Ausgabe 13 KW 31
Transcription
Ausgabe 13 KW 31
Ausgabe 13 KW 31 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● [email protected] Bestellfax: 06087/9887008 – Internet: www.f-shop.de Ulisses Spiele Das Schwarze Auge-Aventurien 11086 Romane / Comics Im Feuer der Esse #150.............................11,95 Erscheint voraussichtlich am 23.08.2012 Noch immer ist kein Frieden eingekehrt in der Wildermark, wo das Volk der Willkürherrschaft grausamer Kriegsfürsten ausgeliefert ist. Um seinen Untertanen ein besseres Leben bieten zu können, stürzt sich Ulfberth von Moorauen in den Kampf, sein verlorenes Lehen zurück zu erobern. Doch er wird verraten und findet sich sich unversehens im Herzen der Schwarzen Lande wieder, wo er ums nackte Überleben kämpfen muss. Als sie von Ulfberths Schicksal erfährt, weilt Zita in der Kaiserstadt Gareth, um einem Meisterschmied alte Geheimnisse von Feuer und Stahl abzutrotzen. Entschlossen bricht sie auf, ihren Geliebten zu retten. Im Vorposten der Niederhöllen, der verfluchten Stadt Yol-Ghurmak, müssen beide dem schwärzesten Teil ihrer Seele entgegentreten, wollen sie nicht in den unheiligen Schmiedefeuern der dämonischen Esse vergehen. Nach Im Schatten der Esse schmiedet Judith C. Vogt das Schicksal von Zita und Ulfberth nun Im Feuer der Esse weiter. Das Schwarze Auge-Aventurien 12067 Rollenspiele Efferd-Vademecum.....................................15,00 Erschienen » Das Antlitz des Gottes selbst jedoch ist wechselhaft wie Wetter und Wellen. Wie der Lauf eines Flusses, der sich den rechten Weg bahnt, haben sich verschiedene Bildnisse des Gottes als wahrhaftig herausgestellt.« —aus den Schriften des Sankt Admares Wer sind die Gischttöchter? Wie lautet der Wortlaut des Gebetes der letzten Ebbe? Kann ein Efferd-Geweihter den Feuersegen wirken? Welche Handlungen vollzieht er während des Bootssegens? Was bedeutet der Wind der Kirche des Launenhaften? Gibt es gar Sekten, die allein die Winde verehren? Wie einheitlich ist die Bruderschaft von Wind und Wogen und weshalb nennt sie sich Bruderschaft, obwohl es auch weibliche Efferd-Geweihte gibt? Der vorliegende Band gibt Antworten auf solche Fragen, ergänzt und vertieft die Texte aus Wege der Götter. Das Efferd-Vademecum enthält vielerlei aventurisches Hintergrundmaterial über die Bruderschaft von Wind und Wogen, die Kirche Efferds. Grundsätze, Gruppierungen, Geschichte und die Brandungen sowie eine ausführliche Darstellung von Liturgien, Gebeten und Ritualen. Darüber hinaus finden sich in diesem Band wertvolle regeltechnische Hinweise für Spieler und Meister zur Ausgestaltung von Talenten und der rollenspielerische Darstellung eines 1/26 Efferd-Geweihten. Kurzum: Das Efferd-Vademecum präsentiert einen tiefen Einblick in die Denk- und Sichtweisen eines Efferd-Dieners. Diese Spielhilfe enthält viele weiterführende Informationen zur Kirche Efferds und zur Ausgestaltung eines Efferd-Geweihten und ist für Meister und Spieler aller Erfahrungsstufen geeignet. 12068 Rahja-Vademecum.....................................15,00 Erschienen »Siehe die Leidenschaft in allen Dingen und du wirst das Wirken der Schönen Göttin selbst an den ungewöhnlichsten Orten finden.« — aus den Schriften der Sankta Dorlen von Joborn Welches Opfer brachte die liebliche Rahja, um ihren Sohn Levthan aus den Klauen der Erzdämonin Belkelel zu retten? Vermag die Liturgie RAHJAS SINNLICHKEIT wirklich für kurze Zeit, Unverwundbarkeit zu verleihen? Wie wird man zum Geliebten der Göttin gewählt? Was erwartet einen Frevler, der sich gegen die Gebote der Kirche versündigt hat? Wie ist das Verhältnis zu den anderen Kirchen der Zwölfe? Und was geschieht, wenn güldenländische Harmonielehre und urtulamidische Mystik aufeinanderprallen? Das Rahja-Vademecum bietet vielerlei aventurisches Hintergrundmaterial über die Kirche der Schönen Göttin und ihre Geweihten. Neben Geschichten über Heilige und Talismane der RahjaKirche enthält dieses Büchlein auch eine ausführliche Darstellung von Gebeten, Ritualen und Liturgien. Auszüge aus dem legendären Rahjasutra mit reicher Bebilderung sind ebenso enthalten, wie wertvolle regeltechnische Hinweise für Spieler und Meister zur Ausgestaltung von Talenten und der rollenspielerische Darstellung eines Rahja-Geweihten. Kurzum: Dieses Vademecum präsentiert einen tiefen Einblick in die Denk- und Sichtweisen eines Rahja-Dieners und der Gemeinschaft der Gläubigen. Diese Spielhilfe enthält viele weiterführende Informationen zur Kirche Rahjas und zur Ausgestaltung eines Rahja-Geweihten und ist für Meister und Spieler aller Erfahrungsstufen geeignet. 13056 Der Fluch des Flussvaters (AB192).............20,00 Erscheint am 16.08.2012 Havena, Tor zum Meer der Sieben Winde an der Mündung des Großen Flusses, Hauptstadt Albernias und Hort alter Geheimnisse. Seit Jahrhunderten ringen hier die Kräfte des Meeresgottes Efferd und der Erzdämonin Charyptoroth miteinander. Unbemerkt von den Bürgern der Handelsstadt, die nach Jahren des Kriegs mit den Nordmarken nur die Wiederherstellung ihres alten Wohlstandes im Blicke haben, erheben sich die Schatten der versunkenen Unterstadt erneut: Menschen verschwinden und Schiffe werden von ungeheuerlichen Monstrositäten angegriffen. Selbst der Flussvater, Efferds Statthalter, der seinen Hof in der Unterstadt haben soll, nimmt nur wenig Notiz von den Vorgängen. Einzig die Thorwaler der Sturmtrotzer-Otta kommen den Helden zu Hilfe. Gemeinsam bekämpfen *für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte. Ausgabe 13 KW 31 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● [email protected] Bestellfax: 06087/9887008 – Internet: www.f-shop.de sie die ‚Hranngarsbrut‘. Um den Flussvater wachzurütteln und die charyptide Bedrohung abzuwenden, bleibt den Helden nichts anderes übrig, als in seine Unterwasserwelt einzutauchen – denn auch an seinen Hof sind ihre Gegner bereits vorgedrungen. Auf der Jagd nach den Schergen der Tiefen Tochter stehen die Thorwaler den Helden mehr als einmal hilfreich zur Seite. Doch was treibt die Nordleute wirklich in die Stadt? Ist es tatsächlich nur der Kampf gegen die Schrecken der Tiefe oder verfolgen sie noch ganz andere Ziele? Warum sind sie so versessen darauf, den uralten Fluch des Flussvaters, der seit 2000 Jahren verhindert, dass Thorwaler den Großen Fluss befahren, zu brechen? Schließlich müssen die Helden eine Entscheidung darüber treffen, wie sie in die Sänge der Skalden eingehen wollen: als Freunde oder Feinde der Nordleute? Zum Spielen dieses Abenteuers benötigen Sie die DSARegelwerke zu Kampf, Magie und Götterwirken sowie die Ergänzungsbände Zoo-Botanica Aventurica und Efferds Wogen. Für den Spielleiter ist die Kenntnis der Regionalspielhilfen Am Großen Fluss und Unter dem Westwind hilfreich. Dieses Buch enthält alle weiteren Informationen, um als Meister des Schwarzen Auges eine Gruppe von Spielern durch das Abenteuer zu führen. 13085 An fremden Gestaden (Ab 193)..................25,00 Erscheint am 23.08.2012 Die goldene Stadt Aurika, Pyrdacors Insel und die Rose der Unsterblichkeit – alle jene verheißungsvollen Legenden sollen in Uthuria, dem geheimnisvollen Südkontinent, zu finden sein. Zu allen Zeiten haben mutige Abenteurer und Seefahrer versucht die fernen Gestade zu erreichen, doch bislang war die Passage dorthin von der gefährlichen Sargasso-See und ihren Seeschlangen versperrt. Stürme und Flauten machten die Überfahrt bisher schier unmöglich. Doch nun dringen Gerüchte zu den Helden vor, die von einer Möglichkeit künden, das Feuermeer zu überwinden. Im Auftrag Stover Regolan Stoerrebrandts sollen sie eine Expeditionsflotte zusammen¬stellen und sich auf den gefahrvollen Weg durch die südliche Charyptik zu machen. Doch auch das Horasreich und das Imperium von Al’Anfa schicken ihre besten Kapitäne aus, um einen Seeweg nach Uthuria zu finden – und die Helden sind für sie unliebsame Konkur¬renz, die sie gerne ausschalten würden. Fremde Kulturen, sagenumwobene Schätze und Wunder jenseits aller Vorstellung warten auf ihre Entdeckung. Doch birgt nicht nur der Weg nach Uthuria Gefahr. Das fremde Land soll von Schwarzogern, Zitadellenechsen und Glasdrachen bewohnt sein, deren liebste Speise Menschen sind. Wird es den Helden gelingen, das Feuermeer zu überwinden und als erste ihren Fuß auf Uthuria zu setzen? Oder werden sie das Schicksal der hundert anderen Glücksritter teilen, die nie zurück¬kehrten? Und falls sie es schaffen Uthars Land zu finden, was wird sie dort erwarten? Werden sie Aurika finden? Oder gar die Uthurische Rose und damit das Geheimnis der Unsterblichkeit? AB154 2/26 Aventurischer Bote #154.............................3,50 Erschienen Der Aventurische Bote #154 versammelt allerlei abwechslungsreiche Texte, die dem geneigten Leser als Spielhilfen, Handouts oder Inspiration dienen sollen. Neues aus Al’Anfa weiß Alex Spohr zu berichten und setzt den Leser nach den Ereignissen aus dem Abenteuer Rabenblut auf den neuesten Stand der Geschehnisse in der Region. Weiterhin stellt er in der Reihe Aventurische Archetypen die Hofdame vor, eine sicherlich eher ungewöhnliche Heldin, die sich aber hervorragend als Meisterperson in vielerlei Abenteuern einsetzen lässt. Marc Jenneßen stellt uns ausführlicher die Gesellschaft des Mondkontors vor, die aranische Mada Basari, die man besonders bei der Ausgestaltung von Abenteuern im Mhaharanyat und der tulamidischen Welt gut gebrauchen kann, die aber auch in anderem Kontext immer wieder ihre Finger im Spiel haben können. Gemeinsam mit Michael Keil beschreibt Marc Jenneßen dann in der Reihe Ortsbeschreibungen das Hauptkloster der Noioniten zu Selem. Nicht nur die Räumlichkeiten, sondern auch die wichtigen Personen des Klosters, seine Geschichte und Umgebung sowie seine Geheimnisse werden in dieser Spielhilfe eingehend beleuchtet. Tahir Shaikh setzt seine Betrachtungen über das neue Kalifat und dessen wichtigste Personen fort, die in der kommenden Zeit als Antagonisten Malkillahs auftreten werden. Daniel Simon Richter wirft einen weiteren Blick hinter die Kulissen des Miniaturenspiels Schicksalspfade und stellt die ersten beiden Gruppen vor, deren Figuren man auf das Spielbrett von Schicksalspfade führen kann. Dazu kommen natürlich wieder Meisterinformationen zu den aktuellen aventurischen Artikeln und die Chronologie der inneraventurischen Ereignisse sowie eine ausführliche Vorschau auf die Produkte, die in der nächsten Zeit erscheinen werden. Auch in der Ausgabe #154 beinhaltet der herausnehmbare Schwarzweiß-Teil wieder die beliebte inneraventurische Gazette des Aventurischen Boten, diesmal für den Zeitraum Firun/Tsa 1035 BF und u.a. mit einer Beurteilung der Geschehnisse im Mittelreich durch Prinz Storko. Pathfinder dt. US50007 Rollenspiele Pathfinder RSP: Ausbauregeln: Magie........39,95 Erschienen ABSOLUTE MACHT! Führe deinen Charakter an die Spitze magischer Macht mit den Pathfinder Ausbauregeln: Magie zum Pathfinder Rollenspiel. In diesem Band warten arkane und göttliche Geheimnisse auf dich, um in den Händen aller zauberkundigen Klassen zum Leben zu erwachen. Neben der neuen Basisklasse des Kampfmagus, welche arkane Magie und die Kunst des Kampfes verbindet, findest du ein neues Zaubersystem, Regeln für Zauberduelle und andere magische Spezialisierungen, sowie Seiten voller neuer Zauber, Talente und mehr. Denn warum sollte man sich bei frt Magie mit weniger als der absoluten *für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte. Ausgabe 13 KW 31 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● [email protected] Bestellfax: 06087/9887008 – Internet: www.f-shop.de Macht zufrieden geben? Pathfinder Ausbauregeln: Magie ist ein Begleitband für das Pathfinder Rollenspielsystem, den jeder haben sollte. Dieses phantasievolle Rollenspiel basiert auf einer mehr als zehnjährigen Entwicklungszeit und einer öffentlichen Testphase, bei der über 50.000 Spieler an der Erschaffung eines modernen Rollenspiels mitgewirkt haben, um den Bestseller unter den Fantasy-Rollenspielen ins neue Jahrtausend zu holen. Die Pathfinder Ausbauregeln: Magie enthalten: ► Den Kampfmagus, eine neue Basisklasse, die tödliche arkane Magie mit den Fähigkeiten und Waffen eines ausgebildeten Kriegers verbindet. ► Worte der Macht, ein innovatives und flexibles neues Zaubersystem. ► Neue Optionen für Zauberkundige, wie alchemistische Entdeckungen, alternative Einsatzmöglichkeiten für fokussierte Energie, Druidentiergefährten, Hexenmeisterblutlinien, Eidolonkräfte, Hexereien und Mysterien. ► Zusätzliche Talente und magische Fähigkeiten für kriegerische Charaktere, darunter Ki-Tricks für Mönche, Archetypen für Inquisitoren und Waldläuferfallen. ► Neue magische Zustände namens Zauberplagen, sowie Systeme zum Erschaffen von Konstrukten, dem Binden Externarer und Zauberduelle. ► Mehr als 100 neue Zauber und ausführliche Richtlinien zum Entwickeln eigener Zaubersprüche. ► UND VIEL, VIEL MEHR! US52003 Handbuch: Andoran - Geist der Freiheit.......11,95 Erschienen FREIHEIT FÜR ALLE Als das Volk von Andoran es satt hatte, vor den Teufelsanbetern aus Cheliax auf die Knie zu gehen, erklärte es seine Unabhängigkeit. Andoran sollte eine Nation werden, in der alle Frauen und Männer das Recht haben, ihre Anführer selbst zu wählen. Unter den Ländern Golarions nimmt Andoran eine einzigartige Stellung ein, denn es ist eine repräsentative Demokratie. Ausländische Adlige glauben an ein zum Untergang verdammtes Experiment, während sie gleichzeitig befürchten, dass die Kraft andoranischer Ideale in ihren eigenen Ländereien Bauernaufstände auslösen könnte. Wahre Andoraner glauben an bedingungslose Selbstbestimmung und hassen Sklaverei wie die Pest. Sie gehen darin sogar so weit, dass sie die ruhmreichen Adlerritter auf gefährliche Missionen aussenden, um den Sklavenhandel zu unterbinden und den Ruf der Freiheit landauf, landab zu verbreiten. In diesem Pathfinder-Handbuch findest du: ► Detaillierte Informationen über das andoranische Volk: wie es lebt, wie es sich selbst regiert, seine Beziehungen zu anderen Ländern und den ehemaligen Adligen, seine philosophischen Ansichten und seine tiefe nationale Verbindung zu Raubvögeln. ► Den Stahlfalken: Eine Prestigeklasse, die den Zweig der Adlerritter repräsentiert, der die Sklaverei bekämpft. ► Eine Zusammenfassung der Geschichte Andorans: von seinen bescheidenen Anfängen als Quelle für Nutzholz bis zur derzeitigen ruhmreichen Republik. ► Die Beschreibung der großen und kleinen Städte Andorans. ► Mächtige neue magische Gegenstände und Zaubersprüche. ► Neue Wesenszüge, um andoranische Charaktere unterschiedlich zu gestalten. US52010 3/26 Handbuch: Taldor - Nachhall des Ruhms.....11,95 Erscheint am 31.08.2012 BEFLECKTE RITERLICHKEIT Ritter, holde Maiden, heroische Abenteuer und gerechte Questen – dies sind die Legenden Alt-Taldors. Aber das einst so mächtige Imperium hat seinen früheren Glanz verloren. Nun bekämpfen sich rivalisierende Adlige gegenseitig mit erbitterten Rittern und Armeen als Stellvertreter, eher für ihre persönliche Macht statt für ihre Ehre. Eine schwelende Waffenruhe mit Qadira droht sich jederzeit wieder zu einem Krieg zu entzünden und Taldors Tochterstaaten schauen mit Verachtung auf ihr Herkunftsland herab. Noch gibt es Größe in Taldor, ein Fundament aus Steinen unter abblätternden Goldverzierungen. Söhne und Töchter vergessener adliger Blutlinien spüren, dass der Wind sich dreht; aber ist es das Geflüster von kommender Größe oder das Todesröcheln eines Imperiums, dessen Blütezeit längst vorbei ist? Dieses Pathfinder-Handbuch beschreibt den Staat Taldor und seine Hauptstadt Oppara. Werde eine der Löwenklingen, eine Prestigeklasse von Spionen für das Imperium! Lerne die Magie der unterdrückten Kirche der Dämmerblume! Steige mit neuen Talenten von niederer Herkunft zu Größe auf! Erlerne die prahlerische Magie von Taldors wohlhabender Elite! Taldor braucht Streiter: Stellst du dich der Herausforderung? US53034 Abenteuerpfad #18: Der Klang von Tausend SchreienKönigs.6/6................................................19,95 Erscheint am 31.08.2012 Pathfinder Abenteuerpfad 18 Eine Welt im Griff des Wahnsinns! Die Abenteurer haben die Gefahren der Raublande bezwungen und sind nun die Herren dieses Reiches. Doch plötzlich bricht aus einem unbedeutenden Winkel ihres Königreiches eine neue Bedrohung hervor, als ein über die Jahrhunderte vorbereiteter Plan Gestalt annimmt und das Land selbst in einen gefährlichen Gegner verwandelt. Schon bald darauf steht das Königreich der Abenteurer am Rande des Abgrundes! Die Grenze zwischen den Raublanden und einer fremden, wahnsinnigen Welt beginnt sich aufzulösen. Die Abenteurer müssen ihr Volk vor einer verrücktspielenden Natur und den Sendboten einer anderen, unvorstellbaren Realität retten. Wird es ihnen gelingen, im Angesicht des Zornes der Ersten Welt nicht nur ihr Königreich, sondern auch ihre geistige Gesundheit zu bewahren? Dieser Band des PathfinderAbenteuerpfades bringt die Kampagne „Königsmacher“ zu ihrem spannenden Abschluss. Er enthält: ► „Der Klang von Tausend Schreien“, ein Pathfinder-Abenteuer für Charaktere der 15. Stufe – von Richard Pett. ► Finstere Pläne und hochstufige Herausforderungen, um die „Königsmacher“- Kampagne auch über das Ende des Abenteuerpfades hinaus zu leiten – von F. Wesley Schneider. ► Einen Ausflug in die Erste Welt, das Heim der Feen und das Land des Unmöglichen – von James L. Sutter. *für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte. Ausgabe 13 KW 31 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● [email protected] Bestellfax: 06087/9887008 – Internet: www.f-shop.de ► Möchtegern-Kundschafter Ollix Kaddar erfährt Enthüllungen auf dem Schlachtfeld und unliebsame Wahrheiten. ► Fünf neue Monster von Gareth Hanrahan und Patrick Renie. Uhrwerk Verlag Das Schwarze Auge-Myranor 14509 Rollenspiele Im Zeichen der Götter.................................25,00 Erscheint am 16.08.2012 Im Zeichen der Götter Diese Anthologie beinhaltet drei Abenteuer, die jeweils vor dem Hintergrund eines der vielen religiösen Kulte Myranors spielen. Im Netz der Spinne befinden sich die Helden plötzlich, als sie in der Eshbathya Nahambath in der glutheißen Wüste Narkramar nur eine simple Botschaft überbringen sollen. Doch der Empfänger ist verschwunden und ein ganzes Viertel verhält sich äußerst seltsam. Können die Helden das Netz durchschneiden und das Rattenviertel von einem unheimlichen Kult erlösen? Wind und Wogen haben eine große Bedeutung für die kleine Hafenstadt Lagor im nordöstlichen Imperium, in der die Kulte des Ephar und des Chrysir um die Vorherrschaft streiten. Doch erhebt auch die finstere Göttin Charypta ihr nachtblaues Haupt, als ein wichtiges Artefakt gestohlen wird – ein Artefakt mit dem man sogar den gefürchteten Efferdwall überwinden können soll. Die Tage des Sieges sind in Sidor Harpax gekommen, wo die alljährlichen Spiele zu Ehren Shinxirs stattfinden und sich Athleten und Kämpfer aus nah und fern messen. Doch dieses Jahr liegt ein Schatten über dem Fest, denn ein Gönner der Helden wurde brutal ermordet. Was haben die mysteriösen letzten Hinweise des Toten zu bedeuten? Und wer sabotiert die gottgefälligen Wettkämpfe? ABENTEUER M16 Spieler: 1 Spielleiter und 3-6 Spieler ab 14 Jahren KOMPLEXITÄT (MEISTER/SPIELER): mittel bis hoch / mittel Anforderungen (Helden): Kampffertigkeiten, Talenteinsatz, Interaktion, Nachforschung, Körperliche Fähigkeiten ORT: Das Imperium und die Narkramar; beliebige Zeit Space: 1899 UWV3000 Rollenspiele Space: 1889..............................................39,95 Erschienen Space: 1889 Alles, was Jules Verne hätte schreiben können. Alles, was H. G. Wells hätte schreiben sollen. Alles, woran Arthur Conan Doyle dachte, aber nie veröffentlichte - weil es zu phantastisch war. Im Jahr 1870 eröffnet der amerikanische Erfinder Thomas Edison den Weg zu den Sternen! Mit dem Prototyp eines Ätherschiffes erreicht er den Mars und betritt als erster Mensch den roten Sand einer fremden Welt. Er ist der erste von vielen Menschen, die staunend die Wunder des Mars und seiner Bewohner sehen werden: Die Kanäle des Roten Planeten, vor Jahrtausenden erbaut, Städte, die schon alt waren, als auf der Erde die Sumerer die ersten Lehmziegel aufeinander schichteten, und Relikte alter Technik, deren Grundlagen schon lange vergessen sind. Andere Forscher folgen Edisons Spuren und stoßen zu weiteren Planeten vor. Die nebelverhangenen Sümpfe, Meere und Dschungel der Venus bieten phantastische und bizarre Rohstoffe und Kreaturen – vor allem Dinosaurier. Mit großem Aufwand und trotz aller Widrigkeiten wird seine Urbarmachung und Besiedlung vorangetrieben. Auch der Merkur lockt mit Rohstoffen und bietet urtümliches Leben. In einer 4/26 Dämmerungszone zwischen einem Hitze- und Kältepol liegt für wagemutige Entdecker und Ingenieure die Basis für eine Zukunft voller Ruhm und Verdienst. Doch auch die entlegenen Ecken der Erde, das Ringen der Kolonialmächte um Macht und Einfluss, atemberaubende Erfindungen und Begegnungen mit Berühmtheiten bieten Spaß und Spannung. In Space: 1889 werden die Phantasien zum Leben erweckt, die Jules Verne, H.G. Wells, Arthur Conan Doyle, H.R. Haggard und andere geschaffen haben: Klassische Abenteuergeschichten und Science-Fiction-Abenteuer mit einem skurrilen oder nostalgischen Hauch. Sie spielen in einem Zeitalter, das vom Glauben an Technik und Fortschritt erfüllt ist, in einer Welt im Schein von Gaslichtlampen, unter der Energie der Dampfkraft und mit den sich verbreitenden Wundern von Elektrizität und Äther: Voller Erfindungsreichtum und Abenteuerlust. Space: 1889 ist ein Science-Fiction-Abenteuerspiel in einer zivilisierteren Zeit. Oft sind es Gentlemen, die in den nebligen Straßen Londons ebenso Abenteuer entdecken, wie in den staubigen Straßen Syrtis Majors auf dem Mars. Aber auch Soldaten im Auftrag ihres Landes, Erfinder beim Test ihrer neuesten Entwicklung, Historiker auf der Suche nach den Geheimnissen der alten Marsianer, wilde venusische Echsenmenschen oder stolze marsianische Steppenkriegerinnen erfüllen ihre Missionen, um Ruhm, Einfluss und Ehre zu erlagen. Kern des Rollenspielsystems sind die innovativen, schnell und leicht verständlichen Ubiquity-Regeln, die sowohl einen spannenden Verlauf von Geschichten und Abenteuern als auch kinoreife Aktionen unterstützen. Space: 1889 – Vier Welten voller neuer Abenteuer. Dungeonslayers UWV4502 Rollenspiele Dungeonslayers - Caera Kampagnensetting..... ..................................................................29,95 Erschienen RAUS AUS DEM DUNGEON, REIN IN DIE WILDNIS Uralte Geheimnisse wurden entschlüsselt, wertvolle Schätze geborgen, abscheuliche Monster besiegt und unzählige Dungeons verwüstet. Doch bislang war die Welt, in der all diese Abenteuer spielten, nur ein vager Schemen, ihre Karteneinträge Namen ohne Bedeutung. Doch damit ist nun endgültig Schluss. Mit dem Öffnen dieser Box betretet Ihr eine faszinierende Welt voller Legenden und Geheimnisse, in der nicht alles ist, wie es zunächst den Anschein hat. Caera ist das klassische Fantasysetting für das Dungeonslayers Rollenspiel – eine Welt der Magie, geheimnisvoller Orte, fremdartiger Geschöpfe und tödlicher Gefahren. Bereist die Länder rund um die Innersee, lernt Caeras Völker kennen und stellt Euch den Gefahren fernab von engen Verliesen und Gewölben. Ob Hellweiter Kronkriege, die sich ausbreitenden Ascheweiten, das verfluchte *für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte. Ausgabe 13 KW 31 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● [email protected] Bestellfax: 06087/9887008 – Internet: www.f-shop.de 5/26 Maskenvolk von Mardos, die Rebellion in Kait, Sklavenjäger Nieheims im Auftrag der Mumienfürsten von Shan'Zasar oder das rätselhafte Schimmerschwinden – überall gibt es in dieser Welt zwischen Licht und Schatten für angehende Helden etwas zu tun, worauf wartet Ihr noch? Die Dungeonslayers Kampagnenbox enthält: Den Almanach von Caera, der alle nötigen Hintergrundinformationen enthält, um Abenteuer und Kampagnen in dieser fantastischen Welt anzusiedeln. Die Regeln von Caera, die das Spiel in dieser Welt vertiefen und dabei auch ausgiebig das Thema “Charaktere - Made in Caera” behandeln. Zwei großformatige, farbige Karten mit detaillierten Darstellungen der Länder rund um die Innersee. Erschaffen von untoten Helden, sowie über 50 neue, mystische Kräfte, die für die Verdammten bereit stehen. Hier gibt es vieles über den mysteriösen Goldgräber und seinen Plan für die Bosse der Manitous, die mächtigen Abrechener, zu erfahren. Abgerundet wird das Ganze mit einem Abenteuer, speziell für untote Helden, die sich gerade noch die Grabeserde von ihren Klamotten klopfen. So ist es an der Zeit das „Leben“ als Untoter zu betrachten. Es ist an der Zeit, sich von den verlockenden Stimmen der Lieben, die einen ins Paradies rufen wollen abzuwenden, das weiße Licht zu ignorieren und wieder in den kalten Körper zurück zu kehren. Also, wisch dir die Grabeserde aus den Augen und beginn die verbotenen Geheimnisse des Buchs der Toten zu studieren. Und denk immer daran, hier bist Du der Schwarze Mann! UWV6600 Alderac Entertainment Group Contact Rollenspiele CONTACT - Zug um Zug.............................10,95 Erscheint am 09.08.2012 Jetzt bist DU am Zug! Der Atomzug Tango-3 befördert heiße Fracht: OMEGA ist es in Südeuropa gelungen, eine Gruppe Aliens aus der Fraktion der Plünderer lebend gefangen zu nehmen. An Bord von Spezialwagons mit Wachen, Wissenschaftlern und Quarantänevorkehrungen sollen die Aliens samt den Wrackteilen ihres Schiffes zum europäischen Hauptquartier in Deutschland gebracht werden, um weiteren Untersuchungen unterzogen werden zu können. Doch plötzlich bricht der Kontakt zum Gefangenentransport ab. Die Lage ist unklar, eine Gefährdung von Zivilisten ist nicht ausgeschlossen - es gibt keine Zeit zu verlieren. Euer Truppentransporter steht bereit. Schnappt euch eure Ausrüstung und steigt ein, denn ihr habt einen Auftrag ... ZUG UM ZUG ist ein explosives CONTACT-Abenteuer für 3-6 Spieler, bei dem die Charaktere es mit gefährlichen Aliens, irren UFO-Kultisten und einem außer Kontrolle geratenen Nuklearreaktor auf Schienen zu tun bekommen. Doppelgleiszüge sind die größten und schwersten Landfahrzeuge der Welt, und wenn sie einmal Fahrt aufgenommen haben, gibt es nur wenig, was sie aufhalten kann. Und als ob das nicht genug wäre, sind die Rollen der Jäger und Gejagten auf dem dahinrasenden Ungetüm keineswegs klar vergeben. Eine tödliche Hatz beginnt! Deadlands SZ1012 Thunderstone AEG5019 Erschienen Manchmal ist tot doch besser! Das Buch der Toten lüftet den Schleier, der über den Mysterien des Todes liegt und enthüllt die Geheimnisse derjenigen, die über die Schwelle getreten und dann zurück gekehrt sind, die grausigen Verdammten. Diese knallharten Helden leben mit einem Fluch, in Form eines bösen Manitous, der sich in ihrer Seele festgekrallt hat, um sie von ihrer verdienten Ruhe abzuhalten und es noch eine Weile dauern mag, bis dass sie die Blumen von unten betrachten können. In diesem Buch finden sich neue Regeln zum Thunderstone Advance: Caverns of Bane ....... ..................................................................31,99 Erschienen Following on the heels of Thunderstone Advance: Towers of Ruin, the “10-out-of-10” hit game (–Tom Vasel from Dice Tower), Thunderstone goes underground into the Caverns of Bane. The first three Thunderstone Bearers are defeated. In the aftermath, the adventurers find clues leading to the abandoned Dwarven kingdom of Caligin, beneath the fortress at Cheah Dell. Caverns of Bane contains new challenges and allies in the growing Thunderstone Advance game. This expansion includes: Vicious burrowing worms. Horrifying bat monsters. Regenerating subterranean trolls. 3 new Thunderstone Bearers add extra challenge. 7 new heroes! 6 new monster groups! 14 new village cards! A new way to play with treasures! Monsters carry treasures, and use them against you. But when you slay them, you gain the power of the treasure for yourself. Contents: Nearly 300 new cards, dividers, rulebook, and a redesigned travel box to help you bring Thunderstone everywhere! Players: 1-5 Ages: 12 & Up Playing Time: 45 minutes & Up Atlas Games Brett-/ Kartenspiele Rollenspiele Das Buch der Toten....................................26,00 Brett-/ Kartenspiele AG1340 Murder of Crows.........................................10,35 Erschienen Uncover a murder most foul by revealing six story elements that together describe the deadly deed and spell the word MURDER. But take care that your opponents can't do the same -take their letters, counter their actions, or call on a waiting Crow to influence the murder before they do! At any moment a well-played card can shift the balance and seal someone's fate. Murder of Crows is a fast-paced card game for 2 to 5 players that's quick to learn and features atmospheric art by Thomas Denmark. A game typically lasts 15 to 20 minutes, and is designed for ages 13 and up. *für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte. Ausgabe 13 KW 31 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● [email protected] Bestellfax: 06087/9887008 – Internet: www.f-shop.de Battlefront Miniatures Flames of War BFBB143 Tabletop Cratered Rural Roads..................................35,00 Erschienen includes five Pre-painted Cratered Rural Road Sections, one Packet of GF9 Green Grass Static Grass & one Packet of GF9 Meadow Blend Static Grass. Road networks are the heart of supply and communication across the battlefield. An unpaved rural road will allow trucks and half-tracks to move much faster than they do cross-country due to the lack of major obstacles. Even tanks benefit from roads since they often offer paths through difficult terrain that may otherwise cause them to bog down. Careful use of a road network will allow your forces to rapidly deploy across the battlefield, allowing you to surprise an unwary foe. Combine the Cratered Rural Roads with the Rural Road Expansion Set (BB140), Rural Roads (BB117), Cobblestone Roads (BB141), and Train Tracks (BB135) to expand your road and rail network. Includes Individually Sculpted: ■ 1x 6” T Intersection. ■ 1x 6” Crossroad Intersection. ■ 2x 6” Cratered Rural Road. ■ 1x 6” Curved Cratered Rural Road. ■ 1x Packet of GFS001 Green Grass GF9 Static Grass. ■ 1x Packet of GFS017 Meadow Blend GF9 Static Grass. Sculpted by Jason Buyaki BFBB151 6/26 simplified by removing unnecessary vision slots, reducing the number of return rollers, and other economy measures. With a penetration of 96mm (3.8”) of sloped armour at 500m, the 7.5cm KwK40 gun of the Panzer IV out performs most tanks in its weight class and can take on any medium tank in existence. BFGE811 SS-Panzergrenadier Command......................9,00 Erschienen includes one Company Commander SMG team, one 2iC Command SMG, two Panzerschreck teams, three Sniper teams, five Small bases & two Medium bases. The SS-Panzergrenadiers are the elite infantry of the German war machine. Despite constant fighting against the Allies on both the Eastern and Western Fronts, the veteran soldiers of the SS remain fearless in their pursuit of victory. Considered by Hitler as the best units Germany had to offer; they were armed with the best equipment the German war industry could produce. These Shock troops were often called upon to form the tip of the spear when an offensive was launched. Superbly led by battle hardened and well respected officers, the SS-Panzergrenadiers will hold the line when lesser units would run, fighting to the last man. Designed by Evan Allen BFGE814 SS Heavy Machine-gun Platoon....................9,00 Calais House ..............................................16,00 Erschienen Includes one fully-painted Interchangeable Ground Floor, one fully-painted Interchangeable Upper Storey and one fully-painted Interchangeable Roof. The Calais House and the initial House Subscription Deals are now sold out Build a small village or a large town one building at a time with the Battlefield in a Box European House range. Each building is pre-painted and ready for your table, no carpenters or stonemasons required! Each three-part house measures 6cm x 8cm x 11cm and each floor can hold up to two medium Flames Of War bases but best of all, they come fully-painted. Erschienen includes one Command SMG team, four MG42 HMG teams, one Small base & four Medium bases. Armed with the versatile MG42, the HMG platoons of the Waffen-SS were able to pour fire into an enemy to either suppress them in attack or pin them down in defence. Spitting out bullets at rates up to 1200 rounds per minute earned this formidable weapon the nickname Hitler's Buzzsaw. With such a high rate of fire, the facility for a quick barrel change was a must as constant fire caused to the barrel to quickly overheat; an experienced gunner could successfully change the barrel on a MG42 in mere seconds and often had a number of spare barrels on hand. The MG42 could be used as a light machine-gun when fired from a bipod or as a heavy machine-gun when fired from a tripod which helped reduce recoil and increased accuracy with the help of an optic sight. Designed by Evan Allen BFGBX68 BFGE818 Panzer IV J Platoon....................................45,00 Erschienen includes five Panzer IV J Medium tanks, ten plastic part sprues, two Stowage sprues, two Tank Commander sprues, five sets of metal Schürzen, ten Rare-earth magnets & one Decal sheet. The original Panzer IV entered service before the start of the Second World War, while the last model into production, the Panzer IV J, fought through to the end. The Panzer IV J retains most of the features of the earlier Panzer IV H, but replaces the power traverse with a hand-cranked system due to shortages of critical materials. Production has also been SS-Heavy Mortar Platoon (x4)....................16,00 Erschienen includes four 12cm sGW43 mortars with crew, four Transport axles, one Command SMG team, one Observer Rifle team, two Small bases & four *für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte. Ausgabe 13 KW 31 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● [email protected] Bestellfax: 06087/9887008 – Internet: www.f-shop.de Large bases. During Operation Barbarossa in 1941 the Germans encountered the large Soviet 120-PM-38 12cm mortars. The qualities of this weapon were immediately recognised and any captured weapons immediately put into service under the designation 12cm Granatwerfer 378(r) (Literally, grenade thrower). The Germans were so impressed by this weapon that they immediately set about making their own version. This German duplicate design was called 12cm Granatwerfer 42 (though sometimes it is referred to as the 12cm Granatwerfer 43 for the year it was introduced to service). The tube length was 186.5cm and the complete weapon weighed 285kg. It fired the Wurfgranate 42 that weighed 15.8kg, which included 3.1kg of high explosives. The warhead was usually fitted with the Abstandszünder 41 (distance detonator) extender fuse. The maximum range was slightly over 6km. It could use both Soviet and German ammunition. Because of the weight of the weapon a two wheeled axle was utilised, enabling the mortar to be towed into action. The axle could then be quickly removed before firing. Design by Evan Allen BFUBX34 Calliope Tank Platoon.................................22,00 Erschienen includes two T34 Calliope tanks, two Plastic Sherman sprues, two Tank Commander figures, one Full Salvo token & four Rare-earth magnets. The 30th and 90th Infantry Divisions’ 743rd and 712th Tank Battalions were among the first to receive T34 Calliope rocket launcher kits. These launchers were named after the Calliope (pronounced Kal-lee-ohp by some and Kal-lieoh-pee by others) steam-powered organ played at carnivals and circuses. The launcher’s frame couldn’t stand up to the main gun’s recoil, so the crews became dedicated rocketeers, forgoing their main gun completely. Each Calliope rocket launcher system fired a bombardment of sixty 4.5” (114mm) rockets. Individually, these rockets may not cause much damage, but group 60 to 240 of them into a single salvo and the enemy will have nowhere to hide. Calliope launcher kits were attached to tanks from an infantry division’s tank battalion. This meant that the Calliope crews were fulltime tankers but only part-time artillerymen without much, if any, specialised training. Designed by Evan Allen BFUBX35 US Rifle companiy (Winter)........................45,00 Erschienen includes one Company Command Carbine team, one 2iC Command Carbine team, two Command Rifle teams, eight Bazooka teams, eighteen Rifle teams, twelve Small bases & eighteen Medium bases. The GIs (derived from ‘General Issue’, a nickname for US soldiers) of the rifle platoons form the core of your company. These ‘dog faces’ were well trained and some have seen combat. They are also well known for their scrounging capabilities, augmenting their platoons with unauthorised weapons such as bazookas and submachine-guns stripped from transport vehicles. While strictly against the rules, the GIs know better than others that they’ll need the added firepower in the coming campaigns. The triangular formation of an infantry division means that you can count on three rifle platoons in your company. This gives you 7/26 flexibility to keep one platoon in reserve while the others hold the line. Designed by Evan Allen Wargames Illustrated WI298 Tabletop Wargames Illustrated #298.........................6,50 Erschienen The upcoming issue of Wargames Illustrated contains the following content: A PENINSULAR WAR PRIMER Barry Hilton guides us through a wonderful introduction to Napoleonic wargaming on the dusty plains of Spain and Portugal, where thousands of men from dozens of nations fought hard for or against the will of Emperor Napoleon. We find out more about the reasons the French were there in the first place, the type and scale of the battles, and the variety of troops involved. THE BATTLE OF CORUNNA Rick Priestley has written up a report of a massive battle hosted by Robert Browning late last year in his wargaming room, the retreat to Corunna by the British forces in 1809. This excellent table was featured in our Great Wargames special, but has never been part of a WI article before. SALAMANCE, 1812 A group of veteran wargamers, all relatively new to the Napoleonic period, decided to get together and host a BlackPowder demonstration game at Adepticon, one of the largest sci-fi and fantasy, tournament-based, conventions in the US. AVILA, 1812 Barry Hilton hosted a collection of fictional Peninsular War battles at a local hotel, one of his famous “weekenders” that are open to any member of the wargaming public to attend. The rules used were Barry’s The March of Eagles and Republic To Empire. POLAND INVADED Early war Soviet infantry forces in Flames Of War. Looking ahead to the release of next year’s Early War material for the Eastern Front, the Battlefront Studio present an Intelligence Briefing for the Soviet Strelkovy Battalion. THE BATTLE OF PLATAEA Rob Broom of Scarab Miniatures reports on a recent Society of Ancients ‘Battle Day’, in which fifty-plus gamers used twelve different rule sets to play out the same battle - Plataea 479BC - “The most glorious victory ever seen”. MATT PARKERS PAINTS: FABRICS AND CLOTHING Matt Parkes presents his methods for painting various types of clothing. From simple fabrics to fancy patterns, there are certainly some wonderful ideas to improve the look of your wargaming armies. CULLODEN The Jacobite rebellion ended in defeat for Bonnie Prince Charlie on Culloden Moor, near Inverness in 1746. In conclusion to our recent theme on The ’45 here we present the background to the battle and a refight report, using the Volley and Bayonet rules, which took place at the Fiasco wargames show in Leeds. SALUTE 2012 PAINTING COMPETITION All the best entries from this year’s Salute painting competition. Chessex Chessex CHX27830 Würfel & Zubehör Vortex 12mm d6 Dice Blocks Bright Green/black ..................................................................11,95 Erschienen Würfelset 36 6-seitige Würfel (12mm) *für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte. Ausgabe 13 KW 31 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● [email protected] Bestellfax: 06087/9887008 – Internet: www.f-shop.de CHX27832 Vortex 12mm d6 Dice Blocks Yellow/blue...... ..................................................................11,95 Erschienen Würfelset 36 6-seitige Würfel (12mm) CHX27839 Vortex 12mm d6 Dice Blocks Teal/gold.......... ..................................................................11,95 Erschienen Würfelset 36 6-seitige Würfel (12mm) CSHD3015 Lost - Squamata Spitter(Blister)..................19,99 Erschienen What general would not wish for warriors such as the ones they call Spitters in his ranks: these monsters are able to project jets of acidic vomit that can hit a target four fathoms away, and the acid eats away at the flesh of any foolish enough to get within range. It will even eat its way through steel and leather. This is the perfect example of the infernal paradox of this place. It sets up battles between titans and monsters, all well armed and protected, as if the very nature of Hell favors neverending battles. It is as if a twisted intelligence was manipulating devils and men, setting them up against each other with an evil glee... CSHD6016 CHX27854 8/26 Saracens - Chams al Majid (Blister)............13,99 Erschienen Sayid pulled up his blanket, wished his comrades a good night, checked that his scimitar was close to hand and turned over onto his side. The other men soon did the same. Only Ali remained awake. He was staring intently at the hill. By Allah, there were verses of The Voyage from the Qur’an coming from the whirlwind! Vortex 12mm d6 Dice Blocks Pink/gold......... ..................................................................11,95 Erschienen Würfelset 36 6-seitige Würfel (12mm) Cipher Studios Hell Dorado CSHD1016 Tabletop Demons - Flesh Demon (Blister)..................19,99 Erschienen Sometimes, upon a battlefield abandoned by the survivors, the rotting flesh can return to life. Some say that this is the part that the souls of the damned leave behind when they enter the Abyss. A pound of flesh, if you will, that the Underworld reclaims to pay for their accommodation... CSHD2008 Immortals - Kuan Yin (Box)........................34,99 Erschienen Seeing the black and purple marks on the girl’s face Kuan Yin moved forward out of the cave. The girl shied away fearfully from the naga’s alien physique.”Ah … now you see why I am the hermit priestess of your village. Be not afraid, as I said, I am intrigued.” “What has brought you here girl?” Cubicle 7 Doctor Who CB71109 Rollenspiele Doctor Who: Adventures in Time and Space.... -Eleventh Doctor Ed...................................47,99 Erschienen Imagine you could go anywhere. This world or countless others, encountering strange alien races, new cultures or hostile environments. Now imagine you could travel to any time. See the pyramids and the Sphinx (back when she had a nose!), discover who (or what) really built Stonehenge, meet the first Emperor of Japan, or travel into the far future as humanity spreads to the stars. Where would you go? With Doctor Who: Adventures in Time and Space, the power is in your hands! You can go anywhere or anywhen in the universe. It’s not going to be easy. It’ll probably be dangerous. The universe is a hostile place, full of Daleks, Sontarans, Cybermen, Weeping Angels, The Atraxi and worse. There will be fear, heartbreak and excitement, but above all, it’ll be the trip of a lifetime. Doctor Who: Adventures in Time and Space is a roleplaying game set in the universe of the world’s longest running science fiction show on TV – the BBC’s Doctor Who. Published in a *für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte. Ausgabe 13 KW 31 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● [email protected] Bestellfax: 06087/9887008 – Internet: www.f-shop.de boxed format, the core set includes: Player’s Guide Gamemaster’s Guide Adventure Book Quick Start Guide Character sheets, including pregenerated characters for the series cast Tokens and Dice The Eleventh Doctor edition features: All-new art and graphic design Aliens and Creatures from the Doctor's most recent adventures A New adventures book written specifically for this edition Doctor Who: Adventures in Time and Space has been written to appeal to both the experienced and first time gamer. Promethea CB77101 Rollenspiele Dark Harvest: The Legacy of Frankenstein - Resistance ..................................................................23,99 Erschienen Dark Harvest: The Legacy of Frankenstein - Resistance Resistance is the first full supplement for the critically acclaimed RPG Dark Harvest: The Legacy of Frankenstein. Building on what has been described as “… without a doubt the best world description I have ever seen…” (Brian Fitzgerald, Game Knight Reviews*) the supplement focuses on the struggle between Victor Frankenstein’s Promethean authorities and the Creature’s Resistance fighters, as well as covering many other aspects of life within Promethea. Included are: • A full items and equipment listing using 1920’s monetary values • New and clarified rules and mechanics • New NPCs, organisations, and Augmentations • Detailed maps of military installations • A full scenario with campaign suggestions • Six page intro comic • Detail on subjects ranging from the Resistance and the Promethean Military Forces, to the Suffragette movement in Promethea and the thriving black market; from escaping the country to how both the authorities and the Resistance try to stop that happening; from passive resistance by university staff to the knife in the dark arranged by a dark cabal misinterpreting Frankenstein’s wishes. • Three new short stories by Iain Lowson, adding yet more flavour and detail to the Dark Harvest setting. Resistance covers everything from merciless high politics in Victor Frankenstein’s inner circle of advisors, to the desperate fight for life and liberty in the mud and darkness between loyal soldiers from both sides; and looming over all, the relentless Dark Harvest continues… Dark Harvest: The Legacy of Frankenstein is a detailed, fascinating game setting, a terrifyingly plausible alternative history, and a fiction anthology; a gothic horror fantasy that will appeal to gamers and the general public alike. Dark Harvest: The Legacy of Frankenstein uses a version of the Heresy Engine system and is fully compatible with the Victoriana 2nd Edition, also available from Cubicle 7 Entertainment. The core book is a standalone game. Pathfinder CB77401 Rollenspiele The Spellweaver (PFRPG) ..........................15,99 Erschienen The Spellweaver presents an alternate magic system that transforms arcane magic into a matter of skill and not just level climbing. Using the new spellweaving skill, a spellweaver is able to manipulate the threads of magic that spread throughout Existence like an infinite web of arcane energy. Using this system, arcane spells of any level may be cast so long 9/26 as the character is sufficiently skilled and willing to risk the hazardous repercussions of failure. Inside you will find instructions on how to integrate this new form of skill-based magic into your game setting, or how to replace the existing magic system outright. The simple rules for doing so are presented in easy-to-read tables that can be used for converting third party spells to spellweaving DCs. Also within are... - The spellweaver base class, along with 4 archetypes - 4 spellweavingrelated prestige classes: the battle weaver, cartomancer, fated, and weave dancer - More than 30 new feats concerning this new magic system and notes on how existing feats relate to spellweaving - A new race of natural spellweavers, the spider-like Ardekh - A new, spellweaving-based goddess, a new cleric domain, new spells, and new magic items related to spellweaving - 5 new creatures, a new hazard, the Weave creature subtype, and a new creature template More than 30 new feats concerning the spellweaving magic system Rules for lands where the Weave acts abnormally - All Pathfinder Reference Document spells converted to spellweaving DC to save you time The time has come to break the mold and put spell slots aside. Fantasy Flight Games The Lord of the Rings LCG HBFF232 Brett-/ Kartenspiele Lord of the Rings LCG: Foundations of Stone Expansion ..................................................................11,95 Erschienen "Something has crept, or been driven out of dark waters under the mountains. There are older and fouler things than Orcs in the deep places of the world." –Gandalf, The Fellowship of the Ring Having set out from Rivendell to discover the root of the Orcs’ increased activity, the heroes wander deep into the mines of Moria. Hazards slow their movement and threaten their health, and Orcs confront them at every turn, but with little sign of true organization. Still, as the heroes track the Orcs back toward larger encampments, their search leads them deeper and deeper, down into Moria’s Foundations of Stone. Foundations of Stone is the fifth Adventure Pack in the Dwarrowdelf cycle for The Lord of the Rings: The Card Game. Its 60 cards introduce a new hero, three copies of each player card, and an allnew scenario that traps your heroes in treacherous underground currents that wash them into a dark and dangerous realm where the nameless things lair! This is not a stand-alone deck. A copy of The Lord of the Rings: The Core Set and The Lord of the Rings: Khazad-dûm are required to play. *für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte. Ausgabe 13 KW 31 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● [email protected] Bestellfax: 06087/9887008 – Internet: www.f-shop.de Warhammer Invasion LCG HBFF580 Brett-/ Kartenspiele Warhammer Invasion: Fragments of Power..... ..................................................................11,95 Erschienen Chaos infects this world like a malignant disease… Yet amidst all of the fire, flame and fury, it is a world too of mighty heroes, of bold deeds and of great courage. These few champions stand against the encroaching darkness, rallying their warriors with acts of valour and hope of victory. The deafening roar of battle rises above them all. – Warhammer, "Introduction" Fragments of Power is the second Battle Pack in The Bloodquest Cycle for Warhammer: Invasion! The armies of the Old World collide. As the Empire and other forces of Order oppose the servants of Chaos, the Greenskin hordes, and the cruel Dark Elves, mighty visionaries undertake quests to recover mighty artifacts, infiltrate enemy forces, rally troops, and turn the tide of battle. With its 60 new cards (3 copies each of 20 different cards), Fragments of Power introduces new units, attachments, and tactics that provide powerful benefits to your army while you control a Hero or legend. New nobles, warriors, priests, and creatures arrive to fill your ranks, and quests become more varied and important than ever. CONTAINS CARDS 21-40 of “THE BLOODQUEST CYCLE.” This is not a stand-alone deck. A Warhammer: Invasion The Card Game core set is required to play. HBFF581 Warhammer Invasion: The Accursed Dead....... ..................................................................11,95 Erschienen "However many ye send to stoppe me, foolysh priest, I shalle send upon ye the same tally of corpses and more. I warn ye now, ye may find them ille upon the eye, and yet they will be most familiar to ye." – Excerpt from a parchment signed in bloody by Valdrek the Crimson The Accursed Dead is the third Battle Pack in The Bloodquest Cycle for Warhammer: Invasion! Undead and the forces of Destruction gain unprecedented necromantic prowess. Even the forces of Order gain new control over their fallen with cards that manipulate players' discard piles and the units therein. Additionally, three of the Old World's races set off on bold new quests to disrupt their opponents' plans, the Dark Elves conduct bold raids, the Orcs gain early card draw, and an adventurous legend lends his strength to the Empire's cause. With its 60 new cards (3 copies each of 20 different cards), The Accursed Dead introduces new units, tactics, and attachments (including a powerful new Artefact) that increase the value of your Heroes, legends, and quests. Face the full fury of Dark Magic in the realm of the Undead in The Accursed Dead. CONTAINS CARDS 41-60 of “THE BLOODQUEST 10/26 CYCLE.” This is not a stand-alone deck. A Warhammer: Invasion The Card Game core set is required to play. Descent HBFF685 Brett-/ Kartenspiele Descent 2nd Edition Boardgame (engl.)........... ..................................................................63,95 Erschienen In Descent: Journeys in the Dark, heroes explore the corridors, chambers, and caverns that exist below the surface of the world, gathering equipment and treasure, battling monsters, and working together as a team to complete their quest. Can you survive the dark? Call of Cthulhu LCG HBFF736 Brett-/ Kartenspiele COC: Lost Rites Asylum Pack ....................11,95 Erschienen One night about midnight, as Charles was chanting a ritual whose weird cadence echoed unpleasantly through the house below, there came a sudden gust of chill wind from the bay, and a faint, obscure trembling of the earth which everyone in the neighbourhood noted. At the same time the cat exhibited phenomenal traces of fright, while dogs bayed for as much as a mile around. –H.P. Lovecraft, The Case of Charles Dexter Ward Forbidden secrets and dark rituals alter the face of reality in Lost Rites, the fourth Asylum Pack in the Revelations cycle for Call of Cthulhu: The Card Game. Scientists, cultists, monsters, and relic hunters scour libraries and haunted woods for powerful Tomes and the arcane knowledge they contain. Will the magical forces they unleash hasten the end of days? Or will heroic government agents and Miskatonic University faculty be able to force the Ancient Ones back toward their eternal slumber in distant realms? Lost Rites continues to reinforce the centrality of occult knowledge in the Revelations cycle and the struggles of Call of Cthulhu. In the 60 cards (3 copies each of 20 new cards) in Lost Rites, players gain the unique talents of a host of new characters, discover a deadly location, and uncover terrifying conspiracies Contains cards 61-80 of the Revelations cycle. This is not a standalone deck; you must have additional Call of Cthulhu LCG cards to play. A Game of Thrones LCG HBFF737 Brett-/ Kartenspiele AGOT: Valar Dohaeris ................................11,95 Erschienen “Remember, the House of Black and White is not a home for orphans. All men must serve beneath this roof. Valar dohaeris is how we say it here. Remain if you will, but know that we shall require your obedience. At all times and in all things. If you cannot obey, you must depart.” –George R.R. Martin, A Feast for Crows Valar Dohaeris introduces 60 new cards (3 copies each of 20 different cards) to serve you during your contests of A Game of Thrones: The Card Game. A host of new characters arrive to serve the Great Houses of Westeros, including Knights, Fools, Allies, and even *für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte. Ausgabe 13 KW 31 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● [email protected] Bestellfax: 06087/9887008 – Internet: www.f-shop.de Lords. All must show obedience and play their roles in the myriad battles and intrigues launched between rival houses as they all seek to win the Iron Throne. Meanwhile, as the Great Houses continue to expand their influence into Essos, Valar Dohaeris brings more of the Eastern continent’s flavor to A Game of Thrones: The Card Game. Two unique locations encourage decks built around themes that can unite characters from rival houses, and players can continue their journey down the Rhoyne with four exciting River plots. An A Game of Thrones: The Card Game core set is required to play. Contains cards 21-40 of the Beyond the Narrow Sea series. HBFF744 AGoT: A Song of Summer Revised .............11,95 Erschienen “The smallfolk say that the last year of summer is always the hottest. It is not so, yet ofttimes it feels that way, does it not? On days like this, I envy you northerners your summer snows.” - Grand Maester Pycelle A Song of Summer is the first installment of 60 fixed cards for the A Time of Ravens expansion to the A Game of Thrones card game, based on George R.R. Martin’s bestselling A Song of Ice and Fire saga. It contains 3 copies each of 20 different cards designed to augment existing decks and add variety to the A Game of Thrones metagame. This is not a stand-alone deck; an A Game of Thrones: The Card Game core set is required to play. HBFF745 AGoT: Winds of Winter Revised ................11,95 Erschienen “I can feel it in these old bones of mine, and Maester Aemon agrees. The cold winds are rising. Summer is at an end, and a winter is coming such as this world has never seen.” - Old Bear Mormont The Winds of Winter is the second installment of 60 fixed cards for the A Time of Ravens expansion to the A Game of Thrones card game, based on George R.R. Martin’s bestselling A Song of Ice and Fire saga. It contains 3 copies each of 20 different cards designed to augment existing decks and add variety to the A Game of Thrones metagame. This is not a stand-alone deck; an A Game of Thrones: The Card Game core set is required to play. HBFF746 AGoT: A Change of Seasons Revised ..........11,95 Erschienen As the warm embrace of summer releases its grip to the harsh winds of winter, the continent of Westeros is in turmoil. The change of seasons will send the timid and the weak into hiding, longing for better times. But for the cunning, the opportunistic, and the bold, the chaos surrounding the onset of winter will be seen as the means to power! A Change of Seasons is the third installment of 60 fixed cards for the A Time of Ravens expansion to the A Game of Thrones card game, based on George R.R. Martin’s bestselling A Song of Ice and Fire saga. It contains 3 copies each of 20 different cards designed to augment existing decks and add variety to the A Game of Thrones metagame. This is not a stand-alone deck; an A Game of Thrones: The Card Game core set is required to play. Zubehör HBFF879 11/26 Brett-/ Kartenspiele FFG Gamers Deck Boxes BLUE......................7,95 Erschienen Find the perfect storage for cards from your favorite LCG or other game with the Fantasy Flight Games Deck Box. This boldly-colored container is made of sturdy polypropelene plastic and safely holds up to 100 sleeved cards. A smaller, detachable compartment fits snugly underneath to secure all your necessary tokens and dice. You can add greater personality to any Fantasy Flight Supply Deck Box, by making use of its removable clear front plate. You can use the space behind this front plate to proudly display your favorite card or to associate your deck box with a specific game by showing any card back. This means your Deck Box is not only sturdy, but also stylish! The Fantasy Flight Supply Deck Box comes in five solid colors: red, blue, green, black, and white. Safely stores up to 100 sleeved cards Removable clear front plate can hold and display your favorite card Detachable under box secures your tokens with your cards Made of sturdy polypropelene plastic Choose from five bold colors: red, blue, green, black, and white HBFF880 FFG Gamers Deck Boxes GREEN....................7,95 Erschienen Find the perfect storage for cards from your favorite LCG or other game with the Fantasy Flight Games Deck Box. This boldly-colored container is made of sturdy polypropelene plastic and safely holds up to 100 sleeved cards. A smaller, detachable compartment fits snugly underneath to secure all your necessary tokens and dice. You can add greater personality to any Fantasy Flight Supply Deck Box, by making use of its removable clear front plate. You can use the space behind this front plate to proudly display your favorite card or to associate your deck box with a specific game by showing any card back. This means your Deck Box is not only sturdy, but also stylish! The Fantasy Flight Supply Deck Box comes in five solid colors: red, blue, green, black, and white. Safely stores up to 100 sleeved cards Removable clear front plate can hold and display your favorite card Detachable under box secures your tokens with your cards Made of sturdy polypropelene plastic Choose from five bold colors: red, blue, green, black, and white HBFF881 FFG Gamers Deck Boxes RED........................7,95 Erschienen Find the perfect storage for cards from your favorite LCG or other game with the Fantasy Flight Games Deck Box. This boldly-colored container is made of sturdy polypropelene plastic and safely holds up to 100 sleeved cards. A smaller, detachable compartment fits snugly underneath to secure all your necessary tokens and dice. You can add greater personality to any Fantasy Flight Supply Deck Box, by making use of its removable clear front plate. You can use the space behind this front plate to proudly display your favorite card or to associate your deck box with a specific game by showing any card back. This means your Deck Box is not only sturdy, but also stylish! The Fantasy Flight Supply Deck Box comes in five solid colors: red, blue, green, black, and white. Safely stores up to 100 sleeved cards Removable clear front plate can hold and *für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte. Ausgabe 13 KW 31 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● [email protected] Bestellfax: 06087/9887008 – Internet: www.f-shop.de display your favorite card Detachable under box secures your tokens with your cards Made of sturdy polypropelene plastic Choose from five bold colors: red, blue, green, black, and white HBFF882 FFG Gamers Deck Boxes WHITE....................7,95 Erschienen Find the perfect storage for cards from your favorite LCG or other game with the Fantasy Flight Games Deck Box. This boldly-colored container is made of sturdy polypropelene plastic and safely holds up to 100 sleeved cards. A smaller, detachable compartment fits snugly underneath to secure all your necessary tokens and dice. You can add greater personality to any Fantasy Flight Supply Deck Box, by making use of its removable clear front plate. You can use the space behind this front plate to proudly display your favorite card or to associate your deck box with a specific game by showing any card back. This means your Deck Box is not only sturdy, but also stylish! The Fantasy Flight Supply Deck Box comes in five solid colors: red, blue, green, black, and white. Safely stores up to 100 sleeved cards Removable clear front plate can hold and display your favorite card Detachable under box secures your tokens with your cards Made of sturdy polypropelene plastic Choose from five bold colors: red, blue, green, black, and white Arkham Horror HBFFG0006 Brett-/ Kartenspiele Arkham Horror Novel: The Lies of Solace-Lord of Nightmares 2................................................7,15 Erschienen A cold-eyed man was smiling at her from so close she could kiss him. Except it was her face twisting in surprise as she looked at herself... Jacqueline Fine is having visions…visions of a robed man before the crumbling edifice of a city, of bones and flesh at his feet, of blood and terrifying words. She's determined to stop this latest vision from happening, but can she change fate, or only allow herself to be swept along in the tides that come? The Lies of Solace is the second novel in The Lord of Nightmares Trilogy, based on the popular Arkham Horror board game. This disturbing tale explores the depths to which desperation and tragedy can plunge us, and the grim consequences that await those who surrender to grief and pain. Tannhäuser HBFFG0007 humanity. In the midst of perpetual war, a far-eastern warrior sect with a shadowy agenda has set out toward the evergreen peninsula of Kamchatka. Can Union Major John McNeal and the elite soldiers of the 42nd Marines stop their sinister plot before it’s too late? And what terrible powers lie hidden in the verdant wilderness? The race is on to discover ancient secrets that could finally bring the Great War to its climactic end! Brett-/ Kartenspiele HBFFG0304 Sky Traders................................................39,95 Erschienen Launch your skyship into the clouds and experience adventure and intrigue in Sky Traders, a board game for two to five players. Evade ruthless Wind Pirates and manipulate the commodities market. Work with your peers to create larger profits for everyone, or try to undermine your rivals and keep all the money for yourself. Trade your way to fortune and fame as you attempt to take control of the powerful Sky Guild! Sky Traders includes: Five Sky Trader figures and 5 skyship sheets One Commodities Exchange sheet and one Guild Influence track 14 Sky District tiles 31 Ill Wind cards And everything else you’ll need to play Dust Tactics HBFFG0404 Brett-/ Kartenspiele Dust Tactics: KV47 Walker........................23,95 Erschienen KV47 is a versatile new walker for Dust Tactics! While the SSU once lagged in walker technology, they have since developed the KV47, a walker platform capable of trading blows with any opposing armor. This impressive machine can be fielded in three different variants: the Nadya, Natasha, or Natalya. HBFFG0409 Dust Tactics: SSU Specialists......................15,95 Erschienen The NKVD Battle Squad brings tough new soldiers to your Dust Tactics army. Trained in the art of rapid assaults, the SSU Battle Squad frequently forms the front line of SSU armies. This squad is equipped with a pair of DPM machine guns that allow them to Brett-/ Kartenspiele Tannhäuser Novel: Rising Sun, Falling Shadows .....................................................................7,15 Erschienen MacNeal’s hand shot up, and his commandos froze. He started to give the signal to form on Fireteam Alpha. But before he could finish the signal, he heard more gunfire from a different direction. This time, it was coming from nine o’clock, from the vicinity of Fireteam Charlie. MacNeal, who only moments ago had imagined he was taking a nature hike in Maine, switched smoothly into warrior mode. Rising Sun, Falling Shadows is a novel by Robert Jeschonek and based in the war-torn alternate history of Tannhäuser. This gripping tale brings fan-favorite characters vividly to life, while drawing newcomers into a war-torn world where science and the supernatural clash to determine the fate of 12/26 pummel the enemy from afar. HBFFG0411 Dust Tactics: Allies MCW M3 Walker.........23,95 Erschienen The Cobra and Rattler Medium Walkers offer the Allies more options for armored support. With its anti-aircraft gun, the Rattler is capable of grounding airborne units. When it is not punishing aircraft, the Rattler unloads a wall of machine gun fire that shreds infantry to pieces. Meanwhile, the *für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte. Ausgabe 13 KW 31 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● [email protected] Bestellfax: 06087/9887008 – Internet: www.f-shop.de 13/26 Cobra uses its Phaser gun to electrify vehicles and troops alike, causing massive amounts of damage to both. Additionally, this expansion includes parts to give your walker the Amphibious Unit skill. Warhammer 40K HBFFG0412 Erschienen The brethren of the Deathwatch are the champions of humanity, the elite of the elite, and the very best the thousand and more Chapters of the Adeptus Astartes can produce. But while many Battle-Brothers are drawn from the most well known Chapters—the Blood Angels, the Space Wolves, the Ultramarines, and others of the First Founding— still more hail from lesser known bodies, the Successors of the great Legions. Some of these Chapters are every bit as famous as their celebrated progenitors, while others are all but unheralded. Nevertheless, all are heroes. Honour the Chapter is a supplement for Deathwatch that provides a wealth of options for players interested in characters drawn from Chapters created during the Second or subsequent Foundings. This comprehensive tome contains new character creation rules, a wealth of relics unique to each Chapter, and plenty of guidance and adventure seeds for Game Masters. Dust Tactics: SSU Rifle Squad....................15,95 Erschienen The SSU Rifle Squad is unique in the fact that its members make use of a mix of Sniper Rifles and machine guns to support their Comrades. The soldiers of the SSU are renowned for their skill with rifles, and they prefer to wield these weapons instead of more traditional assault weapons like Flamethrowers or heavy machine guns. In fact, Rifle Squads are so skilled with their weapons that it is not uncommon for them to take down enemy walkers! HBFFG0414 Dust Tactics: Warzone Tenement Building ..... Accessory Pack...........................................23,95 Erschienen As the political officers of the SSU, Commissar Squads have the task of enforcing the bloc’s ideology. Members of this squad can be attached to other squads, or they may also be deployed as a single squad. Each commissar has either a special ability or a unique weapon to augment whatever unit he joins. Whether fielded as a unit or separated into other units, the SSU Commissar Squad is a powerful addition to your Dust Tactics and Dust Warfare army. HBFFG0415 WH40K: Deathwatch Honour the Chapter...31,95 Gale Force Nine Tabletop GFS101 Zubehör Barbed Wire (30mm) ...................................4,50 Erschienen Contains 8 metres of 30mm scale barbed wire. Dust Tactics: SSU Commissar Squad Drakoni . ..................................................................15,95 Erschienen As the political officers of the SSU, Commissar Squads have the task of enforcing the bloc’s ideology. Members of this squad can be attached to other squads, or they may also be deployed as a single squad. Each commissar has either a special ability or a unique weapon to augment whatever unit he joins. Whether fielded as a unit or separated into other units, the SSU Commissar Squad is a powerful addition to your Dust Tactics and Dust Warfare army. HBFFG0417 HBGW160 Rollenspiele GFS102 Barbed Wire (15mm) ...................................4,50 Dust Tactics: Axis Panzer Kampfläufer III....... ..................................................................23,95 Erschienen Supporting three different builds, the Panzer-Kampfläufer III adds destructive weapons and extra toughness to your Axis armies in Dust Tactics and Dust Warfare. The Flamm-Luther uses massive flamethrowers to incinerate opposing troops and vehicles. Meanwhile, the Wotan fires explosive lasers from afar, punching holes in anything in its path. With the same laser cannons as the Wotan, the Wotan-AR features heavier armor for added protection. Reinforce your army with the Panzer-Kampfläufer III expansion and devastate your enemies. Erschienen Contains 6 metres of 15mm scale barbed wire. GFS103 Iron Chain (1,5mm) .....................................4,50 Erschienen Contains 2 metres of 1.5mm thick chain. Whether it’s a steampowered robot, a gun festooned tank, or an imprisoned beast broken free, they all would look great with chains hanging from them. *für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte. Ausgabe 13 KW 31 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● [email protected] Bestellfax: 06087/9887008 – Internet: www.f-shop.de GFS104 Snake Chain (1.5mm)...................................4,50 14/26 Haywire Group Brett-/ Kartenspiele HAY690 Erschienen Contains 2 metres of 1.5mm thick snake chain Sci-fi gamers will find many uses for this product. Anything from surging power conduits, to hi-tech cables can be acheived with this stylised chain. GFS105 Iron Cable (1mm)..........................................4,50 Erschienen Contains 2 metres of 1mm thick iron cable. Tow cables on tanks, electrical wiring, and industrial cables on cranes are some of the uses for this Iron Cable. GFS106 Three Strand Rope (0.5mm).........................4,50 Chupacabra Survive the Night.....................15,99 Erschienen What is Chupacabra? For over a decade, and all over Latin America, goats, burros, chickens, and other farm animals have been mysteriously found with puncture wounds on their chest and void of blood. Farmers and villagers have long told tales that a blood-thirsty creature is responsible for the death of their livestock. Some say the creature looks like a small bear with porcupine spines. Others say the creature looks like a mangy coyote or even an alien. Whatever you believe about the creature's appearance, one thing is certain--this creature likes to hunt at night, killing its prey with swiftness and ferocity while draining the blood from its victim. The locals call the beast responsible for these slayings "El Chupacabra", or "Goat Sucker". Turn out the lights and try to be the last mammal standing in this survival dice game. Based on Latin American Folklore. Can You SURVIVE the Night? All dice and packaging glow in the dark! • Includes 24 high-quality two-color embossed dice • Retail packaging features embossed eyes and spot UV coating that leaps off the shelf! • Play a short game or draw out the horror with the ¡Chupacabra Loco! catch-up rules! • Play time 15 minutes Heidelberger Spiele Verlag HBHE234 Erschienen Contains 2 metres of 0.5mm thick rope. The use of ropes dates back to prehistoric times, and is still in use today. No matter what time period your wargaming is taking place, whether it’s on sea or land, you’re bound to find a use for these lengths of rope. GFS107 Braided Rope (0.8mm).................................4,50 Erschienen Contains 2 metres of 0.8mm thick rope. The use of ropes dates back to prehistoric times, and is still in use today. No matter what time period your wargaming is taking place, whether it’s on sea or land, you’re bound to find a use for these lengths of rope. Warhammer Invasion: Gefäss der Winde......7,95 Erschienen Als sich ein Riss ins Reich des Chaos öffnet, fegen die Winde der Magie uber das Land. Viele versuchen, ihre Macht zu nutzen, doch wer wird uberleben, um davon zu berichten? Gefäß der Winde ist ein Battlepack aus dem BlutquestZyklus, einer inhaltlich zusammenhängenden Erweiterungsreihe fur Warhammer: Invasion. Warhammer: Invasion ist ein Kartenspiel um erbitterte Schlachten, clevere Verwaltung von Königreichen und epische Questen. Diese 60 Karten umfassende Packung enthält 20 verschiedene bisher unveröffentlichte Karten, mit denen man bestehende Decks verbessern und den Metaplot von Warhammer: Invasion vielfältiger gestalten kann. *für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte. Ausgabe 13 KW 31 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● [email protected] Bestellfax: 06087/9887008 – Internet: www.f-shop.de Warhammer 40K HBHE601 Rollenspiele WH40K: Deathwatch – Schlachtriten .........44,95 Erschienen "Deine Zukunft liegt beim Orden. Die Vergangenheit ist Staub. Bau auf diese Grundlage und Sie soll groß sein unter deinen Schlachtenbrüdern." - Gotthold, Ordenspriester der Black Templer Die Deathwatch hält standhaft Nachtwache über einen der gefährlichsten Regionen in der Galaxis, Wache gegen die widerlichen Kräfte von feindlichen fremden Rassen und alten Gräbern die am besten unberührt bleiben. Das Imperium ist der Deathwatch für zehntausend Jahre geheimen Kampf gegen die Feinde des Reiches des Gott-Imperators, die es unterworfen und zerstört sehen wollen, zu Dank verpflichtet. Die Space Marine der Deathwatch schätzen jeden dieser schwer gewonnenen Siege. Die Galaxis ist ein gewaltiger und gefährlicher Ort mit zahlreichen Aliens, Ketzern, und Dämonen, die danach gieren, diesen von jedem zu nehmen. Schulter an Schultern mit der Deathwatch standzuhalten, sich mit endlosen Massen von unmenschlichen Feinden zu messen und weiter zu kämpfen, um der Galaxis erhalten zu bleiben, ist, um sich zurückzuhalten, die am tödlichsten von allen Drohungen. Es ist eine Ehre für jeden Deathwatch Space Marine diese Aufgabe mit Stolz zu erfüllen. Micro Art Studios Tabletop MSP00053 Zubehör Infinity Token Starter (32).........................16,20 Erschienen MPI Media Fantasy MPI5007 DVD The Wild Hunt Larp Movie..........................19,99 Erschienen LIVE-ACTION ROLE PLAYING IS NO WALK IN THE PARK IN THIS GRIPPING AND DISTURBING LOOK AT MODERN-DAY MEDIEVAL MAYHEM. A Guy Will Do Anything for Love – Perhaps Even Fight to the Death – in a Hard-Charging Thriller Hitting DVD From FilmBuff and MPI. Iron Wind Metals Classic Battletech BT205041 Tabletop Nyx Mech w/Lance variant parts (TRO 3085 - 30 ton) .....................................................................8,75 Erschienen BT205042 Ebony Mech w/ Sword variant parts............... (TRO 3085 - 25 ton) 2................................8,40 Erschienen BT205043 Omen Mech (TRO 3085 Supplemental - 85 ton) ..................................................................12,40 Erschienen BT205044 Eldingar Hover Sled (2) (TRO 3085 - 50 ton).. .....................................................................9,95 Erschienen BT205045 Erschienen Vulcan VLC-5N Heavy Aerospace Fighter......... (TRO3075 - 80 Ton).................................11,15 15/26 The world of live-action role playing was the source of comedy in the hit Role Models, but it’s the dark and deadly side of the phenomenon that’s at the center of THE WILD HUNT, a suspenseful and frightening thriller coming to DVD. world of live-action role playing was the source of comedy in the hit Role Models, but it’s the dark and deadly side of the phenomenon that’s at the center of THE WILD HUNT, a suspenseful and frightening thriller coming to DVD. Paradigm Concepts Arcanis PCI1603 Rollenspiele Arcanis: Codex of Heroes ...........................31,99 Erschienen The must-have resource for Heroes of Arcanis: the World of Shattered Empires. This tome provides the players of the Arcanis Roleplaying Game the tools to create the Hero they desire. *für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte. Ausgabe 13 KW 31 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● [email protected] Bestellfax: 06087/9887008 – Internet: www.f-shop.de Privateer Press Warmachine PIP31074 Tabletop Cygnar Avenger/Centurion/Hammersmith H.Warjack Box (plastic)...............................................31,50 Erscheint voraussichtlich am 23.08.2012 Caspian engineers developed the hulking Centurion to rival the size and strength of Khador’s warjacks. Its increased armor and heavy shield makes it one of Cygnar’s most durable designs, and its mighty piston spear can easily pierce the hulls of enemy warjacks. The Hammersmith swaps out shield and spear with massive twin forge hammers meant to flatten anything in its path, while the Avenger features a stun blade and a groundbreaking seismic cannon. Representing a step forward in Cygnaran technology, the seismic cannon fires sophisticated projectiles that can unleash a localized earthquake upon impact. This box set contains three color stat cards and one multipart heavy warjack plastic model (PIP 31074). Included are all the components to assemble one of three heavy warjack variants: Avenger, Centurion, or Hammersmith. A player may field any number of these heavy warjacks in a Cygnar army. PIP32070 Protectorate WJ Castigator/Reckoner/Sanctifier Box (plastic)......................................................31,50 Erschienen The Reckoner was heralded as the first warjack entirely of Menite design. It lights the way for the faithful with its cannon as it charges across the battlefield and then smashes anything still standing with its club. Based on the same design, the Castigator brings Menoth’s Fury to its enemies with its flaming fists and the ability to ignite the surrounding air with flesh-cremating heat. The Sanctifier is employed in battle to ensure the spirits of the righteous are ushered to Urcaen; as battle wears on, it becomes a vessel for Menite souls, fueling its power even as it protects the righteous. This box set contains three color stat cards and one multi-part heavy warjack plastic model (PIP 32070). Included are all the components to assemble one of three heavy warjack variants: Castigator, Reckoner, or Sanctifier. A player may field any number of these heavy warjacks in a Protectorate of Menoth army. SPECIAL NOTE: PIP 32070 contains the same Mk II stat cards as PIP 32025 and PIP 32038. The model in this box represents the same figures as those PIPs in the game. However, the model in PIP 32070 is a new sculpt and therefore looks different from the models found in those PIPs. In addition, this model is plastic rather than metal. PIP 32025 and 32038 will no longer be available from Privateer Press beginning July 1, 2012. PIP33050 Khador Conquest Colossal Box (plastic).....121,50 Erschienen The Conquest is a walking mountain of steel bristling with some of the most powerful weapons ever used on the battlefields of the Iron Kingdoms. The deafening roar of the colossal’s 16/26 steam-fed engine is punctuated by the staggering percussion of its devastating guns, which unleash a punishing barrage of shells able to reduce warjacks to slag and annihilate entire enemy formations. Deployed to the front lines, the Conquest brings unrivaled firepower to Khadoran battlegroups. The Conquest colossal comes in a box (PIP 33050) and includes a colossal wreck marker. A player may field up to two Conquests for each warcaster in a Khador army. PIP33090 Khador Iron Fang Pikemen Unit Box (10)....59,99 Erschienen Heavily armored Khadoran Iron Fangs are charged with hunting down and destroying enemy warjacks. Fast and deadly, Iron Fangs are armed with explosive blasting pikes designed to tear through the thickest armor and bring enemy warjacks to their knees. The Iron Fang Pikemen unit comes in a box (PIP 33090). A player may field up to two Iron Fang Pikemen units for each warcaster in a Khador army. SPECIAL NOTE: PIP 33090 contains the same Mk II stat card as PIP 33018. The models in this box represent the same figures in the game. PIP 33090 replaces PIP 33018 and PIP 33012 by offering their contents in a complete unit. The replaced PIPs will no longer be available from Privateer Press beginning July 1, 2012. PIP33092 Khador Epic Warcaster Vladimir Tzepesci, Great Prince Box..................................................29,99 Erschienen Reclaiming his long-denied birthright, Great Prince Vladimir Tzepesci rides his warhorse Vsada into battle to defend the lands of Umbrey restored to his family. He wields weapons of the ancient Tzepesci horselords, carrying a spear in one hand and the mace Huntsman in the other. Should strength of arms alone prove insufficient, Vladimir lashes out with dark sorceries. The blood of kings that runs in his veins lends him the strength to secure victory. Vladimir Tzepesci, Great Prince of Umbrey epic cavalry warcaster comes in a box (PIP 33092). A player may field one Vladimir Tzepesci, Great Prince of Umbrey in a Khador army. PIP34050 Cryx Kraken Colossal Box (plastic)............112,50 Erscheint voraussichtlich am 23.08.2012 The Kraken ranks among the most terrifying necromechanikal fabrications ever loosed upon the mortals of the Iron Kingdoms. Lashing out with grasping tentacles, it snatches up men and stuffs them within the grease-slicked orifices of its shell. The captured have but a moment of terror to consider their lightless environs before their bodies and life energies are extracted by a necromantic furnace that fuels the Kraken’s engines and armament. The Kraken was conceived as the perfect Cryxian engine of death—a machine that could strike from below with overwhelming force, devour its victims, refuel itself on their carcasses, and then vanish beneath the waves. *für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte. Ausgabe 13 KW 31 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● [email protected] Bestellfax: 06087/9887008 – Internet: www.f-shop.de PIP34095 Cryx Epic Warcaster- Asphyxious the Hellbringer & Vociferon ..................................................26,50 PIP72060 17/26 Circle Orboros Winter Argus Light Warbeast Box (plastic).....................................................14,99 Erscheint voraussichtlich am 09.08.2012 A specialist in the acquisition of lore from the dead, Lord Exhumator Scaverous is one of the most potent and intelligent servants of the Nightmare Empire. Souls are both ammunition and fuel for Scaverous. Those he slays and casts aside are fortunate compared to any possessed of special lore, whose skulls and souls he preserves for horrific necromantic interrogation. The warcaster Lord Exhumator Scaverous comes in a blister (PIP 34094). A player may field one Lord Exhumator Scaverous in a Cryx army. Erschienen The savage winter argus stalk the dark, frozen hinterlands of the Scarsfell Forest and Blackroot Wood, prowling under cover of great northern storms. Gouts of gelid breath freeze the argus’ victims in place until the pack closes in for the feast. Though feared by many, the creatures are prized by northern druids for their savagery and the supernatural cold they can manifest to cripple the enemies of the Circle Orboros. The Winter Argus light warbeast comes in a box (PIP 72060). A player may field any number of Winter Argus in a Circle Orboros army. PIPNQ43 PIP72061 No Quarter Magazine 43...............................7,50 Erschienen No Quarter Magazine is your best source for new IK RPG material, and No Quarter #43 is the first issue to feature playable IK RPG content! Additionally, Guts & Gears heads to the east with a revealing look at the mighty Siege Animantarax and Gavyn Kyle checks in with a dossier on the powerful trollkin leader Hoarluk Doomshaper. Never miss an issue! Hordes PIP71063 Tabletop Trollblood Sons of Bragg Fell Caller (3) Unit Blister ..................................................................29,99 Erschienen The Sons of Bragg swagger across western Immoren like living legends, each mighty with both sword and voice. The Sons are heard long before their arrival, booming mighty chants that resound off trees and mountains. Wrathar leads the chorus of his brothers Tor and Rhudd. Their voices join in perfect harmony to belt out powerful chants that sustain them despite impossibly grievous wounds. On their own each brother is formidable, but together they are an army of three. The Sons of Bragg unit comes in a box (PIP 71063). A player may field one Sons of Bragg unit in a Trollblood army. Circle Orboros Scarsfell Griffon L. Warbeast Box (plastic)......................................................16,99 Erscheint voraussichtlich am 23.08.2012 The savage winter argus stalk the dark, frozen hinterlands of the Scarsfell Forest and Blackroot Wood, prowling under cover of great northern storms. Gouts of gelid breath freeze the argus’ victims in place until the pack closes in for the feast. Though feared by many, the creatures are prized by northern druids for their savagery and the supernatural cold they can manifest to cripple the enemies of the Circle Orboros. The Winter Argus light warbeast comes in a box (PIP 72060). A player may field any number of Winter Argus in a Circle Orboros army. PIP73060 Legion Succubus Blister..............................12,99 Erschienen Products of generations of Everblight’s manipulations, succubi are fonts of blighted arcane power. To create each one, a specially selected Nyss is brought to the spawning pools and ritually bathed in the blood of a warlock. It emerges as something no longer wholly Nyss, attuned to the warlock whose blood actualized its second birth. This ritual empowers each succubus as an amplifier of its warlock’s own gifts. With their every thought and action these creatures carry out the will of their masters and the dragon itself. The Succubus solo comes in a blister (PIP 73060). A player may field one Succubus for each warlock in a Legion of Everblight army. PIP73061 Legion Naga Nightlurker Light Warbeast Box... ..................................................................14,50 Erscheint voraussichtlich am 09.08.2012 As the hosts of Everblight’s legion advance, they are preceded on the ground by the fearsome naga. These draconic horrors first spew caustic venom upon their victims before closing to tear the wounded apart with fanged maws. Though seemingly simple in form, the naga are in truth complex spawn *für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte. Ausgabe 13 KW 31 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● [email protected] Bestellfax: 06087/9887008 – Internet: www.f-shop.de representing Everblight’s genius in the manipulation of blighted flesh. PIP74067 protect. PIP75040 Skorne Cyclops Brute Light Warbeast (plastic) ..................................................................16,99 Erscheint voraussichtlich am 09.08.2012 The tenacious and vicious nature of the cyclops brutes makes them singularly responsive to training, and the skorne rely on them to hold the flanks of formations or stand vigil over tyrants. Armed with towering shields and massive polearms, brutes constitute a virtually insurmountable threat on the battlefield. Their unique vision focuses on evading blows, and they can extend this power to those they Minion Gatorman Witch Doctor Solo Blister..... ..................................................................14,50 18/26 Reaper Miniatures Dark Heaven Legends REA03612 Miniaturen Aquatic Familiars 3 (4).................................6,79 Erschienen REA03614 Eregris Darkfathom, Evil High Sea Priest ........ .....................................................................7,99 Erscheint voraussichtlich am 09.08.2012 Each witch doctor is a powerful mystic who lives and breathes the foul necromantic arts that are his birthright. Life and death are two edges of the same bloody knife to the witch doctor, who often sees his allies as nothing more than tools of battle to be moved between those two states as required. Amid the morass of combat he gathers the vile totems required to power his spells, tearing the fleshy trophies from the carcasses of vanquished foes. Raising his sacral blade aloft, the witch doctor utters sibilant incantations that impel the huge beasts he control in a wave of scaled death. PIP74061 Skorne Tiberion Character Titan H. Warbeast . Upgrade Blister...........................................14,50 Erschienen Few warbeasts survive long enough to distinguish themselves in the service of the skorne, but the fiercely intelligent and disciplined Tiberion has fought alongside Tyrant Xerxis for over a decade. Because the titan’s intractable nature made him almost impossible to train, his original handlers nearly put him to death. Xerxis sensed an extraordinary fighting spirit in him, though, and took it upon himself to break the beast. Now Tiberion serves his master Xerxis with all the devotion of a sworn soldier, standing immovable against waves of enemies even as he shatters entire formations with his powerful tetsubo. The Tiberion character titan heavy warbeast upgrade comes in a blister (PIP 74061). The Tiberion character titan heavy warbeast upgrade is NOT a complete model. Players will need a Skorne Cannoneer/Gladiator/Sentry Titan Heavy Warbeast (PIP 74057) in addition to this kit. A player may field one Tiberion in a Skorne army. Erschienen Pathfinder REA60122 Miniaturen Cheiton, Dwarf Hero .....................................4,79 Erschienen *für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte. Ausgabe 13 KW 31 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● [email protected] Bestellfax: 06087/9887008 – Internet: www.f-shop.de Dark Heaven Bones REA77013 Miniaturen Minotaur ......................................................2,79 Redaktion Zunftblatt Zunftblatt ZB013 Rollenspiele Zunftblatt Nr. 13 (2/2012) .........................3,50 Erschienen In dieser Ausgabe dreht sich beim Zunftblatt alles um Kulte und Mythen. Taucht ein in die Welt dunkler Verschwörungen und finsterer Machenschaften im Namen von uralten Wesen! Es wird ein Blick auf DS Aventurien geworfen und es gibt jede Menge Abenteuer, zum Beispiel für Cthulhu Now und Hollow Earth Expedition. Die Ausgabe zum fünfährigen Jubiläum des Kultmagazins! Erschienen REA77014 19/26 Zombies (3)..................................................3,59 Scibor Monstrous Miniatures Erschienen REA77015 Bugbear........................................................1,99 Erschienen REA77016 Erschienen Rats (6)........................................................2,79 Tabletop SMM28FM0080 Summer Set (3)..........................................13,85 Erschienen SMM28FM0081 28mm/30mm Figthing Priest #3 1.............5,50 Erschienen *für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte. Ausgabe 13 KW 31 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● [email protected] Bestellfax: 06087/9887008 – Internet: www.f-shop.de SMM28FM0082 28mm/30mm Sword Master ......................5,50 20/26 SMMBRBR0094 Rot and Grubs 40 mm round edge bases set1 (2) .....................................................................5,50 Erschienen SMM28FM0083 28mm/30mm Vampire Hunter ....................5,50 Erschienen SMMBRRL0086 Royal Lions Ruins round bases 25mm #1 (5) .....................................................................3,70 Erschienen SMM28SF0081 28mm SF Eagle Knight ..............................18,50 Erschienen SMMBRRL0087 Royal Lions Ruins round edge Bases 30mm #2 (5) .....................................................................3,70 Erschienen SMMBRAN0090 Ancient Ruins 25 mm fly round bases (2) ...... .....................................................................5,50 Erschienen SMMBRRL0088 Royal Lions Ruins round bases 25mm #2 (3) .....................................................................3,70 Erschienen Erschienen *für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte. Ausgabe 13 KW 31 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● [email protected] Bestellfax: 06087/9887008 – Internet: www.f-shop.de SMMBRRL0089 Royal Lions Ruins round bases 25mm #3 (3) ....................................................................... 3,70 Erschienen SMMBRTR0095 Templar Ruins 40mm round bases set1 (2) .... .....................................................................5,50 21/26 SMMBSRL0045 Royal Lions Ruins 40mm square bases (5) .... ....................................................................5,50 Erschienen SMMBSRL0046 Royal Lions Ruins 50mm square bases .......... .....................................................................5,50 Erschienen SMMBRTR0096 Templar Ruins 25mm round bases set1 (5) ... .....................................................................5,50 Erschienen SMMBSRO0043 Rocky 40mm set2 square bases (2) .............3,68 Erschienen Erschienen SMMBSTT0042 Temple of Time Ruins square bases 20mm (5) ....................................................................... 3,70 SMMBSRL0044 Royal Lions Ruins 20mm square bases (5) ... .....................................................................3,70 Erschienen Erschienen *für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte. Ausgabe 13 KW 31 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● [email protected] Bestellfax: 06087/9887008 – Internet: www.f-shop.de SMMCPEG0163 Egyptian Helmets #2 (4)..............................3,70 Erschienen SMMCPRL0158 Royal Lion Basing Kit set1 (10)....................5,50 Erschienen SMMCPRL0159 Royal Lion Basing Kit set2 ...........................4,32 22/26 SMMCPRL0161 Royal Lion Reliefs set1 ................................5,50 Erschienen SMMCPRL0162 Royal Lion Reliefs set2.................................5,50 Erschienen SMMCPSK0164 Skulls (20) ...................................................3,70 Erschienen Erschienen SMMCPRL0160 Royal Lion Basing Kit set3 (10) ...................5,50 SMMTELR0005 Lion Ruins Terrain (4).................................13,50 Erschienen Erschienen *für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte. Ausgabe 13 KW 31 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● [email protected] Bestellfax: 06087/9887008 – Internet: www.f-shop.de SMMTETR0006 Templar Ruins Terrain (4)..........................18,50 Spartan Games SGDWRC01 Russian Coalition Naval Battle Group..........38,35 Erschienen The Russian Coalition Naval Battle Group is the perfect way to get started and learn the unique characteristics and advantages of the Russian navy. The Russian Coalition is a proud and motivated Nation, and their Naval Battle Group is sure to serve you well. Begin building your collection and soon you will be able to plot your path towards world domination. Erschienen Sierra Madre Games SGDWRC05 Russian Coalition Kostroma Class Battle Carrier (1) ..................................................................11,80 Brett-/ Kartenspiele SMG01 23/26 Erschienen The Kostroma Class Support Carrier is able to fully support the vessels of the White Navy, with both air support and troops, while also able to manipulate the waters around them. In addition to all of this, it still packs a considerable gun armament and will take a lot of punishment before it falls. Origins / Der Ursprung...............................32,00 Erschienen Es ist das Ende der Eiszeit. Die globale Erwärmung ertränkt die Städte der Neandertaler in dem, was bald die Nordsee und das Schwarze Meer werden wird. Der hobbitartige Homo florensiensis hat Australien entdeckt und gelernt riesige Wombats zu benutzen, um seine Felder zu pflügen. Im Osten hat der Homo errectus auf Kannibalismus an seinen schwächsten Kindern zurückgegriffen, um die Stärke der Überlebenden zu verbessern. Sie alle sind vollkommen unvorbereitet auf die Invasion der dunkelhäutigen Homo sapiens aus Ägypten auf ihren KriegsZebras …. In diesem Spiel durchleben die Spieler in jeder Runde tausend Jahre und durchschreiten mit jedem Hexfeld tausend Meilen. Jeder Spieler startet mit einer eigenen Rasse des frühen Menschen mit ganz unterschiedlichen Gehirnen. Dieses Spiel zeigt das die menschliche Entwicklung auch ganz anders hätte verlaufen können und der Homo sapiens nicht unbedingt der Gewinner im Kampf um die Vorherrschaft auf der Erde hätte sein müssen. In bis zu vier Stunden Spielzeit durchleben die Spieler mir Ihren Rassen drei Epochen der Menschheit bis hin zum modernen Menschen. Dabei wandelt sich das Spiel in seinen Abläufen ebenso wie es die Menschen mit voranschreitender Entwicklung getan haben. Spielmaterial: 1 Spielregel 2 Spielbretter 5 Demographiepläne 1 Spielablauf-Übersicht 120 Spielsteine aus Holz 102 Ära-Karten 5 Gehirn-Karten 3 Klimakarten 1 sechseitiger Würfel SGDWRC08 Russian Coalition Saransk Class Medium Skyship (2) ..................................................................11,80 Erschienen As with the army’s armour, size and strength are the guiding principles of Russian aerial equipment. Markov’s Circle has made its greatest advances in this area, producing a series of unorthodox but sturdy and streamlined skyships. Their great aesthetic look is another factor that makes this model so appealing. SGDWRC10 potential. Russian Coalition Rostov Class Destroyer (3) .. .....................................................................8,25 Erschienen The Rostov was designed to manipulate opposing ships into the path of the more powerful weapons on their larger cousins. To underestimate the power of this Russian Coalition Destroyer is to underestimate the White Navy itself. Add them to your fleet and realise their extraordinary *für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte. Ausgabe 13 KW 31 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● [email protected] Bestellfax: 06087/9887008 – Internet: www.f-shop.de SGDWRC16 Russian Coalition Tambov Class Gunship......... 12,40 Erschienen Russian Coalition Gunships have a front-mounted turret set that can deliver short-ranged firepower in a relatively broad arc. They are able to operate in focused Squadrons or loan their increased power to a Squadron of Cruisers. They are an essential addition to any Russian Coalition fleet. SGDWRC21 Russian Coalition Armoured Battle Group....33,60 Erschienen The key to Russian military strength has always been the vast White Army. Driven by oil-fired engines, their tanks and other armoured vehicles are large and immensely strong. The Armoured Battle Group is the ideal way to begin realising what an unbelievable force the Russian SGFADF25 Dindrenzi Federation Falchion Class Mk II Carrier (1) ..................................................................12,95 Erschienen The potent mix of fear, paranoia and hubris generated by many different factors within Dindrenzi politics and society has seen the federation invest an enormous amount of time and resources in their military. The navy incorporates Planetfall Divisions, composed of ships optimised for planetary assault, and this is where you are most likely to find the savage Falchion Class Mk II Carrier. SGFAOR04 Oroshan Imperium Slayer Class Frigate (6)...... ..................................................................14,75 Erschienen It is difficult not to be curious about this unique vessel. With a vertical, spherical design, it certainly stands out in the Storm Zone. The Riever Class Frigate is primed for combat and has a knack to survive in even the most unlikely of situations. Coalition is on land. SGDWRC28 Russian Coalition Kursk Class Land Dreadnought (1) ..................................................................18,85 Erschienen Dreadnoughts are some of the most formidable machines of war deployed in the world of Dystopian Wars. It was only a matter of time before land variants of these brutal ships entered the fray. It is perhaps not a surprise, however, that the first to utilise such a ship is the Russian Coalition. The heart of their military strength, the White Army is proud to unleash the Kursk Class Land Dreadnought into battle. SGDWRC29 Russian Coalition Tyumen Class Repair Vehicle (2) ..................................................................14,15 Erschienen The Russian taste for weaponry is simple and direct – masses of largebore cannons, mortars and bombards to smash the opposition. Russian weaponry tends to be short-ranged, but makes up for this with its enormous destructive power and ease of maintenance in harsh conditions. The Repair Vehicle will ensure the White Army maintains its supreme strength for years to come. 24/26 SGFAOR09 Oroshan Imperium Armageddon Class Dreadnought (1) ..................................................................20,65 campaign of terror. SGFATA25 Erschienen Truly one of the most extraordinary ships to ever grace the Storm Zone, the Reaper Class Dreadnought is a sight to behold. Its blockbuster presence is only matched by its capability to destroy. A ship built upon the will of the Elders for their people to survive, it is the perfect vessel for initiating a brutal Terran Alliance Ares Class Mk II Carrier (1)..... ..................................................................12,95 Erschienen Once again, the Terran Alliance must prepare for war. A frenzy of new construction has begun to make good the losses sustained by the Terran Storm Fleet during the massive Dindrenzi first strikes. The Ares Class Mk II Carrier is the fruit of their labours. This devastating machine of war serves to bring a halt to Dindrenzi momentum. *für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte. Ausgabe 13 KW 31 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● [email protected] Bestellfax: 06087/9887008 – Internet: www.f-shop.de Studio 2 Productions Mistborn Adventure Game CFG07001 Warlord Games Rollenspiele Mistborn Adventure Game..........................34,95 Erschienen Based on the best-selling novels by Br andon Sanderson and powered by an all-new story-driven rules system, the Mistborn Adventure Game lets you explore, command, or liberate the oppressed world of Scadrial, battle the Lord Ruler’s Inquisitors, and master the primal forces of Allomancy, Feruchemy, and Hemalurg y. It features new o fficial fiction from Mr. Sanderson himself and loads of never-beforeseen material, making it the ultimate resource for fans of the novels and those who want to experience the Final Empire firsthand. Valley Games Brett-/ Kartenspiele VLY403 25/26 D-Day Dice ................................................31,95 Erschienen Although built around dice rolling, this game is about resource management (soldiers, specialists, items and courage) and knowing when to move your unit. Resources are kept from turn to turn, so the players can plan ahead. Contents: • 8 Battle Maps • 52 Regular Specialist cards (4 sets of 13, in each color) • 11 Unique Specialist cards • 10 Regular Item cards • 18 Special Item cards • 6 Vehicle cards • 12 Award cards • 4 sets of 6 engraved “resource dice” (2 Red, 2 White, 2 Blue) • 4 special “Unit marker” dice (player tokens that double as turn markers) • 4 regular d6 (for Machine-Gun Fire and Landmines) • 4 Resource cards (with dials for each of the 4 resources) • 4 player aids Tabletop WAGB-RI-107 Russian T34/85 Medium Tank ................24,10 Erschienen The late version of the classic Soviet T34 tank with 85mm gun. A tank that could take on the German big cats; solid, fast, reliable and with a gun that packs a punch. The T34 was way ahead of its time and the 85 version kept it ahead of the game right until the end of the war. Boxed Set containing a single resin vehicle WAGC-BR-23 Crimean - British 17th Lancers Command ...... .....................................................................8,40 Erschienen The 17th Lancers, commanded by Captain William Morris, drove through the Russian artillery before smashing straight into the Russian cavalry and pushing them back. The Light Brigade were unable to consolidate their position, however, having insufficient forces (the Heavy Brigade had not advanced further into the valley) and had to withdraw to their starting positions, coming under artillery and musket fire and cavalry attack as they did so. Blister pack containing 2 metal mounted figures WAGC-BR-28 Crimean - British 17th Lancers Casualties ...... .....................................................................8,40 Erschienen Of the 147 men of the 17th, just 38 were at the roll call the following morning. The Light Brigade as a whole suffered 118 men killed and 127 wounded out of a total of 673 men, and 362 horses lost, effectively destroying the unit as a fighting force. Blister pack containing 2 metal mounted figures WAGC-BR-30 Crimean - British 17th Lancers ..................12,00 Erschienen The 17th was part of the Light Brigade, under the command of Major-General Lord Cardigan, which landed with the British forces at a place known as Calamity Bay. It took part in a minor skirmish at the Bulganek River and subsequently took part in the Battle of Alma on 20 September. During the Siege of Sevastopol (which began in September) the 17th Lancers took part in the Battle of Balaklava on 25 *für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte. Ausgabe 13 KW 31 Ulisses Spiele GmbH ● Industriestr. 11 ● 65529 Waldems ● Tel. 06087/9887050 ● [email protected] Bestellfax: 06087/9887008 – Internet: www.f-shop.de October. During the battle the regiment took part in a cavalry charge that became known as the Charge of the Light Brigade. Blister pack containing 3 metal mounted figures WAGC-BR-32 Crimean - British Hussars Command ...........8,40 Erschienen There were few more splendidly mounted and dressed cavalry regiments than the British Crimean war Hussars. In tight red trousers and splendid blue dolmans and pelisses topped with a rakish fur busby, the "Cherry-Bums" as they were known not only looked the part; they smashed the Russian cavalry at the famous Balaklava charge. Blister pack containing 2 metal mounted figures WAGC-BR-33 WAGC-BR-34 Crimean - British Hussars Casualties ............8,40 Erschienen Warlord's Hussars are packed with wonderful detail and dash, a tribute to the finest army ever to have left England's shores. Blister pack containing 3 metal mounted figures WAGN-RUS-24 eagles, and were manned by well trained and motivated men. Blister pack containing 3 metal mounted figures and artillery piece WAGN-RUS-26 Napoleonic Russian Licorne howitzer 1809-1815 ..................................................................14,50 Erschienen The Licorne (or Unicorn in English) was a different breed of gun to its French howitzer counterpart. It was a uniquely Russian design, being a hybrid howitzer with a long barrel and chambering that allowed a flatter trajectory and improved range and accuracy. They came as quite a nasty surprise for Napoleon’s veterans. Blister pack containing 3 metal mounted figures and artillery piece Wiggles 3D Brett-/ Kartenspiele Crimean - British Hussars ..........................12,00 Erschienen Warlord's Hussars are packed with wonderful detail and dash, a tribute to the finest army ever to have left England's shores. Blister pack containing 3 metal mounted figures 26/26 W3D91800 Army Vs Aliens...........................................12,79 Erschienen Choose a Side, Roll the Dice, Rule the World! Can flying saucers and death rays beat out tanks, nukes and troopers? Find out with Army vs. Aliens, a fun take on alien invasion games. You get to choose whether you want to fight off alien forces as the army or if you want be the aliens trying to conquer Earth. Army vs Aliens tests your gaming skills in fast-paced dice combat. By combining strategy, cunning and a little luck, players outsmart their opponents to win. Eighteen custom dice—9 for each team—deliver fullvalue fun. The handy guide helps players plan their battle moves. The game also features two dice cups that snap together to double as a carrying case for portability and play anywhere fun! Napoleonic Russian 6 pdr cannon 1809-1815 ....................................................................... 14,50 Erschienen The 6-pounder became the standard gun for light artillery batteries from 1805, and was used to deadly effect by their very capable crews. Stout and resolute, the gunners would fight ferociously if their precious guns were threated. Blister pack containing 3 metal mounted figures and artillery piece WAGN-RUS-25 Napoleonic Russian 12 pdr cannon 1809-1815 ..................................................................14,50 Erschienen The 12-Pounder was the standard heavy artillery gun in the later Russian Napoleonic army; Russian guns were treated with as much reverence as the French viewed their *für Kunden, die keine Lieferadresse in Deutschland haben, bzw. per Nachnahme zahlen, gelten Mindestbestellwerte.