Monetarisierungstrends im Web 2.0
Transcription
Monetarisierungstrends im Web 2.0
Sozial verkaufen Monetarisierungstrends im Web 2.0 Prof. Dr. Marc Drüner Köln, 14ter Oktober 2010 Unternehmensberatung mit Fokus auf Innovationsmarketing Langjährige Erfahrung in Innovations- und Marketingprojekten 50 Mitarbeiter Auf Social Media, Applikationen und Enterprise 2.0 spezialisierte Agentur von trommsdorff + drüner Wissenschaftliche Fundierung durch enge Zusammenarbeit mit den Lehrstühlen der TU Berlin und Steinbeis University Erster Projektmarktplatz für Unternehmen und Studenten Die erste Social Quizzing Plattform Prof. Dr. Marc Drüner - [email protected] - 2 1 10 RULES TO AMBASSADOR GENERATE PROGRAMS BUSINESS VALUE IN THE WEB 2.0 Rosenstraße 18, 10178 Berlin Fon +49 (0) 30 2787 60-0, Fax +49 (0) 30 2787 60-66 www.td-berlin.com, [email protected] DECENTRALIZED MARKETING NETWORKS MOBILE AMBASSADOR PROGRAMS SOCIAL MEDIA SUCCESS FACTORS eCOMMERCE KPIs & Shopper Marketing SOCIAL MEDIA GUIDELINES TRACKING Rosenstraße 18, 10178 Berlin OPEN INNOVATION Fon +49 (0) 30 2787 60-0, Fax +49 (0) 30 2787 60-66 www.td-berlin.com, [email protected] 2 NETWORKS Warm up! Das ist Web 2.0 – OFFEN UND TRANSPARENT Die University of Oregon hat 1971 bei der Neugestaltung ihres Campus keine Wege gelegt, sondern überall Rasen gesät. Erst nach einiger Zeit wurden die sich bildenden Trampelpfade geteert. 3 … ein spielerischer Weg Web 2.0 zu verstehen … Web2.0 Poker Cards 4 EIN PAAR ZAHLEN… 5 Social media has overtaken pornography as the #1 web activity >570 million people are registered on facebook twitter has more than 100 million user accounts 60% of Facebook usage is from mobile devices Every minute – 20hrs worth of new video is uploaded onto YouTube More than 50% of Facebook user come every day There are more than 200 million blogs worldwide 80% of companies use social media for recruitment YouTube is the world’s #2 in search engines Source: ComScore 2010, Nielsen 2010, Social Wavelength 2010 Prof. Dr. Marc Drüner - [email protected] - 11 Onliner haben mehr “richtige” Freunde… Offliner Onliner Normale Menschen Noch normalere Menschen groß > 16 Pers. 27,4% groß > 16 Pers. 56,5% mittel 10 to 16 Pers. 34,8% Freunde (soziales Netzwerk im richtigen Leben) mittel 10 to 16 Pers. 37,6% Freunde (soziales Netzwerk im richtigen Leben) klein 0 to 9 Pers. 35,0% klein 0 to 9 Pers. 8,7% Quelle: t+d / TU Berlin / Steinbeis Hochschule Studie 2006 – 2010 Prof. Dr. Marc Drüner - [email protected] - 12 6 …und machen die Community zum Thema im „echten Leben“ „Wie hat sich ihr Kommunikationsverhalten seit dem Community-Beitritt verändert?” 33% 8% 52% Zunahme der Offline- 5% 2% Zunahme der Online- Kommunikation Kommunikation Quelle: t+d / TU Berlin / Steinbeis Hochschule Studie 2006 – 2010 Prof. Dr. Marc Drüner - [email protected] - 13 Durchbruch der asynchronen Internetkommunikation bei Senioren seit 2007. Jede/r Fünfte über 65 Jahren nutzt heute intensiv Emails zur Kommunikation. Genutzte Kommunikationsmittel bei Senioren Kommunikation mit der Familie FestnetzTelefonate MobilfunkTelefonate MobilfunkSMS Email 51 71 9 6 3 1 20 2 in Prozent Kommunikation mit Freunden 35 -20 55 -20 +3 6 2 +4 +2 3 0 +3 23 +18 +22 1 1 0 +1 2 0 +2 Soziale 1 Netzwerke 1 0 3 0 +3 Chat 2009 2007 Quelle: t+d ITK-Studie 2009 Prof. Dr. Marc Drüner - [email protected] - 14 7 Web2.0 + Community User? DECENTRALIZED MARKETING Follow your audience or better be there when they come 8 INFORMATIONS- UND KOMMUNIKATIONSECOSYSTEM 2.0 AGGREGATION SOCIAL SITES + THEMEN SITES UNTERNEHMENS SITES Commerce ECOSYSTEM 2.0 AGGREGATOR SHOPS SATELLITE SHOPS + SOCIAL SHOPS / LIVE SHOPS CORPORATE E-COMMERCE 9 IM MULTICHANNEL ÖFFNEN SICH NEUE MULTICHANNEL DIVERSE SUBCHANNELS AGGREGATION AGGREGATION AGGREGATOR AGGREGATOR SHOPS SHOPS SOCIAL SITES SOCIAL SITES SATTELITESATTELITE SHOPS SHOPS THEMEN THEMEN SITES SITES SOCIAL SHOPS SOCIAL SHOPS / LIVE SHOPS / LIVE SHOPS UNTERNEHMENS UNTERNEHMENS SITES SITES CORPORATE CORPORATE E-COMMERCE E-COMMERCE INFO ECOINFO SYSTEM ECO SYSTEM NEUE KANÄLE UND DEVICES … RETAIL ECO RETAIL SYSTEM ECO SYSTEM MOBILE What´s that daddy? That´s an PC, not a Mobile 10 Jugendliche in den USA senden 2272 Textnachrichten pro Monat 75 % der indischen Jugend wird den ersten Kontakt mit dem Internet über das Handy haben… 11 KURZE QUIZFRAGE WAS IST DER UNTERSCHIED? STEIN iPHONE 3G ca. 40.000 vor Chr. 2008 Eingebaute Zahlungsbereitschaft 12 Die Revoluton am POS eCOMMERCE Making Money in / with Social Networks online business models / freemium 13 Detaillierung Retail Trends Visual Select Satellite Shops / Social Network Shops Activity Rewards Plattformen Eigenmarken Location-Based Brand Shops / Brand Cooperations Live Shopping Social Shopping Ad Hoc Kauf Mobile/ Augmented Shopping Live Web Retail-Trends Detaillierung Retail Trends Satellite Shops / Social Network Shops Visual Select Shopper Marketing / Automated Retail Plattformen Eigenmarken Location-Based Brand Shops / Brand Cooperations Live Shopping Social Shopping Ad Hoc Kauf Mobile/ Augmented Shopping Live Web Retail-Trends 14 Rewards for Loyalty Starbucks Facebook loyalty card drives offline sales Rewards for Loyalty H&M incentivises purchases by letting users of its augmented reality game “check-in” 15 Rewards for Loyalty Raffles Augmented reality and images to generate in-store traffic 16 Savings: Exclusive Deals and Couponing Social couponing to leverage deals Loyalty and Rewards KFC lets customers modify in-store ambience for traffic 17 Detaillierung Retail Trends Satellite Shops / Social Network Shops Visual Select Shopper Marketing Plattformen Eigenmarken Location-Based Brand Shops / Brand Cooperations Live Shopping Social Shopping Ad Hoc Kauf Mobile/ Augmented Shopping Live Web Retail-Trends LEVERAGING ONLINE POTENTIAL FOR OFFLINE SALES Starbucks Coupon facebook IceCream App ATTRACTION PREFERENCE IMPRESSIONS PURCHASE USAGE EVALUATION & W-O-M DETAILS Starbucks and partner Unilever are giving away coupons for more than 800 free pints of the newly launched Starbucks Ice Cream via a facebook application. Users can choose to send it to any friend on or off Facebook, or they can elect instead to treat themselves. The coupon can then be redeemed for the Starbucks Ice Cream flavor of the recipient's choice. FACTS >30.000 monthly active users. 18 LEVERAGING ONLINE POTENTIAL FOR OFFLINE SALES H&M„s Bonus Augmented Reality Game „MyTown“ ATTRACTION PREFERENCE PURCHASE USAGE EVALUATION & W-O-M DETAILS H&M’s augmented reality game lets users “check-in” to real-life stores and key areas near H&M stores. IMPRESSIONS Players accumulate points and virtual clothing items. Players only near H&M receive special “Blue” clothing items. Users gain levels as they visit areas and attempt to own them. Virtual items can be redeemed instore. FACTS >1.000.000 registered users – every week 100.000 new users sign up. LEVERAGING ONLINE POTENTIAL FOR OFFLINE SALES Groupon Offers Deals Only if Pre-Defined Number of People Sign Up ATTRACTION PREFERENCE IMPRESSIONS PURCHASE USAGE EVALUATION & W-O-M DETAILS Users are offered one "Groupon“ discount deal per day in each of the markets and product categories it serves. A pre-defined number of people have to sign up for the deal within a set time limit or no-one gets the deal. Coupon aggregators like shortcut.com consolidate a vast range of available coupons for its members based on their preferences. FACTS >8.849.391 Groupons bought and $376.389.610 saved in 23 countries. 19 COUPON WeReward offers ROI mobile marketing Savings Social Virtual Reward Product Reward Status Convenience Exclusivity Emotion Information Fun DETAILS SALES FUNNEL WeRewards lets users get paid for checking into stores and purchasing goods or for completing tasks on their phone. IMPRESSIONS Members only get points for a picture of themselves with the purchase at the store. These points can then be exchanged into paypal credit. Members can unlock badges and share their status with friends and the app suggests local deals. Advertisers can choose how much to pay per customer and how many customers they want to reward. MECHANISM Mobile Check-In and Location-Based Push Notification CARING ABOUT CUSTOMERS Telekom Cares About Customers via twitter ATTRACTION PREFERENCE IMPRESSIONS PURCHASE USAGE EVALUATION & W-O-M DETAILS On Telekom’s twitter account Telekom_hilft customers can ask questions about products or services. A total of seven service consultants are available to answer questions accurately to customers and noncustomers. FACTS Since launch on Mai 5th 2010: Almost 8.000 followers and more than 12.500 question answered. 20 LEVERAGING ONLINE POTENTIAL FOR OFFLINE SALES KFC Lets Customers Modify In-Store Ambience for Traffic ATTRACTION PREFERENCE PURCHASE EVALUATION & W-O-M USAGE DETAILS The KFC Music Order Campaign offers young couples the chance to order love songs on www.kfc.com.cn via a custom made website. IMPRESSIONS The songs were then played in the restaurant at a chosen time in a chosen outlet on Valentine’s Day. FACTS 9.000 lucky online couples became restaurant traffic and enjoyed the romantic moment. Retail Case Book: Topic Overview Mobile Shopping Quick Shopping SHOPPING ASSISTANCE New Services ease the shopping process for the customer TRANSPARENT PRODUCTS Immediate access to product info will fasten the customers decision process MOBILE MARKETING Marketing will be regionalized and personalized via mobile devices EFFICIENCY OPTIMIZATION MOBILE COMMERCE Time-wasting processes like checkout will be optimized Mobile phone innovations and data plans will push mCommerce CURATED CONSUMPTON Reduced choice and smaller shops fasten the shopping process HOT-SPOT SHOPS Small and flexible shops will be where the customer is 42 21 TRANSPARENT PRODUCTS Price, Price, Price… Bakodo BARCODE/QR INFO DESCRIPTION Mobile app enabling shoppers to scan product barcodes with device camera and receive recommendations, opinions and reviews by friends. Information is retrieved from Amazon, Google, Best Buy and eBay product search engines, accessing extensive product data on more than 12 million items. Further, relevant GoodGuide ratings, ShopWiki info and attached Stickybits for scans are provided. An announced update will add more than 60,000 grocery items to the application’s database. SO WHAT Customers experience a more informed shopping process. Retailers can license the technology to encourage, reward and track in-store scans. KEY FACTS • Launched in August 2010 http://mashable.com/2010/08/16/bakodo/ 43 DOLE SCAN CODE Value Add Information Savings Social Virtual Reward Product Reward SALES FUNNEL IMPRESSIONS Status Convenience Exclusivity Emotion Information Fun DETAILS The Scan Code allows you to indetify the banana’s origin and you can will find out more about the farm where the fruit was produced MECHANISM Barcode App 22 TRANSPARENT PRODUCTS Mass Customization STICKYBITS BARCODE/QR INFO DESCRIPTION Enables users to scan barcodes and allocate messages, attach pictures or videos to it. Every member of Stickybits community has access to information left on the barcode. SO WHAT Barcode-mechanism provides numerous opportunities by enriching it, e.g. with social functions. KEY FACTS • Startup • Launched in March 2010 http://www.calvin-c.com/blog/mcdonalds-qrcode/ 45 SHOPPING ASSISTANCE In Store Navigation junaio IN-STORE NAVIGATION DESCRIPTION Augmented reality enhanced browsers for navigation within buildings, e.g. shopping malls/ stores. SO WHAT Realistic navigation, easy to understand for users. KEY FACTS •Launched in November 2009 •Free of charge http://www.junaio.com/ 46 23 MOBILE MARKETING Automated check in services BestBuy + shopkick LOCATION-BASED ADVERTISING DESCRIPTION First location-based mobile application that promises customers offers and rewards for simply walking into retail locations. The automatic checkin works with inaudible sounds being played near the entrances; mobile phone microphones pick up the signal. Best Buy is readying 257 of its U.S. stores for a digital loyalty program. Shopkicks also cooperated with Macy’s and further undisclosed retailers. SO WHAT Customers feel less obliged to purchase and make spontaneous purchases out of free will. KEY FACTS • Launched in August 2010 • Initially iPhone app and future Andriod app http://mashable.com/2010/08/16/best-buy-shopkick-rewards/; http://www.marketwatch.com/story/shopkick-unveils-new-location-based-retail-technology-atbest-buy-store-2010-08-03?reflink=MW_news_stmp MOBILE COMMERCE Parallel Media Consumption Meta-Mirror ENTERTAINMENT SHOPPING DESCRIPTION Users can retrieve supplementary information from the web, e.g. statistics of a game, twitter updates. Further, users can access additional services, such as online betting, shopping baskets in cooperation with 3rd parties, iTunes, ticket issuers, and more – depending on the scenario. SO WHAT By using a secondary device, Meta Mirror does not interrupt the primary screen and enables personalized interaction with the service. KEY FACTS • Introduced in August 2010 http://www.designbynotion.com/metamirror-next-generation-tv/ 48 24 MOBILE MARKETING Local, local, local… kaufDA LOCATION-BASED ADVERTSING DESCRIPTION Die Idee zu kaufDA entstand während eines Forschungsprojekts der deutschen kaufDA-Gründer im Silicon Valley: kaufDA hat sich zum Ziel gesetzt, Händlern und Verbraucher eine völlig neue Möglichkeit zu eröffnen, Handelsangebote im Web zu nutzen: Händler können erstmals ihre Angebotswerbung lokal im Internet verbreiten. Verbraucher hingegen finden und durchsuchen erstmals Einzelhandelsangebote, um den Einkauf bequem von zu Hause aus zu planen. Die Verbindung beider Ziele bildet den Grundstein des kaufDA-Konzepts, das mittlerweile mehrfach international ausgezeichnet wurde. SO WHAT y KEY FACTS • Cooperating with network companies, such as t-online.de, dastelefonbuch.de or meinestadt.de • Reaching more than million consumers • Operating in 17.000 cities or communities in Germany http://www.kaufda.de/Berlin; http://www.wuv.de/nachrichten/digital/kaufda_schnappt_sich_deutschlandcoupon 49 And more & more & more …. http://www.designbynotion.com/metamirror-next-generation-tv/ 25 RETAIL CASES t+d Detaillierung Retail Trends Visual Select Satellite Shops / Social Network Shops Activity Rewards Plattformen Eigenmarken Location-Based Brand Shops / Brand Cooperations Live Shopping Social Shopping Ad Hoc Kauf Mobile/ Augmented Shopping Live Web Retail-Trends 26 Best Buy: Social Commerce auf Facebook (1/2) Best Buy„s Shop + Share auf Facebook lässt User Best Buy Angebote durchstöbern und ermöglicht Social Commerce Funktionalitäten Externe Verlinkung in den Shop zur eigentlichen Transaktion Best Buy hat 1.027.384 Facebook Freunde (08.Dez.2009) und ist dank viraler Features innerhalb von 9 Tagen von 163,000 auf 900,000 Fans angestiegen Best Buy: Social Commerce auf Facebook (2/2) Die Shopping Experience wird direkt mit Freunden geteilt User können ihre Freunde und andere Social Network User per Click um ihre Einschätzung zu dem Produkt bitten und auf Produkte auf ihrer Pinnwand veröffentlichen 27 KPIs What can´t be measured can´t be good Power law of participation Anzahl der Nutzer Click Read Favorite Tag Subscribe Forward Comment Share Network Write Re-factor Collaborate Moderate Lead Intensität der Interaktion 28 90-9-1 Regel 90% Fan Group Members 9% Click Favorite Tag Number of Users Subscribe Forward Comment Share Network 1% Core Ambassadors Write Re-factor Collaborate Moderate Lead Involvement Activity Index und / oder Engagement Index – das ist hier die Frage Page Impressions ACTIVITY INDEX Verweildauer Content views Gruppenbeitritte / Adden Weiterleitung an Netzwerk Kommentare Erzeugter Content Low Involvement Medium Involvement High Involvement ENGAGEMENT INDEX Aufmerksamkeit Relevant set Nutzung Ausschließliche Nutzung Sympathie Loyalität Brand love Word-of-Mouth Relevanz 29 TRACKING Listening 2.0 comes first, Acting 2.0 follows DECENTRALIZED MARKETING NETWORKS MOBILE AMBASSADOR PROGRAMS eCOMMERCE KPIs & Shopper Marketing Summary SOCIAL MEDIA GUIDELINES SOCIAL MEDIA SUCCESS FACTORS TRACKING OPEN INNOVATION 30 Homework have fun + play Cards Prof. Dr. Marc Drüner [email protected] 31