Illustrators and Animators at the Top of Their Fields
Transcription
Illustrators and Animators at the Top of Their Fields
LIVE YOUR VISION CAREERtrack 2008 MARYLAND INSTITUTE COLLEGE OF ART volume X Illustrators and Animators at the Top of Their Fields: High Profile Assignments and Successful Careers In our increasingly visual culture, the demand is high for artists who can give form and expression to the content of our culture and interpret the environment in which we live. At MICA, students regularly connect to top professionals in the fields of illustration and animation and have access to the tools to create their own unique visual language using traditional techniques and media or stateof-the-art technology—and their work is informed by study in perhaps the best liberal arts program available at any top art college. So MICA illustrators and animators don’t just have the tools to communicate visually—they have something to say. MICA students are also building professional credentials: Through courses in the experimental animation department, students are exploring the potential of and acting as test pilots for new technologies, partnering with industry leaders on the local scene. At Big Huge Games, they’ve pushed the limits of 3D character animation in gaming, and with Direct Dimensions, they explored the latest technology in 3D scanning. MICA is just minutes away from one of the hottest clusters of computer game companies in the U.S., including Big Huge Games (founded by MICA alumnus Dave Inscore) and Firaxis Games. Both employ MICA students as interns—and actively recruit new hires from each year’s graduating class. Most MICA illustrators graduate with professional publications and awards: as a sophomore at MICA, Jasmine Sarp ’10 published an illustration in The New York Times; Jesse Turnbull ’04 helped artist Kent Williams develop his illustrated novel, The Foundation (Vertigo/DC Comics); Tashana McPherson ’05 illustrated Giant Foods’ 2005 Profiles in Excellence Black History Month brochure; Dominick Taylor ’06 received a $4,000 Art Out Loud Award from the Society of Illustrators, the largest cash award the Society had given to a student. Each year, MICA illustrators have been honored in the Society of Illustrators’ student competition, which includes publication in the Society’s prestigious Annual. Several students have won the award multiple times. In each of the last three years, five MICA illustrators’ work were among the approximately 100 selected from more than 5,000 entries nationwide. In 2007, Piero Macgowan ’07 won the Best of Show award in the 3x3 Student Awards and was selected for inclusion in American Illustration 26—a professional competition. In 2008, two MICA illustration students were among only 13 nationally to receive merit recognition in Creative Quarterly II. Current students and recent graduates have successfully landed internships, competitive freelance assignments, and jobs throughout the country. Apple Computer Atari Interactive Big Huge Games Cartoon Network DC Comics Farrar, Straus & Giroux Firaxis Games Johns Hopkins Microsurgery Advanced Design Lab Industrial Light & Magic LucasArts Entertainment MTV, New York New York Times Op/Ed Page and Book Review Penguin Books Seoul Movie Company, LTD – Korea Studio of Illustrator Kent Williams Sesame Street The Orphanage USA Today MICA illustrators and animators—shaping the way we see the world… …as entrepreneurs • Javier Ameijeiras (illustration ’05) is a freelance illustrator whose clients include Disney/Touchstone Pictures, HBO, HarperCollins, and Rolex. He worked as a production illustrator on the films 27 Dresses, PS I Love You, and Step Up II. • Cara Petrus (illustration ’04) is an illustrator and book cover designer working in New York City whose illustrations have been featured on greeting cards, book covers, magazine spreads, and limited edition prints. Her clients include: Random House, Penguin Publishers, St. Martin’s Press, and Harper Collins. • In 2004, Kimberly Love (illustration ’03) started Group Memory, a firm that provides graphic recording services to clients including American Institute for Research, The Johns Hopkins Urban Health Institute, and the Tavis Smiley Foundation in Los Angeles. • Yanni Kim (illustration ’03) is a freelance illustrator for magazines such as Maison and CASALiving. Her work has been published in RSVP’s Directory and American Illustration. • Okan Arabacioglu (illustration ’05) had a piece published in American Illustration 23 while still a student at MICA, and is now a freelance illustrator for clients including Aktuel Magazine, Södra Teatern (Sweden), the band Sonic Youth, Boston Globe, and Rolling Stone. …at top companies and studios • Krystal Higgins (illustration ’04) is interactive designer in the creative department of NVIDIA Corporation in Santa Clara. • Baltimore area electronic gaming firms, such as Firaxis, Micropose, and Big Huge Games, benefit from the creativity and talent of MICA students and alumni. Firaxis Games, home of legendary game designer Sid Meier, currently employs many MICA alumni and has hosted dozens of MICA student interns. Along with Intel Corporation, Firaxis Games co-sponsored MICA/JHU’s New Techne Symposium in Spring 2004. • Emily Leborgne (experimental animation and general fine arts ’03) is a character animator for O Entertainment, where she works on the television series Back to the Barnyard. Her own short films can be viewed at www.eleborgne.com. • Kevin Margo (general fine arts ’00) is a CG supervisor for Blur Studio in Venice, California, a firm that specializes in computer animation, visual FX, concept art, and broadcast design. Rockfish, a computer-animated short film for which Margo did scene assembly, was nominated for an Oscar in 2004. He also did animation on the Aeon Flux and Area 51 video games. www.kevinmargo.com • Meaghan Ross (ceramics ’05) is the head of props at Shadow Machine Films, in Los Angeles, where she works on the Cartoon Network’s Robot Chicken and Moral Orel. • Jeremie Talbot (illustration ’98) did special effects for the Adam Sandler film Little Nicky, and the Eddie Murphy film Dr. Doolittle. Jeremie has worked for LucasArts and at Metrolight Studios, were he interned as a MICA student. …publishing their work • Melody Shickley (illustration ’05) was awarded the coveted Xeric Grant for her graphic novel In the Hands of Boys with Janet Tangriala. Only four awards are given each year to promising graphic novelists to publish their works. www.melodyshickley.com • Emily Flake (illustration ’99), the Brooklyn-based author and illustrator of the Lulu Eightball alt-weekly comic strip, published her first book, a collection of Lulu Eightball comics, with Atomic Book Company. Her strip runs in six alt weeklies, including one in Iceland. Her work was also included in a Communication Arts Illustration Annual, and her clients include Chicago magazine, the The New York Times, and Playboy. www.eflakeagogo.com • Jarrett Rutland (illustration ’02) illustrated Spatz: The Scratching Sound, a children’s book by Sherry Fair. www.rutlandart.com • Dave Inscore (illustration ’95) co-founded Big Huge Games in 2000, where he is vice president of graphics. Big Huge’s first release, Rise of Nations, has brought the firm widespread critical acclaim. Currently, five MICA alums are artists with Big Huge, which has also hosted many MICA students as interns. CAREER TRACK OFFICE OF UNDERGRADUATE ADMISSION MARYLAND INSTITUTE COLLEGE OF ART www.mica.edu [email protected] 410-225-2222 © 2008 Maryland Institute College of Art In 2008, the Joseph Meyerhoff Center for Career Development moves into a new expanded home in The Gateway, MICA’s newest student residence and life center. The new location offers even more space for students to research their career options, prepare for the grad school admission process, and meet with counselors to prepare résumés and craft applications for competitive residencies, grants, scholarships, and fellowships.