art department - forbidden colour
Transcription
art department - forbidden colour
ART DEPARTMENT Early on in J@pan Inc’s relatively short history, I suggested that an occasional half page be devoted to ways in which technology has been used creatively in this country. I was thinking of works by artists like Toshio Iwai (February 2001), Mitsuo Yamaguchi (November 2000), or even font designer Takafumi Miyajima, who’s never made it into Art Department but whose fonts I used for the Konbini issue (March 2000) and the first Bit Valley issue (May 2000). What I wasn’t asking for was a regular page. But that’s what I got. And it means that I’ve broadened my own knowledge of Japan’s digital art scene as well as introduced people that I already knew of and whose work I admired. Some artists’ work I just reviewed; to some I asked questions by email. In between, I got to meet some of the artists whose work was among that which attracted me to Japan in the first place. People like Tadanori Yokoo, Tatsuo Miyajima, and Atau Tanaka. Digital art is a wide world. Japan is just a part of it. But, occasionally, something particularly Japanese appears. Since Japan’s arts are something that brought me pretty far from London, I’ve never been able to fathom the idea held in some quarters that Japan is not a very creative countr y. (In fact, I didn’t know such an opinion existed until talking with people here.) So if anybody still holds to that belief, hopefully these pages will change their minds. — Andrew Pothecary A RT D E PA RT M E N T: JULY 20 00 IT WAS ANDY WARHOL (who else?) who said something along the lines of: the business deal is one of the greatest art forms. And he certainly wasn’t the first to exploit the connection between business and art. Sometimes the art almost is the business: think also of Damien Hirst knowingly painting what art buyers want to pay for, or, perhaps, Jeff Koons taking a postcard of, say, dogs and hiring someone to sculpt an exact replica of them. It can never be said that artists don’t know a thing or two about business. Anyone reading this magazine will have realized that konbini are big business in Japan. We dedicated an entire issue to convenience store e-commerce. No surprise then that a Japanese artist – Masato Nakamura – has already taken the connection literally. Or is the relationship more complicated than that? The attitude of his konbini and McDonald’s work is not simply that of Warhol’s Campbell’s Soups. (Despite the centuries of art sponsorship before and the decade or more since, Warhol is still a touchstone for such art.) Walk among Nakamura’s circle of linked McDonald’s arches and the feeling is of – what? Is it left up to you entirely or does the artist have a prepared intention? Enter a darkened gallery room illuminated only by four neon-backed acrylic convenience store signs – no names, however, only the color-combination and layout tells you who’s who – and the feeling is of a knowing participation. But is it just the “art” conscious J@pan Inc who are laughing? After all, 7-Eleven, Lawson, Family Mart, AM-PM, and McDonald’s all obviously recognize the impact of propagating their colors through art: they all sponsor the show. This despite the fact that the exhibition earlier this year at the Tokyo Museum of Contemporary Art featured a selection of turn-ofthe-millennium artists-with-attitude and was called “Land/Mind/Body Scapes in the Age of Cold Burn” (hardly the warm family feeling that the convenience stores may be wanting). And despite the fact that Nakamura is featured alongside photographs of suicide locations from the suicide’s final point of view, Takashi Honma’s nightmarishly bland Tokyo Suburbia, and fat bodies suspended above their own incontinent mess. Andy Warhol also took brands and made them household names beyond their function, and he’s never been alone in appropriating them. But Campbell’s never sponsored him. Perhaps the stores are wise to another Warhol homily: don’t pay attention to what they say, just measure the publicity in column inches. Or in this case, in gallery wall space. Art is rarely “pure,” business rarely simple, advertising rarely measurable. Where you see the separation or conjunction – and the final comment – is partly left to you. Who said cynical? And about whom? Personally, I thought it was hilarious. – Andrew Pothecary J@pan Inc A RT D E PA RT M E N T : AU G U S T 2000 Sensory Overload Digital art is becoming ubiquitous – and predictable. As with any genre, so much of it follows a recognizable routine (3-D girls, glossy rendered surfaces, stock surrealism created with transparency and layering, otaku imaginings …). Digital Image Gallery 2000, an annual exhibit featuring 160-plus artists, indulges this ubiquitousness – and makes room for the genre’s more exceptional works. It also allows gallery presentation itself to become an element in works usually seen only on the printed or online page. (The exhibition is just one of Digital Image’s activities. Set up a decade ago, the Japanese organization offers members promotion, introductions to interested compa nies, training opportunities, and so on.) The Gallery 2000 show is split into two Tokyo happenings: the first took place earlier this year, the second is happening this month in Omotesando. Among the earlier exhibitors were, for example,: Koji Matsubara (www1.nisiq.net/~plateaux), who exhibited a careful, complex abstract (large at 100 cm square) with routed lines disguising/revealing nodal Japanese letters and kanji (see left). The work is made using only Illustrator. It could be just carefully painted, but the technology for paths, layers, and repetition feeds the concept. Yukio Kuwajima’s pictures (www.bitmap.co.jp/ kuwajima) have an edge to their content that pulls them out of the familiar computer art (one features a crying, bandaged baby among puri kura – the “print club” photo stickers still popular in young Japan). They were exhibited printed on sheets of large art-pad paper that you could leaf through in the gallery. His youth-inspired theme and style – that vacant-yet-edgy culture of contemporary Tokyo (see upper right) – quite obviously border on those of the “Super Flat” artists, a recent grouping curated into existence by contemporary-art success Takahashi Murakami. Indeed, it seems the words pop and otaku, which were key in that show, are paramount in computer art. Both Kuwajima and Matsubara use the newer technology grounded in established illustrative modes (after all, technology without the concept or feeling is, well, just technology). But technology taking its own direction can be interesting in itself. Mitsuhiko Kotani took the now familiar android of computer graphics and worked it into abstraction (right). In this and his other work (www.kcr21.co.jp), he brings to a wellused computer graphic imagery a style and appearance that is out of the ordinary. Dip into the overload: you’ll be rewarded with contemporary successes and future directions. – Andrew Pothecary Digital Gallery 2000 (www.digitalimage.org), August 17-24, Gallery Nespace, Omotesando. J@pan Inc J@pan Inc A RT DEPA RT M E N T: SE PTEMBER 20 00 Digital/Physical Who says that online or computer-based art napalmed (one of the most visceral, physical photos ever), he turned the has no physical presence? Artist Atau Tanaka scan’s digital data into music, adding to his interpretation by “hacking” the gives lie to that idea through the various digidata to alter the composition and harmonic arrangement. tal/physical works he’s created over the past Also in the past year, Tanaka exhibited in galleries in Europe year. In his “Global String” installation, gallery “Constellations,” a piece involving work on five iMacs. Onscreen, planvisitors in two different parts of the world create ets float in imaginary space, and as visitors navigate and manipulate music by strumming a large, tensed string (above). Its them they cause MP3 audio associated with each planet to stream vibrations are then interpreted and transmitted instantinto the gallery space. The sound contributions, from different comly via the Net to the other gallery, merging the physical posers, are drawn from servers all over the Web. Five gallery visiand online worlds. tors playing with the iMacs can make music together with the In his work as part of the music group Sensorband, Atau sound from imaginary space ending up in real space, where it’s himself is body-wired to a computer while the two other blended with ambient gallery noise or even nearby café noise musicians either manipulate self-made “spatial control instrufiltering through to the gallery. ments” or create sounds by disrupting the space of an encomAs for the “Global String” project, it doesn’t yet look passing movement-sensitive cage. like it will be supported in Japan. However, thanks to a While Sensorband’s recent release (Area/Puls) follows the grant from the Daniel Langlois (founder of Softimage) experimental music scene’s attraction to sine waves and purity, in Foundation, it should open in Rotterdam’s V2 and his solo music efforts Atau’s kept the body theme beating strong. His Linz’s Ars Electronica galleries in November. Biorhythms CD opens with sampled heart beat and continues via the Which doesn’t bother Atau: as a Japanese sampled city-arteries of Tokyo itself into dance and techno-influenced American currently living in Tokyo after some music. Meanwhile, on a compilation release of experimental/noise music, years in France, he’s used to a certain amount of EndID – themed around 20th-century media – Atau contributes a disturbglobal repositioning. – Andrew Pothecary ing example of his digital/physical approach with “9M14s Over Vietnam”: having scanned the famous Vietnam war image of the girl running naked and More: www.sensorband.com/atau J@pan Inc A RT D EPA RT M E N T: OCTOB ER 2 000 Sharing Options Renga is an Internet-based collaborative art form that involves one artist originating a work and then emailing it to another, who adapts and extends it before passing it on. As in the tradition of linked verse in Japan, the process can continue indefinitely. Toshihiro Anzai and Rieko Nakamura have been doing their two-artist rengas and collaborations – see www.renga.com – for a number of years. In their latest collaboration, a third, blind artist is involved. Takayuki Mitsushima usually works with cut paper and Letraline to get a feelable raised texture. To translate between his world and the computer screen, his textured images are scanned scanned for the others to work on digitally; or if Toshihiro or or Rieko are the originators, their works are printed by a thermal embosser, or by an image plotter that cuts their digital creations into paper. They call it tactile renga. “Mitsushima enjoys the fact that he cannot see. Rieko and I enjoy touching art,” says Toshihiro. The results of their collaboration can be seen not only on the Web site, but in exhibitions scheduled for Portugal this month and for Bali in December. In many ways, this form of renga (the word, by the way, comes from two characters: ren, for linked, and ga, for image) has a non-technological, almost artistically “primitive” feel. But, as Rieko says, “Relating to the most advanced technology and people who study it means relating relating to the most energy-filled time … renga not only fuses technology and art, but creates a bond between between people.” – Andrew Pothecary Main picture: detail of the latest tactile renga, which started life as the musical image above. Below (from left): Toshihiro, Rieko, Takayuki. J@pan Inc A RT D E PA RT M E N T : NOVEM BER 2 00 0 Flower Nudes and flowers are an art staple. They can be an exercise in representing nature through your chosen medium – how painterly can you make a petal, how petal-like your paint; how body-like is sculpted stone, how sculptural the body? When it comes to the digital we’re all familiar with the nudes of otaku dreams, but for flowers try the almost tangible renderings of Mitsuo Yamaguchi: flower art that is both unmistakably by computer yet captures a simplified beauty. He’s been making flowers with illustration software for a while; you can see the results at his wallflower Web site (www.asahi-net.or.jp/~me6m-ymgc/wallflower/). They’re made both for his own satisfaction and as part of a small (and getting smaller!) gathering of friends who collaborate in the yearly ARTMIX exhibition – a rented gallery show for which Mitsuo also makes the Web site. The flowers usually appear by themselves but have also shown up as elements in artworks: in cards, as actual lantern shades, even forming the Superman logo. When asked to appear on this page he had only one request: “Make it gorgeous.” – Andrew Pothecary Show J@pan Inc A RT DE PA RT M E N T : DEC EMBE R 20 00 King of Art Left, from top (details except for first): a “Protecting Cat” sculpture; an early Yukio Mishima poster, 1966; a poster for “M,” Tokyo Ballet’s performance about Mishima this year; a poster for Glay, 1999; and Tadanori himself (by Andrew Pothecary) WHAT DO SHISEIDO, THE Beatles, ‘60s literary giant Yukio Mishima, ‘90s J-pop band Glay, Japan Rail, the allfemale revue Takarazuka, and the Japanese postal system have in common? They’ve all participated in the work of legendary artist Tadanori Yokoo. Known internationally for his posters, Tadanori also works with painting, sculpture, postage stamps, and, more recently, computers. And he’s clearly in touch with of our hightech, entrepreneurial times: earlier this year, he set up his own Web site (www.tadanoriyokoo.com), where the latest addition is a shopping section with Tadanori watches, posters, a “Protecting Cat” souvenir sculpture, and so on. But while Tadanori is happy with the digital, he’s wary of letting it control him, using computers only when necessary. His is not the digital art of those immersed in technology – what you see instead are the distortions, repetitions, swirls, and reflections from the same mind that made the wayward multiplicity of his poster works. The computer-made image at right – “King of Art” – features a typical Tadanori panorama of waterfalls and angels. The latter motif made its strongest showing in the early ‘90s, in the digital works published as the book Angel Love. Tadanori’s belief in the existence of angels parallels both his belief in the existence of UFOs and aliens and his exploration, in life and work, of Buddhism and spirituality. While the angel era may be somewhat in the past for him now, it is not over, and such beliefs will be with him until he dies – and, he adds, perhaps beyond. It’s difficult to imagine Tadanori – now 64 – sitting back and “retiring.” This year saw a full retrospective in Tokyo’s trendy Harajuku neighborhood. Meanwhile, at his studio, Tadanori showed us plans for his next project:three-dimensionally constructed books of his paintings. Keep up with him if you can. – Andrew Pothecary J @pan Inc A RT DE PA RT M E N T: JA N UA RY 20 01 ONE OF THE ASPECTS of “new media” is that sometimes — especially when the work is so reflective of the media itself — the delineation between the technical and the creative becomes blur red. Of course, this has happened throughout art history: new technology just hastens and emphasizes the process. John Maeda, an adept technologist but more than that an artist, says the delineation is pointless. Maeda was born in America and brought up in a family business (with the emphasis on family) that was a particularly Japanese one — tofu making. After studying at MIT, he completed his PhD at Tsukuba University’s Institute of Art and Design in Japan, where he worked as an art director for much of the six years before he returned to the States in 1996. The aesthetics of his work spiral around the Japanese, American, or simply symbolic. October last year saw the publication of a ten-year retrospective of his work, Maeda@Media (also published a month later in Japanese translation). It’s a body of work that is basically playful — sometimes the kick in his interactive work is the “new toy” feel, as your cursor or key stroke sends text aswirl. In his online Shiseido calendars from 1997, you zoom steadily from year to cur rent day to seconds. Fun, but more “seriously,” another aspect of this has been the freeing of letters, numbers, words, and meanings from rigidity. While the art of printing started with fixed lead type, in Maeda’s work it’s freed to roam, or perhaps even to create new meaning. But while type and numbers frequently appear in his creative history, his most recent creation (an exhibition in New York finished last month) concentrates on the pure form (see below), always apparent in his work. In explaining this shift in emphasis, he describes his new work as, interestingly, a “repentant” move away from numbers, letters, et cetera. He now runs a design studio with his wife (www.maedastudio.com) and holds an endowed chair at MIT, where he’s been known to ask someone creating work how they’d The Maeda Touch J@pan Inc make it different if it were being done for a girlfriend or boyfriend. That’s part of the point in his creations: whether it’s new technology for its own sake, commercial work, or a celebration of form, he frees technology from the constraining zero-one mindset of so many digital creators. It’s been said that in the future a scientist will be the new artist. Maeda disagrees and clarifies that thought: “It will be a new kind of artist.” — Andrew Pothecary ■ A RT D E PA RT M E N T: F EBRUA RY 2001 Out of the Dark Toshio Iwai has run the gamut from film student and flip-book fan to creator of self-programmed computer art and interactive image/music/technology works. It’s funny how someone who modestly describes himself as “not an expert” in music, programming, or robotics has been honored with a permanent exhibit at the NTT InterCommunication Center, created a performance with international musician Ryuichi Sakamoto, and attracted the attention of a professional robotics designer with his recent “Happy Technology Lab” exhibit. The latter, a collaboration with illustrator Kayo Baba, was more playful than his previous works. Whereas earlier pieces like The Well of Lights (above) were hypnotic and beautiful with a technological glow in darkened galleries, “Happy Technology Lab” was set up like a science show for kids, with illustrations and kitsch explanations covering the walls. It was also highly interactive. You could use your cellphone to call an animated character, whose own keitai would ring a bird-call chakumero attracting cartoon birds. Or take a lens-covered sensor around the gallery to hear musical tones generated by different light sources. (Imagine walking around night-time Shibuya plugged into this instead of your MiniDisc player.) Or take a handheld game console and play a kind of music piece or make a character dance, the former being a solo version of his earlier Resonance of 4, an interactive gallery-size work for four people. (Interestingly, Iwai used the Bandai platform instead of Nintendo’s GameBoy — because the former made available its development kit.) Iwai had also wondered what happens when you become bored with your Aibo and it ends up sitting unused in a corner. Hence the development of his box robot (above), which sleeps when left untouched, opens its eyes when picked up, and spins its eyes drunkenly and burbles when tilted. And when you get bored? It’s a useful box! The idea is to humanize technology — and remind us to not take things too seriously. — Andrew Pothecary Note:Another Iwai show is planned for sometime this year in Harajuku’s La Foret Museum. J@pan Inc A R T D E PA RT M E N T: MA RCH 2 001 Artists of the Floating Words IT’S A SMALL WORLD, digital arts. For example, as a junior at Tsukuba University, artist Satoko Moroi admired the work of a senior named John Maeda, who I profiled in the December 2000 Art Department. And Toshio Iwai, introduced here in the January issue, attended the same program. But it’s a small world getting bigger. Moroi now teaches at Japan Electronics College, a vocational school where hundreds of students study computer graphics and prepare to contribute to the ever enlarging gene pool of digital design. At the school (but as her own project), Moroi has teamed with programmer Shinji Sasada to create the entertaining word-play piece pictured here. Speak into a voice trumpet attached above a pool and water drips onto the surface, creating a starting point from which your words appear and … float off. You can give them a stir with an electromagnetic wand. Of course, it's actually a mixture of voice-recognition (at the moment using only words that are pre-programmed into the computer) and 3D graphics software projecting words J@pan Inc onto a screen beneath the water. The trumpet is a recorder: your voice activates a pump that draws up the water and dribbles it into the spot where the program will begin the word cycle. It’s a nice illusion: the words would start without the drops. (The wand works by wirelessly feeding the computer directional instructions.) The piece has that playful, child-at-heart spirit of the games you probably played in swimming pools and sand boxes as a kid. And it’s fun, which seems to be mostly Moroi’s aim. Even when it doesn’t work it’s fun: one editor's words just translated into a floating anata kirai (“I don’t like you”) whatever she tried to say. Last year Moroi and Sasada created paper-folded “doughnuts” — multiple-sided möbius-like wreaths of computer-designed paper that you folded into shape by following the printed directions. It won a prize from a town in Shizuoka known for paper crafts. The piece shown here got the artists onto a popular TV show, where the rapid-fire words of a comedian couldn't get a single word out of it. — Andrew Pothecary APRIL 2 001 A RT D E PA RT M E N T AWAY FROM THE TRADITIONAL gallery areas, the Command-N art space sits in a side street in Akihabara’s “electric town,” among the shops and street vendors who sell everything you need for computing. Late last year Command-N hosted the DISCODER exhibition by exonemo, a duo of twenty-something creators Yae Akaiwa and Kensuke Sembo. The piece features a computer connected to the Internet, and projected onto the wall behind it you see the source code of any Web page you select. But instead of a keyboard, there are mouses corresponding to each key. When you click a mouse, the number or letter of the key it represents is sent onto the page, sometimes flying into the page’s display text, sometimes into the source code. Over time, the insertions change picture position, text, color, and eventually coherence until the page is unrecognizable. Call it minor technological terrorism — the satisfaction lies in “bombing” a site (which is downloaded onto the gallery computer so the original remains unharmed) until it is no longer usable. This may sound anti-technology, but that’s not the creators’ intent. exonemo say they see increasing technology as a good thing: “Sometimes we feel strange about people’s hysterical disgust and [resistance to technology]. We should find a new meaning by viewing that feeling from another angle.” One highlight of DISCODER is its simultaneous celebration and disintegration of technology. The show’s Akihabara location (it has been set up in other galleries and is on exenomo’s Web site) was almost as much a part of the piece as the original idea. When I saw it, DISCODER was linked to an unofficial PC seller on the street, so the site you gradually destroyed (or created?) inside the art space was seen on a for-sale PC outside. A display of technological destruction and creation among the electric shops — where, incidentally, all the mouses for the show had been bought. exonemo say they were pleased to be able to show work outside of the “bioclean galleries, where an accident could never happen even if a dangerous virus were to be cultivated.” No danger of confusing that with Akihabara! The duo feel primarily at home in the “huge and unstable database of the Internet” — to which they’re returning after recent gallery-based shows. (See www .exonemo.com for their latest ideas.) Their curation by Command-N this time around was apposite: The nonprofit collective also runs “Akihabara TV,” where artists’ works appear on TVs in Akihabara’s shops. Its next edition will be in spring 2002. Watch this space. — Andrew Pothecary J@pan Inc A RT D E PA RT M E N T: MAY 20 01 Thinking Out of the Box All of the people that I met in the first decades of my life, with most of the other people in the world, have met their end … In the years after this great disaster, the world completely changed. People … cities … everything … disappeared under the sea … This is not something about lamenting over death, nor is it a blessing in the form of new life — in fact, it’s not even something that we can pursue … it is simply about choosing death for ourselves as a race. And yet, we survive. This is the place where perfect harmony and equality dwell. — Excerpt from Mie, in Miwa Yanagi’s My Grandmothers series A COUPLE OF YEARS back, Miwa Yanagi’s computer-assembled pictures featured replicant office ladies in bland malls and offices — a disturbing world that was neither real nor science fiction. (Yanagi says it was “neither the past, the present, nor the future, just a mixture of my desire and nightmare.”) Her current work has shifted, although it still contains similar aspects. She’s working on a series of pictures called My Grandmothers, in which she invites young women to imagine themselves in 50 years’ time. She borrows their ideas to create her own imagined grandmothers and ideal older women. While she uses the computer less this time around, it is still (as in Mie, above) a tool that helps to assemble the situation, creating an indeterminate yet somehow real world. Yanagi is aware of technology’s uses and limitations, and she allows the expression of both in her work. When a new technology is introduced, at first there can be something “off” about artwork that uses it — something she sees as part of the conflict between the “soft” (imagination) and “hard” (material) of a piece. She let that something percolate into her earlier work, and it lingers in her new creations — maybe because she sees something “off” in society anyway. She perceives of working in society “like performing in a narrow box,” which stems from the mechanical, mindless routines she observed on her commute as a teacher through shopping areas (“If you look at that kind of place all the time you start wanting to destroy it,” she says). But where the women in her previous work seemed almost blithely trapped in such a world, the subjects in her new work are freer — even when living happily in an endof-civilization world like Mie. You’ve just missed her exhibition in Osaka, but it will be part of the Yokohama Triennale in September. Meanwhile, see http: //pws.prserv.net/mygrandma for ongoing images, or even to volunteer yourself as your imagined grandma. @ J@pan Inc A RT D E PA RT M E N T: JU NE 2001 Opposite, top to bottom: The End’s start screen; Tadanori Yokoo’s 1968 01; Delaware and Hajime Tachibana’s “A” from aRtOOn No. 2. Below, top to bottom: 1968 01 on a monochrome screen, about actual size; Hajime’s Graveyard Severed Hand; Shepard Fairey’s Obey Renewal Logo ; excerpt from Akira Asada’s i-critique essay; Middle Class from “Fucked Up and Photocopied” WHEN THE NET TOOK off, people immediately started creating art adapted to this new medium — a medium that was based on low-res images and short attention spans but that had new possibilities, including immediacy, animation, and a large audience. But what about keitai? Shorter attention spans, lower resolution images, minimal animation and, this time, even less text option. Why even bother? But one musician and graphic designer, Hajime Tachibana, has given it a go. On his i-mode site The End (http://210 .145.16.92), he and selected collaborators make pictures that are essentially screen images to display when the phone is idle; they also write essays of a few hundred The Start of Something Small … characters and compose alternatives to the usual chakumelo. Much of this you could, of course, do yourself — and if you are no artist, the low-res screens may even disguise the lack of quality. Tachibana changes the offerings regularly (indeed, a static i-mode site would lose the audience more quickly than a static Web site), and you can choose among the featured guests and artworks. A selection from the book “Fucked Up and Photocopied,” for example, which is about slapdash punk flyer art, lends itself to further deterioration in repro quality. Tadanori Yokoo (see “King of Art,” page 78, December 2000), whose work is known for its multiplexity, contributes images simple enough (almost) for even black-and-white screens. The weakest point on The End’s site may be the tunes. A musician friend was not impressed with the site’s offerings when I showed him. Tunes are no easier to compose on keitai than anywhere — especially so, perhaps, for my non-harmonic phone. Whether you want to pay ¥300 a month for the entertainment is up to you. It is a way to while away those moments waiting for a train — or, as I often see in Japan, when you are bored talking with your partner in a restaurant. What’s most interesting is simply that Tachibana is trying it out. And, as he told the Japan Times, he can get 10,000 hits a day — 10,000 visits a month would make a hit in gallery terms. So, who’s to judge whether a 120 x 120–dot image really rates as art? — Andrew Pothecary J@pan Inc