CyvasseGuide-Rules Last updated: 06-22-15
Transcription
CyvasseGuide-Rules Last updated: 06-22-15
CYVASSE Valar Morghulis! What follows is the rules guide to Braavosi Cyvasse, a version of the board game inspired by George R.R. Martin’s saga A Song of Ice and Fire. Set Up Each player sets up his/her pieces on one half of the board, separated by a screen to hide the opposing player’s pieces. Mountain and Fortress pieces do not move after set-up, and remain where they are placed for the entire game. A player can choose to play with fewer than his/her 5 Mountains. Most moving pieces have two faces; a player must choose which face of each piece he/she wants to use during set-up. Pieces may not be turned over during a game. Any moving piece may be placed on a Fortress piece. Only a Dragon may be placed on a Mountain. Turn A player’s turn consists of two phases: Movement and Capture. A player may leave out any part of his/her turn, but may not move a piece after the Capture phase. Movement During the Movement phase, a player may move one of his/her pieces up to the maximum number of squares of that piece’s movement range. No piece may end their move on a square occupied by another piece, and only Dragons may move across squares occupied by other pieces. All pieces may move through, or end their move on, a square occupied by a Fortress piece. Capture During the Capture phase, a player may remove one of the opposing pieces from the board in one of two ways. Melee: A melee piece may capture an opposing piece of equal or lower Power on an adjacent square. The attacking piece must move onto the captured piece’s square. Ranged: A ranged piece may capture an opposing piece of equal or lower Power within its capture range. The attacking piece does not move onto the captured piece’s square. Capture Range and Mountains – Mountains count as an additional square when calculating whether an opposing piece lies within a ranged piece’s capture range. When capturing Dragons, this includes the Mountain a Dragon may be standing on. Only Dragons may move through, or end their move on, a square occupied by a Mountain piece. Trebuchet Movement – The Trebuchet may only move and capture in the direction it is aimed in (indicated by the arrow on the piece’s face). During its Movement phase, the Trebuchet may only be aimed in a new direction once, though this can be done before or after it is moved one square. It may also be only aimed in a new direction during its Movement phase, without moving a square. This Trebuchet may capture the Rabble (4 squares away) but not the Dragon (6 squares away). This Catapult may capture the Dragon (2 squares away) or the Heavy Horse (3 squares away), but not the Spearmen (4 squares away). Flanking Flanking allows a piece to capture opposing pieces of higher Power. Any friendly piece standing adjacent to an opposing piece adds its Power to that of the attacking piece. A Light Horse (Pwr1) may capture an opposing Heavy Horse (Pwr2), if that Heavy Horse is flanked by a Rabble (Pwr1). A Crossbow (Pwr1) may capture an opposing King (Pwr3), if that King is flanked by a Rabble (Pwr1) and a Spearmen (Pwr1). Ranged pieces must also be adjacent to the opposing piece to flank it; pieces merely within the capturing range do not count as being flanked. These two Catapults (Pwr2) may not capture the Elephant (Pwr3) through flanking. These two Catapults (Pwr2) may capture the Elephant (Pwr3) through flanking. Skirmish Capture If, at the beginning of the Movement phase, a melee piece is already standing adjacent to an opposing piece it could capture, that piece may capture the opposing piece and move into its square in place of carrying out a regular movement. The same piece may then also capture a second opposing piece during the regular Capture phase. Movement Phase (Skirmish) Capture Phase (regular) An Elephant (Pwr3) may capture a Rabble in a Fortress (Pwr2) during the Movement phase with a skirmish capture, then go on to capture a Trebuchet (Pwr3) during the regular Capture phase. Winning the Game A player wins the game if he/she has captured all of the opponent’s pieces OR enough pieces that the opponent is unable to capture any one of his/her pieces OR the opponent’s only remaining movable piece is a lonely King. Blue only has a Light Horse (Pwr1) and a Rabble (Pwr1) remaining, which are unable to capture Red’s remaining Trebuchet (Pwr3). Red wins the game. Valar Dohaeris. Variants Mother’s Mercy Dragons cannot capture or be captured during each player’s first turn. Pentoshi Trader’s Opening No screen is used during set-up. Instead, players take turns placing one piece at a time. Gift of the Many-Faced God During the Movement phase, a player may choose to turn a piece over to its other face in place of moving it. New Banners When a King is captured, the capturing player may EITHER remove any additional piece from the board in the same turn OR gain control of two of the opponent’s lowest power pieces. White Walker’s Cyvasse When a King is captured, the capturing player may EITHER remove any additional piece from the board in the same turn OR return one of his/her own previously captured pieces to a square on his/her side of the board.