Untitled - Gamania Brand Center
Transcription
Untitled - Gamania Brand Center
"To be trendy" in your own way With the pulse of the world, a wave of trend culture rises in the society. Someone says that "to be trendy" is to be different and to express yourself. Even Gamania has set up its own brand, "DENSITY". It not only pursues the original primitive spirit, but also injects originality to express views from different perspectives. Do what you like, believe in it, make it popular and become a trendsetter! Where does all this much talked about trend come from? How can one "be trendy" in his/her own way? G!VOICE will guide you to know about the pulse and culture of world trends and help you to familiarize yourself with some worldfamous trendsetters. What basic accessories do you need if you want to be trendy? Where can you learn the latest trend information? These questions will be answered in the current issue of G!VOICE! Feature F What is trendy? How is the world trendy? If you, as a Gamanian who spends time with young consumers, do not understand the word "trendy", a catchword of today's youth, I'm afraid you will be or were already left behind. "G! VOICE" specially invited Shen Junwei, a veteran journalist who has worked for many years with trends, to explain in detail to Gamanians what "trendy" is and how the world is "trendy" via his profound observations. To explain how the world is trendy, we must know what "trend" is exactly The word "trend" originates from Hong Kong and it is only used in China Mainland, Hong Kong, Taiwan and other areas of ethnic Chinese. There is no corresponding word used abroad; instead, it falls into several classes, such as street fashion, urban fashion, indie fashion, etc. In short, they are terms to refer to what is currently popular in the streets. Compared to high-fashion which is made popular by couturiers, the occurrence, spread and transmission of trend all comes from the street population who originally had nothing to do with fashion. Such a development should be mainly ascribed to Hiroshi Fujiwara, the godfather of fashion in Japan. He has changed urban fashion systematically, because the street population Feature F didn't feel that there existed fashionable brands for them in the past, and most of them just wore unbranded casual apparel. In other words, street fashion became a "trend" after it was classified and introduced as hype by the Japanese. The street culture of Uraharajuku gives rise to the trends that influence China Mainland, Hong Kong and Taiwan, and even the entire world. Image source: sleepwalkingintokyo.wordpress.com In the preliminary stage, it was only the street culture of Uraharajuku, Japan In the preliminary stage (about 1996-2004), the trend only represented the teen pop (boys, especially) culture dominated by the street pop culture of Uraharajuku, Japan. The now famous brands such as BAPE, Neighborhood, Visvim, etc. were just small clothes shops in Uraharajuku (side streets in Harajuku area) at that time. With the spread and prevalence of the trend, these shops and brands became the trendsetters that stood out amongst the many. With the emergence of brands created by Hong Kong and Taiwan entertainers after 2004, the trend now refers to teen pop culture, or what is considered "the most popular" or "the hottest" in a particular period is equated to "very trendy". As to what everyone says that "to be trendy is to follow your heart, do what you want and find your inner voice, etc.", this is also considered another variation to the meaning of "trend". Then, what is street fashion (i.e. the source of trends in China Mainland, Hong Kong, Taiwan) really about? To sum it up, it is the American street pop culture. (Of course, it has expanded to "European and American" variations.) The direction of transmission of the current trend is: European and American street pop culture → Japanese trend→ trend in China Mainland, Hong Kong, Taiwan. Fashion brands are marketed using concepts such as "co-branding", "limited edition", "queue up", "worn by the stars" , "speculation", etc., as you can observe from how the current fashion brands operate. Feature F Famous trendy shops in Uraharajuku: Neighborhood and BAPE. Image source: travelishappy.com\harajukutour01.htm、freshnessmag.com Sense the fashion trend by observing the music trends Then, what is the trend of world fashion? First, I'd like to share a basic concept with everyone. What is the locomotive that drives the trends of the youth? The answer is "music". You can have an insight into how trends change by observing the music trend. In addition, according to my observation, there are several points you will notice about the global fashion trend in the next 3 years. 1. "Vintage Style of Young Adults" inspired by Pitti Immagine Uomo Actually, the reason is simple. The enthusiasts of the first wave trend are now aged above 25, and they need trendy clothes for young adults. (The birth of MR.BAPE is the best example.) Moreover, the competition in the market for trendy T-shirts, jeans, sneakers, etc becomes white-hot. (Quite a few small trendy brands and shops in Taiwan were closed last year alone.) Pitti Uomo aims for more exquisite and mature styles. Image source: pittimmagine.com Feature F 2. "Prankish style" inspired by Lady Gaga Exaggerated and strong colorful styles, irregular seams and party-style apparel of the "post-80s" echoes Electro + Rock + Dance, the mainstream style of Club Music at present. The integration of fashion and trend is also the general trend that is taking place. Not only is Lady Gaga's music popular around the world, but she has also become a fashion icon. Image source: stupidcelebrities.net 3. Functional type: "Practical, Minimal Style" The functional clothing here does not mean special sportswear, but nice-looking leisure wear, such as trendy bicycle clothes and functional fiber clothes that are suitable for daily activities and provides the following benefits: warmth, sun protection, air permeability, antibromic, etc. More and more sports brands attach equal importance to functionality and sense of trends. Image source: juksy.com 4. Vintage clothing (adapted from classics or classic reborn) In the fashion culture of Europe, America and Japan, shopping for second hand clothes in flea markets and mixing and matching vintage clothing with new ones is something every trend player would do. In fact, Head Porter Plus, the fashion brand of Hiroshi Fujiwara, and many Japanese trendy brands are copying American vintage clothing, while trendy brands of Hong Kong and Taiwan are following Japanese style. Feature F Even until now, clothes adapted from vintage clothing styles are favored by trendy brands. Image source: svpply.com Trend is nothing new. What we witness are real examples of alternative culture becoming the dominant culture. Because the essence of trend is that it is kind of alternative and followed by a minority, there certainly will be another "new trend" to replace it when it becomes the dominant culture. At last, I'd like to share the two most important key words, I think, in the next 3 years. 1. Grow up As mentioned above, main players of trend are aged over 25. They lead the trend for kid adults. Compared to kidult who never grew up, now everyone is starting to grow up. 2. Classics This wave of vintage style revives the 50's-80's clothing styles and the Japanese magazines even call for reviving the clothes in the 90's. The classic brands and the most classic, fashionable styles will be given even added value after the test of time. "I can afford to buy, but what do I get? The classics!" Feature F Analysis of Trends Trends are transmitted in this way: pop culture in the streets of Europe and America is gradually transmitted to Japan, Mainland China, Hong Kong and Taiwan. But what elements of culture help in spreading it? 《G! VOICE》 finds out! Trend is the pop culture from the bottom up First, please look at the figure below. Fashion or high fashion is transmitted from top to bottom, but street fashion goes from bottom to top. Transmission model of Hi-fashion Royal family, high-end fashion designers, stars, celebrities and etc. Fashion fans, middle class General public, the young who do not have spending power Feature F Trend is transmitted mutually between tribes. Each tribe has its own inner circle, which interacts with each other. Trend enthusiasts generally have multiple tribe identities. Young trend enthusiasts Trendsetters, trendy stars, heads of trendy brands, teen idols Young trend enthusiasts Young trend enthusiasts Trendsetters, trendy stars, heads of trendy brands, teen idols Young trend enthusiasts Bicyclers Skateboarders Rockers Hip-hop enthusiasts Young trend enthusiasts Trendsetters, trendy stars, heads of trendy brands, teen idols Young trend enthusiasts Young trend enthusiasts Trendsetters, trendy stars, heads of trendy brands, teen idols Young trend enthusiasts Title: Trend is the street culture of the youth These tribes and cultural elements can be divided into types below: 1. Skateboard In the overseas trend development history, the skateboard is almost the source of all street cultures, because it became a trendsetter since it was first developed. Skateboarding lays emphasis on using the simplest tool (a board with four wheels; is there anything simpler than that?) to challenge risky difficult movements. Therefore, rebellion, resistance, hardline, vigor and even foolhardiness are the characteristics and attitude behind skateboarding. Image source: olivier.thereaux.net Feature F 2. Bicycles BMX and Fixed-gear are the two biggest tribes of bicyclers at present. They always interact with each other, and their common characteristic is that they can make dangerous but superb movements. The bicycle culture has gradually become a part of life in Taiwan and bicycles have become a means of transportation in daily life. The tribes are very active. Image source: glogster.com 3. Graffito Graffito is a form of artistic expression born in the streets: forcing appreciation, expressing opinions and ideas, or simply an act of flaunting. Anyhow, all the famous graffiti artists now have experienced street time and some are invited to create graffiti or set up their own brands. LV Graffiti Speedy Bag is produced in honor of Stephen Sprouse, the graffiti art master. KAWS, which became famous because of XX (design vocabulary), had been engaged in graffiti from the very beginning. Other celebrities are Bansky, Futura 2000, Keith Haring, etc. Image source: vostokzapad.files. wordpress.com 4. Hip Hop In fact, the hip hop culture we know contains 4 elements, i.e. DJ, rap, street dancing and graffiti. Aside from the skateboard, rock and surfing are also two of the things that interest the white people, while the street culture of the black is hip hop, which represents the stereotyped image of the lower class. Image source: funkingup.files. wordpress.com Feature F 5. Tattoo Tattoo is favored by various tribes, such as rockers, hip hoppers, skateboarders, etc. It has gradually evolved into a body art from the symbol of the sinister gang. The diverse and representative patterns of tattoo are even made ready and easy to use for printing on T-shirts and commodities. Image source: 1.bp.blogspot.com 6. Heavy Motorcycle The heavy motorcycle is also a link in the culture of trend. The only reason is that it makes men look cool and it is something you want to buy once you can afford it. Chopper culture has been in fashion for a long time. The American Chopper broadcasted by TLC is this kind. Image source: tv.popcrunch.com On the whole, rock, punk, electronic music and even pop music, literary youth in vintage clothing, street snapshots and outdoor style all create trends, because "trend" originally stems from the street culture of the youth. Feature F You are not trendy if you do not know the people listed below Purikura of Trendsetters Trend, trendy; of course trend comes first followed by trendy. And what leads trends around the world are the brands and sponsors listed below. If you do not know these big shots, I'm afraid you are far from being trendy! G! VOICE listed all the famous brands below. Gamanians who are interested in these can Google them: Japan: ● Hiroshi Fujiwara: the godfather of trend, creator of Fragment Design, Head Porter, Burton and Base Control. ● Nigo: creator of BAPE (sold to IT Hong Kong already), and is now the talent behind Human Made. A marketing genius. ● Shinsuke Takizawa: sponsor of Neighborhood; inspired by the style of workers of huge heavy motorbikes; trendy brands in Taiwan also follow this style. ● Hiroki Nakamura: sponsor of Visvim; famous for shoes. ● KAWS: American street artist; he became popular in Japan; establisher of OriginalFake, a toy and fashion brand. ● DJ Verbal: Ambush, m-flo head; good at rapping and also respected in America. ● Medicom Toys: major brand of trendy dolls. Feature F Other popular brands now are White Mountaineering (designer brand for fashionable outdoor style), Wacko Maria (a fashion brand with designs that are based on women, wine and music) and Phenomenon (designer brand for party color trends). Hiroshi Fujiwara participated in and witnessed the development of the culture of each trendy tribe at a young age. The current big shots are all his Kohai. From left to right: Hiroshi Fujiwara, Nigo and KAWS Image source: i2.ce.cn、bapeinfo.com、wacowla.com Europe and America: ● ● ● ● ● Stussy: an old street brand. Steve Aoki: famous underground party DJ. Supreme: ancestor of skate trendy brands. NIKE: large group with amazing trend acumen. Pharrell William, Jay-Z and other hip hoppers all have their own brands. Other European and American brands: Alife, Crooks&Castles, FUCT, IN4MATION, Married to the Mob, OBEY, PAM, Opening Ceremony, Norse Projects, Joyrich, etc. Super stars of hip hoppers are generally trendsetters. From left to right: Jay-Z, Pharrell William, Kanye West Image source: 4.bp.blogspot.com、risea07.com、pic.pimg.tw Feature F China Mainland, Hong Kong and Taiwan: ● ● ● ● ● ● ● ● ● ● ● Edison: CLOT, Juice; he is the trendiest from the perception of the general public. TK: Milk, OBSCURA; founder of Sillything; the godfather of trend in Hong Kong. Hilary Tsui: the wife of Eason, the hot trendsetter in Hong Kong. Wyman Wong: Hong Kong fashion expert; high-fashion expert. Sam Lee: Subcrew. Jay Chou: PHANTACi. Show Luo: own brand: Stage. Alien: own shop and brand: AES. Bo-lin Chen, DJ Mykal: own brand: BRAiNCHiLD. Ashin of Mayday: StayReal; currently the best seller. Circus: own brand: Outerspace, Fever. Three people who made great contributions to the trends in Hong Kong. From left to right: TK, Wyman Wong, Edison Image source: hiddengarments.cn、img.xiami.com、popzk.com Feature F Basic Outfits to Make You Trendy All tribes have their own identification symbols. As trendsetters, you should be dressed with the smell of the "street" and the youth. The following are basic outfits recommended by G! VOICE. You can rest assured that you will become trendy by mixing and matching these accessories. Trendy T-shirt Don't think that any worn T-shirt or company T-shirts shopped from some 3C exhibition are considered trendy T-shirts. The reason why trendy T-shirts are trendy is that there are culture and design implications behind them, such as a sketch of screaming hands on T-shirts of skateboarders; trendy'XX' patterns of KAWS; rock band T-shirts of rockers; BAPE camouflage T-shirts representing the teen culture of Uraharajuku. From left to right: classic screaming hands designed by Santa Cruz, trendy "XX" patterns of KAWS, BAPE camouflage T-shirt. Image source: eportfolio.must.edu.tw、yobest.com、freshnessmag.com Feature F Sneakers/skate shoes Sneakers originally mean "rubber soled shoes" and were derived from the American culture of the last century. The fashion started when fans collected sneakers of NBA stars. Later, this trend spread all over the world and became a kind of street dressing. You won't go wrong with the classics including the Superstar of Adidas, All-Star of Converse, Air Force 1 of Nike, and Air Jordan. In addition, skate shoes were designed and created by skateboarders. They are made from chamois, wear-resistant, shock resistant and thick-soled. The tongues can protect ankles. Both DC and Vans are designer brands. Wearing skate shoes can also represent the tribe identity. From left to right: Adidas Superstar, Nike Air Force 1and Air Jordan 1. Image source: adidastour360.com、sneakerfiles.com、michaeljordansworld.com Doll It comes from the general term people in Hong Kong use for figures and figure toys. Since dolls combine personality, collection, trend, cultural identity and art, which accord with the ideology and feeling of the teens that stress individualism and pursue fashion completely, they have fast become one of the trend carriers. 400 % little bear dolls of Bearbrick of Japan, XX dolls of KAWS and dolls designed by Michael Lau in Hong Kong are all favored by trendy persons. That's why you always see several dolls at the entrance when you walk into "trendy shops". From left to right: top athlete dolls produced from the collaboration of Michael Lau and NIKE, 400% little bear dolls made from the collaboration between Bearbrick and Porter, XX dolls of KAWS. Image source: freshnessmag.com、yobest.com、vinylabuse.com Feature F Caps Whether it is a trucker cap, baseball cap, peaked cap, fur cap or even a fisherman's cap, it can be a trendy one. What counts is that it must have its own characteristics, be it the patterns on it or the way you wear it (for example, tilt your baseball cap). Of course, if you want to be trendy without effort, wearing the special baseball cap of Superme is a good choice. Image source: crossstreetproductions.com、highsnobiety.com、ez4lf.net In addition, the fashion accessories of trendy brands have the following features. G! VOICE lists them below: 1. Pragmatism: they must be used in the daily life of a certain tribe. 2. Distinct identification: generally, they can only be understood by people in the same tribe. 3. Integrated into the life style: the masses are expected to integrate these activities (such as skateboarding, bicycling, partying, etc.) into their lives instead of merely buying the clothes. 4. Kind of "cool": simply put, "cool" means taking a path different from others and then making achievements acknowledged and recognized by others, for example, opposing the existing culture and system. Feature F Recommended Readings for Trendsetter Wannabes! Fashion trends are constantly changing. In order to keep up with the trends, some effort needs to be exerted. Below are popular magazines and websites recommended by G! VOICE. You will never be left behind as long as you read this stuff frequently. Magazines 《Milk》 "Milk" was started by TK, the godfather of trend in Hong Kong in 2001. In Hong Kong where the information flows fast, "Milk" brings the newest and hottest information on trends to readers every week. The content also provides an insight into various lifestyles, featuring different street cultures favored by the youth. The recently-introduced APP also works well. Feature F 《Grind》 "Grind" is a magazine with "taste" as dominated by street trends. It introduces the latest fashion trends and provides tips on how to match clothes well, which you do not want to miss. 《Warp》 Features choice accessories and brands that level up your trendy attitude. It also discusses celebrities and their views on life, etc. makes it definitely worth reading. 《WAD》 This magazine from Paris declares that it is entirely different from other magazines."WAD" means "WE ARE DIFFERENT". It is basically about European and American street fashion and alternative culture. It also publishes articles in both English and French. Feature F 《i-D》 "D" in "i-D" stands for the emphasis on design, whereas "i" implies the "personalized" style of the magazine. "i-D" founded in 1797 tries to explore the alternative expression of fashion. This magazine usually focuses on street fashion and the taste of today's youth. Websites www.freshnessmag.com It is a trendy website in the form of blogs and its content is just like its name: always providing the'freshest' fashion trends and hottest stuff. Since it is frequently updated, you can get your fill on the latest info faster than from magazines. hypebeast.com HYPEBEAST is one of the websites that provide the newest information about global street fashion. Because it has a good relationship with the big brands and creates broad brand awareness, much firsthand information about street fashion is mainly disclosed here. Feature F www.honeyee.com It is an online magazine managed by Hiroshi Fujiwara, the godfather of trend in Japan. Since Hiroshi Fujiwara is the big shot when it comes to trends in Japan, honeyee. com will be the fastest way to keep you up to date. www.juksy.com It is one of the famous trendy websites in Taiwan. Compared to foreign websites, it is closer to the current trends in Taiwan and has shop information of each brand, allowing readers not just to view but be able to buy products introduced on the site. Columns C UI Human Factors Design Center UX LAB ( User Experience Laboratory ) The new Gamania has been completed!! Introducing the new optimized tool for human factors design – UX LAB! Human Factors Design Center's UX LAB is officially launched to assist all research units in conducting user experience studies and help integrate user-centered UI design concepts into the entire research team's output. UX LAB's services, features and laboratory facilities are discussed in the article. Columns C UX LAB Research Scope ser Experience Laboratory) is created based on user experience which consists of "Expert Review", "Focus Group Discussion" and "Usability test". In terms of game development, experts evaluate the completeness and scope of the game's UI design flow during the development stage. To quantify the project development stage (i.e. the content is relatively complete), players are recruited for testing purposes and for gathering their response to each UI design. What different services can UX LAB provide? UX LAB's commitment is based on specialized implementation and scientific analysis. Specialized implementation - a professional research team plans and conducts the research A development team may be familiar with the questions it has, but it does not necessarily know the systematic way of gathering answers for these questions. Therefore, it needs the help of a professional research team. By interviewing the development team's researchers, the appropriate research methods can be designed according to their requirements. These research methods may include In-Depth Interviews, Focus Group Discussion, etc. Through specialized research, an objective observation is made on the subjects' user experience (game experience) in order to explore, determine and analyze the subjects' response, and to transform this into a language that developers can understand. This would assist the development team in creating products and enhancing the usability of existing products, so as to provide better user experience. In-Depth Interviews: one-to-one and face-to-face unstructured interviews that encourage subjects to describe their user experience on a particular research topic. These help gather multiple perspectives by exploring and analyzing the subjects' motive, attitude, behavior, etc. Focus Groups: 6-8 subjects based on a target group are invited to discuss a specific topic and to share their experiences, opinions and expectations; they are guided by a facilitator. Columns C Scientific analysis - user testing through eye tracking People can say or describe their feelings. For instance, one can feel that a button is hard to press or one can find the script task vague. How can these subjective narratives be presented objectively using scientific figures? There should be an integration of advanced hardware and software. Game developers are able to understand the players' behavioral context more clearly by means of scientific figures and research analysis. •Introduction to the eye tracker With the demand of scientific research, the Human Factors Design Center's UX LAB is equipped with various technologies such as advanced eye tracker, Video Sync Pro and specialized analysis software that enable monitoring and tracking of users' (players') eye movement and attention span during game testing by means of scientific analysis; these allow game developers to receive accurate information on the players' actual feelings and to determine the compatibility of the game's UI design with the users. All these are applied in game development to ensure the design's compatibility with the players. Eye tracker. Graphic Analysis. Eye tracker analysis. Columns C •Introduction to the UX LAB facility Now, learn about UX LAB from this video presentation. UI LAB About Author Gamania UDC / Afra Chen The User-Centered Design is applied on executing and improving each project by the group to promote and provide the best user experiences on the self-made products by Gamania. Columns C Marketing Want to be trendy? Then don't forget to carry an iPhone When it comes to the word "trendy", we have to mention iPhone, the game changer in mobile phones. Besides the smooth hardware and first-rate man-machine interface that make iPhone distinctive, the featured applications are what make iPhone great. It has been more than 3 years since the iPhone App Store came into the market. It featured the function of "touch + sense" that has never been seen before and introduced many innovative Apps at the very start. What's more, the originality of the developers makes one gasp in admiration. They always have a masterpiece coming out that makes them all the more commendable. When you thought that your mobile applications are quite advanced already you discover that they have created something unexpected to wow you again. "Songify" is an application that will make Jeremy Liu all washed-up as a singer The first time I learned of this App was when Demo, a friend of mine, showed it to me. He said: "I can change whatever you say into a fair-sounding song." I was not quite convinced and called him a "Dumbo" without thinking. Then he touched the App lightly and Columns C a wonderful song came out. Even my crackly voice became a piece of trendy electronic music. I am not at all exaggerating. If you know who the developer of this miraculous App is, you can imagine the power of the software. The developer is the music composer of the video that had the highest click rate (over 86 million clicks) in YouTube in 2010. He made a dialogue of an ordinary newsreel into a song, which made the video become famous instantly. From this, one can see clearly his ability to create music. This program has several prerecorded melodies. So you only need to record a few words (no need to sing; just speak), and then choose a melody you think is suitable. It will change the tone and tempo of your speech to match the melody. Different melodies produce different feelings, making everyone sing a song at random like a rockstar. Whatever you say to Songify will become a piece of electronic music that is pleasant to the ears Image source: itunes.apple.com/us/app/ songify/id438735719?mt=8 You need not know how it works. Anyway, this iPhone App performs such magic. I have to say this App is the savior of people with tone deafness. The Video Introducing Songify. Toyota's "Backseat Driver" – Another Recent Masterpiece When an automobile brand introduces a brand App, racing games, appealing commercial videos and catalogues of the automobile are always the top choice. If the App is equipped with gorgeous interface design and can be downloaded for free, it will be certain to attract prospective car owners or the brand's current followers. If Toyota introduces a similar App this time, it is not worthwhile for me to write this special column. Backseat Driver jumped out of the mode above. It not only paid no attention to Columns C introducing the functional performance of the automobile, but also targeted children without purchasing power instead of car owners! Backseat Driver, as the name suggests, means making a child act as your backseat driver. When you are driving, the child seating at the backseat can also "drive synchronously with you" on iPhone using Backseat Driver to simulate the road and actual driving situation. Isn't it cool? iPhone synchronizes the road you're passing in real life to the Backseat Driver in real time. Looking at the screen, a child can control the lovely small car in the game by moving the mobile phone like a steering wheel: you turn left and he will also turn left; you turn right and he will turn right, too. You play the role of Papa Car in the game. In front of the small car, points that will make the player score will be cast continually. The key landmarks you pass in real life will also become icons that can be collected. The player can gain points by collecting them. The points the player collects while driving can be used to customize his car to design a unique Paper Car. Toyota makes a favorable impression of the brand with their target market by winning the support of children, which is really a stroke of genius. Cute App-Backseat Driver. Image source: itunes.apple.com/us/app/ backseat-driver-toyota/id433843799?mt=8 Backseat Driver can drive with you synchronously. Image source: itunes.apple.com/us/app/ backseat-driver-toyota/id433843799?mt=8 The Video Introducing Backseat Driver. About Author Mika, Internet Marketing Observer Born in the 60s, Mika has worked in the field of consumption marketing for decades. He experienced brand strategy, product concept all the way to official launch. He cars about traditional marketing model as well as the changes arise from Web2.0 and social media. Blog: jabamay.blogspot.com Columns C Brand Green in Hand Deserves Applause In recent years, "MIT" has suddenly become every brand's effective marketing slogan. In the past, Taiwanese preferred to buy imported goods, including Italian, German, French and Japanese products. However, the trend seems to have changed in recent years. As if finally waking up to reality, the government started to encourage enterprises to promote local brands and the media suddenly shifted a positive attitude towards "Proud of Taiwan" and is now advocating it energetically. Even consumers have started to become more patriotic by acknowledging "MIT" products. We never realized that Taiwan finally has what is called a "national brand" until this time. And Taiwan brands seem to start telling its stories. Among the Taiwan Brands that have created a name for themselves, there is one brand in particular that impresses me. Just like its performance, which deserves applause, its name is "Green in Hand". "We put on an agricultural spirit and discover a life of cultural creativity…" is the first line that can be read in the Green in Hand website, which is also what their vision is about. In fact, they have indeed made it because Green in Hand has mastered the skill to create product value inspired Columns C with cultural creativity, not only in brand image and the packaging of their products, but also in their communication with the consumers. This provides the products with functionality, and at the same time makes it emotionally appealing. For each kind of rice introduced, Green in Hand not only gives much thought to the packaging of the product, but also narrates heart-warming stories of farming families: "Mr. Fan" is about an old farmer named Mr. Fan in Degao Borough, Taitung County; "YIqi Rice" is about a revolutionary story of organic farming in Yuli tìn, Hualien County; "Cang Yumi" is about the persistence of the people in Yuli tìn, Hualien County…. Jiann-Der Lee and Yunyi Cheng, the founders, transform their patriotism into products through the use of images, characters and packaging design and exhibit the brand spirit of "counting one's blessings and being grateful" successfully through the brand. Reading these stories of farming families written by Yunyi Cheng and looking at the photos taken by Jiann-Der Lee, one can really feel the joy as if you're tumbling and jumping in the rice fields. At the same time, it also conveys the emotionally moving ways of the world. This August, "YIqi Rice" of Green in Hand will be given recognition by Red Dot of Germany with its breathing kraft bag and the well thought of copy in the packaging. This will help promote Taiwanese brands and designs to the world, making more people understand the culture of Taiwan. Such products and brands really deserve everyone's applause. Both images and texts displayed in the official website (www.greeninhand.com) are excellent, and the content deeply moving. Columns C The packaging and copywriting of Green in Hand are thought-provoking. The steam pot, food steamer and spoon designed by Green in Hand in collaboration with JIA Inc., a design brand in Taiwan. "YIqi Rice" which has just gained the recognition of Red Dot of Germany. The Journey of Rice - Green in Hand – Let's give a big hand for it. About Author gamaniabrandcenter A blog co-written by the members of Gamania Brand Center which provides the insights and observations on brands, marketing, and designs by designers, producers, musicians, planners, creators, and aliens. Blog: gamaniabrandcenter.blogspot.com Columns C Advertising How Can Players be Given a Brief on the Game? In a total marketing strategy, every moment and every marketing tool aim for different objectives. In order to draw the customers' attention, make them remember, entice them to purchase and make a favorable impression on them, one needs various marketing information and tools. What makes games quite different from ordinary products in the use of marketing tools is the Gameplay screen, i.e. game content, which is shown in the advertising process, like a teaser wherein the players see the finished product without pay. However, is there really anyone who shows the entire Gameplay to players? Of course, there isn't such a fool … In advertisements, there are representations of the product such as al dente noodles, a big chunk of beef, crisp fried chicken cutlet with sauce, models with big breasts, efficient ABS (Anti-lock brake system), an image of a harmonious and happy family after buying insurance, etc. Columns C Of course, they are all fake!!! All these props and situations were all made up and have gone through a lot of re-creation and fixing process Let's have a look at how this PV briefs the players on the game. There is a PV in the official site of Gears of War 3 to be sold on Sept. 22. The publisher named it as Gears of War 3 Horde 2.0 Briefing Trailer. What a great way to call it! Briefing Trailer! Based on the name itself, one will already know it is an introduction on how to play the game. It lets one know that it will introduce a game without preamble. When one plays the video, not only can one see flitting bullets and mutants that are shot and made to bend down, bleed and kneel, but also how to play the game through the voiceover and video clips of Gameplay. It will teach the player that enemies will be shot to bend down, bleed and kneel if you click on X; that one can activate the safety fence by pressing that button, so that enemies can't get close to you and they could do nothing more than wail (I am talking nonsense here). The use of the right colors, dissolving screen edges, motion blur, slightly shaking game screen and flaring effects are all tools that help to create a great game screen. Similarly, al dente noodles in ads are made from plastic injection; the sauce bursting from the crisp fried chicken cutlet is injected using a syringe; the big breasts in D cup size belong to a model born beautiful and who charges 80 thousand Yuan for shooting that commercial for six hours... Columns C This PV is a wonderful example on how to provide a brief for your game! Give players a favorable impression of the game even without actually playing it yet and spark their interest in it. Regardless of whether the game is the type favored by players, the trailer must entice them enough to play so they will swipe their card. Inside Gaming - Gears of War 3 Horde 2.0 Briefing Trailer About Author Bruce Bruce participated in various domestic and international commercial production, film launch and theater marketing; worked in creative script team of Beijing Branch, Densu Group (Japan); worked as a director for Gamania. He currently served as section manager in product development department in GJP. Events E Taiwan: Special report for SPACE 17 What is Called Density: DENSITY Brand Exhibition Allow us to make you experience various views and the pragmatic spirit SPACE17 was relocated from the 17th floor to the 1st floor, following the transfer of GamaIsland last end of July. The exhibition of SPACE 17 showcases a brand new look. Along with the launch of "DENSITY", a trendy brand among brands, the first series of exhibits of SPACE 17 started off with "What is Called Density: DENSITY Brand Exhibition"! Experimental Paper Installation Art: Different Angles, Different Impressions Upon stepping inside Gama-Island, you will find a striking protruding wall with 3 big letters displayed: "D", "S" and "T" which represent "DENSITY". But what makes it particularly special is that it is constructed by "paper". Pieces of paper were formed to create shadows of different shades under the light, making the wall present different stereoscopic aesthetic feelings from different angles. "What is Called Density: DENSITY Brand Exhibition" a collaboration between SPACE 17 and Phalanx, a creative team, hopes to show the flexibility and the possibilities of paper through the assembly in the Paper Installation Art. Through this the team expects to be able to convey a pragmatic spirit and the unique views of "DENSITY" from different perspectives. Events E The back side of three kinds of coasters designed in the DENSITY Brand Exhibition conveys the 3 spirits of DENSITY. The Three Spirits of DENSITY Dig it Recommend originals and provide views from different perspectives. Shift it Whether it is closely connected with art and design and whether it can trigger an uninterrupted flow of inspiration. New sparks are generated during the development of art and design. Try it A brand new creative platform; get "otaku" thought from each field. Have the courage to step into the unknown, create conflicts, humor and more possibilities. SPACE 17 SPACE17 is the exhibition space of Gamania. It is made to be an avenue for conveying the culture inside Gamania and provide a place where Gamanians can release their unrestricted ideas and creativity. It holds exhibitions and activities every month and invites artists, designers and other creative workers occasionally. In the future, it plans to share more innovative ideas and explore more interesting people, things and events in Gamania. Events E Taiwan: HQ's New Gama-Island Opened! Gama-Island, the distinctive food and refreshment center of Gamanians, was reopened on the first floor of the headquarters in Taipei on July 25. The new Gama-Island is more spacious and comfortable and offers a more leisurely atmosphere as compared to its previous one. The area ’s overall look doesn’t fall behind that of world-renowned coffee shop chains. No wonder an endless stream of Gamanians have been flocking to the place since its soft opening. Events E "Which high-class coffee shop is to be opened here?" "I want to work in Gamania, too." "It seems it has a strong sense of design." These are the common new conversation topics of office workers near the headquarters in Taipei and Taipei Far Eastern Park recently. Several "neighbors" of Gamania looked surprised after seeing the newly opened Gama-Island on the first floor of Gamania's headquarters. And they seemed envious after being informed that Gama-Island belongs to Gamania. In fact, Gama-Island has been an indispensable place for Gamanians since it was founded in 2002. It is perhaps not an exaggeration to say that Gamanians like to hang out in GamaIsland more than in their own homes because there are tasty meals, interesting exhibits, various games, club activities, wonderful facilities such as a fitness center, etc. here. Most important of all, this place is exclusively for Gamanians. You can "hang out" here anytime you want. Nobody will oppose. It is just as simple as that. Everyone was excited when they learned that Gama-Island will be renovated and they were really looking forward to it. And the brand new Gama-Island was certainly not a disappointment! Albert and other company heads were present on the day when it was officially opened, to show their support. Albert said, "The brand new Gama-Island is bigger and better than before. But because we have increased the size of the kitchen, the dining area is not as large as I imagined. But never mind; please be patient for a while. I promise that GamaIsland will be upgraded again! I expect the space of the next Gama-Island to be ten times larger than this one. It will provide more facilities and even a swimming pool for Gamanians." Finally, Albert gave special thanks to the people behind Gama-Island for their efforts and happily cut the ribbon during the opening ceremony. From this moment on, the brand new Gama-Island has been in operations. Gama-Island 1.5 comes on stage. Gama-Island was not only upgraded but has also evolved! A signage that states "Gamania Only" hangs at the entrance. Events E The brand new Gama-Island offers more food and drink choices, with of course, the same quality service. The space design with woodwork as the dominant feature makes the current Gama-Island better and more comfortable than the previous one which was located on the 17th floor. Events E SPACE 17 The exhibit area was also moved to the first floor, same as Gama-Island. "Gamania originals" and "DENSITY" artworks are showcased at the entrance. The 2nd floor houses the gym, yoga and dance studios. Events E Even the bathroom has a very modern design, making people feel as if they came to a five-star fitness center. During the soft opening of Gama-Island, it was crowded everyday. The queue extended to the street outside and outsiders thought Gamanians were lining up for some sort of limited edition products. After the ribbon cutting ceremony, Albert happily posed for pictures with the Gamanians. Events E Hong Kong: Special Report ACGHK,Animation-Comic-Game Hong Kong The Opening of the 13th AnimationComic-Game Hong Kong 2011 The "Animation-Comic-Game Hong Kong" held in the Hong Kong Convention and Exhibition Center attracts a large number of anime and video game enthusiasts every year. It is a large exhibition of comics, animation, video games, toys and models. The event this year ran from July 29 to Aug. 2, with an unprecedented number of attendees estimated at 690,000. Events E There are 170 exhibitors and 500 booths in total this year, making it the largest in history. Gamania's exhibit this year maintained its consistent attractive presentation through the use of various visual aids for impact. The booth was quite popular, with players queuing up to buy its quality goods and limited edition gift boxes. They go home happy after enjoying the wonderful stage performance and receiving the exquisite, limited edition gifts and treats from "CS online", "Dragon Nest", "Fantasy Earth Zero", "The Great Merchant", "Elsword", "Getamped", etc. Limited edition products introduced by Gamania were cleared in a short time. Events E Aside from the contests and games organized during the exhibition, Gamania also prepared an entertaining stage performance, including a Chinese traditional dragon dance and a Cheung Chau Float. Girls in bikinis also paraded around to make the players drool! Splendid, abundant, intense and exciting competitions on stage The wonderful and exciting competitions were moved to the stage of the convention center. During the "Animation-Comic-Game Hong Kong", Gamania held exciting online game competitions to challenge players. These included elites’ competition of "CS online", "Dragon Valor" PVP competition and competition of nest copy of "manticore counterattack" of "Dragon Nest", melee of "Elsword", and the battle between powerful conferences in 2011, etc. "Fantasy Earth Zero", which was very popular among players, also held the 3rd anniversary final fantasy battle competition, making players watch and play to their heart’s content! Events E Enthusiastic, stirring, refreshing and pleasing performance The huge 4-meter dragon dance started with noise and excitement on the stage of Gamania. Besides a series of exciting competitions, Gamania also prepared many wonderful performances for players. To rev up the players, "Dragon Nest" moved the Chinese traditional dragon dance to the stage of Gamania on the first day of the exhibition. The atmosphere was pushed to the climax when a huge 4-meter dragon was carried onstage by several men and led by Miyoko, a sexy model, and Ada Wong! The huge dragon led by Miyoko and Ada Wong entered, pushing the atmosphere to the climax! Events E "Forsaken Epoch" even had the Cheung Chau Float presentation in the Animation-ComicGame Hong Kong. The cute players in the float portrayed the characters in "Forsaken Epoch", integrating traditional folk performance into the modern video games to show that “Forsaken Epoch” would infuse more diverse new elements into the games! Little players in the float played the 5 clans in "Forsaken Epoch". So cute! "Web Koihime Dream", a web game adapted from the famous "Koihime Musou" of Japan, even invited Uny and three young girls to play sexy roles in the game. They played games with 9 bikini girls onstage. During the activity, the cool bikini girls even invited players to come up onstage to lick lollipops with them, making the players have an unforgettable summer experience! Events E Cool bikini girls made the temperature in the convention center rise! A role play of "Elsword": Lena (left) and Eva (right); aren't they sweet and cute? Events E With their charming looks and sweet smiles, the Show Girls provided the players with much needed vigor (:-D)! Events E Gamania Hong Kong held a heart-warming birthday party for a colleague after the exhibit. Thanks for the hard work of the staff in Gamania Hong Kong. The Animation-Comic-Game Hong Kong has finally ended with complete success! Recommend R The Father of Black Jack · Astro Boy An Exhibition of Osamu Tezuka's World G!VOICE recommends: "This is a creative exhibition that will make students in grades five and six revive an old dream. It will exhibit over 160 pieces of manuscripts autographed by Osamu Tezuka, the god of cartoon. The animated films and his workroom will be featured. There are 8 exhibition areas altogether. Once you enter the exhibition area, you will feel as if you are traveling in time, not only in ancient times but also hundreds of years into the future, with the cartoon characters of Osamu Tezuka. Grown-ups can revive an old dream and children can have a good time here! ” Life of Osamu Tezuka - Early Life Life of Osamu Tezuka - Debut Exhibition Information Exhibition time: 2011/07/09~2011/10/06 9:00-18:00 Venue: No.1 Exhibition Hall, Chiang Kai-Shek Memorial Hall Events Website: http://tezuka.ishow.gmg.tw Ticket price: ◎Full fare: 220 Yuan ◎Excursion ticket: 200 Yuan (College students or below and senior citizens above 65 years old) ◎Group ticket: Get one ticket free for every 5 tickets if you buy more than 20 tickets. However, the group must enter the exhibition hall together and the tickets must be bought on site. It applies to both the full fare and excursion tickets. ◎Parent-child ticket: 399 Yuan; this is applicable in cases wherein a parent and a child enter the exhibition hall at the same time. ◎Free: Children under 90cm (they must be accompanied by an adult); the disabled and one companion can enjoy free admission passes. © 2011 Gamania Digital Entertainment Co., Ltd. All Rights Reserved. Powered by Gamania Brand Center http://brand.gamania.com/gvoice