The iPod
Transcription
The iPod
UNIVERSITY OF STRATHCLYDE GRADUATE SCHOOL OF BUSINESS Master of Business Administration Assignment for Innovation & New Product Development Elective, 2006-07 Is the iPod a marketing phenomenon? Authors: Simon Axon, Student Registration No 200489732 Flexible Learning MBA – Huntly Date: July 2007 CONTENTS 1.0 ABSTRACT ...................................................................................................................................................5 2.0 INTRODUCTION .........................................................................................................................................5 3.0 APPLE INC....................................................................................................................................................5 3.1 4.0 5.0 THE INDUSTRY & COMPETITION ........................................................................................................7 4.1 THE CONTEXT ....................................................................................................................................7 4.2 THE COMPETITION - MAJOR PLAYERS .................................................................................................7 THE TECHNOLOGY...................................................................................................................................8 5.1 6.0 7.0 8.0 OVERVIEW .........................................................................................................................................8 COMPETITION AND MARKETING STRATEGY ...............................................................................13 6.1 THE APPLICATION OF PORTER’S FIVE FORCES..................................................................................13 6.2 BARGAINING POWER OF SUPPLIERS .................................................................................................13 6.3 BARGAINING POWER OF BUYERS .....................................................................................................14 6.4 THREAT OF NEW ENTRANTS ............................................................................................................14 6.5 THE MARKETING MIX .......................................................................................................................17 COMMENTARY.........................................................................................................................................25 7.1 DIFFUSION OF INNOVATION ..............................................................................................................25 7.2 PRODUCT LIFE CYCLE CURVE ..........................................................................................................26 7.3 PERCEIVED ATTRIBUTES OF INNOVATIONS .......................................................................................27 SUMMARY & CONCLUSION - THE RESULT .....................................................................................29 8.1 9.0 BACKGROUND ....................................................................................................................................5 SUMMARY & CONCLUSION ...............................................................................................................29 REFERENCES ............................................................................................................................................30 IS THE IPOD A MARKETING PHENOMENON? PAGE 2 OF 49 APPENDIX A1 A2 APPLE INC..................................................................................................................................................32 A1.1 SWOT .............................................................................................................................................32 A1.2 IPOD HISTORY & TIMELINE ...............................................................................................................33 A1.3 ITUNES HISTORY & TIMELINE ...........................................................................................................34 APPLE COMPETITORS – OTHER MARKETS ....................................................................................34 A2.1 A3 LINUX ..............................................................................................................................................35 MAIN COMPETITORS – BACKGROUND ............................................................................................36 A3.1 ARCHOS (WWW.ARCHOS.COM).........................................................................................................36 A3.2 BANG & OLUFSEN A.S. (HTTP://WWW.BANG-OLUFSEN.COM) ...........................................................37 A3.3 COWON SYSTEMS INC. (WWW.COWONGLOBAL.COM).......................................................................38 A3.4 CREATIVE (WWW.CREATIVE.COM) ...................................................................................................39 A3.5 DATASAFE (WWW.DATASAFE-MEDIA.COM)......................................................................................40 A3.6 DELL INC WWW.DELL.COM ..............................................................................................................40 A3.7 EZ-AV CORPORATION (WWW.EZ-AV.COM) .....................................................................................41 A3.8 GOODMANS (WWW.GOODMANS.CO.UK, WWW.ALBAPLC.COM).........................................................41 A3.9 LG ELECTRONICS (HTTP://UK.LGE.COM/INDEX.DO) .........................................................................43 A3.10 MICROSOFT CORPORATION (WWW.MICROSOFT.COM, HTTP://WWW.ZUNE.NET/EN-US/PRESS) .........43 A3.11 MINISTRY OF SOUND / ALBA (WWW.MINISTRYOFSOUND.COM, WWW.ALBAPLC.COM) .....................44 A3.12 REIGNCOM (IRIVER) (WWW.REIGNCOM.COM, WWW.IRIVER.COM)....................................................46 A3.13 SAMSUNG (WWW.SAMSUNG.COM)....................................................................................................46 A3.14 SONY (WWW.SONY.NET, WWW.SONY.CO.UK) ...................................................................................48 A3.15 TECHNIKA (WWW.TESCO.COM) ........................................................................................................49 IS THE IPOD A MARKETING PHENOMENON? PAGE 3 OF 49 Abbreviation AAC Alba plc Apple Archos ARM® B&O Broadcom CDMA CPU Creative CRT Cypress Datasafe Dell DSP Form Factor GAAP GB Goodmans IBM IMS iriver 5G LCD LG Electronics Linux Mac MOS MP3 PC PCB PCIC PDF PLC PortalPlayer R&D ReignCom SACD Samsung SDRAM Sony TFT US WAV WiFi Windows WMA Wolfson Zune Description / Web address Advanced Audio Coding www.albaplc.com (Parent Company of MOS) www.apple.com www.archos.com www.arm.com, (Advanced RISC Machines Ltd, est. 1990) Bang & Olufsen (www.bang-olufsen.com) Broadcom Corporation (www.broadcom.com) Founded 1991 Code Division Multiple Access (form of multiplexing & method of multiple access dividing up radio channel) Central Processor Unit www.creative.com Cathode Ray Tube Cypress Semiconductor Corporation (www.cypress.com). Founded 1982, based in San Jose, California. www.datasafe-media.com www.dell.com Digital Signal Processor The linear dimensions and configuration of a device General Accepted Accounting Principles (US) Gigabytes (used as term for exactly one thousand million (1 billion in US terms) bytes Electronics brand name owned by Alba plc (www.goodmans.co.uk) International Business Machines (www.ibm.com, www.ibm.co.uk) Integrated Multimedia Software (Cowon) www.iriver.com brand for ReignCom Fifth Generation iPod (First Generation = 1G, Second Generation= 2G, etc) Liquid Crystal Display www.uk.lge.com Open Source operating system, the kernel for which was initially developed by Linus Torvalds (formerly Macintosh) brand name covering personal computers designed, developed, and marketed by Apple Inc http://www.apple.com/dotmac/ Ministry of Sound (www.ministryofsound.com/home/) MPEG-1 Audio Layer 3 (a popular audio encoding format) Personal Computer Capability Printed Circuit Board Personal Computing Industry Center (www.pcic.merage.uci.edu) Portal Document Format Product Life Cycle Now an NVIDIA company, acquired January 2007 (http://www.nvidia.com/page/home.html) Research & Development www.reigncom.com, parent company of iriver brand Super Audio CD www.samsung.com (www.samsung.com/uk/) Synchronous Dynamic Random Access Memory www.sony.net, www.sony.co.uk Thin Film Transistor United States (of America) WAVeform audio format, is a Microsoft and IBM audio file format standard for storing audio on PCs Embedded technology of wireless local area networks (WLAN) Trademark of Microsoft Windows Media Audio Wolfson Microelectronics (www.wolfsonmicroelectronics.com, www.wolfson.co.uk) based Edinburgh, UK www.zune.net, www.zunescene-com Table of Acronyms IS THE IPOD A MARKETING PHENOMENON? PAGE 4 OF 49 1.0 ABSTRACT The personal entertainment industry is a fiercely competitive industry in the UK, with companies relying on innovation, new product development and differentiation to maintain competitive advantage. The introduction of the Apple iPod presented a seismic shift in the personal entertainment industry. This report considers the iPod in relation to the theory of innovation and new product development, and was assembled using research from published material and websites of manufacturers within the computer and personal entertainment industries as well as from the Apple website and research organisations. 2.0 INTRODUCTION Apple Inc. has produced some of the most Iconic designs of the past decade or so, including the iMac, iBook, and the PowerMac G4. However, for the last five to six years or so, as if the Brand wasn’t already strong, Apple introduced the iPod which sold over 100 million devices in just over 5½ years, which when marketed together with iTunes has proved to be product that people have lusted over. The iPod as been described as an innovation, and because it was only available to Mac users, and not affordable by the mass consumer market, it retained an air of exclusivity. However, because it became available to Windows™ users, there are fears that it could become a victim of its own success because in becoming so popular it has lost the air of exclusivity. This report discusses external environment in which the iPod was conceived and the marketing strategy as well as the technology behind the iPod, and whether it really can be classed as a success. 3.0 APPLE INC. 3.1 BACKGROUND Apple Computer Inc. was incorporated under the state laws of California on 3rd January 1977. The company designs, manufacturers, and markets personal computers and related software, services, peripherals, and networking solutions. It also designs, develops and markets a line of portable media players along with related accessories and solutions. The Company’s products and services include the Macintosh® line of desktop and personal computers, the Mac OS® X operating system, the iPod® line of portable digital music players, the iTunes Store®, a portfolio of peripherals that support and enhance the Macintosh and iPod product lines, a portfolio of consumer and professional software applications, a variety of other services and support offerings, and the Xserve® and Xserve RAID server and storage products. The Company sells its products worldwide through a variety of stores, its retail stores, its direct sales force, and third-party wholesalers, resellers, IS THE IPOD A MARKETING PHENOMENON? PAGE 5 OF 49 and value-added resellers. In addition, the Company sells a variety of third-party Macintosh and iPod compatible products including application software, printers, storage devices, speakers, headphones and various other accessories and supplies through its online and retail stores. The Company sells to education, consumer, creative professional, business, and government customers. The Company’s fiscal year ends on the last Saturday of September (Apple, Dec 2006). Turnover ($USm) Apple Inc. Net Sales / Com pany Turnover US$m $25,000 $20,000 $15,000 $10,000 $5,000 $0 2002 2003 2004 2005 2006 Year Figure 3.1.1 – Apple Inc Turnover (1998-2006) After a period of decreasing turnover, from 2001 the company’s fortunes took a turn for the better, with turnover increasing steadily since 2001 from $5,363m to $19,315m in 2006 (Figure 3.1.1). Improvements in Apple’s fortunes appear to coincide with the introduction of the iPod (Figure 3.1.2). 120,000 $25,000 100,000 $20,000 80,000 $15,000 60,000 $10,000 40,000 $5,000 20,000 Q2 Q1, 2007 Q4 Q3 Q2 Q4 Q1, 2006 Q3 Q2 Q1, 2005 Q4 Q3 Q2 Q1, 2004 Q4 Q3 Q2 Q4 Q1, 2003 Q3 Q2 $0 Q1, 2002 0 iPod Revenue ($m) iPod Unit Sales '000 Cum ulative iPod Unit Sales / iPod Revenue ($m ) Quarter, Year Figure 3.1.2 - Cumulative iPod Unit Sales & iPod Revenue Apple is unique in being the only PC Company to control the design and development of the entire computer from the hardware and operating system through to applications software. IS THE IPOD A MARKETING PHENOMENON? PAGE 6 OF 49 4.0 THE INDUSTRY & COMPETITION 4.1 THE CONTEXT The personal computer industry and personal entertainment industries are highly competitive, their being characterised by aggressive pricing practices, downward pressure in gross margins, frequent introduction of new products, short product life cycles, continual improvement in product / price performance characteristics, rapid adoption of technological and product advancements by competitors, consumer price sensitivity, and a large number of competitors. Standards are also constantly evolving as technology advances. Since this report is mostly concerned with the iPod as an innovative product, emphasis is placed on Apple’s competition from the digital personal entertainment market. The iPod is currently spearheading the digital music revolution with its iPod portable music players and iTunes online music store. There are a large number of portable media players jostling for position in the digital electronics consumer market, including MP3 players, personal CD players, personal radios, and personal video players and gaming machines. As it evolves, the mobile phone market will also have a significant impact on sales of traditional MP3 players and the two technologies converge. 4.2 THE COMPETITION - MAJOR PLAYERS The major players in the personal entertainment market appear to be: Alba plc via the Ministry of Sound and Goodmans brands, Apple, Archos, Bang & Olufsen, Cowon, Creative, Dell, – through reselling third party products, LG Electronics, Microsoft, ReignCom via iriver, Samsung, Sony, and perhaps surprisingly, Tesco with its ‘Technika’ brand. The turnover1 of these companies is indicated in Figure 4.2.1 and Figure 4.2.2, two graphs having been created because of the order of magnitude difference between the two sets of data. 1 All the native currencies of the companies have been converted to US$ using an annual conversion rate to enable an indicative comparison only (Antweiler, 2007) IS THE IPOD A MARKETING PHENOMENON? PAGE 7 OF 49 Figure 4.2.1 – Smaller competitor turnover Figure 4.2.2 – Larger competitor turnover Apple leads the industry in innovation with its award-winning desktop and notebook computers, OS X operating system, and iLife and professional applications. 5.0 THE TECHNOLOGY 5.1 OVERVIEW An iPod is a type of Digital Media Player produced by Apple Inc. It was introduced the iPod in 2001 as an MP3 player, with storage capacity of 5GB. Five generations of the device later, it plays songs, photo slideshows and movies, storing up to 80GB of data, and can act as a portable hard-drive. Despite its faults2 it remains an extremely popular piece of electronic hardware. 2 It reportedly had issues with unreliable batteries, which needed to be returned back to the manufacturer (apple) for repair, and with the Nano screen where many users complained that it was easily scratched. IS THE IPOD A MARKETING PHENOMENON? PAGE 8 OF 49 Devices in the iPod range are primarily digital audio players, designed around a central control wheel — with exception to the iPod Shuffle, which uses buttons because of its size. As of October 2005, the line-up consists of the video-capable fifth generation iPod, the smaller iPod Nano, and the display-less iPod shuffle. In this section, unless noted otherwise, focus shall be on describing the Figure 5.1.1 – 1st & 5th Generation iPods components that make up a fifth generation iPod. IPOD HARDWARE In order to keep a technological edge, naturally Apple Inc. doesn’t advertise manufacturers of iPod components or describe its inner workings, and those that do supply electronic components for the machine are most likely constrained by disclosure agreements, so they won’t reveal much either. In conducting their research however, Linden et al (2007) suggest that for many electronic products, lists of components might be available from industry analysts. Whatever. Competitors are most likely to want to know what makes an iPod, as do enthusiasts, who have developed websites including some details of the components of different including generations Layton of iPod, (2006), and Chipmunk (2001). In their ‘value chain’ research, Linden et al carried out a fairly comprehensive assessment of inside a 3rd Generation iPod and describe nine components: hard drive, display module, video / multimedia processor, CPU, battery pack, display driver, SDRAM memory, Figure 5.1.2 – The main components of a 5th Generation iPod back enclosure and PCB (motherboard). They don’t mention the ‘Click Wheel’ because this didn’t appear until the next generation of iPod. For the purposes of this exercise, the iPod is summarised as comprising six principle components (Table 5.1.1). IS THE IPOD A MARKETING PHENOMENON? PAGE 9 OF 49 The holding case The motherboard & associated components (which includes audio & video chips and drivers, memory, etc) The rechargeable battery The ‘Click Wheel’ The PCD display screen The hard-drive Table 5.1.1 – The principle components of the Apple iPod THE HOLDING CASE The holding case is made from a very light metal alloy, and is easily scratched. THE MOTHERBOARD The motherboard contains all of the chips and memory devices that make an iPod run. The iPod design is based around a low power high-performance technology licensed by ARM3, a Cambridge UK based company. The principle components on the motherboard are the Microprocessor, the video chip and the audio chip. In the early 5th Generation iPods, the principle components on the motherboard were: Figure 5.1.3 – Front of 5G iPod Motherboard • Microprocessor - PortalPlayer4 PP5021C with dual ARM7TDMI cores • Video chip - Broadcom BCM2722 • Audio chip - Wolfson5 Microelectronics WM8758 codec 3 ARM® is the industry's leading provider of 16/32-bit embedded RISC microprocessor solutions, used in many high-end performance products and often produced under license by many of the world’s leading electronics companies. It is a company founded by Apple Computer, Acorn Computer Group and VLSI Technology. 4 According to Quirk (2006), PortalPlayer provides several variants of its PP50XX family, depending on which specific iPod model. PortalPlayer is now part of the NVIDIA company 5 Wolfson is a technology company which has it’s headquarters in Edinburgh IS THE IPOD A MARKETING PHENOMENON? PAGE 10 OF 49 According to Quirk (2006), Apple has remained loyal to the same audio suppliers as with the first-generation iPod, but with different versions of their products. The only exception is the iPod Video, in which Apple has introduced a new supplier functionality. to support According to new James (2007), more recently the Samsung ARM-core DSP has substituted the PortalPlayer media microprocessor used in earlier iPods. All the ARM-core DSP Figure 5.1.4 – Back of 5G iPod Motherboard devices also support peripherals and control, such as memory, USB, and hard-disk interfaces. For the audio codec, Wolfson Microelectronics provides multiple versions. THE BATTERY iPod's rechargeable lithium-ion battery6 is proprietary and completely built-in. Early versions caused difficulties for iPod owners as well as for Apple. Originally, the battery could only be expensively replaced by returning it back to Apple at a cost of $1007. A lot of negative publicity Figure 5.1.5 – The 1st Generation iPod battery (Sony Fukushima) and legal wrangles resulted in the battery replacement costs being reduced by about 40%. Apple defends the use of a non-userreplaceable battery because the built-in battery allows for the ultra-slim form factor for which the iPod is known. In Figure 5.1.5 below (for a 1st Generation iPod), Sony Corporation supplied the battery. A comparison between the size of this battery and that used for 5th Generation iPods (Figure 5.1.2) shows how much technology has progressed. 6 This type of battery is lighter than other types and can be made into many different shapes. Its chief advantage is that it has no memory, and should be charged frequently, rather than be allowed to drain, although they do suffer from self-discharge which results in permanent loss of capacity. 7 In the US IS THE IPOD A MARKETING PHENOMENON? PAGE 11 OF 49 THE CLICK WHEEL Early first generation iPods (from October 2001) used a scroll wheel, which moved and comprised four function buttons located around the edge of the wheel (Figure 5.1.1). Navigation around second and later generation iPods is via touch-sensitive ‘Click Wheel’ and mechanical buttons. The ‘Click Wheel’ provides a facility to navigate around the iPod file system, menus and controls, and provides two ways to input commands: by sliding a finger around the wheel and by pressing buttons located under and in the middle of the wheel. Competition for supply of the ‘Click Wheel’ technology seems to have been battled out between Cypress Semiconductors and Synaptics8 Inc (Amir, 2006). The ‘Click Wheel’ uses a "mixed-signal array" chip mounted in the assembly. This has the ability to deal with both analogue and digital data. The ‘Click Wheel’ controller has to accept analogue data generated by the movement of a finger over the surface of the wheel and turn it into digital data the microprocessor can understand. Under the plastic surface of the Click Wheel, there are four mechanical buttons (Menu, back, forward, play/pause), and there's one button in the centre (select), and you can also adjust the volume of the music or video being played by sweeping your finger round the ring. THE LIQUID CRYSTAL DISPLAY SCREEN The iPod display is a 2.5-inch, 16-bit, TFT LCD. It has a 320x240-pixel resolution and a 0.156 dot pitch. At 0.125 inches (3.175mm) the screen is incredibly thin. The LCD connects to the back of the motherboard. Quirk (2006) suggests that the 5G iPod Video uses a product from Toshiba for the LCD colour panel. THE HARD DRIVE In the photograph (Figure 5.1.2) the hard drive shown is a 30-GB Toshiba 1.8-inch hard drive (model MK3008GAL), featuring 4200 rpm and a USB interface. It weighs 1.7 ounces (48 grams) and fits 30 GB onto a single platter9, squeezing in 93.5 gigabits per square inch. The drive uses smaller and lighter sliders (which keep the right spacing between the read/write heads and the recording surface) and a more sensitive thin-film technology on the heads and the platter than in conventional hard drive technology used in personal computers. The increased sensitivity allows for a greater number of recorded bits per square inch. According to Day (2006), when the iPod was first conceived, Apple had a choice of using either a hard-disk drive or flash as a storage medium. The flash had the disadvantages of smaller capacity but less cost, whereas the hard disk offered the advantage of capacity, but was more expensive. 8 Synaptics didn't create the original iPod interface - this was done by Apple employees with the help of independent designer Tony Fadell and others who may never receive due credit for the iPod's success (Day, 2005) 9 A hard disk platter (or disk) is a component of a hard disk drive: it is the circular disk on which the magnetic data are stored. IS THE IPOD A MARKETING PHENOMENON? PAGE 12 OF 49 6.0 COMPETITION AND MARKETING STRATEGY When analysing the sources of competition, one of the difficulties facing an industry is defining the boundaries of competition, and similar difficulties will occur when trying to define the market. The parameters adopted in assessing an industry will frame the outcome (Baker, 2007). Nevertheless, in theory Porter’s Five Forces provides a robust framework for competitive analysis and industry forecasting, but one of the major difficulties is the enormous amount of research and data that would be required for a successful conclusion, while the availability of such data - particularly on the supplier side, is often wrapped up in disclosure agreements, as seems to be the case for the iPod. 6.1 THE APPLICATION OF PORTER’S FIVE FORCES In his excellent books, Porter (1980, 1985) provides a structural analysis of the industry that any given company competes in. It analyses the attractiveness of the industry in terms of competition as determined by the five forces (Figure 6.1.1). Porter (1980) also gives conditions making suppliers and buyers more powerful, but for brevity these conditions shall not be repeated here. The next few sections consider each of the five forces in turn. Figure 6.1.1 – Porter’s Five Forces 6.2 BARGAINING POWER OF SUPPLIERS Suppliers can exert bargaining power over companies in the electronics industry by threatening to raise prices or reduce the quality of purchased goods or services; Power is influenced by a number of factors including: the importance of volume to supplier - if the electronics industry is only a small fraction of the supplier turnover it will have little power to exert economic pressure on them. Over the last few years, the digital personal entertainment industry has been characterised by frame agreements with suppliers of key components in an attempt to embrace current technologies at competitive prices, reduce manufacturing costs and maximise the value chain. Responsibility for innovation, development and liability has often been placed on the primary suppliers, but while this can lead to benefits for the manufacturers it could also lead to over-reliance. A segment is unattractive when an organization’s IS THE IPOD A MARKETING PHENOMENON? PAGE 13 OF 49 suppliers have the ability to: increase prices without suffering from a decrease in volume, reduce the quantity supplied, organize in a formal or informal manner, compete in an environment with relatively few substitutes, provide a product/material that is a critical part of the end product or service, impose switching costs on their customers when they depart, and integrate downstream by purchasing or controlling the distribution channels. Invariably obtaining information concerning suppliers is difficult because it is commercially sensitive. 6.3 BARGAINING POWER OF BUYERS As discussed in section 4.1 above, the electronic consumer goods market is fiercely competitive, with buyers and consumer groups competing with the industry by forcing down prices, bargaining for higher quality products, more differentiated products or substitute products, and by playing competitors against each other, all at the expense of industry profitability. The bargaining power of buyers’ increases when they have the ability to: Coordinate with others providing similar products and services, purchase a product that represents a significant fraction of the buyer’s costs, buy a product that is undifferentiated, incur low switching costs when they change vendors, be price sensitive, use other options available, or integrate upstream to purchase the providers of the goods. 6.4 THREAT OF NEW ENTRANTS New entrants are entering the consumer electronics market all the time, if not by traditional electronics companies, then by mass consumer product companies such as Tesco and Alba plc who have the financial security to do so. Porter (1980) suggests that there are six barriers to entry10, and in this instance, arguably the most crucial might be the amount of R&D investment which leads to the ability to produce a sufficiently differentiated personal entertainment product, and the ability to access appropriate distribution channels (third party retailers, own stores, online shops, etc). RESEARCH & DEVELOPMENT In many instances, no information concerning research & development expenditure was available from a number of competitors, but where information was available it can be seen that Microsoft appears to dominate R&D expenditure by some margin, both in absolute terms (Figure 6.4.1) and as a proportion of turnover (Figure 6.4.2). Cooper (2001) suggests that R&D spending going to product development, measured as a percentage of sales is by far the strongest determinant of the impact of a product development effort, but has no effect on the profitability of the new product effort. That is, if the performance goal is to have a high percentage of the business sales from new products, R&D spending 10 1) Economies of scale; 2) Product differentiation; 3) Switching costs; 4) Access to distribution channels; 5) Cost disadvantages Independent of scale; 6) Government Policy IS THE IPOD A MARKETING PHENOMENON? PAGE 14 OF 49 has a high contribution to make towards this goal. This might go some way to explain why Microsoft is always able to introduce high-impact products to market. R&D Expenditure (US$m) R&D Expenditure (US$m) $9,000 $8,000 $7,000 $6,000 $5,000 $4,000 $3,000 $2,000 $1,000 $0 Apple Archos B&O Creative Microsoft Samsung 1 2 3 4 5 Sony Year Figure 6.4.1 – R&D Expenditure (US$m)11 R&D as % of Turnover R&D Expenditure as % of Turnover 25.0% Apple 20.0% Archos B&O 15.0% Creative 10.0% Microsoft Samsung 5.0% Sony 0.0% 2002 2003 2004 2005 2006 Year Figure 6.4.2 – R&D as percentage of turnover 11 If Company is not shown in graph, no figures for R&D expenditure appeared to be available; for some companies (e.g. Archos & Samsung), only partial data was available IS THE IPOD A MARKETING PHENOMENON? PAGE 15 OF 49 POTENTIAL NEW ENTRANTS Cash rich companies Electronic Giants (e.g. Dell, Panasonic, Philips, Sharp, Thomson, Toshiba, Sony) Supermarkets (J.S.Sainsbury, Marks & Spencer, Asda, Morrisons) Companies with extensive R&D (creating proprietary learning curve) Companies from China, India, Far East Smaller players wanting to be bigger Capital requirements Access to distribution BARGAINING POWER OF SUPPLIERS Supplier concentration vs. industry Importance of components to supplier Switching company costs Raw material inputs, fuel prices Availability of substitute inputs Threat of forward integration Government Institutions, Legislation European waste legislation (2002/96/EC) Suppliers of components Costs relative to total industry purchases INDUSTRY COMPETITORS / RIVALRY AMONGST EXISTING FIRMS Panasonic – has not really competed in mobile personal entertainment market Sony – sleeping giant, which has historically produced iconic products Microsoft – always a strong competitor Acquisition policy (e.g. Microsoft investing in Apple inc.) Exit barriers Industry concentration Fixed costs, perceived value added Industry growth, overcapacity status Product differences, switching costs Brand identity Diversity of rivals Corporate stakes THREAT OF SUBSTITUTES Other electronic consumer goods Switching costs Buyer inclination to find alternatives Advances in technologies Price performance Other manufacturers Mobile technology improvements Trade-off between the available substitute products or services Figure 6.4.3 – Porter’s Five Forces in action – consumer electronics market 12 In relation to iTunes IS THE IPOD A MARKETING PHENOMENON? PAGE 16 OF 49 BARGAINING POWER OF BUYERS Bargaining leverage Product magazines & TV programs Purchase cheaper products / price sensitivity Finance availability Brand identity Product differentiation Buyer volume Buyer information Threat of backward integration Buyer concentration vs. industry Substitutes available Illegal peer to peer file sharing is possible12 Buyer sensitivity 6.5 THE MARKETING MIX Baker (2006) describes the notion of the marketing mix, which was originally conceptualised as 12 distinct activities before being reduced to four – the 4Ps, labelled Product, Price, Promotion and Place. Apple appears to follow a differentiated marketing mix strategy as defined by Baker & Hart (2007), where the product and promotion is different for each market segment, the price is what the market will bear, and distribution of the product is extensive. The iPod started life as an audio player for Mac owners, but it quickly developed a life of its own. It’s ability to play MP3, WAV and Audible books, as well as Apple’s own AAC format, the sleek design and easy operation have made it the must-have item during its lifetime. A number of aspects might make it the most popular personal digital media player in the world, including: its versatility (multimedia player, with hard-drive), it can be used on Mac and Windows computers, its form factor (small size compared to competitors’ units, with much more capacity), it’s Apple ‘Click Wheel’, and it’s integration with iTunes13. Digital downloads were legitimised with iTunes and competing accessory hardware from different companies emerged to ride on its success. While manufacturers such as Creative and iriver brought out impressive offerings, the iPod has still managed to own a majority share of the digital personal entertainment market. PRODUCT & PRICE Apple cleverly spotted the rise of digital music and the lack of a suitable piece of hardware and so developed a hard drive based MP3 player which was released this in October 2001. Since its introduction, the iPod has undergone five generations, as indicated in Table A1.2.1 (see Appendix A1), which gives an overview of the dates on which the different generations of iPod was introduced to market. By pricing the initial iPods high – but not too high (Figure 6.5.1), Apple avoided creating a commodity, and made the product sufficiently rare that ‘everyone’ wanted one, but couldn’t afford one. However, because of hard-disk14 technology advancements in particular, the cost per Gigabyte of storage space has been falling considerably so it makes it difficult in real terms to establish what the introductory price might have been otherwise. 13 iTunes is the integrated jukebox/media-player software that comes with an iPod. It lives on your computer, and you use it for organising, playing, converting and downloading files from an external source to your computer and from your computer to an iPod. This is not really all that different from software than comes with any other portable media player, but the big difference is that it incorporates the iTunes Store, which lets users purchase music, movies, podcasts, audio books and music videos very easily. 14 Linden et al (2007) suggest hard-disk technology contributes to 51% of the production cost of an iPod. IS THE IPOD A MARKETING PHENOMENON? PAGE 17 OF 49 Figure 6.5.1 – iPod introductory prices vs. hard-disk capacity The introductory price per GB cost reduction is illustrated more clearly in Figure 6.5.2, but this figure ignores reductions due to improvements in technology as well as competition between suppliers and competition for the product in general. However, if we take the average cost of an iPod over a year, it might be more indicative of how prices are falling as the product moves through its life cycle (Figure 6.5.3). Figure 6.5.2 – Hard-disk price per GB vs. iPod introductory price IS THE IPOD A MARKETING PHENOMENON? PAGE 18 OF 49 Figure 6.5.3 – Cumulative iPod Unit Sales vs. Average price per iPod (US$) PRODUCT DIFFERENTIATION Product differentiation can help protect against competition, but there must be a constant flow of new design ideas. Greater product differentiation and less time to market are key drivers for success in a very competitive personal digital entertainment market. Personal entertainment manufacturers differentiate their products in a number of ways (Table 6.5.1). Horizontal differentiation appears to be visible and concerns variety such as style and colour, whereas vertical differentiation concerns qualities such as functionality. HORIZONTAL DIFFERENTIATION Colours Design & shape Ear phone design Form factor Portability Replacement Shells (outer body) Screen size Volume control (incl. Remote) VERTICAL DIFFERENTIATION AAC Personal organiser capability Alarm clock / clock Photo viewing capability Battery life (hours) Podcast support Bluetooth capability PDF viewer Firewire compatibility Radio Gaming Storage capacity (MB or GB) Hard–drive capability USB capability iTunes compatibility USB Host capability In-line recording facility USB Speed (1.1, 2.0) Lyrics display Video viewing capability Mac compatibility Video recording capability MP3 Voice recording capability PC compatibility Weight Photo viewing capability WiFi capability WMA Table 6.5.1 – Differentiation in personal digital entertainment market As with their computer models, Apple were clever in the way they marketed and designed their product. When it was introduced, the Apple iPod was given a sleek and sexy look and was marketed at young, style conscious, music enthusiasts. Apple created a fantastic brand with the all white look, while the white earphones15 featured prominently in adverts. 15 Even though the earphones aren’t that great and are uncomfortable to wear – many replace them with competitors’ brands IS THE IPOD A MARKETING PHENOMENON? PAGE 19 OF 49 The original Apple iPod could store a fairly significant amount of music on its 5GB hard drive, and despite initially only being Mac compatible, the iPod was a success from the start. Apple also saw an increase in sales of Apple Macs due to people wanting to be able to use the iPods. The real expansion in iPod sales occurred when the 3rd generation iPod was released in 2003. It came bundled with Apple’s own iTunes software that was compatible on both Macs and Windows PCs. This has opened up a new market to Microsoft Windows users, but the market was only available to those Windows PC users with Firewire connectivity, so the availability of the iPod remained limited16. Apple has also managed to dominate the MP3 player market by releasing several different versions of the Apple iPod, while at the same time reducing the price. The main iPod is now in its 5th generation and although the design is largely similar to the original, it has been made more compact and available with much large storage capacities. The latest models can display colour photos and movies. Apple also became its own best competitor by breaking the iPod line into a series of differentiated devices: hard-drive based and in various capacities at the high end; smaller flash-based devices in the middle; and tiny almost featureless devices at the low-end. This leveraged the iPod brand into new markets, and allowed Apple to keep prices (and profit margins) high on the larger media players. If Apple had stuck with only hard-drive based players, the form factor of the players would have been limited and only storage capacity would have been the primary differentiation between iPod models. However, it didn’t, and so Nanos available today are at a similar price to the hard drive-based iPods but with radically different storage capability. The two serve such different market segments that the overlap is not an issue. The dominance of the Apple iPod in the MP3 player market is now reflected in other industries. Cars are now being designed with docking ports to make integrating iPods to the in car system easier. Clothes manufacturers are making clothes with special pockets to hold iPods, and all kinds of other iPod accessories are being created by various electronics companies. Apple now has over a 90% market share of the hard drive based MP3 player market, and 80% share of the MP3 player market as a whole. There are many other players out there, some of which are a lot better than iPods with more features and functionality, but they’re not as fashionable. Indeed there may even be an element of snobbery about owning an iPod rather than any other type of MP3 player. 16 Whether this was a deliberate marketing strategy or whether this was simply because of the practicality of being quicker to adapt to Windows software than to incorporate USB technology is unclear IS THE IPOD A MARKETING PHENOMENON? PAGE 20 OF 49 PROMOTION Promotion involves disseminating information about a product, product line, brand, or company. Kotler et al (2006) suggests that advertising offers a reason to buy, whereas promotion17 offers incentive. Apple has very successfully – intentionally or otherwise, used product promotion for the iPod via a variety of media, including: NEWSPAPER AND MAGAZINE ADVERTISING TV, cinema and poster campaigns are used to deliver high impact brand communication, but it is sometimes important to balance a marketing campaign with more rational messages. Magazine and newspaper advertising can do this effectively, as the reader has time to absorb the message. Perhaps most influential are the plethora of specialist computer and hi-fi magazines as well as newspapers, where this type of advertising can reach a targeted audience, as readers of such publications can be specifically profiled. TV ADVERTISING TV commercials are considered to be the most effective mass-market advertising format and are used by many well-known Brands. The original iPod television commercials and posters featured solid black silhouettes against a solid bright colour, which usually changed every time the camera angle changed. Some of the television adverts also depicted highlights on the silhouettes using darkened shades of the background colour, and shadows on the floor. Since then the TV commercials have still evolved, but have been retained along similar silhouetted themes. PRODUCT PLACEMENT Product placement appears in plays, film, television series, music videos, video games and books, and occurs as a result of an economic exchange. There are essentially three forms18. It can be a subtle but effective form of advertising if done well. Apple has been masterful in product placement. Apple doesn’t pay for product placement (Goo, 2006), but the iPod has received free air-time on a number of television programs. POSTERS AND BILLBOARDS Billboards or posters show large advertisements aimed at passing pedestrians and drivers, being designed to catch a person's attention by creating a memorable impression very quickly leaving the 17 There are four principle reasons for car manufacturer product promotion: a) to raise product awareness to potential customers, b) to remind customers about it’s products, c) to persuade customers to switch from rival manufacturers, and d) to improve and maintain the image of the company. 18 Essentially the three forms are where: 1) it simply happens; 2) the Company owning the Brand pays money to appear in the media; 3) the Brand owner supplies the product free of charge to appear in the media. IS THE IPOD A MARKETING PHENOMENON? PAGE 21 OF 49 reader to think about the advertisement after they have gone past it. There are usually only a few largely printed words together with a humorous or arresting image in brilliant colour. In the UK in 2004, Apple placed iPod adverts in Virgin Megastores, bus shelters, the London Underground and railway stations (Jade, 2004). Trudeau (1997) observes that the mind remembers pictures more than words, Figure 6.5.4 – iPod poster which may go some way to understanding why the words on billboards are so minimal. THIRD PARTY PROMOTION This occurs when a company uses a product to entice potential customers to sign up with them on the basis that they would be given an iPod. For example, Citibank introduced a mini iPod promotion as a reward for new customers opening and funding a new current account (Payment News, 2005), and Dukes University handed out free iPods to freshmen on the basis that they would be used for learning (Brock, 2006). Apple's decision to keep the iPod player simple and allow third parties to produce accessories also helped. Such accessories include: cases, speakers, car adapters, docking stations integrated with speaker systems, battery packs, and more. This created a huge collection of other companies whose success depended on Apple's iPod being a success: these companies are essentially partners of Apple and provide free iPod advertising. These third parties also re-enforce the iPod's market domination, because as more and more accessories and devices are made to supplement the iPod, fewer are made for other media players. ONLINE ADVERTISING & EMAIL Apple has an eye catching, easy to navigate website with high visual impact where potential customers can view the product and read the specifications. The web pages are eye catching, dazzling, and easy to navigate. Despite the iPod being so dominant, there is plenty of competition, so getting people’s attention can be difficult. Another form of advertising on the Internet is the use of pop-up windows (Figure 6.5.5), flash or banners, particularly prominent on websites giving mp3 player reviews. Apple also sends promotional emails to existing customers. IS THE IPOD A MARKETING PHENOMENON? PAGE 22 OF 49 Figure 6.5.5 – Pop-up image An email promotion involved sending a single sponsored email featuring a record track from a Virgin Records Artist and information about an Apple iPod promotional offer. The information was sent to 550,000 mp3.com fans with a competition link to win a 20GB iPod (Precision Marketing, 2002). COLLABORATION & PARTNERSHIPS BMW released the first iPod automobile interface, allowing drivers of newer BMW vehicles to control their iPod using either the built-in steering wheel controls or the radio head-unit buttons. In 2005, Apple announced that similar systems would be available for other vehicle brands, including Mercedes-Benz, Volvo, Nissan, Alfa Romeo, Ferrari, Acura, Audi, Honda, Renault and Volkswagen (Wikipedia, 2007). CONVENTIONS, TRADE SHOWS AND ROAD SHOWS Conventions, trade shows and road shows allow manufacturers to showcase their latest offerings to the technology press and general public. These events generally create buzz for hot new products that often carries over into sales months down the line, and they generate millions of pounds of free press coverage as well as coverage from major television networks and major technology and business magazines. In the past, Apple has used trade show appearances such as Macworld to advertise its wares, although around 2003 its appearances appear to have been cut back while it tried to redefine its marketing strategy (Chaffin, 2002). CELEBRITY PROMOTION A limited edition black & red colour "U2 iPod" was released on October 2004 in 20GB only. It came with the bands’ signatures engraved on the back of the iPod, along with a voucher that enabled you to buy the entire back catalogue of U2's music from the iTunes music store. An iPod special edition ‘Harry Potter’ is also available (Apple, June 2007). PERSONAL SELLING & PERSONAL RECOMMENDATIONS This method of selling is important as it builds up customer relationships. It is interactive, adaptable and useful for addressing customer needs. This type of promotion takes in the original sale; but it can also include long-term technical service and support, giving customer reassurance that they will be looked after. A consumer uses choice criteria when evaluating a particular product, and cultural as well as personal influences affect the buying situation. Buyers will be influenced by their peers, people whose values and judgements they empathise with. Word of mouth is an influential and effective way for consumers to give and receive recommendations about purchasing a product. Interestingly, research carried out by Intelliseek (Digital Trends, 2005) suggested that iPods consumers especially are very heavily influenced in their tech buying decisions by personal recommendations, which will have contributed to the rapid increase in iPod sales. That the iPod has an easy name to remember must also count. IS THE IPOD A MARKETING PHENOMENON? PAGE 23 OF 49 ITUNES iTunes was available before the iPod, but only on the Mac. Now both Windows and Mac users can install and run iTunes on their computers independently of having an iPod, although for a short intervening period different software called Musicmatch Jukebox was the Windows equivalent. iTunes is used to organise music collections on home computer. Apple's iTunes & iPod strategy is to allow users to download iTunes free and allow them to buy songs via iTunes cheaply in order to get people to buy the iPods. Mac or Windows users of iTunes software can download their tunes illegally, rip music off of their CDs, or pay US$1.29 per song ($.099 in 2003) to legally download music from Apple's Music Store. It’s unlikely that Apple would be making much on the sales of the songs by the time the record companies have taken their cut, but accelerated sales of the iPods would surely help the bottom line. Interestingly enough, some research by Jupiter Research suggested that few people stock their iPod with music from the iTunes shop, and that on average only twenty tracks on an iPod will be from the iTunes shop (BBC, 2006). PLACE - DISTRIBUTION Distribution channels in the iPod world are usually either directly with Apple via its websites or retail shops, or via third party retailers. Apple did collaborate with HP under license to allow the company to sell HP iPods (Evans, 2004), but this only lasted less than a year (Block, 2005). Interestingly in 2004, analysts had predicted that HP’s broad distribution channels would enable the HP iPod to outsell Apple's own product. How this might have accelerated the sales growth of the iPod, we’ll never know. IS THE IPOD A MARKETING PHENOMENON? PAGE 24 OF 49 7.0 COMMENTARY Traditionally, Apple’s public relations strategy is to hit the markets running, and the iPod was no different. At its introduction, it was given an all-white, sleek and sexy look complete with definitive white earphones, and was marketed at young, style conscious, music enthusiasts. The style was used to create a differential advantage. The initial market was targeted at Apple Mac users, and it was priced such that it wasn’t affordable by the masses, although ‘everyone’ wanted one. It had several unique features: its integration with iTunes, it’s being only compatible with the Apple Mac initially, and that it could store not tens, but thousands of songs19, and crucially, it was compact and simple to operate device. In all, a high quality user experience. 7.1 DIFFUSION OF INNOVATION Using Roger’s (2003) diffusion of innovation theory, a batch of these young, and style conscious music enthusiasts acted as the innovators, the venturesome, rushing out to buy the product before anyone else. The clamour was significant, with 125,000 iPods being sold in the first three months of being on the market (Figure 7.1.2). According to Intelliseek research, iPod consumers are very heavily influenced in their tech buying decisions by personal recommendations via blog websites, which will have contributed to the rapid increase in iPod sales (Digital Trends, 2005). According to the research, iPod owners are more likely to use web-based communications than other mp3 owners, and if they communicate about how good the iPod is it can only mean an exponentially more efficient Figure 7.1.1 – Rogers Adoption / Innovation Curve (Rogers, 2003) way of communicating the value of a product rather than just word-of-mouth. Rogers goes on to say that the early adopters have the highest degree of opinion leadership, and potential adopters look to the early adopters for advice and innovation about an innovation. The early adopter is the person to ‘check with’. 19 Depends on format was used for storage. Different formats (AAC, mp3, WMA) have different compression ratios. IS THE IPOD A MARKETING PHENOMENON? PAGE 25 OF 49 The early majority adopt new ideas before the average member of a system, so given the current popularity of the iPod one might say that the current iPod purchasers are now in the ‘late majority’ category. Figure 7.1.2 – Apple iPod unit sales per quarter (Apple, 2007) 7.2 PRODUCT LIFE CYCLE CURVE The quarterly sales figures in Figure 7.1.2 show significant jumps in the three months before the Christmas period in 2005 and 200620, and these helped to maintain the exponential growth rate in iPod sales. These periods also coincided with the introduction of a new generation of iPod or upgrade. When considering the product life cycle (Figure 7.2.1) it appears that the iPod is still very much in its growth phase, although there are those who would argue that if it wasn’t for the big increases in sales in the quarter leading up to Christmas, iPod sales would actually be in decline. This is missing the point. What Apple appears good at is that they seem to Figure 7.2.1 – Product Life Cycle Curve have is to know when to introduce an upgrade or a total revamp in order to arrest any potential decline 20 An Apple financial year runs from September to September. IS THE IPOD A MARKETING PHENOMENON? PAGE 26 OF 49 in sales, and they have introduced other products such as the Mini and Nano iPods to extend their iPod product portfolio. That is, the product portfolio is being managed, so that as products go into decline, others are introduced to take their place. Add into the mix making the iPod available to Windows users as well as making iTunes more fully integrated - and free, and they’ve made the iPod the most successful personal digital music player in history by some considerable margin, having clinched since October 2004, over 90% of the market for hard drive-based players and over 70% of the market for all types of players21. The turning point could be if the Apple iPod becomes a victim of its own success, whereby consumers become turned off buying the product because ‘everyone’s’ got one and it’s no longer a rarity. That is, once the basic needs, the articulated needs and exciting needs have all been satisfied, needs migrate towards the ‘basic’ status (Baker & Hart, 2007). That the iPhone has now been introduced may also impact sales because of some functional duplication, but it’s certain that Apple will have thought of this. With all the hype about the iPod, it’s worth remembering that iPod isn’t Apple’s only product. With the Mac, iPod & iTunes, Apple TV and iPhone, the company has a four pronged vertically integrated strategy. It is also worth remembering that there is some very big competition out in the MP3 player market, with companies such as Creative, Microsoft Samsung and Sony in particular, who historically have all demonstrated their pedigree for commercialising innovative products Table 7.2.1. COMPANY Alba plc Archos Bang & Olufsen Cowon Creative Technology Dell LG Electronics Microsoft ReignCom (iriver) Samsung Sony Technika (Tesco) INNOVATIVE PRODUCT22 Various via household names in the UK, including Alba, Bush, Goodmans & Grundig First miniature CD-RW drive & CD-ROM drive, first hard-disk mp3 player Visual & audio products. Perhaps not the best technically, but visually stunning. Portable Digital Devices (MP3P, PMP), IMS & Multimedia Content Service Perhaps best known for PC Sound Cards, iPod menu patent technology owner23 Industry leader in direct selling of PCs, Various technology initiatives Various via Digital Display & Media, Digital Appliance, Telecommunication Equipment & Handset Windows Operating Systems, Business Office Products. Needs no introduction. Various; manufacturer of digital audio players and other portable products CDMA mobile phones, LCD and CRT monitors, DRAM memory chips and microwave ovens Betamax video recorder, Trinitron CRT, DAT, S/PDIF, SACD, Playstation, Blu-ray Disc Ingredients & packaging of foodstuffs, Retail Planning Innovator, Advertising, Logistics. Table 7.2.1 – Companies and innovations 7.3 PERCEIVED ATTRIBUTES OF INNOVATIONS Diffusion is the process by which an innovation is communicated through channels, over time, among individuals of a social system, and is discussed in detail by Rogers (2003). We know that the iPod has 21 In the US market 22 This list is not exhaustive. Refer Appendices for more details. 23 Creative Technology won a patent dispute over the navigation menu used in the iPod, claiming that the Apple iPod software infringed patents on technology used to organize music on its Nomad and Zen music players. IS THE IPOD A MARKETING PHENOMENON? PAGE 27 OF 49 been adopted rapidly – perhaps if we examine the variables which determine the rate of adoption, we can get a better understanding why. VARIABLES DETERMINING THE RATE OF ADOPTION DESCRIPTION Perceived Attributes of Innovation Relative advantage Degree to which an innovation is perceived as being better than it is Compatibility Degree to which an innovation is compatible with existing values, past experiences and needs of potential adopters Degree to which an innovation is perceived as relatively difficult to understand and use Degree to which an innovation may be experimented with on a limited basis Degree to which the results on an innovation are visible to others Complexity Trialability Observability Innovation Decision Process Communication Channels Five stages. Knowledge, Persuasion, Decision, Implementation, & Confirmation. Rate at which the innovation decision process is progressed A communication channel is the means by which messages get from one individual to another. Nature of the Social System A social system is defined as a set of interrelated units that are engaged in joint problem-solving to accomplish a common goal. Extent of Change Agents’ Promotion Efforts As per variable description THE IPOD Brand new concept. Connects people to their existing digital CD collections. Makes a large number of songs portable. High relative advantage. A digital personal music player connects a user with their existing digital music collection (CDs) as well as new music which is downloadable from a website. High compatibility. Few new skills are required. Low complexity – considered easy to understand and easy to use. A friend’s iPod could be borrowed for trial use. The innovation could easily be trialled. The use of iPods in public places emphasises their conferral of status on potential buyers. A ‘cool’ thing to have. Target buyers made aware of the innovation, they are attracted by it, and they decide that they need it. Awareness of the iPod can be via a variety of communications channels, including mass media and interpersonal communication channels. The devise lends itself well to mass media as well as interpersonal communications. iPod name easy to remember. iPod is aimed at young and style conscious music enthusiasts who have greater exposure to mass media channels of communication, greater exposure to interpersonal channels of communication, greater change agent contact, and greater social participation. After early mass media advertising efforts, third party product promotion and product placement have reduced the required Apple’s promotional effort Table 7.3.1 – Perceived attributes of the iPod as an innovation Therefore, the iPod is a good example of how to successfully commercialise an innovation. When considering all the factors above, the iPod seems to satisfy all the innovator and early adoption criteria, and it seems to concur with the ‘diffusion of innovation’ theory put forward by Rogers. It is sufficiently differentiated that it creates interest, it’s easy to recognise and remember, and it sells itself. Given the right circumstances, or rather, creating the right circumstances, it would be a good commercialisation model to follow. IS THE IPOD A MARKETING PHENOMENON? PAGE 28 OF 49 8.0 SUMMARY & CONCLUSION - THE RESULT 8.1 SUMMARY & CONCLUSION In just over five years, Apple Inc. had sold its 100 millionth iPod; the digital device was the fastest selling music player in history, appealing to the young and old. It has taken over from the original portable audio player with headphones - the Sony Walkman, launched by Sony Corp. in 1979. Other consumer products with over 100 million sales are given in Figure 8.1.1 together with the number of years. When the iPod was introduced, it had several unique features. The most valuable of these was its integration with iTunes although this was largely overlooked while people focused on the most radical aspect: the iPod contained a 5GB hard drive capable of holding up to 1,000 songs at a time. The idea of carrying a vast collection of music on such a mobile and portable device was revolutionary, and immediately there was tremendous interest in this new device. It was instantly fashionable because it was rare; it wasn’t a commodity, and it was expensive, but only just out of reach in today’s consumer driven world – expensive enough that only the early adopters and truly committed would be willing to purchase. Combined with the key unique feature of storing a whole music library, the high price immediately made the iPod something to want. Few could own one, but everyone wanted one. Tim e to 100m illion Sales (Years) 28 30 22 25 Years 20 9.5 10 5 15 13 15 5.5 1.25 0 iTunes iPod Sony PlayStation Sony Walkm an Digital cam eras * Personal Color TVs * com puters * Figure 8.1.1 –Time to 100million sales (* US figures only) You could say that for now at least, Apple has won the current digital media player war: they created a well-designed and simple to operate device, and by packing it well and initially making it exclusive, they’ve made it the must-have item. IS THE IPOD A MARKETING PHENOMENON? PAGE 29 OF 49 9.0 REFERENCES Various Annual Reports and Form-10K (for US based companies)24 Alba (2006) “Alba Group of Companies – Annual Report & Accounts 2006” Alba plc http://miranda.hemscott.com/servlet/HsPublic?context=ir.access.jsp&ir_client_id=1687&ir_option=RNS_HEADLINES&trans form=ir_home&sidenav=irHomeMenu&footer=2 Antweiler, W. (2007) “Pacific Exchange Rate Service” University of British Columbia, Vancouver BC, Canada http://fx.sauder.ubc.ca/data.html Amir, D. et al (2006), “iPod checks – Synaptics”, W.R. Hambrecht & Co 11 April 2006 Apple, (Dec 2006), “Annual Report, Form-10K”, www.apple.com Apple (June 2007), “Quarterly Report” dated 27 May 2007, www.apple.com Apple (June 2007) “Identifying iPod models”, http://docs.info.apple.com/article.html?artnum=61688 Archos (2007) “ARCHOS Announces 2006 Sales Revenue”, Press Release 08 Feb 2007 Baker, M. (2006) “Marketing: An Introductory Text” Westburn Publishers Ltd Baker, M. (2007) “Marketing Strategy & Management” Palgrave Macmillan Baker, M. & Hart, S. (2007) “Product Strategy and Management” Prentice-Hall B&O (2006), “Annual Report – 2005/06” CVR-No. 41257911 BBC (2006) “iPod fans shunning iTunes store”, BBC website 26 Sept 2006 Chaffin, B (2002) “Apple Pulls Out Of Macworld Tokyo, IDG Cancels The Entire Show”, Macuser UK article, 5th December 2002, http://www.macobserver.com/article/2002/12/05.4.shtml Brock, R. (2005) “HP quits selling iPods, iPod purists party down”, 29 July 2005 http://www.engadget.com/2005/07/29/hp-quits-selling-ipods-ipod-purists-party-down/ Brock, R. (2006) “Duke Stops Giving Students Free iPods but Will Continue Using Them in Classes” Chronicle of Higher Education, Volume 52; Issue 36, 12 May 2006. Chipmunk, H. (2001) “An iPod on the inside” www.chipmunk/nl/iPod/ Cooper, R. (2001) “Winning at New Products”, Basic Books Cowon (2007) “Financial Information” http://eng.cowon.net/ir/ir_finance.php Creative (2006) “Annual Report for 2006” Downloaded from www.creative.com Day, J.H. (2005) “Inside iPod”, 20 Jan 2005. http://www.elecdesign.com/Articles/Index.cfm?AD=1&ArticleID=9500 Digital Trends (2005), “Tech consumers influenced by word of mouth”, 25 Oct 2005 http://news.digitaltrends.com/news/story/8604/printer_friendly/tech_consumers_influenced_by_word_of_mouth Evans (2004) “HP iPod Announced” Macworld, 27 August 2004 http://www.macworld.co.uk/news/index.cfm?NewsID=9496&Page=1&pagePos=1 Furness, V. (2006) “Top Ten Hardware Vendors” Business Insights, 2006 Geofftech (July 2007), “A history of the Apple iPod, iTunes & the Music Store” 24 For brevity only the latest Company Annual Reports are referenced in the text and Appendix IS THE IPOD A MARKETING PHENOMENON? PAGE 30 OF 49 http://www.geofftech.co.uk/obsessions/ipod/ipod_history.htm Goo, S.K. (2006) “Apple Gets a Big Slice of Product-Placement Pie”, Washington Post 15 April 2006 Goodmans (July 2007) “Portable Audio – MP3 and CD Players” www.goodmans.co.uk Jade, K. (2004) “Apple heats up world-wide iPod advertising”, 9 March 2004, Apple Insider http://www.appleinsider.com/articles/04/03/09/apple_heats_up_world_wide_ipod_advertising.html James, D. (2007) “Looking inside the iPod: a teardown analysis to the atomic scale”, 6 June 2007, http://www.connectingindustry.com/story.asp?storycode=180372 Kotler, P. & Keller, K (2006) “Marketing Management 12e“ Pearson Prentice-Hall LGE (2006) “Consolidated Financial Statements, December 31, 2006 and 2005”. LG Electronics http://www.lge.com/ir/archive_financial/list/BIR_FIN|MENU_IR|MENU.jhtml Layton, J. (2006) “How iPods work” www.howstuffworks.com Linden, G., Kraemer, K.L., Dedrick, J. (2007) “Who Captures Value in a Global Innovation System? The case of Apple’s iPod”. June 2007. Personal Computing Center (PCIC), The Paul Merage School of Business, University of California, Irvine. MS (2006), “Microsoft Annual Report, 2006” Payment News (2005), “Citibank Mini iPod Promotion”, Payment News, 17 February 2005 http://www.paymentsnews.com/2005/02/citibank_ipod_m.html Porter M.E. (1980) “Competitive Strategy: Techniques for Analysing Industries and Competitors”, New York Free Press. Porter M.E. (1985) “Competitive Advantage: Creating and Sustaining Superior Performance”, New York Free Press. Precision Marketing, (2002) “Apple switches online for iPod Euro campaign” Precision Marketing Journal, 2 December 2002 Centaur Media plc. Quirk, G.A. (2006) “Find out what’s really inside the iPods, Semiconductor Insights” http://www.commsdesign.com/showArticle.jhtml?articleID=177105035 Rogers, E. (2003) “Diffusion of Innovations” Fifth Edition. Free Press. Samsung (2006) “Year End 2006 Figures” Website download Excel spreadsheet www.samsung.com Sony (2006) “Financial Section, Financial Highlights, R&D” all downloads from www.sony.net Thompson, M.J. (2007) “Tech trends.(Apple Inc.’s iPod sales)” 27 July 2007 Mac Publishing Trudeau, K. (1997). ”Mega Memory: How to Release Your Superpower Memory in 30 Minutes or Less a Day” William Morrow (Paperback) Wikipedia (July 2007), “iPod” Page last modified 17 July 2007 http://en.wikipedia.org/wiki/IPod Wikipedia (Dec 2006) “ReignCom” (Page last modified 25 Dec 2006) http://en.wikipedia.org/wiki/ReignCom Wikipedia (July 2007) “Tesco plc” (Page last modified 16 July 2007) http://en.wikipedia.org/wiki/Tesco IS THE IPOD A MARKETING PHENOMENON? PAGE 31 OF 49 A1 APPLE INC. A1.1 SWOT STRENGTHS WEAKNESSES Very successful company Oldest hardware manufacturer in the computer industry Iconic brand Customer loyalty Wide customer portfolio - education, consumer creative professional, business & government customers High quality & easy to use products Manufacturing both computers and their operation systems Large product portfolio The company has low gearing Over 80% market share in iPods Market Leadership through adoption of closed AAC format (iPod) Difficulties with product control (e.g. Early product releases have been found faulty - iPod batteries, iPod Nano screens) iTunes download costs seen as being too cheap by music industry Swap from IBM to Intel for chip supplies may confuse customers R&D investment not as high as some of it’s industry peers High price of products No partnerships for iTunes to complement their offering OPPORTUNITIES THREATS Innovative company Opportunity to extend new products to existing loyal customers Diversity of product portfolio is ever increasing Continued next generation product development Link between Apple & Nike to transmit fitness data during exercise Integration wit other markets – e.g. cars Apple has changed its chip supplier from IBM to Intel – could increase compatibility with other products (e.g. Windows based) High potential music phone market Release of iPhone could have same impact as iPod Developing iTunes and music player technology into a mobile phone format Very heavy level of competition in IT & personal entertainment market Minimal level of debt could make company prone to takeover Apple has not issued dividends for many years – potentially causing loss of investor confidence Apple faces pressure from its competitors such as Dell and HP Threat of substitution from competitor’s products Depreciation of dollar a constant threat given 54% of Apple’s revenue is from overseas Linux influence growing Technology life cycle getting shorter Table A1.1.1 – Apple Inc. SWOT IS THE IPOD A MARKETING PHENOMENON? PAGE 32 OF 49 A1.2 IPOD HISTORY & TIMELINE GENERATION iPod 1st Generation (1G) DATE OF INTRODUCTION CAPACITY 5, 10GB 2nd Generation (2G) 23 October 2001 17 July 2002 3rd Generation (3G) 28 April 2003 10, 15, 20, 30, 40GB 4th Generation (4G) 19 July 2004 20, 30, 40, 60GB 5th Generation (5G) 12 2005 30, 60, 80GB October 10, 20GB LAUNCH PRICE $399 $499 $399 $499 $299 $399 $499 $299 $349 $399 $449 $299 $399 (later $249 $349) iPod Mini First Generation 6 Jan 2004 4GB $199 Second Generation 22 Feb 2005 4, 6GB $199 $249 iPod Nano25 First Generation 7 Sept 2005 1, 2, 4GB $149 $199 $249 Second Generation 12 Sept 2006 2, 4, 8GB $149 $199 $249 iPod Shuffle26 First Generation 11 Jan 2005 512MB, 1GB Second Generation 12 Sept 2006 1 GB $99, $149 (later $69, $99) $79 MAIN CHANGES INTRODUCED First model, only works with Mac, with mechanical scroll wheel. Firewire. Windows PC compatible models introduced. Touch sensitive wheel. FireWire port had a cover. Hold switch revised. Firewire. Central row of touch-sensitive buttons. Dock Connector port introduced. New backlit touch-sensitive buttons introduced. Firewire. Photo. Buttons integrated to form ‘Click Wheel’. Colour display with photo viewer introduced in October 2004. It replaced the monochrome model in June 2005. Firewire or USB. Video. Slimmer design, introduced in white and black variants. Larger screen with video player and lyrics support. Click Wheel completely flat. Headphone socket relocated. No AC adapter, Universal Dock, or A/V cables included. USB. The September 2006 revision (often called generation 5.5) featured a brighter display, longer video battery life, and a music search function. The 60GB model was upgraded to 80 GB. New model, available in 5 colours. Introduced the ‘Click Wheel’, later adopted by the fourth generation iPod. USB or Firewire. Brighter colour variants with longer battery life. Click Wheel lettering matched body colour. No AC adapter and discontinued gold model. USB or Firewire. New model as a successor to the iPod mini. Slimmer design with flash memory, colour screen and lyrics support. Available with white and black variants. Similar to the 5th generation iPod. USB. Anodized aluminium case in 6 colours, similar to minis. Brighter screen, longer battery life and a music search function. USB. New model. The iPod without a screen or click wheel. First iPod to use flash memory instead of hard drive storage. USB. Aluminium case with smaller form factor, plus built-in clip. Multi-coloured models later released. USB via dock only. Table A1.2.1 – History of iPod Generations (Wikipedia, Geofftech, 2007) 25 iPod Nano plays digital audio, displays digital photos, and has a smaller form factor than the iPod video 26 iPod Shuffle can only play songs and has no display IS THE IPOD A MARKETING PHENOMENON? PAGE 33 OF 49 A1.3 ITUNES HISTORY & TIMELINE VERSION DATE PLATFORM NOTES iTunes 1.0 Jan-01 Mac OS 9 This was pre-iPod! iTunes existed before iPods did iTunes 2.0 Oct-01 Mac OS 9 Features added, now syncs with iPods iTunes 3.0 Jul-02 Mac OS 9 & X Ratings and play counts added iTunes 4.0 Apr-03 Mac OS 9 & X AAC introduced, Music Store online for first times iTunes 4.1 Oct-03 Mac and Windows More Music Store features added iTunes 4.7 Oct-04 Mac and Windows New version to support iPod Photo iTunes 4.8 May-05 Mac and Windows Video support added. Mac OS 10.1 dropped iTunes 4.9 Jun-05 Mac and Windows Podcasting added iTunes 5.0 Sep-05 Mac and Windows New refined look iTunes 6.0 Oct-05 Mac and Windows 'Video' added - supports iPod Video iTunes 7.0 Sep-06 Mac and Windows Movies now downloadable in Store. Album Artwork option added. Gapless playback. Games. iTunes 7.2 May-07 Mac and Windows Ability to access DRM free music on the iStore iTunes 7.3 Jun-07 Updated to support the launch of the new iPhone Table A1.3.1 – History of iTunes Versions (Geofftech, 2007) A2 APPLE COMPETITORS – OTHER MARKETS The personal computer and related peripherals market is particularly intense as competitors who sell Windows and Linux based personal computers have aggressively been cutting prices and reducing profit margins for personal computing products. In the personal computer industry, competition is fierce, with products originating and being sold from a large number of sources. The information in table (Table A2.1) should be seen as indicative only; on the basis that this has not been researched exhaustively. SOFTWARE & SERVICES Adobe Linux Microsoft products Novell ENTERPRISE COMPUTER MARKET27 Cisco EMC IBM Hewlett Packard Nortel Sun Microstations PERSONAL COMPUTERS28 Acer Dell Fujitsu Gateway Hewlett Packard PERSONAL COMPUTERS NEC Sony Toshiba Smaller manufacturer’s Table A2.1.1 – Main Apple competitors – other markets 27 Source: Furness (2006) 28 Including Desktops and Laptops IS THE IPOD A MARKETING PHENOMENON? PAGE 34 OF 49 RETAIL STORES Various Online stores A2.1 LINUX Figure A2.1.1 – The many variations of Linux Operating Systems IS THE IPOD A MARKETING PHENOMENON? PAGE 35 OF 49 A3 MAIN COMPETITORS – BACKGROUND29 A3.1 ARCHOS (WWW.ARCHOS.COM) ARCHOS is a global consumer electronics manufacturer and the technology leader in the field of portable entertainment. Committed to the most innovative technology and inventor of the portable video player, ARCHOS offers award-winning pocket-sized products that feature audio and video recording, photo viewing, and other multimedia and productivity applications for the enjoyment of the most exciting entertainment anywhere, anytime. ARCHOS has offices in the United States, Europe and Asia. ARCHOS products are distributed in more than 40 countries worldwide. A financial summary is given in Table A3.1.1, although there was limited R&D expenditure data available. Figure A3.1.1 – ARCHOS Worldwide Distribution FINANCIAL DATA SUMMARY Year (€ m ) Sales Cost of sales Gross margin Operating expenses Operating profit Net profit R&D Expenditure (€ m) R&D Expenditure as % of Turnover 2002 € 61.60 € 17.73 € 19.37 -€ 1.65 -€ 1.27 2003 € 54.25 € 37.58 € 16.67 € 24.16 -€ 7.49 -€ 4.99 2004 € 58.30 € 45.50 € 12.80 € 20.00 -€ 7.20 -€ 4.51 2005 € 103.10 € 76.20 € 26.90 € 23.20 € 3.70 € 0.60 2006 € 124.30 € 92.20 € 32.10 € 27.90 € 4.20 € 2.90 N/A N/A N/A N/A € 3.34 5.7% € 3.09 3.0% N/A N/A Table A3.1.1 – ARCHOS Financial Summary (Archos, 2007) 29 Note: Extensive data was collated on competitors’ personal digital media layers. This information is not included herein. IS THE IPOD A MARKETING PHENOMENON? PAGE 36 OF 49 SELECTED COMPANY MILESTONES ARCHOS is an innovator in bringing pocket entertainment products to market. The company has introduced several industry firsts and maintains an inventive approach to product development. DATE 2007 2006 2005 2005 2005 2005 2005 2004 2003 2003 2003 2003 2002 2001 2000 1999 1998 1997 1992 EVENT ARCHOS 704-WiFi, the only PMP with a 7-inch touch-screen and full wireless capabilities 1st portable digital TV receiver that combines portable video recorder (PVR) functionalities, two antennas and 2 DTT (Digital Terrestrial Television) tuners - AV 700 TV 1st MP3 Player with 20 GB and integrated Camera and Camcorder - Gmini 402 Camcorder 1st 7" Wide-Screen Portable Video Player and Recorder - AV 700 Mobile DVR 1st 3 GB Hard-Drive Based Music Player for $169.95 - Gmini XS 100 1st 100-gigabyte Portable Video Player and Recorder - AV4100 1st Portable Video Recorder and Player with Linux OS, Wireless and PDA Features - PMA400 1st Pocket Video Recorder with TV Cradle - AV400 1st Customized MP3 Player with Add-on Modules - Gmini 120 1st 20-gigabyte Portable Storage Device at Less Than Three Ounces - ARCDisk 1st Pocket Video Recorder 3.3 MP camera/camcorder and DVR module - AV300 1st Pocket Video Recorder Available - AV100 1st Handheld MP3/MP4 Player - Jukebox Multimedia 1st Hard Disk-based MP3 Recorder - Jukebox Recorder 1st Hard Disk-based MP3 Player - Jukebox 6000 1st Miniature CD-RW Drive 1st Slimline CD-ROM Drive 1st CD-Rom Drive with Micro Power Management powered by laptop PC 1st PCMCIA Memory Card for Commodore Amiga Table A3.1.2 – Archos selected company milestones (Archos, 2007) A3.2 BANG & OLUFSEN A.S. (HTTP://WWW.BANG-OLUFSEN.COM) Although in global terms Bang & Olufsen’s size is modest, the company has achieved world renown for its spectacular, idea-based, quality products within the fields of audio/video products and telephony. Bang & Olufsen’s products are today available around the world, and 82 % of the Group’s turnover derives from exports. In a number of markets, operations are handled by Bang & Olufsen’s own subsidiaries, while sales and distribution development in certain markets are organised by business partners. A financial summary is given in, Table A3.2.1. GROUP (DKK MILLION) Turnover Operating profit Net financials Profit before tax Profit for the year R&D Expenditure R&D as % of turnover 2005/06 4,255 439 (8) 431 296 442.9 10.4% 2004/05 3,742 372 8 380 265 393.3 10.5% 2003/04 3,613 334 7 341 264 327.6 9.1% Table A3.2.1 – B&O Financial Summary (B&O, 2006) IS THE IPOD A MARKETING PHENOMENON? PAGE 37 OF 49 2002/03 3,974 296 (9) 290 190 320.7 8.1% 2001/02 4,212 260 (35) 228 149 333.2 7.9% BEOSOUND 2 For: Stunning looks, simple PC installation, and great sound quality Against: very expensive, no player display, low capacity (128Mb), confusing user interface Figure A3.2.1 – The B&O BeoSound 2 A3.3 COWON SYSTEMS INC. (WWW.COWONGLOBAL.COM) Webpage loads extremely slowly. Established in April 1995, Cowon Systems inc. is based in Korea and has 180 employees. The Company specialises in Digital Multimedia such as Digital Audio/Video/Voice, and wireless internet technology, with the content business being based on the triangular system of hardware, software and content which are Portable Digital Device (MP3P, PMP), Integrated Multimedia Software and Multimedia Content Service. Table A3.3.1 gives an excerpt of the financial summary for the Company. No R&D financial data was available. Year 2001 Sales (million won) Gross profits on Sales Operating Profits Ordinary Profits Net Profits of This Term R&D Expenditure R&D as % of Turnover 8,455 3,549 2,006 2,076 1,789 N/A N/A 2002 2003 16,811 5,136 3,167 3,143 3,581 N/A N/A 26,400 7,547 3,267 3,445 3,040 N/A N/A 2004 78,521 17,850 7,895 7,235 5,752 N/A N/A 2005 99,504 19,126 7,289 6,075 4,783 N/A N/A Table A3.3.1 – Cowon Systems Inc. Financial Summary (Cowon, 2007) Cowon iAudio F2 Player Cowon D2 Player Cowon U2 Player Figure A 3.3.1 – Cowon personal digital media players (UK market) SELECTED COMPANY MILESTONES DATE 2007 2006 2006 2006 2006 2006 EVENT COWON D2, selected among the 'MUST SEE LIST' at CES 2007 COWON Releases Premium MP3P 'COWON D2' COWON unveils extreme inline hockey game 'Enblic' COWON Launches car navigation 'COWON N2' COWON Launches MP3P 'iAUDIO F2' with Iconic Design COWON Markets Necklace Type Fashion MP3P 'AUDIO T2' IS THE IPOD A MARKETING PHENOMENON? PAGE 38 OF 49 2006 2006 2006 2006 2005 2005 2005 2005 2005 2005 2004 2004 2004 2004 2004 COWON Partners with Prestigious International Online Music Service Providers (soundbuzz, e-music) COWON Releases 'COWON DM1' - First Terrestrial Broadcast DMB Receiver for PMP in Korea COWON Releases 'iAUDIO 6', the World's First 085-inch HDD MP3 Player COWON, Release the latest 085 Inch Ultra Mini HDD MP3P in 2006 International CES in US Release 12 inch Movie Support Ultra-Mini Mp3p 'U3' Release Next Generation Wide PMP 'COWON A2' Release Ultra-slim HDD MP3P 'iAUDIO M5' Release Sports Car Style MP3P 'iAUDIO F1' Released iAUDIO X5, an ultra-slim MP3 player with video support Released a new PMP model in CES 2005 in the US Released iAUDIO G3, an MP3 player that can play up to 50 hours continuously Released iAUDIO U2, a compact, fashionable MP3 player iAUDIO won the Sports Seoul 2004 Korean Consumers Grand Prize of MP3 Player Division Released iAUDIO M3L, a HDD-type MP3 player that can play up to 35 hours continuously, the longest in the world Released iAUDIO M3, an ultra-compact, HDD-type MP3 player Table A3.3.3 – Cowon selected company milestones (Cowon, 2007) A3.4 CREATIVE (WWW.CREATIVE.COM) Creative was founded in Singapore in 1981 with the vision that multimedia would revolutionize the way people interact with their PCs. The company is famous for its Sound Blaster sound cards and for launching the multimedia revolution, Creative is now driving digital entertainment on the PC platform with products like its highly acclaimed Zen and MuVo (currently Asian market only) lines of digital audio players. The company's innovative hardware, proprietary technology, applications and services leverage the Internet, enabling consumers to experience high-quality digital entertainment - anytime, anywhere. Table A3.4.1 gives an excerpt of the financial summary for the Company. Year Sales net (US$ ‘000) Cost of goods sold Gross profit R&D Expenditure R&D as % of turnover 2006 $1,127,531 $963,217 $164,314 $77,186 6.85% 2005 $1,224,411 $949,151 $275,260 $82,325 6.72% 2004 $814,853 $533,513 $281,340 $69,504 8.53% 2003 $701,769 $452,952 $248,817 $58,775 8.38% Table A3.4.1 – Creative Inc. Financial Summary (Creative, 2006) ZEN Nano Plus ZEN V ZEN V Plus ZEN Vision ZEN Vision M ZEN Vision W Figure A3.4.1 – Creative personal digital media players (UK Market) IS THE IPOD A MARKETING PHENOMENON? PAGE 39 OF 49 2002 $805,905 $543,382 $262,523 $38,248 4.75% SELECTED COMPANY MILESTONES DATE January 2007 December 2006 October 2006 August 2006 August 2006 June 2006 December 2005 August 2005 October 2002 January 2001 September 2000 April 2000 January 2000 EVENT Creative announced the Xdock Wireless, the first product under the Made for iPod programme, which docks an iPod and plays music in Xtreme Fidelity - music beyond CD quality - via X-Fi Wireless Receivers in any room in the home. The Xdock Wireless connects directly to a powered speaker system or home theater system to play video, photos and music in DTS surround-sound. Creative introduced the Wireless Headphones SE2300 featuring a cool lightweight design, user-friendly controls and advanced Bluetooth technology. Creative invented the Xmod, the first external device based upon its X-Fi® Xtreme Fidelity™ audio platform that improves music playback quality for MP3, WMA, iTunes or AAC songs to beyond the original CD quality and works by connecting between stereo speakers or headphones and either a PC, Mac, iPod, ZEN™ or any MP3 player. Creative introduced the ZEN Vision W portable video, photo and MP3 player featuring a high resolution, 4.3-inch, 16:9 format, colour widescreen TFT display for viewing up to 240 hours of video and tens of thousands of photos. Winner of CNET Asia's Editors' Choice award, ZEN Vision W can carry up to 15,000 songs and features a built-in Compact Flash slot for users to import photos directly from a digital camera without a PC. Creative introduced the ZEN™ Neeon 2, a sleek MP3 player that lets users have their music, photos, video and FM radio at their fingertips and allows fashionable MP3 users to express themselves by personalising their players through the application of a wide range of Creative Stik-On™ skins that reflect their personalities, lifestyle and mood. Creative introduced the ZEN V Plus MP3, photo and video player with built-in FM radio that is amazingly small, lightweight and ergonomically designed and it comes with phenomenal sound quality and a beautiful 1.5-inch colour OLED screen to display stunning digital photos, video and colour menus. Creative announces the latest addition to its popular ZEN series of portable audio players, the ZEN VISION:M, a music, photo and video player with a 2.5" large colour screen that displays up to 262,144 colors. Creative announces that it has been awarded a U.S. patent for its invention of the user interface for portable media players. The patent, referred to as the "ZEN" Patent, covers the user interface that enables users of portable media players to efficiently and intuitively navigate among and select tracks on the players. Launched Nomad® Jukebox Zen™, the powerful and stylish MP3 player that can store up to 8,000 songs, and yet fit into the pocket. With a gigantic 20 GB capacity hard drive, it can double up as a portable storage device for storing photos, text, videos and other data files. Creative shipped the 100,000th unit of the NOMAD Jukebox digital audio player since its initial shipment in late summer. The full month of PC Data sales reports, from November 2000, reveals that the NOMAD Jukebox was embraced by holiday shoppers, ranking first in that month for overall revenue generated in the digital audio player category. Creative showcased the NOMAD® Jukebox amongst the world's latest contemporary and conceptually dynamic designs and products in the internationally renowned Design Museum in London. Creative invested in Soundbuzz.com, an online digital download music distributor that offers the sampling, promoting and purchasing of downloadable music from the Internet in secure MP3 format from Asian and international record labels, as well as from unsigned artists. Announced two new additions to its Personal Digital Entertainment (PDE) solutions - the NOMAD® Jukebox and NOMAD® II MG. Both products include USB support, are programmable and support multi compressed audio formats including MP3 and WMA. With a 6GB storage capacity, Nomad Jukebox can store over 100 hours of digital audio. Table A3.4.3 – Creative selected company milestones (Creative, 2007) A3.5 DATASAFE (WWW.DATASAFE-MEDIA.COM) Datasafe are specialists in the supply of consumables (optical disks, USB drives) for data storage and replication worldwide. Datasafe manufacture media, aiming to make it compatible with as many software, hardware combinations as possible. The company produces products such as CDS, DVDs as well as mp3 players, memory cards, USB pen drives, labels and Figure A3.5.1 – Datasafe Oomi labelling kits, disc management systems, and aluminium storage cases. No financial data was available from the Datasafe Website. A3.6 DELL INC WWW.DELL.COM Dell Inc. is an American computer-hardware company based in Round Rock, Texas, which develops, manufactures, sells and supports personal computers, servers, data storage devices, network switches, IS THE IPOD A MARKETING PHENOMENON? PAGE 40 OF 49 personal digital assistants (PDAs), software, televisions, computer peripherals and other technology related products. As of 2006, Dell employed more than 78,700 people worldwide, capturing a significant share of the PC and server market. Its main competitor is Hewlett-Packard (HP). Table A3.6.1 gives a financial summary for the company. No R&D figures were available. FISCAL-YEAR ENDED Turnover (US$m) Cost of sales GAAP gross margin Administrative Expenses GAAP operating income GAAP tax & interest GAAP net income 01-FEB-02 $31,168 $25,661 $5,507 $3,718 $1,789 $543 $1,246 31-JAN-03 $35,404 $29,055 $6,349 $3,505 $2,844 $722 $2,122 30-JAN-04 $41,444 $33,892 $7,552 $4,008 $3,544 $899 $2,645 28-JAN-05 $49,205 $40,190 $9,015 $4,761 $4,254 $1,211 $3,043 03-FEB-06 $55,908 $45,958 $9,950 $5,603 $4,347 $775 $3,572 N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A R&D Expenditure R&D as % of Turnover Table A3.6.1 – Dell Inc. Financial Summary (Dell, 2006) The company markets several MP3 players, but only one under the Dell Brand (www.dell.com/uk), which appears to be sold under license from Creative; has not been investigated in detail. Figure A3.6.1 Creative MuVo V100 A3.7 EZ-AV CORPORATION (WWW.EZ-AV.COM) EZ-AV appears to be a relatively small Korean company established in Oct. 2002, aiming to a multimedia leading enterprise specialized in R&D and manufacturing total solution and products of digital image & audio field. Main members of EZAV are from Samsung Electronics Central Research Institute, the 1st generation of DVR development in Korea, and gained excellent experiences by directly developing all kinds of multimedia products. (DVR, DVR+MP3, DVR+FM, DVR+Camera). At the time of writing the company Figure A3.7.1 - EMP-500 MP3 player website was under construction and little more information was available. The EMP-Series MP3 Players appeared to have been discontinued. A3.8 GOODMANS (WWW.GOODMANS.CO.UK, WWW.ALBAPLC.COM) The parent company for Goodmans is Alba plc. Refer Appendix A3.11 (Ministry of Sound). The website hosts a fair selection of MP3 players, all slightly differentiated. One can’t help thinking about how difficult it is for someone to recommend the product by remembering the product identifier. IS THE IPOD A MARKETING PHENOMENON? PAGE 41 OF 49 GPDR40 GPDR1 GMP3G7DAB GMP32005 GMP33005 GMP316 GMP5M2K GMP31G2 GMP31M2 GMP32M2 GMP317 GMP315 GMP313 CDMP3721PLL CDMP3719PLL CDMP3527K CDMP3520W GCD901RS GCD716RB GCD627R GCD621K No image GCD620RS GCD521RR GCD518PLL GCD7128MP3R Figure A3.8.1 – Goodmans array of personal digital media players (Goodmans, 2007) IS THE IPOD A MARKETING PHENOMENON? PAGE 42 OF 49 A3.9 LG ELECTRONICS (HTTP://UK.LGE.COM/INDEX.DO) LG Electronics, Inc. (Korea Stock Exchange: 6657.KS) was established in 1958 as the pioneer in the Korean consumer electronics market. The company is a major global force in electronics and information and communications products with more than 64,000 employees working in 76 overseas subsidiaries and marketing units around the world. With annual total revenues of more than US $16.9 billion (non-consolidated), LG Electronics comprises three main business companies: Digital Display & Media, Digital Appliance, and Telecommunication Equipment & Handset. The company sets its midterm and long-term vision anew to rank among the top 3 electronics, information, and telecommunication firms in the world by 2010. The Company pursues a strategy of fast innovation, which involves setting extremely high innovation goals and securing a competitive edge, aiming for a target of 30% more than what our competitors can do. Table A3.9.1 gives an excerpt of the financial summary for the Company. No R&D financial data was available in the Consolidated Financial Statements (LGE, 2006). Sales Operating Profit Net Profit R&D Expenditure R&D as % of Turnover 2003 KRW bn USD mn 20,177 16,932 1,062 891 663 556 N/A N/A N/A N/A KRW bn 24,659 1,250 1,546 N/A N/A 2004 USD mn 21,513 1,090 1,349 N/A N/A KRW bn 23,774 915 703 N/A N/A 2005 USD mn 23,217 893 686 N/A N/A KRW bn 23,171 535 213 N/A N/A 2006 USD mn 24,263 560 223 N/A N/A Table A3.9.1 – LG Electronics Financial Summary (LGE, 2007) The company currently only produces one personal MP3 player for the UK market – the MF-FM37 (Figure A3.9.1) Figure A3.9.1 – MF-FM37 A3.10 MICROSOFT CORPORATION (WWW.MICROSOFT.COM, HTTP://WWW.ZUNE.NET/EN-US/PRESS) Microsoft probably needs no introduction. However, the Company was founded in 1975 and is the worldwide leader in software, services and solutions. S-DOS, .NET, Office XP, 2007 Office system, Windows, Windows Server, Windows 3.0, Windows 95, Windows 98, Windows 2000, Windows XP, and Windows Vista are all registered trademarks of Microsoft Corporation. Table A3.10.1 gives an excerpt of the financial summary for the Company. IS THE IPOD A MARKETING PHENOMENON? PAGE 43 OF 49 Fiscal Year Ended June 30 Revenue / Turnover ($m) Operating income ($m) Net income ($m) R&D Expenditure R&D as % of Turnover 2006 $44,282 $16,472 $12,599 $6,584 14.9% 2005 $39,788 $14,561 $12,254 $6,097 15.3% 2004 $36,835 $9,034 $8,168 $7,735 21.0% 2003 $32,187 $9,545 $7,531 $4,659 14.5% 2002 $28,365 $8,272 $5,355 $4,307 15.2% Table A3.10.1 - Microsoft Financial Summary (Microsoft, 2006) Zune is Microsoft's digital audio player, client software, and online music store.[2] The device plays music and videos, displays images, receives FM radio, and on a limited basis shares files wirelessly with other Zunes and via USB with Xbox 360s. This is/was a very highly publicised digital audio player, Figure A3.10.1 – Zune DA Player with several websites dedicated to promotion of it. The device was created while Microsoft was in close cooperation with Toshiba (http://en.wikipedia.org/wiki/Zune). SELECTED COMPANY MILESTONES DATE 1975 Jan. 1, 1979 June 25, 1981 Aug. 12, 1981 March 13, 1986 Aug. 1, 1989 May 22, 1990 Aug. 24, 1995 June 25, 1998 Feb. 17, 2000 May 31, 2001 Oct. 25, 2001 April 24, 2003 Oct. 21, 2003 June 15, 2006 Jan. 30, 2007 EVENT Microsoft founded. Microsoft moves from Albuquerque, New Mexico to Bellevue, Washington Microsoft incorporates IBM introduces its personal computer with Microsoft's 16-bit operating system, MS-DOS 1.0 Microsoft stock goes public Microsoft introduces earliest version of Office suite of productivity applications Microsoft launches Windows 3.0 Microsoft launches Windows 95 Microsoft launches Windows 98 Microsoft launches Windows 2000 Microsoft launches Office XP Microsoft launches Windows XP Microsoft launches Windows Server 2003 Microsoft launches Microsoft Office System Microsoft announces that Bill Gates will transition out of a day-to-day role in the company in July 2008 Microsoft launches Windows Vista and the 2007 Microsoft Office System to consumers worldwide Table A3.10.2 – Microsoft selected company milestones (MS, 2006) A3.11 MINISTRY OF SOUND / ALBA (WWW.MINISTRYOFSOUND.COM, WWW.ALBAPLC.COM) The Alba Group strategy is to develop and position subsidiary companies and divisions as key suppliers to the most important retailers in its fields. It does this by offering a comprehensive, extended range of volume selling, mass-market products, coupled with the best quality of service. This strategy is powered by organic development combined with targeted strategic acquisitions. This strategy is matched by comprehensive resource facilities throughout the Group which support both current operations and encourage expansion. The Company embraces subsidiaries which are household names in the UK, including Alba, Bush, Goodmans and Grundig in the consumer electronics division. Under license, Ministry of Sound Audio, IS THE IPOD A MARKETING PHENOMENON? PAGE 44 OF 49 under licence, is responsible for the design, development and distribution of consumer electronic products under the Ministry of Sound, aiming for the 13 to 35 year old market segment. Other subsidiaries include Nicky Clarke Electric, Harvard Communications, Roadstar (UK) Limited, Hinari and Breville, giving the Alba Group of companies a fairly diverse of products. Table A3.11.1 gives an excerpt of the financial summary for the Company over the last few years. No R&D expenditure information appeared to be available from the accounts. Group Revenue Revenue / Turnover (£m) Cost of Sales (£m) Gross profit (£m) Net operating expenses (£m) Operating profit (£m) Net operating profit (£m)30 R&D Expenditure R&D as % of Turnover 2006 578.6 (515.5) 63.1 (57.5) 5.6 5.1 N/A N/A 2005 664.6 (587.4) 77.2 (55.9) 21.3 2.8 N/A N/A 2004 617.7 (533.3) 84.4 (51.9) 32.5 31.1 N/A N/A 2003 525.9 (455.3) 72.7 (44.3) 31.0 29.4 N/A N/A 2002 440.1 (395.4) 44.7 (37.8) 6.9 5.1 N/A N/A Table A3.11.1 – Alba plc Financial Summary (Alba plc, 2006) While a number of MP3 players were found by researching the Internet, disappointingly and surprisingly, comprehensive product information on personal media players with the Ministry of Sound Brand was difficult to obtain. MOS 20GB Jukebox MOS 512MB Stix MP3 Player Figure A3.11.1 – MOS Range of Personal Digital Media Players SELECTED COMPANY MILESTONES FROM 2000 DATE 2000 2001 2002 2003 2004 2006 EVENT Launch of Bush Internet TV. (Sold 2003) NTL Licence signed. Purchase of Pulse Home Products Limited incorporating Breville, Nicky Clarke Electrical Appliances, Dreamland Electric Blankets and Viva. Shanghai offices moved to larger operations based in Suzhou. Ministry of Sound Licence acquired. Dreamland Electric Blankets sold. Carl Lewis Fitness Licence acquired. Elstree offices opened for Bush, Ministry of Sound Audio, Hinari and Group Logistics. Opening of Cortonwood Distribution Centre. Acquisition of Grundig AG – joint venture with Beko Elektronik AS. Grundig Consumer Electronics Limited launched. Restructuring of UK companies into two main commercial divisions, Consumer Electronics and Leisure Products. Table A3.11.2 – Alba plc selected company milestones (Alba, 2006) 30 Operating profit less deduction of interest payable and before tax IS THE IPOD A MARKETING PHENOMENON? PAGE 45 OF 49 A3.12 REIGNCOM (IRIVER) (WWW.REIGNCOM.COM, WWW.IRIVER.COM) ReignCom is an electronics and entertainment company. Headquartered and based in South Korea, ReignCom is the parent company of mp3 player manufacturer iriver, as well as Yurion and Funcake Entertainment Services. Seven former Samsung executives created the company in 1999 and made its IPO on the KOSDAQ, a Korean stock exchange, in 2003. Duk-Jun Yang, a founder, is CEO. (Wikipedia, Dec 2006). Financial figures were not easy to obtain, although some sales figures were available from 2002 to 2004 (Table A3.12.1). Company Revenue (KRW million) Revenue / Turnover (KRW million) 2004 254,000 2003 226,000 2002 80,000 2001 53,000 Table A3.12.1 – ReignCom Financial Summary (ReignCom, 2006) iriver (formerly iRiver) is a brand and division of ReignCom, manufacturer of digital audio players and other portable products. (ReignCom, 2006) A3.13 SAMSUNG (WWW.SAMSUNG.COM) Samsung Electronics Co. Ltd has just been named as the number one consumer electronics brand in the world31 and is an acknowledged leader in the digital convergence revolution. Since its inception in 1969, Samsung has successfully transitioned from an analogue driven product line to a cutting-edge and award-winning digital innovator that is currently the world's number one manufacturer of CDMA mobile phones, LCD and CRT monitors, DRAM memory chips and microwave ovens. With worldwide electronic product sales of $US36.9 billion, over 75,000 employees and a global network in 47 countries, Samsung is a global giant and has been recognised as one of the world's top 100 Brands by BusinessWeek magazine. Samsung Electronics (UK) Ltd (SEUK) entered the UK market in 1984 and has since seen explosive growth and success, especially within the mobile phone market. SEUK’s product portfolio is split into three main areas – IT Products (Mobile Computing, Fax & Printer, Display & Storage), Consumer Products (White and Brown Goods) and Mobile. Little R&D expenditure information appears to be available, except for 2004 and 2005 where it was noted that R&D accounts for approximately 8.3% and 6.2% of turnover respectively (Table A3.13.1). 31 Interbrand Brand Value Ranking by BusinessWeek magazine IS THE IPOD A MARKETING PHENOMENON? PAGE 46 OF 49 YEAR (BILLION KRW, APPROX '000 US$)32 Sales Cost of Sales Gross Profit Operating Profit Non Operating Income (Expense) Profit before Tax Income Tax Expense Net Income R&D Expenditure R&D Expenditure as % of Turnover 2006 58,974 -42,360 16,614 6,935 2,283 9,216 1,290 7,926 2005 57,458 -40,158 17,300 8,061 2,389 9,405 1,262 8,143 3,562 6.2% 2004 57,631 -37,279 20,352 12,017 1,744 9,036 1,195 7,841 4,783 8.3% 2003 43,582 -29,519 14,063 7,192 1,614 9,138 1,111 8,027 N/A N/A 2002 40,511 -26,946 13,565 7,244 1,626 8,871 1,819 7,052 N/A N/A Table A3.13.1 – Samsung Financial Summary (Samsung, 2006) U3 (7) YP-K3 (1) YP-T9 (1) YP-K5 (2) YP-Z5Z (2) YP-Z5Q (4) YP-Z5A (4) YP-U2 (2) YP-U1Z (1) YP-U1X (1) YP-U1V (1) YP-U1Q (1) YP-T8Z (1) YP-T8X (1) YP-T8Q (1) YP-F2 (2) YP-F1Z (3 shells) YP-F1X (3 shells) Figure A3.13.1 – Samsung Personal Media Product Range (UK Market) 32 The numbers are adjusted annually for the latest change in Korean GAAP and thus may be different from those in audited financial statements. 2004: KRW 1,043.8 2003: KRW 1,197.8 2002: KRW 1,200.4 2001: KRW 1,326.1 2000: KRW 1,259.7 IS THE IPOD A MARKETING PHENOMENON? PAGE 47 OF 49 A3.14 SONY (WWW.SONY.NET, WWW.SONY.CO.UK) Sony is one of the leading manufacturers of electronics, video, communications, video games and information technology products for the consumer and professional markets. The Sony Group is primarily focused on the Electronics (such as AV/IT products & components), Games (such as PlayStation), Entertainment (such as motion pictures and music), and Financial Services (such as insurance and banking) sectors. The array of innovative products that Sony have produced is impressive, with the most notable products including the Trinitron CRT (1968), the Betamax33 video recorder, the Walkman brand of personal cassette and CD players (1979), DAT or Digital Audio Tape as a new audio tape standard alternative to CD (1987), the minidisk format (1992), digital interface format (S/PDIF)34 and the high-fidelity audio system SACD, Sony Playstation (1994), and Blu-ray Disc optical format35. Of the companies considered in this report, Sony must be considered a sleeping giant, and one must wonder why the company appeared to have been caught unawares by the introduction of the iPod. Sony itself seems to have hinted at this in the Annual Report for 2004. A summary of the Sony Corporation finances is presented in Table A3.14.1. Yen in millions Sales & operating revenue Operating income Income before income taxes Income taxes Equity in net income (loss) Net profit R&D Expenditure R&D Expenditure as % of Turnover 2002 2003 2004 2005 2006 ¥7,578,258 ¥134,631 ¥92,775 ¥65,211 -¥34,472 ¥15,310 ¥7,473,633 ¥185,440 ¥247,621 ¥80,831 -¥44,690 ¥115,519 ¥7,596,391 ¥98,902 ¥144,067 ¥52,774 ¥1,714 ¥88,511 ¥9,159,616 ¥113,919 ¥157,207 ¥16,044 ¥29,039 ¥163,838 ¥7,475,436 ¥191,255 ¥286,329 ¥176,515 ¥13,176 ¥123,616 US$m '06 $64,278 $1,645 $2,462 $1,518 $113 $1,063 ¥433,214 5.7% ¥443,128 5.9% ¥514,483 6.8% ¥502,008 5.5% ¥531,795 7.1% $4,573 7.1% Table A3.14.1 – Sony Corporation Financial Summary (Sony, 2006) The company has produced an extensive range of personal media players as indicated in Table A3.14.2 below. 33 In the videotape format war of the early 1980s, when Sony marketed its Betamax system for video cassette recorders against the VHS format developed by JVC. VHS gained critical mass in the marketplace and became the worldwide standard for consumer VCRs and Sony adopted the format. While Betamax is effectively an obsolete format, a professional-oriented component video format called Betacam that was derived from Betamax is still commonly used today, especially in the film and television industry. 34 Produced by Sony in collaboration with Phillips 35 Which is in direct competition with Toshiba's HD DVD, but which seems to have the support of all but Universal in the motion picture industry. IS THE IPOD A MARKETING PHENOMENON? PAGE 48 OF 49 MP3 Walkman MP3 & Radio Walkman MP3 & Radio Walkman CD Walkman Tape Walkman MD Walkman Dictation Machines Table A3.14.2 – Sony Corporation Personal Media Product Range (UK Market) A3.15 TECHNIKA (WWW.TESCO.COM) Founded in 1919, Tesco plc is a UK-based international grocery and general merchandising retail chain. It is the largest British retailer by both global sales and domestic market share; it is the world's thirdlargest grocery retailer, and the fourth-largest retailer behind Wal-Mart of the United States, Carrefour of France, and The Home Depot of the United States. (Wikipedia, July 2007). Originally specialising in food, the company has diversified into areas such as discount clothes, consumer electronics, consumer financial services, selling and renting DVDs, compact discs and music downloads, internet service consumer telecoms, budget software and most recently garden centres. A summary of the Tesco Group finances is presented in Table A3.15.1. Year Turnover excluding VAT Cost of sales Gross profit Administrative expenses Operating profit 2002 £23,653 -£21,866 £1,787 -£465 £1,322 2003 £26,337 -£24,340 £1,997 -£513 £1,484 2004 £30,814 -£28,405 £2,409 -£577 £1,735 2005 £33,974 -£31,271 £2,703 -£639 £1,949 2006 £39,454 -£36,426 -£825 -£825 £2,280 N/A N/A N/A N/A N/A N/A N/A N/A N/A N/A R&D Expenditure R&D as % of Turnover Table A3.15.1 – Tesco Group Financial Summary Technika MP-006 Technika MP-506 Technika MP-906 Table A3.15.2 – Technika Range of Personal Media Players (UK Market) IS THE IPOD A MARKETING PHENOMENON? PAGE 49 OF 49 Technika MP-706