Amaranthian News
Transcription
Amaranthian News
February & March 2008 Edition AMARANTHIA TIMES Site News/Tech Corner Guild News/Guild Interviews- (all interviews done by phoenixgirl) BROTHERHOOD Interview with Kinnison 1. What is your nick and how did you come up with it? -Well, it came from my last name which each of my sibling owns a unique name themselves, mine was Kin Sun. One day when I registering for a game I'm not sure what to put in for the username so I thought out a name based on my last name. It has nothing to do with that hunter in Suikoden 2 (By the way, if you say Kin Sun in a fast pace, you'll get my nickname. even play with the wooden katana I got at home. Brotherhood is the only guild which is not magical and knightly, so I join Brotherhood 2. Do you have any other nicks? If so, what are they and how did you come up with them? -Other than that is Arc, I don't know how I got this but its simple and easy to use for most of my character name. 5. What special magic powers or skills (if any) do you wield? Virtually -Cross cutter (Cutting target in an Xshaped attack) -Spinning Blades (Spin around to cut enemies in a circle) -Blade Smash (Smash enemy with my blade) -Blades of Fury (Multiple attacks on enemy, used when rage meter is full. Watch out for this one :roll:) 3. Why did you decide to become a Brotherhoodian? -Er, good question... Because I like swords and blades, sometimes I 4. How did you come up with your guild title? -I chose "Master of Blades", it's actually a title you gain in a game called Vagrant Story for using Great Swords 500 times :D . I thought it might sounds cool on me so I used it. -Solar Slash (Ultimate attack, spin around, then slash up to blast away the ground where enemy is standing so they will flew up to the sky, when they are in the sky I slash them one by one with my sword :evil: ) 6. What other special aspects/ gifts (if any) do you have that would benefit the guild? -My animating and graphic skills :roll:, which proof useful for latest events. 7. Any additional information you would like to provide about yourself that the other questions didn't address? -Erm, please provide a moral support to my game so that I won't be lazying around with it and finish it ASAP Page 2 Amaranthia Times DRAGON LORDS Guild News Written By Shaz There was a chill in the air, as the early morning sun peeked over the mountaintops to cast its golden rays into the forest and valleys below. The great dragon Mystifar opened his bleary eyes, squinting at the light creeping in through the cave entrance. It was far too early to be awake, Dragons and humans alike were engaged in lively banter, playing games, telling tales of heroic deeds, planning and working together to restore their home... and yet awake he was. Stretching his slender neck, flaring his nostrils, he caught a new scent wafting on the light breeze. Another dragon - one he'd not encountered before! Immediately attentive, he strained to sense what was beyond his cave. He waited a moment, tilting his head, until he heard voices carried up from the valley. Humans! Hmph! Standing upright, Mystifar paused, stretched, and ventured out into the brightness, to see whether it was friend or foe who had interrupted his slumber. The region of Amaranthia inhabited by the Dragon Lords had been unusually quiet of late. It had been some time since the unknown event had caused the destruction of the Dragon Lord Stronghold, and the dragons and their masters (as the humans liked to be called) were scattered. Communication was difficult after that, but slowly they sought each other out. Now the Stronghold was being rebuilt, and the whole clan was united and strong once more. The dragons stayed close to their humans, who were busily reestablishing their homes. But there was something new. Since the rebuilding had begun, the clan had grown. At first a single dragon, the beautiful Sheba, and her human Sanshark, of whom she seemed very protective. But only days later a second dragon arrived George, the purple dragon along with his human Allybandy. Both were welcomed into the clan and got to work straight away, though George seemed to be a little shy, and for some reason spent a lot of time gazing at his reflection in the calm waters of the stream. Soon after there was yet another dragon, Whit, the white dragon, who came with his human master Victor (dragons allow the humans to call themselves masters - it seems to put them at ease, considering their much smaller size, and it was nice to have humans around). It had been some time since a male human had joined the Dragon Lords, but Victor fit right in (humans don't seem as territorial as dragons), and within days it was hard to tell who was new and who had been here all along. Mystifar wondered how it was possible that there were dragons and Dragon Lords out there who were unknown to the clan. Perhaps these ones had been displaced as well, and had found their way here. Regardless, this had become their new home, and he was pleased they had come. Today the humans were more excited than usual, and the chatter Mystifar heard was filled with happiness and laughter. He emerged from his cave, his mouth turned up slightly at the sides into a dragonsmile and he let out a contented sigh, relieved to see the newcomers were being welcomed by the rest of the clan and the humans. They were friendly. Dagondoux was a young silver dragon, surprisingly self-assured for his age, and obviously fond of his human, Catchoun. Mystifar looked over the scene before him and smiled once more - it looked like the Dragon Lords were going to be celebrating again tonight. Dragons and humans alike were engaged in lively banter, playing games, telling tales of heroic deeds, planning and working together to restore their home. As he settled down to bask in the sun, feeling its warmth on his back, Mystifar caught snippets of conversations and plans - mention of Druids, Brotherhood, Enchanters, Witches, and Warlocks... an invitation... a surprise... the citizens of Amaranthia, the great kingdom. His gaze followed two butterflies as they flittered over the shrubs on the other side of the stream, and slowly disappeared into the depths of the forest beyond. He turned back to observe his clan and his human, before lowering his head into a soft clump of grass and closing his eyes. The day was just beginning, the humans would still be making their plans tomorrow, and the morning sun was too good to allow this opportunity to slip away. In Mystifar's mind, everything was as it should be. Page 3 Amaranthia Times Interview with shaz: 1. What is your nick and how did you come up with it? Sharon is my name - not a very great leap of the imagination, is it? Shaz has never been a nickname for me, but a "Pommy" guy I worked with a few years ago labelled me Shazbot (bOt, not bUt, so it's not like Mork & Mindy) and though it's been over 5 years since I saw him I can still hear him saying it in his accent. So I shortened it and to everyone on all my forums I'm Shaz. 2. Do you have any other nicks? If so, what are they and how did you come up with them? no, I'm not NEARLY exciting enough to have more than one nick. 3. Why did you decide to become a Dragon Lord? This was a really tough one for me. My faith prevents me from even pretending to practice any type of magic, so W&W and Enchanters were never contenders. I love dragons - their power, majesty and wisdom, so DL really had a pull, except that involved magic too. BH was the other guild I was considering, but I wasn't keen on the warfare theme (not the best way of describing it, but it's difficult to do so in few words). My heart said DL and my mind said BH. I followed my heart, with the stipulation that I would not have any claim to magic or get involved in any activities within the guild that involved magic. This has worked well and my fellow guild members have been very understanding and accommodating. 4. How did you come up with your guild title? My original choice for title was Dragon Whisperer - based on the Baby Whisperer series, which I loved. To me it implies a deep understanding of and ability to communicate with dragons. But I was concerned people would link it with Ghost Whisperer. Second choice was Dragon Singer - similar, but too close to Tini's title. After WEEKS of putting names together I settled on Fire Dreamer: fire>dragons; dreamer->subconscious - to me, it implies an affinity with dragons that is almost instinctive. 5. What special magic powers (if any) do you wield? none, zero, zilch, nada. 6. What other special aspects/ gifts (if any) do you have that would benefit the guild? I have a deep respect for dragons (for what I imagine a dragon to be) and there are many things in my view of them that I would like to see in myself - not that I always achieve it. I dislike deception and seeing people treated unfairly and I will step in to defend someone if I believe I can make a difference. I am fiercely loyal to my own, and enjoy spending time with my guild buddies. 7. Any additional information you would like to provide about yourself that the other questions didn't address? mmm - too many little things to choose just one, and the one thing I WOULD like to say, it's not the right time for. So I guess not. Sorry to be so unexciting. DRUIDS Guild News by Pandaba New Guild Discovered! Hidden amidst the great forests of Amaranthia, lies a tranquil haven shrouded in mystery and intrigue. The smell of fresh rain and morning glory welcomes visitors into this serene sanctuary. The sounds of soft chanting in unison to the gentle whispers from the plants and animals can be heard throughout this place, speaking healing to all that dwells here. They are better known as the Druids of Amaranthia -Nature's Protectors. The Druids of Amaranthia is a newlyestablished guild founded February 14, 2008 by Pandaba -- a.k.a. Archdruidess Elinirewiel "Wolfmother" Moonbrooke and officially sanctioned by Guildmother Phoenix and Queen Amaranth. The guild's purpose is dedicated to preserving nature and balance in Amaranthia. Anyone who may hold a similar passion and dedication may apply for the guild and join amongst the priests and priestesses of nature. The Amaranthian Grove is situated in a quiet, secluded spot of the Amaran- thian Forest. The Druids are a closebonded and resourceful group which strives to protect all forms of life in Amaranthia. Their innate ability to communicate with nature has also allowed them to befriend many types of creatures. Most of these creatures reside in the sanctuary of the Amaranthian Grove, helping to protect their home. How can such a place exist, you might wonder? Through dedication and passion, anyone can have the ability to preserve the natural treasures of the world. For without balance, life cannot continue. Page 4 Amaranthia Times SIGHTS & SOUNDS ies of this tree remain a secret to the Grove's inhabitants... The Amaranthian Grove welcomes all visitors, provided that they respect all forms of life here, both big and small. Take a sneak peek at what our humble sanctuary has to offer: -For visitors who wish to further enhance their experience, they may take a quiet walk through the scenic gardens which overlook the rear portion of the sanctuary. Here, the most exotic of plants and animals can be -The main entrance is protected with a maze of bramble and ivy to ward off evil intruders. A guardian keeps watch of this area and will reveal a safe path through the maze to non-hostile visitors when beckoned. -The path through the bramble opens up to the main sanctuary where visitors will take notice of many of the different types of creatures here. They show no hostilities toward each other or to new visitors, lest they come with an ill-intent in their hearts. -Overlooking the cliffs and lands below, a small campfire surrounded by cushions give an inviting feeling to weary travelers. A cooking pot is steadily going, and some food is being prepared. This is a place of gathering, and is used the most frequent. Many things are held here, such as teaching sessions and even storytelling. Travelers most often come here to relax and enjoy the view, however. -Sitting in the midst of the main sanctuary is a very large oak tree which extends even beyond the canopies. This sacred tree, which has been deemed the 'Genesis Oak is where the Druids go to administer their rituals and tests. This tree is believed to be connected to the Elder Oak, with its roots that run thick through Amaranthia. The tree constantly emanates a natural healing aura. Upon touching the bark of the tree, one will find themselves refreshed and fully healed of any injuries or afflictions. The myster- ・ S P E C I A Druid's weapon is nature itself. Most do not carry physical weapons other than a staff comprised of blessed wood, flowers or ivy. Druids have many specialties and versatilities, from healers, protectors, and philosophers, just to name a few. Most have an overall neutral outlook in life and uphold the beliefs that balance in nature must be maintained in order for the cycles of life to continue. “...balance in nature must be maintained in order for the cycles of life to continue…” found. Keep to the path and enjoy the sights and sounds of nature's treasures. WHAT IS A DRUID? A Druid is one who believes in nature and balance above all things. They are very in tune with nature, which in turn, enhances their own innate abilities and defines their lifestyle. Druids have little contact with the non-natural aspects of the world (such as cities, magic and synthetic technology); however, they are welcoming to visitors who may pass through, provided that they treat all forms of nature with respect. Druids' "spells" are not magically infused like that of a Warlock or Enchanter; rather they are drawn from the essences of nature itself through rituals. They harness the natural world around them to their own lifestyle while still preserving the balance and beauty within. Enemies who threaten a Druid's home, or attempt to disturb the balance of nature may find themselves entangled in thorny vines, or lost amidst a maze of bramble, for example. A L R JOINING THE AMARANTHIAN GROVE The Druids are always welcoming to those who share a similar vision of preserving nature. Anyone can become a Druid, provided that they share a neutral and balanced outlook in life, and strive to maintain it. They are a close-bonded family, and new members are sure to always feel welcome. Preserving nature is a lifelong commitment for any Druid, as there is always something new to be learned each day. New members will learn what it means to be a protector of nature, and how to apply these philosophies to one's own lifestyle. They will learn how to harness their own innate abilities as well as other useful professions such as making potions and medicines from certain plants, learning about the different types of plants and wildlife, how to care for the animals, etc. A druid may feel nature call out to them for a specific task which may draw them away from the sanctuary for a time. Some of these situations include: animal rescues, outsiders endangering plants and wildlife, other Druids requiring assistance, or their own personal tasks laid out for them. Each Druid is unique, as is their calling. E P O R T Rescue Mission brings new Addition An orphaned black bear cub was found in critical condition under a medium-sized rock slide. The cub's family was unfortunately beyond help at the point of discovery, and they were given a proper burial and blessings bestowed upon the area. The bear cub was rushed to the sanctuary where he was nursed back to perfect health once again. The cub [Strongheart] has now been adopted into the Grove family where he lives happily and under the sanctuary's protection. Page 5 Amaranthia Times original kind of faction that still offered a little of both worlds in terms of the Enchanters and W&W guilds and remained true to the Aveyond games.[/i] UPCOMING EVENTS - Grove Dedication - The Archdruidess will soon be preparing for a dedication of the Amaranthian Grove with a night of feasting and entertainment. All visitors will be welcome to attend and take part in the festivities. Watch for future announcements! 4. How did you come up with your guild title? 'Archdruidess' is the feminine title for the highest rank in a Druid's hierarchy. They are the Grove leaders. And well... since I came up with the guild, I guess it was only appropriate. 1. What is your nick and how did you come up with it? Pandaba is a random name I got from the infamus Sanrio character. She's the giant female panda with a frilly skirt and is best friends with Badtz Maru and Hana Maru. 5. What special magic powers (if any) do you wield? Druidic powers aren't drawn from magical forces; rather, from the natural essences around them. With these abilities, I am able to harness the esssence of nature around me for protection. (*) Companion Silverwisp is my trusted wolf companion. We have been closely-bonded for many years, and he has protected me 2. Do you have any other nicks? If so, what are they and how did you come up with them? I have a RP persona known as Elinirewiel "Wolfmother" Moonbrooke who is the Archdruid of the Druid's guild. 3. Why did you decide to become a Dragon Lord? (lol I assume you mean a Druid). I wanted to create a new and fiercely. A large alpha male wolf, Silverwisp is a very formidable opponent in combat. Should I ever be in danger, he is very quick to protect me with his life. (*) Empathy Like all Druids, I possess the ability to speak with the animals and plants in a way that they can understand. Many times, this ability has come in handy use to protect or warn the innocent creatures from danger, or to simply send messages to far away places. 6. What other special aspects/gifts (if any) do you have that would benefit the guild? I am calm and collected, and I feel that I am a good leader, creative and fun to bring good ideas to the table. The main thing is that everyone enjoys themselves and has fun. 7. Any additional information you would like to provide about yourself that the other questions didn't address? None I can think of ENCHANTERS Guild News Written by MarianFrae: Interview with MagickWielder: 1. What is your nick and how did you come up with it? MW. Its short for MagickWielder. =P 2. Do you have any other nicks? If so, what are they and how did you come up with them? I have some that my 'real-life' friends use, but they're really embarrassing. XD 3. Why did you decide to become an Enchanter? It was the only viable choice. =P Fire magic is not for me, its too destructive. Dark magic is strong but stereotypically evil in nature, so no thanks. Physical combat is crude (I'm so glad the Brotherhoodians can't see this now.) So I chose to be an Enchanter, specialising in Earth Magic. 4. How did you come up with your guild title? Well, my username was based on Talia from Ahriman's Prophecy. And she was a human who was the 'Child of the Fairies'. 5. What special magic powers (if any) do you wield? Control over animal and plants, usage of destructive and defensive Earth magic, shapeshifting (into a crow :roll:), Alchemy and just a teensy bit of Water and Lightning Magic. 6. What other special aspects/gifts (if any) do you have that would benefit the guild? I can search Google very well. XD So I can find images and whatnot for the Enchanter site, if we need them. Also I'm sarcastic and my friends sometimes find me funny. 7. Any additional information you would like to provide about yourself that the other questions didn't address? Absolutely! I love cats, Pokemon, parrots and most animals! Don't kill things for nothing and I'll generally get along well with you. For full Enchanters News from the month of February, please check our blog. Despite the exodus of many members, who showed anything but bravery and patience, our guild is finding ways to work together in order to rise from the ashes and become great once again. Our shops and play areas are back up and running. Ideas are flying around so vividly you could almost reach out and grab one. Old projects are coming back with new life and new ideas. New projects are soaring into our midst, causing great excitement. We are together once more - family- and Page 6 Amaranthia Times WITCHES & WARLOCKS Interview with Argoyle 1. What is your nick and how did you come up with it? My nick is Argoyle. It's a combination of my last name (Argus) and the word Gargoyle. Anyone who has visited the Post Your Picture thread has seen the pic of my gargoyle statue, which has come to be referred to as "Party Arggie". He is the original Argoyle, and he is the source of my superb gaming powers. That's why he always sits near my computer. 2. Do you have any other nicks? If so, what are they and how did you come up with them? A lot of Amaranthians call me Arggie. I guess it's because I'm just so darn cute and lovable...lol. 3. Why did you decide to become a warlock? Gargoyles, bats, vampires, sorcery, curses...what's not too love? I guess I've always been attracted to the darker and more mischievous things in life. It makes life more interesting and reminds you that it isn't all rainbows and gumdrops, but you can still have a lot of fun. :evil: your neck stand up, you better run! On second thought, don't bother running; it's already too late...mua ha haaaa! 4. How did you come up with your guild title? 6. What other special aspects/gifts (if any) do you have that would benefit the guild? I was researching witch and warlock terminology and found the Tempestarii. These were mythical witches that could raise storms, wind, lightning, hail, etc. at will. They used these powers during raids on unsuspecting townsfolk. That sounded like fun...lol. I also chose to be a witch knight because I wanted to defend the guild and protect it's honor. I think that's very important. 5. What special magic powers (if any) do you wield? Being a Tempestarii, I have a mastery of all weather-related magic, especially wind, thunder, and lightning. If you see my eyes glow yellow and the hairs on the back of Loyalty. Being a knight, my sword is always at the ready to defend the guild against any threat. That's why most of my time is spent on patrol around the W&W Headquarters. 7. Any additional information you would like to provide about yourself that the other questions didn't address? Hmmm...my loyalty isn't just for my fellow guild members; it extends to all of Amaranthia. Being a Moderator on the site, I kind of feel like one of Amaranth's knights, as well. I like to make sure everyone feels safe here and has a great time everytime they visit. Oh! I also have a weakness for stone -flavored lollies! Guild News Written by Elma(MistressOfMagic) BREAKING STORY... EXTRA EXTRA READ ALL ABOUT IT The original queen of the Witches and Warlocks Guild has returned. Yes, Maren (Rhiannon's Whip to those of us in the know) has once again come back and rested her broomstick along the mantle of the W/W hall. She is a teacher, of many things, and a formidable opponent when it comes to word usage. Her sense of humor is legendary and for those of you who have yet to meet her, don’t worry, I have a feeling that this is one witch that will cast her spell on you all. Other news on the W/W front --- yes it is true. Your eyes are NOT playing tricks.. Nick and Elma have both returned to the halls of trickery. The lure of the W/W is strong. Welcome back Nick! Luz_Melian - formerly known as Indigo has hung up her mystical wand and now dons the garb of the witch. Her goth style and bubbly personality will infuse the W/ W with much needed joy and intrigue. WELCOME ONE AND ALL. Luz_Melian has been an active and often outspoken voice on the Amaranthia forums. She has lent her voice to the causes of the Enchanters for quite some time. Her sense of fairness and ability to see both sides of an issue are just a few of her amazing talents. She recently decided that the time had come for her to venture out into the world and try something new. She packed her fairy wand away and pulled out her broomstick. She has now joined the ranks of the Witches and Warlocks. Her sense of humor and the fact that she can more iden- tify with the dark side have made her transition to her new home a piece of cake. She will soon be casting her spells and flying thru the Amaranthia skies with the rest of the family. So without further ado... Let's all say hello to the newest witch... Luz_Melian. Hui, was once the backbone of the Enchanters. Her defense and skills in the art of white magic were legendary. She now dons a new cape. She dons the cape of the Witches and Warlocks. She wears it proudly and offers all of the guild the opportunity to learn some healing magic, if they so desire. She has a quick wit and can cause mischief and mayhem with the best of the W/W. Hui has shown that her sense of humor can be a bit dark and finds that the W/ W is the best place for her at this time of her witchy life. Page 7 Amaranthia Times REVIEWS Games Game Title: Quintessence the Blighted Venom Reviewed by: Love “Quintessence the Blighted Venom” is an awesome game. It is not complete yet, but the beginning is 100% ready. The story consists of chapters. You finish the chapters as you play. So far it only has 5 chapters ready but they are pretty long. system is like old RPG's battle system, but it's a hard system. The game has lots of cut scenes, but it's still a great game. It focuses on the story and has a different battle system from most other games. The battle There are lots of quests and puzzles in the game and the music is awesome, beautiful, and quiet. The creator of the game is called Reives. He is an expert game maker and has done a great job with this game. There are funny, sad, and creepy parts. This game is strongly recommended for RPG fans 10 years old and older, because it contains some creepy parts. So if you love RPG's and don't mind creepy, try this game. Story:10/10 Music:10/10 Graphics:10/10 Stories Story Title: Sara’s Saga ~ the beginning Author: MistressofMagic Reviewed by: Elie The story follows the life of Sara who lived a life full of hardships ever since her father died, leaving her behind with a stepmother, a step sister and a younger sister. Sara’s boring, uneventful life takes a 180 degrees turn when a mysterious stranger shows up at her doorstep one day, he claimed to have heard her prayers and offered to help her find her adventure. The mysterious stranger led Sara into the woods where she finds a deserted castle, in that very castle. In that very castle, a spirit who claimed to be the master of the castle asks Sara’s help to clear his name for the false accusations that caused him his life while he was still alive. Sara agrees to help the poor soul, but she has only 8 days and 7 nights to do so or the spirit would be cast into hell for eternity. Just as Sara thought things could not be any worse, aside from the time pressure that Sara has to face, she is also being hunted down by hired assassins whose master wants her to failed her mission to clear the spirit’s name. Was Sara asking more than what she bargained for when she left her house for the adventure of her life? Will Sara be able to clear the spirit’s name before time runs out or will this be her first and last adventure of her life where she fails and dies at the hands of those who are after her life? At first impression, you would think that this could be another one of those “Cindrella stories” where the helpless girl awaits her prince charming to come and rescue her, but MistressOfMagic adds twists to the story by turning Sara into her own hero who saves herself from her boring life. Despite a few minor grammatical errors that might have cause a slight disruption in the sentences’ flow , the error was minute enough to be over looked and the altering pace of the story is able to quickly shifts the reader’s focus back to the story. If you’re looking from something new that does not related to any Aveyond or “typical fairytale” characters or storylines, I would recommend you try this one out. Length : 14 chapters (approximately 15973 words) Genre: Fantasy, action, adventure Storyline Ratings: 4.5 out of 5 Grammar Ratings: 4.5 out of 5 Overall Ratings: 4.5 out of 5 Status: Completed Page 8 Amaranthia Times Story Title: Never Wanted Author: Basset Reviewed by: MarianFrae Never Wanted, a story told in 5- or 6points of view, brings a new take to Rhen’s story. Having accepted her role as Queen, Rhen realizes that being royalty could actually be harder than defeating Ahriman! Could it be true? is a dive into the minds of some of our favorite characters... as well as some completely new characters. As guaranteed with all dives into others’ minds, there is drama, intrigue, and angst mixed in with the humor. Be your own judge and read the story, laughing along as Basset has conversations with her characters, puts them in very awkward situations... and takes you for a ride with her grammarobsessed handler. An author completely willing to take advice and grammatical correction, Basset masterfully crafts the story of one purple-haired girl trying to deal with demon-fighting whip lash, complete 180 of lifestyle, a best friend who’s obviously in love with her(and with whom she’s obviously in love Putting the humor aside, Never Wanted with), and an extremely annoying Chancellor who wants to control her life... and personality. Take a dive with Basset, myself, and other readers into the depths of the wonderfully written(and edited) Never Wanted. Storyline Ratings: 4.5 out of 5 Grammar Ratings: 5 out of 5 Overall Ratings: 4.75 out of 5 Status: Ongoing The Bard’s Fire Album Title: “Fires at Midnight” Reviewed by: Wynterbite Any eighties metal fans out there? 90's metal fans? Well, if you are, or if you have an interest in guitarists, you must know about Ritchie Blackmore, the mind behind the music of Deep Purple and Rainbow back in the day. Well, he's not given up his music just yet. In fact, he's taken a different spin altogether on it. Love, like magic, must have cast a spell over Ritchie Blackmore and his wife, Candice Night back in nineteen ninety six, when they were married, and discovered they both have a great interest in medieval and rennaisance music. Does this sound odd yet? Heavy metal, chord-crunching (but undeniably good at it), rock star having a thing for olde-tyme tunes? Well, it turns out to be the perfect blend. With Blackmore on guitar (acoustic more often than electric), and Candice Night as vocalist, and all-around medieval instrument player, they've made spellbinding music. Their first albums created a stir, and were thought of by fans as "good stuff". But when their magnum opus, "Fires at Midnight" came along, those following the progress of the duo, aptly named "Blackmore's Night", were blown away. The music whips about like lightningcharged clouds, going from energetic to lovelorn. The music, all original and written by Blackmore himself, is always a treat, and the lyrics, by Candice Night, range from traditional sounding tunes (Times they are a Changin', Home again, Crowning of the King), to modern with a mystical touch (Written in the Stars, Fires at Midnight, The Storm). The most acclaimed track on the album, Written in the Stars, starts with a signature Ritchie Blackmore riff, that grabs your attention from the very beginning, and the song goes on with the same energy and lyrical quality that it starts with. The music goes into a more nostalgic type of sound, but this ends with the song "Home Again", which is done with a traditional English/Scottish flair, and is undoubtedly foot-tappingly catchy. Crowning of the King, the next track, brings you into an environment of royal splendor, with triumphant brass blaring the news. A short, but sweet instrumental is next in the lineup, and then the title track, which lives completlely up to expectations. Fires At Midnight embodies both worlds of Blackmore's Night, with modern/ mystical lyrics, and music that sweeps you up in it from the slow, lilting beginning to the wildly energetic instruments that take the song to new levels. From there, the music does not go downhill to the level of an "average album", though some of the best tracks have alreay passed. The songs begin to attain a slower, more sad and sentimental quality in "Hanging Tree", "The Storm", and on. While these tracks still stand out as very good music, they don't take you quite the way the first ones did. But the second to last track, "Village on the Sand", the tale of an isolated village girl falling in love with a pirate, makes you soar. Another Blackmore riff, done with skill and rough finesse, and passionate music bring you all around the board, and you'll feel very sorry when it's over. They exit with "Again Someday", in itself a minute or two long, but listen for a little while, and they'll send you off with a merry little jig. This CD is one of the best purchases I've made in a while. Ritchie Blackmore is a terrifically talented musician, and Candice Night's voice is nothing if not beautiful. And the lyrics are just the type of thing for the fantasy-lover/ romantic (Both of which I admit to being). If you like traditional type, celtic, medieval, or rennaisance at all, hear it. The occaisional rock styling can do nothing but take these styles to new heights. Page 9 Amaranthia Times ADVICE COLUMN Dear Elie, I’m a university student and I am in my freshman year. I live with three other housemates in a rented apartment. My friend and current housemate, Marilyn is a sophomore in my university and she’s the one who introduced me to her housemates and got me to move in with them. All was fine until one of our housemates, Lisa had graduated and a new girl, Kelly moved in. Although Kelly is friendly and outgoing, she is also messy and irresponsible person. She leaves a mess wherever she goes and only cleans up the mess when it is too unbearable---flies or ants start swarming the area….or until one of us cleans up after her as she always seemed to have disappeared after she leaves a mess. Marilyn, who is like our group leader had talked to Kelly about this, she apologized and even made an effort to be neater. I thought she has changed for the better until last Sunday...Marilyn and another one of our housemates, Chris were away on an industrial training program while I went back home to visit my parents for the weekend. I arrived at our apartment on Sunday afternoon and found the common area to be a mess! Looks like someone had a wild party while some of us were away…There were half eaten food and spilled drinks all over the floor… I went and knocked on Kelly’s room hoping to get her to explain what had happened while we were away, but instead Kelly greeted me with an irritate look on her face and yelled at me for waking her from her sleep before she slammed the door in my face. Later that day, Kelly seemed to have forgotten what she did the night before and happily carry on with her life without even apologizing for the mess she made or any mention about the wild party that happen in our apartment. I tried to talk to Kelly about it but being the shy and timid person I am, I couldn’t bring the topic up whenever I see Kelly. I usually leave such matters for someone who is more capable in dealing with conflicts like Marilyn as I may not be able to handle the situation as well as she would have and I am also afraid that I might cause an even bigger dispute to happen…I do not wish to bother Marilyn and Chris with this issue right now as they are busy with their industrial training and they won’t be back for a least another few more weeks. How should I confront Kelly without straining our current relationship and making her thinking that I am trying to be bossy and all? Troubled. Dear Troubled, It seems like you are having some difficulty with trying to confront your housemate about certain issues. First of all, I would like to assure you that it is normal to be in a situation like yours and you are not the only one who faces difficulty in handling such situations. Not everyone is perfect and even the close friends may sometimes disagree with one another. Though you may not be as capable as Marilyn in handling conflict situations like what you have mentioned, I am proud that you are willing to try to work things out with Kelly on your own despite being the shy and timid person your described yourself to be. I have some suggestions that you can work on but take some time to consider which ones would work best for both Kelly and yourself. Before you go and confront Kelly, you should make a list of the main issues you want to bring up during your discussion and possible ideas on how to solve them. The lists would give you an idea on what you want to bring up and it also helps you to focus on main concerns and reduces the chances of being sidetracked with issues that are no related to what you intend to bring up during your discussion. Next, find a suitable time and place to have your discussion. Avoid choosing a time or place where one or both of you might be distracted by other people or things. The best thing would be asking Kelly personally if she could spend some time with you to have the discussion and tell her it is important for the both of you to work on some issues. Whether you are bring up an issue during the discussion, try to phrase your issue in a way that does not appear to be judgmental towards Kelly whether or not she is to be blamed for what had happened. While addressing your issues, avoid being too straight-forward with statements such as “Kelly, could you do something about the dirty dishes that you have left lying in the kitchen’s sink for days?” At the same time, avoid using vague descriptions that are hard to understand as it could probably disinterest Kelly if you continue to beat around the bush throughout the discussion. While working on solutions to your solutions, allow some space for compromise and be open to differences as what may work for you may not work for others. Though at certain times you may want to make a stand for your opinions, do not be too eager to defend your position and interests that you would reject any different opinion or suggestion that may occur before giving it a thought. This behavior could cause the other person (in your case, Kelly) to feel that she is being ignored or even lead her to think that you are a selfish and close minded by the fact that you would insult her by rejecting ideas and suggestions without any consideration as you are only interested in yourself. If both of you have different ideas on how the issue should be solved, trying finding out each other’s common interests and work out a compromise where you both could still have what you each wanted without completely ignoring the other person’s needs and leaving the person feeling defeated. All in all, do not be afraid to make mistake as no one is perfect. Just remember to be honest but also non-judgmental and open minded so that you are able to have some flexibility if things to not go as you planned. I wish you all the best in working out thing with Kelly and that you two may be able to get along better from now on. Elie. Page 10 Amaranthia Times SERIAL—RENA “A Painted Flower” Chapter One Jus Your Average Beginning This story starts simply, as most do. Really, it begins merely with a girl. Her name was Katy, her eyes glowed with passion, and her smile shone through the shadows. It continues with a boy. His name was Neil. His eyes sparkled with mischief and trickery, whilst his well-practiced grin revealed a friendly core. Her sound of her voice said she was pure elegance slightly covered in the roughness of the common people. As the water rushed over her, she sang. Her singing voice was not as clear and polished as that of a famous artist, but it was pleasant to hear. She sang something of a ballad, in that it was fairly slow. More importantly, though, it told a story—a story of a fateful meeting between a girl and boy, who fell in love and eventually lived happily ever after. Part of her song told the tale of her future. This story starts just before they meet. ----- ----- A grin formed on Neil’s face as he increased his speed, so that he was sprinting faster than he’d ever gone before. “Gotta be faster than that, I’m afraid!” he called over his shoulder to the three chasing him. They soon found, though, that it was hopeless—the child-thief they had never been able to catch would remain as so. He had cut across a wood through which they had no way of tracking him. Neil checked his hair in his mirror. “All clear… I’m off then,” he said to himself in his usual, cheery tone. He grabbed a house key as he strode past a table in the front hall, then tucked it into his shoe after locking the front door. He even whistled as he walked—not what you would expect from an experienced thief going off to another job. ----- But that’s what he was. Neil was more than just your average pickpocket, yet nowhere near what you would picture if someone said “hardened criminal.” For who would think of a seventeen-year-old boy living alone in an apartment, working even weekends at the painter’s studio that was his day job? “‘And though it was not the happily ever after either of the pair had imagined,’” Katy said as she typed, “’it was, if nothing else, a happy ending.’ There!” A few clicks later, a rather long document was on its way out of the well used printer. A strip of cloth wound around the packet of paper before it joined the others on a shelf. And yet, it was Neil who came back to his apartment with a bag of cash hanging from his arm. These were Katy’s books—her fairy tales, her love stories, her tales of society as it really is. On the shelf above them stood her gardening books—the pages of her flower encyclopedia were especially worn. And below the sheaves of paper was row upon row of books. Memoir, mystery, fantasy, romance… Katy had a few of everything. ----Katy wiped sweat from her forehead as she packed dirt around the last of the new seedlings. “Gardening done and writing to come… Best go shower up, I suppose,” she said. It was one of these books she was pulling off the shelf when a certain boy her age ran by. FREELANCING- DRAG(KTC) “Drag” It Out Teijal Written By: Drag Drag: Hello and welcome to "Drag It Out"! Drag coming in from the lands of Aveyond to bring you this exclusive interview with Teijal. Teijal: Hello *grins evily* Drag: *gulps* So what was it like saving the world from Ahriman? Teijal: *shrugs* Nothing like a tasty succulent bloody porkchop. Saving the world was fun, but getting a new playtoy was even better. (background)Galahad: AND I CURSE YOU FOREVER!! Teijal: *grins* See what I mean? Fun. Drag:*sweatdrops* Um.. Sure. So what are you doing nowadays? Teijal: *eyes interviewer* Well... Are you free tonight? Drag: *major sweatdrops* Um.. No. Teijal: *shrugs* Pity, you look good enough to eat. Drag:*jaw drops*.... Teijal: *grins* So, how about we finish this interview with one more question hmm? Drag: *picks up jaw and coughs* Um.. Okay. I'm sure fans are dying to know.. How old are you? Teijal: *grins again, eyes narrowing* Let's just say I'm older than you by at least a hundred years. *drags Drag out* And now, you can do my dishes. Drag: And that concludes this interview. Though beware of vampires' kitchens: They have years to accumulate even though I don't even know why they need dishes. Drag, buried under hundreds of dishes in Teijal's kitchen, reporting out. Page 11 Amaranthia Times CLASSIFIEDS Do you consider yourself a critic? Or at least a good judge of story? Interested in journalism? Amaranthia Times is looking for story and Role-Play reviewers. There are so many stories... but so little time. Like the story in the paper? Interested in doing one yourself? Write up a bit of story and send it to Marian Frae. We’re looking for multiple stories at a time. In need of spriting for your game? Head to Anna-cheeseninja, Love, and Marian’s Sprite Customizations. Your ad/need here: send your ad to Marian Frae for a place in next month’s paper. BACK OF THE PAPER- PAPIERCE We are what we repeatedly do. Excellence then, is not an act, but a habit. - Aristotle THE ANNUAL SMACK THE PENGUIN GAME IS BACK BY POPULAR DEMAND 1.Copy and paste the link below into your browser window: http://n.ethz.ch/student/mkos/pinguin.swf 2. Click once on the snowman to activate the penguin 3. Click again on the snowman to hit the penguin as he descends from the cliff. ONCE YOU START YOU CAN'T SEEM TO STOP! AND IT'S JUST SO MUCH FUN!! Think you can fly a helicopter? Click on the link below and give it a whirl! http://www.hurtwood.demon.co.uk/Fun/copter.swf Guaranteed to drive you crazy!!!!!!!!!! F-Minus Shirley