SIG1510: Power Your Material Editing with Substance Designer

Transcription

SIG1510: Power Your Material Editing with Substance Designer
SIG1510: Power Your Material Editing with
Substance Designer, MDL and Iray
Sebastien Deguy (CEO, Allegorithmic)
Jerome Derel (Director of Product Management, Allegorithmic)
Power Your Material Editing with Substance Designer,
MDL and Iray
• Introduction
• Iray & MDL integration
• Substance Designer as a Material Editing Tool
• Demo
• Results
Substance: Texturing, New Generation
• A fast-growing community: 35k active users, from indies to major studios
• More than 80 AAA projects currently in production use Substance
• Substance format natively supported by Unity, UE4, 3dsMax, Maya, etc.
• A toolset dedicated to PBR workflows
"With Substance, Allegorithmic now offers the most complete and powerful texturing
package out there"
Laurens “Xoliul” Corijn, Technical Art Director,
Artwork by David Connely
The Substance Texturing Tools
The creative tool for
3D artists.
The pipeline tool for
Tech Artists.
Artwork by Jean Marcell
MOTIVATION #1
PBR THE NEW STANDARD
REAL TIME RENDERERS PROVIDE
HIGHER THAN EVER QUALITY
Artwork by Koola
GAME ARTISTS ARE LIKE ANY
ARTIST: THEY WANT TO SHOW
THEY CREATION UNDER THE
BEST LIGHT
Artwork by David Lesperance
THE NEED FOR A PATH TRACER
Artwork by Tobias Vogel
MOTIVATION #2
EXPLORING UNCHARTED
TERRITORIES: DESIGN AND
MANUFACTURING
Artwork by Tobias Vogel
WE NEEDED HELP FOR BOTH: HERE
COME NVIDIA AND IRAY
Artwork by Mark B Tomlinson
DEMO TIME
Artwork by Loic Anquetil
Iray & MDL integration
• Added value to Substance Designer
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Physically-Based Rendering with Iray
Complete material definition with MDL
Target new audience like Design & Architecture
Enable portfolio high-quality images for current customers in games
• Added value to Iray & MDL
• Tweakable textures with Substance
• Graph Authoring tool to create complex spatial variation of bsdfs
• Dedicated tool to edit MDL materials
Substance Designer as a Material Editing tool
• Import, tweak and export MDL materials with presets
• Tweak shader and texture parameters at the same time with the
same tool
• Drive bsdf parameters, mixing and layering bsdfs, even mixing
materials
Demo
• Content
• Substance Designer introduction
• Default material
• Leather measurement
• Emboss
• Stretch
• Stitches
• Rendering & Saving shots
• Custom MDL import & export
Demo - Content
Demo - Substance Designer introduction
Demo - Default material
Demo - Leather measurement
Demo - Emboss
Demo - Stretch
Demo - Stitches
Demo - Rendering & Saving shots
Demo - Custom MDL import & export
Demo - Custom MDL import & export
Results
Results
Questions ?
Team
• Demo creation
• Damien Bousseau
• Jerome Derel
• Anthony Salvi
• Substance Designer management
• Nicolas Wirrmann
• Substance Designer development
• Sylvain Paris
• Research
• Jean-François El Hajjar