Reaching Out to the Future Generation of
Transcription
Reaching Out to the Future Generation of
Reaching Out to the Future Generation of Shipbuilders and Shipbuilding Leaders Christopher Skiba (SM), Dr. Richard Boutwell (M), and William Boze (M) 1 Christopher Skiba (right) presents the first-ever SNAME Boat Design Contest trophy to Advanced Technology Center students from Virginia Beach, Virginia. Photo by Kathy McIntire The Office of Naval Research recognizing the importance of education, specifically science and mathematics, embarked nearly a decade ago on their National Naval Responsibility for Naval Engineering program. Since then, academia, industry, and SNAME have increased their individual and collaborative efforts towards reaching out to students in an effort to share the excitement and opportunities available within the marine industry. Recently, in this vein, the Northrop Grumman Shipbuilding Apprentice School Chapter of the Hampton Roads SNAME chapter held a “Boat Design Competition” exposing over 240 high school students from 10 school districts (30 teams from 18 different high schools) to the excitement and knowledge needed to prepare design, construction and engineering packages using guidelines, lectures, and tutorial videos prepared by Apprentices and veteran Naval Architects. This was the first time high school students had the opportunity to compete in a head-to-head competition to design, construct, and operate the best boat relative to a number of prescribed requirements. The program also served to educate Apprentices in leadership, project management, research methods, brainstorming, naval architecture and systems engineering as well as establish a nurturing relationship between student chapter and veteran SNAME members which continues today. 1 Christopher Skiba is a Piping Designer with Northrop Grumman Shipbuilding – Newport News (NGSB-NN) and the 2008 Boat Design Competition Team Captain. Dr. Richard Boutwell is the Manager of Training at NGSB-NN and the founder and faculty advisor of the student chapter. William Boze is the Manager of Naval Architecture at NGSB-NN and the student chapter technical leader. 1 ¾ ¾ INTRODUCTION Motive behind the Competition ¾ The Bureau of Labor and Statistics, U.S. Department of Labor (2008) projects nearly an eleven percent need in growth for engineers from 2006 to 2016. Contained within this prediction is an eleven percent growth for marine engineers and naval architects due to (1.) a strong demand for naval and recreational vessels in the future, (2.) growth in employment as the result of the need to replace workers who retire or take other jobs, and (3.) the limited number of students pursuing careers in this occupation. Yet, the United States ranks 4th (behind Russia, Israel, and Canada) in the population ages 25–64 with any postsecondary science or engineering degree (including 2-year and 4-year or higher degrees), and it ranks 10th (behind Russia, Canada, Japan, Israel, South Korea, Sweden, Belgium, Ireland, and Norway) in the population ages 25–34 with any postsecondary science or engineering degree (National Science Board, 2008). Long gone are the days when the number of students entering engineering curriculums directly tracked the funding for the Apollo program or even the defense budget of the Reagan administration. Fortunately, the projected growth in engineering demand and the decline in students pursuing degrees leading to careers in the marine industry have prompted several organizations to take proactive steps. The Office of Naval Research (ONR) recognized its national naval responsibility by looking at various scientific and naval fields, aligning academia, government and industry to work together, and by funding relevant programs to ensure that the talent to design the Navy's next generation of ships and submarines will exist when needed. One of the student outreach programs initiated by ONR is the Massachusetts Institute of Technology (MIT) Sea Grant's Sea Perch program which introduces pre-college students to the wonders of underwater robotics. The Sea Perch program challenges students to build an underwater self propelled robot (called a Sea Perch), develop a controller, and investigate weight and buoyancy (Wallace, 2008). The Society of Naval Architecture and Marine Engineers (SNAME) has responded by assisting with the marketing of the Sea Perch Program, as well as by providing college students with career information, student chapters, mentoring programs, and scholarships. An examination of the society’s website provides access to 2 : ¾ ¾ ¾ ¾ ¾ 2 An Industry Description Educational Sources Employment Opportunities Outreach Videos Student Chapter Newsletters www.sname.org. 2 Mentoring Programs Student Member assistance in providing increased recognition of the importance of being part of a professional society Scholarships Such activities directly support one of the core missions of Society of Naval Architects and Marine Engineers, which is the: “furtherance of education in naval architecture, marine, and ocean engineering (Society Bylaw, 1977, P.5).” In February 2008, shipbuilding companies along with government organizations and academic institutions joined together at Old Dominion University (ODU) in a Shipbuilding and Repair Career Day designed to educate middle and high school students on the products and services these industry representatives produce in addition to career opportunities (Shipbuilding and Repair Career Day a Success, 2008, February). This event was one of two held in the United States as part of the National Shipbuilding Research Program project; a project designed to inject “sizzle” into a marketing campaign for the industry. The ODU location consisted of an Expo requiring students to visit at least six industry booths and participate in hands-on activities designed by the Northrop Grumman Shipbuilding Apprentice School at Newport News in addition to touring BAE Systems Shipyard in Norfolk. Also in 2008, after two years from conception, the Northrop Grumman Shipbuilding Apprentice Student Chapter of SNAME responded further by holding its first annual High School Boat Design Competition. The Apprentice Student Chapter aligned with its parent chapter as well as Northrop Grumman Shipbuilding – Newport News, the Shipyard Apprentice School, local area high school districts, and Bass Pro Shops of Hampton, VA. By aligning interest, energy, and resources, the Apprentice Students successfully exposed high school students to the challenges and passion of ship design and construction in the interest of generating future shipbuilders and shipbuilding leaders. NORTHROP GRUMMAN SHIPBUILDING APPRENTICE SCHOOL SNAME STUDENT CHAPTER The Apprentice School chapter of SNAME was chartered in the spring of 2005 with the aspirations of strengthening the SNAME student chapter body and exploiting its uniqueness as a student section. Recognizing that Apprentice Students learn ship design and construction from classroom instruction supplemented by mentoring and hands on application, the students wanted to utilize this successful formula along with their core values of craftsmanship, leadership and scholarship to advance the student chapter membership strength by doing something meaningful for the society and industry. The Apprentice Students were aware of the society’s initiative of reaching out to grade school students and wanted to further that objective. Collectively, they asked, “What can we do that would promote the societies’ values while utilizing our skills and talents to expose pre-college students to the excitement of the shipbuilding and marine industry?” This question was answered by the Student Chapter Advisor’s vision of sponsoring a High School Boat Design Competition. After all, who better could relate to high school youth than Apprentice Students whom are entering the profession? This vision would become the beginning of a long and rewarding journey beyond expectations, not only for the high school students, but for the apprentice students as well. So with a unified vision, a team was formed and the apprentice students embarked on defining the competition and developing the guideline document. With the basis of the guidelines established, the Team Captain (Chris Skiba) and Student Chapter Faculty Advisor (Dr. Dick Boutwell) began marketing the idea to local school superintendents. To the team’s surprise and pleasure, they captured the interest of 10 school districts throughout the Hampton Roads area but quickly realized that this competition had now become a sizable undertaking requiring much time, effort and devotion from each apprentice student from here on out. This concern was later heightened when 240 high school students registered for the competition. The focus then became how each Apprentice Student would manage attending school, their full time job, tending to their families and working this competition simultaneously? Fortunately, the answer presented itself when members of the parent local SNAME chapter joined the team in equal number, equipped with lots of experience and similar interest and passion. It was then that the Apprentice Student team realized it had the potential to transcend its original intent and redefine the chapter’s uniqueness. THE HIGH SCHOOL STUDENT FOCUS The focus of the competition was to expose high school students to the excitement and passion of ship design and construction by teaching them ship design principles and processes while providing the opportunity for them to interact with apprentices and professionals within the industry. All this would have to be accomplished in a series of a few months (adhering to both a stringent competition and school schedule simultaneously) and without any prior exposure to basic naval architecture. ¾ Testing and Validation Each student would combine this knowledge with a similar introduction to basic naval architectural principles towards designing and generating the products necessary for Apprentice Students to potentially construct their boat. They would later learn, through participation in the final lake event, how to validate and measure a boat’s performance. This would make the event unique in that the students would learn basic systems engineering and naval architectural principles while being tutored by Apprentice Students and industry veterans. By interacting via e-mail and many planned face-to-face opportunities throughout the competition, the high school students would be exposed to the passion and energy of industry representatives and become aware of the potential opportunities that await them. This was best demonstrated during the interactive Orientation Session arranged by the Apprentice Team, where the high school students and all present were first captivated by a veteran naval architect demonstrating design exploration and out-of-the-box thinking. Once captivated, it was easy to continue further interaction with the students by engaging them in performing preliminary requirement and physical analyses, and assisting them in understanding the interdependencies and potential conflicts when searching for the satisficing solution. In the end, the high school students came away energized and ready to begin exploring the design lanes in search for their winning solution. Though the high school students were provided guidelines, an orientation session, and instructional videos, it was clear that they (just like the Apprentice Team) were going to have to learn other aspects like project management and organizational behavior, as later became evident from their design history notebook submittals. The design history notebook is an informal journal that chronicles the highlights of each team meeting, concepts explored, difficulties encountered during the design process, and decisions that led to the final design. The notebooks provided the Apprentice Team insight into the high school student activities and approaches that highlighted the following: ¾ ¾ The approach would be to introduce the high school students to a microcosm of the entire shipbuilding process encapsulating: ¾ ¾ ¾ ¾ ¾ ¾ Concept definition Concept design Planning Detail design Construction ¾ 3 Time management was approached several different ways. Some established a set time during each day to meet or as time permitted. Some faculty members made the competition a part of their daily class work. This approach appeared to work the best based on gauged progress. Some schools dropped out due to conflicts in managing schedule conflicts. Some schools explored the design space accepting the higher risk, while others resorted to what they knew would work by modeling their boat to known designs (row boat like). The high school teams had to deal with the discomfort of learning something foreign like the naval architecture formulas; which one student vividly portrayed as similar to “learning French.” The project lead and the team had to learn how to manage stress and conflict. The design history notebooks also revealed that competition was strong between schools and within school districts, and teams recognized that to advance they were going to have to provide a product superior to that of their competition. Though not fully recognizable from the design history notebooks received, the Apprentice Team realized that each team would begin to learn from the experience as they did some of the many effective approaches to collaborative team efforts, such as those outlined by Luthans (2008): ¾ ¾ ¾ ¾ ¾ Students were going to have to form right sized teams, small enough to effectively tackle a task in a short period of time but large enough to provide a reasonable division of labor. Members should be selected based on motivation and competency. Project leads should be selected based on their ability to promote the creative juices of the team by effectively organizing their collaborative efforts. Group cohesiveness and strong leadership would yield to high performance Social loafing or reduced effort from team members would contribute to dysfunctional teams Plus for the two finalist teams, the Apprentice Team hoped each individual participant would get to experience the pride and excitement of a successful effort. The benefit of this was later substantiated by John Hammons 3 in a quote from a local newspaper covering the final competition at the lake; “The experience was valuable…. It's very rare for kids to see something they design get built (Grimes, C., 2008, p. A4).” In short, the desire of the Apprentice Team was for the high school students to experience something unlike they had ever encountered before, so that their view of educational and career opportunities would be broadened, and that the experience would have some intrinsic value. THE TEAM BECAME A LEARNING ORGANIZATION When the Apprentice Students embarked on the idea and vision of creating and holding a High School Boat Design Competition, their focus and attention were on educating the high school students. Little did they realize that this too would be a learning opportunity for them. This became clear when the Manager of Naval Architecture at Northrop Grumman Shipbuilding (Bill Boze) offered his assistance and announced at his first meeting that while the Apprentice Students would eye the high school students, his mission would be to “use this opportunity to educate the Apprentice Students.” Though Apprentice Students are educated in a variety of math and science courses in addition to ship construction methods and trade skills, the High School 3 John Hammons is a York High School Technology Teacher and advisor to the York Falcons student team. 4 Boat Design Competition subjected the Apprentice Students to learning other skills and methods commonly used in managing multi-faceted projects; lessons that are not contained within the Apprentice Schools formal course curriculum. These lessons can be categorized easily into three categories outside of Apprentice Students more comfortable knowledge of boat or ship construction; Engineering, Project Management, and Leadership. Engineering Learning naval architecture principles is required coursework for every Apprentice Student. Yet, as most anyone will agree, the best way to comprehend the theory is by practical application of that theory or teaching the theory to others. This High School Boat Design Competition provided the Apprentice Students the opportunity to learn by doing both. Determining what naval architectural principles were needed for the competition required the Apprentice Student team to examine the typical design process that they learned (for those who finished their naval architecture course), and the various formulas and methods for calculating weight, center of gravity, displacement, draft, trim and stability. Wrestling with topics such as speed and maneuvering prediction took even more consideration, as these topics are more difficult to grasp and apply. In tackling the challenge of applying their own introductory knowledge towards the eventual instruction of high school students, the Apprentice Students prudently sought the assistance of naval architectural professionals within the parent SNAME society. By working with these professionals, the Apprentice Students began to better understand the approach and theory, in addition to learning and observing how the boat characteristics would be measured and validated. An example of validation that educated all Apprentice Student team members, high school students, parents, and other observers of the final competition was how the final high school boat weight was validated using a boat trailer, two scale measurements, a tape measure, and one longitudinal shift of the boat on the trailer. As explained to all during this portion of the boat competition validation, the derived formula from a naval architect support team member came from a simple application of the static equilibrium conditions (The sum of forces shall equal zero and the sum of the moments about a common origin shall equal zero). System validation during the project creation was also a lesson learned by the Apprentice Student Team members. For example, the radio controlled propulsion and steering system was an integrated system designed by the Apprentice Student. When the system was built, the team took their outfitted prototype vessel to the lake for validation of the system and quickly learned the system had electrical and radio control interference problems. By isolating portions of the system and performing bench tests with the assistance of Northrop Grumman Shipbuilding subject matter experts, the Apprentice Student team eventually solved the problems. Project Management Perhaps the greatest lesson to the Apprentice Students during the development and execution of the High School Boat Design Competition was the effective project management methods and skills learned from the competition team parent chapter support group. From the start of the project, the Apprentice Students quickly learned that balancing their own personal affairs, school, and this boat competition required that they learn effective time management skills, and that the additional burden of this competition would need to be equally shouldered by the Apprentice Student team members. However, as is typical with many volunteer activities, the actual contribution of time and energy was unequal, and students with the commitment to succeed had to either decide to take on additional tasks or make it clear to fellow team members that the team was counting on their successful execution of their assigned tasks. To approach this project in a logical and effective fashion, the Apprentice Student team compartmentalized the competition into life-cycle phases which included: Phase I -The competition marketing and high school student registration process Phase II – The Design Rules and Process Phase III – The Construction, Testing and Competition This approach provided uniformity in project planning and control by: ¾ ¾ ¾ ¾ Allowing for benchmarking and brainstorming at each phase Allowing the team to have critical reviews of the plan Allowing the team to gain approval before proceeding to the next phase Capturing issues and risks to be resolved As the team walked through the planning of each phase, a bar chart schedule was constructed and adjusted based on team evaluation and feedback. Each section of the developed guidelines went through a systems engineering-like requirements analysis, where team members challenged the wording and meaning of each sentence to ensure clarity of purpose, and continuity of thought. As the team reviewed the guidelines, they also captured risks, without letting the tendency to “solve it now” get in the way of making the progress planned for that day or week by deviating on a tangent. The documented risks would later be reviewed and mitigated accordingly, until the residual risk was reduced to acceptable levels. These risks also included identification of potential injury to high school students, Apprentice Students, SNAME members, and observers of the final competition day. The Apprentice Students learned that even the lawyers and city needed to weigh in on the plan. 5 One particular challenge in developing the guidelines was the configuration management of the vision and guideline document itself throughout its development. Initially, sections of the guidelines were parsed out to subcommittees to develop and mature. But along the way especially in the beginning, the individual section contents began to diverge or conflict and even the identification of the latest document version became difficult. So the Apprentice Students had to re-establish a Guideline Document baseline so they could begin exercising a change control process, in which the changes were passed through a document lead and team captain. The need for effective communication also became apparent to the team relatively early in the competition planning. The team employed the use of regular team e-mail distributions, a dedicated computer network drive folder for posting the latest documents, meeting minutes with assigned actions and action parties, and regular phone calls between the team captain, subcommittee team leads, and team advisors. Recognizing the importance of communication, the team established a communication plan within the competition guidelines and a website for the high school students to access registration information, announcements, training and orientation videos, and answers to frequently asked questions (FAQ’s). Interfacing collaboratively with other entities was best exemplified by the team’s desire to utilize Bass Pro Shops in Hampton, VA for launching and operating the two finalist boats at the lake adjacent to their facility. The Apprentice Team had to meet with the Marketing Director and sell their idea in the hopes of generating enough interest for the store to take part in executing the lake competition. Fortunately, the Bass Pro Shops reception was beyond expectations, and the team quickly began formulating interface documents that captured the: ¾ ¾ ¾ ¾ ¾ Division of responsibility for material, labor support, marketing, and any necessary approvals/permits Lake course layout Public viewing area Parking lot layout for performing weight and center of gravity validation Schedule (competition was held concurrent with the store’s popular Spring Fishing Classic) Working with the Bass Pro Shops provided an excellent opportunity for the Apprentice Team to learn effective interfacing techniques. The Apprentice Students also learned that for any project involving a sponsor, they must continually maintain communication during the planning and execution. Aside from the obvious sponsor interest in cost, schedule and in this case high school student interest, the Apprentice Students quickly learned that executive sponsors would have other unanticipated demands, such as repainting the Apprentice Student prototype boat in the school colors just prior to the Finalist Luncheon. This resulted in the student team man-handling a freshly painted but sticky hull through a corporate office building lobby, narrow elevator, and general meeting space to put the vessel on display. Needless to say, all the boat handlers walked away with paint on their hands and clothing to be worn at the luncheon. Another example was resolving the conflict that materialized when a vice president of Northrop Grumman Shipbuilding (a key sponsor) requested the boat competition at the lake be held later in the day so he could arrive from Washington, D.C. and be present for the competition. Unfortunately, the schedule was already sent and widely broadcasted to schools and school superintendents, mayor’s offices, Bass Pro Shops and the media. Fortunately, this vice president understood placing people ahead of himself and allowed the competition to proceed as originally planned. Leadership Harold Kerzner (2006) captures best one intended lesson that the two student chapter advisors wanted to teach the Apprentice Team members. In his list of dos and don’ts, Kerzner identifies understanding the expectations as one of four variables for gauging a team’s success. According to Kerzner, and as learned by the Boat Design Competition Team Captain, the project team expects the project leader to (p. 360): ¾ ¾ ¾ ¾ ¾ ¾ ¾ ¾ ¾ ¾ ¾ Assist in the problem-solving process by coming up with the ideas Provide proper direction and leadership Provide a relax environment Interact informally with all the team members Stimulate the group process Facilitate adoption of new members Reduce conflicts Defend the team against outside pressure Resist change Act as a group spokesperson Provide representation with higher management Likewise, the project team members learned the expectations of the Boat Design Competition Team Captain and advisors which included (Kerzner ,2006): ¾ ¾ ¾ ¾ ¾ ¾ ¾ Commitment to the project A can do attitude; results oriented Resourceful with the capacity to resolve problems Clear and constant communication Creative thinking and innovation Respect to all members An environment which bolstered morale and participation These behaviors were initially exemplified by the veteran team members as seen through the eyes of Chris Skiba, the Boat Design Competition Team Captain. “They (the veteran team members) were committed to supporting the Apprentice Team 6 members” noted Chris, “and they did so voluntarily with positive attitude, energy, respect, and a willingness to bestow knowledge without expecting anything in return.” Thus it was easy to understand why early on in the project, the behaviors of the veteran team were matched by the Apprentice Team members. This was but one of the many examples of effective leadership demonstrated and conveyed to the Apprentice Student Team members. Another leadership lesson learned by the Apprentice Team members was in mentoring. From the very beginning, the behavior of the veteran team members demonstrated that leaders treat followers more like partners than underlings. This was initially a foreign concept for the Apprentice Students since the veteran team consisted of several PhD’s, managers, supervisors, senior designers, and naval architects. The Apprentice Students’ tendency to “speak only when spoken to” when in the presence of more senior personnel was eventually replaced by a partnership-driven mentorship of equality and trust. Even more noteworthy was the veteran team’s inclination to let the Apprentice Students learn by struggling and finding their own way, though admittedly there were occasions when this intent was trumped unintentionally by an overly enthusiastic veteran team response. Even so, self-reflection of the veteran team’s response also demonstrated to the Apprentice Student team the need to evaluate and correct behavior along the way. Perhaps again the view of the Boat Design Competition Team Captain, Christopher Skiba, best captures the perspective of this learning experience: “As young professionals in the industry, it is hard to comprehend the value of mentorship. It is a term that is usually thrown around but rarely is its true meaning unraveled. Life is a collection of one’s experiences, some bad and some good. These experiences make us who we are. It is usually realized later in one’s career, looking back and realizing those individuals who made a difference in their life. Having the opportunity to comprehend the meaning early in life can have a positive impact on a young person’s career. Mentor’s possess wisdom and experience that can serve as examples to young individuals who are willing to learn and absorb this knowledge. This competition serves as an example of effective mentoring and the positive influence it can have to both the mentor and mentee. For me, this nurturing relationship which continues today has been invaluable. I hope other young professions will benefit likewise by other senior professionals taking advantage of any opportunity to mentor others.” COMPETITION DETAILS The Apprentice Team Approach to Writing the Guidelines The Apprentice Team supported by Northrop Grumman Shipbuilding Newport News naval architects, developed an extensive set of competition instructions along with detailed guidelines and requirements typically used by ship designers. 4 The guidelines were prepared collaboratively by the team over the course of about two months. From benchmarking of similar initiatives researched, the team was able to quickly envision the scope and content of the guidelines that would be suitable for this competition. require no more than three sheets of 10’ by 5’, 1/8” thick steel plates, and had to interface properly with the standard propulsion motor, propulsion battery, power cable, and steering assembly provided by the Apprentice Students. High school students were required to furnish supporting naval architectural calculations for basic hull hydrostatics, as well as a weight report and intact stability analysis. In addition to the calculation package, the students were also required to provide a design and construction package including: ¾ ¾ ¾ An outline was generated, and the team brainstormed the potential approaches, required section contents, issues and risks, and possible solutions. The team used this approach and its ensuing meeting minutes to ensure no detail was overlooked. In the course of these sessions, the Apprentice Students were quick to observe the effective methods for managing team brainstorming sessions, the importance of not allowing more vocal members to be overbearing, the need to clearly identify guideline section leads and group assignments with periodic follow-up on those assignments, and configuration management of the Guideline document to reflect changes as they occurred. Upon completion of the requirements, risks and validation analyses of the guidelines, the Apprentice Students embarked on designing and building a boat themselves in order to validate the guidelines, the propulsion and steering systems interface requirements, and the radio control system. In addition to building the craft, the Apprentice Students also had to select and purchase a set of propulsion trolling motors, propulsion batteries, and radio control transmitters and receivers. The Apprentice Student effort included the design, fabrication, assembly and testing of the power supply wiring harness, radio controlled power on/off switch and radio controlled steering control system (made up of separate power supply, servo, and rudder arm linkages). It turned out that this latter effort became the critical path for the entire boat competition due to radio frequency range and interference issues experienced on the lake. This demonstrated the importance of validation, scheduling and professional networking (knowing where to find subject matter experts quickly for assistance in trouble- shooting systems). The Competition Guidelines and Website Contents The competition required high school students to work independently to design the fastest and most maneuverable boat capable of transporting 200 pounds of bulk sand. The boat could 4 For the Competition Guidelines, visit: http://www.apprenticeschool.com/sname_competition.html 7 ¾ ¾ ¾ A Design History Notebook capturing design discussions, decisions, meeting minutes, issues and risks. Design drawings including plan, elevation, section and isometric views of the boat design Construction drawings providing the views, details, dimensioning, material list, part numbers and notes necessary to construct the boat A 2D nesting plan showing the scaled layout of each piece on the steel plate to ensure that the required pieces can be fabricated from the material provided. A paint drawing to identify the colors (limited to two) and pattern scheme (limited to three zones). A loading diagram identifying the location of the receptacles for carrying the bulk sand. Two designs from the high school team submissions were selected by the Apprentice Students based on judging criteria, and constructed by Apprentice Students for an eventual head-tohead competition at a lake. The design judging was accomplished by the naval architecture support team and Apprentice Students using weighted judging criteria that included: ¾ ¾ ¾ ¾ ¾ ¾ Format and content of the Design History Notebook Clarity of the design Proper detail drawing views Correct drawing dimensioning Completeness and correctness of the calculation package Creativity The winner of the head-to-head competition was based on the clarity of the construction drawings, accuracy of the calculations for weight, center of gravity, draft, trim and stability (through measured validation), as well as lowest timed speed, measured boat turning radius, and observed team engagement. The competition was held at a lake belonging to the City of Hampton and was marketed and supported with assistance from Bass Pro Shops of Hampton. High school students became familiar with the basic shipbuilding principles and skill sets through an appendix to the guidelines containing an overview of the boat design process, naval architecture formulas and performance metrics, basic computer aided design (CAD) drawing format and content and stability measurements (see Appendix A). To assist the high school students with their comprehension of the contents of the appendix, the Apprentice Students planned and held an Orientation Session at the Virginia Advanced Shipbuilding Carrier Integration Center (VASCIC) at Northrop Grumman Shipbuilding – Newport News. High school students who attended were provided open remarks from their primary corporate sponsors, Mr. Danny Hunley, VP of Operations at Northrop Grumman Shipbuilding, and Bob Leber, Director of Workforce Development. Following the opening remarks, the high school students were provided a competition overview by the Design Competition Coordinator and a Design Approach Overview from the Manager of Naval Architecture at Northrop Grumman Shipbuilding. Due to the anticipated risk and concern of high school students not being able to grasp the required naval architectural computations for this competition, the Apprentice team produced video tutorials in the subject areas of calculating weight and center of gravity, displacement, longitudinal and vertical center of buoyancy, longitudinal center of flotation, trim, and stability and qualifying speed and maneuvering characteristics. Both the Orientation video (for those unable to attend) and calculation tutorial videos were posted on the Apprentice Student competition website. The site proved particularly beneficial since the high school student teams all reported that they revisited the videos periodically to assist with their understanding of the principles of ship design. A Frequently Asked Questions (FAQ) site was posted on the competition website and was updated as high school teams submitted questions. 5 Additionally, a preliminary design package submittal was encouraged so that the Apprentice Students and support naval architecture team could coach the high school students through the calculations and any observed deficiencies that would potentially result in an inadequate design. maneuverability. On the other hand, the York Falcons design used a more traditional and sleek hull shape to try to gain the advantage with speed. With the top two designs chosen, construction of the boats began in the shipyard’s steel fabrication Apprentice Gallery. Using the actual plans drawn by the winning teams, the boats were constructed by Apprentice Students who are learning the art of shipbuilding and gaining hands-on experience at the same time. The build process moved along swiftly and soon both boats were completed and ready to be tested for seaworthiness. The Apprentice School SNAME team took the boats to the Bass Pro Shops Lake in Hampton Virginia to outfit them for remote control steering and to check the boat and systems performance. Next, the Falcons and “Sink Oar Swim” teams came to the race site (on different days) to get familiar with the course and how the boats responded to the controls. Finally, on a cold, clear Saturday morning of March 15, race day arrived! The crowds gathered in front of the Bass Pro Shops and admired the two finalist team’s boats and the Apprentice prototype on display. Competition Day Final Competition Validation of Boat Weight and Center of Gravity Once all the teams’ final submittals were accepted and judged, the Apprentice Students with Northrop Grumman Shipbuilding – Newport News sponsorship hosted an appreciation luncheon for the participants. The main purpose of the luncheon was to announce the two winning finalist teams. At this luncheon, the high school students also got the opportunity to view the outfitted Apprentice Student prototype boat, as well as each high school team’s design submittal which were displayed throughout the room. Though the selection process was rigorous, the judges finally came to agreement; with the winning designs coming from The Falcons of York High School and the “Sink Oar Swim” team from the Advanced Technology Center (ATC) in Virginia Beach. The design from “Sink Oar Swim” utilized a catamaran hull concept to enhance the boat’s stability and 5 For Orientation videos, tutorial videos and FAQ’s see: http://www.apprenticeschool.com/sname_competition.html 8 Once the judges validated the weight and center of gravity of each boat, each team chose a member to officially christen their vessel, an ancient shipbuilding tradition. In appreciation of their support, a representative from the Bass Pro Shops was given the honor of christening the Apprentice prototype vessel. Next, the crowd moved to the racing platform as the two competing boats were outfitted with their propulsion, steering system, and payload (200 pounds of sand) at the launch site. With encouraging words from the Mayor of Hampton, the competition was finally ready to get underway and, after a quick sallying test to verify stability, the competitors were given the remote controls. Christening of “Sink Oar Swim” – Advanced Technology Center Participants and Spectators Watch the Approach of the Boats to the Course Each team passed through the course on three timed speed runs and an average score of the three passes was compiled. The competition was close with the sleek design of the York Falcons vessel giving it an advantage in the speed category. The judges worked together at the launch site and at the podium to keep the crowd informed throughout the scoring process. Before awarding the 1st annual SNAME Apprentice School High School Boat Design Competition trophy to the first place winner, special recognition awards were also presented to participants who excelled in other aspects of the competition. The Best Design Notebook resulted in a tie, with an award going to “Sink Oar Swim” from ATC and Woodrow Wilson’s “Team Toad”. The Best Overall Drawing Package went to York High. The Best Construction Drawing went to “Chicken of the Sea” from ATC. Most Creative Approach went to Landstown High and the “Chicken of the Sea” team from ATC won the Closest to Vessel Performance Requirements award. But when all categories were finally tallied, it was the Advance Technology Center Team from Virginia Beach and their “Sink Oar Swim” catamaran boat that took top honors. Although slower than the York’s Falcon vessel, the little red boat’s nimble maneuverability put it over the top to become the first winner of what is hoped will become an annual tradition. Boats Outfitted and Loaded Awaiting Signal to Get Underway After both teams completed their speed passes, they were next judged on maneuverability by comparing the turning radius of each vessel. The catamaran style design chosen by the ATC “Sink Oar Swim” team produced a small turning radius and gave the ATC the clear lead in the maneuverability category. After the three runs were made for maneuverability, final tallies were calculated for all categories. Both High School Entrees Making a Pass by the Crowd 9 ¾ MARITIME INDUSTRY STRATEGIC CHALLENGES The Maritime industry faces many workforce related challenges that threaten its future vitality. Workforce challenges such as the skill drain due to higher rates of retirees, recruitment of young people into an industry with low perceived glamour, high technical skill requirements due to the advanced shipbuilding/operational characteristics, organizational complexity associated with long and interactive value streams, retention of skilled employees and finally, higher levels of accountability for cost and schedule efficiency issues. The NGSB Apprentice School SNAME Chapter Boat Design Competition was an unqualified success. However, that success is not merely measured by two high school design boats, built by Apprentice students, going head-to-head in a local lake. This competition is a microcosm for reducing the workforce challenges facing the maritime industry. The issues facing the industry were the same issues faced during the planning and executing of this competition. Those issues were: ¾ ¾ ¾ ¾ ¾ ¾ ¾ Recruiting students into a complex and interactive value stream: competition design planning and execution Transferring knowledge from mature naval architects to inexperienced apprentice students for planning and execution Changing the high-touch low-tech personal and functional experience of apprentices to low-touch high-tech shipbuilding perspective Changing the industry image associated with ship design and building from low esteem to a high value, challenging and exciting image. Engendering the belief that high cognitive requirements can be successfully met by average hard working students Retaining highly skilled employees Developing metrics that really count with initiatives that really matter to employees MITIGATING THESE CHALLENGES Human behavior is based upon personal values and attitudes. Attitudes are formed based upon experiences. Behaviors generate results, which are tested against ones values. As results and behavior continue to be aligned and reinforced, permanent behavior and attitude change is highly probable. For NGSB-NN and SNAME, the strategy executed in the boat competition included: ¾ Expanding apprentice students and naval architects from their operational to tactical and strategic perspective: Why do this? What does it mean to me? What are our professional and personal obligations to SNAME? 10 Students experiencing the value stream, resolving inadequate solutions, learning that their contributions really make a difference and that with challenges, come opportunities. ¾ Using experts with special knowledge and skills to nurture young employees/students. The competition developed a highly successful informal mentoring element based upon problem-based situations. These situation became the vehicle to jointly solve design and build problems. Bonds were formed that engender new competencies and professional attitudes. ¾ Apprentices seeing more than part-task activities or at times isolated chaos. It is only time and experiences that expands this perspective into whole task challenges and opportunities. ¾ Teaching dedication and commitment. Once apprentice students and naval architects joined the competition team they never left voluntarily. The project lasted two years from concept to execution, and the members remained because they understood the value of their contribution, they were growing intellectually (becoming more competent) and because they were part of a group of people who shared their values. As a result of this strategy, the Apprentice School SNAME Chapter students and parent SNAME chapter members who participated in this endeavor experienced a positive change in behavior and attitude, with enthusiasm to contribute more to the industry, their respective organizations, and the society. OPPORTUNITIES FOR THE FUTURE This year’s success has inevitably paved the way for next year’s journey. Based on the welcoming response from the high schools, local community, Northrop Grumman Shipbuilding, SNAME, and the Competition Design Team towards the first annual competition, it is the student chapter’s vision to eventually expand the competition to all high schools on a national level. This will require a tremendous amount of support outside of the current contributors. One objective going forward is to have additional support from other SNAME student chapters, allowing this competition to be a shared initiative that can bring all the chapters together for a common good. Currently, the chapter has begun the work preparing for the second year competition which will be opened to all high schools in the state of Virginia. This progression will allow the program to be tested on a larger scale and will provide for an assessment of the added workload and resources required for future competitions at a national level. Team member sessions have been held with documented lessons learned from the first competition being applied to the next competition. Everyone is looking forward to the challenges ahead and another fruitful year of events. CONCLUSIONS This boat design competition exceeded all expectations, from the significant high school and community response, to the nurturing and mentoring of apprentice students by industry veterans that continues today. From vision, leadership, collaboration, sense of purpose and opportunity came an experience that all whom participated or attended will remember. The desire of the Apprentice Team was for the high school students to experience something unlike they had ever encountered before, so that their view of educational and career opportunities would be broadened, and that the experience would have some intrinsic value. Perhaps the best overall summary of the Apprentice Teams success comes from Dr. Patrick Konopnicki 6 of Virginia Beach City Public Schools whose team took the grand prize: “The SNAME project was an excellent example of project based learning that had many STEM (science, technology, engineering and mathematics) related aspects which helped ATC students realize CAD principles within the marine design/build real world context. The fact that students were engaged in not only product design but also able to view its completion and then perform test operations was a phenomenal learning experience. Visiting Virginia Beach City Public School administrators were quite impressed with the STEM math engineering concepts involved in the SNAME project. SNAME Naval Architecture Support Team members (from left to right): Alan Titcomb (NGSB), Dean Royal (NGSB), Melissa Cooley (NGSB), and Elizabeth Heaney NGSB). Photo by Scott Patten (NGSB). ACKNOWLEDGEMENTS: The ATC students were impressed with the professional attention and detail found in the design feedback and eventual prototype construction. New found passion and excitement for the marine industry could be seen in fellow ATC students. This is further evidenced by the fact that we have full enrollment in our upcoming Marine Design Engineering course that will be offered for the first time at the ATC in the fall of 2008. Career and Technical Education educators have known for quite some time the benefits of experiential, hands-on learning. The SNAME project both enriched and extended the CAD curriculum well beyond what we thought at the ATC would be possible.” To the authors, it is clear that the industry’s marketing campaign is beginning to make a difference. More and more government, industry, and academic collaboration efforts are arising and the “sizzle” in the campaign is beginning to leave its mark. But we mustn’t stop with the current level of outreach. You too can help attract and invest in the next generation of ship designers, builders and marine industry leaders by becoming active in any one of the many student outreach programs. The Apprentice Student SNAME Chapter High School Boat Competition Team (from Left to Right): Standing – Dr. Robert Leber (Director, Workforce Development), Carlyn Swanson, Neil Rosenbaum, Todd Corr, Renard McFarland, Vernon Hall, Jr., Kristin Podruchny (Student Chapter Chair), William Boze (Technical Leader), Dr. Richard Boutwell (Student Advisor), Nathaniel Pauley; Kneeling - Spencer Moyer, Christopher Skiba (Boat Design Competition Team Captain), and Alan Anderson. Photo by Kathy McIntire 6 The authors and the team would like to thank Northrop Grumman Shipbuilding – Newport News and Bass Pro Shops of Hampton, VA for their sponsorship, and acknowledge the individual contributions of the following team members (in alphabetical order) whom with their help made this a successful Patrick Konopnicki, Ed.D. is the Director of Technical and Career Education, Virginia Beach City Public Schools Advanced Technology Center. 11 project: Drake Akroyd, Walt Altice, Rae Balson, Burton Benson, James Broncheau, Danny Brookman, Melissa Cooley, Jennifer Dellapenta, Pete Diakun, Sekou Frye, Mike Gravitt, David Hansch, Elizabeth Heaney, Jessicah Hegeman, Roger Herndon, Sandra Horton (Marketing-Bass Pro Shops Hampton), Danny Hunley (NGSB-NN VP Operations), Joe Jinnette, Lee Lambertson, Dr. Robert P. Leber (NGSB NN -Director, Workforce Development), Kathy McIntire, Maury Middleton, Gaylon Montgomery, Kelly Munns, David Powell, Dean Royal, Michael Rugnetta, Jennifer Ryan, Patrick Ryan, Alan Titcomb, John Wander, and Harold Weissler. REFERENCES Bureau of Labor and Statistics, U.S. Department of Labor (2008), Occupational Outlook Handbook, (2008 – 09 ed.), Bulletin 2700, Superintendent of Documents, U.S. Government Printing Office, Washington, DC 20202. Grimes, C. (2008, Mar 16), Students Put Creativity, Math Skills to Watery Test, Daily Press – Newport News, VA. P. A4. Kerzner, H. (2006), Project Management – A Systems Approach to Planning, Scheduling and Controlling (9th ed.).New Jersey: John Wiley & Sons, Inc., 360. Luthans, F. (2008), Organizational Behavior (11th ed.). New York: McGraw –Hill Irvin. National Science Board (2008), Science and Engineering Indicators 2008. Arlington, VA: National Science Foundation, Volume 1, NSB 08-01, 2-37 Rules for the Construction and Classification of Steel Ships (1975), Det Norske Veritas, Oslo, p.102 Shiba, H. (1960), Model Experiments about the Maneuverability of Turning Ships, First Symposium on Ship Maneuverability, DTRC Report 1461. Shipbuilding and Repair Career Day a Success (2008, February), Old Dominion University News Archive for Norfolk, VA. Society Bylaws (1977), The Society of Naval Architects and Marine Engineers, New Jersey, 5. 12 Wallace, S. (2008), ASNE Delaware Valley Chapter Teaches Students Naval Engineering through the Sea Perch Underwater Robotics Program, Naval Engineers Journal, American Society of Naval Engineers, 2008#1,23-27. APPENDIX A THE APPRENTICE SCHOOL STUDENT SECTION OF THE SOCIETY OF NAVAL ARCHITECTS AND MARINE ENGINEERS DESIGN PROCESS AND CALCULATION APPROACH Purpose This appendix is intended to help each team understand the boat design process and to provide the recommended approach and calculations required to develop a good design. Design Spiral Ship design is typically an iterative process in which various aspects of the design pertaining to hullform, hydrostatics, weights, power, stability, structures, and arrangements are balanced in a certain order to arrive at an optimal design. Most of these broad requirements cannot be analyzed and/or determined independently of the other criteria on the design spiral. The design spiral generally takes the following form: This general process can apply to a Navy ship, a commercial ship like a tanker or containership, or something as simple as a row boat. The process starts very broad and progressively gets more detailed as one progresses from the concept design phase, to preliminary design, and finally to detailed design. While your design will not necessarily address each of the parameters shown on the spiral above, it can provide a useful approach to designing your vessel. 13 The process starts with defining the mission of the vessel in a one or two sentence design statement based on the prospective owner’s requirements. Without a concise design statement, it will be difficult to create a successful design. A simple design statement also helps to keep focus on the overall purpose of the vessel. Hull Definition Determine the general shape of the hull and its principle dimensions. Principle dimensions are the length, beam, and depth of the hull. Later steps involve the creation of a lines drawing for the ship which describes the hull form in detail. Included in this step is optimization of the rudder to produce the smallest possible turning diameter. This involves trade-offs with block coefficient and ship length. Careful examination of the calculations and design curves prior to starting your concept design may help you make some good early choices that can save you a lot of time. Hydrostatics Consider the properties of the hull as it sits at rest in the water. This includes the volume, displacement, design waterline, center of buoyancy, and metacentric height of the hull. Weights Estimate the weight of all shipboard structure and components and their location and determine the vessel’s weight, its vertical, longitudinal, and transverse centers. Powering Determine what type of propulsion system will be required for the vessel to perform its mission in the most economical fashion. Major considerations include speed, fuel availability, fuel rate, space, and weight. Stability Calculate the boat’s tendency to right itself when its position in the water is disturbed by an outside force like wind or waves. Stability is critical to the safety and comfort of the vessel’s passengers. Structure Design the structure needed to maintain structural integrity through all sea and weather conditions that the vessel can expect to see during its lifetime. Considerations include type of material, thickness of the material, the location and size of all frames, and how the materials are joined to one another. Arrangements Determine how much space each function of the vessel requires and where that space should be located for the most efficient operation of the vessel. The final step in determining the vessel’s arrangement is to develop a detailed plan of the vessel depicting every space on the vessel, it’s purpose, and dimensions from the highest deck to the lowest, as well as how equipment will be located in each space or compartment. Cost Although not shown on the generic design spiral provided here, it is important to consider the cost of the vessel as the final parameter considered during each pass through the design spiral. Cost estimation consists of an educated guess as to what materials and labor will be required for the construction of the vessel, and what each will cost. From this point forward, the designer continues to follow the steps of the spiral, reexamining each parameter in more detail than on the previous pass. A good description of the overall 14 design process for a boat can be found in “The Design Spiral for Computer-aided Design” by Stephen Hollister at www.newavesys.com/spiral.htm. Developing a Concept Model To begin the design process, it is recommended that each team generate a 3D sketch and scale model of their boat. Materials include cardstock, graph paper, ruler or scale, straight edge, utility knife, and tape. Directions: 1. Sketch a 3D concept model of your design. 2. Create a 2D scaled sketch of each of the shell pieces required to construct the boat and transfer each shell piece sketch onto cardstock (notecards, cardboard, etc). 3. Cut out the shell pieces starting with any transverse structure. Any pieces with curvature should be oversized initially, as these pieces will be trimmed at final assembly. 4. Assemble the model by taping the individual shell pieces together along seams. Assemble pieces without curvature first. Mark the pieces needing trimming, trim and reattach. Note: Painter’s tape works well in this step; allowing formed pieces to be removed and modified. 15 Weight Calculation For each item on the boat, calculate its weight and center of gravity in the longitudinal, transverse, and vertical direction. The center of gravity of all material should be measured from the same reference point, typically the forward perpendicular, baseline, and centerline. Each item on the boat will need a weight entry. Some of the items to think about are steel plate, stiffeners, propulsion system, steering system, and payload. To calculate the total weight and center of gravity (CG), you will need to calculate moments for each item by multiplying an item’s weight by the distance from its center of gravity to the reference point. Be careful calculating the centers of curved pieces. Then sum the moments and divide by the total weight to get the VCG, LCG, and TCG. An example is shown below. Example: This barge has a length of 6’, a breadth of 2’, and a depth of 1.5’. Steel plate (1/8” thick) weighs 5.1# per square foot. Sign convention is as follows: aft is positive, port is positive, and up is positive. reference point Isometric View of Barge Shape with Plating Numbered Item Bow plate (1) Port plate (2) Starboard plate (3) Stern plate (4) Bottom plate (5) Total Dimensions Area 2 (ft ) (ft) 2 x 1.5 3.0 6 x 1.5 9.0 6 x 1.5 9.0 2 x 1.5 3.0 6x2 12.0 Weight (lb) 15.3 45.9 45.9 15.3 61.2 183.6 LCG (ft) 0.00 3.00 3.00 6.00 3.00 3.00 16 LMOM (ft-lb) 0.0 137.7 137.7 91.8 183.6 550.8 VCG (ft) 0.75 0.75 0.75 0.75 0.00 0.50 VMOM (ft-lb) 11.5 34.4 34.4 11.5 0.0 91.8 TCG (ft) 0.00 1.00 -1.00 0.00 0.00 0.00 TMOM (ft-lb) 0.0 45.9 -45.9 0.0 0.0 0.0 Once you have totaled the weights and moments, then divide each total moment by the total weight of the boat to get the composite centers. For this example, the composite longitudinal center of gravity (LCG) is 3.00 feet aft of the bow, the vertical center of gravity (VCG) is 0.50 feet above baseline, and the transverse center of gravity (TCG) is 0.00 feet off centerline. Hydrostatics The boat’s displaced volume and centers at the design waterline should be calculated using either of two different methods. The first uses the waterplane area of the boat, while the second uses sectional areas plotted at various waterlines. The boat’s underwater shape is calculated by plotting either the waterplane areas at several evenly spaced waterlines or multiple sectional areas along the boat’s length. The resulting curves can then be integrated using Simpson’s Rule to calculate volumes and centers. Simpson' s Rule = h ( A0 + 4( A1 ) + 2( A2 ) + K + 4( An−1 ) + An ) 3 Where: n = number of intervals (must be an even number of equally spaced intervals, resulting in an odd number of sections) h = interval length (either section spacing or waterline increments) A = area below design waterline (section or waterplane) This equation will be represented throughout the remaining calculations as follows: Simpson' s Rule = h ∑ A(SM ) 3 Where SM (Simpson’s Multiplier) is the coefficient (1,4,2,4,2…4,1) which is multiplied by the area. To calculate the areas, one of two approaches may be used: 1. Using 3D CAD software to calculate your areas directly from your model. 2. Using a cardstock model as explained in the following section. Determining Sectional Areas Using Cardstock Model 1. Longitudinally divide the previously constructed cardstock model into an odd number of equally spaced sections, marking the divisions with pencil lines. 17 2. Cut transverse sections from graph paper to fit the marked sections. This takes a bit of patience, but can be accomplished with persistence. 3. Calculate the area of each section up at several waterlines (including your predicted design waterlines). 4. Calculate the area for your design waterline. Note: This can be much more easily accomplished by graphing the breadth dimensions from your transverse sections on the y-axis and the longitudinal spacing on the x-axis. 18 Calculating Displacement Volume (below design waterline) (ft3): ⎛h⎞ ∇ = ⎜ ⎟(∑ A(SM )) ⎝ 3⎠ Note: This equation can use either the waterplane or sectional areas (Recommended) to determine the volume at the design waterline. Hull Displacement (lbs): Δ = ∇ ∗ Specific Weight Where: Specific Weight of fresh water = 62.4 lbs/ft3 Total Boat Displacement (lbs): Δ T = Δ + Δ Rudder + Δ Motor Where: Δ Motor ≈ 0.05 ft3 Δ Rudder is calculated from your rudder design. (Consider if your rudder is completely submerged.) Calculating Hydrostatic Centers Longitudinal Center of Buoyancy about the forward perpendicular (FP): LCB = Moment of ∇ about = ∇ (∑ A (SM )X ) ∑ A (SM ) S S Where: AS = Sectional Areas X = Longitudinal distance between the section and your design reference point Vertical Center of Buoyancy: VCB = (∑ A (SM )Z ) ∑ A (SM ) WP S Where: Z = Vertical distance between the waterplane and baseline AWP = Waterplane Area 19 Center of Flotation: CF = (∑ b(SM )X ) ∑ b(SM ) Where: b = Breadth of boat X = Longitudinal distance between the section and FP Moments of Inertia Transverse Moment of Inertia of the Waterplane (around centerline): ( ) ⎛ 1 ⎞⎛ h ⎞ I T = ⎜ ⎟⎜ ⎟ ∑ b 3 (SM ) ⎝ 3 ⎠⎝ 3 ⎠ Longitudinal Moment of Inertia of Water Plane (around midship): I Midship = (h )3 ( 3 ∑ b(SM )X ) 2 Longitudinal Moment of Inertia of Water Plane (around center of gravity): I L = I Midship − AWP (CF ) Stability and Trim Calculations Longitudinal Metacentric Radius: BM L = IL ∇ Distance from Baseline to the Longitudinal Metacenter KM L = VCB + BM L Longitudinal Metacentric Height GM L = KM L − VCG 20 2 Transverse Metacentric Radius: BM t = It ∇ Distance from Baseline to the Transverse Metacenter KM t = VCB + BM t Transverse Metacentric Height GM t = KM t − VCG Moment to Trim 1 Inch: MT 1 = Δ(GM L ) 12(Length of Boat ) Trim: TRIM = Δ(LCB − LCG ) 12 * MT1 Speed Speed calculations require effort, modeling, and calculations beyond the scope of this competition. Calculations are not required to predict the actual speed of the boat for this competition. However, there are some good rules of thumb that can be followed to maximize your boat speed. 1) Design for a length to beam ratio of between 6 and 8. Within this range, the higher ratio should lead to a faster boat. 2) Smaller Block Coefficients (“finer” shapes) typically go faster. 3) Minimizing the wetted surface (the surface area of the boat below the waterline) reduces friction and generally results in increased speed. 4) Minimize abrupt transitions and shapes. Streamline your hull as much as you can. Maneuverability Maneuvering calculations require effort, modeling, and calculations beyond the scope of this competition so calculations are not required. However, methods to size the rudder and roughly estimate the turning performance are provided here to help with the design. First, estimate the rudder size using the Det Norske Veritas formula found here: 21 Source: Rules for the Construction and Classification of Steel Ships (1975), Det Norske Veritas, Oslo, p.102 Where: A = Area of rudder T = (Draft) is the distance from the waterline to the lowest point in the ship LBP = the distance between the aft perpendicular and the forward perpendicular B = Beam (B) the width of the hull The rudder stock will be located at a point on the center line one third the total length back from the leading edge, as illustrated bellow. The length to thickness ratio of the rudder will be 10% (NACA 0010). Use the rudder area to determine the height, root, and tip lengths shown below. Now, calculate the block coefficient as shown here: ∇ CB = L * B *T Where: L = Length at Waterline B = Beam at Waterline T = Draft at Waterline 22 Calculate the total non-dimensional surface area of the rudder as shown here: A' t = AS L2 Where: AS = total wetted surface area of control surface At = non-dimensional wetted surface area of control surface Using the charts below, and a rudder deflection of 30°, determine the approximate nondimensional turning diameter. Source: Shiba, H. (1960), Model Experiments about the Maneuverability of Turning Ships, First Symposium on Ship Maneuverability, DTRC Report 1461. 23 24