Meet Your New US Team! - Clever Communications
Transcription
Meet Your New US Team! - Clever Communications
Goodgame Studios: Meet Your New US Team! Public Relations For Video Games The Clever Approach The Clever approach is to provide full-service media relations support to companies who need press coverage and consumer awareness for their products and company in North America. We are a trustworthy, experienced team of PR professionals who know what the client needs—because we have been the client. We spend our days striving to do all of the above with a special focus on driving people either to download your game and become a loyal community member. We provide excellent results through experience, great relationships, creativity and honest hard work. We are here to get coverage for your product and your company and create awareness and drive traffic through substantial press coverage. Our focus from the moment we begin our relationship with you is to do whatever you need done and produce great results for you so that you are a long-term and satisfied partner. We are obsessed with working closely with our media counterparts to understand what they want and need in order for us to get YOU the coverage YOUR products need! Clever Communications has offices in Northern and Southern California. Principal and Founder Mika Kelly A veteran in the interactive entertainment industry, Mika previously held PR management positions at NAMCO, Accolade/Infogrames (now Atari) and BAM! Mika started Clever Communications in late 2006. As head of the PR department at NAMCO, Mika managed all product and corporate PR efforts, while also planning and managing the company’s12,000 square foot E3 presence. Mika has extensive experience with PC, console, handheld, industry (trade), mainstream and mobile gaming press and has worked on key franchises and licenses including, Naruto, Harvest Moon, Tamagotchi, Pac Man, Bomberman, Warhammer, Curious George, Hello Kitty, The Fast and the Furious, Gumby, SoulCalibur, Tekken, The Ridge Racer Series, Rune Factory, Katamari, ARMA II, Garfield, Adventure Time, How to Train Your Dragon, Barbie and more. Mika managed has multiple successful Online titles including ARMA II and III, Albion Online CrossFire, Warframe, Elsword, National Geographic’s Animal Jam, Silkroad Online, Black Prophecy, Pangya,, Digimon Masters, Jagged Alliance, Grand Chase and many more. Mika graduated with honors from San Jose State University with a degree in Public Relations and a minor in Art History. The Team Tina Casalino, Account Executive Tina Casalino has more than 15 years of public relations experience, and has been working in the videogame industry since 2000, when she joined the public relations team at Sony Computer Entertainment America. She represented many best-selling franchise including Ratchet & Clank, Jak and Daxter, Sly Cooper, Gran Turismo 3, Harmonix’s Frequency and the EyeToy property. As a member of the Clever team, Tina led campaigns for Game Connection 2015 and more than 5 years of managing Natsume’s successful Harvest Moon and Rune Factory products, in addition to managing corporate campaigns and other AAA products across all platforms. April Ryan, Account Manager April has more than 20 years of public relations experience. Prior to joining Clever she held the position of Assistant Public Relations Manager at Vivendi Universal where she handled public relations efforts for multiple licensed video games including Barbie, Fisher Price, Sabrina the Teenage Witch, Jurassic Park and the complete line of children's educational software, JumpStart. Before Vivendi Universal, April worked for worldwide public relations agency, Ketchum, where she handled publicity for leading consumer product campaigns such as Mattel and Packard Bell. What We Can Do For Goodgame Studios • • • • • • • • • • Strategy and consultation on how to successfully work with US media Promotion, visibility and community growth for your first AAA PC game Tailored PR plans and asset calendars Drafting of NA-focused press releases and media alerts Media outreach for all gaming and mainstream media Creative email campaigns, Specific Twitch/Streamer Tailored Outreach Programs Preview and review campaigns( closed and open beta press programs) Press follow-up and coverage reports Corporate/executive pitches and plans Let’s Play/Industry Event Coordination and Planning Our Approach To The Nightshade Campaign Objectives • • • • • Introduce Nightshade as a AAA product to the North American Media Elevate the visibility of Goodgame Studios while building the Nightshade profile Make Nightshade the must-have product of 2016 Elevate the profile of this new F2P game with top NA media (IGN, etc.) Build a strong and interactive Nightshade community leading up to launch Tactics to Meet Objectives • • • • • • Consistently communicate Nightshade’s attributes, Goodgames Studios and the development teams’ strengths to media Impress media with growing attendance and quality of sponsors and exhibitors Offer and secure interviews with the GGS developers to discuss their strengths and present expectations of Nightshade Secure meetings with top media at key NA industry events (E3, PAX, TwitchCon, etc) Pitch and Secure large and visible exclusives and closed/open beta campaigns throughout the summer of 2016 leading up to launch Promote Goodgame Studios and Nightshade to our extensive Twitch/Youtube/Streamer/REDDIT Community Our Approach To The Nightshade Campaign Tactics to Meet Objectives (continued) • • • • • • • • Feed and engage key audiences with detailed information on the launch of Nightshade build while leveraging the nuances of the IP to win over broader audiences Coordinate activities with all stake holders, including Goodgames’ marketing and community teams to build the brand Utilize the extensive background of the development team to build awareness, create interview and industry opportunities for exposure Provide compelling hands-on experiences that leverage the key elements and benefits of Nightshade Clearly differentiate Nightshade from competitors by playing up the strengths and innovations of the game Focus on Key/Top Media: Clever Clients Clever Communications has helped get the word out about the following companies in the past: Clever’s Client and Editor Accolades " Have I mentioned lately how much you guys rock?" - Graham Markay, Director of Operations, Natsume "They are the best PR agency in games and happen to be our PR firm.“ - Jeff Lujan, Digital Harmony Games "I'm not surprised that Mika Kelly started her own business that's now a huge success. Her imagination for the products she works on, the understanding she has for each media outlet's needs, and her cool, collected focus make her an exceptional PR director and business owner who I am proud to know and work with.“ - Doug Perry, Former Editor In Chief of IGN and Metacafe “The pleasure is ALL mine. When I worked with WarCry, you were my favorite rep and it continues here. :) You're absolutely the best! -Suzie Ford, Editor at MMORPG.com Clever’s MMO Experience The Clever Team has extensive experience in promoting Free to play titles, including just a few below: Clever’s Multi-Platform Experience The Clever Team has extensive experience in promoting Console, Handheld, PC and Mobile titles, below are just a few: Beyond Gaming Publications We reach all the top mainstream press including the country’s top daily papers, entertainment, news, lifestyle, family magazines and more Pictured here: People magazine , TIME magazine Southwest Airlines Magazine The SJ Mercury Associated Press, Disney Adventures , New York Post New York Times Gizmodo Natl Geographic For Kids, Venturebeat Clever References Media References Sophia Tong Editor In Chief, Gamesradar [email protected] Darren Henderson Editor In Chief /General Manager [email protected] Spencer Yip Site Director [email protected] Client References Alexa Mann PR Manager Alexa,[email protected] Graham Markay Vice President of Operations [email protected] Budget Retainer Fee: For a monthly retainer fee of $3,000 USD, the Clever team will manage all US PR efforts for Nightshade and Goodgame Studios for North America. The schedule is expected nto start in late Feb.2016/early March and continue through October 2016, however, our team can be flexible (we understand that schedules change)