Computer-Based Training (CBT) - The Goldray Consulting Group
Transcription
Computer-Based Training (CBT) - The Goldray Consulting Group
Computer-Based Training (CBT) Standards Guide for CD-ROM and Web-Based Delivery Document 11081 (11-99) Cat No. 28086c Table of Contents Page Section 1: Introduction Purpose ............................................................................................................................................................... 1.1 How To Use This Guide ..................................................................................................................................... 1.2 Typical Project Flow........................................................................................................................................... 1.3 Responsibilities Matrix ....................................................................................................................................... 1.4 Section 2: Design Standards Course Design Document ................................................................................................................................... 2.2 Review and Test Plan ......................................................................................................................................... 2.4 Section 3: Storyboard Development Standards Storyboard Components...................................................................................................................................... 3.2 Title Screens/Introductory/Summary Information .............................................................................................. 3.4 Navigation........................................................................................................................................................... 3.8 Menu Screens.................................................................................................................................................... 3.11 Screen Design/Layout....................................................................................................................................... 3.13 Screen Text ....................................................................................................................................................... 3.19 Audio Scripts .................................................................................................................................................... 3.20 Video Scripts .................................................................................................................................................... 3.22 Interactions........................................................................................................................................................ 3.24 Tests.................................................................................................................................................................. 3.31 Glossary ............................................................................................................................................................ 3.38 Help Screens ..................................................................................................................................................... 3.39 File Naming Conventions ................................................................................................................................. 3.40 Section 4: Technical Standards Development Tools............................................................................................................................................. 4.2 Audio and Video Parameters .............................................................................................................................. 4.3 Graphic Parameters............................................................................................................................................. 4.4 Development File Naming Conventions............................................................................................................. 4.5 Directory Naming ............................................................................................................................................... 4.6 Production Master and Installation Instructions.................................................................................................. 4.7 CD-ROM Packaging........................................................................................................................................... 4.8 Section 5: Reference Materials Introduction......................................................................................................................................................... 5.1 Section 6: CBT Templates Instructions for Using CBT Templates ............................................................................................................... 6.1 List of CBT Templates and Paper Copies........................................................................................................... 6.3 Glossary Index Feedback November 1999 Page i Section 1: Introduction Purpose Designing, developing, and delivering computer-based training requires that individuals work in a team environment to blend their talents. Teams can succeed only when all team members share a common understanding of their roles and the standards being applied. The purpose of this document is to provide computer-based training team members with guidance on creating successful courses. This Document Is: ! A means for creating consistency across courses. Consistency achieves two goals. First, individuals taking multiple courses will not need to learn new ways of navigating through courses. Second, the design and development process is more efficient because teams do not need to spend time designing, creating, and testing new interfaces. ! Based on lessons learned. The information presented within this guide is based on lessons learned within the Internal Revenue Service and other agencies. New lessons will be learned with each project completed. It is important for every team to document what they learn so that it can be incorporated in updates of this guide. ! A source of tips and tools. In addition to providing information on team member rules and standards, this document contains tips and tools. The templates in this document are Word 97 documents and electronic versions are available on the CD-ROM (format for this document) or can be downloaded from Multimedia Production Division’s web site, which is: http://publish.no.irs.gov This Document Is Not: ! A primer on instructional systems design or computer-based training. This guide presents what teams need to do and does not attempt to teach them how to accomplish the steps. In other words, you will not find a section on how to write an effective learning objective. For additional information, you should refer to Section 5: Reference Materials. ! A rigid, inflexible rule book. When standards are written, the developers attempt to account for as many situations as possible that might be encountered during the design and development process. As technology evolves and new content areas are converted, team members may find the need to deviate from the standards within this guide. Project managers may approve deviations from this guide to improve the quality of the end product or to make the process more efficient. November 1999 Page 1.1 Section 1: Introduction How To Use This Guide This guide is to be used for developing computer-based training to be delivered over the web or on a CD-ROM. It is divided into the following sections: ! ! ! Section 2: Design Standards Section 3: Storyboard Development Standards Section 4: Technical Standards ! ! ! Section 5: Reference Materials Section 6: Templates Glossary, Index, and Feedback Within Sections 2 through 4, the standards are presented. Information about each standard is organized as follows: Section 3: Storyboard Development Standards 3.3 Navigation Purpose Navigation allows users to interact with the course material and make decisions about accessing information. Navigation can be accomplished through buttons, “hot words,” “hot spots,” or graphics. States the “why” ! Provides suggestions Design Tips: Computer-based training can offer an unlimited amount of navigation alternatives. It is critical to make the navigation paths and decisions simple for the users. Users tend to get overwhelmed if the navigation pathways through the course are not simple and straightforward. Navigation elements should have labels or universally understood symbols. When feasible the selection of a navigation element should cause an effect (e.g., color change, depression of the button, sound, etc.). A navigation element can be specified for a particular screen or the entire lesson/course. Responsibilities Lists the responsibilities of key players States the standards to be followed November 1999 The following table specifies the responsibilities of each party: Subject-Matter Expert ! Adds any lesson-specific navigation that may be required. Instructional Designer ! ! Ensures that navigation conventions are applied consistently across lessons. Assesses whether users will be able to follow the navigation logic and instructions. Programmer/Author ! Identifies any navigation designs that may cause technical issues. Project Manager ! Approves navigation designs and buttons. Conventions Navigation Elements—The following navigation buttons/graphics will be used: Button/Graphic Function Exit Allows the user to exit a lesson from any location in the lesson. OLC (web only) Takes the user to the IRS Online Learning Center (OLC) desktop. Course Menu Takes the user to a list of lessons contained within the course and highlights the current lesson. Lesson Menu Takes the user to a list of topics contained within the lesson and highlights the current topic location. (Note: This button is required if the lesson has sections.) Help Provides guidance on how to use the course materials, what information should be entered into a field, how to navigate through a software program, etc. References/Glossary Provides a listing of references that can be accessed including glossary, IRM, job aids, etc. If the only item available is a glossary, then the button is titled “Glossary.” Replay Replays the audio/video segment on the current screen. Note: The replay button in the navigation bar replays the audio. If video is included, a second replay/pause button will also appear as part of the video window graphic. Back or Left Arrow Returns the user to the previous screen viewed. Next or Right Arrow Takes the user to the next sequential screen. Page 1.2 Section 1: Introduction Typical Project Flow Typically, a web- or CD-delivered computer-based training project includes the following major steps: Step Design Description Refer to CBT Standards in: The beginning point of all projects is the development of a design. The design phase should answer the follow types of questions: ! Why are we doing this project? ! Who is the target population and what are their needs? ! What will be taught? ! What methods and media are being proposed? ! How will we know that course materials are valid and work as intended? ! Do you have customer buy-in? Section 2 ! ! Course Design Document Review and Test Plan Note: Less extensive designs may be required if the project involves the conversion of well-documented and current classroom materials. Storyboard Development Production After the course design and testing plan are approved, the next step is to develop comprehensive storyboards. Section 3 Storyboards include all of the content to be presented, test items, draft or sketched graphics, and audio/video scripts. Detailed directions are provided to the programmers. ! ! ! ! ! ! ! ! ! ! ! The project manager and the development team create the schedule. Production begins after storyboards have been approved and includes such activities as programming, graphics creation, audio and video recording, and quality assurance testing. Section 4 ! Development Tools Production should not begin until the project manager and the customer have signed off on the contents of the course. Also, it is advisable to request that a prototype section be produced before authorizing full-scale production of all storyboards. Before the final production stages, usability and pilot tests are conducted to ensure the courseware is valid and works as intended. November 1999 ! ! ! ! ! ! ! ! Storyboard Components Title Screens/Introductory/ Summary Information Navigation Menu Screens Screen Design/Layout Screen Text Audio Scripts Video Scripts Interactions Tests Glossary Help Screens File Naming Conventions Audio and Video Parameters Graphics Parameters Development File Naming Conventions Directory Naming Production Master and Installation Instructions CD-ROM Packaging Page 1.3 Section 1: Introduction Responsibilities Matrix ✔ Review and Test Plan ✔ ✔ ✔ Storyboard Components ✔ ✔ ✔ Title Screens/Introductory/Summary Information ✔ ✔ Navigation ✔ ✔ Menu Screens ✔ ✔ Screen Design/Layout ✔ ✔ Screen Text ✔ ✔ Audio Scripts ✔ ✔ Video Scripts ✔ ✔ Interactions ✔ ✔ ✔ Tests ✔ ✔ ✔ Glossary ✔ Help Screens File Naming Conventions (Storyboards) ✔ 2.2 ✔ ✔ 2.4 ✔ ✔ 3.2 ✔ 3.4 ✔ 3.8 ✔ 3.11 ✔ 3.13 ✔ 3.19 ✔ ✔ 3.20 ✔ ✔ 3.22 ✔ ✔ 3.24 ✔ ✔ 3.31 ✔ ✔ 3.38 ✔ ✔ ✔ 3.39 ✔ ✔ ✔ 3.40 ✔ 4.2 ✔ 4.3 Author See Page Editor Project Manager** Scriptwriter ✔ Graphic Designer/VIS* Instructional Designer Course Design Document Component Programmer Subject-Matter Expert The responsibilities of each team member are specified within the individual standards. The following matrix lists each standard and indicates the team members involved. An individual team member may assume multiple roles within a project. ✔ ✔ ✔ ✔ ✔ Development Tools ✔ Audio and Video Parameters ✔ Graphic Parameters ✔ ✔ ✔ ✔ 4.4 Development File Naming Conventions ✔ ✔ ✔ ✔ 4.5 Directory Naming ✔ ✔ ✔ 4.6 ✔ 4.7 ✔ 4.8 Production Master and Installation Instructions CD-ROM Packaging ✔ ✔ ✔ ✔ ✔ *Note: VIS is an acronym for Visual Information Specialist. **Note: The Project Manager is responsible for overseeing that all components are addressed in the project, serving as a liaison with the customer, and ensuring the quality of the products. The Project Manager may also serve as the Quality Reviewer. November 1999 Page 1.4 Section 2: Design Standards 2.0 Introduction This section presents the following design standards for the initiation of a computer-based training project: Standard Description Course Design Document Describes the information contained in the course design document. 2.2 Review and Test Plan Lists the types of reviews and tests conducted to ensure that high-quality courseware will be developed. 2.4 November 1999 See Page Page 2.1 Section 2: Design Standards 2.1 Course Design Document Purpose The course design document provides guidelines for a computer-based training course. The document is prepared before extensive writing and storyboarding or costly authoring and production begin. The course design document is developed to act as a blueprint for the development team. ! Design Tips: Before completing the course design document, it is important to first determine that computer-based training is the appropriate medium. The design process should also specify the minimum technical requirements required both for the server and end-user platform. These technical requirements should be reviewed before the design is completed. See Section 4.1, Development Tools, for guidelines on the minimum platform specifications. Responsibilities The following table specifies the responsibilities of each party: Subject-Matter Expert ! ! Provides input on the instructional objectives. Drafts the content outline. Instructional Designer ! ! Refines the instructional objectives and content outline. Writes the course design document with input from the subject-matter expert. Project Manager ! ! ! Approves the course design document. Obtains client approval of the course design document. Develops a project plan based on the approved course design document. Conventions Content To Include Description Overview ! ! State the purpose of the course. Describe the overall learning and performance outcomes to be achieved by the course. Target Population ! Describe the intended target population for the course. Prerequisites ! List the prerequisite courses or knowledge/skills required before taking the course. Testing/Certification ! Describe the testing strategy to be used within the course. − Will there be pretest(s)? Will they be mandatory? − At what point(s) within the course will testing occur (e.g., at the beginning/end of the course, at the beginning/end of each lesson)? − Is there a required mastery level for passing the course/lessons? If so, what is that score? What happens to individuals who fail to demonstrate mastery? − How many times will an individual be allowed to retake tests? Continued on next page . . . November 1999 Page 2.2 Section 2: Design Standards 2.1 Course Design Document Content To Include Description Lesson Designs ! Provide the following information for each lesson within the course: − Lesson Title − Terminal Learning Objective(s) − Enabling Learning Objectives − Projected Lesson Length in Minutes − Content Outline of Key Topics − Recommended Instructional Strategies Incorporated Within the Lesson (e.g., tutorial, drill-and-practice, simulation, game) − Media To Be Used Within the Lesson (e.g., text, audio, video) − Flowchart With Branching Logic (only for complex lessons) Technical Specifications ! ! Indicate anticipated delivery mode (e.g., web-based, CD-ROM, other). List any special technical requirements (e.g., specifications for delivery system). Sample Lesson Design Template # Lesson Title Length 1 Review of Earnings and Profits Terminal Learning Objective 45 minutes Behavior: To compute current earnings and profits. Condition: When given simulated corporate earnings and profits information. Standard: Answers 80% of the lesson posttest questions correctly. Enabling Learning Objective(s) 1. Define the current earnings and profits of a corporation. 2. Compute the accumulated earnings and profits of a corporation. Lesson Section Instructional Strategy Media 1 ! Brief tutorial with motivational message stating why the content is important. Optional lesson pretest. Text, Graphics, and Audio Presentation of each key content area. Guided interactive examples of the point being presented. Users can complete the examples without assistance or click on a coaching button to get additional information. Interactive summary at the end of this topic area. The interactive summary should be in a game format. Text and Graphics Audio (Do not use audio on content that is likely to change. Use audio on instructions and transitions.) Introduction ! 2 Earnings and Profits (E&P) 2.1 Categories of E&P 2.2 Current E&P 2.3 Computation of Current E&P ! ! ! 3 See the template: design.dot November 1999 Page 2.3 Section 2: Design Standards 2.2 Review and Test Plan Purpose A Review and Test Plan specifies the types of testing that will occur to ensure that: ! ! ! ! ! ! The content is current and accurate. The target audience can master the course content. The test items are fair. The instructions and navigation are easy to follow. The video, audio, and graphics are high quality. The programming code works as intended on the specified platforms. Responsibilities The following table specifies the responsibilities of each party: Subject-Matter Expert ! ! Ensures that the content is current and accurate. Participates in team reviews of interim and final courseware products. Instructional Designer ! ! ! Reviews the instructional design aspects of all products. Participates in team reviews of interim and final courseware products. Assists in conducting feasibility and pilots tests at the request of the project manager. Programmer/Author ! ! Tests the interim products before team reviews and tests. Participates in team reviews of all courseware products. Project Manager ! ! ! Manages all reviews and tests. Obtains client approval of all products. Authorizes acceptance of all products. Conventions The Review and Test Plan should include the following components: Components Guidelines What To Include in the Plan Storyboard Review ! A formal review of storyboards should be conducted before any media development or programming is initiated. ! ! ! ! The focus of this review is on the validation of the currency and accuracy of the content and the feasibility of the instructional design. ! Projected Review Date List of Reviewers Individual Designated to Consolidate Comments Client Approval Process Continued on next page . . . November 1999 Page 2.4 Section 2: Design Standards 2.2 Review and Test Plan: Conventions Component Guidelines What To Include in the Plan Media Review ! A review of all critical media elements should take place before they are integrated into the programming code. ! ! ! ! The types of media elements that should be reviewed include: video roughcuts, audio files, music selections, and graphic designs. ! ! A prototype lesson or section should be reviewed before authorization is given to program the entire course. ! ! ! ! The courseware should be reviewed after it has been programmed. (The first version of the programming is referred to as the prototype or Alpha Version.) The focus of this review is on whether the storyboards were implemented as specified and the program works as intended. An assessment should be made of whether the courseware is ready for usability testing. Team Review of Prototype (Alpha) Version ! ! Usability Test ! A test of the functionality of the courseware should be conducted using representatives of the target audience. This type of test can be on a prototype section rather than the entire course. ! The focus of this review is the ease of use of the courseware and not on the content. ! A usability test may not be needed if the lesson or course is being implemented using an interface and navigation approach that have been employed successfully in another course. ! ! ! ! ! ! ! ! ! ! ! Projected Review Date List of Reviewers Individual Designated to Consolidate Comments Client Approval Process Projected Review Date List of Reviewers Individual Designated To Consolidate Comments Client Approval Process Projected Test Date(s) Test Location/Facilities Number of Participants Method for Selecting Participants Data To Be Collected Data Collection Instruments Agenda Individual Designated To Consolidate Comments List of Reviewers Client Approval Process Continued on next page . . . November 1999 Page 2.5 Section 2: Design Standards 2.2 Review and Test Plan: Conventions Component Guidelines What To Include in the Plan Pilot Test ! ! ! ! A test of the content of the courseware should be conducted using representatives of the target audience. This type of test should be conducted after all lessons have been programmed and been through internal quality assurance. The focus of this pilot test is on how well the target population learns the content. ! ! ! ! ! ! ! ! ! Team Review of Final Version ! The focus of the final review is on whether all requested changes were implemented as specified and the program works as intended. ! ! ! ! November 1999 Projected Test Date(s) Testing Strategy (Distributed versus Structured Setting) Test Location/Facilities Number of Participants Method for Selecting Participants Data To Be Collected Data Collection Instruments Agenda Individual Designated To Consolidate Comments List of Reviewers Client Approval Process Projected Review Date List of Reviewers Individual Designated To Consolidate Comments Individual Designated To Approve the Final Product Page 2.6 Section 3: Storyboard Development Standards 3.0 Introduction This section presents the following standards for the development of storyboards: Standard Description Storyboard Components Lists the items to be included in storyboards. Provides a suggested template for creating storyboards. 3.2 Title Screens/Introductory/ Summary Information Explains what to include in standard title screens, other introductory screens, and summary screens. 3.4 Navigation Lists navigation buttons to be used and specifies placement of navigation elements. 3.8 Menu Screens Presents the information to be included on menu screens and provides guidance on wording of titles. 3.11 Screen Design/Layout Specifies conventions in areas such as screen density, graphics, and use of fonts and colors. 3.13 Screen Text Lists conventions and sources of information for spelling and writing style. 3.19 Audio Scripts Provides guidance on the development of audio scripts. 3.20 Video Scripts Provides guidance on the development of video scripts. 3.22 Interactions Describes types of interactions and provides sample templates for describing interactions in storyboards. 3.24 Tests Presents the main categories of test items and explains their use. Specifies conventions for developing tests and provides templates for use in storyboards. 3.31 Glossary Lists conventions for assembling and formatting a course glossary. 3.38 Help Screens Presents items to include when developing help screens. 3.39 File Naming Conventions Specifies procedures for creating storyboard file names and for numbering screens. 3.40 November 1999 See Page Page 3.1 Section 3: Storyboard Development Standards 3.1 Storyboard Components Purpose Storyboards are the blueprints of computer-based training (CBT) courses, whether delivered on CD-ROM, local area networks, or the web. Storyboards include the course content, the types of media, the navigation elements/buttons, and programming and graphic instructions. Responsibilities The following table specifies the responsibilities of each party: Subject-Matter Expert ! ! Develops the content using the storyboard template. Ensures the currency and accuracy of the content. Instructional Designer ! ! Reviews the instructional approach. Ensures proposed graphics are appropriate. Programmer/Author ! ! Provides advice on the technical feasibility of the storyboards. Offers suggestions on streamlining design to reduce programming time. Graphic Designer/VIS ! Proposes graphics. Project Manager ! ! Obtains client’s approval of all products. Approves storyboards and authorizes the next production steps to begin. Conventions Each storyboard page should contain the following information: Component Items To Include Header ! ! ! Lesson/Topic title Draft number/Version number Date/Screen number Content Section ! ! ! ! Instructional text A sketch of the graphic and/or a general description Location of the text, graphics, and video Hotspots and hyperlinks Navigation Section ! ! Buttons for movement within a lesson or the course or a specific screen Screen number for the screen the learner will see after selecting a navigation button Audio/Video Section ! ! Audio narration Video script (scene descriptions and verbatim narration) Notes Section ! ! Programming notes (e.g., special animation, dissolves, video files, use of variables, the location and file name of existing code (if available), etc.) Graphics notes (e.g., types of photos, art or stylized drawings, possible sources for the graphics, etc.) File names of the graphics created, audio/video produced, and other media ! File name and page number ! Footer Storyboards should be produced in a word processing format compatible with the electronic support tool being provided with this guide. A sample storyboard is shown on the next page. Note that the appearance of storyboards may vary as long as all of the required information is contained on the storyboard. November 1999 Page 3.2 Section 3: Storyboard Development Standards 3.1 Storyboard Components: Storyboard Example Lesson 1: Review of Earnings and Projects and Sourcing Distributions Header ! ! ! ! ! Lesson Version number Date Section Screen number Section: Earnings and Profits Overview Version 1 (10/5/99) Screen # 10 Knowledge Review Instructions: Review each statement. Click on Thumbs Up if you agree with the statement. Click on Thumbs Down if you disagree. 2 of 4 Content Section A distribution to shareholders out of accumulated earnings and profits held more than 5 years by the corporation is a dividend. ! Wording to appear on screen ! Sketched graphics ! Proposed layout Agree Disagree Instruction Bar ! Tell the user what to do. Instruction Bar: Click on the Next arrow to continue. Progress Bar Mark with an “X” any buttons that are dimmed and inactive. Fill in Special Purpose Buttons. Exit Navigation ! Place an X to indicate if a button is inactive. ! Add any special buttons. ! Indicate where Back and Next go. Menu Help Glossary Replay ! Write in verbatim audio narration. Programming/ Graphic Notes ! Add special instructions for the programmers and graphic designers. Next ⇒ 11 Audio Click on your answer now. Read Feedback: This statement is inaccurate. According to IRC section 316(a) any distribution of property by a corporation made to its shareholders out of earnings and profits accumulated after February 28, 1913, is a distribution. There is no time limitation. Programming/Graphics Notes Audio Indicate Screen #’’s. ⇐Back 9 File Names Answer = Disagree. Display and read feedback after the student makes an entry. [Correct!/Incorrect.] This statement is inaccurate. According to IRC section 316(a) any distribution of property by a corporation made to its shareholders out of earnings and profits accumulated after February 28, 1913, is a distribution. There is no time limitation. File Name: DistLes1.doc Checkmark = check.psd Thumbs = thumpsup.psd thumpsdn.psd Page 15 of 68 Footer File Names ! Storyboard file name ! Page number ! List file names of all media elements, documents, etc. Template File Name: storybrd.dot November 1999 Page 3.3 Section 3: Storyboard Development Standards 3.2 Title Screens/Introductory/Summary Information Purpose Title screens and other introductory information are used to welcome the users to the course and to provide mandatory information (e.g., IRS mission statement and disclaimer statement). Summary screens provide closure to the lesson or course. Responsibilities The following table specifies the responsibilities of each party: Subject-Matter Expert ! ! Determines the title of the course. Writes introductory information (course purpose, objectives, etc.). Instructional Designer ! ! Reviews the title and introductory information. Makes suggestions as appropriate. Graphic Designer/VIS ! Develops the “look and feel” of the title screen. Project Manager ! Approves title screens and introductory information. Conventions Title Screens/Introductory Screens Contents—Each course begins with the following types of screens/information in the sequence indicated in the left column: # Screen Information Included 1 Title Screen ! Include the following information on title screens: − Course number and course/lesson name − Catalog number for accompanying paper materials − Graphic image representing the contents − Date and/or version 2 IRS Mission Screen ! Insert the IRS mission immediately following the course title screen: Provide America’s taxpayers top quality service by helping them understand and meet their tax responsibilities and by applying tax law with integrity and fairness to all. 3 Ethics ! Include the standard ethics screens contained in the “Guidelines for Writing Training Materials.” 4 Security Statements ! Insert any required security statements such as for IDRS. 5 Disclaimer Screen ! Insert the disclaimer below following the IRS mission: This material was designed specifically for training purposes only. Under no circumstances should the content be used or cited as authority for setting or sustaining a technical position. Copying and distributing information from other than IRS-authorized sources is invalid. 6 Objectives Screen ! List the course and/or lesson objectives on an early screen. 7 Introductory Screen ! Provide any needed background information or instructions on how to complete the course/lesson. November 1999 Page 3.4 Section 3: Storyboard Development Standards 3.2 Title Screens/Introductory/Summary Information: Conventions Summary Screens Contents--Each lesson or course ends with the following types of screens/information in the sequence indicated in the left column: ! # Screen Information Included 1 Content Summary ! Include a summary of the key points covered in the lesson/course. 2 Final Knowledge Check ! Develop a final exercise to help users review the key points covered in the lesson/course. 3 Final Quiz ! Include items covering all of the key points/objectives. 4 Feedback Screen ! Indicate the items answered correctly and incorrectly and make suggestions for additional remediation if needed. 5 Completion Certificate ! Provide a completion certificate that users can print and provide to their supervisors to demonstrate that the lesson/course has been completed. Design Tip: The initial design document indicates whether summaries and quizzes will appear after each lesson or at the end of the entire course. This decision should be made based on the nature of the instructional objectives and the length of each lesson. At a minimum, each lesson should include at least one screen that helps the user transition from the current lesson to the next one. November 1999 Page 3.5 Section 3: Storyboard Development Standards 3.2 Title Screens/Introductory/Summary Information: Sample Screens Title Screen Exit OLC INTERNAL REVENUE SERVICE Course Menu Lesson Menu Help References IRS Mission Screen The IRS Mission Provide America's taxpayers top quality service by helping them understand and meet their tax responsibilities and by applying the tax law with integrity and fairness to all. Progress Bar Exit INTRODUCTION TO CUSTOMER SERVICE OLC Course Menu Lesson Menu Help References Objectives 1. Describe your duties and responsibilities as a Customer Service Representative (CSR). Objectives Screen 2. Describe the IRS policy concerning taxpayer privacy. 3. Explain how Customer Service offers assistance to the public. 4. Identify potential bribe, threat, or assault situations. 5. Explain how to handle a situation where an actual or potential bribe, threat or assault occurs. 6. Identify a potentially dangerous taxpayer (PDT). Progress Bar Continued on next page . . . November 1999 Page 3.6 Section 3: Storyboard Development Standards 3.2 Title Screens/Introductory/Summary Information: Sample Screens Exit OLC DISCLOSURE Course Menu Lesson Menu Summary Knowledge Check In this knowledge review you will answer 10 items that cover the information presented in this lesson. For each question, selected the correct answer and the click Submit. For a quick review, click on a topic in the window on the right. Help References The Freedom of Information Act provides a way for the public to access Government records. Final Knowledge Check With Course Summary on the Right Back to Top Defining Disclosures Disclosure is making known to any person, in any manner, a return or any tax return information Item 1 of 10 Employees having access to and working with taxpayer information must NOT. Accept information from a third party. Disclose information to unauthorized persons. Ask questions to verify a taxpayer's identity. An authorized disclosure is tax information given to individuals authorized to receive the information or have a "need to know" in the normal course of work. An unintentional unauthorized disclosure may be the result of human or mechanical error. Intentional unauthorized disclosure is willfully disclosing tax information to an individual not authorized to receive it. Submit your answer Progress Bar Close Customer Se Final Feedback Screen With Popup Window Showing Completion Certificate Customer Service Core Skills Training Lesson 7 Disclosure Disclosure Your score on retake the quiz To Completion Certificate Retake Quiz To receive cre 1. Click on Note: th This certificate is confirmation that the web-based training lesson titled "Disclosure" was completed. My signature below is certification that I completed this lesson. Print C 2. Sign and 3. Submit t Your Signature This lessonwas completed on the following date 10/25/99 Progress Bar November 1999 Page 3.7 Section 3: Storyboard Development Standards 3.3 Navigation Purpose Navigation allows users to interact with the course material and make decisions about accessing information. Navigation can be accomplished through buttons, “hot words,” “hot spots,” or graphics. ! Design Tips: Computer-based training can offer an unlimited amount of navigation alternatives. It is critical to make the navigation paths and decisions simple for the users. Users tend to get overwhelmed if the navigation pathways through the course are not simple and straightforward. Navigation elements should have labels or universally understood symbols. When feasible the selection of a navigation element should cause an effect (e.g., color change, depression of the button, sound, etc.). A navigation element can be specified for a particular screen or the entire lesson/course. Responsibilities The following table specifies the responsibilities of each party: Subject-Matter Expert ! Adds any lesson-specific navigation that may be required. Instructional Designer ! ! Ensures that navigation conventions are applied consistently across lessons. Assesses whether users will be able to follow the navigation logic and instructions. Programmer/Author ! Identifies any navigation designs that may cause technical issues. Project Manager ! Approves navigation designs and buttons. Conventions Navigation Elements—The following navigation buttons/graphics will be used: Button/Graphic Function Exit Allows the user to exit a lesson from any location in the lesson. OLC (web only) Takes the user to the IRS Online Learning Center (OLC) desktop. Course Menu Takes the user to a list of lessons contained within the course and highlights the current lesson. Lesson Menu Takes the user to a list of topics contained within the lesson and highlights the current topic location. (Note: This button is required if the lesson has sections.) Help Provides guidance on how to use the course materials, what information should be entered into a field, how to navigate through a software program, etc. References/Glossary Provides a listing of references that can be accessed including glossary, IRM, job aids, etc. If the only item available is a glossary, then the button is titled “Glossary.” Replay Replays the audio/video segment on the current screen. Note: The replay button in the navigation bar replays the audio. If video is included, a second replay/pause button will also appear as part of the video window graphic. Back or Left Arrow Returns the user to the previous screen viewed. Next or Right Arrow Takes the user to the next sequential screen. November 1999 Page 3.8 Section 3: Storyboard Development Standards 3.3 Navigation: Conventions Wording of Navigation Instructions—When referring to a navigation element, use the following standard language: Click the [name of element] to [function]. For example, Click the next arrow to continue. Placement of Navigation Elements—The standard placement for navigation elements is as follows: Delivery Mode Location on the Screen Order of Buttons From Left to Right Web-Based Top Exit OLC Course Menu Lesson Menu Help References/Glossary Web-Based Bottom Right Back Arrow Next Arrow CD-ROM Bottom Exit Course Menu Lesson Menu Help References/Glossary Back Arrow Next Arrow Optional Navigation Elements The following are examples of specialty navigation elements that can be used. Note that if a navigation element appears below, it should be used to promote consistency across courses. The instructional designer will approve the addition of other navigation elements. Button/Graphic Function Progress Bar Lets the user know what proportion of the lesson he or she has completed. Submit Allows the user to designate that he/she is ready to have an answer to an exercise or quiz judged. Print Prints the current screen or page. Close Takes the user back to a main screen from a window or a “popup screen.” Display References Allows the user to access references related to the current screen. Example Allows the user to access an optional example related to the current screen. Review [Element] Allows the user to access optional review information. Audio On/Off Allows the user to turn off sound or turn it back on again. Narration Text Displays a window with a textual version of the audio/video scripts. November 1999 Page 3.9 Section 3: Storyboard Development Standards 3.3 Navigation: Conventions Sample Web-Based Button Bar Sample Lesson Menu Select a Lesson: Overview Introduction to the IRS Taxpayer Rights Disclosure Researching Tax Law References Close Sample CD-ROM Button Bar Problem Resolution Program Section B The IRS Mission Provide America's taxpayers top quality service by helping them to understand and meet their tax responsibilities and by applying the tax law with integrity and fairness to all. Exit Course Menu Standard Buttons November 1999 Lesson Menu Help Glossary Replay Progress Progress Bar Note: The placement of this bar may vary depending on the approved screen design. Click on forward arrow to continue Instructions and Prompts Page 3.10 Section 3: Storyboard Development Standards 3.4 Menu Screens Purpose Menu screens provide a visual orientation to the content that will be presented and allow the user to select a pathway through a course or lesson. ! Design Tips: Computer-based training should be chunked into small lessons. If possible, each lesson should be 30 minutes or less. If a lesson becomes lengthy, an option is to divide it into smaller sections. Menus can be used to show users the lessons and/or sections they have completed and allow them to have learner control regarding the next information to be learned. Responsibilities The following table specifies the responsibilities of each party: Subject-Matter Expert ! ! Develops the proposed structure of the course. Designates lesson titles. Instructional Designer ! ! Reviews the instructional flow. Determines if the menu structure is appropriate and supports learning. Project Manager ! Approves menu screens. Conventions Contents The information to be contained on menu screens is as follows: Type of Menu Items To Include Course Menu ! ! ! Lesson numbers and names Graphic image representing the course contents Instructions (if needed) Lesson Menu ! ! Section names Instructions (if needed) Wording of Titles When possible, all titles should: ! ! ! Have parallel construction (for example, all end with “ing”). Communicate the contents of the lessons/sections. Be as brief as possible. November 1999 Page 3.11 Section 3: Storyboard Development Standards 3.4 Menu Screens: Conventions Sample Menu Screen: Web-Based Training Sample Menu Screen: CD-ROM Delivered Training Continued on next page . . . November 1999 Page 3.12 Section 3: Storyboard Development Standards 3.5 Screen Design/Layout Purpose The layout of a screen is more than creating a pretty picture. The placement of text and graphics should facilitate learning. Responsibilities The following table specifies the responsibilities of each party: Subject-Matter Expert ! ! ! Drafts the first version of the screens. Determines how to divide the content into a series of screens. Suggests graphic concepts and reviews draft graphics. Instructional Designer ! ! Makes suggestions on how to improve the instructional aspects. Sets course-specific conventions that are beyond those listed below. Graphic Designer/VIS ! ! Develops the “look and feel” of the screens. Creates graphics. Project Manager ! ! Instructs team on screen layout and proper placement of elements. Approves screen layout and design. Conventions Element Guidelines Screen Density ! Limit the amount of text and graphics on a screen. If you have more than 100−125 words, reduce the number of words or split the screen in two. Headers ! ! Use unique headers within the body of the screen. Include the name of the lesson and/or section within the screen interface. Graphics ! Select a consistent area(s) for the placement of graphics. Research suggests that users more easily perceive graphic images on the right side of the screen. Use graphics to reinforce the textual/audio content. Avoid graphics that are distracting (e.g., flashing, repetitive animation, etc.). Ensure that graphics reflect the diversity of the workforce and are free of racial, cultural, and gender stereotypes. ! ! ! Use of Colors ! ! ! Use colors consistently and follow standard conventions for the use of color (e.g., green should not mean stop). Use colors to cue the user that action is needed. For example, green text could be used for all instructions. Use standard hyperlink colors (web-delivered course): unvisited link = navy blue and underlined; and visited link = maroon. Background and Lettering Colors ! Use a light background with dark text for improved readability. Note: Dark backgrounds and light lettering can be used for title screens and menus. Fonts ! ! ! Use Arial font. In most cases, the point size should not be less than 10 point. Note: Exceptions are labels within some graphics. Avoid the use of italics. Italic font is very difficult to read on a screen. Use bold and all caps to emphasize important words. Justification ! Use left justification, leaving a ragged right margin. Progress Indicator ! Use a progress bar or screen/page numbers to allow users to monitor their progress through the lessons. Placement depends on the screen design. November 1999 Page 3.13 Section 3: Storyboard Development Standards 3.5 Screen Design/Layout: Conventions Accessibility Guidelines If color alone is used to convey information, people who cannot differentiate between certain colors and users with devices that have noncolor or nonvisual displays will not receive the information. When foreground and background colors are too close to the same hue, they may not provide sufficient contrast when viewed using monochrome displays or by people with different types of color deficits. (Source: The World Wide Web Consortium http://www.w3.org) These additional guidelines are adapted from the Department of Education Software Development Standards (http://gcs.ed.gov/coninfo/clibrary/software.htm) ! Ensure that foreground and background color combinations provide sufficient contrast when viewed by someone having color deficits or when viewed on a black-and-white screen. Use a light background with dark letters for text areas. ! Do not use color-coding as the only means of conveying information or indicating an action. Always provide an alternative or parallel method that can be used by individuals who do not possess the ability to identify colors. ! Allow the user to define color settings system-wide. Highlighting should also be viewable with inverted colors. (Web only) ! Do not use distracting patterned backgrounds behind text or important graphics. ! Allow the user to override application default fonts for printing and text displays. ! Allow the user to adjust or disable flashing, rotating, or moving displays to the extent that it does not interfere with the purpose of the application. November 1999 Page 3.14 Section 3: Storyboard Development Standards 3.5 Screen Design/Layout: Conventions Sample Screen Layout Identify the lesson or section on each screen. Each screen should have a title that conveys the content of the screen. Exit INTRODUCTION TO CUSTOMER SERVICE OLC Course Menu Lesson Menu Help References Objectives 1. Describe your duties and responsibilities as a Customer Service Representative (CSR). 2. Describe the IRS policy concerning taxpayer privacy. 3. Explain how Customer Service offers assistance to the public. Use a light background color and dark lettering. Leftjustify text, leaving a ragged right margin. 4. Identify potential bribe, threat, or assault situations. 5. Explain how to handle a situation where an actual or potential bribe, threat or assault occurs. 6. Identify a potentially dangerous taxpayer (PDT). Press the right arrow to continue. Progress Bar Optional: A progress bar or other technique (e.g., screen numbers) allowing users to monitor their progress through a lesson. Limit the amount of text and graphics that appear on a screen. The total number of words on this screen is approximately 100. Remember, white space on screens is desirable. Place graphics in a consistent location. Use graphics to help make the teaching point of the screen. Use colors consistently. For example, in this course green is used for instructions. See screen text standards on page 3.19 for additional information. See development tool standards on page 4.2 for additional information. See graphic parameter standards on page 4.4 for additional information. November 1999 Page 3.15 Section 3: Storyboard Development Standards 3.5 Screen Design/Layout: Conventions Worksheets ! Design Tip: One way to ensure consistency among lesson screens is to complete design/layout worksheets. The following pages show example worksheets for a web-based lesson. Blank copies of these worksheets can be found in Section 6, CBT Templates. November 1999 Page 3.16 Section 3: Storyboard Development Standards 3.5 Screen Design/Layout: Conventions Screen Design Style Worksheet: Text, Fonts, and Colors Text Within Font Size Text Color Background Color Additional Notes Title Pages Arial 16 Gold Dark Green Screen Titles Arial 12 Gold Dark Green Sub-Level Titles Arial 12 Black White Bold Buttons Arial 10 Green Gold When user rolls over the button text changes to a brown color Main Screen Body Arial 10 Black White Left Justified Key Points/Emphasis Areas Arial 10 Black White Bold Figure Labels/Titles Arial 10 Black White Bold Hypertext/Hot Text Arial 10 Blue White Underline and change the font color to purple after selected. Navigation Instructions Arial 10 Green White Bold Interaction Instructions Arial 10 Green White Bold Correct Feedback Arial 10 Black White Show a checkmark with feedback. Incorrect Feedback Arial 10 Black White Show an “X” with feedback. Menus Arial 12 Green White Use a symbol to indicate current lesson. Help Section Arial 10 Black White Glossary Arial 10 Black White Template File Name: style01.dot November 1999 Page 3.17 Section 3: Storyboard Development Standards 3.5 Screen Design/Layout: Conventions Screen Design Style Worksheet: Margins and Spacing Item Resolution Specifications " 800X600 ❏ Margins (CD-ROM only) Other: ________________________________ Top: ________ (pixels/inches from the screen edge) Bottom: ________ (pixels/inches from the screen edge) Left: ________ (pixels/inches from the screen edge) Right: ________ (pixels/inches from the screen edge) Circle the appropriate measure above. Margins (Web only) Top: ½ inch from the screen edge Left: ½ inch from the screen edge Table Margins (Web only) 3 pixels from all lines Maximum Number of Words/Lines Per Screen To Prevent Scrolling Words: 150 Lines: Types of Screens Where Scrolling Is Allowed 15 List screen types where scrolling is allowed: Help Screen, Glossary, & Job Aids Standard Size(s) of Graphics 233 pixels by 317 pixels 196 pixels by 149 pixels 239 pixels by 239 pixels Standard Placement of Graphics Describe the location on the screen (e.g., upper left corner, lower right corner, etc.) where graphics should appear. Upper Right Alignment of Bullet/Numbered Lists Hanging indent with the bullet placed ½ inches from the screen edge Number of Spaces After a Period ❏ One Space " Two Spaces Number of Spaces After a Colon ❏ One Space " Two Spaces Template File Name: style02.dot November 1999 Page 3.18 Section 3: Storyboard Development Standards 3.6 Screen Text Purpose Text is a critical element of all computer-based training. How the text is written is important to the quality of the instruction. Effective and consistent writing creates lessons that look and sound alike. If the writing style changes, the reader has to stop, readjust his or her processing of the material, and often reread to understand the material. Responsibilities The following table specifies the responsibilities of each party: Subject-Matter Expert ! ! Drafts the text of the screens. Approves editorial changes. Instructional Designer ! Makes suggestions on how to improve the instructional flow and clarity of the text. Editor ! ! Ensures consistency of writing. Corrects grammatical errors. Project Manager ! ! Obtains client approval. Approves the storyboards and authorizes production to begin. Conventions Element Guidelines Spelling ! ! Style Guidelines ! ! ! ! ! ! Layout of Text ! ! ! ! November 1999 Use the Government Printing Office (GPO) Style Manual to determine how words are to be spelled. Use the American Heritage Dictionary (U.S. version) for any words not in the GPO Style Manual. Use the Government Printing Office (GPO) Style Manual as the primary guide for writing style and conventions. Avoid using technical jargon and slang. Set the reading level, when possible, for text at a ninth-grade level. Spell out a new or uncommon acronym the first time it appears in text, followed by the acronym in parentheses. Avoid text typed in all uppercase letters (except briefly for emphasis) as it is harder to read. Reduce the variety of the size, style, and color of the type to make the text easier to read. Use left-justified text; do not center, right, or fully justify. Use short lines (40-60 characters) to reduce eyestrain and increase readability. Use numbers or letters for an ordered list (i.e., list of sequential steps) and to offset items in a list. Use bullets for nonsequential lists and to offset items in a list. Page 3.19 Section 3: Storyboard Development Standards 3.7 Audio Scripts Purpose Audio may be used for narration, telephone simulations, audio cues/warnings, and background music. ! Design Tips: Retention is enhanced when strong visual images or key words are used in conjunction with audio. When the screen remains static, users tend to stop attending after 10 to 20 seconds of audio. Therefore, plan to add bullets or change graphical images after approximately 15 seconds of straight audio narration. One second of audio is comprised of an average of six words. Therefore, you should think about changing the visual aspects of the screen if you are exceeding 90 words. Another tip is to have an experienced scriptwriter review the narration. Writing text that users read from a screen is very different from writing narration. If you do not have access to a scriptwriter, ask someone who has never seen the script to read it aloud to you. Having someone else read your narration aloud will help you identify any areas that need to be smoothed out. Responsibilities The following table specifies the responsibilities of each party: Subject-Matter Expert ! Drafts the audio scripts. Instructional Designer ! ! Reviews the audio scripts to make sure that they are instructionally sound. Checks to make sure that the audio and visual images complement each other. Assumes the scriptwriter’s responsibilities if required. ! Scriptwriter ! ! Polishes the draft audio scripts. Readies the scripts for production (e.g., phonetically spells out unusual words, specifies how acronyms will be narrated, adds cues, etc.). Project Manager ! ! Determines narrator characteristics. Arranges audio production. Conventions Element Guidelines Audio Scripts ! ! ! State in the storyboards the actual words to be recorded. If additional space is needed, add a page following the corresponding screen. Spell out all numbers. If each letter is to be read in an acronym, format the acronym in the scripts to reflect this (I-R-S, for example). Create a separate script to correspond to each changing element within the screen. For example, if the audio is to be synced with the appearance of three bullets, then create three separate audio scripts. Include a label explaining the relationship between the audio and the event on the screen. (See next page.) Programming Notes ! ! Indicate all sound effects to be used and the timing of these sound effects. Include any other special instructions and names of existing audio files. Replay Button ! Always include a replay button on screens with audio. On/Off Option ! If the audio is supplemental, offer the user an on/off button. Narration Button ! Provide a button that displays a textual version of the audio script. November 1999 Page 3.20 Section 3: Storyboard Development Standards 3.7 Audio Scripts: Conventions Sample Audio Scripts Within Storyboards Audio Audio Segment One: At the end of the lesson, you will be able to . . . . . . Compute the current earnings and profits of a corporation. Audio Segment Two: . . . Compute the accumulated earnings and profits of a corporation. This audio script is divided into three segments. This division will allow the narrator to record three separate files. The programmer can then link the narration to bullets being added to the screen. If a single audio file were developed, the syncing of the audio and the text could not be guaranteed. Audio Segment Three: . . . Determine the source of a distribution using Treasury Regulation Section one point three one six, dash two. Click the forward arrow to continue. Programming/Graphics Notes Build the text that states each objective to sync with audio. Audio Audio Segment One: Click on your answer now. When each letter is to be spoken, format acronyms as follows: I-R-C. On the screen this text looks like Trea. Reg. Section 1.316-2. In audio scripts, everything must be spelled out the way you want the narrator to read it. Spell out all numbers and symbols that should be spoken. The exception is dates. Audio Segment Two: According to I-R-C section three sixteen A, any distribution of property by a corporation made to its shareholders out of earnings and profits accumulated after February 28, 1913, is a distribution. There is no time limitation. Programming/Graphics Notes (1) Activate the first audio file. (2) Judge the answer. The correct answer = Disagree. Explain to the programmer the relationship between the audio segments and the information on the screen. If the names of the audio files are known, include them in the storyboards. (3) Then display and play the feedback: According to IRC section 316(a) any distribution of property by a corporation made to its shareholders out of earnings and profits accumulated after February 28, 1913, is a distribution. There is no time limitation. See the audio and video parameters standards on page 4.3 and the development file naming conventions on page 4.5 for additional information. November 1999 Page 3.21 Section 3: Storyboard Development Standards 3.8 Video Scripts Purpose Video may be used for presenting information, modeling skills, or providing simulation exercises. ! Design Tips: Choose when to use video wisely. Video can be the most costly element to add to computer-based training. There is also a limit to the amount of motion video that can be stored on a CD-ROM. The total length of video that can be stored on a CD-ROM while still leaving room for the rest of the course is approximately 30 to 40 minutes. Before choosing to include video, ask yourself: Could audio with visuals that change every 15 seconds achieve the same instructional objective? Note: At this time, IRS does not have the infrastructure to support video delivered in a web environment. Responsibilities The following table specifies the responsibilities of each party: Subject-Matter Expert ! Drafts the video scripts. Instructional Designer ! ! Reviews the video scripts to make sure that they are instructionally sound. Assumes the scriptwriter’s responsibilities if required. Scriptwriter ! ! Polishes the draft video scripts. Readies the scripts for production (e.g., adds technical directions, phonetically spells out unusual words, specifies how acronyms will be narrated, adds cues, etc.). Project Manager ! ! ! Approves production budgets and coordinates with the video producer. Coordinates securing actors. Identifies diversity issues. Conventions Element Guidelines Video Scripts ! ! Use a two-column format. In the left column describe the scene to be produced. Note: An experienced scriptwriter should add the technical direction (e.g., type of shot, editing techniques, etc.). In the right column, state the actual words to be recorded. Use a separate page and reference the corresponding screen number. Follow the guidelines for audio scripts. Programming Notes ! ! Indicate all video to be used. Include any other special instructions and names of existing audio files. Replay Button ! Always include a replay button on screens with video. On/Off Option ! If the video is supplemental, offer the user an on/off button. Narration Button ! Provide a button that displays a textual version of the video script. November 1999 Page 3.22 Section 3: Storyboard Development Standards 3.8 Video Scripts: Conventions Sample Video Script Within Storyboard Video Script for Screen 16 # 1 2 3 Scene Description Narration TRANSITION GRAPHIC: SEVEN BOXES ARE SEEN. THE BOX LABELED Training Process MOVES OUT TO FILL THE SCREEN. MUSIC: BRIDGE. MEDIUM SHOT OF A TRAINEE DURING OJT. SUPER: On-the-Job Training (OJT) At the beginning of training, each employee is CLOSE SHOT OF THE CUSTOMER SERVICE REPRESENTATIVE AT WORK. THE CAMERA PANS TO THE TRAINEE. The individual observes experienced customer Let's look at the on-the-job training and certification process, beginning with the training process. assigned a coach. service representatives to see how they use certain techniques and skills. Enter scene number within the video segment. Describe technical directions for the video crew and editor. If you are not familiar with writing video scripts, simply describe what would appear on the video screen. Write the audio verbatim. Use the guidelines for writing audio scripts. See the audio and video parameters standards on page 4.3 for additional information. See the template: video.dot November 1999 Page 3.23 Section 3: Storyboard Development Standards 3.9 Interactions Purpose Interactions allow users to assess whether they have mastered the content. Interactions also help keep the users’ attention. ! Design Tips: Use meaningful interactions. Clicking on a graphic instead of the forward arrow to continue is not a true interaction. Make sure that you are asking the user to use the information just presented in the lesson in a way that will help foster mastery. Balance the goal of providing the users with variety with the need to be consistent. Users prefer not to have to learn a new way to navigate through an interaction. Therefore, all multiple-choice interactions should function the same way and contain the same instructions. Generally, you should give users two tries to answer an interaction. The exceptions are for: ! ! ! ! True/false items or other interactions where there are only two choices. After the user misses the first choice, the answer is obvious and individuals often resent having to repeat the interaction. Interactions that include numerous or open-end choices. In this case you want to give the user different feedback for the first and second misses. The feedback should give progressively more detailed guidance or hints. Avoid giving the same feedback for each try. Interactions that are so critical that you want to reinforce by having the user input the correct response. Complex interactions (e.g., matching, some fill-in-the-blanks) where scoring and feedback would be very difficult unless the user enters all correct responses. Type of Interactions Tips Multiple-Choice A multiple-choice question lists the question with several options as an answer. Here are several suggestions for writing creative multiplechoice interactions: ! Use graphic images instead of narrative distractors. Have users click on the correct illustration. ! Embed the multiple choice in a simulation format. For example, send users a simulated e-mail message with options included in the message. Have users respond by clicking on the correct option within the message. ! Use a game format (e.g., a variation of Jeopardy or tic-tac-toe). True-False A true-false item asks users to identify the statement as true or false. Here are several suggestions for writing creative true/false interactions: ! Write a statement and ask if it is a fact or myth. ! Write a statement and ask if the user agrees or disagrees. Use a graphic to click on such as “thumbs up” or “thumbs down.” (See page 3.3 for an example of a true-false graphic.) ! Create a situation where two characters disagree on a point. Have one character make a true statement and the second character make a false statement. Ask users to select the character “who is right.” Continued on next page . . . November 1999 Page 3.24 Section 3: Storyboard Development Standards 3.9 Interactions: Purpose Type of Interactions Tips Fill-in-the-Blank A fill-in-the-blank item allows users to respond to a question by entering a specific word or number. Avoid using this type of interaction when: ! Several different words could be correct (e.g., car, auto, vehicle). ! It is likely that users could misspell the entry. ! There is nothing to gain by having users type in the answer (e.g., typing in the word “True”). Matching A matching item generally includes two lists of related words, phrases, or symbols. The user is required to match each item in one list with one item in the second list. It is difficult to provide feedback beyond showing users the correct matches. Avoid crowding the screen when creating matching exercises. Drag-and-Drop A drag-and-drop item consists of related items that must be dragged into the correct place (e.g., items to be sequenced in a list, labels to be placed on a graphic, etc.). Users can be required to place the item correctly before proceeding, or the item can float to the correct location if it is not placed correctly. Responsibilities The following table specifies the responsibilities of each party: Subject-Matter Expert ! ! Develops the interactions. Ensures the currency and accuracy of the interactions. Instructional Designer ! Reviews the instructional approach. Programmer/Author ! ! Provides advice on the technical feasibility of the interactions. Offers suggestions on the design of interactions that could reduce programming time. Project Manager ! Approves the types and levels of interactions. Conventions Element Guidelines Frequency of Interactions ! Insert an interaction every four to six screens. If you find that you have 10 screens in a row without an interaction, you need to reconsider the instructional design. Instructions ! ! ! Place instructions at the top of each interaction. Use consistent wording for instructions on all similar types of interactions. Say exactly what users must do to complete the interaction. − Good Example: Click on the correct answer. − Bad Example: Select your response. Accompany all audio instructions with on-screen text. ! Number of Items ! Display the number of items that are included in each interaction: − Suggested Format: Item 1 of 5 Continued on next page . . . November 1999 Page 3.25 Section 3: Storyboard Development Standards 3.9 Interactions: Conventions Element Guidelines Feedback ! ! ! ! ! ! ! Programming Notes ! Provide feedback on the same screen as the question whenever possible. Word feedback positively. Do not use humor in feedback statements. Do not use insincere statements such as “Sorry. The correct answer is . . .” Everyone knows that the computer is not really sorry. For correct answers, use the following type of format: − Correct! [Explanation of why the answer is correct.] For incorrect answers (other than two-distractor items such as true-false): − 1st try, give a hint and ask the user to try again. − 2nd try, tell learner that the response is incorrect. Provide the correct answer and explanation. Use feedback as an opportunity to continue teaching the content. Provide clear instructions for the programmer, including: − Identifying the correct answer. − Stating what happens when users select each option. The templates that appear on the following pages can be used to develop clear programming instructions. If you use these templates: ! Create one item within the storyboard format to show how the item should appear on the screen. (See page 3.3.) ! Reference the screen number on the template. ! Insert the template immediately following the relevant storyboard page. November 1999 Page 3.26 Section 3: Storyboard Development Standards 3.9 Interactions: Sample Interaction Templates INTERACTION TEMPLATE Multiple-Choice Item Screen Number: 18 Item 1 of 5 Question Stem Text A taxpayer sends you an expensive bottle of scotch after you set up a payment plan. This item is a: a) Bribe; b) Perk; c) Gratuity; d) Present Correct Answer Gratuity Feedback: Correct Response Correct! Because the gift is for performing your duty properly in the past, it is a gratuity. Distractors Bribe Perk Present Feedback: First Wrong Attempt Think about what occurred just before you received the bottle of scotch. Try again. Feedback: Second Wrong Attempt Incorrect. The correct answer is C. Because the gift is for performing your duty properly in the past, it is a gratuity. Accompanying Storyboard Excerpt Item 1 of 5 Graphic of a whiskey bottle with a bow on it. Instructions: Read the statement and then click on the correct answer. A taxpayer sends you an expensive bottle of scotch after you set up a payment plan. This item is a: Present Gratuity Bribe Perk [Feedback Area: See Template] See the template: interactmc.dot November 1999 This excerpt shows the main text area from the storyboard. After you provide a model of how the interaction should appear, you can then write the remaining items in the template format. The format would be inserted behind the storyboard page and reference the screen number from the storyboard. Item 2 would also reference that screen. Page 3.27 Section 3: Storyboard Development Standards 3.9 Interactions: Sample Interaction Templates INTERACTION TEMPLATE True/False Item Screen Number: 30 Item 1 of 6 Question Stem Text True or False? A taxpayer sends you an expensive bottle of scotch after you set up a payment plan. The scotch is considered a bribe. Correct Answer False Feedback: Correct Response Correct! Because the gift is for performing your duty properly in the past, it is a gratuity. Feedback: Incorrect Response The correct response is False. Because the gift is for performing your duty properly in the past, it is a gratuity. See the template: interacttf.dot INTERACTION TEMPLATE Fill-in-the-Blank Item Screen Number: 29 Item 1 of 3 Question Stem Text Furman Corporation has taxable income for 1998 of $120,000. Furman has tax-free interest income of $12,000. What is the current earnings and profits, considering only the effect of the interest? Enter the dollar amount: $ Correct Answer & Other Allowable Answers 132,000 Allow the user to input any of the following: 132,000 or 132000 Allow the user to enter a dollar sign or not. Feedback: Correct Response Correct! When computing current earnings and profits, Furman Corporation’s tax-free interest income of $12,000 is added to the $120,000 of taxable income. Feedback: First Wrong Attempt The amount you entered is incorrect. Remember that you are computing current earnings and profits, not taxable income. Try again. Feedback: Second Wrong Attempt The amount you entered is incorrect. The correct amount is $132,000 ($12,000 of taxfree interest plus $120,000 of taxable income). When computing earnings and profits, you should add nontaxable or exempted income to the taxable income. See the template: interactfib.dot November 1999 Page 3.28 Section 3: Storyboard Development Standards 3.9 Interactions: Sample Interaction Templates INTERACTION TEMPLATE Matching Item Screen Number: 30 Item 1 of 2 Question Stem Text Click on a box on the left side. While holding the mouse button down, drag the arrow to the correct box on the right side. When you are finished, click the Submit button. Use a “Submit” button to allow the user to control when the interaction is ready to be scored. Allow the user to change the matches before the Submit button is selected. Left Column Items Correct Match in Right Column Yellow Color of dandelions. White Color of the clouds. Blue Color of the ocean. Green Color of grass. Feedback: Correct Response Feedback: First Wrong Attempt Good job! You have correctly matched all of the items. Feedback: Second Wrong Attempt Not all of the items are correctly matched. The correct matches are highlighted below using green lines. Make sure the items in the left column are similar to one another. Use the right column for the more wordy items. Items in the right column should be written using parallel formats and should not give away another match. Not all of the items are correctly matched. Try again. (Note: It is very difficult to program specific feedback for each match. In most cases, you may want to give the user only one attempt on matching items.) See the template: interactmat.dot November 1999 Page 3.29 Section 3: Storyboard Development Standards 3.9 Interactions: Sample Interaction Templates INTERACTION TEMPLATE Drag-and-Drop Item Screen Number: 31 Item 1 of 1 Question Stem Text Click on a word on the left side. While holding the mouse button down, drag the word to the correct location on the right side. Incorrect answers will float back to the starting position. Drag Items Correct Drag Location Pre-ACRS For ___________ property (generally pre-1981 property), a corporation computes straight-line depreciation using the same useful life of the property as it uses for taxable income. Therefore, no adjustments are needed when computing earnings and profits. ACRS When computing earnings and profits, adjustments must be made for _________ property. For this type of property (generally post-1981 but pre1987 property), a corporation makes these adjustments using the straight-line method. MACRS When computing earnings and profits, adjustments must be made for ________ property. For this type of property (generally post-1986 property), a corporation makes these adjustments using the Alternative Depreciation System (ADS). [Intentionally left blank] [Intentionally left blank] Feedback: Correct Response Feedback: Any Wrong Attempt Good job! You have correctly placed all of the items. Incorrect. Try again. (Note: It is very difficult to program specific feedback for each placement. In most cases, you should either have the item float back to the starting point and ask the user to try again or have the item float to the correct location.) See the template: interactdd.dot November 1999 Page 3.30 Section 3: Storyboard Development Standards 3.10 Tests Purpose Tests allow users to assess whether they have mastered the content. Tests can also provide information to the design team on the effectiveness of the instruction. ! Design Tips: Develop your test items before you begin storyboarding the presentation and interactions. Use the test items to help you determine: ! ! The level of depth of the content required in the storyboards. Could the user answer the test items with this level of detail? Should there be more or less information? The types of interactions that will best prepare the user. Does this proposed interaction help the user pass the test? The same types of items as covered in the interactions standard can be used for constructing tests. Listed below are some considerations to take into account when using these items for testing purposes. Type of Item Considerations for Testing Multiple-Choice ! ! ! ! Make sure that there is only one correct response. Avoid negatively worded stems. − Good Example: Deferred income is defined as: − Bad Example: Deferred income does NOT include: Avoid “all of the above,” “none of the above,” and “a and b.” Write distractors that are feasible but incorrect. True-False ! Limit the use of true-false in tests. The user has a 50 percent chance of guessing the correct response. Fill-in-the-Blank ! Avoid using this type of test item when: − Several different words could be correct (e.g., car, auto, vehicle). − It is likely that users could misspell the entry. − There is nothing to gain by having users type in the answer (e.g., typing in the word “True”). Matching and Drag-and-Drop ! Determine how these types of test items will be scored. For example, if users make a wrong match or placement, then a second object will also be mismatched or placed incorrectly. Will the test score count each wrong match/placement or will the entire matching item be counted as correct or incorrect? November 1999 Page 3.31 Section 3: Storyboard Development Standards 3.10 Tests: Responsibilities The following table specifies the responsibilities of each party: Subject-Matter Expert ! ! Develops the test items. Ensures the currency and accuracy of the test items. Instructional Designer ! Reviews the instructional approach. Programmer/Author ! ! Provides advice on the technical feasibility of the test items. Offers suggestions on the design of tests that could reduce programming time. Project Manager ! ! Obtains client approval. Approves testing strategy and items. Conventions Element Guidelines Link Objectives and Test Items ! ! Identify the corresponding instructional objective(s) for each test item. Note: Some objectives may overlap, making it difficult to create separate test items for each objective. Write multiple test questions per objective. Note: As a general rule, you should have a minimum of three items per objective. However, this minimum may not be feasible for lessons containing many narrow objectives. Timing of Tests ! Include a test for each lesson unless the entire course length is less than 1 hour. Instructions ! Validate the clarity of test instructions. It is unfair to users to get an item incorrect due to confusing instructions. Number of Items ! ! Display the total number of test items at the beginning. Limit tests to 25 items when possible. Number of Attempts ! ! Allow users to retake tests if they do not reach mastery. Use different test items if tests are retaken. Feedback ! Provide feedback immediately after the learner responds to all test questions. Provide a performance summary after users have completed the entire test. Note: The timing of feedback for test items differs from the timing of feedback on exercises or other nongraded interactions. For nongraded interactions, feedback should be provided after each question rather than after all items have been answered. Data Collection ! [Reserved] Programming Notes ! Provide clear instructions for the programmer, including: − Identifying the correct answer. − Stating what happens when users select each option. The templates that appear on the following pages can help you develop clear programming instructions. These templates are very similar to the interaction templates. However, some changes have been made to the templates to accommodate the specific requirements associated with testing. November 1999 Page 3.32 Section 3: Storyboard Development Standards 3.10 Tests: Sample Test Templates TEST TEMPLATE Multiple-Choice Item Lesson: 1 Item 1 of 15 Instructional Objective: To distinguish between a gratuity and a bribe. Question Stem Text A taxpayer sends you an expensive bottle of scotch after you set up a payment plan. This item is a: a) Bribe; b) Perk; c) Gratuity; d) Present Correct Answer Gratuity Distractors Bribe Perk Present Feedback [Correct./Incorrect.] Because the gift is for performing your duty properly in the past, it is a gratuity. Remediation Link Link to Screen # 16. Scoring Instructions There are a total of 15 items. Display the score as the percentage correct. See the template: testmc.dot Sample Test Feedback Screen Some computer-based training offers students remedial information when they get a test item incorrect. Students can access this remedial information through a link provided within the feedback. If you provide such links, enter the screen number or web address in this area. ! ! ! November 1999 Indicate if the answer was correct or incorrect. State the correct answer and reason why it is correct. Include references where appropriate. Page 3.33 Section 3: Storyboard Development Standards 3.10 Tests: Sample Test Templates TEST TEMPLATE True/False Item Lesson: 1 Item 5 of 15 Instructional Objective: To distinguish between a gratuity and a bribe. Question Stem Text True or False? A taxpayer sends you an expensive bottle of scotch after you set up a payment plan. The scotch is considered a bribe. Correct Answer False Feedback [Correct./Incorrect.] Because the gift is for performing your duty properly in the past, it is a gratuity. Remediation Link Link to Screen # 16. Scoring Instructions There are a total of 15 items. Display the score as the percentage correct. See the template: testtf.dot November 1999 Page 3.34 Section 3: Storyboard Development Standards 3.10 Tests: Sample Test Templates TEST TEMPLATE Fill-in-the-Blank Item Lesson: 3 Item 6 of 10 Instructional Objective: To calculate current earnings and profits. Question Stem Text Furman Corporation has taxable income for 1998 of $120,000. Furman has tax-free interest income of $12,000. What are the current earnings and profits, considering only the effect of the interest? Enter the dollar amount: $ Correct Answer & Other Allowable Answers 132,000 Allow the user to input any of the following: 132,000 or 132000 Allow the user to enter a dollar sign or not. Feedback [Correct./Incorrect.] The correct amount is $132,000 ($12,000 of tax-free interest plus $120,000 of taxable income). When computing earnings and profits, you should add nontaxable or exempted income to the taxable income. Remediation Link Not applicable. Only feedback will be provided. Scoring Instructions There are a total of 10 items. Display the score as the percentage correct. See the template: testfib.dot November 1999 Page 3.35 Section 3: Storyboard Development Standards 3.10 Tests: Sample Test Templates TEST TEMPLATE Matching Item Lesson: 5 Item 1 of 5 Instructional Objective: To match colors with objects. Question Stem Text Click on a box on the left side. While holding the mouse button down, drag the arrow to the correct box on the right side. When you are finished, click the Submit button. Left Column Items Correct Match in Right Column Yellow Color of dandelions. White Color of the clouds. Blue Color of the ocean. Green Color of grass. Feedback: All Correct You matched all colors correctly. Feedback: Any Wrong Matches You did not match all of the items correctly. The correct matches were yellow with dandelions; white with cloud; blue with ocean; and green with grass. (Note: It is very difficult to program specific feedback for each match.) Remediation Link Screen 32. Scoring Instructions There are a total of five items. Count each of the items as either all correct or all wrong. The highest score will be five correct. Display the feedback as follows: You got _____ matching items correct out of a total of 5 problems. See the template: testmat.dot November 1999 Page 3.36 Section 3: Storyboard Development Standards 3.10 Tests: Sample Test Templates TEST TEMPLATE Drag-and-Drop Item Lesson 2 Item 1 of 5 Instructional Objective: To identify the relationship between types of depreciation schedules and the computation of earnings and profits. Question Stem Text Click on a word on the left side. While holding the mouse button down, drag the word to the correct location on the right side. When you are finished, click the Submit button. Drag Items Correct Drag Location Pre-ACRS For ___________ property (generally pre-1981 property), a corporation computes straight-line depreciation using the same useful life of the property as it uses for taxable income. Therefore, no adjustments are needed when computing earnings and profits. ACRS When computing earnings and profits, adjustments must be made for _________ property. For this type of property (generally post-1981 but pre1987 property), a corporation makes these adjustments using the straight-line method. MACRS When computing earnings and profits, adjustments must be made for ________ property. For this type of property (generally post-1986 property), a corporation makes these adjustments using the Alternative Depreciation System (ADS). [Intentionally left blank] [Intentionally left blank] Feedback: All Correct You placed all of the items correctly. Feedback: Any Wrong Matches You did not place all of the items correctly. Click on the Remediation link to view the correct answers. (Note: It is very difficult to program specific feedback for each match.) Remediation Link Screen 23. This screen shows the correct answers. Scoring Instructions There are a total of five items. Count each of the items as either all correct or all wrong. The highest score will be five correct. Display the feedback as follows: You got _____ drag-and-drop items correct out of a total of 5 problems. See the template: testdd.dot November 1999 Page 3.37 Section 3: Storyboard Development Standards 3.11 Glossary Purpose A comprehensive glossary allows users to look up terms at any point within a lesson. A glossary can help reduce the amount of text required on the screen. Instead of defining each term, you can encourage users to look up unfamiliar terms. Responsibilities The following table specifies the responsibilities of each party: Subject-Matter Expert ! Drafts the glossary. Instructional Designer ! Reviews the glossary for clarity. Project Manager ! Approves the glossary content and design. Conventions Element Guidelines Terms ! ! ! ! Format ! Include important terms that are defined in one area of the course and then repeated in other sections without being redefined. Include key tax law terms or other important terms that will not be defined in the course because it is assumed that most users already know the terms. Include acronyms that are spelled out the first time they are referenced and then used again with the acronym standing alone. Provide references when giving the regulatory or statutory definition of a term. Include an alphabetical index if the glossary requires users to scroll for more than one screen length. Sample Glossary Screen November 1999 Page 3.38 Section 3: Storyboard Development Standards 3.12 Help Screens Purpose Users should be able to access a help option to learn how to troubleshoot problems encountered. Help is not a substitute for a tutorial. Responsibilities The following table specifies the responsibilities of each party: Subject-Matter Expert ! Provides input on the contents of the help section. Instructional Designer ! Writes the content for the help screens. Project Manager ! Approves the help screen content and design. Conventions Element Guidelines Items To Include ! Format ! Include the following types of information in help: − Moving Around the Lesson (navigation and buttons) − Completing Exercises − Looking Up a Term − Adjusting System Settings − Enhancing Learning (tips for learning via the computer) − Troubleshooting Audio/Video Problems (if used) Refer to the “On-Line Help Standards.” ! Use graphics and simple explanations to explain the information. Sample Help Screen See the "On-Line Help Standards" for additional information on writing help screens. November 1999 Page 3.39 Section 3: Storyboard Development Standards 3.13 File Naming Conventions Purpose Screens should be labeled to identify their sequence within a lesson. In addition, the storyboard files must be named to allow for easy identification of the files and versions. Responsibilities The following table specifies the responsibilities of each party: Subject-Matter Expert ! ! Creates and names the storyboard files. Inserts screen numbers on all storyboard pages. Instructional Designer ! ! Checks the screen numbers and branching instructions. Establishes course identification characters for storyboard files. Project Manager ! Ensures that file naming conventions are followed. Conventions Element Guidelines CC01C.DOC Storyboard File Names Use 2 alpha characters to identify the course. CC = Customer Service Core Skills Screen Numbering ! ! ! Use 2 numeric characters to indicate the lesson number. Use 1 alpha character to indicate the version of the storyboard. C means that this file is the third draft. Number all screens sequentially within a lesson. Do not renumber screens after programming has begun. If you need to add a screen, simply add the letter A next to the previous screen number. If you need to delete a screen, leave a page with the screen number stating the screen has been deleted. Number “popup” screens or drill-down screens as follows: Main Screen = Screen 10 Associated Screen Screen 10a November 1999 Associated Screen Screen 10b Associated Screen Screen 10c Page 3.40 Section 4: Technical Standards 4.0 Introduction This section presents the following technical standards for the production of storyboards: Standard Description Development Tools Lists the conventions for development tools and provides recommendations for the selection of development packages. Describes the minimum target client platform. 4.2 Audio and Video Parameters Specifies the parameters to be used in creating audio and video elements. 4.3 Graphic Parameters Specifies the parameters to be used in creating graphic elements. 4.4 Development File Naming Conventions Provides the system for naming development files. 4.5 Directory Naming Provides the system for creating course directory structures. 4.6 Production Master and Installation Instructions Describes the requirements for producing CD-ROM masters or transferring files to the production server. Presents the requirements for the development of installation instructions. 4.7 CD-ROM Packaging Presents the items to be included on the CD-ROM package and lists the conventions for production of the artwork. 4.8 November 1999 See Page Page 4.1 Section 4: Technical Standards 4.1 Development Tools Purpose The use of designated software tools helps ensure compatibility, maintainability, and reuse of computer-based training products. In general, the latest versions are the standards. Responsibilities The following table specifies the responsibilities of each party: Programmer/Author ! Recommends the types and versions of software to be used to produce the storyboards. Project Manager ! Approves the types and versions of software to be used on a particular project. Conventions Authoring Function Conventions/Example Software Applications CBT Authoring Aviation Industry CBT Committee (AICC)-Compliant Authoring Package (e.g., Macromedia Authorware, Toolbook, etc.) See www.aicc.org for additional information. Web Site/HTML Authoring HTML 4.0-Compliant Authoring Tools Programming Cold Fusion, Java, JavaScript Database−Relational Open Database Connectivity (ODBC) Compliant (e.g., MS SQL Server, MS Access, Oracle, etc.) Browser Internet Explorer 4.0+ or Netscape 4.0+ Java-Enabled Client Platform The minimum target client platform for CD-ROM delivery is as follows: ! ! ! ! ! ! Windows 95, 98, or NT Screen resolution set to 800x600 12X or faster CD-ROM Sound card 16 bit color 16 megs of RAM The minimum target client platform for web delivery is as follows: ! ! ! ! ! ! ! Windows 95, 98, or NT with Netscape 4.0+ or Internet Explorer 4.0+ browser with java enabled High speed intranet connection Screen resolution set to 800x600 Sound card 16 bit color 16 megs of RAM RealAudio and MacroMedia Shockwave Plugins Installed (Optional) November 1999 Page 4.2 Section 4: Technical Standards 4.2 Audio and Video Parameters Purpose Audio and video technical parameters are designed to provide high quality while balancing the need to reduce the total file size of the courseware. Responsibilities The following table specifies the responsibilities of each party: Programmer ! Integrates audio and video elements using the conventions specified below. Project Manager ! Approves any variation from established conventions. Conventions Video Parameter If you are developing CD-ROM courseware, the conventions are: If you are developing intranet webbased courseware, the conventions are: Frame Rate Between 15 and 30 frames per second 15 frames per second Data Rate 200 KB/s not applicable Color Quality 16 bit 8 to 16 bit Palette System System Holder Size Quarter Screen (320x240 pixels) 160x120 pixels Driver/Player Video for Windows Streaming Server (e.g., RealPlayer G2) File Format AVI Streaming File Format (e.g., .RM) File Format− Source Files AVI AVI Note: The right column is shaded because currently IRS does not have the infrastructure to support video delivered in a web environment. Audio Parameter If you are developing CD-ROM courseware, the conventions are: If you are developing intranet webbased courseware, the conventions are: Sampling Rate 22,060 Hz 22,060 Hz Sample Size 16 bit 8 bit Stereo/Mono Stereo Mono Player Video for Windows Streaming Server (e.g., RealPlayer G2) File Format WAV Streaming File Format (e.g., .RM) File Format− Source Files WAV, MIDI WAV November 1999 Page 4.3 Section 4: Technical Standards 4.3 Graphic Parameters Purpose Graphic parameters are designed to ensure that graphic images will be high quality. Responsibilities The following table specifies the responsibilities of each party: Graphic Designer/VIS ! Creates images using the graphic parameters specified below. Programmer/Author ! Integrates graphic elements using the conventions specified below. Project Manager ! Approves any variation from established conventions. Conventions Graphic Parameter Conventions Palette Web-Based (or HTML Delivered on CD Using a Broswer) Use .GIF Palette: 216 web (Netscape) colors, non-interlaced when the course will include users accessing it through a dial-up connection. Use .JPEG Palette: 24 bit, compression quality between 50% and 100% depending on performance requirements when the course will be delivered completely on the IRS Intranet. CD-ROM Delivered A custom palette can be used if required. Graphic Resolution 72 dpi File Formats Web-Based (or HTML Delivered on CD Using a Broswer) .gif .jpg* CD-ROM Delivered (Not including HTML Delivered on CD Using a Broswer) .bmp Because .bmp graphic files are not compressed the loading time of graphics from the CD-ROM will be faster than if other compressed graphic formats (e.g., .jpg) are selected. * Note: IRS applications developed for web delivery are intranet-based so image file size is not as critical. Therefore, higher resolution graphics can be used and JPEG images are recommended. If the client machine is set for a color palette greater than 256 colors, the user will enjoy the brilliance and clarity of full-color images. If the client machine is set to 256 colors, the browser will adequately dither the image. November 1999 Page 4.4 Section 4: Technical Standards 4.4 Development File Naming Conventions Purpose Consistent labeling of development files can improve overall productivity and reduce wasted time spent searching for needed elements. ! Design Tip: A file extension indicates the type of information stored in the file. Extensions are automatically assigned by Windows programs so that additional typing to add an extension is often not necessary. When you view a file list in Windows Explorer you may not see the extensions. The default Windows Explorer setting hides the extensions even though they are there. Ensuring that your files include standard Windows file extensions allows for easier maintenance of files by others and reuse of files across various applications. Failure to include extensions or deleting them may cause performance problems in many applications. Responsibilities The following table specifies the responsibilities of each party: Programmer/Author ! Creates and stores files using the conventions specified below. Graphic Designer/VIS ! Creates and stores files using the conventions specified below. Project Manager ! Approves any variation from established conventions. Conventions Position Type of Character Represents 1&2 Alpha if available Course area For example: CC = Customer Service Core Skills TA = Tax Auditor Training 3&4 Numeric Lesson number 5&6 Numeric Screen within a lesson 7 & up Alpha Insertion of a screen or the first of multiple items on a screen (for example, there could be two graphics on a screen) Note: For projects authored in Toolbook (and other tools that do not use standardized Windows file extensions conventions), the file creator may add the following characters in front of the files to designate the type of file: Graphic = g; Audio = a; Animation = n; Video = v. Examples Screen # CC0309 Means that this is a Customer Service Core Skills course, Lesson 3, Screen Number 9. File Name TA0210.WAV Means that this is an audio file for a Tax Auditor project, Lesson 2, Screen Number 10. November 1999 Page 4.5 Section 4: Technical Standards 4.5 Directory Naming Purpose With the increased sharing and reuse of courseware development files and source code, development and server directories should be named to permit rapid access, reuse, and maintenance. Responsibilities The following table specifies the responsibilities of each party: Programmer/Author ! Establishes and maintains directory structures using the standards specified below. Project Manager ! Approves any variation from established conventions. Conventions For web-based training, all directory references programmed in courseware and associated functions should be to relative references, and not a specific server. Directories should be established as follows: Position Name Represents 1 /CBTxx Course designator “root” folder For example: /CBTCC = Customer Service Core Skills /CBTTA = Tax Auditor Training 2 /CBTxx/LES1 /CBTxx/LES2 /CBTxx/LES3 /CBTxx/LIBRARY Lesson or function subfolder For example: /CBTCC/LES1 = Customer Service Lesson 1 /CBTCC/LIBRARY = Tax Auditor Training Resources 3 /CBTxx/LES1/IMAGES /CBTxx/LES1/VIDEO /CBTxx/LES1/AUDIO Media associated with a lesson. All graphics common to all lessons should be placed in a general images folder. For example: /CBTCC/IMAGES = Customer Service common graphics Examples Correct Example ! ! Incorrect Example ! ! November 1999 <A HREF=”/CBTXX/LES1/E1-01.HTM”> This example is a relative hypertext link. The leading “/” begins the path with the root folder on the web server. <A HREF=”../LES2/E2-05.HTM”> This example is also a relative path from one file in a subfolder to a file in another subfolder at the same level. The “../” jumps up the folder structure to the next highest level. <A HREF=”HTTP://341.192.34.38/CBTXX/LES1/E1-01.HTM”> or <A HREF=”HTTP://WWW.IRS.GOV/CBTXX/LES1/E1-01.HTM”> Notice the inclusion of the URL in the path. The use of full paths can be detrimental. If the URL changes the link will be broken. Page 4.6 Section 4: Technical Standards 4.6 Production Master and Installation Instructions Purpose When all revisions are completed, the courseware masters are produced or the final web files are transferred to the production server environment. Responsibilities The following table specifies the responsibilities of each party: Programmer ! ! Creates the production masters and installation instructions. Prepares web files for transfer to production server. Project Manager ! ! ! Ensures that the master contains the most current versions of all files. Arranges for reproduction of CD-ROM. Tests the web files on the production server to ensure that all required files were transferred. Conventions Delivery Mode Guidelines Web For internet/intranet distribution, files are placed on a designated production server for delivery to the client machine on demand. Final delivery for this mode typically consists of “publication” of the final validated files from the development server environment to the production environment. LAN For LAN delivery, the final files are delivered electronically or on CD-ROM to the network administrator for installation. As an alternative, the files may be delivered via automated network maintenance software, such as SMS. CD-ROM For CD-ROM delivery, the compact disc−recordable (CD-R), or “gold,” master is prepared by copying the files from the hard drive of the development platform. This “gold” disc is then sent to the production arm to produce the requisite number of copies. Installation Instructions ! Describe the procedures required to install the lessons. If an installation program is used that will automatically copy the correct files into the correct directory, the installation instructions may be as simple as a note on the CD-ROM label. ! Identify the device drivers and directories that may be required to run the lesson files. ! Provide step-by-step procedures for troubleshooting any problems encountered as well as the procedures for installation of a program group and the icon to launch the program (if necessary). ! Provide a list of all files so that the completion of the installation can be checked. Notes: For CD-ROM delivered courses, an autorun program should be used that will execute the program automatically when the user places the CD in the drive. Additional technical information should be provided in a readme file on the CD-ROM or within the web files. November 1999 Page 4.7 Section 4: Technical Standards 4.7 CD-ROM Packaging Purpose Critical information about the course and installation procedures is provided on the CD-ROM label and jewel case panels. In addition, the packaging should be visually appealing and consistent with the colors and themes within the courseware and compliant with the Government Printing Office (GPO) Style Manual. Responsibilities The following table specifies the responsibilities of each party: Programmer ! Drafts the installation and technical requirements. Graphic Designer/VIS ! ! Produces artwork and readies electronic files for reproduction. Reviews printing “proofs.” Project Manager ! ! Obtains client approval. Reviews and approves final packaging. Conventions Product: CD-ROM Label Items To Include ! ! ! ! ! November 1999 Course Title Brief Installation Instructions Course Number TPDS Number Date and Version (not shown in example) Page 4.8 Section 4: Technical Standards 4.7 CD-ROM Packaging: Conventions Product: Jewel Case Front Cover Items To Include ! ! ! ! ! Course Title Internal Revenue Service Logo Date and Version (not shown in example) Course Number TDPS Number Course # 2288 TPDS # 85012K Product: Jewel Case Back Cover Items To Include ! ! ! ! ! ! Course Title Acknowledgments Hardware Requirements Course Number (Repeated on the Spines) TPDS Number OPT Logo Product: Jewel Case Insert Items To Include ! ! November 1999 Installation Instructions Troubleshooting Steps (optional) Page 4.9 Section 4: Technical Standards 4.7 CD-ROM Packaging: Conventions CD-ROM packaging products should be formatted for printing as follows: CD-ROM Packaging Artwork Conventions Color Selection Match to the colors used in the courseware Color Mode CMYK Palette Pantone Photo File Format TIFF File QuarkXpress Dimensions−Front 4.75" x 4.75" Dimensions−Back 5.88" x 4.6" File Resolution 300 dpi November 1999 Page 4.10 Section 5: Reference Materials Introduction The following references supplement the information contained in this document: ! Training Development Quality Assurance System (TDQAS) ! Guidelines for the Development and Delivery of Technology-Delivered Training and Performance Support, Volumes 1 through 4 ! Government Printing Office (GPO) Style Manual ! Guidelines for Writing Training Materials, Books 1 and 2 ! Level 1 Data Analysis Guide ! Establishing Validity of Test Instruments ! On-Line Help Standards November 1999 Page 5.1 Section 6: CBT Templates Instructions for Using the IRS Templates The IRS Templates are specified “Read-Only” and are protected for forms. The following information will help you enter information, save the file, change the password, and activate or deactivate the "ReadOnly.” # Entering Information in the Templates 1 Open Microsoft Word 97. 2 Open the desired template. 3 Type the information needed into the first field. If it is not already highlighted, press the Tab key until it is in the desired cell. 4 To advance the cursor to the next field, press the Tab key. 5 To go backwards, press Shift-Tab. 6 If an error was made, simply tab to the field and re-enter the information. You may place the cursor in any of the fields or in any of the text you have entered and edit the text. # Saving the File 1 The templates are “Read-Only.” You cannot save the template itself. It must be saved under another name. 2 Select Save from the File menu. 3 Press the Enter key when the message appears telling you that the file cannot be saved under the current name. You will be taken to the Save-As dialog box. 4 Rename the file using your standard naming conventions, making sure that it is being saved as a .doc (Word Document) file. This should be automatic, but look at the dialog box to make sure. 5 Select Save to complete the process. November 1999 Page 6.1 Section 6: CBT Templates Instructions for Using the IRS Templates # Changing the Password 1 Note that the document may be protected without a password. This is okay if it is for your use only, but if others will be accessing the document, it is not recommended. 2 Select Tools/Unprotect Document. 3 Enter “cbt” (the current password). Ensure there are no spaces and no caps. 4 The document is now unprotected and able to be manipulated. 5 Select Tools/Protect Document. 6 Click Forms. 7 Enter the password you wish to be attached to this file. Ensure that it is something you will remember or keep a log of your passwords in a safe place. 8 Re-enter the password at the prompt. Ensure it is entered exactly as you entered it the first time. 9 Press the Enter key to complete the process. 10 Note that you will have to save the document under a different name as the file is still “Read-Only.” # Activating or Deactivating the “Read-Only” Function 1 Close the document. 2 Open the Windows Explorer. 3 Select the document. 4 Select the General tab. 5 Select File/Properties. 6 Click Save. 7 Press the Enter key to complete the process. November 1999 Page 6.2 Section 6: CBT Templates List of Templates Click on an Example in the CBT Guide to view a sample of a template. To open the template, select a document from the File Name column. Type of Template Example in CBT Guide in: File Name Lesson Design Template Section 2.1, page 2.3 design.dot Storyboard Section 3.1, page 3.3 storybrd.dot Screen Design Style Worksheet: Text, Fonts, & Colors Section 3.5, page 3.17 style01.dot Screen Design Style Worksheet: Margins & Spacing Section 3.5, page 3.18 style02.dot Drag-and-Drop Item Section 3.9, page 3.30 interactdd.dot Fill-in-the-Blank Item Section 3.9, page 3.28 interactfib.dot Matching Item Section 3.9, page 3.29 interactmat.dot Multiple-Choice Item Section 3.9, page 3.27 interactmc.dot True/False Item Section 3.9, page 3.28 interacttf.dot Drag-and-Drop Item Section 3.10, page 3.37 testdd.dot Fill-in-the-Blank Item Section 3.10, page 3.35 testfib.dot Matching Item Section 3.10, page 3.36 testmat.dot Multiple-Choice Item Section 3.10, page 3.33 testmc.dot True/False Item Section 3.10, page 3.34 testtf.dot Section 3.8, page 3.23 video.dot Interaction Templates Test Templates Video Script for Screen November 1999 Page 6.3 # Lesson Title Length Terminal Learning Objective Behavior: Condition: Standard: Enabling Learning Objective(s) 1. Lesson Section Instructional Strategy 1. ! 2. ! 3. ! 4. ! 5. ! 6. ! 7. ! 8. ! 9. ! 10. ! File Name: design.dot Media Lesson: Version Section: Screen Number Instruction Bar: Mark with an “X” any buttons that are dimmed or inactive. Fill in Special Purpose buttons. Exit Course Menu Lesson Menu Help Back Arrow Glossary Audio: Programming/Graphics Notes: File Name: storybrd.dot Indicate Screen Numbers File Names: Next Arrow Screen Design Style Worksheet: Text, Fonts, and Colors Text Within Font Size Text Color Background Color Additional Notes Title Pages Screen Titles Sub-Level Titles Buttons Describe States (inactive, rollover, select): Main Screen Body Arial Key Points/Emphasis Areas Arial Figure Labels/Titles Arial Hypertext/Hot Text Arial Navigation Instructions Arial Interaction Instructions Arial Correct Feedback Arial Incorrect Feedback Arial Menus Arial Help Section Arial Glossary Arial File Name: style01.dot Left Justified Screen Design Style Worksheet: Margins and Spacing Item Resolution Margins (CD-ROM only) Specifications ❏ 800X600 ❏ Other: ________________________________ Top: ________ (pixels/inches from the screen edge) Bottom: ________ (pixels/inches from the screen edge) Left: ________ (pixels/inches from the screen edge) Right: ________ (pixels/inches from the screen edge) Circle the appropriate measure above. Margins (Web only) Top: ________ (pixels from the screen edge) Left: ________ (pixels from the screen edge) Table Margins (Web only) Enter the table margins to be used. Maximum Number of Words/Lines Per Screen To Prevent Scrolling Words: _________ Lines: __________ Types of Screens Where Scrolling Is Allowed List screen types where scrolling is allowed: Standard Size(s) of Graphics ____ pixels by ______ pixels ____ pixels by ______ pixels ____ pixels by ______ pixels Standard Placement of Graphics Describe the location on the screen (e.g., upper left corner, lower right corner, etc.) where graphics should appear. Alignment of Bullet/Numbered Lists Hanging indent with the bullet placed _______ (pixels/inches from the screen edge) Number of Spaces After a Period ❏ One Space ❏ Two Spaces ❏ One Space ❏ Two Spaces Number of Spaces After a Colon File Name: style02.dot INTERACTION TEMPLATE Drag-and-Drop Item Screen Number: Question Stem Text Drag Items Feedback: Correct Response Feedback: Any Wrong Attempt File Name: interactdd.dot Correct Drag Location Item # of # (Total Items) INTERACTION TEMPLATE Fill-in-the-Blank Item Question Stem Text Correct Answer & Other Allowable Answers Feedback: Correct Response Feedback: First Wrong Attempt Feedback: Second Wrong Attempt File Name: interactfib.dot Screen Number: Item # of # (Total Items) INTERACTION TEMPLATE Screen Number: Matching Item Question Stem Text Left Column Items Feedback: Correct Response Feedback: First Wrong Attempt Feedback: Second Wrong Attempt File Name: interactmat.dot Correct Match in Right Column Item # of # (Total Items) INTERACTION TEMPLATE Multiple-Choice Item Question Stem Text Correct Answer Feedback: Correct Response Distractors Feedback: First Wrong Attempt Feedback: Second Wrong Attempt File Name: interactmc.dot Screen Number: Item # of # (Total Items) INTERACTION TEMPLATE True/False Item Question Stem Text Correct Answer Feedback: Correct Response Feedback: Incorrect Response File Name: interacttf.dot Screen Number: Item # of # (Total Items) TEST TEMPLATE Drag-and-Drop Item Lesson Instructional Objective: Question Stem Text Drag Items Feedback: All Correct Feedback: Any Wrong Matches Remediation Link Scoring Instructions File Name: testdd.dot Correct Drag Location Item # of # (Total Items) TEST TEMPLATE Fill-in-the-Blank Item Instructional Objective: Question Stem Text Correct Answer & Other Allowable Answers Feedback Remediation Link Scoring Instructions File Name: testfib.dot Lesson: Item # of # (Total Items) TEST TEMPLATE Lesson: Item # Matching Item Instructional Objective: Question Stem Text Left Column Items Feedback: All Correct Feedback: Any Wrong Matches Remediation Link Scoring Instructions File Name: testmat.dot Correct Match in Right Column of # (Total Items) TEST TEMPLATE Multiple-Choice Item Instructional Objective: Question Stem Text Correct Answer Distractors Feedback Remediation Link Scoring Instructions File Name: testmc.dot Lesson: Item # of # (Total Items) TEST TEMPLATE True/False Item Instructional Objective: Question Stem Text Correct Answer Feedback Remediation Link Scoring Instructions File Name: testtf.dot Lesson: Item # of # (Total Items) Video Script for Screen: # Scene Description 1. 2. 3. 4. 5. 6. 7. File Name: video.dot Narration Glossary Alpha Version - A very early version of a software product. The first fully programmed version of a computer-based training lesson/module/course. Animation - Full motion applied to graphics in two or three dimensions. Application - Software that executes a particular task, such as word processing or spreadsheet analysis. Audio - The presentation of information, directions, etc., in the form of sounds. The sound patterns are then processed in the brain to interpret the meaning of sound. Authoring System/Authoring Tool - The software development environment used to create a multimedia application or title, help system, expert system, or electronic performance support system. AVI (Audio Video Interleave) - The most common file format for delivering audio/video data in a Windows operating environment. Bandwidth - In relation to network capacity to handle multimedia, bandwidth refers to the maximum volume of data "traffic" the network can handle, stated in megabits per second. Beta Version - A beta version is the last version of a software product before it is finalized for release. Beta versions should be tested in the operational environment with representative samples of end users for usability and learning outcomes. Bit (Binary Digit) - The smallest unit of information stored by a computer. A single bit can hold only one of two values: 0 or 1. Graphics are also often described by the number of bits used to represent each dot. A 1-bit image is monochrome; an 8-bit image supports 256 colors or grayscales; and a 24- or 32-bit graphic supports full color. Bit Map - A representation, consisting of rows and columns of dots, of a graphics image. The value of each dot (whether it is filled in or not) is stored in one or more bits or data. The density of the dots, known as the resolution, determines how sharply the image is represented BMP - The standard bit-mapped graphics format used in the Windows environment. By convention, graphics files in the BMP format end with a .BMP extension. Branching - The single most important factor for determining the degree to which a lesson can adapt to individual learners. Branching refers to if and how different material is displayed based on learner input. Byte (Binary Term) - A computer unit of storage capable of holding a single character. A byte is equal to 8 bits. Larger storage measures include kilobytes (1,024 bytes), megabytes (1,048,576 bytes), and gigabytes (1,073,741,824 bytes). CD-ROM (Compact Disc-Read-Only Memory) - A type of optical disk capable of storing large amounts of data -- up to 1GB, although the most common size is 650MB (megabytes). CD-ROMs are particularly well-suited to information that requires large storage capacity. This includes large color software applications, graphics, sound, and especially video. CMYK (Cyan-Magenta-Yellow-Black) - A color model in which all colors are described as a mixture of these four process colors. CMYK is the standard color model used in offset printing for full-color documents. Because such printing uses inks of these four basic colors, it is often called four-color printing. In contrast, display devices generally use a different color model called RGB, which stands for Red-Green-Blue. Computer-Based Training (CBT) - A generic term covering interactive training presented on the computer and computer-managed learning. Interactive multimedia training is effectively CBT enhanced by the inclusion of multimedia. Web-based training (WBT) is CBT delivered over the web. November 1999 Page 1 Glossary Data Rate - The speed with which data can be transmitted from one device to another. Data rates are often measured in megabits (million bits) or megabytes (million bytes) per second. These are usually abbreviated as Mbps and MBps, respectively. Another term for data transfer rate is throughput. DPI (Dots Per Inch) - Indicates the resolution of images. The more dots per inch, the higher the resolution. A common resolution for laser printers is 600 dots per inch. This means 600 dots across and 600 dots down, so there are 360,000 dots per square inch. Drag-and-Drop Item - An interaction or test item that consists of related words or objects that must be dragged into the correct place (e.g., items to be sequenced in a list, labels to be placed on a graphic, etc.). Drill and Practice - Generally used to perform or reinforce previously learned skills, concepts, or behaviors. It is an instructional method that can be used as a systematic repetition of instructional examples, as well as multiple practice problems. Drill and practice typically presents written and performance practice questions in rapid succession. The most common application of drill and practice has been in the mathematics area. Driver - A program that controls a device. Every device, whether it be a printer, disk drive, or keyboard, must have a driver program. File Format - A format for encoding information in a file. Each different type of file has a different file format. The file format specifies first whether the file is a binary or ASCII file, and second, how the information is organized. Fill-in-the-Blank Item - An interaction or test item that allows users to respond to a question by entering a specific word or number. Firewall - A combination of hardware and software that protects a local area network (LAN) from Internet hackers. It separates the network into two or more parts and restricts outsiders to the area "outside" the firewall. Private or sensitive information is kept "inside" the firewall. Frame Rate or Frames Per Second (fps) - The rate at which video or animation frames are displayed on a video monitor. The range of 25 to 30 fps is used to represent full-motion video. GIF (Graphics Interchange Format) - A graphics file format that is commonly used on the Internet to provide graphics images in web pages. This graphics format works well on drawn images such as line drawings and does not work as well for photos. Holder or Image Size - The window used to display the video segments must be smaller than the computer screen itself. The best size for this window changes depending on the type of video board and software chosen. Also, reducing the number of pixels in a video window will reduce the amount of information needed for the video segments. Generally, the fewer number of pixels used, the less fidelity of video you will have. Hot Spot - An area of a graphic object, or a section of text, that activates a function when selected. HTML (Hyper Text Markup Language) - A system of marking up, or tagging, a document so it can be published on the World Wide Web. An author incorporates HTML markup in his or her document to define the function (as distinct from the appearance) of different text elements. The appearance of these text elements is not defined at the authoring stage; instead, formatting is applied when a browser decides how it is going to display the text elements. Hyperlink - A link that connects you to other documents, other places within the same document, pictures, or HTML pages. Hypertext - The links within one document that allow it to connect to and display another document. Selecting a hypertext link automatically displays the second document. November 1999 Page 2 Glossary Interactions - Exercises or knowledge checks that allow users to assess whether they have mastered the content. Interactions also help keep the users’ attention. Internet - A worldwide network of computer-based sources of information and messages that can be accessed from personal computers over telephone lines or other telecommunications links. Intranet - A networked system for the exchange of information and messages similar to the Internet but used exclusively within an organization. JavaScript - A scripting language developed by Netscape to enable web authors to design interactive sites. JavaScript can interact with HTML source code, enabling web authors to make web sites more dynamic. JPEG (Joint Photographic Experts Group) - The name of the committee that designed the photographic image-compression standard. JPEG is optimized for compressing full-color or gray-scale photographic-type, digital images. This graphics format doesn't work well on drawn images such as line drawings, and it does not handle black-and-white images or video images. KB/s (Kilobytes Per Second) - When used to describe data transfer rates, KB represents 1,000 bytes. Matching Item - An interaction or test item that generally includes two lists of related words, phrases, or symbols and requires the user to make matches. Media/Medium - The means by which material is presented to learners in a controlled teaching/learning activity; e.g., film, slides, computers, etc. Multimedia - In current use, the term means various media/video sound, animation, text, and graphics that can be accessed and controlled by a computer. The multimedia material is often stored on CD-ROM. MIDI (Musical Instrument Digital Interface) - A standard adopted by the electronic music industry for controlling devices, such as synthesizers and sound cards, that emit music. At a minimum, a MIDI representation of a sound includes values for the note's pitch, length, and volume. It can also include additional characteristics, such as attack and delay time. Multiple-Choice Item - An interaction or test item that states a question or stem and provides several options from which to select the correct answer. Navigation - Objects/elements on the screen allows users to interact with the course material and make decisions about accessing information. Navigation can be accomplished through buttons, “hot words,” “hot spots,” or graphics. On-line Help - The presentation of knowledge and directions to perform a specific user task or operation. Palette - In computer graphics, a palette is the set of available colors. For a given application, the palette may be only a subset of all the colors that can be physically displayed. Pantone Matching System - A popular color matching system used by the printing industry to ensure that you get the right color when the file is printed, even though the color may not look right when displayed on your monitor. PMS works well for spot colors but not for process colors, which are generally specified using the CMYK color model. Pilot Test - A test of the courseware using representatives of the target audience. This type of test should be conducted after all lessons have been programmed and been through internal quality assurance. The focus of the pilot test is on how well the target population learns the content. November 1999 Page 3 Glossary Pixel (Picture Element) - The smallest dot you can draw on the screen. A pixel is also a location in video memory that corresponds to a point on the graphics screen when the viewing window includes that location. In monochrome display, each pixel can be either black or white, so it can be represented by a bit; thus, the display is said to be a bitmap. In color or gray-scale displays, several bits in RAM may represent the image. Platform - A description of the hardware or software used in a computer system. The platform defines a standard around which computer-based training can be developed. A minimum platform must be defined before computer-based training courses are designed or programmed. Plug-In - A software component that plugs into a browser or other application. On the web, plug-ins permit the browser to access and execute files embedded in HTML documents that are in formats that the browser normally would not recognize, such as audio, video, and animations. Prototype - The development of a small portion of a lesson/module/course to assess the design and proposed interface. RealMedia - Streaming video and audio data over the World Wide Web. To hear or see a web page that includes a RealMedia file, you need a player or plug-in, a program that is freely available from a number of places. Resolution - Refers to the sharpness and clarity of an image. The term is most often used to describe screen settings, printers, and graphic images. In the case of printers, the resolution indicates the number of dots per inch. For example, a 300-dpi (dots per inch) printer is one that is capable of printing 300 distinct dots in a line 1 inch long. This means it can print 90,000 dots per square inch. For screen settings, resolution signifies the number of dots (pixels) on the entire screen. For example, a 640-by-480 pixel screen is capable of displaying 640 distinct dots on each of 480 lines, or about 300,000 pixels. This translates into different dpi measurements depending on the size of the screen. For example, a 15-inch monitor (640x480) displays about 50 dots per inch. Sampling - A technique used to capture motion video, whereby periodic snapshots are taken. If the sampling rate is fast enough, the human sensory organs cannot discern the gaps between each snapshot when they are played back. This is the principle behind motion pictures. Server - A computer (or service) that provides information or a service to other computers on a network. Simulation - A computer model of a real-life situation that alters depending on the actions of the student or user. Storyboards - The design blueprints for the development of computer-based training (CBT) courses, whether delivered on CD-ROM, local area networks, or the web. Storyboards include the course content, the types of media, the navigation elements/buttons, and programming and graphic instructions. TIFF (Tagged Image File Format) - One of the most widely used file formats for storing bit-mapped images in a Windows or MAC environment. TIFF graphics can be any resolution, and they can be black and white, grayed-scaled, or color. Files in TIFF format often end with a .tif extension. True-False Item - An interaction or test item that asks users to identify the statement as true or false. Tutorial - A type of computer-based lesson that generally includes the following three types: (1) A demonstration tutorial shows a task being performed; (2) An interactive tutorial shows steps and allows the learner to direct them, asking the learner what to do next. If the learner chooses the wrong answer, the tutorial will correct the learner; and (3) An evaluation tutorial allows the learner to go through an entire procedure, and when the learner has finished, evaluates the performance and gives feedback. Usability Test - A test of the functionality of the courseware should be conducted using representatives November 1999 Page 4 Glossary of the target audience. The focus of this review is the ease of use of the courseware and not on the content. Video Script - Defines the still photographs and the full-motion video segments to be added to the lesson. WAV - The format for storing and playing sound in files in a Windows operating environment. WAV sound files end with a .wav extension and can be played by nearly all Windows applications that support sound. Web-Based Training (WBT) - Web-based instruction is delivered over public or private computer networks and displayed by a web browser. WBT is available in many formats and several terms are linked to it: on-line courseware, distance education on-line, etc. WBT is not downloaded CBT, but rather on-demand training stored in a server and accessed across a network. WBT can be updated very rapidly and access to the training is controlled by the training provider. Web Browser - A software application (either text-based or graphical) that lets you browse the World Wide Web (WWW). Examples are: Spry Mosaic, Netscape Navigator, and Microsoft Internet Explorer. World Wide Web (WWW) - An electronic information dissemination system that is provided over the Internet. For additional information see Webopedia. Webopedia is an online dictionary and search engine for computer and Internet technology. Web address: http://www.pcwebopedia.com November 1999 Page 5 Index Accessibility Guidelines 3.14 Alpha Version 2.5 Audio Parameters 4.3 Scripts 3.20 Script—Sample 3.21 Buttons 3.8, 3.10 CD-ROM Label 4.8 Packaging Specifications 4.10 Client Platform Specifications 4.2 Color Backgrounds and Lettering 3.13, 3.17 Use of 3.13, 3.14, 3.15 Completion Certificate 3.5, 3.7 Content Summary Screen 3.5 Course Menu 3.8 Design 1.3 Design Document 2.2, 3.5 Development File Naming 4.5 Development Tools 4.2 Directory Naming 4.6 Drag-and-Drop Interactions 3.25, 3.30 Tests 3.31, 3.37 Ethics 3.4 Feedback 3.5, 3.24, 3.32, 3.33 File Naming 3.40 Fill-in-the-Blank Interactions 3.25, 3.28 Tests 3.31, 3.35 Final Knowledge Check 3.5, 3.7 Final Quiz 3.5 Frequency of Interactions 3.25 Glossary Terms and Formats 3.38 Graphics File Formats 4.4 Palette 4.4 Parameters 4.4 Placement 3.13 Resolution 4.4 Help Screens Items and Formats 3.39 Installation Instructions 4.7 Instructions Area 3.10 Interactions 3.25 Tests 3.32 Interactions 3.24 Introductory Screen 3.4 IRS Mission Screen 3.4, 3.6 Jewel Case Covers 4.9 Insert 4.9 Learner Control 3.11 Lesson Designs 2.3 Lesson Menu 3.10, 3.11 Mandatory Information 3.4 November 1999 Matching Interactions 3.25, 3.29 Tests 3.31, 3.36 Media Review 2.5 Menu Screens 3.11, 3.12 Multiple-Choice Interactions 3.24, 3.27 Tests 3.31, 3.33 Navigation 3.8 Optional Elements 3.9 Placement 3.9 Wording 3.9 Number of: Interaction Items 3.25 Test Attempts 3.32 Test Items 3.32 Objectives and Test Items 3.32 Objectives Screen 3.4, 3.6 Pilot Test 2.6 Prerequisites 2.2 Production Master 4.7 Progress Bar (Indicator) 3.9, 3.10, 3.13 Review and Test Plan 2.4 Screen Density 3.13 Design Worksheet 3.17 - 3.18 Headers 3.13 - 3.18 Design/Layout 3.13 Layout—Sample 3.15 Numbering 3.40 Security Statements 3.4 Spelling Conventions 3.19 Storyboards 3.2 - 3.3 Example 3.3 File Naming 3.40 Review 2.4 Screen Numbering 3.40 Style Guidelines 3.19 Summary Screens 3.4, 3.5 Target Population 2.2 Team Review of: Final Version 2.6 Prototype (Alpha) Version 2.5 Testing/Certification 2.2, 3.31 Text Fonts 3.13, 3.14, 3.17 Layout of Text 3.19 Justification 3.13 Screen Text 3.17, 3.19 Timing of Tests 3.32 Title Screens 3.4, 3.6 True-False Interactions 3.24, 3.28 Tests 3.31, 3.34 Usability Test 2.5 Page 1 Index Video Parameters 4.3 Script 3.22 Script—Sample 3.23 November 1999 Page 2 Feedback for “CBT Standards Guide for CD-ROM and Web-Based Delivery ” The Office of Performance Technologies (M:S:HR:HRT:OPT) welcomes comments and suggestions for improving the CBT Standards Guide. Please submit your comments using one or all of the following methods: • FAX your comments to: Office of Performance Technologies FAX # 913-345-5899 • Mail your comments to: IRS ATTN: CBT Standards Project Leader P.O. Box 24551 Stop 1494 A-10 Kansas City, MO 64131 For Federal Express: IRS ATTN: Linda McBurney (CBT Standards Feedback) 4370 W. 109th Street, Room 301 Overland Park, KS 66211 November 1999 Page 1