Índice - Marco
Transcription
Índice - Marco
Índice Presentación ............................................................................................... 3 Introducción ................................................................................................ 4 Marco teórico .............................................................................................. 6 Antecedentes históricos en el diseño gráfico ........................................ 6 Nuevas tecnologías aplicadas al arte ..................................................... 8 Sobre Pictoplasma ................................................................................... 9 Ejes temáticos ............................................................................................ 11 El character design ................................................................................. 11 La cultura visual ...................................................................................... 12 El selfie ................................................................................................... 14 Conclusión .................................................................................................. 15 Anexos ........................................................................................................16 Biografías ................................................................................................16 Presentación El Museo de Arte Contemporáneo de Monterrey (MARCO) presenta la exposición Pictoplasma: Character Portraits donde personajes de todo tipo cobran vida en animaciones, cortos, videos musicales, gráficos en movimiento, dibujos e instalaciones. Dichos personajes han invadido distintos escenarios. En la actualidad los vemos en la publicidad, el arte, los medios de comunicación, la moda y hasta en los paisajes urbanos. Por esto, los curadores, Peter Thaler y Lars Denicke, han compilado durante una década a miles de personajes distinguiendo las variaciones más sutiles entre ellos, clasificándolos por estilos y destacando sus tendencias y evoluciones. Todo con la finalidad de examinarlas amplias posibilidades que ofrecen estos personajes como símbolos de un lenguaje de diseño independiente en nuestra sociedad. De esta forma, la presente muestra abarca representaciones que oscilan entre lo más vil y lo más virtuoso del comportamiento humano, ofreciendo un panorama muy amplio del sentir de nuestra época y las modalidades de expresión de nuestra realidad actual. Así, Pictoplasma: Character Portraits conjunta alrededor de 126 propuestas visuales de más de cien artistas, las cuales pueden ser disfrutadas por personas de cualquier edad. En Pictoplasma los personajes hablan por sí solos y transmiten su complejidad sin necesidad de recurrir a las palabras. Nombre de la exposición: Pictoplasma: Character Portraits Organizador: Organizada por el Museo de Arte Contemporáneo de Monterrey, MARCO, en colaboración con Pictoplasma. Curaduría: Peter Thaler y Lars Denicke Museografía: Peter Thaler y Lars Denicke Localización: Salas 1 a 4 (Planta baja) (Una obra en Patio de Esculturas) Duración: Del 19 de septiembre, 2014 al 8 de febrero, 2015. Técnicas: Dibujo, técnicas mixtas, escultura, video, arte digital e instalación. Número de obras: 126 3 Introducción Los personajes o mascotas han tomado un papel central en nuestra cultura visual. Los encontramos en anuncios publicitarios, empaques alimenticios, logotipos, comerciales entre otros, convirtiéndolos en parte de poderosas estrategias de mercadotecnia. Sin embargo, su rol va más allá de una táctica publicitaria, ya que a través de ellos se ha creado todo un mundo paralelo, por lo cual resulta conveniente revisar la trascendencia que dichos personajes están teniendo. En este contexto actual, nace el Festival Pictoplasma de Berlín, Alemania, un foro anual único para el diseño de personajes a partir de la ilustración, la animación y las artes gráficas y urbanas. Este festival se creó en 2004 en dicha ciudad alemana, pero ha se expandido a través de exposiciones colectivas a ciudades como París, Francia, Madrid, España y ahora llega a México. Así, el Museo de Arte Contemporáneo de Monterrey (MARCO) presenta la exposición organizada en el X aniversario de Pictoplasma, llevando como título Pictoplasma: Character Portraits. La muestra presenta pinturas, bustos, esculturas e instalaciones de video animado con los personajes que han dado forma al proyecto. Con motivo de su aniversario, Pictoplasma invitó a más de cien artistas que han participado activamente en el festival durante la última década. De esta manera, la exposición se nutre del proyecto inaugural de Pictoplasma 1999, cuando de las limitaciones técnicas de la Internet comercial temprana surgió una nueva estética figurativa y los personajes poblaron el nuevo mundo virtual. Una década y media más tarde, esta exhibición retorna a esta propuesta con nuevas creaturas que habitan un mundo virtual, pero con un cambio de enfoque, y celebra a los personajes como sus propios ancestros, como precursores de poblaciones digitales y como legado para nuestro futuro. La mayoría de las obras están agrupadas en las Salas 3 y 4, en el escenario de una galería de retratos clásica. Pero la exposición está igualmente interesada en el giro del retrato más en boga: el selfie. En una convocatoria abierta, Pictoplasma invitó a diseñadores, ilustradores y artistas internacionales a explorar el estado actual del exhibicionismo enviando las fotos de sí mismos tomadas por los personajes con sus propias cámaras. Una selección de las más de dos mil quinientas obras inscritas se presenta como instalación en #CharacterSelfies (2014), exhibida frente a la Sala 2. 4 Asimismo, la Sala 2 dedica su espacio a una nueva instalación de sitio específico del artista japonés Motomichi Nakamura. Motomichi fue pionero de la animación en red durante la década de 1990, mientras radicaba en Nueva York. Es conocido tanto por sus animaciones e instalaciones de video, como por sus pinturas y esculturas. En esta instalación aplica el mapeo de video a una bestia poligonal que sirve como pantalla parpadeante para sus visiones monstruosas. Más adelante, la Sala 4 presenta otra instalación de sitio específico obra del joven ilustrador regiomontano el Grand Chamaco, quien eligió el aislamiento del pequeño pueblo de Los Ramones, N.L. para perfeccionar su estilo, encontrar una voz propia y reafirmar una identidad mexicana. Para esta muestra, revisa la figura controversial del conquistador representándolo como el monumento de un caballo retorcido. Para finalizar el recorrido, el visitante encontrará en el patio de las esculturas la obra The Missing Link (2013) o el eslabón perdido; mascota no oficial del proyecto, la cual pretende ser un personaje completamente vacío y solitario. Así, de manera consistente los curadores desafían las fronteras artísticas de lo que pudiera representar un personaje, siguiendo los principios de la formalización, la abstracción y la reducción, y asegurándose de que produzcan siempre la mayor empatía, lo cual da como resultado una muestra que refleja todo un mundo vivo de seres con autonomía. 5 Marco teórico Antecedentes históricos en el diseño gráfico Philip B. Meggs, en su prólogo a la primera edición de Historia del diseño gráfico, en 1983, nos habla del Zeitgeist, palabra de origen alemán que no tiene equivalente en otras lenguas; y cuyo significado es: “el espíritu del tiempo”, y hace referencia a las tendencias y gustos culturales que son característicos de un momento histórico determinado. Debido a su inmediatez y a su carácter efímero, a los que hay que añadir su vínculo con la vida social, política y económica de su cultura, no solo el diseño grafico sino el diseño en general puede expresar el Zeitgeist de una época mejor que muchas manifestaciones humanas. Ivan Chermayeff, un diseñador destacado, ha dicho que “el diseño de la historia es la historia del diseño”. Desde tiempos prehistóricos, el ser humano ha buscado formas de expresar visualmente ideas y conceptos, de almacenar conocimientos de forma gráfica y de ordenar y aclarar la información. A lo largo de la historia, diversas personas (por ejemplo, escribas, impresores e ilustradores) han satisfecho estas necesidades. Pintura rupestre de los Fremont, procedente de San Rafael Swell, ca. 2000-1000 a. de C. Los Fremont vivieron en el sur de Utah. 6 No cabe duda que el artista gráfico contemporáneo es heredero de unos antepasados distinguidos. Los escribas sumerios que inventaron la escritura, los artesanos egipcios que combinaban palabras e imágenes en los manuscritos sobre papiro, los xilógrafos chinos, los iluminadores El monumento de Blau, sumerio primitivo, tercer tercio, IV milenio medievales y los impresores y cajistas a. de C. En este primitivo objeto de pizarra se combinan la del siglo XV que diseñaron los escritura grabada y las figuras talladas en relieve. primeros libros impresos europeos forman parte del rico patrimonio de la historia del Diseño Gráfico. En general, se trata de una tradición anónima, por que el valor social y los logros estéticos de los diseñadores gráficos, muchos de los cuales han sido artistas creativos de extraordinaria inteligencia y visión, no han recibido suficiente reconocimiento. El concepto del arte por el arte, de un objeto hermoso que existe exclusivamente por su valor estético, no apareció hasta el siglo XIX. Antes de la revolución industrial, la belleza de las formas y las imágenes que creaba el hombre estaba vinculada a su función en la sociedad humana. Las características estéticas de la cerámica griega, los jeroglíficos egipcios y los manuscritos medievales estaban totalmente integradas con su utilidad y el arte y la vida formaban un todo cohesionado. Todo el estruendo de la revolución industrial puso al mundo de cabeza, en un proceso de agitación y avance tecnológico que sigue acelerándose cada vez con mayor rapidez. Al sacudir las artes y los oficios y sacarlos de su papel económico y social, la era de la mecanización creó un abismo entre la vida material de las personas y sus necesidades sensoriales y espirituales. Así como hay voces que reclaman que la humanidad recupere su unidad con el entorno natural, cada vez hay mayor conciencia de la necesidad de restaurar valores humanos y estéticos en el ambiente creado por el hombre y en las comunicaciones de masas. Las artes del diseño (arquitectura y productos, moda, interiorismo y diseño gráfico) ofrecen uno de los medios para esta recuperación. Una vez más como refugios de la sociedad, los objetos y las comunicaciones pueden unir a un pueblo. Se pueden recuperar los valores estéticos y espirituales que están en peligro. Una integridad de necesidad y espíritu, reunida a través del proceso de diseño, puede contribuir en gran medida a la calidad y la razón de ser de la vida de las sociedades urbanas. Por otro lado encontramos que en la década de 1980 tres compañías introdujeron Hardware y software muy poderosos y, a precios asequibles: Apple Computer desarrolló la computadora Macintosh, Adobe Systems inventó el lenguaje de programación Post script, que es la base del software de maquetación de páginas y de la tipografía generada electrónicamente, y Aldus creó Page Maker, una de las primeras aplicaciones de software que usaba Post Script para diseñar páginas en la pantalla de la computadora. 7 Cuando en 1984 Apple Computer presentó la primera generación de computadoras Macintosh, pronosticó una revolución gráfica. Estos nuevos programas permitían a los diseñadores controlar tipografía, escala, color, y superponer formas, logrando un equilibrio dinámico. El software brindaba a los ilustradores y fotógrafos la flexibilidad y la accesibilidad necesaria para producir sus mejores obras. A mediados de las década de 1990, se popularizan las computadoras personales así como el internet que ponían en marcha la era de la información. Nuevas tecnologías aplicadas al arte Pictoplasma Character Portraits presenta una variedad de animaciones, cortos, videos musicales, gráficos en movimiento, dibujos e instalaciones. La mayoría de las obras que componen la muestra las podríamos clasificar dentro de la corriente conocida como arte digital. Este tipo de arte se define como una creación artística producida usando la tecnología digital. Tradicionalmente, el arte era considerado como la pintura, el dibujo o la escultura producida físicamente por la mano del artista. Sin embargo, la definición tradicional se ha expandido más allá para abarcar diferentes formas de producción artística que incluye diseños generados de manera digital. En la década de los sesenta se dio un ‘boom’ tecnológico que traje consigo muchos avances e innovaciones, esto dio pie al surgimiento de nuevas expresiones artísticas. Después, con la llegada del Internet este nuevo medio digital permitió a los artistas diseñar creaciones únicas que utilizan combinaciones tradicionales y contemporáneas dando como resultado lo que ahora se clasifica como arte digital. Aunque está abierto el debate sobre si el arte digital es verdaderamente arte o no, al revisarlas bases del proceso artístico y creativo, encontraremos que estos medios de producción implica el desarrollo de la creatividad y el conocimiento de los principios de arte, diseño y manejo del software. No cabe duda que la tecnología digital redefine y amplía las nociones tradicionales de arte. De esta forma, el arte digital se está convirtiendo rápidamente en una forma respetable de arte, abarcando una parte cada vez mayor de la sociedad. Se deriva de la concepción de las formas artísticas tradicionales, pero con los componentes de la nueva tecnología. Incluso hay museos dedicados exclusivamente a dar a conocer las diferentes formas de arte digital. 8 Los avances en la tecnología digital permiten al artista crear una pieza que ahora puede ser vista y apreciada en todo el mundo. Por lo tanto, el arte digital no sólo ha ampliado la definición de arte, sino ha aumentado la accesibilidad de arte al mundo. Sobre Pictoplasma Pictoplasma es un festival internacional de ilustración y animación, enfocado en la creación de personajes, que se lleva a cabo en Berlín. Esta plataforma fue fundada por los alemanes Lars Denicke y Peter Thaler para estudiar el diseño contemporáneo de figuras y personajes que aparecen en la comunicación visual. Así, desde 1999 organizan conferencias, exposiciones y talleres que reúnen a creadores y aficionados a estos personajes de todo el mundo. Por su parte, Peter Thaler estudió dirección y animación en The Film AcADEMY Baden – Wurttemberg en donde hizo cortos y películas experimentales. Trabajó como director de animación y arte en numerosos videos musicales y comerciales. Fundó Pictoplasma buscando una nueva estética figurativa en la era digital. Póster oficial de “Pictoplasma Berlin 2013”, con una ilustración del El Grand Chamaco, artista mexicano. Por otro lado, Lars Denicke tiene un doctorado en Teoría de los Medios en The Humbolt University de Berlín. Un punto central de su investigación radicó en el estudio de la historia y la teoría de las imágenes, la tecnología y los medios. Impulsado por la idea de crear un lugar para el intercambio creativo y la colaboración. Denicke se unió a Peter Thaler en 2004 para crear la Pictoplasma Conference. De esta forma, juntos han trabajado con la finalidad de examinarlas amplias posibilidades que ofrecen los personajes como símbolos de un lenguaje de diseño independiente en nuestra sociedad. Así, han reunido reunir a miles de personajes para distinguir las variaciones más sutiles entre ellos, clasificarlos por estilos y destacar sus tendencias y evoluciones. 9 El nombre Pictoplasma viene de la intención de coleccionar pictogramas (imágenes) que no fueran directrices comunicantes, sino que por sí solas tuvieran atractivo y pasión, siendo esto, el plasma – aludiendo a algo vivo flotando a través de las imágenes pictográficas. Después, los curadores descubrieron que ‘plasma’ tenía un origen griego que significa creatura, creación, monstruo. Así, que combinado como ‘picto’ refiriéndose a la imagen tenemos como resultado: Pictoplasma. En Pictoplasma los personajes han evolucionado ya no son solo criaturas dibujadas, son esculturas, figuras para el salón, son cuadros, son cine y series de televisión, así que sí. Pictoplasma ya es arte. Crítica, realismo y fantasía son algunos de los elementos que forman su filosofía, una filosofía que no solo tiene tiempo para mostrar criaturas extrañas. Así, lo que distingue a estas mascotas y personajes de sus equivalentes en la animación y el cómic es que son icónicos y no narrativos, lo que garantiza su reconocimiento inmediato. 10 Ejes temáticos El character design Pictoplasma Character Portraits es una exposición que gira en torno al character design o diseño de personajes en la época contemporánea. Los personajes son algo que vemos desde la infancia a través de animaciones y dibujos. Y, aunque el diseño de personajes no se limita al mundo de la mercadotecnia, ésta se ha valido de los personajes como una motivación que acorte la distancia entre el consumidor y la compañía para dar personalidad a un producto o una marca. Gary Baseman | The Portrait of Toby, 2014 | acrílico sobre tela 71 x 50,8 cm En Pictoplasma los personajes trabajan independientes del contexto cultural y de la estructura narrativa. Es decir, son totalmente autorreferenciales, y están definidos por características claras y distintas, por lo que tienen una vida propia. De esta menara, la función de un personaje se extiende más allá de ser mascotas. Peter Thaler afirma que el diseño de personajes es el lenguaje más universal de la expresión gráfica. Concretamente, el diseño de personajes es un proceso que consiste en la definición del carácter a través de la apariencia física. Así, se diseña el aspecto de cada personaje en función de su personalidad cubriendo una serie de aspectos físicos como cara, pelo y vestimenta. De esta manera el personaje se convierte en una pequeña criatura de ficción, humana o no, que tiene como objetivo complacer a su creador y el público también. Sin embargo, el character design no sólo produce una identidad que se reconoce universalmente, sino que también logra vincular en un nivel emocional al espectador y al concepto, convirtiendo a estas abstractas y simples representaciones en jugadores clave en el 11 mundo actual de imágenes. El diseño de personajes permite una identificación instantánea con y una diferenciación entre productos y marcas. La caracterización básica de un personaje: sus gustos, sus miedos, sus comportamientos, puede tomar un poco de esfuerzo mental, ya que es una especie de lista de emociones, hechos y sentimientos que van y vienen en la vida de un personaje, por lo cual el proceso de realización visual de esta criatura puede no ser tan simple. Así, los principios básicos del diseño de personajes son la función, el estilo y la personalidad. En cuanto a la función se refiere a tener claro lo que se quiere comunicar a través del personaje para que cumpla con su objetivo. Por otro lado, el estilo de un personaje proviene de la manera en la que las formas que la componen se mezclan de una manera visualmente estimulante. Finalmente, la personalidad será el punto más importante. Ésta se compone de muchos aspectos, pero una gran parte viene de los rasgos y características físicas ya que esas son las primeras cosas resaltarán al entrar en contacto con el personaje. Asimismo, un aspecto muy importante que el diseñador debe considerar al momento de crear su personaje es que éste pueda hacer algo, es decir, que pueda moverse, bailar, tener una expresión facial determinada o una cierta postura que añadir a su personalidad. Sin embargo, a pesar de que el núcleo de una creación exitosa es la personalidad. Un personaje no tiene que ser agradable, de hecho, a menudo son más intrigantes cuando no lo son. Un ejemplo de esto son la piezas de del artista japonés Motomichi Nakamura. Él se restringe a utilizar una paleta mínima de negro, blanco y rojo, para crear personajes que encarnan el choque de los opuestos o de las fuerzas contrarias como el bien y el mal o el hombre y el monstruo. En su instalación Jack (2014) aplica el mapeo de video a una bestia poligonal que sirve como pantalla parpadeante para sus visiones monstruosas logrando conjuntar dos elementos distintos: el digital y el material. Además, Nakamura es reconocido por combinar distintos mecanismos de producción como 3D Mapping, animaciones, performances y videos. La cultura visual Los personajes han invadido distintos escenarios, en la actualidad los vemos en la publicidad, el arte, los medios de comunicación, la moda y hasta en los paisajes urbanos. De esta manera se han insertado en nuestro día a día y convertido en parte de nuestra cultura visual. De hecho, el proyecto de Pictoplasma inició cuando Peter Thaler comenzó a darse cuenta del peso que los personajes estaban teniendo en distintos ámbitos, sobre todo en el comercial. 12 Por lo tanto conviene revisar a qué se refiere la cultural visual. Según Nicolás Mirzoeff en su libro Introducción a la cultural Visual (2009), es una táctica para estudiar la genealogía, la definición y las funciones de la vida cotidiana posmoderna desde la perspectiva del consumidor, más que de la del productor. La cultura visual se interesa por los acontecimientos visuales en los que el consumidor busca información, el significado o el placer conectados con la tecnología visual. De esta manera, la cultura visual da prioridad a las experiencias cotidianas y pone atención en qué es lo vemos en la calle, en la televisión, en las revistas y en los demás medios de comunicación, para analizar los mensajes implícitos que conllevan y cómo no se nos muestra la realidad completa, es decir, nos ofrecen una realidad que carece de realidad. En este sentido, las imágenes que podemos encontrar en la publicidad, televisión o revistas, pueden ser imágenes no reales, estar distorsionadas o mostrarnos sólo una parte de forma conveniente. La realidad de la imagen se está poniendo en duda. Estas imágenes pueden estar trucadas de forma que Doudouboy | Hole A, 2014 | Aluno se puede apreciar esa manipulación que se ejerce sobre Dibond, Sandwich | 150 x 112 cm ellas. Ya no debemos de decir ver para creer, sino ver para interpretar. Podemos ver, pero eso no significa que lo que estemos viendo sea real. La cultura visual también hace referencia a la crisis de información y sobrecarga visual en lo cotidiano. Todo lo que vemos en la realidad es ya una copia de algo que ha existido, hay mucha información y se nos explota visualmente. Piezas como la instalación White Noise Serials (2013) explora esta problemática de sobrecarga visual. La pieza reúne a cientos de personajes distintos, de la autoría de varios artistas puestos sobre cajas de cereal enormes que sirven como soporte para reflejar la emancipación de la mascota del producto que solía representar, desvaneciendo así los límites que deberían separar el arte comercial de las bellas artes. El título de la obra alude al fenómeno conocido como “ruido blanco” que es un sonido aleatorio que posee la misma densidad espectral de potencia a lo largo de toda la banda de frecuencias, es decir que se mantiene constante y al mismo tiempo contiene todas las frecuencias. Peter Thaler y Lars Denicke, organizadores de Pictoplasma, trasladaron esta idea a la manera en que las imágenes publicitarias nos bombardean a tal grado que todos los mensajes los percibimos, siendo éstos el ruido, son tantos que se confunden y no logran diferenciarse uno de otros, por lo que los percibimos a todos en una misma línea o frecuencia, convirtiéndose, así, en ruido blanco. 13 El selfie La historia de los retratos y los autorretratos realizados a través de la historia del arte, son importantes referentes en la historia de nuestra sociedad, y el Selfie es la derivación de ellos. En la actualidad encontramos que cientos de miles de millones de fotos se encuentran hoy publicadas en las redes sociales de internet. La palabra Selfie, fue nombrada la palabra del año en 2013 por el Diccionario Oxford. De acuerdo a este prestigioso diccionario un selfie es: a photograph that one has taken of oneself, typically one taken with a smartphone or webcam and uploaded to a social media website: [usage] occasional selfies are acceptable, but posting a new picture of yourself every day isn’t necessary. Muy acorde al espíritu de los tiempos actuales –Zeitgeist-, los curadores de Pictoplasma crean la pieza #CharacterSelfies (2014), con el objetivo de reflexionar y comprender por qué es importante entender que los selfies se originan como respuesta al mundo en que vivimos. En otras palabras, los selfies surgen de las condiciones sociales de nuestras vidas: la Jaime Álvarez (Mr. Kat) | Selfie Mr. Kat, 2014 tecnología y la mano de obra barata que fabrican las cámaras de tamaño billetera, económicas, fácilmente disponibles, así como las innovaciones de alta tecnología en tablets y celulares, que nos permiten subir fotos en un instante, y el aumento de los diversos tipos de redes sociales. Hoy en día transmitimos electrónicamente nuestras imágenes y nuestras historias, donde la constante presentación del “ser” es la norma cultural actual. Somos seres sociales y estos métodos nos permiten promover el retrato deseado de nuestras vidas. Esta tecnología y los efectos que tienen en las sociedades, la interacción social y la comunicación han creado costumbres y normas tan profundos cuyo impacto se equipara al de la imprenta de Gutenberg en el siglo XV. 14 Conclusión Esta selección de proyectos dentro del proyecto internacional expositivo Pictoplasma: Character Portraits representa para el espectador un festín visual, pero ¿Qué es lo que distingue a un artista del diseño, de sus colegas?, aunque es difícil y desconcertante no cabe duda que el autor debe tener un punto de vista estético característico, un vocabulario visual que se reconozca de inmediato y un método único que trascienda y lo distinga. En Pictoplasma: Character Portraits no cabe duda que estamos rodeados constantemente de mensajes visuales donde los que perduran son generalmente fascinantes en el sentido visual y en donde muchos de ellos nos plantean un desafío intelectual y son claramente auténticos. En la actualidad el campo del diseño es mucho más amplio que en el pasado y abarca disciplinas como mass media, gráfica animada o en movimiento, El Grand Chamaco | La muta muerta, 2014 | Alunew media, modelado en 3d, livestream entre Dibond, Sandwich | 150 x 103 cm otros y aunque el diseño contemporáneo se define en gran medida por la tecnología, en la actualidad conserva fuertes vínculos con la historia del arte, la academia así como la manufactura de carácter artesanal. 15 Anexos Biografías 3753% Tørdal (NOR) tordal.no Hilde and Bård live in the small parish of Tørdal, deep in the forests of Telemark. They are artists and designers and work with different media including sculpture, painting and digital work. One of their projects Papp is a robotic character with distinctively large eyes. Sonni Adrian (ARG) sonnistudios.com After studying economics, Sonni moved to Miami and then New York to work as animation and graphic designer. In his colourful and playful work he searches for that lost moment in adolescence where adventure turns dreams into reality. Animade (UK) animade.tv Animade is a London-based animation studio that believes in simplicity as the essence of character design. Their success was propelled by a quick-fire duelling game for mobile phones. Bakea (ES) behance.net/bakea Juan Carlos Paz is a Spanish illustrator and sculptor who mixes digital design, illustration and photography to create original, character-driven work. Bakea is his expanding pop-infused natural history museum, populated by three-eyed monsters and pastel taxidermy. Gary Baseman (USA) garybaseman.com A self-proclaimed pervasive artist, Gary has expanded his work from illustration to painting, and on to animation, toy design, video and performance art. Among a host of recurring characters, Tobi is his constant companion in the search for encounters while travelling the world or in his home town of Los Angeles. BeatBots (USA) beatbots.net Together with Hideki Kozima, Marek Michalowski is the founder of BeatBots, a group of roboticists who design interactive characters and machines for entertainment, research, therapy, art and toys. Their most popular robot Keepon was built to engage in nonverbal interaction with children, particularly those with autism. When Keepon also became a pop phenomena BeatBots eventually released an affordable toy version. 16 Bee Kingdom (CAN) beekingdom.ca The four Canadian artists behind Bee Kingdom have established a unique identity combining glass blowing with contemporary character design. Developing their individual signatures, the nature of their work demands ongoing collaboration in their studios in Calgary and Berlin. Diana Beltran Herrera (COL) dianabeltranherrera.com Diana is a fine artist currently based in Bristol. She explores the chillingly disengaged relationship between humans and nature in modern society. Primarily working in paper she presents notions of temporality and change, emphasising the ongoing process of transformation in both nature and humankind. Ben & Julia (FR/CH) benandjulia.com Ben & Julia create colourful work, mixing animation, watercolour and drawings, live footage and puppetry. They have a soft spot for nature, forests and fungi in particular, and work for commercials, virals and music videos. Based in Berlin, they continue to develop the mythology of Kaluk, a dog that becomes king and is poisoned by his guardian cat. Billy aka Alex Godwin (UK) billyandalex.com Billy has a passion for colour and communicates a visual punch that will make anyone break into a smile. Working both in her studio and on the streets, she spends a lot of her time on the road between London, Berlin and South Africa. Tim Biskup (USA) timbiskup.com A fine artist from Los Angeles,Tim received his technical training while working in the illustration, animation and graphic design industries. In his paintings, he arranges complex colour patterns in cubist formations. With a decidedly populist aesthetic, Tim portrayals a wide range of human, animal and mythological characters. JuliánBonequi (MX) julianbonequi.com Julián is a Mexican DF based artist and musician with a background in Free Jazz. As a drummer he experiments with electronics, noise and improvisation to create intricate rhythmic environments. In his visual art he applies similar strategies to create stunningly detailed and abstract 3D computer graphics. 17 Nina Braun (DE) ninabraun.net Nina launched her own skateboard clothing company in the 1990s, staking out her territory in a male-dominated world. She quit the business in 2005 to focus on her iconic knitted characters whose seductive haute-couture appeal preserves a link to the world of fashion. Nina lives in Berlin. Brosmind (SP) brosmind.com Brosmind is a design and illustration studio based in Barcelona, founded by the brothers Juan and Alejandro Mingarro. Their fresh and optimistic style combines fantasy and humor and has received numerous awards. They work for clients such as Nike, Microsoft, Virgin, Gillette, or Volkswagen, but still find the time for personal artistic projects, such as the ongoing 'What's Inside?' series. Buff Monster (USA) buffmonster.com The work of Buff Monster is characterised by happy, typographic characters living in bubbly landscapes. Starting to make a name for himself by posting thousands of hand-silkscreened posters across Los Angeles, he is renowned for his meticulously executed paintings and diverse commercial products. With his Melty Misfits characters, based on ice cream cones, he creates narratives that reference art history. Jon Burgerman (UK) jonburgerman.com Jon work almost exclusively in pen. British self-deprecation and modern-day angst infuse his work, and he createsconceptual series of drawings that combine his talent with dabbles into dilettantism. A committed vegetarian, his love of salad has extended to pizza since moving to New York. Büro Destruct (CH) burodestruct.net Having worked as a group for twenty years, the Swiss graphic designers based in Bern were at the forefront of reduced figurative digital design at the turn of the millennium. Their super minimal, geometric characters are infused with their typographic font designs. Gastón Caba (ARG) gastoncaba.com.ar Gaston is an illustrator from Buenos Aires. His cute, minimalist characters often take the form of mushrooms, cats or rabbits. He has created characters for major commercial campaigns in Asia, where his pattern designs for fashion and other surfaces have a big following. 18 Juan Pablo Cambariere (ARG) cambariere.com Juan Pablo Cambariere is an Argentinean graphic designer with eclectic interests. Concerned about the widespread corruption in his country, he makes handcrafted, wooden marionettes that reflect on power and basic structures of dependency. Guillermo García Carsí (ES) elsenorstudio.com Based in Madrid, Guillermo started out as an illustrator, but inspired by Tex Avery he moved on to animation, where he could distort his characters into every conceivable shape. His preschool series 'Pocoyo' has won him a long list of prestigious awards and is highly popular in Spain. François Chalet (CH) francoischalet.ch François was one of the pioneers at the turn of the millennium who helped define a new vectorbased language of graphical character design. Based in Zürich, he has expanded his work from illustration to animation and stage design for a ballet company. His daily blog about his son Caspar has a large following. Cherry of Studio Killers (FIN) studiokillers.co.uk Cherry is the artist, director, and fashionista behind the audiovisual collective Studio Killers. Her work consists of self portraits and imagery that flow from the music created by her virtual band. Chu (ARG) studiochu.tv Julian Pablo Manzelli is an artist, designer and animation director from Buenos Aires. His work is characterised by abstract geometric universes, which he produces as paintings, murals and sculptures. He is founding member of DOMA. Gemma Correll (UK) gemmacorrell.com As an illustrator known for her portraits of cats and dogs Gemma creates miniature narratives and comic situations, with an emphasis on wordplay and humour. Her blog about pugs has a huge following, and she has created a wide range of products starring her most favourite animals. Jan de Coster (BE) slightlyoverdone.be Jan grew up with a fascination for physics, science fiction and hacking. Gradually he realised 19 that stories about science were more appealing than the theories behind them. In his interactive sculptures, he crafts imperfect robots and cybernetic installationsthat make people feel vulnerable and exposed. Darcel Disappoints (AUS) darceldisappoints.com After moving to New York in 2007, Craig Redman started his daily blog Darcel Disappoints, a reflection on the highs and – especially – lows of big city life. His cyclops image is famous throughout the fashion and celebrity worlds. In an ongoing collaboration with Paris conceptstore Colette and other companies, Craig has produced versions of Darcel for selected media avenues. Sue Doeksen (NL) suedoeksen.nl Based in Amsterdam Sue creates intricate worlds that are overpopulated with bright colours, friendly forms and hidden jokes. Working in a digital-analogue media mix that takes in pencil drawing, paper cutting, and animation, the results often leave the viewer slightly overwhelmed by the joyful chaos and multitude of visual adventures. Doma (ARG) doma.tv The collective of four designers, artists and filmmakers emerged at the end of the 1990s in the street art scene of Buenos Aires with absurd and subversive campaigns that commented on the political situation. At the height of the financial crisis in Argentina they were making giant toys that reversed the usual child-doll proportions. Over-inflated and flaccid, they in turn became cushions to flop on. 'Gordo' was their main character. Doudouboy (FR) doudouboy.com The French designer and animation filmmaker FlorentFeys lives in Marseilles. His work is often characterised by luscious dreamlike atmospheres inhabited by minimal, almost sterile creatures. He is also attracted to aesthetics considered low-brow, kitsch or trash. Jeremy Dower (AUS) jeremydower.com Jeremy is an artist, musician, and film director from Melbourne. He creates digital paintings, exploring the aesthetics of the medium and its virtual plasticity. His work centres on reductive figuration, playing with the uncanny, bringing characters to life, pausing the process at the brink to obscure its emergence. 20 eBoy (DE) eboy.com Based in Berlin and Vancouver, Steffen Sauerteig, SvendSmital and Kai Vermehr continue to create an ever-growing pixel style universe. Fuelled by a deep passion for things — cars, weapons and robots are all part of the growing inventory in their isometric world. While it all started with digital design, they soon spread their cubic principle to tangible objects. SiggiEggertsson (ICE) siggieggertsson.com Siggi works as illustrator, graphic designer and typographer in Berlin, regularly retreating to the Icelandic countryside. He has made a name for himself with his distinct use of colour, playful lines and minimal geometric shapes. His work evokes optical illusions, creating dimensional effects through complex patterns. OsianEfnisien (UK) motatomi.com Osian was brought up among the pristine glaciers of Snowdonia, North Wales. Snowed in for six months of each year he spent the dark winters in front of the fire drawing and listening to the gruesome Celtic legends of his forebears. His current work is dominated by two-dimensional character variations, fragile patterns and a tiny turn. Sune Ehlers (DK) suneehlers.dk Sune works as illustrator and art director in Copenhagen. He is an obsessive dude-style doodler – no surface is safe! El Grand Chamaco (MX) grandchamaco.com El Grand Chamaco is an illustrator based in the small village of Los Ramones. After a troublesome academic career he worked on perfecting his style and finding a real voice and Mexican identity. Only recently, thanks to the arrival of the Internet to his hometown, has he begun to share his talent with the world. Felt Mistress (UK) feltmistress.com Louise Evans was trained in fashion design and millinery, and has made a name for herself with her elaborate couture wedding dresses. Together with her partner, the illustrator Jonathan Edwards, she creates one-of-a-kind bespoke felt creatures. 21 Pete Fowler (UK) monsterism.net Pete made a name for himself producing designer toys on his own label, Monsterism. He also works in illustration, painting and sculpture. His character-driven work is based on extensive back-stories, each character having its own specific traits and monster levels. Jon Fox (UK) soulofagiant.com Jon portraits groups of characters ill at ease with themselves in situations of conflict and inner turmoil. Referencing comic-book aesthetics, he blends figuration and abstraction with perspectival displacement. Jon lives in Southern France. Max Gärtner (DE) maxgartner.com Max followed his Spanish roots and began an illustration career in Barcelona before moving to Berlin. A passion for the unbound energy of wild animals underpins his exquisite animal portraits, which are characterised by a luxuriant use of line. Geneviève Gauckler (FR) genevievegauckler.com Geneviève is a French illustrator renowned for an ever-evolving procession of loveable characters and technicolor digital mashes. Her works are bright, fun and hectic, often combining symmetrical designs with soft-edged computer-generated images against photographic backgrounds. Her initial black, egg-shaped character with white dots for eyes has gradually mutated into other forms and colours. Yves Geleyn (FR) yvesgeleyn.com Yves is an animation filmmaker from Paris with a strong sensibility for poetic delicacy. He freewheels with styles, textures, computer graphics, paper cutouts and traditional animation. Although he deploys a wide cast of characters, birds are always on the scene. Charles Glaubitz (MX) mrglaubitz.com The Tijuana-based artist makes drawings and paintings that often reference the archetypical end battle between good and evil, with characters that draw on mythology, traditional Mexican and popular culture. Mark Gmehling (DE) markgmehling.weebly.com Mark is a 3D illustrator from Dortmund. His characters originate from his passion for 80s graffiti 22 and typography, combined with his signature spaghettified limbs. A reduced colour palette of white, grey, black and gold informs much of his work. Melissa Godoy Nieto (MX) melissagodoynieto.com Melissa works as a designer in New York. Attracted to objects that mix nostalgia with contemporary life and industrial materials, and driven by a strong interest in pre-Hispanic history, art and hieroglyphics, her work incorporates colours and textures that reference the vibrant palette, dynamic and hand-crafted aesthetic of Mexican culture. Guillaumit (FR) guillaumit.com Guillaume Castagné is the visual part of the Gangpol&Mit duo, which describes itself as 'sonic and visual in love'. Space-age pop and simple toy instruments are combined with geometric, folkloric imagery and cartoon collages. Guillaume has a weakness for animals, technology and musical instruments, which he mashes up into post-digital characters. YekaHaski (GUS) yekahaski.com The Saint Petersburg artist applies minimal aesthetics to her work in a broad range of media. Many of her characters are wormlike or basic organisms set in cheerful environments and having a barrel of laughs. Fluorescent Hill (CAN) fluorescenthill.com JohanneSte-Marie and Mark Lomond run an animation studio based in Montreal.They started out directing music videos back in 2002 and soon expanded their repertoire by directing/producing commercials and short films. Derrick Hodgson (CAN) Living in Toronto where he cultivates his passion for gardening, Derrick grows equally organic critters. He makes productive use of any derivation in the process of drawing. Working with repetition, his simple, mutating characters have left behind former references to humans and mammals for more simple organisms such as worms. Boris Hoppek (DE) borishoppek.de Based in Barcelona, in the early 1990s Boris spearheaded the introduction of figurative elements into graffiti. His Bimbo character evolved from the golliwog, a cuddly racist throwback to colonial times and minstrel shows. Boris took it to a level of abstraction that allowed him to address explicit political themes such as immigration, racism, violence and sexuality. 23 Anna Hrachovec (USA) annahrachovec.com Anna is a fibre artist living in Chicago. With her knitted characters and installations, Anna embraces familiar cultural touchstones – from everyday objects to fairytales and urban myths – twisting them with playfulness and a few well placed stitches. Her website and pattern books have inspired knitters worldwide. Charles Huettner (USA) charleshuettner.tumblr.com Charles is a Pennsylvania-based artist and animator, known for his quirky drawings of characters, that he often turns into animated video loops and GIFs. He is also a founding member of the famed 'Late Night Work Club', a collective of independent animators, that has recently released its award winning debut 'Ghost Stories.' FaiyazJafri (NL) bam-b.com Faiyaz is a 3D illustrator of Dutch-Pakistani decent, who recently moved to Hong Kong after years of living in New York. Reinterpreting iconic motifs, he depicts mostly female characters in scenes that flicker between innocence and pornographic violence or humiliation. His work builds a tension between soulless CGI atmospheres and the longing for romantic redemption. Jeanspezial (FR) jeanspezial.tumblr.com When a collective has eight or more members, the output is obviously going to be varied. But as the works on display by Jean Michel Ouvry, Nicolas Barrome and SébastienTouache show, they are united by a passion for classical composition. In collaborative projects, Jeanspezial plays with art historical references. Mark Jenkins (USA) xmarkjenkinsx.com Mark is widely known for the street installations he creates using box sealing tape. His work explores absurdist and surreal themes. Padded human bodies in casual clothing are placed in public space, interrupting the daily stream of activities. Jeremyville (AUS) jeremyville.com Jeremyville is an illustrator, artist, product designer and author based in New York, who works with a cast of characters often set in urban environments. With his Community Service Announcements, posted regularly on Facebook, he reflects on the complexities of daily life in simple statements. His personal work is informed by a fascination with the apocalypse of mascots. 24 Matt Jones (UK) lunartik.com Matt is a toy designer. The essence of his Lunartik character is distinctly British – he sits in a cup of tea. As an entrepreneur, Matt has found a way to create an independent production and distribution system for his toys. He works as illustrator in Berlin. JuJu's Delivery (DE) jujus-delivery.com Berlin Illustrator Julia Schonlau creates children that manage to look innocent and evil at the same time. Painted in simple, soft yet bold outlines, they are often surrounded by dinosaurs and other imaginary creatures. Jean Jullien (FR) jeanjullien.com Jean works as illustrator in London, expanding his practice to photography, video, costumes and installations in an eclectic body of work. His illustrations are classic both in style and in the way they reduce complex matters to visual puns. Nathan Jurevicius (AUS) scarygirl.com Based in Toronto, Nathan has worked as a freelance illustrator and artist for countless international companies and publications. His most acclaimed project to date 'Scarygirl', comprising of graphic novels, vinyl toys, travelling shows, an online presence and a successful Xbox game, has a devoted fan base. More recently he has used his Lithuanian origins to create a second universe, Pelada, that expands upon Lithuanian mythology. Roman Klonek (DE) klonek.de Roman lives in Düsseldorf but was born in Poland, and he still has a soft spot for old fashioned East European cartoons. When he discovered woodcut printing he never looked back and now exclusively uses the medium to portray a range of whimsical creatures in bold colours and graphical settings. Koralie (FR) cargocollective.com/koralie Koralie emerged as one of the few female artists working on the streets around the year 2000. Her female symmetrical character with her iconic plaits is reminiscent of Asian culture and radiates an airily peaceful aura. She often collaborates with her partner Supakitch with whom she also runs the Metroplastique fashion label in Paris. 25 Hyein Lee (CAN/HK) hyeinlee.com An engineer-turned-illustrator from Toronto, Hyein's work is populated by lonesome, humble and friendly monsters, which depict melancholy moments with cuddly-toy appeal. Autobiographical in content, these intimate diary-like drawings are often a direct translation of the artist’s feelings. Aaron Leighton (CAN) aaronleighton.com Aaron works as an illustrator for editorial and animation projects in Toronto. Born on the Canadian prairies, he spent his childhood inventing creatures that didn’t exist. He never stopped – and these days places them in photorealistic settings. Raymond Lemstra (NL) raymondlemstra.nl Raymond lives in Amsterdam, his work rekindles a childlike sense of wonder within contained fantasy worlds where furry creatures blend with minimalist totemic masks and exquisite retro futurism. His style references the iconic quality of indigenous art, with other influences ranging from the aesthetics of the NeueSachlichkeit and Bauhaus to Magical Realism. Joshua Ben Longo (USA) longoland.com In a lengthy and elaborate process, Joshua makes soft sculptures from materials such as felt and cashmere, fusing the art and craft of character design with notions of desire and curiosity in inappropriate social settings. He works as a design and fashion consultant in Philadelphia. Andy Martin (UK) andymartin.info London-based animator and illustrator Andy wildly mixes hand-drawing, computer illustration and claymation. His diverse work is always infused with humour and hilarity. He also dabbles happily in the audio side of things, allowing him to make silly voices, bleeping sounds and ridiculously infectious ditties. Allyson Mellberg Taylor (USA) allysonandjeremy.blogspot.com Allyson's drawings are intimate, dreamlike portraits of herself, reminiscent of things seen in a personal journal or diary. Together with her husband Jeremy, she lives in Charlottesville, Virginia, where she makes her own ink, boiling walnuts to produce a dark brown colour, or extracting pigment from pokeberries for magenta. 26 Jordan Metcalf (ZA) jordan-metcalf.com Jordan works as graphic designer in Cape Town. In his drawings and paintings, strictly executed in black and white, he captures a mood between nostalgia and melancholy, isolation and hope. Francisco Miranda (ARG) tooco.com.ar Francisco works as a graphic designer in Buenos Aires. Inspired by the formal principles of Art Deco, he creates a visionary fusion of geometry and nature, mechanical and organic structures. Juan Molinet (ARG) lebureau.tv Juan is an art director and illustrator from Buenos Aires. His work is influenced by ancient cultures and robots, early rubber-hose animation from the 1920s, food, and giant Japanese kaiju monsters. He likes to create fake advertising campaigns with vintage appeal and invent imaginative characters. Christian Montenegro (ARG) christianmontenegro.com.ar Christian works as illustrator in Buenos Aires who is strongly influenced by early 20th century avant-garde art, and particularly Expressionism and Dadaism. His digital illustrations often incorporate the texture of woodblock prints, featuring archetypal characters such as witches or magicians. mr clement (HK) mrclement.com mr clement is an illustrator, painter and sculptor from Hong Kong famed for his seemingly friendly graphic novels and sculptures that feature a generic rabbit, Petit Lapin. Drawing inspiration from popular culture, porn and classical music, his work combines traditional fine art with sub-culture from West and East. Mr. Kat (SP/PE) behance.net/Mr-Kat The Spanish born, Peru based artist Jaime Alvarez Sobreviela aka Mr. Kat likes playing with colours and textures. His trademark style combines simple geometric shapes and smooth lines with hyper-realistic shiny surfaces and a luxurious sculptural feeling. After creating his work exclusively as virtual 3D renders, he has recently turned away from the computer and started crafting his characters into haptic sculptures. 27 Mymo (DE) mymonstersworld.com Based in Berlin with her roots in graffiti, Mymo still travels the world to paint in public space. Her paintings and collages are often finished with a lacquer coat to highlight the garish palette. Her artist name is an acronym for My Monster World, but she has gradually transformed her hairy creatures into more ethereal beings and warriors, simple forms that dissolve into ghostly apparitions. Motomichi Nakamura (JP) motomichi.com Currently living in Quito, Motomochi was a pioneer of web animation in New York. He is renowned for his animation, video installations and VJing, but also painting and sculpture. Restricting himself to a minimal palette of black and white and red, he creates characters that embody a clash of opposites or contrary forces such as good and evil, man and monster. Ben Newman (UK) bennewman.co.uk The work of London-based illustrator and artist is a contemporary fusion of bold shapes and bright colours, often referencing tribal warrior masks, mystical totems and Bauhaus. Nomint (GR) nomint.com Christos Lefakis and YannisKonstantinidis met in London, where they founded an animation studio. They make narrative shorts with a surreal twist - think encounters between Land Rovers and two-headed chickens in the mountains. AkinoriOishi (JP) aki-air.com Aki is a graphic artist based in Osaka. Drawing faces using no more than a few dots and dashes, he arranges his characters into vast, sprawling life systems that can take over entire buildings – or reduces them to typographic portraits. Okosama-Star (JP) okosama-star.com RyosukeTei ran the legendary FuriFuri design studio that spearheaded the cute Japanese style of character design. His new studio, Okosama-Star Inc. is based in Kobe and continues to expand this minimalist world of happiness. Ted Parker (NL) ted-parker.com An illustrator from Utrecht, Ted displays extreme joy in the strangest situations, with his 28 disturbing signature dot-dot eyes and painted-on smiles inscribing themselves onto any face. He draws all his work upside down. Parquerama Studios (ARG) parqueramastudios.tv MatiasVigliano, founding member of Doma, created Parquerama, a young electricity-eating character reminiscent of70s sci-fi and comics. Matias created elaborate silk prints, drawings and vinyl figures, before teaming up with acclaimed animator Dante Zaballa to produce a series of hand-drawn animated shorts. Juliana Pedemonte (ARG) colorblok.com Juliana is an illustrator and motion designer from Buenos Aires. Her work is full of colour and usually depicts joyful characters and anthropomorphised machines. She may have been first to introduce a character with screen-like face, a stylistic device that since been adopted by many other artists. Pic Pic André (BE) picpicandre.be Brussels-based StéphaneAubier and Vincent Patar produce stop-motion animations starring a set of tiny plastic toys, including Coboy, Indien and Cheval. They are masters of the quirky offthe-wall Belgian sense of humour. Pleix (FR) pleix.net Pleix is a Paris-based collective of graphic designers, 3D artists, musicians and video creators. They work with limits, contradictions and accidents that show the fragility of the digital world. Hybrids of animals, humans and objects, flying dogs and futuristic visions are some of their recurring motifs. Ryan Quincy (USA) ryanquincy.com For many years, Ryan worked as animation director for South Park in Los Angeles. His personal work combines elements of the ordinary and the bizarre, the melancholy and the cringeworthy, and the hairier the creature the better. Luke Ramsey (CAN) lukeramseystudio.com Luke is an illustrator and fine artist living on Pender Island off Vancouver. He runs the art residency Islands Fold and has collaborated with more than 100 different artists. His graphic signature is continuous line and a strong conceptual approach. 29 Rob Reger (USA) emilystrange.net Rob is the founder, owner and creative director of Cosmic Debris, a design house based in the San Francisco Bay Area that grew out of the DIY punk and guerrilla art aesthetic of the early1990s. He introduced the world to a character far more popular than she’d ever care to admit, Emily the Strange, and she has maintained a following with teenagers for twenty years. Sauerkids (NL) sauerkids.com Mark Moget and Taco Sipma are an artist duo based in Rotterdam. Their work echoes classic cartoon and commercial characters from the mid 20th century. In recent years, they have moved into more abstract forms of action painting and work on the pictorial disfiguration of the human face. FonsSchiedon (NL) fonsschiedon.com Fons works as animation director and illustrator in Berlin. He has made a name for himself with his commercial, style-defining animation shorts and the chewing-gum-like distortion of his characters' body parts in time and space. All his work has a strong conceptual approach. Kurt Separately (UK) falsekurt.tumblr.com Kurt is a digital artist from London with a Tumblr output under the label Falsekurt. He works in the genre of Glitch art, the aesthetic of digital errors, artefacts and other bugs, experimenting with digital images and iconic characters from comics, games and manga, taking them apart and reassembling in surprising ways. Peter de Sève (USA) peterdeseve.com A native New Yorker, Peter is fames for his illustration work and cover art for The New Yorker since the 1990s. As the sole designer on Ice Age and its sequels, he can only be described as one of the leading character designers in today’s animated film industry. Nick Sheehy (UK) showchicken.com Nick is a Tasmanian-born artist and illustrator based in London. He depicts a wide cast of birds, snakes and other animal characters, often wrapped in costumes, carrying musical instruments and marching in parade formation. He likes to think of the images as scenes of some unscripted theatre performance. 30 Shoboshobo (FR) shoboshobo.com Mehdi Hercberg is an artist, illustrator and musician from Paris. His drawings twist and distort the human body with the obsessive energy of a Rubik’s Cube fanatic and he is constantly experimenting with new media and techniques. Slumberbean (UK) slumberbean.com Slumberbean is the personal project of Bristol-based freelance illustrator Sam Hadley. The character emerged from the desperate need for sleep that results from living with a newborn. In his illustrations Sam positions the sleeping character into various settings, from urban to rural sceneries, winter landscapes and Asian lakes. Ian Stevenson (UK) ianstevenson.co.uk The London artist is inspired by the everyday strangeness of people and the world around him. His drawings show clusters of meticulously deformed characters and wry, oddball soundbites. They are overtly cartoonish, but melancholy is always tearing at the surface. Aaron Stewart (USA) bendablerubber.com Aaron works as a designer and animation director in New York. During a visit to his childhood home in Wichita, Kansas, he re-discovered the old family photo albums. Their quirky Kodacolor aura and homey settings inspired him to recreate his past adding the friendly critters he had always longed to be surrounded by. Will Sweeney (UK) alakazamlabel.com Will is a London-based illustrator and graphic artist specialising in comics, clothing, graphics, animated videos and music packaging. Deep psychedelics and hallucinatory colours are the principle ingredients of his monstrous creations. Tado (UK) tado.co.uk Mike and Katie of Tado are a graphic design and illustration duo based in Sheffield. They are some of the most prominent representatives of the super-cute character style and have released numerous designer toys. Gary Taxali (CAN) garytaxali.com Gary is an award-winning illustrator of Indian descendant living in Toronto. His style references 31 vintage comics and mid-20th century advertising. In 2005, he launched his first vinyl toy, The Toy Monkey, which included a special edition along with a silkscreen print commissioned by The Whitney Museum of American Art in New York City. The London Police (NL) thelondonpolice.com In 1998, The London Police started to bring their iconic Lads to city streets around the globe. The circular-headed characters have become their trademark and are often composed in repetitive arrangements. In their current formation, they produce meticulous paintings in which the characters resonate with the urban settings from which they have emerged. tokyoplastic (UK) tokyoplastic.com Sam Lanyon Jones and Andrew Cope travelled the world as backpack buddies before founding an animation studio in London that produced some of the most influential 3D campaigns of the early 21st century.Creating iconic characters that incorporated musical technology such as drum machines, the duo has since turned their attention to cats and dogs. OriToor (ISR) oritoor.com Ori is an illustrator from Tel Aviv, acclaimed for his music videos and animated art. His drawings consist of repetitive organic forms and he has specialised in improvising frame-by-frame loops, taking them apart and editing them back together. Joel Trussell (USA) joeltrussell.com Joel hails from illustration but works mainly as animation director in Los Angeles. Renowned for his prolific music video output and often provocative work Joel likes to combine simple graphical elements with real footage. T Wei (NZ) t-wei.tumblr.com T Wei is a young and upcoming artist and illustrator living in Wellington, New Zealand. His quirky drawings and unique style have lately earned him quite some international recognition. With a strong sense for motion built in to seemingly cubist character designs, he often depicts cartoon dissections, evoking an adventurous colourful peek underneath the skin of today's pop consumerist icons. Amandine Urruty (FR) amandineurruty.free.fr Amandine lives and works between Toulouse and Paris. Pencils and crayons are her medium of 32 choice. Her deviant portraits of young ladies and pigs in grotesque outfits and too much makeup are the very essence of Rubenesque carnality. Brecht Vandenbroucke (BE) brechtvandenbroucke.blogspot.com The Antwerp-based artist works in painting, story writing, sculpture, short films and comics. Crude style and vivid coloursare his trademark, which focuses on technology, identity, freedom, art, childhood and death. Brecht packages his commentary and analysis in surrealism and absurdist humour. Amanda Visell (USA) amandavisell.com Amanda worked as designer for animation projects, building upon her childhood passion for vintage Disney-Musketeers and wartime cartoons. Her career took a sharp turn when she started publicly showing her paintings, in which she continues to explore her passion for characters from the past. Andrea Wan (CAN) andreawan.com Andrea is a visual artist and illustrator born in Hong Kong and raised in Vancouver. She is currently based in Berlin where she continues to work on her a coherent body of surrealist portraits in watercolour and ink. Wayne Horse (DE/NL) waynehorse.com Wayne Horse aka WillehadEilers is an artist from Amsterdam. In his short films, installations and performances he has featured many filthy-looking life-sized doll costumes that reek of fetishised sexuality, violence and freakish behaviour. His drawings are executed in a crude, grotesque style which renders the quotidian unrecognisable. KimiakiYaegashi (JP) okimi.com An illustrator and graphic designer from Tokyo, Kimiaki is the man behind some very disconcerting imagery. A bikini babe surrounded by a set of faithful side-kicks with an endless appetite for pizza are the key figures in his brand of incomparably sexual surrealism with irresistible pop appeal. Bubi Au Yeung (HK) bubiauyeung.com Bubi works as an illustrator and multimedia designer in Hong Kong. She has created a series of illustrated stories and characters, most notably Treeson, a friendly Yeti with a stick in his chest. 33 The vinyl figures based on the character have worldwide fan base. Lucas Zanotto (IT) lucaszanotto.com Born in the Alps of Northern Italy, Lucas comes from a product and graphic design background. Straight after receiving his design diploma he turned his attention towards experimental animation. Meanwhile based in Helsinki, he combinwa handcraft skills with digital techniques, mixes different media and continuously explores new and entertaining ways of creating animation. 34