US Letter - Bookleteer

Transcription

US Letter - Bookleteer
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Method – how will you tell your story?
Genre – what kind of story is it?
Context – where is the story set?
StoryMaker is made up of three “control” cubes and
six word cubes. Use them to create as many stories
as your imagination can come up with!
Use the control cubes to decide on,
StoryMaker
Outside The Box: An Introduction
Outside The Box is a game engine for your own
imagination. Inside this guide you’ll find ideas and
suggestions for imagining and making up your own
games using the playcubes as a launch pad.
Twenty seven playcubes in three layers form a cube
of cubes. Each layer of nine cubes forms a game set.
Each set has been designed to inspire you invent
different kinds of games : from a simple puzzle to role
playing and onto inventing and acting out stories.
Try combining the different sets to invent even more
bizarre and complex games.
Play on your own or with friends, at home or outside;
play quick games that last for just a few minutes or get
involved in ones that run over a long period of time.
Keep mission logs of your activities, write stories about
what you imagine or make films about what you do.
Create you own costumes and props to make your
games more fun.
There are also six individual log books (one for each
role) which accompany this set. Use them to draw
maps, sketch, write stories, record your actions or
whatever you like! Download, print out and make up
as many copies as you need from bookleteer.com
Feeling inspired? You can also create and design your
own playcubes using bookleteer.com, or create books
of your ideas and stories.
Enjoy making and exploring your own worlds of play.
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StoryMaker
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made with www.bookleteer.com from proboscis
Tagiuri.
by Mandy Tang with Alice Angus, Giles Lane, Radhika Patel & Hazem
A play guide for Outside The Box play cubes. Conceived and illustrated
Published by Proboscis
Mission Improbable
2013-10-01 & CC BY-NC-ND
Proboscis
Outside The Box
Play Guide
Animal Match
Animal Match
Match the Animals
Arrange the cubes into a three by three square.
Try to match up the animals’ top and bottom halves.
Tip : when the animals on the central cube are all
matched up you’ve almost completed the puzzle.
See how the top half of the
crab matches the bottom half?
Now match all the rest too.
Each side of the cube is
colour-coded to help you.
When you solve one side
of colours try to match the
others sides too.
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What kind of farm or zoo might your crazy creatures
live in? Imagine you are the farmer or the zookeeper –
what would looking after these animals be like?
What kind of stories might you have ?
Can you imagine where they might live in the wild?
Draw your own versions of these crazy animals, or
picture the farm, zoo or wild place where they live.
Images
don’t
have
to sit
perfectly
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and they
can look
exceedingly
strange
Here the head of a bee is matched with
frog’s legs. Your challenge is to move like
the animal in the bottom half while making sounds like the animal in the top half.
Hop like a frog while buzzing like a bee!
Now try something different: take any two cubes and
randomly match a head with a body:
Solved the Puzzle?
Sketch Your Own Game Ideas Here
Animal Match
Playing in a Group
When playing together, have everyone try out their
own combination.
Play the game in pairs : one person giving
the other a piggyback.
Here the person on the bottom would
move like a crab, whilst the person on top
would meeow like a cat!
Or play Switch!
Have everyone stand in a circle and
act out their combined animal. When
“Switch!” is called out everyone has to
remember and act out the animal of the
person next to them.
Or take turns by saying a sentence each.
Player 1
Player 2
“Once upon a time
“The maggot beast
there was a maggotwears stockings and
beast.”
likes to chase
bunnies.”
Another way to play would be to roll the Method cube
for each player, so they have to tell the same story in
different ways. Or roll the Genre cube to change the
kind of story they have to tell, or roll the Context cube
to change where each story is set.
You can even use the StoryMaker cubes to help play
a traditional game like Charades in new ways.
See how long you can keep this up before everyone
collapses in a heap of laugher!
Or, if you’re on your own, why not just use them as
inspiration for your own stories? You can even use
bookleteer.com to create, print and share books of
the stories you create.
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You can play this game alone or in a group.
Play indoors or outdoors – right now or over a longer
period of time. Props and costumes are not required,
but you might like to gather some or make up your own
as part of the fun.
Superhero
Scientist
Storyteller
Detective
Spy
Adventurer
Mission Improbable is a role playing game with six
different roles, each of which has nine missions.
Every play cube has a one mission for each role.
If you find it tricky using all three control cubes to tell
your story then you might find it more fun to use just
one or two of them.
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Note:
Use the keywords at least once throughout your story!
There he saw his friends and together with his rug
surfboard they surfed till the sun had set and then
all throughout the night by candlelight.
With a joyful smile the sunflower demon used the key
to start up the ambulance, and off he went to the
surfing party!
Carrying the rug surfboard, he curiously went outside,
and there outside his house an ambulance awaited.
Mission Improbable
StoryMaker
Want More of A Challenge?
How about only using words of a certain colour!
Like only the words in orange.
If you need more words, use all the
orange words over the whole cube,
rather than just from a single side.
Or team up to tell a story together!
Roll the three control cubes and a word cube, then
divide the words according to how many are playing.
For two players:
Player 1
Player 2
You could also take turns in telling the story.
If three people are playing then,
Player 1 tells the beginning,
Player 2 tells the middle,
Player 3 tells the ending.
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If you’re a noisy bunch, you might like this one:
Place all the cubes in a line and imitate the sounds
one after the other. If you’re not quite sure how an
animal sounds, act it out instead:
(Crawl) | “meow” | (jump) | “ssss” | “woof” | (turtle
neck) | “squawk” | (tentacle wave) | “roar” | “arraw
arraw”| (hop) | “buzz” | “woof” | “cock-a-doodle-doo” |
(flap flap) | “baah” | “oink” | “meow”.
Turn it into a memory game to make it more
challenging. Each player has to repeat everyone else’s
sounds and actions before adding their own.
For instance:
(slither)
(slither) | “oink oink”
(slither) | “oink oink” | (flap flap)
(slither) | “oink oink” | (flap flap) | “oohh ah ah” |
(slither) | “oink oink” | (flap flap) | “oohh ah ah” | (hop)
How many turns can you keep it going for?
always play safely and gently – don’t do
{ Remember:
anything that could hurt or endanger yourself or others. }
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Method – how will you tell your story?
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Sunflower
Ambulance Demon Mermaid
Knife Jealous Listen Rug
Key
Surfing
Iron
Candlelight
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Sing a fairy tale set in an alternate
universe featuring the words
Using the control cubes shown
above with the word cube to the right,
your task would be to:
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Context – where is the story set?
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Use the side facing
up to select your
story’s keywords.
Then roll one of
the word cubes.
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Roll each of the control cubes to to use as a starting
point for your story.
Getting Started
Or how about combining missions?
Mission Improbable
StoryMaker
A Sample Story
The Keywords:
Sunflower Iron
Ambulance Listen
Surfing Key Playing Alone
Knife
Jealous
Demon Rug
Candlelight
Mermaid
The Story:
Listen to my tale about a sunflower demon from an
alternate world!
There once was a sunflower demon who wanted to
attend the year end surfing party but had nothing to
surf on, so he summoned the almighty iron mermaid.
He said to her, “Oh great iron mermaid! I am jealous
of my friends who can attend the year end surfing
party, I want to go too! Listen to my plea and grant me
something to surf with!”
Roll all the cubes together. Pick a random cube and
roll it again to find out your role and mission.
Accept the mission and the clock starts ticking...
Can you succeed in time and against the odds?
When you’ve completed all the missions, see if you
can invent more of your own – what other missions
might a spy, detective, adventurer, scientist, storyteller
or superhero be able to do?
Playing Together
Mission Improbable can be used for games with up to
54 players (and possibly even more)! Play in teams to
complete the missions or play a “counter strike” game
to challenge each other and counter each other’s
missions. For example,
Upon hearing the sunflower demon’s plea, the iron
mermaid whipped out a knife and cut him a surfing
board from a rug. “Use this and take this key” she said.
“What of the key?” the sunflower demon asked.
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“Go outside and find out!” she replied and disappeared
into the candlelight.
always play safely and gently – don’t do
{ Remember:
anything that could hurt or endanger yourself or others. }
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