Practice Session - Cub Scout Pack 350

Transcription

Practice Session - Cub Scout Pack 350
PACK 350
Cub Scout Event ‐ Official BSA Rules (attached below), 5.0 ounce weight limit. Where: Granville Wells Gymnasium When: Saturday January 16th Registration: 8:30AM, Racing no later than 9:30AM Participants: Registered Scouts by Den, and Tag‐Alongs Cheater’s “Open” Class ‐ Modified weight limit up to 10 ounces. Where: Granville Wells Gymnasium When: Saturday January 16th Registration: 8:30AM & immediately after Cub Scout Event (we will allow a short 30‐minute window to “modify” cars up to the 10‐ounce limit). Participants: Anyone (adults included) attending this event with a scout. NOTES: If a Scout is going to participate with the same car in both events (by adding weights for the open), we ask that they declare this during the morning registration so we can get an idea of how many participants we will have in the Open. Likewise, if a parent/guardian has a car specifically built to race in the Open, we ask that car to be registered in the morning session. Also, cars that were built in previous years (including winning cars) may be re‐used for this event. There are no limitations on design, other than it must fit on the track, and should not damage our track or timing system. Practice Session Where: Granville Wells Multipurpose Room When: Tuesday January 12th Open Practice 6:30‐7:30pm Sugar Creek District Pinewood Derby Championships Where: TBD When: TBD Indiana State Museum Derby Championships Largest Pinewood Derby Track at the Indiana State Museum ‐ March 29 ‐ April 3, 2016 Cub Scouts can come race on the 125' two and half story Pinewood Derby track in the entryway of the Indiana State Museum. It is an impressive site! Plus Scouts are invited to participate in the Best in Show contest for cars built more for fun than speed. Event Format 




Racing will be conducted in heats, with each scout racing twice on each of the four lanes of the track. Results will be determined by the lowest overall elapsed time for all 8 runs, by each den (Tiger, Wolf, Bear, Webelos 1, & Webelos 2). Software tiebreakers will be applied when the race schedule is created on the morning of the event. The first tiebreaker is usually lowest total number of points (based on their finish order for each heat: 1st Place = 1 Point, 2nd Place = 2 Points, etc.), followed by strength of opponents (as determined by the racing software). To keep the scouts interested in the event for as long as possible, we will be rotating dens for each heat. We will start with Heat #1 races through all the dens, then continue with Heat #2, Heat #3, and so on until all scouts have run 8 races. Please be considerate of other scouts queuing‐up for the next race, and try to keep noise in the gymnasium to a minimum so that the event flows smoothly. Cars will be placed on the track, and taken off the track by race officials. We understand that the Scouts are excited about the race, but we need them to stand back from the race track & finish gate while the cars are running. Scouts are more than welcome to ask the starter to run their car “backwards”, but must declare that before loading onto the track. Once the scouts have finished their heat race, they return their cars to the staging area for their Den. We do not want scouts “playing” with their cars on the gymnasium floor, as they tend to get broken that way (which delays racing for the rest of the Pack). RULES We will be following the official BSA rules, as published in your Car kits, with the following addendums. For reference, the official rules have been attached to the end of this flyer. 1. Pre‐race inspection will consist of weight, length, & width. The weight registered by our pack scale is considered final. All cars must fit within our inspection box (length & width). 2. We use Grand Prix Race Manager Software for this event (http://grandprix‐software‐
central.com/ ). This is a Timed event (I.E: you’re racing the clock, not others in your Heat), so it is possible to “win” all of your heat races, and still place 2nd or 3rd in your division due to times. 3. Tiebreakers are pre‐set by the software, all judge decisions are final should there be a conflict between the software and observed results. We want this event to be fun & fair, remembering that good sportsmanship is what makes these events fun. 4. No CO2 powered cars are allowed in either event (our track is not designed to handle these cars). http://www.blastcarracing.org/ or http://www.scoutstuff.org/bsa/crafts/blastcar/vehicle.html 5. If you wish to run your Derby Car at the Indiana State Museum event, please consider following their rule set when building your car. A CUB SCOUT/PARENT PROJECT
KIT NO. 17006
OFFICIAL GRAND PRIX PINEWOOD DERBY KIT
Please read these Rules and Instructions before building your car.
The Pinewood Derby is open to all Cub Scouts. Cars should be built by the Cub Scouts
with some adult guidance. Any technical assistance should be fully explained to the Cub
Scout so that he can use that knowledge on future projects. Because it is difficult to
establish how much help was given in building the car, some Packs have a separate
Pinewood Derby Race for adults.
CAR SPECIFICATIONS:



Width: - 2-3/4" - Length - 7" - Weight - Not over 5 Ounces
Width between wheels - 1-3/4"
Bottom clearance between can and track - 3/8"
RULES
Wheel bearings, washers, and bushings are prohibited. The car shall not ride on
springs. Only official Cub Scout Grand Prix Pinewood Derby wheels and axles are
permitted. Only dry lubricant is permitted. Details, such as steering wheel and driver are
permissible as long as these details do not exceed the maximum length, width and
weight specifications. The car must be free-wheeling, with no starting devices. Each car
must pass inspection by the official inspection committee before it may compete. If, at
registration., a car does not pass inspection, the owner will be informed of the reason
for failure, and will be given time within the official weigh-in time period to make the
adjustment. After final approval, cars will not be re-inspected unless the car is damaged
in handling or in a race.
BUILDING INSTRUCTIONS
Check the grooves to ensure that each is at a perfect 90-dearee angle to the car body.
A car with untrue axles tends to steer to one side or the other, causing it to rub up
against the side of the lane strip, slowing it down. You can check the groove angles by
using a square, a protractor, or even a piece of paper.
Lay square on block to check for squareness and alignment of slot.
Use two hacksaw blades side by side to redress the slots. Use the edge of the square
as a guide.
NOTE: If the car design you chose has a narrow body, make sure the area where the
axles are inserted into the body remains 1-3/4" wide, or wheels will not fit over the guide
strips of the track.
PAINTING AND WHEEL ASSEMBLY Apply several coats of sanding sealer; then sand
entire car with a fine-grade sandpaper. Give model at least two coats of fast drying
paint, in your choice of color. When paint is completely dry sand with a fine sandpaper,
apply a final coat of paint and allow to dry thoroughly. TO FINISH, rub entire car with a
rubbing compound. Details such as windshield, driver, racing numbers, etc., should be
added now. For a super finish apply a coat of auto wax and rub to a high gloss. Prelubricate axles and wheels using, dry powdered lubricant. Do not use regular oil or
silicone spray, since it may soften the plastic. Slide wheels over axles, then gently tap
them into the car body grooves with a 1/4" dowel or similar object to within 1/32" of car
body. (See Figure 4). Make sure wheels turn freely.
Due to many requests we have eliminated the cockpit section in the Pinewood Derby
block to allow for more designs.
Copyright ©, 1997, Boy Scouts of America, All Rights Reserved
2015 Indiana State Museum Pinewood Open Rules
Pinewood Derby Car Dimensions:
The overall length of the car shall not exceed 7 inches.
The overall width of the car shall not exceed 2¾ inches.
Derby Car Weight:
The car shall not exceed 5.0 ounces.
The official scale shall be considered final.
Wheels and Axles:
Absolutely NO graphite or other lubricant can be added to the cars inside the museum.
Official BSA wheels must be used. The wheels may not be cut, drilled, beveled, rounded or
machined. You may remove the seams and imperfections from the wheels.
Four wheels must be on the car.
Modifications:
Full name must be permanently displayed on the bottom of the car.
The car must have 1¾” clearance between the wheels.
The car must have 3/8” clearance underneath the body so that it does not rub the track.
Wheel bearings, washers or bushings are prohibited.
The car must not ride on springs of any type.
No starting devices.
The car must be freewheeling.
No loose materials of any kind are permitted.
If a car is visibly damaged and a repair is needed, car owner may repair it with a race official
present and re-pass inspection. Repair is limited to the damaged section of the car.
Other Race Rules:
Everyone is welcome to race.
Only one car per museum admission on Championship Race day.
All cars will be given a brief technical inspection. The cars qualifying for the final races will be
given a thorough inspection.
Once a car passes inspection and is entered into the race, only officials can touch it.
Any car weighing less than five ounces and not passing inspection may run for fun, but will not
be considered for prizes.
Race Format:
Fastest 24 cars will be held for the final races.
The fastest 16 cars will run in a final set of races.
If your car is in the top 24 for speed and you choose to leave, you have three options:
1. Take your car with you and you are removed from the competition.
2. Give $5 to the race officials and we will mail your car back to you after the
competition.
3. Leave your car at the event and pick it up at a CAC Scout office or roundtable for no
charge.
All trophies must be picked up in person.
http://www.brubakerfamily.net/acd