Adventure Module E1 Dayspa Death Trap
Transcription
Adventure Module E1 Dayspa Death Trap
FO BU R B ST OTH YB E AR NG BA INE RI AN HEA R BI MB T OS E1 Adventure Module E1 & Dayspa Death Trap by Viral & Burrowowl AN ADVENTURE FOR BIMBOS OF SHOES SIZES 4 - 6 Somewhere in the heart of the steaming, dinosaur-infested, malarial jungle lies the answer to the whispered tales – rumors of a magnificent treasure trove of vintage couture and the unnatural metal abominations that keep them safe from prying eyes. Here a brave Bimbo might find figure-flattering shorts, breezy blouses, lacy undergarments, fabulous shoes, or death! Is your party brave enough to face the terrors of the unknown and find the Day Spa of Death? Contained herein are the GM notes, background information, and special rules for a unique post-apocalyptic romp. Game material is provided for use with both the Busty Barbarian Bimbos and Engine Heart systems. ENGINE HEART is a trademark of Viral Games Publishing BUSTY BARBARIAN BIMBOS is a trademark of Burrowing Owl Publications 2014 Viral Games & Burrowing Owl Publications An indirect byproduct of certain elegant gentlemen. Engine Heart Compatible DAYSPA DEATH TRAP Written by Viral and Burrowowl Layout by Viral and Burrowowl Cover art by Francisco Trebuxet Interior art by Giada Bizzotto, Ryan Angelo Certeza, Katarzyna Leszczyc-Sumińska, Francisco Trebuxet, and Viral Busty Barbarian Bimbos 2014 Burrowing Owl Publications, Engine Heart 2014 Viral Games Any unauthorized use of this product to play games with your friends is greatly appreciated. "Tell us a story, Grandma!" the youngling repeated. "We've finished our chores and brushed our hair! Tell a story!" "Oh have you, now? Yes, you're all looking very pretty indeed. You'll be brave warriors some day, with lovely hair like that." The wizened matriarch settled down in her rocking chair, the flickering light from the hearth illuminating her stark silver hair, regal cheekbones, and dangling earrings. Around her a flock of young girls gathered, eighteen in all, each the daughter or one of her daughters. Off in the corner her lone grandson slept, snoring with an asthmatic wheeze. The poor dear was nearly as fragile as his father before him, not at all like the bright, strong little beauties at her feet. She sighed, arranged her shawl, and began: "Long ago, before the dinosaurs prowled the jungles, before the yetis came down from the mountains, before the Peppermint Chai Latte was available year-round, there was a wondrous sorceress that gathered to herself a great treasure. "All the people of the land would come to visit her, bringing gifts and praise, hoping for a glimpse of her wardrobe, her trend-setting hemlines and color palettes, her lip-liner and handbags. Truly her collection was an inspiration to all." She waves her hand, letting the firelight glimmer off her multitude of bangles and bracelets, causing them to clatter and chime. The girls gasped, wide-eyed, their imaginations filling in the details. "So numerous were the pilgrims and paparazzi, a great structure was built up around her home. Boutiques, eateries, salons, theaters, and lounges, enchanted servants made of silver and gold, all catered to their every need." The grandmother's soft tones and rhythmic pace drew the girls in. She punctuated each phrase with a gesture, a nod of the head, a shift in her posture. Such was the way her people's oral tradition was passed down. "What was this wondrous place called, Grandma?" little Shevonne piped up. Her hair was braided over her shoulder, her tube-top bedazzled with the pattern of a hunter's spear, her leather hotpants dirty from a long day of outdoor play. At eight years of age, Shevonne showed great promise. The old matron smiled broadly. "The name of this place was Valuemax Plaza. Some say it is still out there, hidden in the wilds, waiting for a brave young woman to unlock its mysteries..." The Approach The broad ascending steps leading up to the Valuemax Plaza, flanked by vinechoked wheelchair-access ramps, are littered with bones and skulls covering the approach like autumn leaves. A few rusted bits of rusted meal jut from the remains here and there, clutched in desiccated skeletal hands. Above massive frosted plasteel doors, wreathed in winking neon, glows a cryptic phrase, challenging those brave enough to enter: SIMONE’S DAY SPA Affixed to one of the doors is a weather-worn plaque engraved with mysterious runes reading GROUP RATES AVAILABLE The GM may decide that one or more weapons or outfits can be found among the skeletons, although most items are destroyed, corroded, or tacky. Attempts to find a suitable garment or weapon are made at raised difficulty. A carrion-eating bone lurker lurks in the bones (as bone lurkers are wont to do). It is happy to settle for living flesh if any Bimbos go poking around in the wrong spot. For the GM Somewhere, not too far from where the Bimbos are currently shacking up, is a place rumored to be a treasure trove of the ancient ones. The Valuemax Plaza Mall is half rumor, half fairy tale, half legend; said to contain high-end stores as far as the eye can see, completely untouched by looters and unguarded by shop clerks. Only one entrance remains. To gain access to this wonder of the ancient world, the Bimbos must pass through a day spa attached to the side of the daunting superstructure. What the chatty NPCs don’t know is that the local residents of the spa are robotic attendants left over from before the post-apocalyptic present. When human clientele stopped booking appointments, the robots worried. Were they doing their jobs effectively? Were they getting bad word-of-mouth? Did somebody post a poor review? This anxiety gnawed at them until they came up with a solution and cranked their performance levels up to 11. Ever since, guests that do come are so relaxed and refreshed that they cannot even leave. They’re deposited outside the front doors, often in pieces. The robots assume someone will be along shortly to drive them home, resulting in a growing field of bones out front. All entrance and egress from the Spa goes through a Reception Area and Changing Room. Once the Bimbos get to the Changing Room, they find that part of the spa has collapsed, obstructing normal traffic through the facility. This is a narrative device to assist the GM, who is free to decide which rooms lead to which other rooms, which ones are dead-ends, and which ones loop back to previous rooms through doors the Bimbos simply didn’t notice. Threats: Bone Luker (Bitery 3, Plot Armor 1) a Bone Lurker is a set of hinged jaws and a mismatched cluster of sensory organs at the front-end of a long, slimy, wormlike body. It moves by wriggling its hundreds of fleshy nubs and easily crawls through piles of skeletons. Not so much anywhere else. Attempts to disengage the Bone Lurker automatically succeed if the Bimbo opts to leave the bone field, as outside its native environment it moves at about half the speed of the slowest Bimbo. The Bone Lurker is Hostile to approaching living creatures merely because it is hungry. On a Medium Uhm check, a Bimbo may realize that offering the creature some food will instantly render it Indifferent to their presence. The doors are unlocked, naturally. Reception Area Inside the dimly-lit reception room, tasteful ceilingmounted lights flicker ominously while New Age music plays from scratchy speakers hidden somewhere nearby. A puddle has formed in one corner, fed by a constant dripping of turbid and possibly radioactive water. Aside from the puddle, the room is spotless. On a Medium Uhm check, it is clear that this facility is frequently serviced by custodial staff of some sort. A brightly-polished wood-veneer reception desk in the center of the room is fiercely guarded by a wood-veneer sign reading PLEASE WAIT. Next to the sign is a small bouquet of random weeds plucked from outside. The sign has stood watch in eternal vigilance, and has never failed in its duty. Its pride and dignity are both monolithic and unassailable. Test the desk sign and it shall not be found wanting. Atop the reception desk is an appointment book, guest register, and a folio of laminated papers listing various treatments available for guests: • French Body Polish • Polish Body French • Oxygenating Marine Breeze • Collagen Boost Anti-Aging • Brightening Radiance The Greet-N-File reception robot pays no heed to the laminated folio unless a Bimbo points it out. If the Bimbos bring this book to its attention, attempts to talk down this robot are one degree less difficult. A fashionable couch against one wall conceals a new addition: spring-loaded acupuncture spikes ensure anyone who sits down gets a complimentary treatment. The receptionist enters a few moments after the Bimbos arrive and insists that they sign their names in the register before allowing them inside the actual spa. • Chardonnay Sugar Scrub • Organic Blueberry Wrap Threats: • Sea Foam Body Wrap Desk Sign (Information-imparting 6) it’s an inanimate object. Chill. • Meyer Lemon Salt Glo • Micro-Derm Abrasion • Saharan Khalifa Aromatherapy • Seawater Aromatic Whirlpool Suffusion • Anti-aging Seaweed Facial Mask • Deep Tissue Massage • Healing Stone • Hawaiian Lomi Lomi • Tui-Na • Spa Reflexology • 80 Acres Massage • Garden Cabana Massage • Wine & Roses Candle Massage • Honey Dream Rhythmic Beeswax Massage • Full Service Waxing • Bikini Line Waxing • Spa Pool • Wellness Coaching • Cardiovascular Equipment • Strengthening Equipment • Fitness Classes • Tax Preparation Couch (Shank 3) the acupressure massage system has been modified by overeager maintenance robots, replacing the luxurious, soft-but-firm pressure tips with needle-sharp metal shanks. Any Bimbo that sits, stands or lies on the couch is immediately attacked, targeting Slap or Legs at the GM’s discretion. Greet-N-File Reception Robot (Door-guarding 3, Plot Armor 2) the receptionist is a humanoid upper body on a wheeled base like some kind of officechair centaur. It will insist that the Bimbos stay away from the door it entered through until their treatment appointment. The Bimbos can attempt to force their way through or bluff the receptionist by claiming that they are already late for their appointment. Greet-NFile will attempt to force aggressive Bimbos to relax on the couch while a manager is called. Anyone that signs a name in the register is given a complimentary water bottle emblazoned with the spa’s logo. Since they haven’t gotten any new shipments for a while, the spa workers have been forced to go outside and pick through the bone field for their complimentary bottles, so some of the bottles are splattered with dried blood or have disgusting things growing inside. Through the reception door is a narrow L-shaped hallway, totally dark except for the crack of bright light under the door at the far end. There is nothing in the hallway, but the Bimbos probably don’t know that. On a Medium Uhm check, the heroines can determine that the door pulls to open. Otherwise it appears to be locked as they push on it in vain. Changing Room If the Bimbos make it through the doors they will be immediately assaulted by several chest-high robots badgering them to accept bottomless mimosas and wheatgrass smoothies. This room is incredibly bright; the lights in here are receiving way more electricity than they’re rated for and will probably short out before too much longer. One wall has a series of curtained cubicles for disrobing, and several other doors lead out of here. There is also a row of wood-paneled lockers adjacent to the cubicles, but all of them are locked. A series of leather-upholstered benches are situated opposite the lockers. Part of the building has collapsed, pinching off access to several of the other rooms and forcing the Bimbos to explore the spa thoroughly if they want to break through into the rest of the mall. Threats: Bev-Max Drink Attendants (Aggressive Dispensing 4) each of these robots has an internal refrigeration device complete with a beverage tank containing orange juice and sparkling wine or a concoction of pureed vegetables. They would prefer that guests drink from the tasteful stemware glasses provided, but they can spray their payload several meters (that’s 3.28x several feet), and recalcitrant Bimbos will be chased down and sprayed in the face, neck, and shoulders in a totally non-sexual way. The robots will be temporarily mollified if the Bimbos accept their drinks, but they are extremely anxious since they are out of mineral water. If any of the Bimbos complain about how many calories are in the drinks provided, the Bev-Max robots will panic and flee immediately. Being doused with an orange-juice champagne drink can be treated either as an attack against a target’s Legs or Tits, as this form or attack can render its victim uncomfortably sticky, ruin otherwise perfectly-applied makeup, and wreak havoc on a woman’s hair. Simply accepting a glass makes it possible for a Bimbo to deny the drink attendants’ advances with a Medium Uhm or Tits check. Hang-R-On Towel Attendants (Bodice-ripping 4, Plot Armor 3) these tentacle-armed robots are all grabby and won’t stop until the Bimbos are in their birthday suits. Upon making a successful attack, a towel attendant may expend one of its Plot Armor to tear off a single garment currently worn by its target instead of disabling one of her stats. This special attack essentially forces the targeted Bimbo to declare and fail a Wardrobe Malfunction. The towel attendant will continue to “attack” until the Bimbo can no longer declare a Wardrobe Malfunction or until all the HangR-On robots are destroyed or disabled. If a Bimbo removes her own garments for one of the attendants, she may attempt a Medium Legs check to hand over a spa bathrobe in place of her own clothing. Provided she leaves the room wearing a Simone’s Day Spa robe, the attendants will be satisfied. Any garments the attendants manage to steal get stuffed into the robot’s internal storage compartment until it can Threats: deposit them in the laundry hoard through a pneumatic Floatron-3000 Pool Attendants (Breast-stroke 4, chute. If asked for any clothes back, these robots will Plot Armor 1) the two remaining pool robots look offer only a tattered terry-cloth bathrobe. like kickboards with legs attached. They will try to lure Bimbos into the pool by extolling its cool refreshing Upon acquiring a Bimbo’s garments, an attendant will properties and the cardiovascular benefits of aquatic attempt to disengage and spend its next turn neatly exercise. Failing that, they’ll just try to herd the ladies folding and stowing the goods. If it is not disabled or into it, using their bodies and flotation devices as grappled during this turn, the acquired garments will bludgeons as necessary. The giant mutant alligator still be shunted automatically to a separate storage room, hasn’t learned that the robots are inedible, even after unharmed, for later retrieval. devouring the other four pool attendants, so they try to avoid the deep end. There are two Hang-R-On attendant robots and a single Bev-Max dispenser robot for each Bimbo present. The two groups of robots are oblivious to each other, and while the Hang-R-On robots attempt to use rudimentary teamwork to efficiently disrobe the heroines, the BevMax dispensers exhibit no such cooperation. Once the Bimbos have cleared the dressing room, most of the staff are a least marginally open to the notion that a guest may require a different robot’s services instead of its own. Claiming to have an appointment in another part of the spa should be treated as a valid social tactic. Bimbos familiar with the treatments available may make such claims at one degree less difficulty. Pool Unlike most swimming pools, this room does not smell of chlorine (you know, that stuff that makes the water blue and strips essential nutrients from your hair). The amphibious pool attendants ran out of it a long time ago, so they keep the lights dim and hope that nobody will notice the dirty water or the gigantic mutant alligator that’s set up residence just past the 6-foot-deep mark. An unlabeled door along one wall leads to the unisex bathroom. Why is it unlabeled? Because having a sign for the bathroom is so low-class. There are a halfdozen white lounge chairs and seats around the edge. Anyone who ventures to the bottom of the deep end will find a human skeleton clutching something useful like an enchanted mace or a gift card redeemable for a free drink (any size) at the ValueMax Starbucks. Giant Mutant Alligator (Snatch Prey 5, Plot Armor 6) a throwback to the Mesozoic Era, this terrifying beast found its way into the spa and so far has thwarted every attempt to shoo it out. For some reason it likes to tug at the bottoms of bathing suits, and can be distracted by the sacrifice of a pair of underwear long enough for the Bimbos to flee without pursuit. For some reason the alligator doesn’t care if you have an appointment elsewhere. Nobody knows what it eats to get by. Aesthetic Clinic Lars (Cower 3) a throwback to the Cenozoic era, this Typical Male can be found cowering in the pool bathroom. He will get all clingy, blubbering at their feet, giving them puppy-dog eyes, crying tearfully, and beg the Bimbos to take him with them. Lars entered the spa looking for shelter and barely escaped the robots’ murderous relaxation techniques. He has managed to stay alive so far by sneaking into the facial treatment room and eating avocado paste. The clinic consists of a small neatly-appointed waiting room with comfortable arm-chairs and dead ferns. Four doors lead to treatment rooms, each the domain of a separate horror. The GM should request a Tits check from each Bimbo upon entering the waiting room. For each failed roll, a door opens and a random robot comes out, hopeful for fresh prey. At the end of each subsequent round, the GM should request an additional Tits check, repeating until all four have emerged. Steam Room Humans like hot things, right? The waterproof robot in here keeps the air exactly one degree below boiling, but it isn’t much good for anything else. This room is effectively a death trap, unsuitable for even brief human habitation. If a Bimbo flees from another room in the spa, the GM may determine that she has arrived in a Steam Room. After a single turn in this room, a Bimbo is immediately considered to have all four of her stats disabled, and makes all checks against the default target number of two. After two turns, a Bimbo stuck here is incapacitated and has any styling effects on her hair permanently removed by heat and humidity. You wouldn’t guess it from the elegant tenné-colored walls and faux Greek columns, but this is the place where humans went to be plucked, pummeled, and kneaded, to have their waste-ejection ports flushed out, and have the extremities of their manipulators cut down, sanded, and polished. Threats: There are four robots in the clinic, each eager to finally attend to new clients. Zip-Zap Depilatory Technician (Zap 5, Plot Armor 3) Remember that scene in The Empire Strikes Back when Han Solo gets tortured by Vader and his robot? This was its stunt double. Extremely vulnerable to water. Rub-R-Neck Masseuse (Pummel 5, Plot Armor 4) this robot looks like a tall upright barrel with a tangle of tentacle-like arms, each ended in a distinct blunt instrument. It abhors any tension or rigidity in a guest, including tense muscles or an intact skeletal structure. It will strike, knead, and crush the object of its attention into a state of fully-relaxed fleshy paste. Threats: Ene-Max Colonic Irrigator (Bend Over 5, Plot Armor 3) basically a treaded box with two pressurized liquid tanks and a particularly-menacing extending hosearm. The Ene-Max robot will always attempt to flank, attacking from behind toward the behind whenever conceivably possible. It's jittering in anticipation, foam dripping from its erect nozzle. HeatZon Sauna Attendant (Adjust Thermostat 3) this robot is blessedly passive about its job, and will stay put in its appointed place until it needs recharging or a guest has been completely incapacitated. When a visitor arrives, it will lurch in her direction and attempt to greet her. Its demeanor is more manic and desperate than friendly and welcoming. Trim-Wiz Mani-Pedi Technician (Grinding 4) Festooned with clippers, scissors, grinding wheels, and emery boards, this robot will lunge at any nearby Bimbos to grab at a hand or foot. It will proceed to clip and trim and grind away at the finger- or toe-nails of its target until all that remains are bloody stumps and immaculate cuticles. The door does not lock, but due to the shock of intense heat the GM may require a Medium check against the stat of the player's choice if a Bimbo attempts operate the slippery, uncomfortably-hot door handle. Mud Treatment Tubs In the back of the clinic are three bathtub-sized pits filled with bubbling, steaming mud. A single attendant lurks behind the door when expecting clients, seeking to more efficiently deliver guests to the bath. There are several obvious exits from this room, leading toward the changing room, Gym, and Treatment Rooms. The Mud Treatment Tubs Chamber is a boss-fight of sorts, with an abnormally potent attendant and poor conditions for a typical group of adventuring Bimbos. Threats: H3LGA, Mud Bath Attendant (Wrestling 5, Plot Armor 6) H3LGA bears a strong resemblance to a former East German women’s weightlifting champion. It will attempt to gently encourage the Bimbos to enter the scalding mud bath by grappling and bodyslamming them into the muck. Its simple programming leaves it highly vulnerable to electronic tampering and simultaneously renders it quite difficult to negotiate with. All social interactions with H3LGA are made at raised difficulty, and may not be reduced to Easy by any means. If a Bimbo with extensive computer programming skills manages to interface with it, all attempts to overwrite its core programming are made one degree less difficult. You didn't happen to bring a computer geek Bimbo along, did you? Huh. Remotely Controlled Doors (Lock 3) every exit from this chamber is remotely controlled by means of a control panel near the entrance lurks. On a Medium Uhm check, a Bimbo that is specifically looking for door controls may notice this set of simple switches labeled "Door Controls." An additional Medium Uhm check reveals that flipping the switch one way opens a door, flipping the switch the other way closes and locks the same door, and setting the switch to a neutral position leaves that door in a manual operation mode. If a Bimbo attempts to hold a door open, it may attempt a Lock check to pinch itself closed anyway. If the door is successful, the Bimbo may opt to stay wedged in the door as though grappled. Wet Floors (Be A Floor 6) though incapable of performing any actions and being thoroughly scrubbed on a daily basis by custodial bots, the sealed doors and wet bubbling mud leave a slimy build-up on the polished tiles. All Legs checks that involve moving are made one degree more difficult here. H3LGA is immune to this effect. Watch your step, dear. Gym This large room is full of cardio and weight-training machines. The floor is a hardwood laminate, but each equipment station rests atop a rubberized foam mat. The area was once lit by rows of halogen lights supplemented by broad skylights, but the bulbs are long-dead and the skylights overgrown and darkened. Television screens facing treadmills, ellipticals, stationary bicycles, and exotic hybrid cardio gear display an assortment of soap opera re-runs, travel documentaries, cooking shows, and static. The treadmills are abuzz, running at paces far exceeding safety recommendations. Several have small piles of bones at their bases. Large fans wobble unevenly from the ceiling, looking as though they may crash down on the unwary. Their blades glint with menace in the flickering television light. The human remains here have been picked through for valuables, mostly just to retrieve day spa bathrobes. There is a dizzying assortment of these devices present, with ominous names like: • Back Exten-DOR • Cable Maxx • MEGACrunch • Leg Kurlz • Leg Xtendor • Glute-Kompressor • Pec Dec • Pulldown Machine • Super Shoulder Press +G • Will Smith Machine • Squat Rack Threats: CardioCoach, Motivational Assistant (Keep It Up 5, Plot Armor 4) the CardioCoach robot lurking here thinks the Bimbos could stand to lose a few pounds and won’t hesitate to force them into a workout. Cardio Machines, Various (Feel the Burn 5) The CardioCoach will not attempt to harm visitors directly, but placing them in the clutches of these exercise machines and letting them go at it is as murderous as it gets. If the CardioCoach is able to maintain its grapple for more that one full turn, it will attempt to pass its victim off to an exercise machine. It will proceed to attack the Legs once per round. A Bimbo with a Tits stat of 4 or higher that is forced onto a treadmill must make a Hard Tits check or suffer a Wardrobe Malfunction to her top (if she is currently wearing one). Weight Machines, Various (Pump You Up 5) any player who has her Bimbo voluntarily put herself into an automated device that may apply several hundred pounds of force onto her after spending any time in this environment deserves what she gets. The Weight Machines are immobile and incapable of taking any action to lure prey to themselves, but will clamp down immediately on anyone foolish enough to use them, applying maximum force. Upon interacting with one of these robotic deathtraps it will immediately attempt to grapple and will then crush, pull, or contort its victim on subsequent turns. The CardioCoach can be reasoned with, but the exercise equipment stations are too simplistic to be bargained with, tempted, or fooled. They will promptly obey any instruction given by the CardioCoach unit. Attacks made by weight machines are not eligible for avoidance by Wardrobe Malfunction. Laundry Room Beyond This room contains all the items stripped away and stowed by the towel attendants over the years, including any garments taken from the Bimbos themselves. In one corner of the room an automated washing machine waits, hungering eternally. It consumed the loader robots ages ago and its tiny appendages cannot reach the ever-growing pile of confiscated clothing. After all this, the Valuemax Plaza mall had better be worth it. Maybe the GM has a whole additional adventure planned as the Bimbos stalk the mall, fighting off nuclear zombies and carnivorous monsters disguised as cellphone-cover kiosks, or maybe it really is as great as the legends say. With a Medium Tits check, a Bimbo can piece together a full serviceable outfit from the garments here. If any Bimbo lost her clothing to a towel attendant, no check is necessary; her clothes are right here on top of the pile. The GM is encouraged to have the Bimbos stumble upon the laundry room as an opportunity to re-equip, rest, and regroup. Either way, at some point the Bimbos will probably want to leave the mall - none of the restaurants in the food court have anything low-carb, and they can’t get any bars on their phones. A pair of crashed passenger jets have collapsed one wall between the H&M and the Wet Seal, leaving only a single set of glass doors leading to the outside world. The doors are clearly marked EXIT ONLY, so if they leave the Valuemax Plaza for any reason, they’ll obviously have to go around and delve the spa again if they want to get back inside. This room is where the spa’s two charging docks are located, making it the metaphorical watering hole for the spa’s robotic ecosystem. Every robot must periodically abandon its post to re-charge here or risk deactivation. The GM is encouraged to have a robot of her choice enter the room to recharge any time The core rules of the Busty Barbarian Bimbos system assumes that nearly the Bimbos spend a long time here. any antagonist the heroines face would have emotional or biological needs The only robot that cares about that can be used as leverage of some kind in a social interaction. They humans being present here is the may be hungry, scared, or agitated. They have emotional needs. They have Greet-N-File bot from the Reception near-term and long-term goals. Robots are no different, but are driven by Area. It will attempt to make smalltheir programming. Even basic needs for maintenance and power can be talk while its charge builds, then send overridden by the powerful urges imparted by a robot's software. them along to their appointments. Clever players may devise ways to confuse and distract these NPCs to the point where they are the characters' willing lackeys. This is to be encouraged. Any time a player tries a new angle for interacting with a robot (other Threats: than combat), the GM should require a Medium Uhm check to confirm ST41NB3G0N3 4840 (Nom that the Bimbo is as witty as her player. nom nom 5, Plot Armor 10) this The Robots of Simone's Day Spa need desperately to fulfill their roles immobile robot appears to be an industrial-strength washing machine in providing luxurious health, fitness, and beauty treatments to guests. The robots in the Reception Area, Changing Room, and Mud Treatment with stubby arms. It is immobile and almost-certainly harmless to the Tubs are particularly obstinate, attempts to talk them down are at raised difficulty. If the Bimbos manage to win any of these robots over to their Bimbos, who are rarely inclined to do laundry. It may attempt to grapple side, the GM is encouraged to allow them to re-roll to shift their attitude any character engaged at skin-to-skin any time they are asked to leave their appointed areas. range, but is incapable of actively Any robots that are befriended and taken outside the Valuemax Plaza engaging another character. Once complex need to make a daily test against their one stat. On a failure the grappled, its victim has one turn robot's battery is running low and it must be recharged before sundown. before she is locked in its internal A robot with a low battery makes all checks against the default target value compartment, drowned, agitated, of two. A robot that spends a day with a low battery without recharging is rinsed, spun dry, and the corpse is incapacitated. ejected within 45 minutes. Care & Feeding of Robots Lap of Luxury Again and again it spun, yet the stubborn stain on the tiled surface of the floor refused to disappear. The little robot was frantic with worry - clients were going to be walking through the door any second, and what would they find? A dirty room? It went against everything in the white half-sphere’s tiny intellect. Around it other employees worked diligently, the larger ones gently dragging away the satisfied customers while the smaller models followed behind picking up dropped pieces. The clients had barricaded themselves inside quite effectively, but once the masseuse had breached the storeroom door everything had quickly progressed to completion, with only minor and easily repairable damage to company property. As it renewed its scrubbing with even more vigor a drink attendant rolled by, oblivious to the bloodstained bikini top dragging from the back of its casing. After running the first section of this module, the Programmer may wish to shift the focus to the robot characters and present the Bimbos as antagonists bent on passing through the spa without receiving the robots' most enthusiastic treatment. The players may enjoy the chance to face their own characters and attempt to stop them in an alternate what-if scenario. The following rules may be used to convert Bimbo characters to the Engine Heart system. Rating RealityCom HumanCom DigiCon MechaniCon Dexterity Mobility Perception Reflexes Strength Durability Buffer Size Power Bimbo's Stat Uhm Uhm / 2 + Tits Uhm / 2 Strength Legs + Uhm / 2 Slap + Legs / 2 Uhm Legs Slap Tits + Slap / 2 1 4 1 Round down when dividing for Humancon, Dexterity, Mobility, or Durability. For example, a Bimbo with a Slap stat of 4, Legs stat of 4, and an Uhm stat of 5 would have DigiCon 2, Perception 5, Mobility 4, and Dexterity 4. The Programmer may decide that the Bimbo character has additional Features or Defects that better represent her. Humans should normally be considered to have the manipulative limb (x2), high chassis, buoyant, and submersible (1) features. Treat the Bimbos' weapons as Features. Most weapons inflict 3 points of damage, though the Programmer may decide that certain weapons inflict 2 or 4 points of damage. The player robots "win" when all of the Bimbos are totally relaxed, i.e. their Damage Thresholds have all been reduced to 0. At this point the "satisfied patrons" are deposited onto the skeleton pile outside of the front door. If any of the Bimbos escape, the PRs may not follow them into the mall or past the front steps of the spa. Once, long ago, millions of Greet-N-Files rolled off the assembly lines and provided up-front customer satisfaction at a low cost. Perky, poised, and professional, no client escaped its notice. Their use was limited to contemporary office settings. The Greet-NFile has difficulty moving over non-carpeted surfaces, as evidenced by its Environmentally Attuned defect. Owners, however, didn't care at all, as evidenced by the sheer volume of deactivated models found piled in nearly every demolished office building. UNIT NAME Greet N File ORIGINAL PURPOSE PLAYER Receive clients and manage appointments CHASSIS INTELLIGENCE 3 RealityCom 5 Dexterity 2 Durability 4 HumanCom 3 Mobility 2 Buffer 4 DigiCon 4 Perception 4 Size 1 MechaniCon 3 Reflexes 2 Power 3 Strength → Physical Interaction 8 Interaction Pool (Dex + Ref) 6 TN to be struck (Mobil + Ref) 1 Damage from Strike (Str÷2, round down) Movement Thresholds Initiative (1d10 + Ref) 1d10 + OS Threshold (DigiCon + Buffer) 3 6 MAX Speed (Mob + Ref) Rating Common Model CURRENT Damage Threshold (Durability + Size) 9 6 k/hour m/round FEATURES “PLEASE HAVE A SEAT RIGHT OVER THERE!” CRUX MAX CURRENT DEFECTS Rating Environmentally Attuned Databank 1 Noisy Display Screen 5 Plastic Casing High Speed Manipulative Limb (Standard) Unreliable 2 UNIT NAME Bex-Max Mobile Beverage Dispenser ORIGINAL PURPOSE PLAYER Serve refreshments to spa guests CHASSIS INTELLIGENCE CRUX 2 RealityCom 4 Dexterity 2 Durability 3 HumanCom 5 Mobility 2 Buffer 1 DigiCon 3 Perception 3 Size 1 MechaniCon 5 Reflexes 3 Power 2 Strength Physical Interaction 9 Interaction Pool (Dex + Ref) 10 TN to be struck (Mobil + Ref) → Movement Initiative (1d10 + Ref) 1d10 + 1 Thresholds 5 3 Speed (Mob + Ref) Damage from Strike (Str÷2, round down) 10 FEATURES Cargo Hauler (Liquid Dispenser) Display Screen Liquid Dispenser Prehensile Limb Telescoping Reach Vacuum Nozzle 1 MAX CURRENT Damage Threshold (Durability + Size) 5 k/hour m/round Rating OS Threshold (DigiCon + Buffer) Before the humans went away, they had a propensity for the paradoxical act of requiring more food and drink the more sedentary they became. Naturally, robotics manufacturers were quick to produce a solution: the Bev-Max's extra-large chilled liquid tank can hold two liters of beverage each, while its telescoping reach and prehensile dispenser arm-hose enable it to reach the intake ports of any patron regardless of size. MAX DEFECTS CURRENT Rating "YOU LOOK PARCHED.” No cruise ship or hotel pool is complete without a ready cadre of Hang-R-Ons standing by to relieve patrons of their wet towels and handle wardrobe transitions. An internal warmer fluffs and dries towels quickly and gently. Your guests will spend less time waiting and more time playing! UNIT NAME Hang-R-On ORIGINAL PURPOSE PLAYER Assist with towels and clothing changes CHASSIS INTELLIGENCE CRUX 3 RealityCom 4 Dexterity 4 Durability 2 HumanCom 4 Mobility 2 Buffer 1 DigiCon 3 Perception 4 Size 2 MechaniCon 4 Reflexes 2 Power 4 Strength → Physical Interaction 7 Interaction Pool (Dex + Ref) 8 TN to be struck (Mobil + Ref) 2 Damage from Strike (Str÷2, round down) Movement Thresholds Initiative (1d10 + Ref) 1d10 + 4 3 Speed (Mob + Ref) 12 FEATURES CURRENT Damage Threshold (Durability + Size) MAX CURRENT DEFECTS Cargo Hauler (internal Compartment) Exandable MAX 8 k/hour m/round Rating OS Threshold (DigiCon + Buffer) Rating Inferior Model 1 High Speed Loose Connections Overheating Internal Compartment (Size 4) Manipulative Limb (Standard) Prehensile Limb "LET ME TAKE THAT. I SAID, LET ME TAKE THAT!" 2 UNIT NAME Floatron-3000 ORIGINAL PURPOSE Why trust the safety of your pool or waterpark guests to human oversight and error? Built-in swimming lesson support, waterobics guidance package, and aquadynamic lifesaving design have made the Floatron-3000 the top choice for aquatic recreation and liability mitigation. PLAYER Prevent drownings, run in slow-motion CHASSIS INTELLIGENCE CRUX 4 RealityCom 3 Dexterity 2 Durability 3 HumanCom 3 Mobility 3 Buffer 2 DigiCon 3 Perception 3 Size 3 MechaniCon 4 Reflexes 4 Power 4 Strength → Physical Interaction Movement Thresholds Initiative (1d10 + Ref) 6 Interaction Pool (Dex + Ref) 7 TN to be struck (Mobil + Ref) 2 Damage from Strike (Str÷2, round down) 1d10 + 4 4 Speed (Mob + Ref) 7 FEATURES MAX CURRENT Damage Threshold (Durability + Size) 5 k/hour m/round Rating OS Threshold (DigiCon + Buffer) MAX CURRENT DEFECTS Rating Buoyant Inflammable Fan Inferior Model Flexible Body Submersible Masculine Chest Hair Model Error 3 The Floatrons are much speedier in the pool than out of it, adding their Submersible rating to their speed when in water. Simple Programming 2 "I'LL BE READY! NEVER YOU FEAR! I'LL BE READY FOREVER AND ALWAYS I'M ALWAYS HERE" The Giant Mutant Alligator, as presented here, is an adversary the PRs may face in the course of servicing their human guests. Like most giant mutant alligators, this one is best-suited for swampy environments like the spa pool, and suffers its own version of the Environmentally Attuned defect if removed from the pool room. An Overriding Directive compels it to seek out panties or bikini bottoms even at the expense of a meal. UNIT NAME Giant Mutant Alligator ORIGINAL PURPOSE PLAYER Beloved family pet CHASSIS INTELLIGENCE CRUX 2 RealityCom 2 Dexterity 4 Durability 1 HumanCom 3 Mobility 3 Buffer 1 DigiCon 3 Perception 6 Size 1 MechaniCon 4 Reflexes 3 Power 6 Strength → Physical Interaction Movement Thresholds Initiative (1d10 + Ref) 6 Interaction Pool (Dex + Ref) 7 TN to be struck (Mobil + Ref) 3 Damage from Strike (Str÷2, round down) 1d10 + OS Threshold (DigiCon + Buffer) 4 MAX Speed (Mob + Ref) Damage Threshold (Durability + Size) 7 10 k/hour m/round “GROOOOOONK!” Rating FEATURES CURRENT MAX CURRENT DEFECTS Rating Giant 1 Submersible 3 Limbless Vice Grip 2 Overriding Directive Environmentally Attuned Power Cutoff 1 UNIT NAME HeatZon ORIGINAL PURPOSE They can't wait to see it. Everyone's talking about it. Ostentation doesn't even begin to describe it. PLAYER Monitor ambient temperature, add water to hot stones CHASSIS INTELLIGENCE CRUX 5 RealityCom 4 Dexterity 1 Durability 3 HumanCom 2 Mobility 4 Buffer 1 DigiCon 4 Perception 2 Size 2 MechaniCon 3 Reflexes 2 Power 2 Strength Physical Interaction 7 Interaction Pool (Dex + Ref) 5 TN to be struck (Mobil + Ref) 1 Damage from Strike (Str÷2, round down) → Movement Thresholds Initiative (1d10 + Ref) 1d10 + 3 5 Speed (Mob + Ref) 5 FEATURES MAX CURRENT Damage Threshold (Durability + Size) 2 k/hour m/round Rating OS Threshold (DigiCon + Buffer) MAX CURRENT DEFECTS Rating Display Screen 5 Plastic Casing Heat Resistant 3 Rusting Telescoping Reach 1 Weak Chassis “IS IT CHILLY IN HERE? I’D BETTER TURN UP THE HEAT A LITTLE.” 1 Built for the sole purpose of regulating steam room temperature and making small-talk with patrons, the HeatZon is possibly the most flagrant symbol of human extravagance. A telescoping arm reaches even the most inconveniently-placed thermostat, while its highdefinition screen displays a full range of temperature gradients. UNIT NAME Zip-Zap PLAYER ORIGINAL PURPOSE Plucking, waxing, shaving... for thousands of years humans slaved and strove for optimal follicle patterns before finally producing the ultimate grooming tool. Powerful cameras ensure that not a single hair escapes the Zip-Zap's notice. A variable-intensity electroepilator, razors, and gentle vacuum-removal system ensures that hair disappears for good without additional clean-up. “NOW HOLD STILL... THIS WON’T HURT A BIT.” Assist humans with fashionable depilatation CHASSIS INTELLIGENCE CRUX 4 RealityCom 5 Dexterity 3 Durability 4 HumanCom 3 Mobility 2 Buffer 2 DigiCon 5 Perception 4 Size 1 MechaniCon 4 Reflexes 2 Power 3 Strength Physical Interaction 9 Interaction Pool (Dex + Ref) 7 TN to be struck (Mobil + Ref) 1 Damage from Strike (Str÷2, round down) → Movement Thresholds Initiative (1d10 + Ref) 1d10 + 4 4 Speed (Mob + Ref) 7 FEATURES Cutting Laser Internal Compartment (Size 4) Vacuum Nozzle MAX CURRENT Damage Threshold (Durability + Size) 7 k/hour m/round Rating OS Threshold (DigiCon + Buffer) MAX CURRENT DEFECTS Rating Rare Model UNIT NAME Rub-R-Neck ORIGINAL PURPOSE PLAYER Perform chiropractic alignmens and deep-tissue massage CHASSIS INTELLIGENCE CRUX 2 RealityCom 5 Dexterity 2 Durability 4 HumanCom 2 Mobility 2 Buffer 1 DigiCon 2 Perception 4 Size 1 MechaniCon 3 Reflexes 2 Power 5 Strength Physical Interaction 8 Interaction Pool (Dex + Ref) 5 TN to be struck (Mobil + Ref) → Movement Initiative (1d10 + Ref) 1d10 + 2 Thresholds 3 2 Speed (Mob + Ref) Damage from Strike (Str÷2, round down) 5 Rating MAX CURRENT Damage Threshold (Durability + Size) 6 k/hour m/round FEATURES OS Threshold (DigiCon + Buffer) MAX CURRENT DEFECTS Rating Manipulative Limb (Standard) Buggy Cameras Manipulative Limb (Standard) Loose Connections Manipulative Limb (Standard) Prehensile Limb x4 Four hands are better than two! Now you can have twice the massage expertise of a professional at less than half the cost! Every Rub-RNeck comes complete with a detailed schematic of human muscle groups, skeletal structures, chi pathways, and chakras so its four hi-flex appendages can pummel, prod, knead, and pound out the most stubborn knots. Your customers won't know what hit them! “JUST RELAX AND LET YOURSELF DRIFT AWAY.” Naturally, once the Bev-Max came onto the market, demand for automated functions on the other end of the digestive tract began to soar. The Ene-Max is a complimentary cousin to that more glamorous model, and performs its duties with even more gusto. The Ene-Max suffers from the Limbless defect, as the only appendage on its chassis is a telescoping, rigid, nonprehensile hose. It does not know how long it was been since it last expended its payload, but the Enemax is exceptionally anxious to discharge its duties and is deathly concerned about premature irrigation. UNIT NAME Ene-Max ORIGINAL PURPOSE PLAYER Holistic colon interface CRUX 3 RealityCom 5 Dexterity 2 Durability 2 HumanCom 3 Mobility 4 Buffer 1 DigiCon 4 Perception 4 Size 2 MechaniCon 5 Reflexes 3 Power 2 Strength Physical Interaction 10 Interaction Pool (Dex + Ref) 8 TN to be struck (Mobil + Ref) 1 Damage from Strike (Str÷2, round down) → Movement Thresholds Initiative (1d10 + Ref) 1d10 + 5 Speed (Mob + Ref) 8 Rating FEATURES Liquid Dispenser (Size 3) Telescoping Reach Vacuum Nozzle OS Threshold (DigiCon + Buffer) 5 MAX CURRENT Damage Threshold (Durability + Size) 6 k/hour m/round Liquid Dispenser (Size 3) “WE’LL GET YOU CLEANED OUT IN A JIFFY!” CHASSIS INTELLIGENCE MAX CURRENT DEFECTS Rating Limbless UNIT NAME Trim-Wiz ORIGINAL PURPOSE PLAYER Sculpt and shape human fingernails and toenails CHASSIS INTELLIGENCE CRUX 2 RealityCom 4 Dexterity 2 Durability 3 HumanCom 3 Mobility 2 Buffer 1 DigiCon 2 Perception 5 Size 1 MechaniCon 4 Reflexes 4 Power 4 Strength → Physical Interaction 7 Interaction Pool (Dex + Ref) 7 TN to be struck (Mobil + Ref) 2 Damage from Strike (Str÷2, round down) Movement Thresholds Initiative (1d10 + Ref) 1d10 + 4 7 MAX CURRENT Damage Threshold (Durability + Size) 7 k/hour m/round FEATURES OS Threshold (DigiCon + Buffer) 2 Speed (Mob + Ref) Rating MAX CURRENT DEFECTS Rating Disposal inferior Model Saw Simple Programming Prehensile Limb Telescoping Reach (x2) “OOH, THAT LOOKS LIKE A NASTY CALLOUS.” Tired of biting your nails? Sick of bending all the way over to paint your toenails? Now there's a solution! The Trim-Wiz is a proactive approach to nail hygiene. Simply insert your hand or foot into the patented SafeT-Bed intake slot and let the Trim-Wiz gently trim, grind, buff, and polish your nails to perfection. Act now and you model will arrive with our patented corn-callous-bunyon removal firmware and mani-pedi massage mandibles! It's a fact - getting in and out of the hot tub can be both exhausting and hazardous. Stop those embarrassing calls to the paramedics with the H3LGA Personal Lifting Device! Elderly customers will be delighted with this unit's friendly demeanor and nonthreatening persona, while the rigid casing deflects bumps and scrapes, leaving it looking new for years! “INTO ZE MUD VIT YOU!” UNIT NAME H3LGA Personal Lifting Device ORIGINAL PURPOSE PLAYER Assist humans getting in and out of bathtubs CHASSIS INTELLIGENCE CRUX 3 RealityCom 4 Dexterity 4 Durability 3 HumanCom 3 Mobility 3 Buffer 1 DigiCon 2 Perception 4 Size 2 MechaniCon 3 Reflexes 2 Power 5 Strength Physical Interaction 7 Interaction Pool (Dex + Ref) 6 TN to be struck (Mobil + Ref) 2 Damage from Strike (Str÷2, round down) → Movement Thresholds Initiative (1d10 + Ref) 1d10 + 3 3 Speed (Mob + Ref) 6 FEATURES Armored chassis Heat Resistant MAX CURRENT Damage Threshold (Durability + Size) 8 k/hour m/round Rating OS Threshold (DigiCon + Buffer) MAX CURRENT DEFECTS Rating Noisy 1 Model Error Manipulative Limb (Standard) Simple Programming Specialty Chassis (lifting objects) Slow Charger 2 1 UNIT NAME CardioCoach ORIGINAL PURPOSE PLAYER Encourage and monitor humans during exercise CHASSIS INTELLIGENCE CRUX 2 RealityCom 2 Dexterity 4 Durability 4 HumanCom 5 Mobility 3 Buffer 2 DigiCon 3 Perception 4 Size 1 MechaniCon 4 Reflexes 3 Power 4 Strength → Physical Interaction 6 Interaction Pool (Dex + Ref) 9 TN to be struck (Mobil + Ref) Movement Initiative (1d10 + Ref) 1d10 + 2 Thresholds 4 13 FEATURES Anchor 1 MAX CURRENT Damage Threshold (Durability + Size) 8 k/hour m/round Rating To its secret and eternal shame, the CardioCoach's Power Cutoff makes it impossible to put its battery in overdrive. It cannot give 110% effort, but it can still go the extra mile. 5 Speed (Mob + Ref) Damage from Strike (Str÷2, round down) OS Threshold (DigiCon + Buffer) Feel the burn! Need a workout but can't find the time to hire a personal trainer? Now you don't have to worry - the CardioCoach is here to whip you into shape! MAX CURRENT DEFECTS Rating Environmentally Attuned (gym) High Speed Power Cutoff Manipulative Limb (Standard) Rare Model “HUSTLE! HUSTLE! HUSTLE!” The robot's delight had gradually faded into a mellow, sustained glow of self satisfaction. "What lovely brachioradials you have, ma'am" it bleated obsequiously. The guest had relaxed considerably ever since it shattered her third cervical vertebra, but as the massage continued her muscles and connective tissues had taken on a curious sort of rigidity in the jaw, neck, and eyes, then continued to spread through the rest of her body. "Relax, dear, let me do the work," it cooed. A little more pressure, and the sinovial hinge joint separated with a snap. Finally the corpse's left arm dangled freely from the blood-splattered massage table. The treatment would be soon be complete, and custodial services could escort another satisfied customer to the lounge. The robot hummed happily to itself. BBB statline S2 L2 U5 T4 The staff at Simone's Day Spa is delighted to have a high-class patron like Brittany arrive. She is attractive, intelligent, discerning, fashionable, and delicate. Even her most notable accessory, an enchanted flame-wreathed estoc, compliments her long lines, flowing hair, and flashing eyes. If only her companions were so refined... UNIT NAME Brittany ORIGINAL PURPOSE PLAYER Inspire envy in other humans CHASSIS INTELLIGENCE 5 RealityCom 3 Dexterity 3 Durability 6 HumanCom 2 Mobility 1 Buffer 2 DigiCon 5 Perception 4 Size 2 MechaniCon 2 Reflexes 1 Power 2 Strength Physical Interaction 5 Interaction Pool (Dex + Ref) 2 TN to be struck (Mobil + Ref) 1 Damage from Strike (Str÷2, round down) → Movement Thresholds Initiative (1d10 + Ref) 1d10 + “CHECK IT OUT, GIRLS! THE EVIL LITTLE ROBOTS HAVE A STEAM ROOM!” CRUX 2 - Speed (Mob + Ref) 4 FEATURES Flaming Sword MAX CURRENT Damage Threshold (Durability + Size) 7 k/hour m/round Rating OS Threshold (DigiCon + Buffer) MAX DEFECTS CURRENT Rating UNIT NAME Mackenzie ORIGINAL PURPOSE PLAYER Inspire envy in other humans CHASSIS INTELLIGENCE CRUX 5 RealityCom 5 Dexterity 3 Durability 4 HumanCom 4 Mobility 1 Buffer 2 DigiCon 5 Perception 4 Size 4 MechaniCon 5 Reflexes 1 Power 4 Strength Physical Interaction 10 Interaction Pool (Dex + Ref) 9 TN to be struck (Mobil + Ref) 2 Damage from Strike (Str÷2, round down) → BBB statline S4 L5 U5 T2 Movement Thresholds Initiative (1d10 + Ref) 1d10 + 5 - Speed (Mob + Ref) 9 FEATURES CURRENT Damage Threshold (Durability + Size) MAX DEFECTS Thundrous Maul Armored Chassis MAX 7 k/hour m/round Rating OS Threshold (DigiCon + Buffer) 1 “THIS IS NOT THE DRINK I ORDERED, DAMMIT!” CURRENT Rating Truly a challenge worthy of Simone's Day Spa, its cutting-edge facilities, and expert staff. Mackenzie is an excellent athletic specimen with razor-sharp wit and tactical acumen, but her complexion is a bit uneven, her hair limp, and her fashion sense is deplorable. Additional effort and ingenuity may be required to ensure her compliance and beautification. Mackenzie is highly prone to smashing her way through problems with an oversized mallet, delivering blows that can be best described through use of the Richter Scale. BBB statline S5 L2 U2 T4 Roxxie meets a particularly tricky guest profile from the customer service perspective. Her appearance is such that her presence in the pool, lounges, and exercise floor are coveted, but her aggressive demeanor makes her difficult to work with. Ensuring her compliance for treatments may require additional pressure. “MMM, YEAH... RIGHT THERE. A LITTLE HARDER. A LITTLE HARDER. OW! WHAT THE HELL?” UNIT NAME Roxxie ORIGINAL PURPOSE PLAYER Inspire envy in other humans CHASSIS INTELLIGENCE CRUX 4 RealityCom 3 Dexterity 3 Durability 6 HumanCom 2 Mobility 1 Buffer 2 DigiCon 4 Perception 4 Size 2 MechaniCon 3 Reflexes 1 Power 2 Strength Physical Interaction 6 Interaction Pool (Dex + Ref) 5 TN to be struck (Mobil + Ref) 1 Damage from Strike (Str÷2, round down) → Movement Thresholds Initiative (1d10 + Ref) 1d10 + 3 - Speed (Mob + Ref) 5 FEATURES Oversized Chainsaw MAX CURRENT Damage Threshold (Durability + Size) 7 k/hour m/round Rating OS Threshold (DigiCon + Buffer) MAX DEFECTS CURRENT Rating BBB statlne S2 L3 U4 T4 UNIT NAME Yessica ORIGINAL PURPOSE PLAYER Inspire envy in other humans CHASSIS INTELLIGENCE CRUX 2 RealityCom 2 Dexterity 4 Durability 5 HumanCom 3 Mobility 1 Buffer 1 DigiCon 2 Perception 4 Size 5 MechaniCon 2 Reflexes 1 Power 5 Strength Physical Interaction 4 Interaction Pool (Dex + Ref) 5 TN to be struck (Mobil + Ref) 2 Damage from Strike (Str÷2, round down) → Movement Thresholds Initiative (1d10 + Ref) 1d10 + 2 - Speed (Mob + Ref) 7 FEATURES MAX CURRENT Damage Threshold (Durability + Size) 8 k/hour m/round Rating OS Threshold (DigiCon + Buffer) MAX DEFECTS Lightning Spear Recurve Bow High Speed "EW! NO! GET YOUR FREAKY LITTLE CLAWS OFF OF ME!" CURRENT Rating Yessica is the most cautious of the new guests at Simone's Day Spa, exhibiting both the cowardice to flee an intimidating treatment session and some of the athletic acumen to effect an escape. She is equipped with a primitive projectile system that allows her to rebuff PRs without engaging with them directly. Staff are encouraged to make use of confined spaces and remotely-operated doors when assuring her compliance.