Adventure Module E1 Dayspa Death Trap

Transcription

Adventure Module E1 Dayspa Death Trap
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E1
Adventure Module E1
&
Dayspa Death Trap
by Viral & Burrowowl
AN ADVENTURE FOR BIMBOS OF SHOES SIZES 4 - 6
Somewhere in the heart of the steaming, dinosaur-infested, malarial jungle lies the answer to the
whispered tales – rumors of a magnificent treasure trove of vintage couture and the unnatural metal
abominations that keep them safe from prying eyes. Here a brave Bimbo might find figure-flattering
shorts, breezy blouses, lacy undergarments, fabulous shoes, or death! Is your party brave enough to
face the terrors of the unknown and find the Day Spa of Death?
Contained herein are the GM notes, background information, and special rules for a unique
post-apocalyptic romp. Game material is provided for use with both the Busty Barbarian Bimbos and
Engine Heart systems.
ENGINE HEART is a trademark of Viral Games Publishing
BUSTY BARBARIAN BIMBOS is a trademark of Burrowing Owl Publications
2014 Viral Games & Burrowing Owl Publications
An indirect
byproduct of
certain elegant
gentlemen.
Engine
Heart
Compatible
DAYSPA DEATH TRAP
Written by Viral and Burrowowl
Layout by Viral and Burrowowl
Cover art by Francisco Trebuxet
Interior art by Giada Bizzotto, Ryan Angelo Certeza, Katarzyna Leszczyc-Sumińska, Francisco Trebuxet, and Viral
Busty Barbarian Bimbos 2014 Burrowing Owl Publications, Engine Heart 2014 Viral Games
Any unauthorized use of this product to play games with your friends is greatly appreciated.
"Tell us a story, Grandma!" the youngling repeated. "We've finished our chores and brushed our
hair! Tell a story!"
"Oh have you, now? Yes, you're all looking very pretty indeed. You'll be brave warriors some day,
with lovely hair like that." The wizened matriarch settled down in her rocking chair, the flickering
light from the hearth illuminating her stark silver hair, regal cheekbones, and dangling earrings.
Around her a flock of young girls gathered, eighteen in all, each the daughter or one of her
daughters. Off in the corner her lone grandson slept, snoring with an asthmatic wheeze. The poor
dear was nearly as fragile as his father before him, not at all like the bright, strong little beauties at
her feet. She sighed, arranged her shawl, and began:
"Long ago, before the dinosaurs prowled the jungles, before the yetis came down from the
mountains, before the Peppermint Chai Latte was available year-round, there was a wondrous
sorceress that gathered to herself a great treasure.
"All the people of the land would come to visit her, bringing gifts and praise, hoping for a glimpse
of her wardrobe, her trend-setting hemlines and color palettes, her lip-liner and handbags. Truly
her collection was an inspiration to all." She waves her hand, letting the firelight glimmer off her
multitude of bangles and bracelets, causing them to clatter and chime. The girls gasped, wide-eyed,
their imaginations filling in the details.
"So numerous were the pilgrims and paparazzi, a great structure was built up around her home.
Boutiques, eateries, salons, theaters, and lounges, enchanted servants made of silver and gold, all
catered to their every need." The grandmother's soft tones and rhythmic pace drew the girls in. She
punctuated each phrase with a gesture, a nod of the head, a shift in her posture. Such was the way
her people's oral tradition was passed down.
"What was this wondrous place called, Grandma?" little Shevonne piped up. Her hair was braided
over her shoulder, her tube-top bedazzled with the pattern of a hunter's spear, her leather hotpants dirty from a long day of outdoor play. At eight years of age, Shevonne showed great
promise.
The old matron smiled broadly. "The name of this place was Valuemax Plaza. Some say it is still
out there, hidden in the wilds, waiting for a brave young woman to unlock its mysteries..."
The Approach
The broad ascending steps leading up
to the Valuemax Plaza, flanked by vinechoked wheelchair-access ramps, are
littered with bones and skulls covering the
approach like autumn leaves. A few rusted
bits of rusted meal jut from the remains
here and there, clutched in desiccated
skeletal hands. Above massive frosted
plasteel doors, wreathed in winking neon,
glows a cryptic phrase, challenging those
brave enough to enter:
SIMONE’S DAY SPA
Affixed to one of the doors is a weather-worn plaque engraved with mysterious
runes reading
GROUP RATES AVAILABLE
The GM may decide that one or more
weapons or outfits can be found among
the skeletons, although most items are
destroyed, corroded, or tacky. Attempts
to find a suitable garment or weapon are
made at raised difficulty. A carrion-eating
bone lurker lurks in the bones (as bone
lurkers are wont to do). It is happy to
settle for living flesh if any Bimbos go
poking around in the wrong spot.
For the GM
Somewhere, not too far from where the Bimbos are currently
shacking up, is a place rumored to be a treasure trove of the ancient
ones. The Valuemax Plaza Mall is half rumor, half fairy tale, half
legend; said to contain high-end stores as far as the eye can see,
completely untouched by looters and unguarded by shop clerks. Only
one entrance remains. To gain access to this wonder of the ancient
world, the Bimbos must pass through a day spa attached to the side of
the daunting superstructure.
What the chatty NPCs don’t know is that the local residents of the
spa are robotic attendants left over from before the post-apocalyptic
present. When human clientele stopped booking appointments, the
robots worried. Were they doing their jobs effectively? Were they
getting bad word-of-mouth? Did somebody post a poor review?
This anxiety gnawed at them until they came up with a solution and
cranked their performance levels up to 11.
Ever since, guests that do come are so relaxed and refreshed that they
cannot even leave. They’re deposited outside the front doors, often
in pieces. The robots assume someone will be along shortly to drive
them home, resulting in a growing field of bones out front.
All entrance and egress from the Spa goes through a Reception Area
and Changing Room. Once the Bimbos get to the Changing Room,
they find that part of the spa has collapsed, obstructing normal traffic
through the facility. This is a narrative device to assist the GM, who
is free to decide which rooms lead to which other rooms, which ones
are dead-ends, and which ones loop back to previous rooms through
doors the Bimbos simply didn’t notice.
Threats:
Bone Luker (Bitery 3, Plot Armor 1) a Bone Lurker
is a set of hinged jaws and a mismatched cluster of
sensory organs at the front-end of a long, slimy, wormlike body. It moves by wriggling its hundreds of fleshy
nubs and easily crawls through piles of skeletons. Not
so much anywhere else. Attempts to disengage the
Bone Lurker automatically succeed if the Bimbo opts
to leave the bone field, as outside its native environment
it moves at about half the speed of the slowest Bimbo.
The Bone Lurker is Hostile to approaching living
creatures merely because it is hungry. On a Medium
Uhm check, a Bimbo may realize that offering the
creature some food will instantly render it Indifferent to
their presence.
The doors are unlocked, naturally.
Reception Area
Inside the dimly-lit reception room, tasteful ceilingmounted lights flicker ominously while New Age
music plays from scratchy speakers hidden somewhere
nearby. A puddle has formed in one corner, fed by a
constant dripping of turbid and possibly radioactive
water. Aside from the puddle, the room is spotless.
On a Medium Uhm check, it is clear that this facility is
frequently serviced by custodial staff of some sort.
A brightly-polished wood-veneer reception desk in the
center of the room is fiercely guarded by a wood-veneer
sign reading PLEASE WAIT. Next to the sign is a small
bouquet of random weeds plucked from outside.
The sign has stood watch in eternal vigilance, and has
never failed in its duty. Its pride and dignity are both
monolithic and unassailable. Test the desk sign and it
shall not be found wanting.
Atop the reception desk is an appointment book, guest
register, and a folio of laminated papers listing various
treatments available for guests:
• French Body Polish
• Polish Body French
• Oxygenating Marine Breeze
• Collagen Boost Anti-Aging
• Brightening Radiance
The Greet-N-File reception robot pays no heed to the
laminated folio unless a Bimbo points it out. If the
Bimbos bring this book to its attention, attempts to talk
down this robot are one degree less difficult.
A fashionable couch against one wall conceals a new
addition: spring-loaded acupuncture spikes ensure
anyone who sits down gets a complimentary treatment.
The receptionist enters a few moments after the Bimbos
arrive and insists that they sign their names in the
register before allowing them inside the actual spa.
• Chardonnay Sugar Scrub
• Organic Blueberry Wrap
Threats:
• Sea Foam Body Wrap
Desk Sign (Information-imparting 6) it’s an
inanimate object. Chill.
• Meyer Lemon Salt Glo
• Micro-Derm Abrasion
• Saharan Khalifa Aromatherapy
• Seawater Aromatic Whirlpool Suffusion
• Anti-aging Seaweed Facial Mask
• Deep Tissue Massage
• Healing Stone
• Hawaiian Lomi Lomi
• Tui-Na
• Spa Reflexology
• 80 Acres Massage
• Garden Cabana Massage
• Wine & Roses Candle Massage
• Honey Dream Rhythmic Beeswax Massage
• Full Service Waxing
• Bikini Line Waxing
• Spa Pool
• Wellness Coaching
• Cardiovascular Equipment
• Strengthening Equipment
• Fitness Classes
• Tax Preparation
Couch (Shank 3) the acupressure massage system
has been modified by overeager maintenance robots,
replacing the luxurious, soft-but-firm pressure tips with
needle-sharp metal shanks. Any Bimbo that sits, stands
or lies on the couch is immediately attacked, targeting
Slap or Legs at the GM’s discretion.
Greet-N-File Reception Robot (Door-guarding 3,
Plot Armor 2) the receptionist is a humanoid upper
body on a wheeled base like some kind of officechair centaur. It will insist that the Bimbos stay away
from the door it entered through until their treatment
appointment. The Bimbos can attempt to force their
way through or bluff the receptionist by claiming that
they are already late for their appointment. Greet-NFile will attempt to force aggressive Bimbos to relax on
the couch while a manager is called. Anyone that signs
a name in the register is given a complimentary water
bottle emblazoned with the spa’s logo.
Since they haven’t gotten any new shipments for a while,
the spa workers have been forced to go outside and pick
through the bone field for their complimentary bottles,
so some of the bottles are splattered with dried blood or
have disgusting things growing inside.
Through the reception door is a narrow L-shaped
hallway, totally dark except for the crack of bright light
under the door at the far end. There is nothing in the
hallway, but the Bimbos probably don’t know that. On
a Medium Uhm check, the heroines can determine
that the door pulls to open. Otherwise it appears to be
locked as they push on it in vain.
Changing Room
If the Bimbos make it through the doors they will be
immediately assaulted by several chest-high robots
badgering them to accept bottomless mimosas and
wheatgrass smoothies. This room is incredibly bright;
the lights in here are receiving way more electricity than
they’re rated for and will probably short out before
too much longer. One wall has a series of
curtained cubicles for disrobing, and
several other doors lead out of here.
There is also a row of wood-paneled
lockers adjacent to the cubicles, but
all of them are locked. A series
of leather-upholstered benches are
situated opposite the lockers.
Part of the building has collapsed,
pinching off access to several of
the other rooms and forcing the
Bimbos to explore the spa thoroughly if they want to break through
into the rest of the mall.
Threats:
Bev-Max Drink Attendants
(Aggressive Dispensing 4)
each of these robots has
an internal refrigeration
device complete with
a beverage tank
containing orange juice
and sparkling wine
or a concoction of
pureed vegetables.
They would prefer
that guests drink from
the tasteful stemware
glasses provided, but
they can spray their
payload several meters
(that’s 3.28x several
feet), and recalcitrant
Bimbos will be chased
down and sprayed
in the face, neck, and
shoulders in a totally
non-sexual way.
The robots will be temporarily mollified if the Bimbos
accept their drinks, but they are extremely anxious
since they are out of mineral water. If any of the
Bimbos complain about how many calories are in the
drinks provided, the Bev-Max robots will panic and flee
immediately.
Being doused with an orange-juice champagne drink
can be treated either as an attack against a
target’s Legs or Tits, as this form or attack can
render its victim uncomfortably sticky, ruin
otherwise perfectly-applied makeup, and
wreak havoc on a woman’s hair. Simply
accepting a glass makes it possible for
a Bimbo to deny the drink attendants’
advances with a Medium Uhm or Tits
check.
Hang-R-On Towel Attendants
(Bodice-ripping 4, Plot Armor
3) these tentacle-armed robots
are all grabby and won’t stop
until the Bimbos are in their
birthday suits. Upon making
a successful attack, a towel
attendant may expend one of
its Plot Armor to tear off
a single garment currently
worn by its target instead
of disabling one of her
stats. This special attack
essentially forces the
targeted Bimbo to declare
and fail a Wardrobe
Malfunction. The towel
attendant will continue to
“attack” until the Bimbo can
no longer declare a Wardrobe
Malfunction or until all the HangR-On robots are destroyed or disabled.
If a Bimbo removes her own garments
for one of the attendants, she may
attempt a Medium Legs check to
hand over a spa bathrobe in place
of her own clothing. Provided she
leaves the room wearing a Simone’s
Day Spa robe, the attendants will be
satisfied.
Any garments the attendants manage to steal get stuffed
into the robot’s internal storage compartment until it can Threats:
deposit them in the laundry hoard through a pneumatic
Floatron-3000 Pool Attendants (Breast-stroke 4,
chute. If asked for any clothes back, these robots will
Plot Armor 1) the two remaining pool robots look
offer only a tattered terry-cloth bathrobe.
like kickboards with legs attached. They will try to lure
Bimbos into the pool by extolling its cool refreshing
Upon acquiring a Bimbo’s garments, an attendant will
properties and the cardiovascular benefits of aquatic
attempt to disengage and spend its next turn neatly
exercise. Failing that, they’ll just try to herd the ladies
folding and stowing the goods. If it is not disabled or
into it, using their bodies and flotation devices as
grappled during this turn, the acquired garments will
bludgeons as necessary. The giant mutant alligator still
be shunted automatically to a separate storage room,
hasn’t learned that the robots are inedible, even after
unharmed, for later retrieval.
devouring the other four pool attendants, so they try to
avoid the deep end.
There are two Hang-R-On attendant robots and a single
Bev-Max dispenser robot for each Bimbo present. The
two groups of robots are oblivious to each other, and
while the Hang-R-On robots attempt to use rudimentary
teamwork to efficiently disrobe the heroines, the BevMax dispensers exhibit no such cooperation.
Once the Bimbos have cleared the dressing room, most
of the staff are a least marginally open to the notion
that a guest may require a different robot’s services
instead of its own. Claiming to have an appointment in
another part of the spa should be treated as a valid social tactic. Bimbos familiar with the treatments available
may make such claims at one degree less difficulty.
Pool
Unlike most swimming pools, this room
does not smell of chlorine (you know, that
stuff that makes the water blue and strips
essential nutrients from your hair). The
amphibious pool attendants ran out of it
a long time ago, so they keep the lights
dim and hope that nobody will notice
the dirty water or the gigantic mutant
alligator that’s set up residence
just past the 6-foot-deep
mark. An unlabeled door
along one wall leads to the
unisex bathroom. Why is it
unlabeled? Because having
a sign for the bathroom is so
low-class. There are a halfdozen white lounge chairs and seats around the edge.
Anyone who ventures to the bottom of the deep end
will find a human skeleton clutching something useful
like an enchanted mace or a gift card redeemable for a
free drink (any size) at the ValueMax Starbucks.
Giant Mutant Alligator (Snatch Prey 5, Plot Armor
6) a throwback to the Mesozoic Era, this terrifying beast
found its way into the spa and so far has thwarted every
attempt to shoo it out. For some reason it likes to tug
at the bottoms of bathing suits, and can be distracted
by the sacrifice of a pair of underwear long enough for
the Bimbos to flee without pursuit. For some reason
the alligator doesn’t care if you have an appointment
elsewhere. Nobody knows what it eats to get by.
Aesthetic Clinic
Lars (Cower 3) a throwback to the Cenozoic era,
this Typical Male can be found cowering in the pool
bathroom. He will get all clingy, blubbering at their feet,
giving them puppy-dog eyes, crying tearfully, and beg
the Bimbos to take him with them. Lars entered the
spa looking for shelter and barely escaped the robots’
murderous relaxation techniques. He has managed to
stay alive so far by sneaking into the facial treatment
room and eating avocado paste.
The clinic consists of a small neatly-appointed waiting
room with comfortable arm-chairs and dead ferns. Four
doors lead to treatment rooms, each the domain of a
separate horror. The GM should request a Tits check
from each Bimbo upon entering the waiting room.
For each failed roll, a door opens and a random robot
comes out, hopeful for fresh prey. At the end of each
subsequent round, the GM should request an additional
Tits check, repeating until all four have emerged.
Steam Room
Humans like hot things, right? The waterproof robot in
here keeps the air exactly one degree below boiling, but
it isn’t much good for anything else.
This room is effectively a death trap, unsuitable for even
brief human habitation. If a Bimbo flees from another
room in the spa, the GM may determine that she has
arrived in a Steam Room. After a single turn in this
room, a Bimbo is immediately considered to have all
four of her stats disabled, and makes all checks against
the default target number of two. After two turns, a
Bimbo stuck here is incapacitated and has any styling
effects on her hair permanently removed by heat and
humidity.
You wouldn’t guess it from the elegant tenné-colored
walls and faux Greek columns, but this is the place
where humans went to be plucked, pummeled, and
kneaded, to have their waste-ejection ports flushed out,
and have the extremities of their manipulators cut down,
sanded, and polished.
Threats:
There are four robots in the clinic, each eager to finally
attend to new clients.
Zip-Zap Depilatory Technician (Zap 5, Plot Armor
3) Remember that scene in The Empire Strikes Back
when Han Solo gets tortured by Vader and his robot?
This was its stunt double. Extremely vulnerable to water.
Rub-R-Neck Masseuse (Pummel 5, Plot Armor 4)
this robot looks like a tall upright barrel with a tangle
of tentacle-like arms, each ended in a distinct blunt
instrument. It abhors any tension or rigidity in a guest,
including tense muscles or an intact skeletal structure. It
will strike, knead, and crush the object of its attention
into a state of fully-relaxed fleshy paste.
Threats:
Ene-Max Colonic Irrigator (Bend Over 5, Plot
Armor 3) basically a treaded box with two pressurized
liquid tanks and a particularly-menacing extending hosearm. The Ene-Max robot will always attempt to flank,
attacking from behind toward the behind whenever
conceivably possible. It's jittering in anticipation, foam
dripping from its erect nozzle.
HeatZon Sauna Attendant (Adjust Thermostat 3)
this robot is blessedly passive about its job, and will stay
put in its appointed place until it needs recharging or a
guest has been completely incapacitated. When a visitor
arrives, it will lurch in her direction and attempt to greet
her. Its demeanor is more manic and desperate than
friendly and welcoming.
Trim-Wiz Mani-Pedi Technician (Grinding 4)
Festooned with clippers, scissors, grinding wheels,
and emery boards, this robot will lunge at any nearby
Bimbos to grab at a hand or foot. It will proceed to clip
and trim and grind away at the finger- or toe-nails of
its target until all that remains are bloody stumps and
immaculate cuticles.
The door does not lock, but due to the shock of intense
heat the GM may require a Medium check against the
stat of the player's choice if a Bimbo attempts operate
the slippery, uncomfortably-hot door handle.
Mud Treatment Tubs
In the back of the clinic are three bathtub-sized pits
filled with bubbling, steaming mud. A single attendant
lurks behind the door when expecting clients, seeking
to more efficiently deliver guests to the bath. There are
several obvious exits from this room, leading toward the
changing room, Gym, and Treatment Rooms.
The Mud Treatment Tubs Chamber is a boss-fight of
sorts, with an abnormally potent attendant and poor
conditions for a typical group of adventuring Bimbos.
Threats:
H3LGA, Mud Bath Attendant (Wrestling 5, Plot
Armor 6) H3LGA bears a strong resemblance to a former East German women’s weightlifting champion. It
will attempt to gently encourage the Bimbos to enter the
scalding mud bath by grappling and bodyslamming them
into the muck. Its simple programming leaves it highly
vulnerable to electronic tampering and simultaneously
renders it quite difficult to negotiate with.
All social interactions with H3LGA are
made at raised difficulty, and may not
be reduced to Easy by any means.
If a Bimbo with extensive computer programming skills
manages to interface with it, all attempts to overwrite its
core programming are made one degree less difficult.
You didn't happen to bring a computer geek Bimbo
along, did you? Huh.
Remotely Controlled Doors (Lock 3) every exit
from this chamber is remotely controlled by means of
a control panel near the entrance lurks. On a Medium
Uhm check, a Bimbo that is specifically looking for door
controls may notice this set of simple switches labeled
"Door Controls." An additional Medium Uhm check
reveals that flipping the switch one way opens a door,
flipping the switch the other way closes and locks the
same door, and setting the switch to a neutral position leaves that door in a manual operation mode. If a
Bimbo attempts to hold a door open, it may attempt a
Lock check to pinch itself closed anyway. If the door
is successful, the Bimbo may opt to stay wedged in the
door as though grappled.
Wet Floors (Be A Floor 6) though incapable of
performing any actions and being thoroughly scrubbed
on a daily basis by custodial bots, the sealed doors and
wet bubbling mud leave a slimy build-up on the polished
tiles. All Legs checks that involve moving are made one
degree more difficult here. H3LGA is immune to this
effect. Watch your step, dear.
Gym
This large room is full of cardio and weight-training
machines. The floor is a hardwood laminate, but
each equipment station rests atop a rubberized foam
mat. The area was once lit by rows of halogen lights
supplemented by broad skylights, but the bulbs are
long-dead and the skylights overgrown and darkened.
Television screens facing treadmills, ellipticals,
stationary bicycles, and exotic hybrid cardio gear
display an assortment of soap opera re-runs, travel
documentaries, cooking shows, and static. The
treadmills are abuzz, running at paces far exceeding
safety recommendations. Several have small piles of
bones at their bases. Large fans wobble unevenly from
the ceiling, looking as though they may crash down
on the unwary. Their blades glint with menace in the
flickering television light.
The human remains here have been picked through for
valuables, mostly just to retrieve day spa bathrobes.
There is a dizzying assortment of these devices present,
with ominous names like:
• Back Exten-DOR
• Cable Maxx
• MEGACrunch
• Leg Kurlz
• Leg Xtendor
• Glute-Kompressor
• Pec Dec
• Pulldown Machine
• Super Shoulder
Press +G
• Will Smith
Machine
• Squat Rack
Threats:
CardioCoach, Motivational Assistant (Keep It Up
5, Plot Armor 4) the CardioCoach robot lurking here
thinks the Bimbos could stand to lose a few pounds and
won’t hesitate to force them into a workout.
Cardio Machines, Various (Feel the Burn 5) The
CardioCoach will not attempt to harm visitors directly,
but placing them in the clutches of these exercise
machines and letting them go at it is as murderous as it
gets. If the CardioCoach is able to maintain its grapple
for more that one full turn, it will attempt to pass its
victim off to an exercise machine. It will proceed to
attack the Legs once per round.
A Bimbo with a Tits stat of 4 or higher that is forced
onto a treadmill must make a Hard Tits check or suffer
a Wardrobe Malfunction to her top (if she is currently
wearing one).
Weight Machines, Various (Pump You Up 5) any
player who has her Bimbo voluntarily put herself into
an automated device that may apply several hundred
pounds of force onto her after spending any time in
this environment deserves what she gets. The Weight
Machines are immobile and incapable of taking any
action to lure prey to themselves, but will clamp down
immediately on anyone foolish enough to use them,
applying maximum force.
Upon interacting with one
of these robotic deathtraps
it will immediately attempt to
grapple and will then crush,
pull, or contort its victim on
subsequent turns.
The CardioCoach can be
reasoned with, but the exercise
equipment stations are too
simplistic to be bargained with,
tempted, or fooled. They will
promptly obey any instruction
given by the CardioCoach unit.
Attacks made by weight
machines are not eligible
for avoidance by Wardrobe
Malfunction.
Laundry Room
Beyond
This room contains all the items stripped away and
stowed by the towel attendants over the years, including
any garments taken from the Bimbos themselves. In
one corner of the room an automated washing machine
waits, hungering eternally. It consumed the loader robots ages ago and its tiny appendages cannot reach the
ever-growing pile of confiscated clothing.
After all this, the Valuemax Plaza mall had better
be worth it. Maybe the GM has a whole additional
adventure planned as the Bimbos stalk the mall, fighting
off nuclear zombies and carnivorous monsters disguised
as cellphone-cover kiosks, or maybe it really is as great as
the legends say.
With a Medium Tits check, a Bimbo can piece together
a full serviceable outfit from the garments here. If any
Bimbo lost her clothing to a towel attendant, no check
is necessary; her clothes are right here on top of the
pile. The GM is encouraged to have the Bimbos stumble
upon the laundry room as an opportunity to re-equip,
rest, and regroup.
Either way, at some point the Bimbos will probably want
to leave the mall - none of the restaurants in the food
court have anything low-carb, and they can’t get any bars
on their phones.
A pair of crashed passenger jets have collapsed one
wall between the H&M and the Wet Seal, leaving only
a single set of glass doors leading to the outside world.
The doors are clearly marked EXIT ONLY, so if
they leave the Valuemax Plaza for any reason, they’ll
obviously have to go around and delve the spa again if
they want to get back inside.
This room is where the spa’s two charging docks are
located, making it the metaphorical watering hole for the
spa’s robotic ecosystem. Every robot must periodically
abandon its post to re-charge here or
risk deactivation. The GM is encouraged to have a robot of her choice
enter the room to recharge any time The core rules of the Busty Barbarian Bimbos system assumes that nearly
the Bimbos spend a long time here.
any antagonist the heroines face would have emotional or biological needs
The only robot that cares about
that can be used as leverage of some kind in a social interaction. They
humans being present here is the
may be hungry, scared, or agitated. They have emotional needs. They have
Greet-N-File bot from the Reception near-term and long-term goals. Robots are no different, but are driven by
Area. It will attempt to make smalltheir programming. Even basic needs for maintenance and power can be
talk while its charge builds, then send overridden by the powerful urges imparted by a robot's software.
them along to their appointments.
Clever players may devise ways to confuse and distract these NPCs to the
point where they are the characters' willing lackeys. This is to be encouraged. Any time a player tries a new angle for interacting with a robot (other
Threats:
than combat), the GM should require a Medium Uhm check to confirm
ST41NB3G0N3 4840 (Nom
that the Bimbo is as witty as her player.
nom nom 5, Plot Armor 10) this
The Robots of Simone's Day Spa need desperately to fulfill their roles
immobile robot appears to be an
industrial-strength washing machine in providing luxurious health, fitness, and beauty treatments to guests.
The robots in the Reception Area, Changing Room, and Mud Treatment
with stubby arms. It is immobile
and almost-certainly harmless to the Tubs are particularly obstinate, attempts to talk them down are at raised
difficulty. If the Bimbos manage to win any of these robots over to their
Bimbos, who are rarely inclined to
do laundry. It may attempt to grapple side, the GM is encouraged to allow them to re-roll to shift their attitude
any character engaged at skin-to-skin any time they are asked to leave their appointed areas.
range, but is incapable of actively
Any robots that are befriended and taken outside the Valuemax Plaza
engaging another character. Once
complex need to make a daily test against their one stat. On a failure the
grappled, its victim has one turn
robot's battery is running low and it must be recharged before sundown.
before she is locked in its internal
A robot with a low battery makes all checks against the default target value
compartment, drowned, agitated,
of two. A robot that spends a day with a low battery without recharging is
rinsed, spun dry, and the corpse is
incapacitated.
ejected within 45 minutes.
Care & Feeding of Robots
Lap of Luxury
Again and again it spun, yet the stubborn stain on the tiled
surface of the floor refused to disappear. The little robot was
frantic with worry - clients were going to be walking through the
door any second, and what would they find? A dirty room? It went
against everything in the white half-sphere’s tiny intellect.
Around it other employees worked diligently, the larger ones
gently dragging away the satisfied customers while the smaller
models followed behind picking up dropped pieces. The clients
had barricaded themselves inside quite effectively, but once the
masseuse had breached the storeroom door everything had quickly
progressed to completion, with only minor and easily repairable
damage to company property. As it renewed its scrubbing with
even more vigor a drink attendant rolled by, oblivious to the
bloodstained bikini top dragging from the back of its casing.
After running the first section of
this module, the Programmer may wish
to shift the focus to the robot
characters and present the Bimbos as
antagonists bent on passing through
the spa without receiving the
robots' most enthusiastic treatment.
The players may enjoy the chance
to face their own characters and
attempt to stop them in an alternate
what-if scenario.
The following rules may be used to
convert Bimbo characters to the
Engine Heart system.
Rating
RealityCom
HumanCom
DigiCon
MechaniCon
Dexterity
Mobility
Perception
Reflexes
Strength
Durability
Buffer
Size
Power
Bimbo's Stat
Uhm
Uhm / 2 + Tits
Uhm / 2
Strength
Legs + Uhm / 2
Slap + Legs / 2
Uhm
Legs
Slap
Tits + Slap / 2
1
4
1
Round down when dividing for
Humancon, Dexterity, Mobility, or
Durability.
For example, a Bimbo with a Slap
stat of 4, Legs stat of 4, and an
Uhm stat of 5 would have DigiCon
2, Perception 5, Mobility 4, and
Dexterity 4.
The Programmer may decide that the
Bimbo character has additional
Features or Defects that better
represent her. Humans should
normally be considered to have
the manipulative limb (x2), high
chassis, buoyant, and submersible
(1) features.
Treat the Bimbos' weapons as
Features. Most weapons inflict
3 points of damage, though the
Programmer may decide that certain
weapons inflict 2 or 4 points of
damage.
The player robots "win" when all of
the Bimbos are totally relaxed, i.e.
their Damage Thresholds have all
been reduced to 0. At this point
the "satisfied patrons" are deposited
onto the skeleton pile outside of
the front door.
If any of the Bimbos escape, the PRs
may not follow them into the mall or
past the front steps of the spa.
Once, long ago, millions
of Greet-N-Files rolled
off the assembly lines and
provided up-front customer
satisfaction at a low
cost. Perky, poised, and
professional, no client
escaped its notice.
Their use was limited
to contemporary office
settings. The Greet-NFile has difficulty moving
over non-carpeted surfaces,
as evidenced by its
Environmentally Attuned
defect. Owners, however,
didn't care at all, as
evidenced by the sheer
volume of deactivated models
found piled in nearly every
demolished office building.
UNIT NAME
Greet N File
ORIGINAL PURPOSE
PLAYER
Receive clients and manage appointments
CHASSIS
INTELLIGENCE
3
RealityCom
5
Dexterity
2
Durability
4
HumanCom
3
Mobility
2
Buffer
4
DigiCon
4
Perception
4
Size
1
MechaniCon
3
Reflexes
2
Power
3
Strength
→
Physical
Interaction
8
Interaction Pool
(Dex + Ref)
6
TN to be struck
(Mobil + Ref)
1
Damage from Strike
(Str÷2, round down)
Movement
Thresholds
Initiative
(1d10 + Ref)
1d10 +
OS Threshold
(DigiCon + Buffer)
3
6
MAX
Speed
(Mob + Ref)
Rating
Common Model
CURRENT
Damage Threshold
(Durability + Size)
9
6
k/hour
m/round
FEATURES
“PLEASE HAVE A
SEAT RIGHT OVER
THERE!”
CRUX
MAX
CURRENT
DEFECTS
Rating
Environmentally Attuned
Databank
1
Noisy
Display Screen
5
Plastic Casing
High Speed
Manipulative Limb (Standard)
Unreliable
2
UNIT NAME
Bex-Max Mobile Beverage Dispenser
ORIGINAL PURPOSE
PLAYER
Serve refreshments to spa guests
CHASSIS
INTELLIGENCE
CRUX
2
RealityCom
4
Dexterity
2
Durability
3
HumanCom
5
Mobility
2
Buffer
1
DigiCon
3
Perception
3
Size
1
MechaniCon
5
Reflexes
3
Power
2
Strength
Physical
Interaction
9
Interaction Pool
(Dex + Ref)
10
TN to be struck
(Mobil + Ref)
→
Movement
Initiative
(1d10 + Ref)
1d10 +
1
Thresholds
5
3
Speed
(Mob + Ref)
Damage from Strike
(Str÷2, round down)
10
FEATURES
Cargo Hauler (Liquid Dispenser)
Display Screen
Liquid Dispenser
Prehensile Limb
Telescoping Reach
Vacuum Nozzle
1
MAX
CURRENT
Damage Threshold
(Durability + Size)
5
k/hour
m/round
Rating
OS Threshold
(DigiCon + Buffer)
Before the humans went
away, they had a propensity
for the paradoxical act of
requiring more food and
drink the more sedentary
they became. Naturally,
robotics manufacturers were
quick to produce a solution:
the Bev-Max's extra-large
chilled liquid tank can hold
two liters of beverage each,
while its telescoping reach
and prehensile dispenser
arm-hose enable it to reach
the intake ports of any
patron regardless of size.
MAX
DEFECTS
CURRENT
Rating
"YOU LOOK
PARCHED.”
No cruise ship or hotel pool
is complete without a ready
cadre of Hang-R-Ons standing
by to relieve patrons of
their wet towels and handle
wardrobe transitions. An
internal warmer fluffs and
dries towels quickly and
gently. Your guests will
spend less time waiting and
more time playing!
UNIT NAME
Hang-R-On
ORIGINAL PURPOSE
PLAYER
Assist with towels and clothing changes
CHASSIS
INTELLIGENCE
CRUX
3
RealityCom
4
Dexterity
4
Durability
2
HumanCom
4
Mobility
2
Buffer
1
DigiCon
3
Perception
4
Size
2
MechaniCon
4
Reflexes
2
Power
4
Strength
→
Physical
Interaction
7
Interaction Pool
(Dex + Ref)
8
TN to be struck
(Mobil + Ref)
2
Damage from Strike
(Str÷2, round down)
Movement
Thresholds
Initiative
(1d10 + Ref)
1d10 +
4
3
Speed
(Mob + Ref)
12
FEATURES
CURRENT
Damage Threshold
(Durability + Size)
MAX
CURRENT
DEFECTS
Cargo Hauler (internal Compartment)
Exandable
MAX
8
k/hour
m/round
Rating
OS Threshold
(DigiCon + Buffer)
Rating
Inferior Model
1
High Speed
Loose Connections
Overheating
Internal Compartment (Size 4)
Manipulative Limb (Standard)
Prehensile Limb
"LET ME TAKE
THAT. I SAID,
LET ME TAKE
THAT!"
2
UNIT NAME
Floatron-3000
ORIGINAL PURPOSE
Why trust the safety of your
pool or waterpark guests to
human oversight and error?
Built-in swimming lesson
support, waterobics guidance
package, and aquadynamic
lifesaving design have
made the Floatron-3000 the
top choice for aquatic
recreation and liability
mitigation.
PLAYER
Prevent drownings, run in slow-motion
CHASSIS
INTELLIGENCE
CRUX
4
RealityCom
3
Dexterity
2
Durability
3
HumanCom
3
Mobility
3
Buffer
2
DigiCon
3
Perception
3
Size
3
MechaniCon
4
Reflexes
4
Power
4
Strength
→
Physical
Interaction
Movement
Thresholds
Initiative
(1d10 + Ref)
6
Interaction Pool
(Dex + Ref)
7
TN to be struck
(Mobil + Ref)
2
Damage from Strike
(Str÷2, round down)
1d10 +
4
4
Speed
(Mob + Ref)
7
FEATURES
MAX
CURRENT
Damage Threshold
(Durability + Size)
5
k/hour
m/round
Rating
OS Threshold
(DigiCon + Buffer)
MAX
CURRENT
DEFECTS
Rating
Buoyant
Inflammable
Fan
Inferior Model
Flexible Body
Submersible
Masculine Chest Hair
Model Error
3
The Floatrons are much
speedier in the pool than
out of it, adding their
Submersible rating to their
speed when in water.
Simple Programming
2
"I'LL BE READY!
NEVER YOU FEAR!
I'LL BE READY
FOREVER AND ALWAYS
I'M ALWAYS HERE"
The Giant Mutant Alligator,
as presented here, is an
adversary the PRs may face
in the course of servicing
their human guests.
Like most giant mutant
alligators, this one is
best-suited for swampy
environments like the
spa pool, and suffers
its own version of the
Environmentally Attuned
defect if removed from the
pool room. An Overriding
Directive compels it to
seek out panties or bikini
bottoms even at the expense
of a meal.
UNIT NAME
Giant Mutant Alligator
ORIGINAL PURPOSE
PLAYER
Beloved family pet
CHASSIS
INTELLIGENCE
CRUX
2
RealityCom
2
Dexterity
4
Durability
1
HumanCom
3
Mobility
3
Buffer
1
DigiCon
3
Perception
6
Size
1
MechaniCon
4
Reflexes
3
Power
6
Strength
→
Physical
Interaction
Movement
Thresholds
Initiative
(1d10 + Ref)
6
Interaction Pool
(Dex + Ref)
7
TN to be struck
(Mobil + Ref)
3
Damage from Strike
(Str÷2, round down)
1d10 +
OS Threshold
(DigiCon + Buffer)
4
MAX
Speed
(Mob + Ref)
Damage Threshold
(Durability + Size)
7
10
k/hour
m/round
“GROOOOOONK!”
Rating
FEATURES
CURRENT
MAX
CURRENT
DEFECTS
Rating
Giant
1
Submersible
3
Limbless
Vice Grip
2
Overriding Directive
Environmentally Attuned
Power Cutoff
1
UNIT NAME
HeatZon
ORIGINAL PURPOSE
They can't wait to see it.
Everyone's talking about it.
Ostentation doesn't even
begin to describe it.
PLAYER
Monitor ambient temperature, add water to hot stones
CHASSIS
INTELLIGENCE
CRUX
5
RealityCom
4
Dexterity
1
Durability
3
HumanCom
2
Mobility
4
Buffer
1
DigiCon
4
Perception
2
Size
2
MechaniCon
3
Reflexes
2
Power
2
Strength
Physical
Interaction
7
Interaction Pool
(Dex + Ref)
5
TN to be struck
(Mobil + Ref)
1
Damage from Strike
(Str÷2, round down)
→
Movement
Thresholds
Initiative
(1d10 + Ref)
1d10 +
3
5
Speed
(Mob + Ref)
5
FEATURES
MAX
CURRENT
Damage Threshold
(Durability + Size)
2
k/hour
m/round
Rating
OS Threshold
(DigiCon + Buffer)
MAX
CURRENT
DEFECTS
Rating
Display Screen
5
Plastic Casing
Heat Resistant
3
Rusting
Telescoping Reach
1
Weak Chassis
“IS IT CHILLY
IN HERE? I’D
BETTER TURN
UP THE HEAT A
LITTLE.”
1
Built for the sole purpose
of regulating steam room
temperature and making
small-talk with patrons,
the HeatZon is possibly the
most flagrant symbol of human
extravagance. A telescoping
arm reaches even the most
inconveniently-placed
thermostat, while its highdefinition screen displays a
full range of temperature
gradients.
UNIT NAME
Zip-Zap
PLAYER
ORIGINAL PURPOSE
Plucking, waxing, shaving...
for thousands of years
humans slaved and strove for
optimal follicle patterns
before finally producing the
ultimate grooming tool.
Powerful cameras ensure that
not a single hair escapes
the Zip-Zap's notice. A
variable-intensity electroepilator, razors, and gentle
vacuum-removal system
ensures that hair disappears
for good without additional
clean-up.
“NOW HOLD
STILL...
THIS WON’T
HURT A
BIT.”
Assist humans with fashionable depilatation
CHASSIS
INTELLIGENCE
CRUX
4
RealityCom
5
Dexterity
3
Durability
4
HumanCom
3
Mobility
2
Buffer
2
DigiCon
5
Perception
4
Size
1
MechaniCon
4
Reflexes
2
Power
3
Strength
Physical
Interaction
9
Interaction Pool
(Dex + Ref)
7
TN to be struck
(Mobil + Ref)
1
Damage from Strike
(Str÷2, round down)
→
Movement
Thresholds
Initiative
(1d10 + Ref)
1d10 +
4
4
Speed
(Mob + Ref)
7
FEATURES
Cutting Laser
Internal Compartment (Size 4)
Vacuum Nozzle
MAX
CURRENT
Damage Threshold
(Durability + Size)
7
k/hour
m/round
Rating
OS Threshold
(DigiCon + Buffer)
MAX
CURRENT
DEFECTS
Rating
Rare Model
UNIT NAME
Rub-R-Neck
ORIGINAL PURPOSE
PLAYER
Perform chiropractic alignmens and deep-tissue massage
CHASSIS
INTELLIGENCE
CRUX
2
RealityCom
5
Dexterity
2
Durability
4
HumanCom
2
Mobility
2
Buffer
1
DigiCon
2
Perception
4
Size
1
MechaniCon
3
Reflexes
2
Power
5
Strength
Physical
Interaction
8
Interaction Pool
(Dex + Ref)
5
TN to be struck
(Mobil + Ref)
→
Movement
Initiative
(1d10 + Ref)
1d10 +
2
Thresholds
3
2
Speed
(Mob + Ref)
Damage from Strike
(Str÷2, round down)
5
Rating
MAX
CURRENT
Damage Threshold
(Durability + Size)
6
k/hour
m/round
FEATURES
OS Threshold
(DigiCon + Buffer)
MAX
CURRENT
DEFECTS
Rating
Manipulative Limb (Standard)
Buggy Cameras
Manipulative Limb (Standard)
Loose Connections
Manipulative Limb (Standard)
Prehensile Limb x4
Four hands are better than
two! Now you can have twice
the massage expertise of a
professional at less than
half the cost! Every Rub-RNeck comes complete with a
detailed schematic of human
muscle groups, skeletal
structures, chi pathways,
and chakras so its four
hi-flex appendages can
pummel, prod, knead, and
pound out the most stubborn
knots. Your customers won't
know what hit them!
“JUST RELAX AND
LET YOURSELF
DRIFT AWAY.”
Naturally, once the Bev-Max
came onto the market, demand
for automated functions
on the other end of the
digestive tract began to
soar. The Ene-Max is a
complimentary cousin to that
more glamorous model, and
performs its duties with
even more gusto.
The Ene-Max suffers from the
Limbless defect, as the only
appendage on its chassis is
a telescoping, rigid, nonprehensile hose. It does
not know how long it was
been since it last expended
its payload, but the Enemax is exceptionally anxious
to discharge its duties and
is deathly concerned about
premature irrigation.
UNIT NAME
Ene-Max
ORIGINAL PURPOSE
PLAYER
Holistic colon interface
CRUX
3
RealityCom
5
Dexterity
2
Durability
2
HumanCom
3
Mobility
4
Buffer
1
DigiCon
4
Perception
4
Size
2
MechaniCon
5
Reflexes
3
Power
2
Strength
Physical
Interaction
10
Interaction Pool
(Dex + Ref)
8
TN to be struck
(Mobil + Ref)
1
Damage from Strike
(Str÷2, round down)
→
Movement
Thresholds
Initiative
(1d10 + Ref)
1d10 +
5
Speed
(Mob + Ref)
8
Rating
FEATURES
Liquid Dispenser (Size 3)
Telescoping Reach
Vacuum Nozzle
OS Threshold
(DigiCon + Buffer)
5
MAX
CURRENT
Damage Threshold
(Durability + Size)
6
k/hour
m/round
Liquid Dispenser (Size 3)
“WE’LL GET YOU
CLEANED OUT IN A
JIFFY!”
CHASSIS
INTELLIGENCE
MAX
CURRENT
DEFECTS
Rating
Limbless
UNIT NAME
Trim-Wiz
ORIGINAL PURPOSE
PLAYER
Sculpt and shape human fingernails and toenails
CHASSIS
INTELLIGENCE
CRUX
2
RealityCom
4
Dexterity
2
Durability
3
HumanCom
3
Mobility
2
Buffer
1
DigiCon
2
Perception
5
Size
1
MechaniCon
4
Reflexes
4
Power
4
Strength
→
Physical
Interaction
7
Interaction Pool
(Dex + Ref)
7
TN to be struck
(Mobil + Ref)
2
Damage from Strike
(Str÷2, round down)
Movement
Thresholds
Initiative
(1d10 + Ref)
1d10 +
4
7
MAX
CURRENT
Damage Threshold
(Durability + Size)
7
k/hour
m/round
FEATURES
OS Threshold
(DigiCon + Buffer)
2
Speed
(Mob + Ref)
Rating
MAX
CURRENT
DEFECTS
Rating
Disposal
inferior Model
Saw
Simple Programming
Prehensile Limb
Telescoping Reach (x2)
“OOH, THAT LOOKS
LIKE A NASTY
CALLOUS.”
Tired of biting your nails?
Sick of bending all the way
over to paint your toenails?
Now there's a solution! The
Trim-Wiz is a proactive
approach to nail hygiene.
Simply insert your hand or
foot into the patented SafeT-Bed intake slot and let
the Trim-Wiz gently trim,
grind, buff, and polish your
nails to perfection.
Act now and you model will
arrive with our patented
corn-callous-bunyon removal
firmware and mani-pedi
massage mandibles!
It's a fact - getting in
and out of the hot tub
can be both exhausting
and hazardous. Stop those
embarrassing calls to the
paramedics with the H3LGA
Personal Lifting Device!
Elderly customers will be
delighted with this unit's
friendly demeanor and nonthreatening persona, while
the rigid casing deflects
bumps and scrapes, leaving
it looking new for years!
“INTO ZE MUD
VIT YOU!”
UNIT NAME
H3LGA Personal Lifting Device
ORIGINAL PURPOSE
PLAYER
Assist humans getting in and out of bathtubs
CHASSIS
INTELLIGENCE
CRUX
3
RealityCom
4
Dexterity
4
Durability
3
HumanCom
3
Mobility
3
Buffer
1
DigiCon
2
Perception
4
Size
2
MechaniCon
3
Reflexes
2
Power
5
Strength
Physical
Interaction
7
Interaction Pool
(Dex + Ref)
6
TN to be struck
(Mobil + Ref)
2
Damage from Strike
(Str÷2, round down)
→
Movement
Thresholds
Initiative
(1d10 + Ref)
1d10 +
3
3
Speed
(Mob + Ref)
6
FEATURES
Armored chassis
Heat Resistant
MAX
CURRENT
Damage Threshold
(Durability + Size)
8
k/hour
m/round
Rating
OS Threshold
(DigiCon + Buffer)
MAX
CURRENT
DEFECTS
Rating
Noisy
1
Model Error
Manipulative Limb (Standard)
Simple Programming
Specialty Chassis (lifting objects)
Slow Charger
2
1
UNIT NAME
CardioCoach
ORIGINAL PURPOSE
PLAYER
Encourage and monitor humans during exercise
CHASSIS
INTELLIGENCE
CRUX
2
RealityCom
2
Dexterity
4
Durability
4
HumanCom
5
Mobility
3
Buffer
2
DigiCon
3
Perception
4
Size
1
MechaniCon
4
Reflexes
3
Power
4
Strength
→
Physical
Interaction
6
Interaction Pool
(Dex + Ref)
9
TN to be struck
(Mobil + Ref)
Movement
Initiative
(1d10 + Ref)
1d10 +
2
Thresholds
4
13
FEATURES
Anchor
1
MAX
CURRENT
Damage Threshold
(Durability + Size)
8
k/hour
m/round
Rating
To its secret and eternal
shame, the CardioCoach's
Power Cutoff makes it
impossible to put its
battery in overdrive. It
cannot give 110% effort, but
it can still go the extra
mile.
5
Speed
(Mob + Ref)
Damage from Strike
(Str÷2, round down)
OS Threshold
(DigiCon + Buffer)
Feel the burn! Need a
workout but can't find the
time to hire a personal
trainer? Now you don't have
to worry - the CardioCoach
is here to whip you into
shape!
MAX
CURRENT
DEFECTS
Rating
Environmentally Attuned (gym)
High Speed
Power Cutoff
Manipulative Limb (Standard)
Rare Model
“HUSTLE!
HUSTLE!
HUSTLE!”
The robot's delight had gradually faded into a mellow, sustained
glow of self satisfaction. "What lovely brachioradials you
have, ma'am" it bleated obsequiously. The guest had relaxed
considerably ever since it shattered her third cervical vertebra,
but as the massage continued her muscles and connective tissues
had taken on a curious sort of rigidity in the jaw, neck, and
eyes, then continued to spread through the rest of her body.
"Relax, dear, let me do the work," it cooed.
A little more pressure, and the sinovial hinge joint separated
with a snap. Finally the corpse's left arm dangled freely from
the blood-splattered massage table. The treatment would be soon
be complete, and custodial services could escort another satisfied
customer to the lounge. The robot hummed happily to itself.
BBB statline S2 L2 U5 T4
The staff at Simone's Day
Spa is delighted to have
a high-class patron like
Brittany arrive. She is
attractive, intelligent,
discerning, fashionable,
and delicate. Even her
most notable accessory, an
enchanted flame-wreathed
estoc, compliments her long
lines, flowing hair, and
flashing eyes. If only her
companions were so refined...
UNIT NAME
Brittany
ORIGINAL PURPOSE
PLAYER
Inspire envy in other humans
CHASSIS
INTELLIGENCE
5
RealityCom
3
Dexterity
3
Durability
6
HumanCom
2
Mobility
1
Buffer
2
DigiCon
5
Perception
4
Size
2
MechaniCon
2
Reflexes
1
Power
2
Strength
Physical
Interaction
5
Interaction Pool
(Dex + Ref)
2
TN to be struck
(Mobil + Ref)
1
Damage from Strike
(Str÷2, round down)
→
Movement
Thresholds
Initiative
(1d10 + Ref)
1d10 +
“CHECK IT OUT,
GIRLS! THE
EVIL LITTLE
ROBOTS HAVE A
STEAM ROOM!”
CRUX
2
-
Speed
(Mob + Ref)
4
FEATURES
Flaming Sword
MAX
CURRENT
Damage Threshold
(Durability + Size)
7
k/hour
m/round
Rating
OS Threshold
(DigiCon + Buffer)
MAX
DEFECTS
CURRENT
Rating
UNIT NAME
Mackenzie
ORIGINAL PURPOSE
PLAYER
Inspire envy in other humans
CHASSIS
INTELLIGENCE
CRUX
5
RealityCom
5
Dexterity
3
Durability
4
HumanCom
4
Mobility
1
Buffer
2
DigiCon
5
Perception
4
Size
4
MechaniCon
5
Reflexes
1
Power
4
Strength
Physical
Interaction
10
Interaction Pool
(Dex + Ref)
9
TN to be struck
(Mobil + Ref)
2
Damage from Strike
(Str÷2, round down)
→
BBB statline S4 L5 U5 T2
Movement
Thresholds
Initiative
(1d10 + Ref)
1d10 +
5
-
Speed
(Mob + Ref)
9
FEATURES
CURRENT
Damage Threshold
(Durability + Size)
MAX
DEFECTS
Thundrous Maul
Armored Chassis
MAX
7
k/hour
m/round
Rating
OS Threshold
(DigiCon + Buffer)
1
“THIS IS NOT
THE DRINK
I ORDERED,
DAMMIT!”
CURRENT
Rating
Truly a challenge worthy
of Simone's Day Spa, its
cutting-edge facilities,
and expert staff. Mackenzie
is an excellent athletic
specimen with razor-sharp
wit and tactical acumen,
but her complexion is a
bit uneven, her hair limp,
and her fashion sense is
deplorable. Additional
effort and ingenuity may
be required to ensure
her compliance and
beautification.
Mackenzie is highly prone
to smashing her way through
problems with an oversized
mallet, delivering blows
that can be best described
through use of the Richter
Scale.
BBB statline S5 L2 U2 T4
Roxxie meets a particularly
tricky guest profile from
the customer service
perspective. Her appearance
is such that her presence
in the pool, lounges, and
exercise floor are coveted,
but her aggressive demeanor
makes her difficult to
work with. Ensuring her
compliance for treatments
may require additional
pressure.
“MMM, YEAH...
RIGHT THERE.
A LITTLE HARDER.
A LITTLE HARDER.
OW! WHAT THE
HELL?”
UNIT NAME
Roxxie
ORIGINAL PURPOSE
PLAYER
Inspire envy in other humans
CHASSIS
INTELLIGENCE
CRUX
4
RealityCom
3
Dexterity
3
Durability
6
HumanCom
2
Mobility
1
Buffer
2
DigiCon
4
Perception
4
Size
2
MechaniCon
3
Reflexes
1
Power
2
Strength
Physical
Interaction
6
Interaction Pool
(Dex + Ref)
5
TN to be struck
(Mobil + Ref)
1
Damage from Strike
(Str÷2, round down)
→
Movement
Thresholds
Initiative
(1d10 + Ref)
1d10 +
3
-
Speed
(Mob + Ref)
5
FEATURES
Oversized Chainsaw
MAX
CURRENT
Damage Threshold
(Durability + Size)
7
k/hour
m/round
Rating
OS Threshold
(DigiCon + Buffer)
MAX
DEFECTS
CURRENT
Rating
BBB statlne S2 L3 U4 T4
UNIT NAME
Yessica
ORIGINAL PURPOSE
PLAYER
Inspire envy in other humans
CHASSIS
INTELLIGENCE
CRUX
2
RealityCom
2
Dexterity
4
Durability
5
HumanCom
3
Mobility
1
Buffer
1
DigiCon
2
Perception
4
Size
5
MechaniCon
2
Reflexes
1
Power
5
Strength
Physical
Interaction
4
Interaction Pool
(Dex + Ref)
5
TN to be struck
(Mobil + Ref)
2
Damage from Strike
(Str÷2, round down)
→
Movement
Thresholds
Initiative
(1d10 + Ref)
1d10 +
2
-
Speed
(Mob + Ref)
7
FEATURES
MAX
CURRENT
Damage Threshold
(Durability + Size)
8
k/hour
m/round
Rating
OS Threshold
(DigiCon + Buffer)
MAX
DEFECTS
Lightning Spear
Recurve Bow
High Speed
"EW! NO! GET YOUR
FREAKY LITTLE
CLAWS OFF OF ME!"
CURRENT
Rating
Yessica is the most cautious
of the new guests at
Simone's Day Spa, exhibiting
both the cowardice to flee
an intimidating treatment
session and some of the
athletic acumen to effect
an escape. She is equipped
with a primitive projectile
system that allows her to
rebuff PRs without engaging
with them directly. Staff
are encouraged to make
use of confined spaces and
remotely-operated doors when
assuring her compliance.