3D Realms Forums: George, a few minutes of your time please!

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3D Realms Forums: George, a few minutes of your time please!
3D Realms Forums: George, a few minutes of your time please!
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KaiserSoze
George, a few minutes of your time please!
03/12/04 09:33 AM
George if there's any chance at all in answering some or all
these questions, it would be awesome!
You don't have
to answer all of them but I think they're not too intrusive.
I think it's a safe bet we're all itchin' for some DNF nuggets.
1.) How would you classify "development" at this point with
DNF being the engine is basically done? Going fast?
Steady?
2.) How is the engine bug wise? Are you happy with the
stability? Have there been alot of bugs? Easy to get rid of
them?
3.) Have you named any of the weapons yet?
4.) What do you think of Far Cry's graphics? Doom 3's
graphics?
5.) Any decision or "leanings" regarding attending e3 2004
in may?
6.) Will the instructions be in color?
7.) Any type of multiplayer up and running yet?
8.) Is it safe to say we'll have a good variety of aliens and
monsters?
9.) Could you give us a taste of DNF in one sentence
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3D Realms Forums: George, a few minutes of your time please!
please?
thank you so much george!~
-------------------the countdown has..........begun?
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Dr.Dude
Reply
Quote
Re: George, a few minutes of your time please!
KaiserSoze]
03/12/04 09:36 AM
[Re:
Quote:
3.) Have you named any of the weapons yet?
I'd bet my left testie that the've already "named" the
"Shrinker".
If George answers any of these, it will be interesting to see
what he says.
-------------------"As a wise dude, just quotes himself, man." -Dr.Dude
Edit
Wamplet
Reply
Re: George, a few minutes of your time please!
KaiserSoze]
03/12/04 09:47 AM
Quote
[Re:
Quote:
7.) Any type of multiplayer up and running yet?
I am most interested in that one.
-------------------"IT'S HUGE!!!!" -chimera
I think it's a 17"... or maybe it's a 19"..... it's huge... and bulky! but it
has served me quite well -Mariamus
3DR UBB Album
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3D Realms Forums: George, a few minutes of your time please!
FireFly
Re: George, a few minutes of your time please!
Wamplet]
03/12/04 10:02 AM
[Re:
Well they've been having regular deathmatch sessions for
years, so I imagine multiplayer is pretty polished by now.
-------------------"I think the push for people to innovate in gameplay - i'm not sure that
I particularly agree with it"
John Carmack
Edit
StarBegotten
Reply
Re: George, a few minutes of your time please!
FireFly]
03/12/04 10:17 AM
Quote
[Re:
Dare I say that I am in before the lock?
-------------------Later,
StarBegotten.
Edit
Wamplet
Reply
Re: George, a few minutes of your time please!
FireFly]
03/12/04 10:50 AM
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Quote
[Re:
3D Realms Forums: George, a few minutes of your time please!
Quote:
Well they've been having regular deathmatch sessions for
years, so I imagine multiplayer is pretty polished by now.
I realize that. However, they have started over a few times
and I honestly don't know which build they were referring
to when Joe said he was playing DM or someone else was
playing.
-------------------"IT'S HUGE!!!!" -chimera
I think it's a 17"... or maybe it's a 19"..... it's huge... and bulky! but it
has served me quite well -Mariamus
3DR UBB Album
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Klaus Kinski
Reply
Quote
Re: George, a few minutes of your time please!
Wamplet]
03/12/04 11:14 AM
[Re:
Have they ever said anything about MP when they talked
about their rewrite?
Hmmm...
I wonder if MP got a major overhaul as well (netcode and
simlar stuff).
BTW: Has there ever been a word on the freezer's return? I
can't remember that, only shrinker, mighty foot and
pipebombs.
-------------------Faster than a bastard maniac. More powerful than a locomadman. It's... SuperKinski!
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3D Realms Forums: George, a few minutes of your time please!
Daedalus
Re: George, a few minutes of your time please!
KaiserSoze]
03/12/04 01:26 PM
[Re:
Quote:
9.) Could you give us a taste of DNF in one sentence
please?
I can give you one: DNF will be done when it's done and
rock the world in [enter release year here].
-------------------"Give us the tools, and we will build worlds"
Edit
KaiserSoze
Reply
Re: George, a few minutes of your time please!
Daedalus]
03/12/04 01:36 PM
Quote
[Re:
Quote:
Quote:
9.) Could you give us a taste of DNF in one
sentence please?
I can give you one: When it's done.
this made me laugh out loud! thanks, i needed that.
what the heck, we need some more positive mojo around
here with a few more nuggets to tide us over a few more
months!
it's like really, really hard to think up an original dnf thread,
you know?
-------------------the countdown has..........begun?
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3D Realms Forums: George, a few minutes of your time please!
dark_angel
Re: George, a few minutes of your time please!
KaiserSoze]
03/12/04 01:41 PM
[Re:
Quote:
Quote:
Quote:
9.) Could you give us a taste of DNF in one
sentence please?
I can give you one: When it's done.
this made me laugh out loud! thanks, i needed that.
what the heck, we need some more positive mojo
around here with a few more nuggets to tide us over
a few more months!
it's like really, really hard to think up an original dnf
thread, you know?
You want an original DNF thread, I will Give you one:
DNF Will Take the Super heavyweight Title as The greatest
game of all Time.
Beleive The HYPE !
-------------------"Trying to Find my way through Hell ! "
-- Hell's Mightiness // Dark_angel --
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3D Realms Forums: George, a few minutes of your time please!
Boinky
Re: George, a few minutes of your time please!
dark_angel]
03/12/04 01:45 PM
[Re:
Hrm.. Duke Match..... What more can u ask for
.. If you
guys are itching for duke so bad, go download jonofs port
w/ the new hires textures and have some fun! It works
pretty well cept the MP aspect is too laggy.. If they dont
keep steroids, I dont think Duke will be himself!!!!
In before the lock
-------------------Dracula: Igor, why do you torture him so?
Igor: Its what I do!
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choyrt
Reply
Re: George, a few minutes of your time please!
Boinky]
03/12/04 09:06 PM
Quote
[Re:
I'm mighty interested in #5 myself. I want to get an
updated look at this game!
Edit
BrimStone
Reply
Re: George, a few minutes of your time please!
FireFly]
03/12/04 10:13 PM
Quote
[Re:
Quote:
Well they've been having regular deathmatch sessions for
years, so I imagine multiplayer is pretty polished by now.
Me wonders: Who at 3Drealms owns everyone else?
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3D Realms Forums: George, a few minutes of your time please!
Kalki
Re: Point 4.
[Re: KaiserSoze]
03/13/04 12:16 AM
I don't think he will comment on another game's graphics
even if he does answer the other questions. Not because he
won't make valid points but because his opinions will be
misinterpreted here and spun elsewhere.
It has been a while since they've teased us about how
much fun they have at multiplayer. Now that Ut2k4's
coming, I wouldn't feel too bad about it though.
-------------------Hope is not the conviction that something will turn out well but the
certainty that something makes sense, regardless of how it turns out."
-- Vaclav Havel
Edit
George
Broussard
3DR Staff
Reply
Quote
Re: Point 4.
[Re: Kalki]
03/13/04 04:39 AM
>>1.) How would you classify "development" at this point
with DNF being the engine is basically done? Going fast?
Steady?
Steady. Creating new stuff every day and putting it in the
game. Constant, forward progress.
>>2.) How is the engine bug wise? Are you happy with the
stability? Have there been alot of bugs? Easy to get rid of
them?
There are very few rendering/core engine bugs. The recent
past has been spent just on optimizations and squeezeing
every millisecond we can out of things.
>>3.) Have you named any of the weapons yet?
Some. Still working on some.
>>4.) What do you think of Far Cry's graphics? Doom 3's
graphics?
Both are neato.
>>5.) Any decision or "leanings" regarding attending e3
2004 in may?
I don't think we care about E3 anymore and may never go
again.
>>6.) Will the instructions be in color?
Probably. We like color manuals. But that's not something
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3D Realms Forums: George, a few minutes of your time please!
to be decided today.
>>7.) Any type of multiplayer up and running yet?
It has been in the past. We're focusing on single player at
the moment and more efforts will be spent on mutliplayer
in a bit.
>>8.) Is it safe to say we'll have a good variety of aliens
and monsters?
Generic "yes".
>>9.) Could you give us a taste of DNF in one sentence
please?
We'll leave that up to others to write.
Edit
Shams
Reply
Quote
Re: Point 4.
[Re: George Broussard]
03/13/04 05:17 AM
Wow new stuff STILL being added. I wonder how many of
those parody secrets will be there....DNF must have
dopefish in it!
Also what if 3DR chops up the whole game in two halves like unreal & UT or like matrix:reloaded & revolution !?!? I
can only imagine how HUGE this game gonna be.
I wish it comes out before 200x than 20xx
Edit
Ninja
Reply
Re: Point 4.
[Re: Shams]
03/13/04 05:29 AM
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3D Realms Forums: George, a few minutes of your time please!
George- three questions:
1. How great will the AI, both single-player and bots be
when DNF is finally released?
2. How much effort will there be on beta-testing to ensure
as bug-free a release as possible?
3. One area often neglected in games is the sound
technology. Will DNF's sound allow a host of decent sound
effects (unlike say UT2003's horrible use of stereo) and
maybe even propagation levels differing for different
materials, like other games claim they will have?
Thanks,
Edit
Kalki
Reply
Quote
Re: GB
[Re: George Broussard]
03/13/04 06:01 AM
It's still going to be a while I guess. Thanks for the replies
George!
Edit
lonestar
Reply
Quote
Re: george
[Re: Ninja]
03/13/04 06:26 AM
thanks george for.. hm.. "answering" these questions.
@shams
you know, that they started over couple of times?! don't
strictly believe, dnf will be that huge.
-------------------spacerace:
"i'll eat my shorts if we ever see this game."
lonestar, formerly known as roddeldoddel
new, excellent doom3 site:
http://d3c.ngz-network.de/news.php
Edited by lonestar (03/13/04 06:30 AM)
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3D Realms Forums: George, a few minutes of your time please!
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Drazula
Reply
Quote
Re: Point 4.
[Re: George Broussard]
03/13/04 07:14 AM
Thanks for the info GB!
Quote:
I don't think we care about E3 anymore and may never
go again.
Probably a very good decision. I think E3 is timed poorly
for game sales as summertime is the worst for games.
Also, last year's E3 proved that mis-timed hype can do
more harm than good.
-------------------"I prefer the company of nitwits!" - Seinfeld
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dark_angel
Reply
Quote
Reply
Quote
Re: Point 4.
[Re: Drazula]
03/13/04 07:48 AM
Thanks GB for your constant Update !
We really need That
-------------------"Trying to Find my way through Hell ! "
-- Hell's Mightiness // Dark_angel --
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3D Realms Forums: George, a few minutes of your time please!
Yenz
Re: Point 4.
[Re: dark_angel]
03/13/04 07:59 AM
Quote:
Thanks for the info GB!
I second that
I thought it was a 1/30 that he would
answer those questions. Allways good when that happends
-------------------"Take Two needs to STFU IMO."
Edit
Dr.Dude
Reply
Quote
Re: Point 4.
[Re: Yenz]
03/13/04 08:25 AM
Quote:
I thought it was a 1/30 that he would answer those
questions. Allways good when that happends
Kaiser always seems to ask the right questions to get
We'll just call him the
George to examine the threads.
inside man or something.
Thanks for all the info George!
-------------------"As a wise dude, just quotes himself, man." -Dr.Dude
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3D Realms Forums: George, a few minutes of your time please!
KaiserSoze
Re: Point 4.
[Re: Dr.Dude]
03/13/04 08:42 AM
/faints
what a great way to start off the weekend baby!
thank you so much george for answering those questions.
it's great to hear of all the progress you and the team are
making.
we're behind all of you 100%, keep going and knock it out
of the park!
-------------------the countdown has..........begun?
Edit
Simon
Reply
Quote
Re: Point 4.
[Re: KaiserSoze]
03/13/04 10:41 AM
Thanks for replying George, always nice to hear from you!
(Have you noticed you can know instantly when George has
replied to a thread? It's the one thread that has 1 reply the
night before and has 15 the next morning.
)
-------------------Terminat hora diem, terminat auctor opus
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DaBinks
Reply
Quote
Re: Point 4.
[Re: Simon]
03/13/04 10:54 AM
Everyone say thankyou too george for taking the time out
too answer them questions.
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3D Realms Forums: George, a few minutes of your time please!
Klaus Kinski
Re: Point 4.
[Re: Ninja]
03/13/04 11:22 AM
Ah great, GB does the "blah"! Cool! I love that.
Er Ninja, you know what George would say to your first
question? The same that Joe said when he was asked if
DNF looks great. "No, it sucks." And then you'll see this:
-------------------Faster than a bastard maniac. More powerful than a locomadman. It's... SuperKinski!
Edit
Wamplet
Reply
Quote
Re: Point 4.
[Re: Klaus Kinski]
03/13/04 12:15 PM
Thanks for the info and what Drazula said. It would seem
to make more sense to have E3 in summer or Winter.
Maybe it's just me, but I think a majority of games come
out in Spring and Fall.
-------------------"IT'S HUGE!!!!" -chimera
I think it's a 17"... or maybe it's a 19"..... it's huge... and bulky! but it
has served me quite well -Mariamus
3DR UBB Album
Edit
Nessus
Reply
Quote
Re: Point 4.
[Re: Wamplet]
03/13/04 12:23 PM
I think the end of August would be the best time for E3.
Right before school starts and a good time to hype for the
fall season.
-------------------"Times are bad. Children no longer obey their parents, and everyone is
writing a book." Marcus Tullius Cicero (106-43 BC)
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3D Realms Forums: George, a few minutes of your time please!
EMaz
Re: Point 4.
[Re: Dr.Dude]
03/13/04 12:31 PM
Quote:
Quote:
I thought it was a 1/30 that he would answer those
questions. Allways good when that happends
Kaiser always seems to ask the right questions to get
George to examine the threads.
We'll just call him
the inside man or something.
Thanks for all the info George!
I will also like to thank GB for the answers, but notice no
real answers were given. None of them violated the WID or
Area51 policy and honestly.... we already knew the
answers to those questions
Edit
hell-angel
Reply
Quote
Re: Point 4.
[Re: EMaz]
03/13/04 12:36 PM
Quote:
Quote:
Quote:
I thought it was a 1/30 that he would answer
those questions. Allways good when that
happends
Kaiser always seems to ask the right questions
to get George to examine the threads.
We'll
just call him the inside man or something.
Thanks for all the info George!
I will also like to thank GB for the answers, but notice
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3D Realms Forums: George, a few minutes of your time please!
no real answers were given. None of them violated
the WID or Area51 policy and honestly.... we already
knew the answers to those questions
True, but it is allway good to see he takes his time for us.
Thanks George B.
--------------------Everything you say can and will be misinterpreted and used against
you.
-As a finishing touch, GOD CREATED THE DUTCH.
-Satan is the churches best friend; He kept it in business for all these
years.
Edit
soft
Reply
Quote
Re: George, a few minutes of your time please!
Boinky]
03/13/04 01:04 PM
[Re:
Quote:
Hrm.. Duke Match..... What more can u ask for
.. If
you guys are itching for duke so bad, go download jonofs
port w/ the new hires textures and have some
fun!............
hey where i can download the high texture thing??????
i all ready got the port, but not the texture :/
-------------------When hell is full, the dead will walk the earth
Edited by soft (03/13/04 01:06 PM)
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3D Realms Forums: George, a few minutes of your time please!
Yatta
Re: Point 4.
[Re: George Broussard]
03/13/04 01:09 PM
Quote:
>>4.) What do you think of Far Cry's graphics? Doom 3's
graphics?
Both are neato.
I hope you can say that for DNF. Or even better than
neato.
-------------------www.doom3center.com
Edit
KaiserSoze
Reply
Quote
Re: Point 4.
[Re: EMaz]
03/13/04 02:30 PM
Quote:
I will also like to thank GB for the answers, but notice no
real answers were given. None of them violated the WID
or Area51 policy and honestly.... we already knew the
answers to those questions
you're beta tester?
i wouldn't have asked the questions if i had known them.
i mean, we obviously can't ask for a screenshot of the
menu or something, that wouldn't fly.
-------------------the countdown has..........begun?
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3D Realms Forums: George, a few minutes of your time please!
lonestar
Re: Point 4.
[Re: KaiserSoze]
03/13/04 03:18 PM
"i mean, we obviously can't ask for a screenshot of the
menu or something, that wouldn't fly.
"
*sigh*
that.
.. but i think we shouldn't start, talking about
-------------------spacerace:
"i'll eat my shorts if we ever see this game."
lonestar, formerly known as roddeldoddel
new, excellent doom3 site:
http://d3c.ngz-network.de/news.php
Edit
George
Broussard
Reply
Quote
Re: Point 4.
[Re: lonestar]
03/13/04 09:59 PM
>>1. How great will the AI, both single-player and bots be
when DNF is finally released?
3DR Staff
Everyone overhypes AI, ya know? All we want to do is
provide bad guys that are interesting to fight, and that's
don't do dumb things (run into walls, or other glaring
errors). In this day and age, flocking, squad behavior and
the rest, are all pretty common place.
>>2. How much effort will there be on beta-testing to
ensure as bug-free a release as possible?
A lot. Duke 3D and Shadow Warrior (and Max Payne) all
shipped very solidly and only needed one patch. DNF is
more complex and in this day and age of games, more than
one patch may be necessary, but we want to ship the game
in a very stable state. In fact, we reguarly do things like let
the game run over night, or for days at a time, to test for
memory leaks and things like that.
But again, everyone says this, so...
>>3. One area often neglected in games is the sound
technology. Will DNF's sound allow a host of decent sound
effects (unlike say UT2003's horrible use of stereo)
We support full 5.1 surround sound. Getting THX or Dolby
certified is something we want to do.
>>and maybe even propagation levels differing for
different materials, like other games claim they will have?
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3D Realms Forums: George, a few minutes of your time please!
I think this is another over hyped feature, but it's relatively
easy to do and we may do that as a polishing touch. We
already have a material set per surface in the game and it's
not too difficult to bounce sounds around.
I think most games today sound great. Call of Duty is a
great example. The playing field is really pretty level on
things like sound and even rendering technology today. It's
all a matter of what you do with it, and the quality of your
game assets.
Edit
Soilwork
Reply
Quote
Re: Point 4.
[Re: George Broussard]
03/13/04 10:50 PM
Nice to hear from ya George.
Keep up the great work.
-------------------Wake up Mr. Freeman, wake up and smell the ashes..
www.cocainecowboy.com
Edit
Warmaster129
Reply
Quote
Re: Point 4.
[Re: George Broussard]
03/13/04 11:01 PM
Heh, all this info is pretty much stuff that could be said by
non-3DR on a hunch, but just having GB answering
questions is cool.
Aw hell, I'll try a few questions that aren't really contentrelated.
1.On a scale of 1 to 10, how much modding ease will we
see? 1 being GTA3 (having to replace game files to get the
mods to work, mods many times crashing games) 10 being
Half-Life (in-menu mod selection, wide variety of stuff you
can do, mods encouraged and retailed by Valve, Sven Coop).
2.What resolutions will be supported? How wide can the
graphics options be changed from crappy to awesome?
3.Do you have many pre-done effects for doing levels? i.e.
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3D Realms Forums: George, a few minutes of your time please!
fountains and etc. (Half-Life did this with beams and glows
and particle-glowy things)
4.This one has probably already been done sort of and it's
sort of content related so don't answer it if you don't feel
like it, but how much humor oriented will the game be?
Darkish with sporadic humor, i.e. MP2 and Splinter Cell?
5.How far will you go with multiplayer modes? Basic DM,
CTF, etc., or a range similar to UT2K4? (Not what modes
there will be, but how creative you want to get with them)
That's it. I was originally planning to do just one, and went
back on forth on using #4 or not.
Edit
Simon
Reply
Quote
Re: Point 4.
[Re: George Broussard]
03/13/04 11:03 PM
Quote:
>>1. How great will the AI, both single-player and bots
be when DNF is finally released?
Everyone overhypes AI, ya know? All we want to do is
provide bad guys that are interesting to fight, and that's
don't do dumb things (run into walls, or other glaring
errors). In this day and age, flocking, squad behavior and
the rest, are all pretty common place.
That puts SO much of my fears to rest. Dumb enemies
break the experience. It really kills the fun.
Thanks for the answers George!
-------------------Terminat hora diem, terminat auctor opus
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Quote
3D Realms Forums: George, a few minutes of your time please!
Gideon
Re: Point 4.
[Re: Simon]
03/13/04 11:30 PM
Nice to hear from you George! I've got a question for you,
are there any things you want to put in DNF that you feel
you don't have time for? I mean, I know you've got a
whole industry breathing down your neck, I'm sure that
doesn't bother you, but at the same time, I know you've
gotta want to get the game out.
Another question, I know you probably can't answer this,
but what is the coolest thing you've seen in DNF so far?
Does your team ever surprise you with their
"Kickasstitude"?
-------------------Quality and Badass are the very core of DNF. It will not fail! -Gideon
http://www.planetunreal.com/expectations/
Edit
dark_angel
Reply
Quote
Re: Point 4.
[Re: Gideon]
03/14/04 12:54 AM
Thanks GB for the answers !
I only have two Q:
1. Wil Physics in DNF be an Important Factor in creating an
Interactive World?
2. Will DNF Gameplay Feel different from current FPS
games, I mean What is the FEEL while Playing DNF?
-------------------"Trying to Find my way through Hell ! "
-- Hell's Mightiness // Dark_angel -Edited by dark_angel (03/14/04 12:56 AM)
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Quote
3D Realms Forums: George, a few minutes of your time please!
Kalki
Re: Point 4.
[Re: George Broussard]
03/14/04 01:28 AM
Hey George, since this kinda overlaps between the
multiplayer and AI titbits and since you have answered this
question before, I'll put Ninja's question a little more
bluntly: What's the current status of the bots?
Edited by Kalki (03/14/04 01:33 AM)
Edit
Gideon
Reply
Quote
Re: Point 4.
[Re: Kalki]
03/14/04 02:06 AM
I um... really like your new avatar Kalki!
-------------------Quality and Badass are the very core of DNF. It will not fail! -Gideon
http://www.planetunreal.com/expectations/
Edit
Klaus Kinski
Reply
Quote
Re: Point 4.
[Re: Gideon]
03/14/04 06:59 AM
Everyone likes Kalki's avatar. It's just great. Mmmmmhh,
mice....
Cool info George, thank you very much. Will you marry
me?
-------------------Faster than a bastard maniac. More powerful than a locomadman. It's... SuperKinski!
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Quote
3D Realms Forums: George, a few minutes of your time please!
Drazula
Re: Point 4.
[Re: George Broussard]
03/14/04 07:55 AM
Quote:
Everyone overhypes AI, ya know? All we want to do is
provide bad guys that are interesting to fight, and that's
don't do dumb things (run into walls, or other glaring
errors). In this day and age, flocking, squad behavior and
the rest, are all pretty common place.
That is so Carmack-esque!
You have seen the light, GB!
Quote:
A lot. Duke 3D and Shadow Warrior (and Max Payne) all
shipped very solidly and only needed one patch. DNF is
more complex and in this day and age of games, more
than one patch may be necessary, but we want to ship
the game in a very stable state. In fact, we reguarly do
things like let the game run over night, or for days at a
time, to test for memory leaks and things like that.
Great news. I don't want a damn patch to break the
Drazula mod!
Quote:
I think this is another over hyped feature, but it's
relatively easy to do and we may do that as a polishing
touch. We already have a material set per surface in the
game and it's not too difficult to bounce sounds around.
Now you are freakin' me out. I think Carmack stole GB's
userid!
Hearing this stuff has given me much more confidence
about the state of DNF. There is a big difference between
talking about a game in theory, and talking about a game
you are well into building. This clearly sounds like a man
deep into the latter because the hype crap is much less
prevelant.
Good news GB! Congratulations. Drazula's army has finally
gotten to ya!!
Of course, I can't take all the
credit. Err, ummm, yes I can!
-------------------"I prefer the company of nitwits!" - Seinfeld
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Quote
3D Realms Forums: George, a few minutes of your time please!
lonestar
Re: Point 4.
[Re: Kalki]
03/14/04 03:35 PM
Quote:
Hey George, since this kinda overlaps between the
multiplayer and AI titbits and since you have answered
this question before, I'll put Ninja's question a little more
bluntly: What's the current status of the bots?
that remind me on an articel back in january, 2002, iirc. i
think, it was george who said, that bots in mp are able to
carry/use some of the weapons, so far.
i hope, that isn't up to date, anymore.
i'm curious, if there will only be humans or also aliens etc.
to choose from?
-------------------spacerace:
"i'll eat my shorts if we ever see this game."
lonestar, formerly known as roddeldoddel
new, excellent doom3 site:
http://d3c.ngz-network.de/news.php
Edit
Dr.Dude
Reply
Quote
Re: Point 4.
[Re: lonestar]
03/14/04 04:34 PM
Quote:
i'm curious, if there will only be humans or also aliens etc.
to choose from?
I for one will be extremely disappointed and annoyed if you
can't play multiplayer as a pig cop.
-------------------"As a wise dude, just quotes himself, man." -Dr.Dude
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Quote
3D Realms Forums: George, a few minutes of your time please!
Simon
Re: Point 4.
[Re: George Broussard]
03/14/04 09:25 PM
Quote:
We already have a material set per surface in the game
and it's not too difficult to bounce sounds around.
Does this mean the game recognizes wood from metal and
will play different impact sounds depending what the
bullets hit?
Okay, since George is in a talkative mood, I'll make mine
quick before he goes silent again. Let's see if I can ask
interesting questions...
1) You always say you're not UT tech anymore. Does this
apply to the netcode? How is that? Will we have to lead
targets like crazy like in Halo? I know shooting ahead and
lag are unavoidable over the net but I was just wondering
if we can expect solid connection, stable servers...?
2) I remember at some points in 2001, you said "IF DNF
ships...". Is there still a chance you won't release the game
or are you confident you will definately ship it one day?
3) Many people were dissapointed with Halo PC or more
recently with Deus Ex 2. Bad controls, interface... there's
always something someone won't like. Will DNF be equally
polished everywhere or can the rough edges and small
details wait for a patch / expansion pack?
4) I'm sure the modding community is eager to get its
hands on Duke's Enormous Tool. How is 3DR about that?
Will the game accept mods easily? Will you ship the tools
and let people build on their own, or will there be more
active support of the community for addons?
5) Does the ragdoll Octabrain still own everything?
6) Does the water still do "stuff"?
7) Finally, is Duke in good shape and eager to kick ass
once again?
(I know 5, 6 and 7 are Area 51 but I just thought I'd
chance it!
) Thanks.
-------------------Terminat hora diem, terminat auctor opus
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3D Realms Forums: George, a few minutes of your time please!
Edit
Warmaster129
Reply
Quote
Re: Point 4.
[Re: Simon]
03/14/04 10:18 PM
Simon, the whole point is to not ask A51 questions, and
then GB will awnser the other ones.
I'll go ask another non-A51 (that means you Simon)
question.
Have you ever considered changing the name of the game?
Edit
Simon
Reply
Quote
Re: Point 4.
[Re: Warmaster129]
03/14/04 10:22 PM
Quote:
Simon, the whole point is to not ask A51 questions, and
then GB will awnser the other ones.
Didn't notice the smileys, eh?
-------------------Terminat hora diem, terminat auctor opus
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Quote
3D Realms Forums: George, a few minutes of your time please!
Krid
Re: Point 4.
[Re: Warmaster129]
03/14/04 10:27 PM
... Except that GB hasn't actually answered any questions
so far. Not anything beyond what we already knew.
GB: If Ken Silverman asked, would you let him tour the
office and preview DNF? Maybe even a DukeMatch or two?
With or without an NDA? How restrictive would any NDA
be?
Edit
George
Broussard
Reply
Quote
Re: Point 4.
[Re: Warmaster129]
03/15/04 01:20 AM
Warmaster,
3DR Staff
>>1.On a scale of 1 to 10, how much modding ease will we
see? 1 being GTA3 (having to replace game files to get the
mods to work, mods many times crashing games) 10 being
Half-Life (in-menu mod selection, wide variety of stuff you
can do, mods encouraged and retailed by Valve, Sven Coop).
It's the Unreal engine, so overall I suppose expect similar
experiences with modding any other Unreal game.
>>2.What resolutions will be supported? How wide can the
graphics options be changed from crappy to awesome?
All resolutions, but I doubt you will be playing in
1600x1200. The graphics are pretty high end and machines
don't exist yet to run at those resolutions at playable
framerates. You will be able to turn graphics features on/
off in the menus and trade framerate for visual quality.
>>3.Do you have many pre-done effects for doing levels? i.
e. fountains and etc. (Half-Life did this with beams and
glows and particle-glowy things)
We've actually been working in and finalizing lots of particle
and effects systems lately. Anything from guns or wall and
blood effects, to toilets. Typically, at this point, we try to
finalize every asset that goes into the game now so it's not
something to do, later.
>>4.This one has probably already been done sort of and
it's sort of content related so don't answer it if you don't
feel like it, but how much humor oriented will the game be?
Darkish with sporadic humor, i.e. MP2 and Splinter Cell?
We won't really be sure until later.
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3D Realms Forums: George, a few minutes of your time please!
>>5.How far will you go with multiplayer modes? Basic
DM, CTF, etc., or a range similar to UT2K4? (Not what
modes there will be, but how creative you want to get with
them)
UT2K4 took a full team a year and a half to develop. I think
it's fair and safe to say that we won't go as far as they did
in multiplayer. We just don't have the time or team size to
do that.
Edit
George
Broussard
Reply
Quote
Re: Point 4.
[Re: Simon]
03/15/04 01:23 AM
dark_angel,
3DR Staff
>>1. Wil Physics in DNF be an Important Factor in creating
an Interactive World?
Yes. Physics and interactivity are very important to us. But
every game is doing physics today, so I suspect their wow
factor will have diminished by the time we ship.
>>2. Will DNF Gameplay Feel different from current FPS
games, I mean What is the FEEL while Playing DNF?
Won't know until we're done.
Edit
George
Broussard
Reply
Quote
Re: Point 4.
[Re: Simon]
03/15/04 01:28 AM
Simon,
3DR Staff
>>Does this mean the game recognizes wood from metal
and will play different impact sounds depending what the
bullets hit?
Yes, of course. Don't most games do this, these days?
>>1) You always say you're not UT tech anymore. Does
this apply to the netcode? How is that? Will we have to lead
targets like crazy like in Halo? I know shooting ahead and
lag are unavoidable over the net but I was just wondering
if we can expect solid connection, stable servers...?
The netcode is still all Unreal.
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3D Realms Forums: George, a few minutes of your time please!
>>2) I remember at some points in 2001, you said "IF DNF
ships...". Is there still a chance you won't release the game
or are you confident you will definately ship it one day?
I think those "if" comments were jokes
I've never once
doubted we would ship. Only a matter of time.
>>3) Many people were dissapointed with Halo PC or more
recently with Deus Ex 2. Bad controls, interface... there's
always something someone won't like. Will DNF be equally
polished everywhere or can the rough edges and small
details wait for a patch / expansion pack?
PC Halo was great. I don't know what people expect. In the
end, all we can do it try our best, then patch like mad if we
have to, to smooth things out. But I think after all this time
we will strive very hard to make it as polished as smooth as
possible. But again, everyone says that, right? These are
fairly general questions with little room to answer
>>4) I'm sure the modding community is eager to get its
hands on Duke's Enormous Tool. How is 3DR about that?
Will the game accept mods easily?
Same as any other Unreal game I suppose.
>>Will you ship the tools and let people build on their own,
or will there be more active support of the community for
addons?
Just like Duke 3D we will ship the tools on the CD. I believe
we were the first people to do that with a major FPS. We
will clearly try to support the game as much as possible
after release. We want people modding it and having fun
with the tools.
>>5) Does the ragdoll Octabrain still own everything?
No, I'm bored of it now
>>6) Does the water still do "stuff"?
Yes, it does quite a lot of stuff. But most games today have
great looking water, so ...
>>7) Finally, is Duke in good shape and eager to kick ass
once again?
Yes he is. He reminds us every time he looks in the mirror.
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Quote
3D Realms Forums: George, a few minutes of your time please!
Krid
Re: Point 4.
[Re: George Broussard]
03/15/04 01:41 AM
I love how George posts and people flood the board to read
it.
---NEWS FLASH! NEW INFORMATION!--DNF WILL HAVE PARTICLE-BASED TOILETS!
---NEWS FLASH! NEW INFORMATION!--Edit
RabidToaster
Reply
Quote
Re: Point 4.
[Re: George Broussard]
03/15/04 02:08 AM
/begin Christmas Morning
Thank you Uncie George
/end ChristmasMorning
-------------------3DR is a mystery, wrapped in an enigma, covered in hot sauce, with
sprinkles of WTF? -Gideon
Interminable Rant
Edit
dark_angel
Reply
Quote
Re: Point 4.
[Re: RabidToaster]
03/15/04 02:32 AM
Thanks For your answers GB !
It is really cool to see you answering our Questions, Again
Thanks for your Time
-------------------"Trying to Find my way through Hell ! "
-- Hell's Mightiness // Dark_angel --
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Quote
3D Realms Forums: George, a few minutes of your time please!
Marty
Re: Point 4.
[Re: dark_angel]
03/15/04 03:00 AM
great stuff. thanks for taking your time from porn and pizza
for answering questions George. \o/
question... can you dedicate this game to me? afterall, i am
pretty cool right?
-------------------"After some quick work with a texta, I bend over and present Marty
with two hot cross buns" - Banana Head
Edit
dark_angel
Reply
Quote
Re: Point 4.
[Re: Marty]
03/15/04 03:40 AM
I have few more Questions:
1. You have said that DNF Hype will begin 6 monthes prior
to the release date.
so What is the best choice for you to start the Hype with:
a. Releasing a Gameplay Footage .
b. Releasing some screenshots.
c. or just announcing that DNF is almost done, Media Will
follow.
Beleive me GB, MaxPayne2 Hype was really a MESS !
2. Will there be an option in the Graphics Menu were you
can select Not only very High Details but also INSANE
Details?
3. What was the reactions of the new Hired developers
?
when they saw DNF in action? Amazed huh
4. Is it safe to say that DNF will be released before 2006?
-------------------"Trying to Find my way through Hell ! "
-- Hell's Mightiness // Dark_angel --
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Quote
3D Realms Forums: George, a few minutes of your time please!
George
Broussard
Re: Point 4.
[Re: dark_angel]
03/15/04 03:53 AM
dark_angel,
3DR Staff
>>1. You have said that DNF Hype will begin 6 monthes
prior to the release date.
so What is the best choice for you to start the Hype with
No idea what we'll do yet.
>>Beleive me GB, MaxPayne2 Hype was really a MESS !
Rockstar handled all that. What did you think was wrong
with it?
>>2. Will there be an option in the Graphics Menu were
you can select Not only very High Details but also INSANE
Details?
The game will default to max details. That's why our
recommended specs are so high. Really, with what we're
doing, there is max detail, and as you drop things out you
lose a lot of visual quality, so I kind of see it as all or
nothing.
>>3. What was the reactions of the new Hired developers
when they saw DNF in action? Amazed huh ?
I never speak for other people. I suspect they thought we
would be farther along than we were at the time. But
things are going very well now.
>>4. Is it safe to say that DNF will be released before
2006?
"When it's done". We're past any estimates or guesses, no
matter how safe they may be.
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Quote
3D Realms Forums: George, a few minutes of your time please!
PlayfulPuppy
Re: Point 4.
[Re: George Broussard]
03/15/04 04:03 AM
Quote:
We just don't have the time
That's quite possibly the wierdest thing I've seen you say!
Edit
Prodigy
Reply
Quote
Re: Point 4.
[Re: George Broussard]
03/15/04 04:08 AM
Just wanted to say "thank you", George, for taking the time
to answer these questions
Edit
dark_angel
Reply
Quote
Re: Point 4.
[Re: George Broussard]
03/15/04 04:28 AM
Thanks for your Quick replies GB !
ABout MaxPayne2,First they have released some video
teasers instead of releasing a Solid Trailer( Wich has been
released Later). Peoples reactions to the First Teasers
wasn't that GOOD .
I guess this was one of the reasons why MaxPayne2 didnt
Sell well. Just My opinion....
1. is It safe to say that a 9800 Pro can Handle DNF at Max
details, and It will be the Ideal cost-effective card when
DNF ships ?
2.Will 512 MBRAM be enough to play DNF without swaping?
3.and Physics means Higher CPU Clock, do you recommend
a 2.5+ GHZ CPU to play DNF?
One Last Thing:
What do you say to all 3drealms FANS that have been
waiting DNF for 7 years now and They didnt Lose Hope yet?
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3D Realms Forums: George, a few minutes of your time please!
Again and Again, its an Honor to me to talk with a
Developer Like you GB . We, True 3drealms FANS, are
Behind you all the Time because in 3drealms we Trust
-------------------"Trying to Find my way through Hell ! "
-- Hell's Mightiness // Dark_angel --
Edit
Marty
Reply
Quote
Re: Point 4.
[Re: dark_angel]
03/15/04 04:57 AM
Quote:
1. is It safe to say that a 9800 Pro can Handle DNF at
Max details, and It will be the Ideal cost-effective card
when DNF ships ?
2.Will 512 MBRAM be enough to play DNF without
swaping?
3.and Physics means Higher CPU Clock, do you
recommend a 2.5+ GHZ CPU to play DNF?
/me crosses fingers for a positive reply
-------------------"After some quick work with a texta, I bend over and present Marty
with two hot cross buns" - Banana Head
Edit
Morbid
Reply
Quote
Re: Point 4.
[Re: dark_angel]
03/15/04 05:02 AM
Quote:
1. is It safe to say that a 9800 Pro can Handle DNF at
Max details, and It will be the Ideal cost-effective card
when DNF ships ?
2.Will 512 MBRAM be enough to play DNF without
swaping?
3.and Physics means Higher CPU Clock, do you
recommend a 2.5+ GHZ CPU to play DNF?
One Last Thing:
What do you say to all 3drealms FANS that have been
waiting DNF for 7 years now and They didnt Lose Hope
yet?
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3D Realms Forums: George, a few minutes of your time please!
I hope you 're not destroying his mood by asking him those
cliche questions...
-------------------S.P.A.
Edit
IHerman
Reply
Quote
Re: Point 4.
[Re: dark_angel]
03/15/04 05:08 AM
By the time DNF comes out, I'll have enough money to buy
a state-of-the-art PC, so I don't really care about the
system specs.
Really cool you take the time to answer all those questions
George, allthough we can't do much with it.
We still have to wait for the game...
Edit
Gideon
Reply
Quote
Re: Point 4.
[Re: George Broussard]
03/15/04 05:09 AM
Quote:
>>3. What was the reactions of the new Hired developers
when they saw DNF in action? Amazed huh ?
I never speak for other people. I suspect they thought we
would be farther along than we were at the time. But
things are going very well now.
I've always wanted to ask that question.
I also kinda figured that would be part of the answer.
They we're no doubt impressed with it though.
-------------------Quality and Badass are the very core of DNF. It will not fail! -Gideon
http://www.planetunreal.com/expectations/
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Quote
3D Realms Forums: George, a few minutes of your time please!
Simon
Re: Point 4.
[Re: Gideon]
03/15/04 05:31 AM
Woot!
Thanks for the answers George!
-------------------Terminat hora diem, terminat auctor opus
Edit
Warmaster129
Reply
Quote
Re: Point 4.
[Re: George Broussard]
03/15/04 06:55 AM
Woot.
GB on an awnsering spree is always fun, especially when
you can walk on that little line between A51 and open
knowledge.
Maybe I'll do more questions later.
Edit
KaiserSoze
Reply
Quote
Re: Point 4.
[Re: Simon]
03/15/04 07:21 AM
wow, thanks for all those answers george!
i'm glad to hear about the netcode as the unreal engine is
pretty darn good handling those aspects.
i've played unreal 2 extended mulitplayer a bit and the net
code is pretty much rock solid, so this is cool!
i also like hearing that the single player "experience" is
being concentrated on right now with multi coming later.
i've always been of the opinion that dnf doesn't need to
recreate the wheel with mp. ut2004, battlefield 1942,
they're doing that.
i'm all for simple, solid ctf, deathmatch, teamdeathmatch
and perhaps another mode like "free the babe" or
something like that.
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3D Realms Forums: George, a few minutes of your time please!
i honestly think the mod community is gonna go wild with
the game anyways and we'll surely see all types of different
mp "mods" and "mutators".
the single player experience is gonna be the one thing all
the gamers will flock to naturally anyways, so it's good the
attention is being shown there.
i think 3dr will definately raise the bar again with
interactivity(which most of us agree will *be* the stand out
feature for dnf). imho, games *still* have not reached the
level of fun interactivity that duke 3d gave me.
i've often played a fps and went to do something in game
the first
like try to move a chair and it wouldn't move.
thing i always think of when that happens is "you know,
duke nukem would have let me do that".
sometimes it's simple, fun things like kicking a chair into a
bad guy or mighty footing him in the crotch
that make
you sit back and say "damn, this game is good".
a big row of heavy hanging ceiling lights over that pig cop?
no problem, shoot em' down and crush that piggy.
oh and about that ragdoll octobrain thingee......perhaps
karma dancing strippers?
-------------------the countdown has..........begun?
Edit
Bludd
Reply
Quote
Re: Point 4.
[Re: George Broussard]
03/15/04 08:39 AM
I just have one question, GB.
Will we be able to select antialiasing and anisotropic
filtering in an in-game menu instead of forcing it on in the
driver control panel?
-------------------What cat detector van?
The cat detector van from the Ministry of Housinge.
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Quote
3D Realms Forums: George, a few minutes of your time please!
Klaus Kinski
Re: Point 4.
[Re: Bludd]
03/15/04 09:18 AM
Quote:
The netcode is still all Unreal.
Oh no! Unreal's netcode sucked!
George, you're seriously raising your position in my book of
cool people with every post. Watch out, Freddy Krueger,
this time someone's coming for YOU.
-------------------Faster than a bastard maniac. More powerful than a locomadman. It's... SuperKinski!
Edit
Arkhangel
Reply
Quote
Re: Point 4.
[Re: dark_angel]
03/15/04 09:53 AM
Quote:
Thanks for your Quick replies GB !
ABout MaxPayne2,First they have released some video
teasers instead of releasing a Solid Trailer( Wich has been
released Later). Peoples reactions to the First Teasers
wasn't that GOOD .
I guess this was one of the reasons why MaxPayne2 didnt
Sell well. Just My opinion...
Not to get this topic turned into a MP2 topic, but the sole
reason I haven't bought it yet is because I didn't want to
shell out $50 for a game that had been widely reported as
taking between 8 and 10 hours to get through on a first
try. Having said that, though, I enjoyed the demo and once
I can get it for something much more manageable ($35 or
less) I intend to go play it.
Edit
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Quote
3D Realms Forums: George, a few minutes of your time please!
Drazula
Re: Point 4.
[Re: George Broussard]
03/15/04 10:28 AM
Quote:
The netcode is still all Unreal.
At very least fix the damn security holes in their cheapass netcode!
-------------------"I prefer the company of nitwits!" - Seinfeld
Edit
lonestar
Reply
Quote
Re: Point 4.
[Re: Arkhangel]
03/15/04 11:13 AM
every time great to see, when george posted something.
thx, GB!
ragdoll octabrain is boring, now?! so, it's time for ragdoll
toilets...
-------------------spacerace:
"i'll eat my shorts if we ever see this game."
lonestar, formerly known as roddeldoddel
new, excellent doom3 site:
http://d3c.ngz-network.de/news.php
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Quote
3D Realms Forums: George, a few minutes of your time please!
Yenz
Re: Point 4.
[Re: Drazula]
03/15/04 11:14 AM
I just O.D. on DNF news
Thank you Sir Broussard
-------------------"Take Two needs to STFU IMO."
Edited by Yenz (03/15/04 11:15 AM)
Edit
Normo
Reply
Re: Point 4.
[Re: Yenz]
03/15/04 01:37 PM
Thanks for answering all them questions GB
interesting to see what you had to say
Edit
Orochi Avlis
Quote
It was
Reply
Quote
Re: Point 4.
[Re: KaiserSoze]
03/15/04 04:59 PM
Quote:
i'm all for simple, solid ctf, deathmatch, teamdeathmatch
and perhaps another mode like "free the babe" or
something like that.
i honestly think the mod community is gonna go wild with
the game anyways and we'll surely see all types of
different mp "mods" and "mutators".
Maybe, but I would like to have a mp that's kick ass though
(like Doom 3's)
Quote:
i've often played a fps and went to do something in game
like try to move a chair and it wouldn't move.
the first
thing i always think of when that happens is "you know,
duke nukem would have let me do that".
sometimes it's simple, fun things like kicking a chair into
a bad guy or mighty footing him in the crotch
that
make you sit back and say "damn, this game is good".
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3D Realms Forums: George, a few minutes of your time please!
a big row of heavy hanging ceiling lights over that pig
cop? no problem, shoot em' down and crush that piggy.
That would be so cool. To kick chairs into people/aliens and
they'd trip and fall down. That would also rock in mp.
Or maybe you kick other things and the aliens dodge,
block, shoot or get hit by the object.
-------------------"We're excited, anxious..hell, some of us want to hump our monitors" KaiserSoze
"I'm sure the only DNF leak we will be testing out is the toilets in the
game." -Gideon
Edit
KeoC4
Re: all that stuff above
03/15/04 06:07 PM
Reply
Quote
[Re: Orochi Avlis]
Firstly the fact that this game will support 5.1 makes me
VERY HAPPY!
Also, a stupid small question... Will the game support four
button mice? (Ones with button down the left and right
side)
I of course have many other questions, but I know they
would all lead to the summoning to the almighty padlock.
Keep up the good work, and I can’t wait for the game WID.
edit: typo (yes yes.... i know I should have previewed.....)
-------------------World Domination is just a hobby.
Edited by KeoC4 (03/15/04 06:08 PM)
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Quote
3D Realms Forums: George, a few minutes of your time please!
Soilwork
Re: all that stuff above
03/15/04 10:22 PM
[Re: KeoC4]
Quote:
>>7) Finally, is Duke in good shape and eager to kick ass
once again?
Yes he is. He reminds us every time he looks in the
mirror.
I love hearing things like this.
-------------------Wake up Mr. Freeman, wake up and smell the ashes..
www.cocainecowboy.com
Edit
DiscoDave
Re: all that stuff above
03/15/04 11:12 PM
Reply
Quote
[Re: Soilwork]
I don't post very much on these forums, but I have a
burning question for George.
How much in advance do the 'Big' developers like 3drealms
(and others) get to sample the next gen video hardware?
Have you played around with the R420, or the FX 4xx yet?
If so, are you allowed to tell us what sort of a performance
improvement the next gen is over the current crop of
cards?
I'm just curious about the timing of these things. Do you
see them much in advance of us peons?
thanks a lot
dave
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Quote
3D Realms Forums: George, a few minutes of your time please!
Gideon
Re: Point 4.
[Re: George Broussard]
03/15/04 11:20 PM
Quote:
UT2K4 took a full team a year and a half to develop. I
think it's fair and safe to say that we won't go as far as
they did in multiplayer. We just don't have the time or
team size to do that.
Yeah, that's a damn shame! Just think where you'd be now
if you had hired me a couple of years ago...
DO NOT ANSWER THAT!
-------------------Quality and Badass are the very core of DNF. It will not fail! -Gideon
http://www.planetunreal.com/expectations/
Edit
Wamplet
Reply
Quote
Re: Point 5.
[Re: George Broussard]
03/15/04 11:41 PM
Quote:
>>5.How far will you go with multiplayer modes? Basic
DM, CTF, etc., or a range similar to UT2K4? (Not what
modes there will be, but how creative you want to get
with them)
UT2K4 took a full team a year and a half to develop. I
think it's fair and safe to say that we won't go as far as
they did in multiplayer. We just don't have the time or
team size to do that.
Damn, Damn, Damn, Damn, Damn!!!
Although, it's not like it's unexpected or anything.
-------------------"IT'S HUGE!!!!" -chimera
I think it's a 17"... or maybe it's a 19"..... it's huge... and bulky! but it
has served me quite well -Mariamus
3DR UBB Album
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3D Realms Forums: George, a few minutes of your time please!
Edit
Ninja
Reply
Quote
Re: Point 4.
[Re: Simon]
03/16/04 04:42 AM
Thanks again, George, now if you don't mind, more inane
questions
1. Has the overall direction of Duke's "theme" changed
much over the years i.e dark and moody to slightly lighter
and back again or something like that?
2. Obviously gameplay is more important than graphics,
but you've pointed out that many other games have nice
physics, water effects etc. Will DNF aim to be simply more
detailed and interactive with those sorts of features than
other games, or will you be more leaning towards cooler
eye-candy of these effects but the substance isn't much
deeper than what it could be?
3. Has it been difficult avoiding a "disjointed" feel with
some team members leaving with their work incomplete?
4. Will DNF be able to handle outdoor areas that mimick
cities, or at least reasonable parts of cities with physics, AI
etc? I'm a little tired of seeing games with nice outdoor
areas like rolling hills and having little interaction in general
compared to indoor areas.
Thanks,
Edit
Simon
Reply
Re: Point 4.
[Re: Ninja]
03/16/04 10:36 AM
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Quote
3D Realms Forums: George, a few minutes of your time please!
Quote:
Will DNF aim to be simply more detailed and interactive
with those sorts of features than other games, or will you
be more leaning towards cooler eye-candy of these
effects but the substance isn't much deeper than what it
could be?
I hope they go for interactivity. What good are gorgeous
laser turrets, slot machines, pool tables and strippers if you
can't do anything with them? I hope something cool and
fun happens as often as possible when I press the "use"
key.
(Assuming there still is a "use" key and it has another
)
function than lower switches and push buttons.
-------------------Terminat hora diem, terminat auctor opus
Edit
Daedalus
Reply
Quote
Re: Point 4.
[Re: George Broussard]
03/16/04 02:07 PM
Quote:
>>4. Is it safe to say that DNF will be released before
2006?
"When it's done". We're past any estimates or guesses,
no matter how safe they may be.
Hehe, nice try by dark_angel and consequent answer by
George.
Always remember, kids, for the thousand's time: it's not
2004, not 2005, not 2006 or else... it's just WHEN IT'S
DONE
[evil joe laugh]
This can be a week, a month, a year, a decade, a century
or even the entire lifetime of the universe, but it's always
WID noneoftheless.
I know it sounds weird, but that's
3DR's philosophy of scheduling.
-------------------"Give us the tools, and we will build worlds"
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3D Realms Forums: George, a few minutes of your time please!
Edit
Sloth
Reply
Quote
Re: Point 4.
[Re: Daedalus]
03/16/04 03:59 PM
from the sound of things, like the fact that the weapons
aren't even all named yet, DNF is still a long ways off
-------------------Always finish what you start...So never start anything
Slothman's Home Tree
Edit
theRobot
Reply
Quote
Re: Point 4.
[Re: Sloth]
03/16/04 05:00 PM
Names can popup faster than you think, just because a few
weapons don't have names doesn't mean it's 5+ years
off.... have hope!
/me listens to Crystal Method - Keep Hope Alive
Edit
Gideon
Reply
Quote
Re: Point 4.
[Re: George Broussard]
03/17/04 01:11 AM
Quote:
>>2.What resolutions will be supported? How wide can
the graphics options be changed from crappy to awesome?
All resolutions, but I doubt you will be playing in
1600x1200. The graphics are pretty high end and
machines don't exist yet to run at those resolutions at
playable framerates. You will be able to turn graphics
features on/off in the menus and trade framerate for
visual quality.
This is the coolest thing I've ever heard!
--------------------
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3D Realms Forums: George, a few minutes of your time please!
Quality and Badass are the very core of DNF. It will not fail! -Gideon
http://www.planetunreal.com/expectations/
Edit
Drazula
Reply
Quote
Re: Point 4.
[Re: Gideon]
03/17/04 07:13 AM
^^^
Yer joking right? Every game since hardware acceleration
could do that.
Let's not get carried away here.
-------------------"I prefer the company of nitwits!" - Seinfeld
Edit
Decker
Reply
Quote
Re: Point 4.
[Re: Drazula]
03/17/04 07:23 AM
I guess he meant it's cool in to hear that DNF is aiming
pretty high graphics-wise. Then again, that's been said
before, too.
Edit
KaiserSoze
Reply
Quote
Re: Point 4.
[Re: Decker]
03/17/04 07:44 AM
Quote:
I guess he meant it's cool in to hear that DNF is aiming
pretty high graphics-wise.
that and i think there will be *alot* of on-screen items that
have to be rendered.
i'm curious at what dnf looks like(as everyone else is). i
mean, we've seen what the unreal2 engine can do and it's
impressive imho. however, those graphics are playable for
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3D Realms Forums: George, a few minutes of your time please!
the most part on current systems.
hmmm. real mapping using photo based textures to give us
an "ultra realistic look"?
for example a tree rendered. then have it wrapped with a
that *would* look freaking
photo of actual tree bark.
awesome and i don't know if a fps has gone that route
"graphics/looks" wise yet.
what i'm getting at is what if dnf looks like a "live action
fps"?
maybe that's why they're so secretive. it truely looks
different from any fps we've seen yet?
oh well. hopefully sometime later this year we'll find out.
thanks again george for taking time out and giving us an
update and answering our questions!
-------------------the countdown has..........begun?
Edit
Gideon
Reply
Quote
Re: Point 4.
[Re: Drazula]
03/17/04 11:34 PM
Quote:
^^^
Yer joking right? Every game since hardware acceleration
could do that.
Let's not get carried away here.
Sorry, forgot I have to narrow it down for the simple
minded.
"machines don't exist yet to run at those resolutions
at playable framerates."
Kaiser,
hmmm. real mapping using photo based textures to give us
an "ultra realistic look"?
for example a tree rendered. then have it wrapped with a
photo of actual tree bark. that *would* look freaking
awesome and i don't know if a fps has gone that route
"graphics/looks" wise yet.
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3D Realms Forums: George, a few minutes of your time please!
Yeah, been there done that, but nobody has done anything
really close yet.
what i'm getting at is what if dnf looks like a "live action
fps"?
There is a FPS called "Critical Path" under development
now by a foreign developer Jigsaw with a release date of
2010, it's absolutely the most realistic thing I've ever seen.
I've looked for screens on the net, but absolutely cannot
find them. But they had an article in Game State magazine
about it. I think Duke will be pretty damn close to the level
visually, and this game is pretty damn close to reality.
maybe that's why they're so secretive. it truely looks
different from any fps we've seen yet?
You can bet your ass on that!
-------------------Quality and Badass are the very core of DNF. It will not fail! -Gideon
http://www.planetunreal.com/expectations/
Edited by Gideon (03/17/04 11:43 PM)
Edit
Mobay
Reply
Quote
Re: Point 5.
[Re: Wamplet]
03/18/04 01:25 AM
Quote:
Quote:
>>5.How far will you go with multiplayer modes?
Basic DM, CTF, etc., or a range similar to UT2K4?
(Not what modes there will be, but how creative you
want to get with them)
UT2K4 took a full team a year and a half to develop.
I think it's fair and safe to say that we won't go as
far as they did in multiplayer. We just don't have
the time or team size to do that.
Damn, Damn, Damn, Damn, Damn!!!
Although, it's not like it's unexpected or anything.
Why do you even care?
I bet multiplayer mods will be just as god!
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3D Realms Forums: George, a few minutes of your time please!
-------------------You smell that? Do you smell that? ... Napalm, son. Nothing else in the
world smells like that. I love the smell of napalm in the morning...
Edit
Hudson
Reply
Quote
Re: Point 5.
[Re: Mobay]
03/18/04 02:02 AM
Stupid question but I have to ask, I take it Jon is still the
voice for duke?
-------------------"Life is just a fatal sexually transmitted disease" - Logic BomB
"I cast my vote for Hudson as President of the Internet" RollingBrass
http://www.nastydraggin.com - R.I.P. Tim Boesel 1984-2004
Edit
Drazula
Reply
Quote
Re: Point 4.
[Re: Gideon]
03/18/04 07:01 AM
Quote:
Quote:
^^^
Yer joking right? Every game since hardware
acceleration could do that.
Let's not get carried away here.
Sorry, forgot I have to narrow it down for the simple
minded.
"machines don't exist yet to run at those
resolutions at playable framerates."
Are you still joking? Quake could go up to ridiculous
resolutions. Many games can, since they just poll the
allowable resolutions. They won't run well at high
resolutions either, unless you tone down the eye-candy.
Nothing GB said in that comment was particularly
surprising. Am I the only one missing what Gideon is so
excited about?
--------------------
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3D Realms Forums: George, a few minutes of your time please!
"I prefer the company of nitwits!" - Seinfeld
Edit
bazboyz
Reply
Quote
Re: Point 4.
[Re: George Broussard]
03/18/04 08:05 AM
Quote:
Simon,
snip
>>7) Finally, is Duke in good shape and eager to kick ass
once again?
Yes he is. He reminds us every time he looks in the
mirror.
dose that meen duke is ready been modeled
Edit
Haravikk
Reply
Quote
Re: Point 5.
[Re: Hudson]
03/18/04 08:49 AM
Quote:
Stupid question but I have to ask, I take it Jon is still the
voice for duke?
Nope. Duke is now voice acted by Eddie Murphy and Owen
Wilson at the same time.
-------------------The box said "Windows 98 or better" so I got a Mac
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Quote
3D Realms Forums: George, a few minutes of your time please!
mysteryperfecta
Re: Point 4.
[Re: George Broussard]
03/18/04 08:50 AM
Quote:
>>Beleive me GB, MaxPayne2 Hype was really a MESS !
Rockstar handled all that. What did you think was
wrong with it?
I'll try to answer that. I actually don't think there was
much of anything wrong with the saturation. Most PC
games don't get commercials. My local EB Games and
GameStop had posters. There were ads in mags.
Interviews on sites. Cool screenshots/movies. And it
made it's release date. The one possible slip-up was the
focus on the "love story" angle, which might have
repelled the younger demographic.
I think DNF could follow the same strategy and do much
better than MP2. MP2 had several other problems
unrelated to promotion: it looked to be more-of-thesame; PC gamers didn't want to get burned by a similarly
short game; the game could conceivably be rented and
completed in a weekend; the aforementioned love story
angle.
-------------------"Imagine someone from 3DRealms saying in 1996: "Well, now that
Duke3D is such a success, fans can expect to see the sequel at
around.. oh, I don't know, 2005-ish."
Edit
IHerman
Reply
Quote
Re: Point 5.
[Re: Haravikk]
03/18/04 09:50 AM
Quote:
Quote:
Stupid question but I have to ask, I take it Jon is
still the voice for duke?
Nope. Duke is now voice acted by Eddie Murphy and
Owen Wilson at the same time.
Excuse me while I go throw myself in front of a train.
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3D Realms Forums: George, a few minutes of your time please!
Edit
KaiserSoze
Reply
Quote
Re: Point 5.
[Re: IHerman]
03/18/04 09:57 AM
well it looks at this point george has went back into his dnf
bunker.
if i could ask just one last question(for now
) it would be
to confirm/clarify the voice acting for duke a few others
have brought up here.
will it be jon st. john voicing duke for dnf? (i'm banking on
the fact the faq is wayyy out of date). thanks again.
if not, i can voice duke. seriously.
-------------------the countdown has..........begun?
Edit
Wamplet
Reply
Quote
Re: Point 5.
[Re: Mobay]
03/18/04 10:05 AM
Quote:
Why do you even care?
I would hope that in the many years they have spent
working and reworking the game that they would realize
that decent multiplayer is going to further help their
success in DNF.
Quote:
I bet multiplayer mods...
I honestly don't play mods or TCs. I play the game that
came in the box and that's about it.
Granted you could try to argue that this is an unreal-based
TC, but hopefully you get the point.
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3D Realms Forums: George, a few minutes of your time please!
-------------------"IT'S HUGE!!!!" -chimera
I think it's a 17"... or maybe it's a 19"..... it's huge... and bulky! but it
has served me quite well -Mariamus
3DR UBB Album
Edit
Maddieman
Reply
Quote
Re: Point 4.
[Re: mysteryperfecta]
03/18/04 10:19 AM
Quote:
Moderator
MP2 had several other problems unrelated to promotion:
it looked to be more-of-the-same; PC gamers didn't want
to get burned by a similarly short game; the game could
conceivably be rented and completed in a weekend; the
aforementioned love story angle.
I tend to agree but I wouldn't say those factors were
entirely unrelated to the game's promotion/advertising.
Game wise, all three factors you mention were seemingly
deliberate design choices by Remedy; so really I think T2/
R* could have taken some steps to promote the game
around them.
For example, look at the box art -- you can tell that they
tried to sell it by the name (Max Payne 2 The Fall Max
Payne) and the story alone. The back of the box (uk one at
least) looks very stylish in white, has two or three cool
quotes from the game, and a brief plot synopsis. But, the
only thing on the box that talks about the game itself -- the
gameplay -- is a small, black sticker tacked onto it that
says:
"intense cinematic 3d action game with unique bullet time
gameplay".
Wow. What happened to the ragdoll physics? The dark
humour? The spiced up AI? The explosions? The motion
capture? The John Woo gunplay? Cashing in on the Matrix,
Kung fu and Modding? Not a word.
I guess the point I'm getting to is that, imo, they marketed
the game as something along the lines of "Max Payne 2:
the sequel to Max Payne: - more of the same, but with
prettier graphics and a film noir love story". When they
could have focused on the game's stronger selling-points
and innovations, such as the physics and Bullet-Time.
So yes, combined with rumours that the game was shorter
than the original; it's not too hard to see why the game
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3D Realms Forums: George, a few minutes of your time please!
didn't do as well as expected -- even though the game
itself was fantastic, and was recieved well by the critics.
-------------------Katana - A (nearly finished) Total Conversion for Max Payne
Edit
KaiserSoze
Re: Jon St. John
03/18/04 10:42 AM
Reply
Quote
[Re: Maddieman]
guys, not to complain but we have max payne forums for
discussion.
So, Jon St. John? Is he back? Hopefully?
-------------------the countdown has..........begun?
Edit
Beelze
Reply
Quote
Re: Point 5.
[Re: Wamplet]
03/18/04 11:01 AM
Quote:
Quote:
Why do you even care?
I would hope that in the many years they have spent
working and reworking the game that they would
realize that decent multiplayer is going to further help
their success in DNF.
So just because they don't focus on multiplayer as much as
singleplayer you think it won't be decent? It's all a matter
of taste... I don't like Unreal Tournament 2004's
multiplayer that much. I've had more fun with many games
who didn't focus on multiplayer. It depends on the feel of
the game, the weaponry and the level design. I didn't
really like these three when it came to UT2K4. Also mods/
TCs can add a lot.
Quote:
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3D Realms Forums: George, a few minutes of your time please!
Quote:
I bet multiplayer mods...
I honestly don't play mods or TCs. I play the game
that came in the box and that's about it.
You miss out on so much fun and variation! Granted all
mods (or TCs) aren't good, but it's worth trying to find a
cool one... in case you get tired of the original mp of a
game or simply want to try something new without buying
a whole new game.
-------------------"Our Octabrains are scary looking and do stuff." ~ George Broussard
"The glass is cool and does 'stuff'." ~ George Broussard
"Our water does 'stuff'." ~ George Broussard
Edit
KaiserSoze
Reply
Quote
Re: Point 5.
[Re: Beelze]
03/18/04 11:12 AM
i special "hi" to all you lurkers from ve3d.com. saw the
thread linked there on a tip.
those of you in the talkbacks over there-keep the faith.
remember, 3dr is totally self funding this game with their
own money. they control all of it.
that they are still working on the game and trying to give
us, the fans, a truely awesome game, is a testiment to
their beliefs of giving us a quality and cool experience we
won't forget.
they owe us *nothing* in regards to dnf but they're still
doing it. they haven't given up on themselves or us, that's
a great thing.
there's plenty of great games coming out this year to hold
us over until duke arrives. it won't be too long.
feel free to register and become apart of the duke
community here, i think we're in for some very good things
coming very soon, don't go anywhere.
-------------------the countdown has..........begun?
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Edit
Wamplet
Reply
Quote
Re: Point 5.
[Re: Beelze]
03/18/04 11:16 AM
Quote:
So just because they don't focus on multiplayer as much
as singleplayer you think it won't be decent? It's all a
matter of taste... I don't like Unreal Tournament 2004's
multiplayer that much.
As you stated, it's a matter of taste.
Quote:
You miss out on so much fun and variation! Granted all
mods (or TCs) aren't good, but it's worth trying to find a
cool one... in case you get tired of the original mp of a
game or simply want to try something new without
buying a whole new game.
I think it's the job of the developer to make a game as
good as they can. I don't think they should just dump a
half-ass shell out there and expect everyone else to work
on it and mold it into something better.
-------------------"IT'S HUGE!!!!" -chimera
I think it's a 17"... or maybe it's a 19"..... it's huge... and bulky! but it
has served me quite well -Mariamus
3DR UBB Album
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Quote
3D Realms Forums: George, a few minutes of your time please!
mysteryperfecta
Re: Point 4.
[Re: Maddieman]
03/18/04 11:28 AM
MaddiemanGood comments. Knowing full well what I was getting
into, I didn't notice that lack of gameplay detail on the
box; details that a newcomer would want. Let's face it;
although MP was a big seller, a huge number of gamers
didn't play it. A better effort might have been made to
entice the shelf-browsing newbie. The original MP box had
a lot of gameplay description; the sequel's box design
(which I really like) was still minimalist.
Websites like ebgames.com and gogamer.com have a
nice list of features. So does the official website. It would
be interesting to know how/where gamers buy their
games. I just assume that gamers are informed-- $50+ is
a lot for an impulse buy. If most gamers buy from retail
stores, the lack of box details might have been a
significant factor. That, and the promotion of the love
story.
This may be a lesson for 3drealms. Don't assume that
people know Duke, and/or have played Duke3d.
Reintroduce the character, and really pimp the features
on the box.
-------------------"Imagine someone from 3DRealms saying in 1996: "Well, now that
Duke3D is such a success, fans can expect to see the sequel at
around.. oh, I don't know, 2005-ish."
Edit
Sofa
Reply
Quote
Re: Point 5.
[Re: Wamplet]
03/18/04 12:01 PM
Quote:
I honestly don't play mods or TCs. I play the game that
came in the box and that's about it.
What, no mods at all?! But, but that'd mean... no Natural
Selection? No Kung Fu mod? No Day of Defeat...? Those
are some of my favourite gaming experiences ever!
Wamplet, you're breakin' my heart here
Edit
Reply
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Quote
3D Realms Forums: George, a few minutes of your time please!
Wamplet
Re: Point 5.
[Re: Sofa]
03/18/04 12:04 PM
I have played a few, but I grow weary of drudging through
the 99% pile of shit ones just to find one taht is remotely
good.
It's not worth it to me. Plus, it's hard as hell to clean up the
files for many of them, afterwards.
-------------------"IT'S HUGE!!!!" -chimera
I think it's a 17"... or maybe it's a 19"..... it's huge... and bulky! but it
has served me quite well -Mariamus
3DR UBB Album
Edit
Beelze
Reply
Quote
Re: Point 5.
[Re: Wamplet]
03/18/04 12:34 PM
If the original games multiplayer doesn't cater to your
taste, then mods/TCs might be your salvation. But you're
not gonna look for them, so you will miss out.
Quote:
i
they owe us *nothing* in regards to dnf but they're still
doing it. they haven't given up on themselves or us,
that's a great thing.
Plus they'll earn a shitload of cash on this game... so
there's one reason for them to keep going. Keep in mind
though that I don't doubt, even for a second, that they're
doing it ONLY for the money. Of course they need money
to keep going after DNF (... maybe, I do not know their
financial situation), but I believe they're really trying to
make a game that will raise the bar for FPS gaming... not
just to add to their pile of $$$. They're making a game
they would enjoy, and hope that we will enjoy it... and buy
it of course.
-------------------"Our Octabrains are scary looking and do stuff." ~ George Broussard
"The glass is cool and does 'stuff'." ~ George Broussard
"Our water does 'stuff'." ~ George Broussard
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3D Realms Forums: George, a few minutes of your time please!
Edit
Wamplet
Reply
Quote
Re: Point 5.
[Re: Beelze]
03/18/04 12:58 PM
Quote:
If the original games multiplayer doesn't cater to your
taste, then mods/TCs might be your salvation. But you're
not gonna look for them, so you will miss out.
I really don't see the need to gamble on mods or TCs if
mutliplayer is an important selling point to me.
-------------------"IT'S HUGE!!!!" -chimera
I think it's a 17"... or maybe it's a 19"..... it's huge... and bulky! but it
has served me quite well -Mariamus
3DR UBB Album
Edit
Simon
Reply
Quote
Re: Point 5.
[Re: Wamplet]
03/18/04 01:04 PM
Quote:
I have played a few, but I grow weary of drudging
through the 99% pile of shit ones just to find one taht is
remotely good.
It's not worth it to me. Plus, it's hard as hell to clean up
the files for many of them, afterwards.
The two reasons why I never bother with mods. I play the
game and that's it.
-------------------Terminat hora diem, terminat auctor opus
Edit
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Quote
3D Realms Forums: George, a few minutes of your time please!
FireFly
Re: Point 5.
[Re: Simon]
03/18/04 02:39 PM
Well, generally, the best ones rise to the top fairly quickly,
so I don't see how you can go wrong if you pick the latest
‘acclaimed’ mods.
-------------------"I think the push for people to innovate in gameplay - i'm not sure that
I particularly agree with it"
John Carmack
Edit
Gideon
Reply
Quote
Re: Point 4.
[Re: Drazula]
03/19/04 12:46 AM
Quote:
Quote:
Quote:
^^^
Yer joking right? Every game since hardware
acceleration could do that.
Let's not get carried away here.
Sorry, forgot I have to narrow it down for the
simple minded.
"machines don't exist yet to run at those
resolutions at playable framerates."
Are you still joking? Quake could go up to ridiculous
resolutions. Many games can, since they just poll the
allowable resolutions. They won't run well at high
resolutions either, unless you tone down the eyecandy.
Nothing GB said in that comment was particularly
surprising. Am I the only one missing what Gideon is
so excited about?
I've never had many problems running games at
1600x1280 with high quality on everything. I don't use
max antialising though, 2x or 4x is fine.
I'm exited because if machines don't exist that will run the
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3D Realms Forums: George, a few minutes of your time please!
game at that resolution that means that graphically the
game requires some serious horsepower. Thus, DNF will be
as graphically stunning as I thought it would be, as many
of us knew it would be.
This effectively shuts up the whiners that said "DNF looks
dated"
You want a screenshot?, you can't handle a screenshot!
-------------------Quality and Badass are the very core of DNF. It will not fail! -Gideon
http://www.planetunreal.com/expectations/
Edit
Drazula
Reply
Quote
Re: Point 4.
[Re: Gideon]
03/19/04 07:35 AM
Quote:
I'm exited because if machines don't exist that will run
the game at that resolution that means that graphically
the game requires some serious horsepower. Thus, DNF
will be as graphically stunning as I thought it would be, as
many of us knew it would be.
This effectively shuts up the whiners that said "DNF looks
dated"
That is the longest leap of logic I've ever heard. You got
that from what GB said?!
I admire your optimism!
-------------------"I prefer the company of nitwits!" - Seinfeld
Edit
Reply
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Quote
3D Realms Forums: George, a few minutes of your time please!
KaiserSoze
Re: Point 4.
[Re: Drazula]
03/19/04 07:42 AM
Quote:
Quote:
I'm exited because if machines don't exist that will
run the game at that resolution that means that
graphically the game requires some serious
horsepower. Thus, DNF will be as graphically
stunning as I thought it would be, as many of us
knew it would be.
This effectively shuts up the whiners that said "DNF
looks dated"
That is the longest leap of logic I've ever heard. You
got that from what GB said?!
I admire your optimism!
people are getting confused a bit i think with that quote. i
think he meant that games running at 1600x whatever with
full eye candy at smoking frame rates don't exist yet-not
necessarily dnf.
bf: vietnam is currently raping high end systems and it's
forcing people to play at resolutions lower than 1600x
cause it simply aint playable frame rate wise. my buddy is
playing bf: vietnam with a 3.2 ghz, 1 gig ram and radeon
9700 pro and he *cannot* play the game at 1600x. it's a
slide show(though there are issues with the ati drivers, it
still won't help that much when corrected). simply putgeorge is right, the computers now are gonna have a hard
time running these upcoming games.
-------------------the countdown has..........begun?
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Quote
3D Realms Forums: George, a few minutes of your time please!
Draco
Just because I figure its interesting...
KaiserSoze]
03/19/04 11:37 AM
[Re:
Both Ars Technica and Eurogamer are talking about this
post, and what George is saying.
I wouldn't be good ol' Draco if I didn't point this stuff out.
-------------------It was less than seven years between Kennedy's "we'll send a man to
the moon before the decade is out" speech and Apollo 11's successful
mission. DNF has now taken longer than it did to send a man to the
moon." - MarchHare, ArsTechnica Forums
Edit
Nessus
Reply
Re: Just because I figure its interesting...
Draco]
03/19/04 12:11 PM
Quote
[Re:
I think it was clear that he meant DNF isnt able to run at
1600 res with all effects on on current hardware. Dont all
developers program for hardware that isnt out yet? Really
this shouldnt surprise anyone.
-------------------"Times are bad. Children no longer obey their parents, and everyone is
writing a book." Marcus Tullius Cicero (106-43 BC)
Edit
Simon
Reply
Re: Just because I figure its interesting...
Draco]
03/19/04 12:34 PM
Quote
[Re:
Quote:
Both Ars Technica and Eurogamer are talking about this
post, and what George is saying.
Heh... George drops in and shares a few thoughts with us,
and everyone from around the net dogpiles on the thread.
Talk about being starved for information!
(Either that or
The Warcraft King commands more power than we realize.)
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3D Realms Forums: George, a few minutes of your time please!
-------------------Terminat hora diem, terminat auctor opus
Edit
Beelze
Reply
Quote
Re: Point 5.
[Re: Wamplet]
03/19/04 12:39 PM
Quote:
Quote:
If the original games multiplayer doesn't cater to
your taste, then mods/TCs might be your salvation.
But you're not gonna look for them, so you will miss
out.
I really don't see the need to gamble on mods or TCs
if mutliplayer is an important selling point to me.
Well you might buy a game you think has a good
multiplayer and the demo seemed fine. But maybe when
you have the full version it isn't as fun. Plus you could
simply get tired of a good multiplayer game and therefore
you might wanna try something new... without having to
spend any $.
-------------------"Our Octabrains are scary looking and do stuff." ~ George Broussard
"The glass is cool and does 'stuff'." ~ George Broussard
"Our water does 'stuff'." ~ George Broussard
Edit
Reply
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Quote
3D Realms Forums: George, a few minutes of your time please!
FireFly
Re: Just because I figure its interesting...
Draco]
03/19/04 01:07 PM
[Re:
Quote:
Both Ars Technica and Eurogamer are talking about this
post, and what George is saying.
I wouldn't be good ol' Draco if I didn't point this stuff out.
Damn, those articles annoy me. It's as if they deliberately
only select specific information, just for the purpose of
putting DNF in a bad light.
I mean, what logic was behind the whole DNF can’t "even
be played on a top end Athlon 64 with a Radeon 9800XT",
affirmation. Is 1600 * 1200 the minimum to "play" the
game?
-------------------"I think the push for people to innovate in gameplay - i'm not sure that
I particularly agree with it"
John Carmack
Edit
KaiserSoze
Reply
Re: Just because I figure its interesting...
FireFly]
03/19/04 01:59 PM
Quote
[Re:
Quote:
Quote:
Both Ars Technica and Eurogamer are talking about
this post, and what George is saying.
I wouldn't be good ol' Draco if I didn't point this
stuff out.
Damn, those articles annoy me. It's as if they
deliberately only select specific information, just for
the purpose of putting DNF in a bad light.
don't worry about the armchair video game developers.
/waves to all the visitors.
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3D Realms Forums: George, a few minutes of your time please!
/me looks at all the visitors almost 80 in the dnf forum.
when dnf goes gold, we're doomed.
-------------------the countdown has..........begun?
Edit
Hudson
Reply
Re: Just because I figure its interesting...
Draco]
03/19/04 02:45 PM
Quote
[Re:
Quote:
Both Ars Technica and Eurogamer are talking about this
post, and what George is saying.
Goddamn it.. now George wont answer anymore questions
Its sad when a site sucks to the point where they have to
dissect information to take potshots at a game which is
already so vulnerable. You know what? Fxck them, its the
same story as Max Payne, when it comes out they'll shut
their friggin mouths.
-------------------"Life is just a fatal sexually transmitted disease" - Logic BomB
"I cast my vote for Hudson as President of the Internet" RollingBrass
http://www.nastydraggin.com - R.I.P. Tim Boesel 1984-2004
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Quote
3D Realms Forums: George, a few minutes of your time please!
George
Broussard
Re: Just because I figure its interesting...
Hudson]
03/19/04 02:51 PM
[Re:
Hudson,
3DR Staff
"Goddamn it.. now George wont answer anymore questions
"
It's fairly annoying when people take random forum quotes
and format it to look like an interview (as Eurogamer) did.
A lot of people read that stuff and totally, and completely
take it out of context and assume that we don't care about
AI or multiplayer, or humor. Nothing can be, or is, farther
from the truth.
Do 3-4 random forum posts by me really qualify as a
"preview" for Eurogamer?
The fact is that most of the conclusions drawn in the
Eurogamer piece, particuarly, are false. The article really
boils down to "we're late and still working on stuff".
But I'm not going to penalize you
Eh, what can you do?
guys because some web journalists take things out of
context ot try to make large news stories out of a couple of
forum posts.
Edit
Hudson
Reply
Re: Just because I figure its interesting...
George Broussard]
03/19/04 02:57 PM
Quote
[Re:
Haha, hell yeah man. You rock
-------------------"Life is just a fatal sexually transmitted disease" - Logic BomB
"I cast my vote for Hudson as President of the Internet" RollingBrass
http://www.nastydraggin.com - R.I.P. Tim Boesel 1984-2004
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Reply
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Quote
3D Realms Forums: George, a few minutes of your time please!
Orochi Avlis
Re: Just because I figure its interesting...
George Broussard]
03/19/04 03:12 PM
[Re:
phewwwwwwwwwwwwwww
-------------------"We're excited, anxious..hell, some of us want to hump our monitors" KaiserSoze
"I'm sure the only DNF leak we will be testing out is the toilets in the
game." -Gideon
Edit
hell-angel
Reply
Re: Just because I figure its interesting...
George Broussard]
03/19/04 03:23 PM
Quote
[Re:
Quote:
Hudson,
"Goddamn it.. now George wont answer anymore
questions "
It's fairly annoying when people take random forum
quotes and format it to look like an interview (as
Eurogamer) did. A lot of people read that stuff and
totally, and completely take it out of context and assume
that we don't care about AI or multiplayer, or humor.
Nothing can be, or is, farther from the truth.
Do 3-4 random forum posts by me really qualify as a
"preview" for Eurogamer?
The fact is that most of the conclusions drawn in the
Eurogamer piece, particuarly, are false. The article really
boils down to "we're late and still working on stuff".
But I'm not going to penalize
Eh, what can you do?
you guys because some web journalists take things out of
context ot try to make large news stories out of a couple
of forum posts.
IMO, george has just proven to be a man of character. (not
that I doubted it though) You rock man.
--------------------Everything you say can and will be misinterpreted and used against
you.
-As a finishing touch, GOD CREATED THE DUTCH.
-Satan is the churches best friend; He kept it in business for all these
years.
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3D Realms Forums: George, a few minutes of your time please!
Edit
KaiserSoze
Reply
Re: Just because I figure its interesting...
angel]
03/19/04 03:30 PM
Quote
[Re: hell-
yeah, from the sounds if it, the eurogamer guys sound like
they develop games for a living.
i don't proclaim to know *anything* about game
development but i'd wager it's much *harder* then what
certain people and websites make it seem.....
-------------------the countdown has..........begun?
Edit
Dr.Dude
Reply
Re: Just because I figure its interesting...
Draco]
03/19/04 03:37 PM
Quote
[Re:
Quote:
Both Ars Technica and Eurogamer are talking about this
post, and what George is saying.
I wouldn't be good ol' Draco if I didn't point this stuff out.
Damn, that Eurogamer article especially is really
obnoxious.
Since all the good questions have already been asked, and
even though this is no doubt Area-51---are pig cops in the
game?
-------------------"As a wise dude, just quotes himself, man." -Dr.Dude
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Quote
3D Realms Forums: George, a few minutes of your time please!
KaiserSoze
Re: Just because I figure its interesting...
Dude]
Attachment (42 downloads) 03/19/04 03:42 PM
[Re: Dr.
Quote:
Since all the good questions have already been asked,
and even though this is no doubt Area-51---are pig cops
in the game?
/pumps shotgun
do strippers have boobs? (i hope they do
)
an older picture here(2001 video build?) but it's a pig cop
at the top.
who knows now though...
-------------------the countdown has..........begun?
Edit
Dr.Dude
Reply
Re: Just because I figure its interesting...
KaiserSoze]
03/19/04 03:48 PM
Quote
[Re:
^^^^^
::::Inches unbearably close to the screen to get better
view of the pig::::
Quote:
/pumps shotgun
do strippers have boobs? (i hope they do )
I would rather have extremely well-endowed male, alien
)
Cycloid Emperor strippers with, of course, no boobs(
than not have pig cops!
-------------------"As a wise dude, just quotes himself, man." -Dr.Dude
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Quote
3D Realms Forums: George, a few minutes of your time please!
Acleacius
Re: Just because I figure its interesting...
Dude]
03/19/04 03:52 PM
[Re: Dr.
Thanks for sharing the info you can GB, its welcome and a
relief, to get some info.
I posted about a month ago I had to watch the DNF 2001
E3 movie, ever so often just to get a Duke fix
The only comment that has me confused is the one about
Halo, something along the lines of, " whats wrong with it?
and some like our expectations were to high?
I can only guess you meant that as sarcasim, it had serious
performance issues, bland textures, then it took 2 years to
port basicly cause of dx9 bumpmaping (unnecessarly) of
some of the plainest textures this side of a piece of
sheetrock.
If they would have ported it a year earlier without the
bumpmapping, it would have been much more successful
as a plain looking great game, imho.
Anyway I dontreally care about Halo anymore, its too late,
however I do care about DNF, thanks again
Edit for anyone that doesnt havent a link to the E# 2001
movie here you go, enjoy
http://www.shacknews.com/extras/duke4_video.x
The sound and visual quality are better in the .mov
Edited by Acleacius (03/19/04 04:09 PM)
Edit
Warmaster129
Reply
Re: Just because I figure its interesting...
Dude]
03/19/04 04:13 PM
Quote
[Re: Dr.
Go put your rebuttals to the Eurogamer article. I put mine
there, the text-heavy one at the bottom of the comments
section.
Edit
Reply
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Quote
3D Realms Forums: George, a few minutes of your time please!
Dr.Dude
Re: Just because I figure its interesting...
Warmaster129]
03/19/04 04:22 PM
[Re:
Quote:
Go put your rebuttals to the Eurogamer article. I put mine
there, the text-heavy one at the bottom of the comments
section.
I don't know what I could say---your reply just totally
owned the guy.
-------------------"As a wise dude, just quotes himself, man." -Dr.Dude
Edit
Wamplet
Official Interview with George. :p
Broussard]
03/19/04 04:28 PM
Reply
Quote
[Re: George
Quote:
A lot of people read that stuff and totally, and completely
take it out of context and assume that we don't care
about AI or multiplayer, or humor. Nothing can be, or is,
farther from the truth.
I took it that way, but after hearing about how Far Cry
planned a lot of time in the end working on multiplayer, I
can only hope that's what yall plan to do as well.
Guess it makes sense to save that for the end. After all,
you want just about everything else working first.
-------------------"IT'S HUGE!!!!" -chimera
I think it's a 17"... or maybe it's a 19"..... it's huge... and bulky! but it
has served me quite well -Mariamus
3DR UBB Album
Edit
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Quote
3D Realms Forums: George, a few minutes of your time please!
KaiserSoze
Re: Just because I figure its interesting...
Warmaster129]
03/19/04 04:36 PM
[Re:
Quote:
Go put your rebuttals to the Eurogamer article. I put mine
there, the text-heavy one at the bottom of the comments
section.
done.
-------------------the countdown has..........begun?
Edit
Simon
Reply
Re: Just because I figure its interesting...
George Broussard]
03/19/04 04:40 PM
Quote
[Re:
Quote:
The fact is that most of the conclusions drawn in the
Eurogamer piece, particuarly, are false. The article really
boils down to "we're late and still working on stuff".
But I'm not going to penalize
Eh, what can you do?
you guys because some web journalists take things out of
context ot try to make large news stories out of a couple
of forum posts.
This is why I'm both a loyal customer and fan of 3DR.
-------------------Terminat hora diem, terminat auctor opus
Edit
Reply
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Quote
3D Realms Forums: George, a few minutes of your time please!
Syph
Re: Just because I figure its interesting...
KaiserSoze]
03/19/04 04:43 PM
[Re:
I added my two cents as well. Anyone else notice he said
the take-two STFU thing was in the summer? Only off by
about 4 months
-------------------"Luke. Luke, the force is strong with you.
Is it?
...Yeah!"- Eddie Izzard
"I wish I lived there" "Really?" "No..."- Patrick and Spongebob
Edit
Nessus
Reply
Re: Just because I figure its interesting...
George Broussard]
03/19/04 05:49 PM
Quote
[Re:
Quote:
forum posts by me really qualify as a "preview" for
Eurogamer
That'll be the next headline.
-------------------"Times are bad. Children no longer obey their parents, and everyone is
writing a book." Marcus Tullius Cicero (106-43 BC)
Edited by Nessus (03/19/04 05:50 PM)
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Quote
3D Realms Forums: George, a few minutes of your time please!
George
Broussard
Re: Just because I figure its interesting...
Nessus]
03/19/04 06:00 PM
[Re:
No need to attack the Eurogamer guys, guys
3DR Staff
It's really not that big of a deal and nobody wins in
situations like that. People are understandably frustrated
with how long the game is taking, and we know that.
Edit
Yenz
Reply
Re: Just because I figure its interesting...
George Broussard]
03/19/04 06:27 PM
Quote
[Re:
Quote:
an older picture here
That "Duke" guy (Andy LaCombe), does he still have
contract with 3dr to be Duke (for "shows"/E3) or was that
just for E3? Last time I saw him was E3 2001, I think.
-------------------"Take Two needs to STFU IMO."
Edit
twonha
Reply
Re: Just because I figure its interesting...
George Broussard]
03/19/04 06:32 PM
Quote
[Re:
Quote:
The fact is that most of the conclusions drawn in the
Eurogamer piece, particuarly, are false. The article really
boils down to "we're late and still working on stuff".
Apart from their conclusions in the "Deeply Nihilistic Fops"
part, the article contains barely anything more than quotes
from you. The article does indeed concentrate more on
"You're late and still far from done", though I think that,
after this much time, they have every right to do so.
Everyone knows DNF is incredibly late.
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3D Realms Forums: George, a few minutes of your time please!
I personally don't think the article's all that bad. I can't say
your answers in this thread (which I read before I read the
article - just to make sure no-one thinks I'm a Eurogamer
fanboy returning the favor) particularly excite me about
DNF, and the article reflects that. We want the game, or at
least some proper info on it, but we're not getting anything
and it doesn't look like it'll be different any time soon.
By the way, after an interview I did with Randy Pitchford
last year I meant to ask something. Pitchford said that the
development process was very disorganized, and that
planning didn't seem to come into it very much. Combining
this with the long development time DNF has taken up, can
I conclude that what he said is true? It sounds like you
guys just come to work, work on the game, go home repeat a couple of years, and at some point in the future
someone's gonna say "Hey, I think we've pretty much got a
game on our hands now".
As a once-every-while visitor I hope I haven't crossed any
lines here. I'd hate to screw up this thread, since it's
obvious the die-hards care a lot. Keep the flame of hope
burning!
-------------------May the Yods be silent
Edit
George
Broussard
Reply
Re: Just because I figure its interesting...
twonha]
03/19/04 08:16 PM
Quote
[Re:
twonha,
3DR Staff
>> We want the game, or at least some proper info on it,
but we're not getting anything and it doesn't look like it'll
be different any time soon.
That's all coming, but we're going to be fairly disciplined in
how we do it, so we don't overhype too early again.
>>By the way, after an interview I did with Randy
Pitchford last year I meant to ask something. Pitchford said
that the development process was very disorganized, and
that planning didn't seem to come into it very much.
Combining this with the long development time DNF has
taken up, can I conclude that what he said is true?
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3D Realms Forums: George, a few minutes of your time please!
No. Randy just likes to take pot shots at us from time to
time.
Edit
Simon
Reply
Re: Just because I figure its interesting...
George Broussard]
03/19/04 08:37 PM
Quote
[Re:
George, when you ask us about interaction like you did in
your other thread, is it to see if we'll come up with ideas
you already had, or simply to see what we want and what
would be cool to implement in the future?
-------------------Terminat hora diem, terminat auctor opus
Edit
Krid
Reply
Re: Just because I figure its interesting...
Simon]
03/19/04 09:32 PM
Quote
[Re:
George, would you let Ken Silverman look around and play
a little DNF if he asked?
With or without letting him talk about it?
Even a 1-2 word description?
Edit
Draco
Reply
I don't want to get in trouble, so I'll be brief
FireFly]
03/19/04 09:50 PM
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Quote
[Re:
3D Realms Forums: George, a few minutes of your time please!
Quote:
just for the purpose of putting DNF in a bad light.
DNF's natural state is 'bad light', as it stands. To assume
that after so long, any sort of mention of DNF is going to
be any more than a punchline is asking something
irrational.
Quote:
A lot of people read that stuff and totally, and completely
take it out of context and assume that we don't care
about AI or multiplayer, or humor.
When you say something about DNF's progress
(considering its long production time), its going to be
analysed by people.
-------------------It was less than seven years between Kennedy's "we'll send a man to
the moon before the decade is out" speech and Apollo 11's successful
mission. DNF has now taken longer than it did to send a man to the
moon." - MarchHare, ArsTechnica Forums
Edit
Specialist
Reply
Re: Just because I figure its interesting...
George Broussard]
03/19/04 11:30 PM
Quote
[Re:
Quote:
No need to attack the Eurogamer guys, guys
It's really not that big of a deal and nobody wins in
situations like that. People are understandably frustrated
with how long the game is taking, and we know that.
So it's been said, so it shall be done.
-------------------"Forgive your enemies, but never forget their names"
Edit
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Quote
3D Realms Forums: George, a few minutes of your time please!
AlienAssKicker
Re: Just because I figure its interesting...
Specialist]
03/20/04 01:12 AM
[Re:
Hey George, I appreciate you taking the time to answer fan
questions! It's really cool of you.
Could you please release the excessive stress that has
accumulated in me by shedding some DNF Stripper related
info? Maybe it will help me get that peaceful sleep I long
for
(Joe, I've laid low on the stripper talk for a while now,
please let me keep this one!)
Thanks a bunch!
Edit
Dea Hendock
Reply
Re: George, a few minutes of your time please!
KaiserSoze]
03/20/04 01:38 AM
Quote
[Re:
Hi!
Well i followed the little game here between George and
the community for a while.
But i missed some in my opinion very important questions.
First i wanna ask how big the interest for 3DR is to be
present on the Games Convention in Leipzig/Germany in
august? It took place for the first time in fall 03 and it had
more visitors then the ECTS in London.
Second is which value has the story in DNF? It might sound
like a contradiction to DNF but stories become more and
more important for the gameplay. I think the Duke earned
more depth. Most designers still set on tech and more
interactivity but the emotional part of the gameplay is
suppressed. "WOW"-FX are means effectivly at short notice
to bind the player. But what shall bind the player
afterwards? Cool sayings, babes and big guns? Im not
sure...
Third for the case u really thought about a well story and
make it support the gameplay, how well is the team trained
in dramaturgy and character development? Did they have
workshops or will they have? Have they tv or movie
experiences?
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3D Realms Forums: George, a few minutes of your time please!
Last question refers up the third: How much attention did u
spend in the visualisation of emotions? How well developed
are mimik and gesturing of the characters? What makes
them unique and convincingly?
Thats all for now.
Thnx.
Edit
Jezza
Reply
Re: Just because I figure its interesting...
AlienAssKicker]
Attachment (28 downloads) 03/20/04 04:42 AM
Quote
[Re:
Quote:
(Joe, I've laid low on the stripper talk for a while now,
please let me keep this one!)
Thanks a bunch!
I wondered where you'd got to... With no
stripper talk allowed, you had nothing to say!!
Speaking of strippers, though, I just took a closer look at
the picture posted earlier with all the concept drawings...
Does anyone else see what I see here?
Yeah, George, I'd like to know about the interactivity
thread, too. Is this your version of what Black and White
Studios did in their forums to reseach what to put in the
game? (Except the BnWS guys pretended to be normal
people when posting)
-------------------God gave man imagination to compensate him for what he is not;
and a sense of humor to console him for what he is.
Edited by Jezza (03/20/04 04:55 AM)
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Quote
3D Realms Forums: George, a few minutes of your time please!
George
Broussard
3DR Staff
Re: Just because I figure its interesting...
Jezza]
03/20/04 04:43 AM
The only reason I posted the interactivity thread, was just
to see what people thought.
It's good to ping the community every so often to keep in
touch with what people are thinking. It's easier to do it in
one place like that, than scanning tons of threads.
Edit
Beelze
[Re:
Reply
Re: Just because I figure its interesting...
George Broussard]
03/20/04 04:51 AM
Quote
[Re:
Has any replies in the interactivity thread inspired you to
add something to DNF? Yes/No? Not asking for any
specifics.
-------------------"Our Octabrains are scary looking and do stuff." ~ George Broussard
"The glass is cool and does 'stuff'." ~ George Broussard
"Our water does 'stuff'." ~ George Broussard
Edit
FireFly
Reply
Quote
Re: I don't want to get in trouble, so I'll be brief
[Re: Draco]
03/20/04 05:06 AM
Quote:
Quote:
just for the purpose of putting DNF in a bad light.
DNF's natural state is 'bad light', as it stands. To
assume that after so long, any sort of mention of DNF
is going to be any more than a punchline is asking
something irrational.
There's a difference between bad and terminal. Articles like
these are trying to suggest that there's no chance DNF will
succeed by attempting to undermine GB and make it look
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3D Realms Forums: George, a few minutes of your time please!
like he doesn't know what he's talking about.
But even just taking my original quote, as is - the fact
remains the article wasn't accurately reflecting DNF's
situation.
Quote:
Quote:
A lot of people read that stuff and totally, and
completely take it out of context and assume that
we don't care about AI or multiplayer, or humor.
When you say something about DNF's progress
(considering its long production time), its going to be
analysed by people.
Of course, but quotes should be applied in context to the
original question, not used as ammunition like the graphics
information was.
-------------------"I think the push for people to innovate in gameplay - i'm not sure that
I particularly agree with it"
John Carmack
Edit
Gideon
Reply
Quote
Re: I don't want to get in trouble, so I'll be brief
[Re: FireFly]
03/20/04 06:11 AM
Man, that Eurogamer stuff and the other thread made me
kinda Ill. I'm so glad DNF will put these punks back in
they're place.
-------------------Quality and Badass are the very core of DNF. It will not fail! -Gideon
http://www.planetunreal.com/expectations/
Edit
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Quote
3D Realms Forums: George, a few minutes of your time please!
Draco
Re: I don't want to get in trouble, so I'll be brief
[Re: FireFly]
03/20/04 03:17 PM
Quote:
There's a difference between bad and terminal.
Perhaps to you, but not to most people.
Quote:
Articles like these are trying to suggest that there's no
chance DNF will succeed by attempting to undermine GB
and make it look like he doesn't know what he's talking
about.
There's no need for them to attempt to 'undermine' George
by what he's saying. If any other gaming company spent as
long as 3drealms currently has on DNF, and their head guy
makes mention of "we're adding stuff", or that they haven't
named all the weapons, its going to criticized.
As to them suggesting there's no chance DNF will succeed I don't think thats a horribly irrational route to take.
Posting about how DNF will '0wn everything hardcore'
would have been fine around year, oh, 1999 or so. Its 2004
(thanks to Bludd for the heads up in the typo), and such
optimism has long since died. They remember the game
they were playing when they first heard about DNF, and
they realize their playing the 3rd sequal to that game rght
now. They remember looking at the DNF videos and being
content in the production, only to see those stunning things
in a game 2 months from now.
You can't blame people for feeling the way they do about
DNF, and you can't blame them for writing articles with
that specific feeling to them.
Quote:
the fact remains the article wasn't accurately reflecting
DNF's situation.
I think the situation is spot on. Even if it wasn't, the only
thing is is perception of DNF's situation.
Quote:
I'm so glad DNF will put these punks back in their place.
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3D Realms Forums: George, a few minutes of your time please!
I'm betting a decent amount of cash its the other way
around. I said it 2-4 years ago back when everyone
thought DNF would be a 2001 game - when DNF comes
out, these forums will burn.
-------------------It was less than seven years between Kennedy's "we'll send a man to
the moon before the decade is out" speech and Apollo 11's successful
mission. DNF has now taken longer than it did to send a man to the
moon." - MarchHare, ArsTechnica Forums
Edited by Draco (03/20/04 04:42 PM)
Edit
FireFly
Reply
Quote
Re: I don't want to get in trouble, so I'll be brief
[Re: Draco]
03/20/04 05:33 PM
Quote:
Quote:
Articles like these are trying to suggest that there's
no chance DNF will succeed by attempting to
undermine GB and make it look like he doesn't
know what he's talking about.
There's no need for them to attempt to 'undermine'
George by what he's saying. If any other gaming
company spent as long as 3drealms currently has on
DNF, and their head guy makes mention of "we're
adding stuff", or that they haven't named all the
weapons, its going to criticized.
As to them suggesting there's no chance DNF will
succeed - I don't think thats a horribly irrational route
to take. Posting about how DNF will '0wn everything
hardcore' would have been fine around year, oh, 1999
or so. Its 2004 (thanks to Bludd for the heads up in
the typo), and such optimism has long since died.
They remember the game they were playing when
they first heard about DNF, and they realize their
playing the 3rd sequal to that game rght now. They
remember looking at the DNF videos and being
content in the production, only to see those stunning
things in a game 2 months from now.
You can't blame people for feeling the way they do
about DNF, and you can't blame them for writing
articles with that specific feeling to them.
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3D Realms Forums: George, a few minutes of your time please!
No. What you can blame them for is deliberately
misrepresenting information to suit their viewpoint. DNF is
not in any rendering sense an "Unreal engine game" nor
will run have any problems on an "Athlon 64 with a Radeon
9800XT".
And I like how they equate finalising assets to being at the
building block stage.
Quote:
Quote:
I'm so glad DNF will put these punks back in their
place.
I'm betting a decent amount of cash its the other way
around. I said it 2-4 years ago back when everyone
thought DNF would be a 2001 game - when DNF
comes out, these forums will burn.
I can certainly understand that perspective. And if we'd
heard nothing about DNF since 2001 I’d share it.
But since then George has told us exactly what went
wrong, what mistakes where made.
And we're at the point now where DNF has a rock solid tech
base, where content is the only real hold up. So this is the
final stretch - GB certainly isn't going to change technology
again, and any artistic bottlenecks are being dealt with by
hiring more people.
But If your worried about DNF's quality, I think the recently
outsourced artist Haydon Duvall put things into perspective
when he said that DNF is one of the most significant games
in development anywhere. Or "Brad"
who thought the game was unbelievable even in 2001,
when he visited 3DR.
-------------------"I think the push for people to innovate in gameplay - i'm not sure that
I particularly agree with it"
John Carmack
Edit
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Quote
3D Realms Forums: George, a few minutes of your time please!
George
Broussard
Re: I don't want to get in trouble, so I'll be brief
[Re: FireFly]
03/20/04 05:37 PM
Firefly,
3DR Staff
"And we're at the point now where DNF has a rock solid
tech base, where content is the only real hold up."
Yup.
"So this is the final stretch - GB certainly isn't going to
change technology again,"
Nope.
"and any artistic bottlenecks are being dealt with by hiring
more people."
Yup.
Edit
jimbob
Reply
Quote
Re: I don't want to get in trouble, so I'll be brief
[Re: George Broussard]
03/20/04 05:41 PM
Quote:
Firefly,
"And we're at the point now where DNF has a rock solid
tech base, where content is the only real hold up."
Yup.
"So this is the final stretch - GB certainly isn't going to
change technology again,"
Nope.
"and any artistic bottlenecks are being dealt with by
hiring more people."
Yup.
the good news certainly doestn stop here right?
iether way \o/
you make me a happy camper
wich bring up a whole new set of questions..
does dnf gife a penalty for camping in some way? or is it
too early to tel. ( im just guessing here, no need to awnser
)
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3D Realms Forums: George, a few minutes of your time please!
-------------------"Check out the polygons on jimbob's girlfriend!" killerbyte
technology scares me
Edit
Simon
Reply
Quote
Re: I don't want to get in trouble, so I'll be brief
[Re: George Broussard]
03/20/04 05:42 PM
Nope, yup, yup!
Still hiring or hired recently, George? I
can see why you don't want the bio pages back up. People
would only take that opportunity to bitch more "They're
STILL hiring? Man, that game's never getting finished..."
Meh... people getting hired = the game's still being worked
on.
-------------------Terminat hora diem, terminat auctor opus
Edit
Jezza
Reply
Quote
Re: I don't want to get in trouble, so I'll be brief
[Re: George Broussard]
03/20/04 05:44 PM
Quote:
"and any artistic bottlenecks are being dealt with by
hiring more people."
Yup.
artistic bottlenecks... hiring more people...
I suggest you hire Gideon... I'm sure he's sort any artistic
bottlenecks, and he'd work for FREE!!!
-------------------God gave man imagination to compensate him for what he is not;
and a sense of humor to console him for what he is.
Edit
Reply
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Quote
3D Realms Forums: George, a few minutes of your time please!
George
Broussard
Re: I don't want to get in trouble, so I'll be brief
[Re: Jezza]
03/20/04 06:02 PM
"Nope, yup, yup! Still hiring or hired recently, George?"
3DR Staff
We actually haven't hired anyone in while. It was more of a
general statement, than a precise snapshot of where we
are this week.
Edit
Vexed
Reply
Quote
Re: I don't want to get in trouble, so I'll be brief
[Re: George Broussard]
03/20/04 06:37 PM
I think it's odd that people keep calling George arrogant. :\
Edit
Drazula
Reply
Quote
Re: I don't want to get in trouble, so I'll be brief
[Re: Vexed]
03/20/04 07:46 PM
^^^
Why? Not developing a game in seven years and still calling
yourself a game developer is an arrogance of Derek Smart
proportions.
Just messing with GB! You know I
ya!
-------------------"I prefer the company of nitwits!" - Seinfeld
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Quote
3D Realms Forums: George, a few minutes of your time please!
Mr.DJ
Re: George, a few minutes of your time please!
KaiserSoze]
03/20/04 08:07 PM
[Re:
Well, since this is one of my first post on this forum, I
would like to share some duke info too
A little while ago, I had a little chat with a developer on
another forum. After discovering he was working as Senior
3D Artist over at 3drealms, I of course had to ask him
I didn't get much info, but I believe you guys
about Duke
(just like me
) welcomes any tiny bit of info about Duke.
And also, I thought it would be refreshing to hear info from
other people than GB or Joe(
) (and trying to avoid the
possibility of 3drealms getting mad at me, I won't mention
him by name, and you will just have to take my word for
)
it's true
Q: Btw. what do u think of DN4? Can it easily compete with
what we have seen so far from other upcoming titltes, like:
Far Cry, HL2 and Doom3? It would be nice to hear opinions
from others than George or Joe Siegler
A: I can't say much if anything, but I will say
graphically, there are portions that are easily on the
same level as those games you mentioned. I'm lucky
enough to be working on some *very* cool things. I
just somewhat finished one of the most coveted
tasks in the game, much to the envy of my coworkers
I wish I could post some screenshots, but alas, I am
bound by 3DR's vow to secrecy.
So there you have it folks, Duke's visuals will crush those
titles when it arrives!
Cheers!
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Quote
3D Realms Forums: George, a few minutes of your time please!
Simon
Re: George, a few minutes of your time please!
Mr.DJ]
03/20/04 08:10 PM
[Re:
And you are who again?
-------------------Terminat hora diem, terminat auctor opus
Edit
Reply
Quote
AlienAssKicker
Re: George, a few minutes of your time please!
Simon]
03/20/04 08:48 PM
[Re:
There's a difference between "same level" and "crush".
Edit
8IronBob
Reply
Quote
Re: George, a few minutes of your time please!
AlienAssKicker]
03/20/04 08:57 PM
[Re:
Quote:
There's a difference between "same level" and "crush".
That differnce being?
Well, now that would all depend I think, just a hunch of
what the game would allow for, but the Unreal tech is quite
nice, don't get me wrong. Let's hope for the best, and see
what gives. I'd expect a lot from that example, and then
some.
-------------------You know, the best things are the simplest things in life, and these are
the things that you run into each and every day!
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Quote
3D Realms Forums: George, a few minutes of your time please!
Mr.DJ
Re: George, a few minutes of your time please!
Simon]
03/20/04 09:49 PM
[Re:
Simon wrote:
And you are who again?
A Duke/3drealms fan, just like I would guess you are too
I have visited this forum, from time to time, but has just
recently registered(I did try to register a couple of times in
the past years, but I couldn't register the name I use on
).
other forums, so I gave up on that idea undtill recently
The name I've choosen describes me pretty good
. I'm
actually considering working in the gaming industri and
being a fan of FPS action games, I'm very curious to know
about the progress big "FPS" gamedevelopers like 3drealms
do.
I have actually followed 3drealms progress, since they
released Terminal Velocity, which I thought was a cool
game at the time.
I like 3drealms because all their titles(including the ones
they have givin a helping hand, like Max Payne)have
always contained new innovative elements and not just
repeating what others had done with succes before them.
The ability to be innovative, is especially important in the
FPS genre and is something I would love other
gamedevelopers, payed some more attention.
AlianAssKicker wrote:
There's a difference between "same level" and
"crush".
, and
Yeah, but I made him say "EASY at the same level"
since the game is still pretty far from a release, there
should be time to tweak the graphics even more
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Quote
3D Realms Forums: George, a few minutes of your time please!
Kev_Hectic
Re: George, a few minutes of your time please!
Mr.DJ]
03/20/04 11:20 PM
[Re:
Quote:
A: I just somewhat finished one of the most coveted
tasks in the game, much to the envy of my
coworkers
Let me guess; the strippers?
Edit
Draco
Reply
Quote
Re: I don't want to get in trouble, so I'll be brief
[Re: FireFly]
03/21/04 12:10 AM
Quote:
DNF is not in any rendering sense an "Unreal engine
game"
Unless there's been an engine change I'm unaware of, the
base engine is the Unreal engine.
Quote:
And we're at the point now where DNF has a rock solid
tech base, where content is the only real hold up. So this
is the final stretch - GB certainly isn't going to change
technology again, and any artistic bottlenecks are being
dealt with by hiring more people.
Using the myraid of other games being produced as a basis
for proper development, those milestones should have
been reached long ago.
Would you, at age 30, proudly stand up and say "I've
learned to tie my shoes, but I'm on the final stretch to
learning not to wet myself!"? Would you then complain
when people aired your comment on the internet?
Also, if you'd like, I could gladly post a quote from another
head developer who told the community his came was "in
the final stretch". I'm sure we both know who that was.
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3D Realms Forums: George, a few minutes of your time please!
-------------------It was less than seven years between Kennedy's "we'll send a man to
the moon before the decade is out" speech and Apollo 11's successful
mission. DNF has now taken longer than it did to send a man to the
moon." - MarchHare, ArsTechnica Forums
Edit
FireFly
Reply
Quote
Re: I don't want to get in trouble, so I'll be brief
[Re: Draco]
03/21/04 04:05 AM
Quote:
Unless there's been an engine change I'm unaware of, the
base engine is the Unreal engine.
They gutted out the renderer, particle system, visibilty
system - we're not looking at something that will perform
like any Unreal engine game.
Quote:
Using the myraid of other games being produced as a
basis for proper development, those milestones should
have been reached long ago.
Of course, we all know they made some pretty major
mistakes. The point is they've learned from them.
They could have stubbornly stuck with the 2001 tech,
releasing an outdated looking game, they could have
rushed the game in 2001 even though the engine might
have been a mess. If they'd wanted to release a
'Daikatana' they could have at any time. But GB has stood
firm, establishing his commitment to the quality of the
released product.
That you try to turn this against him is interesting. If you
were in his position at the beginning of 2002, would ship a
game you weren't happy with, and risk another Daikatana?
But really, what does the past matter? The 30 year old in
your analogy may be able to do practically nothing required
of him as an adult but DNF is ready to do everything asked
of it as a next generation game.
So, we've lost a few years here or there as the technology
was updating, but what do you think happened with HL2?
Indeed, if HL2 had been hyped to the same extent over the
years, I think you'd be making the same assertions.
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3D Realms Forums: George, a few minutes of your time please!
And thanks for responding George
-------------------"I think the push for people to innovate in gameplay - i'm not sure that
I particularly agree with it"
John Carmack
Edit
Gideon
Reply
Quote
Re: I don't want to get in trouble, so I'll be brief
[Re: George Broussard]
03/21/04 04:39 AM
Quote:
"Nope, yup, yup! Still hiring or hired recently, George?"
We actually haven't hired anyone in while. It was more of
a general statement, than a precise snapshot of where we
are this week.
Yeah, that's a damn shame.
I'm beginning to doubt you'll ever hire me George!
That's bad when you won't hire someone that'll work for
Mountain Dew.
Hell, I'm more hyped about the game than anybody that
works there. How would that not be a benifit? I'm really
easy going and if I can get along with Draz, I can get along
with anybody.
Zero moving expenses, zero living expenses as long as you
let me sleep on a couch somewhere. This is really starting
to effect my self esteem.
Surely you could use some help.
-------------------Quality and Badass are the very core of DNF. It will not fail! -Gideon
http://www.planetunreal.com/expectations/
Edited by Gideon (03/21/04 05:34 AM)
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Quote
3D Realms Forums: George, a few minutes of your time please!
Marty
Re: I don't want to get in trouble, so I'll be brief
[Re: Gideon]
03/21/04 06:15 AM
in response to George's feedback lately...
-------------------"After some quick work with a texta, I bend over and present Marty
with two hot cross buns" - Banana Head
Edit
Reply
Quote
AlienAssKicker
Re: I don't want to get in trouble, so I'll be brief
[Re: Gideon]
Attachment (117 downloads) 03/21/04 02:57 PM
Gideon, you somehow remind me of this:
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Quote
3D Realms Forums: George, a few minutes of your time please!
Dr.Dude
Re: Just because I figure its interesting...
Jezza]
03/21/04 08:10 PM
[Re:
Quote:
Quick, get that sexy pig-babe strippin' with love!
(...Notice the giant "Jackpot!" behind her! How true!
)
-------------------"As a wise dude, just quotes himself, man." -Dr.Dude
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Quote
3D Realms Forums: George, a few minutes of your time please!
Draco
Re: I don't want to get in trouble, so I'll be brief
[Re: FireFly]
03/21/04 08:29 PM
Quote:
They gutted out the renderer, particle system, visibilty
system - we're not looking at something that will perform
like any Unreal engine game.
We're still looking at the Unreal engine game, though.
Quote:
If they'd wanted to release a 'Daikatana' they could have
at any time.
Actually, it would be impossible for 3drealms to release a
Daikatana.
Daikatana's dev time was shorter than DNF's.
Quote:
That you try to turn this against him is interesting
Would else would I 'turn it against'? He's the one that said
the things. He's the one whose comments spawned both
Eurogamer's and Ars's articles on the matter.
Quote:
If you were in his position at the beginning of 2002,
would ship a game you weren't happy with, and risk
another Daikatana?
Beginning of 2002? About 5 years.. I would have definately
shipped. I don't have to be happy with a game, my
customers have to be. I'd want them to actually think
about the Duke name as something to be mentioned along
with the games of the era, as opposed to "that game that
people pitted against Quake 1 back in the day".
Quote:
DNF is ready to do everything asked of it as a next
generation game.
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3D Realms Forums: George, a few minutes of your time please!
Usually, assertions must be backed up with proof if they
are to be believed. Do you have an inside look into
3drealms and the development of DNF? if not, you'll have
to retract that statement.
-------------------It was less than seven years between Kennedy's "we'll send a man to
the moon before the decade is out" speech and Apollo 11's successful
mission. DNF has now taken longer than it did to send a man to the
moon." - MarchHare, ArsTechnica Forums
Edit
George
Broussard
Reply
Quote
Re: I don't want to get in trouble, so I'll be brief
[Re: Draco]
03/21/04 09:04 PM
Draco,
3DR Staff
Quote:
We're still looking at the Unreal engine game, though.
You really speak with authority on topics that you probably
shouldn't. Game code? Extremely little even comes with
Unreal (singleplayer wise), and considering we've been
adding to the game code consistently for 5 years, it bears
little to no resemblance to what you get when you license
the engine.
While it's true that we are based on Unreal, it's basically
down to networking, script (game) code (of which we
account for 90% of it), and the editor. Virtually every single
other system is our own. Rendering, AI, use of physics
(each licensee pretty much manipulates the base Karma
physics engine how they see fit), particles, and several
other sytems we added along the way.
Quote:
Actually, it would be impossible for 3drealms to release a
Daikatana. Daikatana's dev time was shorter than DNF's.
It's interesting that you have a negative statement to say
to anything and everything that someone else here says,
regardless. I think you just like having the last word.
Quote:
Beginning of 2002? About 5 years.. I would have
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3D Realms Forums: George, a few minutes of your time please!
definately shipped.
You're aware that Half Life 2 is over 5 years as well? Stuff
happens. Lessons are learned. We've admitted all that. You
should really just let it go. It costs you nothing to wait.
Edited by George Broussard (03/21/04 09:15 PM)
Edit
Syph
Reply
Quote
Re: I don't want to get in trouble, so I'll be brief
[Re: George Broussard]
03/21/04 09:14 PM
Quote:
It's interesting that you have a negative statement to sy
to anything and everything that someone else here says,
regardless. I think you just like having the last word.
Be honest, having the last word makes you feel good. You
feel almost superior somehow. Smarter. Can't blame
someone for wanting to feel good. But hey, if all goes right,
when the game comes out. You get to have the ultimate
last word. Or rather two, "It's" and "Done"
-------------------"Luke. Luke, the force is strong with you.
Is it?
...Yeah!"- Eddie Izzard
"I wish I lived there" "Really?" "No..."- Patrick and Spongebob
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Quote
3D Realms Forums: George, a few minutes of your time please!
Draco
So much for the whole 'brief' thing.
Broussard]
03/21/04 10:06 PM
[Re: George
Quote:
While it's true that we are based on Unreal, it's basically
down to networking, script (game) code (of which we
account for 90% of it), and the editor. Virtually every
single other system is our own.
So? People aren't going to say "DNF is an Unreal-But-TheyChanged-It-So-Much engine." They say "DNF is an Unreal
engine game". There's no need to argue such semantics.
Quote:
It's interesting that you have a negative statement to say
to anything and everything that someone else here says,
regardless.
It was not a negative statement - a statement of historical
fact, nothing more.
Quote:
Stuff happens. Lessons are learned. We've admitted all
that.
Admission is all well and good, but what does it mean if
we've heard them all before?
-------------------It was less than seven years between Kennedy's "we'll send a man to
the moon before the decade is out" speech and Apollo 11's successful
mission. DNF has now taken longer than it did to send a man to the
moon." - MarchHare, ArsTechnica Forums
Edit
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Quote
3D Realms Forums: George, a few minutes of your time please!
shiranui
Re: So much for the whole 'brief' thing.
03/21/04 10:17 PM
[Re: Draco]
Quote:
So? People aren't going to say "DNF is an Unreal-ButThey-Changed-It-So-Much engine." They say "DNF is an
Unreal engine game". There's no need to argue such
semantics.
It was not a negative statement - a statement of
historical fact, nothing more.
Admission is all well and good, but what does it mean if
we've heard them all before?
<lastword>Bollocks.....</lastword>
-------------------wibble
Edit
Vexed
Reply
Re: So much for the whole 'brief' thing.
shiranui]
03/21/04 11:56 PM
Quote
[Re:
Quote:
So? People aren't going to say "DNF is an Unreal-ButThey-Changed-It-So-Much engine." They say "DNF is an
Unreal engine game". There's no need to argue such
semantics.
I'm pretty sure a (p)reviewer would say the engine was
almost completely rewritten if he/she is a good little (p)
reviewer ^.^
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Quote
3D Realms Forums: George, a few minutes of your time please!
DLT
Re: So much for the whole 'brief' thing.
03/22/04 02:45 AM
[Re: Draco]
Quote:
Quote:
While it's true that we are based on Unreal, it's
basically down to networking, script (game) code (of
which we account for 90% of it), and the editor.
Virtually every single other system is our own.
So? People aren't going to say "DNF is an Unreal-ButThey-Changed-It-So-Much engine." They say "DNF is
an Unreal engine game". There's no need to argue
such semantics.
How many people do you hear refering to dues ex 2 using
as the unreal engine?I will tell you very few.
I would bet that the vast majority of people don't even
know its based on unreal tech,The same will aply to DNF
when it ships not every one sits there reading the FAQ or
has studied the progress of the game over the years.
Most will simply look at the screens and say "thats a nice
looking game" in fact most people who buy the game
wouldnt know or give a shit which engine its based on.
Edited by George Broussard (03/22/04 02:47 AM)
Edit
jimbob
Reply
Re: So much for the whole 'brief' thing.
03/22/04 10:02 AM
Quote
[Re: DLT]
little sidenote, XIII is unreal engine and look at how the
stuff get rendered in that
-------------------"Check out the polygons on jimbob's girlfriend!" killerbyte
technology scares me
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Quote
3D Realms Forums: George, a few minutes of your time please!
FireFly
Re: The quotefest continues!
03/22/04 12:03 PM
[Re: Draco]
Quote:
Quote:
If they'd wanted to release a 'Daikatana' they could
have at any time.
Actually, it would be impossible for 3drealms to
release a Daikatana.
Daikatana's dev time was shorter than DNF's.
But they could have released a Daikatana earlier if they'd
caved in to the pressure to release something. That was
my point, that GB isn't prepared to compromise quality in
favour of a timely release (that much should be obvious by
now).
Quote:
Quote:
That you try to turn this against him is interesting
Would else would I 'turn it against'? He's the one that
said the things. He's the one whose comments
spawned both Eurogamer's and Ars's articles on the
matter.
I meant that it was interesting you would see a dedication
to quality on GB’s part as a bad thing, and an indication
that DNF will fail.
Quote:
Quote:
If you were in his position at the beginning of 2002,
would ship a game you weren't happy with, and risk
another Daikatana?
Beginning of 2002? About 5 years.. I would have
definately shipped. I don't have to be happy with a
game, my customers have to be. I'd want them to
actually think about the Duke name as something to
be mentioned along with the games of the era, as
opposed to "that game that people pitted against
Quake 1 back in the day".
So, you'd ship an inferior game to continue this Duke
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3D Realms Forums: George, a few minutes of your time please!
legacy? I'm glad GB is at the helm is all I can say.
Quote:
Quote:
DNF is ready to do everything asked of it as a next
generation game.
Usually, assertions must be backed up with proof if
they are to be believed. Do you have an inside look
into 3drealms and the development of DNF? if not,
you'll have to retract that statement.
Do you? All anyone can do is extrapolate from limited
information.
GB has said DNF will have competitive graphics, we know
they have already incorporated a complete physics system
and rewritten the particle system which already looks
impressive in UT2k3/4.
Looking at DNF's particular strengths, who would doubt
GB's obsession with interactivity and overall polish? And we
have only positive publicity from people who have seen the
game in action.
Quote:
Quote:
While it's true that we are based on Unreal, it's
basically down to networking, script (game) code (of
which we account for 90% of it), and the editor.
Virtually every single other system is our own.
So? People aren't going to say "DNF is an Unreal-ButThey-Changed-It-So-Much engine." They say "DNF is
an Unreal engine game". There's no need to argue
such semantics.
The article tried to affirm that because DNF is an "Unreal
engine-based game", the performance GB predicted was
simply unacceptable, when the fact is performance and
ability wise DNF's engine and the Unreal engine are
completely different.
Expecting Unreal engine performance out of the DNF
engine simply makes no sense whatsoever.
Quote:
Quote:
Stuff happens. Lessons are learned. We've admitted
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3D Realms Forums: George, a few minutes of your time please!
all that.
Admission is all well and good, but what does it mean
if we've heard them all before?
The engine is solid, and content creation bottlenecks have
been/are being dealt with. When has this been case before?
In 1998 they were forced to work with the limited Quake 2
tech, in 1999 they had a chronic shortage of programmers
and had to deal with the constant patching of the Unreal
engine. Then they had to update to the UT engine, and
even when they were starting to settle down in 2000 2001, they still didn't have the quality/ quantity of staff to
ensure a solid tech base.
But that's over, and they've stuck with the current tech
since 2002 while at the same time increasing their
employee base.
-------------------"I think the push for people to innovate in gameplay - i'm not sure that
I particularly agree with it"
John Carmack
Edit
KaiserSoze
Re: The quotefest continues!
03/22/04 12:16 PM
Reply
Quote
[Re: FireFly]
another question i don't believe has been asked yet.
if george can comment, are the remedy folks helping you
out with developing dnf or are they doing other things?
i think it'd be cool to have remedy helping out.
-------------------the countdown has..........begun?
Edit
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Quote
3D Realms Forums: George, a few minutes of your time please!
Anti-MS
Re: The quotefest continues!
03/22/04 12:32 PM
[Re: KaiserSoze]
I doubt the finish remedy has anything to do with the
american duke
-------------------"How are you persuing your life of anti-microsoft-alism?" - Yatta
"Bill Gates has a micro-soft penix." - Yatta again
Edit
KaiserSoze
Re: The quotefest continues!
03/22/04 12:36 PM
Reply
Quote
[Re: Anti-MS]
Quote:
I doubt the finish remedy has anything to do with the
american duke
the heck nationality have to do with a game's
development?
-------------------the countdown has..........begun?
Edit
Hudson
Re: The quotefest continues!
03/22/04 12:46 PM
Reply
Quote
[Re: KaiserSoze]
Quote:
another question i don't believe has been asked yet.
if george can comment, are the remedy folks helping you
out with developing dnf or are they doing other things?
i think it'd be cool to have remedy helping out.
I was wondering this as well
-------------------"Life is just a fatal sexually transmitted disease" - Logic BomB
"I cast my vote for Hudson as President of the Internet" RollingBrass
http://www.nastydraggin.com - R.I.P. Tim Boesel 1984-2004
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3D Realms Forums: George, a few minutes of your time please!
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Pr0zac
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Subject
[Re: Hudson]
03/22/04 03:31 PM
George, quick tech question: will DNF sport dynamic sky
(various layers of clouds, for example)?
And what about the Bouncing Boobies Technology?
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George
Broussard
Re: The quotefest continues!
03/22/04 05:12 PM
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[Re: KaiserSoze]
Quote:
3DR Staff
if george can comment, are the remedy folks helping you
out with developing dnf or are they doing other things?
Remedy is busy with their own stuff at the moment. But we
talk all the time, and stay in touch, and I even send Petri
sneak peeks of the game from time to time. A few guys
there will probably be beta testing and providing feedback
when the time comes.
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3D Realms Forums: George, a few minutes of your time please!
MegaMustaine
Re: The quotefest continues!
03/22/04 05:25 PM
[Re: George Broussard]
Amazing that you would even trust remedy that well to
give them peeks at the game. What amazes me about you
George is your attitude towards a good game. You are the
only man that I have ever seen work this hard for
perfection. I would compare your working on games to me
spending 6 hours washing my car. I want that car to be
god damn perfect and i am always noticing imperfections.
That is why I love you and 3drealms in general. A good
game isn't good enough for you guys. You don't want just
another fps, but a masterpiece. Not only do you guys want
the best fps of all time, but to make the greatest game of
all time.
Ps. I would love to continue with the quotes, but I don't
know how to work the damn things
-------------------Rattle Your God Damn Head - Dave Mustaine
Life can only be understood in reverse
But must be lived forward… - Dave Mustaine
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8IronBob
Re: The quotefest continues!
03/22/04 06:16 PM
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[Re: MegaMustaine]
I dunno if Arush or Sunstorm Interactive were still around,
and I highly doubt that they would do anything with DNF,
not after the DNMP issue, seeing how DNMP didn't do so
hot. How are things with them, I'm sort of curious? Arush
seems to know Duke somewhat well, too, after all, they
used St John for the voice, pig cops were used, and things
like that, so I'm certain that they would be of some
assistance themselves.
-------------------You know, the best things are the simplest things in life, and these are
the things that you run into each and every day!
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3D Realms Forums: George, a few minutes of your time please!
Inanimate
Carbon Rod
Re: The quotefest continues!
03/22/04 06:54 PM
[Re: George Broussard]
Quote:
Quote:
if george can comment, are the remedy folks
helping you out with developing dnf or are they
doing other things?
Remedy is busy with their own stuff at the moment.
But we talk all the time, and stay in touch, and I even
send Petri sneak peeks of the game from time to
time. A few guys there will probably be beta testing
and providing feedback when the time comes.
Thats so awesome.
-------------------"Only two things are infinite, the universe and human stupidity, and I'm
not sure about the former."
-Albert Einstein
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Kev_Hectic
Re: The quotefest continues!
03/22/04 07:42 PM
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[Re: 8IronBob]
Quote:
I dunno if Arush or Sunstorm Interactive were still
around, and I highly doubt that they would do anything
with DNF, not after the DNMP issue, seeing how DNMP
didn't do so hot. How are things with them, I'm sort of
curious? Arush seems to know Duke somewhat well, too,
after all, they used St John for the voice, pig cops were
used, and things like that, so I'm certain that they would
be of some assistance themselves.
Sunstorm also did some of the expansion packs for Duke3D
if I'm not mistaken. I think they did Duke Caribbean, and
Duke it out in DC as well as a couple others. I'm not sure if
they're still around though, but I think Arush is.
Also
at Marty's Futurama pic.
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3D Realms Forums: George, a few minutes of your time please!
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KaiserSoze
Re: The quotefest continues!
03/22/04 08:35 PM
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[Re: George Broussard]
cool george, thanks for answering!
http://streak.acwos.com/dnf.wav
right click and save.
my take on duke.
-------------------the countdown has..........begun?
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Dr.Dude
Re: The quotefest continues!
03/22/04 08:49 PM
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[Re: KaiserSoze]
Damn, not bad at all!
Way friggin' better than my Duke voice...I come off
sounding like a gruff, American version of Lo Wang.
-------------------"As a wise dude, just quotes himself, man." -Dr.Dude
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3D Realms Forums: George, a few minutes of your time please!
MegaMustaine
Re: The quotefest continues!
03/22/04 09:14 PM
[Re: Dr.Dude]
Yeah Sunstorm is out of business, but Arush is still around.
They appear to be publishing the Playboy game do out this
next winter.
-------------------Rattle Your God Damn Head - Dave Mustaine
Life can only be understood in reverse
But must be lived forward… - Dave Mustaine
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Vexed
Re: The quotefest continues!
03/23/04 11:07 AM
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[Re: MegaMustaine]
George I have some questions too and I hope you're willing
to answer them. However I think they're pretty much area
51
1) Is the so called "Ego health" in DNF? I believe it was
mentioned a few times many moons ago. A way of
measuring health depending on player's actions (somehere
in that direction).
2) Could you mention something about money in DNF?
Does it have a real purpose? If so, can Duke run out of
money?
If these features are in they're prolly pretty important
gameplay elements. I would understand if you wanted to
keep them a suprise till the end.
To me they would be very interesting features, those two
alone could definately set DNF apart from other action fps.
Since they could have a rippeling effect through out the
gameplay.
Thanks in advance.
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3D Realms Forums: George, a few minutes of your time please!
KaiserSoze
Re: The quotefest continues!
03/23/04 11:24 AM
[Re: Vexed]
Quote:
George I have some questions too and I hope you're
willing to answer them. However I think they're pretty
much area 51
1) Is the so called "Ego health" in DNF? I believe it was
mentioned a few times many moons ago. A way of
measuring health depending on player's actions
(somehere in that direction).
2) Could you mention something about money in DNF?
Does it have a real purpose? If so, can Duke run out of
money?
If these features are in they're prolly pretty important
gameplay elements. I would understand if you wanted to
keep them a suprise till the end.
To me they would be very interesting features, those two
alone could definately set DNF apart from other action
fps. Since they could have a rippeling effect through out
the gameplay.
Thanks in advance.
hey, those are some good questions and i don't really think
they'd spoil the game. alot of games use money and
different forms of measuring health. i'm not george though
so who knows.
i'm wondering how their hud system will be set up and
what it shows, etc. (that's probably area 51 though.
)
maybe it incorporates duke's sunglasses?
-------------------the countdown has..........begun?
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3D Realms Forums: George, a few minutes of your time please!
Dr.Dude
Re: The quotefest continues!
03/23/04 11:49 AM
[Re: Vexed]
Quote:
1) Is the so called "Ego health" in DNF? I believe it was
mentioned a few times many moons ago. A way of
measuring health depending on player's actions
(somehere in that direction).
I hope so, IMO. It fits Duke so much more to have "Ego"
than health, and getting a couple 'a health/ego ppoints
from shooting pig cops definitely beats scouring the level
for a first aid kit.
Quote:
i'm wondering how their hud system will be set up and
what it shows, etc. (that's probably area 51 though. )
I really liked the old "HUD" in Duke 3d. It looked rusted,
old and futuristic at the same time. And I prefer the simple
approach there of reading numbers than trying to estimate
how much ego/health or ammo I have by looking at a red
bar.
-------------------"As a wise dude, just quotes himself, man." -Dr.Dude
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Soilwork
Re: The quotefest continues!
03/23/04 12:05 PM
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[Re: Dr.Dude]
Nearly 18,000 views.. this thread is smoking!
-------------------Wake up Mr. Freeman, wake up and smell the ashes..
www.cocainecowboy.com
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3D Realms Forums: George, a few minutes of your time please!
Soilwork
Re: The quotefest continues!
03/23/04 12:09 PM
[Re: Soilwork]
Quote:
I really liked the old "HUD" in Duke 3d. It looked rusted,
old and futuristic at the same time. And I prefer the
simple approach there of reading numbers than trying to
estimate how much ego/health or ammo I have by
looking at a red bar.
For once i would like a really cool looking HUD! It's one
thing that usually stays on the screen at all times when yer
playing.. make it interesting, not ugly.
-------------------Wake up Mr. Freeman, wake up and smell the ashes..
www.cocainecowboy.com
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Vexed
Re: The quotefest continues!
03/23/04 12:23 PM
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Quote
[Re: Dr.Dude]
Quote:
Quote:
1) Is the so called "Ego health" in DNF? I believe it
was mentioned a few times many moons ago. A way
of measuring health depending on player's actions
(somehere in that direction).
I hope so, IMO. It fits Duke so much more to have
"Ego" than health, and getting a couple 'a health/ego
ppoints from shooting pig cops definitely beats
scouring the level for a first aid kit.
Maybe you could also get some health from other actions
like scoring high on the pinball machine. That would be
pretty cool in my opinion.
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3D Realms Forums: George, a few minutes of your time please!
Dr.Dude
Re: The quotefest continues!
03/23/04 12:40 PM
[Re: Soilwork]
Quote:
For once i would like a really cool looking HUD! It's one
thing that usually stays on the screen at all times when
yer playing.. make it interesting, not ugly.
Yeah, I'll kill someobdy if there's any friggin' Deus Ex 2style HUD's.
Quote:
Maybe you could also get some health from other actions
like scoring high on the pinball machine. That would be
pretty cool in my opinion.
Yes!
Anything that would give the big-headed Duke an
ego-boost should give him...er...an ego boost!
-------------------"As a wise dude, just quotes himself, man." -Dr.Dude
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KaiserSoze
Re: The quotefest continues!
03/23/04 12:44 PM
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[Re: Dr.Dude]
put on duke's shades-hud. taken them off-no hud.
i might be stepping on george's toes a bit with this
question and i'll understand if he doesn't want to answer
but what the heck.
george-is it your/3dr's plan to show us *something*
regarding DNF this year?
thanks.
-------------------the countdown has..........begun?
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3D Realms Forums: George, a few minutes of your time please!
Klaus Kinski
Re: The quotefest continues!
03/23/04 01:00 PM
[Re: KaiserSoze]
I think that it would be awesome if the HUD is part of the
glasses. This was (and *I* think still is) planned for DNF,
dubbed Shades OS (not sure by whom). Some of you must
remember it too.
You know what would be cool? If Duke puts off his glasses
(basically the HUD) when you go into pause modus. It
would be like "Hey, wait a sec Proton, I gotta clean my
glasses before I kick your ass!" (It would be even better if
he actually did that during pause modus).
-------------------Faster than a bastard maniac. More powerful than a locomadman. It's... SuperKinski!
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8IronBob
Re: The quotefest continues!
03/23/04 05:43 PM
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[Re: Klaus Kinski]
Exactly, just think of Duke's shades as being like the
Terminator's robotic eye, that's about it! After all, you have
some VR goggles, and even computers that are meant to
be worn as glasses, which I think is funny, but likely to
happen... Duke's shades are more than just to look cool,
just so you know.
-------------------You know, the best things are the simplest things in life, and these are
the things that you run into each and every day!
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LeadBullet
Re: The quotefest continues!
03/23/04 06:08 PM
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[Re: MegaMustaine]
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3D Realms Forums: George, a few minutes of your time please!
DaBinks
Re: The quotefest continues!
03/23/04 06:32 PM
[Re: LeadBullet]
Im not upset with the long development time.
The longer the better.
There are soo many games I could list that have come out
in the last few years that needed another 12 months or so
of development.
Also with soo much too look forward to this year (finally) if
they are not delayed, I would rather not have DNF at all
this year as I dont want it too be overshadowed.
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Warmaster129
Re: The quotefest continues!
03/23/04 07:12 PM
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[Re: DaBinks]
Quote:
There are soo many games I could list that have come
out in the last few years that needed another 12 months
or so of development.
Big Rigs perhaps?
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hell-angel
Re: The quotefest continues!
03/24/04 03:40 AM
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Quote
[Re: Warmaster129]
A couple of guys mentioned "EGO-health" around here and
I think it suck. You don't get health by killing some one. I
think EGO is better used as either armor or even better for
special moves like the UT2003 adrenaline system.
--------------------Everything you say can and will be misinterpreted and used against
you.
-As a finishing touch, GOD CREATED THE DUTCH.
-Satan is the churches best friend; He kept it in business for all these
years.
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3D Realms Forums: George, a few minutes of your time please!
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Krid
Re: The quotefest continues!
03/24/04 04:12 AM
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[Re: hell-angel]
... Kind of Max Payne 1.
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Dr.Dude
Re: The quotefest continues!
03/24/04 09:54 AM
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Quote
[Re: hell-angel]
Quote:
A couple of guys mentioned "EGO-health" around here
and I think it suck. You don't get health by killing some
one. I think EGO is better used as either armor or even
better for special moves like the UT2003 adrenaline
system.
Well yeah, but Duke does.
Duke has the ultimate
inflated, enormous ego, so it makes sense that blowing up
a group of pig cops would "Boost" his ego and make him do
better.
And wasting time scouring in the level for health is much
less fun and too time-consuming compared to instead
killing something and getting ego that way, IMO.
-------------------"As a wise dude, just quotes himself, man." -Dr.Dude
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3D Realms Forums: George, a few minutes of your time please!
Beelze
Re: The quotefest continues!
03/24/04 10:04 AM
[Re: Krid]
I agree with Hell-angel; if some sort of ego system is to be
used in DNF it should be used for special moves/attacks definately NOT health. The traditional health/armor system
is the one I like best so far.
-------------------"Our Octabrains are scary looking and do stuff." ~ George Broussard
"The glass is cool and does 'stuff'." ~ George Broussard
"Our water does 'stuff'." ~ George Broussard
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Vexed
Re: The quotefest continues!
03/24/04 03:28 PM
Reply
Quote
[Re: hell-angel]
Quote:
A couple of guys mentioned "EGO-health" around here
and I think it suck. You don't get health by killing some
one. I think EGO is better used as either armor or even
better for special moves like the UT2003 adrenaline
system.
We don't even know exactly how it would work. How can
you possibly say you think it sucks?
1) you don't know how it works.
2) you haven't experienced it.
Haven forbid someone tried to innovate anything chirst
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3D Realms Forums: George, a few minutes of your time please!
8IronBob
Re: The quotefest continues!
03/24/04 05:57 PM
[Re: Vexed]
I remember that Ego Health systems were used in
Manhattan Project, when you killed a pig cop, 3 ego points
were added to your health, but that was DNMP, now, if DNF
had that, what would you say would be the possibility of
there being a system where it's NOT health involved here.
Let's say, it is, more steroid power, or in this case,
adreanaline, but Steroid Power would be what the ego
system would be like in Duke, for obvious reasons. Instead
of using the 'roid power for speed and power like you did in
D3D, this time, just like in the Unreal Tourney series, you
could use a combination of keys to make Duke do different
things with the steroids, like extra mighty foot power, or
something. Things like that would work, so I'd say go for
the combo packs when you take steroids up to 100%! I
don't think George would mind commenting on this.
-------------------You know, the best things are the simplest things in life, and these are
the things that you run into each and every day!
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jeffbthomson
Re: The quotefest continues!
03/24/04 09:13 PM
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Quote
[Re: 8IronBob]
I don't know if this has been asked before, but will DNF be
focusing on AGP cards or will it also have support for PCI-E
as well? Last time I heard GB said that the optimal card
was the Radeon 9800 Pro, but seeing as ATI is coming out
with the new PCI-E version of the Radeon series cards, I'm
wondering if they'll support that as well?
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3D Realms Forums: George, a few minutes of your time please!
DudeMiester
Re: The quotefest continues!
03/24/04 09:51 PM
[Re: jeffbthomson]
Silly person, PCI-Express and AGP support are purely driver
issues. All it means to the developer is more bandwidth to
fool around with.
-------------------www.t5kclan.com
ZARK ROXORS!!:)
Check It Out Our ONS Server!! 11,500 Real Player Hours Logged, And
Counting!!
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Marty
Re: The quotefest continues!
03/25/04 05:58 AM
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[Re: DudeMiester]
random question: will we expect to see Duke flex in the
mirror and actually see his bicep enlarge?
-------------------"After some quick work with a texta, I bend over and present Marty
with two hot cross buns" - Banana Head
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hell-angel
Re: The quotefest continues!
03/25/04 06:32 AM
Reply
Quote
[Re: Vexed]
Quote:
Quote:
A couple of guys mentioned "EGO-health" around
here and I think it suck. You don't get health by
killing some one. I think EGO is better used as
either armor or even better for special moves like
the UT2003 adrenaline system.
We don't even know exactly how it would work. How
can you possibly say you think it sucks?
1) you don't know how it works.
2) you haven't experienced it.
Haven forbid someone tried to innovate anything
chirst
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3D Realms Forums: George, a few minutes of your time please!
I say: "Duke Nukem Manhattan Project". That game had an
EGO-health system and it sucks IMO. So:
1) I do know how it works
2) I have experienced it. And a lot of other who played
DNMP do.
I just don't like it as an healt system in an FPS (or any
game for that matter). Simple and completely MY
OPINION.
--------------------Everything you say can and will be misinterpreted and used against
you.
-As a finishing touch, GOD CREATED THE DUTCH.
-Satan is the churches best friend; He kept it in business for all these
years.
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Simon
Re: The quotefest continues!
03/25/04 09:16 AM
Reply
Quote
[Re: hell-angel]
Quote:
I say: "Duke Nukem Manhattan Project". That game had
an EGO-health system and it sucks IMO. So:
1) I do know how it works
2) I have experienced it. And a lot of other who played
DNMP do.
Exactly. You know how DNMP's ego health works. Not
DNF's. You can't compare the two. DNMP's ego WAS the
health. Maybe DNF's ego (if it's there at all) is a separate
bar? A bonus? One that yields other rewards than just a HP
boost?
Point is, we still don't know anything.
-------------------Terminat hora diem, terminat auctor opus
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3D Realms Forums: George, a few minutes of your time please!
Beelze
Re: The quotefest continues!
03/25/04 10:22 AM
[Re: Simon]
Point is, we don't want a Ego Health System like in DN:MP.
I don't want Duke's ego to have anything to do with his
health.
-------------------"Our Octabrains are scary looking and do stuff." ~ George Broussard
"The glass is cool and does 'stuff'." ~ George Broussard
"Our water does 'stuff'." ~ George Broussard
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Joe3DR
Re: The quotefest continues!
03/25/04 10:44 AM
Reply
Quote
[Re: hell-angel]
Quote:
3DR Staff
Quote:
Quote:
A couple of guys mentioned "EGO-health"
around here and I think it suck. You don't get
health by killing some one. I think EGO is
better used as either armor or even better for
special moves like the UT2003 adrenaline
system.
We don't even know exactly how it would work.
How can you possibly say you think it sucks?
1) you don't know how it works.
2) you haven't experienced it.
Haven forbid someone tried to innovate anything
chirst
I say: "Duke Nukem Manhattan Project". That game
had an EGO-health system and it sucks
That means nothing. We stated at the time that DNMP's
implementation and DNF's would be different.
Besides, you have no clue what is being done in DNF. It
seems kind of silly do damn the game and us based on
something you know zero about, doesn't it? Oh wait - when
has that stopped people on gaming forums before?
-------------------Joe Siegler
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3D Realms Forums: George, a few minutes of your time please!
Webmaster - 3D Realms
http://www.3drealms.com
"There's no place on God's Green Earth quite like Texas!" -- JR Ewing
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Kalki
Re: The quotefest continues!
03/25/04 01:35 PM
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Quote
[Re: Joe3DR]
His ego, eh? Perhaps it should have an effect on Duke's
stamina rather than his health.
-------------------Hope is not the conviction that something will turn out well but the
certainty that something makes sense, regardless of how it turns out."
-- Vaclav Havel
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Monkey TGM
Re: The quotefest continues!
03/25/04 06:28 PM
Reply
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[Re: Kalki]
Oh who cares it's just a damn health bar... or is it...
-------------------"maybe you haven't been keeping up on current event be we just got
our asses kicked pal!" -Hudson
Edited by Monkey TGM (03/25/04 06:47 PM)
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Quote
3D Realms Forums: George, a few minutes of your time please!
KaiserSoze
Re: A few more questions if possible!
TGM]
03/25/04 08:14 PM
[Re: Monkey
george if i may ask a few more questions, thanks!
is it safe to say a few levels are done at this time and are
things easy to implement if you decide to modify/change
things around?
any discussions about packaging ideas/bonus materials?
kicking around ideas?
how often do you personally get to play dnf and are you
playing it for fun or testing or combination of both?
who exactly gets to see dnf? is it strictly 3dr employees
only? for example, the ups man can't get a peek right?
are most of the crew there early birds or the graveyard
shift type?
any thought to bringing back the webcam so we can watch
you guys?
do people recognize you on the street and ask you about
duke alot? how about the other staff?
any discussion about what duke will say in game? any
chance at all we can be given one line?
thanks as always george.
-------------------the countdown has..........begun?
Edited by KaiserSoze (03/25/04 08:16 PM)
Edit
Joe3DR
Re: A few more questions if possible!
KaiserSoze]
03/25/04 08:29 PM
Reply
[Re:
3DR Staff
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Quote
3D Realms Forums: George, a few minutes of your time please!
Quote:
is it safe to say a few levels are done at this time and are
things easy to implement if you decide to modify/change
things around?
This has been answered many many times. Nothing is ever
done done until it's labeled gold. Things are always
tweaked and changed right up until the last second.
Game development is not some compartmentalized thing
where you can go "OK, your'e done, go sit over there till
the rest of these are finished". Doesn't work that way.
-------------------Joe Siegler
Webmaster - 3D Realms
http://www.3drealms.com
"There's no place on God's Green Earth quite like Texas!" -- JR Ewing
Edit
Anti-MS
Re: The quotefest continues!
03/25/04 08:31 PM
Reply
Quote
[Re: KaiserSoze]
Quote:
Quote:
I doubt the finish remedy has anything to do with
the american duke
the heck nationality have to do with a game's
development?
Nothing, i was merely using adjectives; i meant i didnt
really think remedy was doing any actual "programming" or
coding.
then again i shouldnt be answering questions i dont know, i
was merely stating an opinion...i tend to try to think as a
business-head but forget that i dont know anything thats
inside georges head; what can i say? i think duke nukem
3d was fuckin brilliant and to this day it is still my favorite
fps (aside from deus ex and half life) but that might be
because i cant really run the newer games...heh...
-------------------http://forums.3drealms.com/ubbthreads/showflat.php?...6648&page=0&view=collapsed&sb=5&o=93&fpart=all&vc=1 (127 of 183)6/1/2004 7:20:40 PM
3D Realms Forums: George, a few minutes of your time please!
"How are you persuing your life of anti-microsoft-alism?" - Yatta
"Bill Gates has a micro-soft penix." - Yatta again
Edit
hell-angel
Re: The quotefest continues!
03/26/04 06:00 AM
Reply
Quote
[Re: Joe3DR]
Quote:
That means nothing. We stated at the time that DNMP's
implementation and DNF's would be different.
Besides, you have no clue what is being done in DNF. It
seems kind of silly do damn the game and us based on
something you know zero about, doesn't it? Oh wait when has that stopped people on gaming forums before?
Ok, ok... you're right. I don't know how you did it in DNF
but I don't base my opinion on that either. I just say that
the EGO-health system as implemented in DN:MP suck
IMO. And I don't like the idea either. But if you guy's think
you have implemented it right. (If you have implemented
it) who am I to argue. I will judge it when it's done. Let's
leave it at this shall we.
--------------------Everything you say can and will be misinterpreted and used against
you.
-As a finishing touch, GOD CREATED THE DUTCH.
-Satan is the churches best friend; He kept it in business for all these
years.
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Quote
3D Realms Forums: George, a few minutes of your time please!
Beelze
Re: The quotefest continues!
03/26/04 07:32 AM
[Re: Joe3DR]
Joe, we, or at least I, were not damning you for something
another company did with their Duke game... what I, we,
were saying was that we didn't like the Ego health in DNMP
[and therefore don't want it in DNF]. If you do use one in
DNF I'd have say it would have to be very different FOR ME
to like it. Don't you want our opinions?
How are we supposed to express our dislike for things if we
aren't allowed to say that we dislike/hate them and that we
think they suck/are bad?
-------------------"Our Octabrains are scary looking and do stuff." ~ George Broussard
"The glass is cool and does 'stuff'." ~ George Broussard
"Our water does 'stuff'." ~ George Broussard
Edit
Drazula
Re: The quotefest continues!
03/26/04 08:05 AM
Reply
Quote
[Re: Joe3DR]
Quote:
Besides, you have no clue what is being done in DNF. It
seems kind of silly do damn the game and us based on
something you know zero about, doesn't it? Oh wait when has that stopped people on gaming forums before?
This argument is so invalid it is not even funny. Conjecture
and extrapolation based on history is completely valid. By
understanding the people and the company, much can be
determined about the game. In some cases, that is a better
source than the people making the game.
Remember the "no jetpack" fiasco? Get off that "you don't
know Jack" stuff. People insight is just as important as
game insight.
-------------------"I prefer the company of nitwits!" - Seinfeld
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Quote
3D Realms Forums: George, a few minutes of your time please!
KaiserSoze
Re: Now entering Area 51
03/26/04 09:27 AM
[Re: Drazula]
George some more questions:
Is the shrinker back?
Are there "big enemies" as in height wise?
Any chance of using Kid Rock's "American Badass" song?
When you email pics of DNF to Remedy, what's a typical
response back?
Will there be some buildings that can be destroyed?
Any ideas what you're shooting for in terms of multiplayer
game size? 8 players? 16? 32? 64?
Would you consider DNF's graphics style a) close to what
we're currently seeing in games b) unlike anything we've
seen before in a fps c) a little of both
Please extend the "6 month before release media"
thoughts you may have and well, let's say the time is
now. Please?
Thanks George for any replies at all.
-------------------the countdown has..........begun?
Edit
Soilwork
Re: Now entering Area 51
03/26/04 09:58 AM
Reply
Quote
[Re: KaiserSoze]
Kid Rock?
If there's any band out there that should do a song for
DNF, it's Megadeth!
-------------------Wake up Mr. Freeman, wake up and smell the ashes..
www.cocainecowboy.com
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Quote
3D Realms Forums: George, a few minutes of your time please!
Eclipse
Re: Now entering Area 51
03/26/04 10:45 AM
[Re: KaiserSoze]
Quote:
When you email pics of DNF to Remedy, what's a typical
response back?
"Needs more strippers"
-------------------The Dukematch Database - Find your perfect partner!
Edit
0marTheZealot
Re: A few more questions if possible!
03/26/04 12:52 PM
Reply
Quote
[Re: Joe3DR]
you know what would be sweet?
if there was a point system, like getting 800 points for
killing a pig cop; and the gorier the death (eg rocket
launcher) the more points.
i miss racking up millions of points in a game.
-------------------Lady : Why do white people like Wayne Brady so much?
Negrodamus : Because Wayne Brady makes Brian Gumbel look like
Malcom X.
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Quote
3D Realms Forums: George, a few minutes of your time please!
Simon
Re: A few more questions if possible!
0marTheZealot]
03/26/04 01:19 PM
[Re:
Points? Nah. That's being a bit *too* arcade. That's for
Serious Sam, not Duke.
-------------------Terminat hora diem, terminat auctor opus
Edit
Warmaster129
Re: A few more questions if possible!
03/26/04 02:32 PM
Reply
Quote
[Re: Simon]
Would be good for a sort of Dead Man Walking equivalent
in DNF, though. Not in normal SP though.
Edit
Klaus Kinski
Re: Now entering Area 51
03/26/04 03:33 PM
Reply
Quote
[Re: Soilwork]
NO, no, no!
It's MonsterMagnet and we all know it!
Pfft, Megadeth...
-------------------Faster than a bastard maniac. More powerful than a locomadman. It's... SuperKinski!
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Quote
3D Realms Forums: George, a few minutes of your time please!
Olpus
Re: Now entering Area 51
03/26/04 05:50 PM
[Re: Klaus Kinski]
I don't thing that a score will be a good feature in DNF.
This is a too much old concept for a FPS, it's good for
Serious Sam that is a FPS that would like to return to the
origin, but Duke Nukem Forever must be innovative.
Imagine when DNF will be released, in the 2015: they can't
deliver to us a game with such an old concept.
They had to be innovative, if not, DNF will be like
Daikatana, a game that would be fine, two years before his
release.
-------------------I'm a true FPS boy!
Edit
8IronBob
Re: A few more questions if possible!
03/26/04 06:28 PM
Reply
Quote
[Re: Simon]
Quote:
Points? Nah. That's being a bit *too* arcade. That's for
Serious Sam, not Duke.
That's right, this is DNF, not Q3A or UT 2004, it's not a
tournament style game, per se, it's an adventurous type
action game, like Duke 3D was, so don't start thinking that
there'd be any scores for single player mode, that's more of
a Dukematch thing, but nice thinking!
-------------------You know, the best things are the simplest things in life, and these are
the things that you run into each and every day!
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Quote
3D Realms Forums: George, a few minutes of your time please!
hell-angel
Re: Now entering Area 51
03/27/04 03:54 AM
[Re: Soilwork]
Quote:
Kid Rock?
If there's any band out there that should do a song for
DNF, it's Megadeth!
Wrong, it should be metallica or rammstein or dimmu
borgir (at least the song "burn in hell" because that rocks
)
--------------------Everything you say can and will be misinterpreted and used against
you.
-As a finishing touch, GOD CREATED THE DUTCH.
-Satan is the churches best friend; He kept it in business for all these
years.
Edit
Mr. Milton
Re: Now entering Area 51
03/27/04 04:14 AM
Reply
Quote
[Re: hell-angel]
You know it's a cover, right?
-------------------"You know why people on cell phones cause more accidents? Because
when I see one I feel the sudden urge to ram into them, hoping their
car turns into a speeding inferno of doom." - Hudson
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Quote
3D Realms Forums: George, a few minutes of your time please!
Drazula
Re: Now entering Area 51
03/27/04 08:21 AM
[Re: hell-angel]
Quote:
Wrong, it should be metallica
I hate Metallica. Nothing but a bunch of stooges for the
RIAA.
-------------------"I prefer the company of nitwits!" - Seinfeld
Edit
hell-angel
Re: Now entering Area 51
03/27/04 09:12 AM
Reply
Quote
[Re: Mr. Milton]
Quote:
You know it's a cover, right?
I don't care if it's a cover of a cover of a corver and that
ripped, as long as it sounds good.
--------------------Everything you say can and will be misinterpreted and used against
you.
-As a finishing touch, GOD CREATED THE DUTCH.
-Satan is the churches best friend; He kept it in business for all these
years.
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Quote
3D Realms Forums: George, a few minutes of your time please!
Da-Masta
Re: Now entering Area 51
03/27/04 03:06 PM
[Re: hell-angel]
I came here after reading the IGN article on M.I.A. games.
I don't come here much anymore, but it's good to see that
the game is still making progress.
George, You don't seem as confident-- no, that's not the
right word-- excited, rather, about gameplay features
anymore. That's understandable, as games come and go
and some features just aren't new and exciting anymore.
Good to know that 3DR is sounding more realistic, but still
have goals to a great game.
Too bad there are still some of the old know-it-all members
here to shoot down everything said. I'm not really actively
anticipating DNF anymore, as much as just watching the
game's progress grow until it's finally a finished, enjoyable
game. I have as much optimism for the game as I did, 5
years ago, when I was 13 years old and registered for the
boards. Good luck.
Edit
George
Broussard
Re: Now entering Area 51
03/27/04 03:36 PM
Reply
Quote
[Re: Da-Masta]
Quote:
3DR Staff
George, You don't seem as confident-- no, that's not the
right word-- excited, rather, about gameplay features
anymore. That's understandable, as games come and go
and some features just aren't new and exciting anymore.
I woldn't try to infer my confidence level from text on a
message board. It's funny...no matter what you say, or
how you say it, you polarize people on both sides of the
fence. If you sound excited, then people call you arrogant
and if you don't and you try to downplay some hype,
people say that you've lost faith in the game
Quote:
I have as much optimism for the game as I did, 5 years
ago, when I was 13 years old and registered for the
boards.
So do I. In fact, more.
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3D Realms Forums: George, a few minutes of your time please!
Edit
Simon
Re: Now entering Area 51
03/27/04 03:47 PM
Reply
Quote
[Re: George Broussard]
Quote:
Quote:
I have as much optimism for the game as I did, 5
years ago, when I was 13 years old and registered
for the boards.
So do I. In fact, more.
Nice to hear that George!
-------------------Terminat hora diem, terminat auctor opus
Edit
Hudson
Re: Now entering Area 51
03/27/04 03:52 PM
Reply
Quote
[Re: Drazula]
Quote:
Quote:
Wrong, it should be metallica
I hate Metallica. Nothing but a bunch of stooges for
the RIAA.
We agree!!!
Oh yeah and about the "Ego" system... I hate the idea.
Should it be used? Yeah, but not as HEALTH. Use it as
UT2X's adrenaline system, or something else. I mean
christ...
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3D Realms Forums: George, a few minutes of your time please!
-------------------"Life is just a fatal sexually transmitted disease" - Logic BomB
"I cast my vote for Hudson as President of the Internet" RollingBrass
http://www.nastydraggin.com - R.I.P. Tim Boesel 1984-2004
Edit
MegaMustaine
Re: Now entering Area 51
03/27/04 03:55 PM
Reply
Quote
[Re: Hudson]
Regarding the Megadeth comment, 3drealms has stated
that they will not be using their rendition of the theme.
I
think either Joe or George said that they didn't like it that
much. I loved it but hey, I'm biased towards all Megadeth
songs. Love to see the optimism George.
-------------------Rattle Your God Damn Head - Dave Mustaine
Life can only be understood in reverse
But must be lived forward… - Dave Mustaine
Edit
Drazula
Re: Now entering Area 51
03/27/04 04:35 PM
Reply
Quote
[Re: Hudson]
Quote:
Quote:
Quote:
Wrong, it should be metallica
I hate Metallica. Nothing but a bunch of stooges
for the RIAA.
We agree!!!
Now I have to leave the forum!
-------------------"I prefer the company of nitwits!" - Seinfeld
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3D Realms Forums: George, a few minutes of your time please!
Edit
Wamplet
Re: Now entering Area 51
03/27/04 05:17 PM
Reply
Quote
[Re: Drazula]
^ hehehe. I tend to agree. I'm surprised Joe hasn't banned
anyone for hating Metallica.
Speaking of, I'd wager that would be Joe's choice for a
cover.
-------------------"IT'S HUGE!!!!" -chimera
I think it's a 17"... or maybe it's a 19"..... it's huge... and bulky! but it
has served me quite well -Mariamus
3DR UBB Album
Edit
willow_ufgood
Re: Now entering Area 51
03/27/04 05:19 PM
Reply
Quote
[Re: Drazula]
If it comes to music in DNF I would like to hear some 80s
style american hard rock with blues and country elements
and hair metal. Something like Cinderella, Aerosmith, Great
White, Poison, Whitesnake, ZZ Top.
But nothing modern, NO nu metal.
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Quote
3D Realms Forums: George, a few minutes of your time please!
Daleh
Re: Now entering Area 51
03/28/04 09:20 AM
[Re: George Broussard]
Quote:
Quote:
George, You don't seem as confident-- no, that's not
the right word-- excited, rather, about gameplay
features anymore. That's understandable, as games
come and go and some features just aren't new and
exciting anymore.
I woldn't try to infer my confidence level from text on
a message board. It's funny...no matter what you
say, or how you say it, you polarize people on both
sides of the fence. If you sound excited, then people
call you arrogant and if you don't and you try to
downplay some hype, people say that you've lost faith
in the game
Quote:
I have as much optimism for the game as I did, 5
years ago, when I was 13 years old and registered
for the boards.
So do I. In fact, more.
So do i, still after all these years of waiting and following
the development cycle DNF still remains my most eagerly
awaited game.
My son has grown from a boy into a man while we have
been waiting! At least now he gets to play with Gore on
full, if there is a gore level option?
The 2001 video still blows me away, so with how it must
look now graphically - I CAN'T WAIT!!!!!
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Quote
3D Realms Forums: George, a few minutes of your time please!
jimbob
Re: Now entering Area 51
03/28/04 02:45 PM
[Re: willow_ufgood]
Quote:
If it comes to music in DNF I would like to hear some 80s
style american hard rock with blues and country elements
and hair metal. Something like Cinderella, Aerosmith,
Great White, Poison, Whitesnake, ZZ Top.
But nothing modern, NO nu metal.
1 word : Steppenwolf
:borntobewihiild:
-------------------"Check out the polygons on jimbob's girlfriend!" killerbyte
technology scares me
Edit
8IronBob
Re: Now entering Area 51
03/28/04 06:39 PM
Reply
Quote
[Re: jimbob]
Oh yeah, I can see that this game would blow all the others
away, and then some! I hope to see where DNF would be
going in the next few years. Let's hope that the optimism
for all the features that'll make this game very competitive,
even beyond other games' levels, and remain amongst the
high-ranking games, and hopefully make best game of the
year, WID! Great call on my part! Hehe...
-------------------You know, the best things are the simplest things in life, and these are
the things that you run into each and every day!
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Quote
3D Realms Forums: George, a few minutes of your time please!
Karma Knight
Re: Now entering Area 51
04/02/04 01:40 PM
[Re: George Broussard]
Seven years of development has an insane amount of cost.
Does Take Two pay the bills or they only has the publishing
rights and every other occurrent costs are payed by
3DRealms?
. Am I
If the latter, you have to rock on the stock market
right?
Edit
Jezza
Re: Now entering Area 51
04/03/04 02:23 PM
Reply
Quote
[Re: Karma Knight]
3DRealms is fully self-funded. They pay their staff
themselves, they pay their own bills. Take2 ONLY publishes
the game, nothing more!
-------------------God gave man imagination to compensate him for what he is not;
and a sense of humor to console him for what he is.
Edit
DudeMiester
Re: Now entering Area 51
04/08/04 02:40 PM
Reply
Quote
[Re: Jezza]
3DRealms must have an aweful lot of money floating
around, my therory:
Somewhere in the world there's a lepercaun who's missing
his pot of gold, and instead he has a copy of DNF.
-------------------www.t5kclan.com
ZARK ROXORS!!:)
Check It Out Our ONS Server!! 11,500 Real Player Hours Logged, And
Counting!!
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Quote
3D Realms Forums: George, a few minutes of your time please!
Duke Rocks
Re: Now entering Area 51
04/09/04 06:43 PM
[Re: George Broussard]
Hey George, I have a few questions for you, too:
1. Could you at least tell us exactly what the customizeable
graphics options are and what levels you can put them on,
or would that be violating your secrets policy?
2. Please tell, me George are there trains in DNF? I mean,
real full-sized trains that run on tracks like in the quake 2
video? I'm a big fan of trains and I think they would add a
lot of cool stuff to gameplay.
3. Now that the graphics are complete, exactly what needs
to be done? What kind of content? Is there a lot of it left to
do?
4. When do you think you could have been done if you had
finished the game using the technology from the 1999
screenshots/2001 video?
Thank you
from,
Duke Rocks.
Edit
Solefald
Re: Now entering Area 51
04/12/04 09:17 AM
Reply
Quote
[Re: Duke Rocks]
1) I was born yesterday and well haven't caught up on my
DNF reading, but I was wondering if strippers will actually
take items of clothing off? (I don't care either way but just
wanted to know).
^If this has been asked and answered I apologise
2) Can we expect the same Duke attitude we all fell in love
with in previous Duke titles? (this sounds like a stupid
question.) I'm gonna take a stab and say yes.
3) So the shrink ray is back, thats cool, will Duke have to
be shrunk in any levels to fit in small places? Has anything
been changed storywise and is DNF a sequel to DN3D.
Thank you for your patience.
-------------------The next string of lives will know our speed limit.
The next string of lives will do everything to break it.
The next string of lives will deny you a grave.
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3D Realms Forums: George, a few minutes of your time please!
The next string of lives will regard you as a slave.
Edit
KaiserSoze
Re: MEGATON QUESTIONS!
04/13/04 05:38 PM
Reply
Quote
[Re: Solefald]
alright,
i'm gonna try(no one can say i've never tried!
few big ones!
) for a
george,
Knowing it's April, how does the next 6 months look to you
for a possible "start" of the hype? Possible? Or are you not
quite at that point yet?
When you say DNF will be "competitive" graphics/looks
wise with games for it's time, are you referring to Doom 3,
Half Life 2 and Far Cry?
Thanks George!
/faints
-------------------the countdown has..........begun?
Edit
KaiserSoze
Re: MEGATON QUESTIONS!
04/14/04 09:49 AM
Reply
Quote
[Re: KaiserSoze]
*crickets chirping*
ok.
george,
imho, call of duty had some really nice sized levels. i would
think dnf's levels are in variable size but would you say call
of duty's level size might be a good comparison size wise to
duke's?
can you clarify that you are indeed doing "levels" instead of
the "open world" go anywhere type game?
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3D Realms Forums: George, a few minutes of your time please!
thanks.
-------------------the countdown has..........begun?
Edit
Postal Dude
Re: MEGATON QUESTIONS!
04/14/04 02:33 PM
Reply
Quote
[Re: KaiserSoze]
These may sound a little odd but here goes:
How open ended do you think DNF will end up being say in
comparision to Postal 2?
Also how closely will the game end out um... "playing out"
like the e3 vid from 2001?
Thanks
Edit
Warmaster129
Re: MEGATON QUESTIONS!
04/14/04 03:18 PM
Reply
Quote
[Re: Postal Dude]
Here's one that isn't stepping into hostile territory
(hopefully).
In your opinion, has EVERYTHING improved since the 2k1
vid?
Edit
Reply
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Quote
3D Realms Forums: George, a few minutes of your time please!
DudeNukem
Re: MEGATON QUESTIONS!
04/16/04 10:50 PM
[Re: Warmaster129]
Lemme give it a try:
At this point so far in the game, do you think you should've
announced DNF only when it was close to completion?
Do you fancy using this method for future games
developed by 3DR?
Do you do statistical reports on how many fans agree with
a feature in the game? For example, if a feature that DNF
already has comes up in the forums, do you take in
consideration how many people agree with it, and how
many don't?
And while this has nothing to do with DNF, which of the
promising games that are expected to come out "soon" are
you looking forward to the most?
Edit
Neil Roy
Re: MEGATON QUESTIONS!
04/19/04 05:41 PM
Reply
Quote
[Re: DudeNukem]
Just a note, this has to be the longest "few minutes" of
Georges time I have ever seen.
-------------------Deluxe Pacman
"Opinions are like butts, everyone has one. Most don't want to hear
one."
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Quote
3D Realms Forums: George, a few minutes of your time please!
KaiserSoze
Re: George, come on out for a few minutes!
Neil Roy]
04/22/04 09:30 AM
[Re:
i know george is busy during the day but heck, we barely
see him post in daylight hours.
if you could answer any of these, it would be nice! thanks
in advance!
-can you confirm pig cops are in?
-will there be boss characters?
-when you say your octobrains "do stuff", does that mean
they do more than simply *attack*?
-any idea of current dnf game size? still around 5 gig?
-how's development been going lately? any particular
things that have come up you can possibly comment on?
-can you confirm that the "open world, go anywhere levels"
idea originally envisioned for dnf is now scrapped?
thank you george!
-------------------the countdown has..........begun?
Edit
Rorschach
Re: Now entering Area 51
04/22/04 10:40 AM
Reply
Quote
[Re: George Broussard]
Quote:
Quote:
George, You don't seem as confident-- no, that's not
the right word-- excited, rather, about gameplay
features anymore. That's understandable, as games
come and go and some features just aren't new and
exciting anymore.
I woldn't try to infer my confidence level from text on
a message board. It's funny...no matter what you
say, or how you say it, you polarize people on both
sides of the fence. If you sound excited, then people
call you arrogant and if you don't and you try to
downplay some hype, people say that you've lost faith
in the game
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3D Realms Forums: George, a few minutes of your time please!
You know, since my earlier comment was deleted, I'm
going to post it again. It is a perfectly valid one.
Basically: Myself and many others infer your confidence
level not from your tone, but from the lack of real
information about the game. If you're so far along in
production, why aren't you willing to show anything for it?
Would it really be so bad to give out some detailed
information about some aspect of the game development
as it stands now?
Also, those were some of the worst answers I've ever seen.
You manage to say absolutely nothing, it makes me
wonder why you even bothered at all, except to keep up
the facade.
It's pathetic when a Q&A session like that qualifies as
"news". It just illustrates what a debacle this game has
become.
Edit
KaiserSoze
Re: Now entering Area 51
04/22/04 11:03 AM
Reply
Quote
[Re: Rorschach]
rorschach-this is a question thread, not a bitch thread. go
elsewhere and whine.
go armchair game develop in another thread.
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Quote
3D Realms Forums: George, a few minutes of your time please!
Rorschach
Re: Now entering Area 51
04/22/04 01:47 PM
[Re: KaiserSoze]
I am neither bitching nor whining. I'm simply taking issue
with George about his comments.
Seeing as I haven't gotten a valid reply from anyone yet, I
don't think he has any response.
Why is debate always shut down on these forums? A little
constructive criticism is exactly what 3DRealms needs.
Edit
Rider
Re: Now entering Area 51
04/22/04 02:16 PM
Reply
Quote
[Re: Rorschach]
Quote:
A little constructive criticism is exactly what 3DRealms
needs.
How can you critisize what you don't know?
-------------------Duke is not a plant. -- CyTex
DNF is already done! -- Some drunk dude in a bar
Edit
Rorschach
Re: Now entering Area 51
04/22/04 02:29 PM
Reply
Quote
[Re: Rider]
And why does no one know anything? Because 3DR won't
tell us. Nothing at all.
What I am criticizing is 3DRealm's project management
skills, George Broussard's answers to questions about
development, and 3DRealms' general stubborn
unwillingness to let its fans know anything about this
game.
Edit
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Quote
3D Realms Forums: George, a few minutes of your time please!
Rider
Re: Now entering Area 51
04/22/04 02:37 PM
[Re: Rorschach]
so basically you're critisizing 3DRealms for the fact that
YOU don't know anything about THEIR game?
That's just plain silly if you ask me!
-------------------Duke is not a plant. -- CyTex
DNF is already done! -- Some drunk dude in a bar
Edit
KaiserSoze
Re: Now entering Area 51
04/22/04 02:37 PM
Reply
Quote
[Re: Rorschach]
Quote:
Why is debate always shut down on these forums? A little
constructive criticism is exactly what 3DRealms needs.
you are not "debating" nor are you offering "constructive
criticism" my friend.
Quote:
Also, those were some of the worst answers I've ever
seen. You manage to say absolutely nothing, it makes me
wonder why you even bothered at all, except to keep up
the facade.
you call that constructive criticism? there's nothing at all
constructive with those comments. go pick up a dictionary
and educate yourself. you are attacking 3dr with false
assumptions.
Quote:
It's pathetic when a Q&A session like that qualifies as
"news". It just illustrates what a debacle this game has
become.
oh, this is surely constructive criticism alright.
come back when you know the difference between being a
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3D Realms Forums: George, a few minutes of your time please!
brainless flamer and someone who offers real *constructive
criticism*.
i usually don't get worked up like this but ror-go buy a
clue.
-------------------the countdown has..........begun?
Edit
Rorschach
Re: Now entering Area 51
04/22/04 03:53 PM
Reply
Quote
[Re: Rider]
Quote:
so basically you're critisizing 3DRealms for the fact that
YOU don't know anything about THEIR game?
That's just plain silly if you ask me!
You're twisting my words. Like I said, I'm criticizing them
for not providing any information about their game, which
has been in development for 7 years now. Seven.
I would know something if they would tell us.
Quote:
you are not "debating" nor are you offering "constructive
criticism" my friend.
I beg to differ. Just because it is not positive, does not
mean that it can not be constructive.
Quote:
you call that constructive criticism? there's nothing at all
constructive with those comments. go pick up a dictionary
and educate yourself. you are attacking 3dr with false
assumptions.
Once again, I beg to differ.
For supporting evidence of my claims, I offer every single
one of George's comments in this thread.
Edit: Since deletion of my comments/banning is imminent,
I take my leave of you now. Exit, stage right. Thank you
and good night.
RIP DNF.
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3D Realms Forums: George, a few minutes of your time please!
Edited by Rorschach (04/22/04 03:56 PM)
Edit
KaiserSoze
Re: Now entering Area 51
04/22/04 04:03 PM
Reply
Quote
[Re: Rorschach]
ror-3dr don't owe you or i squat. deal with that. amazing
concept eh?
until they ship dnf and we have it in our hands, they have
no obligation whatsoever to us. that's the bottom line.
is that a hard concept to grasp?
all i can say as a fan is be patient. they are working on it.
btw-i would like this thread to remain open and not go
down in flames. i've made my final comments to ror.
george-what did you have for lunch?
-------------------the countdown has..........begun?
Edited by KaiserSoze (04/22/04 04:05 PM)
Edit
KaiserSoze
Re: Now entering Area 51
04/23/04 08:35 AM
Reply
Quote
[Re: KaiserSoze]
George, can you please post a screen shot?
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Quote
3D Realms Forums: George, a few minutes of your time please!
Beelze
Re: Now entering Area 51
04/23/04 09:29 AM
[Re: KaiserSoze]
I'd be happy if he actually answered some of the questions
asked here.
Seems he's taking a long break again.
-------------------"Our Octabrains are scary looking and do stuff." ~ George Broussard
"The glass is cool and does 'stuff'." ~ George Broussard
"Our water does 'stuff'." ~ George Broussard
Edit
CyTex
Re: Now entering Area 51
04/23/04 03:30 PM
Reply
Quote
[Re: Rorschach]
Rorschach, please.
Everyone has the right to employ their own bussiness
strategies.
You must stay objective; 3D Realms are in the
entertainement bussiness, not in medical software so they
may take whatever disclosure liberties they want.
-------------------"Our Octabrains are scary looking and do stuff." - George3DR
"The stripper AI really sucks
" - Joe Siegler
Edit
George
Broussard
Re: Now entering Area 51
04/23/04 08:59 PM
Reply
Quote
[Re: CyTex]
Rorschach,
Quote:
3DR Staff
Basically: Myself and many others infer your confidence
level not from your tone, but from the lack of real
information about the game. If you're so far along in
production, why aren't you willing to show anything for it?
Asked and answered - many times. We're not really going
to show the game until we're closer to release. We could
easily show now, and do shots and movies and probably
get people excited. To what end? So you can continue to
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3D Realms Forums: George, a few minutes of your time please!
wait and be frustrated? No, imo, it's better to wait.
Don't assume our lack of showing anything is because we
have nothing to show. We're just waiting until the right
time. That's our call.
Quote:
Would it really be so bad to give out some detailed
information about some aspect of the game development
as it stands now?
It would be easy. We just aren't willing to do it. You guys
want it both ways. You want info, but you also want the
game yesterday.
Quote:
Also, those were some of the worst answers I've ever
seen. You manage to say absolutely nothing,
Pretty much. They weren't meant to be "good" answers or
meaningful in ANY way whatsoever. But they are better
than nothing and a lot of the guys here liked them, and
that was my reason fo doing them. You cannot please
everyone. Even with the final release, there will be people
that hate the game.
Quote:
it makes me wonder why you even bothered at all, except
to keep up the facade.
Maybe it was late at night and I felt like throwing the forum
guys a bone. What other reason could there be? Facade?
Who cares? We fund DNF *entirely* ourselves. It will ship
or not and be good or not. All independent of any outside
forces. What do we gain from people caring if it's in
production? We really don't care. All that matters is that we
keep our heads down, work, and release the best game we
can. Everything else is just static.
Quote:
It's pathetic when a Q&A session like that qualifies as
"news".
Talk to the web sites about that.
Quote:
It just illustrates what a debacle this game has become.
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3D Realms Forums: George, a few minutes of your time please!
To the contrary, I think it indicates interest.
You take all of the way too seriously. It's a game. There
are many other games out there to play. Our time spent on
the game is irrelevant and hurts nobody but us. We have to
pay for it.
Edit
GeneratorGamer
Re: Now entering Area 51
04/23/04 09:08 PM
Reply
Quote
[Re: George Broussard]
I don't care if you don't release it until 2007- as long as
you guys put your heart into it. You have a talent at
making incredible, stunning games (*cough, Duke 3D
especially, cough*)- ALL of you do. Even if you guys
release it in 2010, though that's being a bit too carried
away probably, you will have put your heart into it and
that's what matters. It's VERY rare to find a game
company that WANTS to please the people who play their
games and who puts their HEART into the games they
make- you guys, Remedy, Blizzard, Epic... and that's out
of how many HUNDREDS of game developers there are.
Also, I would rather wait until 2005 or 2006 or whenever
to have a GREAT Duke Nukem Forever than have it
tomorrow and have a horrible, unfinished DNF that's
shoveled out the door. Who here DOES NOT agree with
me there?
-------------------"Well, I'd love to stay and chat, but you're a total bitch." -Stewie
"With great flour comes great cooking responsibility." -Aunt Bennie
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Quote
3D Realms Forums: George, a few minutes of your time please!
Rorschach
Re: Now entering Area 51
04/23/04 09:43 PM
[Re: George Broussard]
Thank you for answering my questions.
Quote:
Our time spent on the game is irrelevant and hurts
nobody but us. We have to pay for it.
That is very true.
I don't want to see this game fail, I really don't. I think it
would be great if DNF turns out to be the best FPS ever
made. I just think it's too late for that. Long development
times have a habit of crippling games.
Edit
George
Broussard
Re: Now entering Area 51
04/23/04 09:48 PM
Reply
Quote
[Re: Rorschach]
Quote:
3DR Staff
I don't want to see this game fail, I really don't. I think it
would be great if DNF turns out to be the best FPS ever
made. I just think it's too late for that. Long development
times have a habit of crippling games.
Doom 3 will be at or over 4 years when released.
Half Life 2 will probably be near 6 years when it's released.
I bet they are both incredible games.
Not all long in development games are made by very
strong indepedents that have the time and money to do it
right and do whatever it takes.
Edit
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Quote
3D Realms Forums: George, a few minutes of your time please!
Tedski
Re: Now entering Area 51
04/25/04 11:32 AM
[Re: George Broussard]
Maybe it's about time that people round here 'stfu' (
)
about the time taken to develop DNF. Mistakes were made
sure, but it should now be blatantly obvious to all with the
current fiasco surrounding Half-Life 2, and to a much lesser
extent Doom 3 in terms of slipping shipping dates/
completion estimates, whatever you want to call them, that
producing quality games these days takes a lot longer than
previously was the case. You only have to do a basic
calculation based on the sizes of things these days to
predict that, let alone worry about the content.
Edit
KaiserSoze
Re: Now entering Area 51
04/28/04 10:02 PM
Reply
Quote
[Re: Tedski]
Hi George,
What's the toughest part right now developing the game?
The levels? The interactivity?
Have you delved into multiplayer yet?
Is it safe to say ctf, dm, and a few other modes for
multiplayer?
Do you have a name for your engine?
Can you share with us any type of plot hint?
Thanks as always,
Kaiser
-------------------the countdown has..........begun?
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Quote
3D Realms Forums: George, a few minutes of your time please!
Warmaster129
Re: Now entering Area 51
04/28/04 11:02 PM
[Re: KaiserSoze]
I thought it would be neat if George answered one more
round of questions (really, he stopped long ago, stop
asking questions) but dismantling a whiner's arguments
(yes Rorsach, what you're doing is subtley(sp?) whining
about release dates) is just as good.
Edit
KaiserSoze
Re: Now entering Area 51
04/29/04 07:16 AM
Reply
Quote
[Re: Warmaster129]
george is a busy guy i would think right about now war.
imho, anytime he comes around here and posts, it's a
bonus.
i'm glad 3dr has kinda lightened up on the whole questions
deal.
they used to nuke your questions straight up if it violated
area 51. now it seems they'll either address it or skip over it
(if they don't want to answer it obviously!).
imho, it doesn't hurt to ask questions. we're curious!
george will probably be "opening" up a bit more with the
questions when they're closer....
-------------------the countdown has..........begun?
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Quote
3D Realms Forums: George, a few minutes of your time please!
Balgias
Re: I don't want to get in trouble, so I'll be brief
[Re: AlienAssKicker]
04/29/04 12:23 PM
Quote:
Gideon, you somehow remind me of this:
that's great...hehehmheh
Edit
KaiserSoze
Re: BLATANT AREA 51 VIOLATION!
04/29/04 12:26 PM
Reply
Quote
[Re: Balgias]
Hi George,
Can we please see DNF sometime this year? What are the
chances of it?
Thanks!
-------------------the countdown has..........begun?
Edit
Beelze
Reply
Quote
Weeeeeeeee!
[Re: KaiserSoze]
04/29/04 12:40 PM
I'm hoping that sometime this year a topic with this
will pop up and say something like "DNF Media!"...
icon
Any chance at all that this will happen, Mr. Broussard?
/is caught by the guards and dragged out of Area 51
-------------------"Our Octabrains are scary looking and do stuff." ~ George Broussard
"The glass is cool and does 'stuff'." ~ George Broussard
"Our water does 'stuff'." ~ George Broussard
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Quote
3D Realms Forums: George, a few minutes of your time please!
lonestar
Re: Weeeeeeeee!
04/29/04 02:18 PM
[Re: Beelze]
yeah, hopefully real news this year.
you know the adidas spot? "impossible is nothing"
-------------------spacerace:
"i'll eat my shorts if we ever see this game."
lonestar, formerly known as roddeldoddel
new, excellent doom3 site:
http://d3c.ngz-network.de/news.php
Edit
KaiserSoze
Re: Weeeeeeeee!
04/30/04 10:58 AM
Reply
Quote
[Re: lonestar]
Quote:
yeah, hopefully real news this year.
you know the adidas spot? "impossible is nothing"
george is like "kaiser needs to stfu imho right now with all
these questions!"
i also hope we'll see something this year. july 4th?
memorial day? christmas? tomorrow?
only george and crew know.
george-have you talked to john st. jon lately?
thanks!
-------------------the countdown has..........begun?
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Quote
3D Realms Forums: George, a few minutes of your time please!
Simon
Re: Weeeeeeeee!
04/30/04 11:31 AM
[Re: KaiserSoze]
Quote:
george is like "kaiser needs to stfu imho right now with all
these questions!"
Nah, your questions are okay.
-------------------Terminat hora diem, terminat auctor opus
Edit
Joe3DR
Re: Weeeeeeeee!
04/30/04 12:05 PM
Reply
Quote
[Re: Simon]
Quote:
3DR Staff
Quote:
george is like "kaiser needs to stfu imho right now
with all these questions!"
Nah, your questions are okay.
I think the point was that there were so many of them.
-------------------Joe Siegler
Webmaster - 3D Realms
http://www.3drealms.com
"There's no place on God's Green Earth quite like Texas!" -- JR Ewing
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Quote
3D Realms Forums: George, a few minutes of your time please!
Foppe
Re: Weeeeeeeee!
05/01/04 09:04 AM
[Re: Joe3DR]
As long as the guys at 3DRealms like their job, and as long
as they are doing stuff their way, I´m happy with it.
Then it does´nt matter if the game will be released the
same day as E3 or if it´s released in 2007.
All we can do, is waiting for the game, cheer on them from
time to time, and remind them that it really does exist
some weird crazy idiots that still remember this game
So keep the work up, don´t kill yourself, and be happy.
Edit
KaiserSoze
Re: Weeeeeeeee!
05/03/04 09:37 AM
Reply
Quote
[Re: Foppe]
Hi George,
Is the development area for DNF of 3dr headquarters
all in one spot or are various "areas" of the game split up
with the crew throughout the building?
Does 3dr headquarters have pretty much all the assets
needed to make dnf? sound department, motion capture
department, etc? Or do you have to go offsite for a few
things? Please keep in mind I have no clue really how dev
sites are set up.
Thanks George
-------------------the countdown has..........begun?
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Quote
3D Realms Forums: George, a few minutes of your time please!
Cyrenius
Re: Point 5.
[Re: IHerman]
05/13/04 02:09 PM
Okay here is my question for George:
What applications do you use in DNF for modeling,
texturing, and animation?
Do you do any motion capture for your animation?
What kind of restrictions do your modelers have to deal
with in terms of polycount?
Sorry if these questions have been asked before.
-------------------"I don't wanna sound like a queer or nothing - but I think Unicorns
KICKASS!!!"
Edit
CyTex
Reply
Quote
Re: Point 5.
[Re: Cyrenius]
05/17/04 03:24 AM
Quote:
Okay here is my question for George:
I ain't George but I can awnser these.
Quote:
What applications do you use in DNF for modeling,
texturing, and animation?
3DSMAX for models, Photoshop for textures, and probably
3DSMAX again to touch up the motion capture data.
Quote:
Do you do any motion capture for your animation?
Yes. They were one of the first to embrace the tech for use
in an FPS.
They had a specific room for this back in the old office
building in Garland. I believe they had to take out a ceiling
to accomodate the capturing process.
Quote:
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3D Realms Forums: George, a few minutes of your time please!
What kind of restrictions do your modelers have to deal
with in terms of polycount?
They'll be competetive.
Quote:
Sorry if these questions have been asked before.
They haven't being asked that much before, because it is
mostly common knowledge to the freaks in these forums.
-------------------"Our Octabrains are scary looking and do stuff." - George3DR
"The stripper AI really sucks
" - Joe Siegler
Edit
Beelze
Reply
Quote
Re: Point 5.
[Re: CyTex]
05/17/04 08:12 AM
No, I think it has been said that they model in Maya and
animate in 3DSMax, either that or it was the other way
around.
-------------------"Our Octabrains are scary looking and do stuff." ~ George Broussard
"The glass is cool and does 'stuff'." ~ George Broussard
"Our water does 'stuff'." ~ George Broussard
Edit
Cyrenius
Reply
Quote
Re: Point 5.
[Re: Beelze]
05/17/04 09:54 AM
Also I was wondering if they use a program such as
DeepPaint for texturing, and what resolutions maps the
texture artists got to work with..
-------------------"I don't wanna sound like a queer or nothing - but I think Unicorns
KICKASS!!!"
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Quote
3D Realms Forums: George, a few minutes of your time please!
Hale
Re: Point 5.
[Re: Cyrenius]
05/17/04 10:24 AM
there were some really good questions on the previous
page
but I know at the same time if you spent all your time
answering questions you'd never be able to work on the
game
-------------------Staggering on the mill roof in ice and snow and wild wind, I was a
ninja, my Kung Fu was strong.
Edit
Hale
Reply
Quote
Re: Point 5.
[Re: Cyrenius]
05/17/04 10:26 AM
Quote:
Also I was wondering if they use a program such as
DeepPaint for texturing, and what resolutions maps the
texture artists got to work with..
I think it was said earlier that they use photoshop for
textures.
And I'm sure the resolutions will be competitive.
if you're looking for info on game modeling cgtalk.com has
several forums for it
-------------------Staggering on the mill roof in ice and snow and wild wind, I was a
ninja, my Kung Fu was strong.
Edited by Hale (05/17/04 10:26 AM)
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Quote
3D Realms Forums: George, a few minutes of your time please!
Cyrenius
Re: Point 5.
[Re: Hale]
05/17/04 03:14 PM
I'm already a regular on cgtalk... I was just curious as to
what they use..
and photoshop and deep paint are not mutually exclusive,
the two are used together..
-------------------"I don't wanna sound like a queer or nothing - but I think Unicorns
KICKASS!!!"
Edited by Cyrenius (05/17/04 03:16 PM)
Edit
Orochi Avlis
Reply
Quote
Stuff
[Re: Cyrenius]
05/18/04 07:57 AM
George, we know that the water, glass and Octobrains do
"stuff". But what about Pig Cops? Do they do stuff as well
(assuming they are still in the game)?
-------------------"We're excited, anxious..hell, some of us want to hump our monitors" KaiserSoze
"I'm sure the only DNF leak we will be testing out is the toilets in the
game." -Gideon
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Haravikk
Reply
Quote
Re: Stuff
[Re: Orochi Avlis]
05/18/04 02:04 PM
More importantly, what does the stuff do?
Please George tell me that your stuff does stuff too!
-------------------The box said "Windows 98 or better" so I got a Mac
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Quote
3D Realms Forums: George, a few minutes of your time please!
DudeMiester
Re: Stuff
[Re: Haravikk]
05/18/04 02:07 PM
George I have to ask you:
Do you ... like stuff?
-------------------www.t5kclan.com
ZARK ROXORS!!:)
Check It Out Our ONS Server!! 11,500 Real Player Hours Logged, And
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CyTex
Reply
Quote
Re: Stuff
[Re: DudeMiester]
05/18/04 03:37 PM
The real question; is George doing stuff?
-------------------"Our Octabrains are scary looking and do stuff." - George3DR
"The stripper AI really sucks
" - Joe Siegler
Edit
Joe3DR
Reply
Quote
Re: Stuff
[Re: CyTex]
05/18/04 04:26 PM
Quote:
3DR Staff
The real question; is George doing stuff?
Yes, and this thread is headed towards closure, as it's
become a biunch of goofy questions - none of which are
serious.
-------------------Joe Siegler
Webmaster - 3D Realms
http://www.3drealms.com
"There's no place on God's Green Earth quite like Texas!" -- JR Ewing
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3D Realms Forums: George, a few minutes of your time please!
Edit
Beelze
Reply
Quote
Re: Stuff
[Re: Joe3DR]
05/19/04 08:12 AM
There's has been like ~4 unserious posts in a row - not
worth closing the thread for. A better idea would be to
close the thread because we're not getting answers
anymore.
Hoping that I'm wrong, I have a few questions:
1) Will some enemies have different types of themselves?
Like in Half-Life 2, where there are 3 somewhat different
Headcrabs.
2) Assuming the chainsaw is still in, would it run on fuel
and no have unlimited "ammo"? Also regarding ammo, is
there a somewhat realistic limits to how many rockets Duke
can carry, or is the limit way out there (like 99 rockets...
that's A LOT, IMO)? I also have the same question about
bullets and all ammo in general.
3) Does sound travel in the game, or will it be heard
immediately even if, for example, an explosion is 600
meters away from you? How realistic is the game in terms
of sound? Will it bounce like id software claims their sound
does in Doom 3? Can sound have any effect on the
environment (shattering glas, etc)? In other words: can the
sound do stuff?
4) Is there wind in the game? Can the wind react with
objects and other items randomly, depending on which
direction it's going and with what force? Is there wind and
can it do stuff?
-------------------"Our Octabrains are scary looking and do stuff." ~ George Broussard
"The glass is cool and does 'stuff'." ~ George Broussard
"Our water does 'stuff'." ~ George Broussard
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Quote
3D Realms Forums: George, a few minutes of your time please!
KaiserSoze
Re: Stuff
[Re: Beelze]
05/19/04 09:02 AM
nice questions beelze!
george is likely saving alot of these questions/his answers
for a little later. he's good with picking out some random
stuff and answering them. most likely, he's just really busy.
that said, i have a few more maybe he can answer.
will enemies "bleed" different color types of blood/body
fluid?
are key cards back?
does duke use a knife?
will duke be able to swim underwater?
when duke runs out of ammo, can he throw his weapon at
the enemy and damage it? it would be cool to be shooting
a pig cop near a huge cliff and you run out of bullets. you
then chuck the gun and hit the pig cop in the head and he
stumbles back, falling off the cliff.
thanks.
-------------------the countdown has..........begun?
Edit
Dr.Dude
Reply
Quote
Re: Stuff
[Re: Beelze]
05/19/04 12:14 PM
Quote:
2) Assuming the chainsaw is still in, would it run on fuel
and no have unlimited "ammo"? Also regarding ammo, is
there a somewhat realistic limits to how many rockets
Duke can carry, or is the limit way out there (like 99
rockets... that's A LOT, IMO)? I also have the same
question about bullets and all ammo in general.
I seem to remember the RPG in Duke 3d being able to
carry a maximum of 50 rockets, which seems like a good
amount to me. 99 would indeed be kind of excessive and
possibly too easy, while something lke 20 can very quickly
become infuriatingly too little if you go up against some bigass megaboss.
The Devestator has 99 ammo limit, but hell, at it's speed of
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3D Realms Forums: George, a few minutes of your time please!
firing you were down to 0 in a few seconds.
Quote:
3) Does sound travel in the game, or will it be heard
immediately even if, for example, an explosion is 600
meters away from you? How realistic is the game in
terms of sound? Will it bounce like id software claims
their sound does in Doom 3? Can sound have any effect
on the environment (shattering glas, etc)? In other
words: can the sound do stuff?
Good question.
this one.
I'm really curious about the answer to
Quote:
will enemies "bleed" different color types of blood/body
fluid?
I hope so. I've gotten kind of tired of red over the years...
), or orange like Half-Life kicks
green(favorite color
ass. Thick, black and oily blood could be awesome too...
Quote:
will duke be able to swim underwater?
He better.
Duke3d, IMO.
Those were some of the best sections in
-------------------"As a wise dude, just quotes himself, man." -Dr.Dude
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Quote
3D Realms Forums: George, a few minutes of your time please!
Beelze
Re: Stuff
[Re: KaiserSoze]
05/19/04 12:38 PM
Quote:
will enemies "bleed" different color types of blood/body
fluid?
I would
if at least one type of enemy has green blood.
Yes, yes, I know it's campy, cheesy, unoriginal and all - but
that's the point!! Besides, it's a nice color!
-------------------"Our Octabrains are scary looking and do stuff." ~ George Broussard
"The glass is cool and does 'stuff'." ~ George Broussard
"Our water does 'stuff'." ~ George Broussard
Edit
Orochi Avlis
Reply
Quote
Re: Stuff
[Re: Beelze]
05/19/04 02:01 PM
Quote:
There's has been like ~4 unserious posts in a row - not
worth closing the thread for.
Believe it or not, I was serious when I asked if the Pig Cops
(if they are still in the game) did stuff.
-------------------"We're excited, anxious..hell, some of us want to hump our monitors" KaiserSoze
"I'm sure the only DNF leak we will be testing out is the toilets in the
game." -Gideon
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Quote
3D Realms Forums: George, a few minutes of your time please!
Beelze
Re: Stuff
[Re: Orochi Avlis]
05/19/04 02:13 PM
Well, of course they would do stuff. I'd be more interested
in what stuff they do... but George telling us that... NOT
GONNA HAPPEN.
-------------------"Our Octabrains are scary looking and do stuff." ~ George Broussard
"The glass is cool and does 'stuff'." ~ George Broussard
"Our water does 'stuff'." ~ George Broussard
Edit
Combat Chuck
Reply
Quote
Re: Stuff
[Re: Beelze]
05/19/04 02:15 PM
Quote:
I would
if at least one type of enemy has green blood.
Yes, yes, I know it's campy, cheesy, unoriginal and all but that's the point!! Besides, it's a nice color!
Red blood's pretty unoriginal too
I'd really like to see the pig cops and several other aliens
bleed red blood, but I'd also like to have a couple other
aliens like the drone in Duke3D Atomic to bleed green
blood.
Edit
Another Duke
Fan
Reply
Quote
Re: Stuff
[Re: Combat Chuck]
05/19/04 03:01 PM
Original or not blood is red. Green, that`s something
else.... alien sort of something.
-------------------Where is it?
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Quote
3D Realms Forums: George, a few minutes of your time please!
Doppelgofer
Re: Stuff
[Re: Another Duke Fan]
05/19/04 03:24 PM
i have a question.....but you must promise never to kiss
the bishop of lip removal acids
my question is this to george, or joe...if you were us, would
you have given up hope of the game and buggered off
somewhere else never to look back at dnf ever again or
would you have stuck by like some people on these forums
have, waiting for the game
.....or would you have bought an ice cream van and set up
your own company...but instead of selling ice creams, you
sell rabbit droppings and tools to build huts for hamsters?
-------------------i like to put it in a pile ready to iron
Edit
Rider
Reply
Quote
Re: Stuff
[Re: Doppelgofer]
05/19/04 05:00 PM
Quote:
have a question.....but you must promise never to kiss
the bishop of lip removal acids
my question is this to george, or joe...if you were us,
would you have given up hope of the game and buggered
off somewhere else never to look back at dnf ever again
or would you have stuck by like some people on these
forums have, waiting for the game
.....or would you have bought an ice cream van and set
up your own company...but instead of selling ice creams,
you sell rabbit droppings and tools to build huts for
hamsters?
It's people like you that get threads like this locked!
Please ignore him Joe/GB
-------------------Duke is not a plant. -- CyTex
DNF is already done! -- Some drunk dude in a bar
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Quote
3D Realms Forums: George, a few minutes of your time please!
DudeMiester
Re: Stuff
[Re: Rider]
05/20/04 12:05 AM
Maybe George is just collecting questions for the new FAQ
when DNF goodies are released. Who knows.
-------------------www.t5kclan.com
ZARK ROXORS!!:)
Check It Out Our ONS Server!! 11,500 Real Player Hours Logged, And
Counting!!
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Areith
Quadrant
Re: Question. >>
05/20/04 09:35 AM
Reply
Quote
[Re: DudeMiester]
I'd hate to sound real stupid here, but for the time
developement of the game. Even though there is a good
chance you'll release it in the future. Are you gonna release
it as a demo first, or a full version so someone else will
make a demo of it?
(Any mod/admin/3dr staff member can only answer this, if
not then. A member could.)
Edit
Orochi Avlis
Re: Question. >>
05/20/04 10:21 AM
Reply
Quote
[Re: Areith Quadrant]
I think they want to reach gold status first, then make a
demo.
-------------------"We're excited, anxious..hell, some of us want to hump our monitors" KaiserSoze
"I'm sure the only DNF leak we will be testing out is the toilets in the
game." -Gideon
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Quote
3D Realms Forums: George, a few minutes of your time please!
KaiserSoze
Re: Question. >>
05/20/04 11:05 AM
[Re: Areith Quadrant]
Quote:
Are you gonna release it as a demo first, or a full version
so someone else will make a demo of it?
(Any mod/admin/3dr staff member can only answer this,
if not then. A member could.)
i believe 3dr is one of the first, if not the first company to
actually release playable demos.
personally, i'd love a playable demo when they start the
hype.
it's a very good question though. we're aware of the
development time. some "fans" or the casual gamer may
outright refuse to purchase the game until they play the
demo.
will 3dr release a playable demo before gold or it shipping?
only they know.
-------------------the countdown has..........begun?
Edit
Wamplet
Re: Question. >>
05/20/04 11:08 AM
Reply
Quote
[Re: Orochi Avlis]
Quote:
I think they want to reach gold status first, then make a
demo.
I'd think the same. Haven't they said they are going to do a
demo after the game is released?
Maybe they will change their minds.
-------------------"IT'S HUGE!!!!" -chimera
I think it's a 17"... or maybe it's a 19"..... it's huge... and bulky! but it
has served me quite well -Mariamus
3DR UBB Album
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3D Realms Forums: George, a few minutes of your time please!
Edit
KaiserSoze
Re: Question. >>
05/20/04 11:12 AM
Reply
Quote
[Re: Wamplet]
Quote:
Quote:
I think they want to reach gold status first, then
make a demo.
I'd think the same. Haven't they said they are going
to do a demo after the game is released?
Maybe they will change their minds.
and i want to say that i hope they wait until *after* the
game ships before they start work on the demo. the
quicker we get the game, the better.
dnf will be one of the very *few* games i buy on blind faith
because i know 3dr doesn't put out crap.
-------------------the countdown has..........begun?
Edit
Dr.Dude
Re: Question. >>
05/20/04 11:58 AM
Reply
Quote
[Re: KaiserSoze]
Quote:
dnf will be one of the very *few* games i buy on blind
faith because i know 3dr doesn't put out crap.
Same here, as I stated in another thread.
However, I do think releasing a demo after a game comes
out is kind of silly.
-------------------"As a wise dude, just quotes himself, man." -Dr.Dude
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3D Realms Forums: George, a few minutes of your time please!
Edit
DK2000
Re: Question. >>
05/20/04 01:08 PM
Reply
Quote
[Re: Dr.Dude]
The day dnf will come out, all hell will brake out!
Internet will collapse for days due all the dnf-fans trying
to download the demo!
And when they finally get the game all the "high pcs"
with their ATI 9999 / geforce 7950 and Pentium 6 / Athlon
xXxP
of the world will be turned on at nearly the same time.
This will cause the power plants to overload and so
melmac ehh earth is going to explode!
So please never I repeat never release the game!
CU DK2000
Edited by DK2000 (05/20/04 01:11 PM)
Edit
CyTex
Re: Question. >>
05/20/04 01:12 PM
Reply
Quote
[Re: DK2000]
Quote:
Are you gonna release it as a demo first, or a full version
so someone else will make a demo of it?
3DR will make the demo, who else?
-------------------"Our Octabrains are scary looking and do stuff." - George3DR
"The stripper AI really sucks
" - Joe Siegler
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Quote
3D Realms Forums: George, a few minutes of your time please!
HunterXray
Re: George, a few minutes of your time please!
KaiserSoze]
05/20/04 07:42 PM
[Re:
(Raises his hand)
I'm sure it's been asked before, but I can't seem to locate
it.
Anyway, I was wondering if you are trying to capture the
feel of DN3D with DNF? You know, when you play it?
I love DN3D, and I like the way the game "feels" when I
play it. But it's a bit hard to get working to my satifaction
in WinXP.
Edited by HunterXray (05/20/04 07:44 PM)
Edit
8IronBob
Reply
Re: George, a few minutes of your time please!
HunterXray]
05/20/04 07:49 PM
Quote
[Re:
I believe that George or Joe mentioned before that DNF
would have its own feel to it, and would surpass the D3D
feel and look in its entirely, the interactivity would be
better, the graphics would blow all the other Duke games
away, more one-liners than ever, possibly, the enemies do
stuff, and well, anything else that I've seen in the other
threads. That in itself would answer your question right
there!
-------------------You know, the best things are the simplest things in life, and these are
the things that you run into each and every day!
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Quote
3D Realms Forums: George, a few minutes of your time please!
The
Phenomenon
Re: George, a few minutes of your time please!
8IronBob]
05/21/04 03:26 AM
[Re:
I hope the strippers do stuff.
-------------------The Nice Streak is next to the Nasty Streak
Edit
hell-angel
Reply
Re: George, a few minutes of your time please!
The Phenomenon]
05/21/04 06:16 PM
Quote
[Re:
Quote:
I hope the strippers do stuff.
What kind of stuff where you hoping for????
(yeahyeah I know, to easy.
)
--------------------Everything you say can and will be misinterpreted and used against
you.
-As a finishing touch, GOD CREATED THE DUTCH.
-Satan is the churches best friend; He kept it in business for all these
years.
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Quote
3D Realms Forums: George, a few minutes of your time please!
DudeMiester
Re: George, a few minutes of your time please!
hell-angel]
05/21/04 08:13 PM
[Re:
hehe, I just thought of something.
Duke's in a strip club, when there's a big explosing and the
stripper get's knocked off the stage. As the Pig cops comes
in she say "My boobie ... it's BROKEN!!!" to which Duke
replies, "Ohhh... now they're gonna pay!" and he proceeds
to obliterate every Pig cop in a 1 mile radius.
-------------------www.t5kclan.com
ZARK ROXORS!!:)
Check It Out Our ONS Server!! 11,500 Real Player Hours Logged, And
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Simon
Reply
Quote
Re: George, a few minutes of your time please!
DudeMiester]
05/21/04 08:56 PM
[Re:
Quote:
and he proceeds to obliterate every Pig cop in a 1 mile
radius.
Isn't that what he'd have done anyway?
-------------------Terminat hora diem, terminat auctor opus
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Quote
3D Realms Forums: George, a few minutes of your time please!
DudeMiester
Re: George, a few minutes of your time please!
Simon]
05/21/04 09:43 PM
[Re:
Yeah, but he does it more better!!!!!!!11!!
-------------------www.t5kclan.com
ZARK ROXORS!!:)
Check It Out Our ONS Server!! 11,500 Real Player Hours Logged, And
Counting!!
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KaiserSoze
Reply
Re: George, a few minutes of your time please!
DudeMiester]
05/23/04 11:48 AM
Quote
[Re:
george,
) and
i was digging around the 3dr site(as i usually do
came across the press release for when you guys teamed
up with GOD Games.
this got my attention(i know it's old for some people here
but i just found it)
in addressing Duke Nukem Forever quote:
"3D Realms, the game will be one of the first to support
wide screen format and Dolby Digital surround sound."
my question is if you are still planning on using a
widescreen presentation or giving us the option to use that
mode while playing the game?
thank you for all your time and answers in this thread, it's
been very entertaining and helpful.
-kaiser
-------------------the countdown has..........begun?
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Quote
3D Realms Forums: George, a few minutes of your time please!
KaiserSoze
Re: George, a few minutes of your time please!
KaiserSoze]
05/25/04 05:26 PM
[Re:
george,
probably the most talked about item today dealt with an
apparent quote from pc gamer magazine and a game they
will be covering in their august issue.
*gulp, crosses fingers*
is this game duke nukem forever?
/faints
-------------------the countdown has..........begun?
Edit
CyTex
Reply
Re: George, a few minutes of your time please!
KaiserSoze]
05/25/04 05:35 PM
Quote
[Re:
Shhh Kaiser!
We don't want this thread deleted as well!
-------------------"Our Octabrains are scary looking and do stuff." - George3DR
"The stripper AI really sucks
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3D Realms Forums: George, a few minutes of your time please!
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