Powerpoint
Transcription
Powerpoint
r e y a l p i t l u M f o n o i Evolut together y la p o t s y a w w Inventing ne Speakers Rocky Forehand Ben Bricker Nate Niederkorn Jared Hagans Ian Freshwater Jacob Grealy r e y a l p i t l u M f o y r o t His r Games e y la ip lt u M d e k Non-Networ s e m a G e d a c r r e A y s a ’ l 0 p 7 i t l u M f tory o His Early games, Computer Space consisting up to 2 players alternating turns. Computer Space (1971) – the first commercially released video game. s e m a G e d a c r r e A y s a ’ l 0 p 7 i t l u M f tory o His Pong (1972) – the first successful commercially released video game. Multiplayer gaming has been born! e g A r n e e y d l a l o p G i tory of Mult His 1 to 2 player games (alternating turns) Space Invaders (1978) Asteroids (1979) Pac-Man (1980) r e ’s y 0 a 8 l 9 p 1 i t l u M f History o a d re e d si n o c is It ) 5 8 9 (1 i a Island of Kesm his T s. G P R O M M rn e d o m f o r e n n major foreru 0 .0 2 1 $ r fo 5 8 9 1 in le b a il a v a e game becam e ic rv se e n li n o e rv e S u p m o C per hour via the . rs e y la p d re d n u h e n o to p and supported u r e ’s y 0 a 9 l 9 p 1 i t l u M f History o e th f o e n o s a d re e d si n o c Doom (1993) ries. se r te o o sh n o rs e p trs fi g n ri e e pion . rs e y la p 4 to p u N A L y b d e rt o Supp r e y a l p i t l u ’s M 0 f 9 o 9 1 y r o t s i H Warcraft (1994) Introduced multiplayer facilities were essential for future RTS titles. Allows two players to compete in multiplayer contests by modem or local networks. r e y a l p i t l u ’s M 0 f 9 o 9 1 y r o t s i H The Lost Vikings The player controls three different characters (only one at any given time), and must make use of their individual abilities and work as a team to solve puzzles and progress. r e ’s y 0 a 9 l 9 p 1 i t l u M f History o Golden Eye (1997) The multiplayer mode allows two, three, or four players to compete against each other in five different types of split screen death-match games. r e ’s y 0 a 9 l 9 p 1 i t l u M f History o Games are up to 4 players simultaneously. r e y a l p i t l u M s s e l m a e S t? r i e s i y t a l a h p i W t l u Seamless M r e th o f o t u o d n a in p m ju n ● Players ca . C P N n a s a g in y la p s, d rl o player’s w t a th s, d rl o w t n te is rs e p se u s e ● Some gam is shared by all players. to le b a s y a lw a rs e y la p e v a h s e ● Other gam g in e b t u o h it w r e th o h c a e h it interact w NPCs. s r e e l y p a m l a p x i E t l u Seamless M Watch Dogs Play as NPCs Journey yers la p r e h t o r e t n u o c En while online r e e l y p a m l a p x i E t l u Seamless M Destiny s er ay pl ne li on l al by ed ar sh is Persistent, shared world that s g o r D e _ y h a c l t a p i W t l u M s s e l m a Se s and play ld or w r he ot to in p m ju to le ab ● Players are as NPCs. the if ow kn r ve ne to er ay pl n ai m ● This causes the NPC is an AI or other player. r e y e y n a r l u p o i J t l u Seamless M ugh ro th g in ay pl le hi w rs he ot r te ● Players can encoun their single player game. her, but ot ch ea h it w e at ic un m m co ot ● Players cann r. are allowed to assist each othe r e y iny a t l s p e i D t l u M s s Seamle rsists even pe at th ld or w ed ar sh a in e ar s ● Player when they are not playing. ithout others w or h it w ay pl to y it il ab e th ● They have gether. to s on si is m t ou ng yi rr ca d an by joining up ? r e y a l p i t l u M s s e l m a e S Why s been ay w al s ha rs he ot h it w ay pl to ● The option line on d an p -o co h it w t en id ev as appealing, multiplayer. ng or ni ig pa m ca p -o co ke li is er ay pl ● Seamless multi itching sw ut ho it w t, an w u yo r ve ne he versus mode w out of single player mode. s more er ay pl s ve gi in t gh ri p m ju to y ● The abilit others. h it w ay pl to s ie it un rt po op d options an r e y a l p i t l u Winless M ? r t i e s y i a t l a p h i t W l Winless Mu e. m a g e th in w to y a w le ib ss o p o ● N e. iv rv su to r e th e g to t h g fi rs e y la ● P e m a g e th , d ie d e v a h rs e y la ● Once all p ends r s e e l y p a l m p a i x t E l u M Winless e d o M s ie b m o Z : ty u D f o Call Endless Waves of Zombies r s e e l y p a l m p a i x t E l u M Winless Halo 3: ODST - Firefight Mode Winless Sets of Enemies e d o r M e s y e i a b l p m i t Zo l u M s s e l n i W f o s e v a w t h g fi to r e th e g to rk ● Players wo zombies. e d o M r t e h y g a i l f e p i t Fir l u M s s e l n i W s d n u ro f o ts se ss le d n e h g ● Players fight throu of enemies. s d n u ro e th ll a e c n o s rt a st ● A new, harder set . d te le p m o c is t se s u io v re p e th of ? s e d o M s s Why Winle s a g n lo s a e iv rv su to is l a o g s r’ ● The playe they can. g. in v ro p im p e e k to rs e y la p s te a ● This motiv s n o p a e w w e n g in in ta b o s ● Other goals such a to rs e y la p e th te a v ti o m ls il or new sk continue playing. r e y a l p i t l u M e v i s s a P ? r t i e s y i a t l a p h i t W l Passive Mu e n lo a y la p n a c u o y n e h w e n lo a “Why play together?” ● ● ● ● e. n li n o ” d e y la p “ t o n t u b , e n li n O y tl c e ir d t c ra te in t o n o d rs e y la P Data is shared ts n e m le E r e y la ip lt u M h it w r e y Single-Pla s s a P t r e e e r y t a S l S p i D t 3 l u M e v i s s Pa Nintendo 3DS StreetPass n o ti a ic n u m m o c e g n a -r rt o ● Utilizes 3DS sh ss a p u o y rs e y la p r e th o f o ta a D t ● Collec s ● Use their character in game http://cdn.medialib.officialnintendomagazine.co.uk/screens/dir_509/image_50901.jpg http://nintendoconnect.com/wp-content/uploads/2012/02/streetpass-mii-plaza.jpg s s a P t r e e e r y t a S l S p i D t 3 l u M e v i s s Pa r e es l y p a l m a p i x t E l u M Passive Dark Souls ● Orange Soapstone Messages ● Blood Stains http://analogaddiction.files.wordpress. com/2013/11/dark-souls-2-message.jpg http://img2.wikia.nocookie. net/__cb20131115182725/darksouls/images/8/85/Bl oodstain.jpg r e es l y p a l m a p i x t E l u M Passive Dragon’s Dogma ● Pawn System (Similar to StreetPass) ● Ur-Dragon Super Mario Bros. U ● Miiverse Messages ● Ghost Players r e es l y p a l m a p i x t E l u M Passive Need for speed: Hot Pursuit t n e v e d n a s e m ti e c a R re “Autolog” Featu y b n e se n e th r, e rv se to d e d a lo times up friends. Kerbal Space Program LiveFeed Passive [Mod] s, tu a st t n e rr u c ’ rs e th o e se Allows players to . ship, etc. Chat interaction only r e y a l p i t l u M s s e l l a o G t? i r e s i y t a a l h p i W t l u Goalless M ● Offers no goal ● Players make a goal n w o ir e th e k a m to rs e y la p ● Designed for play style s r e l e p y a m l a p x i E t l u Goalless M Minecraft Unbounded Creativity Destructible Environment Animal Crossing Bounded Creativity Fixed Environment g n i s s o r r C e l y a a l im p n i A t l u M s s e l Goal e ● Maintain your villag hbors ● Befriend animal neig ur home o y e d ra g p u d n a te ra o ● Dec r e y r a e l y p i a t l l u p i M t l u M s s e l l a Go village ● Everyone visits one person’s single player in as gs in th e m sa e th do n Ca ● ing together ay pl g/ in ar sh om fr e id as e os rp ● No real pu s l a o G e d a r M e ry e a y l a p l i P t l u M s Goalles ● Net Tag ● Bug or Fish Catching Contest ● Hide & Seek t r f a e r y c a e l n i p i M t l u Goalless M ● Survival Game ers, Craft st on M t gh Fi s, ce ur so Re nd Fi ● ld ● Build and Reshape your Wor r e y r a e l y p i a t l l u p i M t l u M s s e l l a Go world ’s on rs pe e on ts si vi ne yo er Ev ● player le ng si in as gs in th e m sa e th ● Can do gether to g in ay pl g/ in ar sh om fr e id as ● No real purpose s l a o G e d a r M e ry e a y l a p l i P t l u M s Goalles ● Install adventure maps to play ● Maps made by others ● Similar to text based games s l a o G e d a r M e ry e a y l a p l i P t l u M s Goalles 8:35 y a l p e m a G g r n e ni y g a i l s p e i D t l u M s Goalles ● Animal Crossing added timer & hammer tools ● New Leaf added minigames ● Minecraft added creative mode r e ng y i f a l e i p r i G t l u M s Goalles yer la ip lt u m ss e ll a o g g n o m a n o m Com r e ng y i f a l e i p r i G t l u M s Goalles ● Players get bored ● Start ruining things g n i f e i r G g n r i e at y b a l m p o i C t l u M s Goalles ● Quit Without Saving Feature ● World Backups ● Kicking/Banning ● Permissions e n i l n O s Alway Al ” e r u t a e F “ ways Online s a ” e n li n O s y a lw A “ d e is rt e v Companies have ad s n o ti c ra te in l ia c so e th ts fi a feature that bene between players. y z la s a s e rv se st ju ly in a m it t u Perhaps, b Digital Rights Management. t n e m e g a n a M s t h g i R l a Digit t e rn te in n a t u o h it w d e y The game cannot be pla connection. t n te n o c f o se a h rc u p s r’ e ld o h -Verify account t n e m e g a n a M s t h g i R l a Digit t n e m e g a n a M s t h g i R l a Digit Problems: sh la k c a b c li b u p l ra e n e g s, e Server issu e n i l n O s y a w Al : rs e y la p e n li n o y n a t u o h it w Game can persist r e y la ip lt u M s u o n ro h c n sy A r fo s This allow r e y a l p i t l u M s u o n o r h c Asyn t u o h it w r” e th e g to “ e m a g a Players can play e m ti e m sa e th t a e n li n o g in e b actually r e y a l p i t l u M s u o n o r h c Asyn One player takes a turn, then waits for another player to come online and take their turn. r e y a l p i t l u M s u o n o r h c Asyn Can be applied to turn-based games with significant complexity y a l p e m a G l a c i r t e m Asym ? t i s i y t a a l h p W e m a G l a c i r t Asymme Asymmetrical Gameplay is a form of multiplayer in video games in which multiple players can play the same game simultaneously in different ways. Source: Wikipedia.org y a l p e m a G l a c i r t e m m y As Maps Asymmetrical Maps -Multiplayer maps/arenas that are not symmetrical in shape and/or offer different advantages and disadvantages with player/team start positions. y a l p e m a G l a c i r t e m m y As Maps Symmetrical Maps Derelict, Halo Facing Worlds, Unreal Tournament y a l p e m a G l a c i r t e m m y As Zanzibar, Halo 2 Maps y a l p e m a G l a c i r t e m m y As Maps Strike at Karkand, Battlefield 2 y a l p e m a G l a c i r t e m m y As Abilities Asymmetrical Abilities -Multiplayer where players/teams have unique abilities and play styles from other players/teams. y a l p e m a G l a c i r t e m m y As Abilities ft a r c r a t S ; s s o t o r P Terran, Zerg, y a l p e m a G l a c i r t e m m y As Abilities Champions ; League of Legends s l a o G / s e y v i a t l c p e e j b m O a G l a c i Asymmetr Asymmetrical Objectives/Goals -Multiplayer where different players/teams have completely different objectives than other players/teams. s l a o G / s e y v i a t l c p e e j b m O a G l a c i Asymmetr Terrorists and Counter Terrorists, Counter Strike s l a o G y / a s l e p v i e t c m e j a b G O l a c i r t Asymme Humans and Zombies, Left 4 Dead 2 y a l p e m a G l a c i r t e m m y As Wii U Wii U and Asymmetrical Gameplay -Nintendo designed the Wii U and it’s Tablet controller specifically with Asymmetrical Gameplay in mind. y a l p e m a G l a c i r t e m m y As VS Wii U y a l p e m a G l a c i r t e m m y As Mario Chase, Nintendo Land Wii U s e g a t n y a a v l d p A e m a G l a c i r t Asymme -More Variety th p e D / y g te a tr S / l il k S l a n io it -Add d rl o w l a re e th to d te la re -More closely y a l p e m a G l a c i r t e m m y As s e g a t n a v d a s Di y la p e m a g e v ti ti e p m o c e c n la -Harder to ba ers y la p w e n r fo e rv u c g in rn a le r e -High s e rc u so re / e m ti t n e m p lo e v e -Additional d d te c e p x e n u / s g u b to e n ro p -More interactions r e y a l p i t l u M f o e r u Fut r e y a l p i t l u Future of M Three major factors: -Technology -User Experience -Business r e y a l p i t l u Future of M Technology -Nintendo Wii U -Microsoft Smart Glass -Playstation Vita Increase in nonstandard multiplayer such such as Asymmetrical gameplay User Experience Users are growing tired of playing the same games r e y a l p i t l u Future of M Technology Smart phones; -Small intervals of time -Sporadic internet connection Increase in Passive and Asynchronous multiplayer User Experience Increase in “casual” gamers -prefer slow paced simple gameplay r e y a l p i t l u Future of M Technology -Current games push graphics hardware to it’s limit Decrease in offline multiplayer and increase in always online games. Buisness -Offline multiplayer can be played with one copy of a game -Easier to pirate offline games r e y a l p i t l u Future of M Technology -Internet speeds and percentage of users with internet access are continually increasing -Larger integration of internet with next generation game consoles User Experience -Most Users (70%*) do not finish single player games -People are social beings and in general like to experience things with others Business Creating single player experiences is expensive: -Programmers to program AI -Artists to create assets -Designers/Authors to create story Increase in multiplayer games of all kinds including seamless, winless and goalless multiplayer. *According to Steam Statistics r e y a l p i t l u M f o n o i Evolut together y la p o t s y a w w Inventing ne