Set 1 - Star Wars CCG Players Committee
Transcription
Set 1 - Star Wars CCG Players Committee
Set 1 DARK SIDE •Colonel Wullf Yularen POWER 1 •Corporal Vandolay ABILITY 2 POWER 2 1, 2: any capital starship. When deployed, may activate up to X Force (limit 4), where X = number of ISB agents on table. While aboard a starship, its power may not be reduced by opponent. 2 5 2 4 •Colonel Wullf Yularen •Djas Puhr ABILITY 2 POWER 2 1. When deployed, may take an ISB agent here into hand. Once per turn, if you just drew an ISB agent for battle destiny anywhere, may take that card into hand to cancel and re-draw that destiny. •Djas Puhr •Lt. Pol Treidum POWER 2 1 •Jango Fett Trade Federation bounty hunter. 2 5 I EPISODE FORCE-SENSITIVE Power, defense value, and forfeit +1 for each icon here. Your total ability may not be reduced at same site. Your Force drains here may not be canceled by Leia. 4 4 •Corporal Vandolay •Jango Fett ABILITY 4 •Wooof ABILITY 1 POWER 2 1. When deployed (or leaves table), may draw top card of Reserve Deck or Used Pile. During battle, attrition against you is -1 for each ISB agent here (limit -3). Your spies here (unless Undercover) are immune to Double Agent. ABILITY 2 3. May deploy with any cruiser using Combat Response. While aboard an starship, opponent’s battle and weapon destiny draws here are -1. 2 4 Original concept by Ryan Jellison and Blake Huffman •Lt. Pol Treidum •Wooof •Endor Shield •Despair EFFECT Deploy on table. Opponent’s characters deploy +1 to same site as Jabba’s Prize. When you capture a character, opponent loses 1 Force. Your Force drains at same battleground site as Jabba’s Prize are +1. My Favorite Decoration may not be placed out of play. A Deploy on table. While your objective on table (and opponent’s objective not on table) opponent generates no Force at Endor system. Twice per game, may S an Imperial admiral. A ; ; EFFECT POWER 4 ABILITY 3 Original concept by David Lankton ARMOR 5 2. Adds 1 to maneuver of anything he pilots. Adds one battle destiny with opponent’s Jedi, card, or card. May be targeted by Hidden Weapons. If about to be lost, may S Boba Fett. 4 6 •Despair •Endor Shield ••Imperial Domination •Jabba’s Haven Deploy on table. Lost if your non-Imperial character (or starship) on table. Unless you occupy fewer locations than opponent: if you win a battle, retrieve an Imperial; and, during battle, may take an Imperial just drawn for destiny into hand to cancel and redraw that destiny. A •Lando System? Jabba has won the service of many of his guards and other henchbeings through games of chance. ; •Ng’ok War Beast 4 •Jabba’s Haven EFFECT •Ng’ok War Beast 3 ••Imperial Domination •According To My Design Dejarik of a Ng’ok war beast. Foul temper gives rise to bad feelings. Has razor-sharp retractable claws. Used in many systems to frighten off potential attackers. •According To My Design 4 “Your fleet is lost. And your friends on the Endor moon will not survive. There is no escape, my young apprentice.” EFFECT ; If a Jabba’s Palace site on table, deploy on table. The Camp is canceled. May T Nal Hutta. Once per battle, may lose 1 Force; your battle destiny modifiers affect your total battle destiny instead. Once per game, may retrieve a non- alien or starship into hand. A Original concept by Jarad Konsker EFFECT •Jabba’s Palace Sabacc (Dark) •A Dark Time For The Rebellion ; Deploy on table. If your character, starship, or vehicle in battle is about to be lost before the damage segment, it is instead lost at end of battle (if forfeited, forfeit for 0). A E USED INTERRUPT Unless your starship site or Death Star on table, T Emperor to your site (even if converted) and up to three Effects that deploy for free, are A , and have “deploy on table” (or “deploy on your side of table”) in game text. Light Side goes first. Place this Interrupt in Lost Pile. If opponent’s starting location was Massassi Throne Room, opponent loses 1 Force when you play this Interrupt. Add or subtract 1 from opponent’s just drawn destiny. OR Activate 1 Force. OR Until end of turn, battle destiny draws may not be modified or canceled (unless being redrawn). ; •Ng’ok STA RTI N G I NTE R R U P T •Insignificant Rebellion Not endorsed or sponsored by LucasFilm Ltd. •A Dark Time For The Rebellion SWCCG Players Committee 2015 Cold Feet •TIE Sentry Ships USED INTERRUPT ; Play a Defensive Shield from under your Starting Effect. S OR Cancel Mantellian Savrip or Surprise Assault. OR Cancel an attempt to remove a just-lost character from opponent’s Lost Pile. Turn It Off! Turn It Off! USED INTERRUPT USED: If you just drew a starship for destiny, take that starship into hand to cancel and redraw that destiny. LOST: Use 3 Force to retrieve a starship into hand. Play a Defensive Shield from under your Starting Effect. OR If opponent just deployed a card, it may not battle for remainder of turn. OR Cancel Out Of Commission (if attempting to place a card out of play). S ; USED OR LOST INTERRUPT Original concept by Michael Erisman Cold Feet Turn It Off! Turn It Off! •TIE Sentry Ships •Coruscant: Imperial City Imperial Entanglements / No One To Stop Us This Time 0 Imperial Entanglements •CORUSCANT: IMPERIAL CITY 7 Force drain +1 here. Once per game, may T a character with “Black Sun” in lore here. •CORUSCANT: IMPERIAL CITY No One To Stop Us This Time Deploy Tatooine (with Devastator there) and a Tatooine battleground site. For remainder of game, you may not deploy Sandwhirl, Jabba’s Palace sites, non-Imperial characters, nonImperial starships, or systems. While this side up, opponent loses no Force to Tatooine Occupation or your Force drains at Tatooine system. Once per turn, may T a Tatooine battleground site. Flip this card if you control three Tatooine sites and opponent controls less than three Tatooine sites. •Coruscant: Imperial City Expand The Empire •Slave I, Symbol Of Fear While this side up, once during your control phase, may peek at up to X cards from the top of your Reserve Deck, where X = number of Tatooine locations you occupy; take one into hand and shuffle your Reserve Deck. Once per turn, may T a Tatooine battleground site. Opponent’s characters require +1 Force to move from Tatooine sites using their landspeed. During your draw phase, you may retrieve one trooper. Flip this card if opponent controls more Tatooine sites than you. E •Destroyed Homestead E •Stalker CAPITAL: IMPERIAL-CLASS STAR DESTROYER 3 •Slave I, Symbol Of Fear POWER 8 Originally designed as a planetary defense craft. Uses restricted jamming technology, allowing it to appear out of nowhere. Contains many hidden armaments. I EPISODE 8 9 ARMOR 7 HYPERSPEED 3 May add 6 pilots, 8 passengers, 2 vehicles and 4 TIEs. Permanent pilot provides ability of 1. If opponent’s starship just moved from here, Stalker may follow it as a regular move (if within range). •Stalker STARFIGHTER: FIRESPRAY-CLASS ATTACK SHIP POWER 3 3 5 MANEUVER 5 HYPERSPEED 5 May add 2 pilots and 2 passengers. Power +1 for each opponent’s starship here. While Jango or Boba Fett piloting, immune to attrition < 5. •Slave I Not endorsed or sponsored by LucasFilm Ltd. SWCCG Players Committee 2015 LIGHT SIDE •Lando Calrissian POWER 3 •Mace Windu ABILITY 3 FORCE-ATTUNED POWER 6 2. Smuggler. When deployed, may S a character with “Cloud City” in lore. During battle, may use 1 Force to cancel the game text of a Dark Jedi (except Vader) at same site. 3 6 7 8 •Obi-Wan Kenobi ABILITY 6 3 7 •Yané 3 4 FORCE-SENSITIVE Leia’s deploy cost may not be modified by opponent. Adds one battle destiny if with Han or Vader. May move as a ‘react’ to same site as an Imperial. Once per turn, may T Leia Of Alderaan or Reflection. Immune to attrition < 4. POWER 1 3 4 ASTROMECH DROID While present with a Scomp link, adds one icon here. While aboard a starfighter, adds 2 to power, maneuver, and hyperspeed. Immune to Fire Extinguisher. •R2-D2 (Artoo-Detoo) •Seeking An Audience EFFECT Deploy on table. Once per turn, may use 2 Force to T a battleground system. Your non-unique starfighters apply their deployment modifiers at any location. Once per turn, if you just Force drained at a battleground system, may draw top card of Reserve Deck. A If a Jabba’s Palace site on table, deploy on table. His Name Is Anakin is canceled. Once per turn, if Han frozen, may use 2 Force to T non- : C-3PO, Chewie, Lando, Leia, or R2-D2. Once per game, may place this Effect out of play to retrieve an alien or starship into hand. A ; EFFECT ; 2 3 ABILITY 4 ABILITY 2 Whenever opponent deploys a character to same or adjacent site, may activate 1 Force. While with Amidala, forfeit +1, and once per turn may peek at the top card of your Force Pile and Reserve Deck; return one card to each deck or pile. 2. Opponent’s starships here may not ‘cloak.’ Smoke Screen is a Used Interrupt when targeting Melas. •R2-D2 (Artoo-Detoo) •A New Secret Base POWER 2 FORCE-SENSITIVE •Melas •Princess Leia •Obi-Wan Kenobi ABILITY 4 Original concept by Zane Thorp, POWER 3 JEDI KNIGHT POWER 2 JEDI MASTER •Princess Leia Obi-Wan’s deploy cost may not be increased. Power +1 for each Dark Jedi here. Once per game, may exchange two cards in hand with any one card in Lost Pile. Immune to attrition < 5. 6 9 ABILITY 7 During battle, Mace may ‘swing’ one lightsaber twice. Fetts may not add battle destiny draws here. Immune to attrition < 6 (< 8 if with a Dark Jedi). •Mace Windu •Lando Calrissian POWER 5 •Melas Original concept by Brian Fred •Yané •Seeking An Audience •A New Secret Base •Ascension Guns •We’ll Take The Long Way 4 •We’ll Take The Long Way I EPISODE USED INTERRUPT USED INTERRUPT During your deploy phase, use X Force (minimum 1) to relocate X of your characters at an interior Theed Palace site to Theed Palace Throne Room. S OR If opponent occupies your location, peek at top two cards of your Reserve Deck and take one into hand. Use 1 Force to S a dejarik or holosite. OR Cancel a Force drain at a holosite. OR If opponent is about to place your character out of play, place that character in your Lost Pile instead. ; Actions borne of the love for one’s planet can heavily outweigh those generated from simple battle orders. Escape Pod Original concept by Pat Johnson Escape Pod •Ascension Guns Hear Me Baby, Hold Together Perimeter Scan USED: Play a Defensive Shield from under your Starting Effect. S OR Cancel Counter Assault, Defensive Fire, or Hidden Weapons. OR Make a just drawn Overload destiny = ½. LOST: Cancel Cease Fire! or I Have You Now. USED: Play a Defensive Shield from under your Starting Effect. OR Target opponent’s just-deployed card. Target may not battle (or allow opponent to T cards) for remainder of turn. S LOST: Cancel Trample (unless targeting an Undercover spy). ; USED OR LOST INTERRUPT ; USED OR LOST INTERRUPT EFFECT Hear Me Baby, Hold Together If We Have A Plan on table, deploy on table. Imperials deploy +1 to Theed Palace Throne Room and, while you occupy that site, you may ignore your Objective’s location deployment restrictions. Once per game, may S an I system and/or a leader. A •ANOAT LOST INTERRUPT ; Original concept by Scott Lingrell •Anoat (Light) •Sabotage EPIS ODE •Security Control Perimeter Scan 5 Force loss from Security Precautions is reduced by 4. Target an opponent’s non-superlaser weapon card. Draw destiny. Subtract 1 if your spy on table. Target lost if total destiny < target’s destiny number. OR Cancel an attempt to use a weapon to target your spy (or any card with your spy). •Anoat (Light) •Sabotage Not endorsed or sponsored by LucasFilm Ltd. SWCCG Players Committee 2015 •Naboo: Theed Palace Hallway (Light) •Tantive IV •Green Leader In Green Squadron 1 Ascension Guns. You move to here using landspeed for free. Once per game, may S •NABOO: THEED PALACE HALLWAY While We Have A Plan on table, your Force icons here are canceled. •NABOO: THEED PALACE HALLWAY •Green Leader In Green Squadron 1 •Naboo: Theed Palace Hallway (Light) CAPITAL: CORELLIAN CORVETTE 2 POWER 5 4 7 ARMOR 4 HYPERSPEED 3 May deploy without presence or Force icons. May add 3 pilots and 4 passengers. Permanent pilot provides ability of 2. Adds one icon here. •Tantive IV STARFIGHTER: A-WING POWER 5 4 4 MANEUVER 5 HYPERSPEED 4 Permanent pilot is •Green Leader, who provides ability of 2. Adds one battle destiny with a Rebel snub fighter. During battle, may cancel immunity to attrition of any starship here; this A-wing is ‘hit.’ A-wing Cannon •Dash In Rogue 10 •Mace Windu’s Lightsaber •Dash In Rogue 10 2 Enclosed. •Mace Windu’s Lightsaber 1 Elegant sword of pure energy. “This is the weapon of a Jedi Knight. Not as clumsy or as random as a blaster.” A lightsaber can be dangerous to an unskilled user. I EPISODE COMBAT VEHICLE: T-47 SNOWSPEEDER CHARACTER WEAPON POWER 5 3 5 MANEUVER 5 LANDSPEED 4 May add 1 pilot. Permanent pilot is •Dash, who provides ability of 3. During battle, if with another T-47 and about to draw a battle destiny, may draw two and choose one. Immune to attrition < 4. Rebel Snowspeeder Not endorsed or sponsored by LucasFilm Ltd. Deploy on Mace. May add 1 to Force drain where present. Mace may add 1 to his duel total. May target a character or creature for free. Draw two destiny. Target hit, and its forfeit = 0, if total destiny > defense value. Jedi Lightsaber SWCCG Players Committee 2015