Saying goodbye to one of wrestling`s greatest: Rowdy Roddy Piper
Transcription
Saying goodbye to one of wrestling`s greatest: Rowdy Roddy Piper
B6 LEISURE August 20, 2015 www.FortHoodSentinel.com Photos courtesy of http://playdead.com/limbo/media BY CHRIS HAWKES Commentary I hate to admit I really don’t play very many independent games. And in truth, I really don’t enjoy very many puzzleplatformers either. Yet, I’ve heard so many great things about “Limbo,” developed by Playdead, I had to give it a shot. Gamers control a boy who wakes up in the forest. From there it’s up to you to figure out what to do. There is no tutorial, no narrative, no instructions about what you need to do or where you need to go. You are just a boy, stuck in a dark, gloomy, eerie black-andwhite world, apparently searching for a way out. The game itself, while it appears to possess the same elements of other 2D sidescrollers, quickly reveals that it is much, much more than that. The game is presented completely in black and white and incorporates a unforgettable, spooky art style that will only add to your anxiety as you attempt to guide the child protagonist through the game. Subtle lighting effects such as the boy’s glowing eyes and glowing worms, which attach themselves to you at one point in the game, add to the ambience. After a few minutes of playing, it’s obvious that the forest is no safe haven. After figuring out that my avatar only had two skills – grabbing stuff and jumping – I confidently and quite recklessly ran over a bear trap that snapped the kid’s head off. Another time, while running up a hill, I found myself in a very “Indiana Jones” kind of predicament as a giant boulder startled me and menaced me down a hill. Unfortunately, Indiana Jones and I shared different fates as the boulder squashed me unforgivably. Next time though, I made sure to jump. Though dying is a huge part of the game – it happens slightly less than playing a “Borderlands” game – it feels more like a lesson than a chore. Never did I feel frustrated by my death, rather I was more motivated to figure out the puzzle, get past the obstacle, defeat one of the very obscure foes and move on to the next area. Respawns occur frequently, without penalty and very close to the place you were defeated, so it never feels like a chore repeating your steps. And the deaths, though sometimes creepy and violent, just encourage you to move forward. There’s a great sense of accomplishment after you finish a challenge or defeat a foe. For example, early on a giant spider blocks your progress. If you get too close, it impales you with one of its giant legs. Backtracking a little bit reveals a few bear traps lying on the ground. By dragging them over to where the stabby spider dwells you discover the way forward. Trick the spider to lash at you, but hit the traps. After losing three legs to your tactics, the spider decides enough’s enough and retreats temporarily. Later, he returns to torment you further, growing a few legs lighter after the altercation. After jumping on a stick, and as a result hitting him with a rolling stone, he is down to one leg, yet still defiantly attacks you. So the boy rips his remaining leg off, rolls his body to a pit of spikes and uses it as a platform to reach the next area. Throughout his journey, the boy won’t come across very many bad guys. There just aren’t that many enemies in the game. By no means is this a bad thing though. When you do see enemies, whether they are giant beasts or a trio of spooky pillagers, it evokes shock and panic. It makes the encounters more memorable and the victories bittersweet. THURSDAY Minions 3D, PG), 1 p.m., (1*) Minions, PG, 4 p.m., (1*) MAX, PG 7 p.m., (1*) FRIDAY Trainwreak, R, 7 p.m., (2*) SATURDAY Ant-Man 3D, PG-13, 4 p.m., (2) Ted 2, R, 4:30 p.m., (2*) SUNDAY Minions, PG, 1 p.m., (2*) Ant-Man, PG-13, 4 p.m., (2*) TED, R, 7 p.m., (2*) MONDAY Closed TUESDAY Closed WEDNESDAY Trainwreak (R) 1900 2* Saying goodbye to one of wrestling’s greatest: Rowdy Roddy Piper BY CHRIS HAWKES Commentary A few weeks ago, I was saddened to learn that Rowdy Roddy Piper, my favorite wrestler of all time, passed away at the age of 61. I wasn’t completely shocked by the news, but as an avid fan of fake wrestling, I soon realized how much the man who never forgot to bring his kilt to the ring entertained me, as well as many of my friends. As kids, my brothers and I initially saw Piper as the supreme villain. The bad guy destined to be body slammed by Hulk Hogan before the traditional, match-winning, leg drop. But as I got older and started to realize how wrestling worked I started to appreciate Piper’s contributions more and actually started rooting for him. Back in those days, things were much less scripted. There were times where wrestlers could actually improvise. Hot Rod’s Piper’s Pit began as a segment to hype up feuds between wrestlers and feature others audiences might not be familiar with. Piper’s success as an interviewer (and top heel in the industry) stemmed from his spontaneity and unpredictably on the mic and his ability to make the other guy look a million times better, regardless of what happened during the segment. The prime example involved poor Jimmy “Superfly” Snuka and an infamous coconut. After inciting an altercation, as Piper made famous, things grew heated between Snuka and the Rowdy one. Unscripted and completely improvised Piper decided to pick up the closest foreign object (enter the coconut) and smash it across Snuka’s head. As the fruit flew to pieces following the impact, and a Photos courtesy of www.facebook.com/realroddypiper very surprised Superfly wobbled to back to stability. Piper made a b-line straight to his dressing room, locked the door and hid (in real life) until tension dissipated. Throughout his life, Piper did a great many things and was a vital part of building buzz around WrestleMania III’s historic match up between Hulk Hogan and Andre the Giant. Continuously over the years, I watched him, laughed with him and thoroughly enjoyed every time the man picked up a microphone. His comedic ramblings and silly antics have also been accompanied with a quick wit and an innate ability to take advantage of every potential punchline thrown his way. Though not a Dwayne “The Rock” Johnson at the box office, he did have some time on the big screen. Most of us remember the line he uttered as an ad lib on the set of “They Live;” one that writer and director John Carpenter liked so much he decided to keep it in the film. “I have come here to chew bubblegum and kick ass ... and I’m all out of bubblegum,” Piper warned in the film. Recently, he played Da’ Maniac on a pair episodes of “It’s Always Sunny in Philadelphia.” Both made me crack up every time Piper appeared on screen and I recommend them to any Hot Rod fan. Finally, my brother Greg and my friend John Crowley did an amazing job of not ruining a pretty major spoiler in the game “Saints’ Row IV” for me. Heed this as your final warning to look away if you don’t want to know. Near the end of the game, Keith David and Piper reenact their famous fight scene from “They Live” frame by frame. Only this time, Piper’s character is decked out like the wrestler he portrayed on TV. After finishing the mission, Rowdy Roddy Piper joins your group and he can accompany you as a non-playable companion. And some of the comments the character makes are just as hilarious as watching Piper himself. If you want to know more about Rowdy Roddy Piper or the impact he has made on the wrestling business, I highly recommend picking up the WWE documentary film “WWE: Born to Controversy – The Roddy Piper Story.” Also, for those on the WWE Network, the special is available if you search for “Piper.”