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4 4 1 REMEMBER THE ALAMO! REMOVE DIPLOMACY: Increase US Bellicosity by 1. AT WAR: Award the US 1 VP. 4 TEXAS RANGERS US receives the results of one die roll (to a minimum of +1) to Firepower if the battle is either in a Texas Space or in the Disputed Zone.. Webster’s eloquence moves Congress. CRISIS: Reduce US Bellicosity by 1 to a minimum of 0. AT WAR: Increase PW by 1; US randomly discards one Card. RETURN FROM EXILE Santa Anna returns from Exile. The Mexican Player places Santa Anna and 4 Units from Regroup in any Mexican PW City. SANTA ANNA EXILED REMOVE Remove Leader Santa Anna, and flip the “Santa Anna President” marker to the “In Exile” side. May only be played if Santa Anna is President and on-map, and PW is greater than 25. 2 7 3 4 4 6 FRESH TROOPS Roll one die. If the result is greater than the current Blockade level, flip any 2 reduced Units to full strength INDIANS REINFORCEMENTS You may place 1 friendly Indian Unit in any Indian Space. US: Draw one Leader and 4 Units and place in New Orleans (Leader and 2 Units during Diplomacy). Mexico: Draw one Leader and 3 Units (Leader and 2 units Govt. Collapsed) and place in any PW City. Activation SR 1 MA 5 Place Santa Anna in Mexico City with 8 Units. The Mexican Government cannot collapse while Santa Anna is President. This Card must be played at the earliest opportunity by the player holding it. It cannot be discarded. After the Event, you receive 4 OPS, but the Mexican player may not activate Santa Anna 4 4 WHIGS OPPOSE WAR REMOVE SANTA ANNA ELECTED PRESIDENT REMOVE Activation SR 1 MA 7 2 3 3 7 Activation 4 0 SR 1 MA 4 2 7 3 3 4 7