Lords of the Realm II - The Sierra Help Pages

Transcription

Lords of the Realm II - The Sierra Help Pages
Credits
GAME DESIGNER
with
David Lester
Chris Beatrice
Simon Bradbury
Eric Ouellette
PRODUCER
Eric Ouellette
PROGRAMMING
Simon Bradbury
CREATIVE DIRECTOR
Chris Beatrice
ARTISTS
Adam Carriuolo
QUALITY ASSURANCE
GAME MAPS
Doug Gonya
Edward Pugsley
Ken Parker
BATTLE MAPS
Edward Pugsley
Jon Payne
Dennis Rose
WRITERS
Hans Wang
Ken Parker
Edward Pugsley
Hans Wang
Doug Gonya
MANUAL LAYOUT
Jerome Cannella
Eric Ouellette
Ken Parker
MUSIC & SOUND EFFECTS
Edward Saltzman
Kieth Zizza
AUDIO VIDEO ENGINEER
QUALITY ASSURANCE
MANAGER
Steve Serafino
LEAD TESTER
Ken Parker
Steve Grammont
LORDS OF THE REALM II uses Smacker
Video Technology. Copyright © 1994 by Invisible, Inc. d.b.a. RAD Software.
Lords of the Realm II Siege Pack
Table of Contents
I Introduction
II Installation Instructions
III What’s new
IV Other Changes
V Playing Skirmishes
VI Using the battle map editor and playing custom maps
VII How to use SIGS (Sierra’s Internet gaming system)
VIII Compatibility Issues
I Introduction
Thank you for purchasing the Lords of the Realm II Siege Pack. We have added many new features
which we hope will make a great game even better!
II Installation Instructions.
The Lords of the Realm II Siege Pack is a Windows 95 only program. You must have the Windows 95
version of Lords of the Realm II installed before you install the Siege Pack.
Step 1: Place the Siege Pack CD in your CD-ROM drive. You will need the original Lords II CD to start
the game. If the Windows 95 AutoPlay feature is enabled, a window will appear automatically on your
screen. Select “Install” to begin installation. Follow the onscreen instructions to complete the installation.
Step 2: If your AutoPlay feature is not enabled, open the “My Computer” folder on your desktop,
and select the drive letter that corresponds to your CD-ROM drive. From the window that appears,
double click on the Setup icon. Follow the onscreen instructions to complete the installation.
To load the game any time after you have installed it, insert the CD into your CD-ROM drive. If
your AutoPlay feature is enabled, the game will begin automatically; if not, click on your Start button
and select “Lords II Siege Pack” from the Sierra Folder.
III What’s new
Fast Internet support - play single battles, sieges or a full game over the Internet. Hook up with friends
or find opponents in chat rooms using the Sierra Internet Gaming System (SIGS).
New castles - 10 new castles are included for skirmish mode. Play against the A.I., or play head-tohead by Internet (SIGS), Network or Modem.
20 battle maps to play in skirmish mode. Play head-to-head or against the A.I.
Scores and difficulty levels. How good are you? Choose a higher difficulty level to increase the challenge and raise your score. Choose a higher difficulty level than your opponent in head-to-head play to
even out the battles or sieges.
New Battle Map Editor. Create your own custom battle maps and play against the A.I. or head-tohead. Custom maps may take advantage of two new “terrain” types:
Pitch. Boiling oil proved so effective in castle sieges, many lords sought a comparable weapon for open
field battles. Place flammable pitch in ditches, and light it afire with your archers, to make rivers of
flame for enemy troops to cross. Just take care that your own men don’t find themselves hemmed in
by their own defenses…
Stakes. Woods grow where seeds fall…rivers flow where water runs…bridges span fords…boulders lie
where glaciers left them. Heretofore, your men have taken advantage of cover wherever nature provided it. Now they can prepare their own barriers. Use stakes to block movement on otherwise-open
terrain.
New country maps. Vie to become High King of Australia, Central America, South America, Japan,
the Roman Empire, the United States, or the whole world. Re-conquer England on the revised Britain
map. We’ve also added several imaginative and challenging “fantasy” maps, and our first city map, for
which we chose the crazy patchwork that makes up Boston (home to the Impressions team). Altogether, we’ve drawn up 20 new realms for your troops to roam, each a unique product of the twisted
minds of our testers and designers, and all created with multiplayer gaming in mind.
IV Other Changes
New campaign. Six of the new county maps are linked in a campaign of steadily-increasing difficulty.
To play, choose Single Player, then Play Now!!, then New Campaign.
Enhanced siege AI. While no artificial intelligence can offer the level of challenge you’ll get from another
human player, you will find the computer opponents somewhat more formidable in castle sieges.
Enhanced diplomacy. Watch out! Don’t anger your opponents, or they may come and pillage your
fields and attack your villagers. Players who thought they could safely ignore the diplomacy aspects in
Lords II should think again.
More random events. As if the plague, mad cows and wolf attacks weren’t enough to keep you on
your toes, you’ll now have a whole set of new problems to address. Fear not: we’ve balanced these
with some new boons, too.
V Playing Skirmishes
Skirmish mode is the heart of the Lords II Expansion Pack. Many noble lords petitioned us for a way to
play quick battles, head-to-head, without committing the time for a full-blown strategic game, so here it is.
Lords of the Realm II is now among the best games on the Internet.
To play a skirmish, launch the game as you have always done. Choose either Single Player or Multiple
Players. Now choose Skirmish.
After entering your name and choosing your color, you will see the new Skirmish Setup screen. Refer to
the screenshot to learn all the options that are present.
VI. Using the Battle Map Editor
You should be able to use the Editor without even reading these instructions. The interface is clean
and simple, and the map creation process is logical and intuitive. If you do get stuck, though, this
section will help you out.
Starting the Editor: (Note - Your video card must support 16 bit color to run the Battle Map Editor) The Lords II Battle-Map Editor is located in the Lords2 directory. Double-click on Mapl2.exe
to start the program. You can also access the editor through the Start menu by selecting “Battle Map
Editor” in the Sierra folder. Upon entering the Map Editor, a menu will allow you to enter the Edit
Screen , create a New Map Set, Load a Map Set, Save a Map Set, or Exit Editor.
Build a Battle Map:
Left-click on the New Map Set button. This option allows you to begin creating a set of maps. The
menu bar located at the bottom of the screen indicates your X and Y axis in relation to the entire
field, the map number currently being edited, and the Full Name assigned to that particular map (see
Map Text). Up to 20 maps may be created and bundled together into one file or map set.
The arrows on the four sides of the screen indicate the directions in which you are able to scroll. The
arrow on any given side of the screen will disappear when you have reached the end of the playing field.
On the right side of your screen are your choices of map characteristics. Left-click to place an element; right-click to erase:
Land: places plain-old grass on the meadow
Woods: places trees through which nothing may pass (men/arrows).
Water: places body of water.
Bridge: places a bridge over water. Bridges may only be placed vertically, and from top to bottom.
Rocks: impassable by foot, yet arrows easily find their way over them.
Scrub: like Rocks, arrows but not people may pass over these.
Pitch: (new feature) places a ditch on the ground, which ignites when triggered by a defender’s arrow.
Stakes: (new feature) places an impassable obstacle with same properties as Rocks and Scrub.
Attacker: places attacking army indicated by a red flag. (note: flags may only be placed on flat land)
Defender: places defending army indicated by a blue flag. (note: flags may only be placed on plain and)
The Brush button allows you to manipulate the size of the area in which terrain is placed on the
map in three sizes: small, medium, and large.
Troop Numbers - This allows you to set the starting number of each troop type for the attacker and defender on the current map. You can give each side the same number of troops to
create an equal battle, or give one side more troops for an unequal battle.
Map Text: allows you to assign a Full Name, Short Name, and Brief Description to your custom map file. These names will appear in the Skirmish Setup screen when you go to play the
game.
Toggle Radar: toggles the mini map in the upper left-hand corner on/off, giving you a better
idea of where you are placing elements, or enabling you to see more of your immediate work
area.
Main Screen: brings you to the initial menu screen.
Save & Load Maps: Load a Map Set allows you to load an SKR file (your custom maps are saved
with this extension, which stands for “skirmish”) so that it may be edited.
Save a Map Set allows you to save the custom map set on which you are currently working.
Your file will be saved as an SKR file. The Lords II folder is the default location in which this file
will be saved .
Playing a Custom Map:
After saving a Map Set (SKR file), you may want to give it to a friend so you can both play it.
Both players must copy the SKR file into the Lords II root directory. Load Lords II and select
Skirmishes. Once in the Skirmishes screen press the button and select the map you wish to play.
Right-click to exit the selection menu. Now, either press CUST to customize your allocations or
GO to play.
The panel on the right is identical to that on the Skirmish Setup screen, and allows you to
change your chosen scenario.
1. The left-hand panel contains all controls to customize your army. The icons on the extreme
left indicate troop types, and are probably familiar to you from having played Lords II. In order
of appearance, they represent peasants, crossbowmen, macemen, swordsmen, pikemen, archers,
knights, catapults, siege towers, battering rams and boiling oil. The numerals adjacent to these
icons show each unit’s cost in gold. The arrows in the next two columns allow you to increase or
decrease the number of troops of each type, subject to your ability to afford them. Arrows without an underscore increase or decrease the total by one unit; the underscored arrows buy or sell
all men. The final column shows the number of each troop type currently in your army. (Note
that siegeengines are only available in castle sieges.)
2. The middle panel displays overall information about each army. You can see your
opponent’s total available gold, giving you a rough estimate of his overall army strength, but
his force composition is secret until the skirmish begins. The button below your gold indicator allows you to choose your dificulty level. Watch how your troop numbers and gold
change as you toggle various difficulty levels – harder levels give you fewer forces. Higher difficulty levels will increase your score, while easier ones diminish it.
3. This button toggles which player will defend. It is active in all scenarios except equal battles.
4. The “Go” and “Back” buttons work as described for the Skirmish Setup screen. “Normal”
returns you to that screen, and restores the default army types.
1. First, choose which type of skirmish you will fight. A siege is an attacking army versus a
castle. An equal battle involves two armies of equal strength. An unequal battle involves two
armies, one of which is a weaker defender with prepared defensive positions; the attacking army is
stronger, but must overcome the defenses. The final button is for user-created battles. See Section
V for instructions on creating your own skirmish scenarios.
2. Once the skirmish type is decided, this window shows the available scenarios.
through them, you’ll see a small representation of the selected battle map.
As you scroll
3. This text window contains a brief description of the scenario currently highlighted in window 2.
4. In sieges, unequal battles and player-created scenarios, click on this placard to choose which
player will attack, and which will defend. Note that equal battles do not offer an attack/defense
option.
5. This shield indicates each player’s color.
6. Use these arrows to assign an advantage to one player or the other. Players given an advantage (in
gold available for army composition) will receive a lower score, while players accepting a is an
advantagewill see correspondingly higher scores. The pikeman graphic between the arrows points
toward the side which has the advantage.
7. Use these buttons when you are satisfied with the options you have chosen.
“Go” begins the skirmish, using the default armies. When the “guest” player (the one who joined
an existing session) clicks “Go”, the button turns red on both players’ monitors, indicating that
the guest is ready to start. When the session creator clicks “Go”, the skirmish begins. “Back” exits skirmish mode. “Cust.” Takes both players to the custom army screen. Refer to the folowing
screenshot for details on customizing your army.
VII How to use SIGS. (Sierra’s internet gaming system)
You can play Lords of the Realm II over the Internet’s World Wide Web using the Sierra
Internet Gaming System (SIGS) with players from all over the world. All players need to have a
working Internet PPP connection that supports WinSock32. If you’re not sure whether you
meet these requirements, contact your Internet Service Provider for details.
Installing Sierra’s internet gaming system (SIGS):
The SIGS drivers should have been installed when you installed Lords II of the Realm II. If this
wasn’t done at that time, you will have to re-install the product.
Connecting to Sierra’s internet gaming system (SIGS):
1. SIGS should work with any Internet Service Provider with true 32-bit access. Because of this
requirement, SIGS will not work with: America On-Line, Prodigy, WOW, and some others.
2. Connect to your internet service provider.
3. To begin a SIGS session, Select Multi-Player then the SIGS option.
4. Your system will link to the SIGS servers. SIGS itself is free. (Your cost for Internet connect
time to SIGS depends on your Internet provider.) If you are a NEW MEMBER, you will be asked
to enter your name, a password, and other information the first time you visit and download the
SIGS software. Either write down your user name and password somewhere, or tell SIGS to remember them for you by checking the ‘Save password’ option.
Joining or Starting a Game:
1. After you sign into SIGS, you’ll see the “Gaming Rooms” screen. Here you can join a room for
the type of game you want to play, or Create a Room if you want to start something on your
own. Use the SIGS Chat window to find out about games that are starting. Choose the Campaign
room if you want to play a full game of Lords of the Realm II. Choose the Skirmish Room if you
want to play Battles and Sieges only.
2. When you see a game you want to join, simply click on it and then click Join Game. That
Game’s Master will decide if you can join or not. (Don’t be hurt if you’re not let in—some folks
just want to keep their games private.) You can also choose to Create Game, and invite others to
join.
3. As soon as the game has enough players, the Master clicks Go to get things rolling.
4. The rest of your game should proceed normally.
5. When you exit a game, you will be returned to SIGS. You may join new rooms or games from here.
SIGS Help:
For further information, see the ‘Online Help’ option in the SIGS screens. Other answers to frequently asked questions may be found through the Internet at: http://sigs.sierra.com/
sigs_faq.html
Also feel free to visit the SIGS main Web page for information on other SIGS products at:
http://www.sierra.com/sigs Or view Sierra’s Web page at: http://www.sierra.com
VIII Compatibility Issues
To play against someone without the Siege pack they must first download Lords II version 2.0
from the Sierra website. http://www.sierra.com
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