initial d™ collectible card game
Transcription
initial d™ collectible card game
INITIAL D COLLECTIBLE CARD GAME ™ 10 PM Saturday A 3rd Car Following 360 Degree Spin A New Set Of Tires 2 5 2 4 2 5 2 4 2 5 2 4 Requires 5 103 ● 216 Requires 9 145 ★ 216 TA C T I C S M A N E U V E R TA C T I C S M A N E U V E R CHALLENGE Discard any other Challenge cards in play. 10 PM Saturday remains in play. While 10 PM Saturday is in play, all maneuvers with a Power or Traction requirement over 6 gain the text “This maneuver remains in play. While this maneuver is in play, you gain +1 Style.” 360 Degree Spin remains in play. While 360 Degree Spin is in play, you gain +2 Style. If your opponent does not counter 360 Degree Spin, they get 1 fewer card at the beginning of each stage while 360 Degree Spin is in play. 2 2 2 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE 4 4 Requires 4 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE 86 ● 216 Requires TA C T I C S M A N E U V E R 2 2 “You putting four new tires on? Wow! Musta set you back a bit!” – Kenji 2 3 8 3 2 4 6 3 2 4 5 112 ◆ 216 Requires 5 47 ◆ 216 Requires TA C T I C S M A N E U V E R Aggressive Turns remains in play. While Aggressive Turns is in play, both cars lose 1 Traction. If the race has “Downhill” in the title, Attack The Downhill remains in play until the end of this Stage. While Attack The Downhill is in play, you gain +2 Power. 2 4 3 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE 3 3 3 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE CHALLENGE Discard any other Challenge cards in play. Battle In The Rain remains in play. All cars have –2 Traction while Battle In The Rain is in play. 2 2 6 76 ★ 216 TA C T I C S M A N E U V E R TA C T I C S M A N E U V E R TA C T I C S M A N E U V E R 3 Beyond the Car’s Limit Battle In the Rain 4 Requires 3 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE 2 28 ◆ 216 ● 216 A New Set Of Tires remains in play until the end of this stage. While A New Set Of Tires is in play, you have +2 Traction. 3 6 64 TA C T I C S M A N E U V E R 6 Requires 5 A 3rd Car Following remains in play until the end of this stage. While A 3rd Car Following is in play, your opponent has –2 Traction. © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE Attack the Downhill Aggressive Turns 5 2 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE If Beyond The Car’s Limit counters a maneuver with a requirement above 7, Beyond The Car’s Limit remains in play. While Beyond The Car’s Limit is in play, your opponent loses 2 points of Power or Traction (whichever their maneuver required). 2 2 2 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP • BASE® ™ INITIAL D COLLECTIBLE CARD GAME ™ Big Gallery Brake and Block Chase Match Carefully Scouted 4 4 4 2 4 4 4 2 4 6 4 2 Requires 7 60 ◆ 216 Requires 102 ● 216 Requires 5 44 ● 216 Requires If the last maneuver you played before Big Gallery had a strength greater than 7, Big Gallery remains in play. While Big Gallery is in play, you gain +3 Style. 4 4 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE L E A D C A R O N LY. TA C T I C S M A N E U V E R If Brake And Block counters a speed maneuver, your opponent must discard a card. If your opponent’s last maneuver remained in play, discard it. 3 3 3 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE Computer Analysis 2 2 2 2 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE 3 2 9 3 3 2 9 3 3 2 59 ★ 216 Requires 4 83 ◆ 216 Requires 4 58 ◆ 216 Requires If your opponent has a Passenger mod, Distracted has +4 strength. “I’ve gotta go back and write up an analysis. I’ve got to completely rethink how to race him.” – Ry 4 4 “You’re a great driver. You’re the only one I know that doesn’t make me car sick.” – Natalie 4 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE 3 3 3 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE TA C T I C S M A N E U V E R If the race has “Downhill” in the title, Downhill Specialist has +3 strength. “He’s got a ways to go yet. But, if it’s just downhill, he’s not gonna lose to anyone.” – Bunta 2 4 5 38 ★ 216 TA C T I C S M A N E U V E R CHALLENGE TA C T I C S M A N E U V E R TA C T I C S M A N E U V E R R E D S U N S O N LY. 2 Duct-Tape Deathmatch Downhill Specialist Distracted 2 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE 3 7 120 ★ 216 Discard any other Challenge cards in play. Chase Match remains in play. While Chase Match is in play, a player who wins a stage with 4 or more cards in their hand immediately wins the race. 9 Requires 5 TA C T I C S M A N E U V E R CHALLENGE TA C T I C S M A N E U V E R TA C T I C S M A N E U V E R 4 5 4 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE Discard any other Challenge cards in play. Duct-Tape Deathmatch remains in play. While Duct-Tape Deathmatch is in play, players may not play maneuvers that require more than 6 Traction (8 Traction for FF cars). 2 2 2 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP • BASE® ™ INITIAL D COLLECTIBLE CARD GAME ™ End Of the Dogfight Fastest In Kanto Final Bit of Advice First Kiss 5 5 1 5 5 5 1 4 5 5 1 4 Requires 8 71 ★ 216 Requires 51 ★ 216 Requires ▼ 3 Requires TA C T I C S M A N E U V E R TA C T I C S M A N E U V E R “You’re right in the groove, just keep going. Forget about him! He’ll screw up your rhythm.” – Simone 4 4 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE 8 8 8 Follow the Line 1 1 1 4 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE Granny Shifting I’ve Got You Now! 3 5 8 2 3 5 6 2 3 5 17 ● 216 Requires 5 ▼ Requires 5 27 ● 216 Requires T R A I L I N G C A R O N LY. Discard one maneuver in play that is reducing your Traction. 3 3 3 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE Granny Shifting remains in play until the end of this stage. While Granny Shifting is in play, your opponent has –2 Power. 2 2 7 146 ★ 216 TA C T I C S M A N E U V E R S H I N G O O N LY. TA C T I C S M A N E U V E R TA C T I C S M A N E U V E R 4 Intimidation 2 5 4 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE 6 Requires 126 ◆ 216 If you have discarded one or more cards this stage as a result of your opponent’s card effects, draw 2 cards. Final Bit Of Advice remains in play. While Final Bit Of Advice is in play, your maneuvers have +1 counter. © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE 5 TA C T I C S M A N E U V E R TA C T I C S M A N E U V E R R Y A N D K.T. O N LY. “First we’re gonna set new records for every course in the area. Then we’ll take Saitama, Kanagawa, Tokyo and Chiba. We’ll own every record in all of Kanto. We’ll be legends. Then… we retire!” – Ry End of the Dogfight has +2 strength and +2 counter in the final stage. 4 8 2 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE TA C T I C S M A N E U V E R Your next maneuver has +2 strength. 3 3 3 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE Your opponent must counter Intimidation with a randomly selected maneuver from their hand. If the maneuver has a requirement that isn’t true (e.g. “Trailing car only”), select another randomly. 5 5 7 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP • BASE® ™ INITIAL D COLLECTIBLE CARD GAME ™ Into the Rail Legendary Battle Leader of the Speed Stars Lucky Recovery 4 3 5 3 5 3 6 3 4 3 6 3 Requires 7 114 ◆ 216 Requires 6 TA C T I C S M A N E U V E R TA C T I C S M A N E U V E R If Into The Rail counters a turn maneuver in a curve stage, your opponent must discard 2 cards randomly from his or her hand. C O L E O N LY. 4 6 142 ★ 216 4 5 5 134 ★ 216 Legendary Battle has the same strength as your opponent’s last maneuver. “This is just the kind of thing that makes the downhill so cool. To be honest with ya, bro, I can’t remember the last time I felt so jacked up about an opponent.” – Ry 5 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE Make Them Work 8 Requires TA C T I C S M A N E U V E R If your opponent’s car is more expensive, Leader Of The Speed Stars gains +5 counter. © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE Requires * * Match Me Maximum Street Velocity TA C T I C S M A N E U V E R “He turned a lost spin into a 360, and he didn’t even lose his rhythm. That was just luck. And luck don’t hold out forever!” – Shingo 3 5 3 3 2 5 3 3 2 5 3 20 ● 216 Requires 5 129 ★ 216 Requires TA C T I C S M A N E U V E R 8 132 ★ 216 3 Menacing Presence 2 5 3 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE 3 Requires ● 216 106 Cards you discard to raise Lucky Recovery’s counter raise the counter by 4. * © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE 4 Requires 6 75 ● 216 TA C T I C S M A N E U V E R TA C T I C S M A N E U V E R TA C T I C S M A N E U V E R CHALLENGE R Y O N LY. Make Them Work remains in play. While Make Them Work is in play, your opponent loses 1 Traction. Discard any other Challenge cards in play. Match Me remains in play. While Match Me is in play, maneuvers have +2 counter and +2 strength when they are the same maneuver type as the maneuver they are countering. “The ability to follow and learn from another driver and use his weaknesses against him – that’s the theory of maximum street velocity.” – Ry Your opponent must counter Menacing Presence with a random maneuver from his or her hand. If the maneuver has a requirement that is not true (e.g. “Trailing car only”), select another randomly. 2 2 2 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE 2 2 2 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE Draw 2 cards. 5 5 5 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE 2 3 4 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP • BASE® ™ INITIAL D COLLECTIBLE CARD GAME ™ No Matter What Mistake In Preparations Oncoming Traffic One Final Race 1 5 3 3 1 5 3 3 1 5 3 3 Requires 6 42 ★ 216 Requires 66 ◆ 216 You must discard 2 cards to play No Matter What. No Matter What remains in play. While No Matter What is in play, you lose 1 Power. Choose one of your opponent’s mods. That mod is discarded and has no effect on play this match. 1 1 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE 8 8 6 36 ● 216 Requires 4 4 3 Psyche Out 4 4 3 1 3 4 3 1 4 Requires 5 63 ◆ 216 Requires 5 3 Push the Envelope 1 139 ◆ 216 3 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE 3 6 ● 216 “If he wants to beat me, he’s got to come after me. I’m not letting up!” – Maya 4 Requires 118 One Final Race remains in play. While One Final Race is in play, you gain +3 traction. 2 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE Prerace Tuneup 5 TA C T I C S M A N E U V E R Oncoming Traffic remains in play. While Oncoming Traffic is in play, this stage is an obstacle stage. Discard Oncoming Traffic at the end of the stage or when the stage type changes. Oncoming Traffic’s strength is based on the stage type before playing it. 8 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE Perfect Rhythm Requires TA C T I C S M A N E U V E R TA C T I C S M A N E U V E R TA C T I C S M A N E U V E R 1 6 4 ● 216 Requires 5 19 ● 216 TA C T I C S M A N E U V E R TA C T I C S M A N E U V E R Perfect Rhythm has +1 strength for each turn maneuver you’ve played this stage. 4 4 4 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE TA C T I C S M A N E U V E R You may discard any one maneuver in play that is reducing your Power. 3 3 3 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE Psyche Out remains in play. While Psyche Out is in play, you draw 1 extra card before each stage. “He got by with a few nasty bumps, but I heard his car wasn’t so lucky.” – Kenji 2 2 4 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE TA C T I C S M A N E U V E R Push The Envelope remains in play. While Push The Envelope is in play, both cars lose 1 Traction. 3 3 3 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP • BASE® ™ INITIAL D COLLECTIBLE CARD GAME ™ Quiet Type Quite a Temper Scare Your Passenger Rubbing Is Racing 7 4 1 4 8 5 3 4 7 5 1 4 Requires 7 115 ★ 216 Requires 7 78 ◆ 216 Requires 2 3 ● 216 Requires TA C T I C S M A N E U V E R 50 ◆ 216 TA C T I C S M A N E U V E R N I G H T K I D S O N LY. TA C T I C S M A N E U V E R TA C T I C S M A N E U V E R M AYA O N LY. Your opponent must discard a card randomly from his or her hand. Rubbing Is Racing remains in play. While Rubbing Is Racing is in play, both cars lose 1 Power. If you have a Passenger mod, Scare Your Passenger has +3 strength. “You expect me to back off just because you think there’s no way I could win? It’s obvious you don’t know much about me.” – Zack “He tapped my bumper?!? Show that aggression on the hill, I sure won’t let you pass!” – Cole Draw a card. You know how some people totally change when they’re in the driver’s seat? I’m one of those people. 5 5 5 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE 5 6 6 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE Secret Preparations 2 2 2 3 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE Shame “Come on, chill. Everyone feels like they’re gonna chunk their cookies the first time they ride with a street racer.” – Cole Tailgate 7 5 1 3 7 5 1 3 7 5 7 43 ★ 216 Requires 7 ▼ TA C T I C S M A N E U V E R Your opponent must discard 2 cards randomly from his or her hand. 1 1 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE “If I knew the girl sitting next to me could whip around those curves better than I could, I’d shake with shame every time I was around her.” – Kenji 1 1 4 135 ● 216 Requires 7 100 ★ 216 TA C T I C S M A N E U V E R TA C T I C S M A N E U V E R If your current number of mods is less than your car’s maximum, discard 2 cards to select any mod from your card collection, and add it to your car. “New tires, tuned engine. All ready for battle.” – Ry Requires 3 Tap the Bumper 3 Requires 2 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE 1 1 6 1 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE S H I N G O O N LY. T R A I L I N G C A R O N LY. TA C T I C S M A N E U V E R T R A I L I N G C A R O N LY. “He’s closing the gap! How could he be catching up?!” – K.T. 1 1 1 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE Your opponent must discard 2 cards randomly from his or her hand. “You’re watching for dangers ahead of you, but you’ve forgotten the one behind you!” – Shingo 5 5 5 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP • BASE® ™ INITIAL D COLLECTIBLE CARD GAME ™ The Best Advice The Better Line The Crowd Goes Wild The Car Trains the Driver 6 2 1 8 3 3 1 8 3 3 1 8 Requires 5 79 ● 216 Requires 6 29 ● 216 Requires TA C T I C S M A N E U V E R 3 3 3 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE 1 3 2 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE Requires 4 4 “Incredible. The mountain is lit up like a parade of lights. Word about the battle has spread like brush fire.” – Boss 4 5 Time Attack 7 6 2 2 7 6 2 2 7 TA C T I C S M A N E U V E R The Roar remains in play. While the Roar is in play, you gain +4 Style. 7 5 5 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE Requires 5 48 ◆ 216 Requires 5 5 Tofu Shop Drift 2 46 ★ 216 5 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE 3 9 45 ★ 216 The Crowd Goes Wild remains in play. While The Crowd Goes Wild is in play, you gain +4 Style. 5 Requires 9 TA C T I C S M A N E U V E R © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE Think About the Future The Roar ● 216 The Car Trains The Driver gains +1 counter for every $2 by which your opponent’s car is more expensive than your car (including mods). The Better Line remains in play. While The Better Line is in play, your opponent loses 1 Traction. “If you were to apply practical theories to your skills, you could be the best driver out there.” – Ry 85 TA C T I C S M A N E U V E R TA C T I C S M A N E U V E R If The Best Advice counters a tactics maneuver, draw a card. 5 74 ● 216 Requires 8 52 ★ 216 TA C T I C S M A N E U V E R TA C T I C S M A N E U V E R TA C T I C S M A N E U V E R CHALLENGE T A K A N D B U N TA O N LY. Discard any number of cards from your hand, then draw the same number of cards from your deck. Discard any other Challenge cards in play. Time Attack remains in play. While Time Attack is in play, all speed maneuvers have +2 strength. “In order to get the car to do what you want, you have to live and breathe the course 24-7 and get every spare second of practice you can.” – Bunta 1 1 1 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE 2 2 2 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE 6 9 6 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP • BASE® ™ INITIAL D COLLECTIBLE CARD GAME ™ Trust Your Partner Turbo Lag Under a Full Moon Underestimated 5 3 3 3 5 3 3 3 5 4 3 3 Requires 5 ● 216 125 Requires 5 ● 216 149 Requires 5 116 ● 216 TA C T I C S M A N E U V E R TA C T I C S M A N E U V E R If your opponent has a Turbo mod, Turbo Lag remains in play until the end of this stage. While Turbo Lag is in play, your opponent loses 3 Power. “Turbo power is a huge weapon on the straightaways. But, coming out of the corners, it actually holds back the car’s response time.” – Ry Under A Full Moon remains in play until after your next maneuver. While Under A Full Moon is in play, you gain +3 Power. 4 4 4 2 4 2 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE Watch His Line 3 6 8 6 5 7 5 5 137 ● 216 Requires 6 119 ● 216 Requires TA C T I C S M A N E U V E R TA C T I C S M A N E U V E R T R A I L I N G C A R O N LY. “I chose to follow because I have a plan.” – Tak 4 5 5 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE 6 I G G Y O N LY. Underestimated has –5 strength in the last stage of the race. “What’s the matter with you? I know, you’re a little jealous of my talent!” – Iggy 8 8 8 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE 6 5 ★ 216 TA C T I C S M A N E U V E R If your opponent counters Wearing The Tread with a turn maneuver, Wearing The Tread remains in play. While Wearing The Tread is in play, your opponent loses 1 Traction. 3 143 ★ 216 White Comet of Akagi Wearing the Tread 4 6 3 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE 6 Requires 3 5 TA C T I C S M A N E U V E R TA C T I C S M A N E U V E R You must have a Passenger mod to play Trust Your Partner. If Trust Your Partner counters a tactics maneuver, draw a card. © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE Requires 3 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE R Y O N LY. You may discard a maneuver in play. “That’s a typical Ry Takahashi move for you. His skill is the real deal.” – Zack 4 4 4 © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP® • BASE © Shuichi Shigeno / Kodansha • to max • OB PLANNING. Game ™ & © 2003 AEG / TOKYOPOP • BASE® ™