2013/14 Results Presentation
Transcription
2013/14 Results Presentation
2013/14 Results Presentation 16 October 2014 Important Notice This presentation includes statements that are, or may be deemed to be, “forward-looking statements”. These forward-looking statements can be identified by the use of forward-looking terminology, including the terms “believe”, “estimates”, “plans”, “projects”, “anticipates”, “expects”, “intends”, “may”, “will”, or “should” or, in each case, their negative or other variations or comparable terminology. These forward-looking statements include matters that are not historical facts and include statements regarding the Company’s intentions, beliefs or current expectations. Any forward-looking statements in this presentation reflect the Company’s current expectations and projections about future events. By their nature, forward-looking statements involve a number of risks, uncertainties and assumptions that could cause actual results or events to differ materially from those expressed or implied by the forward-looking statements. These risks, uncertainties and assumptions could adversely affect the outcome and financial effects of the plans and events described herein. Forward-looking statements contained in this presentation regarding past trends or activities should not be taken as a representation that such trends or activities will continue in the future. You should not place undue reliance on forward-looking statements, which speak only as of the date of this presentation. No representations or warranties are made as to the accuracy of such statements, estimates or projections. Please note that the Directors of the Company are, in making this presentation, not seeking to encourage shareholders to either buy or sell shares in the Company. Shareholders in any doubt about what action to take are recommended to seek financial advice from an independent financial advisor authorised by the Financial Services and Markets Act 2000. 2 Agenda Highlights Martyn Gibbs Financial Review Benedict Smith Business and strategic update Martyn Gibbs 3 Martyn Gibbs CEO Our mission… “is to build the most valuable community of gamers.” 5 FY13/14 Highlights Group revenue growth +31% to £862m (2013: £658m) Adjusted EBITDA +117% to £51.3m (2013: £23.6m) Net cash of £83.7m Good progress on strategic priorities Over 1m new customers signed up to reward card Digital progress Launch of GAME Wallet GAMETronics progressing well Listed on the London Stock Exchange in June 6 Financial Review BENEDICT SMITH GROUP CFO FINANCIAL HIGHLIGHTS All figures in £’m (unless stated) SUMMARY 27 Jul 26 Jul 2014 2013 VAR % Group sales 861.8 657.9 31.0 Gross profit 209.7 174.0 20.5 Adjusted EBITDA 51.3 23.6 117.4 Adjusted EBITDA increased 117% Adjusted operational cash flow 59.6 38.8 53.6 IPO was 6 weeks before year-end 2.8 (19.0) nm Adjusted EPS (pence) 17.8 5.2 242.3 Net cash / (debt) 83.7 (76.6) nm Profit after tax Total sales increased by 31% 21% increase in gross margin Positive margin rate variance, offset by negative mix variance Exceptional items predominantly related to IPO costs and charges related to the change in ownership structure Net cash increased to £83.7m at the year end driven by capital structure and working capital improvements 8 REVENUE BY CATEGORY 2014 £m 2013 £m VAR % Content 329.7 300.2 9.8 Hardware 265.9 113.4 134.5 Preowned 169.0 171.5 (1.5) Other 97.2 72.8 33.5 Total 861.8 657.9 31.0 2013 REVENUE MIX 2014 REVENUE MIX 11% 11% 11% 46% 26% 46% 26% 17% 38% 20% 31% 17% Content Hardware Preowned Other 9 GROSS MARGIN BY CATEGORY 2014 % 2013 % VAR %pts 28.3 28.0 0.3 Hardware 8.0 2.6 5.4 Preowned 39.0 36.7 2.3 Other 29.9 32.8 (2.9) Total 24.3 26.4 (2.1) Content GROUP GM% MOVEMENT SUMMARY Underlying improvement in gross margin across content, hardware and preowned 1.9 -2.1 -4.0 Underlying Mix Total Increase in hardware contribution drove overall 2.1% decline in GM% The lower margin in “Other” is itself a mix effect 10 REGIONAL PERFORMANCE Sales 2014 £m 2013 £m VAR % Market % UK 644.7 455.9 41.4 28 Spain 217.1 202 7.5 9 UK market share +4%pts to 33% Total 861.8 657.9 31.0 24 Spain market share +1%pt to 35% SUMMARY Strong performance across both geographies No loss making stores in UK Adjusted EBITDA 2014 £m UK 40.6 Spain 10.7 Total 51.3 2013 £m VAR % 14.9 172.5 8.7 23.0 Number of loss making stores in Spain reduced from 17 to 5 Letter of Intent signed with GameStop in Spain to transfer stores and stock 23.6 117.4 11 STATUTORY INCOME STATEMENT Revenue Gross Margin Operating expenses before exceptional costs Operating (loss) / profit before exceptional costs Exceptional costs Operating (loss) / profit Net interest payable Profit before tax Tax Loss from discontinued operations Profit after tax 2014 £m 2013 £m 861.8 209.7 176.5 33.2 8.8 24.8 17.5 7.3 4.5 2.8 657.9 174.0 168.5 5.5 8.4 (3.3) 12.1 (15.4) 0.2 (3.4) (19.0) SUMMARY £16.3m of interest (2013: £12.0m) relates to (related party) loans and facilities which were fully capitalised as part of the reorganisation ahead of the IPO Exceptional costs in FY14 largely IPO-related; and in FY13 were final costs of restructuring in the UK Tax rate expected to normalise closer to standard UK / Spanish corporate tax rates going forwards 12 RECONCILIATION TO ADJUSTED EBITDA 2014 £m 2013 £m SUMMARY Operating (loss) / profit 24.8 (3.3) Depreciation and amortisation 15.1 15.0 13/14 exceptional costs relate predominantly to IPO costs (£7.7m) 8.3 8.3 39.9 11.7 Exceptional costs 8.4 8.8 Costs related to change in business structure 2.7 3.1 Costs related to share based payments 0.3 0.1 51.3 23.6 of which Brand amortisation EBITDA Adjusted EBITDA Includes the cost of the Virtual Loyalty Share Plan – Reward “shares” to 20,000 customers Landlord litigation accounted for Costs relating to former private equity ownership ceased on IPO Share based payment charge relates to LTIP option awards made to senior managers on IPO - essentially a deferred IPO bonus 13 OPERATING EXPENSES 2014 £m 2013 £m VAR % Costs increased 4.7% on Revenue growth of 31% Selling & Distribution Operating costs Exceptional costs Operating costs before exceptional items 133.2 128.9 3.3 - (0.5) nm 133.2 128.4 3.7 Total underlying operating costs as a % of sales reduced from 25.2% to 20.5% Reduction in rent to £35.8m (2013: £36.8m) Administration Operating costs 51.3 48.4 6.0 Exceptional costs (8.1) (8.3) (2.4) Operating before exceptional items 43.2 40.1 7.7 176.4 168.5 4.7 Total Operating costs before exceptional items SUMMARY Rent now 4.2% of revenue (2013: 5.6%) Impact of investment in UK business and management team in FY14 14 OPERATING CASH FLOW STATEMENT 2014 £m 2013 £m 47.3 29.7 Impact on cash flow of exceptional items 9.4 6.0 Costs relating to the change in business structure 2.7 3.1 Adjusted operational cash flow 59.4 39.0 Improved credit terms – and continuing to improve Adjusted EBITDA 51.3 23.6 116% 165% FY13 benefitted from cash impact of renegotiated leases and greater impact of stock release in the UK from stock built up in FY12 Cash generated by operations Adjusted EBITDA to cash conversion ratio SUMMARY Continued strong operational cash conversion Timing of exceptional cash flows 15 BALANCE SHEET AND WORKING CAPITAL Tangible fixed assets Intangible assets Inventory Trade and other receivables Other assets Cash (net of borrowings) Trade and other payables Other Net assets 2014 £m 18.1 54.8 57.6 21.2 1.8 83.7 (82.1) (9.2) 145.9 2013 £m 15.7 62.5 51.5 23.3 5.3 (76.6) (69.5) (10.5) 1.7 Inventory Trade Receivables Trade payables Trade Working Capital 57.6 6.1 (32.1) 31.6 51.5 7.7 (18.2) 41.0 SUMMARY £83.7m net cash No long term debt in the UK, £1.6m in Spain €32m facility signed in Spain post year end £50m short-term ABL revolving facility in place with HSBC Credit terms continue to improve post IPO Net investment in trade working capital reduced by £9.4m, or 23%, to £31.6m (2013: £41.0m) Weeks’ inventory on hand improved from 8.2 weeks to 7.3 weeks (based on H2 COGS and revenue) 16 NET DEBT / CASH BRIDGE 13.5 47.4 (10.8) (5.1) SUMMARY (2.6) 83.7 117.8 (76.5) Capital structure has been transformed Cash position better than expected pre-IPO from IPO & restructuring related c. £11m (of which £2m reverses) Early terms improvement c. £5m Better working capital generation– c. £14m Prudent forecasting – c. £5m Only currency exposure is to EUR on Spanish business 17 CAPITAL EXPENDITURE 2012/13 SUMMARY 2013/14 Strategic investment in technology and digital 24% 30% £4.9m 25% 2012/13 16% • 33% 11% £11.4m 64% Agile, low-cost development Capex at 22% of Adjusted EBITDA (2013: 21%) and 1.3% of revenue (2013: 0.7%) Likely to remain at c.1.0 - 1.5% of revenue Store development in FY14 largely for new console cycle and GAMETronics 46% 51% Digital services Store development Maintenance FY15 focus likely to be GAMETronics, Marketplace and Digital Services (including instore (e.g. Wi-Fi; digital experience) and App) 18 STORE PORTFOLIO Stores opened during year Stores closed during year Stores Average sq. footage Average length to first break / lease expiry 2014 Annual Rent, £m UK Spain Group 11 0 11 (8) (11) SUMMARY UK movements largely repositioning All stores profitable (19) Spain: closed 11 loss-making stores Flexible lease profile: avg. 2.5yrs to first break option 321 236 557 1,209 808 1,036 2.9 1.9 2.5 35.8 Taking on 45 Spanish GameStop stores assists transfer of trade and orderly market over Peak all stores profitable average period to first break <1yr 19 Business Update MARTYN GIBBS CEO MARKET GROWTH AND OPPORTUNITY Installed Base (Jul-14), units (m) Total Y/Y Mint Market growth, % 14.4 49 28 4.1 1.8 0.5 9 XB360 & PS3 XB1 & PS4 Source: IHS Screen Digest, GFK-ChartTrack, IDG Market Growth 14 GAME Source: GFK-ChartTrack (Based on value of retail sales of console hardware, console software, console digital and accessories) 21 GAME MARKET SHARE 33% 35% Market Share FY14 Market Share FY14 45% 45% 40% 636 682 663 625 45% 610 260 35% 35% 30% 332193323 25% 25% 35% 263 264 237 321 260 237 254 239 193 263 264 254 247 236 231 25% 15% 2007 2008 2009 2010 2011 2012 2013 2014 2007 2008 2009 2010 2011 2012 2013 2014 15% 2007 2008 2009 2010 2011 2012 2013 2014 Number of stores % share Source: GFK-ChartTrack (Based on value of retail sales of console hardware, console software, console digital and accessories). Period as at GAME Digital YE 22 GAME DIGITAL 19 million Total insight base 23 BUILDING THE MOST VALUABLE COMMUNITY OF GAMERS 24 GAMERS DESTINATION: SUPPLIER SUPPORT ‘Only at GAME’ exclusives on hardware and software Software exclusives on 83 titles Exclusive hardware offers, including COD XBOX One and White PS4 First to market deals on AAA releases Strong marketing support 1,500,000 3.5x Number of exclusive units sold in FY14 Value of ‘exclusive’ vs. ‘nonexclusive’ customers (2014) Note: An ‘exclusive’ customer is one who has purchased at least one exclusive SKU in the last 12 months 25 GAMERS DESTINATION: TRADE-IN AND PREOWNED Core to value proposition Preowned GM participation 32% in FY14 5% 38% Y/Y Growth in preowned Gross Profit GAMETronics as % of preowned hardware sales Significantly expanding GAMETronics offer in FY15 Over 1,200 products and growing Roll-out to all stores underway More training for store teams Significant marketing planned to raise awareness 26 EXPANDING OUR OFFER FOR KIDS: GAME JUNIOR Significant focus for 2014 ‘Toys to life’ category growing rapidly Expect store and online ranges to increase substantially in 2014 Launching GAME Junior awareness and education programme 27 DRIVING DIGITAL GROWTH Range – console and non-console Worldwide and UK 1sts on code to content Digital customers in FY14 Attach – in-store and online New ways to pay – GAME Wallet 10% New markets – mobile # of Digital customers (m) 2.4 # of Digital products 4,406 3.0 1.3 million 2,380 Y/Y Digital Receipt Growth 2,100 Digital products added in FY14 2013 2014 2013 2014 28 DRIVING DIGITAL GROWTH TV (console) Desktop Mobile / Tablet Platform credit Platform credit iTunes / Google Play credit Subscriptions 'AAA' full game downloads Full game downloads (e.g. Minecraft) Additional downloadable content Mobile app with range of specialist gaming services Free 2 Play discovery and associated in-game credit Android based mobile gaming platform (launching 2014/15) Additional downloadable content 29 COMMUNITY ENGAGEMENT Enhanced reward Lock-ins Midnight launches Exhibitions Social media Driving customer lifetime value 256 1,000,000+ Lock-ins hosted in FY14 Social media audience 30 COMMUNITY ENGAGEMENT: CHANNEL DEVELOPMENT 2.5x Multi-channel customer value vs. single channel customer Investing to: Improve integration Increase online, mobile and app functionality Enhance the customer experience Grow insight APP STORES ONLINE MOBILE 31 COMMUNITY ENGAGEMENT: CHANNEL DEVELOPMENT Stores eCommerce XB1 / PS4 bays FIFA / COD screens In-store Wi-Fi Store environment New website design Game Wallet integration mCommerce and app Game Wallet Scan it! Mobile games store Marketplace integration 32 COMMUNITY ENGAGEMENT: GAME Wallet & Scan it! Launched June 2014 Unique eWallet combining Soft launch 1 Oct 2,000+ SKUs available Personalised experience top-up cash reward points ‘Your price’ trade-in / gift card credit Product recommendations Makes buying digital content simple and easy Content discovery unlocks cash customers Drives increased Insight New marketing channel Safe and secure way for parents to allow children to access online content 33 DRIVING NEW BUSINESS: ENHANCED SERVICES Increased next gen training Xbox ExpertZone PS4 Ambassadors Evaluating ways to enhance online and in store delivery options Launch of new customer service structure and training tools Consumer insurance Consumer credit 34 DEVELOPING INSIGHT Creating single customer view Launching fully automated with dynamic content Trialing ‘Smart offers’ in store Driving app usage – Scan it! Community panel Engaging supplier partners 16 million 800,000+ 600,000+ Reward card customers Registered app users Weekly targeted e-mails 35 CURRENT TRADING AND OUTLOOK Market in UK and Spain continues to grow Continue to benefit from increasing supplier support Working capital facilities in place Exclusives secured Stores and staff are ready for Peak The biggest months are the months ahead… 36 SUMMARY Core offer Expand range Enhance services Increase engagement ‘Only at GAME’ Preowned tech Wallet Reward Digital content Marketplace Scan it! Events Preowned Movies Consumer Credit Social Junior Mobile games Warranties Research Strong FY13/14 performance Market dynamics supportive Improving offer across all channels Strategic priorities on track Investing for growth Strong financial position 37 MARKET DYNAMICS 2,067 2,072 Xbox and PlayStation Hardware Sales, £m 1,991 1,758 1,589 1,403 1,281 1,439 1,403 1,234 1,298 1,064 540 674 565 173 825 762 680 632 373 324 435 Nintendo and Handheld Sales (Hardware and Software), £m 508 813 602 356 Non-console Digital Sales, £m Handheld Source: OC&C, UK market mint market 1,869 1,773 1,377 1,287 960 813 668 463 288 46 15 8 0 40 38 0 55 73 0 636 46 411 245 77 30 90 104 84 867 1,1661,2731,180 919 611 546 413 150 129 102 496 533 479 555 501 303 278 219 76 139 1,156 972 78 1,685 1,263 1,591 722 982 1,020 977 615 1,489 946 1,007 1,131 1,001 841 645 484 Xbox and PlayStation Content Sales, £m Wii 39 (3) NEW RELEASE CALENDAR Q1 Aug 14 Aug 14 Aug 14 Aug 14 Aug 14 Aug 14 Aug 14 Sep 14 Sep 14 Sep 14 Sep 14 Sep 14 Oct 14 Oct 14 Oct 14 Oct 14 Oct 14 Oct 14 Oct 14 The Last of Us Remastered Street Fighter IV ULTRA Risen 3 Titan Lords Diablo III: Reaper of Souls – Ultimate Evil Edition Plants Vs Zombies Garden Warfare Madden NFL 15 Metro Redux The Sims 4 Destiny NHL 15 Infinity 2.0 Marvel FIFA 15 Forza Horizon 2 Middle Earth: Shadows of Mordor Super Smash Brothers Aliens: Isolation DRIVECLUB Skylanders Trap Team Sunset Overdrive Q2 Nov 14 Nov 14 Nov 14 Nov 14 Nov 14 Nov 14 Nov 14 Nov 14 Nov 14 Nov 14 Nov 14 Nov 14 Nov 14 Nov 14 Nov 14 Nov 14 Nov 14 Dec 14 Jan 15 Call of Duty: Advanced Warfare The Crew PES 2015 World of Warcraft: Warlords of Draenor Assassins Creed: Unity Halo: The Master Chief Collection GTAV (next gen) Assassins Creed: Rogue Lego Batman 3: Beyond Gotham Far Cry 4 WWE: 2K15 Little Big Planet 3 Project CARS Sonic Boom: Rise of Lyric Sonic Boom: Shattered Crystal DragonAge: Inquisition Pokémon Omega Ruby/Alpha Sapphire Lara Croft and the Temple of Osiris Dying Light 2015… Feb 15 Feb 15 Feb 15 Jul 15 TBC TBC TBC TBC TBC TBC TBC TBC TBC TBC TBC TBC TBC TBC The Witcher 3: Wild Hunt EVOLVE The Order: 1886 Battleborn Battlefield: Hardline Metal Gear Solid V: The Phantom Pain Tom Clancy's The Division Star Wars Battlefront Rise of the Tomb Raider Uncharted 4 - A Thief's End Batman Arkham Knight Tom Clancy's Rainbow Six: Siege Bloodborne Let it Die Dead Island 2 Mortal Kombat X Mirrors Edge Elder Scrolls Online 40 Business Transformation post 2012 Focused on profitable UK and Spanish businesses Store portfolio reduced from 874(1) to 556(2) stores Lower rents and more favorable payment profile across the UK estate Focus on margin management and cash Overheads substantially reduced High margin pre-owned category re-built Re-engineered UK working capital management New non-stock supplier contracts entered into Deepened supplier relationships Increasing digital integration Exclusive content secured on major releases Support provided for UK store digitisation Investment in online and digital infrastructure Robust, scalable IT architecture implemented App, eComm, mComm and stores integrated in the UK UK website upgraded and re-launched Valuable insight across over 19 million customers(3) Improving the CRM infrastructure Monetised insight database with suppliers Re-sized estate Expanded use of customer insight 1) 2) January 2012 July 2014 Notes: (1) UK and Spanish store base as at 28 January 2012 (UK: 310, Spain: 264). (2) UK and Spanish store base as at 26 July 2014 (UK: 321, Spain: 239). (3) Insight data base for UK and Spain combined, 26AJuly 2014 41