02. - JvantSpijker.com
Transcription
02. - JvantSpijker.com
snooze FC katern A 112 12-05-2003 14:34 00 00 END • GLOSSY Pagina 112 00 snooze 001-057 12-05-2003 13:37 Pagina 1 Snooze Immersing architecture in mass culture “The most delicious moment of the day: between dreaming and waking, dozily drifting in and out of slumber, pushing the snooze button on the alarm again ...” snooze 001-057 12-05-2003 01 PLEASE USE AS INSTRUCTED • 168 P 13:37 Pagina 2 02 03 EDIXION 90GRMS PT Snooze Immersing architecture in mass culture All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior written permission of the publisher. For works of visual artists affiliated with a CISAC organization the copyrights have been settled with Beeldrecht in Amsterdam. © 2003, c/o Beeldrecht Amsterdam It was not possible to find all the copyright holders of the illustrations used. Interested parties are requested to contact NAi Publishers, Mauritsweg 23, 3012 JR Rotterdam, The Netherlands. Available in North, South and Central America through D.A.P./Distributed Art Publishers Inc., 155 Sixth Avenue 2nd Floor, New York, NY 10013-1507, tel. 212 6271999, fax 212 6279484. Available in the United Kingdom and Ireland through Art Data, 12 Bell Industrial Estate, 50 Cunnington Street, London W4 5HB, tel. 0208 7471061, fax 0208 7422319. NAi Publishers is an internationally orientated publisher specialized in developing, producing and distributing books on architecture, the visual arts and related disciplines. www.naipublishers.nl Printed and bound in Belgium ISBN 90-5662-313-3 snooze 001-057 12-05-2003 13:37 Pagina 3 04 05 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 06 / 07 Acknowledgements This publication has been made possible thanks to the Netherlands Architecture Fund, the Mondriaan Foundation and the Netherlands Foundation for Visual Arts, Design and Architecture. Studio Sputnik would like to thank Frank van Manen, Jeroen Mensink, Harm Timmermans, Paul de Graaf and Marc de Rooij for their supportive criticism and fruitful discussions during the development of the text. Concept and research Jaakko van ’t Spijker, Henk Bultstra, Ravi Kamisetti, Samir Bantal Text Jaakko van ‘t Spijker Images Jaakko van ’t Spijker, Henk Bultstra, Ravi Kamisetti, Samir Bantal, Connie Y. Chang, SELF Edited by Véronique Patteeuw Dutch copy-editing Els Brinkman Translation Andrew May English proofreading Pierre Bouvier Graphic concept & design SELF Lithography and printing Drukkerij Die Keure, Bruges Publisher Simon Franke © 2003 NAi Publishers, Rotterdam snooze 001-057 12-05-2003 13:37 01 Pagina 4 02 PLEASE USE AS INSTRUCTED • 168 P 03 EDIXION 90GRMS PT GLOSSY GAZEBO MAIN ARGUMENT PREFACE I INTRODUCTION GAZEBO'S IMPORT/EXPORT OBSERVATION (BE)CAUSE TRAVEL II ANALYSIS #1 SPECIFICITY OPEN AND CLOSED ANALYSIS #2 RADIKAL CONCLUSION HYPOTHESIS III BENCHMARK SNOOZE CONDITION STRATEGY SNOOZE-CITY snooze 001-057 12-05-2003 13:37 Pagina 5 04 05 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 06 / 07 Contents PREFACE ON LOOPS, LARS LERUP INTRODUCTION 6 12 THE STUFF THAT SURROUNDS YOU Gazebo 1 I.1 OBSERVATION 28 MASS CULTURE Gazebo 2 II.1 ANALYSIS #1 II.2 ANALYSIS #2 II.3 CONCLUSION/HYPOTHESIS 44 SPECIFICITY, OPEN AND CLOSED 58 EXPERIENCE AND TIME 82 THE CONDITION OF SNOOZE: RADICAL EVERYDAY Gazebo 3 III.1 BENCHMARK III.2 STRATEGY Gazebo 4 118 PAST PERFECT? IMMERSING ARCHITECTURE IN MASS CULTURE 136 snooze 001-057 12-05-2003 13:37 01 PLEASE USE AS INSTRUCTED • 168 P Pagina 6 02 03 EDIXION 90GRMS PT 6 Preface On loops Lars Lerup On the one hand … to loop the loop around a typical American beltway may lull drivers into thinking that the suburban world is smooth1 and wide open. But drivers venturing down the off-ramps, out beyond the giant megashape of the freeway system, soon begin to question such first impressions. The suburban metropolis is not smooth and open; in fact, its raison d’être from the outset has been in part to use distance as a barrier between its subdivisions and the inner city. This literal construction of distance through the interposition of rail, road and vehicle initiated the complex suburban utility or infrastructure that we now call security. The idea of securing the home is of course ancient, but in America 1 I will juxtapose smooth and striated -open and divided- relying loosely on the distinction made by Gilles Deleuze and Félix Guattari in Thousand Plateaus (London: Athlone Press, 1989). snooze 001-057 12-05-2003 13:37 Pagina 7 04 05 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 06 / 07 7 2 Melvin M. Webber and Kenneth Boulding made the observation that the vernacular community seen in Italian hill towns was no longer applicable in the suburban city, where ‘community without propinquity’ ruled the day. it has taken on a specific meaning. ‘Defensible space’, as the architect-planner Oscar Newman conceived it, began in the unruly inner city of the middle 1960s in connection with urban renewal. The term suggests that through arrangement (distance), visibility (surveillance), and technology (locks, cameras, intercoms and artificial illumination), individuals and families can protect themselves from actual and perceived threats - a not so subtle suggestion that the ‘vernacular’ community2 is defunct and unable to protect its denizens. A state of perpetual insecurity was thus transported to the suburbs as an addendum to distance. Suburban crime statistics do not support the reasons often given for feeling particularly insecure. The real reason is that the memory of the City (more recently seen as a target of terrorists), repeatedly relived and reinforced through the media, has developed into a collective formative experience. The creation of suburban distance is therefore less a physical achievement than a state of mind, an attitude that perpetuates the myth of the decadent and dangerous City. Fear-associated technology and behaviour has resulted in a security industry - a new suburban infrastructure as important as road systems, sewage, water and electricity. Numerous technologies, from road humps to armed security guards, have been coupled with legal instruments of zoning and deed restrictions (the device of choice in Houston). All these elements, fuelled by increasingly sophisticated electronic security and surveillance regimes, have led to an elaborate enclavism, now self-perpetuating and inseparable from Suburbia itself. snooze 001-057 12-05-2003 01 PLEASE USE AS INSTRUCTED • 168 P 13:37 Pagina 8 02 03 EDIXION 90GRMS PT 8 After all, the original subdivision provided ready-made enclaves - due as much to land economics, financing, government support, redlining against AfricanAmericans and Jews, and the size and capacity of the community builders as to design. Suffering a peculiar blindness to anything beyond the connecting road system, the subdivision possesses an internal logic: a vertebrate road system ending in a series of cul-de-sacs open to the larger road network at one access point only. Limiting access to the few is a driving logic fuelled by a good dose of long-standing paranoia. Just as accessibility rules the freeway, security motivates the subdivision. Thus, a peculiar and disturbing contradiction hides in suburban distance: the desire to overcome distance as fast as possible has led to the most sophisticated freeway system in the world, while the inclination to create distance - to striate, to subdivide and to partition this potentially smooth and open suburban field - has led to a meandering suburban labyrinth of dead-end roads open only to the initiated. The conceptual distance between Suburbia, the primary locus of the American Dream, and the open gridirons of New York, Boston and Philadelphia is paradoxical. Why has this peculiar turnaround taken place in Suburbia, the apex of the immigrant trajectory? Is it not ironic that the conclusion of the most fundamental demographic vector of the American experience should be at the end of an inaccessible cul-de-sac in a gated community? snooze 001-057 12-05-2003 13:37 Pagina 9 04 05 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 06 / 07 9 3 J.G. Ballard, ‘Project for a Glossary of the Twentieth Century’, in Incorporations, edited by J. Crary and S. Kwinter (New York: Zone, 1992), p. 273. On the other hand … something is hiding behind the striations, deep inside that peculiar suburban somnolence: a dormant potential. J.G. Ballard, the British novelist and social commentator, wrote: Suburbs. Do suburbs represent the city’s convalescent zone or a genuine step forward into a new psychological realm, at once more passive but of a far greater imaginative potential, like that of a sleeper before the onset of REM sleep? Unlike its unruly city counterpart, the suburban body has been wholly domesticated, and one can say that the suburbs constitute a huge petting zoo, with the residents’ bodies providing the stock of furry mammals.3 Snoozing in a hammock, just ‘before the onset of REM sleep’ (possibly stimulated by a breeze brushing my skin), I daydream: To my right, and below me in the grass, lies the Saturday issue of the New York Times, its ‘Arts & Ideas’ section open to a page with an article by Emily Eakin on the neuroscientist Antonio Damasio. His thoughts wander with the breeze: the brain works for the body, my emotions are part of a body loop, my trembling hands tell my brain to stir some emotion, not the other way around: Spinoza was right and Descartes was wrong! I knew it in my bones! In 1976, the cyberneticist Heinz von Forester wrote (and I paraphrase): meaning comes about in snooze 001-057 12-05-2003 01 PLEASE USE AS INSTRUCTED • 168 P 13:37 Pagina 10 02 03 EDIXION 90GRMS PT 10 use. This made me give up on behaviourism in Building the Unfinished: Architecture and Human Action (1977)… On another page in the Times, the literary crowd wallows in its unimportance: theory is dead and so (they probably think) is history. My hand plays with the frazzled weave of my hammock from the Yucatan and I touch the hands of the Indian who wove it. In the Mittellandschaft just beyond, life wobbles between stim and dross, making it hard (and irrelevant) to know which, because here in the middle we snooze. Everyday life, like mild soapy water in a vast bathtub, makes our distributed bodies relax. It is hard to know what is up and down; the old mixes with the new and striations fade. It is clear that history (the old) is not dead, but alive right next to us (and for our literary friends, neither is theory dead - it will start again, but now with the touch of water on skin!). In snooze mode, all comes together in an endless loop: here is where emperors stay naked and children are counted on to show the way. Snoozing, we don’t need the distinctions. As I turn onto my back my open eyes are blinded by a figure of speech from the lips of none other than John Milton (who still lives among us) which triggers the following loop of thought: snooze 001-057 12-05-2003 13:37 Pagina 11 04 05 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 06 / 07 11 Blind Mouth is the emblem of a nexus of problematics surrounding architecture - the discipline and the practice. Edvard Munch’s 1893 Scream does not reach us because it is painted - silenced by its medium. Architecture screams at us, too, but again we cannot hear it. Architecture’s scream may not mean what it looks like because what is left to us is only a gesture - an effect that enigmatically stops short of meaning. In all this glaring visibility we are still blinded. Elliptic (loop-like), Milton’s catachresis blind mouth captures this insoluble enigma like a snake biting its own tail (a suitable emblem as well for Damasio’s body loop). Architecture - blind, both silenced and silent - never meant anything beyond the most obvious, yet it projects itself onto our senses. It is in this strange stim that architecture finds its way to our mind. Sensation, my friends, knocks at the gate of the Open City, so snooze, but don’t fall asleep. snooze 001-057 12-05-2003 01 13:37 Pagina 12 02 03 snooze conditio PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 01. PT 02. / 03. // 12 Introduction The stuff that surrounds you Learning from the existing landscape is a way of being revolutionary for an architect. Not the obvious way, which is to tear down Paris and begin again, as Le Corbusier suggested in the 1920s, but another, more tolerant way; that is, to question how we look at things.1 1 Robert Venturi, Denise Scott Brown and Steven Izenour, Learning from Las Vegas (Cambridge, Mass.: MIT Press, 1972), p. 3. snooze 001-057 12-05-2003 04 on PLEASE USE AS INSTRUCTED • 168 P 13:37 Pagina 13 05 06 / 07 EDIXION 90GRMS 13 Aura The lifestyle magazine Wallpaper* has a clever title. The asterisk refers to the subtitle: ‘the stuff that surrounds you’. That is what this book is about: the spatial environment as a sum of the stuff that surrounds you, in the broadest sense of the word: the city and the landscape, but also the immaterial world that surrounds us: adverts, radio and television broadcasts, fashion hypes. In short, mass culture. FIG 1 The content of Wallpaper* is visual muzak: fashion, design, architecture, travel, glossy adverts, all served up in a slick and easily digestible form. ‘The stuff that surrounds you’ is like a dream for the magazine’s readers. Wallpaper* communicates directly with a carefully selected target group: it manufactures auras around everyday cares, ordinary things are provided with an aura. You start to associate your trousers with the party in an advert, your evening meal with a terrace in Thailand, your partner with an attractive actor. Wallpaper* makes the life of the individual reader ‘part of a package’ on every imaginable front. Wallpaper* is a ‘packaging machine’. FIG 2 The urban environment changes continuously, influenced by tangible (construction of a house) and more abstract (Nike launches a new campaign) forces. Assuming that experience is an important incentive in mass culture, a logical and interesting question is what significance it holds for the spatial environment, and for the way it is designed. Not only architecture, but also urban planning, landscape architecture and every other discipline that contributes to snooze 001-057 12-05-2003 13:37 01 Pagina 14 02 03 snooze conditio PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 01. PT FIG 1 WALLPAPER* MAGAZINE A PACKAGING MACHINE FOR THE READER’S DREAMS WALLPAPER, THE WALLPAPER GROUP (LONDON, OKT. 2002) 02. / 03. // snooze 001-057 12-05-2003 13:37 04 05 on PLEASE USE AS INSTRUCTED • 168 P FIG 2 Pagina 15 06 / 07 EDIXION 90GRMS IDENTITY AND THE STUFF... PERSONAL IDENTITY IS CONFIRMED BY A SELECTION FROM THE STUFF THAT SURROUNDS YOU identity snooze 001-057 12-05-2003 01 13:37 Pagina 16 02 03 snooze conditio PLEASE USE AS INSTRUCTED • 168 P 01. PT EDIXION 90GRMS 02. / 03. // 16 2 James H. Gilmore & B.J. Pine II, The Experience Economy, Work Is Theatre & Every Business a Stage (Boston: Harvard Business School Press, 1999), p. 16. the design and layout of the physical environment have to deal with the issue of what the experience economy means for them. Independent of the physical and technological environment that make up the city, there is the aura, the power of ‘packaging’. In their book The Experience Economy the economists James H. Gilmore and B.J. Pine II argue that experience is the engine of consumer society. There is no form of economic activity that generates as much added value as the staging of experiences. From a cup of coffee served in a trendy espresso bar to the immersive experiences in amusement parks and shopping malls, they all generate their revenues by offering experiences. Everyday things are furnished with a ‘package’, something immaterial that is apparently worth an awful lot, as Gilmore and Pine enthusiastically claim. That ‘something’ is essentially different to service or comfort. It is a new category of added value. ‘Ing the thing,’ say Gilmore and Pine, experientialize everything. From washing and cooking experiences to something absurd like the mask-taping experience, everything can be turned into an experience.2 The environment as experience, and experience as the guiding principle for designers? Ing the building. FIG 3 / 4 Packaging machines In this study, the opportunities that mass culture offers architecture and urbanism are outlined by way of examples. We continue a tradition from the history of architecture by looking around us and interpreting snooze 001-057 12-05-2003 04 on PLEASE USE AS INSTRUCTED • 168 P 13:37 Pagina 17 05 06 / 07 EDIXION 90GRMS 17 3 The studies by Archizoom, Archigramm and Superstudio provided a commentary on the rise of consumer society, Venturi cum suis researched the Strip in Las Vegas and Levittown in relation to visual culture, and Rem Koolhaas described the urban culture of congestion in New York, to mention just a few examples. 4 An example of experience in relation to image: American design firm The Jerde Partnership creates projects intended to envelop visitors in a ‘total experience’. These projects cannot be categorized as duck or decorated shed, but they can indeed be seen as ‘packaging machine’. The significance of the Fremont Street Experience in Las Vegas (designed by Jerde) is the dynamic ‘total experience’, in contrast to the Golden Nugget Casino described in Learning from Las Vegas, the significance of which is the image communicated by the facade. what we see from the point of view of spatial design.3 ‘Context-watchers’ often study the physical world around them, or aspects of it. This particular exercise is different in that respect, because in this case the object of study is a culture. No one will doubt the existence of mass culture, yet it is less tangible than, for example, the Strip in Las Vegas or a particular form of infrastructure. Mass culture, revolves around communication. In this context, the nature and the importance of communication are crucial for architecture’s role. What does a building want to signify; what is being communicated? In Learning from Las Vegas, Venturi, Scott Brown and Izenour propose a subdivision of building types into ‘ducks’ and ‘decorated sheds’. FIG 5 This dichotomy distinguishes between buildings on the basis of how they present themselves to the outside world. A ‘duck’ is a building that shows what it is through its architecture, while a ‘decorated shed’ is more efficient - a box with a big sign on it that says what it is. The basic principle is that buildings, as auto-nomous objects, want to make themselves known to their environment. The image is the building. In the context of mass culture the whole environment is related to experience. Put more emphatically, meaning is not based on image but on experience.4 Here lies fertile ground with plenty of opportunities for exploration. A man is driving a car. What does this arbitrary car communicate? Prestige, status, even the temperament of the owner? Taking this a step further: what does an advert promoting this car communicate? Is the advert about the car or about snooze 001-057 12-05-2003 01 13:37 Pagina 18 02 03 snooze conditio PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 01. PT FIG 3 ING THE THING YOU ARE WILLING TO PAY MORE BECAUSE OF THE AURA BASED ON GILMORE & PINE'S ANALYSIS 02. / 03. // snooze 001-057 12-05-2003 04 13:37 Pagina 19 05 on PLEASE USE AS INSTRUCTED • 168 P FIG 4 06 / 07 EDIXION 90GRMS THING VS THINGING HOW MUCH OF A BRAND IS PHYSICAL (THING) AND HOW MUCH IS PACKAGE (ING)? BRAND INDICATION MAXIMUM NOTHING 01 CNN 02 IKEA 03 NIKE 04 EASYJET 05 PLAYSTATION 06 DASH 07 VISA 08 WALLPAPER 09 HOTMAIL 10 DIESEL THING THING-ING snooze 001-057 12-05-2003 01 13:37 Pagina 20 02 03 snooze conditio PLEASE USE AS INSTRUCTED • 168 P 01. PT EDIXION 90GRMS 02. / 03. // 20 5 Lars Lerup, After the City (Cambridge, Mass./London: MIT Press, 2000). the lifestyle of the potential buyer? The showroom in which the car is sold takes it another step further. What does this building symbolize? The car, or the sensation that the car is associated with in the adverts? At some point a kind of vicious circle is activated, and car and lifestyle become symbols for each other: they become a package. If the meaning of objects, by analogy with Wallpaper*, is their role as packaging machine, then this also applies to built objects. Our hypothesis in this study is that architecture can be approached as packaging machine, rather than ‘duck’ or ‘decorated shed’. FIG 6 Position Industrial and graphic design, television and art play just as important a role as architecture in the ‘experience city’. In order to bring together these elements of mass culture and the city we need a new framework, a new understanding. Where to start? Enter Lars Lerup. This classically trained European architect emigrated to America and, straddling the Atlantic, he proposed experience as a frame of reference for urban critique. For us writing this book, his role was that of a facilitator, the man who established the right conditions for action. Lerup, while suggesting urban analysis based on experience,5 declares the city dead. That makes space. The traditional European città has been transformed into a ‘leaner and meaner creature’, he writes, namely the metropolis, a fundamentally different species. We take this message seriously. Looking around, we do so as designers with a wide vision. It is not the city that we snooze 001-057 12-05-2003 04 on PLEASE USE AS INSTRUCTED • 168 P 13:37 Pagina 21 05 06 / 07 EDIXION 90GRMS 21 should try to see; instead we should be looking at ‘the stuff that surrounds us’. Not searching for the ‘urban hardware’, but the guises that the experience economy adopts in the city. In this new city of experiences there are things that appeal to us and things that prompt a certain aversion. Our attitude towards mass culture and the accompanying experience city could be described as ‘avant-pop’, a term that has been borrowed from literary criticism. Avant-pop, a compound of the terms ‘avant-garde’ and ‘Pop Art’, describes the synergy that can be generated when avant-garde attitudes and mass culture meet. Framework The background to this research is in part the result of a question about our stance as designers with regards to mass culture. Is it utopian and/or idealistic, or practical and pragmatic? In the first case the designer is a true ideologist: someone who claims to know what is good, they are some kind of prophet. This was a respectable and logical position for a long time. Rationale was based on ideologies until the 1960s, and a position outside this ideological system was practically unthinkable. Over the course of the last 30 years these ideologies have been eroded, because, among other things, a general idea about what is ‘good’ for ‘the people’ has proven untenable. People’s views and their attendant dreams are difficult to reduce to a couple of categories. In a world that has abandoned Utopia the ideologist of today is a fossil, a dinosaur. snooze 001-057 12-05-2003 01 13:38 Pagina 22 02 03 snooze conditio PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 01. PT FIG 5 02. / 03. // THE DUCK AND THE DECORATED SHED VENTURI'S SUBDIVISION OF BUILDING TYPES BASED ON IMAGE AS THE MEANING OF THE BUILDING VENTURI, LEARNING FROM LAS VEGAS, THE MIT PRESS (CAMBRIDGE MASS., 1972) snooze 001-057 12-05-2003 13:38 04 05 on PLEASE USE AS INSTRUCTED • 168 P FIG 6 Pagina 23 EDIXION 90GRMS THE PACKAGING MACHINE BUILDING TYPES AS PACKAGING MACHINES SPARK EXPERIENCE AS THE MEANING OF THE BUILDING 06 / 07 snooze 001-057 12-05-2003 01 13:38 Pagina 24 02 03 snooze conditio PLEASE USE AS INSTRUCTED • 168 P 01. PT EDIXION 90GRMS 02. / 03. // 24 6 Rick Poynor, Obey the Giant, Life in the Image World (London/Berlin: August/Birkhäuser, 2001), p. 13. In the second case the designer is a true pragmatist, who in the wake of the extinction of the ideologies has no other choice but to cynically take things as they are. The designer is a surfer on the swell of the age and his or her sole objective is surfing as well as possible. Taking part in the game and performing spectacular tricks is the only possible ambition, because there is nowhere to surf to. The pragmatic surfer is not concerned with the waves, ‘the stuff that surrounds you’. Every modern-day designer deals with the tension between these two polarities. Because both extremes are unattractive this study is about neither of them. The vitality and power of mass culture are irresistible. The middle class has exploded in number in the space of a few decades, in combination with staggering media developments. As spatial designers we want to grasp the opportunities of this age, but at the same time we are weary of many things that mass culture generates. The British design critic Rick Poynor has tellingly summarized this dilemma: ‘Ambivalence and not always being certain are part of the fun…. All day long you are exposed to visual messages which may affront every value you cherish, yet you must find your own way of coping.’6 We have chosen to adopt an outspoken position, unfettered by either ideology or cynicism. snooze 001-057 12-05-2003 04 on PLEASE USE AS INSTRUCTED • 168 P 13:38 Pagina 25 05 06 / 07 EDIXION 90GRMS 25 Snooze The study starts with the definition of the term ‘mass culture’ and a description of our avant-pop attitude towards it. This is followed by a definition of ‘open specificity’, formulated as a feature of what we believe are successful products in mass culture, with ‘closed specificity’ as its counterpart. In the second section the point of departure is Lars Lerup’s analysis of the city based on experience over time. By extrapolating Lerup’s analysis, we formulate a new term to describe a certain urban condition: ‘snooze’. This concept represents a condition of slumbering experience which describes our ambitions as designers in the context of mass culture. In the third and last section of the book, the concept of snooze is applied in two ways: for the reinterpretation of present reality and as a strategy with which to create a new reality. Using snooze as an analytical tool leads to surprising insights. It offers the possibility of comparing the qualities of classic cities with the products of the current ‘retro’ fashion (New Urbanism). Snooze as a strategy implies an urban condition that charges the everyday in an unpredictable manner. At the end of the book this strategy is made concrete in clear-cut criteria for design. Snooze represents the dreamstate of the siesta, the quiet before the storm, the ballroom before the party. The power of snooze is its instability. In the experiential world of Snooze City, the environment - ‘the stuff that surrounds you’ becomes a packaging machine that can take you by surprise at any moment. snooze 001-057 12-05-2003 13:38 Pagina 26 Gazebo 1 GAZEBO’s import-export Archizoom Associati of Florence created the GAZEBO interior series in 1968. A range of orientally inspired interiors, with seductive names like the ‘rosa dell íslam’ and the ‘splendori sul nilo’, could be ordered from the mail-order catalogue of GAZEBO Inc. (import-export).7 To complete the standard interior it was possible to order various attributes such as water jugs, sunglasses and fezzes. The formula launched by Archizoom has proved itself over the course of time: mail-order catalogues for interiors are now a solidly established feature of the world of home interior shopping. It can be assumed that Mr. Gazebo himself has made a fortune. A Richard Branson-like entrepreneur with a progressive vision like his could not possibly desist from investing this fortune in new market opportunities that present themselves time and again. In this book we report on a selection of Gazebo’s projects. The fortune he earned with his mail-order company exceeded all our expectations, as did the new activities that he has unfolded since. 7 Passigli Progetti (ed.), Andrea Branzi, The Complete Works, (New York: Rizzoli, 1992), p. 38. snooze 001-057 12-05-2003 13:38 Pagina 27 snooze 001-057 12-05-2003 01 13:38 Pagina 28 02 03 snooze conditio PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 01. PT 02. / 03. // 28 Observation I.1 Mass Culture mass, n (modifier) consisting of a mass or a large number, esp. of people. culture, n the artistic and social pursuits, expression, and taste valued by a society or class.8 ‘The modern state and mass society and culture level status and value hierarchies, reducing ideals and tastes to the lowest common denominator and producing mediocre individuals.’9 8 Collins Concise Dictionary, 21st Century Edition (Glasgow: Harper Collins, 2001). 9 Friedrich Nietzsche, Twilight of the Idol / The Anti-Christ, (London: Penguin Books, 1990). snooze 001-057 12-05-2003 04 on PLEASE USE AS INSTRUCTED • 168 P 13:38 Pagina 29 05 06 / 07 EDIXION 90GRMS 29 Receiving end Mass culture is a fact. Over the course of the 20th century it crept into our lives in a determined and irreversible fashion, and it has settled in our consciousness almost unnoticed. Whether a network for mobile telephony, a hip lifestyle magazine, a trendy fashion label or an amusement park, nobody questions their right to exist. They satisfy a demand and seem to require no further justification. Products, and especially the way in which they are presented to the public, have changed radically over the last decade, and their number has also increased. Mass culture has become experience culture. Mass culture is an unbelievably wide-ranging term which has been around for a long time, and a great deal has been written about this phenomenon. This essay focuses on what interaction is possible between spatial design aspects and mass culture. In order to answer this question we must clearly demarcate the general term ‘mass culture’. Here we focus on the effect of mass communications and mass production on daily life. We review how mass culture is experienced on a personal level. When talking about mass culture as a collective noun, its meaning for mass media and mass dispersion of information (the big television channels, the Internet, etc.) is of course always implicitly present. However, we propose explicitly shifting from the perspective of an outsider who can oversee a whole production chain (a car manufacturer with a new model and accompanying advertising campaign) to the subjective individual on the receiving end of the chain (the family somewhere in suburbia who see the advert and consider buying the car). snooze 001-057 12-05-2003 13:38 01 Pagina 30 02 03 snooze conditio PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 01. 02. / 03. // PT FIG 7 MASS CULTURE FIELD MASS CULTURE DEFINED AS A FIELD: X = PASSIVE TO ACTIVE, Y = PHYSICAL TO VIRTUAL. FOCUS: ACTIVE PHYSICAL QUADRANT VIRTUAL CNN INTERNET DVD MTV WALLPAPER VISA PASSIVE ACTIVE EASYJET MICROSOFT DKNY IKEA BARBIE LAVA LAMP VOLKSWAGEN HOUSE PLANTS PHYSICAL snooze 001-057 12-05-2003 13:38 04 05 on PLEASE USE AS INSTRUCTED • 168 P FIG 8 Pagina 31 06 / 07 EDIXION 90GRMS EXPLOSION OF THE MIDDLE CLASS TOTAL: 1.8 TOTAL: 3.25 TOTAL: 5.7 INDEXED GROWTH OF THE MIDDLE CLASS: RELATIVE GROWTH OF THE MIDDLE CLASS IN A NUMBER OF REGIONS index = 1 GLOBAL POPULATION 6 BILLION (2000) 8.3 BILLION (2010) OLD TRIAD DATA: ROBERT PESTEL, TELEWORK SESSION ON WORK AND SUSTAINABILITY, LECTURE, HELSINKI, 2001 INDUSTRIAL PERIPHERY 9 BILLION (2025) CHINA INDIA OTHERS snooze 001-057 12-05-2003 01 13:38 Pagina 32 02 03 snooze conditio PLEASE USE AS INSTRUCTED • 168 P 01. PT EDIXION 90GRMS 02. / 03. // 32 Imagine the whole of mass culture as a graph, a mathematically defined field, with the x-axis representing the shift from passive to active and the y-axis going from physical to virtual. All kinds of coordinates can be plotted on this graph. If this model represents mass culture in the broad sense of the term, then the section of mass culture we are concerned with is the quadrant in the bottom right corner of this complete field: the most active and physical quarter. FIG 7 The active and physical quadrant has a big impact on the spatial environment through a combination of two factors. Firstly, the quantitative explosion of the middle class in the Western world within a few decades. The outcome of this is that a vast majority of the Western population has excess money and time for extras that were previously limited to a small elite. FIG 8 Secondly, the development of mass culture into the experience economy. Over the last three decades the Western world has seen a shift from an orientation around life’s material necessities to a greater emphasis on post-materialist va-lues such as quality of life, self-fulfilment and freedom. FIG 9 The experiential possibilities are infinite. Drive a new type of convertible: the ultimate driving experience. Take a ride in a new rollercoaster: experience the thrill. Travelling to an exotic land: an enriching experience. The masses are falling for the seductive siren call of experiences, resulting in massive streams of visitors, cash flow and travelled kilometres. The masses are hungry for experience, experience, experience! The upshot is that the perception of city and snooze 001-057 12-05-2003 04 on PLEASE USE AS INSTRUCTED • 168 P 13:38 Pagina 33 05 06 / 07 EDIXION 90GRMS 33 10 Hajer and Reijndorp state that ‘… the cultural geography of the urban field is not dictated by material or typological qualities.’ See Maarten Hajer and Arnold Reijndorp, In Search of New Public Domain, trans. Andrew May (Rotterdam: NAi Publishers, 2001), p. 61. 11 Quoted by Rick Poynor in Larry McCaffery (ed.), After Yesterday’s Crash: The Avant-Pop Anthology (New York: Penguin, 1995), pp. xvii-xix. environment is not so much defined by their physical characteristics, but by the activities offered there.10 The perception of the city is pre-eminently based on what can be gained at the receiving end of mass culture. If we want to know something about the crossover between the (urban) environment and mass culture, then this is the corner where we should be looking. FIG 10 Avant-pop The multifacetedness of the modern consumer is spectacular. Today’s mass culture offers sufficient backing for the most obscure of subcultures. There is no conceivable niche culture, no trend, which has not sparked a development, for example in clothing, magazines, music or sport. Mass culture is a pluriform extravaganza. In the fragmented new world it is a challenge for designers to find a constructive and critical approach to this culture. FIG 11 / 12 The American literary critic Larry McCafferty coined the term ‘avant-pop’ in the early 1990s to cover the paradoxical phenomenon of progressive hipness and popular success often going hand-in-hand in mass culture. ‘Avant-pop combines Pop Art’s focus on consumer goods and mass media with the avantgarde’s spirit of subversion and emphasis on radical formal innovation. (...) It is the product of the “co-evolution” of the artistic avant-garde and mass-culture (rock music, TV films and advertising) so that with the arrival of MTV they were mutually supportive ….’11 snooze 001-057 12-05-2003 13:38 01 Pagina 34 02 03 snooze conditio PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 01. 02. / 03. // PT FIG 9 THE RISE OF POSTMATERIALISM SHIFT FROM AN ORIENTATION AROUND LIFE’S MATERIAL NECESSITIES TO A GREATER EMPHASIS ON POST-MATERIAL VALUES SUCH AS QUALITY OF LIFE, SELF-FULFILMENT AND FREEDOM 1981-1983 1990-1991 +28 26 9 6 2 -2 -10 -16 +18 +30 +19 -24 NETHERLANDS BELGIUM SWEDEN +25 U.S.A 14 +20 14 0 -13 -6 -11 +13 -19 -32 BRITAIN GERMANY DATA: INGLEHART + ABRAMSON, VALUE CHANGE IN GLOBAL PERSPECTIVE, UNIVESITY OF MICHIGAN PRESS (MICHIGAN, 1997) CANADA JAPAN +13 snooze 001-057 12-05-2003 04 13:38 Pagina 35 05 on PLEASE USE AS INSTRUCTED • 168 P FIG 10 06 / 07 EDIXION 90GRMS ENVIRONMENT YOU CHOOSE YOUR CITY FROM ACTIVE PHYSICAL EXPERIENCES ENVIRONMENT STUFF 02 STUFF 02 STUFF 04 STUFF 02 IDENTITY STUFF 02 STUFF 04 STUFF 01 STUFF 03 STUFF 04 STUFF 04 snooze 001-057 12-05-2003 01 13:38 Pagina 36 02 03 snooze conditio PLEASE USE AS INSTRUCTED • 168 P 01. PT EDIXION 90GRMS 02. / 03. // 36 12 Poynor, p. 54. The term ‘avant-pop’ covers a plethora of phenomena in mass culture which have stirred our imagination. From a classical perspective, originality and art (‘high art’) are often diametrically opposed to products that appeal to and serve a mass public (‘low art’). However, it cannot be denied that mass culture has produced many things that are progressive in an attractive and characterful way. The television channel MTV and the advertising campaigns by Diesel and Nokia are obvious examples. They target the masses with an avant-garde posture. Mass culture and the avant-garde are not necessarily mutually exclusive. ‘Hyper-consumer capitalism’s unquenchable demand for the new is exactly the same need that has always driven the avant-garde.’12 FIG 13 / 14 There is a flipside to the coin. One could say that popular success of any avantgarde development is a dead-alive business. The thing against which you are adopting a critical stance embraces you precisely because of that critique. The worldwide success of a book like Naomi Klein’s No Logo is a good example of this. In a certain sense it has become what it was rebelling against, a danger that almost every explicit and original standpoint within mass culture is exposed to. However, only as long as this is something that befalls you. As soon as an avant-pop attitude is deliberately sought and adopted it is no longer a risky undertaking. Popular success is then no longer a form of vulnerability or failure. snooze 001-057 12-05-2003 04 on PLEASE USE AS INSTRUCTED • 168 P 13:38 Pagina 37 05 06 / 07 EDIXION 90GRMS 37 Avant-pop is a critical but certainly not a dismissive view of mass culture, and this is an accurate description of how we position ourselves with respect to mass culture in this book. Considering the number of success stories to be told, when armed with an avant-pop attitude there is space for innovation and space for outspoken and daring experiments in the context of mass culture. snooze 001-057 12-05-2003 13:38 01 Pagina 38 02 03 snooze conditio PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 01. PT FIG 11 EXPLOSION OF MAINSTREAM MASS CULTURE IS A PLURIFORM EXTRAVAGANZA 02. / 03. // snooze 001-057 12-05-2003 13:38 04 05 on PLEASE USE AS INSTRUCTED • 168 P FIG 12 Pagina 39 EDIXION 90GRMS MASS - NICHE - AVANT-POP AN AVANT-POP PRODUCT IS OPEN TO INTERPRETATION BG, ENTERTAINMENT EXPERTS NETWORK, AMSTERDAM 06 / 07 snooze 001-057 12-05-2003 01 13:38 Pagina 40 02 03 snooze conditio PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 01. PT FIG 13 BG BASIC GROOVE MAGAZINE AN AVANT-POP MAGAZINE 02. / 03. // snooze 001-057 12-05-2003 04 Pagina 41 05 on PLEASE USE AS INSTRUCTED • 168 P FIG 14 13:38 EDIXION 90GRMS DIESEL: 'PROTEST, SUPPORT AND ACT' DIESEL ADVERTISING CAMPAIGN, OCTOBER 2002 ADVERT FOR DIESEL IN THE FACE, OCTOBER 2002 06 / 07 snooze 001-057 12-05-2003 13:38 Pagina 42 Gazebo 2 (be)cause travel Gazebo was swept off his feet by the staged demonstrations as backdrops for the marketing of jeans that he came across in trendy magazines, in the wake of the anti-globalization demonstrations in Seattle and Genoa. Demonstrating was hip, an expression of independence and willpower. Demonstration as a trendy lifestyle, engagement as a selling point. Gazebo instinctively understood that the bizarre contradiction in the phenomenon could work out to be really sexy and really lucrative. The TV commercial is just as cunning as the rest of the formula. Balaclavas and woolly hats, resolute expressions and sunglasses, stubble beards and goatees - this is a crew with a mission. They’re cool and they’ve got ideas. It could be a film, but, the voice-over reminds us, this is real. And you could join them. Unconditionally. By tomorrow. Support the cause, join these new militants and co-write history. Gazebo’s (be)cause travel will sort you out, wherever you want to go, whatever you’re up against. Because your cause is our cause! snooze 001-057 12-05-2003 13:38 Pagina 43 snooze 001-057 12-05-2003 01 13:38 Pagina 44 02 03 closed specific PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 01.impe 02. / ding sub jective in03. // terpretive freedo PT 44 Analysis #1 II.1 Specificity, open and closed ‘They were made in the factory, but they almost restored the rarity value and idiosyncrasy of traditional handiwork. You bought them off the shelf, then shrank them to fit, until they had moulded themselves to the irregular contours of your body. Piled up in the shop they all had the same colour, but after a few washes they all looked different. Warhol wished that he had discovered jeans: more than absolutely any artwork, jeans were “something that you would always be remembered by. Something massive.”’13 13 Peter Conrad, Modern Times, Modern Places, Life & Art in the 20th Century (London: Thames & Hudson, 1998), p. 710. snooze 001-057 12-05-2003 04 city PLEASE USE AS INSTRUCTED • 168 P 13:38 Pagina 45 05 06 / 07 EDIXION 90GRMS om 45 Specificity, 2x It sometimes seems like an abstract haze that completely surrounds you. Mass culture in all its guises is an all-embracing idea that cannot be pinpointed exactly. In order to understand and be capable of taking a critical approach to that haze we developed a frame of reference with which we can search for patterns in the mist’s behaviour. In mass culture there is a common posture that everybody uses to distinguish themselves: specificity. Specificity is the refusal to choose a safe, neutral position. Specificity is the degree to which a particular subjective position is adopted, for example in the development, marketing and branding of a product, setting the tone of a television programme or film and so on. Specificity triggers experience, and in the experience economy this is appreciated. In the advertising world it is often, for example, argued that every form of publicity, positive or negative, is good for a brand or product name. Being specific has its rewards. In their own way, brands like Diesel, Nokia, Starbucks, McDonald’s and Disney profile themselves specifically and distinctively. Although specificity is clearly apparent, it has a disadvantage as a distinguishing concept. The term is too broad, and in order to be useful it must be differentiated. That is why we have subdivided it into open and closed specificity. What open-specific concepts have in common is that they display no ambition whatsoever to embody good intentions in an ideological sense. Open specificity does not appease. You might say that besides being outspoken and snooze 001-057 12-05-2003 01 13:38 Pagina 46 02 03 closed specific PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 01.impe 02. / ding sub jective in03. // terpretive freedo PT FIG 15 OPEN AND CLOSED SPECIFICITY OPEN SPECIFICITY: OPEN TO INTERPRETATION; CLOSED SPECIFICITY: A UNIQUELY INTERPRETABLE MESSAGE OPEN SPECIFICITY CLOSED SPECIFICITY snooze 001-057 12-05-2003 13:38 04 Pagina 47 05 city PLEASE USE AS INSTRUCTED • 168 P 06 / 07 EDIXION 90GRMS om FIG 16 OPEN VS. CLOSED SPECIFICITY THE LIST OF CONTRASTING TERMS AND BRANDS PRESENTS AN IDEA OF THE DISTINCTION BETWEEN OPEN AND CLOSED SPECIFICITY CLOSED MODERNISM BAROQUE FIGURATIVE ABSTRACT CONSERVATIVE COMPARTIMENTALIZATION/ CLARITY STRAIGHTFORWARD LOGIC CLEAR ADVERTISING MESSAGE UNAMBIGUOUS COQUETTISH KLM SIEMENS LOCAL SHOP VIVA LACOSTE LUNDIA SUBJECTIVE LIST: STUDIO SPUTNIK PROGRESSIVE HYBRID/ BLURRY FUZZY LOGIC VAGUE ADVERTISING MESSAGE AMBIGUOUS INDIFFERENT EASYJET NOKIA MARKET/MEGASTORE WALLPAPER * DIESEL IKEA OPEN snooze 001-057 12-05-2003 01 13:38 Pagina 48 02 03 closed specific PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 01.impe 02. / ding sub jective in03. // terpretive freedo PT 48 14 The concept ‘open specificity’ is related to the openness of artworks as discussed by Umberto Eco in The Open Work. In this book, Eco describes how certain artworks expect an interpretation from the ‘consumer’ in order to be seen to full advantage. Umberto Eco, The Open Work, trans. Anna Cancogni, rev. ed., (Boston: Harvard University Press, 1989). extravagant this approach is also pragmatic and indifferent. Open specificity is interested exclusively in its own agenda, and thus emancipates itself from the personal, subjective interpretations of others. That paradox defines the attractiveness of open specificity.14 Closed-specific concepts are employed to please people. Closed specificity is specific with the best intentions. Now that there is no longer a clear-cut profile of ‘humankind’ these concepts can end up strangled by their own specificity. Closed-specific concepts are often served up with lashings of good intentions, and multiple or fantastical interpretations are made impossible. That is why instead of talking in terms of closed specificity it is also possible to talk about ‘dead-end specificity’. FIG 15 The distinction between open and closed forms of specificity is the degree to which the perception of that specificity is prescribed or predetermined. In other words: in a case of open specificity the experience is not hinted at, even though it is indeed present. The reaction to something that is open-specific is only defined on its reaching the receiving end. These different approaches are often tellingly expressed in commercials. There are adverts which establish an atmosphere and say very little about the product (mobile telephony, cigarettes), and there are adverts which rub in the message (washing powders, baby articles). The division into open- and closed-specific also applies for places. Compare, for example, a beach and an amusement park. Anything can happen on the beach, depending on the weather, the atmosphere, the day of the week, snooze 001-057 12-05-2003 04 city PLEASE USE AS INSTRUCTED • 168 P 13:38 Pagina 49 05 06 / 07 EDIXION 90GRMS om 49 and so on. In an amusement park a preconceived experience is presented for consumption. The difference between the two forms of specificity can be made clear by using a list of contrasting terms and brands. We are aware that the dichotomy of open and closed specificity looks fairly subjective at first glance. Marginal notes could be set alongside many of the examples, or it simply depends on how you look at them. Nevertheless, it is clear to us that within the mass culture around us this subdivision is a relevant fact which can, moreover, produce some interesting patterns. FIG 16 No info A non-descript man wanders around in non-descript surroundings. A monotonous female voice sums up all his desires. It goes on and on. At last it gets to the point: ‘Ik ben BEN’ (as well as meaning ‘I am BEN’ this Dutch wordplay means ‘I am AM’). End of film. The clip was part of the launch of a new Dutch mobile telephony provider, but even after seeing the whole advert its motivation was still fairly unclear. The low informational content of this advert was unparalleled. It all revolves around atmosphere. The advertising agency behind the BEN campaigns was the Amsterdam-based KesselsKramer. This agency orchestrates campaigns with an ironic undertone and remarkably scant information. The preferred tactic is evidently to stay in the background: open specificity. KesselsKramer strives to be unpredictable and challenging. The snooze 001-057 12-05-2003 13:38 Pagina 50 01 02 03 closed specific PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 01.impe 02. / ding sub jective in03. // terpretive freedo PT FIG 17 ATMOSPHERE AND CONTENT ASSESSMENT OF THE QUANTITY OF ATMOSPHERE IN RELATION TO THE QUANTITY OF INFORMATION IN COMMERCIALS START 00:00 MIN 01 KLM 02 BEN 03 AMSTEL 04 LEVI'S 05 OMO 06 McDONALDS 07 COCA COLA 08 PLAYSTATION INFORMATION IMAGING CLOUD FINISH 00:30 MIN snooze 001-057 12-05-2003 04 13:39 Pagina 51 05 city PLEASE USE AS INSTRUCTED • 168 P 06 / 07 EDIXION 90GRMS om FIG 18 AVANT-POP WITHIN THE CONTEXT OF MASS CULTURE AN APPROACH HAS EVOLVED WHICH CAN ALLOW ITSELF TO BE WAYWARD, AMBIGUOUS, EVEN IN A CERTAIN SENSE AUTHENTIC: OPEN SPECIFICITY RUNS PARALLEL TO AVANT-POP BASED ON LARRY MC CAFFERTY'S TERM snooze 001-057 12-05-2003 01 13:39 Pagina 52 02 03 closed specific PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 01.impe 02. / ding sub jective in03. // terpretive freedo PT 52 agency’s portfolio makes it plain that this is an approach more or less devoid of content. A whole diversity of clients, from hip fashion labels to charity organizations, sees the advantage of KesselsKramer’s unconventional communication technique. Open specificity pays. There are other approaches available to the advertising sector. Washing powder adverts, for example, are mostly glaringly dull. A washing powder ad is 80 percent solid information, data that is embellished with a meagre 20 percent atmosphere. The same applies for other household articles, which are almost always presented to the public in a closed-specific form. Closed specificity is also worth its while. It is for designer and client to decide the tone of an advert. Mass culture offers a fundamental choice between these two forms of specificity. Within this field, open specificity is an extension of our preferred avantpop attitude. FIG 17 Authenticity Because an open-specific approach offers limited information, open specificity has an unexpected side effect: In a curious and sometimes even unsettling way it is more authentic than closed specificity. This offers freedom of movement if, as an individual, you are given the space to formulate your own interpretation of a design, film or advertising message. Open specificity plays the authenticity game from two sides: on the production side, because without a clear message there is the latitude for personal interpretation by the snooze 001-057 12-05-2003 04 city PLEASE USE AS INSTRUCTED • 168 P 13:39 Pagina 53 05 06 / 07 EDIXION 90GRMS om 53 producer of the advert or the design; on the receiving end, because the concept is open to the viewer’s interpretation once received. In the closed-specific branding of shop and restaurant chains we often encounter references to a kind of good-old-days security blanket: homegrown, old country, original, arts and crafts. The selection of these kinds of brand names acknowledges the need for a gold trim, but the infill is dull and transparent. What is remarkable is that this presents absolutely no problem for the conceptualizers. The allusions are hypocritical (mass-produced bread is still mass-produced bread, even if it does have a ‘homegrown’ label) but they are effective, and that is what counts. Open specificity is less literal. This means that open specificity is less prone to hypocritical forms of fake. There is as little need for the message to be true as with closed specificity, but at least the message does not pretend to be true. The curious authenticity of open specificity relies on the space afforded for interpretation. FIG 18 / 19 DO A wonderful example of authentic, open-specific thinking is DO, a brand developed by the Dutch cooperative Droog Design. The most important notion behind DO is that it is a brand name which runs ahead of the product. First there was the brand, and then whoever wanted to furnish a product that fitted the brand was welcome to do so. The DO mission statement states: ‘DO is an snooze 001-057 12-05-2003 01 13:39 Pagina 54 02 03 open specificity PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 01.with 02. / out impe ding sub 03. // jective in terpretive freedo PT FIG 19 AUTHENTICITY THE CURIOUS AUTHENTICITY OF OPEN SPECIFICITY RELIES ON THE SPACE FOR INTERPRETATION: MEANING IS NOT PRE-DETERMINED snooze 001-057 y 12-05-2003 13:39 Pagina 55 04 05 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 06 / 07 om FIG 20 DO DEPENDS ON WHAT YOU DO COMBINING MASS PRODUCTION AND INDIVIDUAL IDENTITY: DO IS A BRAND NAME WHICH RUNS AHEAD OF THE PRODUCT c WWW.DOSURF.COM snooze 001-057 12-05-2003 01 PLEASE USE AS INSTRUCTED • 168 P 13:39 Pagina 56 02 EDIXION 90GRMS important important important PT 03 02. / 03. // 56 15 http://www.dosurf.com. ever-changing brand that depends on what you do. Somewhere in the future is a brand that you are creating. It is a brand that responds to your ideas, feelings, and thinking. It is a brand that is flexible enough to allow lots of people to be involved. This wacky, future brand is a way to make new and different products and services for people who like to think and do.’15 This might all sound terribly abstract, but various products which put the philosophy simply and clearly into practice have now been developed under the DO flag. The common denominator for this series of remarkable projects is their ability to combine mass production and individual identity. The ‘DO break’, for example, is a glass vase covered with a layer of transparent rubber. After you have bought it you smash it. The rubber holds the shards in place, and the owner then has a unique vase. The ‘DO sit’ is an aluminium cube that the purchaser can bash with a mallet, transforming it into a personal seat. And the list goes on. The DO brand specializes in all kinds of disciplines, surprising combinations and products, all of which share the common feature of reserving an active role for the consumer. FIG 20 Differentiation The concepts of open versus closed specificity differentiate between rebellious and conservative successes, between experience-oriented and information-driven approaches in the world of mass culture. We associate avant-pop with open specificity, success aimed at innovation. What makes this snooze 001-057 12-05-2003 13:39 Pagina 57 04 05 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 06 / 07 57 aspect of mass culture so interesting and, in particular, what can we expect if we examine the relationship between mass culture and urban space? It is fascinating that an approach which can permit itself to be wayward, ambiguous and even in a certain sense authentic has evolved within the context of mass culture. It is an intelligent response to clamorous adverts, it is an alternative for pretentious and empty company images and in the world of design the consumer becomes involved with the product. By adopting a similar stance, architecture and urbanism can perhaps also be intelligently and assertively immersed in mass culture. snooze 058-123 12-05-2003 01 PLEASE USE AS INSTRUCTED • 168 P 13:52 Pagina 58 02 03 EDIXION 90GRMS important important important PT 02. / 03. // 58 Analysis #2 II.2 Experience and Time ‘The metropolis is no longer a “place” but is becoming a “condition”, in fact the same condition which thanks to consumer goods has resulted in an homogeneous distribution of social phenomenon. The future of the metropolis runs parallel with that of the market itself.’16 16 Archizoom (Andrea Branzi), ‘No-Stop City’, Domus no. 496, 1971. snooze 058-123 12-05-2003 13:52 Pagina 59 04 05 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 06 / 07 59 17 Lerup, p. 21. 18 Lerup, p. 181. Dynamic In order to be able to interrelate mass culture and the city it is necessary to correlate experience and the city. We begin our probe into that relationship on the basis of a groundbreaking analysis of the metropolis, the work of the Swedish-American architect and professor Lars Lerup. Lars Lerup lives in a high-rise apartment in Houston. This is where he wrote the book After the City. For Lerup, his move to Houston was a confrontation with the American suburban metropolis. In order to explain how he originally viewed this kind of urbanity he quotes Manfredo Tafuri, who wrote that the endless American sprawl was the result of ‘the merciless commercialization of the human environment’.17 From the 28th floor, Lerup observed and contemplated the sprawl around him – first appalled, later fascinated. And in that tower-block apartment something remarkable happened: over the course of time he ‘delearned’ the ‘old city’. In his descriptions of the city, Lerup avoids being nostalgic about the old European city (Rome, Paris). His credo is that anyone who fails to forego the classic city as a frame of reference will never be able to understand anything about the contemporary metropolis. After the City is an extraordinary book. It is a description based on personal experiences, a quest for an unprejudiced and optimistic understanding of the city. The form of the text is a reflection of Houston as Lerup perceives it. ‘This text is ostensibly a drift along Houston’s many physical trajectories. Like gossip or commentary ....’18 To avoid unconsciously referring back to the classic snooze 058-123 12-05-2003 13:52 01 Pagina 60 02 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS important important important PT FIG 21 03 02. / 03. // CITY VS. EXPERIENCE THE ESSENCE OF THE CITY LIES IN EXPERIENCE RATHER THAN IN “URBAN HARDWARE” FOTO: HENK BULTSTRA snooze 058-123 12-05-2003 13:52 Pagina 61 04 05 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS FIG 22 06 / 07 4 CITIES: AERIAL VIEW FOUR DIFFERENT CITIES ASSESSED ROME: HTTP://INTRANET.ARC.MIAMI.EDU/JOHN/IMAGES/HADSIAMICARCHITECTURE/ROME. - CENTRE ROTTERDAM: WEBSITE KROONDUIF AIR - STRIP: THE NEW CITY, ED. JEAN FRANCOIS LEJEUNE, UNIVERSITY OF MIAMI SCHOOL OF ART (MIAMAI,1994) - SUBURB: ROBERT CAMERON'S ABOVE LAS VEGAS, CAMERON& COMPANY (SAN FRANCISCO) snooze 058-123 12-05-2003 01 PLEASE USE AS INSTRUCTED • 168 P 13:52 Pagina 62 02 EDIXION 90GRMS important important important PT 03 02. / 03. // 62 19 Lerup, pp. 46, 180. 20 Stim is used as an abbreviation for ‘stimulation’ in William Gibson’s science-fiction book Neuromancer. city, Lerup abandons the city as physical entity. First of all he stops talking about the city, replacing it with ‘the metropolitan field’. But above all he throws the city as a logically coherent collection of buildings, streets and squares overboard: ‘The metropolitan galaxy has replaced the city as a singularity. The density of this galaxy varies radically, and somewhere in the middle of the spectrum from bright to faint lies the suburban metropolis.’ Later he continues: ‘The City is forever surpassed by the Metropolis and all its givens.’19 Lerup argues that you will not discover the essence of the city if you concentrate on the built and realized city. He states that the essence of the city can be found in the experience of the city, and proposes an analysis of the city based on experience that is dynamic and time-related. FIG 21 Lerup therefore introduces the binary terms ‘stim’ and ‘dross’. Stim as in stimulation, Stimme (voice) and Stimmung (ambience).20 The term represents life, exuberance. Lerup defines a stim as a situation in the city where something special happens, such as a party or a sports tournament. ‘Dross’ is the word for waste or impurities formed on the surface of molten steel during smelting, but also means worthless stuff, dregs. Here dross represents the great nothing, the lifeless, inactivity. If nothing happens in the city then it is ‘dross’ there. Lerup uses these terms to recast the city in a refreshing way. In his model, every point in the city can be stim or dross at different instants, dependent simply on what is happening there. Consider a normal, sleepy suburb. Nothing snooze 058-123 12-05-2003 13:52 Pagina 63 04 05 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 06 / 07 63 special happens, so this place is dross. The instant that there is a party somewhere in the neighbourhood that particular spot lights up in the dark dross penumbra, as it were, and becomes a ‘stim in the dark’. At the end of the evening everyone leaves, the DJ packs up his PA, the lights go out, the stim reverts to dross. The city is like an endless starry night replete with flickering and shooting stars. This representation of the city is independent of the urban ‘hardware’. The city has become a process, a collection of constantly changing conditions, and for all that the analysis remains crystal clear, whether it concerns a downtown area full of high-rises, a carpark or a dull suburb. FIG 22 / 23 / 24 Urban experience The stim-dross model judges the city on the basis of timerelated experience. This establishes a link between the experience economy and the city. Lerup’s analysis makes it possible to study the impact of mass culture in the city. To be able to do this in a meaningful way we have to give more profound consideration to the type of experience that leads to a stim: what do we judge an ‘urban’ experience in the model, in other words which experiences count as stim? Lerup is not explicit about this. It is obvious that the meeting of people is a criterion, but where is the limit? Can someone also experience a stim alone, for example when making a phone call? The viewpoint from which a situation is experienced is crucial as well: a private party is certainly a stim for the partygoers, but it means nothing for a passerby in the street. The notion of snooze 058-123 12-05-2003 13:52 01 Pagina 64 02 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS important important important PT FIG 23 03 02. / 03. // 4 CITIES: URBAN HARDWARE AFTER NOLLI'S MAP OF ROME, PUBLIC SPACE MAPPED FOR FOUR CITY FRAGMENTS snooze 058-123 12-05-2003 13:53 Pagina 65 04 05 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS FIG 24 4 CITIES: STIMS AFTER LARS LERUP'S MODEL: STIM INTENSITY MAPPED FOR FOUR CITY FRAGMENTS BASED ON THE MODEL BY LARS LERUP 06 / 07 snooze 058-123 12-05-2003 01 PLEASE USE AS INSTRUCTED • 168 P 13:53 Pagina 66 02 EDIXION 90GRMS important important important PT 03 02. / 03. // 66 an objective, all-seeing perspective from which the city is observed can be abandoned. This is closely aligned with Lerup’s thinking and, moreover, is an extension of our interpretation of mass culture. FIG 25 Rethinking the city thus becomes more radical: the perception of the city is dependent on the hardware and is different at every moment and for every individual: each to his own city, each to his own stims. ‘Urban experience’ is often associated with encounter, preferably in public space. In this study we want to leave that narrow definition behind us, we do not want to view urban experience in the context of mass culture as something independent of other forms of experience, as we have already demonstrated. Experiences overflow and intermingle. Stim represents the intensity of any experience whatsoever in relation to space. We do not want to limit ourselves to urban stims when using the stimdross model, because we believe that the experience economy is propelled by a much greater gamut of stims. Proceeding from this, a party can be a stim, but a film and an advert are equally likely candidates, as are seeing a billboard or renting a car, reading a magazine in the train or at the reading table in a café. The stim intensity (the sum of all the subjective stims), in contrast with ubiquitous snooze, is an indication of the vitality of a city. The analysis on the basis of time-related experience is already independent of the ‘urban hardware’, and the experience does not necessarily have to be a traditionally ‘urban’ experience. This underscores the ‘filter effect’ even more forcefully: an outsider sees snooze 058-123 12-05-2003 13:53 Pagina 67 04 05 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 06 / 07 67 an average suburb as nothing but dross, but its inhabitants experience numerous stims per day there: from attending a coffee morning to reading a flyer, or going to a twee birthday party. So what? How can we turn Lerup’s stim-dross model to our advantage in correlating mass culture and the city? This analysis forges a link between the experience economy and the city. How might this influence the work of a designer? This point reveals the limitations of Lerup’s theory: he limits himself to a model, an analysis, but he does not clearly draw any guiding conclusion from it. He has credibly described the city as a dynamic system, based on experience intensity. The model differentiates between a high experience intensity and an experience intensity of null. This prompts the question of how one might evaluate the outcomes of the stim-dross model. Suppose a city is described according to the Lerup method. A major part of the city would be judged dross for most of the time. The likely conclusion is that this part of the city is boring. The city where the dross is predominant prompts associations with a lifeless plane. It is an experience-less zone and does not constitute a desirable image. Think of desolate business zones, unending bedroom communities, cheerless residential blocks. In certain parts of the city, however, the stim condition prevails. Stims flare up briefly and disappear again. They are swift and unpredictable. Their elusiveness snooze 058-123 12-05-2003 01 13:53 Pagina 68 02 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS important important important PT FIG 25 03 02. / 03. // SUBJECTIVE URBAN EXPERIENCE THE VIEWPOINT FROM WHICH A SITUATION IS EXPERIENCED IS CRUCIAL FOR ITS QUALIFICATION IN TERMS OF STIM AND DROSS STIM DROSS SITUATION snooze 058-123 12-05-2003 13:53 Pagina 69 04 05 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS FIG 26 06 / 07 BLUNT PICTURE THE IMAGE OF THE CITY ON THE BASIS OF THE BINARY TERMS ‘STIM’ AND ‘DROSS’ LACKS SUBTLETY AND GRADATION STIM DROSS FOTO: HENK BULTSTRA snooze 058-123 12-05-2003 01 PLEASE USE AS INSTRUCTED • 168 P 13:53 Pagina 70 02 EDIXION 90GRMS important important important PT 03 02. / 03. // 70 is part of their charm: it’s impossible to get a hold on the stims. However, a couple of stims are especially intensive: hospitals, busy traffic intersections and round-the-clock entertainment centres. The image of the city that we construct in this manner lacks subtlety and gradation. The city can be described in terms of experience, but only in a rather blunt fashion. Perhaps a description as dross, filled with the unpredictable and temporary flicker of stims does justice to the reality of many cities. But what is the conclusion? How should we assess and evaluate this model? Must we, by definition, strive for a maximum achievable number of stims? Can dross only be described in negative terms? In order to understand this more clearly, we must proceed beyond a strictly analytical position. FIG 26 The quality of quality Fashion plays to the senses, not to morality. The fashion designer has a single objective: showing clothes on the catwalk. Taste, commentary and authentic ‘signature’ are intertwined in every new collection, but remain devoid of a harmonized moral judgement about what clothing – or the fashion industry – stands for. The avant-pop couturier dresses up the mannequins as living packaging machines: they sensuously move into the spotlights, and from that point the mass-media machine takes over. Flashlights, gossip magazines and television go wild over the creations. If the stars are favourable, the collection - and thus the designer - becomes a hype; if not; a flop. snooze 058-123 12-05-2003 13:53 Pagina 71 04 05 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 06 / 07 71 If we shake off self-importance, if we can fantasize and experiment lightheartedly and without an oppressing gravitas, then an urban vision as lacking in moral engagement as an haute-couture creation can step out onto the catwalk. Unpredictable, challenging, ambiguous. Incisive without being pedantic. Not dismissive (No Logo), not suspending criticism (Disney), but fascinated by what is possible, optimistic. And above all, not afraid of the spotlights. Avant-pop stands for an open-specific attitude towards mass culture. Is it possible to outline a quality framework for urban experiences that is similar to the approach of the fashion designer? FIG 27 If we are concerned with the quality of urban experience then we can pinpoint various categories of criteria that are relevant. A first category is a cluster of safety-related issues. Terms like safety, cleanliness, tidiness, recognizability and reassurance (the keyword in Disney communities) are used a great deal in the media and by developers to provide urban areas with a quality-assurance label. Besides this there is a PR category. Optimum accessibility, newness, representative, user-friendly and dynamic are words typically used to describe a furniture mall, office park or entertainment centre. There is an informality category (interaction, spontaneity, human scale, geniality) that is often used to describe the qualities of historic cities, there is a functionality category (efficiency, rationality, ergonomics), and there are other categories that come to snooze 058-123 12-05-2003 01 13:53 Pagina 72 02 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS important important important PT / FIG 27 03 02. / 03. // MOVING BACK MARIA BLAISSE: 'MOVING BACK' IS A DESIGN THAT IS BEYOND THE DESIGNER’S CONTROL BRADDOCK + O'MAHONY, TECHNO TEXTILES, THAMES & HUDSON (LONDON, 1998) snooze 058-123 12-05-2003 13:53 Pagina 73 04 05 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS FIG 28 06 / 07 QUALITY BEHIND QUALITY CLOSED SPECIFIC OPEN SPECIFIC STRONG REPRESSION./ MICKEY MOUSE WALK./ ZERO TOLERANCE./ ONE-WAY COMMUNICATION./ CAMERA SURVEILLANCE./ ROUTING./ MUZAK./ SOCIAL CONTROL./ MARKET SQUARE./ TOLERANCE./ DISCUSSION./ MARKET SQUARE./ FIELD./ MUSIC./ OR DE R DE CE NC Y RE AS SU RA NC E EF FI CI EN CY SA FE TY RE AS SU RA NC E EF FI CI EN CY SA FE TY URBAN QUALITY IS NOT SO MUCH DETERMINED BY QUALITY TYPE BUT BY HOW QUALITY IS ACHIEVED snooze 058-123 12-05-2003 01 PLEASE USE AS INSTRUCTED • 168 P 13:53 Pagina 74 02 EDIXION 90GRMS important important important PT 03 02. / 03. // 74 mind. Discussions about urban quality are often about the choice and/or potential combinations of these kinds of categorized qualities. There are two sides to a coin. The categories imply that the potential outcome of pursuing these qualities is a ‘good’ city. The pitfall is that it is not so much the quality type that determines the quality of urban experience, but how it is achieved. Safety can be pursued through strict repression or through informal social control. Dynamism might be the dynamism of the Mickey Mouse walk or that of the market square. There are important variations in the quality of quality. And this difference can be discussed in a productive manner with the aid of the terms open and closed specificity. FIG 28 It is interesting and refreshing to judge urban experience in this way. Safety in the form of control, dynamism in an amusement park? Closed-specific. Safety through social policy, the dynamism of the market square? Open-specific. For us, the criterion for the quality of experience in the city is open specificity, no matter what the experience. This is where there is space for the avant-pop attitude to be applied to the city, and thus it is possible to make useful pronouncements without moral judgement. Open specificity is a qualitative notion. In order to exemplify this abstraction we have reviewed a series of everyday fragments. A quality series like this is intuitive and subjective. The series is meant to make our frame of reference for quality understandable, in order to present a clear picture of a possible interpretation of the banal and quotidian based on an avant-pop criterion. FIG 29 snooze 058-123 12-05-2003 13:53 Pagina 75 04 05 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 06 / 07 75 21 Tracy Metz, Fun! Leisure and Landscape, trans. Peter Mason, (Rotterdam: NAi Publishers, 2002), p. 274. The terms open and closed specificity function on the level of urban experiences and qualities. It seems logical to assume that, just as in fashion and advertising, there is a place for the development of avant-pop designs in urban planning and architecture. Stim city In her book Fun! Leisure and Landscape, the Dutch-American journalist Tracy Metz surveys the leisure industry in the Netherlands in the broadest possible sense. It is a cheerful and pragmatic book in which she describes policy-makers, leisure entrepreneurs and amusement consumers, and it of course primarily presents an incredibly exaggerated gamut of leisure attractions. It is the sheer quantity of all these leisure attractions that strikes you at a certain point. The unending enumeration of amusement and bungalow parks, themed city centres, festivals, meditation centres, home furnishing malls, safari parks and mega-cinemas eventually prompts repugnance. At a certain point even the book’s author heaves a sigh: ‘All that accumulation of fun can be very depressing. It makes you think: We’re amusing ourselves to death. Are we really so breathlessly looking for fun and diversion?’21 Tracy Metz’s book is a description of the Netherlands as stim city. She has catalogued the predetermined stims. What these stims have in common is that they were thought up and designed with the intention of exploiting them commercially – they are pre-programmed. This touches the very heart of stim city: stim city as designed city is closed- snooze 058-123 12-05-2003 13:53 01 Pagina 76 02 PLEASE USE AS INSTRUCTED • 168 P 03 Note:02. EDIXION 90GRMS important important important / 03. // PT FIG 29 QUALITYQUALIZER AN INDICATION OF THE SUBJECTIVE PERCEPTION OF QUALITY BY THE AUTHORS semi-public lawn unpredictable status quo just do it! park market square authentic imagination high density of impressions access radical hackers horizon field spontaneity streetsoccer niches Pagina 77 13:53 12-05-2003 snooze 058-123 06 / 07 04 05 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS monotone rigid fence neighbourhood watch social control nostalgia appeasing paranoia organised routing zero tolerance informal social-clustering efficiency social control infosign discussion 24-7 imagebuilding snooze 058-123 12-05-2003 01 PLEASE USE AS INSTRUCTED • 168 P 13:53 Pagina 78 02 Note:02. EDIXION 90GRMS important important important PT 03 / 03. // 78 specific. The stim sparkles and guarantees an intense experience, or the amusement park is closed and the stim is extinguished. Stim city cannot be a design objective from an avant-pop angle. In stim city the hype never sets, there is no end to the action and the exhilaration of wow. You know what you will get; there are no surprises. Stim city is gung-ho or it is dead. FIG 30 Dross city Dross city could be described as the flipside of stim city, as the backdrop against which stims stand out is dross. The street that life has retreated from, behind hedges and garden fences. Business zones, the space in-between the warehouses. There is almost no conceivable place that does not have its dross moments. But does dross city exist, the place where much of the city subsists but where there is hardly anything to be experienced? It does not require a great leap of the imagination to realize that the experience intensity of a suburb is lower than that of a shopping centre. The quality of those experiences is another issue: are they spontaneous and unpredictable or passive and controlled? In many suburbs we can discern specifically organized liveliness. The club life and neighbourhood organizations of every community are an indication of this invisible activity. These are pre-programmed stims. In essence, most suburbs are nothing more than dross cities, made more pleasant by closed-specific experiences. This setup is found in an even more snooze 058-123 12-05-2003 13:53 Pagina 79 04 05 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 22 From the official Celebration homepage: http://www.celebrationfl.com/ 06 / 07 extreme form in gated communities, the communities stage-managed by New Urbanism. In the name of safety and propriety, even the dross is controlled here. As Celebration’s website proclaims: ‘A place where memories of a lifetime are made, it’s more than a home; it’s a community rich with old-fashioned appeal and an eye on the future. Homes are a blend of traditional southeastern exteriors with welcoming front porches and interiors that enhance today’s lifestyles.’22 In these gated cities everything is pre-programmed, from the architecture and interiors to the way in which residents tend their house and garden. The question of whether in these circumstances we can talk of closed-specific dross or of closed-specific stim is academic. What is most obvious is that this form of urbanity, just like stim city, is far removed from our desired avantpop position. FIG 31 snooze 058-123 12-05-2003 01 13:53 Pagina 80 02 PLEASE USE AS INSTRUCTED • 168 P Note:02. EDIXION 90GRMS important important important PT FIG 30 03 / 03. // STIM-CITY IN STIM CITY THE HYPE NEVER SETS: IT IS GUNG-HO OR IT IS DEAD % DROSS FOTO: STUDIO SPUTNIK STIM snooze 058-123 12-05-2003 13:53 Pagina 81 04 05 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS FIG 31 06 / 07 DROSS-CITY IN DROSS CITY THE GREAT NOTHINGNESS PREVAILS: DROSS IS LIKE BACKGROUND NOISE, ELEVATOR MUSIC % DROSS FOTO: JAAKKO VAN 'T SPIJKER STIM snooze 058-123 12-05-2003 01 13:53 Pagina 82 09 PLEASE USE AS INSTRUCTED • 168 P 17 17 EDIXION 90GRMS 02 10 18 25 03 11 19 1926 04 12 20 27 05 13 21 28 06 14 22 29 07 15 23 30 24 31 //:365 08 16 82 Conclusion/ hypothesis II.3 The condition of SNOOZE: Radical everyday ‘In its broadest sense, Thirdspace is a purposefully tentative and flexible term that attempts to capture what is actually a constantly shifting and changing milieu of ideas, events, appearances, and meanings. If you would like to invent a different term to capture what I am trying to convey, go ahead and do so. I only ask that the radical challenge to think differently, to expand your geographical imagination beyond its current limits, is retained ....’23 23 Edward W. Soja, Thirdspace, Journeys to Los Angeles and Other Real-and-Imagined Spaces (Malden, Mass.: Blackwell Publishers, 1996), p. 2. Soja employed the term ‘thirdspace’ for a mode of thinking that situates geographical space in a wide-ranging, immaterial context. Soja interprets physical space as firstspace, space in relation to time (history) as secondspace and space in relation to social factors as thirdspace. In his book, Soja advocates the exploration of thirdspace by everyone involved with the formulation of theory about potential ‘spatialities’. snooze 058-123 12-05-2003 13:53 04 01 Pagina 83 05 09 PLEASE USE AS INSTRUCTED • 168 P 06 / 07 17 17 EDIXION 90GRMS 02 10 18 25 03 11 19 1926 04 12 20 27 05 13 21 28 06 14 22 29 07 15 23 30 08 16 24 31 83 Transformer Lars Lerup lives in a tower in Houston. We live in the centre of Rotterdam, an intersection of raw, grey concrete somewhere midway between the old city and American sprawl. For us there are no vast expanses of family houses stretching as far as the Texas horizon, but an automobile city with a market square. At the end of a market day the stalls are loaded onto carts. A brigade of street-cleaning wagons with flashing lights moves through the twilight, driving swarms of seagulls picking at fish guts in front of it. It is transformed from a square with busy shuffling and hollering stallholders into an indeterminate space; it is free again. The transformation is a fleeting moment, in-between the busy market and the empty plain: disorderly, indeterminate, neither active nor passive. This instant, on a different scale and in a different world, is reminiscent of the urban happening that Lerup surveys from his window. The city reorganizes itself. There are no stalls along walkways, but indeterminacy. There are no rules, but a genial chaos of delivery vans and pick-up trucks. The square is somewhere in-between stim and dross – impalpable, dreamy and beautiful in the raw. FIG 32 The typology of experience The avant-pop perspective which can be successfully deployed beyond the ambit of architecture seems to founder within snooze 058-123 12-05-2003 13:53 Pagina 84 09 01 PLEASE USE AS INSTRUCTED • 168 P 17 17 EDIXION 90GRMS 02 10 18 25 03 11 19 1926 04 12 20 27 05 13 21 28 06 14 22 29 07 15 23 30 24 31 //:365 16 08 FIG 32 TRANSFORMER ROTTERDAM MARKET: GREY CONCRETE, HALFWAY BETWEEN CLASSICAL CITY AND AMERICAN SPRAWL FOTO: JAAKKO VAN 'T SPIJKER snooze 058-123 12-05-2003 13:53 04 Pagina 85 05 09 01 PLEASE USE AS INSTRUCTED • 168 P 06 / 07 17 17 EDIXION 90GRMS 02 10 18 25 03 11 19 1926 04 12 20 27 05 13 21 28 06 14 22 29 07 15 23 30 08 16 24 31 FIG 33 STIM-DROSS SPECTRUM AN EXPERIENCE SPECTRUM WITH DROSS AND STIM AT ITS TWO EXTREMES DROSS ORIGINAL LERUP MODEL STIM DROSS STIM-DROSS SPECTRUM STIM snooze 058-123 12-05-2003 01 13:53 Pagina 86 09 PLEASE USE AS INSTRUCTED • 168 P 17 17 EDIXION 90GRMS 02 10 18 25 03 11 19 1926 04 12 20 27 05 13 21 28 06 14 22 29 07 15 23 30 24 31 //:365 08 16 86 Lerup’s model. The model functions like an analytical instrument. As a tool for the formulation of objectives for the city, however, it falls short of the mark. Stim and dross are too crude as binary terms. Dross is the experience-less city, stim is replete with closed-specific experience. It is obvious that Lerup sensed this too, because he introduced the term ‘stimdross’ in his book, formulating a phenomenon of spontaneous, informal stims. Stimdross tends towards a form of experience that corresponds with a product of open specificity, even though Lerup does not refer to the quality of experiences. However, he does not define exactly what stimdross is, how the term relates to stim and dross. This book sets forth the pursuit in the direction of stimdross. We propose a revised version of Lerup’s model in order to link open specificity, our design objective, to the city. This revised version of the model introduces a spectrum of experience with the dross and stim at its two extremes. The model is thus refined from a bipolar model into a graduated scale between two extremes. Shifting from dross to stim, the intensity of and/or the number of experiences increases. The city can thus be described in a much more subtle way based on how it is experienced, a gradation that also clears the way for the formulation of objectives and desirabilities in the city of experience. FIG 33 In order to gain some insight into how the renewed model functions, we performed a number of analyses ourselves. We subjected four different locations to an analysis over time. We shot stills of these research locations at half-hour snooze 058-123 12-05-2003 13:53 04 01 Pagina 87 05 09 PLEASE USE AS INSTRUCTED • 168 P 06 / 07 17 17 EDIXION 90GRMS 02 10 18 25 03 11 19 1926 04 12 20 27 05 13 21 28 06 14 22 29 07 15 23 30 08 16 24 31 87 intervals, using webcams which we could access via the Internet. The stills were graded on the dross-stim scale. If the stills are charted based on their attributed value then a ‘pattern of experience’ emerges which describes the ‘behaviour’ of the location over time: a typology of experience. The way in which the intensity of experience evolves during the day says a lot about the identity of locations. This qualification depends both on the buildings and what happens in and around them. The spectrum model makes it possible to analyze the experience intensity of locations more precisely. FIG 34 Snooze The ritual of dismantling of the Rotterdam market is inspiring. There are more of these indeterminate moments in the city, when a place temporarily becomes programme-less, is in a process of transformation, and could thus become anything and everything. Windows of time in which greyness and concrete suddenly become full of potential, open-specific. Is there a way to exploit such a fleeting, immaterial quality as a design objective? Only if we revalue the stim-dross model, elevating it from a purely analytical instrument to a directive and strategic tool. In order to achieve this, the quality criterion of open specificity must be coupled with the experience analysis of Lerup’s model. This means that a link must be established between open and closed specificity on the one hand and the stim-dross spectrum on the other. The market square in transition may well be situated at the intersection of these two trains of thought. snooze 058-123 12-05-2003 13:53 Pagina 88 09 01 PLEASE USE AS INSTRUCTED • 168 P 17 17 EDIXION 90GRMS 02 10 18 25 03 11 19 1926 04 12 20 27 05 13 21 28 06 14 22 29 07 15 23 30 24 31 //:365 08 FIG 34 16 EXPERIENCE TYPOLOGIES ANALYSIS OF BEHAVIOURAL PATTERNS OF FOUR LOCATIONS DURING A 24-HOUR CYCLE USING WEBCAM SHOTS 4 WEBCAMS snooze 058-123 12-05-2003 13:53 04 01 Pagina 89 05 09 PLEASE USE AS INSTRUCTED • 168 P 06 / 07 17 17 EDIXION 90GRMS 02 10 18 25 03 11 19 1926 04 12 20 27 05 13 21 28 06 14 22 29 07 15 23 30 08 16 24 31 snooze 058-123 12-05-2003 01 13:53 Pagina 90 09 PLEASE USE AS INSTRUCTED • 168 P 17 17 EDIXION 90GRMS 02 10 18 25 03 11 19 1926 04 12 20 27 05 13 21 28 06 14 22 29 07 15 23 30 24 31 //:365 08 16 90 The connection between experiential intensity in the city (stim – dross) and our notion of quality (open – closed specificity) has been outlined as a hypothesis in the ‘mother-graph’ of this book. Analogous to the stim-dross model, a spectrum with closed-specific and open-specific at its extremes has been devised. Because closed specificity scores poorly for quality when gauged using the avant-pop criterion, while open specificity scores well, this spectrum can also be understood as a quality line. In the mother-graph we have plotted the stimdross line on the x-axis and the quality line on the y-axis. The key hypothesis underlying our argument has then been plotted out in the graph, illustrating the connection between these two factors. Their interrelationship is a typical Gaussian distribution or bell curve: at the two extremes of the stim–dross spectrum quality scores poorly, in line with our descriptions of dross city and stim city. In the middle, somewhere in-between stim and dross, there is an optimum. It is this line, and especially this quality peak, which we have been seeking thus far in this argument. It is an intersection of mass consumerism in the form of experience and the urban environment. The peak area encapsulates the fleeting transitional atmosphere of the market square at the end of the day. It is a condition that is easy to describe and leaves everything open. It is a theoretical free-zone that draws together inconceivable and everyday possibilities. We have called this area ‘snooze’. FIG 35 / 36 snooze 058-123 12-05-2003 13:53 04 01 Pagina 91 05 09 PLEASE USE AS INSTRUCTED • 168 P 06 / 07 17 17 EDIXION 90GRMS 02 10 18 25 03 11 19 1926 04 12 20 27 05 13 21 28 06 14 22 29 07 15 23 30 08 16 24 31 91 Snooze is the term for temporarily switching off a beeping alarm clock. It is a bitter-sweet mechanism that blurs the boundary between dream and reality. Using the snooze function maintains an unstable equilibrium between sleeping, dreaming and waking consciousness. It is an apposite metaphor for the experience level that we want to describe: an unstable condition that can change over time, but which basically maintains the midpoint between hyperactive and deathly quiet, between dreaming and doing, between stim and dross. Snooze represents the poetic potencies of everyday things. The unconstrained chaos of clearing away the market, the summer-time peace and quiet in a park, indeterminate moments that can still become anything. With the term ‘snooze’ in hand we are on the trail of a spatial-design objective that is formulated on the basis of experience. Not the hype-experience of the amusement parks and shopping malls, not the non-experience of a deserted suburb or industrial zone, but a slumbering area somewhere in-between, a charged and exciting form of the everyday. Freedom One of the motives behind the ‘snooze’ exercise is a feeling that architecture and urban planning are conceived and developed in relative isolation from the rest of society. We are continuing a line that was begun by Lerup. His philosophical argumentation is also first and foremost highly personal and subjective. He advocates breaking through the elitist isolation that he sees in snooze 058-123 12-05-2003 13:53 Pagina 92 09 01 PLEASE USE AS INSTRUCTED • 168 P 17 17 EDIXION 90GRMS 02 10 18 25 03 11 19 1926 04 12 20 27 05 13 21 28 06 14 22 29 07 15 23 30 24 31 //:365 16 08 FIG 35 MOTHERGRAPH HYPOTHESIS: MAPPING QUALITY IN RELATION TO THE STIM-DROSS SPECTRUM. THE OPTIMUM AREA IN THE MIDDLE IS ‘SNOOZE’ snooze 058-123 12-05-2003 13:53 04 Pagina 93 05 09 01 PLEASE USE RESPONSIBLY • 168 P 06 / 07 17 17 EDIXION 90GRMS 02 10 18 25 03 11 19 1926 04 12 20 27 05 13 21 28 06 14 22 29 07 15 23 30 08 16 24 31 FIG 36 SITUATIONS QUALITY OF SPECIFIC URBAN SITUATIONS PLOTTED ON OUR HYPOTHETICAL ‘SNOOZE’ CURVE FOTO'S STUDIO SPUTNIK snooze 058-123 12-05-2003 01 13:53 Pagina 94 09 PLEASE USE AS INSTRUCTED • 168 P 17 17 EDIXION 90GRMS 02 10 18 25 03 11 19 1926 04 12 20 27 05 13 21 28 06 14 22 29 07 15 23 30 24 31 //:365 08 16 94 architecture. Architecture needs to pay much more attention to disciplines like marketing and economics, to strategy and product development. Reneging the distinction between high art and low art, coupling mass culture with architecture and cross-fertilizing philosophy and economics results in an amalgam of thoughts which strives to bridge the differences between all these worlds. We think it is essential that architecture incorporate the experiences of experiential culture. Applying the art term ‘avant-pop’ to mass culture is an ideal test for the avant-pop concept. Economics and philosophy are two independent modes of thinking, which means that the combination of the two can be all the more interesting for a practical profession like architecture. As when defining urban quality, in this study we have taken the liberty of the fashion designer: the lightness of the catwalk. FIG 37 Snooze City We have demonstrated that stim city and dross city are credible concepts, and in certain cases already exist. Can snooze city, the open-specific city, be added to this? Snooze city is unconstrained and unpredictable. Snooze city emanates the atmosphere that you encounter on a (market) square, at a petrol station, on the Witte de Withstraat in Rotterdam, in the centre of Nairobi, in the collective memory of the medieval Mediterranean city, at the periphery of big events (the campsite at a pop festival). Snooze city already arises spontaneously here and there, but the deliberate introduction of open snooze 058-123 12-05-2003 13:53 04 01 Pagina 95 05 09 PLEASE USE AS INSTRUCTED • 168 P 06 / 07 17 17 EDIXION 90GRMS 02 10 18 25 03 11 19 1926 04 12 20 27 05 13 21 28 06 14 22 29 07 15 23 30 08 16 24 31 95 specificity in the urban context is new, and it could indeed be a special and invigorating force. Snooze city as a design objective means generating openspecific experiences with spatial design. Snooze city as a mental exercise does not imply that the world must change into snooze city. Snooze city is rather a welcome supplement to the urban landscape. Because of the open character and position of snooze city at the intersection between mass culture and city we suspect that the capacities of snooze city could strike solid roots. FIG 38 Four perspectives In order to make snooze an understandable and effective term it is approached from four different angles. The combination of the four angles of approach clearly reveals which phenomena have snooze as a common factor. The four angles are snooze as condition, snooze and architecture, snooze as urban condition, and snooze and mass culture. 1. Snooze: the condition At the abstract level of the metaphor, snooze is a state of slumber. The word ‘snooze’ is used to refer to situations that are charged with experience, not coercive or forced but certainly specific: a park in the city, the beach, the foyer of the Hilton. The term describes spaces or spatial situations in which people are challenged and perhaps sometimes provoked. Snooze is a condition that is not stable over time, a transformer captured in continuous transformation. In spite of or thanks to a permanent state of vacil- snooze 058-123 12-05-2003 13:53 Pagina 96 09 01 PLEASE USE AS INSTRUCTED • 168 P 17 17 EDIXION 90GRMS 02 10 18 25 03 11 19 1926 04 12 20 27 05 13 21 28 06 14 22 29 07 15 23 30 24 31 //:365 16 08 FIG 37 FREEDOM THE SNOOZE HYPOTHESIS IS A MULTIDISCIPLINARY EXERCISE IN WHICH ASPECTS OF DIFFERENT DISCIPLINES COME TOGETHER SOURCE SOURCE INFO INFO ARCHITECTURE ECONOMICS URBANISM SNOOZE ART MARKETING PHILOSOPHY snooze 058-123 12-05-2003 13:54 04 Pagina 97 05 09 01 PLEASE USE AS INSTRUCTED • 168 P 06 / 07 17 17 EDIXION 90GRMS 02 10 18 25 03 11 19 1926 04 12 20 27 05 13 21 28 06 14 22 29 07 15 23 30 08 16 24 31 FIG 38 SNOOZE-CITY SNOOZE CITY: PERMANENT IMPERMANENCE % DROSS FOTO: STUDIO SPUTNIK STIM snooze 058-123 12-05-2003 13:54 Pagina 98 09 01 PLEASE USE AS INSTRUCTED • 168 P 17 17 EDIXION 90GRMS 02 10 18 25 03 11 19 1926 04 12 20 27 05 13 21 28 06 14 22 29 07 15 23 30 24 31 //:365 16 08 FIG 39 SNOOZE: THE CONDITION STIM/DROSS AND SNOOZE CONDITIONS COMPARED STIM SNOOZE DROSS SNOOZE FIXED PLACES/ SITE CARAVAN. FREE SITES. PARKING LOT. BEACH. AMUSEMENT PARK. FESTIVAL. SPORTING CLUB. STREET SOCCER/ STREET BASKETBALL. snooze 058-123 12-05-2003 13:54 04 Pagina 99 05 09 01 PLEASE USE AS INSTRUCTED • 168 P 06 / 07 17 17 EDIXION 90GRMS 02 10 18 25 03 11 19 1926 04 12 20 27 05 13 21 28 06 14 22 29 07 15 23 30 08 16 24 31 FIG 40 SNOOZE: ARCHITECTURE STIM/DROSS AND SNOOZE QUALITIES COMPARED STIM SNOOZE DROSS SNOOZE TAILOR MADE. OVER-UNDERSIZED. CONTEXTUAL. RECONTEXUALISATION. NEUTRAL. OUTSPOKEN. READY. RAW/DIAGNOSTIC. SPECIALISED. CROSS-FERTILISATION. snooze 058-123 12-05-2003 01 13:54 Pagina 100 09 PLEASE USE AS INSTRUCTED • 168 P 17 17 EDIXION 90GRMS 02 10 18 25 03 11 19 1926 04 12 20 27 05 13 21 28 06 14 22 29 07 15 23 30 24 31 //:365 08 16 100 lating equilibrium, the snooze-place has a clearly defined identity (the park can be busy or empty, but it is still a park). Because snooze expresses a state of experience, and does not describe any actual things, the word has no physical reference points. Snooze describes specific situations (on every scale) that are shown to full advantage through the unpredictable interaction with passers-by. Snooze is not a new concept. The name may be new but the experience it expresses is certainly not. In the past, Church and State have initiated ‘avantgarde’ and multidisciplinary developments in a snooze-like manner in architecture, partly as a form of marketing. The churches erected during the Renaissance in Italy (by architects such as Brunelleschi and Bramante) were avant-garde in their ambition to be innovative, multidisciplinary in their combination of architecture, painting and sculpture, and pop in the fact that they communicated with the masses at the experiential level in the name of the church. FIG 39 / 40 2. Snooze and architecture On a concrete platform in a forest in Japan a collection of objects forms a house: a couple of glazed facades, a bath, some chairs and a table, and a couple of other things. The strangest thing in this collection is the ‘seating area’ on the ‘balcony’. Two pairs of stools, protected by a curved element of corrugated sheets and covered by rounded canopies. The organization of this seating area is somehow disturbing: it does not look out snooze 058-123 12-05-2003 13:54 04 01 Pagina 101 05 09 PLEASE USE AS INSTRUCTED • 168 P 06 / 07 17 17 EDIXION 90GRMS 02 10 18 25 03 11 19 1926 04 12 20 27 05 13 21 28 06 14 22 29 07 15 23 30 08 16 24 31 101 over the landscape but back towards the house. The placement of the stools in relation] to each other is strange: if you sit on the stools it is difficult to see or speak with one another. The stool’s ill-easiness forces those who sit on them to adopt a position: Why am I sitting here and what do I want? The design renders the sitting experience open-specific. FIG 41 Open specificity is not an unfamiliar phenomenon in architecture and design. Besides Kazuyo Sejima, designer of the ‘Platform I’ house described above, the architect Toyo Ito has also created a polemical open-specific project with his Pao project, ‘A Dwelling for a Tokyo Nomad Woman’. In design and architecture this is not unusual: projects which are disturbing, which demand an interpretation by the subjective user in order to fulfil their potential. This is nothing new either. This same analysis can be applied to a classical building like Michelangelo’s San Lorenzo library, with its dramatically oversized staircase. FIG 42 Open specificity is a way of thinking and designing that at first seems diametrically opposed to functionality. The key is pushing the envelope of functionality; open-specific designers understand the function that the design might fulfil in a broad sense. In a certain way, an open-specific design methodology is related to the Baroque (Bernini, Borromini). Not strict and not frugal, but free, frank, ambiguous and idiosyncratic. Open specificity seeks a reaction. snooze 058-123 12-05-2003 13:54 Pagina 102 09 01 PLEASE USE AS INSTRUCTED • 168 P 17 17 EDIXION 90GRMS 02 10 18 25 03 11 19 1926 04 12 20 27 05 13 21 28 06 14 22 29 07 15 23 30 24 31 //:365 16 08 FIG 41 SEJIMA'S SEATING TWO PAIRS OF STOOLS PROTECTED BY A CURVED ELEMENT AND COVERED BY ROUND CANOPIES: DISTURBING AND UNCOMFORTABLE DIAGRAM: STUDIO SPUTNIK snooze 058-123 12-05-2003 13:54 04 Pagina 103 05 09 01 PLEASE USE AS INSTRUCTED • 168 P 06 / 07 17 17 EDIXION 90GRMS 02 10 18 25 03 11 19 1926 04 12 20 27 05 13 21 28 06 14 22 29 07 15 23 30 08 16 24 31 FIG 42 SAN LORENZO STAIRCASE ENTRANCE TO THE SAN LORENZO LIBRARY WITH ITS DRAMATICALLY OVERSIZED STAIRCASE (MICHELANGELO, 1524-1534, COMPLETED IN 1559) FOTO: NOTTINGHAM UNIVERSITY, HISTORY OF ARCHITECTURE DEPT., SIMON SADLER snooze FC katern A 12-05-2003 14:32 00 00 START • GLOSSY Pagina 105 THE STUFF THAT SURROUNDS YOU… STUDIO SPUTNIK Glossy 00 105 snooze FC katern A 112 12-05-2003 14:34 00 00 END • GLOSSY Pagina 112 00 snooze FC katern A 12-05-2003 14:32 Pagina 106 snooze FC katern A 12-05-2003 14:32 Pagina 107 snooze FC katern A 106 12-05-2003 14:32 Pagina 106 snooze FC katern A 12-05-2003 ISSEY MIYAKE WEBSITE WWW.ISSEYMIYAKE.COM 14:32 Pagina 107 107 snooze FC katern A 12-05-2003 14:33 Pagina 108 snooze FC katern A 12-05-2003 14:33 Pagina 109 snooze FC katern A 108 12-05-2003 14:33 Pagina 108 snooze FC katern A 12-05-2003 14:33 NASDAQ BUILDING, NEW YORK FOTO: HENK BULTSTRA Pagina 109 109 snooze FC katern A 12-05-2003 14:33 Pagina 110 snooze FC katern A 12-05-2003 14:33 Pagina 111 snooze FC katern A 110 12-05-2003 14:33 Pagina 110 snooze FC katern A 12-05-2003 14:33 EVERYTHING IS MASS CULTURE STUDIO SPUTNIK Pagina 111 111 snooze FC katern A 12-05-2003 14:34 Pagina 112 snooze FC katern A 12-05-2003 14:34 Pagina 113 snooze FC katern A 112 12-05-2003 14:34 00 00 END • GLOSSY Pagina 112 00 snooze FC katern A 112 12-05-2003 14:34 00 00 END • GLOSSY Pagina 112 00 snooze 058-123 12-05-2003 01 13:54 Pagina 104 09 PLEASE USE AS INSTRUCTED • 168 P 17 17 EDIXION 90GRMS 02 10 18 25 03 11 19 1926 04 12 20 27 05 13 21 28 06 14 22 29 07 15 23 30 24 31 //:365 08 16 104 3. Snooze as urban condition The streets of many suburbs are nothing more than the infrastructure which provides access to the houses. There is no more identity than this. From an experiential point of view, this kind of street can be qualified as dross. At the same time, medieval and/or Mediterranean references are valued for their street experiences, for instance the informal bustling and winding little alleyways of Siena. The desire for a familiar and harmonious experience of the street, an experience that is reminiscent of the early American main street, was also pivotal in the development of New Urbanism in the U.S. during the 1990s. In the evolution of suburbs a certain scale of experience has disappeared. Can the value of places and neighbourhoods be increased by snooze, or is that in itself a contradiction in terms, and is it by definition impossible to stage-manage [spontaneous] experiences? Extending the analysis of the public domain by Hajer and Reijndorp,24 the analysis here is of a series of public places which have a careless charm and straddle the public and the controlled. At an airport, in hotel lobbies, in IKEA and its cafeteria, in the library – there are countless places that have something unforced which we associate with snooze. Under what programmatic conditions does snooze thrive? Certain functions seem to entail a kind of slipstream that affords space for something else. The provision of terraces is not the primary function of an airport; as little as a hotel is built around its lobby. Passengers primarily take a ferry for the crossing, and are entertained en pas- snooze 058-123 12-05-2003 13:54 04 01 Pagina 113 05 09 PLEASE USE AS INSTRUCTED • 168 P 06 / 07 17 17 EDIXION 90GRMS 02 10 18 25 03 11 19 1926 04 12 20 27 05 13 21 28 06 14 22 29 07 15 23 30 08 16 24 31 113 sant. All these kinds of sidelines flourish terribly well, and are far from reaching their full potential. Oddly enough, here is a form of snooze that is found in the wake of the stims: the ‘chief experiences’ that are usually pre-programmed. The chief attraction ensures safety, shelter and infrastructure, while snooze flourishes in its wake. FIG 43 / 44 / 45 / 46 The significance of this observation lies in the following: firstly, it seems that specific programmes (stims) have auxiliary effects that are explicitly expressed in the experiential field. Secondly, the introduction of a snooze-experience in the city at an experiential level depends on how the programme is handled. The conditioning effect of the main attraction (the security policy, shelter, etc.) is crucial. Many existing ‘snooze-places’ are more or less coincidental, arising in the wake of large-scale programmes like airports and stations. Once again, the history of architecture can provide reference-points. In the past, important stims were accompanied by what can be interpreted as built slipstream guidance systems. City palaces and government buildings are often laid out with a stairway feature or a large square to the front. This not only takes better advantage of their function as packaging machine, but these places can develop into informal meeting places, markets, collective urban living rooms. The shadow of the stim has evidently had a certain attractive power in the collective consciousness since olden times, for designers as well as the public. It is a logical assumption that many programmes (whether they exist or not) now snooze 058-123 12-05-2003 PLEASE USE AS INSTRUCTED • 168 P FIG 43 13:54 Pagina 114 EDIXION 90GRMS THE SLIPSTREAM OF THE STIM: LIBRARY MANY EXISTING 'SNOOZE-PLACES' ARE MORE OR LESS COINCIDENTAL ... MODEL: STUDIO SPUTNIK snooze 058-123 12-05-2003 PLEASE USE AS INSTRUCTED • 168 P FIG 44 13:54 Pagina 115 EDIXION 90GRMS THE SLIPSTREAM OF THE STIM: HOTEL ... ARISING IN THE WAKE OF LARGE-SCALE STIMS MODEL: STUDIO SPUTNIK snooze 058-123 12-05-2003 13:54 PLEASE USE AS INSTRUCTED • 168 P FIG 45 Pagina 116 EDIXION 90GRMS THE SLIPSTREAM OF THE STIM: SHIP SNOOZE AS A SPIN-OFF OF STIM ... MODEL: STUDIO SPUTNIK snooze 058-123 12-05-2003 PLEASE USE AS INSTRUCTED • 168 P FIG 46 13:54 Pagina 117 EDIXION 90GRMS THE SLIPSTREAM OF THE STIM: AIRPORT ... IS AN UNEXPLOITED POTENTIAL IN THE EXPERIENCE CITY MODEL: STUDIO SPUTNIK snooze 058-123 12-05-2003 PLEASE USE AS INSTRUCTED • 168 P 13:54 Pagina 118 EDIXION 90GRMS 118 also generate a slipstream that nobody has yet thought to exploit. Snooze as a spin-off of stim is an unexploited potential in the experience city. 4. Snooze and mass culture Snooze and mass culture intersect at two points: mass customization and image building. Mass customization is mass production to order. It is a form of mass production that is burgeoning thanks to the possibilities presented by IT. You can put together and order your personalized Nike trainers and Nokia telephone over the Internet. In the field of mass-customization of buildings (residential or commercial), there has been a marked development over recent years. The industry for so-called catalogue builders is enormous. The latest trend in this area is that a great deal of research is being carried out into how it is possible to offer the resident a choice of complete and ‘individualized’ houses and components within the constraints of mass housing construction. Systems that offer a choice in cladding materials and house sizes are starting (albeit on a limited scale) to appear on the market. All these developments are a reaction to uniformity. In order to understand the relationship between snooze and image we return to some observations that we made earlier in this essay. The introduction opens with the example of Wallpaper* as packaging machine. In that capacity the magazine succeeds in imbuing the stuff that surrounds you with an aura of sorts, an immaterial surplus snooze 058-123 12-05-2003 PLEASE USE AS INSTRUCTED • 168 P 13:54 Pagina 119 EDIXION 90GRMS 119 value at the experiential level. Mass customization is a means to achieving the goal of image building. The image-building component is underdeveloped in the customization trend in the construction industry. The only way for the construction sector to hook in with these developments in mass culture is if buildings, commercial and residential, are interpreted as packaging machines. Image building in the literal sense is the challenge that snooze champions: building packaging machines. In other words, deliberately connecting the meaning of the built environment with associations from beyond the world of the building as well. There is an opportunity for customization here that has not yet been picked up. The choice that flexible construction systems offer the consumer is not concentrated solely on a lifestyle, image or other phenomena that are squarely set outside the world of construction. Nike and Philips recently announced they would be launching portable music equipment. Nike cannot manufacture electronic equipment and Philips recognizes that it cannot imbue products with immaterial surplus value. This kind of collaboration does not, as yet, exist in the world of construction. In the spatial environment, customization offers the opportunity to facilitate synergy between the product and the urban context, for example with neighbouring stims. In contrast to snooze in the context of architecture and urban planning, snooze does not exist, or barely, in relation to mass culture. This is a large fertile terrain that is ready for irrigation with snooze. FIG 47 snooze 058-123 12-05-2003 PLEASE USE AS INSTRUCTED • 168 P FIG 47 13:54 Pagina 120 EDIXION 90GRMS BUILDING IMAGE NIKE AND PHILIPS COOPERATE TO PRODUCE TRENDY PORTABLE MUSIC EQUIPMENT NIKE.COM + PHILIPS WEBSITE.COM snooze 058-123 12-05-2003 13:54 PLEASE USE AS INSTRUCTED • 168 P FIG 48 Pagina 121 EDIXION 90GRMS PARADIGM SHIFT SNOOZE - ALIENATING (CLOSED-SPECIFIC) AND SNOOZE - ENFORCING (OPEN-SPECIFIC) CONDITIONS COMPARED OPEN INDIFFERENT INDEPENDENT OF USER, NOT APPEASING E-SCAPE FREE OF FUNCTION, FREE TO USE ENDLESSLY WIDE, ENORMOUS CHOICE SELF-SPECIFIC SHORT LIFECYCLE, RISC ALLOWING CHOICE, NICHES, IDENTITY-ENFORCING EVERYWHERE INDEPENDENCE, ACCES TO EVERYWHERE ILLUSION OF TRUTH CLOSED REPEAT, PREVENTATIVE, BIG-BROTHER SIMPLICITY MICKEY MOUSE WALK, FACADE ONLY INITIATIVE KILLING, CONTROL NUMB THOUGHTLESS, WORLD OF RULES, NO ALTERNATIVE NOSTALGIA PRIVATE FACADE, DREAM OF KITSCH SYMBOLISM, STATUS, PARAFERNALIA PHYSICAL CONTROL ACCESIBILITY FLIMSY LAYER OF POCHE, RESTRICTION SPACE CONCENTRATION RIGID STRUCTURE FOR INDIVIDUAL, PHYSICAL SNOOZE FACILITATING CONDITIONS PARANOIA HUGE CONCENTRATION OF STIM SNOOZE ALIENATING CONDITIONS snooze 058-123 12-05-2003 PLEASE USE AS INSTRUCTED • 168 P 13:54 Pagina 122 EDIXION 90GRMS 122 The term snooze works like a filter through which spatial open-specific experiences are distinguished from closed-specific experiences. From this perspective, snooze signifies a place (physical) that is charged up to become an openspecific experience (virtual). Buildings and bridges sometimes evolve into an icon for a city (e.g. Rotterdam’s Erasmus Bridge and the Guggenheim Museum Bilbao). Cities are starting to understand that they can put themselves on the map with a ‘product-placement strategy’. Barcelona, for example, commissioned a marketing bureau to work on the city’s image, a move that has clearly become an interaction with the city’s most prestigious urban development project: Forum 2004. The snooze concept makes it possible to discuss the considerable ambition of marketing campaigns of this kind. How does the city want to profile itself? Are people aware of the pitfall of clichés (closed-specific) and the possibilities of a snooze approach? Conclusion Snooze is a term that captures an architectural ambition at the experiential level: open-specific experience. Approaching it from four angles brings out a multicoloured image of snooze. Snooze is hardly an unambiguous term, but it serves as a collective noun for phenomena that have open specificity in common, and thus spark an interesting spatial experience. Snooze already exists here and there. Snooze is not about the invention of a new form of experience, but a way of looking and a means of interpreting. Open-specif- snooze 058-123 12-05-2003 PLEASE USE AS INSTRUCTED • 168 P 13:54 Pagina 123 EDIXION 90GRMS 123 ic characteristics can also be seen and recognized in everyday things (television, brands, houses, streets). Specifying them leads to an insight into what might be called the ‘radical everyday’: the potency of the built environment for avant-pop. This insight requires a different view of the reality around us. One might say that spatial design has to undergo some kind of paradigm shift, take a mental leap from closed specificity (‘snooze-alienating’) to open specificity (‘snooze-enforcing’). FIG 48 With the term ‘snooze’ as a benchmark it is now possible to scout two flanks. We can use it to look at what happens around us through a pair of differently tinted spectacles, and it can be applied as a new criterion with which to design. In the next chapter we use snooze to outline a number of ongoing developments in buildings and cities from the experiential perspective. We then apply snooze to set out a design strategy. snooze 124-168 12-05-2003 14:20 Pagina 124 Gazebo 3 Radikal Radikal stands for the intrinsic, the infallible, the 100-percent honest. The brand does what it promises. It is radical in its incorruptibility. It is incredibly famous. There is relatively little else to be said about it so far, but that is no problem for Gazebo. In interviews he has repeatedly had to explain to mocking presenters that he is building a pie in the sky which will one day turn into solid gold. The crazier they think he is, the more exposure he gets. The idea is almost as simple as the catalogue it all started with. Launch a brand, invest in its profile and exploit the brand name. If you maintain it well then the brand will be a guarantee for the product introduced under its flag. Analysts have dubbed it ‘experience branding’. Gazebo himself regards it as a form of inverted sponsoring. The FIFA, for instance, wants to link up the next World Cup with the name Radikal (fair play), Nike wants to introduce a Radikal shoe (produced without child labour), and Greenpeace has submitted a request to name its next ship the ‘Radikal’. All these proposals are being considered, but the requests themselves made world news: exposure for brand and client alike. snooze 124-168 12-05-2003 14:20 Pagina 125 snooze 124-168 12-05-2003 14:20 Pagina 126 01 05 09 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 02 06 10 03 07 11 04 08 12 a. 126 Benchmark III.1 Past Perfect? ‘Some critics suggest that we are playing to the lowest common denominator. For them, we are absolutely forthright in affirming that, when necessary, we are prepared to sacrifice architecture on the altar of urbanism, because all architecture is meaningless in the absence of good urban design. Behind six acres of parking, a true cantilever is no more ethical than a fake arch.’ 25 25 Andres Duany, Elizabeth PlaterZyberk and Jeff Speck, Suburban Nation: The Rise of Sprawl and the Decline of the American Dream (New York: Farrar, Straus and Giroux, 2000), pp. 210-211. snooze 124-168 12-05-2003 14:20 Pagina 127 01 05 09 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 02 06 10 03 07 11 04 08 12 127 Round trip Lars Lerup’s motive for developing his stim-dross analysis was the search for a new vocabulary with which to describe the city. The existing frame of reference, focused on the classic city, worked like a hazy filter in front of the eyes of those striving to understand the new metropolis. The transition from Rome to Houston required a new pair of spectacles. In the previous chapter, Lerup’s alternative filter, dynamism and experience, was extrapolated to arrive at a model that makes a qualitative assessment based on experience: snooze. Now that this model has been established, we arrive at the next intriguing question: What do we see if, wearing these new spectacles, we look back to Rome? In the city of the past there was perhaps a form of perception that corresponds with what we are now calling snooze. How did or does the European city function in terms of experience and dynamism? It is a pertinent question, because in many contemporary urban developments, New Urbanism in the United States of America and the retro-hype in Europe for instance, the historic European city is seen as the benchmark. Which qualities of historic cities are so appealing? Can these simply be transposed into a modern-day era of experience? FIG 49 Experience has a role in the economy and in mass culture, which are powerful forces when it comes to urban developments. FIG 50 New homes are marketed with experience-oriented jargon and marketing techniques. Many of these new homes make reference to ‘the good old days’. This reference is obviously snooze 124-168 12-05-2003 14:20 Pagina 128 01 05 09 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 02 06 10 03 07 11 04 08 12 c. FIG 49 ROUND TRIP WHAT DO WE SEE IF WE LOOK BACK AT THE CLASSIC CITY THROUGH THE 'FILTER' DEVELOPED TO UNDERSTAND THE CONTEMPORARY METROPOLIS? LOOKING BACK snooze 124-168 12-05-2003 14:20 Pagina 129 01 05 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 02 06 10 03 07 11 04 08 12 FIG 50 09 RISE OF THE GATES DEVELOPMENT OF HOMEOWNER ASSOCIATIONS IN THE U.S. THAT PURSUE PRIVATE GOVERNMENT, PRIVATE SECURITY AND GATES FOUNDED HOMEOWNERS ASSOCIATIONS private government; gated and private security (United States) 250.000 205.000 associations 200.000 42.000.000 OF THESE: 150.000 100.000 NEW 80% TOTAL 30.000 60 - 80% middle class SHIFT DATA: C.J. WEBSTER, GATED CITIES OF TOMORROW, IN: TOWN PLANNING REVIEW 72(2), LIVERPOOL UNIVERSITY PRESS, (LIVERPOOL, 2001) BLAKELY, SNYDER, FORTRESS AMERICA, BROOKINGS INSTITUTION PRESS (WASHINGTON DC, 1987) 2010 2000 1990 1980 1970 1960 1950 1940 50.000 snooze 124-168 12-05-2003 14:20 Pagina 130 01 05 09 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 02 06 10 03 07 11 04 08 12 e. 130 informed by a collective sense that ideal experiences are to be found in times past. What is that feeling, that dreamt experience, which so many people are searching for? We are convinced that people are collectively seeking openspecific experiences. Doppelgänger Open specificity encapsulates the qualities of Siena and Venice, of the pre-industrial and pre-automobile era, of informality and geniality, with a single denominator. There is a collective, semi-conscious longing, and it as if it is obvious to many people that this can be appeased in the historic city. That longing is a longing for snooze. The market has intervened to satisfy this demand. Because of the association of the historic city with pleasant experiences, houses that are associated with the historic city are attractive. Developers, catalogue builders and marketeers can produce market homes that are symbol for the historic city at the drop of a hat: this is an experience scam. The client who was seeking an open-specific experience gets a closedspecific home and living environment. Buildings developed in this way are symbols meant to be read in one specific way. Closed specificity operates as the doppelgänger of open specificity. Retro-houses are closed packaging machines. The retro-phenomenon is a perfected fantasy, a myth that has become reality, and has sucked in all parties, from builder to economist to theorist. FIG 51 snooze 124-168 12-05-2003 14:20 Pagina 131 01 05 09 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 02 06 10 03 07 11 04 08 12 131 26 Venturi, Scott Brown and Izenour, p. 154. Theorists Several architectural theorists and architects have picked up on historicizing architecture and urbanism as a theme. In the same way as art historians occasionally incorrectly attribute a fake painting to an Old Master, many theorists legitimize the historic doppelgänger. One by one they argue why old architecture should be recycled, and one by one they fail to notice experience. Venturi cum suis substantiates the retro-practice by extending the idea of the ‘duck’ and the ‘decorated shed’ as far as suburbia. He points out that the symbolic function of the house (a reference to the classical country villa) in Levittown is realized in an economically efficient way by seeing the house as a shed, decorated with all kinds of paraphernalia. ‘For the middle class suburbanite … identity must come through symbolic treatment of the form of the house, either by the developer (for instance split-level colonial) or through a variety of ornaments applied thereafter by the owner.’26 FIG 52 Léon Krier, who along with his brother Rob must be reckoned among the founding fathers of European retro-architecture, put forward the argument that classical architecture reassures the citizen, and is therefore an act of civilization. Nobody asks what exactly it is that determines the perceived attractiveness of those old references. Standard houses have to symbolize an old country villa and the city must reflect the old harmonious city, because they will be then associated with a certain feel-good experience. These symbols are stamped royally across massive tracts of land. The contrast between the world being symbolized and the actual reality is often grotesque. snooze 124-168 12-05-2003 14:20 Pagina 132 01 05 09 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 02 06 10 03 07 11 04 08 12 g. FIG 51 DOPPELGÄNGER EXPERIENCE SCAM: HOMES THAT ARE A SYMBOL FOR THE HISTORIC CITY CANNOT LIVE UP TO THE ORIGINAL EXPERIENCE SIENA "SIENA" snooze 124-168 12-05-2003 14:20 Pagina 133 01 05 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 02 06 10 03 07 11 04 08 12 FIG 52 09 SUBURBAN SYMBOLISM ‘FOR THE MIDDLE-CLASS SUBURBANITE ... IDENTITY MUST COME THROUGH SYMBOLIC TREATMENT OF THE FORM OF THE HOUSE.’ TREES RAIL FENCE CURVING STREET COACH LAMPS COLUMNS FOUNDATION PLANTINGS GATEWAY SWEEPING LAWN NO CURB PERFECT COUPLE BASED ON SKETCH IN VENTURI, 1972, P. 158 snooze 124-168 12-05-2003 14:20 Pagina 134 01 05 09 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 02 06 10 03 07 11 04 08 12 i. 134 27 The car and the house are the two most widely distributed commodities owned by the average consumer. Both have a profound influence on the spatial environment and government policy. Snooze as concept is independent of urban hardware, and is thus by definition also temporally independent, timeless. It is an indication of quality that pierces through style like X-rays. With the experience model, the spectacles for the modern city, we can look at old cities from a different perspective. In our view it is the snooze quality of those old cities that is so appealing. So it is logical to strive after the experience itself, rather than after a reference to that experience. Historicizing architecture is no laughing matter, as the qualities of old cities are justifiably valued. If buildings are employed as one-dimensional, closed packaging machines then this does little justice to the qualities of the old cities being emulated. In our experience culture, the starting-point must be the experience that these old cities conjure up. Life-cycle test With the aid of snooze and open and closed specificity it is not only possible to compare contemporary housing with historic predecessors, but also with other contemporary products. To illustrate various approaches in terms of experience we compared the life cycle of the car with that of a house.27 In suburbia, the car and the house have become intertwined. They determine each other’s existential conditions. Both cater to the feelings of the consumer, and they thus contribute to the identity of their owner. The production process and the end result, however, could not be more different. This analysis is about gaining insight into how the experiential component is snooze 124-168 12-05-2003 14:20 Pagina 135 01 05 09 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 02 06 10 03 07 11 04 08 12 135 expressed in the life cycle of car and house respectively. We have mapped out the useful life cycle of a car and a house from design to demolition in two diagrams. We drew up an inventory of the decisive elements for each step in this cycle. And most importantly, we made a distinction between functional and experience-oriented components. FIG 53 / 54 At a glance, the graphics show that the experience component of the car is much more extensive and complex than that of the house. This is of course no surprise, yet it still gives pause for thought. Why is the house, which plays at least as important a role in the life of the owner as the car, heavily underdeveloped in the area of experience when compared to the car? Open and closed specificity are useful terms when we are looking for the root cause of the different life cycles of car and house. The explanation put forward here ties in with the doppelgänger theory. Both the car and the house are packaging machines. It is generally accepted that you can ‘buy’ experience with a car. With a house, from the angle of experience, you are primarily buying a symbol. That is an important shift in emphasis. The car is a packaging machine that presents myriad possibilities. The car industry offers the whole spectrum of experiences, from open to closed, from Smart to Chrysler PT Cruiser. The car is more than a symbol. The evolution of the car and the evolution of the experiential spectrum that the car has to offer are an indivisible whole. The diagram proves this: experience plays an important role throughout the entire life cycle of the car. snooze 124-168 12-05-2003 14:20 Pagina 136 01 05 09 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 02 06 10 03 07 11 04 08 12 k. FIG 53 LIFE OF THE CAR DEVELOPMENT OF THE CAR AND THE EXPERIENCES IT OFFERS ARE INSEPARABLE DATA: FORD CORPORATION, VW CORPORATION, 'AUTOWEEK' MAGAZINE, 'DE HEILIGE KOE' MAGAZINE snooze 124-168 12-05-2003 14:20 Pagina 137 01 05 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 02 06 10 03 07 11 04 08 12 FIG 54 LIFE OF THE HOUSE EXPERIENCE DOES NOT COME INTO PLAY UNTIL THE HOUSE IS SOLD AND INHABITED DATA: HEIJMANS DEVELOPERS, CELEBRATION FLORIDA, DIVERSE REAL ESTATE CORPORATIONS IN US AND HOLLAND 09 snooze 124-168 12-05-2003 14:20 Pagina 138 01 05 09 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 02 06 10 03 07 11 04 08 12 m. 138 28 Duany Plater-Zyberk & Co. was responsible for planning more than 200 urban communities, the most famous being Seaside, Florida (where the film The Truman Show was shot) and Kentlands, Maryland. The house is a packaging machine which is a symbol for experiences that have been associated with dwelling since olden times. It is focused on experiences such as safety, peace and security in an informal, genial living environment. Since the house fulfils a primary function it is logical that the experiences expected of it are relatively constant. The question is whether and how a house satisfies these expectations. We ascertain that over the course of time the symbolic function has become important beyond all proportion. The experiences themselves have therefore ended up in the background. The symbolic function is closed-specific: the house must be read in a certain way. This is not to the advantage of the quality of the experiences. The diagram shows this clearly, in relation to the car. Experience plays a much smaller role in the whole process. It is only when the house has to be put on the market that experience gains equal importance: the symbolic function must then guarantee the attractiveness. The housing market can be compared to the car market in the former Communist bloc. Targeted at the highest common denominator, quasi-innovative with new models that are essentially no different to their forerunners, conservative and accompanied by reams of empty rhetoric. FIG 55 TND The urban planners and architects Duany, Plater-Zyberk and Speck occupy a remarkable position in the home business.28 They are extremely critical of sprawl and have carried out probing studies into the differences between snooze 124-168 12-05-2003 14:20 Pagina 139 01 05 09 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 02 06 10 03 07 11 04 08 12 139 sprawl and ‘pleasant neighbourhoods’. In their case the pleasant neighbourhood is the ‘traditional neigbourhood’. The book Suburban Nation: the rise of sprawl and the decline of the American dream that was written by these architects, sustains a far-reaching analysis. Coupled with their experiences, it has resulted in a design strategy crystallized in a Traditional Neighbourhood Development (TND) checklist. Duany, Plater-Zyberk and Speck were the cofounders of the Congress for the New Urbanism (CNU) in 1994, intended as a modern-day counterpart to the CIAM. The remarkable thing about this collective of designers is the glaring discrepancy between their theory and their practice. Here we are dealing with a group of dedicated architects who are capable of a razor-sharp and convincing dissection of sprawl. Time and again they seem to be searching for the experiential qualities of the old American city, qualities that we would describe as snooze. The last thing one would expect to result from this are the neighbourhoods for which Duany Plater-Zyberk & Co. is responsible. They are well-protected, isolated enclaves where the neighbourhood regime prevails. All at once, the designers seem to have forgotten that the car is incredibly important, that there is no economic production in residential enclaves, that the demography of the population is not homogeneous. Their designs are a denial of the reality that they analyze so astutely. They are closedspecific designs, environments which can only be interpreted in one single way. There is no quest to find some way to introduce the qualities of yesteryear that snooze 124-168 12-05-2003 14:20 Pagina 140 01 05 09 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 02 06 10 03 07 11 04 08 12 o. FIG 55 SYMBOL VS. PACKAGING MACHINE SYMBOLISM IS ABOUT THE BUILDING; PACKAGING IS ABOUT THE PERCIPIENT snooze 124-168 12-05-2003 14:20 Pagina 141 01 05 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 02 06 10 03 07 11 04 08 12 FIG 56 FREEDOM UNDER LAW LÉON KRIER LIKES TO SIGN OFF HIS TEXTS IN STYLE FROM: LÉON KRIER, ARCHITECTURE, CHOICE OR FATE, ANDREAS PAPADAKIS PUB. (LONDON, 1998) 09 snooze 124-168 12-05-2003 01 14:20 Pagina 142 05 09 the aura of physical things q. PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 02 06 10 03 07 11 04 08 12 142 they hold in such high esteem into the present-day social context. The designers are so convinced of their mission that they impose the qualities encountered in old cities in their designs in a well-nigh autistic fashion. Their inspirer and colleague, Léon Krier, goes so far as to unashamedly sign his work with a shield depicting an eagle and the text ‘freedom under law’. FIG 56 In an age when the contemporary city is no longer read with the filter for the old city in front of one’s eyes, it is absurd to stick to this historically outdated frame of reference when planning and designing housing. In looking back to the past it is important to do this through a contemporary filter. We are convinced that one can find a large portion of a form of experience that we have called ‘snooze’ in the historic city. It is a condition that is completely absent or only minimally present in suburbia, a sphere that is irreconcilable with the experience in ‘hardcore sprawl’. It is naive to think that this vanished experience can be magicked back by simply applying a particular style. Snooze cannot be captured by the simplistic duplication of facades, the imitation of street patterns, or the orchestration of behaviour. Snooze is more fundamental: it is about the way in which everyday life is enacted, about the possibilities to which the city is receptive. snooze 124-168 s 12-05-2003 14:20 Pagina 143 01 05 09 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 02 06 10 03 07 11 04 08 12 143 snooze 124-168 12-05-2003 14:20 01 Pagina 144 05 09 the aura of physical things s. PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 02 06 10 03 07 11 04 08 12 144 Strategy Immersing architecture in mass culture Somewhere there is a house. Other houses stand around the house. A filigree network interweaves the house with the mirror image of the world – stim city. There the mega-stim flickers in its own turbulence, slipstreams randomly billowing in all directions. Where are the birds? Meanwhile, far away in the twilight, the market is being dismantled. Inside, the Wallpaper* lies on the table, open at an image of a catwalk and the street where the house stands. These days, the stuff that surrounds you comes very close. There is something not quite right. Where does the house end, where does the street become a catwalk? The distinction gradually fades. There is no more architecture to be seen, no sign of urban structure. Everything is mass culture. Now what? III.2 snooze 124-168 s 12-05-2003 14:20 Pagina 145 01 05 09 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 02 06 10 03 07 11 04 08 12 145 Strategy Snooze requires a critical strategy. There is not one particular strategy for snooze, because snooze is an open concept. In this strategy the starting point is that the context is mass culture. It is no longer possible to retain a distance from mass culture, to somehow or other withdraw or hide from it. That is why architecture must become a component of mass culture, be immersed in it. Mass culture is propelled by packaging machines. More emphatically, mass culture turns everything, everywhere into a packaging machine. When designing, it is a good idea to assume that the result will eventually function as a packaging machine. The packaging machine is a troubling factor in the snooze strategy: Snooze can exist perfectly well without mass culture (in historic cities, for example), but in mass culture the packaging machines are an important vessel for spreading the snooze condition. The packaging machine aspect of spatial design is interpreted here as those aspects which contribute to the image building of place and user. In practice it boils down to interpreting the context of buildings as broadly as possible: context is not only the physical environment, but also, among other things, cultural references that are part of the building, the role that a location plays in the region, and the role that the client plays in the media. Packaging machines exist in open and closed form. It goes without saying that a strategy for snooze means that the prime objective is creating open packaging machines. It is through these that snooze can be spread within mass culture. snooze 124-168 12-05-2003 14:20 01 Pagina 146 05 09 the aura of physical things u. PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 02 06 10 03 07 11 04 08 12 02 FIG 57 PROFILER A LIST OF EXPERIENCE-BASED DESIGN CRITERIA TO IDENTIFY THE EXTENT TO WHICH A DESIGN IS SNOOZE PROFILER SNOOZE CRITERIA ITEM A ITEM B PRODUCT: - ITEMS open-specific design + space for interpretation distinctive indifferent over-/undersized - programmatic slipstream stims + treshold link with a stim control - image that transcends the object + image-ratio information content cross-fertilisation possible costumization variation built-in options mass customization + snooze 124-168 s 12-05-2003 14:20 Pagina 147 01 05 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 02 06 10 03 07 11 04 08 12 FIG 58 / 09 CALIBRATING THE PROFILER: 2 VASES DO-VASE; CHINESE VASE PROFILER SNOOZE CRITERIA VASES CHINESE VASE DO-VASE PRODUCT: - VASES open-specific design + space for interpretation distinctive indifferent over-/undersized - treshold link with a stim control - image-ratio programmatic slipstream stims image that transcends the object + + information content cross-fertilisation possible costumization variation built-in options FOTO'S: DO, STUDIO SPUTNIK mass customization + snooze 124-168 12-05-2003 14:20 Pagina 148 02. 01 05 09 the aura of physical things w. PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 02 06 10 03 07 11 04 08 12 FIG 59 CALIBRATING THE PROFILER: 2 WEBSITES WWW.DISNEY.COM; WWW.ISSEYMIYAKE.COM PROFILER SNOOZE CRITERIA WEBSITES WWW.DISNEY.COM WWW.ISSEYMIYAKE.COM PRODUCT: WEBSITES - open-specific design + space for interpretation distinctive indifferent over-/undersized - programmatic slipstream stims + treshold link with a stim control - image that transcends the object + image-ratio information content cross-fertilisation possible costumization variation built-in options WWW.DISNEY.COM WWW.ISSEYMIYAKE.COM mass customization + snooze 124-168 12-05-2003 Pagina 149 / 01 s 14:20 05 09 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 02 06 10 07 11 08 12 03 04 FIG 60 CALIBRATING THE PROFILER: 2 PLACES SQUARE IN POUNDBURY, UK, 2000; PIAZZA DEI SIGNORI, VICENZA (1850), PAINTED BY CARLO FERRARI PROFILER SNOOZE CRITERIA PLACES POUNDBURY VICENZA PRODUCT: PLACES - open-specific design + space for interpretation distinctive indifferent over-/undersized - programmatic slipstream stims + Poundbury, UK, 2000 treshold link with a stim control - image that transcends the object + image-ratio information content cross-fertilisation - mass customization + possible costumization variation built-in options WWW.PRINCES-FOUNDATION.ORG: POUNDBURY WWW.SALAMONGALLERY.COM piazza die Signori, Vicenza, Italy, 1850 snooze 124-168 12-05-2003 14:20 Pagina 150 01 05 09 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 02 06 10 03 07 11 04 08 12 Y. 150 Bridge In this strategic phase it is important to build a bridge between the abstract goal of snooze and clearly defined design criteria. How is it possible to translate the theoretical condition that snooze has represented so far in this essay into manageable and preferably even measurable principles for design? In the ‘Snooze: radical everyday’ chapter, snooze is described from four angles. We have translated these four angles into testable criteria, a tool which we have dubbed the ‘profiler’. We then assume that the result of a design process based on these criteria will consist of open packaging machines. FIG 57 The list consists of experience-based design criteria. None of these terms makes a judgement about form or programme. The list is therefore consistent with the precept that we are working on a strategy for experience-driven design. The criteria are truly testable. It is possible to determine whether these aspects are present in a design for each individual criterion. We propose that if each of these aspects is present to the maximum possible extent in a design then it is an open packaging machine that is terribly ‘snooze’. Calibration The snooze strategy is based on the following theorem: the more criteria from the profiler are present to as great an extent as possible in a design, the more snooze. In order to elucidate the impact of this selection of terms, the list has been used to formulate ‘profiles’ for a number of examples. These profiles entail making a simple inventory of the degree to which each of snooze 124-168 12-05-2003 14:20 Pagina 151 01 05 09 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 02 06 10 03 07 11 04 08 12 151 the criteria is present. Consider the DO vase. To what extent does a DO-vase offer space for interpretation? To what extent is the vase distinctive? And so forth. Circling an answer for each of the criteria outlines a profile of the degree to which the vase is ‘snooze’. By making a profile for various examples we demonstrate what exactly comprises snooze and vice versa, the aspects that are snooze to a greater or less extent. FIG 58 / 59 / 60 What does this mean for the strategy? If there are reliable criteria then it is possible to make an assessment, and then there is something to work towards. In other words, with the aid of the profiler the abstract design objective of snooze is translated into a concrete experience profile as design criterion. In this strategy the profile has a polemical character: all criteria to the max! To design a theoretically perfect snooze-street, for example, then each of the experience criteria from the profiler would be present to the maximum extent. The same applies for a house, a neighbourhood, and so on. Imagination If we describe a snooze-street in this manner then we switch all the indicators to the maximum in one go, as if the profiler were an electrical switchboard. This manner of pursuing a strategy has an attractive side effect. The question that arises is how such a theoretically maximized snooze-street would look. Can such a street exist in reality? The experience list starts to act like a crossing of description and specifications that sparks the imagination. snooze 124-168 12-05-2003 14:20 Pagina 152 01 05 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS important note note 09 WRITEABLE MEDIA 00 00/ OPEN SET NOTE: PT CLOSED/ W 152 We have mapped out our imagination. This led to a series of emblematic sketches. These must be understood as a theoretical maximization in 3-D diagrams. They are not designs, nor schematic plans, but a graphic representation of the strategy. This non-specific status of the sketches gave us a sense of freedom. One might call it a visual idiom that goes further than diagrams but retains the same open character. It is a visual idiom that captures snooze as condition without constraining its spontaneity, a graphic representation that is founded on mass culture as a total context. It does not deal with the functions, the streets, the billboards, the houses, the parks, the pavements or the carparks. It is the combination of these factors and especially the interstitial sphere that is palpable in the image. If you peer between your eyelashes at the space in-between individual objects, then you will see the open and always unpredictable condition of SNOOZE. FIG 61 / 62 / 63 / 64 / 65 / 66 snooze 124-168 12-05-2003 14:20 Pagina 153 01 05 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 09 153 Picture Somewhere there is a house. Other houses stand around the house. A stim flickers close by. The pleasant half-presence of its slipstream wavers around the houses. All around there are hundreds of other stims. A united blanket of slipstreams forms the backdrop for thousands of houses. The birds are everywhere and nowhere. In the distance the market is being dismantled. In the twilight the city takes place, the filigree network of large and small, violent and mild stims. There is genial chaos everywhere, typical of the situation somewhere in-between stim and dross. Inside, the Wallpaper* lies on the table, open at an article on Snooze City, the last project of the legendary Gazebo. The title is: ‘Live the stuff that surrounds you.’ Everything is mass culture. snooze 124-168 12-05-2003 14:20 01 Pagina 154 02 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS important note note WRITEABLE MEDIA 00 00/ OPEN SET W NOTE: PT FIG 61 SUBURBIA: FIELD OF DROSS PROPOSAL: STUDIO SPUTNIK 03 00. / 00. // CLOSED/ SNOOZE THIS IS AN UNSTABLE URBAN CONDITION THAT CAN CHANGE OVER TIME, BUT WHOSE BASIC CONDITION FORMS THE MIDPOINT BETWEEN HYPERACTIVITY AND DEATHLY QUIET, BETWEEN STIM AND DROSS. THIS CONCEPT DENOTES A CONDITION OF SLUMBERING EXPERIENCE, WHICH DESCRIBES A DESIGN AMBITION IN THE CONTEXT OF MASS CULTURE. snooze 124-168 12-05-2003 14:20 Pagina 155 04 05 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS FIG 62 SUBURBIA: A BLANKET OF SLIPSTREAMS 06 / 07 snooze 124-168 12-05-2003 14:20 Pagina 156 01 02 PLEASE USE AS INSTRUCTED • 168 P 03 EDIXION 90GRMS important note note WRITEABLE MEDIA 00 00/ OPEN SET W NOTE: PT FIG 63 MAXIMISING 1: CITY THEORETICALLY MAXIMIZED SNOOZE-CITY PROFILER SNOOZE CRITERIA SNOOZE-CITY PRODUCT: - SNOOZE-CITY open-specific design + space for interpretation distinctive indifferent over-/undersized - programmatic slipstream stims + treshold link with a stim control - image that transcends the object + image-ratio information content cross-fertilisation possible costumization variation built-in options PROPOSAL: STUDIO SPUTNIK mass customization 00. / 00. // CLOSED/ SNOOZE THIS IS AN UNSTABLE URBAN CONDITION THAT CAN CHANGE OVER TIME, BUT WHOSE BASIC CONDITION FORMS THE MIDPOINT BETWEEN HYPERACTIVITY AND DEATHLY QUIET, BETWEEN STIM AND DROSS. THIS CONCEPT DENOTES A CONDITION OF SLUMBERING EXPERIENCE, WHICH DESCRIBES A DESIGN AMBITION IN THE CONTEXT OF MASS CULTURE. + snooze 124-168 12-05-2003 14:21 Pagina 157 04 05 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 06 / 07 snooze 124-168 12-05-2003 14:21 01 Pagina 158 02 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS important note note WRITEABLE MEDIA 00 00/ OPEN SET FIG 64 MAXIMISING 2: NEIGHBOURHOOD THEORETICALLY MAXIMIZED SNOOZE-HOOD PROPOSAL: STUDIO SPUTNIK 00. / 00. // CLOSED/ SNOOZE THIS IS AN UNSTABLE URBAN CONDITION THAT CAN CHANGE OVER TIME, BUT WHOSE BASIC CONDITION FORMS THE MIDPOINT BETWEEN HYPERACTIVITY AND DEATHLY QUIET, BETWEEN STIM AND DROSS. THIS CONCEPT DENOTES A CONDITION OF SLUMBERING EXPERIENCE, WHICH DESCRIBES A DESIGN AMBITION IN THE CONTEXT OF MASS CULTURE. W NOTE: PT 03 snooze 124-168 12-05-2003 14:21 Pagina 159 04 05 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 06 / 07 snooze 124-168 12-05-2003 14:21 01 Pagina 160 02 PLEASE USE AS INSTRUCTED • 168 P 03 EDIXION 90GRMS important note note 00. / 00. // WRITEABLE MEDIA 00 00/ OPEN SET W NOTE: PT FIG 65 CLOSED/ SNOOZE THIS IS AN UNSTABLE URBAN CONDITION THAT CAN CHANGE OVER TIME, BUT WHOSE BASIC CONDITION FORMS THE MIDPOINT BETWEEN HYPERACTIVITY AND DEATHLY QUIET, BETWEEN STIM AND DROSS. THIS CONCEPT DENOTES A CONDITION OF SLUMBERING EXPERIENCE, WHICH DESCRIBES A DESIGN AMBITION IN THE CONTEXT OF MASS CULTURE. MAXIMISING 3: STREET THEORETICALLY MAXIMIZED SNOOZE-STREET PROFILER PACKAGING SNOOZE-STREET SNOOZE CRITERIA PRODUCT: - SNOOZE-STREET open-specific design + space for interpretation distinctive indifferent over-/undersized - programmatic slipstream stims + treshold link with a stim control - image that transcends the object + image-ratio information content cross-fertilisation possible costumization variation built-in options PROPOSAL: STUDIO SPUTNIK mass customization + snooze 124-168 12-05-2003 14:21 Pagina 161 04 05 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 06 / 07 snooze 124-168 12-05-2003 14:21 01 Pagina 162 02 PLEASE USE AS INSTRUCTED • 168 P 03 EDIXION 90GRMS important note note 00. / 00. // WRITEABLE MEDIA 00 00/ OPEN SET W NOTE: PT FIG 66 CLOSED/ SNOOZE THIS IS AN UNSTABLE URBAN CONDITION THAT CAN CHANGE OVER TIME, BUT WHOSE BASIC CONDITION FORMS THE MIDPOINT BETWEEN HYPERACTIVITY AND DEATHLY QUIET, BETWEEN STIM AND DROSS. THIS CONCEPT DENOTES A CONDITION OF SLUMBERING EXPERIENCE, WHICH DESCRIBES A DESIGN AMBITION IN THE CONTEXT OF MASS CULTURE. MAXIMISING 4: HOUSE THEORETICALLY MAXIMIZED SNOOZE-LIVING PACKAGING PROFILER SNOOZE CRITERIA SNOOZE-HOUSE PRODUCT: - SNOOZE-HOUSE open-specific design + space for interpretation distinctive indifferent over-/undersized - programmatic slipstream stims + treshold link with a stim control - image that transcends the object + image-ratio information content cross-fertilisation possible costumization variation built-in options PROPOSAL: STUDIO SPUTNIK mass customization + snooze 124-168 12-05-2003 14:21 Pagina 163 04 05 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 06 / 07 snooze 124-168 12-05-2003 14:21 Pagina 164 Gazebo 4 Snooze City The house stands on a plot in Hotel. Hotel provides a pleasant environment, the gardens are well maintained, the bar is always open, and you can go there to read a newspaper, have breakfast or sip a cocktail. It is a complete contrast to the plots in Supermarket, where it is busier and more anonymous. The people who live here, all sorts of professionals, park and shop around the clock. However, it has to be said that Supermarket is a great environment, for youngsters too. Even the Tankers have respect for the skaters from Supermarket. As you drive from Hotel towards Terminal it is hard to miss the diversity of Snooze City. After Park you pass by Library Towers, home to a colourful company of students, old ladies and chess-players. A little further on, to the right, you pass School (mainly teachers with their families), Sport and the adjoining Sportswear (trendy sportspeople), and the inexpensive apartments of Cheap. Cheap cooperates with Terminal, which you are driving towards now. Their cooperation has resulted in the surprisingly lively character of this neighbourhood: plenty of street vendors, markets and little shops. Of all the success stories in Snooze City this is still Gazebo’s favourite. This is where he brings every camera crew making a report about the miraculous metamorphosis that Sprawl has undergone in the space of a decade. Snooze City is the biggest and most controversial project of Gazebo’s career. Now even the biggest criticasters cannot ignore the balanced equilibrium that has been struck between commerce, automobility and lifestyle differentiation on the one hand and the city on the other. Gazebo no longer uses the word ‘city’, as he thinks only in terms of experiences. The timelessness of the experience concept still amazes him. That it took nothing more than a different way of looking to come to such a radically different form of living ... Gazebo orders another espresso, rearranges his fez, and leans back comfortably. He is surrounded by a genial chaos. Elusive, dreamy and beautiful in the raw. snooze 124-168 12-05-2003 14:21 Pagina 165 snooze 124-168 12-05-2003 14:21 01 Pagina 166 02 PLEASE USE AS INSTRUCTED • 168 P 03 EDIXION 90GRMS WRITEABLE MEDIA 00 00/ OPEN SET NOTE: CLOSED/ W 166 Glossary SELECTION OF THE MOST IMPORTANT TERMS AND THEIR AVANT-POP SIGNIFICANCE WITHIN THE CONTEXT OF THIS BOOK THE AMERICAN LITERARY CRITIC LARRY MCCAFFERTY CAME UP WITH THE TERM AVANT-POP IN THE EARLY 1990S TO DENOTE THE PARADOX MASS CULTURE THAT REVOLUTIONARY HIPNESS AND MASS SUCCESS OFTEN GO HAND MASS CULTURE IS THE COLLECTIVE TERM FOR ALL PHENOMENA IN HAND IN MASS CULTURE. AVANT-POP IS A CRITICAL BUT NOT DIS- RELATED TO MASS MEDIA AND MASS CONSUMPTION. IN THIS STUDY, MISSIVE ATTITUDE TOWARD MASS CULTURE; THE WORD DESCRIBES WHEN MASS CULTURE IS DISCUSSED, THE FOCUS IS ON THE PERSPEC- THE STANDPOINT OF THIS BOOK IN RELATION TO MASS CULTURE. TIVE OF THE SUBJECTIVE INDIVIDUAL UPON WHOM ALL OF THIS CUL- PACKAGING MACHINE TURE OPERATES. PACKAGING MACHINES ARE PRODUCTS THAT ARE DESIGNED, BY EXPERIENCE MEANS OF DELIBERATE ALLUSIONS, TO ELICIT EXPERIENCES BEYOND EXPERIENCE IS THE INTANGIBLE YET UNDENIABLY PRESENT GOLD THE PRODUCTS THEMSELVES. THE HYPOTHESIS PROPOSED BY THIS TRIM, THE AURA OF PHYSICAL THINGS. EXPERIENCE IS AN STUDY IS THAT ARCHITECTURE, TOO, CAN BE APPROACHED AS A AUTONOMOUS CATEGORY OF ADDED VALUE; IT IS THE ENGINE OF THE PACKAGING MACHINE. CONSUMER ECONOMY. snooze 124-168 12-05-2003 14:21 Pagina 167 04 05 PLEASE USE AS INSTRUCTED • 168 P EDIXION 90GRMS 06 / 07 167 OPEN SPECIFICITY DROSS OPEN SPECIFICITY IS THE COLLECTIVE TERM FOR CONCEPTS LERUP ALSO COINED THIS TERM, WHICH IS THE OPPOSITE OF STIM. EXPRESSED WITHOUT IMPEDING SUBJECTIVE INTERPRETIVE DROSS REPRESENTS THE GREAT NOTHING, THE LIFELESS, INACTIVITY. FREEDOM. OPEN-SPECIFIC CONCEPTS ARE OPEN AND PROVIDE WHEN NOTHING IS HAPPENING IN THE CITY, THERE IS DROSS. SPACE; THEIR SPECIFICITY IS LIBERATING. SNOOZE CLOSED SPECIFICITY THIS IS AN UNSTABLE URBAN CONDITION THAT CAN CHANGE OVER CLOSED SPECIFICITY IS SPECIFIC WITH A PREDETERMINED INTENT. IN TIME, BUT WHOSE BASIC CONDITION FORMS THE MIDPOINT BETWEEN CLOSED SPECIFICITY, EVERYTHING HINGES ON THIS INTENT. THE HYPERACTIVITY AND DEATHLY QUIET, BETWEEN STIM AND DROSS. THIS SPECIFICITY OF CLOSED-SPECIFIC CONCEPTS THEREFORE HAS A CONCEPT DENOTES A CONDITION OF SLUMBERING EXPERIENCE, SUFFOCATING EFFECT; THERE IS NO ROOM FOR ANY INTERPRETATIONS WHICH DESCRIBES A DESIGN AMBITION IN THE CONTEXT OF MASS OF THIS FORM OF SPECIFICITY THAT HAVE NOT BEEN PRE-DEFINED. CULTURE. STIM LARS LERUP INTRODUCED THIS TERM, WHICH DENOTES LIFE, EXUBERANCE IN THE CITY. URBAN SITUATIONS IN WHICH SOMETHING UNUSUAL HAPPENS, SUCH AS A CELEBRATION OR A SPORTS TOURNAMENT, ARE WHAT LERUP CALLS STIMS. snooze 124-168 168 12-05-2003 14:21 Pagina 168 00 00 // // 00 snooze FC katern B 12-05-2003 14:47 Pagina 1 snooze FC katern B 12-05-2003 14:47 00 00 START GLOSSY Pagina 169 SUBURBAN FIELDS OF GREEN VALLEY, LAS VEGAS FOTO: ROBERT CAMERON Glossy 00 169 snooze FC katern A 112 12-05-2003 14:34 00 00 END • GLOSSY Pagina 112 00 snooze FC katern B 12-05-2003 14:47 Pagina 170 snooze FC katern B 12-05-2003 14:47 Pagina 171 snooze FC katern B 170 12-05-2003 14:47 Pagina 170 snooze FC katern B 12-05-2003 SNOOZE CITY FRAGMENT STUDIO SPUTNIK 14:47 Pagina 171 171 snooze FC katern B 12-05-2003 14:48 Pagina 172 snooze FC katern B 12-05-2003 14:48 Pagina 173 snooze FC katern B 172 12-05-2003 14:48 Pagina 172 snooze FC katern B 12-05-2003 14:48 SNOOZE CITY PANORAMA #1 SELF Pagina 173 173 snooze FC katern B 12-05-2003 14:48 Pagina 174 snooze FC katern B 12-05-2003 14:48 Pagina 175 snooze FC katern B 174 12-05-2003 14:48 Pagina 174 snooze FC katern B 12-05-2003 14:48 SNOOZE CITY PANORAMA #2 SELF Pagina 175 175 snooze FC katern B 12-05-2003 14:49 Pagina 176 snooze FC katern B 12-05-2003 14:49 Pagina 177 snooze FC katern B 176 12-05-2003 14:49 00 00 END GLOSSY Pagina 176 00