The Spread Offense: Four Receivers Pt.l
Transcription
The Spread Offense: Four Receivers Pt.l
hen people iliink about lliL- .spiead offense, they think of a iio-huddlf, iast-teinpo, high-linessi' style ol play. While the spread is a fasl-tenipo, no-hiiddle ofiense. we don'l really view it as liigli finesse. We see the spread as an offense that contintiousiy applies pressure to the defense, while iillowing us to play with a distinctly physical style. Every coach attempts to create an advantage for his fodiball team. The spread offense gives us a number of advantages. Il forces a defen.se to align quickly and reduces defensive suhstitutions. which can directly dictate ihe tempo of the game. Because oi tlie lack of defensive substitutions, conditioning becomes a major factor. Other major advantages associated with the spread are that it forces a defense to cover the entire football field, tbus creating space in which our athletes can work. .-VJong with creating space, the spread also helps create U ar pictures for the quarterback, :iaking it a quarterback-friendly )1 Tense. m The Spread Offense: Four Receivers Pt.l By Rich Rodriguez, Head Coach, West Virginia University Excerpted from "Football Offenses & Plays" with permission from Human Kinetics. 16 UGUST 2007 The ba-sic elements of running an ffective shotgiin spread offense are listed here: 1. Make the defense defend the entire field. 2. Play with multiple tempos. 3. Make the quarterback a dual threat—rim and pass. 4. Make the execution of the offense simple but not predictable. 5- Execute base plays. Practice repetitions. Get good at something. The base formations used in the tour-receiver shotgun spreati oiTense aie doubles (2-3-2 set. figure 8.1a) and trips {3-3-1 set, figure 8.1b), Wiien using tbese two formations, recogtii/ing and reading safety alignments becomes very imporiant. COACH AND ATHLETIC FOOTBALL The Spread Offense: Four Receivers Figure 8.1 Four-receiver shotgun spread base formations. c c LB LB V ® LB V LB SS V V V oo©oo o o LB V V V o oe o o ® ® a doubles o o b trips Figure 8.2 Double-hi. LB LB V V V V V o oe o o V The first safety alignment is what we call single-hi, meaning ihai there's one safety in the middle of the field (figures 8.1a and 8.1b). With a singlehi look, no more than six defenders can be in the box unless a receiver is uncovered. The next safety alignment is the double-hi, meaning there are two safeties high (figure 8.2). With doublehi safeties, no more than five defenders can be in the box unless receivers are uncovered. Based off these two safety alignmenLs, double-hi or single-hi, the scheme allows the offense to choose which plays to run, creating numbers or angle advantages for the offense to run or pass. Before installing base offensive plays, understand and teach the basic formations and fundamentals associated with the procedure of running an effective no-huddle, spread offensive attack. As in any offensive attack, the execution of base plays still depends on having an effective system that can be easily communicated to players, 18 UGUST2007 V o oe o o o o o o a 2-X-2 set vs. double safety V b 3-X-1 set vs. double safety allowing them to concentrate on the fundamentals associated with the running and passing schemes and not the procedure itself. In our running-game system, we concentrate on three schemes: zone schemes (zone), man schemes (draw), and pull schemes (trap and dart). In our passing game, we throw five base concepts, based on areas on tbe field: quick game, intermediate, deep, sprint, and run-action passes (nakeds). As the spread offense has evolved and become more popular, defenses have devised different schemes to defend the spread. Defenses try to give mtiltiple looks by stemming and disguising, looking to confuse the quarterback and play caller. Stemming defensive line techniques (for example, three lechniqties become one technique and vice versa) is often an attempt to slow the tempo of the offense and clutter the picture. Other defensive line movemenis include angling and slanting the line once tbe ball is snapped. Disguising occurs through showing a double-hi safety look and rotating to a single-hi safety look, seeking to gain an extra defender in the box for rtm support. A defense can also attempt to disrupt the picture by using the alley defenders as gray-area defenders (outside linebackers or strong safedes), again looking to gain an advantage in the running game and quick passing or perimeter throws. To counter this, the offense must have a thorough package to attack the sienuniug and disguising defenses, such as quick screens, quarterback rtms, and runaction passes consisting of drop-backs and nakeds. RUNNING GAME Because of tbe various ways that defenses are now defending the spread, the first run scheme tiiat we install in our running attack is the zone scheme. ZONE The zone scheme (figure 8.3) helps us against teams that are slanting or ' stemming and disguising. Figure 8.3 Zone. LB LB a doubles zone LB b trips zone COACH AND ATHLETIC DIRECTOR FOOTBAI.I. The Spread Offense: Four Receivers The zone forces a defense lo play disciplined. Including the quarterback as a run threat allows us to even the numbers versus a six-man box by allowing the quarterback to read the extra number. To be an effective /.one team, every ofTensive position must be on the same page, and all must be accountable for their roles. The five offensive linemen must handle the five most immediate ihreaLs in tbe box. The running back must make correct reads, tbus making the offensive line correct. The running back must demonstrate great patience to the hole, but not through the hole. The running back is responsible for placing the linemen on their blocks. For the running back to be able to do tbis. the back's course musi be consistent witb each back carrying the football. The quarterback must be disciplined and correct in reading the extra defender. Tbe receivers must be able to block the gray-area defenders by using proper landmarks and taking ibe coriect paths to their blocking a.ssignments. All covered offensive linemen mtist take a directional zone step at the defensive linemati's outside-arm breast plate. Uncovered ofTensive linemen must take the proper landmark to block second-level defenders. All linemen must stay on their tracks (not a man scbeine). The guard to the bubble side (1 technique or 5 technique) must he alert for the 1 technique nose to chip him before taking bis hack to the second-level defender (figure 8.4). The running back's steps in the Figure 8.4 Guard waits for nose to chip-block him before taking his track to the second-level defender. LB V 20 LB ^--7 V AUGUST 2007 V V zone scheme consist of an open step and a crossover before meshing witb tbe quarterback. After the handoff, tbe running back takes two steps past the quarterback, rolling downhill, aiming at the butt of the offensive tackle. The running back reads the first down defensive lineman to second down defensive lineman. The back has three options after his read of the down defensive linemen: bang. bend, or bounce. The quarterback secures the snap and stays flat-footed for the mesh, making sure to keep his eyes on his read defender. He executes tbe handoff or keep, based on his reads. The inside receivers take the proper path to block the alley defenders. Tbey mtist work to a position in which they can dig the defenders out and get them displaced vertically up the field. The outside receivers block base, blocking the man over. This is our base running play; we can run many plays off the zone concept, inciuding nakcds, play-action passes, screens, and reverses. DRAW The first man scheme in oui- 1 uii game is the draw play (figure 8.5). This scheme allows us to attack the defense downhill, while the defense is displaced covering the formations. The draw play is used to slow down a defensive team's pass rush, to take advantage of alley defenders expanding in tbe passing game, and to continue to keep the defense off balance belwcen run and pass. The draw play has been very effective in passing situations, whether the running back or the quarterback carries the hall. The offensive linetiien must show pass, allowing the defensive linemen to get up tbe field to rush ihe passer. The linemen must transition from being pass setters to run blockers. The center and gtuird to ibe nose side must be ready to set together and combo the backside linebacker. The rtmning hack takes a natural pa.ss set action while sliding in for the mesh with the quarterback to receive the ball. Tbe running back's aiming Figure 8.5 Draw. ss a draw QB (FS) (SS) b draw RB Figure 8.6 Trap. ss ® a trap read LB LB b trap QB COACH AND ATHLETIC DIRECTOR FOOTBALL The Spread Offense: Four Receivers point is downhill at the biibble. The qtiarterback secures the snap, taking a small-rhythm, three-step drop. The quarterback mtisl foctis his eyes downtield, giving the illtLsion that a drop-back pass is occurring. The receivers must have great getoff on the snap, selling as if a pas.s is occurring. The outside receivers block man over, while the inside receivers are responsible for the alley defenders. Just as in the zone play, the inside receivers must take a great path to blocking their assignments. The draw scheme is a great complement to a passing game as well as a rtmning game. The draw can slow down a good pass rushing defense, making the pass rushers hesitate. TRAP When putting together a running game package, a coach needs a quickhitting, downliill running play. The play we use most is the influence trap (figure 8.6). which allows us to package (IK- zone play with the irap play. Packaging the two together creates stress on a defensive tmit's run fits, hi the trap game, either ihe i unning back or the qtiarterback can carry the ball. The tackles apex in to the near-side linebacker. The center blocks back. The playside guard influences out to the defensive end. The backside guard pulls and traps tbe playside 3 technique. (Note that on occasion, if numbers allow, we trap the 5 technique, as shown in figure 8.6b.) The running hack takes a directional downliill 45-degree angle step toward tJie aiming point ofthe center's playside hip. The back reads the playside apex linebacker. The quarterback secures tbe snap and works the downhill action, stepping with the foot opposite the running back (for mesh purposes). On QB trap, the quarterback's reads are tiie same as the running back's. The outside receivers block man over. The inside receivers are responsi- 22 .UGUST 2007 ble for the alley defenders. They'll use the same technique as tised with the zone play. Running the trap play allows us lo take advantage of angle blocking and force the defen.se lo defend another run scheme. DART The dan play (offensive tackle pull play, figure 8.7) is a staple of the spread offen.se and can he a very productive football play. Because of the hackfield action, the dart gives the appearance of the znne play but allows you to attack the bubble with a diflerence scheme. The quarterback mtist read the extra defender in the box and may also run the play himself, if tieeded (figure 8.7b). The darl is a great misdirection lo add as one of your base plays to successfully run your spread offense. reach tlie defensive end to sell the /one action. The playside guard and center ace block to the Mike or bacLside linebacker. The backside guard blocks man-on, and the backside tackle pulls and blocks the playside linebacker. The running back takes an open, crossover plant step, selling the zone action, which causes the deiense lo flow. At the mesh point wilh the {|uailerback, the running back pivois oul and picks up tlic pulling tackle for his read on the leverage of the playside linebacker. It's imperative ihat llie back doesn't rush oiu ofthe pivol, which allows the tackle to get position on his block. The quarterback secures the sna[), then puts his eyes on his read, which is the backside defensive end. The quarterback must stay Hal and alk)w the running hack to stay flat, because this helps prevent starling downhill too quickly. The qtiarLerback must The playside tackle must attempt to read correctly for the give or keep. If ihe hail is given, the Figure 8.7 Dart. quai terhack will fake hoot action. Receiver blocking is the same as for all the base runLB T ning plays. The inside receivers are responsible for the alley players, and the outside receivers are responsible for man over. At times, we'll game plan tbe receivers* blocking responsibilities to include blocking siiielies. a dart read The dart play is a great change-up to combat fast-flow defenses. If executed correctly, the dart can complement the zone play by slowing the c flow of serond-level defenders. LB T -r LB Based off the game plan, we'll also change the playside tackle's assignmeni hy pass setting the playside defensive end, which might create a bigger bubble lor tbe run lane. • b dartQB (See Parl 2 in ihc nexl month's Lvsur of Coarh.f COACH AND ATHLETIC DIRECTOr