STAR FURY - Strategy First

Transcription

STAR FURY - Strategy First
STAR FURY
USER’S GUIDE
Warranty Disclaimer
STRATEGY FIRST AND MALFADOR MACHINATIONS DISCLAIMS ALL WARRANTIES
RELATING TO THIS SOFTWARE, WHETHER EXPRESS OR IMPLIED, INCLUDING, BUT
NOT LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE, AND ALL SUCH WARRANTIES ARE EXPRESSLY AND
SPECIFICALLY DISCLAIMED. NEITHER STRATEGY FIRST, MALFADOR MACHINATIONS
NOR ANYONE ELSE WHO HAS BEEN INVOLVED IN THE CREATION, PRODUCTION, OR
DELIVERY OF THIS SOFTWARE SHALL BE LIABLE FOR ANY INDIRECT,
CONSEQUENTIAL, OR INCIDENTAL DAMAGES ARISING OUT OF THE USE OR INABILITY
TO USE SUCH SOFTWARE EVEN IF STRATEGY FIRST OR MALFADOR MACHINATIONS
HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES OR CLAIMS. IN NO
EVENT SHALL STRATEGY FIRST OR MALFADOR MACHINATIONS LIABILITY FOR ANY
DAMAGES EVER EXCEED THE PRICE PAID FOR THE LICENSE TO USE THE SOFTWARE,
REGARDLESS OF THE FORM OF CLAIM. THE PERSON USING THE SOFTWARE BEARS
ALL RISK AS TO THE QUALITY AND PERFORMANCE OF THE SOFTWARE.
SOME STATES DO NOT ALLOW THE EXCLUSION OF THE LIMIT OF LIABILITY FOR
CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATION MAY NOT
APPLY TO YOU.
THIS AGREEMENT SHALL BE GOVERNED BY THE LAWS OF THE STATE OF NORTH
CAROLINA AND SHALL INURE TO THE BENEFIT OF STRATEGY FIRST, MALFADOR
MACHINATIONS AND ANY SUCCESSORS, ADMINISTRATORS, HEIRS, AND ASSIGNS.
ANY ACTION OR PROCEEDING BROUGHT BY EITHER PARTY AGAINST THE OTHER
ARISING OUT OF OR RELATED TO THIS AGREEMENT SHALL BE BROUGHT ONLY IN A
STATE OR FEDERAL COURT OF COMPETENT JURISDICTION LOCATED IN WAKE
COUNTY, NORTH CAROLINA. THE PARTIES HEREBY CONSENT TO IN PERSONAM
JURISDICTION OF SAID COURTS.
STAR FURY ”2005. All rights reserved under International and Pan-American Copyright
Convention. No part of this Manual or Program may be copied or reprinted without the written
permission of Strategy First and Malfador Machinations.
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Table of Contents
Table of Contents
Chapter 1 - Introduction
Chapter 2 - Getting Started
Chapter 3 - The Universe
Chapter 4 - Starship Controls
Chapter 5 - Starship Design
Chapter 6 - Combat
Chapter 7 - Colonies
Chapter 8 - Jobs
Chapter 9 - Default Key Bindings
Chapter 10 - Components
Chapter 11 - Alien Races
Chapter 12 - Ships
Chapter 13 - Game Screens
Chapter 14 - Credits
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Star Fury
Chapter 1: Introduction
Welcome to the world of STAR FURY. STAR FURY is a game of starship combat set in the
universe of Space Empires IV. You will control a single starship and pilot it through solar
systems throughout the quadrant. The main story-line of the game is comprised of three
different campaigns. In addition to completing missions, you will also need to make some
money on the side. You will have the option of working in many different lines of work such as
Mercenary, Merchant, or Pirate. With enough money, you can repair your ship, refit your
starship with new components, or buy entirely new starships. The choice is up to you.
In addition to the basic game itself, the data files for the game are completely customizable.
Additional campaigns can be added easily and you should check our websites
(www.strategyfirst.com & www.malfador.com) regularly for new downloadable campaigns. All of
the data files that come with the game are simple text files that you can modify with any text
editor. Graphics and models are also in standard formats that you can change or modify.
Everyone here at Strategy First and Malfador Machinations would like to thank-you for playing
this game.
Chapter 2: Getting Started
System Requirements
To play STAR FURY you’ll need the following hardware.
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Pentium 500 MHz or Better Processor
Windows 95, 98, 2000, NT, XP, or ME
32 megabytes of memory
Minimum 1024 X 768 Display
16 bit color display or better
DirectX 7.0 or better
A video card with 3D acceleration
400 megabytes of hard drive space.
Installation
To install the game, insert the STAR FURY CD into your CD-ROM drive and choose one of the
following actions:
If your CD-ROM drive has Autoplay enabled, the install program will run automatically. Just
follow the directions to select a location, and then install the game to your hard drive.
If Autoplay is not enabled, double-click on the “My Computer” icon on your desktop. Doubleclick on the CD-ROM drive icon. Double-click on the “Setup” icon. Once the install program
begins to run, just follow the on-screen instructions.
Startup Window
Once the install program has completed, you can run the game by double-clicking on the STAR
FURY icon (either on your desktop, or under your Start Menu). When the game is running, you
will first see the Startup Window. This window allows you to choose from various startup
options. You will want to select “Start”.
Title Screen Window
After selecting “Start”, you will see a few different credits screens before you finally get to the
Title Screen Window. From this screen, you will want to select “New Game”.
Select Campaign Window
The Select Campaign window allows you to choose which campaign you want to play. You
should choose “Campaign 1 – Homefront”.
Difficulty Window
The Difficulty window allows you to select how difficulty you want this game to be. For your first
game, you should select “Easy” or “Average”.
Starting Ship Window
Different campaigns have a selection of possible ships to start the game with. For Campaign 1,
there is only one ship selection available. You should click on the “Terran Destroyer Mark I” in
the list. You will now see a rotating display of the ship and a general description for it. You will
want to enter a Ship Name and Captain Name for your game (you can also hit the Random
buttons to have the game pick some randomly). When you are done, press the OK button.
Progress Window
Now that you have selected all of the required options, the game will create the maps for the
campaign you are about to play. The Progress window will be displayed to show you the
progress of the creation of the campaign. Once the bar reaches 100%, the full game will start.
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Main Control Window
Once the full game starts, the Main Control window will be displayed. On top of the Main Control
window, an introduction will be displayed to describe the story line for this campaign. Once
you’ve read through it, close the window and you can begin to play the game!
Game Screen Details
For information on how to control your ship, see Chapters 4 and 5. For more details on the
game windows, see Chapter 13.
Troubleshooting
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Error after hitting the Start Button
Make sure that you have DirectX 7.0 or better installed on your machine.
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Garbled graphics in game
Some video cards have trouble with graphics stored in video memory. When you
start the game, select Setup. In the Setup window, click the Change button next to
Video Memory Usage so that the value reads "Safe". This will make sure that all
graphics are loaded into system memory and should clear up your problems.
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Slow Game Play
The game defaults to having the maximum details possible. You can set these
lower to increase your game performance. When you first run the game, select
the Setup button. In the Setup window you can do the following:
Video Mode
Set your video mode to a lower screen resolution.
3D Device
Be sure that your 3D Device is Direct3D and not
software emulation.
Sight Distance
Set this to Medium or Low.
Stellar Detail
Set this to Low (you’ll need to start a new game).
Background Detail
Set this to Low.
Latest News, Mods, and Patches
Visit our website at www.malfador.com or visit the Forums at www.strategyfirst.com.
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Chapter 3: The Universe
Star Systems
Star systems, or solar systems, are locations in
space where a star is orbited by other stellar
bodies such as planets, asteroids, nebulae, and
warp points. The center of a star system is
normally a star which forms the tremendous
gravity well which keeps all of the other stellar
bodies in orbit. A star system may have more
than one star at its center.
Due to the massive size of a solar system,
distances in space are measured in light seconds
(ls), which is the distance that light can travel in
one second.
Stars
Stars are huge fireballs located at the center of
star systems. Their massive size provides the
gravity which keeps a star system together. The
fusion reaction that goes on within their core
provides the light and energy that blankets the
system. Stars come in different sizes and in
different colors. The color of a star tells you
approximately its age in the cosmos.
Warp Points
A warp point is a location within a star system
where the fabric of space itself is weak. Through
the use of a strong energy field, starships can
pass through this “hole” in space. A ship that
moves through a warp point will instantaneously
find itself in another star system anywhere in the
quadrant. The formation of warp points requires a
gravity well like that found on the edges of a star
system. The two locations in space that are
connected by a warp point will remain so for the
lifetime of the warp point.
In STAR FURY, you will travel from one star system to another by means of connecting warp
points. Your ship merely needs to enter the event horizon of the warp point and your ship will
automatically generate an energy field to pass through it. Your ship will enter a warp point in
one star system, and then exit the connecting warp point in another star system. Your Quadrant
Map displays all of the known star systems and the connections via warp points between them.
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Planets
Planets are formed by the collection of stellar
gasses within a star system. These gasses are
condensed by gravity to form large physical
bodies. A planets is categorized by the type of
environment produced on its surface. A Venus
like planet is one that is close to a star and has
tremendously high temperatures on its surface. A
Gas Giant is a very large planet which is mainly
composed of thick gases which cover its surface.
An Ice planet is a planet that is very distant from
its star and has very cold surface temperatures.
A Terrestroid is a planet that forms at the proper
distance from its star so that it can have liquid
water on its surface. The only planets which can
support life (unaided through mechanical means)
are Terrestroid planets. And finally, Moons are
much smaller planets which form in orbit of larger
planets. They usually have no atmosphere of
their own.
In STAR FURY, you will find colonies and outposts on planets in various systems. At these
colonies, you can repair your ship, purchase new ships, contact the local authorities, or even
look for work.
Asteroids
Asteroids are small chunks of planetary debris
which float through space. They normally collect
into vast fields which orbit the solar system.
Asteroids can be good sources of raw materials
or rare ores.
In STAR FURY, asteroids are a navigation
hazard. Your ship will not survive a direct impact
with an asteroid.
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Nebulae and Storms
Nebulae and Storms are fields of stellar gas that
are often found in a star system. Storms have
large energy discharges throughout them and
can cause various deleterious effects on your
starship. Nebulae are often opaque to sensors.
Bases
As the various races moved out into the galaxy,
they created large space bound structures for
servicing their starships. These bases are used
to provide protection for planets, repair and
resupply services for starships, and often serve
as a commerce center. Because of their massive
size, bases cannot move.
Ships
Starships are the transport vehicles for the
different races. They employ some type of engine
to move through a star system, and have the
capability to move through warp points to other
star systems. Most ships also contain an array of
weapons and defensive systems.
Satellites
Satellites are small unmanned space platforms
which provide sensor and weapons capabilities.
They are normally set to automatically fire on any
enemy starships and to scan all passing vessels.
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Fighters
Fighters are small single passenger space
vehicles. They can move faster than normal
starships and are used to overtake and attack
enemies.
Cargo
When a ship is destroyed, sometimes some of its
cargo will be dropped into space.
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Chapter 4: Starship Controls
Propulsion
The basic movement of your ship is provided
through propulsion. The engines you have on
your ship provide the propulsion that drives your
ship through space. The number and type of
engines will indicate the total amount of
propulsion that your ship can generate. The
actual maximum speed of your ship is the total
propulsion of all of your engines divided by the
number of engine slots in your ship’s hull. This
maximum speed may be capped by the
maximum speed your hull can withstand. The
maximum speed may also be lowered by
damage to the engines of your ship.
The maximum speed of your ship indicates the highest speed it can move through a solar
system. You don’t necessarily need to always move at your top speed. Your ship will try to
move as fast as your “set” speed. This is the speed that you want to move at. If your ship is
moving slower than the set speed, your ship will accelerate up to the set speed. If your ship is
moving faster than the set speed, your ship will decelerate down to the set speed.
Helm Control
To change your ship’s course, you will need to
turn your ship to a new heading. By clicking on
the main display, you set a course for your ship
to turn towards. The “turn rate” of your ship
dictates how fast your ship can turn from one
course to another. Keep in mind that the higher
the distance you need to turn, the slower you
must travel. Your ship will automatically slow
itself as you turn from one heading to another.
Once the remaining distance in the turn is lower,
your ship will accelerate back to your set speed.
Your current heading in the solar system is
displayed on the Main Control Panel as a degree
amount.
Weapon Banks
Your ship’s weapons are divided into 4 weapon
banks. These banks are determined by you in the
Inventory Window. A weapon bank is merely a
grouping of weapons that all fire together at the
same time. You can use the number keys 1
through 4 on the Main Control Window to fire all
of the weapons within that designated weapon
bank. In addition, the current status of your
weapon banks is displayed on the Main Control
Window. Each bank indicates whether it is ready
to fire or how long until the weapons in that bank
can fire again.
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Targeting
For your weapons to be able to fire on an enemy
ship, you have to select which enemy ship is your
current target. You can do this in the Main
Control Window by right clicking on any enemy
ship that you see. You can also use the keyboard
to automatically select nearby enemy targets.
The current target for your ship will be
surrounded by a red box, with details about the
target displayed under the box. If you fire any of
your weapons, they will fire at the currently
selected enemy target.
All targets will list their name at the bottom left of
the red box, and the distance to this target (in
light seconds) at the bottom right.
Inventory
A major portion of your ship’s systems can be
viewed in the Inventory Window. This window
displays your entire ship’s contents and the
components that make it up. When you take your
ship in to a Spacedock, you will be able to add
and remove components from within your ship.
The components you choose to use on your ship
will give it different abilities, weapons, and
defenses.
The abilities your ship can use are all provided by the components that make it up. These
components fall into categories such as weapons, engines, sensors, shield generators, armor,
etc. Each component takes up a certain tonnage of space within your ship’s hull. The size of
your hull dictates the maximum tonnage of components that can be placed within it. See Ship
Design for more details on how to design your ship.
Cargo & Usable Components
In addition to the components that are actual
being used by your ship, you can also carry many
components in the cargo space of your ship.
These components are not active within your ship
and are merely being stored for transport.
Merchant ships will often have large cargo
capacities to move cargo from planet to planet.
Some components can be used from within your cargo bays. These are usually components
which can only be used once. Useable components are displayed in a list on the Main Control
Window. Merely right-click on a component to use it immediately. Usable components are often
things such as power packs or armor plating that are used to repair your ship. Usable
components also include fighters and mines that you have in your cargo hold. Fighters and
mines can only be launched if you have a fighter bay or mine layer component installed in your
ship.
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Proximity Radar
All ships come equipped with a proximity radar
system. This system can display all of the planets
in a solar system, or show ships within a short
distance from your ship. The Proximity Radar is
displayed in the lower left of the Main Control
Window. It can display in several modes such as
system wide or ship tracking at various ranges.
Ship Readouts
All ships come with sensors that allow them to
scan enemy ships. These scans provide details
on enemy targets such as shield and armor
levels. They also indicate how much damage has
been done to a ship’s hull. On the Main Control
Window, there are two ship readouts. The first
one shows scans on the currently selected target
ship, the second one displays scans of your own
ship.
Communications and Messages
Just above your main control window is a location
where messages may be displayed (they will
display over your view of space in the bottom left
of the main window). Messages are displayed
when you change the orders for your ship or
something important is happening. If other ships
communicate with you, these communications
will also be displayed in the color of the race that
sent them. Messages will scroll up from bottom to
top, with new message appearing at the bottom
of the list. All of your messages and will fade out
as they get older.
Stardate
In the center of your main control window the
current stardate is listed. This may be very
important if you are attempting to complete a job
within a specified time. If the current time rate of
the game is faster then normal, the time
acceleration factor will be listed below the
Stardate.
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Quadrant Map
As you move through the quadrant, you will
acquire maps of the interconnections of warp
points between the solar systems. Your Quadrant
Map displays a high-level map of all of the solar
systems you have visited in the quadrant. Lines
between the solar systems indicate warp points
which connect the two solar systems. You can
think of the Quadrant Map as a road map to the
galaxy.
System Map
In addition to your Quadrant Map, you also have
a map of the solar system you are currently in.
This map will display all of the planets, stars,
nebulae and such that you can detect in the solar
system. It will also display any ships that are
within sensor range of your ship. You may find
the system map most useful when trying to locate
specific colonies in a solar system.
Shuttling to Planets and Bases
There are numerous colonies and bases located
in the quadrant. You will want to visit many of
them to repair your ship, take on jobs, and
contact the authorities. To visit a colony, you just
need to move your ship close to it and target it. If
the planet you are currently targeting has a
colony, a button will be displayed titled “Shuttle
Over”. Once you get close enough to the colony,
the button will light up. Pressing the button will
allow you to visit the colony.
Picking up Components from Space
As you move through space, you may often find
cargo that has been dropped by other ships. In
fact, one of the main benefits of destroying
enemy ships is that they will often leave cargo
behind in their debris. When you see cargo
floating in space, you merely need to move your
ship on to it to pick up the cargo and have it
placed in your cargo hold. Be careful that you do
not pick up too much cargo or your ship will
become overloaded and your speed will
decrease. You can always jettison cargo that you
pick up from within the Inventory window.
Also note that some cargo is illegal. If you have it
in your cargo hold then the authorities (even your
allies) will open fire on you. When you look at the
component report it will tell you if a component is
illegal.
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Solar System Boundaries
A solar system takes up a huge amount of space,
but it is finite. Your system map / radar map will
indicate your position within the solar system. If
you decide to take your ship out of the solar
system itself and into the interstellar void,
prepare for a very long voyage. Once you leave
the solar system, your speed will be automatically
cut to _ to conserve fuel for the hundred year
voyage ahead of you.
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Chapter 5: Ship Design
Ship design is a task that all ship captains will have to undertake. When your ship is at a
spacedock, you can have components removed or added in to your ship. How these
components are placed and the types that are used will determine your ship’s abilities.
Tonnage
All ship classes are rated with a maximum tonnage that they can support. Each component that
you add to your ship will take up a specified amount of tonnage. You can keep adding
components to your ship until you reach the tonnage limit for your ship class.
Ship Slots
Each ship class has a layout with different slots that you can place components into. Some slots
will only allow certain types of components. For example, each ship class has a certain number
of slots which can only have engine components placed into them. The following are the
different slots types you will find on all ship classes:
Weapon (Light)
This slot allows weapon types of beams and bolts.
Weapon (Heavy)
This slot allows weapon types of torpedoes or heavy beams.
Armor
This slot allows different forms of armor.
Shield
This slot allows different forms of shield generators.
Engine
This slot only allows engine components.
Hull
This slot allows all other types of components not already
mentioned above such as Bridges, Life Support, Crew
Quarters, Point Defense, Combat Sensors, ECM, etc.
Engines
Engines provide the thrust for your starship. The types of engines you use on your ship will
determine the maximum speed that your ship can move at. The maximum speed of your ship is
calculated as the total amount of engine power provided by engine components divided by the
total number of engine slots on the ship class.
Weapons
Weapons come in many sizes and flavors. There are six major weapon classes that you will
encounter:
Beam
An energy beam that arcs through space from the firing ship
to the target ship. Beams cannot be blocked, but they can
miss their target. Beams will do damage to the target for as
long as they hit the target.
Bolt
A bolt is a bundle of energy which travels through space on a
direct line towards its target. Once fired, the bolt will travel on
a direct line towards the target. A bolt cannot be blocked or
stopped once fired. Bolts will only miss if the target moves out
of the way.
Torpedo
A torpedo is a device which, once launched, will seek
towards its target and explode against it. A torpedo moves at
a set speed and will change course as its target moves.
Torpedoes will only track for a certain amount of time until
they will self destruct. Torpedoes can be fired upon by Point
Defense weapons.
Directed Torpedo
A directed torpedo is much like a normal torpedo except that
it must actually turn towards its target. Where a normal
torpedo will immediately change course after its target, a
directed torpedo must actually turn towards the target which
takes time.
Heavy Beam
A heavy beam is much like a normal beam but much more
highly powered.
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Point Defense
Point defense is a bolt weapon which fires automatically
against torpedoes which are coming towards your ship. The
bolts will usually destroy the incoming torpedo if they hit.
Ship Sides
When damage is taken by your starship, it will be taken on one of the 4 sides of your ship. To
prevent this damage, you will want to place shield generators and armor on each of the four
sides. If you have no protection for your ship on a given side, and you are hit their by weapons
fire, your internal components on that side will take damage.
Shield Generators
Shield Generators are devices which generate a protective energy envelope around your
starship. The shields of your starship will prevent incoming weapons from hitting your ship. As
your shields take damage, they will decrease in effectiveness until they drop completely. The
shield generators on your ship must be placed on one of the four sides of your starship. The
side it is placed on will cause that shield generator’s shields to be created on that side of the
ship. Your shields will recharge over time, or they will be regenerated automatically at a
spacedock.
Armor
Armor is protective material which covers the outside of your starship. You must place armor
components on one of the four sides of your starship. If your shields are down, then damage
taken by your ship on a side, will first damage the armor components on that side of the ship
until they are gone. Once your armor is completely damaged on a side, then additional damage
will effect your internal components.
Hull Components
Most components are placed in the general Hull area of your starship. The Hull area of your
starship will only take damage once the shields and armor on one of the sides of your ship is
gone.
Power Generation
Some of the components on your starship, most notably your weapons, require power to be
operational. To that end, you will need to place Power Reactor components on your ship to
provide that power. If you don’t have enough power generation on your starship, then weapons
and other components will not operate at full capacity.
Speed, Turn Rate, and Acceleration
The maximum speed of your ship is determined by the engines you are using and by the
maximum limits your ship class can withstand. In addition, the turn rate and acceleration of your
ship are also determined by the base capabilities of your ship class, and any special
components you have on your ship. Your ship’s turn rate determines how quickly your ship can
turn in space from one heading to another. The acceleration rate of your ship determines how
quickly you can change your ship’s speed. Certain components you add to your ship can
improve these capabilities.
Component Effects
There are many other component abilities or effects which your ship components can provide:
System Scanners
System Scanners determine how far away you can detect
enemy vessels on your radar.
Long Range Scanners
Long Range Scanners can execute a deep scan of an enemy
ship and show you the exact components on the ship.
Regenerations
Some components can increase the rates at which your hull,
armor, and shields regenerate.
Attack Rating
The attack rating is your ability to target and hit enemy ships.
Defense Rating
The defense rating is your ability to dodge incoming weapons
fire.
Resistances
Certain weapons can have special damage effects on your
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Radar Display
Target Readout Display
Self Readout Display
Quadrant Map
System Map
Prevents Crew Death
ship such as skipping your shields, slowing your speed, or
killing your crew. Some components can increase your
resistances to these special damage types.
Your radar display indicated the presence of other ships at
range. To even have a radar display, you must have a
functioning component that provides the ability.
The Target Readout Display shows you the damage, shields,
and armor of your current target. To be able to see a quick
readout on your target, you need a functioning component
which provides the ability.
The Self Readout Display shows you the damage, shields,
and armor of your own ship. To be able to see a quick
readout on your own ship, you need a functioning component
which provides the ability.
The quadrant map shows you all of the system you know of
in the quadrant. The map of the entire quadrant is only
available with a properly functioning component.
The system map shows you the planets, storms, and warp
points in the current solar system. The map of the current
solar system is only available with a properly functioning
component.
Life Support and Crew Quarters keep your crew from slowly
dying in the vacuum of space.
Mines
If you wish to drop mines in space, you can do so by putting a mine layer component on your
ship. This component will allow you to drop mines from your cargo hold into space directly
behind your ship. You will also need to have a supply of mines in your cargo hold. When a mine
is dropped it is inactive so that it will not detonate against your own ship. A mine will become
fully active 2 seconds after you drop it in space. Mines will then sit silently and wait for a ship to
wander too close. When a ship gets within a certain radius of the mine, it will explode and
damage any nearby ships. Once dropped, a mine can never be picked up again.
Mines that can be dropped into space will be displayed on the Usable Components list on the
Main Control panel. Just click on a mine to launch it behind your ship.
Fighters
Ships can also carry fighters that they can launch into space. A ship merely needs to put a
fighter bay on board, and have a fighter in its cargo bay for use. Fighters that can be launched
will be displayed on the Usable Components list on the Main Control panel. Just click on a
fighter to launch it from your ship. You can only have 1 fighter in space for each fighter bay
installed on your ship. Once you have launched a fighter into space, a special fighter order
panel will be displayed on the main window. This panel allows you to give orders to your fighters
and control them. The available commands are:
Recover All Fighters
This tells all of your fighters in space to return to your ship.
When a fighter is recovered it will be repaired completely.
You will want to be sure and recover your fighters before
going through a warp point.
Recover This Fighter
This tells the current fighter you have targeted to return to
your ship.
Attack My Target
This commands all of your fighters to attack the ship you
currently have targeted. They will continue to attack the ship
until its dead or you give your fighters other orders.
Form Up On Me
This will cause your fighters in space to enter into formation
with your ship. They will usually fly up ahead of your ship in a
line.
Break And Attack
This commands your fighters to stop what they are doing and
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fly freely around your ship. They will attack any and all target
of opportunity.
Fighters in space cannot transit through warp points on their own. You will need to recover all of
your fighters if you want them to transit a warp point into another solar system. If you leave a
fighter behind, it will roam the system on its own and will no longer be under your command.
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Star Fury
Chapter 6: Combat
Combat occurs when two enemy starships get within weapons range of each other. Ships will
fire weapons at each other that cause many kinds of damage to each other.
Weapon Arcs
Weapons on a starship have a specific firing arc. This is the angle at which they can hit a target
from their firing point on the ship. For example, the weapons on the front of your ship might
have a 90 degree arc facing forward. That means that they can only be fired on ships which are
in the 90 degrees in front of your ship. If a target is behind your ship, the front weapons will not
be able to fire on it.
Weapon Firing & Reload
All weapons can fire when fully charged. But once they have been fired, they need a certain
amount of time to reload before they can fire again. Different weapons have different reload
rates, usually dependent on the size and power of the weapon. Bolt weapons usually reload the
quickest, while torpedoes take the longest to reload.
Weapon Range & Damage
All weapons have a maximum range within which they can hit a target. For beams, this is the
maximum distance at which a target can be for the weapon to fire on it. For torpedoes and bolts,
this is the maximum distance the weapon can travel before it expires or self destructs. Each
weapon is rated with the damage it will do at a given range to the target. For beams, the
damage of the beam decreases with the range to the target. For most torpedoes and bolts, the
damage that occurs to the target does not decrease with distance.
Attack & Defense Ratings
All ships are rated with both an attack and a defense rating. The attack rating of a ship is its
ability to target and hit enemy ships. A ship’s defense rating is its ability to dodge or evade
incoming weapons fire. When a ship fires a beam against an enemy, the attack rating of the
firing ship is compared against the defense rating of the enemy ship. This comparison, with a
natural decrease in range factored in, determines whether the beam will hit the target when
fired. Torpedoes don’t use attack & defense ratings because they seek towards their target and
never miss.
Shields
Shields are the first line of defense for a starship. They are an energy barrier which protect a
starship from most forms of physical damage. Shields are generated by shield generators on
each of the 4 sides of a starship. As your ship takes damage on a side, its shields will be
reduced. Once your shields on a side are gone, incoming weapons fire on that side of your ship
will actually hit your ship. Shields can be regenerated over time by other components.
Armor
Armor is a protective material which coats the 4 sides of your starship. When your ship is hit by
weapons fire, your armor will get hit first and take damage. When all of the armor on a side of
your ship are gone, any additional damage will hit your internal components. Armor can be
regenerated over time just like shields.
Internal Damage
Internal damage occurs when a ship is hit with weapons fire on a side where it no longer has
shields or armor. Components on that side of the ship will take damage from the weapons fire.
As your ship takes internal damage your ship will lose its abilities. Once all of your internal
components are destroyed, your ship will be completely destroyed.
Every component is rated with its tonnage structure. This is the amount of damage the
component can take before it becomes inoperable. When you view the Damage display for your
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ship’s inventory, each component will have its damage percentage displayed. An undamaged
component shows 0%, a completely destroyed component shows 100%. As the damage of a
component increases, its abilities decrease in equal measure. For example, an engine which
provides 500 units of thrust, will only provide 250 when it is 50% damaged.
Damage Repair
You can repair your ship’s internal damage easily at a spacedock. But sometimes you need to
repair damage while actually traveling through space. For that purpose you need a Repair Bay
or a good crew to slowly regenerate your internal components.
Damage Types
Most damage is categorized as “normal” which means that it will damage your shields first, then
your armor, then your internal systems. But there are unusual types of damage that your ship
can suffer.
Shield Piercing
Weapons with this damage type will go straight through your
shields as if they weren’t there.
Armor Piercing
Some weapon energy will hit shields, but will pass straight
through armor.
Energy Absorption
This weapon damage will do no structural damage to your
ship, but will deplete your energy stores. Without energy,
your weapons will no longer reload.
Crew Toxins
Crew toxins do no structural damage, but they will kill your
crew. Once your crew is dead, your ship is dead.
Psychic
Psychic attack on your crew can kill them, render them
incapacitated, or drive them insane.
Speed Slowing
Ion weapons will leave your ship alone, but will cause your
engines to lose their thrust. With your engines at decreased
capacity, you will be an easy target for your enemies.
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Star Fury
Chapter 7: Colonies
You will find enclaves of populations throughout the quadrant in colonies on planets. The larger
ones are found within the territories of the major empires, but there are many throughout the
Neutral Territories. You will also find colonies on starbases that are placed on the borders of the
major empires. Different colonies will have different facilities that you can utilize. The different
capabilities are listed below.
Spacedock
The most often used facility as at colony is the Spacedock. The Spacedock is a mechanical
facility which can perform repairs or upgrades on your starship. This is where you can purchase
new components for use on your ship, or sell ones that you no longer need. You can also pay to
have your ship repaired completely.
Ship Dealer
You may find a ship dealer at a colony who can sell you an entirely new starship. The ship
dealer will provide you with complete specifications on the starships that he has available. For a
one-time fee, you can purchase a new starship, and even get a trade in value on your current
ship. All of the components you currently have on your starship will be transferred over to the
new ship. The ships that are available at a ship dealer depend on the owning race of the colony,
the size of the colony, and just simple availability.
Job Guilds
Colonies may have local chapters of the various job guilds that you can visit. The Job Guilds will
provide you with a list of different jobs that you can undertake for pay. A detailed list of job
guilds can be found in Chapter 8.
Contacts
At some colonies you may be able to open a communications link with various major power
contacts you have. The communication link will allow you to speak to your contact as if they
were actually there.
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Star Fury
Chapter 8: Jobs
There are numerous jobs that you can undertake in the quadrant to make a little money. You’ll
find that keeping your ship supplied and repaired is a costly business. At the various colonies
and bases throughout the quadrant you will find different Guilds that offer jobs for you to
undertake. Each job has a credit amount you will get paid for successful completion, though
most also have a credit charge for failing to complete the job as well. Most jobs will give you
specific details on how to complete the job and a time limit that the job needs to be completed
within. You can only undertake 3 jobs at any given time. Jobs vary based on the Guild Type, the
location of the Guild, and the race that supports the Guild.
Merchant
The Merchant Guild was established by free traders that roam throughout the Neutral territories.
As a collective group, they were able to establish regular routes and demand set payment levels
from the various planets they trade with. Merchants are charged with delivering cargo between
planets throughout the quadrant. Its safe work, but the pay is mediocre at best. The only trouble
Merchant’s deal with are the occasional pirates that attack and steal their cargo. Within the
different empires borders, Merchants can expect a certain level of protection. The Neutral
territories are a bit more wild however. Be cautious when delivering cargo or just traveling
through unprotected space.
Mercenary
The Mercenary Guild is a collective of bounty hunters, law enforcement groups, mercenaries,
and planetary defense forces. The Guild provides military assistance for a price throughout the
quadrant. The primary military forces of the various empires do what they can, but a lot of areas
fall through the cracks, especially in the Neutral Territories. Jobs listed at the Mercenary Guilds
include hunting down criminals, protecting freighters, and even exploring uncharted space. If
you do decide to follow the Mercenary way of life, be sure that your ship is well armed. You will
definitely see plenty of action even on seemingly “simple” jobs.
Pirate
The Pirate Guild is notorious throughout the quadrant. Pirates are the major criminal element in
the Neutral Territories. They routinely attack freighters and other ships to steal their cargo, or
even just steal the entire ship. Lately they’ve even been attacking smaller ships and ship groups
of the major empires themselves. Pirates are fired on immediately when they are encountered.
You will not find any outlets for the Pirate Guild on mainstream planets. They are known to
operate at smaller colonies in the Neutral Territories. Its is even rumored that they have hidden
starbases in uncharted regions of the Neutral Territories. Jobs offered through the Pirate Guild
will be of the criminal kind and very lucrative. Pirate jobs often include transporting illegal cargo,
attacking unescorted freighters, or even attacking law enforcement authorities.
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Star Fury
Chapter 9: Default Key Bindings
Navigation
Increase Speed _
Decrease Speed _
Full Speed
Zero Speed
Shuttle Over
Turn Left
Turn Right
Ship Control
Use Shield Repair
Use Armor Repair
Use Hull Repair
Next Radar Mode
Next Target Ship Readout Mode
Weapons
Fire Weapon Bank 1
Fire Weapon Bank 2
Fire Weapon Bank 3
Fire Weapon Bank 4
Lay Mine
Targeting
Next Target (Any)
Next Target (Ally)
Next Target (Enemy)
Target Nearest Enemy
Clear Targeting
Window Display
Display Game Menu
Display Quadrant Map
Display System Map
Display Missions
Display Inventory
Display Ship Status
Views
Change View – Set Offset
Change View – Ship Front
Change View – Ship Left Side
Change View – Ship Right Side
Change View – Ship Rear
Change View – High Above Ship
Change View – Above And Behind Ship
Change View – Ship And Target
Game Options
Increase Time Rate
Decrease Time Rate
Show System Grid
Pause Game
Increase Brightness
Decrease Brightness
Fighter Control
Recover All Fighters
Recover This Fighter
Attack My Target
Form Up On Me
Break And Attack
Launch Fighter
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Default Key
]
[
\
Backspace
S
Left
Right
Q
W
E
R
F
1
2
3
4
M
I
U
Y
T
O
Z
X
C
V
B
N
F1
F2
F3
F4
F5
F6
F7
F8
+
G
Space
K
L
Ctrl + R
Ctrl + T
Ctrl + A
Ctrl + F
Ctrl + B
Ctrl + L
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Star Fury
Chapter 10: Components
Bridge
Command center of a
starship.
Crew Quarters
Quarters for crew to sleep
in.
Life Support
Required component to generate
atmosphere inside a starship.
Ion Engine
Standard ion driven engine which
allows sub-light inter-system
travel.
Jacketed Photon Engine
Harnessed light drive which allows
sub-light inter-system travel.
Contra-Terrene Engine
Anti-Matter reaction drive
which allows sub-light intersystem travel.
Quantum Engine
Quantum singularity
reaction drive which allows
sub-light inter-system travel.
Standard Shield Generator
Provides standard energy
shields for a starship.
Shield Regenerator
Increases the speed at
which shields can be
regenerated.
Crystalline Armor
Crystalline based armor
which can regenerate itself.
Afterburners
Provides improved acceleration for
a starship.
Phased Shield Generator
Provides advanced phased energy
shields for a starship.
Standard Armor
Provides standard armor to protect
the exterior of a starship.
Emissive Armor
Advanced composite armor which
absorbs and then bleeds off
energy attacks.
Scattering Armor
Advanced hyper-alloy armor which
deflects shield piercing damage.
Organic Armor
An organic mesh armor that
can regenerate itself over
time.
Stealth Armor
Absorbing armor which
decreases a starship's
electromagnetic profile.
ECM
Electromagnetic counter
measures that decrease the
chance for enemies to target
the ship.
Long Range Scanners
Scanners which can detect
system details at range.
Multiplex Tracking
Advanced targeting system
which allows main ship
weapons to fire on small
craft.
Master Computer
Advanced targeting
computer used to direct
weapons fire.
Emergency Energy Core
Emergency energy supply
used to bolster ship
reserves.
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Combat Sensors
Combat sensors which improve
the chance to hit enemy targets
with weapons fire.
Scanner Jammer
Jamming technology which
decreases the targeting ability of
enemies.
Tachyon Sensors
Tachyon sensors can detect
cloaked ships at range.
Neural Combat Net
Advanced AI neural net computer
which improves a ship's defenses.
Medical Bay
Elite medical facility which can
help keep crew alive.
Emergency Shield Capacitor
Capacitor which stores shield
energy that can be added to
current shields.
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Star Fury
Emergency Armor Plating
Armor plating which can be
used to repair current armor.
Quantum Reactor
Quantum singularity reactor
which generates energy.
Emergency Hull Plating
Hull plating which can be
used to immediately repair
the hull.
Standard Mine
A small warhead that will
detonate when an enemy
ship comes too close to it in
space.
Terran Fighter
A small space vehicle which
can be launched to combat
your enemies.
Pirate Fighter
A small space vehicle which
can be launched to combat
your enemies.
Fazrah Fighter
A small space vehicle which
can be launched to combat
your enemies.
Repair Bay
Bay which can automatically repair
hull damage.
Energy Storage
Storage pod for additional energy
reserves.
Mine Layer
Lays a mine in space without
detonating it.
Anti - Matter Torpedo
A seeking torpedo
comprised of an anti-matter
warhead.
Capital Ship Missile
Heavy duty missile with
nuclear warhead designed
to attack starships.
Energy Dampner
ECM Pulse beam which
disrupts energy generation
on a starship.
High Energy Magnifier
A series of focusing crystals
that magnify a simple
energy beam a thousandfold.
Ionic Pulse Missile
A seeking missile which
delivers an anti-ionic pulse
and disrupts engine
operations.
Phased Polaron Beam
Multi-phasic energy beam
which can penetrate normal
shields.
Incinerator Beam
Fusion energy beam used as a
medium range weapon.
Fighter Bay
Bay which can house a fighter on
your ship and launch it into space.
Abbidon Fighter
A small space vehicle which can
be launched to combat your
enemies.
Xiati Fighter
A small space vehicle which can
be launched to combat your
enemies.
Weapons
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Depleted Uranium Cannon
Medium range cannon which fires
large depleted uranium shells.
Graviton Hellbore
Intense gravitational sphere fired
in a torpedo which can pierce a
ship's armor.
Ionic Disperser
Anti-ionic beam which disrupts all
engine operation and burns them
out.
Meson Blaster
Medium range meson cannon
which fires tunneling mesons in
cohesive bursts.
Plasma Missile
Seeking plasma powered missile
with an anti-matter core.
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Star Fury
Point Defense Cannons
Small mobile cannons which
can target and destroy
incoming fighters and
torpedoes.
Repulser Beam
Gravitational beam which
rends an enemy ship apart.
Quantum Torpedo
Highly charged quantum core
warhead on a seeking torpedo.
Ripper Beam
A highly focused energy beam
which cuts long slices out of
enemy ships.
Tachyon Cannon
Polarized tachyon particles fired in
a beam that can pierce all shields.
Shield Depleter
Gamma radiation beam
which saps shields but does
no other damage.
Null - Space Projector
Projector which launches a
cohesive ball of null-space
at its target.
Psychic Flailer
Psychic attack that stuns
and then kills the crew of a
starship.
Weapon Disrupter
Modulating pulse beam
which disrupts weapons fire
on a starship.
Anti - Proton Beam
Focused energy beam used as a
medium range weapon.
Toxic Injector
Seeking torpedo which delivers a
biological weapon into a starship
and kills its crew.
Gamma Pulse Torpedo
Torpedo armed with a gamma
pulse warhead that uses massive
gamma radiation to cause
damage.
Lightning Ray
Massive electricity discharge
which can be targeted at enemy
starships.
Subspace Rupture Beam
Beam which causes space
to rupture and explode
outward.
Common Cargo
Solar Collector Panels
Panels which can collect
and harness the power of
stars into usable power.
Orbital Relay
An orbital satellite used to
relay communications from
one planet to another.
Composite Hypersteel
Advanced composite steel
alloy used for building
construction.
Nanotech Builders
Nanotechnology machines
used to construct advanced
devices and structures.
Atmospheric Shuttles
Shuttle used to transport
goods anywhere on a
planet.
Transgenic Imaging
System
Advanced imaging system
which can create detailed
three dimensional
holograms.
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Atmospheric Processor
Machinery used to process the
atmosphere of a planet and
change it to oxygen-nitrogen.
Transdermic Plating
Composite metal alloy used for
starship hull plating.
Shuttle Resupply Pod
Pods used on planetary shuttles to
carry cargo.
Ore Processor
Industrial ore processor used to
extract ore from raw planetary
material.
Energy-Matter Replicators
Machinery which can convert
energy into a specific matter
pattern.
Radiation Siphon
A device which can generate large
amounts of energy from radiation
fields.
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Star Fury
Hyper Optics
Advanced communication
conduit using hyper optic
technology.
VR Simulator
A virtual reality simulator
which can recreate any
location to the senses.
Combine Engine
Industrial farming engine
used on most agricultural
worlds.
Ice Oxygenator
Drilling machine used to
process large amounts of
ice into water and oxygen.
Antigrav Core Element
Basic anti-gravity element
used in most vehicles.
Organic Resequencer
Device which can
resequence organic
molecules into new forms.
Hyper Density Cables
Incredibly dense alloys spun
into cables for use in
planetary construction.
Quantum Computer
Computer built from individual
atoms and powered by a quantum
singularity.
Hyper-Magnetic Centrifuge
Scientific device which uses hypermagnetic waves to centrifuge
materials.
Grain Thresher
Farming equipment used to clean
and sort grain from the fields.
Fusion Generator
Standard generator using a fusion
reaction to generate clean power.
Food Container
Container which can store many
different food types for transport.
Universal Inoculant
All encompassing inoculant which
protects against 95% of the known
diseases.
Illegal Cargo
Plasma Bombs
High-energy plasma that
delivers non-radioactive
explosions.
Anti-Matter Bombs
Warheads which use a
matter anti-matter reaction
to create massive amounts
of energy.
Computer Virus
Death's Head virus which
can render most computer
systems inoperable.
Rigelan Ice Crystals
Ancient ice crystals found
on the crypts of Rigel which
are rumored to extend the
lifespan of any being.
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Ionic Bombs
Warhead which delivers a blast of
radiation which disables ionic
energy sources.
Gamma Warheads
Warhead which delivers a massive
gamma radiation burst killing all
organic lifeforms.
Bio-Strength Enhancer
Genetic serum which will enhance
physical strength and resistance.
Demon Egg
Ancient eggs found on Okularin II
which contain living killing
machines known as "Demons".
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Star Fury
Chapter 11: Alien Races
Terran
Terrans are an aggressive species which seek to
expand their economy to every corner of the
galaxy.
Biological Description:
The Terrans are one of the few species that is
made up of several sub-categories that have
followed different evolutionary and cultural paths.
As a result, Terrans, or Humans as they call
themselves have developed into one of the most
diverse races in the galaxy. Physically, they aren't
anything special. Bipedal with two arms and a
head, they are a remarkably ordinary-looking race.
A positive byproduct of this fact is that their
appearance is inoffensive to most, which allows
them to make treaties and trade with other races
with relative ease.
Society Description:
The Terrans are governed by a very liberal
democracy. The large numbers of freedoms
granted by this system result in feelings of
happiness and well being amongst the general
population. However, this openness also leave the
Terrans vulnerable to infiltration.
General History Description:
With so many different cultures all evolving at the
same time, even a brief summary of Terran history
would take volumes. The Terrans do have a
pronounced history of killing each other that
stretches back to the beginning of their race. As a
result, they have become extremely proficient at
the art.
Abbidon
A neutral race which holds art above all else and is
latently psychic. The Abbidon are a peaceful and
serene people.
Biological Description:
The Abbidon are one of the rare species to evolve
on a gas giant planet. Their bodies are naturally
quite flat and undulate to propel them through the
swirling gasses of their planet. Their eyesight is
quite poor, but they have a form of natural radar
that they emit to navigate. Their bodies are
approximately 3 meters long and they live about 90
years. Their skin is normally dark orange in color,
but can change depending on their mood.
Society Description:
The Abbidon society is not really much of one. It
contains no real structure but is merely a collection
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Star Fury
of individuals who congregate as it pleases them.
The fact that they can build and maintain starships
has left many a scholar puzzled. They don't take
much interest in material matters, but prefer their
aerial artwork which consists of convoluted vapor
patterns created by their bodies as they move
through the atmosphere.
General History Description:
The Abbidon did eventually move out into space,
but only after they were forced to. They were
content to remain on their home planet with little
interest in space travel. However, a devastating
asteroid strike changed their minds. With half of
their homeworld's population decimated, they
devoted themselves to obtaining space travel. After
many decades of arduous work, the Abbidon
moved out into the galaxy.
Xiati
The Xiati are aggressive and known as devious
schemers.
Biological Description:
The Xiati are a humanoid race which evolved on an
Oxygen world. They stand approximately 2 meters
tall and are dull brown in appearance. Their
average lifespan is approximately 70 years, and
they are striking for their dark black eyes. Of
additional note is the high level of cybernetic
enhancement which the Xiati perform on
themselves. It is estimated that 30% of a Xiati's
mass is made up of non-organic technology.
Society Description:
The Xiati are an archetypal empire dedicated to
spreading its control across the galaxy. The
government keeps all of its citizens in line and
allows no dissention. The society is ruled
absolutely by the current emperor, with new
emperors coming to power only after the current
one has aged to ineptitude. There are the
occasional rebellions, but they are put down quickly
and violently. Most of the galaxy has heard of the
infamous Omicron Theta rebellion during which 30
million Xiati were bombed out of existence by
imperial ships. Rumor has it that only 100,000
miners at the colony were actually refusing to work.
General History Description:
Originally the Xiati were not considered much of a
threat to other species. They were intelligent and
aggressive, but their technology was a bit dated. That
all changed when the Xiati allied themselves with the
Fazrah. The new technology they gained through trade
greatly increased the Xiati military arsenal. With an
arsenal of devastating starship weapons at their
disposal, the Xiati became a force to be reckoned with.
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Fazrah
The Fazrah are a young species who are very
prone to violent conflicts. They have survived this
long solely on their tremendous luck.
Biological Description:
The Fazrah are an aquatic species which must
remain immersed in a salt-based liquid to survive.
They are approximately 3 meters tall (if upright),
and move through the use of 4 flippers at the
bottom of their torso. Their upper body is very
humanoid with a head and two arm-like
appendages. The average lifespan of a Fazrah is
50 years.
Society Description:
The Fazrah are originally from a violent aquatic
world. Most of the ocean they originated from was
filled with predatory species much larger then the
Fazrah themselves. Being under constant threat of
attack has led the Fazrah to become a very diverse
and violent culture. The Fazrah society is very
disjoint with many different factions operating
independently. The factions are often quite violent
in their means.
General History Description:
The Fazrah do not have a collective history as
such. Normally moving in small groups, they have
spread throughout the galaxy and are often hunted.
Their violent and reclusive nature does not lend
itself well to relations with other species. Their
history is mainly dominated by their common usage
as mercenaries for hire.
Amonkrie
The Amon'krie are an intellectual race with
advanced technology. Though physically weak,
they make up for it with powerful organic warships.
Biological Description:
The Amon'krie are small worm-like beings just
under 2 meters long. They propel their bodies by
undulating their underside. They have several
small tubules near their head which they use to
grasp tools. They prefer to make their homes under
the soil of a planet and have very poor eyesight.
Their average lifespan is about 50 years.
Society Description:
The Amon'krie have a society made up of several
groups of governing personnel. Each group has
absolute authority over a different sector of their
government. They work together in a delicate
network of checks and balances. Their society is
strongly xenophobic and does not interact well with
other races.
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Star Fury
General History Description:
The Amon'krie are thought to have evolved on a
planet far on the rim of the galaxy. They developed
spaceflight relatively quickly, but found no other
sentient life near them. Over the centuries, they
developed the belief that theirs was the only race in
existence. As they ventured further into the galaxy,
they did finally encounter other species but their
isolation had already left them strongly xenophobic.
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Star Fury
Chapter 12: Ships
Terran Battlecruiser
Armaments:
2 x Anti-Proton Beam,
2 x Quantum Torpedo
Armor:
Moderate
Shields: Moderate
Speed: Moderate
Terran Battleship
Armaments:
4 x Anti-Proton Beam,
2 x Quantum Torpedo
Armor:
Heavy
Shields: Heavy
Speed: Slow
Terran Carrier
Armaments:
4 x Anti-Proton Beam,
2 x Quantum Torpedo
Armor:
Heavy
Shields: Heavy
Speed: Slow
Terran Cruiser
Armaments:
2 x Anti-Proton Beam,
2 x Anti-Matter Torpedo
Armor:
Moderate
Shields: Moderate
Speed: Moderate
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Terran Cruiser
Armaments:
4 x Anti-Proton Beam
Armor:
Moderate
Shields: Moderate
Speed: Moderate
Terran Destroyer
Armaments:
2 x Anti-Proton Beam
Armor:
Light
Shields: Light
Speed: High
Terran Fighter
Armaments:
1 x Anti-Proton Beam
Armor:
Very Light
Shields: Very Light
Speed: Very High
Terran Frigate
Armaments:
2 x Anti-Proton Beam
Armor:
Light
Shields: Light
Speed: High
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Star Fury
Terran Frigate
Armaments:
2 x Anti-Proton Beam
Armor:
Light
Shields: Light
Speed: High
Terran Satellite
Armaments:
1 x Anti-Proton Beam
Armor:
None
Shields: Very Light
Speed: None
Terran Starbase
Armaments:
4 x Anti-Proton Beam,
4 x Anti-Matter Torpedo
Armor:
Very Heavy
Shields: Very Heavy
Speed: None
Abbidon Battleship
Armaments:
4 x Anti-Proton Beam,
2 x Phased Polaron Beam
Armor:
Heavy
Shields: Heavy
Speed: Slow
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Abbidon Carrier
Armaments:
4 x Phased Polaron Beam,
2 x Quantum Torpedo
Armor:
Heavy
Shields: Heavy
Speed: Slow
Abbidon Cruiser
Armaments:
2 x Anti-Proton Beam,
1 x Phased Polaron Beam,
1 x Quantum Torpedo
Armor:
Moderate
Shields: Moderate
Speed: Moderate
Abbidon Cruiser
Armaments:
3 x Anti-Proton Beam,
1 x Weapon Disrupter
Armor:
Moderate
Shields: Moderate
Speed: Moderate
Abbidon Destroyer
Armaments:
4 x Anti-Proton Beam,
2 x Quantum Torpedo
Armor:
Light
Shields: Light
Speed: High
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Star Fury
Abbidon Fighter
Armaments:
1 x Phased Polaron Beam
Armor:
Very Light
Shields: Very Light
Speed: Very High
Abbidon Frigate
Armaments:
2 x Phased Polaron Beam
Armor:
Light
Shields: Light
Speed: High
Abbidon Satellite
Armaments:
1 x Anti-Proton Beam
Armor:
Very Light
Shields: Very Light
Speed: None
Abbidon Starbase
Armaments:
6 x Phased Polaron Beam,
3 x Quantum Torpedo
Armor:
Very Heavy
Shields: Very Heavy
Speed: None
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34
Star Fury
Pirate Cruiser
Armaments:
2 x Repulser Beam,
2 x Tachyon Cannon
Armor:
Moderate
Shields: Moderate
Speed: Moderate
Pirate Destroyer
Armaments:
2 x Repulser Beam
Armor:
Light
Shields: Light
Speed: Moderate
Pirate Fighter
Armaments:
1 x Repulser Beam
Armor:
Very Light
Shields: Very Light
Speed: Very High
Pirate Spacestation
Armaments:
2 x Repulser Beam,
2 x Tachyon Cannon
Armor:
Very Heavy
Shields: Very Heavy
Speed: None
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35
Star Fury
Xiati Battleship
Armaments:
3 x Incinerator Beam,
2 x Meson Blaster
Armor:
Heavy
Shields: Heavy
Speed: Slow
Xiati Carrier
Armaments:
2 x Plasma Missile,
4 x Meson Blaster
Armor:
Heavy
Shields: Heavy
Speed: Slow
Xiati Cruiser
Armaments:
2 x Incinerator Beam,
3 x Meson Blaster
Armor:
Moderate
Shields: Moderate
Speed: Moderate
Xiati Cruiser
Armaments:
5 x Meson Blaster
Armor:
Moderate
Shields: Moderate
Speed: Moderate
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Star Fury
Xiati Destroyer
Armaments:
2 x Meson Blaster,
1 x Plasma Missile
Armor:
Light
Shields: Light
Speed: High
Xiati Fighter
Armaments:
2 x Meson Blaster
Armor:
Very Light
Shields: Very Light
Speed: Very High
Xiati Satellite
Common Armaments:
1 x Meson
Blaster
Armor:
Very Light
Shields:
Very Light
Speed:
None
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Star Fury
Xiati Starbase
Armaments:
4 x Incinerator Beam,
4 x Plasma Missile
Armor:
Shields
Speed:
Very Heavy
Very Heavy
None
Fazrah Cruiser
Armaments:
2 x Ripper Beam,
2 x Energy Dampner
Armor:
Moderate
Shields: Moderate
Speed: Moderate
Fazrah Destroyer
Armaments:
2 x High Energy Magnifier
Armor:
Light
Shields: Light
Speed: High
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Star Fury
Fazrah Fighter
Armaments:
1 x Ripper Beam
Armor:
Very Light
Shields: Very Light
Speed: Very High
Fazrah Satellite
Armaments:
1 x Ripper Beam
Armor:
Very Light
Shields: Very Light
Speed: None
Fazrah Starbase
Armaments:
4 x High Energy Magnifier,
4 x Gamma Pulse Torpedo
Armor:
Very Heavy
Shields: Very Heavy
Speed: None
Strategy First, Inc
39
Star Fury
Amonkrie Cruiser
Armaments:
2 x Lightning Ray,
1 x Shield Depleter,
1 x Graviton Hellbore
Armor:
Moderate
Shields: Moderate
Speed: Moderate
Amonkrie Destroyer
Armaments:
1 x Lightning Ray,
1 x Shield Depleter
Armor:
Light
Shields: Light
Speed: Moderate
Amonkrie Starbase
Armaments:
3 x Lightning Ray,
3 x Graviton Hellbore
Armor:
Very Heavy
Shields: Very Heavy
Speed: None
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40
Star Fury
Freighter
Armaments:
1 x Anti-Proton Beam
Armor:
Light
Shields: Light
Speed: Slow
Strategy First, Inc
41
Star Fury
Chapter 13: Game Screens
Startup Window
Description
This is the initial window you will see when running STAR FURY. This screen allows
you to launch the full game or make any graphics changes before you play the
game.
Controls
Version
Buttons
Play
Setup
Website
Uninstall
Quit
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Displays the current version number of the
game. Be sure to check our website from time
to time to see if new patches are available.
Once a patch has been installed, the version
number will change to indicate the newer
version of the game.
This button will launch the main game using the
graphics settings specified under the Setup
button. The next window displayed will be the
Title Screen Window.
This button will launch the Display Setup
window so that you can modify the graphics
settings for the game.
This button will launch your default browser and
bring up the Malfador Machinations website.
Pressing this button will begin the uninstallation of the game. This will remove the
game entirely from your hard drive.
This will cause the game to shutdown
completely.
42
Star Fury
Display Setup Window
Description
This window allows you to set the graphics settings that will be used in the game.
These settings control how the 3D rendering will occur and what options your 3D
Accelerating Video Card should use.
Controls
Display Driver
Video Mode
3D Device
Video Memory Usage
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Displays the display driver you will use for the
game. This will usually be your primary display
driver.
Displays the Video Mode that you have
selected to run the game in. The numbers
displayed are the width and height of the
screen resolution, and the color bit depth being
used.
Displays the 3D Device that you have selected
for the game to use. This item will display what
type of Direct 3D you are using, or if you are
using RGB emulation.
When the Video Memory Usage is set to Auto,
then images will be first loaded into your video
card’s memory, and then when that space is
exhausted, the remaining images will be loaded
into system memory. If you find that the game
is displaying some images garbled, you should
set this value to Safe.
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Star Fury
Sight Distance
Stellar Detail
Background Detail
Buttons
Change (Display Driver)
Change (Video Mode)
Change (3D Device)
Full Screen Antialiasing
Sight Distance
Video Memory Usage
Close
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The Sight Distance indicates the approximate
distance you will be able to see into the solar
system. The farther the distance the more
power required from your video card. If the
game is running slowly for you, you should set
the sight distance lower.
This setting controls how much detail there is in
stellar objects such as nebulae and asteroids.
You should set this to low if your game is
running slowly.
This setting controls how detailed the
background space map is in your game. You
should set this to low if your game is running
slowly.
Pressing this button will display a window
allowing you to select from all of the available
display drivers on your computer.
Pressing this button will display all of the video
modes that your video card supports. Only
display resolutions of 1024x768 or higher will
be displayed. The minimum color depth is 16
bit, but 24 bit or better is recommended for a
better looking game.
Pressing this button will display all of the 3D
devices that are available through your video
card. RGB emulation is a method where
software is used to emulate the 3D features
needed (this is the slowest method). If you
video card support hardware acceleration, then
several Direct3D devices will also be listed.
This option indicates that you want your video
card to anti-alias each scene before it is
displayed to the screen. This option will present
much smoother looking images, but will also
slow down your display speed.
Toggles the Sight Distance setting between
Short, Medium, and Long.
Toggles the Video Memory Usage value
between Auto and Safe.
Closes this window and returns you to the
Startup Window.
44
Star Fury
Title Screen Window
Description
This is the main title screen for STAR FURY. From here you can start a new game,
resume a saved game, or check our your high scores.
Controls
None
Buttons
New Game
Resume Game
Load Game
High Scores
Credits
Quit
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This button will display the Select Campaign
window so that you can start a new game.
This button will load and start your last saved
game. The Progress window will display to
indicate the status of the game being loaded.
This button will display the Load \ Save Game
window so that you can choose a saved game
to load and play.
This button will display the High Scores
window.
This will display a list of all of the hard working
people who helped make STAR FURY.
This selection will shutdown the game.
45
Star Fury
Load \ Save Game Window
Description
This window is used when you wish to load or save your game. Each slot that is
listed represents a different saved game. When you are loading a game, you just
need to select which game you want by clicking the option button in front of the slot,
then press the OK button. If you are saving a game, you must select a slot by
pressing the option button, then enter a name for the save game in the slot, then
press the OK button.
Controls
Save Game Slots
Buttons
Save Game Slot Option
OK
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There are 10 save game slots listed in the
window. Each slot has an option button and
then a text portion. If you are loading a game,
then the text portion will list the save game
name. If you are saving a game, then you can
type in a new name in the text portion for the
save game.
The option button indicates which save game
you are interested in.
Pressing this button will cause the currently
46
Star Fury
Cancel
Strategy First, Inc
selected save game to be loaded or saved.
Pressing this button will close this window and
cancel the load \ save you were attempting.
47
Star Fury
Highscores Window
Description
This window displays all of the high scores that you have ever achieved. The scores
are listed with the highest ranks and then experience points achieved.
Controls
High Score Slot
Buttons
Close
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Each slot lists the name of the captain, his ship
size and name, the captain’s rank, and
experience achieved.
Closes this window.
48
Star Fury
Select Campaign Window
Description
This window allows you to choose the campaign you wish to undertake.
Controls
Available Campaigns
Campaign Details
Buttons
OK
Cancel
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Lists all of the available campaigns you can
choose from. You must select one of these
campaigns before you can press OK.
Once a campaign has been selected, a brief
description will be displayed here.
Selects this campaign and starts it. The window
will then close.
Cancels the selection of a campaign and
returns you to the Title Screen window.
49
Star Fury
Difficulty Window
Description
This window allows you to select the difficulty for your game. The higher the
difficulty, the stronger the enemy ships will be and in greater numbers.
Controls
None
Buttons
Easy
Average
Advanced
Expert
Cancel
Strategy First, Inc
An easy difficulty level which all players can
handle.
An average level of difficulty which will provide
a challenging game for most players.
For players who are experienced and want
more of a challenge, advanced difficulty
presents strong and numerous opponents.
Expert difficulty is for those players who have
mastered all previous difficulties and want an
obscenely hard game.
Closes this window and returns you to the Title
Screen window.
50
Star Fury
Starting Ship Window
Description
Before you can begin a game, you need to select your ship and provide details
about your character.
Controls
Available Ships
Ship Details
Ship Description
Ship Name
Captain Name
Buttons
Random (Ship Name)
Random (Captain Name)
OK
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This lists all of the ships you can choose to
start the game with.
Once an available ship has been selected, its
rotating profile will be displayed in this section.
Once an available ship has been selected, a
text description of the ship will be displayed
here.
This edit box allows you to enter a name for
your ship.
This edit box will allow you to enter a name for
your character.
Pressing this button will generate a random
ship name for you to use.
Pressing this button will generate a random
character name for you.
This button accepts all of the entries you have
made and displays the Progress window as the
game is being generated. You will not be able
to start your game until you pick a ship, ship
name, and captain name.
51
Star Fury
Cancel
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Cancels your selections and returns you to the
Title Screen window.
52
Star Fury
Progress Window
Description
This window is displayed anytime the game must take some time to process an
action. You will normally see this window when you are starting the game and the
system maps are being generated. You will also see this window when you are
loading or saving a game. When the bar has reached full length, the action will be
complete.
Controls
None
Buttons
None
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53
Star Fury
Main Control Window
Description
This is the main display for the game where you control your ship. You will see your
ship in the center of the screen with the rest of the solar system surrounding it.
Controls
Main Display
Ship Control
Targeting
Firing Weapons
Different Viewpoints
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The main display is where your ship is located
in the middle of the screen. It is in this area that
you control your ship’s movement and
targeting.
You control your ship by clicking in the Main
Display with your left mouse button. The mouse
click will determine the heading your ship will
take. Your ship will turn towards the direction
you click.
You can right click on anything in the Main
Display and this will put a red target reticle
around it. Underneath the red reticle will be text
describing what the object is, who owns, if
there is a colony present, etc. Only one object
can be targeted at a time.
Once a ship is targeted, you can use the keys
1, 2, 3, and 4 to fire your weapon banks at that
target. You set weapons banks in the Inventory
screen but the default is for all weapons to be
assigned to bank 1.
You can change your view of the area
surrounding your ship by pressing F1 – F8.
F1: View from a fixed point above your ship.
F2: View from the front of your ship looking
54
Star Fury
System Map / Radar Map
Compass
Weapon Banks
Stardate
Usable Components
Speed
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back.
F3: View from the left side of your ship.
F4: View from the right side of your ship.
F5: View from the rear of your ship.
F6: View from high above your ship.
F7: View from above and behind your ship.
F8: View from above and behind your ship but
always looking towards your selected target.
The system map displays the entire solar
system in a scaled down representation. The
dots represent the different planets, ships, and
stars, with a different color used for each.
Because of your limited sensor range, the
system map may not show all of the ships in
the entire system (until you get closer to them).
This can be changed to your short ranged radar
display by using the “R” key.
The compass displays your degree heading in
the solar system. As you turn, so will it. 0
degrees is the top of the solar system map, 90
degrees is the east side of the map, 180
degrees is the southern side of the map, and
270 degrees is the western side of the map.
These four number represent your 4 weapon
banks. You can fire each one be pressing the
corresponding number key. Each weapon bank
is a group of weapons on your starship (set in
the Inventory Window). The weapon banks are
displayed in different colors to represent their
status.
Green: At least of the weapons in this weapon
bank can fire at the current target.
Yellow: The weapons in this weapon bank are
ready to fire but cannot currently fire at the
select target because it is out of range, or it is
not the weapon arc for the weapon.
Blue: The weapons are recharging/reloading
and cannot be fired. The blue will fill up the
weapon bank and when it reaches the top the
weapon will be ready.
In the center of your control panel is a green
grid section which displays the current stardate.
If you use one of the time acceleration features,
then the current time acceleration factor will be
displayed here as well.
Listed at the bottom of the window are
components you have in your inventory which
can be used immediately. Just right-click on the
component to activate it. This will cause the
component to be used-up and it will disappear
from the Usable Components List. Some
components give you extra shields, some give
you emergency armor; check the specific
component’s report to see what it will do for
your ship.
This bar indicates the current speed at which
your ship is traveling. If there is no bar, then
your ship is stopped. If the bar extends all the
55
Star Fury
Crew
Energy
Target Readout
Our Ship Readout
Buttons
Shuttle Over
Game Menu
Quadrant Map
System Map
Mission Status
Inventory
Ship Status
Strategy First, Inc
way to the right, then your ship is moving at it’s
maximum speed.
This bar indicates how many crew you have
living on your ship. When the bar is full, your
ship is fully crewed. If the bar is gone, then you
have no more crew to run your ship and you
are effectively dead in space.
This bar displays how much energy your ship
currently has available. Using specific
component abilities drains your ship of energy.
If the bar is too low, you will not be able to
activate further components.
This section displays a picture of the ship or
base you currently have targeted. Also
displayed is that ship’s current shields, armor,
and hull amount. Your weapons fire will
normally have to knock down the target’s
shields, then its armor, then its hull to destroy it.
If your ship is equipped with Long Range
Scanners, and the target ship is within range,
an “LRS” button will be displayed at the top left
of the target readout. Pressing this button will
display a detailed layout for the target ship
(much like your inventory screen).
This section displays a picture of your ship and
its current level of shields, armor, and hull. If
your hull level reaches zero, then your ship is
destroyed.
This button is displayed when you are currently
targeting a starbase or planet which allows you
visit. The button will remain disabled until you
get close enough to the location. When you
press the button, the Colony window will be
displayed.
Pressing this button will display the Game
Menu window.
Pressing this button will display the Quadrant
Map window.
Pressing this button will display the System
Map window.
Pressing this button will display the Mission
Status window.
Pressing this button will display the Inventory
window.
Pressing this button will display the Ship Status
window.
56
Star Fury
Missions Window
Description
This window is used to convey specific plot points and give you new missions to
accomplish.
Controls
Event Picture
Text Display
Stardate
Buttons
Page Buttons
Scroll Buttons
Close
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Displays a picture that goes with the current
narrative of the text.
A complete description of the current plot line
or mission.
The current stardate.
Scrolls the text to the next or previous page.
Scrolls the text up and down the current page.
Closes this window.
57
Star Fury
Game Menu Window
Description
The Game Menu allows to you save or load your current game, or to change options
for the current game.
Controls
None
Buttons
Load Game
Save Game
Options
Controls
High Scores
Next Campaign
Quit Game
Close
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Pressing this button will display the Load \ Save
Game window so that you can load a new
game.
Pressing this button will display the Load \ Save
Game window so that you can save the current
game.
Displays the Game Options window.
Displays the Controls window.
Displays the High Scores window.
This button is only available when you have
completed the campaign. Pressing it will cause
the next campaign to begin.
Quits STAR FURY and returns you to your
Windows desktop.
Closes this window and returns you to the Main
Control window.
58
Star Fury
Game Options Window
Description
This window allows you to change options used in STAR FURY. The options you
select will still be used for the current and any future games you play of STAR
FURY.
Controls
Sound
Music
Show FPS
Show Background Grid
Sound Volume
Music Volume
Buttons
Close
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With this option selected, you will hear sound
effects in the game.
With this option selected, you will hear the
background music while playing the game.
This option indicates whether you wish to see
the Frames Per Second statistics displayed on
the Main Control window.
This option controls whether a blue grid is
displayed to show the extents of the solar
system in the Main Control window.
The arrow buttons allow you to set the relative
volume for the sound effects in the game.
The arrow buttons allow you to set the relative
music volume in the game.
Closes this window and returns you to the Main
Control window.
59
Star Fury
Controls Window
Description
This window allows you to change the default key bindings used in the game.
Controls
Categories
Keys List
Buttons
Arrow Up, Arrow Down
Default
Close
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This list contains all of the different categories
of keys that are used. Select an item to display
those keys in the Key List.
Displays the list of action descriptions and the
specific key that causes that action. To change
the key binding for an action, just select the key
box, and when a blinking underline cursor is
displayed under that key, press the new key to
use for that action.
Scrolls the list of key bindings.
This button will restore all of the key bindings to
their original values when the game was first
installed.
Closes this window and returns you to the Main
Control window.
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Star Fury
Quadrant Map Window
Description
This window displays a map of the solar systems in this quadrant.
Controls
Map Display
Each system is displayed as a colored sphere
with the name of the system under the sphere.
Lines between the systems indicate that there
is a warp point connection between these two
systems (you can travel between them). The
color of the sphere indicates what race
currently has control over that system (or if its
is a neutral system). The system your ship is
currently in is indicated by yellow triangles
pointing at the system.
The quadrant map is larger than can be
displayed on just one screen. You can scroll
the map to see more of the systems that are off
of the edge of your screen. You can click on the
map to get it to scroll to the location you click
on. You can also use the scroll arrows to move
the display as well.
Not all systems are displayed on this map.
There may be additional systems that can still
be discovered. Once you visit a system, it will
be displayed on this map.
Buttons
Arrows
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Scrolls the map in the direction of the arrow.
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Star Fury
Close
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Closes the window and returns you to the Main
Control window.
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Star Fury
System Map Window
Description
This window displays a high level map of the system your ship is currently in.
Controls
Map Display
Show Planet Names
Show Moon Names
Show Colony Types
Buttons
Arrows
Plus / Minus
Close
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The map area displays a overhead view of the
current system. All planets, moons, and stars
are displayed. Your ship is also displayed with
its name under it and with a yellow triangle
around it showing which direction it’s heading.
Only ships that are within your scanner range
are displayed on this map. You can click on the
map to get it to scroll to center on the location
you clicked.
This option indicates whether the names of the
planets should be displayed under their picture.
This option indicates whether the names of the
moons should be displayed under their picture.
This option indicates whether you want the
colony name to be displayed under any colony
planets.
Scrolls the map display in the direction of the
arrow.
Zooms the map in or out on your display.
Closes this window and returns you to the Main
Control window.
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Star Fury
Mission Status Window
Description
This window shows all of the missions you have in progress or have completed.
Controls
Mission List
Stardate
Show Completed
Show Failed
Buttons
Close
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The Mission List displays all of the missions
you have in progress or have completed \
failed. Each mission has a brief text description
and an indicator for its status.
The current stardate in the game.
When this button is off, no completed missions
will be shown in the list.
When this button is off, no failed missions will
be shown in the list.
Closes this window and returns you to the Main
Control window.
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Star Fury
Inventory Window
Description
This window displays the physical layout for your ship. There are boxes on the
portrait of your ship indicating the components you are currently using on your ship.
There are also boxes for the general cargo that you are carrying. You can move
components between these boxes to outfit your ship. You can only change the
components used on your ship when your ship is in spacedock.
Controls
Cargo To Jettison Boxes
Ship Inventory Boxes
If you want to jettison components from your
ship, just place them in one of these boxes.
When you close the window, these components
will be dropped into space.
The boxes on your ship portrait allow you to
place components on your ship for use. All
boxes will have a letter identifier displayed at
the top left of the box (and a corresponding
color for the box). This letter (or letters) indicate
what types of components can be placed in this
inventory location. See Chapter 5: Ship Design
for more information about the different
inventory box types. For example, only a
Weapon can be placed in a box with a W(L) or
W(H). In addition, you will only be able to move
components on your ship when you are in
Spacedock.
Once a component is placed on your ship, it will
immediately be used. For example, if you place
a Shield Generator into a General box, then
your ship’s maximum shields will immediately
Strategy First, Inc
65
Star Fury
go up. If you place a weapon on your ship, then
that weapon will be available for firing.
Ship Statistics
On all of the weapon boxes there is a number
displayed in the bottom right corner of the box.
This number indicates the weapon bank that
this weapon is in. When you are controlling
your ship, you press this button number to fire
all weapons in this weapon bank. You can set
the weapon bank in this window by putting your
mouse over the weapon inventory box and
pressing the number keys 1 through 4.
At the top right of the Inventory window is a
selection of Ship Statistics or Display Options.
The current one you are viewing will have a
blue bar around the name. Just click on either
to show their particular options.
The Ship Statistics display is divided into three
sections. The first section shows you the total
amount of tonnage you are using for different
types of components. It doesn’t matter how
much tonnage is in each section, but the total
cannot exceed your maximum tonnage
allowance for your ship class.
The second statistics section displays how
much shields and armor you have on each side
of your ship (based on the components you
have on your ship). The value indicates
approximately how much damage you can take
on that side of your ship before your defenses
are gone. Total Hull Structure is the total
amount of tonnage structure that your
components provide for the internals of your
ship. Once you take this much damage, your
ship will be destroyed. The Power Usage
indicates the total power usage of your
components out of how much your ship is
generating from reactors.
Display Options
General Cargo
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The third statistics section indicates current
values for your ship such as speed, turn rate,
and acceleration. The final value indicates how
many credits you have available.
The Display Options control what you see on
your ship layout. For more information see the
Inventory Window (Display Options) section
following this one.
The General Cargo header displays the amount
of cargo space you are using out of the total
amount of cargo space you have. The current
amount of cargo space you are using is the
total tonnage space of all of the components in
the three cargo bays. It is possible to carry
more cargo tonnage then you have space
available, but in this case your maximum speed
will be reduced.
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Star Fury
Bay 1 - 3
General Cargo Boxes
Credits
Buttons
Close
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These three headers indicate the Cargo Bay
that you are looking at. The current cargo bay
will have a blue box around the name. All of the
cargo shown in the General Cargo Boxes will
be for the currently selected bay.
The general cargo boxes indicate the general
cargo hold of your ship. Any cargo you pick up
from space will be placed here. None of these
components are being used on the ship, they
are just being stored in the cargo holds. You
can move components from here to the Ship
Inventory as needed when you are in a
spacedock, and you can always move
components from here to the Jettison boxes.
Displays the number of credits you currently
have.
Closes this window and returns you to the Main
Control window.
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Inventory Window (Display Options)
Description
This window is actually part of the Inventory window. It allows you to select displaye
options for your ship’s inventory display.
Controls
Sections – Shields \ Armor,
Engines, Weapons, Hull
Used Tonnage
Damage
Firing Arcs
Power Usage
Repair Priorities
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The “Sections” toggle buttons indicate what
type of inventory boxes you want to have be
displayed. With all of the section toggle buttons
on, you will see all of your ship’s inventory
boxes.
With this option button on, a number will be
displayed at the top of each of your used
inventory boxes. The number indicates the
tonnage space taken up by each component on
your ship.
With this option button on, the damage
percentage for each component will be
displayed at the top of each used inventory
box.
This option will cause all of your weapon
inventory boxes to display the weapon arc that
they use. Any weapon component placed into
this inventory box will only be able to fire at
targets that are within the displayed arc.
With this option on, each component in your
inventory will display how much power it
consumes.
This option will display the repair priority of all
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of the components on your ship. The repair
priority is the order number in which
components will be restored when your ship is
repaired. The numbers are in ascending order.
So if your ship was completely damaged, all
components with a repair priority of “1” would
be repaired first. Once they were all fully
restored, then components with a repair priority
of “2” would be worked on. When this option is
being used, you can change the repair priority
of a component by moving your mouse cursor
over the component, and pressing the 1
through 9 key.
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Ship Status Window
Description
This window gives a status overview of your starship. All of the statistics for your
ship are displayed along with buttons to spend command points if you have some
available.
Controls
Ship Name
Captain
Rank
Experience
Experience Needed For Next
Rank
Offensive Skill
Defensive Skill
Negotiation
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The name of your starship.
Your character’s name.
The current military rank you have achieved.
The number of experience points you have
accumulated at your current rank. When you
achieve a new rank, your experience resets to
zero.
The number of experience points required for
you to gain your next rank. Each time you gain
a new rank, you will receive 5 command points
to spend on your starship.
The level of offensive skill of your crew.
Offensive skill determines how easy it is for
your ship’s gunners to hit other ships when
firing on them with your ship’s weapons.
The level of defensive skill of your crew.
Defensive skill determines how well your crew
can defend against enemy weapons fire.
This value indicates how adept you are at
negotiating with shop owners. The better your
negotiating skills, the cheaper components will
be in the spacedock.
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Hull Repair
Armor Repair
Shield Repair
Power Systems Repair
Hull
Armor
Shields
Energy
Crew
Maximum Speed
Acceleration
Turn Rate
Resistances
Shield Piercing
Armor Piercing
Energy Absorption
Crew Toxins
Psychic
Speed Slow
Points Available
Buttons
Plus
Close
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The ability of your crew to repair the hull of your
ship.
The ability of your crew to repair the armor of
your ship.
The ability of your crew to re-power your
shields.
The ability of your crew to repair the power
systems of your ship.
The current and maximum values of your hull.
The regen amount indicates how much hull will
be replenished each second.
The current and maximum values of your ship’s
armor. The regen amount indicates how much
armor will be replenished each second.
The current and maximum values of your
shields. The regen amount indicates how many
shields will be replenished each second.
The current and maximum values of your
energy. The regen amount indicates how much
energy will be replenished each second.
The current and maximum values of your crew
numbers. The regen amount indicates how
many crew will be replenished each second.
The maximum speed that your ship can
currently travel at.
The rate at which your ship can accelerate up
to its maximum speed.
The rate at which your ship can turn in space.
Resistances are defenses your ship has
against special attacks. The percentage listed
is the amount of damage that is removed from
each attack. For example, a value of 20%
means that when you are hit by a special
attack, you will only take 80% of the damage.
Attack which skips normal shields.
Attack which pierces the armor on your ship.
Attack which absorbs the energy from your ship
but does no actual physical damage.
Attack which kills the crew of your ship.
Attack which drives the crew of your ship
insane, or attempts to mentally dominate them.
Attack which slows down your ship but does no
actual physical damage.
If you have command points available to spend,
the amount will be listed at the bottom of the
window.
If you have command points available, plus
buttons will be displayed next to each of the
skills for you to indicate what skill you wish to
spend each point on. Just press the plus button
to spend 1 point on that skill. When all of the
command points have been spent, the plus
buttons will disappear.
Closes this window and returns you to the Main
Control window.
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Colony Window
Description
This window is displayed when you “Shuttle Over” to a planet or starbase. The name
of the colony or base will be displayed at the top of the window. Option buttons will
display what different areas of the colony you can visit.
Controls
News Center
This option will display the Mission window to
show you all of the current news items on the
Galactic News Services.
Terran Contact
This option will display the Missions window to
all you to talk with your contact in the Terran
government.
Commerce Guild
This option will display the Jobs (Commerce
Guild) window so that you can look through and
pick commerce jobs to undertake.
Mercenary Guild
This option will display the Jobs (Mercenary
Guild) window so that you can look through and
pick mercenary jobs to undertake.
Spacedock
This option will display the Spacedock window
so that you can buy and sell components.
Ship Dealer
This option will display the Ship Dealer window
so that you purchase new starships.
Buttons
Go To Area
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Once you have selected an area from the
option buttons, press this button to go to that
area.
Closes this window and returns you to the Main
Control window.
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Jobs (Commerce Guild) Window
Description
This window displays all of the jobs currently available at this colony or base through
the Commerce Guild. The Commerce Guild is a collective group of the large number
of freighters that move cargo from planet to planet.
Controls
Job List
Stardate
Jobs in Progress
Displays a list of all of the available jobs at this
location. Each job will list the details of the job,
where you need to deliver your cargo, how long
you have to complete the job, and how many
credits you will receive when you complete the
job. You should note that there is often a
penalty fee imposed on you if you accept a job
and do not complete it within the allowed time.
Each job has an option button after the job
description that you should toggle to select that
job. All jobs you have selected will be taken on
by you when you press the Accept button.
The current date in the game.
The number of jobs you have in progress, and
the maximum number of jobs you can be on at
one time.
Buttons
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Star Fury
Map
Accept
Close
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Pressing this button will display the Quadrant
Map Window.
Pressing this button will accept all of the jobs
that you have toggled “on” in the Job List.
Some commerce jobs will load cargo on your
ship for you to transport to a new location.
Closes this window and returns you to the Main
Control window.
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Jobs (Mercenary Guild) Window
Description
This window displays all of the jobs currently available at this colony or base through
the Mercenary Guild. The Mercenary Guild is central point for law enforcement and
military authorities to post jobs that need to be carried out. Jobs can range from
hunting down criminals, to escorting freighters, or to surveying new star systems.
Controls
Job List
Stardate
Jobs in Progress
Strategy First, Inc
Displays a list of all of the available jobs at this
location. Each job will list the details of the job,
what you need to do to complete the contract,
how long you have to complete the job, and
how many credits you will receive when you
complete the job. You should note that there is
often a penalty fee imposed on you if you
accept a job and do not complete it within the
allowed time.
Each job has an option button after the job
description that you should toggle to select that
job. All jobs you have selected will be taken on
by you when you press the Accept button.
The current date in the game.
The number of jobs you have in progress, and
the maximum number of jobs you can be on at
one time.
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Buttons
Map
Accept
Close
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Pressing this button will display the Quadrant
Map Window.
Pressing this button will accept all of the jobs
that you have toggled “on” in the Job List. The
goals of the jobs you take on will be listed in the
Mission Status window.
Closes this window and returns you to the Main
Control window.
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Ship Purchase Window
Description
The Ship Purchase window allows you to purchase a new starship. Depending on
which colony you are at, a number of different ships will be listed in this window.
When you decide to purchase a new starship, you will be charged a set fee, and
then you will also sell your existing starship to the dealer. You can only control one
starship at a time.
Controls
Available Ship Classes
Ship Diagram
Class Details
Trade In Value
Credits
History
This section lists all of the classes that the Ship
Dealer has available for purchase. When you
click on an item in the list, that ships details will
be displayed.
Displays an overview picture of the ship. If the
“Show Component Hardpoints” button is
selected, then the inventory boxes for the ship
will be overlayed on the ship picture.
This section displays vital information about the
ship. Information such as the class name, cost,
tonnage, handling characteristics, and class
history are displayed about the ship.
This is the amount of credits you will receive as
a trade in value on your current ship.
This is the number of credits you currently have
in your bank account. To purchase a ship, you
will need this number to be equal or greater
than the cost of the ship.
A brief description of the history of the ship
class.
Buttons
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Star Fury
Show Component Hardpoints
Show Weapon Firing Arcs
Purchase
Close Button
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When this option is selected, the inventory
boxes for the ship class will be superimposed
over the picture of the ship.
When this option is selected, the weapon arcs
for the weapons of the ship will be displayed
over the inventory boxes.
This button will execute the purchase of the
displayed starship.
Pressing this button will close this window and
return you to the Colony window.
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Spacedock Window
Description
The Spacedock window is the general repair shop at a colony or base. From here
you can purchase new components, sell your existing components, or repair your
ship.
Controls
Component Categories List
Components
This section lists all of the different component
categories that are available at this location.
When you select a category, all of the available
components of that type are displayed.
This section displays all of the components that
are available for purchase (of the selected
component category).
To purchase a component, just click on it to
pick it up. The cost in credits will immediately
be deducted. You can then drag it over to your
ship and place it in your cargo or on your ship.
If you don’t have the necessary credits, then
you will not be able to pickup the new
component.
Ship Diagram
Strategy First, Inc
To sell a component from your inventory, just
pick it up from your inventory by clicking on it,
drag it to this window, and then place it in one
of the Component boxes on this window (by left
clicking).
The ship diagram indicates all of the
components currently being used on your ship.
While you are in spacedock, you can freely add
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Star Fury
Ship Statistics / Display Options
Buttons
Repair
Close
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and remove components from within your ship.
This section is identical to that in the Inventory
window. See the Inventory Window description
for more details on how this works.
When this button is pressed, a window will
display the cost to repair your internal
components, and to repair your components in
cargo. You can select one or the other, or both.
The cost listed is the amount to repair your
components. If you do not have enough money
for a full repair, the cost will be the total amount
of credits you have. If you have enough credits,
you can get everything repaired. If you don’t
have enough credits, the spacedock will repair
as much as it can with the credits you have.
Pressing this button closes this window and
returns you to the Colonies window.
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Component Report Window
Description
Anytime you move your mouse pointer over a component, a report about that
component will be displayed on screen.
Controls
Name
Description
Component Type
Level
Cost / Sell Price
Weapon Type
Targets
Damage Type
Reload Rate
Energy Consumption
Range / Damage
Effects
Strategy First, Inc
The name of the component.
A text description of the component and its
purpose.
The type of the component. The possible
component types are General(G), Weapon(W),
Command(C), and Engine(E). A component
can only be placed in an inventory position of
the same type.
The level of the component. The higher a
component’s level the more powerful it is.
If you are at a spacedock, then the cost / sell
price will be displayed for the component. You
will be charged the cost if you are buying the
component from the spacedock, or you will be
given the sell price if you are selling the
component to the spacedock.
If this component is a type of weapon, then the
weapon’s type will be listed here. Possible
component types are Beams, Torpedoes, and
Point Defense.
For weapons, this will indicate the type of target
the weapon can be fired on.
This indicates the type of damage that is done
to a target when it is struck by the weapon.
The time it takes for the weapon to reload and
be able to fire again.
The amount of energy which is consumed
when you fire this weapon.
This grid lists the weapon range in light
seconds (ls) on the top and the damage it will
do at that range on the bottom.
If the component has any special effects, they
will be listed in red.
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Death Window
Description
This window is displayed when that unfortunate state of death occurs. The text will
indicate what rank you achieved and the final cover story given to your demise.
Controls
None
Buttons
Close
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Closes this window and returns you to the Title
Screen Window.
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Star Fury
Chapter 14: Credits
Malfador Machinations
(www.malfador.com)
Game Design
Aaron Hall
Programming
Aaron Hall
Artwork
Tim Spanjer – Models
Mike Haynes – Effects, Textures
Aaron Hall - UI
Zeke Mass – Models
David Gervais – UI
Sound Effects
Christopher DeLaurenti
Music
Bjorn Lynne
Beta Testers
Richard Arnesen
Robert C. Engvall
Luke Hazlett
Nolan Roy Kelly
Philipp Kullmann
Noah Maximov
George C. Perley
Matt Selnekovic
Raymond Williams
Mauro Casarotto
David E. Gervais
Boris Jenjic
Peter von Kleinsmid
Michael S. Labrow
Tim McElwain
Michael Putman
Randy Stulce
Paul Zimmerman
Nick Dumas
William Harris
Thomas Jett
Edward Kolis
Arlen R. Lakeman
Soenke Nickelsen
Brad Scarlett
D. Theron S. Williams
Game Mascot
Brutus (Akita / Bullmastif)
Special Thanks
Wife Melissa
Strategy First, Inc
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Strategy First Inc.
www.strategyfirst.com
Director of Marketing
Steve Milburn
Business Development Manager
Pro Sotos
Sales Manager
Jessica Hawker
Localization Manager
Jay Podilchuk
Producer
Jay Podilchuk
Manufacturing Coordinator
Emanuel Protopapas
Graphic Design
Les Parsons
Web Design
Hugo Trepanier
PR Associate
Alison Sutton
Customer Support
Jason Elsliger
President
Don McFatridge
Senior V.P.
Brian Clarke
V.P. Creative Development
Richard Therrien
V.P. Systems
Dave Hill
Strategy First, Inc
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Star Fury
TECH SUPPORT PAGE
Should you experience a technical problem concerning the operation of this product, please
contact our technical support staff. Before you call, please check for README.TXT files on the
CD to see any last minute recommendations pertinent to your problem.
Also, check out the Support page on our web site listed below. When you call, please be at your
computer and have the following information available:
• Computer make and model • Windows version/Mac version
• Total system RAM
• Total Hard Drive space
• Video card make and model
Phone: (514) 844-2433, Mon.-Fri. 9am-5pm
Fax: (514) 844-4337, Attn: Support
Internet e-mail:
For prompt technical support via email, please fill out our online form at
http://www.strategyfirst.com/en/support
For any other technical support questions or concerns, contact us at
[email protected]
Strategy First web site: http://www.strategyfirst.com
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