Coding in the real world - Kirsty Tonks and Dr David Whyley
Transcription
Coding in the real world - Kirsty Tonks and Dr David Whyley
Kirsty Tonks Shireland Collegiate Academy Twitter @kirstytonksSCA Dr David Whyley – Whytek Consulting Twitter @davewhy Who we are… Kirsty Tonks David Whyley Our agenda for today… Computing- It’s the law now – So what? School identified issue – School led solution Teaching School; joining experts and industry partners Building the computing “Toolkit” In depth – taking it apart Key Progression Writing a change management plan Impact Where next – Primary Computing – continuing development It is the law! – So what? What do the programmes of study mean? Who will teach it? Do we need specialist equipment? No one wanted to teach control and monitoring in the old curriculum! Aims The national curriculum for computing aims to ensure that all pupils: • can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation • can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems • can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems • are responsible, competent, confident and creative users of information and communication technology When will Ofsted inspect it? I have to lead it - where will I get support? Who will quality assure? What am I doing? School identified issue – School led solution Shireland – a Teaching School 27 local Primary schools in Midlands area Already working together on the Education Endowment Foundation “MathsFlip” Project looking at Flipped Learning National reputation for digital learning Extensive network of contacts within the school sector and technology industry Can you help us formulate a solution? Establishing partners- Who we brought together. Shireland Collegiate Academy Microsoft Codecademy Rising Stars Dave Whyley Apps for Good Claire Lotriet Espresso School identified specifics…. What assets (Hardware – Software – Staff) do I have already? Which Software will I use? Which approach to managing computing will I choose? How will I train my Staff? How will I introduce this to the school (Club First?) How will I ensure progression? How will I extend learning to enable pupils to complete activities? How can I include the pupils themselves as champions? How will I plan for and sustain this over 2-3years Elements of success - Building the computing toolbox. Scheme learning progression Learning beyond school Core software Curriculum analysis Change management plan Reviewing and improving Audit Audit - What do you already have? Schools were asked a quick audit of resources that they already had:Hardware (Including Fixed and Mobile) Software Staff Language development Thinking skills Audit – Key issues PROs Schools generally have enough kit CONs Some schools have focused on only tablets – might not be appropriate for delivering the whole of the curriculum? Schools see the point Many schools do not have specific software Linking Computing to Language Development and Mathematics Enthusiastic subject leaders Staff will need training Pressure on resources if used for digital learning too Curriculum analysis Schools were reminded that it is not ALL about Coding! Computer Science Information Technology– Ubiquitous use of technology Digital Literacy - preparing for a digital life being digitally safe Curriculum links to other subjects Curriculum analysis – Key issues? PROs Clear about why Computer science should be taught CONs Difficulty with “Technical” language Lack of detail in the actual curriculum Links to Language development Devising a progression All staff and students starting together Fitting it in to a “Crowded” curriculum Enable some students to shine Core software Scratch vs Kodu SCRATCH – Key issues? PROs CONs Pupils can import their own backgrounds and characters More complex for teachers to become familiar with Easy to “See” the code Requires more understanding of coding Algorithms are built up in blocks Less professional results are possible Can be used to program other than games KODU – Key issues? PROs CONs Easy interface with object oriented programming Have to use pre set characters and backgrounds Professional looking 3D game Limits the type of coding you can do Easy to add complexity Games have yet to be made available to play on XBOX Can use games controller Kodu Kup Scheme and learning progression Priority feedback from first session Worried about all starting together and all doing the same thing Wanted lesson ideas to help staff inexperienced in this aspect of the curriculum Wanted a “helping hand” to get Computer science launched across all classes Wanted a scheme from company with a proven track record to enhance “Free” software Switched on schemes – Key issues? PROs CONs Does the thinking and planning for you It is a scheme Achieves balance with the three aspects It is not school specific Contains many resources Does not have a fast track route Easy for less experienced staff to use Printed so not easy to update Possible software progression Transitional arrangements? Richard Anderson www.lttonline.net Learning beyond school In recent years – become even more vital to get right Schools involved in “MathsFlip” keen to extend Complexity of providing On-Line provision Some companies such as Espresso and Codecademy provide built in solutions Espresso Coding – Key issues? PROs CONs Visual Programming Cannot easily enter own graphics Scheme of learning Easy for students to forge ahead and make mistakes Structure to the resources (year Groups) Fast track option Works on all devices types Help videos Lacks lines of code Codecademy – Key issues? PROs CONs On Line and easy to sign up to Too Complicated for Primary? Covers Java and other programming languages not covered by other software May put less confident teachers off Where is the student work stored? Web based so could be used at home Limited use in Primary (at the moment)? Apps for Good– Key issues? PROs CONs Structured event for schools to become involved with Students don’t actually code – winners get “App” written for them “Authentic” real world computing challenges Cost of attending the “Pitch” event Coding for a purpose Project based Competition element – Global Judges Very few “Apps” get published – Managing disappointment Change management plan Managing and Launching Year Groups – All… one …some? Staff – Me….a Key Stage….All? Digital Leaders … Yes – No? Governors… Briefing? Parents… Parents evening showcase? Software Introduction and progression Assessment Change management plan– Key issues? New scenarios for Staff learning Training Student Digital leaders Technology Revised curriculum Leadership Buy - in Infrastructure On line (out of school) Delivering the New Computing Curriculum Monitoring & Evaluation Reviewing and improving– Highlights and bear traps.. Session in new term to review progress made in school against the implementation plan… Discuss your approach with a colleague Open the PowerPoint and complete the five slides Upload to the Shireland Site folder Get ready for your 5 minute “Teach-meet” pitch. Example 5 minute “Teach-meet” pitch from school School and available technology. Example Primary School Technology available: • 30 I-pads • Computer suite running 13 computers • Class computers x2 per class (not all reliable) • Year 6 flip learning – Toshiba laptops Who in the school is involved? KS1 and KS2 – delivering Rising Stars (exception Y6 hopefully will be mainly based upon APPS for Good) Y1- class teacher Y2- me Y3- class teacher Y4- class teacher Y5- class teacher Y6- me Positives Challenges • Staff are open to introducing the Rising Stars scheme within their class and are currently in the process of planning for their first unit in order to begin next week (some staff have already started teaching the unit). • Some staff who aren’t being expected to teach may be reluctant when returning. • Time • Resources- staff knowledge • Funding- using ICT budget to provide enough resources, software and hardware to meet the children's computational learning needs. • Children’s knowledge. • Leadership expectations. • Head teacher has provided some staff meeting allocation to ICT/Computing. • New ICT/ computing club had a positive response and was over- subscribed! • Excellent response to techno wizards across school. Next Steps for our school • Ensure all software is on devices. • Re-group with staff and reflect upon planning for first units. • Use computer club in order to train and provide support for others. • Make sure all policies are up to date and match the ICT and devices being utilised. What we have learned Schools already have resources they can use The lead member of staff needs support and training The computing element should not “overpower” the other elements There are almost too many resources out there – Implementation plan essential with selected software A scheme is useful to support in initial roll out Working beyond school is essential A variety of hardware is needed to deliver in full Appropriate technical support and robust infrastructure is an issue in most schools Pupils are enthusiastic and respond well – some are born digital leaders! Impact HOW USEFUL WAS THE TRAINING? poor fair good very good excellent 17% 25% • “Very good and informative - great to have a hands on session” 58% • “Lots of useful tips on how to use with children, pros and cons of how children would link to curriculum objectives” • “I have found all sessions so far to be so valuable in developing our ICT curriculum. Thank You.” Where next…. Contact Us Slide Kirsty Tonks Shireland Collegiate Academy Twitter @kirstytonksSCA www.shirelandcollegiateacademy.org.uk Dr David Whyley – Whytek Consulting Twitter @davewhy www.whytekconsulting.co.uk Coding in the real world PowerPoint accessible from: http://thelearningbank.co.uk/shireland/events/bett_2015.htm http://www.whytekconsulting.co.uk/blog