SIG1510: Power Your Material Editing with Substance Designer
Transcription
SIG1510: Power Your Material Editing with Substance Designer
SIG1510: Power Your Material Editing with Substance Designer, MDL and Iray Sebastien Deguy (CEO, Allegorithmic) Jerome Derel (Director of Product Management, Allegorithmic) Power Your Material Editing with Substance Designer, MDL and Iray • Introduction • Iray & MDL integration • Substance Designer as a Material Editing Tool • Demo • Results Substance: Texturing, New Generation • A fast-growing community: 35k active users, from indies to major studios • More than 80 AAA projects currently in production use Substance • Substance format natively supported by Unity, UE4, 3dsMax, Maya, etc. • A toolset dedicated to PBR workflows "With Substance, Allegorithmic now offers the most complete and powerful texturing package out there" Laurens “Xoliul” Corijn, Technical Art Director, Artwork by David Connely The Substance Texturing Tools The creative tool for 3D artists. The pipeline tool for Tech Artists. Artwork by Jean Marcell MOTIVATION #1 PBR THE NEW STANDARD REAL TIME RENDERERS PROVIDE HIGHER THAN EVER QUALITY Artwork by Koola GAME ARTISTS ARE LIKE ANY ARTIST: THEY WANT TO SHOW THEY CREATION UNDER THE BEST LIGHT Artwork by David Lesperance THE NEED FOR A PATH TRACER Artwork by Tobias Vogel MOTIVATION #2 EXPLORING UNCHARTED TERRITORIES: DESIGN AND MANUFACTURING Artwork by Tobias Vogel WE NEEDED HELP FOR BOTH: HERE COME NVIDIA AND IRAY Artwork by Mark B Tomlinson DEMO TIME Artwork by Loic Anquetil Iray & MDL integration • Added value to Substance Designer • • • • Physically-Based Rendering with Iray Complete material definition with MDL Target new audience like Design & Architecture Enable portfolio high-quality images for current customers in games • Added value to Iray & MDL • Tweakable textures with Substance • Graph Authoring tool to create complex spatial variation of bsdfs • Dedicated tool to edit MDL materials Substance Designer as a Material Editing tool • Import, tweak and export MDL materials with presets • Tweak shader and texture parameters at the same time with the same tool • Drive bsdf parameters, mixing and layering bsdfs, even mixing materials Demo • Content • Substance Designer introduction • Default material • Leather measurement • Emboss • Stretch • Stitches • Rendering & Saving shots • Custom MDL import & export Demo - Content Demo - Substance Designer introduction Demo - Default material Demo - Leather measurement Demo - Emboss Demo - Stretch Demo - Stitches Demo - Rendering & Saving shots Demo - Custom MDL import & export Demo - Custom MDL import & export Results Results Questions ? Team • Demo creation • Damien Bousseau • Jerome Derel • Anthony Salvi • Substance Designer management • Nicolas Wirrmann • Substance Designer development • Sylvain Paris • Research • Jean-François El Hajjar