipment so they'll pursue Tailoring
instead of Armorsmithing. In any case,
defensive chanter builds will rely on the
mace-shield combo. That said, I wouldn't
recommended pursuing the profession
Weaponsmithing. Why? You'll only be
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able to create and use maces from that
profession. Not to mention that it will
make your consume twice as much raw
materials since both armorsmithing and
weaponsmithing use irons as their
primary component. That said, it will be
more beneficial to take Handicrafting as
your secondary profession since it will
give you access to create staves and
accessories. If you want, you can also
take on Alchemy to gain access to pots
(potions) and manastones.
Builds
planning to be a full-support chanter.
Defensive builds rely heavily on healing
and support stigmas such as Word of Life,
Word of Protection, Word of Inspiration
and Protective Ward. They will also stack
up HP manastones and roll with a mace
and shield, like most clerics do. Almost all
chanters, mainly roll with a staff.
However, if the situation rises that they are
needed to take over party healing and
off-tanking, they switch to mace and
shield, giving them much needed
defensive boost. Also, there are chanters
that stack up Physical Critical manastones
until they hit the softcap, then stack HP
manastones.
Since chanters rely heavily in Stuns,
Knockdowns and critical hits, most
players will stack +Physical Critical
manastones until they reach the softcap
of 440. As you reach higher levels and
gain access to accessories and equipment
with better stat modifiers, you may want
to stack up with +Atk manastones.
Offensive builds will equip offensive
stigmas such as Rage, Binding Word and
Splash Swing. You can check your
advanced stigmas in-game by opening
your skill list, select Chains tab then
Advanced Stigmas.
There are only a few, if there's any,
chanters going for a defensive build.
Theoritically, this is preferred if you're
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The Abyss
This section will introduce you to the
basics in the Abyss, tips on how to
survive this very hostile place and to
know what you can reap during your stay
here.
What is the Abyss
The Abyss is the game's main PvPvE
location. Here, you'll be exposed to
various threats. Aside from world
monsters and the Balaur, there's also the
players from the other race to worry
about. There's no way of telling their
level and since there's no level cap in the
area, everything is fair game - including
you.
The Abyss is a free flight zone. Since
flight is an integral part of combat, travel
and survival, having a stock of wind
serums is necessary. You can also use the
Flight Rings situated in between the
major archipelagos to restore your flight
time and give you enough time to reach
the next island. The Abyss is divided into
three parts: the Base, Core and Upper
layers. Each layer has their own set of
forts and artifacts which can be occupied
by any of the two races or even by the
Balaur.
How to access the Abyss
Upon reaching LV25, the Abyss Entry
Quest will become available. Its a set of
trials and tests that will enable you to enter
the Abyss upon completion. Refer to the
related section in this guide for the
walkthrough for each trials in this quest.
You can enter the abyss through the abyss
gates in major cities. For Elyos, they can
enter the abyss gates in Verteron, Eltnen
and Heiron. For Asmodians, they can use
the gates in Altgard, Morheim and
Beluslan. Accessing the abyss through the
gates in these cities are free but going back
via teleporters will require you a
corresponding fee.
Abyss PointsWhile in the abyss, you'll
have the chance to earn AP (Abyss Points)
Abyss Points determines your rank and
can also be used to purchase Abyss Grade
equipment. You can earn AP through
several means:
Defeating players from enemy faction
- Defeating NPCs (such as fort/artifact
guards) from the enemy faction
- Hunting creatures in the Abyss and
instances
- Rewards from quests
When you get killed by an enemy player
or NPC, you won't suffer from experience
penalty but would rather lose AP instead.
The amount of lost AP will depend on
your rank. Basically, the higher your rank,
the more AP you'll lose if ever you get
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killed. Losing too much AP will also
reduce your rank and will hinder you to
buy that much coveted abyss gear. In the
other hand, getting a lower rank will also
reduce your AP penalty but that can't be
deemed as an advantage since you'd
rather save your AP and use it to get
better gear later on.
Completing quests are the easiest way
to earn AP, especially the repeatable
ones. If you are having problems in PvP,
you may want to try Fort Instances.
These dungeons are given by NPCs
inside a friendly fort with an 18 hour
lockdown after your last entry. The
enemies inside give decent exp, AP,
drops great items, stigma and gold. Fort
Instances are party based and you won't
need
to
worry
about
getting
overwhelmed by better equipped enemy
players while you're still farming AP to
get those orange (epic) equipment.
Aside from the abyss, another
alternative in earning AP is by rifting.
From time to time, a rift connecting the
territories of the two factions will appear
which will enable players to infiltrate
enemy territory to do some sidequests or
simply to hunt any unfortunate elyos
player they'll come across with.
Abyss Item Exchange
your race's main fortress in Reshanta or
your capital city (Pandemonium/ Sanctum)
Abyss grade equipment are really
powerful and offer PvP oriented bonuses
such as Flight Time (essential in the
abyss), +% damage to enemy players or
reduce % dmg from enemy players. Aside
from weapons and gears, you can also
trade AP for rare consumables and stigma
stones. Remember that expending your AP
will also lower your abyss rank. More on
Abyss Points and Ranks in the next
section. Aside from AP, you can also
exchange Medals acquired from successful
fort sieges and fort defense. More of these
will be discussed later in this section.
Abyss Points and Rank
As you earn Abyss points, you increase
your rank as well. Your rank determines
how much AP you'll gain for defeating
enemy players and how much you'll lose if
you get defeated. As you make your way
to the rankings, you'll also get the chance
to use unique abilities that are exclusive to
those ranks. Remember that if you lose AP
enough to lower your rank, you won't be
able to use that rank anymore. Also, there
is a limited number of players that can
hold unto a certain ranks. Refer to the
table below for more information about
required AP, AP gain/loss for each ranks,
etc. (Reference)
You can purchase Abyss Grade items
using your AP by talking to the
respective officers normally found in
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Rank Title
Max
No.
of
Required Available
Gained Lost
AP
Positions
AP
AP
Soldier
Rank 9
0
None 120
24
Soldier
Rank 8
1,200
None 168
37
Soldier
Rank 7
4,220
None 235
58
Soldier
Rank 6
10,990
None 329
91
Soldier
Rank 5
23,500
None 461
143
Soldier
Rank 4
42,780
None 645
225
Soldier
Rank 3
68,700
None 903
356
Soldier
Rank 2
105,600
None 1,264
561
Soldier
Rank 1
150,800
None 1,770
885
1 Star
Officer
2 Star
Officer
3 Star
Officer
4 Star
Officer
214,100
278,700
344,500
411,700
1000 2,124
700
500
300
2,549
3,059
3,671
1,195
1,616
2,184
2,949
5 Star
Officer
488,200
100
4,405
3,981
General
565,400
30
5,286
5,374
Great
General
643,200
10
6,343
7,258
Commander
721,600
3
7,612
9,799
Supreme
Commander
800,700
1
Fortresses and Artifacts
9,134
13,229
These strongholds are scattered in abyss
and is available for any race to take.
Controlling forts not only gives the
conquering race a safe haven in the abyss
but also allows them to gain access to the
fort's amenities like soul healers,
teleporters, warehouses and access to
unique instances or dungeons where they
can clear for extra exp, ap, kinah and
possibly get the chance to acquire rare
treasues. Also, there are items that only
fortress merchants (Quartermasters) sell,
the best example would be the Aether
morphing recipes.
There are a total of nine fortresses in the
Abyss; 3 in the base, 5 in the upper layer
and 1 in the core.
Fortress
Location
Siel's Western
Fortress
Wings of Siel
Archipelago, Base
Siel's Eastern Fortress
Wings of Siel
Archipelago, Base
Sulfur Fortress
Sulfur Archipelago,
Base
Roah Fortress
Ruins of Roah, Upper
Layer
Asteria Fortress
Lake Asteria, Upper
Layer
Krotan Fortress
Krotan Island, Upper
Layer
Kysis Fortress
Kysis Isle, Upper
Layer
Miren Fortress
Miren Island, Upper
Layer
Divine Fortress
Eye of Reshanta, Core
Fortresses also have uniquer artifacts
within them that the controlling faction
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can activate to aid its defense. Unlike the
external artifacts, the effect of fort
artifacts will be applied to every player
of the race that activated it - regardless of
location. Only the members of the legion
that took the fort can activate the
corresponding fort artifact.
Fortress
Artifact
Effect
Siel's
Western
Fortress
Piercing
Wrath
Increases
Phys Crit
Aetheric
Mastery
Increases
Accuracy
and Magic
Accuracy
Healing Aura
Increases
Maximum
HP
Aerial
Fortification
Recovers
flight time,
increases
resistance
against
abnormal
conditions
Soothing
Gaze
Increases
natural HP
recovery
Krotan's
Onslaught
Increases
Phys Attack
and Magic
Boost
Kysis
Fortress
Kysis's
Renewal
Increases
natural MP
recovery
Miren
Fortress
Miren's
Gentle
Breeze
Increases
natural Flight
Time
recovery
Divine
Fortress
Aura of
Repose
Recovers DP
Siel's Eastern
Fortress
Sulfur
Fortress
Roah
Fortress
Asteria
Fortress
Krotan
Fortress
Fortress Siege and Defense
Conquering a fortress is not an easy feat;
aside from the NPC guards protecting it,
you'll need to face the players from the
opposing race (except the Balaur which is
a third-party, NPC race) and get through
other castle defenses. That's why a single
group can't take out an entire fort on their
own; alliances are necessary if they wish
to be successful. You can only attack
fortresses
when
their
state
us
"Vulnerable". You can check the
countdown by opening your map and
highlighting the fort. You should see the
next state of the fortress whether it will
become vulnerable or remain invulnerable
after the timer runs out. Usually,
conquering races will take out artifacts
surrounding the fort first to have a staging
point for their conquest or to have a safe
spot where they can put their kisks.
Sieges in the game work the same way
as real-life sieges do: surround the enemy,
breach the defenses and wipe out all
resistance. There are things to consider
though:
Aetheric Field: This is a protective
barrier that surrounds the fort at the start
of a siege. This prevents any attacks to be
carried out from the air. This is maintained
by the Aetheric Field Generator inside the
fortress. As the attacker, it should be one
of the first things you'll need to destroy
once inside the fort. Before reaching it,
you must break through the gate first
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The Unofficial Aion Chanter Guide
which brings us to the next item.
defending various fortresses.
- Fortress Gate: This is the first line of
defense the attacking force needs to get
through before they can enter the
fortress. Gates are sturdy enough to
withstand powerful attacks from an
army. But like any gate, it is not designed
to hold off the attackers forever.
Attackers can use Siege Weapons,
special machines that can deal massive
damage to the gate. Defenders in the
other hand, can use Gate Restoration
Stones to repair the gate, giving them
more time to assemble their defenses
inside and possibly enough time for their
reinforcements to arrive.
Legend: G (Gold Medal), S (Silver
Medal), Top XX (Top XX players)
- Guardian Diety General: This the
fort's last line of defense and its last
protector. It is immensely powerful and
taking it down won't be a easy - even
with an army. Once defeated, it will
relinquish its control to the faction and
the legion that defeated it.
Medals
Successfully defending or conquering a
fort will award top players with medals
that will be sent through in-game email.
The number and type of medal (gold &
silver) you'll get will depend on your
"grade" and the fort you're conquering.
You'll get a high grade by scoring more
AP points versus everyone else. See the
table below to determine the medals the
top players will get for conquering/
Fortress
1st
Grade
2nd
Grade
3rd
Grade
Siel's
Western
Fortress
2G, (Top
10)
3S (Top
20)
2S (Top
30)
Siel's
Eastern
Fortress
2G, (Top
10)
3S (Top
20)
2S (Top
30)
Sulfur
Fortress
2G, (Top
10)
3S (Top
20)
2S (Top
30)
Roah
Fortress
3G, (Top
15)
2G (Top
30)
3S (Top
45)
Asteria
Fortress
3G, (Top
15)
2G (Top
30)
3S (Top
45)
Krotan
Fortress
4G, (Top
15)
3G (Top
30)
4S (Top
45)
Kysis
Fortress
4G, (Top
15)
3G (Top
30)
4S (Top
45)
Miren
Fortress
4G, (Top
15)
3G (Top
30)
4S (Top
45)
Divine
Fortress
5G, (Top
20)
4G (Top
40)
3G (Top
60)
Abyss Survival Tips:
- Flight Time - As mentioned, your
flight time will directly affect your
survival while in the Abyss. Keep a
healthy stock of Wind Serums, flight
scrolls or have some accessories that adds
Flight Time. You can also use the Flight
Rings by flying back and forth until your
flight time is fully restored. Getting new
wings is also another option but you won't
be able to purchase a new wing until later
in the game. If you have the Collector's
Edition of the game, you'll receive a free
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wing that you can equip at LV30, that
gives a +40s flight time - which is very
handy and practical since wings usually
costs millions of kinah. Rest often,
preferably in "safe" zones, that will be
discussed in the next tip.
yourself against 2 or more players out
hunting for lone unlucky souls like you.
- Safe Zones - Knowing the location of
your factions' safe zones will help you in
planning ahead, especially when
escaping a ganking (player-hunting)
player or group. Scattered across the
Abyss are friendly outposts which not
only have high level NPCs as guards, but
also has a single magical tower that zaps
any aggressor to death. There are
permanent safe zones like the layer
teleporters in the Eastern and Western
Shard of Latesran, small isolated
outposts in various locations and of
course, your main base. Temporary safe
zones are the forts and artifacts captured
by allied legions. They are only
temporary since they can be captured by
the opposite faction and the Balaur.
- Strength in numbers - The main
advantage when traveling in a group will
give you the sense of security since most
ganking groups will hesitate attacking a
group of 3-4 people traveling together.
The experience and abyss points you
earn won't be that high since it is divided
to everyone in the group. You can earn
the most exp and AP when grinding
alone but you won't be able to defend
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PvP Strategies
- PvP as a Chanter
PvP as a Chanter
Chanters are not bred for PvP so don't
expect to get as many kills as the other
classes, especially DPS classes like
sorcerers, spiritmasters and rangers. In
fact, from LV30 and 40, you won't be
doing that much solo PvP since you'll
lack any helpful skills to fight against the
other classes. You'll be a great addition
in group PvPs and rifting but you'll be
easily overshadowed by clerics in fort
sieges/ defense. You have a chance to
fight melee classes at your level or a few
levels below you but most of the time,
you won't stand a chance against ranged
DPS.
Don't fret during this phase; at level
42, chanters will gain a new skill called
Inescapable Judgement (for elyos; not to
be confused from the skill used by
Templars) / Soul Strike (Asmodians) that
will greatly increase your offensive
prowess. This ranged DPS skill not only
deals considerable damage, but has the
chance to stun and knockdown the target
for 4 seconds. Its 12 second countdown
will also help you close the gap between
other classes. Chanters consider this as a
turning point for their career, a point
where they'll be able to put up a decent
fight. You may also want to have Binding
Word not only because it is part of the
pre-requisite stigmas to use the advanced
ones, but because of its effect. It can bind
(prevents the target for using physical
skills - perfect against non-magical classes
like rangers and gladiators) but slows
down their movement as well.
At LV45, you'll gain access to even
more powerful stigmas, such as Recovery
Spell. This is our class' best healing spell,
which will greatly aid you in PvP. After
completing the Advanced Stigma quest,
you should be able to use one of your three
advanced stigmas. Of the two available
advanced stigmas at this point, you may
want to get Stamina Restoration, which is
a neat self-heal spell.
Combat against NPCs and mobs won't
be that hard since they all follow
predictable, specific attack patterns.
However, fighting against another player
will surely put your skills to the test, as a
player and a chanter. You can engage in
friendly duels in the early parts of the
game, without any obvious benefits but
bragging rights; however you won't
experience real PvP until you reach the
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Abyss. The Abyss is where you can fight
players from the opposite race and wage
war to capture strongholds or fortresses.
To access this, you must first reach LV25
and complete the Abyss Entry quests
(same quest for Elyos and Asmodian
players). After finishing the quests, you
should be able to use the Abyss Gates
found in key locations for each race.
Some of the best materials and
equipment in the game can be acquired
in the Abyss so you'll probably spend
more than there sooner or later. More
info about the abyss will be discussed in
the Abyss Section of this guide.
Below are some of the generic tips in
PvP.
Decide on your character's build
Your character's build will depend on
your playstyle, equipment and stigma
skills you'll give to your character. In
general, we only follow three main
builds:
Offensive,
Defensive
and
Balanced. The whole idea on how these
builds work are pretty self-explanatory.
Do your homework
Knowing your enemy's strengths and
weakness will always give you a upper
hand in battle. It is given that you should
already know how to deal with another
Chantebut to effectively deal with other
classes, you must do some research about
their attacks, skills and available
equipment. However, no matter how
prepared you think you are, due to the
nature of the game where you can't even
see the level of the opposing player(s)
there is no guarantee that you can plan
ahead to counter anything they throw at
you. Fortunately, there are core skills that
each class use so knowing what are they
key skills they can use will at least give
you the necessary knowledge to properly
assess and react to the situation.
Keep your equipment updated
High level and good skills will be for
nothing without good equipment to
compensate it. Always prioritize getting
the best defensive gears first to ensure
your chanter's survival. Even if you have
the best weapon you can find for your
level, it will be utterly useless if you keep
getting killed before you have the chance
to use it.
Kisks for life
Kisks are like portable temporary bind
points which you can set up anywhere and
will stay around a few hours only. You'll
be able to respawn from the kisk's location
so you can immediately join the battle
again should you get defeated. Some kisks
will also allow a fixed number of allies
and other players to bind to it. Using these
is invaluable, especially in major siege
raids where you need to return to battle at
the soonest time possible.
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Tweak the game settings
Again, this is based on your personal
preference. Change key bindings/
assignments as you see them fit. As a
chanter, you'll be subjected on selecting
different targets most of the time, would
it be for allies to heal or enemies to
attack.
Rearranging
the
buttons
according to the setup you're most
comfortable with will not only make you
efficient in doing your job but will also
relieve some unecessary stress to your
hands.
Macros
Kinah making
strategy
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Appendix I - Full Skill List
Level 10
Healing Light II
Recovers the HP of a target within a 23m radius of you by 248.
Target: Target or Self
Cast Time: 2sec
Cost: MP 40
Victory Mantra I
Increases Physical Attack of you and your group members within a m radius of you by 10.
Active Skill.
Target: Self
Cast Time: Instantly
Meteor Strike I
Inflicts 88~92 physical damage on the target. Decreases the target's Physical Def by 80 and Flight Speed
by 50% for 4 sec.
Chain Skill Level 1
Target : Selected Target
Cast Time Instantly
Cool-time 8sec
Cost MP 16
Yustiel's Protection I (Elyos only)
Increases Physical Attack by 100% for 30 sec.
Target Self
Cast Time Instantly
Cool-time
Cost DP 2000
Marchutan's Protection I (Asmodian only)
Increases Physical Attack by 100% for 30 sec.
Target Self
Cast Time Instantly
Cool-time
Cost DP 2000
(Passive)
Boosts the effect range of the mantra skill by 100% while flying.
(Passive)
Boosts All Elemental Defenses by 20.
Level 13
Shield Mantra I
Increases Physical Def by 20, Block by 40, Parry by 40, and Evasion by 20 of you and your group
members within a m radius.
Active Skill.
Target Self
Cast Time Instantly
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Word of Revival I
Instantly restores the HP of a target within a 23m radius by 21, and then heals 21 HP every 2 sec for 38
sec.
Target Target or Self
Cast Time Instantly
Cool-time 5sec
Cost MP 52
Booming Strike I
Inflicts 71~75 physical damage on the target, and reduces its Physical Def by 5% for 8 sec.
Chain Skill Level 2
Hallowed Strike - Booming Strike.
Target Selected Target
Cast Time Instantly
Cool-time 6sec
Cost MP 28
Level 16
Promise of Earth I
For 30 min, the attack speed of the enemy decreases with the probability of 10% each time you attack.
Target Self
Cast Time Instantly
Cool-time 10sec
Cost MP 60
Boost Attack Resistance I(Passive)
Increases resistances to Knock Back, Stumble, and Rotation.
Magic Mantra I
Increases Magical Skill Boost by 20 and Magical Accuracy by 20 of you and your group members within
a m radius.
Active Skill.
Target Self
Cast Time Instantly
Level 19
Hallowed Strike II
Inflicts 105~109 physical damage on the target. The target's attack speed decreases for 10 sec.
Chain Skill Level 1.
Target Selected Target
Cast Time Instantly
Cool-time 8sec
Cost MP 23
Promise of Wind II
For 30 min, inflicts additional damage on the target with the probability of 5% whenever you do Attacks.
Target Self
Cast Time Instantly
Cool-time 10sec
Cost MP 58
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Celerity Mantra I
Increases Speed of you and your group members within a m radius of you by 10.
Active Skill.
Target Self
Cast Time Instantly
Incandescent Blow I
Inflicts 129~133 physical damage on the target, and reduces its Physical Def by 40 for 8 sec.
Chain Skill Level 2
Meteor Strike - Incandescent Blow.
Target Selected Target
Cast Time Instantly
Cool-time 8sec
Cost MP 34
Level 20
Healing Conduit I (Stigma)
For 10 sec, MPs of the caster and its group members are restored by 23 whenever the target suffers
damage. But only those who stay within a 5m radius of the target can restore their MPs.
Gains Stigma.
Target Target
Cast Time Instantly
Cool-time 2min
Cost MP 59
(Stigma)
For 30 min, your Physical Attack increases by 15%. But in the meantime your healing skill casting time
increases by 50%.
Gains Stigma.
Target Self
Cast Time Instantly
Cool-time 15sec
Cost MP 379
Level 22
Healing Light III
Recovers the HP of a target within a 23m radius of you by 506.
Target Target or Self
Cast Time 2sec
Cost MP 69
Victory Mantra II
Increases Physical Attack of you and your group members within a m radius of you by 15.
Active Skill.
Target Self
Cast Time Instantly
Focused Parry I
Increases your Parry by 300 for 30 sec.
Target Self
Cast Time Instantly
Cool-time 30sec
Cost MP 58
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Booming Smash I
Inflicts 82~86 physical damage on the target and decreases its movement speed for 8 sec.
Chain Skill Level 3
Booming Strike - Booming Smash.
Target Selected Target
Cast Time Instantly
Cool-time 24sec
Cost MP 46
Meteor Strike II
Inflicts 165~169 physical damage on the target. Decreases the target's Physical Def by 100 and Flight
Speed by 50% for 4 sec.
Chain Skill Level 1.
Target Selected Target
Cast Time Instantly
Cool-time 8sec
Cost MP 25
Revival Mantra I
Recovers the HP of you and your group members within a m radius of you by 32.
Active Skill.
Target Self
Cast Time Instantly
Protective Ward I (Stigma)
For 10 sec, a protective shield is formed that has a 100% chance of blocking damage whenever you are hit
by All Attacks. The protective shield blocks 30% of the damage you receive per attack. You receive only
50% of any healing while the skill is in effect.
Target Self
Cast Time Instantly
Cool-time 2min
Cost MP 77
Level 25
Boost Mantra Range I (passive)
Increases the range of Mantra Skill by 25%.
Advanced Staff Training II (passive)
Allows you to use staves skillfully.
Clement Mind Mantra I
Recovers the MP of you and your group members within a m radius of you by .
Active Skill.
Target Self
Cast Time Instantly
Parrying Strike I
Upon success of parry, inflicts 203~207 physical damage on the target, and stuns it temporarily.
Target Selected Target
Cast Time Instantly
Cool-time
Cost MP 49
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Booming Strike II
Inflicts 111~115 physical damage on the target, and reduces its Physical Def by 5% for 8 sec.
Chain Skill Level 2
Hallowed Strike - Booming Strike.
Target Selected Target
Cast Time Instantly
Cool-time 6sec
Cost MP 39
Winged Catalyst (Passive)
While flying, increases Power by 10, WIL by 10, and Flight Speed by 33%.
Word of Revival II
Instantly restores the HP of a target within a 23m radius by 40, and then heals 40 HP every 2 sec for 38
sec.
Target Target or Self
Cast Time Instantly
Cool-time 5sec
Cost MP 82
Shield Mantra II
Increases Physical Def by 25, Block by 60, Parry by 60, and Evasion by 30 of you and your group
members within a m radius.
Active Skill.
Target Self
Cast Time Instantly
Promise of Aether I (Stigma)
For 30 min, there is a 5% chance of recovering your MP with each attack.
Gains Stigma.
Target Self
Cast Time Instantly
Cool-time 10sec
Cost MP 58
Healing Conduit II (Stigma)
For 10 sec, MPs of the caster and its group members are restored by 29 whenever the target suffers
damage. But only those who stay within a 5m radius of the target can restore their MPs.
Gains Stigma.
Target Selected Target
Cast Time Instantly
Cool-time 2min
Cost MP 69
Level 28
Promise of Earth II
For 30 min, the attack speed of the enemy decreases with the probability of 10% each time you attack.
Target Self
Cast Time Instantly
Cool-time 10sec
Cost MP 87
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Pentacle Shock I
Inflicts 270~274 physical damage on the target and puts it in the Stumble state.
Chain Skill Level 3
Incandescent Blow - Pentacle Shock.
Target Selected Target
Cast Time Instantly
Cool-time 8sec
Cost MP 86
Magic Mantra II
Increases Magical Skill Boost by 30 and Magical Accuracy by 30 of you and your group members within
a m radius.
Active Skill.
Target Self
Cast Time Instantly
Protective Ward II (Stigma)
For 10 sec, a protective shield is formed that has a 100% chance of blocking damage whenever you are hit
by All Attacks. The protective shield blocks 33% of the damage you receive per attack. You receive only
50% of any healing while the skill is in effect.
Target Self
Cast Time Instantly
Cool-time 2min
Cost MP 100
Word of Protection I (Stigma)
Increases Evasion, Parry, Shield Defense by 100 and All Elemental Defenses by 100 of your group
members within a 20m radius of you for 15 sec.
Gains Stigma.
Target Self
Cast Time Instantly
Cool-time 10sec
Cost MP 300
Binding Word I (Stigma)
Binds and reduces the movement speed of a target within a 25m radius for 5 sec.
Gains Stigma.
Target Selected Target
Cast Time 1sec
Cool-time 45sec
Cost MP 251
Level 31
Blessing of Health II
Increases Maximum HP of a target within a 15m radius by 15% for 60 min.
Target Target or Self
Cast Time Instantly
Cool-time 1sec
Cost MP 82
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Hallowed Strike III
Inflicts 153~157 physical damage on the target. The target's attack speed decreases for 10 sec.
Chain Skill Level 1.
Target Selected Target
Cast Time Instantly
Cool-time 8sec
Cost MP 29
Promise of Wind III
For 30 min, inflicts additional damage on the target with the probability of 5% whenever you do Attacks.
Target Self
Cast Time Instantly
Cool-time 10sec
Cost MP 79
Booming Assault I
Inflicts 382~386 physical damage on the target.
Chain Skill Level 4
Booming Smash - Booming Assault.
Target Selected Target
Cast Time Instantly
Cool-time 24sec
Cost MP 130
Incandescent Blow II
Inflicts 200~204 physical damage on the target, and reduces its Physical Def by 60 for 8 sec.
Chain Skill Level 2
Meteor Strike - Incandescent Blow.
Target Selected Target
Cast Time Instantly
Cool-time 8sec
Cost MP 44
Intensity Mantra I
Increases Physical Critical Hit of you and your group members within a m radius of you by 30.
Active Skill.
Target Self
Cast Time Instantly
Word of Wind I
Increases Speed by 20% and Atk Speed by 20% of you and your group members within a 20m radius for 5
min.
Target Self
Cast Time Instantly
Cool-time 30min
Cost DP 3000
Healing Conduit III (Stigma)
For 10 sec, MPs of the caster and its group members are restored by 35 whenever the target suffers
damage. But only those who stay within a 5m radius of the target can restore their MPs.
Gains Stigma.
Target Selected Target
Cast Time Instantly
Cool-time 2min
Cost MP 80
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Level 34
Healing Light IV
Recovers the HP of a target within a 23m radius of you by 778.
Target Target or Self
Cast Time 2sec
Cost MP 91
Victory Mantra III
Increases Physical Attack of you and your group members within a m radius of you by 20.
Active Skill.
Target Self
Cast Time Instantly
Resonance Haze I
Inflicts 398~402 physical damage on a fallen enemy.
Target Selected Target
Cast Time Instantly
Cost MP 133
Booming Smash II
Inflicts 114~118 physical damage on the target and decreases its movement speed for 8 sec.
Chain Skill Level 3
Booming Strike - Booming Smash.
Target Selected Target
Cast Time Instantly
Cool-time 24sec
Cost MP 57
Meteor Strike III
Inflicts 236~240 physical damage on the target. Decreases the target's Physical Def by 120 and Flight
Speed by 50% for 4 sec.
Chain Skill Level 1.
Target Selected Target
Cast Time Instantly
Cool-time 8sec
Cost MP 31
Revival Mantra II
Recovers the HP of you and your group members within a m radius of you by 55.
Active Skill.
Target Self
Cast Time Instantly
Protective Ward III (Stigma)
For 10 sec, a protective shield is formed that has a 100% chance of blocking damage whenever you are hit
by All Attacks. The protective shield blocks 36% of the damage you receive per attack. You receive only
50% of any healing while the skill is in effect.
Target Self
Cast Time Instantly
Cool-time 2min
Cost MP 124
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Word of Life I (Stigma)
Recovers HP of the group members within a 20m radius of you by 290 every 2 sec for 10 sec.
Gains Stigma.
Target Self
Cast Time Instantly
Cool-time 3min
Cost MP 278
Level 37
Clement Mind Mantra II
Recovers the MP of you and your group members within a m radius of you by .
Active Skill.
Target Self
Cast Time Instantly
Parrying Strike II
Upon success of parry, inflicts 269~273 physical damage on the target, and stuns it temporarily.
Target Selected Target
Cast Time Instantly
Cost MP 59
Booming Strike III
Inflicts 148~152 physical damage on the target, and reduces its Physical Def by 5% for 8 sec.
Chain Skill Level 2
Hallowed Strike - Booming Strike.
Target Selected Target
Cast Time Instantly
Cool-time 6sec
Cost MP 47
Word of Revival III
Instantly restores the HP of a target within a 23m radius by 59, and then heals 59 HP every 2 sec for 38
sec.
Target Target or Self
Cast Time Instantly
Cool-time 5sec
Cost MP 106
Shield Mantra III
Increases Physical Def by 30, Block by 80, Parry by 80, and Evasion by 40 of you and your group
members within a m radius.
Active Skill.
Target Self
Cast Time Instantly
Word of Quickness I
Reduces the casting time of all magic skills of you or your group members by 50% for 30 sec.
Target Self
Cast Time Instantly
Cool-time 10min
Cost MP 300
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Protection Mantra I
Increases All Elemental Defenses of you and your group members within a m radius of you by 50.
Active Skill.
Target Self
Cast Time Instantly
Healing Conduit IV (Stigma)
For 10 sec, MPs of the caster and its group members are restored by 41 whenever the target suffers
damage. But only those who stay within a 5m radius of the target can restore their MPs.
Gains Stigma.
Target Selected Target
Cast Time Instantly
Cool-time 2min
Cost MP 90
Promise of Aether II (Stigma)
For 30 min, there is a 5% chance of recovering your MP with each attack.
Gains Stigma.
Target Self
Cast Time Instantly
Cool-time 10sec
Cost MP 71
Level 40
Advanced Staff Training III (passive)
Allows you to use staves skillfully.
Promise of Earth III
For 30 min, the attack speed of the enemy decreases with the probability of 10% each time you attack.
Target Self
Cast Time Instantly
Cool-time 10sec
Cost MP 137
Magic Mantra III
Increases Magical Skill Boost by 40 and Magical Accuracy by 40 of you and your group members within
a m radius.
Active Skill.
Target Self
Cast Time Instantly
Tremor I
Inflicts 337~341 physical damage on up to 12 enemies within a 20m radius and puts them in the Stagger
state, and forms a shield that can block damage every time you receive All Attacks for 6 sec.
Target Self
Cast Time Instantly
Cool-time 60min
Cost DP 4000
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Pentacle Shock II
Inflicts 406~410 physical damage on the target and puts it in the Stumble state.
Chain Skill Level 3
Incandescent Blow - Pentacle Shock.
Target Selected Target
Cast Time Instantly
Cool-time 8sec
Cost MP 102
Protective Ward IV (Stigma)
For 10 sec, a protective shield is formed that has a 100% chance of blocking damage whenever you are hit
by All Attacks. The protective shield blocks 39% of the damage you receive per attack. You receive only
50% of any healing while the skill is in effect.
Target Self
Cast Time Instantly
Cool-time 2min
Cost MP 142
Splash Swing I (Stigma)
Upon success of Parry, inflicts 731~735 physical damage on the target.
Target Selected Target
Cast Time Instantly
Cool-time 30sec
Cost MP 81
Word of Inspiration I (Stigma)
Increases Magical Skill Boost by 100, Accuracy by 100, and Physical Attack by 20% of your group
members within a 20m radius of you for 15 sec.
Gains Stigma.
Target Self
Cast Time Instantly
Cool-time 10sec
Cost MP 300
Word of Life II (Stigma)
Recovers HP of the group members within a 20m radius of you by 337 every 2 sec for 10 sec.
Gains Stigma.
Target Self
Cast Time Instantly
Cool-time 3min
Cost MP 299
Level 41
Boost Element Defense II (passive)
Boosts All Elemental Defenses by 30.
Hallowed Strike IV
Inflicts 201~205 physical damage on the target.
The target's attack speed decreases for 10 sec.
Chain Skill Level 1.
Target Selected Target
Cast Time Instantly
Cool-time 8sec
Cost MP 33
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Level 42
Incandescent Blow III
Inflicts 254~258 physical damage on the target, and reduces its Physical Def by 80 for 8 sec.
Chain Skill Level 2
Meteor Strike - Incandescent Blow.
Target Selected Target
Cast Time Instantly
Cool-time 8sec
Cost MP 50
Inescapable Judgment I (Elyos only)
Inflicts 336~340 physical damage on a target within a 25m radius and stuns it for 4 sec at a certain rate.
Target Selected Target
Cast Time Instantly
Cool-time 12sec
Cost MP 83
Soul Strike I (Asmodians only)
Inflicts 336-340 random physical damage on a target within a 25m radius and stuns it for 4 sec at a certain
rate.
Target Selected Target
Cast Time Instantly
Cool-time 12sec
Cost MP 83
Level 43
Promise of Wind IV
For 30 min, inflicts additional damage on the target with the probability of 5% whenever you do Attacks.
Target Self
Cast Time Instantly
Cool-time 10sec
Cost MP 94
Intensity Mantra II
Increases Physical Critical Hit of you and your group members within a m radius of you by 45.
Active Skill.
Target Self
Cast Time Instantly
Booming Assault II
Inflicts 558~562 physical damage on the target.
Chain Skill Level 4
Booming Smash - Booming Assault.
Target Selected Target
Cast Time Instantly
Cool-time 24sec
Cost MP 147
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Healing Conduit V (Stigma)
For 10 sec, MPs of the caster and its group members are restored by 47 whenever the target suffers
damage. But only those who stay within a 5m radius of the target can restore their MPs.
Gains Stigma.
Target Selected Target
Cast Time Instantly
Cool-time 2min
Cost MP 102
Level 44
Healing Light V
Recovers the HP of a target within a 23m radius of you by 990.
Target Target or Self
Cast Time 2sec
Cost MP 91
Enhancement Mantra I (Stigma)
Increases Stun Resistance Value of you and your group members within a m radius of you by 500.
Active Skill.
Target Self
Cast Time Instantly
Level 45
Meteor Strike IV
Inflicts 297~301 physical damage on the target. Decreases the target's Physical Def by 140 and Flight
Speed by 50% for 4 sec.
Chain Skill Level 1.
Target Selected Target
Cast Time Instantly
Cool-time 8sec
Cost MP 33
Stamina Restoration I (Stigma)
Recovers your HP by 2222.
Target Self
Cast Time 2sec
Cool-time 30sec
Cost MP 208
Blessing of Wind I (Stigma)
For 20 sec, there is a 100% chance of inflicting additional damage on the target each time you do Attacks.
Target Self
Cast Time 1sec
Cool-time 3min
Cost MP 317
Blessing of Rock I (Stigma)
Increases Maximum HP, All Elemental Defenses and Physical Def of a target within a 25m radius by
10%, 50 and 10% respectively for 30 min.
Target Target or Self
Cast Time Instantly
Cool-time 1sec
Cost MP 105
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Magic Recovery I (Stigma)
Recovers own MP or that of a target within 25m by 1500.
Target Target or Self
Cast Time 3sec
Cool-time 5min
Cost MP 100
Recovery Spell I (Stigma)
Instantly recovers the HP of a target within a 25m radius of you by 771, and additionally recovers its HP
by 771 every 2 sec for 6 sec.
Gains Stigma.
Target Target or Self
Cast Time 2sec
Cool-time 10sec
Cost MP 290
Ancestral Word of Spellstopping I (Stigma, Elyos only)
A Stigma skill of Ancient Daeva. The skill creates a protective shield for 15 sec that can block damage
with 100% probability each time you and your allies within a 20m radius receive All Attacks, and
recovers HP by 327 every 3 sec. (The shield blocks 40% of the damage you receive each time and remains
effective until it absorbs a total of 5000 damage.)
Gains Stigma.
Target Self
Cast Time Instantly
Cool-time 10min
Cost MP 500
Ancestral Aetheric Field I (Stigma, Asmodians only)
A Stigma skill of Ancient Daeva. The skill creates a protective shield for 15 sec that can block damage
with 100% probability each time you and your allies within a 20m radius receive All Attacks. (The shield
blocks 50% of the damage you receive each time and remains effective until it absorbs a total of 5000
damage.)
Gains Stigma.
Target Self
Cast Time Instantly
Cool-time 10min
Cost MP 500
Level 46
Booming Smash III
Inflicts 151~155 physical damage on the target and decreases its movement speed for 8 sec.
Chain Skill Level 3
Booming Strike - Booming Smash.
Target Selected Target
Cast Time Instantly
Cool-time 24sec
Cost MP 63
Resonance Haze II
Inflicts 561~565 physical damage on a fallen enemy.
Target Selected Target
Cast Time Instantly
Cost MP 145
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Revival Mantra III
Recovers the HP of you and your group members within a m radius of you by 84.
Active Skill.
Target Self
Cast Time Instantly
Victory Mantra IV
Increases Physical Attack of you and your group members within a m radius of you by 25.
Active Skill.
Target Self
Cast Time Instantly
Swiftwing I
Increases Flight Speed of you and your group members within a 20m radius of you by 80 for 30 sec.
Target Self
Cast Time Instantly
Cool-time 5min
Cost MP 300
Protective Ward V (Stigma)
For 10 sec, a protective shield is formed that has a 100% chance of blocking damage whenever you are hit
by All Attacks. The protective shield blocks 42% of the damage you receive per attack. You receive only
50% of any healing while the skill is in effect.
Target Self
Cast Time Instantly
Cool-time 2min
Cost MP 159
Splash Swing II (Stigma)
Upon success of Parry, inflicts 839~843 physical damage on the target.
Target Selected Target
Cast Time Instantly
Cool-time 30sec
Cost MP 83
Word of Life III (Stigma)
Recovers HP of the group members within a 20m radius of you by 382 every 2 sec for 10 sec.
Gains Stigma.
Target Self
Cast Time Instantly
Cool-time 3min
Cost MP 322
Level 47
Word of Revival IV
Instantly restores the HP of a target within a 23m radius by 73, and then heals 73 HP every 2 sec for 38
sec.
Target Target or Self
Cast Time Instantly
Cool-time 5sec
Cost MP 124
Level 48
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Booming Strike IV
Inflicts 176~180 physical damage on the target, and reduces its Physical Def by 5% for 8 sec.
Chain Skill Level 2
Hallowed Strike - Booming Strike.
Target Selected Target
Cast Time Instantly
Cool-time 6sec
Cost MP 50
Soul Crush I (Stigma)
Inflicts 543~547 random physical damage on a stunned target and puts it in the Stagger state.
Gains Stigma.
Target Selected Target
Cast Time Instantly
Cost MP 166
Level 49
Parrying Strike III
Upon success of parry, inflicts 364~368 physical damage on the target, and stuns it temporarily.
Target Selected Target
Cast Time Instantly
Cost MP 62
Protection Mantra II
Increases All Elemental Defenses of you and your group members within a m radius of you by 60.
Active Skill.
Target Self
Cast Time Instantly
Clement Mind Mantra III
Recovers the MP of you and your group members within a m radius of you by .
Active Skill.
Target Self
Cast Time Instantly
Shield Mantra IV
Increases Physical Def by 35, Block by 100, Parry by 100, and Evasion by 50 of you and your group
members within a m radius.
Active Skill.
Target Self
Cast Time Instantly
Promise of Aether III (Stigma)
For 30 min, there is a 5% chance of recovering your MP with each attack.
Gains Stigma.
Target Self
Cast Time Instantly
Cool-time 10sec
Cost MP 91
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Healing Conduit VI (Stigma)
For 10 sec, MPs of the caster and its group members are restored by 57 whenever the target suffers
damage. But only those who stay within a 5m radius of the target can restore their MPs.
Gains Stigma.
Target Selected Target
Cast Time Instantly
Cool-time 2min
Cost MP 123
Level 50
Stilling Word I
Binds up to 18 enemies within a 25m radius of you for 15 sec.
Target Self
Cast Time Instantly
Cool-time 60min
Cost DP 4000
Advanced Staff Training IV (passive)
Allows you to use staves skillfully.
Word of Spellstopping I (Elyos only)
Creates a shield for 15 sec that can block damage with 100% probability each time you and your allies
within a 20m radius receive All Attacks, and recovers HP by 327 every 3 sec. The shield blocks 40% of
the damage you receive each time until it blocks a total of 5000 damage.
Target Self
Cast Time Instantly
Cool-time 10min
Cost MP 500
Aetheric Field I (Asmodians only)
Creates a shield for 15 sec that can block damage with 100% probability each time you and your allies
within a 20m radius receive All Attacks. The shield blocks 50% of the damage you receive each time until
it blocks a total of 5000 damage.
Target Self
Cast Time Instantly
Cool-time 10min
Cost MP 500
Invincibility Mantra I(Stigma)
Recovers the MP of you and your group members within a 25m radius of you by , and also increases
Physical Attack, Physical Def, and Magical Skill Boost.
Active Skill.
Target Self
Cast Time Cast Instantly
Mountain Crash I(Stigma)
Inflicts 1012~1016 physical damage instantly on the target, and inflicts additional 102 damage every 3 sec
for 12 sec.
Target Selected Target
Cast Time Instantly
Cool-time 30sec
Cost MP 144
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Divine Curtain I (Stigma, Elyos only)
Creates a shield for 15 sec that has a 100% chance of blocking damage each time you and up to 6 allies
within a 20m radius receive All Attacks, and also recovers 442 HP every 3 sec (The shield blocks 50% of
the damage you receive per attack until it blocks a total of 5000 damage).
Gains Stigma.
Target Self
Cast Time Instantly
Cool-time 10min
Cost MP 622
Curtain of Aether I (Stigma, Asmodians only)
Creates a shield for 15 sec that has a 100% chance of blocking damage each time you and up to 6 allies
within a 20m radius receive All Attacks (The shield blocks 60% of the damage you receive per attack until
it blocks a total of 5000 damage).
Gains Stigma.
Target Self
Cast Time Instantly
Cool-time 10min
Cost MP 622
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