THREE ESSAYS ON MONETARY ECONOMICS by
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THREE ESSAYS ON MONETARY ECONOMICS by
THREE ESSAYS ON MONETARY ECONOMICS by LINYUAN CAI JAMES COVER, COMMITTEE CHAIR JUN MA HAROLD ELDER SHAWN MOBBS CECIL ROBINSON A DISSERTATION Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the Department of Economics, Finance and Legal Studies in the Graduate School of The University of Alabama TUSCALOOSA, ALABAMA 2013 Copyright Linyuan Cai 2013 ALL RIGHTS RESERVED ABSTRACT The study of monetary economics encompasses a broad range of directions, and this research aims to address several different areas of monetary economics through empirical and theoretical work. The first essay uses annual data from twenty-seven countries to determine whether unexpected inflation has an effect on unexpected output, as suggested by the Lucas Supply Function. Additional specifications are added to show that Lucas’ base model is incomplete. Once money level equations were included, the results suggest money affects output through prices, as well as through other means. The second essay seeks to find stable predictors of the money demand function. The money demand function has been unstable since the 1970s, and this study focuses on the definition of money stock and adding measures of risk as solutions in stabilizing money demand. The results show that replacing the traditional measure of money stock (M2) with Money Zero Maturity, in addition to adding market risk and inflation risk to the specification for money demand, stabilizes the money demand function significantly. In this case, we have discovered a money demand function that is stable both in the short run and the long run, according to the LWZ criterion. The third essay attempts to verify Carl Menger’s theory on the emergence of money through the observation of an online gaming economy. The results show that, while most of the observations were identical to Menger’s theories, one interesting difference has emerged due to modern day technology and communication tools. Menger suggested that the creation of currency was due to trade being extremely unproductive under the “Double Coincidence of Wants,” but our observations show that a barter system can coexist with a currency due to technology making search costs almost negligible. ii DEDICATION This dissertation is dedicated to my parents, Tianyi Cai and Jie Li, whose guidance and support have motivated me to complete my doctoral degree. I would also like to dedicate it to my loving wife, Anna, who has endured this entire process with me. iii LIST OF ABBREVIATIONS AND SYMBOLS BIC Bayesian Information Criterion FFR Federal Funds Rate GDP Gross Domestic Product LSF Lucas Supply Function LWZ Liu, Wu, Zidek Criterion MZM Money Zero Maturity POW Prisoner of War RPG Role-Playing Game SoJ Stone of Jordan VAR Vector Autoregression iv ACKNOWLEDGMENTS I would like to thank my family, friends, and faculty members who have helped and inspired me during this process. Notably, I would like to thank the members of my dissertation committee for their guidance, expertise, and ingenuity. These faculty members include my committee chair, Dr. James Cover; Dr. Jun Ma; Dr. Harold Elder; Dr. Shawn Mobbs; and Dr. Cecil Robinson. I would like to present a special thanks to Dr. James Cover for directing me through this entire journey, allowing me to study under him, and giving me numerous inspirational ideas over these years. I would also like to thank Dr. Billy Helms for giving me the opportunity to study in this department. I have learned a lot from him as his TA, and I truly feel that this department was a helpful family under his leadership. v CONTENTS ABSTRACT............................................................................................................ ii DEDICATION ....................................................................................................... iii LIST OF ABBREVIATIONS AND SYMBOLS .................................................. iv ACKNOWLEDGMENTS .......................................................................................v LIST OF TABLES ................................................................................................ vii LIST OF FIGURES ............................................................................................. viii 1. INTRODUCTION ..............................................................................................1 2. INTERNATIONAL EVIDENCE ON THE EFFECTS OF UNEXPECTED INFLATION ON OUTPUT ................................................................................3 3. MONEY DEMAND, RISK, AND A BETTER MEASURE OF THE MONETARY AGGREGATE ..........................................................................22 4. THE THEORY OF MONEY DESCRIBED BY ONLINE GAMING .............46 5. CONCLUDING REMARKS ............................................................................69 vi LIST OF TABLES Table 2.1. Most Parsimonious Processes with White Noise Residuals ...................7 Table 2.2. Results of Covariance-Bounds Tests Using Box-Jenkins.....................10 Table 2.3. Results of Covariance-Bounds Tests Using VAR ................................11 Table 2.4. Countries with Positive Values of 𝑎 Using Box-Jenkins......................14 Table 2.5. Countries with Negative Values of 𝑎 Using Box-Jenkins ....................14 Table 2.6. Countries with Positive Values of 𝑎 Using VAR .................................15 Table 2.7. Countries with Negative Values of 𝑎 Using VAR................................15 Table 3.1. Results from Bai-Perron Structural Break Test ....................................39 Table 3.2. Structural Break Dates ..........................................................................40 Table 3.3. Estimated Values of Coefficients .........................................................43 Table 4.1. SoJ and Runes Occurrence Rates..........................................................65 vii LIST OF FIGURES 1 Figure 2.1. Trend of 𝑎|𝑐 = 2 with Box-Jenkins Method .......................................16 Figure 2.2. Trend of 𝑎|𝑐 = 1 with Box-Jenkins Method.......................................17 1 Figure 2.3. Trend of 𝑎|𝑐 = 2 with VAR ................................................................18 Figure 2.4. Trend of 𝑎|𝑐 = 1 with VAR ................................................................19 Figure 3.1. Coefficients using M2 with No Measures of Risk ..............................28 Figure 3.2. Coefficients using MZM with No Measures of Risk ..........................29 Figure 3.3. Coefficients using M2 with Market Risk ............................................32 Figure 3.4. Coefficients using MZM with Market Risk ........................................33 Figure 3.5. Coefficients using M2 with Inflation Risk ..........................................35 Figure 3.6. Coefficients using MZM with Inflation Risk ......................................36 Figure 3.7. Coefficients using M2 with Market Risk and Inflation Risk ..............37 Figure 3.8. Coefficients using MZM with Market Risk and Inflation Risk ..........38 Figure 3.9. Actual MZM Versus Fitted MZM .......................................................43 Figure 4.1. Example Posts from August 2000 Trading Forums ............................60 Figure 4.2. Example Posts from October 2000 Trading Forums ...........................60 Figure 4.3. Example Posts from December 2000 Trading Forums .......................61 Figure 4.4. Example Posts from March 2001 Trading Forums .............................61 Figure 4.5. Example Posts from August 2001 Trading Forums ............................62 Figure 4.6. Example Posts from April 2002 Trading Forums ...............................63 viii CHAPTER 1 INTRODUCTION Over the last several decades, the field of monetary economics has seen tremendous growth. In particular, research in the trade-off between inflation and output, as well as finding a stable money demand function, have been widespread; however, the success of these efforts has been limited. The first essay tackles the former topic by using annual data from twenty-seven countries to determine whether unexpected inflation has an effect on unexpected output, as predicted by Lucas (1973) and more recently tested by Fendel and Rülke (2012). A set of Covariance-Bounds Tests derived by Cover (1989) is applied to the variances and covariances obtained from a VAR. We expect that unexpected inflation will affect unexpected output to some degree, but we also expect that unexpected money will account for a larger portion of the fluctuations in output. The second essay attempts to discover a stable money demand function. Finding a stable money demand function has been a difficult task since the 1970s. Much of the related literature suggests this is because the definition of money stock changes when technology and policies change the liquidity of different types of money. If our definition of money is inaccurate, then it is impossible to predict the behavior of money demand in the future. Another approach points to the fact that the traditional money demand equation does not include measures of risk when risk should affect the amount of money consumers hold. This essay combines these two contentions by using Money Zero Maturity (MZM) instead of M2 as the measure 1 of money and by including market risk and inflation risk in the estimation of money demand in order to find stable predictors of money demand. Although much of the research conducted in monetary economics has been empirical, theory should also be explored. The third essay discusses the origin and evolution of money by showing how an online gaming economy mirrors the development of money, as described by Carl Menger in his On the Origins of Money. As one might expect, it is difficult to verify some of Menger’s theories on money, since trades that occurred before the existence of currency were not well documented. His theories are also difficult to model because it is nearly impossible to discover a developing community in which a currency has not already been established. An online gaming economy was chosen to model his theories because a digital market emerges in every new game, and we are able to freely observe the interactions in these markets. The forecast for this paper is that there is most likely a great deal of truth in Menger’s theories, but there may also be certain deviations produced by the advancement of modern communication. A secondary purpose of this paper is to urge economists to delve more deeply into virtual world experiments. There is still much territory to be explored, since the virtual world can offer us the outcomes of different policies in fields such as money and trade without the negative impacts they would impose on society if said policies did not perform as expected. 2 CHAPTER 2 INTERNATIONAL EVIDENCE ON THE EFFECTS OF UNEXPECTED INFLATION ON OUTPUT 2.1 Introduction Since Lucas’ (1973) milestone paper on inflation and output tradeoff, the Lucas Supply Function (LSF) has become a major foundation of most modern day macroeconomics textbooks. Fendel and Rülke (2012) tested the Lucas Supply Function using actual inflation surprises across nineteen industrialized economies and found strong evidence of a relationship between the inflation forecast errors (unexpected inflation) and variations of real output around its trend (unexpected output). Prior to Fendel and Rülke, Madsen (1997) also tested the LSF; however, Madsen failed to find evidence of it. Although Fendel and Rülke’s paper is the first to find evidence supporting the LSF using actual inflation surprises, the model has certain endogeneity issues that should not be overlooked. Fendel and Rülke used the following equation, a Lucastype aggregate supply equation, for their empirical analysis: 𝑦𝑡 − 𝑦𝑡𝑡𝑟𝑒𝑛𝑑 = 𝛼 + 𝛽(𝜋𝑡 − 𝐸𝑡−4 𝜋𝑡 ) + 𝜀𝑡 (2.1) where 𝑦𝑡 is the current GDP, 𝑦𝑡𝑡𝑟𝑒𝑛𝑑 is the trend GDP, 𝜋𝑡 is the inflation rate, and 𝐸𝑡−4 𝜋𝑡 is the one year ahead forecast of the inflation rate (quarterly data was used). 𝜋𝑡 − 𝐸𝑡−4 𝜋𝑡 reflects the inflation forecast error or “unexpected inflation” and 𝜀𝑡 is the error term. The endogeneity issue occurs because there is a loop of causality between the endogenous and exogenous variables in 3 equation (2.1). Whenever there is unexpected inflation, output should unexpectedly rise. With this rise in output, unemployment decreases and workers demand higher wages. This eventually leads to firms raising prices because input costs increase. The endogeneity problems can also be observed by noting that 𝜋𝑡 − 𝐸𝑡−4 𝜋𝑡 is dependent on its previous lags, so it is trivial that 𝜀𝑡 is serially correlated in this case. Although Fendel and Rulke are using expected price levels from a survey, the actual price level is still endogenous; therefore, their estimation suffers from simultaneous equation bias. To account for these endogeneity issues, I will add the money level estimation to Fendel and Rülke’s model to make our residuals serially uncorrelated. I will also implement a group of covariance-bounds tests developed by Cover (1989) to provide analysis on inflation-output sensitivity. Then, conditional estimates of the sensitivity of output to unexpected inflation will be presented. The procedure directly employs each country’s price level information. The results presented by Fendel and Rülke suggested a strong relationship between unexpected inflation and variations in output; however, these series of tests show that once an unbiased model has been introduced, the relationship is not quite as strong as Fendel and Rülke suggest. The following section will introduce the model, with the remaining sections discussing the results of the covariance-bounds tests and conditional estimates. 2.2 Model Consider the following model from Cover (1989): 𝑦𝑡 − 𝐸𝑡−1 𝑦𝑡 = 𝑎(𝑝𝑡 − 𝐸𝑡−1 𝑝𝑡 ) + 𝑢𝑡 (2.2) 𝑚𝑡 − 𝑝𝑡 = 𝑏 + 𝑐𝑦𝑡 + 𝑑𝐸𝑡−1 (𝑝𝑡 − 𝑝𝑡−1 ) + 𝜀𝑡 (2.3) 𝑚𝑡 − 𝐸𝑡−1 𝑚𝑡 = 𝜉𝑡 (2.4) 𝑒𝑡 = 𝜉𝑡 − 𝜀𝑡 (2.5) 4 where 𝑢𝑡 , 𝜀𝑡 , and 𝜉𝑡 are mutually and serially uncorrelated, mean-zero disturbances; 𝑦𝑡 , 𝑝𝑡 , and 𝑚𝑡 are the logarithms of output, price, and money supply, respectively,;and 𝐸𝑡−1 is the expectation of a variable conditional on information available during period 𝑡 − 1. Equation (2.2) is the aggregate supply equation similar to that used by Fendel and Rülke. The parameter 𝑎 represents the relationship between output fluctuations and unexpected inflation. Equation (2.3) is a portfolio balance equation, and the parameter 𝑐 is the income elasticity of money demand. The parameter 𝑑 is the inflation elasticity of money demand, which we assume is negative, since people will hold less money when inflation is high. Equation (2.3) assumes that the real interest rate is constant over time, in order to keep the model simple. This leads to the result that the nominal interest rate varies only with the inflation rate. Equation (2.4) is defined as unexpected money, and equation (2.5) is the net monetary disturbance. Solving equations (2.2) – (2.5) for 𝑦𝑡 and 𝑝𝑡 , we obtain: 𝑦𝑡 = 𝐸𝑡−1 𝑦𝑡 + 𝑎(𝑝𝑡 − 𝐸𝑡−1 𝑝𝑡 ) + 𝑢𝑡 (2.6) 𝑝𝑡 = 𝐸𝑡−1 𝑝𝑡 + 𝑎(𝑦𝑡 − 𝐸𝑡−1 𝑦𝑡 ) + 𝑒𝑡 (2.7) Buiter (1983) found these two equations to be unidentified. These equations cannot be estimated without additional restrictions. Notice that introducing additional exogenous variables to the system does not help identify the equations because 𝐸𝑡−1 𝑦𝑡 and 𝐸𝑡−1 𝑝𝑡 are on the right side of both of them. Any expression added to the right side of equation (2.6) will also appear in equation (2.7). With these considerations, tests for the hypothesis 𝑎 = 0 are still possible to implement. Equations (2.6) and (2.7) can be rewritten as follows: 𝑎 1 (2.8) 1 𝑐 (2.9) 𝑦𝑡∗ = 𝑦𝑡 − 𝐸𝑡−1 𝑦𝑡 = 1+𝑎𝑐 𝑒𝑡 + 1+𝑎𝑐 𝑢𝑡 𝑝𝑡∗ = 𝑝𝑡 − 𝐸𝑡−1 𝑝𝑡 = 1+𝑎𝑐 𝑒𝑡 − 1+𝑎𝑐 𝑢𝑡 5 where 𝑦𝑡∗ and 𝑝𝑡∗ represent unexpected output and unexpected inflation, respectively. Using equations (2.8) and (2.9), we can verify that the covariance matrix of 𝑦𝑡∗ and 𝑝𝑡∗ can be constructed with the following equations: 𝑣𝑎𝑟(𝑦𝑡∗ ) = 𝑣𝑎𝑟(𝑝𝑡∗ ) = 𝑎2 𝜎𝑒2 +𝜎𝑢2 (2.10) (1+𝑎𝑐)2 𝜎𝑒2 +𝑐 2 𝜎𝑢2 (2.11) (1+𝑎𝑐)2 𝑐𝑜𝑣(𝑦𝑡∗ , 𝑝𝑡∗ ) = 𝑎𝜎𝑒2 −𝑐𝜎𝑢2 (2.12) (1+𝑎𝑐)2 With the intention to implement the tests developed by Cover (1989), we must first estimate the covariance matrix by fitting the annual data on output and price level for each country to univariate Box-Jenkins models. Following Cover (1988), it can also be shown that the output and price level processes should be univariate because past values of price and money supply contain no information that can improve predictions of the output and past values of output and money supply contain no information that can improve predictions of the price level. It follows that we should use the most parsimonious univariate models that yield white-noise residuals for output and price level. Table 2.1 summarizes these models in addition to the sample periods used. 6 Table 2.1. Most Parsimonious Processes with White Noise Residuals Country Argentina Australia Bolivia Canada Colombia Ecuador France Germany Iceland Ireland Italy Japan Korea Mexico Netherlands New Zealand Norway Paraguay Philippines Russia Singapore South Africa Spain Sweden Turkey United Kingdom United States 2.3 Y – Process P – Process (0,1,0) (1,0,0) (1,1,0) (1,0,0) (1,1,0) (0,1,0) (2,0,0) (1,1,0) (1,1,0) (1,1,0) (1,0,0) (1,0,0) (1,0,0) (1,0,0) (2,0,0) (0,1,0) (2,0,0) (1,1,0) (1,1,0) (0,1,0) (0,1,0) (2,0,0) (1,0,0) (1,1,0) (0,1,0) (1,1,0) (0,1,0) (2,1,0) (1,1,0) (1,1,0) (1,1,0) (1,1,0) (1,1,0) (2,1,0) (2,1,0) (1,1,0) (1,1,0) (2,0,0) (2,0,0) (2,0,0) (3,1,0) (2,0,0) (1,1,0) (2,0,0) (1,1,0) (1,1,0) (1,0,0) (0,1,1) (1,1,1) (2,0,0) (1,1,0) (1,1,0) (2,0,0) (2,1,0) Sample Period 1953-2011 1962-2011 1971-2010 1953-2011 1971-2010 1968-2010 1953-2011 1963-2011 1963-2011 1953-2011 1973-2011 1960-2011 1969-2011 1954-2011 1959-2011 1957-2011 1969-2011 1953-2011 1961-2011 1998-2011 1963-2011 1957-2011 1957-2011 1953-2011 1970-2011 1991-2011 1953-2011 Analysis Here, two methods of estimating the covariance matrix are used. First we use the Box- Jenkins method to estimate the most parsimonious univariate models that yield white-noise residuals, and then we use the cmoment command in RATS to estimate the covariance matrix of unexpected output and unexpected inflation. Second, a VAR system was set up in order to estimate the covariance matrix. Using VAR to estimate the covariance matrix should not yield significantly different results if these are truly univariate models. 7 2.3.1 Covariance-Bounds Test 1 As we discussed earlier, the hypothesis for each of these tests should be 𝑎 = 0. This will give us information on whether unexpected inflation affects unexpected output. Cover (1989) calls this first test a strong covariance-bounds test, and it begins by following equation (2.12) and noting that the covariance between 𝑦𝑡∗ and 𝑝𝑡∗ can be positive only if 𝑎 is positive. Table 2.2 shows 𝑐𝑜𝑣(𝑦𝑡∗ , 𝑝𝑡∗ ) estimates for twenty-seven different countries using the Box-Jenkins method. The covariance is positive for eleven countries. We may conclude that unexpected inflation has an effect on output for these eleven countries; however, we cannot say with certainty that there is no effect for the remaining sixteen countries because the covariance can be negative even if 𝑎 is positive. The estimates of 𝑐𝑜𝑣(𝑦𝑡∗ , 𝑝𝑡∗ ) using VAR are presented in Table 2.3. The covariance is positive for the same eleven countries, so the results from these two methods of estimation are consistent for this first covariance-bounds test. 2.3.2 Covariance-Bounds Test 2 This test follows equation (2.12) and notes that the covariance can be zero only if 𝑎 is positive. The hypothesis is that the covariance matrix is a diagonal matrix. The test statistic is the square of the correlation coefficient times the number of observations and has a chi-square distribution with one degree of freedom (Judge et al. 1985). The hypothesis that the correlation coefficient is zero is rejected in nine of the twenty-seven countries, according to the estimates from the Box-Jenkins method. Five of these countries are in the top ten of the highest variances of unexpected prices, but the remaining four have comparatively low variances. These results suggest that unexpected prices have an effect on output in eighteen of the twenty-seven countries. Also note that, of the eleven countries that had a positive 𝑎 from the first covariancebounds test, eight of these eleven countries correspondingly have a positive 𝑎 according to this 8 second covariance-bounds test. Based on estimates produced from VAR, the hypothesis that the correlation coefficient is zero is rejected in ten of the twenty-seven countries. The same five countries are within the top ten highest variances of unexpected prices, and the remaining five countries have three in common with the previous Box-Jenkins method results. Of the eleven countries with a positive 𝑎 from the first covariance-bounds test, again, eight of these eleven countries have a positive 𝑎 using the second covariance-bounds test. The VAR estimates give us consistent results compared to the estimates found using the Box-Jenkins method. 2.3.3 Covariance-Bounds Test 3 This covariance-bounds test is derived by solving for 𝑐 from equations (2.10) and (2.12) with the hypothesis that 𝑎 = 0. This yields the following expression: 𝑐= −𝑐𝑜𝑣(𝑦𝑡∗ ,𝑝𝑡∗ ) (2.13) 𝑣𝑎𝑟(𝑦𝑡∗ ) Here, 𝑐 is the conditional estimate of the income elasticity of money demand given unexpected prices have no effect on output. Using the Box-Jenkins method estimates, 𝑐 falls between onethird and one-half for two of the countries, which is credible under the Miller-Orr (1966) model of money demand. Using VAR estimates, 𝑐 falls between one-third and one-half for only one of these two countries, however, the other country has a 𝑐 that was extremely close to one-third. For three additional countries, the 𝑐 found from the Box-Jenkins method estimates falls between onehalf and one, which is reasonable under the transaction theory of money demand presented by Barro (1976). For these same three countries, 𝑐 falls between one-half and one using VAR estimates. This final covariance-bounds test suggests that it is realistic to assume that 𝑎 is zero in only five of the twenty-seven countries. 9 Table 2.2. Results of Covariance-Bounds Tests Using Box-Jenkins 𝑣𝑎𝑟(𝑦 ∗ ) Country 𝑣𝑎𝑟(𝑝∗ ) 𝑐𝑜𝑣(𝑦 ∗ , 𝑝∗ ) 𝜌 Bolivia 0.0120 16.9265 -0.0694 -0.1540 Argentina 0.1534 11.3689 -0.6531 -0.4946c Mexico 0.0511 0.5926 -0.0626 -0.3596c Turkey 0.0688 0.4687 -0.0605 -0.3367b Ecuador 0.0860 0.4087 -0.0308 -0.1641 Iceland 0.0582 0.2939 -0.0247 -0.1890 Philippines 0.0350 0.2242 -0.0510 -0.5754c a Paraguay 0.0729 0.1753 0.0183 0.1619 Russia 0.0333 0.1111 0.0023a 0.0385 Korea 0.0443 0.0645 -0.0248 -0.4649c Colombia 0.0146 0.0593 -0.0027 -0.0917 France 0.0119 0.0489 -0.0036 -0.1474 Singapore 0.0806 0.0427 0.0191a 0.3254b Ireland 0.0352 0.0402 0.0024a 0.0627 New Zealand 0.0319 0.0332 -0.0071 -0.2181 Spain 0.0536 0.0318 0.0070a 0.1701 Japan 0.0438 0.0265 -0.0057 -0.1660 Sweden 0.0244 0.0258 -0.0018 -0.0703 Australia 0.0138 0.0175 -0.0015 -0.0974 South Africa 0.0224 0.0174 0.0004a 0.0197 Norway 0.0083 0.0131 -0.0048 -0.4579c United States 0.0296 0.0124 0.0022a 0.1126 a Canada 0.0264 0.0113 0.0021 0.1218 Italy 0.0135 0.0100 0.0017a 0.1427 Netherlands 0.0196 0.0090 0.0031a 0.2302b Germany 0.0311 0.0041 0.0038a 0.3369b United Kingdom 0.0066 0.0014 -0.0005 -0.1776 a Positive Covariance suggests 𝑎 > 0. b Significant at 10% level. c Significant at 5% level. d Significant at 1% level. 1 e 𝑐|𝑎 = 0 is between and 1 – Possible under transaction theory of money demand. f 2 1 1 3 2 𝑐|𝑎 = 0 is between and – Possible under the Miller-Orr model of money demand. 10 𝑐|𝑎 = 0 5.7847 4.2583 1.2251 0.8787e 0.3579f 0.4246f 1.4561 -0.2510 -0.0703 0.5607e 0.1847 0.2988 -0.2370 -0.0670 0.2228 -0.1310 0.1291 0.0724 0.1096 -0.0174 0.5760e -0.0727 -0.0797 -0.1230 -0.1560 -0.1230 0.0822 Table 2.3. Results of Covariance-Bounds Tests Using VAR 𝑣𝑎𝑟(𝑦 ∗ ) Country 𝑣𝑎𝑟(𝑝∗ ) 𝑐𝑜𝑣(𝑦 ∗ , 𝑝∗ ) 𝜌 Bolivia -0.2021 2.8445E-04 3.9040E-01 -2.1300E-03 Argentina -0.5319d 2.4000E-03 1.8937E-01 -1.1340E-02 Turkey -0.3337c 1.5900E-03 1.0600E-02 -1.3700E-03 Mexico -0.3673d 8.1908E-04 1.0170E-02 -1.0600E-03 Ecuador -0.1357 1.8100E-03 9.1600E-03 -5.5267E-04 Russia 0.1256 2.2900E-03 6.2400E-03 4.7473E-04a Iceland -0.1947 1.1800E-03 5.6800E-03 -5.0418E-04 Philippines -0.5793d 6.3887E-04 4.1000E-03 -9.3751E-04 a Paraguay 0.1620 1.2400E-03 2.9600E-03 3.1039E-04 Korea -0.4375d 8.9824E-04 1.3500E-03 -4.8174E-04 Colombia -0.1031 3.6299E-04 1.1500E-03 -6.6591E-05 Singapore 0.2419b 1.4200E-03 9.0464E-04 2.7420E-04a France -0.1518 1.9123E-04 7.6653E-04 -5.8137E-05 a Ireland 0.0653 5.8495E-04 6.4734E-04 4.0154E-05 New Zealand -0.2824c 5.5077E-04 5.5275E-04 -1.5581E-04 Spain 0.2097 8.3586E-04 5.2037E-04 1.3830E-04a Japan -0.1440 7.8421E-04 4.2910E-04 -8.3533E-05 Sweden -0.0384 3.6209E-04 3.8710E-04 -1.4374E-05 Australia -0.1301 1.9884E-04 3.4423E-04 -3.4047E-05 Norway -0.4648d 1.7826E-04 2.7340E-04 -1.0262E-04 South Africa 0.0735 3.0601E-04 2.7339E-04 2.1256E-05a Italy 0.3026b 2.3108E-04 2.3214E-04 7.0095E-05a Canada 0.1245 4.2912E-04 1.9179E-04 3.5728E-05a a United States 0.0838 4.1385E-04 1.7190E-04 2.2345E-05 Netherlands 0.1985 3.3537E-04 1.4387E-04 4.3600E-05a Germany 0.3374c 5.6586E-04 7.2255E-05 6.8229E-05a United Kingdom -0.2426 1.2839E-04 6.0786E-05 -2.1433E-05 a Positive Covariance suggests 𝑎 > 0. b Significant at 10% level. c Significant at 5% level. d Significant at 1% level. 1 e 𝑐|𝑎 = 0 is between and 1 – Possible under transaction theory of money demand. f 2 1 1 3 2 𝑐|𝑎 = 0 is between and – Possible under the Miller-Orr model of money demand. 11 𝑐|𝑎 = 0 7.4881 4.7250 0.8616e 1.2941 0.3053 -0.2073 0.4273f 1.4674 -0.2503 0.5363e 0.1834 -0.1931 0.3040 -0.0686 0.2829 -0.1655 0.1065 0.0397 0.1712 0.5757e -0.0695 -0.3033 -0.0833 -0.0540 -0.1300 -0.1206 0.1669 2.3.4 Conditional Estimates of 𝑎 Cover (1989) noted that the theory used to derive an aggregate supply function like (2.2) does not inherently imply that 𝑎 > 0. What the model suggests is that if 𝑎 ≠ 0, then the absolute value of 𝑎 decreases as the variance of unexpected prices increases. If a firm observes a rise in the nominal price of the good it produces and believes it is a real increase, then it will increase its output if the substitution effect outweighs the income effect. If the income effect is greater than the substitution effect, then the firm will reduce output (Barro 1984). What we want to do now is check if 𝑎 decreases in absolute value as the variance of unexpected prices increases for the countries with 𝑎 > 0 for this given data set. Solving equations (2.10)-(2.12) for 𝑎, 𝜎𝑒2 , 𝜎𝑢2 , we obtain the following expressions: 𝑐𝑜𝑣(𝑦 ∗ ,𝑝∗ )+𝑐 𝑣𝑎𝑟(𝑦 ∗ ) 𝑡 𝑡 𝑎 = 𝑣𝑎𝑟(𝑝𝑡∗)+𝑐 𝑐𝑜𝑣(𝑦 ∗ ,𝑝∗ ) (2.14) 𝜎𝑒2 = (1 + 𝑎𝑐)[𝑣𝑎𝑟(𝑝𝑡∗ ) + 𝑐 𝑐𝑜𝑣(𝑦𝑡∗ , 𝑝𝑡∗ )] (2.15) 𝜎𝑢2 = (1 + 𝑎𝑐)[𝑣𝑎𝑟(𝑦𝑡∗ ) − 𝑎 𝑐𝑜𝑣(𝑦𝑡∗ , 𝑝𝑡∗ )] (2.16) 𝑡 𝑡 𝑡 Equation (2.14) allows us to estimate the sensitivity of output to unexpected inflation with a given value of the income elasticity of money demand, while equations (2.15), (2.16), and (2.10) allow us to estimate the percentage of the variance of output due to real and monetary disturbances. 1 The conditional estimate of 𝑎 when 𝑐 = 2 for the three countries (Turkey, Korea, and Norway) with 𝑐 between one-half and one in the third covariance-bounds test is extremely close to zero or negative, according to both the Box-Jenkins method and VAR results, so unexpected 1 changes in price have no effect on output when 𝑐 = . Estimates of 𝑎 are negative and extremely 2 close to zero for Bolivia, Argentina, Mexico, and the Philippines. These four countries have 12 variances of prices within the top eight highest variances using both the Box-Jenkins method and VAR results, meaning that the variance of prices rises as 𝑎 decreases. (Results are shown in Table 2.5 for the Box-Jenkins method and Table 2.7 for VAR.) This is consistent with Lucas 1 (1973). Table 2.4 and Table 2.6 offer conditional estimates of 𝑎 given 𝑐 = 2 and 𝑐 = 1 for the countries with a positive 𝑎 in either case. We may observe that 𝑎 decreases as the variance of unexpected prices increases, and the percentage of the variance of output explained by the real disturbance increases as the variance of prices increases. This is, once again, consistent with Lucas’ proposition (notice the downward trend of 𝑎 in Figures 2.1 – 2.4). The results in Tables 2.4 – 2.7 suggest that the real theories of business cycles depend on 1 the value of the income elasticity of money demand. If 𝑐 = 2, then nine of these twenty-seven countries have more than 25% of their variance of output explained by monetary disturbances, using the Box-Jenkins method estimates, while eight of the twenty-seven countries have more than 25% of their variance of output explained by monetary disturbances, using VAR estimates. If 𝑐 = 1, then monetary disturbances account for over 50% of the variance of output for eleven countries and over 25% for another five countries, using the Box-Jenkins method estimates, while it accounts for over 50% of the variance of output for twelve countries and over 25% for another five countries, using VAR estimates. While Fendel and Rülke’s (2012) results show strong evidence that unexpected changes in prices account for a large portion of the changes in output, the results presented in Tables 2.4, 2.5, 2.6, and 2.7 suggest that the price level only has a 1 large effect on the variance of output in nine of the twenty-seven countries when 𝑐 = 2 and seventeen of the countries when 𝑐 = 1. The percentage of the variance of output due to the monetary disturbance is heavily dependent on the value of 𝑐, and there is not strong evidence of unexpected inflation affecting unexpected output unless the income elasticity of money demand 13 is nearly unity. Note that results from VAR estimates are once again rather consistent with results from the Box-Jenkins method estimates, providing further support that the output and price level processes are univariate. Table 2.4. Countries with Positive Values of 𝑎 Using Box-Jenkins Country 𝑣𝑎𝑟(𝑝∗ ) Percenta 𝑎|𝑐 = 1/2 Turkey 0.4687 Ecuador 0.4087 0.0311 99.6% Iceland 0.2939 0.0156 99.9% Paraguay 0.1753 0.2970 80.6% Russia 0.1111 0.1691 91.1% Korea 0.0645 Colombia 0.0593 0.0796 97.6% France 0.0489 0.0508 99.0% Singapore 0.0427 1.1358 46.6% Ireland 0.0402 0.4827 78.0% New Zealand 0.0332 0.2973 92.8% Spain 0.0318 0.9586 59.1% Japan 0.0265 0.6862 81.1% Sweden 0.0258 0.4183 85.2% Australia 0.0175 0.3220 89.2% South Africa 0.0174 0.6584 74.4% Norway 0.0131 United States 0.0124 1.2627 55.7% Canada 0.0113 1.2375 55.7% Italy 0.0100 0.7744 65.2% Netherlands 0.0090 1.2208 50.3% Germany 0.0041 3.1979 23.3% United Kingdom 0.0014 2.4143 54.3% a Percent of 𝑣𝑎𝑟(𝑦∗ ) accounted for by the real disturbance. 𝑎|𝑐 = 1 Percenta 0.0204 0.1461 0.1245 0.4714 0.3142 0.4912 0.2107 0.1840 1.6120 0.8831 0.9469 1.5627 1.8298 0.9408 0.7691 1.2805 0.4215 2.1895 2.1240 1.2967 1.8786 4.3812 6.9547 99.8% 91.8% 93.6% 59.9% 74.4% 85.5% 85.8% 89.1% 23.7% 50.0% 62.2% 31.0% 43.7% 55.0% 61.3% 42.9% 87.4% 26.4% 26.6% 36.6% 24.6% 8.6% 19.8% Table 2.5. Countries with Negative Values of 𝑎 Using Box-Jenkins Country 𝑣𝑎𝑟(𝑝∗ ) Percenta 𝑎|𝑐 = 1/2 Bolivia 16.926 -0.0038 98.0% Argentina 11.368 -0.0522 79.9% Mexico 0.5926 -0.0660 95.1% Turkey 0.4687 -0.0594 97.7% Philippines 0.2242 -0.1684 82.4% Korea 0.0645 -0.0517 99.7% Norway 0.0131 -0.0587 99.5% ∗ a Percent of 𝑣𝑎𝑟(𝑦 ) accounted for by the real disturbance. 14 𝑎|𝑐 = 1 Percenta -0.0034 -0.0466 -0.0217 98.4% 84.1% 99.5% -0.0922 95.4% Table 2.6. Countries with Positive Values of 𝑎 Using VAR Country 𝑣𝑎𝑟(𝑝∗ ) Percenta 𝑎|𝑐 = 1/2 Mexico 1.06E-02 Ecuador 0.0397 99.2% 9.16E-03 Russia 0.2501 84.3% 6.24E-03 Iceland 0.0158 99.9% 5.68E-03 Paraguay 0.2987 80.5% 2.96E-03 Korea 1.35E-03 Colombia 0.1029 96.9% 1.15E-03 Singapore 0.9448 55.5% 9.05E-04 France 0.0508 99.0% 7.67E-04 Ireland 0.4984 77.3% 6.47E-04 New Zealand 0.2518 95.1% 5.53E-04 Spain 0.9435 57.3% 5.20E-04 Japan 0.7967 77.6% 4.29E-04 Sweden 0.4387 83.4% 3.87E-04 Australia 0.1998 94.0% 3.44E-04 Norway 2.73E-04 South Africa 0.6136 73.3% 2.73E-04 Italy 0.6948 58.6% 2.32E-04 Canada 1.1938 56.4% 1.92E-04 United States 1.2523 57.3% 1.72E-04 Netherlands 1.2753 50.9% 1.44E-04 Germany 3.3013 22.7% 7.23E-05 United Kingdom 0.8540 80.1% 6.08E-05 ∗ a Percent of 𝑣𝑎𝑟(𝑦 ) accounted for by the real disturbance. 𝑎|𝑐 = 1 Percenta 0.0238 0.1461 0.4117 0.1306 0.4741 0.4797 0.2736 1.4372 0.1879 0.9093 0.9950 1.4790 2.0276 0.9329 0.5313 0.4429 1.1107 0.9965 2.0431 2.2456 2.0215 4.5136 2.7178 99.7% 91.1% 64.8% 93.4% 59.8% 85.0% 82.5% 29.6% 89.0% 49.1% 64.2% 30.5% 40.2% 53.7% 71.2% 87.0% 43.7% 34.9% 27.3% 27.1% 24.4% 8.3% 39.1% 𝑎|𝑐 = 1 Percenta -0.0048 -0.0502 96.9% 80.3% -0.0264 -0.0944 99.2% 95.1% Table 2.7. Countries with Negative Values of 𝑎 Using VAR Country 𝑣𝑎𝑟(𝑝∗ ) Percenta 𝑎|𝑐 = 1/2 Bolivia -0.0051 96.4% 3.90E-01 Argentina -0.0552 76.0% 1.89E-01 Mexico -0.0580 97.8% 1.06E-02 Turkey -0.0675 94.5% 1.02E-02 Philippines -0.1702 82.0% 4.10E-03 Korea -0.0294 99.9% 1.35E-03 Norway -0.0607 99.5% 2.73E-04 a Percent of 𝑣𝑎𝑟(𝑦 ∗ ) accounted for by the real disturbance. 15 𝟏 Figure 2.1. Trend of 𝒂|𝒄 = 𝟐 with Box-Jenkins Method 2.5 2.0 Germany United Kingdom a|c=1/2 1.5 United States Netherlands Canada 1.0 Italy 0.5 Singapore Spain Japan South Africa Ireland Sweden Australia Paraguay New Zealand Russia Colombia France Iceland Ecuador 0.0 0.0 0.1 0.2 0.3 0.4 Var(p*) 16 0.5 0.6 0.7 Figure 2.2. Trend of 𝒂|𝒄 = 𝟏 with Box-Jenkins Method 3.0 United Kingdom 2.5 Germany a|c=1 2.0 United States 1.5 Netherlands Canada Italy 1.0 Australia Japan Singapore Spain South Africa New Zealand Sweden Ireland Paraguay Russia 0.5 France Colombia Iceland Ecuador 0.0 0.0 0.1 0.2 0.3 0.4 Var(p*) 17 0.5 0.6 0.7 𝟏 Figure 2.3. Trend of 𝒂|𝒄 = 𝟐 with VAR 2.0 Germany 1.8 1.6 1.4 a|c=1/2 1.2 1.0 0.8 0.6 Netherlands United States Canada Spain Singapore United Kingdom Japan Italy South Africa Ireland Sweden Paraguay New Zealand Australia 0.4 Russia Colombia France 0.2 Ecuador Iceland 0.0 0.00 0.02 0.04 0.06 Var(p*) 18 0.08 0.10 0.12 Figure 2.4. Trend of 𝒂|𝒄 = 𝟏 with VAR 2.5 Germany 2.0 United Kingdom United States 1.5 a|c=1/2 Netherlands Canada Japan Spain Singapore South Africa New Zealand Italy Ireland Sweden 1.0 Australia Paraguay Colombia France 0.5 Russia Iceland Ecuador 0.0 0.00 0.02 0.04 0.06 Var(p*) 19 0.08 0.10 0.12 2.4 Conclusions According to the covariance-bounds tests presented, it is plausible that unexpected inflation affects output in nineteen of the twenty-seven countries presented. From the conditional estimates presented, in seven of the countries (Bolivia, Argentina, Mexico, Turkey, Philippines, Korea, and Norway) 𝑎 is either negative or zero. This means that unexpected inflation has either a negative or no effect on output in these countries. In only nine of the remaining twenty countries (Singapore, Spain, South Africa, United States, Canada, Italy, Netherlands, Germany, and United Kingdom) does the price level account for a large portion of the variance of output. These results are not consistent with the results of Fendel and Rülke (2012), who found that unexpected inflation has a large effect on output. The reason that these results differ is because Fendel and Rülke only used real disturbance in their estimation. Once the portfoliobalance equation is added, it can be seen that it is unexpected money that has the main effect on output. While there is some evidence that unexpected inflation affects output, the results here suggest that unexpected money affects output through the price level and other means. 20 References Abbot, B. and C. Martinez. “An Updated Assessment of the Lucas Supply Curve and the Inflation Output Trade-off.” Economic Letters 101 (1988): 199-201. Barro, Robert J. “Integral Constraints and Aggregation in an Inventory Model of Money Demand.” The Journal of Finance 31 (March 1976): 77-88. Buiter, Willem H. “Real Effects of Anticipated and Unanticipated Money: Some Problem of Estimation and Hypothesis Testing.” Journal of Monetary Economics 11 (1983): 207-224. Cover, James Peery. “A Keynesian Macroeconomic Model With New-Classical Econometric Properties.” Southern Economic Journal 54 (April 1988): 831-839. Cover, James Peery. “International Evidence on Output-Inflation Trade-Offs: Results From a Covariance-Bounds Test.” Journal of Macroeconomics 11 (Summer 1989): 397-408. Fendel, Ralf and Jan-Christoph Rülke. “Some International Evidence on the Lucas Supply Function.” Economic Letters 114 (2012): 157-160 Judge, George E., W.E. Griffiths, R. Carter Hill, Helmut Lutkepohl, and Tsoung-Choa Lee. The Theory and Practice of Econometrics. 2nd ed. New York: John Wiley and Sons, 1985. Lucas, Robert E., Jr. “Some International Evidence on Output-Inflation Tradeoffs.” American Economic Review 63 (June 1973): 326-334. Madsen, J.B., “Tests of the Lucas Supply Curve with Price Exceptional Data.” Applied Economic Letters 4 (1997): 195-197. Miller, Merton H., and Daniel Orr. “A Model of the Demand for Money by Firms.” Quarterly Journal of Economics 70 (August 1966): 413-435. 21 CHAPTER 3 MONEY DEMAND, RISK, AND A BETTER MEASURE OF THE MONETARY AGGREGATE 3.1 Introduction and Theory Estimating the money demand function in the past thirty years has not been an easy task. Before the 1970s, the partial adjustment model was generally accepted, but several works emerged in the 70s which reshaped the view of modern monetarism. Prior to 1974, evidence suggested that the only variables needed to explain the movements in money demand were income, interest rates, and lags of these variables. Goldfeld (1976) demonstrated that data extrapolated prior to 1974 tends to significantly over-predict actual money demand post-1974, and the forecasting errors seemed to magnify as time progressed. Goldfeld stated that the results of his paper were difficult to characterize. The paper did not formulate an improved specification of the demand function for M1; however, it did pinpoint the business sector as a prime source of the errors in the current specification. Following Goldfeld’s paper, the demand equation for M1 and M2 was more rigorously analyzed by economists. In the last several decades, the idea that a stable money demand function exists has received a tremendous amount of attention; however, there no general consensus on the stability or instability of money demand functions has emerged. Through the early 1990s, much of the literature related to money demand was unable to specify a stable demand for money function, and, instead, only warned researchers of potential causes of instability. Arize (1994) introduced 22 the idea that the majority of money demand function specifications have been unstable due to the neglect of the “value-of-time” hypothesis. He suggested that a variable representing the value of time, such as wage rate, should be included as an additional argument in the money demand function. In testing the stability of the money demand function, Arize used three tests (the Chow test, the Farley-Hinich test, and the Ashley Stabilogram test). He tested the traditional specification of the money demand function versus the specification with the introduction of real wage rates. Results from all three tests showed the function of U.S. real M2 demand was structurally stable with the time-value variable (real wages) included. With the real wage variable dropped, all three tests revealed the money demand function as extremely unstable. Arize concluded that the empirical results from 1963:1 – 1991:4 strongly support the value-oftime hypothesis and that U.S. policy-makers should take into account the movements of real wages when setting their targets for the M2 aggregate. Reynard (2004) made the claim that although time-series studies on money demand often show that money holdings are not stable functions of interest rates, time-series estimations of money demand functions are fundamentally flawed and incorrectly demonstrate instability. Reynard stated that, as a consequence of the results shown by time-series analysis, interest in this line of research had declined and the progression of financial market participation had prompted an instability in money demand: “Persistent change in interest rate, wealth or cost of holding non-monetary assets, affect persistently the level of aggregate money holdings and the sensitivity of money demand to interest rate fluctuations.” Reynard’s main contribution to the field was showing that cross-sectional analysis would be needed to illustrate the true structural parameters of money demand relationships. 23 As we approach the topic of money demand today, we see that current results have not been achieved easily. Research in the field remains wide open, as new results emerge from new estimation techniques and new theory. For a new model to be considered reasonable, it should not only predict money demand well, but it needs to explain why previous theories have failed. In formulating a more accurate model, which explains the flaws of previous models, while attempting to stabilize money demand, I have replaced the traditional measure of money stock (M2) with Money Zero Maturity (MZM) and also included a measure of risk in the estimation. Teles and Zhou (2005) argued that it was not true that money demand and its determinants (income, interest rates, and a lag term) had unstable relationships, but rather that the measure of money was not a stable measure. They stated that technology advancement and changes in the way money was regulated have played a role in making other monetary aggregates as liquid as M1. In doing so, the definition of money stock should be adjusted in order to find a stable relationship between money and its determinants. These changes reduced the funds that were classified as M1 by almost 50%. MZM was reasoned to be a better measure of money stock because it included only balances that could be used for transactions at zero cost. Teles and Zhou concluded that using MZM, rather than M2, as money stock helped the estimation of money demand become quantifiably more stable. Using a measure of risk in estimating money demand was first suggested by Friedman (1956) in his restatement of the Quantity Theory of Money. He suggested that “variables affecting the usefulness of money,” such as interest rates and uncertainty about the future, should be considered when determining the demand for money. Following Friedman, Tobin (1958) proposed that risk averse consumers hold money due to the uncertainty of future interest rates. 24 Cover (2009) introduced the use of market risk to help explain certain macroeconomic phenomena. Additionally, he tested whether Moody’s BAA rate minus Moody’s AAA rate (a measure of market risk) would help stabilize the demand for money. Cover argued that, as the economic environment became more risky, individuals tended to hold assets whose nominal value is less likely to change. Since the components of M2 are believed by consumers to be less risky than other assets, the demand for money should increase whenever the market becomes more risky. He also argued that if this measure of risk was an important determinant of money demand, then a specification that includes risk should be more stable than a specification that does not include risk. Cover found that this spread helped stabilize the predictors of money demand significantly. The measures of risk I will use include the difference between Moody’s BAA rate and AAA rate (𝑠𝑝𝑟𝑒𝑎𝑑𝐴) and the difference between the long-term treasury yield and the short-term treasury yield (𝑠𝑝𝑟𝑒𝑎𝑑𝐵). 𝑠𝑝𝑟𝑒𝑎𝑑𝐴 will show how market risk affects the demand for money, while 𝑠𝑝𝑟𝑒𝑎𝑑𝐵 will show how inflation risk affects money demand. With these two measures of risk included, we could see two different results. The demand for money function could become more stable, or it could remain unstable. The second result could suggest that the model is still mis-specified; however, the first result could help a great deal in predicting money demand in the future. 3.2 Methodology The base model I have decided to use in the estimation of money demand is the same as that used by Goldfeld. The estimation includes money demand, gross domestic product, the 25 federal funds rates (a measure of the opportunity cost of holding money), and a lag of the dependent variable. It will take the following form: 𝑚 𝑦 𝑚 𝑙𝑛 𝑝 𝑡 = 𝜆 (𝛼0 + 𝛼1 𝑙𝑛 𝑝𝑡 + 𝛼2 𝑓𝑓𝑟𝑡 ) + (1 − 𝜆)𝑙𝑛 𝑝 𝑡−1 + 𝜀𝑡 𝑡 𝑡 𝑡−1 (3.1) Here, 𝑚 includes different measures of money stock, 𝑦 is the gross domestic product, and 𝑓𝑓𝑟 is the federal funds rate. Cover (2009) stated that the parameter 𝜆 represents the speed of adjustment towards the long-run equilibrium holdings of real money balances. This means that 𝜆𝛼1 is the short-run income elasticity of money demand and 𝛼1 is the long-run elasticity of money demand. Our prediction is that 𝛼1 will be positive, since more income should lead to a higher demand for money; 𝛼2 will be negative because individuals will hold less money as the opportunity cost of holding money rises; and 1 − 𝜆 will be positive, as it is the coefficient of the lag of money demand. I will begin by estimating the traditional money demand equation stated in equation (3.1), while using M2 as the measure of money stock. Then, M2 will be replaced by MZM to see the effect on the stability of money demand when the definition of money stock is changed. Finally, the different measures of risk will be added to each specification to see if risk can aid in the stabilization of money demand. An in-depth look at these models should also include crosssectional analysis, as Reynard (2004) concluded that cross-sectional analysis would be needed to illustrate the true structural parameters of money demand relationships. I hope that this research will assist in discovering if adding risk will improve the specification of money demand. 3.3 Results and Analysis I began the estimation of money demand by running 30-year cross-sectional rolling regressions. Figure 3.1 and Figure 3.2 show the results for two different estimations. Figure 3.1 26 represents the coefficients of the estimation using M2 as money stock, and Figure 3.2 represents the coefficients using MZM as money stock. Without any measures of risk in the estimation, changing the measure of money stock from M2 to MZM does not improve 𝛼1 , 𝛼2 , or 1 − 𝜆 as predictors of money demand. The Bai-Perron structural break test was also applied to these coefficients, and Table 3.1 shows that changing the money stock, alone, did not reduce the number of structural breaks. 27 Figure 3.1. Coefficients using M2 with No Measures of Risk 1.6 0 -0.002 -0.004 -0.006 -0.008 -0.01 -0.012 -0.014 -0.016 -0.018 1.4 1.2 1 0.8 0.6 0.4 0.2 0 1989 1991 1993 1995 1997 1999 2001 2003 2005 2007 2009 GDP Coefficients Standard Error Bands FFR Coefficients 0.9 0.8 0.7 0.6 0.5 0.4 0.3 0.2 0.1 0 1989 1991 1993 1995 1997 1999 2001 2003 2005 2007 2009 Lag Term Coefficients Standard Error Bands 28 Standard Error Bands Figure 3.2. Coefficients using MZM with No Measures of Risk 2.5 0 -0.01 2 -0.02 1.5 -0.03 1 -0.04 -0.05 0.5 -0.06 0 1989 1991 1993 1995 1997 1999 2001 2003 2005 2007 2009 GDP Coefficients Standard Error Bands FFR Coefficients 1 0.8 0.6 0.4 0.2 0 1989 1991 1993 1995 1997 1999 2001 2003 2005 2007 2009 Lag Term Coefficients -0.07 1989 1991 1993 1995 1997 1999 2001 2003 2005 2007 2009 Standard Error Bands 29 Standard Error Bands Figure 3.3 and Figure 3.4 present the results for the following specification: 𝑚 𝑦 𝑚 𝑙𝑛 𝑝 𝑡 = 𝜆 (𝛼0 + 𝛼1 𝑙𝑛 𝑝𝑡 + 𝛼2 𝑓𝑓𝑟𝑡 + 𝛼3 𝑠𝑝𝑟𝑒𝑎𝑑𝐴𝑡 ) + (1 − 𝜆)𝑙𝑛 𝑝 𝑡−1 + 𝜀𝑡 𝑡 𝑡 𝑡−1 (3.2) 𝑠𝑝𝑟𝑒𝑎𝑑𝐴 is a measure of market risk. We can expect the 𝑠𝑝𝑟𝑒𝑎𝑑𝐴 coefficient to be positive since, as market risk increases, individuals will hold more money because it is a low-risk asset. First, we use M2 as the measure of money stock to determine if adding market risk helps stabilize money demand, then we do the same while using MZM as the measure of money stock. The coefficients of GDP seem to be relatively unstable, whether we are using M2 or MZM. Adding 𝑠𝑝𝑟𝑒𝑎𝑑𝐴 to the equation does not seem to help. These coefficients were also significantly positive throughout the series, as previous authors have suggested. The coefficients of 𝑓𝑓𝑟𝑡 seem to be unstable when 𝑠𝑝𝑟𝑒𝑎𝑑𝐴 is added while M2 is used to measure money stock, but when MZM is used to measure money stock, the coefficients of 𝑓𝑓𝑟𝑡 become quite stable, as Figure 3.4b illustrates. These coefficients were significantly negative throughout the series, and this is consistent with our prediction that, as the opportunity cost of holding money rises, the demand to hold money would fall. The coefficients of the lag term display the same properties as the coefficients of 𝑓𝑓𝑟𝑡 in terms of stability. Once M2 is replaced with MZM and 𝑠𝑝𝑟𝑒𝑎𝑑𝐴 is added to the specification, the coefficients are quite smooth throughout the series. The coefficients of 𝑠𝑝𝑟𝑒𝑎𝑑𝐴 with both M2 and MZM are not what we expected. These coefficients are significantly negative for about 60% of the series when M2 is the measure of money stock and significantly negative for almost the entire series when MZM is the measure of money stock. The implications of this result may lead to new views on the understanding of money demand. Overall, we can see from these results that 𝑠𝑝𝑟𝑒𝑎𝑑𝐴 does contain information in explaining the demand for money, since the predictors of money demand have become rather stable compared to these coefficients without 𝑠𝑝𝑟𝑒𝑎𝑑𝐴. After applying the Bai-Perron structural break test on the 30 coefficients, we can see that the LWZ criterion suggests that there are no structural breaks in any of the coefficients; however, there are still several problems according to the BIC criterion (Table 3.1). 31 Figure 3.3. Coefficients Using M2 with Market Risk 1.6 0 -0.002 -0.004 -0.006 -0.008 -0.01 -0.012 -0.014 -0.016 1.4 1.2 1 0.8 0.6 0.4 0.2 0 1989 1991 1993 1995 1997 1999 2001 2003 2005 2007 2009 GDP Coefficients Standard Error Bands FFR Coefficients 0.9 0.8 0.7 0.6 0.5 0.4 0.3 0.2 0.1 0 1989 1991 1993 1995 1997 1999 2001 2003 2005 2007 2009 Lag Term Coefficients Standard Error Bands 0.04 0.03 0.02 0.01 0 -0.01 -0.02 -0.03 -0.04 -0.05 1989 1991 1993 1995 1997 1999 2001 2003 2005 2007 2009 Market Risk Coefficients 32 Standard Error Bands Standard Error Bands Figure 3.4. Coefficients Using MZM with Market Risk 2.5 0 -0.005 2 -0.01 -0.015 1.5 -0.02 1 -0.025 -0.03 0.5 -0.035 0 1989 1991 1993 1995 1997 1999 2001 2003 2005 2007 2009 GDP Coefficients Standard Error Bands FFR Coefficients 0.7 0.6 0.5 0.4 0.3 0.2 0.1 0 1989 1991 1993 1995 1997 1999 2001 2003 2005 2007 2009 Lag Term Coefficients Standard Error Bands 0.04 0.02 0 -0.02 -0.04 -0.06 -0.08 -0.1 -0.12 -0.14 1989 1991 1993 1995 1997 1999 2001 2003 2005 2007 2009 Market Risk Coefficients 33 Standard Error Bands Standard Error Bands Figure 3.5 and Figure 3.6 show the results from the following specification: 𝑚 𝑦 𝑚 𝑙𝑛 𝑝 𝑡 = 𝜆 (𝛼0 + 𝛼1 𝑙𝑛 𝑝𝑡 + 𝛼2 𝑓𝑓𝑟𝑡 + 𝛼4 𝑠𝑝𝑟𝑒𝑎𝑑𝐵𝑡 ) + (1 − 𝜆)𝑙𝑛 𝑝 𝑡−1 + 𝜀𝑡 𝑡 𝑡 𝑡−1 (3.3) 𝑠𝑝𝑟𝑒𝑎𝑑𝐵 is the difference between the ten-year treasury yield and the three-month treasury yield. This spread measures inflation risk and should be negatively correlated with money demand. Whenever inflation risk is expected to be high, individuals will hold less money in order to prevent loss of real money through inflation. The results of the above estimation suggest that the coefficient of 𝑠𝑝𝑟𝑒𝑎𝑑𝐵 is significantly negative. This result is consistent with our prediction that higher inflation risk leads to lower holdings of real money balances. Figure 3.5, Figure 3.6, and Table 3.1 shows us that 𝑠𝑝𝑟𝑒𝑎𝑑𝐵 has very little effect on the stability of money demand. The coefficients of GDP, the federal funds rate, and the lag term were almost identical to the corresponding coefficients when 𝑠𝑝𝑟𝑒𝑎𝑑𝐵 was not used. The Bai-Perron structural break test also shows that there are still several structural breaks in all of the coefficients. This leads me to conclude that 𝑠𝑝𝑟𝑒𝑎𝑑𝐵 does contain useful information in determining the demand for money, but additional variables may be needed to stabilize money demand. Since both 𝑠𝑝𝑟𝑒𝑎𝑑𝐴 and 𝑠𝑝𝑟𝑒𝑎𝑑𝐵 were significant when added to the partial adjustment model by themselves, the obvious next step was to add both of them, together, to the specification. This resulted in the following model: 𝑚 𝑦 𝑙𝑛 𝑝 𝑡 = 𝜆 (𝛼0 + 𝛼1 𝑙𝑛 𝑝𝑡 + 𝛼2 𝑓𝑓𝑟𝑡 + 𝛼3 𝑠𝑝𝑟𝑒𝑎𝑑𝐴𝑡 + 𝛼4 𝑠𝑝𝑟𝑒𝑎𝑑𝐵𝑡 ) 𝑡 𝑡 𝑚 +(1 − 𝜆)𝑙𝑛 𝑝 𝑡−1 + 𝜀𝑡 (4) 𝑡−1 When both measures of risk are added to the money demand specification, our predictors become rather stable (Figure 3.4 and Table 3.1). 34 Figure 3.5. Coefficients Using M2 with Inflation Risk 1.6 0 1.4 -0.005 1.2 1 -0.01 0.8 0.6 -0.015 0.4 0.2 -0.02 0 1989 1991 1993 1995 1997 1999 2001 2003 2005 2007 2009 GDP Coefficients Standard Error Bands FFR Coefficients 0.9 0.8 0.7 0.6 0.5 0.4 0.3 0.2 0.1 0 1989 1991 1993 1995 1997 1999 2001 2003 2005 2007 2009 Lag Term Coefficients Standard Error Bands 0.015 0.01 0.005 0 -0.005 -0.01 -0.015 Inflation Risk Coefficients 35 Standard Error Bands Standard Error Bands Figure 3.6. Coefficients Using MZM with Inflation Risk 2.5 0 -0.01 2 -0.02 1.5 -0.03 1 -0.04 -0.05 0.5 -0.06 0 1989 1991 1993 1995 1997 1999 2001 2003 2005 2007 2009 GDP Coefficients Standard Error Bands FFR Coefficients 0.9 0.8 0.7 0.6 0.5 0.4 0.3 0.2 0.1 0 1989 1991 1993 1995 1997 1999 2001 2003 2005 2007 2009 Lag Term Coefficients -0.07 1989 1991 1993 1995 1997 1999 2001 2003 2005 2007 2009 Standard Error Bands 0.01 0 -0.01 -0.02 -0.03 -0.04 -0.05 -0.06 1989 1991 1993 1995 1997 1999 2001 2003 2005 2007 2009 Inflation Risk Coefficients 36 Standard Error Bands Standard Error Bands Figure 3.7. Coefficients Using M2 with Market Risk and Inflation Risk 1.6 1.4 1.2 1 0.8 0.6 0.4 0.2 0 0 -0.005 -0.01 -0.015 2005 2007 2009 2007 2009 2003 2001 2005 2003 2001 1999 1997 1995 Market Risk Coefficients Standard Error Bands Standard Error Bands 0.01 0.005 0 -0.005 -0.01 2009 2007 2005 2003 2001 1999 1997 1995 -0.015 1993 1999 1995 Lag Term Coefficients 0.015 1991 1997 -0.06 1989 0 2009 -0.04 2007 0.2 2005 -0.02 2003 0.4 2001 0 1999 0.6 1997 0.02 1993 0.8 1991 0.04 1989 1993 Standard Error Bands 1995 Standard Error Bands 1993 FFR Coefficients 1991 GDP Coefficients 1 1989 1991 1989 2009 2007 2005 2003 2001 1999 1997 1995 1993 1991 1989 -0.02 Inflation Risk Coefficients Standard Error Bands 37 2009 2003 2001 1999 1997 1995 Market Risk Coefficients Standard Error Bands Standard Error Bands 2009 2007 2005 2003 2001 1999 1997 1995 1993 1991 1993 Lag Term Coefficients 0.005 0 -0.005 -0.01 -0.015 -0.02 -0.025 -0.03 -0.035 1989 1991 1989 2009 2007 2005 2003 2001 1999 1997 1995 1993 1991 0.04 0.02 0 -0.02 -0.04 -0.06 -0.08 -0.1 -0.12 1989 0.7 0.6 0.5 0.4 0.3 0.2 0.1 0 2009 Standard Error Bands 2007 Standard Error Bands 2007 FFR Coefficients 2005 GDP Coefficients 2005 2003 2001 1999 1997 1995 1995 1993 -0.05 1989 0 2009 -0.04 2007 0.5 2005 -0.03 2003 1 2001 -0.02 1999 1.5 1997 -0.01 1993 2 1991 0 1989 2.5 1991 Figure 3.8. Coefficients Using MZM with Market Risk and Inflation Risk Inflation Risk Coefficients Standard Error Bands 38 Table 3.1. Results from Bai-Perron Structural Break Test Monetary Aggregate And Measure of Risk M2 – No Risks BIC LWZ M2 – Spread A BIC LWZ M2 – Spread B BIC LWZ M2 – Spread A and B BIC LWZ MZM – No Risks BIC LWZ MZM – Spread A BIC LWZ MZM – Spread B BIC LWZ MZM – Spread A and B BIC LWZ 𝛼1 GDP Number of Structural Breaks 𝛼2 𝛼3 𝛼4 1−𝜆 FFR Market Risk Inflation Risk Lag 4 4 0 0 N/A N/A N/A N/A 4 0 3 3 0 0 1 0 N/A N/A 3 3 4 2 0 0 N/A N/A 1 1 4 0 4 3 2 0 1 0 0 0 4 3 4 4 4 1 N/A N/A N/A N/A 4 3 0 0 3 0 0 0 N/A N/A 4 0 4 3 2 1 N/A N/A 4 0 3 0 0 0 0 0 0 0 0 0 2 0 39 Table 3.2. Structural Break Dates Monetary Aggregate and Measure of Risk M2 – No Risk BIC M2 – No Risk LWZ M2 – Spread A BIC M2 – Spread A LWZ M2 – Spread B BIC M2 – Spread B LWZ M2 – Spread A and Spread B BIC M2 – Spread A and Spread B LWZ MZM – No Risk BIC MZM – No Risk LWZ MZM – Spread A BIC MZM – Spread A LWZ MZM – Spread B BIC MZM – Spread B LWZ MZM – Spread A and Spread B BIC MZM – Spread A and Spread B LWZ 𝛼1 GDP 𝛼2 FFR 𝛼3 Market Risk 𝛼4 Inflation Risk 1−𝜆 Lag 1991:4 2000:1 2003:1 2006:2 1991:4 2000:1 2003:1 2006:2 1991:4 2000:3 2006:2 1991:4 2000:3 2006:2 1991:4 2000:2 2003:2 2006:2 1991:4 2000:3 1991:4 1997:2 2000:3 2006:2 1991:4 2000:3 2006:2 1991:4 1997:3 2000:3 2006:2 1991:4 1997:3 2000:3 2006:2 No Breaks No Breaks N/A N/A No Breaks N/A N/A 1991:4 2000:1 2003:1 2006:2 No Breaks No Breaks 1991:4 N/A No Breaks No Breaks N/A No Breaks N/A 1991:4 No Breaks N/A 1991:4 1992:1 2004:1 2004:1 No Breaks No Breaks No Breaks No Breaks 1991:4 1997:3 2000:3 2003:3 1991:4 N/A N/A N/A N/A 1991:4 1994:4 2000:3 No Breaks N/A No Breaks No Breaks No Breaks N/A 1991:4 1997:3 2000:3 2006:2 1991:4 1997:3 2000:3 No Breaks 1991:4 2003:2 N/A 1991:4 N/A 1991:4 1994:4 2000:3 2004:1 No Breaks No Breaks No Breaks No Breaks 1991:4 1997:3 No Breaks No Breaks No Breaks No Breaks No Breaks 40 1991:4 1999:4 2006:2 1991:4 1999:4 2006:2 1991:4 2000:1 2003:1 2006:2 No Breaks 1991:4 1994:4 2003:1 2006:2 1991:4 2003:1 2006:2 1991:4 1997:3 2000:3 2005:3 1991:4 1997:3 2000:3 1991:4 1996:1 1999:3 2002:4 No Breaks 1991:4 1996:3 2000:1 No Breaks The Bai-Perron structural break test was applied to each of the coefficient series for M2 and MZM as money stock and all combinations of risks included in the specification. The Bayesian information criterion (BIC) and Liu, Wu, and Zidek (1997) criterion (LWZ) are two commonly used methods of the Bai-Perron test for determining the number of structural breaks. Yao (1988) showed that the BIC can be used to estimate the number of structural breaks consistently for a normal sequence of random variables with shifts in the mean. The LWZ is a modified BIC, and both methods perform well when there is no serial correlation present. When a lag-dependent term is present, the BIC does not perform well when the coefficient of the lagdependent term is large; however, the LWZ performs better under this condition. The number of breaks estimated by the BIC is larger than the number of breaks estimated by the LWZ when the coefficient of the lag-dependent term is large. The results from Table 3.1 show that, initially, the coefficient series are quite unstable, as the BIC criterion suggests that there are 4 structural breaks in both the 𝑔𝑑𝑝 and 𝑙𝑎𝑔 series. Although adding 𝑠𝑝𝑟𝑒𝑎𝑑𝐴 and 𝑠𝑝𝑟𝑒𝑎𝑑𝐵 to the specification did reduce the number of structural breaks slightly, the behavior of most of the series is still quite unstable. Once M2 is replaced with MZM, adding measures of risk seems to stabilize the predictors rather successfully. When 𝑠𝑝𝑟𝑒𝑎𝑑𝐴 is added with MZM as money stock, the LWZ criterion suggests that there are no structural breaks in 𝑔𝑑𝑝, 𝑓𝑓𝑟, 𝑙𝑎𝑔, or 𝑠𝑝𝑟𝑒𝑎𝑑𝐴; however, the BIC criterion suggests that the 𝑓𝑓𝑟 series has 3 breaks, while the 𝑙𝑎𝑔 series has 4 breaks. Further testing, by adding 𝑠𝑝𝑟𝑒𝑎𝑑𝐴 and 𝑠𝑝𝑟𝑒𝑎𝑑𝐵 with MZM as money stock, yielded significant improvements. The LWZ criterion suggests that there are no structural breaks in any of the coefficient series, and the BIC criterion suggests the same, with the exception of the 𝑙𝑎𝑔 series having 2 structural breaks. These results demonstrate that, with market risk and inflation risk introduced into the model, the long-run 41 predictors of money demand are stable. Since 𝛼1 , 𝛼2 , 𝛼3 , and 𝛼4 are the long-run elasticities of money demand, the Bai-Perron test suggests that we have found a stable money demand function in the long run. Only the BIC criterion suggests that there is still short-run instability in money demand. This is a substantial improvement from any previous specifications tested. These results suggest that replacing M2 with MZM or adding measures of risk, on their own, do not stabilize the predictors of money demand; however, once both provisions are implemented, the demand for money becomes reasonably stable. Table 3.2 shows the dates of the structural breaks from both the BIC and LWZ criterion. The two most common dates for breaks are the fourth quarter of 1991 and the second quarter of 2006. There is a significant jump for all of the coefficients in 1991 when M2 is used as the measure of money stock and 𝑠𝑝𝑟𝑒𝑎𝑑𝐴 is present, as demonstrated in Figure 3.3 and Figure 3.7, but the break in 2006 is not significantly noticeable from the graphs of coefficients. When M2 is replaced with MZM, none of the break dates are noticeably visible in the graphs. Notice that the break dates are usually the same when several coefficients have the same number of breaks using the BIC. This is most likely due to the BIC being inaccurate when the coefficient of the lagdependent term is large. Since the BIC tends to overestimate the number of breaks when the coefficient of the lag-dependent term is large, it is reasonable to rely more on the results from the LWZ. Since the LWZ suggests that there are no changes in the coefficients of any of the predictors of money demand, I have presented the estimates of the coefficients for the entire sample period in Table 3.3. All coefficients are significant at the 1% level, except for the lagdependent term, which is significant at the 10% level. A graph of the values of MZM versus the fitted values of MZM is presented in Figure 3.9. The estimated coefficients seem to estimate the 42 demand for money quite well for the entire sample period. Note that there is still the possibility of serial correlation for estimates of the entire sample period, which is an area of possible future research. Table 3.3. Estimated Values of Coefficients Explanatory Variables 𝛼1 – GDP 𝛼2 – FFR 𝛼3 – Market Risk 𝛼4 – Inflation Risk 1 − 𝜆 – Lag a b Estimated Value 1.127 -0.028 -0.020 -0.017 0.537 T-Statistic 5.29a -7.84a -1.80a -2.83a 10.83b Significant at the 1% level. Sifnificant at the 10% level. Figure 3.9. Actual MZM Versus Fitted MZM 4 3.8 3.6 3.4 3.2 3 2.8 2.6 2.4 2.2 1959 1961 1963 1965 1967 1969 1971 1973 1975 1977 1979 1981 1983 1985 1987 1989 1991 1993 1995 1997 1999 2001 2003 2005 2007 2009 2011 2 Actual MZM Fitted MZM 43 3.4 Conclusions The results of this paper suggest that replacing M2 with MZM as a measure of money stock, alone, does not help stabilize money demand, while adding measures of risk, such as 𝑠𝑝𝑟𝑒𝑎𝑑𝐴 and 𝑠𝑝𝑟𝑒𝑎𝑑𝐵, to the money demand equation, with M2 as the measure of money stock, also does not stabilize money demand tremendously. Note that 𝑠𝑝𝑟𝑒𝑎𝑑𝐴 added to the equation with M2 as money stock did help stabilize money demand to some degree. This is consistent with Cover’s (2009) findings. The most significant result is that the combination of replacing M2 with MZM and adding 𝑠𝑝𝑟𝑒𝑎𝑑𝐴 and 𝑠𝑝𝑟𝑒𝑎𝑑𝐵 stabilized the coefficients of 𝑓𝑓𝑟, 𝑔𝑑𝑝, 𝑠𝑝𝑟𝑒𝑎𝑑𝐴, and 𝑠𝑝𝑟𝑒𝑎𝑑𝐵 as predictors of money demand, while the coefficients of the lag term remained unstable. The finding that the coefficients of market risk are negative and significant is puzzling and may suggest that our current interpretation of money demand is flawed. Being concerned with endogeneity issues in the specification, I implemented a GARCH model in order to fix the sign of this coefficient; however, the results still suggested that the coefficients of market risk should be negative. An alternative approach to the analysis of the sign of this coefficient is to examine why it can be negative. When risk is low in the economy, businesses are doing well and banks are more willing to lend money. Because banks are lending more money, the equilibrium of money demand and money supply is higher, leading to a negative relationship between market risk and money demand. The final result of this paper is that we have found stable predictors of money demand in the long term (and short term suggested by the LWZ). All long-run coefficients of the variables used in equation (3.4) have no structural breaks in their series. Future analysis may include defining an even better measure of money stock or assessing additional measures of risk that contain useful information about money demand that 𝑠𝑝𝑟𝑒𝑎𝑑𝐴 and 𝑠𝑝𝑟𝑒𝑎𝑑𝐵 did not contain. 44 References Amihud, Yakov. “An Empirical Note on the Bond-Yield Uncertainty and the Demand for Money.” Economic Letters 5 (1980): 63-69. Arize, Augustine C. “The Value of Time and Recent U.S. Money Demand Instability.” Southern Economic Journal (1994): 564-578. Bai, Jushan, and Pierre Perron. “Estimating and testing linear models with multiple structural changes.” Econometrica 66 (1998): 47-78. Cover, James Peery. “Risk and Macroeconomic Activity.” Journal of Economic Literature (2009). Friedman, Milton. “The Quantity Theory of Money - A Restatement.” Studies in the Quantity Theory of Money (1956). Friedman, Milton. “A Theoretical Framework for Monetary Analysis.” Journal of Political Economy (1970): 193-238. Goldfeld, Stephen M. “The Demand for Money Revisited.” Brookings Papers on Economic Activity (1973): 557-638. Goldfeld, Stephen M. “The Case of the Missing Money.” Brookings Papers on Economics Activity (1976): 683-739. Liu, Jian, Shiying Wu, and James V. Zidek. “On segmented multivariate regressions.” Statistica Sinica 7 (1997): 497-525. Reynard, Samuel. “Financial Market Participation and the Apparent Instability of Money Demand.” Journal of Monetary Economics 51 (2004): 1297-1317. Teles, Pedro, and Ruilin Zhou. “A Stable Money Demand: Looking for the Right Monetary Aggregate.” Economic Prespectives Q1 (2005): 50-63. Tobin, James. “Liquidity Preference as Behavior Towards Risk.” Review of Economic Studies 25 (1958): 65-86. Yao, Yi-Ching. “Estimating the number of change-points via Schwarz’ Criterion.” Statistics and Probability Letters 6 (1988): 181-189. 45 CHAPTER 4 THE THEORY OF MONEY DESCRIBED BY ONLINE GAMING 4.1 Introduction Video games have become an increasingly popular pastime for Americans, especially for those who were school-aged in the 80s and 90s. Video games offer more scope for the imagination than other hobbies, which is one reason they have captured the attention of millions around the world. According to TechRadar News, video games became the most popular pastime in 2008, outselling both music and film. With so many resources devoted to gaming, it would be a shame to ignore it as a field for economic research. The world of video games is filled with repeated interactions between players--the perfect setting for economists to observe behavior and conduct experiments. Scholarly research involving virtual economies has increased rapidly in the past decade. For example, Castronova et al (2009) tested whether aggregate economic behavior mapped from the real world to the virtual world and found that “virtual world economic behavior followed real world patterns.” The Southern Economic Journal published a symposium on the game Second Life in 2011, covering a broad range of topics including trust, economic decision making, and stock markets. Over the past decade, Massively Multiplayer Online Role-Playing Games (MMORPG) have exploded onto the gaming scene, with popular incarnations such as World of Warcraft (WoW), Everquest II, and Final Fantasy XI. In Role-Playing Games (RPG) prior to 2003, 46 currencies were not well established and trading interfaces were primitive. With the emerging popularity of MMORPGs, companies have begun to implement standard currencies in new releases in order to provide a user-friendly interface. The focus of this paper is the game Diablo II, an RPG1 released by Blizzard Entertainment on June 30, 2000. The Diablo II economy will be used to illustrate that the development and evolution of currency is as Carl Menger suggests in his works. The reason Diablo II was chosen to model Menger’s theories is because its in-game currency was not useful to players, which allowed another currency to develop endogenously within the game. In this paper, I will introduce several theories on how currency developed, and then I will discuss how a currency emerged in Diablo II. I will also discuss the parallels and differences between Diablo II and Menger’s theories and illustrate these parallels through descriptive and numerical analysis. The official trading forums of Diablo II were partially archived, and this data will be used to demonstrate the development of currencies in Diablo II. The concluding section will examine possible future research and what we have learned, thus far, from the virtual world. 4.2 Theory Menger (1892) suggested that before the establishment of currency, people brought what they could produce to the market and traded for what they needed. The reason that people engaged in trade was to obtain items of higher value or usefulness to themselves than the items 1 Diablo II is not strictly considered a MMORPG by the gaming community because it did not put everyone within a server in the same game. In traditional MMORPGs, every player on the same server was placed in the same world, where they could freely interact with thousands of other players. Diablo II only allowed eight players to be in the same world at once, but players were allowed to create as many worlds as desired, in addition to being able to move freely between these worlds. This allowed Diablo II to be classified as an Action RPG. 47 they currently held. Menger concluded that trading under these conditions would have been extremely difficult because each trader needed to satisfy two specific conditions: 1. Trader A must find Trader B, who has exactly what Trader A needs. 2. Trader B also needs what Trader A has, but values these goods in precisely the opposite way. This is our classical definition of the “Double Coincidence of Wants,” even though Menger did not give it this name. Given these conditions, Menger suggested that when Trader A needed something specific, it is not necessary that Trader B even exist. If Trader B did exist, it was even more unlikely for the two traders to find each other. Due to these circumstances, Menger insinuated that it was highly unlikely that trade was extremely productive before the development of currency, and, naturally, some form of currency had to develop as a middle ground for traders. Menger described cattle as the earliest form of currency amongst nomadic societies. Cattle was effortlessly transported, easy to store, had a low maintenance cost, and was something that most people could use. He stated that the reason cattle was used as currency was because it was extremely useful and sought after. Cattle satisfies our modern day definition of money in that it was used as a medium of exchange, a unit of account, was highly liquid, and could even be used as a store of value, since cattle lived for a long period of time. Eventually, the currency transitioned into precious metals made into coins because these precious metals became the most useful commodity in society. Copper, silver, and gold were commonly used for making weapons, armors, silverware, and tools, so small pieces of these types of metal were sought after as a medium of exchange. Menger noted that commodity money changed as different types of goods were deemed the most useful by society. 48 Another monetary theorist, William Stanley Jevons (1876) first used the phrase “Double Coincidence of Wants” as the reason money was needed for transactions. Jevons insisted that it would be quite difficult for a person to find another trader who has exactly what he wants but also wants exactly what he has. Money must naturally emerge in this economy, in order to give both traders a common medium of exchange. They could both trade their own goods for money and then buy the goods they needed. This description is almost identical to what Menger described in On the Origins of Money. Jevons’ theories were developed independently from Menger at around the same time. It is clear that most sources agree on these theories as the origin of money. More recently, Surowiecki (2012) suggested that coins naturally became the medium of exchange over cattle because they were easier to carry around and did not age or die like cattle. The first written record of money appeared around 3000 B.C. in Mesopotamia; however, it was not until 700 B.C. that the world’s first standardized metal coins were minted in the kingdom of Lydia, located in modern day Turkey. The currency system of Lydia spread quickly throughout the Mediterranean kingdoms, which followed suit in introducing their own coins. The widespread use of money also created more markets around the world. Money made transactions so much easier that it drove out other economic organizations, such as barter and feudal systems. Although these theories on the origin of money are commonly accepted, they are difficult to verify because isolated and newly emerging economies without a currency are exceedingly rare in today’s world. An example of such an economy was described by Radford (1945), in which the author showed that currency developed in a World War II POW camp in a manner similar to the theories introduced by Menger and Jevons. In his description, prisoners in the 49 POW camp initially gave each other goods or cigarettes as a show of good will, but this was immediately realized as a mistake because prisoners soon began maximizing their personal economic well-being. In doing so, the prisoners needed to trade their food and cigarette rations with each other in order to obtain the goods that were most useful to themselves. Soon, cigarettes emerged as the currency amongst prisoners. Radford explained the reasons for cigarettes becoming the currency in a similar fashion to Menger suggesting cattle and coins as currencies. Cigarettes were used as currency because they were extremely sought after as well as being quite useful to many prisoners. They were easy to store and transport, and they did not have a shelf life like most of the other foods distributed in the camp. In Radford’s description of the POW camp, he stated that supplies were distributed equally amongst the prisoners, but everyone soon discovered that there was no need to distribute everything equally. This was another reason trade emerged. Soon after this realization, people began trading for what they needed. The behavior of prisoners in the camp mimicked those of people in everyday life, and, therefore, created an interesting study in terms of economic organization. As mentioned before, these isolated economies are extremely rare to find and observe in the modern world. This is the reason online gaming is of interest to us. We are able to freely observe a newly emerged economy with the release of every new game. Unlike the scenario described by Radford in the POW camp, players within the game actually produce goods they initially own, instead of having supplies distributed to them from an organization like the Red Cross. Due to the more robust resources available to players in online gaming, the economic organization can even better imitate that of real world economies. 50 In modern day games, economic activity is extremely well organized. Markets are built into the games, and transportation of goods is instant, due to all items being digital. There are both advantages and disadvantages in studying gaming economies. We can freely observe how an economy will behave in response to certain policies within the game (gaming companies do have currency policies) without having real life consequences. However, we may not be able to account for every real life factor inside a game, such as the transportation costs of trading. Studying these economies can be useful in helping us discover problems in current theory or reaffirming other policies that positively impact our economy. As stated previously, the focus of this paper is the gaming economy of Diablo II, as it can be used to help us understand the origin and evolution of money and currency. 4.3 The Development of Currency in Diablo II Online RPGs have always had their own currencies, which are created by their respective gaming companies. These exogenous currencies enhance the games and make them more user friendly. These companies are obviously economic actors trying to maximize their own profits, and it is apparent that their profits are higher when customers are satisfied. As stated earlier, the reason that Diablo II was chosen to model Menger and Jevons’ theories is because the currency created by Blizzard Entertainment for Diablo II held no intrinsic value2, allowing for an endogenous currency to develop. When Diablo II was released, online RPGs were still in the early development stages, and gaming companies did not always know how to implement viable currencies. Although most games released before and after Diablo II had their share of currency problems, most did not have Diablo II’s extreme problem of a worthless currency. This problem 2 Of course, in modern times, fiat money is a viable currency in most countries, even though it has no intrinsic value. However, there is not enough confidence in the Diablo II administrators for a fiat currency to exist. 51 allowed another currency to develop endogenously, rather than the exogenously developed currency experienced in most other games. Much like other Role-Playing Games (RPG), Diablo II was a game where players worked to build their own characters, while questing through the storyline provided by the gaming company. Characters gained experience and grew stronger as they defeated villains, and they could also wear an assortment of equipment, including rings, amulets, shoes, armors, weapons, and shields. Diablo II, like any other RPG, began with players finding the equipment they needed within the playing aspect of the game. When a player defeated a villain, an item would often drop from the villain, and this would frequently be a useful piece of equipment for the character. A trading interface was included with the game, so players could trade equipment they did not need for equipment they did need. This system is quite similar to what Menger and Jevons described, as people immediately began offering to trade what they had for what they needed. Although the trading tools available to players in the game were more robust than those of nomadic times, the initial interactions were still quite similar Menger’s descriptions. Between trading channels in the game and trading forums on the internet, the economy of Diablo II developed a currency within several months of the game’s launch. This illustrates how modern communication is able to accelerate what could have taken hundreds of years to develop in ancient times. 4.3.1 The Intrinsic Value of the Stone of Jordan and Establishment as Currency The first currency used in Diablo II was a ring called The Stone of Jordan. The Stone of Jordan is described as follows by DiabloWiki: “The Stone of Jordan ring, mostly referred to as a ‘SoJ,’ is likely to be the most classic item in the Diablo series. The ring has an iconic status and 52 has, since the release of the game, been considered as high-end gear, and is still considered so in the days of patch 1.12. It was very common to collect this item in large quantities.” The SoJ became the currency in the Diablo II economy because it was the most sought after item. It was also easy to store. In the Diablo II trading interface, a forty-space inventory was allowed to be traded. Rings required the minimum amount of space: one. It was much easier to make transactions in terms of SoJs rather than items that required six or eight spaces out of the fortyspace inventory. As the game progressed and SoJs became more numerous, it established itself as the currency of the Diablo II economy. 4.3.2 Increase in Supply of the Stone of Jordan The SoJ began as the rarest unique item in Diablo II. Nickolas Reynolds and Michael Loucas (2012 Interviews – Players) recall the first SoJ selling for over $500 on eBay approximately one week after the release of Diablo II. Initially, the SoJ was so rare that only players of the highest status were able to obtain it. Only players who traded very frequently (and successfully) or players who played the game extensively were able to acquire the ring. After some time, players with programming experience began reading the code for Diablo II and discovered methods to exploit the rate of SoJ occurrence3. This played a large role in the 3 The SoJ was classified as a unique ring, and most players would be quite excited to find an unidentified unique ring; however, players would often be disappointed once they identified the ring. When an item dropped from defeating a monster in the game, it was initially unidentified (the bonuses the item would provide to players were hidden) and players would have to pay a fee to discover the attributes of each item. Unlike other unique items, there were three unique rings in Diablo II: Nagelring, Manald Heal, and Stone of Jordan. At first players believed that the SoJ had the lowest occurrence rate and decided that the low number of SoJs found was a matter of the game’s programming giving it a lower chance to be found. After studying the code to the game, players discovered that unique rings were found in a sequence. If a player was carrying a Nagelring when a unique ring dropped, then the new ring was guaranteed to be a Manald Heal. If a player was carrying both a Nagelring and a Manald Heal when a unique ring dropped, then the new ring was guaranteed to be a Stone of Jordan. Once this information was widely spread, the number of SoJs found increased dramatically. 53 increase in the availability of the SoJ. It is worth noting that this was not public information, and although literal stocks were not traded in this instance, this practice was similar to insider trading. Interviewed players recalled that, as the supply of SoJs increased, the price plummeted to around $30 each on eBay (October 2000). This method of increasing the number of SoJs allowed the SoJ to become common enough for any moderate gamer to obtain it easily, while still rare enough casual gamers to find it quite difficult to acquire. This essentially marked the SoJ as the currency of Diablo II for anyone who played the game consistently. 4.3.3 Counterfeiting, Inflation, and Contractionary Monetary Policy As the SoJ strengthened in its role as the currency of Diablo II, knowledgeable programmers began seeking other methods of exploiting the game. Some discovered a method of sending illegal packets to the servers, which allowed the duplication of items. This permitted these specific players to freely duplicate the SoJ (or any other item). This method of duplication is comparable to counterfeiting; however, there was no process which could distinguish a duplicated item from its original. As one might imagine, the duplication of items was much more devastating to the economy of Diablo II than previous methods of increasing its availability. The same interviewed players recalled the price of SoJs dropping to $5 on eBay by April 2001. The SoJ became so common that players traded SoJs in bundles of thirty to forty for an item which would have previously commanded a price of three to four SoJs. Because there was no failsafe in detecting duplicated items, this phenomenon became the same as the government printing too much money and resulted in tremendous inflation in the Diablo II 54 economy. The inflation became such a problem that players stopped recognizing the SoJ as a legitimate currency. Blizzard Entertainment realized this was a problem because it allowed even the newest players to easily obtain the SoJ. When a player could obtain the best item in the game within a day of playing Diablo II, it left them with little interest in continuing to play. On June 29, 2001, Blizzard released Diablo II: Lord of Destruction (LoD), an expansion of Diablo II, and implemented several public and private methods to reduce the abundance of SoJs. The public method was quite simple: it allowed players to destroy SoJs, themselves, in order to help their own characters. When LoD was released, Blizzard announced a recipe that allowed items to be upgraded using a mechanism called the Horadric Cube. The upgrade required an item and a Stone of Jordan to be placed in the Horadric Cube. The item would then be transmuted to a more valuable item, and the SoJ would be destroyed. The process could not be reversed. This method was quite effective in stopping inflation, and it was an example of monetary policy enforced by Blizzard Entertainment. Not only did this method reduce the quantity of SoJs, but it also increased the demand, since it introduced another use for SoJs. The private methods for stopping inflation were eventually discovered by players. Although Blizzard worked diligently to stop duplication, new methods were constantly being developed by savvy players. When LoD was released, Blizzard implemented an algorithm that created a unique identification code for every item on a server. Whenever the item was duplicated, this code was copied with it; if two items with the same identification code were ever in the same game, one of them would be destroyed. While this was not a perfect solution to the counterfeiting problem, it did reduce the number of counterfeit items in existence. This method actually created some problems, as players began complaining about their items disappearing. As the frequency of disappearing items increased, players became more aware of who these 55 items had been obtained from. Once a player was labeled a counterfeiter, it became more difficult for him or her to trade duplicated items. As the number of SoJs in the market dwindled, it reestablished itself as the currency of Diablo II. It was not until the emergence of runes that the SoJ lost its status as the currency of Diablo II forever. 4.3.4 Transition to a New Currency Another parallel to monetary theory offered by the Diablo II world is the rise of a second form of currency. Through his description of desirability, Menger clearly suggested that different types of currencies arose due to the change in desirability of new commodities. In On the Origins of Money, Menger discusses that it was a peculiar phenomenon that pieces of metal had been commonly accepted as currency even though they had no particular use to those people accepting the money. The question he raised was “why it is that the economic man is ready to accept a certain kind of commodity, even if he does not need it, or if his need of it is already supplied, in exchange for all the goods he has brought to market, while it is none the less what he needs that he consults in the first instance, with respect to the goods he intends to acquire in the course of his transactions.” His ultimate conclusion was that these items were the most saleable commodities historically. Whether it was cattle or precious metals, all the commodities used as currency had an extremely high level of desirability. It did not matter if these items were desirable because they could be used as food or merely as jewelry, desirability created a high demand for these goods and, hence, their status as a form of currency. Runes are another item in Diablo II released with LoD. Runes were not useful initially, but Blizzard slowly increased their usefulness through different updates of the game. Runes created new items in Diablo II that were so essential to characters that they definitively replaced 56 the status of the SoJ as the most significant piece of equipment. The parallel illustrated here is, as desirability changed, the currency of the economy changed as well. Over time, the SoJ was discarded as a currency, and runes became the established currency. 4.3.5 Differences from Theory One major difference from Menger and Jevons’ theories that the Diablo II trade forums illustrate is that the “Double Coincidence of Wants” problem does not limit trade as much as they suggested. We can observe from Table 4.1 that the highest occurrence rate of SoJs or runes was still less than 40%. They proposed that trade was extremely unproductive without a currency due to high search costs, and it was unlikely to find someone to trade with if a person who wanted this specific transaction even existed. In modern times, however, trade has become significantly less costly due to the advent of the internet and other contemporary communication tools. Even while the SoJ is an established currency, players continued to barter. Often items would be listed for sale (in terms of SoJs) and for trade at the same time. The search costs on forums are rather low. Players can advertise for what they want by simply typing a post for everyone to view, and if they cannot find someone to make the exchange, then they are willing to sell their items. This is much simpler than traveling around a marketplace asking each person if they want to perform a specific exchange. Yanis Varoufakis (2012), the economist for online game Team Fortress 2, discovered a similar phenomenon while studying its economy. He stated, “A close study of our Team Fortress 2 economy revealed a more complex picture; one in which barter still prevails even though the volume of trading is skyrocketing and the sophistication of the participants’ economic behavior is progressing in leaps and bounds.” His 57 finding is consistent with my discovery that, even with the development of an accepted currency, there are still a large number of transactions taking place without currency. The trade forums of a collectible card game, Magic: The Gathering, is another excellent example of how the “Double Coincidence of Wants” is more easily satisfied through technology and the internet. On these forums, players are allowed to create a “have list” and a “want list,” and they are also allowed to search other people’s lists using a search engine provided by the forum. Additionally, a player can enter any cards he or she is looking for and any cards he or she has into the search engine and a list of players with exact matches will be returned. If a match is not found, then players will know that the best alternative is to sell their cards for currency and buy the cards they want. In Menger and Jevons’ descriptions of the “Double Coincidence of Wants,” finding someone to trade with was the largest issue. This made search costs high, since a trader could spend days looking for an item, with no guarantee of finding it. A search engine greatly reduces search costs, since it only takes a few minutes to type a list of “wants” and “haves.” Although players are allowed to buy and sell on these forums, a majority of transactions do not involve money. One reason players prefer trading to buying and selling is that using third party companies, such as PayPal or Western Union, to transfer money introduces high transaction costs, since these companies charge a fee for each transaction. Because technology has made communication increasingly easier, foregoing the transaction costs of one medium of exchange is preferred by many players. 58 4.4 Analysis Online archives of the Diablo II trading forums were used to document and further analyze the process of currency emergence in Diablo II. A detailed descriptive analysis is followed by a numerical summary. Diablo II was offered to players on six different servers around the world: USEast, USWest, Europe, Asia1, Asia2, and Asia3. While players outside of the United States did not use Blizzard’s trading forums reliably, players on USEast and USWest used Blizzard’s trading forums consistently. The forums were archived on www.archive.org, a website that has archived websites for over 15 years. Its selection of websites is based on traffic volume. Since Diablo II was a fairly popular game, this data is available to us; however, since battle.net, the server for playing Diablo II, was not the website on the internet with the most traffic, data was only archived once every two to three months. We will be studying data from the USWest forums because, as the most populous and traffic-heavy server, it is most well archived. I will note that the same pattern of trade is illustrated on the trade forums of the other servers, and the SoJ emerged as the currency in all of them, despite players on different servers not being able to interact with each other in the game. 4.4.1 Descriptive Analysis The first data point available to us is from August 2000, approximately two months after the game’s release. The forum posts in August demonstrate that a currency has not yet emerged. The following are some sample posts from August: 59 Figure 4.1. Example Posts from August 2000 Trading Forums “i NEED A GOTHIC BOW 110+ DAMAGE I GOT A LOT” “Have axe, want sword” “Have infernal torch lookin 4 mage plate 300+” “Ancient Sword, Bow, or Xbow for Hammer” “I will trade Goldskin and Wormskull for Silks” The posts demonstrate that most traders advertise the items they have and also ask for the items they are looking for. This is the exact pattern of trade described by Menger. The SoJ is rarely mentioned. When traders did reference the SoJ, they dedicated entire posts to having or wanting a single SoJ, as it was clearly an extremely uncommon item. In October 2000, the quantity of SoJs began increasing significantly: Figure 4.2. Example Posts from October 2000 Trading Forums “+1 Amulets for an EYE of Etlich” “Frostburn & Wormskull 4 stone” “this for silks + 2 stones” “SILKS4TRD I WANt BOWS or Dual LEACH r EyeAMMY” “MY SILKS 4 2 STONES” Although players were still listing items they had for items they wanted, many more players were requesting SoJs. Players were also asking for more than one SoJ for their items, as they realized that everyone was working towards finding as many SoJs as possible. By December 2000, the trade forums were beginning to look like this: 60 Figure 4.3. Example Posts from December 2000 Trading Forums “10 stone of jordans for trade” “Cool rare and many stones 4 ORNATE plate” “4 Stones for 140+ Bow with nice stats...” “EXECSORWD FOR SOJs” “8 SOJs for GLOVES” Two dramatic changes occur between October and December. The first change is that the quantity of SoJs offered and wanted by traders has increased dramatically. In October, most people asked for 1 to 5 SoJs in trade, but by December they were asking for numbers around 10. A majority of the traders offering and accepting a common good in large quantities in trade is a clear sign that the economy is converging towards a shared currency. The second change that occurred was that players began calling the Stone of Jordan by its abbreviated name: SoJ. This confirms that the term was used so often that players needed an easier way to express it; typing “Stone of Jordan” just took too much time when every trade involved the unique ring. These two changes marked a major milestone in the SoJ becoming a currency. In March 2001, the trade forums of USWest were littered with posts similar to the following: Figure 4.4. Example Posts from March 2001 Trading Forums “13sojs for 310+dmg lance” “doom grip ring for 10soj” “40+SOJS FOR 130+ZWEIHANDER SWORD” “10 sojs for life leech ring with 24%+ mf” “Up to 12 soj for +2 Amazon, 70+ Mana Amulet” 61 One noticeable change is that, again, the number of SoJs offered and requested has increased. Now a majority of posts involving SoJs ask for 10 or more SoJs, and only the lower quality items command a low number of SoJs. It is difficult to pinpoint the precise moment that the SoJ became an accepted currency in the economy, but we can easily see that the pattern of trade described by Menger has led us to this point. Based on the forum data available to us, we can conclude that the SoJ began being traded in multiples between August and October 2000 and that it become commonly accepted as a currency between October and December 2000. As the months went by, players began storing SoJs only for the purpose of trading them, a clear indication that it has emerged as a currency in the Diablo II economy. By August 2001, the use of SoJs had progressed significantly. The trade forums appeared as follows: Figure 4.5. Example Posts from August 2001 Trading Forums “40 SOJS for your SKULLDER'S IRE!!!” “need eaglehorn offering 45 sojs” “Looking for LightSabre 25soj I'm on B.Net” “20 SOJS for ber rune” “40 SoJs for your Shako” The quantity of SoJs offered and requested had changed significantly, as well. By this point, the SoJ was already a well-accepted currency in the economy of Diablo II. Another development since the March data set was the release of Diablo II: Lord of Destruction. With this addition, there were some new items added to the economy. One noticeable item mentioned in the fourth post in Figure 5 is a rune. The currency of Diablo II eventually transitioned to runes. By April 2002, the development of runes as a substitute for SoJs as a currency had advanced further: 62 Figure 4.6. Example Posts from April 2002 Trading Forums “25 SOJS FOR UR BER RUNE” “sojs 4 ur Ohm rune” “high runes for your windforce!” “My 15 sojs for your perfect arreat and more..” “Trading Zod+Jah Rune For Cham” We can see that while SoJs were still being offered for items, players were beginning to trade large amounts of SoJs for runes. Runes were also being offered in exchange for other items. This transition is as Menger described, in that players were exchanging their former currency for the more sought after and useful item. 4.4.2 Numerical Analysis Table 4.1 shows the available dates selected by archive.org from the USWest server and the percentage of forum posts that contain the terms “Stone of Jordan” or “SoJ” during those dates. As we can see, there is a low occurrence of these terms toward the beginning, but the occurrence slowly rose as SoJs became common. By October 2000, the occurrence had risen from 4.22% to 9.33%. As indicated earlier, this is when I suggest that the SoJ began to be traded in multiples. By December 2000, the occurrence rate had reached 15.6% of all posts, and this is the time I indicate that the SoJ had become a standardized currency. The SoJ continued to thrive as the dominant currency for more than a year, and by December 2001, the occurrence rate in forum posts had reached 31.24%. Another significant development demonstrated by Table 4.1 was the number of posts that used the term “SoJ” as a percentage of the number of posts that used “SoJ” or “Stone of Jordan.” The last column in Table 4.1 shows that not a single post referred to the Stone of Jordan as an 63 SoJ in August 2000, but a low percentage of players were beginning to call it “SoJ” by October 2000. By November 2000, a large percentage of players referred to the ring as the SoJ, instead of the Stone of Jordan, and this continued to be the case. As stated earlier, this is an indication that the Stone of Jordan had become a currency. The name was used so often that players chose to abbreviate its name in order to save time. This frequency of use ensured that all players would recognize the abbreviation. In 2002, the occurrence rate of SoJs drastically declined in the trade forums. Although players still traded with SoJs, the percentage of posts requesting or offering SoJs was consistently lower than in the 2001 months displayed. The primary reason for this change is the introduction of runes as tools to create items that were much more beneficial to characters than the SoJ. Table 4.1 also shows the occurrence rate of the terms “rune” and all high level runes that were used as currency on the USWest server. Runes were beginning to be requested or offered in trade towards the end of 2001, but the occurrence rate was relatively low until it began to rise steadily in 2002. This also corresponded with a fall in the occurrence rate of SoJs, which documents the transition of currency from SoJs to runes, mirroring Menger’s theories. In this online gaming economy, we witness noticeable similarities to the theories Menger proposed. The trade patterns and emergence of currency described by Menger may have taken hundreds of years to develop, but we were able to observe them within mere months due to the robustness of modern communication tools such as trade forums. This shows that online gaming can be a useful tool in studying the field of economics. 64 Table 4.1. SoJ and Runes Occurrence Rates Date SoJ and Stone %a Runes 2000-08 2000-10 2000-11 2000-12 2001-01 2001-03 2001-08 2001-12 2002-04 2002-05 2002-06 2002-07 2002-08 2002-10 2002-12 4.22% 9.33% 9.21% 15.60% 10.98% 15.20% 15.60% 31.24% 11.46% 6.90% 10.58% 8.99% 4.13% 8.93% 3.29% 0.00% 0.00% 0.00% 0.00% 0.00% 0.00% 6.03% 6.72% 16.21% 23.45% 28.31% 25.84% 30.58% 25.55% 25.18% a %b SoJ vs Stone %c 0.00% 16.07% 100.00% 61.07% 88.89% 89.62% 96.44% 98.38% 96.55% 100.00% 100.00% 100.00% 100.00% 97.78% 97.83% This is the number of posts that had the terms “SoJ” or “Stone of Jordan” as a percentage of the total number of posts that month. b This is the number of posts that had the terms “rune,” “zod,” “cham,” “jah,” or “ber” as a percentage of the total number of posts that month. c This is the number of posts that used the terms “SoJ” as a percentage of all posts that used either “SoJ” or “Stone of Jordan.” 65 4.5 Conclusions What I have offered is not a flawless proof of Menger’s theories; however, we cannot deny that there are a large number of similarities between the Diablo II world and Menger’s descriptions of the origin of money. Although the correctness of Menger’s theories has been highly debated over the past century, there is no doubt that studying newly emerged economies can give us some level of clarity and insight as to their accuracy. One difference from theory that this paper has demonstrated is that in our current economy, individuals barter more frequently than Menger and Jevons suggested. Because modern day communication is far more advanced than when currency first developed, we are able to satisfy the conditions specified in the “Double Coincidence of Wants” much more effortlessly. This shows that the world of online gaming has a great deal to offer to the field of economics. Here, we have demonstrated that existing theories can be reinforced, while certain details can also change over time; however, there is much more to be explored. The virtual world offers a wide array of economic research topics. With the cooperation of gaming companies, we could conduct controlled experiments that would help us understand different types of monetary policies. Today, many gaming companies hire their own economists to manage the economic policies of their games. They have learned from previous mistakes and know the importance of a stable currency. They know that having an unstable currency will drive players away, resulting in a loss of income. The most significant problem companies have dealt with has been hyperinflation of currency, as demonstrated in Diablo II, through counterfeiting; however, some games continue to tackle this problem. In Diablo III, the successor to Diablo II, the problem of hyperinflation continues because Blizzard Entertainment did not implement enough game mechanics to ensure that the currency would hold intrinsic value. Peter Earle (2013) attributed 66 the hyperinflation in Diablo III to an insufficient control over the growth of money supply. While Blizzard dealt with the problem of counterfeiting and the exogenous currency lacking intrinsic value, they were unsuccessful in implementing a stable monetary policy. It is apparent that the fate of online games rests in the hands of their respective economists and that having a seasoned economist at the helm could benefit each company tremendously. Even companies that do not hire economists recognize that a rapidly increasing money supply is the source of hyperinflation, and these companies do their best to actively control the money supply. It is clear that there is ample room for economists to delve into this field and observe the economic interactions transpiring. Another benefit provided by experimenting within the virtual world is that we can more easily discover real world weaknesses and problems. The counterfeiting problems of Diablo II illustrate how careful we need to be when selecting ways to invest our assets. With so much asset transfer taking place virtually, we must insure that the companies we have chosen are taking extra measures to protect their servers from malicious attacks. Further development of economic research in the gaming world will undoubtedly broaden our understanding of economic interaction and behavior in the future. 67 References Castronova, Edward, Dmitri Williams, Cuihua Shen, Rabindra Rata, Li Xiong, Yun Huang, and Brian Keegan. “As real as real? Macroeconomic behavior in a large-scale virtual world.” New Media and Society 11 (2011): 685-707. Chacksfield, Marc. “Video Games Become Most Popular Pastime.” Techradar 5 November 2008 <http://www.techradar.com/us/news/gaming/videogamesbecome-most-popular-pastime-482039> Earle, Peter C. “A Virtual Weimar: Hyperinflation in a Video Game World.” Mises Daily Index. May 2013 < http://mises.org/daily/6435/> Jevons, William Stanley. Money and the Mechanism of Exchange. New York: D. Appleton and Co. 1876. Menger, Carl. “On the Origin of Money.” Economic Journal 2 (1892): 239-55. Radford, R.A. “The Economic Organisation of a P.O.W. Camp.” Economica 12 (1945): 189-201. Surowiecki, James. “A Brief History of Money.” IEEE Spectrum 49 (2012): 44-79. “The Stone of Jordan.” DiabloWiki. May 2010 <http://diablo.gamepedia.com/The_Stone_of_Jordan> Varoufakis, Yanis. “Arbitrage and Equilibrium in the Team Fortress 2 Economy.” Valve Economics. June 2012 < http://blogs.valvesoftware.com/economics/arbitrage-andequilibrium-in-the-team-fortress-2-economy/> 68 CHAPTER 5 CONCLUDING REMARKS This dissertation successfully explores three different areas of monetary economics; furthermore, it does so by utilizing econometric tools for empirical work and by observing virtual economies to reaffirm theory. The results of the first essay suggest that, while there is a relationship between unexpected inflation and unexpected output in some countries, prices are endogenously derived through money and other variables. We can actually find more information on output through the money level equation. The second essay combines two different ideas in stabilizing money demand and is able to find a stable money demand function through this method. The final essay confirms Carl Menger’s theory of money with the caveat that modern communication tools have allowed a barter system to coexist with currencies. The discoveries of the third essay may even have an effect on money demand in the future, as people progressively use money less as a medium of exchange, and this could redefine what we use as a measure of money stock. 69