Create Glossy, Plastic, 3D Text in Photoshop CS5 Extended

Transcription

Create Glossy, Plastic, 3D Text in Photoshop CS5 Extended
9/6/13
Create Glossy, Plastic, 3D Text in Photoshop CS5 Extended — psd.tutsplus.com — Readability
psd.tutsplus.com
Create Glossy, Plastic, 3D Text
in Photoshop CS5 Extended
original (http://psd.tutsplus.com/tutorials/text-effects-tutorials/glossy-plastic-3d-text/)
This tutorial will explain how to use Repoussé inside Photoshop
CS5 to create an amazing 3D text effect, without the need for any
other 3D software. Many different material values will be modified
to accomplish the final result, and some adjustment layers will be
used to enhance the outcome as well. Let’s get started!
Tutorial Assets
The following assets were used during the production of this
tutorial.
Mousou Record G Font (http://www.dafont.com/mousou-record-g.font)
More Grunge vi texture by struckdumb
(http://struckdumb.deviantart.com/art/More-Grunge-vi-86668919)
Bokeh Texture (http://photoshop-stock.deviantart.com/art/Bokeh-Texture111717116)
Enabling OpenGL
The Repoussé will not work unless OpenGL is enabled. So go to
Edit > Preferences > Performance, and make sure Enable OpenGL
Drawing (under GPU Settings) is checked.
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Also, go to Edit > Preferences > 3D, and make sure OpenGL (under
Interactive Rendering) is enabled.
Step 1
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Create a new 1024 x 768 px document, or whatever size you need
depending on the text you’ll be creating. Then, set the Foreground
color to #4a4f65 and the Background color to #161a28, and fill the
Background with a Radial Gradient (from the center to one of the
corners).
Open the More Grunge vi (http://struckdumb.deviantart.com/art/More-Grunge-vi86668919) texture then go to Image > Adjustments > Levels, and
change the Shadows value to 70 and the Gamma value to 0.70.
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Go to Image > Adjustments > Hue/Saturation and change the
Saturation value to -­60.
Step 2
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Place the texture on top of the gradient background layer and
change its Blend Mode to Overlay, then resize it as needed.
Create the text in All Caps using the font Mousou Record G
(http://www.dafont.com/mousou-record-g.font) and the color white. The size is
255 pt, and the Tracking value is set to 100 to create more space
between the letters.
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Step 3
Go to 3D > Repoussé > Text Layer. A dialog box will appear telling
you that this will rasterize the type layer, and you will no longer be
able to modify your text. So if you are sure you don’t need to
modify your text, click yes and continue.
Under the Repoussé Shape Presets, choose Inflate Sides. Then,
under Extrude change the Depth to 0.1, under Inflate change the
Angle to 100 and the Strength to 0.05, and under Bevel, choose
Front from the Sides drop down menu, set the Height to 30, the
Width to 6, and choose the Cove – Deep Contour.
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This will create the basic 3D shape of the text.
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From the Toolbox, use the Camera Tools to change the camera
(view) angle, as we don’t want to change the mesh’s position. Once
you select the Camera Tool, you can click and drag to change the
values, or you can simply use the 3D Axis to do so. And if you want
you can enter some exact values in the Options bar Orientation
fields.
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If you don’t see the 3D Axis you can get them by clicking the
“Toggle misc 3D extras” icon down the 3D panel, then check the 3D
Light option.
You can save the camera position as well, by clicking the “Save the
current view” icon in the Options bar then entering a name for the
view. The saved view will appear down the View drop down menu
in the Options bar.
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Step 4
Now its time to apply the materials for each side of the mesh. First,
you need to open the 3D panel (Window > 3D), then click the little
arrow to the left of the mesh’s name to expand the materials list.
Select the Front Inflation Material to start modifying its values.
First you need to get rid of the Diffuse texture if there is one. To do
so, click the Diffuse texture icon, then choose Remove Texture.
You’ll need to do the same thing for the other materials as well, as
the texture might hide any applied colors.
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Once you remove the texture, change the Reflection value to 25, the
Illumination color to #323232, the Gloss to 80%, the Shine to 80%,
the Specular color to #e7e7e7, and the Refraction value to 1.46.
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Click the folder icon next to Environment then choose Load
Texture and add the Bokeh Texture (http://photoshopstock.deviantart.com/art/Bokeh-Texture-111717116). This texture will appear in
the reflective areas of the material.
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Click the Environment texture icon then choose Edit Properties,
and make sure that the U Scale and V Scale are set to 1, and the U
Offset and V Offset are set to 0.
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Step 5
Select the Front Bevel Material, then change the Diffuse color to
#006ddc, the Opacity to 30%, the Reflection to 30, the
Illumination color to #002a5f, the Glow to 95%, the Shine to 70%,
the Specular color to #fcfcfc, the Ambient color to #0042b4, and
the Refraction to 1.768.
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Select the Extrusion Material, then change the Diffuse color to
#d4d3d2, use the Bokeh texture for the Environment, change the
Reflection to 10, the Illumination color to #323232, the Glow to
80%, the Shine to 70%, the Specular color to #e7e7e7, and the
Refraction to 1.25.
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As for the Back Bevel Material, we will use the same colors used in
the Front Bevel Material, and the same Opacity and Refraction
values as well, then change the Glow to 98% and the Shine to 82%.
Apply the exact same values for the Back Inflation Material too.
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Step 6
Click the “Toggle the misc 3D extras” icon down the 3D panel and
check the “3D Light” option, and you can check the “3D Ground
Plane” as well. This way you can see how the 3D lights are
positioned in the scene.
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Scroll down under the Materials to select the lights. Use the Light
Tools to move the lights around if you want, again, by clicking and
dragging, using the 3D Axis, or just typing in the values in the
Options bar.
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-­ Infinite Light 1: Make sure that the Intensity is 0.5.
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-­ Infinite Light 2: Make sure that the Intensity is 0.4.
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-­ Infinite Light 3: Make sure that the Intensity is 0.3.
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You should get a result similar to this. Make sure that the lights
are not super bright or too low.
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Step 7
Click the pop-­up menu arrow in the top right corner of the 3D
Panel, then click the Ground Plane Shadow Catcher option, so that
the shadows will be rendered without the need to create a surface
to catch them.
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Click Scene at the top of the 3D Panel, then choose Ray Traced
Final from the Quality drop down menu.
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This might take a couple of hours, but this is what the rendered
scene should look like.
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Step 8
Once the rendering is finished, pick the Rectangular Marquee Tool
and draw a 80 x 322 px rectangle in any empty area, but try to
keep the selection centered vertically. You can check the
measurements in the Info panel (Window > Info), or you can create
a Fixed Size selection.
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Create a new layer below the 3D layer and call it “Gradient”. Set
the foreground color to #56d4df and the Background color to
#208dad, pick the Gradient Tool, choose the Foreground to
Background gradient, and click the Reflected Gradient icon in the
Options bar. Then, click in the center of the selection and drag to
one of the sides.
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Go to Select > Deselect to get rid of the selection. Then go to Filter
> Blur > Motion Blur, set the Angle to 90 and the Distance to 500.
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Duplicate the Gradient layer then move the copy a bit to the right.
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Step 9
Select both Gradient layers, go to Layer > Merge Layers, then
duplicate the new merged layer. Make the copy merged layer
invisible by clicking the eye icon next to it.
Make sure that the visible Gradient layer is selected (active). Press
Ctrl/Cmd + T to enter the Free Transform Mode, then press the
Ctrl/Cmd key and move the corners of the gradient to create an
illusion of a 3D background for the text.
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You might need to move the four corners to get the result you
want. Once you’re done hit Enter/Return to get out of the Free
Transform Mode. Make the copy Gradient layer visible again.
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Do the same thing for the copy Gradient layer, except this time
you’ll need to adjust it vertically so that it is perpendicular to the
original Gradient. After that, merge the two gradient layers, and
rename the merged layer to “Gradient Background”.
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Step 10
Click the Create new fill or adjustment layer icon down the Layers
panel and choose Hue/Saturation, and change the Hue value to 19
and the Saturation value to -­50.
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Make sure that the adjustment layer is below the 3D layer so that it
affects all the layers except for the 3D text layer.
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Step 11
Set the Foreground color to #cbf6f4 and pick a 30 px soft round
brush, then create a new layer on top of all layers, call it “Dots”,
and change its Blend Mode to Overlay.
Start adding the bright dots along the blue part of the text.
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Go to Filter > Blur > Motion Blur, set the angle to 0 and the
Distance to 10.
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Change the “Dots” layer’s Opacity to 30%, or any other value you
like depending on how bright you want the dots to be.
Step 12
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Click the Create new fill or adjustment layer icon and choose Photo
Filter, then select the Warming Filter (81).
Click the Create new fill or adjustment layer icon once again and
this time choose Gradient Map. Then change the adjustment
layer’s Blend Mode to Multiply and the Opacity to 70%.
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Click the Gradient box to assign the gradient colors.
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Only two colors are used, the color #6fb3b3 to the left, and white
(#ffffff) to the right.
Make sure that the adjustment layers are on top of all layers. They
will intensify the final effect colors and make them more vivid.
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Final Image
(http://psd.tutsplus.com/tutorials/text-effects-tutorials/glossy-plastic-3d-text/Final.jpg)
Original URL:
http://psd.tutsplus.com/tutorials/text-­effects-­tutorials/glossy-­plastic-­3d-­text/
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