US Letter - Bookleteer
Transcription
US Letter - Bookleteer
11 Method – how will you tell your story? Genre – what kind of story is it? Context – where is the story set? StoryMaker is made up of three “control” cubes and six word cubes. Use them to create as many stories as your imagination can come up with! Use the control cubes to decide on, StoryMaker Outside The Box: An Introduction Outside The Box is a game engine for your own imagination. Inside this guide you’ll find ideas and suggestions for imagining and making up your own games using the playcubes as a launch pad. Twenty seven playcubes in three layers form a cube of cubes. Each layer of nine cubes forms a game set. Each set has been designed to inspire you invent different kinds of games : from a simple puzzle to role playing and onto inventing and acting out stories. Try combining the different sets to invent even more bizarre and complex games. Play on your own or with friends, at home or outside; play quick games that last for just a few minutes or get involved in ones that run over a long period of time. Keep mission logs of your activities, write stories about what you imagine or make films about what you do. Create you own costumes and props to make your games more fun. There are also six individual log books (one for each role) which accompany this set. Use them to draw maps, sketch, write stories, record your actions or whatever you like! Download, print out and make up as many copies as you need from bookleteer.com Feeling inspired? You can also create and design your own playcubes using bookleteer.com, or create books of your ideas and stories. Enjoy making and exploring your own worlds of play. 1 10 http://bkltr.it/18K1bGC 2,4,6,8,10,12 4 5 2 6 StoryMaker 1 2 3 made with www.bookleteer.com from proboscis Tagiuri. by Mandy Tang with Alice Angus, Giles Lane, Radhika Patel & Hazem A play guide for Outside The Box play cubes. Conceived and illustrated Published by Proboscis Mission Improbable 2013-10-01 & CC BY-NC-ND Proboscis Outside The Box Play Guide Animal Match Animal Match Match the Animals Arrange the cubes into a three by three square. Try to match up the animals’ top and bottom halves. Tip : when the animals on the central cube are all matched up you’ve almost completed the puzzle. See how the top half of the crab matches the bottom half? Now match all the rest too. Each side of the cube is colour-coded to help you. When you solve one side of colours try to match the others sides too. 3 18 17 What kind of farm or zoo might your crazy creatures live in? Imagine you are the farmer or the zookeeper – what would looking after these animals be like? What kind of stories might you have ? Can you imagine where they might live in the wild? Draw your own versions of these crazy animals, or picture the farm, zoo or wild place where they live. Images don’t have to sit perfectly 4 and they can look exceedingly strange Here the head of a bee is matched with frog’s legs. Your challenge is to move like the animal in the bottom half while making sounds like the animal in the top half. Hop like a frog while buzzing like a bee! Now try something different: take any two cubes and randomly match a head with a body: Solved the Puzzle? Sketch Your Own Game Ideas Here Animal Match Playing in a Group When playing together, have everyone try out their own combination. Play the game in pairs : one person giving the other a piggyback. Here the person on the bottom would move like a crab, whilst the person on top would meeow like a cat! Or play Switch! Have everyone stand in a circle and act out their combined animal. When “Switch!” is called out everyone has to remember and act out the animal of the person next to them. Or take turns by saying a sentence each. Player 1 Player 2 “Once upon a time “The maggot beast there was a maggotwears stockings and beast.” likes to chase bunnies.” Another way to play would be to roll the Method cube for each player, so they have to tell the same story in different ways. Or roll the Genre cube to change the kind of story they have to tell, or roll the Context cube to change where each story is set. You can even use the StoryMaker cubes to help play a traditional game like Charades in new ways. See how long you can keep this up before everyone collapses in a heap of laugher! Or, if you’re on your own, why not just use them as inspiration for your own stories? You can even use bookleteer.com to create, print and share books of the stories you create. 5 16 7 You can play this game alone or in a group. Play indoors or outdoors – right now or over a longer period of time. Props and costumes are not required, but you might like to gather some or make up your own as part of the fun. Superhero Scientist Storyteller Detective Spy Adventurer Mission Improbable is a role playing game with six different roles, each of which has nine missions. Every play cube has a one mission for each role. If you find it tricky using all three control cubes to tell your story then you might find it more fun to use just one or two of them. 14 Note: Use the keywords at least once throughout your story! There he saw his friends and together with his rug surfboard they surfed till the sun had set and then all throughout the night by candlelight. With a joyful smile the sunflower demon used the key to start up the ambulance, and off he went to the surfing party! Carrying the rug surfboard, he curiously went outside, and there outside his house an ambulance awaited. Mission Improbable StoryMaker Want More of A Challenge? How about only using words of a certain colour! Like only the words in orange. If you need more words, use all the orange words over the whole cube, rather than just from a single side. Or team up to tell a story together! Roll the three control cubes and a word cube, then divide the words according to how many are playing. For two players: Player 1 Player 2 You could also take turns in telling the story. If three people are playing then, Player 1 tells the beginning, Player 2 tells the middle, Player 3 tells the ending. 15 If you’re a noisy bunch, you might like this one: Place all the cubes in a line and imitate the sounds one after the other. If you’re not quite sure how an animal sounds, act it out instead: (Crawl) | “meow” | (jump) | “ssss” | “woof” | (turtle neck) | “squawk” | (tentacle wave) | “roar” | “arraw arraw”| (hop) | “buzz” | “woof” | “cock-a-doodle-doo” | (flap flap) | “baah” | “oink” | “meow”. Turn it into a memory game to make it more challenging. Each player has to repeat everyone else’s sounds and actions before adding their own. For instance: (slither) (slither) | “oink oink” (slither) | “oink oink” | (flap flap) (slither) | “oink oink” | (flap flap) | “oohh ah ah” | (slither) | “oink oink” | (flap flap) | “oohh ah ah” | (hop) How many turns can you keep it going for? always play safely and gently – don’t do { Remember: anything that could hurt or endanger yourself or others. } 6 9 Method – how will you tell your story? + Sunflower Ambulance Demon Mermaid Knife Jealous Listen Rug Key Surfing Iron Candlelight 12 Sing a fairy tale set in an alternate universe featuring the words Using the control cubes shown above with the word cube to the right, your task would be to: + Context – where is the story set? + Use the side facing up to select your story’s keywords. Then roll one of the word cubes. + Roll each of the control cubes to to use as a starting point for your story. Getting Started Or how about combining missions? Mission Improbable StoryMaker A Sample Story The Keywords: Sunflower Iron Ambulance Listen Surfing Key Playing Alone Knife Jealous Demon Rug Candlelight Mermaid The Story: Listen to my tale about a sunflower demon from an alternate world! There once was a sunflower demon who wanted to attend the year end surfing party but had nothing to surf on, so he summoned the almighty iron mermaid. He said to her, “Oh great iron mermaid! I am jealous of my friends who can attend the year end surfing party, I want to go too! Listen to my plea and grant me something to surf with!” Roll all the cubes together. Pick a random cube and roll it again to find out your role and mission. Accept the mission and the clock starts ticking... Can you succeed in time and against the odds? When you’ve completed all the missions, see if you can invent more of your own – what other missions might a spy, detective, adventurer, scientist, storyteller or superhero be able to do? Playing Together Mission Improbable can be used for games with up to 54 players (and possibly even more)! Play in teams to complete the missions or play a “counter strike” game to challenge each other and counter each other’s missions. For example, Upon hearing the sunflower demon’s plea, the iron mermaid whipped out a knife and cut him a surfing board from a rug. “Use this and take this key” she said. “What of the key?” the sunflower demon asked. 13 “Go outside and find out!” she replied and disappeared into the candlelight. always play safely and gently – don’t do { Remember: anything that could hurt or endanger yourself or others. } 8