COLOSSUS
Transcription
COLOSSUS
COLOS S U S First comes thought; then organization of that thought, into ideas and plans; then transformation of those plans into reality. The beginning, as you will observe, is in your imagination. - Napolean Hill A Champion’s upgrade to the ranks of the Colossi takes place in a vats complex provided by his sponsor state, in a refitting process which requires months to complete. During this process the Champion’s body is stripped away and rendered down into exotic components to be used in the construction of his new form. His essence reservoir and sections of his nervous system are preserved, sealed inside a nearly indestructible vessel of his associated magical material with his soul gem affixed, and it is this module that will serve as the core of the Exalt’s being for an eternity thereafter. The module is then installed into the first of the Alchemical’s Colossus Charms – an artifact-body of epic scale and power, in the form of his first Transfiguration Charm, constructed at great expense in anticipation of the character’s ascent. The details of this form are always particular to the Alchemical himself – many are humanoid in form, though other more radically different body plans are not uncommon where needed – but while a Colossus might wear several forms in his long life, each is uniquely his own and cannot be worn by another. Beyond the traits specific to his choice of transfigurations, all such charms render a Colossus physically tougher and more isolated from injury than their flesh and blood counterparts. Without the physical needs of his body to contend for an Alchemical’s essence, his new form also enables him to devote more of his personal power to the operation of Charms and other magic. These and other benefits are captured in the Colossus’s Transfiguration Charms, but all Colossi also gain the following benefits upon upgrading to Essence 6: • The Colossus gains a free Transfiguration Charm at no cost • The Colossus no longer needs eat or drink, nor can he 1 the Charm’s power is expended. This also reduces the cost to 1m per 2L or 4B damage to be dealt. Arc Coils (Essence 7): Glowing blue jade coils send bolts of essence infused lightning lancing out through fluid mediums, or crawling along the ground in spider-like arcs. With this submodule, Electrification Onslaught Dynamo no longer automatically deactivates if the Colossus is immersed in water, and whenever it discharges the Colossus may apply its effects to everything within (Essence x 5) yards. THE PRICE OF CHANGE The material cost of upgrading a Champion’s essence is relatively small by comparison to the cost of his initial construction. The cost of the transition from Champion to Colossus however is fit to bankrupt nations. For game purposes, it should usually be assumed that a sponsor state manages to make resources (equivalent to at least Wealth • • • • ) available as needed – it is universally considered to be worth the investment – but such costs can easily strain a state’s economy. The majority of this cost reflects the construction of the Alchemical’s new body, in the form of his first Transfiguration Charm. A Colossus’s first Transfiguration Charm is most often of human body plan, but other variations are available, and he may have more than one at his disposal. Each such Charm bears similar cost to the first however, as do their Essence 7 upgrades, so a Champion and his sponsor state must choose forms wisely. TOROIDAL S HOCKWAVE CATALYST (Alchemicals, Page 124) Singularity Pulse Driver (Essence 6, Strength 3, 3xp): This submodule expands the area of effect to a radius of ((Strength + Essence) x 3) yards. A second purchase of this submodule at Essence 7+, Strength 5+ further expands the area to a radius of ((Strength + Essence) x 10) yards. PROTOSYNTHETIC AMMUNITION REPLICATOR (Alchemicals, Page 125) Internalized Reproduction System (Essence 6, 2xp): Greater available volume allows for bulkier but far more efficient synthesis mechanisms, reducing the cost of all activations of Protosynthetic Ammunition Replicator by two motes, to a minimum of zero. Integrated Essence Feed (Essence 6, Stamina 4): This submodule allows the Colossus’s Protosynthetic Ammunition Replicator to extrude a high efficiency power cable that links with an equipped weapon which costs one or more motes to fire. The cost of firing a weapon linked in this way is reduced by two. UPDATED ALCHEMICAL CHARMS The operation of Alchemical Charms presented in Manual of Exalted Power: Alchemicals and elsewhere is largely unchanged for Colossi. In many cases Charms which describe alterations to specific portions of a Champion’s anatomy take on a significantly different physical form when installed for use by a Colossus, but these changes are ultimately superficial in nature, and the Charms function almost universally in the same capacity they did earlier in an Exalt’s life. Many Charms do offer additional or expanded benefits for a Colossus however, as befits the greater power of so elder and enlightened a being. In some cases this takes the form of additional or modified effects, but most commonly it is expressed in the form of high Essence submodules which expand upon the themes and nature of the Colossal condition. These additional features are described below. AIM-CALIBRATING S ENSORS (Alchemicals, Page 125) Target Designation System (Essence 6, Perception 5): A small array of adamant lenses affixed to the Colossus’s AimCalibrating Sensors projects a holographic targeting marker over any enemy struck by an attack supplemented by that Charm. Until the Alchemical’s DV refreshes, this Charm negates all external penalties that would be applied to any attack made against such a target. COMBAT IMPENETRABLE REPULSOR FIELD PISTON -DRIVEN MEGATON H AMMER (Alchemicals, Page 128) Area Defense Screen (Essence 6, Dexterity 8): By channeling a virtue in addition to Impenetrable Repulsor Field’s other costs, the Colossus may extend his force barrier so that it shields all targets within (Essence x 5) yards of him from the effects of a single attack. A second purchase of this submodule at Essence 7+, Dexterity 10+ allows this submodule compatibility with the Overcharge Module submodule. (Alchemicals, Page 122) Siege-Ram Engine (Essence 6, Strength 5, 3xp): With this submodule, successes on the attack roll are instead multiplied by the Colossus’s (Essence x 2) when making close combat attacks against inanimate objects and structures, whether attacking armed or unarmed. ELECTRIFICATION O NSLAUGHT D YNAMO INTEGRATED ARSENAL SYSTEM (Alchemicals, Page 123) Capacitance Array (Essence 6): A bank of huge capacitors filled with an orichalcum infused storage medium permit the storage of greater quantities of power, allowing Electrification Onslaught Dynamo’s effect to discharge (Essence) times before (Alchemicals, Page 129) Arsenal Manifestation Engine (Essence 7, 3xp): This submodule allows a Colossus’s Integrated Arsenal System to provide weapons for others. The Exalt can produce enough weapons to 2 LIGHT-ETCHED INTERCEPTOR B ARRIER arm any unit with Magnitude less than his Essence by committing a number of motes equal to that unit’s Magnitude. Weapons created this way fold out instantly into the unit members' hands, ready to use, and fold away equally quickly into Elsewhere should the Alchemical end his commitment to the Charm. If the Alchemical also has the Material Synthesis Wave Emitter submodule, equipping a unit in this way increases its Might by one. (Alchemicals, Page 134) Light-Forged Cover Projector (Essence 6, Dexterity 8): For an additional cost of four motes, the Colossus projects not one shield, but dozens, or even hundreds, flashing in and out of existence where his allies need protection, or where his enemies advance might be obstructed. Allies within (Essence x 5) yards benefit from the cover bonus provided by Light-Etched Interceptor Barrier, while enemies within that area can move at only half their normal speed. COLOSSAL EQUIPMENT A Colossus’s sheer size, to say nothing of his body shape for an Alchemical using a non-humanoid Transfiguration, often make it physically impossible for him to use artifacts designed for characters of human stature. Most artifacts can be adapted for use by a Colossus – reengineered along larger lines and rearranged to fit whatever body plan the Exalt has chosen – and charms like Panoply Scalar Engine offer similar options at a moment’s notice. ESSENCE S HIELD PROJECTOR (Alchemicals, Page 135) Field Expansion Coil (Essence 6, Stamina 8): By paying an additional point of Willpower when activating Essence Shield Projector, the Colossus may expand the protective field it creates to encompass a radius of up to (Essence x 5) yards. The field does not prevent characters from moving through it, but attacks originating outside its area must overcome the Hardness the Charm provides to affect anyone within it. Any attack that successfully does so overloads the Charm as normal. MASS COMBAT ALLOYED REINFORCEMENT OF FLESH HUNDREDFOLD STRAFING METHODOLOGY (Alchemicals, Page 136) (Alchemicals, Page 130) [See existing Siege Devastation Mode submodule.] Emergency Recall Beacon (Essence 7, Wits 10): A fine mesh of starmetal wraps around the pod in which the Colossus’s soul and mind reside, maintaining an inactive Nullspace bridge between the Alchemical and his Titanic patron. When the Exalt’s Alloyed Reinforcement of Flesh prevents him from suffering lethal damage, he may reflexively spend ten motes and a point of Willpower to instantly teleport the capsule which is the core of his being to the nearest vats facility. This effect may only be activated within the Realm of Autochthonia, or within (Essence) miles of an Alchemical Metropolis in other realms of existence. All other Charms the Exalt has installed at the time of activation are treated as if removed by an amputation effect. S EMIOTIC FLARE PROJECTOR (Alchemicals, Page 130) Telepresent Command Mode (Essence 6, Charisma 9): This submodule extends the Colossus’s communicative presence to the extent that he can effectively command an entire battle from a single position. By spending an additional point of Willpower per additional unit when he activates Semiotic Flare Projector, the Alchemical may assume command of multiple units simultaneously. If he does so, this Charm generates a magical flurry on each of the Exalt’s actions composed of a number of actions equal to the number of units he commands, each of which must be used to command a different unit. B ODY-REWEAVING MATRIX (Alchemicals, Page 136) STRATEGOS -COMMANDER SYNERGY CIRCUITS Bodily Reconstruction Ward (Essence 6, Intelligence 6): If the Colossus’s installed Transfiguration Charm provides him with passenger space, this submodule converts a portion of that space for use as a hospital or sick bay. The Alchemical may apply the benefits of his Beneficence Programming submodule to up to (Essence) passengers at a time with a single activation of the Charm. (Alchemicals, Page 132) [See existing Industrial Assembly Warfare Mode submodule.] SURVIVAL STRAIN -RESISTANT CHASSIS MODIFICATION (Alchemicals, Page 133) [See existing effects of the Charm itself. The reconfiguration described has no experience cost, and requires the same amount of time as installing the Charms in question.] AEGIS INTEGRATION SYSTEM (Alchemicals, Page 137) Armor Scaling Distortion Engine (Essence 6): Moonsilver nodes incorporated into the Alchemical’s Aegis Integration System produce a powerful spatial distortion field, effectively scaling equipment designed for human use up to an appropriate scale and configuration for the Exalt’s more Colossal proportions. This submodule allows the Colossus to equip any armor, SUBCUTANEOUS /E XOSKELETAL ARMOR PLATING (Alchemicals, Page 134) [See existing effects of the Charm itself. The reconfiguration described has no experience cost, and requires the same amount of time as installing the Charms in question.] 3 regardless of the size and body plan of the creature for which the armor was originally designed. Warstriders and similar pseudovehicular armors which rely on an internal mechanical chassis cannot be equipped using this submodule. and changes its duration to Permanent. The Colossus may toggle the Charm’s secondary mode reflexively at will. Gravity Leveling Gyro-Compass (Essence 6, Intelligence 5, 2xp): For a Colossus whose installed Transfiguration Charm provides him with passenger capacity, this submodule extends the effects of his Personal Gravity Manipulation Apparatus to his passengers, insuring that the same direction is always down within the Alchemical’s passenger compartments. ENSHRINED D IVINITY APPARATUS (Alchemicals, Page 137) Divine Benediction Array (Essence 6): A crown or mantle of starmetal and jade antennae transmit the life preserving benefaction of the Colossus’s Enshrined Divinity Apparatus to all those worthies who gather around him. This submodule extends the benefits of this Charm to all friendly characters within a radius of (Essence x 10) yards of the Exalt. G YROSCOPIC STABILITY SYSTEM (Alchemicals, Page 139) Inertial Dampeners (Essence 6, Dexterity 6, 3xp): For a Colossus whose installed Transfiguration Charm provides him with passenger capacity, this submodule insulates passengers from the shock of acceleration and deceleration, and jarring movements of all kinds, making his interior spaces seem comfortably stationary. While the Exalt’s Gyroscopic Stability System is active, his passengers never suffer external penalties due to the Alchemical’s movement, including attacks made against him. B IOFUNCTION INHIBITOR (Alchemicals, Page 138) Constructive Torpor Catalyst (Essence 7): Nullspace links and internalized vats components enable the Colossus to perform limited self-reconfiguration without the aid of a proper vats facility. While in the torpor provided by his Biofunction Inhibitor, the Alchemical may reconfigure his Charms as if he were spending time in a vats complex. This process takes one week for every day or portion thereof normally required for the Charm installations selected. This submodule also allows the Colossus to build the reconstructive framework required to increase his Essence from seven to eight, making it a common choice for Alchemicals seeking to ascend to Metropolis status. PLASMA THRUSTER ASSEMBLY (Alchemicals, Page 140) [An Alchemical whose Transfiguration Charm provides him with passenger space cannot activate this Charm ifthe combined weight of any cargo and passengers he carries exceeds what his strength would allow him to lift (Exalted, Page 127).] Cargo-Lift Thrusters (Essence 6): This submodule allows the Colossus to carry up to (Essence) human-sized passengers while in flight, or an equivalent amount of cargo, though unless he has free hands to carry them with they must be able to hold on to him or secured in some other way. It also enables an Alchemical whose installed Transfiguration Charm provides him with passenger space to activate Plasma Thruster Assembly even when carrying more weight than his Strength allows. Blowback Channeling Nozzles (Essence 6, Strength 7): Jade nozzles focus the back blast generated by the Colossus’s liftoff, expanding the radius of the effect to (Strength) yards, and increasing the DV requirement to avoid the effect by (Strength). SUSTENANCE REPLICATION ENGINE (Alchemicals, Page 139) Refectory Synthesis Device (Essence 6, Stamina 5, 4xp): This submodule allows the Colossus’s Sustenance Replication Engine to provide sufficient nourishment for a group of people with total Magnitude equal to or less than his (Essence ÷ 2). S IZE VERSUS S PEED It’s tempting to think of a being the size of a Colossus as automatically slow and cumbersome, but nothing could be further from the truth. Even more so than their junior counterparts, Colossi are capable of blinding speed. The distributed processors in their wired reflexes react to commands seemingly before they’re given, and their mechanical actuators deliver power with responsiveness physically impossible for organic muscles. Colossi are capable of exquisite precision and even grace (though many find the gradual acceleration in and out of organic movements inefficient). PARAMAGNETIC TETHER B EAM (Alchemicals, Page 141) [Manipulating objects with this charm circumvents the usual -4 external penalty a Colossus suffers when attempting to make use of weapons or tools sized for humans.] Paramagnetic Crux (Essence 6, Psychokinetic Reinforcement Array, 3xp): Multiply the Exalt’s Essence rating by four rather than two when determining the effective Strength which he can generate with his Paramagnetic Tether Beam for purposes of feats of strength. S PEED AND MOBILITY PERSONAL G RAVITY MANIPULATION APPARATUS INCOMPARABLE EFFICIENCY UPGRADE (Alchemicals, Page 139) (Alchemicals, Page 142) Gravitational Stasis Unit (Essence 6, Strength 8): This Chrono-Static Distortion Node (Essence 7, Wits 10): A perfectly cut resonating rod of crystal adamant magnifies and spreads the submodule removes the activation cost of Personal Gravity Manipulation Apparatus, increases its installation cost to [2m], 4 effects of the Colossus’s Incomparable Efficiency Upgrade. If the Alchemical’s installed Transfiguration Charm provides him with passenger capacity, he can multiply or divide the rate at which time flows inside his hull by up to (Essence x 3). individuals, each character remains affected until proper penance is performed, and the unit itself is considered to be of the Void as long as half or more of its members are so attainted. TRANSCENDENT BRUTALITY PROGRAMMING TRANSHUMAN EFFICIENCY RELAYS (Alchemicals, Page 146) (Alchemicals, Page 142) Chamber of Transcendent Horrors (Essence 6, Manipulation 7): This submodule allows a Colossus whose Transfiguration Charm provides him with passenger space to devote a portion of that space – usually no more than a clutch of soulsteel isolation tanks – to use as a torture chamber. Characters may be imprisoned in this area by conventional means, and when so bound become automatically valid targets for the Alchemicals Transcendent Brutality Programming as long as they remain imprisoned. Polyfocal Parallel Tasking System (Essence 6, Wits 8): The distributed computing power provided by this submodule enables the Colossus to devote his full attention to multiple completely unrelated actions simultaneously. When performing dramatic actions, the Alchemical may activate his Transhuman Efficiency Relays at no cost so long as his physical form is plausibly capable of performing all of the actions to be flurried simultaneously. LIMB E XTENSION ARMATURES PERSONALITY O VERRIDE S PIKE (Alchemicals, Page 142) [See existing effects of the Charm itself.] Dendrite Extension Paradigm (Essence 7, Dexterity 9): With this submodule, the Colossus is able to extend his limbs gradually further and further, sending them probing into the workings of the Great Maker’s world body in search of resources or query with equal ease. The duration of the Exalt’s Limb Extension Armatures is increased to Indefinite, and the Alchemical can extend his reach to as much as Essence miles. Extending his reach beyond the normal limits proceeds at a rate of (Essence) yards per miscellaneous action, and limb retraction is limited to the same rate. (Alchemicals, Page 148) Sub-Process Mind Invasion (Essence 6, Manipulation 9): Dedicated processing centers allow the Colossus to invade the minds of others with such casual ease that he need not even give the task his full attention. With this submodule the Alchemical may maintain a single clinch with his Personality Override Spike as a reflexive action during each of his actions. A second purchase of this submodule at Essence 7+, Manipulation 11+ allows the Exalt to maintain up to (Essence ÷ 2) such clinches each action. MIND -RIPPING PROBE (Alchemicals, Page 149) S OCIAL Internal Unity Formatting (Essence 6, Manipulation 6): If the Colossus’s installed Transfiguration Charm provides him with passenger space, this submodule allows a single activation of Perfected Union Patterning to target any or all passengers on board. Mind-Sharing Interface (Essence 6, Charisma 6): In addition to its other capabilities, a Personality Override Spike makes for an exceptionally efficient mind-machine interface. While holding a willing character in a grapple with Personality Override Spike, this submodule allows the Colossus to borrow his skills and abilities. For any roll made by either character under such circumstances, use the higher of the two character’s relevant Ability ratings, and combine their Specialties (with the usual limit of three specialty dice on any given roll). (Alchemicals, Page 145) (Alchemicals, Page 150) PERFECTED UNION PATTERNING (Alchemicals, page 144) INDUSTRIAL CHAMPION ICON MEMORY IMPLANTATION SURGE Order Confirming Banner (Essence 6, Clarity 5): A towering Skill Writing Protocol (Essence 6, Intelligence 6, 4xp): This submodule allows Memory Implantation Surge to be used as a Training effect to increase a character’s Ability ratings. Abilities may be increased by one dot per action, to a maximum value no greater than the Alchemical’s own rating in the Ability. adamant beacon extends from the Colossus’s back, radiating the orderly power of the Machine God down upon his faithful. Characters within (Essence x 10) yards of the Alchemical cannot contract Gremlin Syndrome, and do not suffer any other incidental ill-effects of exposure to blight zones. This does not protect against attacks of any kind which seek to deliberately apply such effects. Orthodox Assertion Pulse (Essence 7, Clarity 9, Heresy Declaration Beacon): With this submodule, the Colossus can employ his Heresy Declaration Beacon in mass combat to label entire units as creatures of the Void, exactly as if labeling an individual. Even if the unit later disbands into smaller groups or THOUSANDFOLD COURTESAN CALCULATIONS (Alchemicals, Page 150) Interoperability System (Essence 6, Appearance 8, 2xp): Reconfigurable moonsilver anatomy makes it possible for the Colossus to properly interface with his less grand partners. While the act has little in common with love making of the usual sort, it remains none the less effective in producing an emotional response useful to a manipulative Exalt. 5 RADIANT ICONOGRAPHY ARRAY and height restrictions provided in the existing text of the Charm are relative to the character’s natural height and weight. It does not allow him to change his body plan outside the general form provided by his Transfiguration Charm, but it can be used to alter any and all body characteristics across the full range of forms the Charm in question could conceivably be used to produce.] Implicit Acceptance Architecture (Essence 6, Appearance 7): This submodule renders a Colossus using Husk-Sculpting Apparatus supernaturally unremarkable. As an unnatural illusion effect, characters who observe the Alchemical are convinced that it belongs where it is, and perhaps even that it has always been there, in the case of immobile Exalts. Resisting this effect costs three willpower. (Alchemicals, Page 151) Iconography Broadcast Node (Essence 6, Intrinsic Evocation System, 3xp): The radius of the effect is extended to (Essence x 100) yards. EMOTIVE AESTHETICS OF THE B ODY ELECTRIC (Alchemicals, Page 151) Intuitive Communion Mode (Essence 6, 2xp): For a Colossus who’s Transfiguration Charm provides him with passenger space, this submodule ensures that everything within that space – from its layout to the devices it contains – is superbly simple and easy to understand, allowing crew members to contribute to limited teamwork bonuses (See Below) even if they have no rating in the Ability being rolled. Hull-Noise Subtlety Algorithm (Essence 7, Manipulation 10): This submodule allows a Colossus who’s Transfiguration charm provides him with passenger space to communicate with his guests in ways so subtle that they don’t even know it’s happening. Social attacks the Alchemical makes against characters inside his internal spaces are automatically unexpected. AURA-D AMPENING COMPONENT (Alchemicals, Page 157) Luminance Diffusion System (Essence 6, Appearance 8): A network of orichalcum capacitance threads connects to a fine coating of adamant powder bonded to the Colossus’s chassis, allowing him to buffer and diffuse the radiance of his anima display. When the Alchemical spends motes from his peripheral pool as part of a dramatic action, he may opt not to count them towards the elevation of his anima banner by paying an extra mote for each Charm or effect whose cost is to be excluded. STEALTH AND D ISGUISE INTEGRATED ARTIFACT TRANSMOGRAPHIER (Alchemicals, Page 154) [Even for those Colossi whose Transfiguration Charms provide for a humanoid body plan, it is impossible to disguise their sheer size and mass. A Colossus who uses Integrated Artifact Transmographier to make all his Charms Internal is not disguised as human, but instead as a non-Alchemical example of whatever body plan his Transfiguration provides. An Alchemical with Humaniform Chassis Framework could easily pass for an (occupied) warstrider for example, where as an Exalt using Structural Chassis Framework might appear for all intents and purposes to be a conventional building. This appearance is as fixed for any given Colossus as the details of his true form (but see Husk-Sculpting Apparatus below).] ANALYTIC AND COGNITIVE (Alchemicals, Page 155) Internal Security System (Essence 6): For a Colossus whose Transfiguration Charm provides him with passenger space, this submodule provides perfect awareness of his internal compartments. If his other senses (including those provided or augmented by Charms) are capable of perceiving something inside his body, they do so automatically, and he gains his (Essence) in automatic successes on roll-offs against perfect concealment effects operating within his body. Motonic Resonance Detector (Essence 7, Perception 10): A harplike array of delicate essence-resonant threads allows the Colossus to feel the configuration of the space around him, and those moving about within it, out to a staggering distance. This submodule provides the Alchemical with general knowledge of the layout of the volume around him, and the size, position, and ANTICIPATORY S IMULATION PROCESSOR (Alchemicals, Page 158) Emergency Alert System (Essence 6, Perception 6): Though the means vary from one Colossus to the next – holographic projection and audible alerts being the most common examples – this submodule allows the Alchemical to activate his Anticipatory Simulation Processor on behalf of any character within (Essence x 10) yards. If an unexpected attack would strike multiple characters in that area, a single activation of the Charm can remove the unexpected label for any or all eligible targets. S ECONDARY S ENSORY UPGRADES TRANS -CHOSEN EMULATOR (Alchemicals, Page 160) Anima Reinvention Array (Essence 6, Appearance 5, Metatotemic Calibrator, 4xp): With this submodule a colossus may freely reinvent the visual manifestations of both his anima banner and any Obvious Charms he employs. This cannot render an Obvious effect non-Obvious, but can re-theme the visual effects produced in any other way. With an appropriate stunt, this effect negates anima-banner based penalties and limitations on the use of stealth and disguise. HUSK-S CULPTING APPARATUS (Alchemicals, Page 155) [A Colossus with this Charm can freely rearrange the details of his appearance as normal, but keep in mind that the weight 6 direction of anything moving through it. Its resolution is insufficient to distinguish stationary objects from scenery however. The array has an effective sensory radius of (Perception x 10) miles in enclosed spaces, but this extends to (Perception x 100) miles in sufficiently large open areas. attached to something else, nor can it internalize artifacts which are themselves architecture such as directional titans. Sorry. TRANSCENDENT MULTIMODAL ARTIFACT MATRIX (Alchemicals, page 166) Template Library Expansion Program (Essence 6): The price of purchasing templates for artifacts rated at or below (Essence ÷ 2) to a flat cost of 1xp. When this submodule is installed, or the Colossus’s Essence score increases, the difference in the cost of previously acquired templates is refunded, but experience refunded in this way must be immediately spent to acquire additional artifact templates for the Exalt’s use. Polytypical Extrusion Engine (Essence 6, Wits 6, 4xp): With this submodule, a single installation of Transcendent Multimodal Artifact Matrix can extrude up to (Wits) artifacts at the same time. Each artifact requires a separate activation of the Charm to extrude. Cannonade Turret Assembly (Essence 6): This submodule enables directed essence weapons produced by the Colossus’s Transcendent Multimodal Artifact Matrix to be extruded on articulated platforms, allowing them to be operated without need for the use of the Alchemical’s hands. Furthermore, this mounting system negates any mobility penalties normally associated with the mounted weapon. MOBILE S ENSORY DRONE (Alchemicals, Page 161) Nullspace Uplink (Essence 6, Wits 6, 2xp): This submodule extends the range at which the Colossus can control his Mobile Sensory Drones to (Wits x 10) miles. Combat Drone Deployment (Essence 7): For an additional cost of one point of Willpower, a Colossus with this Charm may deploy powerful combat-ready drone fighters. These automatons are based on the standard Mobile Sensory Drone template and benefit from any other submodules installed for the Charm. Additionally, combat drones have Strength, Stamina, Melee, Archery, and Thrown each at a rating of five, posses an Essence score of two, a personal essence pool of (Colossus’s Essence x 5) motes, (Colossus’s Essence ÷ 2) additional -0 health levels, and a selection of (Colossus’s Essence ÷ 2) Alchemical Charms for which they meet the prerequisites, from amongst the Charms the Alchemical has installed. IMPRINTED D ATA CLUSTER S PIRITUAL (Alchemicals, Page 162) Noetic Hyperprocessor (Essence 6, Intelligence 8, 4xp): If his THERMIONIC ORTHODOXY ARRAY currently installed Transfiguration Charm provides him with passenger space, this submodule allows the Colossus to confer the benefits of his Imprinted Data Cluster upon his passengers. Any willing character on board the Exalt automatically gains access to the same set of additional specialties the Alchemical himself enjoys. (Alchemicals, Page 169) Absolute Stability Matrix (Essence 6, Clarity 5, 3xp): This submodule expands the radius affected by the Colossus’s Thermionic Orthodoxy Array to (Clarity x 20) yards. A second purchase of this submodule at Essence 7+ further expands the radius to (Clarity x 100) yards. ABSTRACT ABACUS IMPLANT (Alchemicals, Page 163) Message Canceling Claxon (Essence 7, Wits 6): When the Colossus’s Abstract Abacus Implant defends him from a social attack which targets multiple characters, he may reflexively spend four motes to release a deafening roar from this submodule, perfectly defending all targets of the attack from its effects. This also has the side effect of rendering the attack obvious if it was not already. COLOSSUS CHARM THEMES At their conceptual core, Colossus Charms adhere to the same thematic principles as other Alchemical Charms – they are technological in concept, and each Charm is a physical thing rather than an abstract magical technique – and they expand upon these motifs in a fairly literal way. An elder Alchemical’s Charms are typically inspired by heavy machinery which is too large – physically or in concept – to make sense for their smaller counterparts. Mechanically they expand upon standard expectations to suit their size, featuring longer ranges and larger areas of effect, but also expanding upon the Alchemicals’ roll as integral members of society and paragons of industry. A Colossus’s panoply is capable of empowering entire armies, protecting them from harm, equipping them for battle, or burning them to ash and flickering motes with little enough effort to impress even Solar generals. TECHNOMORPHIC INTEGRATION ENGINE (Alchemicals, Page 165) Internal Hangar Facility (Essence 7, Intelligence 9): A spatial folding engine harmlessly collapses even those artifacts notably larger that the Colossus’s own hulking form, allowing them to be safely stored within his frame. This submodule allows the Alchemical to internalize artifacts without regard to their size, including complex artifacts such as magitech vehicles so long as they contain no passengers. An artifact must be at least theoretically movable to be internalized in this way however – the Charm still cannot take in artifacts which are physically 7 COMPASS : AUTOCHTHONIA calculating static characteristics such as defense values. Although these dice are added passively, they still count as dice added by Charms, and as such Transhuman (Attribute) Scaffold effectively obviates the use of the First and Second (Attribute) Augmentations for the chosen attribute. In addition to its installation cost, while this charm is installed the Colossus must commit a number of additional motes equal to his (Attribute ÷ 2) from his personal or peripheral pools. Making this attunement takes one long tick, and it may be released reflexively, but while not so attuned the Colossus suffers an Internal penalty equal to his score in the chosen Attribute instead of receiving the normal benefits of this charm, as major portions of his internal anatomy cease to function. S HOCKWAVE DRIVER B ARRAGE (Compass, Page 135) Flux-Wave Generator (Essence 6, Strength 8): A sweeping wave of spatial distortion accompanies the Colossus’s attack, rushing out to buffet and batter all the foes before him. For an additional cost of four motes, the Exalt may apply the effects of this Charm (but not the damage or other effects of the augmented attack) against each target within his reach and in front of him. Targets whose dodge DV exceeds the successes rolled on the attack are unaffected. CASUALTY-MINIMIZING EQUATION (Compass, Page 136) Passenger Protection Protocols (Essence 6, Dexterity 6): With this submodule, passengers on a Colossus whose Transfiguration Charm affords him passenger space are always considered to be defended by their host Alchemical. Passengers defended in this way do not count towards any limits on the number of characters the Exalt can defend. KEYWORD : TRANSFIGURATION Transfiguration charms change a Colossus’s body structure, far more so than any combination of transhuman implants ever could. The Charm itself is literally a new body which the Colossus’s core can be transferred into, and as such only one Transfiguration Charm may be installed by an Alchemical at a time. In practical terms, a Colossus should always have a Transfiguration Charm installed unless he is in the vats or in some comparable circumstances where he can do without – or has been deprived of – access to a body. Without one the Alchemical is reduced to a capsule-like core of machinery, unable to move, install Charms, and sense or interact with his environment, though he may still employ Protocols if he knows them. Beyond these basic considerations, the transformation into a hulking construct has a variety of mechanical effects on a character. Sheer size makes it difficult to hide, and to use equipment sized for humans, inflicting a -4 external penalty on such activities without the use of a charm or magical effect to resolve the issue. Worn equipment cannot be used at all unless it is designed for a being of the Colossus’s approximate size and shape. Such a form is also notably inhuman, making it more difficult to interact with others on a social basis, which reduces the character’s effective appearance by half for purposes of determining appearance modifiers in social combat. More insidiously, this inhuman form also devalues human interaction, inflicting a -2 external penalty on Compassion rolls to reduce temporary Clarity. Transfigured characters ignore penalties for using large weapons up to and including warstrider weapons (Wonders of the Lost Age, Page 150), and those with Essence 7 may also use weapons designed to be mounted on buildings. Additionally, in mass combat they can act as special characters or a unit unto themselves. G EAR-DRIVEN REFLEX AUTOMATION (Compass, Page 136) Alpha-Strike Response Pattern (Essence 7, Dexterity 10): For an additional cost of six motes and one Willpower, this submodule converts the reflexive counterattack provided by an instant duration activation of Gear-Driven Reflex Automation into a magical flurry of counter attacks including a single attack from each weapon the Colossus wields. N EW ALCHEMICAL CHARMS While many Alchemical Charms grow with the Exalted who use them, the heart of the transformation from Champion to Colossus lies not in expanding upon what an Alchemical can already do, but in the entirely new capabilities enabled by his new-found size and power. G ENERAL TRANSHUMAN (ATTRIBUTE) S CAFFOLD Cost: – [3m]; Mins: (Attribute) 6, Essence 6; Type: Permanent Keywords: Colossus, Native, Obvious Duration: Permanent Prerequisite Charms: None Consistent greatness is the hallmark of the Exalted, and none more so than the Alchemical Colossus. Their vast and powerful physical forms, and potent essence-channeling mechanisms are capable of providing these titans of industry with unsurpassed and continuous excellence the likes of which their organic counterparts must inevitably envy. Transhuman (Attribute) Scaffold adds dice to all rolls with the chosen Attribute equal to the Alchemical’s rating in that Attribute. Similarly, he doubles the chosen Attribute when 8 TRANSFIGURATION advantages in terms of over-land movement speed, stability, and passenger space, but lacks both a comfortable human appearance, and the ability to use tools and equipment requiring fine manipulation. The Mobile Chassis Framework confers the following mechanical benefits and limitations: • Personal essence pool is expanded by (Willpower) motes • Gains additional -0 health levels equal to his (Essence) • Strength increased by (Essence) for feats and damage • Base movement speed is multiplied by his (Essence x 2) • Natural soak increased by (Essence) • Gains (Essence x 5) cubic yards of passenger capacity • Automatically passes all balance and handling related tests • No arms or hands, and cannot perform related actions Submodules: Weapon Turret Systems (Dexterity 5): This Charm equips the Colossus with mounted weaponry – almost always ranged, except in the case of weapons intended for ramming – which sits in pivoting turrets or mounts attached to his body. The Exalt may mount up to two such weapons, though the Multiple Limbs mutation allows him to mount more, in addition to its other benefits. These turrets are obvious, but can be retracted and concealed using Technomorphic Integration Engine or similar magic. Juggernaut Chassis Upgrade (Essence 7): This submodule permanently expands upon the Colossus’s Mobile Chassis Framework beyond the proportions of even the most monstrous natural creature – typically stretching fifty feet or more in at least one dimension. This transformation augments the Alchemical with greater durability, far greater speed, and significantly expanded cargo capacity: • Extra -0 health levels increase to (Essence + (Stamina x 5)) • Speed multiplier increases to ((Essence + Dexterity) x 2) • Bonus to natural soak increases to (Essence x 2) • Internal capacity increases to (Essence x 25) cubic yards HUMANIFORM CHASSIS FRAMEWORK Cost: – [1m]; Mins: Charisma 3, Essence 6; Type: Permanent Keywords: Transfiguration Duration: Permanent Prerequisite Charms: None The Humaniform Chassis Framework is the most familiar of the Colossal Transfigurations, and thus the most common choice for a Champion’s first such Charm. Its form is humanoid, like the Alchemical’s original body writ large, typically of approximately the same size and configuration as a warstrider, and with similar physical qualities. It may be beautiful or hideous according to the Alchemical’s Appearance, but as a humanoid figure the Humaniform Colossus is more relatable than other Transfigurations, making it an ideal choice for an Exalt operating in a social or organizational roll. Its body plan also has the advantage of limbs and hands, which allow it to retain the physical versatility to which most Exalts are accustomed. The Humaniform Chassis Framework confers the following mechanical benefits: • Personal essence pool is expanded by (Willpower) motes • Gains additional -0 health levels equal to his (Essence) • Strength increased by (Essence) for feats and damage • Base movement speed is multiplied by his (Essence) • Natural soak is increased by (Essence) • Ignore Appearance reduction from Transfiguration Submodules: Gigantiform Chassis Upgrade (Essence 7): This submodule permanently expands the Colossus’s Humaniform Chassis Framework to truly epic proportions, pushing it to a towering height of as much as eighty feet, and expanding its physical strength and reach commensurate to its size, while retaining its basically humanoid body plan. This confers the following improved benefits: • Extra -0 health levels increase to (Essence + (Stamina x 5)) • Strength bonus increases to (Essence x 2) • Bonus tonatural soak increases to (Essence x 2) • Reach with melee weapons increases by (Essence x 5) yards VESSEL CHASSIS FRAMEWORK Cost: – [1m]; Mins: Intelligence 3, Essence 6; Type: Permanent Keywords: Transfiguration Duration: Permanent Prerequisite Charms: None Measuring around the size of a cutter or frigate – between forty and sixty feet in length – and designed for use in the hostile environs of the poles of smoke and oil, the Vessel Chassis Framework creates a fully sealed and self-contained ship-like body that would find itself equally survivable on and beneath the seas of creation. With the use of a Plasma Thruster Assembly, it would also be well suited to the vastness of space or Creation’s open skies. The Vessel Chassis Framework is an industrial marvel – large and tough with copious cargo space – but is not particularly fast without the aid of additional magic. Its primary liabilities are its huge size, which precludes its use in the vast majority of Autochthonian spaces, its inability to move outside a fluid MOBILE CHASSIS FRAMEWORK Cost: – [1m]; Mins: Strength 3, Essence 6; Type: Permanent Keywords: Transfiguration Duration: Permanent Prerequisite Charms: None Some colossi emphasize mobility over human convenience, sacrificing the versatility of normal arms and legs for the incomparable efficiency of a form optimized for speed. This Charm provides a Colossus with a body configuration ideal for over-land movement, typically resembling a giant terrestrial animal such as a lion, a huge many-legged insect, or a land-going vehicle with wheels or tracks. This low slung chassis arrangement provides significant 9 medium, and (like other non-humanoid Chassis), its lack of hands for fine manipulation. The Vessel Chassis Framework confers the following mechanical benefits and limitations: • Personal essence pool is expanded by (Willpower) motes • Gains additional -0 health levels equal to his (Essence) • Strength increased by (Essence) for feats and damage • Base movement speed is multiplied by his (Essence ÷ 2) • Natural soak is increased by (Essence x 2) • Gains (Essence x 50) cubic yards of passenger capacity • Passenger space is fully enclosed and sealed • No arms or hands, and cannot perform related actions • Can move only through or on fluid mediums such as water Submodules: Weapon Turret Systems (Dexterity 5): This Charm equips the Colossus with mounted weaponry – almost always ranged, except in the case of weapons intended for ramming – which sits in pivoting turrets or mounts attached to his body. The Exalt may mount up to two such weapons, though the Multiple Limbs mutation allows him to mount more, in addition to its other benefits. These turrets are obvious, but can be retracted and concealed using Technomorphic Integration Engine or similar magic. Ark Chassis Upgrade (Essence 7): The most essential functions of the Vessel Chassis design are capacity and survival, and this submodule focuses on and enhances those qualities, implementing permanent upgrades which expand the Colossus from the size ofa light interceptor to the size ofa thickly armored ship of the line. This has the following mechanical effects: • Extra -0 health levels increase to (Essence + (Stamina x 5)) • Bonus to natural soak increases to (Essence x 5) • Internal capacity increases to (Essence x 500) cubic yards • Weapon Turret Systems turret count increases by (Essence) STRUCTURAL CHASSIS FRAMEWORK Cost: – [1m]; Mins: Stamina 3, Essence 6; Type: Permanent Keywords: Transfiguration Duration: Permanent Prerequisite Charms: None Typically built in place by the Demiurges (at least when not used with Veriform Transfiguration Engine), this Charm is as near as a Colossus will come to being a Metropolis before making the final transition to that state. It takes the form of a building, usually three to five stories tall, although frequently one or more stories are in fact sublevels or basements, and totally immobile. Though it has the obvious disadvantages of both a total lack of mobility, and a total lack of anatomy with which to manipulate its environment, it has the countervailing strengths of being highly efficient and nearly indestructible. Such configurations are most often deployed as forward bases, outposts, or in preparation for a Colossus’s forthcoming evolution to Metropolis status. The Structural Chassis Framework confers the following mechanical benefits and limitations: • Personal essence pool is expanded by (Willpower x 2) motes • Gains additional -0 health levels equal to his (Essence x 5) • Natural soak increased by (Essence x 2) • Gains (Essence x 100) cubic yards of passenger capacity • No arms or hands, and cannot perform related actions • Completely immobile without other charms Submodules: Weapon Turret Systems (Dexterity 5): This Charm equips the Colossus with mounted weaponry – almost always ranged, except in the case of weapons intended for ramming – which sits in pivoting turrets or mounts attached to his body. The Exalt may mount up to two such weapons, though the Multiple Limbs mutation allows him to mount more, in addition to its other benefits. These turrets are obvious, but can be retracted and concealed using Technomorphic Integration Engine or similar magic. Fortress Chassis Upgrade (Essence 7): This submodule converts the Alchemical’s Structural Chassis Framework into a literal fortress, unassailable and all but impervious to harm. This also results in an increase in the structure’s size, from an average of four stories to an average of eight, with a commensurate increase in footprint. The mechanical effects of this change are as follows: • Extra -0 health levels increase to ((Essence + Stamina) x 5) • Bonus to natural soak increases to (Essence x 5) • Internal capacity increases to (Essence x 1000) cubic yards • Gains (Essence x 2) creation points worth of manse features VERIFORM TRANSFIGURATION ENGINE Cost: 5m, 1wp [2m]; Mins: Wits 6, Essence 6; Type: Simple Keywords: Colossus, Combo-OK, Obvious, Shaping Duration: Indefinite Prerequisite Charms: Any Two Transfiguration Charms This Charm is comprised of hundreds of tiny metal balls – each of them half moonsilver and half starmetal – placed at key locations throughout the Colossus’s body. When it is installed, the Alchemical attunes it to one of his uninstalled Transfiguration Charms for a number of motes equal to that Charm’s installation cost, and when it is activated that Charm unfolds from within these nodes as his current Transfiguration is folded up within, effectively allowing him to swap between these two forms at will. In the event that this transformation leaves the Exalt with insufficient personal essence to pay the attunement costs ofall of his installed Charms, a number of Charms of his choice become inactive (as if uninstalled) to make up the difference, obeying all prerequisite considerations. They remain inactive until such a time as he has personal essence available to commit to them. If this transformation causes the Alchemical to gain additional health levels, they are added in an undamaged state. If it causes him to lose health levels, remove undamaged levels before removing damaged levels. Submodules: Transfigurative Restoration System (Stamina 9): When the 10 Colossus switches forms with this Charm, he may pay a surcharge of 1m per health level to heal some or all of his lost -0 health levels, as the transformation patches over the most superficial damage suffered by his machine-body. He continues to suffer any wound penalties he has based on the worst damage dealt to him, but enemies must cut their way through his restored -0 levels before they can push him any deeper. Dynamic Recomposition Matrix (Dexterity 9): With this submodule, Veriform Transfiguration Engine may be activated as a reflexive action for a surcharge of two additional points of willpower. Combinatorial Synergy Network (Charisma 6): An Alchemical with this submodule can forgo the attunement of one of his standard Transfiguration Charms when installing his Veriform Transfiguration Engine in favor of a hybrid configuration designed to integrate directly with other Colossi. Typically each Colossus with this Charm chooses to configure into a different part ofthe anatomy or war gear oftheir combined form – a head, an arm, a leg, and so on – but it can also be used to transform into a suitably large weapon, and as such as few as two Colossi with this submodule can combine their powers. Exalts who combine using this submodule form a single body controlled by one designated character, using that Exalt’s characteristics supplemented with all the benefits of whichever Transfiguration Charm most closely corresponds body plan of the combine whole, along with its Essence 7 Upgrade submodule even if some or all of the component characters are only Essence 6. Each constituent character may activate Charms independently, and retains his place in the sequence of battle, with all Charms he activates benefiting the collective whole. LOOK MA! N O H ANDS ! All of the more radically inhuman Transfiguration charms deprive a Colossus of his hands and arms, with obvious consequences for the character’s ability to wield weapons and use hand-held tools. There are several options available for such Exalts to rearm themselves: The Cannonade Turret Assembly and Weapon Turret Systems submodules both allow an Alchemical to wield weapons without hands, and Paramagnetic Tether Beam can also be employed to wield weapons or use tools. Characters could also use Manifold Transhuman Implants to acquire the Multiple Limbs mutation in the form of mechanical grappler arms or similar appendages – extra arms are extra, after all, even if you start with none. Much like its prerequisite, this Charm supplements a ranged attack, but the effect it produces at the point of impact is something else again. Where the attack hits, space itself is expanded out of proportion to other nearby areas – a shaping effect which targets the environment, rather than anyone within it. The attack affects a radius of (Essence x 10) yards, and all distances which pass through the well of expanded space by even an inch are multiplied by the Colossus’s (Essence). This multiplication is applied to all distance related considerations – movement, ranges, and so forth. Submodules: Spatial Compression Mode (Wits 6): If the Colossus chooses, the space within the area is compressed instead of expanded, dividing distances by his (Essence) rather than multiplying them. Dilation Lens (Essence 7, 4xp): This submodule expands the radius of the area affected by this Charm to (Essence x 100) yards, allowing it to affect entire battlefields. MECHANIZED REAPER ARMATURE Cost: 2m [2m]; Mins: Strength 9, Essence 6; Type: Supplemental Keywords: Colossus, Combo-OK, Obvious, War Duration: Instant Prerequisite Charms: Piston-Driven Megaton Hammer Huge jade pistons and orichalcum fulcrums replace the skeletal structures of the Colossus’s arms (or other, equivalent appendages), giving him the sheer physical power to cut through one enemy after another with his attacks. An attack supplemented by this Charm is applied against each valid target within the Alchemical’s reach. In mass combat, it instead multiplies the supplemented attack’s pre-soak damage by (Essence ÷ 2) when dealing damage to mass combat units. Submodules: Abattoir Destruction Cycle (Strength 11, Essence 7): Mechanized Reaper Armature’s duration is extended to One Scene, and its effects automatically apply to all attacks made during the scene. STEALTH AND D ISGUISE N ULLSPACE D ISPLACER UNIT COMBAT S PATIAL D ILATION PROJECTOR Cost: 6m[1m]; Mins: Strength 6, Essence 6; Type: Supplemental Keywords: Colossus, Combo-OK, Obvious, Shaping Duration: One Scene Prerequisite Charms: Shock and Awe Cannonade Delivery 11 Cost: 10m, 1wp [1m]; Mins: Appearance 7, Essence 7; Type: Reflexive Keywords: Colossus, Combo-OK, Internal, Obvious Duration: Indefinite Prerequisite Charms: Optical Shroud Comprised of a starmetal driver coil wound around a hoop of rare, essence negating ceramic, this Charm is capable of shifting its user almost entirely out of existence by displacing him into Nullspace. Because it is impossible to leave Nullspace without an outside impetus however, the Charm leaves behind a sensory anchor, designed to pull the character back into reality. This anchor is an apparently mundane object, either one of the Colossus’s possessions or a part of its body, which will trigger his immediate return when a particular set of conditions – determined at the time the Charm is activated – are met in its presence. The conditions may be a complex as desired, but must rely only on readily perceptible qualities of the object’s environment. When the conditions are met the Alchemical emerges from Nullspace at the nearest open location to the anchor. He knows approximately how much time has passed since he entered Nullspace, but possesses no information about what may have changed in his absence, baring the use of other magic. The Exalt is free to act while in Nullspace, at least in so far as that realm allows, but cannot release his commitment to this charm while there. Submodules: Elsewhere Observation Device (Perception 5, 3xp): The Exalt may observe the immediate surroundings of the anchor he leaves behind with all of his natural senses, as well as any senses provided by his Charms or mutations, but not senses provided by equipment. Expulsion Vector Module (Dexterity 7, Essence 7, 3xp): When the Colossus exits Nullspace, he may do so at speed, emerging at any speed up to the maximum his traits, Charms, and equipment allow. An attack made in the same action a character exits Nullspace in this way is automatically unexpected. MAN B ATTLE STATIONS ! A Colossus is not dependent upon the support of others, but this is not to say he cannot benefit from their presence. A skilled crew can be invaluable to an Alchemical who’s Transfiguration provides him with the capacity to use them. Characters in an Alchemical’s crew always provide a limited teamwork bonus (Exalted, Page 125) to his actions if it is remotely plausible that they could do so. This can apply even in combat, where an Exalt’s gun crews might provide this bonus on attacks (commonly offsetting multiple-action penalties for firing multiple weapons), or a bridge crew might assist in processing sensor and communications data. When deemed appropriate, a Colossus can also release control of some of its systems – typically things like weapon mounts, but potentially others at the storyteller’s discretion – to the control of heroic crewmembers. In such a case, the system in question is operated by the specified character, but the Alchemical may choose to supplement that character’s actions with his own charms, subject to normal rules for charm use. LABOR AND UTILITY INTRA-S PATIAL INTERFACE ENGINE Cost: 5m [1m]; Mins: Intelligence 4, Essence 6; Type: Simple Keywords: Colossus, Combo-OK, Obvious Duration: Indefinite Prerequisite Charms: None 12 A gimbaled mechanism comprised of eight gyroscopically spinning starmetal rings situated near the Colossus’s center of mass, this Charm is capable of opening a Nullspace bridge into a fully enclosed extra-dimensional space housed within the Charm itself. The portal created is typically rectangular, measures (Essence) yards on each side, and allows any reasonably sized object or person to pass through. It remains open as long as the Exalt commits essence to this Charm. The region beyond the portal is a single open rectilinear space whose dimensions total no more than (Essence x 30) yards, with its configuration set when the Charm is purchased. It contains a normal atmosphere and otherwise appears to be a lightless and virtually featureless box comprised of the Colossus’s magical material. It contains whatever atmosphere the portal captures when it opens. The interior of the space is completely impervious to physical damage, and creatures within the space can come or go only by way of the portal this Charm provides, or magic capable of crossing the boundaries between realms of existence. When the Charm is deactivated, all creatures within its volume are ejected from it along with any items they carry, appearing scattered around the Colossus’s feet in whatever arrangement the Alchemical desires. Everything else the space contains remains within, and the enclosed region continues to exist even when this Charm is inactive or uninstalled, its contents sealed off from the outside world. This interior space counts as passenger space provided by a Transfiguration Charm for purposes of Charms and submodules which refer to such spaces, and those within it count as passengers. The permanent Charms which enhance Intra-Spatial Interface Engine each consume a portion of its available internal space and draw a measure of the Alchemical’s essence that flows through it. As such, a Colossus can install no more than (Essence ÷ 3) such Charms at a time. Submodules: Environmental Control System (2xp): This submodule provides the Alchemical’s extra-dimensional space with a continuously refreshed supply of air, and maintains its temperature and humidity anywhere within a humanly survivable range. The conditions may be adjusted to inflict penalties on creatures susceptible to them, but not so much that they become an environmental hazard. Intra-Spatial Compression Field (Essence 7): The total dimensions of the Colossus’s internal extra-dimensional space are increased to (Essence x 60) yards. The number of permanent upgrades the Charm can support is increased to (Essence ÷ 2) at a time. Omnipresence Projection System (Wits 6, 4xp): With this submodule a Colossus may reflexively spend one mote to project a holographic avatar – usually appearing as he did when he was a Champion – anywhere within his internal extra-dimensional space. This avatar can be seen and heard but not touched, tasted, or smelled. All of the Exalt’s senses extend through it. An Alchemical can project up to (Essence) such avatars at a time, but suffers normal multiple-action penalties when dividing his attention between controlling more than one, or controlling one while performing other activities. Cargo Vault Gateway (Stamina 11, Essence 7): This submodule renders the Alchemical’s internal extra-dimensional space somewhat fractal in nature, extending it out into Elsewhere. The additional space this provides cannot be entered by living beings, but allows him to store up to (Essence x 100,000) cubic yards of additional inanimate cargo without consuming more useful space. CHARM CONCEPT: N ULLSPACE INTEGRATED FABRICATION PLANT Cost: – [1m]; Mins: Perception 7, Essence 7; Type: Permanent Keywords: Colossus, Internal Duration: Permanent Prerequisite Charms: Intra-Spatial Interface Engine This Charm converts a portion of the Colossus’s extradimensional space for use as a vast factory floor and workshop, suitable for producing all manner of useful and potent items. This operates as a Factory Cathedral as scribed on page 78 of Oadenol’s Codex, without the benefit of the improvements specified on page 102-103 of Dreams of the First Age: Lords of Creation. This fully automated fabrication facility operates under the direct mental control of the Alchemical, with no need for further staff or crew, although a work force can be employed to aid in crafting if desired. MIND -FOUNDRY TUTORIAL ACADEMY Just as Time Not is the time without time, the realm called Nullspace is the space without space. When the Great Maker constructed his bridge to nowhere, it was to Nullspace that its span stretched, and its creation formally recognized the shinma Nirupadhika which defines space and location by its absence, separating every spot from every other. Nullspace has no location, and is therefore coterminous with all locations, and while it is conceptually impossible for a thing to be in Nullspace, every moving object passes continually through it, during the nonexistent moments when it is neither here nor there. Though most do not appreciate the fact, the nature of Nullspace is key to many magical effects, for it is by alteration of its narrative of motion that magic manipulates space and distance, and by way of mote-constructs called Nullspace Bridges that objects pass to and from Elsewhere. Most such conditions are purely momentary in nature, but those whose clarity approaches the Great Maker’s own begin to understand that while Nullspace is without space it is not without time, and that these common effects barely scratch the surface of what can be achieved by its manipulation. While being within Nullspace is beyond the ability of localized intellects to conceive, it is never the less entirely possible in practical fact. An object or entity which sits ‘in’ Nullspace is both infinitely far from and physically present at every point in the universe, but remains utterly incapable of movement, for in the realm it inhabits there is no such thing. Such a creature is nowhere, and only an impetus from somewhere can dislodge him, but such impossible logic is well within the realm of Exalted magic, as it was for the magic of the Primordials before them. Nullspace is fundamentally the same realm as the conceptual domain known as Fucking Nowhere, but it takes itself considerably more seriously lest alpacas ensue. Cost: – [2m]; Mins: Intelligence 6, Essence 6; Type: Permanent Keywords: Colossus, Internal, Training Duration: Permanent Prerequisite Charms: Intra-Spatial Interface Engine This Charm converts a portion of the Colossus’s extradimensional space for use as a facility for training passengers and crew. Holographic illustrations, automaton sparring partners, and streaming presentations combine with subliminal communication techniques to produce an environment where students cannot help but learn. The Academy can accommodate up to (Essence x Intelligence) students at a time, and can train them in any combination of up to (Intelligence) Attributes and Abilities a time, as a training effect. Each trait can be increased by one dot per week, to a maximum of the Alchemical’s own rating or the student’s natural limit, whichever is less. Students may also be trained in the use ofMartial Arts Charms the Exalt knows, at the rate of one week per Charm, but only one such Charm may be learned in a given week. Submodules: Infinite Observance University (Intelligence 9, Essence 7): This submodule expands the number of students this Charm can train to (Essence x Intelligence x Willpower), and enables the training of Willpower, Virtues, and Essence. TEMPORAL META-STASIS D ORMITORY Cost: – [1m]; Mins: Wits 7, Essence 7; Type: Permanent Keywords: Colossus, Internal Duration: Permanent Prerequisite Charms: Intra-Spatial Interface Engine This Charm fills a sector of the Alchemical’s extradimensional space with vast arrays of bronze-bound glass stasis tanks, capable of housing as many as (Essence x 100) people. Characters cannot be forced into these tanks, but those who lie in one and spend a point of Willpower fall into a dreamless, timeless sleep where they do not breathe, require nourishment, or age. Characters ensconced in this state do not count as 13 passengers for the purposes of Intra-Spatial Interface Engine, and so can remain contained even when the Charm is deactivated or uninstalled, existing in a state of indefinite stasis. Characters wake from stasis at the liberty of the Colossus using this Charm. Typically they schedule a time or set of conditions under which they will be woken, but it is ultimately up to their host to wake them with a trivial reflexive action. Characters cannot be woken from stasis when the Exalt’s IntraSpatial Interface Engine is not installed and active. In the event that the Colossus is killed while this Charm is installed and one or more characters are in stasis within, this Charm is guaranteed to survive his death, and can be found amongst his remains. The Charm itself can be subsequently damaged but not completely destroyed, and doing so kills all those in stasis, leaving their spirits trapped within the extradimensional space until the Charm is reinstalled. Submodules: Legacy Capsule Receiver (1xp): This submodule allows the Colossus to install and use a Temporal Meta-Stasis Dormitory which originally belonged to another Alchemical. The Charm’s original owner must be deceased, or he must willingly give the Charm over to the character with this submodule, but in either case the Charm in question becomes a permanent part of the receiving Exalt’s panoply. METAMORPHIC H ARVESTER AGORA Cost: – [1m]; Mins: Dexterity 6, Essence 6; Type: Permanent Keywords: Colossus, Internal, Shaping Duration: Permanent Prerequisite Charms: Intra-Spatial Interface Engine This Charm occupies a section of the Colossus’s extradimensional space with a processing facility capable of milling and refining raw resources into more valuable forms. This system can refine a quantity of conventional materials in a week sufficient to fill the Alchemical’s full cargo capacity, or it can be used to refine exotic components for use in the creation of artifacts, including quantities of the magical materials. In this second function, it can refine up to (Dexterity) components at a time, and each refinement requires a number of days equal to the dot rating of the artifact for which it is meant to be a component. Appropriate raw materials are required for both magical and mundane refinement, and these must be collected externally. Submodules: Chaos Spinning Loom (Essence 7, Dexterity 11): An Alchemical with access to the Wyld can use this submodule to produce all manner of mystical components from the raw stuff of chaos. Wyld essence is considered an appropriate raw material for any refined product, and the number of products which can be refined simultaneously in this way is determined by the depth of the surrounding Wyld – in True Chaos the Charm can operate at full capacity, but reduce processing capacity by one for every step removed the Alchemical’s location is from that state. 14 ALL-PURPOSE RECONFIGURATION FACILITY Cost: – [1m]; Mins: Strength 7, Essence 6; Type: Permanent Keywords: Colossus, Internal Duration: Permanent Prerequisite Charms: Intra-Spatial Interface Engine This Charm allows the Colossus to reconfigure his internal extra-dimensional space at will, extruding complex clockwork features and buildings, and subdividing the space for maximum utility and efficiency. The total exterior dimensions of the space must remain unchanged, but the Alchemical is free to do with the interior volume as he sees fit. This also enables the Alchemical to extrude basic amenities – running water, lighting, transportation systems, and so on – within his internal spaces. Reconfiguring internal spaces is a diceless dramatic action which takes a single long tick to complete. Submodules: Rubicon Hazard Simulator (Dexterity 5): This submodule allows the Colossus to create internal defenses equivalent to up to (Essence) simultaneous instances of the Dangerous Traps manse feature (Oadenol’s Codex, Page 69), and the Puzzle Manse feature (Oadeonl’s Codex, Page 73). These features are under the Exalt’s direct mental control, and their design can be reconfigured on command. CONSTRUCT-POPULOUS COMMUNITY CENTER Cost: – [1m]; Mins: Stamina 7, Essence 6; Type: Permanent Keywords: Colossus, Internal Duration: Permanent Prerequisite Charms: Intra-Spatial Interface Engine This Charm devotes a portion of the Colossus’s extradimensional space and resources to a tireless workforce of automatons equivalent to up to (Stamina) points worth ofmanse features from amongst Bound Servitor (Oadenol’s Codex, Page 68), Bound Servant Force (Oadenol’s Codex, Page 71), Guardian (Oadenol’s Codex, Page 73), and Guardian Force (Dreams of the First Age: Lords of Creation, Page 101). These constructs can exit the Alchemical’s internal space, but instantly snap back to their storage facility if they are ever more than (Essence x 10) yards from the Alchemical. STRATEGIC MANAGEMENT H EADQUARTERS Cost: – [1m]; Mins: Charisma 7, Essence 6; Type: Permanent Keywords: Colossus, Internal, Social Duration: Permanent Prerequisite Charms: Intra-Spatial Interface Engine This Charm outfits a section of the Alchemical’s internal extra-dimensional space as the ultimate organizational headquarters, complete with offices and conference rooms, facilities for the sorting, processing and storage of records, and elaborate systems of communication from intercoms to pneumatic message tubes. The facility can headquarter an organization with Size up to the Alchemical’s Essence (or any combination of organizations of equivalent size), and the Alchemical may employ the equivalents of the following Charms on their behalf: • Insightful Buyer Technique (Exalted, Page 230) • Speed the Wheels (Exalted, Page 231) • Bureau-Rectifying Method (Exalted, Page 231) Submodules: Business Intelligence Driver (Manipulation 7, Essence 7): This Charm expands the tools at the Colossus’s disposal for helping the organizations headquartered within him, adding the following Charms to the list of effects he can employ on their behalf: • Icy Hand (Manual of Exalted Power: Sidereals, Page 176) • End Debate (Manual of Exalted Power: Sidereals, Page 178) COMMAND MULTIPLEX STATION Cost: – [1m]; Mins: Manipulation 7, Essence 7; Type: Permanent Keywords: Colossus, Internal, War Duration: Permanent Prerequisite Charms: Intra-Spatial Interface Engine This Charm outfits a sector of the Exalt’s internal extradimensional space with equipment and facilities for directing large scale military operations. Tactical displays driven by the Alchemical’s vast processing power and communications systems operating through the medium of Nullspace allow field commanders to direct the actions of their troops with effortless coordination, while strategic simulation systems and management facilities help ensure that a force commanded from the Station’s hardened command bunkers always has the resources it needs to prosecute its campaign. This Charm allows for the remote command of up to (Manipulation) mass combat units. They must have commanders, and those commanders must be present in the Command Station, but from it they can command their units without penalty using telepathic communication, holographic projections, and advanced sensor systems, as long as those units operate within (Essence x 10) miles of the Alchemical. CUBAGE Colossus charms measure internal capacity in cubic yards, and some provide a very great deal of space for the Alchemical to work with. In light of that, it may be useful to have a frame of reference in terms of real-world applications: Volume Application 12 Interior space of a typical car 45 Volume of a comfortable hotel room 120 Capacity of a standard cargo container 250 Volume of a one bedroom apartment 800 Volume of a typical single family home 3,250 Volume of an Olympic swimming pool 5,000 Average volume of an office building 35,000 Volume of a modern navy cruiser 125,000 Volume of a WWII battle ship 720,000 Capacity of a modern container ship 15 Submodules: Strategic Information Center (Perception 9): This submodule extends the range at which units may be commanded to (Essence x 100) miles, or (Essence x 1000) miles if operating in an open, generally two dimensional region such as Creation. Command Augmentation Systems (Manipulation 9): The Alchemical can exercise his magical power to augment the performance of troops commanded from his Command Multiplex Station, enabling him to employ effects equivalent to the following Charms on their behalf, without regard to range: • Rout-Stemming Gesture (Exalted, Page 197) • Commanding the Ideal Celestial Army (Exalted, Page 197) • Ideal Battle Knowledge Prana (Exalted, Page 199) O MNIPLEX ENTERTAINMENT PROMENADE Cost: – [1m]; Mins: Appearance 7, Essence 7; Type: Permanent Keywords: Colossus, Internal, Social Duration: Permanent Prerequisite Charms: Intra-Spatial Interface Engine This Charm devotes a portion of the Colossus’s internal extradimensional space to the happiness, well being, and comfort of his passengers, providing anything from conventional amenities to fully immersive simulation chambers capable of replicating even the most alien ofenvironments. Throughout all ofthese are woven subtle propaganda and messaging systems which produce a powerful hypnotic suggestion, capable of shaping the behavior of the Alchemical’s passengers in profound ways. Characters using these benefits count as resting for purposes of healing and essence respiration. If a character has made use of these facilities, he counts as little as four hours of sleep as a full night’s rest, and automatically passes his Conviction roll to regain Willpower the following morning unless he spent Willpower to resist the Charm’s effects as described below. These facilities are sufficient to entertain any or all of a Colossus’s passengers and crew. This Charm is designed to produce and reinforce a particular intimacy, configured at the time of installation. Each scene a character spends partaking of the benefits this Charm provides counts as a scene spent eroding any intimacies which oppose the one specified at installation. If no opposing intimacies remain, each scene there after counts towards building up the specified intimacy. If the designed intimacy has already been established, each scene spent increases the number of scenes required to erode that intimacy by one, without limit. All of these are unnatural emotion effects, and characters may resist these effects for a scene by spending a point of willpower. Submodules: Targeted Messaging System (Manipulation 7): With this submodule, the Colossus’s Omniplex Entertainment Promenade may be configured to produce (Manipulation ÷ 2) distinct intimacies. The Alchemical chooses which of these intimacies is developed when a character makes use of the facilities provided by the Charm. INTERSPATIAL G ATEWAY G ENERATOR Cost: 20m [1m]; Mins: Intelligence 9, Essence 6; Type: Simple Keywords: Colossus, Combo-OK, Obvious Duration: Indefinite Prerequisite Charms: Intra-Spatial Interface Engine The chrome-adamant rings which comprise this Charm closely resemble those of the Intra-Spatial Interface Engine, and indeed rotate around the same point, albeit in the opposite direction. Rather than opening a gateway to the Colossus’s subspatial interior however, the portal this Charm creates opens to another realm of existence, allowing those who enter to pass through and emerge in an Alchemical metropolis present in that realm. The metropolis at the receiving end of the portal must consent however, and may reflexively block the connection at no cost to itself. The portal created by this Charm must cross the boundaries of two realms to function, and must connect to another Alchemical. It also cannot breach the Seal of Eight Divinities if it is intact. It will thus remain little more than a theoretical footnote until such a time as Alchemicals enter the world at large, except in those Shards with a radically different cosmology. Submodules: Essence Pattern Transponder (Essence 7): This submodule allows the Colossus to act as a valid target for another Alchemical’s activation of Interspatial Gateway Generator, exactly as if he were an appropriate Alchemical Metropolis. All other conditions of use must still be met normally. Pattern Routing Switch (Wits 7, Essence 7, 3xp): A colossus with this submodule can sort passengers who pass through his Interspatial Gateway Generator, sending each one to one of up to (Essence ÷ 2) distinct, valid destinations. Those transported are not aware of this before arriving. TESERRACT CELL-BLOCK MATRIX Cost: 5m; Mins: Wits 9, Essence 7; Type: Reflexive Keywords: Colossus, Combo-OK Duration: Indefinite Prerequisite Charms: Interspatial Gateway Generator This Charm consists of a featureless soulsteel canister located adjacent to the Colossus’s Intra-Spatial Interface Engine, designed to segregate and contain living essence patterns. Whenever a character steps through one of the portals generated by the Alchemical’s Intra-Spatial Interface Engine or Interspatial Gateway Generator, coming or going, the Exalt may reflexively activate this Charm to shunt the character into containment within this Charm. Characters imprisoned in this way remain so, utterly helpless, for as long as essence remains committed to this Charm, trapped in a Nullspace cell from which there can be no escape. No action such a character can take will extricate him from his confinement outside of space. Only the actions of those outside can recover him – either by ending the Alchemical’s commitment to this Charm, or by employing some other extraordinary magic capable offetching the imprisoned entity up 16 from beyond the real. Submodules: Neural Reeducation Unit (Manipulation 11): This submodule bombards a character imprisoned by Teserract Cell-Block Matrix with a constant onslaught of messages designed to reshape his personality and very motivation. Each day spent imprisoned counts as a scene spent building an intimacy of the Alchemical’s design, or eroding an intimacy the Alchemical knows of. If at any point none of the intimacies with which the character entered his imprisonment remain, the Colossus may also permanently replace the character’s motivation with one of his choosing. Essence Deprivation Oubliette (Intelligence 11): With this submodule installed, a character imprisoned by Teserract CellBlock Matrix is cut off from all outside resources, rendering him unable to regain essence, points of temporary willpower, and virtue channels by any means. This also incidentally blocks the voices of the Neverborn heard by a character with Whispers, and the thoughts of Autochthon as heard by characters with high Clarity. PANOPLY S CALAR ENGINE Cost: 1m [1m]; Mins: Dexterity 5, Essence 6; Type: Reflexive Keywords: Colossus, Obvious, Shaping, Stackable Duration: Indefinite Prerequisite Charms: None Etched adamant plates in the Colossus’s hands and elsewhere around his body project a spatial distortion field which enables him to use equipment designed for drastically different shaped – and usually much smaller – beings. This is accomplished not by physically changing the object, but rather by distorting the space the item occupies, and thereby changing the way it interacts with the world. By committing one mote with this Charm to an artifact or item of mundane equipment, the Alchemical causes it to resize and reshape itself so as to become compatible with the Exalt’s own size and body plan. This Charm can be used only on personal equipment, and is incompatible with items whose specific physical form is essential to their function, such as vehicles. The Colossus can maintain up to (Essence) commitments to this Charm at a time. S PIRITUAL E XTRATERRITORIAL UMBILICAL LINK Cost: –; Mins: Charisma 7, Essence 6; Type: Permanent Keywords: Colossus, Internal, Native Duration: Permanent Prerequisite Charms: None An essence resonant lattice adjacent to the Colossus’s essence reservoir produces an arcane link between the Exalt and a willing Alchemical Metropolis which allows the younger Alchemical to draw upon his sponsor’s vast reserves of essence and nearly limitless processing power to enhance himself. This Charm must be installed in a vats complex in the city to which it is to be linked, and the metropolis in question must voluntarily commit three motes to the Charm’s installation. The city may release this commitment at any time, rendering this Charm inactive. Barring that however, the Alchemical with this Charm gains a bonus of (Metropolis’s Essence ÷ 2) motes to the capacity of his personal essence pool. Submodules: Infrastructure Link Device (3xp): A more powerful and stable uplink allows for much more active channeling of essence from a sponsor city to its chosen Colossuses. While this Charm is installed, the Alchemical regains additional motes of essence each hour equal to his sponsor’s (Essence x 2). ANCILLARY D ESIGN -WEAVING MATRIX Cost: – [1m]; Mins: Intelligence 6, Essence 6; Type: Permanent Keywords: Axiomatic, Colossus, Exemplar 2, Internal, Native Duration: Permanent Prerequisite Charms: Thermionic Orthodoxy Array A pair of rectangular adamant chimes, arranged to either side of the Colossus’s essence reservoir, vibrate and hum with the rightness of the machine god, expanding the reach of his Thermionic Orthodoxy Array to (Clarity x 100) yards. Their resounding harmonics also increase the power of the Charm’s prerequisite to impose Autochthon’s laws upon the world, allowing essence to be respired normally in blight zones. Submodules: Causality Management System (Intelligence 9, Essence 7): With this submodule, the area affected by the Colossus’s Thermionic Orthodoxy Array is considered to be for all purposes inside the Design of Autochthon. This applies even when the Charm is used in Creation, temporarily relieving the Pattern Spiders of their responsibilities for the area in question. responsibility for a destiny to their elder and less advanced counterparts on the Loom of Fate, allowing destinies the Alchemical crafts to affect natives of Creation. Design Weaving Spindle (Wits 9): An adamant micro-loom allows the Colossus to pre-fabricate familiar destinies with astonishing speed. When the Alchemical crafts a destiny with the same conditions as a destiny he has crafted previously, divide the required time by his (Wits). Pattern Enforcement Paradigm (Clarity 7): With this submodule, the Alchemical’s designs harmonize so completely with those of the Great Maker that the Design Weavers can see no possible grounds for objection. Destinies the Colossus crafts entirely within the Design of Autochthon produce no Paradox. Divine Presence Directive (Clarity 9): This submodule allows the Colossus to use the Design itself as a means of communication with the ministers and subroutines of the Machine God. By expending a point of Willpower while making a prayer to the appropriate subroutine, the Alchemical gains automatic successes equal to his (Essence) on the prayer roll, which do not count as dice added by Charms. KEYWORD : COLOSSUS (REVISED ) Relevant to non-Alchemical characters who can acquire Alchemical charms, as well as for use with submodules such as Combat Drone Deployment and charms such as Remote Drone-Body Guidance, the Colossus keyword denotes a Charm whose physical size is a significant component of its functionality. More than simply size however, such Charms require the specific infrastructure of an alchemically transfigured body to support them, and as such may only be installed by a character that has an installed Transfiguration Charm. All submodules for Colossus charms, as well as all submodules with a listed Essence requirement of 6 or 7, also implicitly bear this keyword. If a non-Colossus charm with a such a submodule is installed by a character without a Transfiguration Charm, the submodule’s benefits are not available, but the charm and its other submodules function normally. LOOM-S ERVER UPLINK Cost: – [1m]; Mins: Intelligence 9, Essence 7; Type: Permanent Keywords: Colossus, Exemplar 3, Internal, Native Duration: Permanent Prerequisite Charms: Ancillary Design-Weaving Matrix A single strand of fate from the Design of Autochthon, stung taught in alignment with the Colossus’s essence reservoir, vibrates in constant, silent harmony with the maker’s plan for the universe. An array of orichalcum rings move up and down along it, keeping it in sync with the actions of the Design Weavers, and amplifying its presence, allowing the Alchemical to interface directly with the Design. An Exalt with this Charm can craft and use ascending and descending destinies as if he were a Sidereal. He gains no access to resplendent destinies. These destinies function through the Design of Autochthon, and as such are only effective when used on areas, groups, or characters within that. Even natives to the Fate of creation remain unaffected. Submodules: Foreign Host Negotiation (Charisma 9): With this submodule the Design Weavers can be coerced into transferring COLOSSAL APOSTATES Apostasy amongst the ranks of the Colossi is vanishingly rare. When an elder Alchemical goes to battle against the Void he does so armed and armored against its touch, and those who acquire heretical leanings during their early years seldom elude the scrutiny of their patrons and the Adamant cast for the 17 centuries it takes to achieve Colossus status. For all that however it is not unheard of, and these Colossal apostates – or Dreadnaughts, as the abominations are formally known – are amongst the greatest horrors to be found anywhere in the realm of brass and shadow. A Dreadnaught is not a subtle thing. Though its nature may be masked using Husk Sculpting Apparatus or similarly magic, the physical transformation an elder apostate undergoes is invariably as dramatic as that undergone by his untainted counterparts, and his true nature is a thing of meat and metal and horror the likes of which sane minds dare not ponder. SUBMODULES INDUSTRIAL CHAMPION ICON (Alchemicals, Page 145) Faith Corrupting Insignia (Charisma 7, Essence 6): A thin underlay of blight-tarnished bronze applied to the hidden surfaces of the Dreadnaught’s Industrial Champion Icon allows the tainted Alchemical to install the charm and its immediate prerequisite (Unconditional Imperative Programming) despite being a creature of the Void. Perhaps more importantly, it perverts the effects of both those charms, turning them in to perhaps the ultimate tools for swaying Autochthon’s faithful from their path. This submodule replaces all references to creatures of the Void in Industrial Champion Icon and its immediate prerequisite with “the faithful of Autochthon” and all reference to Clarity with Dissonance. If the Counter-Dissonance Stabilizer submodule is installed, the Dreadnaught may employ it to suppress his own Gremlin Syndrome and status as a creature of the Void. The Heresy Declaration Beacon submodule functions normally, allowing the Apostate to claim others as his own. B ECOMING A DREADNAUGHT Becoming a Dreadnaught is no easy thing. No state would commission a Transfiguration with Dreadnaught Chassis Reconception even in the most dire circumstances, and the material costs of increasing Essence for heretical Colossi is at least as great as for their orthodox counterparts. Some few manage to conceal their corruption long enough to con their sponsors out of at least the chassis of their upgrades, installing their own Void tech submodules by other means, but such solutions are far from perfect. Eventually, nearly all Dreadnaughts come to rely upon the charm Transorganic Desecration Cyst (Alchemicals, Page 180) and its Retromorphic Dynamic Physiology submodule, but even this is insufficient on its own to reach the higher tiers of enlightenment. In order to increase his Essence to 6 or higher, an Apostate requires access to a vast stockpile of arcane materials with a total cost equivalent to Wealth • • • • , and lacking the support of a sponsor state he must take specific action to acquire such vast resources. IMPRINTED D ATA CLUSTER (Alchemicals, Page 162) Apocryphal Insight Revelation (Intelligence 9, Essence 6): Techno-organic tendrils of tainted moonsilver infiltrate the Colossus’s Imprinted Data Cluster, undulating along its delicate neural pathways and revealing insights far too mercurial to resonate with the Maker’s regimented nature. This submodule allows the specialties granted by Imprinted Data Cluster to be configured as Attribute specialties (Lunars, Page 142) rather than Ability specialties. Characters with one or more Attribute specialties gained in this way are directly exposed to the most dissonant elements of Autochthon’s psyche. The effects of this are equivalent to possessing a rating in the Whispers background (Abyssals, Page 100) equal to the number of installed Ability specialties, except that the visions experienced relate to the self-destructive elements of the Great Maker’s nature, rather than to the natures of the Underworld’s Neverborn. INTEGRATED G ENESIS SYSTEM (Alchemicals, Page 181) [See the existing text of the charm.] Replicant Conception Seed (Stamina 5, Essence 7): A tiny soulsteel spine within the Dreanaught’s Integrated Genesis System is capable of ensnaring the soul of any creature which dies while encased in the Apostate’s genesis womb, and stripping it of its lifetime of memories. These memories can then be implanted into a soulless clone body all but indistinguishable from the original, enabling it to act as a nearly perfect infiltrator. As a perfect effect, a replicant created in this way is indistinguishable in all respects from the individual cloned, and the Alchemical contests any perfect effects which would reveal its true nature with his (Perception + Craft [Genesis]), gaining a number of automatic successes on the roll equal to his (Essence). The replicant’s motivation is to serve the will of its creator, but it otherwise retains all the traits the original person had in life. This effect cannot duplicate the effects and benefits of exaltation, and cannot be used to convincingly duplicate a creature with an essence greater than one. ANY TRANSFIGURATION CHARM (Colossus, Page 9) Dreadnaught Chassis Reconception (Essence 6): Pulsating bundles of exposed muscle, glistening chitinous shells of alien design, and vast fleshy tubules that throb with peristaltic motion wrap over, through, and around the Colossus’s transfigured body, remaking him into a nightmare creature of staggering power, wicked intellect, and horrible, irresistible will. A version of this submodule exists for every charm with the Transfiguration keyword, but each has the same general results. The additional commitment requirements of each instance of Transhuman (Attribute) Scaffold the character installs are reduce by (Dissonance ÷ 2) motes (this does not reduce installation cost). He also adds his (Dissonance) to his natural 18 soak, and extrudes a number of extra limbs – often but not always in the form of tentacles – which confer benefits equivalent to (Essence) instances of the Multiple Limbs abomination (Exalted, Page 290). The Dreadnaught’s retransfiguration is not without cost however, for the biological expansion of his Colossal might demands to be fed, and its hunger is not for metal, but for flesh. The Colossus suffers from starvation unless he consumes (Essence x 50) pounds of meat each day. Nutrient slurry may be substituted, but (Essence x 100) pounds per day are required to stave off the hunger. INTRA-S PATIAL INTERFACE ENGINE (Colossus, Page 12) Spirit Harrowing Filter (Perception 8, Essence 6, 3xp): An almost imperceptible adjustment to the rotation timing of the Dreadnaught’s Intra-Spatial Interface Engine creates a slight disharmony where the Alchemical’s internal space co-joins the design of Autochthon, and this faint differential marks the souls of all who pass through that dread portal. The Apostate possesses an automatic arcane link to every creature that passes through the portal created by the augmented charm, and this link persists for a (Essence) months even after the character returns to the normal world. O VERDRIVE CONTROL PROCESSOR (Forum Thread) Terror Harvesting Membrane (Perception 9, Essence 6): A paper thin membrane of mummified human brain tissue woven with discarded threads from the Design ofAutochthon resonates with the fear of those who surround the Dreadnaught. For each character in the scene who bears an intimacy of fear towards the Exalt, his overdrive pool capacity increases by five motes and he receives a mote drip of one offensive mote per action. CHARMS FLESH-WRIGHT ABOMINATION LABORATORY Cost: – [1m]; Mins: Intelligence 8, Essence 6; Type: Permanent Keywords: Colossus, Internal, Void Duration: Permanent Prerequisite Charms: Integrated Genesis System, Intra-Spatial Interface Engine This charm drastically re-envisions a portion of the Colossus’s internal extra-dimensional space as a vast complex of tanks and tubes, organic in design and wet with unwholesome secretions. Obvious Void tech to those who know the signs, this charm expands the capabilities of the character’s Integrated Genesis System to the scale of mass production, allowing him to mass produce the products of Craft [Genesis] at the same rate a factory cathedral (Oadenol’s Codex, Page 78) produces magitech artifacts. Submodules: Brood Birthing Vats (Wits 8, Essence 7): This submodule expands the capabilities of the Dreadnaught’s Flesh-Wright 19 FROM WHENCE THE VOID The tenets of conventional motonic information theory hold that a mote of essence may exist in one of three primary information states: Shaped, as found in the motes of most of the realms of existence, possessing a defined set of characteristics; Propagating, as observed in the motes directed by essence using beings, possessed of an essence pattern which modifies other proximal motes; or Undefined, as observed in the Wyld, where motes possess an arbitrary set of characteristics which changes without regard to outside influence. A more radical theory proposes a fourth and fifth state. The first is known as Null and pertains when a mote is shaped such that its only characteristic is that it cannot be shaped again. It is motes in this state that are posited to comprise Oblivion. The second is known as Void, a state in which a mote is defined as nonexistent and thereby vanishes permanently from the motonic fabric, taking any information it held with it. It is this state which is considered most terrifying, for if it exists then by definition the eventual demise of existence itself is inevitable. The Void is not a place or a condition; it is an irrevocable state of being. By grand artifice, or some instinct for self preservation which predates Creation itself, the magic of the Primordials, the Gods, and the Exalted alike avoids this state – it modifies motes and releases them back into the fabric with great reliability – but Autochthon was never a perfect being and it has ever been his great misfortune to explore that dangerous frontier where his cousins dare not tread. Autochthon’s great sickness is in this respect one of his most profound discoveries, for on the bleeding edge of motonic theory he discovered the Void, and like all Primordials, for him to discover a concept was to make it part of himself. Thus the Void was incorporated into his functions and there it stubbornly remains, because deliberate self destruction – the amputation of these dangerous functions which leak his essence into nonexistence – is a necessarily foreign concept to an entity for whom accepting it would mean virtual suicide. Abomination Laboratory with the benefits of the improved version of the factory cathedral manse power described on page 102 of Dreams of the First Age: Lords of Creation, including the ability to mass produce large batches of product in parallel. Soul Fixing Sutures (Essence 6, 3xp): With this submodule the Alchemical gains the means to corrupt and implant captured soul gems in to his bio-technical creations, allowing such a gem to be used as an exotic material (Oadenol’s Codex, Page 24) in any Craft [Genesis] project, regardless of the nature of the project or the rating of the creature it is meant to produce. Breed Culling Abattoir (Perception 11, Essence 7): Countless mechanized vivisection chambers outfitted with hundreds of devices for recording and measuring the flows of essence equip the Dreadnaught with the tools to study the nature of other organic species. By dissecting ((50 – Perception) x 10) examples of a species, the Dreadnaught permanently reduces the effective artifact rating of Craft [Genesis] projects related to that species by one for purposes of determining minimum requirements, required components, difficulties, and all other craft related considerations. Genesis Recombination Module (Intelligence 11, Essence 7, Breed Culling Abattoir): With this submodule, if the Dreadnaught reduces the effective rating of Craft [Genesis] projects by an additional dot if he has studied three or more related species with his Breed Culling Abattoir. VOID TRAVERSAL ENGINES Cost: 20m, 3wp; Mins: Intelligence 11, Essence 7; Type: Simple (Long Tick) Keywords: Colossus, Void Duration: Instant Prerequisite Charms: Interspatial Gateway Generator An array of vast essence capacitors surrounds the Dreadnaught’s Interspatial Gateway Generator, each of them with a strand of fate at its core, plucked from the Design of Autochthon and affixed at one end, with the other left flailing wildly and bleeding motes away into nothingness. When activated, this charm rips a hole in the fabric of reality and pulls the Colossus through into another realm of existence. The realm into which the Exalt and his passengers emerge is random (which is to say, determined at the whim of the story teller), as is the specific location within that realm, although either or both might be influenced by ritual preparations or special artifacts if the Apostate has access to information about his possible destinations. Most Dreadnaughts see their blind journey as a test of faith however, one which will inevitably deliver them to a world where they might find the Maker’s doom. The Seal of Eight Divinities was never meant to contain those within the Maker’s world body, and as such this charm may be used to depart the realm of brass and shadow even if the Seal is intact. It may not be used to return however. This penetration does not break the seal but does damage it, and the resulting bleed of the Great Maker’s essence into the void around the point of departure invariably results in the creation of a blight zone. Submodules: World Glimpsing Lens (Perception 9, Essence 7): A dirt caked lens of smoky glass flickers with images of another world as the Alchemical’s Void Traversal Engines are activated, showing him views of the place he will go with increasing clarity. With this submodule, the Dreadnaught and his crew may roll (Perception + Investigation) during the charm’s activation to discern the nature of the realm to which he is about to travel. If he chooses, the Exalt may roll (Wits + Willpower) to abort the activation of the charm at any time prior to its completion. Trans-Phase Reintegration Engine (Dissonance 10): Towering coils of blackened adamant, humming with rhythmless vibrations allow the true Apostate to force himself back through the scar left in the Seal by his own departure and into the fabric from whence he came. With this submodule, a Dreadnaught who has left Autochthonia can transition back into that realm, even if the Seal of Eight Divinities remains intact. He cannot stay however. The cost of this charm must remain committed as long as the Exalt wishes to remain within Autochthon’s world body. Furthermore, after each day in the Maker’s realm, he must roll his (Essence), with the required commitment increasing by the number of successes rolled. If he cannot or will not commit this essence, he and everyone on board him snap instantly back to his realm of origin. The use of this technique is equivalent to a Blasphemy effect within the Design of Autochthon, and is unmistakably felt by all creatures within (Essence x 200) miles of the point of return (which is always the original point of departure), and by the Divine Ministers regardless of where they are. While forced in to Autochthonia in this way, the Colossus’s interior spaces count as being within the realm from which the Dreadnaught traveled for all purposes, and exhibit strong characteristics of that realm equivalent to the effects of a correspondingly themed demesne. UNKNOWABLE COUNTENANCE MASK Cost: – [1m]; Mins: Appearance 5, Essence 6; Type: Permanent Keywords: Colossus, Emotion, Obvious, Social, Void Duration: Permanent Prerequisite Charms: Any Social Attribute Augmentation A cold, featureless mask of the Dreadnaught’s magical material covers his face, smoke rising from its borders and black, tarry oil oozing from the rivets driven in to his twisted flesh to hold it in place. The faces of all those the Exalt has slain in the Void’s name swirl across its surface, more active and more agonized than those seen in the most horrific soulsteel artifact. To look upon this visage is to know with certainty that there is no truth but the Void. To know that the silence of nothingness is the ultimate fate not just of men and gods, but of every mote in every realm, the universe over. To know despair. The Exalt radiates this cold certainty in an aura of doom which effects all creatures within (Essence x 100) yards, unless they expend a Conviction channel and (Charisma ÷ 2) points of Willpower to resist it for a scene. As an unnatural emotion effect, those in the area who do not resist fall into a deep, despairing introspection where they are unaware of everything going on around them unless physically, personally attacked (in which case they are freed from the effect). Even for those who resist the effect or are broken from it by physical violence cannot bear to look directly upon the Exalt, and suffer an external penalty to all actions directed at him equal to his (Charisma) unless the action in question was augmented by the channeling of a virtue. 20 Submodules: Mind Searing Ruination Pattern (Wits 9, Essence 6): So terrible is the Dreadnaught’s visage that it has the power to drive men truly mad. Whenever a character takes an action which suffers the external penalty inflicted by Unknowable Countenance Mask, he must roll (Willpower + Integrity) against a difficulty of the Colossus’s (Essence), or lose a point oftemporary Willpower. Characters who lose their last point of temporary Willpower in this way suffer terrifying delusions (Exalted, Page 289) as a Shaping effect until the effect is removed by some appropriate magic. THE N INTH N ATION Xexas and Loran were not the first of their kind. More than a thousand years before they began their pilgrimages to the extents of Autochthonia, a Jade Colossus called Onyx Observer ventured into the reaches to put down roots, and in time became the Patropolis of Nix. Situated deep in the pole of metal, but not so deep as to be beyond the interests of the Octet, his citizens prospered and the powers of the eight nations wondered if they who had always been eight might one day become nine. But this was not to be. When one day the trade from Nix stopped coming, the eight nations presumed the situation was temporary. That the churning shuffle of the Great Maker’s inner workings had carried their new partner temporarily out of contact. But when time and magical communication failed to reach the city, they grew concerned, and sent their Champions to see what had befallen their elder counterpart. The city they found was a ruin, a corpse, crumbling as if dead a thousand years, with its citizens skeletal remains heaped together at its heart. It was not a blight. A trace of the Void was there, but it was as faint as the stink of smoke and lightning and all those other trace elements the Custodians leave behind when they go to war. And so the Champions turned for home, and warned their councils away, all the while careful never to utter the word: Necropolis. INFORMATION & THANKS This PDF and these rules and materials are a fan work created by Dashiel Nemeth (ChainsawXIV), and origenally posted on White Wolf's Exalted Forums. It is also available in simple form on Google Docs, and on the Official Exalted Wiki. My thanks are extended to all those who participated in the discussion of this work, and contributed to its success. 21