4024 KB - California Lottery
Transcription
4024 KB - California Lottery
Message from the Lottery Commission Phil Tagami, Chair Person Gregory Ahern, Commission Member Nathaniel Kirtman III, Commission Member June 27, 2013 John Smolin, Vice-Chair Connie M. Perez, Commission Member The Lottery Commission is pleased to celebrate the 28th year of the California State Lottery being in business. This year also marks the completion of the Lottery’s 2010-2013 Business Plan. During the past three years, the Lottery has done much to be proud of – most notably, significantly increasing sales and providing record levels of financial support to public education in California. Some of our major highlights in the past three years include: Generating $4.37 billion in total sales in FY 2011-12, an increase of 27% over FY 2010-11 Transferring $1.32 billion to public education in FY 2011-12, an all-time record for the Lottery Reducing the Lottery’s operating expense as a proportion of gross revenue from 4.2% in FY 2010-11 to 3.2% in FY 2011-12, a reduction of 24% Conducting the first comprehensive rewrite of the Lottery’s regulations since the Lottery was initiated, including a Code of Conduct for the Commission and Senior Management, thereby strengthening our internal oversight and governance Page 1 of 48 Enhancing our commitment to Corporate Social Responsibility and being a leader in promoting Responsible Gaming in California, as evidence by being one of only two states in the country to achieve a Level Three Certification from the World Lottery Association The Lottery is committed to ensuring that it operates with the utmost integrity, security, honesty and fairness. The Strategic Direction document for FY 2013-14 through FY 2015-16 that the Lottery’s Senior Management Team has developed builds upon the strong foundation that the Lottery has put in place in its nearly three decades of operation. Accordingly, our focus for the next few years includes four major themes. These are: Products – introducing new and sustaining products following in the footsteps of the recently launched Powerball game. The next three years will see the introduction of a $20 Scratchers ticket along with efforts to reinvigorate existing Draw Games, such as MEGA Millions and Super Lotto Plus. In addition, strategies to expand our current Hot Spot game will be developed since this game has growth potential. Players – the Lottery has a dedicated core group of players which is slowly shrinking, yet still playing at a strong level. The Lottery needs to continue to market to its core and infrequent players, but it must also re-attract lapsed players and generate more new players in order to continue to be successful. Retailers – the California Lottery still has significantly lower levels of retailer penetration when compared to other lotteries in the nation. It would need at least 4,000 new retailers added to our current base of 21,500 retailers to reach the average level of retailer penetration in other states. Infrastructure – the Lottery has not invested sufficient resources in the past decade in its people, processes and technology to keep pace with trends in the lottery Industry. The Lottery needs to continue to grow and train critical staff as it grows its retailer base, as well as modernize its business processes and expand its use of enabling technologies. This document provides our General Vision for the next three years to build a stronger and more competitive Lottery that achieves $6 billion in annual total sales and provides more than $1.5 billion in funding each year for California’s public schools. The Lottery Commission would like to thank our Director, the Lottery’s Senior Management Team, and Lottery staff for the hard work that went into developing this plan for the Lottery’s future. We are excited about what the Lottery has achieved in recent years and look forward to the continued progress, growth and success that underscore the Strategic Direction document for FY 2013-14 through FY 2015-16. Page 2 of 48 Section 1 – Introduction and Background The landscape for the upcoming three-year period for the California State Lottery is vastly different than it was prior to the 2010-2013 Plan. In 2010, the Lottery was just beginning to see a turnaround with very modest sales growth after a few years of either declining or flat sales. The removal of prize payout restrictions had just occurred with the Lottery needing to deliver higher profits to education to demonstrate its ability to effectively implement Assembly Bill 142 (AB 142). The Lottery just set all-time record highs for both sales and profits in FY 2011-12. With a solid trajectory of sales growth from the various initiatives in the 2010-2013 Plan, the Lottery has the opportunity to build on this success to deliver even higher levels of funding for California public schools over the next three years. This Strategic Direction document provides a general vision and outline for FY 2013-14 through FY 2015-16. It will set the major goals and delineate their associated tactics to be employed over the next three years. And, the resulting financial objective to be accomplished by the end of this period will be defined. However, the specific details such as project timelines and yearly financial targets by individual product will be laid out in the Annual Business Plan that the Lottery submits to the California State Lottery Commission in the Spring of each year. After this brief introduction, the rest of this section outlines the strategies and tactics implemented from the 2010-2013 Strategic Plan and their results. The lessons learned from these past initiatives have helped the Lottery craft its directions for the next three years. In Section 2, the Lottery business will be reviewed including industry trends, sales trends and issues related to our products and to the retailers selling those games. This situation analysis provides another key element to developing the Strategic Direction for FY 201314 through FY 2015-16. In addition, the Strategic Planning process included a two-day public meeting of the California State Lottery Commission. During those proceedings, lottery industry veterans from other jurisdictions and key vendors were invited to present their insights into the critical elements for moving the lottery business here in California, as well as to answer questions from our Commissioners. On the second day, Lottery staff and the Commissioners exchanged thoughts in an open forum. After these discussions, Lottery Senior Staff held subsequent meetings to create and formalize the strategic goals and key initiatives to be undertaken during the next three years. The results of the internal sessions outline the key directions and major efforts envisioned over the next three years. These are detailed in Section 3. Page 3 of 48 An overview of the Lottery’s Strategic Direction approach for FY 2013-14 through FY 2015-16 was presented to the Commission on April 25, 2013 along with the first fiscal year’s Business Plan. 2010-2013 Strategic Plan The Plan guiding those years focused the Lottery on several core business areas that tended to concentrate on industry proven strategies and well-researched tactics. In addition, with financial constraints and limited staff resources, this Plan had an emphasis on efficiency and programs that would deliver a maximum return. Finally, to ensure that the initiatives would be implemented effectively, a more disciplined approach to Project Management was also initiated during this three-year period. The initiatives implemented during these three years were generally very successful in making in-roads against one or more of the Strategic Imperatives outlined in the Plan. Some high level examples include: Scratchers sales saw tremendous growth going from $1.66 billion in FY 2009-10 to about $3 billion in FY 2012-13. Through the successful implementation of higher prize payouts along with other product strategies, marketing initiatives and retail improvements, Scratchers began to realize their “true potential”. Draw Games – particularly the Jackpot Games – were turned around. The double-digit declines in Super Lotto Plus sales were arrested, sales of MEGA Millions increased as the result of changes in marketing strategies, and the introduction of Powerball in California generated an enthusiastic response from our players. Hot Spot saw a historical decline reversed with sales increasing from product improvements. Sales force resources were used to focus on activities that would most impact revenue, such as merchandising and ensuring the proper mix of Scratchers games were displayed at retail. In addition, these resources were concentrated on servicing accounts that offered the most productivity. A Performance Management culture at the Lottery has begun to be fostered. With the advent of the Lottery’s Business Intelligence and Business Analytics system (BIBA) and its deployment to field staff, sales goals and Key Performance Indicators were used to help drive the business. The use of more rigorous Project Management enabled the Lottery to prioritize initiatives that helped it achieve strategic goals and provide a positive return on investment. Completion of the first comprehensive review, reorganization and update of the Lottery’s Regulations since the initiative creating the Lottery was adopted in 1984, including a Code of Conduct for the Commission and Senior Management. A complete Lottery Operations Manual was prepared to document and revise, as necessary, the Lottery’s operating policies and procedures for all major responsibilities and functions of the Lottery. Page 4 of 48 Corporate Social Responsibility Although many of Corporate Social Responsibility practices had been in place in prior years, the Lottery sought to formalize and strengthen its policies and commitment to being a good corporate citizen as part of the strategic initiatives for 2010-2013. Corporate Social Responsibility means being vigilant in protecting our consumers, minimizing the company’s impact on the environment, helping local businesses and communities in California, and being a leader in promoting Responsible Gaming to the citizens of the state. As the key initiative in this area for 2010-2013, the Lottery sought to become a national leader in its commitment to Responsible Gaming by seeking certification by the World Lottery Association (WLA). After the Lottery conducted a self-assessment and submitted an extensive application, an independent panel reviewed this application to determine if the California State Lottery met certain standards in its Responsible Gaming programs. In August 2011, the Lottery received a Level Three Certification from the WLA. This prestigious designation is given to lottery organizations that have committed to making Responsible Gaming an integral part of their daily operation by allocating sufficient resources to support a number of specific programs involving employees, consumers, retailers and other stakeholders. In the United States, there is no jurisdiction with a certification higher than California and just one other lottery – Kentucky - having a Level Three designation. As part of its Responsible Gaming initiatives, the Lottery increased participation and support of Problem Gambling Week, continued to support the efforts of the Office of Problem Gambling, provided Public Service Announcements in six languages to promote the 1-800-GAMBLER Hotline and instituted a monthly limit to the number of tickets that players could submit into its 2nd Chance drawing programs called Scratchers Replay and Fantasy 5 Bonus Bucks. In terms of other Corporate Social Responsibility efforts over the past three years, the Lottery has increased efforts to ensure players are protected from any fraudulent efforts by dishonest people. There are now more than 16,000 devices in Lottery retailers that gives players the opportunity to verify their own winning tickets. Our Security and Law Enforcement Division has instituted a Retailer Code of Conduct and conducts investigations to ensure that prize money is awarded to the rightful winner. The Lottery has increased attention to assure age verification is required and utilized for all Lottery programs, including games played only for entertainment on our website. Page 5 of 48 The Lottery has enhanced communications with many stakeholders like retailers and trade associations, as well as with lawmakers and peace officers. We have completed surveys with retailers and Lottery employees to understand how we are doing as an organization, what areas we can improve upon and how we could better communicate. With an eye to the environment, the Lottery started the Scratchers Replay Program to encourage players to register their non-winning tickets and recycle them rather than throw them away. In addition, programs were put in place aimed at aggressive recycling at Lottery offices and for decreasing its use of water and electricity, as well as reducing CO2 emissions. Jackpot Games From the 2010-2013 Strategic Plan, the situation analysis showed how combined sales from MEGA Millions and SuperLotto Plus in 2009 were lower than sales from just SuperLotto Plus in 2004. Like most jurisdictions, California’s in-state lotto game was suffering from competition with the multistate game. However, the SuperLotto Plus game in California contributed a greater share of total sales than any other in-state lotto game in the nation, so making an incorrect change to the product could risk a significant amount of ticket sales. The key elements in the Strategic Plan were to determine whether to add Powerball to the product portfolio and develop the best options for changes to our in-state SuperLotto Plus game. The two multi-state games, MEGA Millions and Powerball began cross-selling each other’s game in January, 2010. After a few months of sales data from the other states, plus research among Californians, an analysis showed that the potential net gain from joining Powerball at that time would not be too large given the significant marketing costs to launch a new game and the lack of a strong and unique brand image for MEGA Millions. Instead, the Lottery invested marketing dollars to strengthen the MEGA Millions brand and help differentiate it from SuperLotto Plus. That strategy proved to be beneficial as MEGA Millions sales grew by 20% in California, while the combined sales of both multistate games in the other MEGA Millions jurisdictions increased by just 8% after one-year of the cross-sell effort. Page 6 of 48 In 2011, the organization in charge of Powerball (MUSL) began testing a $2 version of the game, and the game change was instituted in January, 2012. Research conducted in California revealed that this $2 version would likely become a significant contributor to sales and profits. This game would be differentiated from the other Jackpot Game offerings in the state; and by this time, the MEGA Millions brand had been strengthened so it could better withstand cannibalization from a new game. The Powerball game was introduced in California on April 8, 2013 and has witnessed tremendous acceptance by Californians as attested by its significant early sales. In the early years of the prior three-year Plan, various game concepts to modify SuperLotto Plus were developed and then tested with players. None of these options proved to be an overwhelming success in terms of consumer response. Since this game was still producing over $400 million per year and sales were declining at a small rate, the Lottery did not make a major change to the product. It was determined to be risky to make a change and potentially deteriorate the game even further. Instead, promotional efforts were planned for the game. An additional 2nd Chance program patterned after the successful Scratchers and Fantasy 5 programs is in development and will be launched early in FY 2013-14. With the introduction of Powerball, SuperLotto Plus sales are likely to fall further. As such, this issue will need to be tackled as part of the new Strategic Direction plan. In addition, MEGA Millions sales are expected to decline. The Lottery is working with the other States in the MEGA Millions Consortium to identify opportunities to reinvigorate the MEGA Millions product by making changes in the game before the end of 2013. Other Draw Games While this category of products includes Hot Spot, Daily 3, Daily 4, Daily Derby and Fantasy 5, the initiatives in this area focused primarily on Hot Spot. Sales for the entire category improved by 12% during FY 2011-12 compared to the prior year; the key drivers of this gain were Hot Spot and Fantasy 5. As part of the three-year Plan, a comprehensive analysis of the entire Hot Spot business was conducted including the experience of other states with similar games, prize offerings, promotions and retail activities. In addition, to enhance the Lottery’s understanding of the player’s insights, marketing research studies were conducted. Page 7 of 48 This analysis revealed that California’s Hot Spot game did not follow the industry best practices in terms of prize payout, game offerings, monitor messages and the number of social outlets selling this product. Player insight surveys indicated the importance of keeping the game fresh and interesting to further engage players and enrich the playing experience. The player insight surveys also revealed that many game features being considered would be well received. Taking advantage of the prize payout flexibility provided by the passage of Assembly Bill 142 (AB 142), the prize payout for California’s Hot Spot game was initially increased from 51% to 56%. This was followed just a bit later with enhancements to the game so it would be more like the product in other states - having all 10 Spots available for play. And, in October, 2012, the prize payout was increased from 56% to 63%, bringing it more in line with the average payout for the lottery industry. The sales response has been quite positive to the added prizes. All of these efforts proved very successful in reversing a 10-year decline in Hot Spot sales. Sales in each of the past three years have grown with the largest gain in the most recent year. Hot Spot’s initiatives over the past three years have increased sales by approximately $40 million or about 31%. With a better product that provides satisfied customers, the next step in Hot Spot’s evolution will be to increase the number of retailers selling the game – particularly in tradestyles where people socialize. This initiative will be part of the upcoming three-year strategies. Marketing strategies related to the retail environment were beneficial to Fantasy 5 over the past three years. Point of sale messaging via the ePOS system and jackpot signs have helped boost Fantasy 5 sales. For FY 2011-12, Fantasy 5 sales were $166 million which is 16% higher from where they were in FY 2009-10. Page 8 of 48 Scratchers The 2010-2013 Strategic Plan outlined many initiatives for Scratchers across areas ranging from game design and planning to how the product was distributed and serviced at the retail location. An immediate problem was the fact that a significant number of retailers did not have the best-selling Scratchers available for sale. Retailers had been slow to activate the new games as they arrived because stale inventory was taking up prime space. Prior to the 2010-2013 Plan, the average number of Scratchers games in the market was around 50. Slower selling games were causing congestion at retail as the average number of facings per retailer was between 16 and 20. The sheer number of available games was frustrating the retailer and taking time away from sales building activities for both the retailer and Lottery Sales Representatives. After several months, the number of Scratchers was reduced to 34 games available in the marketplace. Because of the reduction in the total number of games available and the impact of retailer training and targeted focus on new game activation by sales representatives, more retailers began selling the new games when they are first introduced resulting in significant sales increases. For example, new game activations increased substantially so that more than 90% of retailers are now selling the new games in the first week, as compared to only about 60% doing so previously. And by concentrating on immediately activating new games when delivered, first week sales of new games have increased by around $2.75 million each month. With higher prize payouts in California a reality after the passage of AB 142, sales growth of the Scratchers product could follow industry best practices of strong sales from higher price point games. In the past, there had been just periodic introductions of a $5 product. Starting in Summer 2010, $5 game introductions were started so there would be multiple facings of this price point to offer consumers a choice. In October, 2011, the first $10 Scratchers ticket went on sale. To make this price point strategy work properly, game design and product planning for Scratchers was modified to clearly differentiate the different price points, thereby encouraging consumers to trade-up. Here, rules standardizing prize structures, including the top prizes and overall odds, as well as game features, game themes and merchandising callouts were developed for each price point. Page 9 of 48 The dramatic sales increase for Scratchers, which grew more than $1.3 billion over these three years, can be attributed to the rise in sales from the $5 and $10 price points. These higher price point games went from having just an 11% share of sales to representing 58% of total Scratchers sales in three years. While this could not have occurred without the relief from prize payout restrictions through AB 142, the implementation of these Scratchers initiatives were also essential to fully realize the benefit of higher prize payouts. Another retail-based initiative that was essential in this Scratchers strategy was setting up different classifications of accounts, so that retailers would receive service levels commensurate with their sales. Previously, a retailer with sales above $6000 per week received the same attention and support as a retailer with sales of $300 per week. In 2010, retailers were divided into five groups, defined by their weekly Scratchers’ sales. Now, retailers with high sales see their sales representative with greater frequency and their Scratchers inventory is also analyzed by our Scratchers Inventory Management Center specialists more often to assure they have the right amount and mix of Scratchers games. There is no change to the support for a mid-range retailer. The bottom range retailer is visited only at the end of a game, or once per month, and they phone into the Scratchers Management Center when they need additional tickets. Also, these lowest sellers have been shipped informational materials, including the Retailer Product Plan, which identifies the best mix of Scratchers games and how they should be showcased. In Store Visit Inventory Review Class A $6001 + Weekly Weekly Class B $3001 to <$6001 Bi-Weekly Weekly Class C $1251-$3000 Bi-Weekly Bi-Weekly Class D $600.5-$1250 Monthly Bi-Weekly Class E <$600.5 End Of Game Only Retailer Phone In Weekly meetings of all relevant parties in the development, distribution and sale of the Scratchers product occur to review a game’s performance, identify issues that may be impeding sales, and to make decisions on retail and product priorities. This has resulted in better aligning actions taken in different parts of the organization so that each unit is focused on the same key priorities. Page 10 of 48 A full review of the Scratchers supply chain was initiated during this three-year period. A number of initiatives, including a reduction in the time between creating an order and delivery of tickets, and a streamlining of processing of ticket returns were implemented. However, other elements involved with Scratchers ticket distribution will still need to be addressed in the next Plan. Advertising, Promotion and Player Communication The key initiatives in this area involved the reintroduction of advertising for MEGA Millions, including a return to a more jackpot-oriented strategy and more on-going ad support for the Scratchers product line through quarterly campaigns. An econometric model was also developed during this period and has been used in media planning to ensure vehicles with the greatest return on investment (ROI) are maximized. To increase MEGA Millions sales in 2010, the Lottery revised and aired the award winning TV ads of 2006. The “Imagine What a Buck Can Do” campaign featured two spots, “Snow” and “Softball,” that emotionally connected viewers with players who shared their winning experience with their families. Jackpot Alerts were also brought back during times when the amount reached key thresholds. Both the Brand and Jackpot Alert advertising was focused in the Los Angeles and San Francisco media markets, since these are the strongest markets and show the most potential for generating sales. The strategy proved successful. In just the first eight weeks, these efforts produced $15 million in added sales. The advertising tracking studies also showed how the ads had higher than average recall among California adults. As a result of this success, Jackpot Alerts continue to run in key markets when the MEGA Millions jackpot reaches $70 million. In addition, similar Jackpot Alerts will be used for the Powerball game. The passage of AB 142 in April of 2010 provided the Lottery with prize payout flexibility and thus a more exciting play experience for players. Initially, to support the higher prize payout, integrated marketing campaigns featuring an array of Scratchers were developed and implemented with the central message of “Scratchers now offers $50 million more in prizes every month.” Starting in 2011, the strategy to provide a spotlight on a specific Scratchers game was reintroduced as part of the effort to increase sales of higher price points like the $5 games. Each of these campaigns focused on the key selling benefit for the individual $5 Scratchers game featured. As with MEGA Millions, these marketing campaigns were geographically targeted to ensure the advertising expenditure was maximized. Initially ads ran in the Los Angeles and San Francisco media markets. Based on the success, advertising was expanded to Sacramento and Fresno media markets. Page 11 of 48 The marketing efforts proved successful as sales increased at a greater rate in the geographic areas having the advertising. For FY 2010-11 alone the incremental sales in the advertised markets attributed to the campaigns was well over $50 million. In addition, other awareness measures and playership of $5 games increased during this time period. In October 2011, the Lottery launched its first $10 game, “$250 Million Cash Spectacular.” It was supported with advertising in Los Angeles, San Francisco, Sacramento and Fresno. For FY 2011-12, “$250 Million Cash Spectacular” brought in $523 million in sales, shattering the goal set for the game. In April 2012, the Lottery went to market with a campaign named “Lady Luck” to advertise a $5 Scratchers game. This campaign was an instant hit and the game still ranks as the most successful $5 Scratchers game sold by the Lottery. Subsequently, the commercial for this $5 Scratchers game won national awards for its cinematography and effectiveness. In 2012, along with the launch of its new Public Website, the Lottery developed a formal iStrategy Program that effectively utilizes the internet and digital media to establish, increase and strengthen relationships with players. Due to limited advertising budgets, a major goal of this plan is to extend the reach of advertised campaigns to consumers. In addition, other goals include: driving traffic to retail, harvesting actionable data, presenting a cohesive brand presence and influencing stakeholder perceptions. Since that time, the Lottery has developed engaging user experiences which begin with paid digital media to increase product awareness, established strong relationships by converting visitors to registered players, and persuaded them to join the conversations on the Lottery’s social networks. These experiences proved successful as the previous sales figures attest, but also from the gains in the number of people following the Lottery on Facebook from 30,000 fans to nearly 100,000 fans. And, the number of registered players in the Lottery’s loyalty programs has increased by nearly 600,000 players. ROI Analysis of Marketing Campaigns The Lottery worked with the agency buying our media to assess the impact on sales from marketing efforts. In May 2011, the agency presented its first econometric model. The goal of the model is to assist the marketing team in making media related decisions that generate the strongest sales response for our expenditures. Updates to the model are done three times a year to further refinements. The model looked specifically at MEGA Millions, Super Lotto Plus and Scratchers, since these are the only products with paid advertising. The model showed a positive shortterm ROI for MEGA Millions and Scratchers advertising, but not for SuperLotto Plus. Page 12 of 48 This resulted in dropping the ad support for the SuperLotto Plus game. The model also quantified the impact from earned media through the press, as well as in-store marketing support, such as the ePOS display and other owned media vehicles at retail. Both of these proved to also be key drivers of Lottery sales. Retail Projects To grow sales through our retailer network, the initiatives in this area formed the basis for developing more efficient and effective selling methods by fully engaging and motivating the sales team and our retailers. The largest program involved the development, piloting, and statewide adoption of a new sales model. This new sales approach known as “ex$ELL” involved training the Lottery’s sales representatives on best practices for selling lottery products at retail and identifying key priorities for every visit to retailer locations. The main components of “ex$ELL” include: Ideal In-store Placement, Ideal Sales Call, and Scratchers Activation Placement. Ideal In-store Placement began with the analysis of existing placement of point of sale, Lottery brand equipment, and other Lottery support items at retail. The goal was to determine the optimal placement to maximize the visibility of Lottery products in every retailer location. To get the full benefit from a sales visit, the elements of an Ideal Sales Call were defined. Included in this systematic approach is pre-planning for the sales call, reviewing retailer sales data, retailer clerk training, execution of corrective actions and follow up. Finally, to ensure retailers display the newest and bestselling games quicker and to fill empty dispensers with the latest games immediately, a Scratchers Activation Placement plan was created and implemented. A variety of elements were tested in an extended pilot study during the first quarter of FY 2010-11. Based on the results of the pilot, the full potential of the program was estimated to contribute up to $70 million a year in additional Scratchers sales for the Lottery. The best elements from the pilot were rolled out in a statewide effort. Early results from these statewide efforts showed Scratchers sales growing by 2% or about $41 million per year. The elements from the Scratchers Activation and Placement initiative became an on-going effort. The time it takes retailers to display new Scratchers games has been reduced dramatically. More retailers are displaying bestselling games and the number of empty dispensers has also been reduced. All these have helped to increase Scratchers sales. Page 13 of 48 A more impactful retailer visitation strategy was also developed. As a first step, the Lottery undertook the task of segmenting the retailer base. The segmentation project analyzed and ranked retailers by total Scratchers sales. Prior to this effort, all retailers in the network had been supported equally, regardless of their sales contributions. The retailer segmentation provided a road map for where the Lottery’s sales representatives should focus their efforts. Levels of service and visit frequencies were tied to a retailer’s potential for growing sales. This enabled the Lottery sales representative to spend more time with retailers with the highest potential to grow sales. A pilot program was completed in two district territories with results indicating this visitation strategy having a potential to boost Scratchers sales. This strategy was then implemented across the state. In addition, the Lottery wants to build and foster a culture that values performance and accountability. It is important for the field staff to know how sales are performing against goals. Besides sales goals, Key Performance Indicators (KPI) are also set and monitored with respect to Scratchers facings at retail. This information is available through the Lottery’s new Business Intelligence and Business Analytics system which facilitates the communication of the progress being made as well as helps the sales representative to pin-point actions needed to increase sales in their territories. To further grow sales from newly recruited retailers, the process of activating new accounts was streamlined. Now, the selling of the first ticket can be completed within 30 to 45 days from the initial application. The Lottery saw the opportunity to expand sales even more and provide more stability to the retailer network by increasing the number of chain accounts and managing them more efficiently. For better coordination and communication, corporate agreements and programs were reviewed and analyzed in order to formulate an effective approach to recruit corporate chain accounts. Key Account Specialists and sales representatives with expertise, incorporated the “ex$ELL” best practices, such as optimal point of sale placement, timely Scratchers activation, and display of the best mix of games in their recruitment efforts. As a result, the Rite-Aid chain was recruited in FY 2011-12. The Lottery is now working to expand and is adding more Rite-Aid and CVS Pharmacy stores as well. This effort is scheduled to be completed in 2013. Page 14 of 48 Multiple retailer promotions tied to performance were also implemented with success. In 2010, nine retailers were awarded with the “Makeover Program.” Throughout 2011 and 2012, incentives were awarded to retailers who merchandised bestselling Scratchers games quickly. These incentives increased the number of bestselling games available at retail to our players and minimized out of stocks. The Lottery values retailers’ views on our products and promotions. Increased efforts were made to fully engage retailers and trade associations. Involving trade associations is a bridge for the Lottery to gain support from retailers and create partnerships. In addition to working with individual trade associations, the Lottery re-established the Retail Advisory Boards in Northern and Southern California. These Boards include representatives from Key Accounts, independent retailers and trade association members. For example, changes to the retailer incentive and compensation packages were first discussed with the Retail Advisory Boards to ensure that the modifications would still keep our retailers motivated to sell. An earlier concept to gather first hand feedback directly from field sales staff (formerly known as the Field Communications Committee) was renewed. A Sales Advisory Committee composed of sales representatives, district managers, regional chiefs and division managers was formed. One of the functions of this committee is to review sales promotions and retailer incentive programs before launch or implementation so potential issues can be identified beforehand and everyone “buys in” to a program prior to its implementation. In early 2013, the Lottery revamped this Committee’s role and established the Director’s Roundtable which pulls together the top sales person in each of the nine District Offices to provide the Lottery’s Senior Management feedback on current and proposed initiatives, as well as input on issues or concerns of staff. The Director’s Roundtable is an effective forum to enable Senior Management to get a better pulse on the field staff’s perspective on the Lottery’s activities. This Roundtable will take place three times per year going forward. Page 15 of 48 Section 2 – Review of Lottery Business To develop the key strategic direction for the next three years, an extensive analysis of the Lottery’s business was conducted. This section is comprised of some of the key excerpts from this analysis to show why the goals delineated in Section 3 were created. Specifically, this Section discusses Lottery sales; provides an industry analysis; reviews California Lottery playership; analyzes California Lottery retailers and examines some special topics. Lottery Sales Lottery sales in FY 2011-12 were the highest in the 27-year history of the California Lottery. At $4.37 billion, sales grew by over $1.3 billion since FY 2009-10 (representing the first two years of the prior three-year Plan). This gain is the largest dollar increase in any two-year period in the Lottery’s history – surpassing the $1.2 billion gain between FY 1986-87 and FY 1988-89. It should be noted that sales in FY 2011-12 were aided by a world record $656 million MEGA Millions jackpot, and sales from a jackpot of this magnitude cannot be presumed in future sales projections. Over the history of the California Lottery, sales have generally grown over time – although there are a few periods where sales were in the decline. In analyzing the historical sales trends in California and other lottery states, it appears that sales growth and decreases tend to be tied to changes, or the absence of improvements in a jurisdiction’s products and marketing activities. While the general economic climate does impact sales, it appears that these lottery decisions have a greater influence over the sales trends. Page 16 of 48 Trends in the dollars going to public education in California tend to follow the sales pattern. As such, FY 2011-12 also marked the best year in Lottery proceeds to California public schools with about $1.32 billion going to education. This represents an increase of more than $230 million over the amount provided in FY 2009-10. The two major game categories - Scratchers and Jackpot Games - have very different patterns in terms of sales trends. Implementation of new Scratchers strategies after Assembly Bill 142 (AB 142) removed the prize payout restrictions on the Lottery began in May 2010 and were fully incorporated during FY 2010-11. This allowed the presence of multiple $5 Scratchers games in the marketplace. The first $10 game was introduced the following fiscal year in October 2011. These actions resulted in Scratchers sales growing since FY 2009-10 by nearly $1.1 billion, or an increase of 66%. Scratchers sales declined over the first seven years of the Lottery but have generally been on the rise since FY 1991-92. In general, the key drivers for the sales growth have revolved around: Increasing the number and variety of games (including periodic innovations in equipment like Instant Ticket vending machines that allow certain types of retailers to carry more Scratchers games) Page 17 of 48 Periodic introductions of higher price point products ($2 in 1993, followed later by the $3 game, then $5 game in 2003 and finally $10 game in 2012) Adding a category of “extended play” games like Bingo and Crossword (after legislative changes made a bingo theme legal) Boosting the prize payouts in Scratchers games While Scratchers sales have made all-time records in each of the past two fiscal years, recent sales of the jackpot-driven games showed growth, but were still below the levels seen in the early 2000’s and well below the record highs from FY 1988-89 and FY 198990, as shown in the chart below. MEGA Millions sales have been growing due to changes in marketing strategies to help differentiate the product from Super Lotto Plus and to take advantage of its larger jackpots. The advertising strategy was to purchase media when meaningful jackpots were reached (usually at the $70 million threshold), but only do so in the markets were proven to be most responsive. In addition, March 2012 saw a world record jackpot of $656 million for MEGA Millions. With this big jackpot and the strategies discussed above, FY 2011-12 sales were 49% higher compared to sales from FY 2009-10. The MEGA Millions game was introduced in June 2005. While Super Lotto Plus was already starting to decline when MEGA Millions was launched, the addition of the multistate game improved sales in the category for one year before MEGA Millions started seriously cannibalizing Super Lotto Plus. While MEGA Millions created more frequent “large” jackpots, consumers became accustomed to this new level of “big jackpots” and the sales gains soon started to evaporate. Page 18 of 48 Industry Analysis This section provides an overview of lottery sales, a comparison of lottery retailers, and provides a summary of the industry analysis. Lottery Sales For industry sales, the most recent annual information is from FY 2011-12. In that year, California’s $4.37 billion in sales resulted in it becoming the fourth largest lottery in the United States. The prior fiscal year, California was ranked in sixth place, and from FY 2007-08 through FY 2009-10, California was the seventh largest U.S. lottery. The rise in California’s ranking is due to our sales growth outpacing those of other jurisdictions. FY 201112 had sales that were 44% higher than the amount in FY 2009-10. This was by far the highest growth in the lottery industry. In comparison, the average lottery grew by 11.5% over this same time period. Even for the most recent year (FY 2011-12), California was the fastest growing lottery with a 27% sales increase over the prior year. The industry average was 8% year over year growth. Nearly all lotteries have seen sales gains over the past year and over the last two years, as evidenced by the chart to the right. Although sales in California grew at the fastest rate in the nation, total sales on a per capita basis are still below the U.S. average. The Lottery industry uses sales per resident as a measure to compare sales across jurisdictions by adjusting for the size of the state’s total population. Page 19 of 48 Based on that calculation, sales in California in FY 2011-12 were $116 per year for every resident in the state – placing us 27th out of 44 lotteries. The average lottery had sales that equaled $162 per every resident. The highest lottery on this measure was Massachusetts – selling $725 per year for every man, woman and child in the state. The 14 states with the highest per capita figures are all jurisdictions either on the eastern seaboard, or urban states of the Midwest. Using the per capita sales rates from other lotteries with a stronger performance, we can see the potential for sales in California. However, in terms of a cautionary note for total sales, many states in the East with strong per capita sales generate very high sales for their Daily Numbers games (like Daily 3 and Daily 4). These games are not familiar in the West and have much lower sales in even big western states like Texas Total Sales in and California. FY 2011-12 CA Using Per Capita Other PC Based on the chart to the right, sales Sales (in millions) in California would be about $6.1 $162 $6,107 billion if our per capita sales mirrored U. S. Median Georgia $391 $14,741 the average U. S. lottery. For total sales, Texas is at the median figure. New York $360 $13,572 If our per capita sales were among Pennsylvania $273 $10,292 the top states (excluding Florida $233 $8,784 Massachusetts, sales in California Illinois $208 $7,842 would be over $10 billion per year Texas $162 $6,107 based on the rates seen in Georgia, Current CA $116 $4,373 New York and Pennsylvania. Just as for Total Lottery Sales, California’s growth in Scratchers sales to more than $2.75 billion in FY 2011-12 resulted in a move up to fourth place nationally for Instant Ticket sales. Yet, on a per capita sales basis, there is still significant room to grow sales in California. In FY 2011-12, Scratchers per capita sales were $73 per year in California placing 26th out of 43 lotteries. In contrast, the median figure for a state was $93. And, the best state (Massachusetts) had a rate nearly seven times higher than in California. Page 20 of 48 Within the industry, the growth in lottery sales has come predominately from the Instant Ticket category. And, the key driving force behind the sales growth for this product is the increasing popularity from the higher price point games. As the price point increases, the typical U.S. Lottery devotes a greater percentage of the dollars towards prizes. This is the reason why higher price points have grown in popularity and sales. Reviewing the top Instant Tickets sellers, the vast majority of these states had the $5 game as its dominant price point in FY 2011-12. And, most of these states tended to have as many sales coming from games higher than $5 as the amount from games below the $5 level. While California had a solid 28% share of sales coming from $5 Scratchers in FY 2011-12, only 19% of sales came from games above $5 compared to a 53% share of sales from products below the $5 price point. Page 21 of 48 Looking specifically at the $20 game, just 4 of the 43 U.S. jurisdictions selling instant tickets do not offer this price point. These states include California, Louisiana, Oklahoma and South Carolina. Analyzing sales when larger states introduced their $20 game, we find that sales across the whole instant ticket category grew an average of 12% two quarters after this price point was introduced. Retailers For comparisons between jurisidictions, calculating the number of residents per lottery retailer is done to measure the density of retailers in a particular state. On this measure, California has one of the fewest number of locations selling lottery tickets for the population of the state. In FY 2010-11 (the most recent data of this type available), only two other lotteries have poorer density scores than California. There is one retailer selling lottery tickets for every 1,781 residents in the Golden State. The average lottery has one retailer for every 1,452 residents in the state. Page 22 of 48 In order for California to reach the U. S. average in terms of retailer density, between 4,000 and 5,000 new retailers in the state would have to be recruited. In addition to the number of lottery retailers in the state and the calculated retailer density, comparisons between the jurisdictions can be made in terms of the types of stores that are selling lottery products. While just under half of the retailers in California are convenience stores, most other states have even a greater percentage of its retailer base in this trade channel. And, other states with successful Keno-type games have a much greater presence in the Bar and Restaurant channel than in California. The share of liquor stores as lottery retailers varies greatly by state – probably due to differences in how the sale of liquor is regulated in the jurisdiction. RETAILER COMPOSITION BY KEY TRADE CHANNEL FY 2010-11 Summary from Industry Analysis The industry analysis reveals certain factors that need to be addressed by the California State Lottery going forward. These inlcude: Even with the tremendous sales gains California has recently achieved, there is still room for further growth since our per capita sales are not at the industry average. For Scratchers to continue their growth, it will come from the higher price points. Industry best practices include offering games from $1 to $20. Other states also have more retailers for their population than in California. At least 4,000 new locations are needed here to be at the industry average for retailer density. Page 23 of 48 California Lottery Playership In FY 2011-12, just under half of all California adults (47%) can be considered Lottery players – having purchased a ticket within the past 12 months. This equates to over 13 million Californians. In addition, about another one in five California adults have played a Lottery game in the past, but not in the last 12 months; that is 5 million former Lottery players. This leaves 35% of California adults having never bought a Lottery ticket. Although the percentage of past year players grew a bit in FY 2011-12 (probably due to the record breaking MEGA Millions jackpot), this figure is still significantly lower than the levels of lottery play found ten and fifteen years ago. Lottery Playership – Since FY 2008-09 Back then, about 60% of all California adults purchased a lottery ticket at least once a year. These long-term declines have occurred for both Scratchers and Super Lotto Plus. To understand where our strategic opportunities to grow playership lie, lottery behavior for different demographic segments was analyzed. Among Whites, there is a much higher incidence of former players compared to other Californians. Former players are people who have played in the past, but not in the last 12 months. While these individuals have tried the product, there could be specific reasons why they no longer participate. Both 18 – 34 year olds and women have higher percentages that have never played the Lottery before. For these segments, methods to generate first time trial of Lottery games would be important. Page 24 of 48 Playership & Trial of California Lottery Games FY 2012-13 Q1/Q2 To re-attract former players and to motivate trial among those who have never played a lottery game, a better understanding of the reasons why these people do not play is needed. Based on consumer research, it appears that many Californians do not have a clear image of the Lottery beyond the games it offers for sale. About one-third of adults have neutral opinions towards the California State Lottery as an organization. These people hold neither positive nor negative feelings about the Lottery overall. Just like with other brands, the Lottery’s image among consumers is highly correlated with usage of the product. Those having a positive overall image are much more likely to be Lottery players than those holding a neutral or negative opinion. Page 25 of 48 If adults who do not have a positive image of the Lottery change their perceptions to be more favorable, they may become more open to playing Lottery games. To be successful in this endeavor, a better understanding of what key variables would most likely create a change in an individual’s perception towards the Lottery is needed. A study conducted in 2012 among Lottery players and non-players in California helped to identify the top issues that act as a barrier to playing more frequently or playing at all. A number of these issues could also impact the perceptions about the Lottery in general. For both Scratchers and Jackpot Games, uncertainty about whether the Lottery provides money to public education and/or how schools benefit from the Lottery is voiced as a concern by about 20% - 25% of infrequent players and non-players. Particularly for Scratchers, another of the other most frequently mentioned barriers is never hearing about winners. Prior research revealed that only a very small percentage of the public is aware of facts such as the amount going to public education, or the share of sales devoted to prizes in Lottery games. In a 2003 study, less than 10% of Lottery players or educators volunteered that about one-third of sales went to education. And, in a 2012 survey, the average adult felt that just 33% of the Lottery dollar went towards prizes in the game. These two issues – having winners from the games and delivering profits for the public good – are central to a Lottery’s integrity. By clearly hearing messages on these points, some Californians may move their opinions about the Lottery from a neutral or negative position, to a more positive one. Another Scratchers-specific barrier to play involves shopping for a ticket to buy. People find choosing from the large selection of games to be difficult and unpleasant. They often feel too much time pressure to look for a ticket while others are waiting behind them in line. The Lottery needs to find ways to provide more information to the potential player and make this experience easier and less of a burden. Page 26 of 48 California Lottery Retailers Even with the addition of more than 2,000 lottery retailers in California over the past decade, this 11% increase in locations has just kept pace with California’s population growth. The density of retailers in California (i.e. the number of residents per location selling lottery) is essentially unchanged over the past 10 years. Currently in California, nearly half of the lottery retailers are from the “convenience store” channel. This not only includes 7-Eleven and Circle K, but also gas stations with convenience stores like Arco AM/PM, as well as locations that are just gas stations. Liquor stores make-up just over a fifth of the network. When combined, supermarkets and grocery stores comprise 20% of our retailers. These two channels differ based on the number of check-out lanes in their stores, with supermarkets having 5 or more lanes. Liquor stores are big producers for the California Lottery. While they comprise 21% of the retailers, they account for about 26% of all ticket sales. On the other hand, the Supermarket / Grocery channel account for a smaller share of the sales volume (16%) than their share of outlets in California (19%) – meaning there is an opportunity to improve sales in this channel. Page 27 of 48 A relatively small percentage of the California Lottery network accounts for the majority of the sales. The top 20% of our best-selling locations contribute about half of the total revenue. For Scratchers, the top retailers account for a slightly greater share of the sales. And, for Hot Spot, the distribution is even more skewed towards the top performing locations. Because sales are disproportionately distributed among retailers, the Lottery needs to consider customizing the service levels provided to the stores so that more staff resources are devoted to high volume accounts and those who show this potential. Page 28 of 48 Special Topics This section discusses several special topics, including seasonality in sales; $5 Scratchers player base; age and gender composition of Scratchers and Jackpot Games players; average spending per player; MEGA Millions; and Hot Spot. Seasonality in Sales Sales for a product typically decline slightly during the summer unless there is some major activity to promote purchases. For example, in three of the last four summers, Scratchers sales have declined between 5% and 6% from the prior quarter. The summer of 2010 was an exception as the Lottery was significantly growing the number of $5 games being sold at retailers as a result of the passage of AB 142. The growth of $5 games helped to overcome the typical seasonal decline. This seasonal drop in sales is also evident in a game like Daily 3, which generally has very stable sales from week to week. Over the past few summers, this game had sales decline between 3% and 6% during the summer compared to the spring quarter. $5 Scratchers Player Base A key reason for the recent growth in $5 game sales is the increase in the size of the $5 game player base. Nearly half of all Scratchers players now buy $5 games compared to just 30% around a couple of years ago. Conversely, the percentage of people only buying $1 and $2 games has dropped over this same time period. Page 29 of 48 Age and Gender Composition of Scratchers and Jackpot Games Players Earlier, younger adults and women were identified as providing opportunities for increasing Lottery playership. This section will explore a deeper understanding of how age and gender impact Lottery play. Segmenting age into six sub-groups reveals that 35 – 64 year olds have the highest Lottery participation levels of any age group. About one-half of them have played a lottery game in the past 12 months. On the other hand, 18 – 24 year olds and those 65 and up are less likely to be lottery players. The ten percentage point difference is statistically significant. Reviewing our three key products, we found that the 18 – 24 year olds are not less likely to be Scratchers players than 35 – 64 year olds. However, there is a strong age skew for both Jackpot Games. The younger adults are much less likely to play Super Lotto Plus or MEGA Millions than those between 35 and 64 years of age. In qualitative research, the 18 – 24 year olds perceived these games as for their parents and grandparents and did not relate as much to the “life-changing” jackpots as the older generation. Similarly, women have lower participation rates than men for Super Lotto Plus and MEGA Millions but have the same rate as men when it comes to playing Scratchers tickets. Page 30 of 48 Average Spending per Player In FY 2011-12, the average Lottery player purchased about $333 worth of products during the year. This equates to each player spending about $6 per week, on average. While Scratchers players have the highest spending amounts, Super Lotto Plus players spend the least for any of the major games. Using actual sales and the estimated number of adults playing each Lottery game from the Tracking Study surveys, a calculation of the average annual amount spent per player were made. FY 2011-12 Past Year Play CA Adult Population: (Based on 2010 estimate) Any Lottery Game 47% Scratchers 26% MEGA Millions 33% Super Lotto Plus 36% Hot Spot* 3% Fantasy 5 7% Daily 3* 3% Daily 4* 2% Daily Derby* 2% # of California Adults Sales Annual Sales per Weekly Player Average 27,958,916 13,140,691 $4,371,513,000 7,269,318 $2,755,403,000 9,226,442 $720,075,000 10,065,210 $423,764,000 838,767 $131,057,000 1,957,124 $164,027,000 838,767 $135,318,000 559,178 $29,535,000 559,178 $12,334,000 $333 $379 $78 $42 $156 $84 $161 $53 $22 $6.40 $7.29 $1.50 $0.81 $3.00 $1.61 $3.10 $1.02 $0.42 *The estimated number of players for these games is relatively small making the sales per player calculation subject to more variability Page 31 of 48 MEGA Millions The continuation of the Jackpot Alert advertising strategy for MEGA Millions was working well when measured through the FY 2011-12 and was a primary reason for the growth in sales of that product. Hot Spot Hot Spot % Change from Prior FY FY 05-06 FY 06-07 FY 07-08 FY 08-09 FY 09-10 FY 10-11 FY 11-12 $163,526,309 $143,182,870 -12% $137,582,868 -4% $126,361,926 -8% $117,904,491 -7% $130,472,138 11% $131,056,819 0% After many years of declining sales, a turnaround in Hot Spot recently occurred. With the passage of AB 142, various promotions that boosted the prize payout in the game for just several weeks were instituted starting in FY 2010-11 – resulting in a sales gain of 11% over the prior fiscal year. When a permanent boost to the base game’s prize payout occurred in October 2012, a 21% year over year increase in Hot Spot sales was observed after just seven weeks. Page 32 of 48 Section 3 – Lottery Goals This section provides an overview of the Lottery’s Strategic Direction. It also presents key themes to achieve the Lottery’s sales and profit targets. In addition, it describes the 10 strategic goals and supporting tactics that the Lottery has established for the FY 2013-14 through FY 2015-16 time period. Overview of Strategic Direction In order to craft the overall direction and the specific goals for the Lottery to achieve over the next three years, some general guiding principles needed to be established. This consisted of creating an overall vision for this three-year period and determining what values the Lottery will hold as it tries to attain this vision and implement its corporate Mission. Finally, the Lottery established financial benchmarks for measuring the success of its endeavors. Each of these are briefly described below. Vision Guiding the Development of the Three-Year Strategic Direction – During the next three years, the California Lottery will strive to become one of the largest and most profitable lotteries in the nation by maintaining the highest integrity in our games and business practices, growing sales in a responsible manner, and having a workforce that is well-prepared and united around its strategic goals. Lottery Mission – To implement the public’s mandate to maximize supplemental funding for public education through the responsible sale of lottery products. Values Integrity – is at the core of the Lottery’s business. Our words, actions and methods must be consistent with, and mindful of, our values as we strive to implement the various business strategies and initiatives outlined in this document. Security – is essential not only in conducting the games and drawings, but also in handling information from players, retailers, employees and business partners. Honesty – in all of the Lottery’s interactions with players, stakeholders, retailers, employees, or the general public, honesty must be maintained. To demonstrate our honesty, the Lottery will follow the highest standards in transparency and accountability. Fairness – to all parties (including our beneficiary, public education) is critical as the Lottery must make business decisions on a daily basis that can impact our stakeholders. Financial Measures for the Vision – The Lottery’s Vision in terms of financial metrics is to attain record annual sales of at least $6 billion by FY 2015-16. The annual contribution to California public schools will exceed the $1.5 billion mark by that year and also be the largest amount in the history of the California State Lottery. This will make us one of the largest and most profitable lotteries in the nation. Page 33 of 48 Key Themes to Achieve Sales and Profit Targets In order to achieve the significant growth in sales and profits over the next three years and become one of the largest and most profitable lotteries in the nation, four key themes emerge in our Strategic Direction. All goals and major initiatives will tie back to one or more of these four essential elements. Products – increasing sales not only in the Scratchers category but also with Jackpot Games and other Lottery products Players – building the playership of Lottery products so more California adults participate in our games Retailers – growing the network of Lottery retailers and concentrating our best service to our most productive retailers and those with the greatest potential Infrastructure – improving the Lottery’s infrastructure to increase its capacity to handle more sales, retailers and projects, to create a more efficient and effective operation, and to cultivate an internal culture that is more collaborative and performance-driven. Page 34 of 48 Overview of the Ten Strategic Goals The last three years have seen tremendous growth in Lottery sales going from just over $3 billion to nearly $4.5 billion. As discussed earlier, the recent tremendous growth is primarily attributed to the Scratchers Product Line. It is anticipated that Scratchers sales will have risen by more than 80% over the past three years. On the other hand, the best year for Draw Games was just 17% higher than it was back in FY 2009-10. Growth in the other games outside of Scratchers is important since Draw Games typically have greater profit margins and tend to drive customer traffic into Lottery retailers, which is an important motivator for local merchants to become part of our network. In order to sustain further sales growth, the Lottery must increase the number of Californians who participate in its games. As shown earlier, playership has been relatively flat over the past few years and is down significantly from the levels seen 10 to 15 years ago. Reliance on growing sales from just the same number of players is less likely to be successful; in addition, it does not promote responsible play. In many cases, perceptions about the Lottery must be enhanced in order to increase the size of the player base. The need for more Lottery locations is critical for our continued sales growth. As seen earlier, California has significantly fewer retailers for its population size compared to other lottery jurisdictions. In order to have the penetration level of the average state, California would need to add between 4,000 and 5,000 retail locations. But, prior to increasing the size of the retail base by nearly 20%, the Lottery must improve the way it services its existing locations in order to efficiently handle this larger network. Although the Lottery is a multi-billion dollar company in terms of sales, much of its infrastructure is outdated with many of its processes relying on manual activities or very limited use of enabling technologies. In the late 1990’s and continuing for over a decade, the Lottery devoted a significant portion of its administrative budget to fund higher Scratchers prize payouts. While this move increased sales and therefore profits to education, an insufficient amount of funds were left to properly maintain the non-sales generating internal infrastructure. This is why there are many internal areas that are outdated and currently unable to efficiently handle the increased demand from dramatically growing sales. The Lottery must now update and modernize its internal functioning systems in order to increase its capacity and improve its efficiency. Within our Strategic Direction, there is a mix of elements. Some measures provide immediate sales gains, while others are an investment in long-term growth. In other words, these long-term programs may not impact sales greatly in the first year, but are necessary to achieve the type of significant growth desired over the next three years. In addition, while many of the initiatives are based on tried and true strategies and in many cases are from industry best practices, there are some elements in this document that are more novel and pose a little more risk, but have the potential for great rewards. Page 35 of 48 Goal 1. Continue Scratchers Enhancements Scratchers will continue to be the foundation for California State Lottery revenue growth over the next three years. Throughout the lottery industry, this product category has been the driver of sales gains. In California, strategies that take advantage of the prize payout flexibility afforded the Lottery with the passage of AB 142 can continue to be employed. Much has already been accomplished, but there are still some refinements and new initiatives that will follow the best practices used in other jurisdictions when they increased the prize payout several years ago. With over 40 new Scratchers tickets being introduced each year, this product line can offer more frequent innovations to capture consumer interest. New features in the area of prizes and winners, game playstyle, theme, ticket graphics, or other extensions can be developed to create product excitement in the marketplace. Following industry best practices and taking advantage of the prize payout relief, the next three years will see the continued sales growth from higher price point games. The $5 games have become the most popular price point. To meet this player demand, a wider array of $5 and $10 games will be offered. And, retailers will display more facings of these price points to accommodate this greater variety in games. Building on the success of the $5 and $10 games, the introduction of a $20 Scratchers ticket is planned for Fall 2013. Currently, California is among the four states not offering a $20 game for sale out of the 43 lotteries selling instant tickets in the nation. A sales analysis of the lotteries in larger states showed how the introduction of this price point grew sales in the overall Instant Ticket category by 12% after six months. Extensive consumer research among Californians was also conducted to ascertain player interest in a $20 game and to determine which concept had the greatest appeal. Nearly three million Scratchers players have already signed up as participants in the Lottery’s 2nd Chance Program. This demonstrates the popularity of giving players a second chance with their Scratchers tickets and reinforces that “every ticket has value”. Building on that success, the Lottery will offer players even greater value with the development of a Player Rewards Program. Just as with other products and services, customers will be able to earn points from Lottery purchases and use those credits for various promotional prizes they can select. Page 36 of 48 For further sales gains in the Scratchers product line and to increase the number of people playing these games, changes in how the tickets are displayed and merchandised at retail may be needed. Currently, non-players are confused by the array of tickets and the task of shopping for a ticket is a barrier to sales because it is considered too difficult and time consuming. To make shopping easier and faster, the Lottery will begin exploring ways to better organize and display the tickets so the shopper can find a game to buy in a manner that is quicker and less of a burden. Goal 2. Optimize the Draw Game Product Mix The first step in the process to grow sales amongst the Draw Games was taken at the end of FY 2012-13 with California’s entrance into the Powerball game. But, additions or even modifications to existing Draw Games can’t be as sporadic as in the past. The Lottery needs to generate growth outside of Scratchers, since these games are very profitable. Currently, there are three categories within the Draw Game Product mix: Jackpot Games (Super Lotto Plus, MEGA Millions and Powerball), Daily Games (Daily 3, Daily 4, Fantasy 5 and Daily Derby) and Monitor Games (Hot Spot). Top priority in this area is to improve the Super Lotto Plus game. It has suffered from the competition of the larger MEGA Millions and Powerball games. An enhancement to this product to increase the frequency of purchase is needed to stabilize and then grow this game. In addition, since the addition of Powerball will also impact the sale of MEGA Millions tickets, the Lottery will continue to work with the consortium of MEGA Millions states to update and reinvigorate this game before the end of 2013. The development of new games (both traditional Draw and additional games to compliment Hot Spot) requires some market research to map consumer perceptions of the games, to better understand the key ways they differentiate the products, and to learn which game elements they truly seek. Some of the prior new games did not provide tremendous sales growth to the overall Draw Games category because the new product primarily shifted sales away from the existing ones. This may have been due to past game designs being created without having these types of player insights. After a proposed research study is conducted, new games or modifications to existing products can be designed to better suit the needs of consumers. Currently, a second chance game element only exists in Fantasy 5 among the Draw Games. Given the popularity of the Scratchers Replay Program and the expansion into a Page 37 of 48 Player Rewards Program, the direction for Draw Games over the next three years will be to develop added-value features for some of these products. Super Lotto Plus will be the next Draw Game offering a second chance component similar to the current Scratchers and Fantasy 5 Programs. This will be launched in the first half of FY 2013-14 as one of the initiatives to strengthen that game in light of competition from Powerball. With the product enhancement of higher prize payouts, the Hot Spot game has shown strong sales growth. However, this product category is still underperforming relative to other lottery jurisdictions. One key difference is the fewer number of California retailers in social venues. Now, with higher sales from a stronger product, the Lottery can go out and successfully recruit new locations suited for this game. Another key component will be to develop and then implement an extension of Hot Spot, or a new monitor based game in this three-year window. Goal 3. Grow Playership of Lottery Games To maximize the growth of ticket sales in a responsible manner, the overall long-term goal is to increase the number of lottery players. The Lottery would like to have the vast majority of California adults spend a few dollars on lottery tickets from time to time. While there are currently about 13 million Californians participating in the Lottery with an average expenditure of six dollars per week, the goal would be to increase the number of players by a few million. For the player base to expand in size, the Lottery needs strategies and tactics across three areas: Retaining the existing Lottery participants (about 13 million California adults) Re-engaging former customers so that they re-sample the product (over 5 million California adults) Generating new trial among those who have never played the Lottery before (total pool of never played is under 10 million California adults) As discussed in a prior section, Lottery playership has been relatively flat over the past few years with the proportion of California adults who are Lottery players significantly lower today than it was in 2001. Back then, about 6 in 10 adults were considered a Lottery player. A series of player retention initiatives will be part of the Strategic Direction to ensure our existing player base is maintained. As mentioned in a prior goal’s discussion, new games and/or game enhancements will occur throughout the three-year period to always keep our products fresh and interesting to players. Page 38 of 48 But, there will need to be more than just new games to ensure our customers continue to be pleased and remain loyal Lottery players. New types of promotions and contests to keep the current players engaged with the brand will be essential. And, some of these may not be directly related to a game or purchasing a ticket but could involve more interactive contests on-line, or more social or team-oriented competitions. A large and vital area to retain existing players as well as potentially re-attract former players will be additional ways to keep 2nd chance promotions novel and exciting. The first initiative in this area involves completing the upgrade to the existing 2nd chance player registration system. This enhancement was needed so the system could better handle the greater transaction volume, allow other games to have second chance opportunities, and improve the user experience. The next step in this area will be launching a type of Player Rewards initiative, which is a natural extension from the Lottery’s current 2nd Chance Program. Companies in a multitude of industries use Rewards Programs to promote customer loyalty to the brand. Much like airline miles, members in a Lottery club would accrue points based on their purchase of games. It will add value to our products, encourage continuity of play, and strengthen relationships with customers. A natural off-shoot from a Rewards Program is the ability to directly communicate to consumers. Using the player database from the Rewards Program, information and exclusively created promotions can be sent to members based on their past purchase behavior. Loyalty programs in other companies traditionally use this more customized approach to marketing to club members which is also very cost effective. To gain trial from those who have never played as well as re-attract former players, the image of the Lottery as an organization and its products will need to be improved. Research has shown that in many cases, these perceptions are acting as barriers to participating in Lottery games. As such, there are separate goals addressing these issues that are necessary to achieve the long-term success of increasing the size of the player base. These will be discussed in the next three sections. Without first achieving these goals, marketing programs designed to generate interest and trial among these non-players will likely result with very modest or limited gain in numbers. If the Lottery can better understand the reasons why people play and why people do not play, strategies to attract additional Lottery players can be developed. Additionally, research will be utilized to help identify the segments in the population with the highest potential to try Lottery games. Page 39 of 48 Goal 4. Improve the Lottery’s Overall Image with Consumers and Stakeholders Currently, about one-third of California adults have neither a positive or negative perception about the Lottery. Although the largest share (about 40%) hold positive feelings toward the California Lottery, this sizable neutral bloc pose a tremendous opportunity to gain new players. The data show that an individual’s perception about the Lottery strongly influences with whether they buy tickets or not. So, if the Lottery can address areas in which consumers tell us more information is needed, many of those holding neutral perceptions could shift to having a positive feeling towards the Lottery and be more likely to play. Different research studies have identified a number of these issues with consumers, and various strategies will be employed to try and reduce these current barriers to play. The most critical component will be communicating how the sales from Lottery tickets help public education. Many consumers know little about the Lottery outside of the games it sells and have no idea where the money goes. A tangible message about the Lottery’s mission and how public schools benefit from it needs to be developed and then communicated. To further demonstrate our commitment to public schools in California, the Lottery may need to find additional ways of linking the organization with education in the consumer’s mind. A potential example of such a program would be to develop a statewide student art competition. Another barrier that if addressed could improve the Lottery’s overall image involves winner awareness, particularly at the retail or local level. Many Californians voice that they don’t know anyone who has ever won the Lottery, or even hear about winners from their local area. A number of tactics will be explored to determine the most effective and cost efficient ways of getting this information disseminated. A perception by some Californians that lottery games are not for people like themselves is based on their images of liquor stores and convenience stores and their patrons. Believing that these are the only types of stores selling tickets, these individuals don’t shop at such retailers, hold negative impressions of these stores, and then have poor images of the Lottery. By providing other images of the Lottery, some of these perceptions can be modified. And, tactics such as promoting our presence in other retail channels, exhibiting a presence at certain community events, fairs and festivals, possessing an appealing look at these events, and updating the signs and equipment used at these locations will all work to generate a more positive impression in the minds of those having a neutral image of the Lottery. Page 40 of 48 While various consumer tactics are occurring in the marketplace, other programs to develop closer relationships with different stakeholders will also be in place. It is important for the Lottery to convey information about our organization to these important and influential individuals so they get a true understanding of what we do, who plays our games, and how the public benefits from our activities. Goal 5. Expand the Lottery’s Corporate Social Responsibility Program As the Lottery offers more and varied products and promotions and provides even greater accessibility with more retail distribution points, there is a corresponding need to increase efforts of being a good corporate citizen particularly in the area of promoting Responsible Gaming. The overarching initiative associated with this goal is seeking the Top Level Certification (Level 4) in Responsible Gaming from the World Lottery Association (WLA). Although the California Lottery was granted a Level 3 Certification in August 2011, the efforts we plan to introduce and expand upon to achieve this higher level will further demonstrate our commitment to this important issue. For this higher level of certification, the Lottery must demonstrate “continuous improvement” in its Responsible Gaming programs through research and program evaluation. Responsible Gaming needs to be fully integrated into the Lottery’s day-to-day operations and part of its decision-making process. The key programs under this goal are the elements needed to attain the higher certification level. These include the development of on-going programs to train employees and retailers; the establishment of any other needed research studies; and the acquisition of an external independent assessment. The increased efforts in Responsible Gaming will need to be completed early in the three-year period since submission of the application for Level 4 Certification is targeted for November 2014. As these enhancements are put in place and their presence is communicated to consumers and stakeholders, greater trust in the Lottery and an improved brand image may result. Goal 6. Maximize Return on Investment of Advertising & Promotion The long-term goal over this three-year period will be to continue shifting the way the Lottery advertises to California consumers. With limited advertising resources, mass media vehicles will be used less to reach loyal players. Instead, this group will receive a major portion of its information directly, via digital channels, from the Lottery through its new Player Rewards Program as many do today with the 2nd Chance Program. In addition, smartphone technology could allow this group to access Lottery information when and where they want it. Maximizing the use of digital channels to communicate with loyal players will enable the advertising budget to focus its attention to re-attract former players and gain trial among those who have never played the Lottery. Page 41 of 48 As an example of this overall approach, the marketing of the new $20 Scratchers game will not rely on traditional advertising to generate awareness of this new product. Instead, more limited advertising vehicles that can be aimed towards consumers most likely to purchase this product will be used, along with direct communications to potential buyers identified through our internal database of 2nd Chance participants and Jackpot Captains (leaders of Lotto groups). The world of digital communications, including the use of mobile devices, has been rapidly changing, and the Lottery needs to stay up-to-date so we can communicate with consumers, and they can get information when and where they want it. Ownership and usage of smartphones and tablets have been skyrocketing. Among consumers utilizing digital communications, nearly half possess a smartphone and nearly a quarter have a tablet device. Under this strategic goal, the Lottery needs to first update and revise its plan for digital communications, so that it is more comprehensive and encompasses future advances in technology. This includes the Lottery website but also our social networks, Facebook, Twitter, and e-mail/SMS channels. Depending on the revisions to our digital communications plan, tactics such as developing a new app for smartphones and/or developing a mobile version of the website could be undertaken over the next few years. Traditional advertising support (such as television, radio, outdoor and on-line ads) will continue to be provided to Scratchers and the Jackpot Games. However, the key audience may shift over these three years as well as the type of message delivered as we begin to use these channels to communicate more to non-players. Since Powerball has just been launched, there will need to be additional efforts in FY 2013-14 against the new game to build a strong and unique brand identity with California consumers. With the media analytics model becoming more robust over time, the Lottery will be able to get more detailed insights to aid in its advertising planning. Through the econometric model that was built for the Lottery, we can determine which media vehicles are most efficient in generating sales. And, during this period, additional refinements will help us pinpoint the optimum jackpot levels to begin special advertising efforts and the media markets that provide the biggest bang for the advertising dollar. Over these three years, part of the overall communications strategy will be to show how every Lottery ticket has value. This includes the fun of playing, the chance of winning, a second chance at winning through promotional efforts, and most importantly the impact that buying a ticket has in the local community – for the public schools and the local businesses. Page 42 of 48 Goal 7. Expand the Network of Lottery Retailers Relative to its population size, California has fewer retailers than all other U.S. lotteries except two jurisdictions. For each location selling lottery tickets in California, there are nearly 1,800 residents. This compares to a national average of one location for every 1,452 residents. In order for California to reach the U.S. average in terms of retailer density, between 4,000 and 5,000 new retailers in the state will need to be recruited. Our growth product is Scratchers, and these tickets tend to be an impulse purchase. The more retailers that carry Lottery, the more visibility will be increased, thereby creating more opportunities for the consumer to consider purchasing these games. While the Lottery needs to expand the number of locations selling its product, it is also essential to get a broader mix of trade channels as retailers. Currently, about two-thirds of all Lottery locations are either Convenience Stores (which include gas stations) or Liquor Stores. As such, many players only think that lottery tickets are available from these types of outlets and not in the stores that make up most of their shopping trips. Across all lotteries in the nation, the retailer mix is dominated by convenience stores primarily because that best fits the traditional model of how stores interact with a lottery. In this arrangement, stores must manage the inventory, sell the tickets, pay winners under $599, and handle the accounting issues. In return for this work, the store receives money based on a designated percentage of their sales plus a percentage of all winning tickets cashed at their location. In order to recruit new types of locations, it is likely that alternative models of what the retailer does and how they are compensated will need to be used. The Lottery piloted a new business model with the CVS Pharmacy chain where we were responsible for managing the inventory of Scratchers ticket in the vending machine, but the store continued to pay winning tickets. In this scenario, the store received a fixed monthly fee plus a percentage of all winning tickets cashed at their location. This unique relationship, new to the lottery industry, proved to show potential, and it has expanded. This new business model could become even more profitable for the Lottery should other chains that have locations in close proximity to the existing CVS stores using this model elect to join up. Another unique opportunity exists beyond traditional retail outlets, the Lottery must recruit more social venues to sell its Hot Spot product. This game tends to sell much better in locations where people sit down, socialize, and spend time such as bars, taverns, and bowling centers. Since these characteristics are not typically seen in a convenience store or a supermarket, Hot Spot sales are generally poor in these types of retailers. With improvements to the Hot Spot product creating more consumer sales, the time is right to try and recruit these types of locations. Page 43 of 48 As an alternative to recruiting new types of retail locations, the Lottery could offer new ways of purchasing tickets in trade channels that are traditionally part of the retail network. For example, in gas stations, lottery sales currently occur inside the convenience store portion of the location, and not outside where consumers are pumping gas. In today’s society, fewer and fewer consumers go inside since they pay for their gas at the pump. This results in some lost opportunities for the Lottery. Buying a Draw Game ticket tends to be more often planned in advance than for a Scratchers purchase. So, when there is a big jackpot, consumers want to find a convenient location to buy a ticket. In an approach being used at the Minnesota Lottery, players would insert their debit card into the same device used for their gas purchase then select the Draw Game and amount they want to buy. For this transaction, players cannot select their numbers - only Quick Pick is allowed. They verify their age by inserting their driver’s license. Then, the player’s numbers and draw are printed on a receipt and sent to his/her mobile device. Once the draw is held, prizes up to $599 are automatically deposited into the player’s account connected to that debit card and a message is sent. A full feasibility analysis of this potential expansion will still need to be conducted before the Lottery could implement it. This idea is in its earliest stage so a timeline on its expected installation date is not yet set. However, this offers a potential way to expand the sales points in the state in a way that is likely to be very appealing to those currently not playing, as well as the 18 – 34 year old demographic that we need to reach. A final consideration for the increase in the retailer base is the geographic setting for these new retail locations. Based on the population per retailer calculations, the greatest immediate need for recruitment is in the major metropolitan areas of Los Angeles and San Francisco. Over the next five years or so, there will likely be a need in certain portions of the Central Valley, since this part of the state is projected to have the highest growth rates in California. The Lottery is currently planning several initiatives to better identify and refine its listing of potential retailers and working to target them for recruitment by our sales staff. Goal 8. Optimize Support Provided to Lottery Retailers In order to handle an increase of up to 5,000 additional locations over the next three years, the Lottery must be able to service locations in an easier and more efficient manner and provide top service to our best performing retailers and those stores with the most potential. A key component of servicing our retailers involves a sales call from a Lottery District Sales Representative (DSR). A series of initiatives are planned so these visitations are more efficiently managed through segmenting retailers into classifications that will determine how frequently sales calls are made, creating Page 44 of 48 standardized checklists of activities that will take place during the visit, and developing a new customer relationship management (CRM) tool that will contain all of the information needed for a DSR to effectively handle their accounts. In addition, a separate unit will be created for the staff and supervisors involved in servicing locations utilizing the new business model (currently just CVS). Retailers with low sales volumes are much less profitable for the Lottery. Yet, as stated previously, there is a need to have a large network of locations selling our products. The Lottery needs to determine how it can best service these lower volume accounts in a more efficient manner. Some locations may be personally visited less often by our Sales Representatives. For these retailers, the monthly product plan brochure could be mailed to the locations, some communications sent to the retail location through the lottery terminal, and other interactions done over the telephone with the Scratchers Inventory Management Center. And, as a long-term solution, we need to get retailers other than chain accounts to retrieve important lottery business information from a password protected account within our retailer website. Here product information, training videos, sales figures, and financial data could be securely disseminated to retailers on-line. To accomplish this, much of the technological infrastructure for the current retailer website will need to be modernized as it uses less flexible, outdated technology. The Lottery must ensure the pipeline of Scratchers ticket inventory from the Lottery to the retailer is functioning smoothly in order to handle the growth in the retailer network. A number of enhancements are being implemented during 2013, such as improving the return process for excess or unsold inventory, and cutting the time between creation of an order and receipt of those tickets at retail by one to two days. Additional areas of the Supply Chain will be reviewed and modified to create continuous process improvements. A key area where the Lottery supports its retailers is with promotional and merchandising opportunities. Prior retailer promotional efforts have proven to be successful in generating additional sales. However, these were large statewide efforts that require significant staff resources to execute. In order to implement more retailer promotions, a menu of “turnkey” promotions will be developed to be more flexible and customizable. All elements needed to conduct this promotion will be provided in kits, allowing the DSR to determine the appropriate time to run this promotion at a particular location. Page 45 of 48 As one example, a program is being developed for FY 2013-14 that gives retailers incentives to move their Scratchers game displays from underneath the counter where they are only visible to the one customer at the register making their purchase to an on-counter display that all shoppers could see. With the prior gains and the planned growth in sales plus the expansion of the retailer network, an initiative to monitor and manage the financial risk over the entire retailer life cycle is essential. With the average retailer handling over $4,000 per week in cash transactions for the Lottery, we are vulnerable to potentially high levels of bad debt. This strategic initiative will first assess then re-engineer some of our processes to better manage our exposure to financial risk. Through these projects, we will be able to select more financially stable retailers into the network – thereby minimizing the number of accounts who are later terminated, or go out of business. Goal 9. Improve the Lottery’s Infrastructure After years of deferring funding for projects to update, or in some cases, even properly maintain the infrastructure, we find a situation where the Lottery’s internal operations in many cases may not be able to efficiently handle the demands from its own growth. While the bulk of the initiatives proposed for FY 2013-14 are of the sales building nature, additional funding is now being devoted to these infrastructure projects. These much needed improvements will allow the Lottery to run more efficiently and effectively and give it more capacity to handle the dramatic growth in sales, retailers and new programs. A need for a new Enterprise Resource Planning (ERP) system was identified in the 20102013 Strategic Plan. The existing financial and human resources systems are outdated and require staff to perform many manual processes and workarounds to handle the business needs. This creates a lack of timely information to better plan usage of our resources, or to quickly implement changes to take advantage of new opportunities. In 2010, during the early stages of the project, the Lottery determined to upgrade the existing Epicor administrative system as the way to best address immediate needs. This upgrade will be completed by the Fall of 2013. After staff has adapted to the new functionality offered through this upgrade, an ERP Feasibility Study will begin during the latter portion of FY 2013-14. And, this effort will identify a recommended strategy to replace the Lottery’s current and outdated ERP system. With a procurement process followed by an implementation effort, the overall project to bring a new ERP system to the Lottery will take most of the next three years. Page 46 of 48 In the interim, some smaller scale efforts at reducing certain manual processes will be handled on a project by project basis. For example, automation of the travel expense claim process through a new web-based application called CalATERS will be pursued as it will save significant staff time. In addition, a project to redesign and automate some of the human resources processes such as recruitment, hiring, performance management, and training will be undertaken. Enhancements to the Lottery’s Contact Center will be completed in the first year of this three-year period to increase our customer service capacity by providing support to our players seven days a week with better response times. To increase efficiency and consistency in how the Lottery handles contracts, a unit will be established to address those that are most critical to the organization. This unit will provide transparency and consistency in managing these vendors, will track and monitor key provisions in these contracts, and assess any penalties and/or incentives that are part of the terms. To further improve business operations and sales support, the Lottery will continue to expand the Business Intelligence Business Analytics (BIBA) system. BIBA is already available to the sales staff providing key information on product sales and other key performance indicators. As more information is incorporated into BIBA and it is deployed to a larger sector of the staff, the Lottery’s operations will become more effective. At the heart of any lottery is its integrity and security. The Lottery’s strong commitment in this area results in adopting the stringent industry standards established by the WLA. We will be reviewing our processes and control measures to ensure they meet the WLA’s Security Control Standard Certification requirements. The Lottery will then seek to become the first lottery in the nation to obtain this certification from the WLA. The Lottery also must look ahead by developing plans and conducting further reviews to be in better position to ensure its future performance. These efforts will result in an infrastructure that will be prepared to meet future business goals and have the potential to reduce costs in the long run. As such, an enterprise-wide risk management program will be developed to identify, assess and monitor potential issues or events that may keep us from meeting our goals. An Information Technology Strategic Plan will ensure our technology services are aligned and in support of the Lottery’s current and future business needs. Similarly, a Facilities Master Plan will be created to build a long-term vision of how that aspect of our infrastructure can meet our long-term goals. Page 47 of 48 Goal 10. Build a “One Lottery” Culture within the Organization In the past, the internal culture at the Lottery was characterized by “silos,” in which individuals primarily focused on just their functional division within the company and did not always understand, or take into consideration, the cross-divisional dependencies in their work. In order to successfully execute the Lottery’s Strategic Direction, it will be essential to break down the barriers that impede cross-divisional teaming and cooperative approaches to managing the Lottery’s work. This will be done by employing an approach called Matrix Management. While staff will still reside within divisions organized as they currently are, they will also work on cross-divisional project teams reporting to a different project manager. However, organizational culture is not changed easily or quickly. Fostering a “One Lottery” Culture will require both tangible changes in processes and investments in people and technology. It will also require aligning messages, actions and reward structures in a consistent fashion. There are several initiatives under this goal across various areas of the Lottery. There will be the further development of project management skills, capabilities and culture within the Lottery including a technical solution that will allow the Lottery to better handle its many projects. And, there are staff training efforts along with succession planning initiatives to support this goal. Summary The Lottery believes these ten goals are responsive to the Lottery’s vision and identify the major areas that must be addressed for the Lottery to carry out its mission and achieve $6 billion in total sales by FY 2015-16, while providing an annual contribution of $1.5 billion to California public schools. Page 48 of 48