Written by Ken Spencer
Transcription
Written by Ken Spencer
WritTen by Ken Spencer ROCKET AGE c on ten t s Introduction Recent History Rocket Age Species Neptune Pluto Part two: heroes of the rocket age 6 9 15 Part one: tour of the solar system 17 The Solar System Mercury Venus Venusian Highlands Algontawanala Fort Washington Grand Crater Livingstone Lodge Roosevelt Station The Ore Fields The Moon Mars Mars Map Martian History A Martian Principality Wild Mars Important Locations on Mars American Martian City States Principalities in the US Sphere The Camps of the Warlords French Mars Italian Mars The Freebooter States His Britannic Majesty's Martian Dominions Nazi Occupied Mars The Soviet Client States The Ruins of Ancient Mars Independent Mars The Asteroid Field Jupiter and the Jovian Moons Jupiter Callisto Europa Ganymede Io Moonlets Lesser Bodies Saturn and the Outer Planets Saturn Uranus 18 20 22 24 26 28 29 30 31 32 34 36 37 38 41 49 51 51 54 56 58 60 61 64 66 68 69 72 74 76 77 79 80 83 84 85 86 87 87 89 2 90 91 93 Character Creation 1: What Kind of Sophont Are You? 2: What Do You Do? 3: What Can You Do? 4: What's Your Story Example of Character Creation Character Sheet Summary Sophonts Earthlings Europans Ganymedians Ioites Martians Venusians Occupation Occupation Packages Attributes and Skills Attributes Skills Traits Good Traits Bad Traits Equipment Weapons Body Armor Vehicles Rocket Ships Europan Saucers Ancient Martian Technology Equipment Traits 94 95 97 99 101 101 102 105 105 106 107 110 111 121 125 125 134 134 136 142 144 160 168 169 180 182 187 194 196 200 Part three: game system 205 Making a Roll Contested Rolls Cooperation Losing a Conflict Example Rolls Injury and Death Results of Injury Mental Injury Social Injury Physical Injury Disease Poison 206 209 209 210 210 210 211 212 212 213 214 216 ROCKET AGE Armor Healing Story Points Spending Story Points Gaining Story Points Action! The Action Round Phases Actions Reaction Combat Attack and Defence Range Increments Aiming Chases Pursuit Psychic Phenomena Gadgets Vehicles Vehicles Attributes Vehicles in Action Experience 218 218 219 219 221 221 221 221 222 223 223 223 223 223 224 225 226 226 226 226 227 228 Part four: gamemaster advice 229 Gamemaster Advice Four Rules of Good GMing Series Types Episodes Beyond the Rings of Saturn Crash Down on Titan Drums in the Jungle Haunted Ruins of the Red Desert Missile X Alien Beasts 230 230 230 233 233 234 235 236 237 239 character sheet 252 author's afterword 253 index 254 c r edit s Line Developer: Ken Spencer Creative Director: Dominic McDowall Art Director: Jon Hodgson Writing: Ken Spencer Cover Art: Jon Hodgson Interior Art: Paul Bourne, Jon Hodgson and Scott Purdy Layout and Graphic Design: Paul Bourne Editing: Dominic McDowall, Nick Robinson and Matthew Pook Linguistic Consultants: Daniel Zielke and Thomas Schichtel Elite Playtesters: Cory Fink, Jeremy Hedge and Samantha Parish Playtesters: Ellison Bauer, Kathy Bauer, Matt Carlson, Joanne Clark, William Dickey, Nathan Hyrule, Patrick Gurka, John Kahane, Robert Kennedy, Angela Marsh, David Matchuk, Moxon Julian, Travis Price, Tammy Powers, Nick Roberts, Tom Robinson, and Steven P. Ross Publisher: Dominic McDowall Dedicated to Charles F. Spencer. You always told me if I was good at writing I should make a career of it, and that if I loved role-playing I should make a career of that. Published by Cubicle 7 Entertainment Ltd Riverside House, Osney Mead, Oxford OX2 0ES, UK Reg. no 6036414 © 2013 Cubicle 7 Entertainment Ltd. Any unauthorised use of copyrighted material is illegal. Any trademarked names are used in a historical or fictional manner; no infringement is intended. Find out more about Rocket Age and our other games at www.cubicle7.co.uk Printed in the USA 3 rocket age rocket age Welcome to the Rocket Age To the retro-sci-fi future past It's an age of Exploration Of scientific and technological wonders unlike any the Solar System has ever seen But it's also an age of conquest, of the dark threat of war It's an age of heroes and villains Of Earthlings, Martians, Venusians, Europans, Ioites, Ganymedians Rocket Rangers, Martian Princes, Venusian Harvititori The Rocket Age is the zap of RAY beams Sizzle of disintegrators Roar of rocket engines Alien jungle drum beats The smell of Bahmoots under the baking Martian sun Stench of wet Ioite Sweet-Spicy aroma of alien spices A whiff of burned radium fuel Strap yourself in and go full throttle You're in the Rocket Age now In a past that never was, but could have been A Solar System that isn't, but should be You'll hunt thunder lizards in the upland jungles of Venus Battle Ancient Martian killing machines Explore the deadly skies of Jupiter Face down disintegrator armed Europans Bulls-eye mutants in the blasted wastes of Io Strap on your RAY pistols Check the seals on your suit's bubble helmet Ride that radium rocket to the edge of Yesterday And blast off into Tomorrow Rocket Rangers, Away! ROCKET AGE - R O C K E T i A G E - n t r o du c ti o n “ i have learned the secret, my dear nephew, and i may traverse the trackless void at my will...” -John Carter, from Gods of Mars by Edgar Rice Burroughs Travel to distant worlds! Boldly journey to times that never were, but may one day be! Combat evil wherever you find it! fit on a person’s back, and mass accelerators can be carried about in the saddle of a bahmoot. Shiny is the standard for clothing and vehicles, from chrome-plated rockets to silver lamé uniforms. If it can be polished, plated, or painted, it’s bright and shiny; if not, it’s at least clean. Except for engines. For some reason engines and engineers are always grimy, their faces and overalls stained black and brown. The entire Solar System lies before you. Mars, Venus and Jupiter are within easy reach. Should you dare, the more distant orbs of Saturn, Uranus, or even Neptune await. This is planetary romance (or retro-sci-fi as it is sometimes known) in the same vein as the works of Burroughs, Heinlein, More, Brackett, and Stark. It is pulp-style adventure, the sci-fi of the early to mid-Twentieth Century. Rocket Age is space opera drawn from the classic pulp tropes, with a healthy added dose of pseudo science. Likewise, heroes should be stylish: part of that glorious rocket set that all admire. This is not the era of angstridden counter culturists or anti-heroes. Rocket Age is a story about larger than life squared-jawed heroes and heroines challenging the bad guys and pushing into the great unknown. There are dark themes in here, especially those that revolve around issues of colonialism, racism, and gender bias, but these are things for the heroes to fight against because they are wrong, not merely out of a personal vendetta. Rocket Age is about ‘Adventure!’ with a capital ‘A’ and a big bold exclamation point. From the deadly jungles of Venus to the blasted wastes of Mars, and all points beyond and in between there is plenty for the player characters to do, see, find, and fight. Action will drive your games – if you are stuck, use Raymond Chandler’s advice and have men (or in this case aliens) with guns burst into the room. Scenes should take place in the most daring of environments, and you should not be afraid to push the bounds of physics and reason. A stand-off on a Jovian sky island as it crumbles is great, but add a flock of hungry darters and it becomes a literal cliff-hanger! The morality of the age is one that may seem naïve to those of us in the early twenty-first century. However, in Rocket Age good triumphs over evil because evil is inherently flawed (though villains do often have redeeming traits). The good guys abstain from killing unless necessary, and everyone should have a good laugh at the end. That’s not to say that every episode of every series needs to be light-hearted; mixing in some tragedy, especially of the melodramatic kind, is always fitting. Just keep in mind that the heroes are not scared, broken people, even after losing a loved one – they are the sort who pick themselves up, dust themselves off, and go on fighting. Style is paramount in Rocket Age, more so than in other sci-fi settings. If you can add fins to something, do so, and the same goes for radiators and bubbled fish-bowl helmets and windows. If a piece of technology would be bulky in the real world, it is slimmer and more compact in Rocket Age. Space suits are skin-tight and capped with fish bowl helmets, a rocket can be made small enough to Enough talk, we’re sophonts of action, so strap on your rocket pack, holster your RAY gun, and take off to fight the good fight! 6 INTRODUCTION offers a set of story hooks for the game master, as well as an example of a resident of the area. rolePlaying games If you haven’t experienced a tabletop roleplaying game before, you are in for a treat. They are among the most immersive gaming/storytelling/social experiences you can find – and quite unlike anything else. You will be using your imagination (far better than any movie screen) and the material in this book to blast into a solar system of adventure. One of you will act as Gamemaster, setting the scene for adventure and saying what happens when the players take actions. Everyone else plays the role of a Rocket Age character, deciding what that character will say and do – it’s a movie in storytelling form, where the Gamemaster is the Director and you are all making up the script as you go. If you would like more information on how roleplaying games work, take a look at the information on our website – www.cubicle7.co.uk Venus details the jungle planet of Venus, or at least the explored portions of the Highlands. Come see the home of the Venusians, find your fortune in the Ore Fields, or relax at Livingston Lodge. Venus and its mysteries await the bold, and swallow up the unwary. Luna comes next: as empty as it seems? Mars is the scene of the majority of the extra-terrestrial activity by Earthlings in the Solar System. This ancient planet and its calcified civilizations have fallen prey to the more energetic and ambitious invaders from Earth. Long a scene of internecine conflict, the harsh deserts of Mars are being daily stained with the blood of natives and the conquerors who came on gleaming rockets from that bluegreen planet third in line from the Sun. Thrill to the exploits of native and Earthling, see the Ancient Martian Ruins, shake in fear at the sight of the Nazi's newest weapons, the war walkers of the Deutsches Marskorps! rolling the dice Rocket Age uses the Vortex System, the game system that powers Doctor Who: Adventures in Time and Space and some of our other games. It uses two six sided dice, the same kind as most board games. This is often abbreviated to 2d6 (the first number indicates the number of dice rolled, the last number tells you how many sides each die has). Sometimes you’ll have to roll 1d3. This means you roll one die and halve the result, rounding up, to generate a number between one and three. So, 1-2 on the die results in a 1, rolling 3-4 gives you a 2, and 5-6 means you got a 3. The Asteroid Field reveals the depths of its mines and ruins. Jupiter and the Jovian Moons takes you to Jupiter, the king of planets, large enough to make a small system of its moons. From these moons, the technologically advanced Europans threaten Earth and all of the planets with destruction, the Ioites try to carve out life one day at a time in the blasted landscape of their once pleasant home, and the Ganymedian struggle against invaders intent on ripping out their forests in search of gold. The upper atmosphere of Jupiter itself is being explored, and great airships sail though the clouds from one sky island to the next. what’s in this book? This book contains the complete Rocket Age roleplaying game – all the rules and setting you need to make a character and start your journey through the retro science-fiction solar system of 1938. Here’s a guide to the chapters: Recent History details the invention of the Einstein-TeslaGoddard radium rocket drive and their first test flight to Mars. From there, the Rocket Age begins, leading up to the year 1938, the start of the main Rocket Age setting. Although 1938 is the default, there is no reason you cannot set your own serials at an earlier, or even later, date. Saturn and the Outer Planets visits the forefront of Earthling exploration of the Solar System. These planets, and their systems of moons, are largely unknown and provide fertile ground for gamemasters and players to write their own stories, and make their own discoveries. However, Saturn's moon of Titan holds a surprise for the first to land there, one that may prove a boon or a blight. We end our tour of the Solar System with the frozen wastes of Pluto, and the mysterious faces carved in the ice and snow. Mercury is the first of the chapters exploring the Solar System, covering the forbidding planet closest to the sun. As with the chapters that follow, each planetary chapter Character Creation is the place to go for all the rules and tips needed to create characters. Will you play a Venusian wanderer, a Maduri Martian warrior, an Europan emissary, 7 ROCKET AGE or an Earthling rocket ship pilot? Everything needed to build a character from scratch or make use of ready to go customizable occupational packages can be found here. Game System contains the game rules, including ways to handle situations such as combat, strange environments, and more. Alien Sophonts looks at the species that share our Solar System, from the savage Venusians to the mysterious Europans. All the six species and seven castes of Martians are detailed and are available for use as player characters. Gamemaster Advice provides tips on how to be an effective Gamemaster, as well as brief episode outlines to build your serial around. Can our heroes survive a crash on Titan? What could be the meaning of the Drums in the Jungle? Can Dr. Foster and his deadly Missile X be stopped? Tune in next week to find out! Attributes and Skills describe the building blocks of Rocket Age characters. Attributes are inherent talents that the character was born with and has developed over time – how aware, agile, smart, sociable, stalwart, and strong they are. Skills are the things the character has learned, from piloting a rocket ship, to fast talking her way out of trouble or accuracy with a RAY pistol. Alien Beasts introduces all manner of strange and nasty creatures that make their home in the Solar System, from the quilled lizard of Venus to the mighty Martian ulodont. Ride bahmoots across the face of Mars, hunt thunder lizards in the Venusian jungles, or dodge darters in the gas clouds of Jupiter. Traits round out a character, describing their advantages and flaws. Traits add interesting features to a character, as well as giving them extra options and abilities. Does your character have Friends? Perhaps she is a Woman of Science, or one of the few with Psychic Training? what’s next? In the future, we will publish further resources for you Rocket Age game, such as full-length episodes, sourcebooks that look at the planets in detail (starting with Blood Red Mars) and handbooks for players and gamemasters that offer a host of new game options, starting with Heroes of the Solar System. Be sure to visit the home of Rocket Age at www.cubicle7.co.uk Equipment gives you the arms and armor, vehicles and artifacts, and all manner of equipment needed to explore the Solar System. Equipment has its own set of traits, and they are detailed at the end of this chapter. Need a RAY gun, a rocket pack, and a space suit? Look no further! 8 - R O C K E T r ec ent A G E - hi stor The Rocket Age began on April 19th, 1931 when the first rocket ship, Eagle, lifted off from Nikolai Tesla’s New York laboratory on its maiden voyage from the Earth to Mars. This was the culmination of years of work by Tesla, Einstein, and Goddard working together to develop the means by which man could travel beyond the bounds of his home world and explore distant planets. y The journey to Mars in the first rocket ship was a long one, and although incredibly intelligent, Einstein and Tesla had not worked out all of the details. The ship leaked a small amount of air, prompting the two geniuses to fully develop and deploy the first space suits, and Armstrong to make the first space walk. The vacuum welding apparatus that had been designed on Earth had to be reworked to make it function with some efficiency in the cold rigors of space. In the course of the pioneering journey, minor discoveries about space travel were made and problems were encountered and dealt with, but soon the crew of the Eagle neared the Red Planet. Tesla and Einstein were able to take part in this historic journey, but unfortunately Goddard fell ill shortly before the scheduled lift off. His seat was taken by a young barnstorming pilot (a better choice to fly the rocket than any of the three esteemed scientists) named Ray Armstrong. The three managed to keep the rocket from exploding and navigate the tricky flight out of the atmosphere. After two hundred days cooped up in the small crew compartment of the Eagle, the three Earthlings were excited 9 ROCKET AGE to finally set foot on an alien world. The descent was flawless and Armstrong put the Eagle down in a hard sand bed not far from the city of Jilvar. The arrival of a flaming silver ship from the sky caused all manner of excitement and fear amongst the Martians, and the intrepid explorers were met by a delegation of a junior Silthuri of the ruling sub-caste and a troop of Maduri, members of the Martian warrior caste. Although the two races lacked a common language, the presence of two of the brightest minds Earth has ever produced helped to bridge this gap. Failing to find that the Martians understood the universal language of mathematics, communication was eventually established in the time-honored method of speaking loudly and slowly while at the same time making broad gestures and facial expressions. The Earthling explorers were taken to the prince, who feasted and fêted them while the three got their bearings and learned enough of the local Martian dialect to communicate properly. Armstrong would go on to partner with Goddard and found the A-G Rocket Engine Corporation. Tesla returned to Mars several times, discovering in ancient ruins the plans that led to the invention of the RAY gun as well as other wonders of the modern rocket age. Einstein began work on a trans-relativistic rocket engine capable of carrying humanity beyond the Solar System. On December 3, 1937 he detached from his orbital workshop in the Intrepid and ignited the advanced new engines, leaving the Solar System behind and disappearing into deep space. the solar system With the advent of the rocket ship, the people of Earth have looked upwards to find a new frontier. Humanity has taken to the stars and pushes the boundaries of the explored Solar System daily. From the red deserts of Mars and the steaming jungles of Venus to the far frontier of Saturn’s moons and the crushing alien vistas of Jupiter’s upper atmosphere, no place is safe from the probing eyes and grasping hands of the Earthlings. Even the Asteroid Belt and the Jovian moons have seen the boot prints of humanity, and the bravest explorers have their eyes set on Saturn, Uranus, and Neptune, even Pluto is on the list of places to see, explore, and possibly exploit. All of Jilvar was amazed at these strange aliens who came from a distant planet with a message of peace and goodwill. While Armstrong was given a grand tour of the principality of Jilvbak, Einstein and Tesla were shown the Ancient Machinery that provided the city with electricity and water. The Martians expected the Earthlings to marvel at the wonders of the Ancients, but instead the pair of scientists began examining the machines in minute detail, asking hordes of questions of the Talandri who operated them and the Kastari who prayed over the devices. After three days of near constant examination of the machines (Einstein and Tesla barely stopped to eat, and did not sleep at all), the Earthlings discovered not just how to repair some of the broken components, but also how to improve the design. This shocked the Martians, especially the Kastari of the city, but Prince Javos was pleased to see that his people’s water supply was now cleaner, that the supply of electricity was now more than sufficient to light the entire city and return power to the Talandri workshops, and that the locks that lifted ships from one canal to another were functioning again. All this meant that the city and its people could focus their energies on increasing the trade that would enable the principality to grow larger than its neighbors. Mars draws the greatest amount of attention as it presents the best chance of wealth as well as extra-terrestrial colonies and thus a great deal of national pride. Many see the wealth of Mars as an easy score, though wresting it from the hands of the Martians can prove to be troublesome. Some Earthlings have managed to rise to sit on the thrones of Martian principalities – a fact that has only further increased the numbers of treasure hunters and fortune seekers that have descended upon the Red Planet. The Martians’ strange and exotic culture, and the often beautiful appearance of their higher castes, has also encouraged more people to make the long journey through space. Second to Mars due to the dangers of her jungles and the work needed to extract wealth from them, is Venus, a green and lush planet that seems locked in an earlier epoch of development. Giant reptiles, not unlike the dinosaurs of Earth’s past, as well as insects of unbelievable size inhabit Venus. The native Venusians are much like the fabled missing link, somewhere between ape and man, but not fully either. They are intelligent, if primitive, and their culture is as exciting and rich as any on Earth. The true wealth of Venus lies in its vast highland jungles and in the soil beneath, for Venus is rich in gold, diamonds, and the radium needed to power rocket ships. Einstein, Tesla, and Armstrong stayed on Mars for six months, long enough to learn much of the planet and to broker trade agreements with Prince Javos. Their rocket ship refueled by the refinery that the Earthlings built (and which Prince Javos owns to this day), they returned to Earth and a grand reception, including a ticker-tape parade in New York and a tour of the capitals of the world. 10 RECENT HISTORY Third on the list of destinations for Earthlings looking for fame, fortune, and adventure is the Jovian system, both the set of moons that orbit the gas giant as well as Jupiter itself. Only the upper levels of Jupiter’s atmosphere are accessible, and even that is not thoroughly explored. Rocket ships cannot safely fly for any distance in the gas giant’s airspace for fear of igniting a methane pocket, and so specially outfitted airships are used to ply the upper reaches of Jupiter’s great depth. No wealth has yet been found there, but a great deal of national pride is being staked on exploring Jupiter. Of the many moons that comprise the Jovian System, only Ganymede has attracted any major interest, and a small gold rush is underway, hampered only by the natives and their quest to rid their homeworld of the interloping foreigners. No discussion of the Jovian System is complete without mentioning the self-proclaimed rulers of the Solar System, the Europans. These strange aliens possess technology in advance of anything known on Earth, and appear to lack any hesitation in using it for destructive purposes. They have threatened humanity with extinction, reversed their decision and allowed Earthlings to pass beyond and into the Jovian System, and have issued several edicts directing Earthlings to do everything from make more cheese to live in peace with one another. that planet offers little more than blazing heat and freezing cold, but as technology advances it is only a matter of time before a relatively safe and profitable means of exploration is found. Saturn and its moons have been visited by the first explorers from Earth, and some of these expeditions have returned. Likewise, Uranus and Neptune have also seen some exploration, but these three planets are the frontier of the frontier, open and inviting, yet perilous. Pluto is yet to see human visitors, but there have been hints that life may exist on that most extreme outpost of the Solar System, strange faces appear to be carved into the ice and snow, yet no sign of advanced civilizations capable of such monumental feats have been found. The distances between the planets of the Solar System are great, but the billions and billions of kilometers to the next star are hundreds of magnitudes greater. So far rocket ships do not have the ability to make the voyage to Alpha Centauri anywhere near feasible, but hope exists that technology, either from Earthling minds or scavenged from the Ancient ruins on Mars, may make extra-solar exploration a possibility. Already Einstein’s trans-relativistic rocket engine holds out that promise and if, or when, he returns from his great voyage, no one doubts that humanity will embark on a greater round of space exploration. Humanity is pushing out beyond Venus, Mars, and the Jovian system, exploring and exploiting the rest of the Solar System at a rapid pace. Prospectors have already begun to sift through the Asteroid Belt in hopes of striking it rich, establishing small mining operations despite the danger and difficulties this entails. Mercury has been largely ignored as technology The level of technology in 1938 is greater than that humanity has ever known, reaching into the lives of every citizen of the Great Powers, at least those with the means to purchase it, ASTEROID BELT MERCURY VENUS EARTH MOON IO GANYMEDE MARS JUPITER CALLISTO EUROPA 11 SATURN URANUS NEPTUNE PLUTO ROCKET AGE and even touching those less fortunate or unlucky enough to be born in one of the impoverished nations. Advances in transportation, communication, manufacturing, and military equipment have allowed for a new and unprecedented era of exploration and progress to sweep the globe and rocket (literally) mankind to the stars. the potential for dehumanization and abuse, both nations and companies are won over by the ability of even one of these machines to replace, and even perform better than, hundreds of error prone human clerks. In the field of military arms and equipment, the past few years have seen the development of amazing weapons of destruction. Conventional weapons such as rifles, submachine guns, artillery pieces, and tanks have all seen improvements. Combat aircraft have evolved from the early biplanes to more modern designs complete with racks of bombs and machine guns. Experimental atmospheric combat rocket ships are in development, though no nation has yet unveiled a fully functional prototype. Rockets themselves have become the weapon of choice, and every one of the Great Powers possesses rockets capable of projecting their military might well outside their borders, and in the case of the United States and Soviet Union, across the seas to other continents as well. The greatest marvel of this age is the rocket ship, designed by the unlikely but brilliant team of Nicolai Tesla, Albert Einstein, and John Goddard. Although the three brilliant minds that came together to invent the vehicle that has expanded humanity’s reach beyond the grip of Earth’s gravity well have long since gone their separate ways, their pioneering research is being carried on by others. Soon the followers and one-time apprentices of the greatest minds humanity has ever produced will be making their own names. The rocket engines that power the mighty space ships of Earth would not, on their own, have produced the current age. All the attendant technologies, from the seals of space suits to the power plants that provide reaction mass for the rocket engines, have done their part to create the modern Rocket Age. Modified versions of the Tesla-Einstein electro-radioactive power plant now provide electricity to cities across the Earth. The advanced materials needed to construct rocket ships and space suits have been put to use in construction and medical engineering, as well as inspiring amazing fashions from Milan and Paris. Enhanced radio communications are stronger, clearer, and farther-reaching than their predecessors, allowing a grandmother in France to talk to her grandson in San Francisco cheaply and easily. The invention of the RADAR, or Radio Detection and Ranging, allows for the tracking of rocket ships, celestial objects, and even airplanes in flight, greatly easing the dangers of air and space travel. Finally, the mathematical necessities of projecting the trajectory of a rocket ship over millions of kilometers of space, space which is never as empty as one thinks it would be, have led to the development of a new class of computational devices that rely on vacuum tubes to process amazing amounts of information. It is only a matter of time before these ‘computers’ can be made smaller, for while the most advanced models take up as much room as a bungalow, they allow the masses access to a systematic and scientific means of managing their daily lives. The most striking development in weaponry to date is Tesla’s RAY (Radiation Accelerating Weaponry) gun. The first models were meant to allow for rocket ships to have a reliable means of defending themselves in the void between planets. Today, hand-held and tank-mounted versions have seen use on the battlefields of Mars, and the RAY gun is the mark of the elite soldier, the special operative, and the very wealthy explorer. Capable of dealing a devastating blast of deadly radiation constrained in a tight beam, RAY guns are lethal in the extreme, but also represent the first reliable non-lethal weapon deployed to military forces. Most RAY guns are fitted with a selector circuit that allows the user to adjust the strength of the beam from its normal lethal level to one that causes the nervous systems of most animals to misfire, thus rendering the target unconscious with little risk to their well-being (some unfortunates who already suffer from heart or nervous conditions have died, but such instances are thankfully rare). the growing conflicts All is not peace and light in the reaches of space, and the Solar System sees more war now than it did in the centuries prior to the Rocket Age. Earthlings battle Martians on the Red Planet and Ganymedians on Ganymede. They fight each other in covert wars in the shifting gas storms of Jupiter, and plot against one another everywhere that Sol’s light shines. These battles may pale in significance to the potential threat represented by the Europans, but at least they keep the fighting off of Earth, and thus shift the cost of war partially to alien bodies and alien cities. The systematic and scientific computation of information allows for nations and industries to better manage their resources, thus reducing wastage. The same holds true for their citizens and employees. Although some point to 12 RECENT HISTORY the great Powers TIMELINE The seven Great Powers, the Empire of Japan, France, Italy, Germany, the Soviet Union, the United Kingdom, and the United States of America dominate politics and economies both on Earth and throughout the Solar System. All seven are capable of projecting their military, economic, and political might into any corner of Venus, Earth, Mars, or Jupiter, and as explorers push at the boundaries of Earthling-dominated space, will do so on Saturn, Neptune, Uranus, and soon even Pluto. At least this is what they would have others believe; the truth is far less extensive and far less grand. Despite their might, the Great Powers often find themselves opposed or hindered by a variety of factors. First, even those that are close allies, as the UK and USA have become in recent years, still have opposing agendas and goals, not to mention ambitions. The same holds true, but on a greater scale, for conflicts between the Great Powers, and all seven are constantly trying to hamper, slow, or even sabotage each other’s projects. In addition, the lesser powers play their own roles in the greater international intrigue, jockeying for position amongst one another and angling to become the next Great Power. The fall of one of the seven from its lofty heights would leave a vacuum, and nature so abhors a vacuum, especially in the realms of international politics. Of course, there are other factors besides rivals that limit the reach of the Great Powers. The non-human inhabitants of Mars and Venus have their own plans for their planets, ones that often run contrary to the desires of presidents, chancellors, emperors, and kings. The Europans pose a definite threat, but how much is bluff and what their true goals are is unknown. Powerful corporations are starting to grow to the point where their own reach and might are sufficient to prove a threat to the sovereignty of not just minor nations, but the Great Powers as well. Finally, there is the issue of resources, the necessar y money and the web of favors that allow each of the Great Powers to enforce their will on the Solar System. The distances between planets is vast, and even a relatively small world like one of the moons of Jupiter has a surface area greater than any single nation on Earth. There are simply too many nooks and crannies for the might of the Great Powers to fill, despite what they proclaim publicly and privately tell each other. There is more than enough room in the Solar System for the secrets and adventure that the Earthlings bring with them, let alone those already out there! 13 Date Event 1931 First Rocket Ship, the Eagle launched. 1931 Based on Ancient Martian designs, Tesla invents the RAY gun. 1932 The Tesla-Armstrong Lunar Expedition shows that there is little of interest on Earth’s closest neighbor. 1933 First Earthling expeditions to Mars from Germany, France, the UK, and the USA. The Italians soon follow, as do the Japanese. 1934 Battle of Hasten Wells, beginning of American Conquest of Mars. 1934 First exploration of Venus. 1934 Mercury flyby conducted by Dr. Preston Scott, his report dissuades others from bothering with the rocky ball. 1934 First expeditions to the Asteroid Belt reveal a wealth of minerals. 1935 The Lewis and Clark incident brings Germany and the USA to the brink of war. 1935 Gold and Radium found on Venus. 1936 The Ebb Revolution brings Communism to Mars. 1936 Issuing of the Europan Ultimatum banning Earthlings from the Jovian System and the Far Planets. 1936 Destruction of the HMRS James Cook by Europan disintegrators. 1937 Suspension of the Europan Ultimatum. 1937 Expeditions to Saturn, Uranus, and Neptune map some of the Outer Planets. 1937 Exploration of the Jovian System begins, first clandestine airship battle in the upper reaches of Jupiter’s Atmosphere. 1937 Founding of the Lodge on Venus. 1937 Ganymede Gold Rush begins. 1937 Einstein and his trans-relativistic rocket ship Intrepid disappear. 1938 Present Date ROCKET AGE true with certain groups, such as independent explorers and adventurers, who must frequently place their trust and lives in the hands of those that their society openly condemns as lesser beings. One institution that has shown itself to be remarkably open to aliens is the US Rocket Corps and particularly the Rocket Rangers. Indoctrinated in the belief that all Earthlings are equal and that the ‘American Values’ of liberty, equality, and justice are the highest virtues in the Solar System, the US Rocket Corps has become something that its creators did not expect: living embodiments of these virtues. By teaching tolerance and acceptance, the US government has built an armed body of men and women willing and able to enforce these ideas, even at the expense of their government’s agenda. That the US Rocket Corps has the unwavering support of the masses means that they are somewhat insulated from political pressure, thus allowing them to fly in the face of official disapproval when they feel that their values oppose their orders. ROCKET AGE EARTH We’re going to concentrate on what’s going on in the rest of the Solar System – this is Rocket Age after all! But sometimes you might need to refer to what’s going on back on Earth. As a rule of thumb, you can assume that opening up of the Solar System has meant that all resources and efforts have been diverted in this direction. The geo-political situation is much the same as it was during our own early-to-mid 1930s. soPhonts – intelligent beings Earthlings are not the only intelligent life in the Solar System. Mars, Venus, and the moons of Jupiter all support lifeforms at least as intelligent as humanity. That we are not alone has already had an effect on the human psyche, driving some to seek the unification of all men and women as one species without divisions of ethnicity or religion, while causing others to become even more isolationist and discriminatory. A growing segment of the population of Earth is campaigning for the acceptance of alien sophonts as equal members of the family of the Solar System, while at the same time mass opinion is of an ‘Earthling first’ mentality, a fear-driven defensiveness mixed with an opportunist desire for easy conquest. Sadly, some of the strongest proponents of species wide unity on Earth are also some of fiercest speciesists on the planet. Outside of governmental institutions, the Earthling response to the ‘alien question’ varies greatly. For example, the response of the religions of Earth to the idea that they accept non-Earthling sophonts into their faiths has been mixed. Some have been very accommodating, even going so far as to set up missions on Mars and Venus. Others maintain a stance of Earthling exceptionalism, stating that only Earthlings can join their faith, or even that only Earthlings have souls. For example, the Catholic Church has so far been quiet on the subject, other than to say that it is being studied by a special curia of bishops, cardinals, and noted theologians. Other Christian denominations, especially more liberal ones such as the Unitarian and Methodist churches, are actively involved in proselytizing across the Earthling held regions on Mars and Venus. Out amongst the planets, the situation is even direr for non-Earthling sophonts. Earthling speciesism is rampant, especially on Ganymede, Mars, and Venus. Part of this is the expected clash of cultures and the resultant expression of the darker parts of human nature – greed, hatred, and xenophobia. A large portion of the blame falls on the various heads of the Earthling governments, none of whom recognize non-Earthlings as citizens nor awards them any rights. This stance supports the conquest and subjugation of other worlds, something that numerous Earthling nations and corporations desire. On Mars and Ganymede, constant warfare with the natives helps to breed mutual feelings of distrust and a reduction of their fellow sophonts to the ‘other’ and thus a valid target for violence and aggression. Beyond religion, numerous other non-governmental agencies are active on Mars. The most famous of these are the Interplanetary Comintern and the Abraham Lincoln Brigade. Both of which aim to bring freedom to Mars, with both having managed to gain a foothold after fomenting violent revolution. The Interplanetary Comintern recently led a successful Ebb Revolution that replaced the traditional caste system and governments of five Martian city-states with Earthling-led communist models. The Abraham Lincoln Brigade, more commonly known as the Lincoln Brigade, has conquered the single city-state of Yatharith and installed a democratic system of government. The citystate, now renamed Emancipation, is the Brigade’s base of operations on Mars from where it is hard at work trying to end slavery on the Red Planet through force of arms. All is not lost, however, and those who find themselves working alongside of aliens, be they Earthlings working with Martians, or Venusians working with Earthlings, often find their preconceptions evaporating. This is especially 14 - R O C K E T rocket A G E - age sPecies earthlings Earthlings are the species that invented the radium rocket drive and launched themselves into dominance, at least in their own eyes. From the steaming jungles of Venus to the rings of Saturn and beyond, you will find Earthlings exploring, fighting, trading, or simply living. The species from the third planet have become a ubiquitous sight in the Solar System of Rocket Age. euroPans Enigmatic and eccentric, the Europans possess advanced science and technology, as well as strong psychic abilities. Despite their threats and posturing, they have yet to disintegrate the Earth, just a few ships here and there. In an effort to better understand the 'lesser species', the Europans have sent out emissaries to learn and understand by participating in the cultures of other species. ganymedians Biologically the strangest of all the sophonts, Ganymedians are a symbiotic organism made up of different species of plant and fungus. Although primitive, they possess a strong sense of honor and a fierce loyalty. Just don’t be around when they flower. ioites Savage and feral, the Ioites are all that's left of their once glorious civilization. Their homeworld blasted into an apocalyptic wasteland by the Europans, the Ioites struggle just to survive. Yet, as disgusting as their eating habits are, they have an intense drive and are incredibly resourceful, making an Ioite a fine addition to any crew. martian (chanari) The nomadic Chanari are the masters of the desert wastes of Mars. Living outside of the caste system of other Martians, the Chanari are almost a separate species. While the rest of Mars reels from contact with and conquest by the Earthlings, the Chanari go on as they always have, only now with guns. martian (Julandri courtesan) While not as numerous as the laborer sub-caste of the Julandri, the courtesans can be found serving in the retinues of the higher castes. The level of education courtesans receive during their training only enhances their natural beauty. Taught music, art, philosophy, and conversational skills from an early age, the Julandri courtesans are the perfect face for any group of the rocket set. 15 ROCKET AGE martian (Julandri laborer) Perhaps one of the most numerous of the Martian castes, the Julandri laborer sub-caste have been bred for strength and determination, at least the determination needed to work long hours at repetitive tasks. Laborers work in the fields, carry heavy loads in the factories, and are often treated as two-legged beasts of burden by the other castes. It should be no wonder that so many Julandri laborers joined the Ebb Revolution. martian (kastari) The priestly caste is divided into hundreds of sects, some large like the Orthodox Fellowship, others small but influential such as the Order of the Sacred Hamaxe. As one of the higher castes, the Kastari enjoy lavish lives of luxury, at least if you are one of the upper sub-castes. Of all the castes, the Kastari are the only one that promotes its members from one sub-caste to the other. martian (maduri) The warriors of Mars are fearsome and alien, tusked and muscle bound soldiers whose loyalty and ferocity are legendary. Although beholden to their Silthuri and Kastari masters, the Maduri are one of the higher cases, and thus should enjoy a luxurious lifestyle. They do not, for such fripperies would soften a solider and destroy the legions. martian (Pilthuri) On Mars the merchant caste is seen as a necessary evil. However, the Pilthuri are more than simple traders, they are the diplomats and administrators who make sure goods and favors flow across the sands. Often left to their own devices by their Silthuri and Kastari masters, the Pilthuri are the only caste (excluding the Chanari of course) that regularly travels the wilds of the red planet. martian (silthuri) The princes and nobles of Mars, the Silthuri rule the majority of principalities (the Kastari rule the balance of the rest). Living lavish lives of wealth and privilege, the Silthuri range from grasping politicians, magnificent monarchs, to indolent and idle sybarites. At least the upper sub-castes due, for the lower sub-castes serve as bureaucrats and functionaries who see to the daily affairs of Mars. martian (talandri) The craftsmen of Mars have long been constrained by tradition and divided into highly specialized sub-castes. This has constrained their creativity, and in areas touched by the Ebb Revolution, in liberated Emancipation, and under the rule of the Americans, British, and French, a renaissance is underway amongst this lower caste. Earthling minds brought us the Rocket Age, what will Talandri minds, free to create and innovate, bring next? venusians The top species on Venus and the only known mammal native to that jungle world, the Venusians are a species of hunters and gathers. Their tradition of the Harvititor, or wandering period, has spread the species nearly as far and wide as Earthlings. Although seen my many to be primitive, the Venusians have a long tradition of philosophy, oratory, and logic. 16 - P A R T O N E - TOUR OF THE SOLAR SYSTEM 17 ROCKET AGE ASTEROID BELT MERCURY VENUS EARTH MARS THE MOON MERCURY Average Distance from Earth: 149.5 million km Environment: barren Native Lifeforms: None VENUS Average Distance from Earth: 130.5 million kilometers Environment: Tropical jungle and savanna Native Lifeforms: Venusians, various large reptiles and insects EARTH Environment: Varied Native Lifeforms: Earthlings, mammals, reptiles, insects, fish THE MOON Average Distance from Earth: 384,403 km Environment: Thin atmosphere, low gravity Native Lifeforms: Lichens and moss 18 MARS Average Distance from Earth: 225 million km Environment: Arid and warm Native Lifeforms: Martians, various reptilian, mammalian, avian, and other lifeforms ASTEROID BELT Average Distance from Earth: 305 million km Environment: varied, largely barren Native Lifeforms: None THE SOLAR SYSTEM IO GANYMEDE JUPITER SATURN URANUS NEPTUNE CALLISTO EUROPA JUPITER Average Distance from Earth: 778 million km Environment: Hot with high pressures in the depths, moving sky islands and clouds of dangerous gases Native Lifeforms: Unclassified lifeforms EUROPA SATURN Average Distance from Earth: 1.5 billion km Environment: Unexplored Inhabitants: Possible large flying creatures URANUS Average Distance from Earth: 2.86 billion km Environment: Unexplored Inhabitants: None predicted Average Distance from Jupiter: 671,000 km Environment: Temperate wet Inhabitants: Europans NEPTUNE GANYMEDE Average Distance from Earth: 4.4 billion km Environment: Unexplored Inhabitants: None predicted or encountered Average Distance from Jupiter: 1.07 million km Environment: Temperate forests Inhabitants: Ganymedians and other mobile plants PLUTO IO Average Distance from Earth: 23.3 billion km Environment: Frozen Inhabitants: Not likely Average Distance from Jupiter: 422,000 km Environment: Toxic wasteland Inhabitants: Ioites and various mutated monsters CALLISTO Average Distance from Jupiter: 1.88 million km Environment: Arctic wastes Inhabitants: Yeti, pinipeds, fish 19 PLUTO