Basketball Dynasty Manager 2015

Transcription

Basketball Dynasty Manager 2015
Basketball Dynasty Manager 2015
Help documentation
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Contents
The Introduction ...................................................................................................................................... 3
Why change the players’ names? .................................................................................................................. 3
Find a Glitch? .......................................................................................................................................... 3
Getting Started ........................................................................................................................................ 4
Customizing ............................................................................................................................................ 5
Existing Franchise ..................................................................................................................................... 6
New Franchise (Main Game mode)................................................................................................................. 7
The Off Season ........................................................................................................................................ 8
Regular Season ....................................................................................................................................... 13
Player Cards .......................................................................................................................................... 14
Game Plan............................................................................................................................................. 15
Personnel .............................................................................................................................................. 17
Scout ................................................................................................................................................... 18
Trades.................................................................................................................................................. 19
Financials.............................................................................................................................................. 20
Merchandise .......................................................................................................................................... 20
Team ................................................................................................................................................... 21
In Game Icons ........................................................................................................................................ 22
Player Ratings. ....................................................................................................................................... 23
Coach Ratings. ....................................................................................................................................... 24
New Franchise tips (how to succeed in building a franchise). ............................................................................... 25
Player Traits .......................................................................................................................................... 26
Smileys (players Morale) ............................................................................................................................ 27
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It takes something special to make a Dynasty!
The Introduction
Hello basketball fans and management App fans.
Let us at Inczetigate start by saying THANK YOU for your support, feedback and of course purchasing our labor of love. We are
a very small company, essentially 2 brothers who put hours in outside of our regular jobs. We always wanted to see a
basketball manager’s app but there never was one……so we built one. The driving force behind the company is Martin, he puts
in many hours and luckily for the players, is quite obsessive about any venture he starts. The minor partner in this, Michael,
plays the Scottie Pippen role, or as Doctor Evil might put it, Number 2.
We have always enjoyed playing computer games, have a pretty good sense of humor and played just enough real sports so we
didn’t get bullied. When we saw a niche in the market for a management style App based on our favorite sport, we went for it.
We of course added little parts of personality to it.
6 months of work and the result was Dynasty Manager 13, a rudimentary game that developed a nice little fan base and got a
little addictive.
Once we got the hang of how this App making and coding stuff worked, Martin wanted to re-create Dynasty Manager from the
ground up (obsess much?) but as any players would have noticed we are glad he did as DM14 was a huge jump ahead all round,
1 year later and over 40,000 lines of code DM14 was built. A few less silly names, a lot more playing options, global scouting
and a better looking game in general.
DM15 totals now 1200 man hours and 70,000 lines of code, an all-new friendlier GUI and some great new features and we wont
stop there as we are looking to release DM15 2.0 end of July which will throw in a bunch of awesome new features.
Why change the players’ names?
Biggest amount of feedback through emails and reviews is about changing players’ names and team names. For those of you
that do not know the NBA is a trademarked organization. It would be illegal for me to use real players’ names, team names,
logos etc. without getting NBA licensing. We did attempt this but they already have licensing for a few apps and told us to keep
trying 
Find a Glitch?
With over 70,000 lines of code, as much as we have tried to endlessly test the app it’s possible you found a glitch. Please email
us so we can improve your DM15 experience [email protected]
Now, let’s get down to business, Welcome to Dynasty Manager 15
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Getting Started
The title screen offers you up 7 options…. Let’s have a quick look at them.
Facebook – this will take you to the InczeTigate FB page, not the game!
New Franchise – this is the main game, start from nothing. Build a dynasty!
Existing team – you start with existing team, with their players and staff!
Continue Season – if you already have a season in progress, tap that!
Customize – want to put yourself in the game? Change some names or Ratings?
Reset App – completely reset the App. Removing all save games and edit work.
Click here for instructions – that will bring you to this document. Hi 
If you ever click on an option by mistake, you can always tap your preferred option afterwards. You will always need to tap
‘ACCEPT’ before moving to the next step. The ACCEPT box also details what you are about to agree to.
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Customizing
When customizing you can edit a player’s name and stats. To switch through teams or free agents, click NEXT TEAM or
PREVIOUS TEAM. Scroll the player list up and down to find who you would like to edit. You can also edit the current Draft class
that will be coming in for the next season. When you are done, tap DONE EDITING. In this case we will edit my buddy Alphonso
Horford, from Atlanta.
To customize the name, tap on the name, back space away the letters then put your preferred name in there. All other options
operate on plus/minus bars. Plus to get bigger, minus to get smaller. Moving the plus/minus located the bottom center will
select a team for the player to move to. Horford is currently in Atlanta. The small plus/minus in the bottom left corner can
cycle through the current teams players.
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Existing Franchise
Starting an existing franchise you must first select how many games you wish to play in a season, then select which slot to save
your game.
The length of the season is purely for those who wish to have a few more games, it will not affect development of players or
money made. Select your season length by tapping either 30 GAMES, 60 GAMES, or 80 GAMES. Default is set to 30 GAMES.
To select a save slot, tap an EMPTY SAVE SLOT. In this case, slot 3 is empty so we chose it. NOTE – if you tap a slot that already
has a saved game, your new game will save over the top of it. Your old game will be lost forever!
Next you will select your team by scrolling up and down on the team name list. Tap your team then tap ACCEPT.
You now move straight to a full roster and staff … the first game of the season awaits.
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New Franchise (Main Game mode)
This is the main game. Start from nothing, create something great! To get started you must first select how many games you
wish to play in a season, then select which slot to save your game. In this case, Im going to select slot 2 and overwrite my
Detroit Franchise.
The length of the season is purely for those who wish to have a few more games, it will not affect development of players or
money made. Select your season length by tapping either 30 GAMES, 60 GAMES, or 80 GAMES. Default is set to 30 GAMES. To
select a save slot, tap an EMPTY SAVE SLOT. In this case, slot 3 is empty so we chose it. NOTE – if you tap a slot that already
has a saved game, your new game will save over the top of it. Your old game will be lost FOR EVER!
To select your new franchise, scroll the name list. You will find over 300 options from the US and neighboring countries you can
see on the map. US cities are listed alphabetically, followed by international cites also listed alphabetically. There is major
cities, cities of note, and cities requested by our loyal DM13 fans. Note - the pic has the last US city and the beginning of
the international list.
You can change the name of the team by tapping on TEAM NAME. Delete the name and insert your own witty or catchy Team
name, in this case – The Yonkers Bonkers! When finished, tap ACCEPT.
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The Off Season
We will go step by step through the off season. If you started as an existing franchise, off season will come after your first
season games are all completed and the Championship has been won (hopefully by you!). If you selected a new franchise, as we
hope you did, you begin you career in the first day of the off season.
1 - Retired
This is where we find out who is retiring. This can be a painful screen when your star player or staff member decides they are
calling it quits. It can however be great when your arch nemesis retires giving you an easier road to the Finals!
Retirement is based on percentages, nothing more. Player will be more inclined to retire each year after they turn 30, players
playing into their 40’s is rare but it does happen. Coaches will retire at any time, but are more inclined to do so as they reach
their 60’s. So be aware, a player may have an amazing season then just decide to retire, like MJ did back in 1993. Once players
start to get a bit of age, have a back-up plan ready!!
Some players retire and decide to become coaches or staff members. Their style of play often determines what they are good
at as coaches. They can be hired during staff hiring in the off season.
During this part of the off season you can select to look at your roster, staff, financials, or propose a trade by tapping on the
buttons on the right side bar. You will note your current finances are indicated on the right side bar.
When you have observed (and cried or cheered) long enough, tap NEXT TASK to move to the next off season task.
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2 - Staff Signing (a)
This is kind of a big deal! Staff are super important.
Staff will provide the franchise with 2 huge bonuses when you are starting, Player development and Scouting. A Head Coach
will help during games, which is important, but when you are starting your franchise you are probably going to be rubbish for a
couple of years. He might be the greatest coach in history, but he can’t make Washington Generals beat the Harlem
Globetrotters!! This is why Scouts and Assistant Coaches are huge early in your career.
You move through the available staff list by scrolling up and down on the player names. Use the Arrows at the top to sort staff
by any of their attributes.
The image above has staff sorted by Value. Select a staff member by tapping his name. Then tap contract to offer him a
staffing position. Use the plus/minus bars to select Contract length, Salary per year, and their role. Eg, Head Coach, Scout,
Assistant. The Current Offer bar indicates the willingness to accept the current offer. It will change as the contract offer
changes.
Staff members do have a mind of their own and may ultimately decline reasonable offers. They can also accept poor offers. But
be warned!! If you fail they will want a lot more cash in the next offer. The image also shows if there have been any other
offers to these staff members.
Staff value is factored by all the things a staff member can do. In game coaching is worth a great deal, development attributes
add some more value, while scouting attributes add slightly less value. Use this knowledge to your advantage!
NOTE – for each new franchise you play there will be a list of over 60 coaches who are permanent fixtures, with another 40 or
more randomly created each time. It pays to look through the list, you never know what you might find.
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Staff Signing (b)
What to look for in each member
Head Coach
These guys dictate in game situations. You are looking for high ratings in shot selection, ball movement, rebounding,
defense, structure and to a lesser extent dedication and persuasion. They will not help scout or develop players!
Head coaches will generally be the most expensive staff members.
Assistant coach
These guys are responsible for player development, no in game stuff and nothing to do with scouting. As a starting franchise
this is very important! It may be cheaper to develop young players than to buy experienced ones.
You will be looking for good stats in all Development categories. Shot, ball movement, rebounding and fitness. Use these
members wisely! If you have a weak defensive team, find an assistant who excels on defensive development. Same goes for
shooting, rebounding etc.
NOTE – the rate at which players develop is a combination of Players Potential, the training level you set for them and how
good the Assistant Coach is at developing the player’s abilities.
Scout
This guy is invaluable early in your career. He will be the one scouting draft picks and potential players. The draft is the
cheapest way to build a team, which is why this guy is important!
The scout will have no bearing on development or in game situations. He just scouts! You want your scout to have high stats in
find talent, find potential, persuasion and dedication.
The better he is at finding talent will make it easier for him to discover a players abilities, finding potential is his chance at
calculating a players potential which will predict improvement over time, super important! Dedication determines how many
hours he likes to work each week, and persuasion is for when he tries to convince scouted INTERNATIONAL players from
outside the USA to join the rookie draft.
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3 - Drafting
Before you make your pick, you will be able to view the list of available players and scout them.
Scroll the list up and down to view the list fully. Players will generally be listed in possible draft grouping (Top 5, Top 10, mid
first round, late first round, and second round). Look for positions your team needs, and scout players who may be available
when your team has its pick.
Depending on your scout, you may get many hours to scout picks, or you may get very few.
Tap on a player to view his player card.
Looking at the pic, we scrolled to find Daren Novocastrian had not been scouted. By tapping on ADDITIONAL SCOUTING, your
scout will give you some info about the player.
The better the scout, the better the info. Scouts will show player attributes, and potential after scouting, as seen with Santa
Brown. When you are done scouting, tap NEXT TASK.
NOTE – players are sometimes difficult to scout, so watch your scout hours carefully.
ANOTHER NOTE – Coming across potential of A++ is extremely rare! The force will be strong with that young padawan… err,
basketball player. Let’s pick Santa Brown!!
The Draft board shows where your pic will be in the draft. Second round will be the same position as the first. Tap Start Draft.
Drafting a player only occurs after the other teams have made their picks. To draft a player, tap on the player you desire. Then
tap DRAFT, located bottom left side. After drafting, you will need to close the player card, tap CLOSE.
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4 – Free Agency.
Now, fill up the roster after you successfully drafted, BUT watch your money located in the bottom right. You will want to save
some cash to spend on MERCHANDISING, PERKS and UPGRADES later. There is 5 weeks of Free Agency. Some players will hang
around looking for better offers, while others will accept almost immediately. Tap Next Task to head to the next week when
you are done offering players contracts.
View the pic, you will notice the players are listed in 2 sortable categories, Outside scoring and SG’s. These can be modified to
enhance your search. Position can change to filter between positions. Value can be modified to any attribute your team may
need, eg, Defence, Shooting, etc. Tap on a player to offer him a contract. Eg, signing Aaron Vane-Tempest.
The items listed across the bottom of the player card give you more insight into the player. Tap CONTRACT to negotiate. You
will need to adjust the players role (Star? Starter? Bench Warmer?) and the length of contract, as well as the Salary to make
the player like your offer. Use the plus minus bars to modify the offer. After you have made your offer, tap CLOSE.
NOTE – Selecting a players ROLE will also set that players EXPECTATION. Assign a role of a starter and they will expect a lot of
minutes. Failing to meet player’s expectation will reduce MORALE.
NOTE AGAIN – a player with high fame will sell more merchandise, especially if he gets plenty of court time, or becomes an
all-star 
After you have tapped NEXT TASK to move to the next week of Free Agency, a list of players who have signed contracts will
appear. Players you have signed will appear in a different color. The ROSTER button will let you see how your team is looking
so far. You can also check your STAFF, FINANCIALS and look at TRADES.
TIP – Look for players that are undervalued. Not all players with low value are poor players.
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Regular Season
You did it. You have built a team! Time to see if they are great or if you should be fired!!!
The default screen is your player ROSTER and menu options (see pic). Your player list can be viewed by scrolling up and down,
and player cards viewed by tapping on the player the selecting “Personal Bio”. Use player cards to modify players. We will
discuss that soon.
Keep an eye on your finances bottom right, you will be paid all your earnings at the end of the season, and player salaries will
be deducted also. Keep an eye on that!
Below your team name to the right is your win / loss record for the season, and your average attendance.
Let’s look at the side menu options….
Personnel – This is where you can go to view your Roster, Staff, View Free agents, Rookies and Scout talent.
Schedule – A list of your upcoming games. You can use this to skip to a simulation point also.
Game Plan – What your team does in simulated games. We will look at this a bit more soon.
Statistics – View all players stats and league leaders here.
Financials – We will definitely look at this more. Show me the money!
Team / History – Look at your Team as a whole. View TEAM HYPE (one of the most important ratings in the game controlling
your crowds), Upgrade the Stadium, Transport or Medical Centre (by tapping on them). You can also view your team’s history
and accomplishments. View Retired players and also team stats.
NEXT GAME – I guess that takes you to your next game :)
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Player Cards
Here you can view all the players info. The default screen is the STATS a player has.
You can view PERKS which can be purchased for a player to alter their attitude over time. You can view the players FORM over
the season and adjust their training regime. To change the viewable stat category, tap on the stat, or tap the ‘minus’ button to
go back. To add more training time, tap ‘training intensity level’ only to a maximum of 5. This can also be reduced to a
minimum of 0 by tapping the ‘minus’ button.
NOTE – adjust a players training to suit their position or skill set. If a Point Guard has a low Block rating, why waste time
training that? Use that training time to improve ball handling or defending or passing, things a PG might actually use.
CAREER displays your players career stats, career highs, the last few season’s stats, plus any awards the player might have won
along the way. See the example of awards and career stats from star PG of the Joilet Toilets, Siejeay Gortonson.
CONTRACT is where you can renegotiate or drop the player. If you drop a player remember that his salary is still on your books
until next season.
CLOSE…. Will close the players card.
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Game Plan
This is where you can set your starting line ups, allocate minutes and decide on game tactics. You can simplify all this by
tapping AUTO.
The default screen is your LINEUP. Tapping a player will highlight them, you can then move them around the lineup. The top 5
are your starters. Players minutes can be adjusted by tapping ‘plus’ or ‘minus’. The amount of effort a player puts into
Offence, or Defence can also be adjusted by tapping on the text above the Plus and minus.
Offence Demand – Indicates how aggressive you want this player to be on offense. Setting this to MAX will make a player take
more shots, but will mean due to forcing a few shooting options the player shooting percentage will slightly decrease.
Decreasing this to MIN or LOW will reduce the players shot attempts, but the player will look for better shots slightly increasing
shooting percentage.
Defence Intensity – Indicates how aggressive a player will be on Defence. HIGH and MAX will increase a players effort, reducing
his opponents offensive capabilities, but will fatigue a player faster and use up more fouls. Setting to MIN or LOW will relax this
players defence intensity allowing his opponent to score more. This lower setting will mean less fouls and less use of fatigue.
Tapping GAMEPLAN lets you chose a defensive formation, and your team’s attitude towards rebounding. The CHANGE
DEFENCE (spelling is Australian English) button will cycle through the defensive formations. Traps will gain more steals, but
may lead to more easy buckets if it fails. Zone defenses may leave you open to 3 point shots, and man to man is the most
conservative gaining less steals, but giving better rebound position.
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Double – Setting a double team to yes will decrease this player’s offensive ability at the risk of slightly increasing everyone else
on the court. Double teaming one player means other players are left open. It is best to put this on dominant offensive players
or players on a hot streak.
Def Reb – a 5 step button between full fast break, and full Defensive Rebound. Calling all your players back to get defensive
rebounds will mean less fast breaks, less easy baskets but more defensive rebounds and less Offensive rebounds for your
opponents.
Off Reb – Setting to full offensive rebounds will mean fewer players get back on defence but have more chance of getting an
offensive rebound. Back on D will reduce your offensive rebounds but also reduce the chance of your opponent getting easy
fast break baskets.
Change Defence – Hitting this button changes your Defence formation. Below are the Pros and Cons of each.
Teams Stats
Half Court Man
Full Court Man
Full Court Trap
Half Court Trap
3 - 2 Zone
2 - 3 Zone
1 - 2 - 2 Zone
Blocks
Normal
Medium Decrease
High Decrease
Medium Decrease
Low Increase
High Increase
Low Increase
Steals
Normal
Medium Increase
High Increase
Low Increase
Low Decrease
Medium Decrease
Low Decrease
Assists
Normal
Low Increase
Medium Increase
Low Increase
Low Decrease
Medium Decrease
Low Decrease
Turn Overs
Normal
Normal
Low Decrease
Normal
Normal
Low Decrease
Low Decrease
BreakAway/Easy shot
Normal
Medium Increase
High Increase
Low Increase
Normal
Normal
Normal
Defence Inside
Normal
Low Decrease
Medium Decrease
Low Decrease
Normal
High Increase
Low Increase
Perimeter Defence
Normal
Low Decrease
Medium Decrease
Low Decrease
High Increase
Low Increase
Low Increase
TIP – Remember to play your team to its strengths.
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Personnel
FREE AGENTS, available players you can pick up when u need them. Players are only listed by position, starting with Point
Guards, much like the off season. In the pic we have gone looking for Centers who can score inside.
So use the Arrows to scroll through the position you need. You can also sort by attribute, although the default is sorted by
value. Once again, use the Arrows bar to sort the category you need, eg. Defence, Scoring. Tapping on the player will bring up
their player card, where you can sign them (same as the off season). We can see Azz’s player card above.
ROOKIES… tap on this to view the players already available for the off season draft. Here the players are listed by possible
draft position but be warned, this is not accurate and will change! So best to do some of your own scouting. Scroll through the
player list and tap on players to view their player card and then scout them. The same way you do in the pre-draft scouting.
You will have limited hours of scouting to spend, although that amount replenishes over time. Conserve your hours by only
scouting people in the areas that you may be drafting. No point in wasting all your scouts time on the top 5 picks if you are
drafting 22nd.
An ‘S’ indicates the player has been scouted. The brighter the ‘S’ the more info you know about them. I will be aiming for that
Karl Glasser, he is a beast!
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Scout
Every country and town requested! You can scout them all!! Scouting a country will provide you with several players from
random cities across that country. Players can come from over 2880 cities across the globe…. 2884 to be exact. The cities are
based on population and fan requests. If you have patience, you may be able to create a team solely from your home town! A
whole team of players from Newcastle, Australia?? Yes Please 
NOTE – the further your scout has to travel, the more hours he will use. This leaves less hours for scouting and convincing
players to join the draft.
Scroll the country list to find a country to scout, countries will have a general talent level, indicated on the bottom left corner,
when you tap on the country. To explore the region, tap EXPLORE REGION, in bottom left corner. I know for a fact that
Philippines is a huge basketball country… lets look there!
To view a player card, tap the player, then scout him like you did the rookies. Remember to save a couple of scout hours to try
and convince the player to join the draft. Lets try and get Brick Liancer…
Tap CONTRACT to ty and convince the player to join the draft.
SUCCESS !!!!!!
NOTE - any players that do not join the draft will be lost, forever!! You don’t get second chances here so play it smart.
Tap CLOSE to close the scout screen.
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Trades
Note – In the above trade, I am shipping Horford off to Boston for Turner. Bostons “Desire for trade” is full so they will accept
this offer, also I am asking for an extra 1.5mil of funds. You may only accept the difference in Salary between the two players.
In this case Horfords 8mil+ a year compared to Turners 6mil + a year means I could ask for an extra 2mil in cash. Asking for cash
or giving cash on trades will also increase or decrease the trade desire. Another factor that adds to trade desire is your
relationship with another team. This relationship will increase or decrease depending on previous trades that have been
rejected or accepted.
Desire For trade – This is the desire your trade partner has for the trade. This must be almost full in order for a trade to be
accepted. Trades that are rejected will decrease your Relations with that team and make future trades harder. Trades that are
accepted will increase relations with that team.
Relations – This is your relationship with the other Team. Keeping a relationship high will make trades easier and more
profitable for you in the future.
Give Funds/Take Funds – You can now give or take funds as a cash kicker in trades giving you more control and also giving you
the ability to push trades over the edge.
RD1 and RD2 – Indicated Round 1 and Round 2 draft picks.
Restrictions on trades –Trades will not go through if you do not have the required funds or cap room. A team must have 9 or
more players.
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Financials
Imagine you just started a Team, you have to make a profit to buy good players, win, and make more money. More wins means
more money! Bigger venue means more money! Merchandising means more money! Early on, be cheap and be smart!! You
won’t get too many victories, so you won’t make huge ticket sales. You may have some popular players though, so save plenty
of cash, don’t use your whole salary cap. You want to be able to MERCHANDISE those players.
Tap on the FINANCIALS side bar. It brings up your default financials. How much you have spent on players, how much you have
available, ticket sales, projected funds at the end of the year. You can see where you are over spending, where you can save.
At the start of the season (before I have any ticket sales or merchandise sales) you can see I have 47.7mil + 4mil in players and
salary’s totaling 51.7mil. at the end of the year I will have to pay out all of that minus the contracts that are ending. 51.7mil –
6.7 = 45mil. I Currently have 12mil in funds hence ill be -33mil in the Red at the end of the year if I don’t make a cent all
year. 12mil – 45mil = -33mil. Mission for the season is to make at least 33mil to stay in the black, or make MORE if I wish to
sign some good free agents at the end of the year.
Merchandise
Select your most famous players and print up a bunch of jerseys to sell. I hear Billy Hoyle and Sidney Dean mad a movie at
some point? They must be famous, I will print some of their jerseys and see what happens. After a few games, the merchandise
money is rolling in... Tap SALES to see who the big seller is, and who you never need to make jerseys for again. It will list Sold
units (green) and how many you have left to sell.
NOTE – the more Fame a player has, the more merchandise he will sell. Making an all-star team, or select team, or wining an
award will add to fame.
NOTE NOTE – if a player leaves your team, all that money you spent on merchandise for him is wasted.
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Team
TIP – Always check your attendance for home games, if you are selling out games look to upgrade your stadium. More
attendance means more revenue at the end of the year.
Team Hype – This is the basis of your home attendance. A good winning record, star players, and good performing players. In
the above example even though Los Angeles is a losing team, thanks to 3 big name “star” players and Bryant scoring a lot of
points and Nash getting a lot of assists, Team Hype is still very high and games are still selling out.
Stadium – With each upgrade the capacity of the stadium increases. More bums on seats means more ticket sales.
Medical Centre - With each upgrade player injury recovery increases and this also reduces risk of injury for players.
Team Transport - With each upgrade player stamina increases. You will be able to play some of your players more minutes and
they will be fresher also for the start of the next game. You also get small boosts in moral.
TIP – some seasons are going to be losing seasons, but you can still pull in some crowds with a big name player or a player that
will perform well individually. Look to land a player that will be in the league leaders for scoring, rebounds or assists to get
extra Team Hype.
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In Game Icons. (A glow around an icon indicates an extreme gain)
- Indicates this player is fatigued, this will decrease a player’s performance.
- Indicates this player is being marked by a Lock down defender. Decrease a player’s offensive performance.
- Indicates this player is being marked by a poor defender. Increases a player’s offensive performance.
- Indicates the player is feeling hot from 3 pointers. Increases a player’s 3pt %
- Indicates the player is feeling cold from 3 pointers. Decreases a player’s 3pt %
- Indicates the player is feeling hot from the field. Increases a player’s 2pt %
- Indicates the player is feeling cold from the field. Decreases a player’s 2pt %
- Indicates this player is injured.
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Player Ratings.
Value
– On overall of a players desired skills and traits. Higher Value players are more expensive.
Morale
– How happy a player is with the current situation, Low Morale will cause players not to want to re-sign.
Fatigue
– How tired the current player is, adjusting minutes and training intensity will effect this.
Expectation
– Signing a player as a “Star” he will expect a starting role and lots of minutes on court, don’t disappoint him.
Personality
– Players overall ability to be a jerk or a nice guy. Beware players with low personality.
Shooting Tendency
– Overall combination of inside and outside shooting.
Inside Attempts
– Players tendency to take inside shots.
Outside Attempts
– Players tendency to take outside shots (3pts).
Inside Accuracy
– A player’s ability to make inside baskets.
Outside Accuracy
– A player’s ability to make outside baskets (3pts).
Rebounding
– A player’s ability to get offensive and defensive rebounds.
Passing
– A player’s ability to get assists, this also improves shooting percentages for receiving players.
Steals
– A player’s ability to get steals, this also forces turnovers on opponents.
Blocks
– A player’s ability to get block a players shot, and in turn make them miss.
Stamina
– A player’s overall fitness ability. High stamina players can train harder and play more minutes.
Defence
– A player’s ability to limit their opponents offensive skills, reducing shooting percentage.
Fast Break
– A player’s ability to get easy run out baskets after rebounds, steals, lose balls, etc.
Ball Security
– A player’s ability to not get turnovers or lose the ball or through bad passes.
Fame
– How popular this player is with the crowd and fans, this in turn sells merchandise.
Potential
– How well the player will develop over time.
(Must be scouted for rookies or Prospects)
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Coach Ratings.
Value
– On overall of a Staff members desired skills and traits. Higher Value Coaches are more expensive.
Morale
– How happy a staff member is with the current situation, Low Morale will cause staff not to want to re-sign.
Authority
– How much players respect this coach, players will tend to fight more with a low authority coach.
Expectation
– How well the coach expects the team to play and win games. Not meeting expectations will lower his morale.
Personality
– the coaches overall ability to be a jerk or a nice guy.
Coaching – Head Coaches ratings
Shot Selection - Increases a teams ability to look for better shots increasing shooting percentage.
Ball Movement – Gives a boost to assists, Fast break and lowers turnovers for the team.
Rebounding
- gives a team better offensive and defensive rebounding boosts.
Defence
- Increases a team’s defensive sets reducing opponents shooting percentages and overall offense.
Structure
- How well your team will run the set defense’s and double teams you have selected.
Development – Assistant Coaches ratings
Shot Development
- Gives development boosts to players inside, outside accuracy and attempts.
Ball Movement Dev.
- Gives development boosts to players passing, Fast break and ball control.
Rebounding Dev.
- Gives development boosts to offensive and defensive rebounding.
Defence Development - Gives development boosts to players Defence, steals and blocks ratings.
Fitness Development - Gives development boosts to players Stamina rating.
Scouting – Scouts ratings
Find Talent
- Scouts ability to find out a players ratings for a certain attribute, e.g. Steals, blocks or Passing.
Find Potential - Scouts ability to find a players potential e.g. A+, C- or F.
Persuasion
- Scouts ability to persuade scouted prospects to enter for the draft.
Dedication
- How many scout hours he will accumulate over time. The higher the rating, the more hours he will earn.
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New Franchise tips (how to succeed in building a franchise).
1. At first, you are going to lose! Embrace it.
2. We do not give you enough money to build a championship team, or really even a playoff bound team, so do not spend
11mil on the best head coach you can find. He will not help your poor team.
3. Think long term, get a good Assistant coach (for player development) and a decent scout (to help find talent).
4. Start Cheap! If you spend all the 40+ mil you are given, you need to make 40mil in the coming year just to survive, your
best off spending only 30mil or so, see how you go first year, and hope you make some cash at the end to slowly build
your team over time.
5. Look for a steal in free agency! Don’t bid against the other big players, find someone who hasn’t had an offer yet from
another team and give him a low offer. Free agents without an offer are willing to accept pretty crappy contracts.
6. Save some money for Merchandise. Find your highest Fame players and buy them some jerseys to sell, it’s good for
extra cash, and let’s face it, you need more cash.
7. Spend time developing your players, and save some money for perks! Some players may be bad now, but players with
good potential in 3 years’ time will be your go to guy!
8. Check your finances at the start of every year, it will tell you how much money you need to make over the year to stay
in the black. If your wages and salaries are too high, and you think it will be a losing season, consider trading away your
big salary players for draft picks.
9. Keep an eye on “Team Hype”. This is what brings in the crowds. More crowds, more ticket prices. You may not be able
to get crowds in from winning games early on in the season, but people will still come to watch a player light up for
30ppg. Consider getting one shot taker and let him go nuts on the scoring or get that one monster rebounder or
amazing play maker.
10. Keep players happy (high Morale), they will be more likely to sign for cheaper if they have enjoyed playing for your
team.
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Player Traits
PASSING TRAITS (traits that will be earned and lost over time) ratings + / - change over time, not instantly.
- Movie Star
+ 20 Fame, +5 Personality.
- Adult Home Movie Star
+ 8 Fame, -5 Personality, -40 Fatigue.
- Cracky
- 18 Fame, -5 Personality, +40 Fatigue, Potential – 100.
- Coach Choker
- 5 Personality, - 12 Fame, Potential – 100.
- Jerk
- 5 Personality, - 8 Fame, Randomly Decreases 1 players Morale per game.
- Roid Rage
- 16 Fame, -5 Personality, +100 Fatigue, Potential + 100
- Narcoleptic
+ 100 Fatigue, Potential - 100
- Bi-Polar
Randomize Personality and Morale by up to 20 points each game + / -
- Family Man
+ 30 Personality, +30 Morale, -30 Fatigue, Potential - 100
- Motivated
+ 100 Fatigue, Potential + 100
- Junk Food Addict
- 100 Fatigue, Potential - 100
- Great Relations
Randomly Increases 1 players Morale and Personality.
- Team Unrest
Randomly Decreases 1 players Morale and Personality.
Stays Until Traded
- Wolf Pack
Randomly Boosts 1 players Morale & Personality every game.
Stays Until Traded
- Nice Guy
Randomly Boosts 1 players Morale.
Stays Until Traded
- Home Crowd Fighter
Decrease Crowds 5%, Merchandise - 25% national.
Stays Until Traded
- Home Town Hero
Boosts Crowds 5%, Merchandise + 25% national.
Stays Until Traded
- Passionate for the Team
Randomly Boosts 1 players Morale and Potential for every game.
Stays Until Traded
- Original Gangster
- 17 Fame, -5 Personality, - Morale for 1 teammate each Game
- Practice??
Potential - 100, fatigue + 100
- Signing Autographs
+ 9 Fame, +5 Personality, + 40 Morale
- Generous with Time
+ 14 Fame, +5 Personality, + 40 Morale
STABLE TRAITS (these traits will stay once earned or applied)
- Daddys Boy
+ 40 Fame, +40 Personality when entering the League
- Explosive
25% chance per game to boost shot attempts & shot accuracy by 25%
- Future Hall Of Fame
Boosts Crowds 10%, Merchandise + 50% National and International
- International Hero
Merchandise + 50% international
- Good Looking
Boosts Crowds 1%, Merchandise + 15% National and International
- Court General
Randomly Boosts 1 players Potential. This player will look for a coaching Position when Retire.
- Show Pony
Boosts Crowds 2%, Merchandise + 20% National and International
- No Show
Reduce Crowds 2%, Merchandise - 20% National and International
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Smileys (players Morale)
- Players Morale is 95 - 100.
- Players Morale is 90 - 94.
- Players Morale is 85 - 89.
- Players Morale is 80 - 84.
- Players Morale is 70 - 79.
- Players Morale is 60 - 69.
- Players Morale is 50 - 59.
- Players Morale is 40 - 49.
- Players Morale is 30 - 39.
- Players Morale is 20 - 29.
- Players Morale is 10 - 19.
- Players Morale is less than 10.
- Players is currently injured.
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