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BUILDING YOUR BRAND Insights, case studies and research from the Internet Advertising Bureau 1 Intro Brands in a digital age Understanding the consumer and the tools to get you there Brand-building in action How online can drive brand engagement Conclusion I A B A N D MI C R O SO F T A D V ERT I SI N G R E PORT: 2 Introduction from Guy Phillipson, chief executive, Internet Advertising Bureau I NTRODUCTION rand marketers have always used media to tell compelling product stories. Ten years ago the key channels were pretty much self-selecting but with the exponential growth of digital media and changing consumer habits and attitudes, it’s essential that advertisers choose the right media mix to tell their story in the most effective way. a significant commitment to them. However, it would be a mistake for us to say to advertisers: “Online is the only place to be sir, put all of your marketing budget there and then you will surely build your brand!” (Unless you’re a Google, Ebay or Amazon, the few exceptions to the rule.) Because integration really is the key. Throughout my career at the Internet Advertising Bureau, the medium has changed beyond all recognition, and as a brand, if you’re not there already then you certainly need to reappraise your strategy. Over the years through research and best case studies we’ve been able to champion those marketers who have demonstrated that online is an immersive, engaging platform for brand communication, whilst at the same time highlight to other brands exactly what they’re missing. Back when I was an advertising man, TV was often the best place for brand campaigns, as we reached millions with our audio-visual delights in a neat 30 second window. Print, outdoor, radio and cinema were also excellent partners in crime to help us tell these tales, and fast became reliable – and reassuring – formats. As online and broadband have evolved the medium has become the perfect proposition for brand-building, whilst some years ago when sites were static and the user This report will go further. Whilst existing in a digital age can present a challenge, we think we’ve provided some helpful solutions, with a guide to understanding your consumer (and the tools to get you there), the best case studies and the IAB’s very own research into brand engagement, as well as our landmark cross-media research with Thinkbox. Throughout this book we’ll be telling our own story about how to build your brand online, and we guarantee a very happy ending. experience relatively unrewarding, it wasn’t quite there. Now we can say with confidence that the internet is entertaining, enlightening, sociable and no longer confined to the realms of banking and simple electronic mail. When it comes to building brands each medium has its USP, but one thing we know for sure is that when you add significant online elements - such as rich media, video, search and word of mouth to your brand story, then your metrics do go up. In fact, whilst online video advertising Engaging Con sumers is still in its infancy it has served to shift the paradigm somewhat, as consumers increase their appetite for consuming video content and present us with even better storytelling opportunities. In this new phase of online usage, the medium has become something of a big red button – the channel of choice for consumers to get more out of brands, to access information, to play, to find out what other people think of these brands and then if not buy, at least make ! S I H T Search 3 I A B A N D MI C R O SO FT A D V ERTI SI N G R E PORT: 4 Brands in a digital age et’s begin this section with one of the most important facts the modern marketer needs to know. Pop-ups the intrusive, irritating and irrelevant advertising format synonymous with the early days of online - are all but extinct. According to the latest study from the IAB and PwC, in 2008, such interruptive formats accounted for just 0.4% of all internet advertising expenditure, and this is a figure that continues to decrease with each wave. That is why, aside from within this solitary paragraph, you will never find a reference to pop-ups within any IAB educational materials, aside from recommendations that you never employ this prehistoric marketing method. So lesson one is that such impolite interruption is the very antithesis of building your brand online – consumers crave respect, control, and creativity they can relate to. B R ANDS IN A DIG I TAL AGE Building a believable brand For some years now the Internet Advertising Bureau has urged marketers to ‘unthink’ their brands. This means performing a thorough reassessment of the structure of their communications plans, to put online at the heart. Advertising has changed, and digital has been the catalyst, but possibly the most important conclusion to draw from the rise of the medium is that it’s not just marketing that needs to adapt. It’s your strategy, product development, customer relations and even business structure that require a much-needed makeover for an audience that, thanks to the internet, we can now understand better than ever. The internet has revolutionised the way consumers gather information about products and services, and with just one click we can find out anything we need to know. This means that the brand promise, and the service they provide, co-exist online. Traditionally, you advertised in one place and fulfilled in another, but with the internet this now happens in the same place. For Chris Clarke, chief creative officer at digital agency LBi, this means brands in a digital age need to be ‘believable’, and to deliver on their promises, adopting a new view of communications. “For us, believability means ‘impress me’. Often clients will talk about authenticity and trust, but believability is more emotive, and the key to consumers’ hearts.” In Clarke’s mind, this is what the marketing community needs to strive toward. Interactivity as the advertising ‘utopia’ Across the industry, particularly in 2008, we have seen within many online disciplines - such as search, video or behavioural targeting - a greater dedication to refining processes, making practices more robust and setting standards that will reinforce the integrity of the medium and pave the way for more mature marketing. But what does this mean for the future relationship between advertiser and consumer? While, even in a time of economic flux, monetary forecasts may be relatively straightforward to make, predictions about the ways in which consumers and brands will interact are incredibly hard to make, as we remain undecided about the kind of advertising utopia that we are all working toward. ‘The Connected Agency’, a report produced by Forrester Research in 2008 provides an insightful look at the future of marketing in theory. It suggests that all marketers and agencies will, over the next five years, become a real part of online communities, moving from pushing campaigns onto the passive public to conversing with active consumers. And this is where interactivity comes in. Millward Brown tell us that if someone sees a piece of communication then there is – on average - a 20% take out of message, if someone hears a piece of communication then again there is a 20% take out of message. However, If they see and hear the communications this rises dramatically to 70% and if they see, hear and interact then this goes up to 85%. And whilst online is not the only place for advertisers to turn in order to achieve this interaction, its unique characteristics do lend themselves to such engagement. Toby Horry, head of planning at creative agency Dare, believes that because of online, we should be thinking about interacting with consumers in the long-term: “Digital has an always-on aspect, it requires great commitment from a brand.” Keeping up with consumers And of course it’s not just about the consumer/brand relationship. Online, consumers talk to each other too. “Digital is making everything advertising,” says Horry. “Any experience you have of a brand you can tell people about, therefore everything is an ad.” EA games considered this after the launch of Tiger Woods 2008. After a fan video posted on YouTube showed an apparent glitch in the game - if Woods hit the ball into the water, he could walk out onto the water and take a further shot there - EA promptly responded. They created their own tongue-incheek video – which to date has received over 2.5 million views on the video-sharing site - stating that in fact it wasn’t a bug in the game, ‘he really is that good’. Praveeta Singh, product manager for Tiger Woods PGA Tour at EA Sports told Adwatch: “It was actually our advertising agency that brought it to our attention; they thought we could do something with it involving Tiger. We looked at it and we thought it would be pretty funny, so we gave it the go-ahead. One of the nice things was that people saw the human side of EA.” 5 B U I L D I N G YO U R B R A N D ON L IN E And in terms of how this has informed their future communications strategies, Singh states: “It’s really important as we look at our marketing list to reach new marketing mediums. People are on the internet and one of the things we consider is that [with personal video recorders] people skip over commercials. You think about all the things you’re doing in a day, you might not watch TV, but you’ve probably been online. As marketers we’re looking for different ways to approach our customers.” Playing to online’s strengths 6 Brands in a digital age don’t just need to respond. Their proactive marketing also needs to play to online’s strengths in order to successfully reach their target audiences and engage consumers. Indeed, the IAB would rarely suggest that all advertising activity takes place online, rather it plays a fundamental role in the broader marketing mix. Gavin Reeder, head of digital strategy at Quantum BLM, suggests brands need to fully appreciate where online can add exceptional value before planning their campaigns: “Arguably the medium is not as effective as traditional media at achieving reach and pushing a marketing message, but it is for driving consumer engagement, and if you need to make your brand fit. Online is great at doing a job within an overall campaign, and getting a core group excited about your communications.” touchpoints and think about how you can effectively reach your consumers at each.” Display advertising can, of course, be an excellent way to do this, and later in this report we’ll be presenting the proof that, with the right creative, online display can drive exceptional brand engagement with consumers. However it is important to remember that with online, the same tried and tested rules of traditional media communications no longer apply. One challenge for brands today is that consumers have increasingly short attention spans, and will rarely go online with the sole intention of seeking out advertising. For example, a study from web video services provider TubeMogul in November 2008, measuring 23 million streams on six top video sites over two weeks, found that after clicking play, viewers only watch to the end of 5-minute long videos around 10% of the time and only 16% make it through three minutes. So whilst incessant interruption is not the answer, giving consumers something they deem worthy of their attention and time, is. As Reeder argues, “You’re usually limited by a restricted time frame. Therefore you need to add to the online experience, enhance it and make your advertising useful, and don’t assume people will watch or interact with your ad from start to finish.” Making the internet work for your brand Understanding this role that online plays will ensure your internet-based activity complements the wider strategy. Dare’s Toby Horry states that “you can’t just view digital as a channel or a line on a media plan. Instead digital is instigating a more fundamental change in the way that brands are built and run requiring more interaction, more transparency, greater speed of response and greater generosity from brands to their customers. Not all of this will necessarily be executed in digital channels but it is digital that is provoking the change in approach.” So it would appear that for brands in a digital age, rethinking your strategies to make the most of online is a no-brainer. But understanding online and the consumer is the only place to start, and this should inform every part of the communications process, as Chris Clarke from LBi concludes: “If you want to be believable, you have to understand everything: media, website and creativity to make people engage. This should be a manifesto for how brands should think. Often there is a disconnection between website and marketing teams in-house, but clients should consider them all together.” The next section of this report will prove how online can work at these various points of the customer journey, identifying the unique selling points of each. Chris Clarke from LBi echoes this, arguing: “Building a brand digitally is not about thinking of the internet as a channel, or medium per se, rather you need to consider all the consumer As marketers we should no longer be daunted by the prospect of putting online at the heart of communications campaigns. Rather we should see it for what it is: arguably the biggest gift that advertising has been given. Understand online and you will ensure your brand is always one step ahead of the competition. 7 Understanding the consumer and the tools to get you there hat makes online special? Is it the immediacy of your communications, its reach, the capability to engage with targeted or niche groups, the fact that you can harvest sales from that initial point of interest all the way to the virtual cash register? Of course, one of the internet’s unique selling points is that it can facilitate a number of consumer activities, all at the same time. From essential tasks such as managing one’s finances and arranging travel to daily routines such as reading news and emailing, as well as more entertaining pastimes like watching video content and playing games, consumers rely on the medium more than any other. B U I L D I N G YO U R B R A N D ON L IN E The extent of this increasingly sophisticated consumer behaviour might at first make online seem too daunting to some brand advertisers who like the certainty of knowing how a medium works. Indeed, in the early days of online the marketing community took some persuading; it was placed into the ‘too difficult’ box and the poor user experience associated with internet advertising, as well as the inevitable dot com crash, led to a universal call for proof and statistics of success. However, now the benefits of online advertising have been realised and understood, the possibilities of the medium become more obvious. that online is used for a wide variety of reasons, all of which involve some form of interaction with advertising messages which can drive preference at every point of the purchase path. Entertainment and relaxation on the up % Agree Online Motivators... Research/find information 8 What makes online such an exciting option is that it enables us to fully understand the consumer: to monitor their behaviours, to see where they go, how they group and what their motivations are. The Internet Advertising Bureau has long been educating the marketplace about how to talk to your target audience in their own environment, and identify exactly how they use the medium to better communicate your brand messages. This is because nothing in this realm is possible – particularly not brand-building activity – unless you first research this behaviour. The following chapter provides those initial insights for you to begin the planning process, and appreciate what it is that makes online different, and such an exciting prospect. Grouping behaviour patterns and analysis Consumers are accessing the internet in huge numbers every day. A beginner could assume that mass behaviours take place that are easy to understand and advertise around, an understanding which forms the basis for traditional media planning. Whilst this is true in some cases, increasingly with the huge choice of activities available – and the online consumer’s ability to multi-task – behaviour patterns are not as easy to group together in such a way, and treat as a linear activity that makes targeting as easy as identifying popular TV or radio shows, or evaluating newspaper readership. The complex nature of internet usage has turned traditional advertising knowledge on its head. This is mainly due to the interwoven nature of advertising with all forms of activity online, which is unlike anything that is seen in other media. Online is a direct response medium, a branding medium, a sales channel and a communication and information source all at the same time. Our own research carried out in partnership with Thinkbox, shows 75 Communicate 66 Be entertained 56 Relax and unwind 56 Organise my finances & household 53 Great ideas and inspiration 47 Get some work done 37 Share information and content 31 Organise my social life 23 Merging of mindsets between TV and online consumption (Source: TV and Online: Better Together, IAB and Thinkbox 2008) Another thing to take into account when looking at what people do in this new digital age is to understand the amount of time they spend online. The internet now takes up a huge chunk of people’s media time – 59% of people go online everyday, with only 6% going online less than twice a week. Once online, people are spending over an hour a day on the internet, with younger people spending over two hours a day. Time spent online On a day when you use the internet, for how long on average do you use it? Male 121 Female 99 15-19 136 20-24 141 25-34 132 35-44 103 45-54 95 55+ 81 Average in minutes (Source: BMRB’s Internet Monitor, wave 45, August 2008) UN DERSTANDING T HE CONS UM E R AND T HE TO O L S T O G ET YO U TH ER E This is a huge shift in behaviour. Within ten years, the internet has become one of the most highly consumed media – and is showing no signs of slowing down. Of course, this is now also combined with the fact that, as laptops and wireless internet becomes more popular, the internet can be used while consuming other media – in particular, TV. Exploiting the internet to communicate brand value: the brand-builders toolkit The cunning marketer must use careful planning – as with all media buying – to make the most of this diverse platform and to understand consumer drivers. Here is a list of ten things to consider before planning any online branding activity: 1. Who are we targeting? 2. And what is the desired outcome? 3. Where are these people? 4. What time of day are they most receptive? 5.During what online activity can we get their attention? 6.What other activity are we doing that they might have come across? 7.How can the online part of our activity extend this awareness and build on the online opportunities that other media don’t offer? 8.What fits our brand and will help make it stand out? 9.Which online tools are best suited for our objectives? 10.What metrics should we be using to measure my campaign? When are you most likely to pay attention to an ad you see online? 51% 43% 33% 16% 15% 9% If it is relevant to me If it is useful to me If it gives me money off Source: IAB IAB and Lightspeed Research, 2009 (Source: and Lightspeed Research, 2009) If it gives me new and/or exclusive information If it is entertaining If it adds something to my online experience Answering each of these in turn gives a framework against which to plan any activity you are looking at doing. Research by Lightspeed and the IAB in 2009 shows that quite simply the more relevant your ad is, the more likely people are to pay attention to it. 1. Who are we targeting? This is the first important step in terms of fully understanding the consumer mindset, and is not a task that should be taken lightly. From both a media and creative perspective – and particularly for a brand-building campaign – extensive research is required into this target audience. There are many different ways that you research audiences, for example consumer panels such as TGI.net or bespoke research at the start of the campaign to further understand how people respond to your brand, and your previous marketing activity. Quantitative research via a consumer panel for example, can be undertaken quickly to achieve a snapshot attitudinal profile of your target audience, and focus groups (both on and offline) are also an effective way of really getting to grips with what your consumer wants. You can even put yourself in your target consumer’s shoes – what would they search for, what online communities do they visit and what would this demographic expect from advertising? One of the biggest mistakes a marketer can make is to base their briefs on simple assumptions about the opinions and behaviours of their target audience, when the internet offers us such in-depth insights. 2. And what is the desired outcome? Online is a highly responsive, interactive medium, but this shouldn’t mean that every action possible should be measured or indeed that any form of response should be seen as a success for your ads. People can click on a banner ad to go through to a microsite or a website. They can go on to buy a product online or sign-up to a newsletter, post a comment on a social network or play with a branded game. Each one of these activities may drive engagement with your brand, but for those consumers who don’t click, you need to understand the branding impact of the impressions served, as well as analysing the campaign metrics for click-through rates and further interaction with the campaign. 9 I y a l p s i love D B U I L D I N G YO U R B R A N D ON L IN E 3. Where are these people? Not just in terms of the sites they visit and their general online behaviour but in terms of where they access the internet, too. It goes without saying that online activity during work hours is likely to differ to at-home, more relaxing web browsing, and your creative executions should consider this. Furthermore with the growth of mobile internet usage, particularly amongst young people, again surfing behaviour and mindset will be different. Media planning systems such as the UK Online Measurement Company (UKOM) will give geodemographic details of website users which will allow UK marketers and agencies to analyse exactly where their target audience is. 10 4. What time of day are they most receptive? Fast food brands such as McDonalds and Subway probably the best known users of day-part advertising online, because they can target consumers before lunch or dinner. Time of day in online is not often talked about but it is often a useful way to analyse consumer behaviour and hitting your target audience at the right time is a great way to build your brand. Research tells us that people believe they are more receptive to ads as the day progresses, as their attention becomes less focused on other, important tasks. The IAB/Lightspeed study shows at what time people believe they are more likely to pay attention to advertising. 5. During what online activity can we get their attention? Inevitably people have different objectives and ‘modes’ of behaviour when they are online. Some of these are very task-driven such as personal admin or communication when advertising messages may not be particularly well-received. Other types of activity which are more entertainment-based offer opportunities to connect with consumers while they are actively receptive to ad messages that might add to that experience. It is important to remember your consumer won’t be online to seek out advertising, but that they will pay attention to your ad if you ask them to at a time and in a place where they are happy to be approached. Consumers need to be encouraged to engage with you, and choosing the right time to ask them is very important, whilst at the same time not rudely interrupting their online session. What time of day are you most likely to pay attention to an ad you see online? 54% 46% 18-24 45-54 24% 15% 10% 4% 15% 15% 11% 5% Before 9am Source: Lightspeed Research (Source: IAB and Lightspeed, 2009) 9am - 12pm 12pm - 2pm 2pm - 6pm After - 6pm UN DERSTANDING T HE CONS UM E R AND T HE TO O L S T O G ET YO U TH ER E Please indicate when you normally access the internet to do each of these activities Before 9am 9am - 12pm 12pm - 2pm 2pm - 6pm After 6pm 73% 68% 61% 60% 54% 47% 44% 33% 31% 26% 31% 29% 52% 51% 36% 32% 29% 33% 32% 45% 34% 34% 29% 25% 35% 25% 21% 14% 11% Weekday Weekday Visiting social networking sites 12% Weekday 28% 24% 21% 23% 21% 15% 14% 11% 43% 9% Weekday Shopping online (including autction sites) Weekday Weekday Reading the news Weekday Weekday Looking at sports results Source: Lightspeed (Source: (IAB andResearch Lightspeed, 2009) 6. What other activity are we doing that they might have come across? People can tire of ads online in the same way that they can with any other media or seeing the same 18-24 – hearing45-54 marketing message around ten times a day will rarely result in an increase in brand preference. In fact, having too high a frequency can damage the impact of your advertising. 15% 15% years. From their Crème Egg activity based around the ‘here today, goo tomorrow’ strapline, to the promotion of 54% user-generated content based on their TV ads, and their excellent response to the consumer-driven Wispa revival, 46% Cadbury is a brand that fully appreciates the power of online to drive loyalty and a positive association. 24% Online is also a great place to host the ‘exclusive’. The internet is a place15% not only for powerful advertising in 11% 10% its own right, but also a channel which can be used to 5% from other media without Likewise repeating activity 4% get consumers excited about your offline advertising. adapting this to the online format may increase the Sony Bravia, in partnership with their online PR agency frequency of Before which people view your but will not 12pm - 2pmimmediate2pm 9am 9am ad, - 12pm - 6pm After - building 6pm future have spent years a buzz around necessarily lead to further engagement and awareness. their TV ads even during the production process, and long Online offers a variety of different ad formats that before they were first aired. advertisers can use to extend their offline campaigns, but you must tailor the creative to the medium: increase its 7. How can the online part of our activity extend interactivity, make the message more relevant, and invite this awareness and build on the online opportunities feedback or further information to extend the dwell-time. that other media don’t offer? This could include developing shorter or interactive online videos, seeding useful or entertaining content via blogs or The IAB knows, and has proved that online works well with communities, or by using the various social tools available other media, for example collaborating with Thinkbox to online to focus on a character or aspect of the whole explore the relationship between TV and online advertising. campaign and build up a fanbase. The results are discussed in chapter 5, and demonstrate This has been seen mostly via brands with a definite personality which they’re happy to develop online, and Cadbury are one of the best examples of this in recent the uplift that campaigns can achieve by using TV and online together, as well as giving examples of how creative work can be adapted online to extend, rather than repeat, a TV campaign. 11 B U I L D I N G YO U R B R A N D ON L IN E The online audience can be targeted with calls to action that other media can not fulfil. People can opt-in to databases and email communications. They can ask for more information or can find out more about your products and services through a website. This ability to offer extra information and interaction is a big advantage. Often online ad campaigns are used to drive traffic to sites to increase awareness of new product launches, to encourage people to join a database or a mailing list and to find out more about offers. Online can be very effective at extending the complete marketing campaign and providing interested consumers with an easy and cheap way to find out more about a brand. 8. What fits our brand and how will it help us stand out? 12 As an agency or individual creative, you can use the internet (and now mobile) for mass reach and to drive awareness. The real power of the medium however lies in its targeting, and the ability to cut out any wasted views or interaction. Fosters and their agency Play for example, effectively promoted their new in-can bubble preserving widget to a young male audience. They developed a viral concept around ‘ride the scuba’ which used a live scuba tank to replicate the action that the widget does to create bubbles. A remote control scuba was submerged in a tank full of Fosters and users could direct the tank to the bubbles to try and kill them off. This was hosted on a branded microsite to reinforce the brand engagement, and on average users spent 12 minutes on the site interacting with the content. Such extensive dwell-time and exceptional interaction would not have been possible via any other media. It was a highly targeted niche concept that fit the brand and used online as a cost effective way to reach the relevant audience with a fun and engaging concept. 9.Which ad formats are best suited to your objectives? The IAB would always recommend that rather than treat each online discipline in a ‘silo’, that you consider the consumer’s total online journey and meet them in all the relevant places. Too often we see an online display strategy executed separately from the social media activity, and the search strategy far removed from what your online microsite is hoping to achieve. As such, it’s essential for your agencies, and the teams within those agencies to talk with each other to ensure that all your online (and offline) communications are on the same page, singing from the same hymn sheet and all manner of other clichéd business phrases that may apply. Moreover, you should not assume that all online tools will be relevant for your campaign, and again an analysis of your target audience will dictate exactly which internet ad format you employ. The IAB/Lightspeed research highlighted the vast differences between what different age groups expect from their advertising online. For example, the research found that newer forms of online advertising are now gaining ground with the younger demographic, with ads using sound and video, widgets, in-game advertising and free gifts on Facebook proving to be effective approaches. In particular Facebook gifts and branded applications online are especially effective with 18-24 year old respondents – 29% had seen and sometimes interacted with an ad from either Facebook or branded content across various other social networking sites. As has happened with other online applications such as social networking, this suggests that these forms of advertising have the potential to become more mainstream. Conversely, email advertising was found to be effective for those aged over 25, with 34% of 25-34 year olds said they had seen and sometimes clicked on an ad from an email. In terms of promoting greater interactivity with your brand, rich media formats are now an excellent choice. Creative ideas online are becoming more sophisticated everyday and the rise of new formats around social media and online video offer a huge amount of choice to advertisers. However, once again, not all of these will be the most effective for your chosen audience. A campaign that has successfully used interactive elements to drive the creative concept is the award winning ‘Talk to Frank’ work designed for the Department of Health by Profero and i-Level which started in 2007 and is still running now. The campaign is aimed at getting young people to learn more about drug use and online has been used to extend the awareness campaign in above the line advertising to drive interaction and provide further information to the target audience. It showed a full understanding of the audience and how they behaved online creating MSN Messenger widgets called Frankbots, a highly interactive website, strong media placement on UN DERSTANDING T HE CONS UM E R AND T HE TO O L S T O G ET YO U TH ER E teen brands online and seeding through social media outlets. Rich media is often used on the website to show graphic videos about how drug use can affect people. The campaign theme has run for a long time and uses online media to extend the messaging and reach of the above the line campaign while reinforcing the ‘Talk to Frank’ brand. Online was the key medium for driving interaction and allowing people to ask questions of the service and find out more about the subject. 10. What metrics should we be using to measure my campaign? The digital consumer is an untamed and at times unpredictable beast, but with the right planning and analysis, the online behaviours of your chosen target group can be explored and the right media plan can be built around this to target your messages at the right time in the right place. Metrics are one of the cornerstones of online, and these can be as detailed as you would like them to be. Some examples of key metrics to look out for are: Brand awareness research When running a branding campaign it is important to understand the impact that the campaign has had on consumers. Brand awareness research is used in all media to understand the uplift against exposure and other brand metrics by testing the same group of people in a before and after survey looking at the key brand metrics after a campaign has run. This typically involves looking at the same group of people asking questions before and after they have been exposed to a campaign and then measuring the uplift (increases in the relationship between your brand and your consumers) against the before and after group. Research companies like DynamicLogic, Essential Research and Q Media with a range of methodologies, all offering unique insights can measure changes in: • A wareness: shows if there has been uplift in the number of people that know about your brand or product. • F avourability / perception: shows if there has been a positive uplift or change in consumer opinion. • C onsideration: shows if there has been an increase in the number of consumers thinking about buying or using your brand. • M essage association: shows if there has been uplift in the association of a message to your brand. E.g. when fuel companies advertise about their environmental credentials. This is currently the only way to measure the branding impact alone and is unique in online measurement in that it does not focus on any click through activity but purely on the branding impact of the impressions served. Frequency of ad serving Measurement is now starting to look at frequency of ad serving as well as reach in the same way that TV advertising focuses on frequency and reach. New tools are available that can help track how many times a unique user was served a particular ad. This can help brands to understand the optimum number of times to serve an ad in order to achieve a click through if this is the desired objective, and can allow them to see how often their target group is being exposed to the ad. Interaction and click through metrics Click through metrics are very useful in setting targets for the interaction you are expecting to achieve. Typically ads will click through to a website or a bespoke microsite, though measurement can cover activity that is done within an ad format even if the user does not click through to a website. A rich media ad with a video player built in to the ad, for a film release for example, can measure how often the video was launched, even if no-one clicked on the ad. Other interaction metrics may be the number of activities carried out on a microsite such as playing games or watching video clips, the number of competition entries received, the number of times a piece of content was launched or the amount of people signing up for email newsletters. These must be looked at in light of the fact that a large number of people never respond to online advertising though this does not diminish the branding effects of the exposures served. Impressions/unique users The unique user metric gives brands an idea as to how many people saw the ad. It can be cross referenced against click through rates to get a more accurate view of what the click through rate was against the number of people who saw the ad rather than the number of times the ad was served. The unique user measurement can also be used in a more sophisticated way to get a more accurate view of how many consumers within your target audience you reached. 13 14 Brand-building in action rand-building is a highly complex, diverse process which for many has taken years to nurture. For some people, Coca-Cola is the real thing – you don’t know why, but you are brand loyal and would never touch Pepsi. Do they really taste that different? For others, Coke is the devil’s drink – bad for you, over commercial and ethically unsound. Yet the same marketing and brand building efforts have taken place, for around 100 years. ! S I H T h c sear Some brands get there quicker, for example the meteoric rise of ‘new brands’ Google and Amazon who did very little in terms of self-promotion. What they did was to quietly focus on what they do brilliantly and in turn build trust. If we assume that brand-building is based on engendering trust, how can you do so online? B R AND BUILDING I N ACT I ON “I trust the internet” In general, we tend not to dedicate too much of our time to people or things that we don’t trust. Would you get in a taxi if the car looked dangerous or the driver didn’t know where to go? Would you eat food that had been cooked by a chef with swine flu? The internet works, and more or less does what you ask of it. As such we have grown to believe that our internet connection is almost indispensable and there are even studies showing that people are more likely to give up their TV than an internet connection. Part of this trust is powered by the fact that the online experience is user-initiated. Consumers are in control and can do what they want, when they want. This empowerment can pose a challenge for brands, but there are also benefits to be explored. So, what do you need to know to help build your brand online? Brand tonality - Brands can accurately reflect their values online because internet bandwidth can now handle the creative executions needed to do so. A beautiful TV ad was far more powerful five years ago compared to a ‘Flash’ generated animation. Now beautiful HD creative can be experienced without buffering. Creative Solution • A custom-built ‘Brit Trips Mash Up’ game was built for Walkers • Live Search played a critical role, providing clues to mystery UK destinations • Strategically placed co-branded ads drove visitors to the game • One randomly selected player from the top 50 ‘hi-score’ table won a weekend break every week • The Homepage takeover and branding ads across the MSN channels and Windows Live services together with the game, extended the bold eye-catching themes of the offline campaign Results - The game increased engagement • E xposure to the site increased purchase intent by 18.8 percentage points • When benchmarked against other microsite campaigns, the Brit Trips campaign ranked ‘excellent’ for purchase intent • Exposure to the site increased the brand attribute ‘are good value for money’ by 12.4 percentage points * Research by Dynamic Logic Below is an example of how Walkers Brit trips went the extra mile with an online campaign by Microsoft Advertising. Advertising raises key metrics Key objectives • • • • Raise online ad awareness with target audience Increase purchase intent Increase Brit Trips participation using online channels Allow consumers to acquire Walkers Brit Trips points without purchasing crisps • E xposure to the Homepage takeover increased key branding metrics: • Online ad awareness increased by 15.5 percentage points • Brand favourability rose by 10.3 percentage points • Purchase intent increased by 10 percentage points 15 B U I L D I N G YO U R B R A N D ON L IN E • The Homepage takeover also increased key brand attributes: • ‘Are high quality’ increased by 15 percentage points • ‘Are good value for money’ by 12.9 percentage points • ‘Taste great’ by 16 percentage points • ‘Are proud to be British’ by 14.1 percentage points * Research by Dynamic Logic Brand loyalty - With brand trust comes brand loyalty, but online can be a fickle world. A consumer might trust a high street retail store, but can quickly forget when they are being beaten online for price. Email, exclusive deals, SMS and search are all brilliant ways to keep your brand values top of mind and remind consumers why they fell for you in the first place. 16 Social media has fast become a mainstay of modern marketing, and can drive brand loyalty and preference with an online experience of exceptional quality. Word of mouth marketing, forums, blogger outreach and buzz monitoring can be great ways of getting involved in conversations online – transparently of course – and giving consumers valid reasons to like and respect you. For every brand, there is sure to be a relevant online community or forum that matches your target audience. Social networks have also been great communicators of brands, particularly in the entertainment industry. One of the best Facebook examples seen is Paramount Pictures’ application for the movie ‘How to Lose Friends and Alienate People’. This campaign went beyond ‘traditional’ movie marketing by building an application that re-invented facebook’s functionality and imagined how the film’s star would use the popular social networking site. Paramount Pictures International and agency Picture Production Company (PPC) wanted to promote new movie ‘How to Lose Friends & Alienate People’ across social media, especially Facebook, with the aim of doing more than simply advertising the movie. With ‘Anti-Social Networking’ PPC tried to envisage how the film’s protagonist, Sidney Young, would use Facebook – insulting the false friends he encounters and mocking the way the masses use Facebook, but also provide an engaging application for anyone to enjoy. Within a week the application saw an uptake of 4000 users. The campaign was spread virally and received excellent reviews in blogs (http://mashable.com/2008/09/23/losefriends-facebook) and PopBitch (http://www.lifehacker. com.au/tips/2008/09/26/anti-social_networking_insults_ your_friends.html). The application can be viewed here. http://apps.facebook.com/antisocialnetworking/index.php Brand playground - Online display such as rich media and microsites are one of the most interesting ways of getting your brand some attention, and engaging with consumers. They can offer an opportunity to understand more about your brand, play, experiment and maybe even contribute. Care must be taken that everything the site does builds on what you are trying to say about your brand. For example, don’t have a game on le of a brand site is to ‘build’, not provide. There is plenty of free stuff out there so make your content work really hard. A good rule is ‘do one thing great’. The Mazda Icon microsite on topgear.com is a useful example of how brands can do this effectively. Mazda wanted to promote their Mx5 Icon car, build brand awareness, positively increase perception across a set of key brand attributes and actively engage the users of topgear.com. The brand also wanted to get users interacting with them whilst still communicating the key brand messages and building awareness. In order to do this, a specific Mazda Icon microsite was built on topgear. com, complete with a bespoke Mx5 game and voting system. The microsite attracted 932,473 UK unique users, generating 1,792,841 UK page impressions. The game was played nearly 4 million times, over 420,000 times from the UK. More importantly however, the microsite proved to be a huge success in building the brand perception of Mazda’s key attributes. There was an average increase of 13% points across the board for every brand attribute measured. These included key measures such as: positive impression; value for money car; stylish; sporty; top performing; and fun to drive car. Video is also an incredibly rewarding online discipline, and allows you to get your brand noticed amongst a wealth of other marketing messages. An example of a brand that has used video to build awareness is Transport for London with their ‘Do the Test’ campaign by WCRS. Tasked with r u o y build d bran B R AND BUILDING I N ACT I ON Case study, Video: InSkin Media raising awareness of cycling safety, specifically how easy it is for motorists to miss cyclists and to persuade cyclists to make themselves seen. As part of an integrated campaign including TV, press and online; WCRS created a TV ad and used social media such as YouTube, delicious, community seeding on facebook and cycling/motoring blogs to help the campaign spread virally. After just 2 weeks, the online version of the film received a total of 4.4million views. 1,500 comments on video sharing sites, 4 fan groups on facebook, and reached 6th most viewed YouTube film in the UK that month. The campaign also achieved 34,000 results on Google discussing the ad, succeeding £140k worth of views for £20k, providing an ROI of 600%. The videos can be viewed here www.dothetest.co.uk. What is InSkin? InSkin is a video ad format that allows brands to dynamically rebrand the media players of a growing number of leading UK and European websites. The InSkin ad remains viewable for the entire duration of the video view, giving unparalleled dwell times per ad impression served. Leading FMCG confectionary brand: Key objectives: • Build on goodwill and consumer interaction with the brand • Increase passionate disposition towards the brand A more tightly controlled use of online video saw a major car manufacturer commission a test campaign on ITV.com for its small car range using in-stream advertising around ITV content. As part of the campaign, 155,000 video impressions aired on ITV.com in May and June 2008. As a result of the campaign, significant differences between pre and post exposure were recorded for a selection of key measures: purchase consideration rose significantly to 36%; ten of the twelve brand attributes tested showed significant improvements; “innovative”, “affordable”, and “good value for money” each rose by over 10 percentage points. What’s more, the strongest scores were among those respondents that had previously owned the car make being tested. Each measure increased after exposure. Two thirds felt they were good quality, reliable cars while the score for them being innovative cars increased by half to 38%. However, those that had not previously owned that specific brand of car showed the largest increase in scores post-exposure. Ten of the twelve brand attributes showed significant growth with the cars being innovative and affordable both nearly doubling, to 28% and 36% respectively. Rhys McLachlan, head of broadcast implementation at MediaCom said of the campaign: “We’re delighted with the results. This research has contributed immensely towards the construction of a set of norms that we are now able to use to increase investment into online video.” • Deliver views of the full length video content • Isolate effects of various forms of online video advertising Media/Creative solution: • Target 16-24 adults in high engagement ‘entertainment’ environments (watching video) • Websites NME.com, thesun.co.uk, Tiscali.co.uk • Use 15” second pre-roll (TV cutdown) copy alongside InSkin (re-skinned media player ad) • Isolate 3 groups of users 1. Pre-roll solus 2. InSkin solus 3. Pre-roll and InSkin combined (i-Roll) • Upon click – opens InSkin expandable microsite which keeps user on the site they were on • Clicks on pre-roll solus drive to advertiser website, clicks on InSkin and i-Roll bring up InSkin expandable Campaign results (source ISAP and verified by 3rd party ad-serving): • 1,783,741 impressions delivered across all formats • 1,186,310 unique users reached • 75,188 unique clicks on the various formats – 4.22% CTR overall • Average dwell time per InSkin ad viewed = 2 minutes 4 seconds • Average dwell time on ‘combination’ pre-roll and InSkin = 1 min 40 seconds 17 B U I L D I N G YO U R B R A N D ON L IN E Case study, Video: InSkin Media • Average dwell time on pre-roll solus = 14 seconds • E ngagement on the combined pre-roll and InSkin 67% higher than on pre-roll solus • 6 0% of clicks on the InSkin ad came after the user had viewed the ad for more than 45 seconds • A verage dwell time per user on InSkin advertiser microsite = 57.85 seconds • A verage view through of ‘full length’ video viewed on microsite = 80% • P ercentage of users who went on to interact further with the brand (enter competition, watch ‘making of’ video, go to website), after watching the ‘full length’ video = 90% Branding results (Brand research by Metrixlabs): • Ad recall and recognition of the advertiser were higher amongst InSkin exposed respondents 18 • People evaluating InSkin creative were twice as likely to regard it as ‘striking and different to other ads’ than the average for online advertising (41% vs benchmark 21%), • As-well as providing this cut-through, InSkin generated significantly less irritation and more message clarity than pre-roll alone • Those exposed to either the InSkin or combined unit were significantly more likely to understand the core campaign message from the advertising than those only exposed to pre-roll only • The advertising led to 6% shifts in brand consideration vs benchmark for online advertising 2% • 24% of users said the InSkin ad had made them plan to buy the product, vs 15% of those exposed to solus pre-roll (benchmark 16%) Striking compared to other online ads 60% 50% 40% 30% 20% 10% 0% FMCG Inskin and pre-roll combined FMCG Pre-roll only FMCG Inskin and expandable Benchmark I don’t know what I’m looking for Consumers don’t always know what brand they want and this is dramatised particularly with search. Searching for winter boots, or skin care is an open invitation for brands to say “I’m right for you – here’s the link”. Often search is used as the ‘I’m ready to order’ part of the campaign, but search can offer a great way to build a brand, sometimes from scratch. Search is often run alongside brand campaigns on other media to capitalise on the spike in brand interest that these incur. These can be tied in to the key terms used in the advertising campaign. A good example of this was the Orange campaign ‘I am’ where Orange bought the key words ‘I am’ and experienced a huge demand for these key terms on search. Hitwise publishes the top 10 keyword terms in each category and shows that for most categories brand terms are the most popular search terms used. The top 10 search terms in the shopping category are all brand names, as they are in the automotive category. This concept of search as a branding tool is becoming ever more relevant, as a piece of recent research from Enqiro and IPSOS/Mori, commissioned by Google, shows. Participants were each given identical search tasks and then given a questionnaire to ascertain their awareness, liking and purchase consideration of relevant brands. This produced an understanding of how paid and organic results work together in impacting brand metrics. The research also analyses the importance of the position of brand listings on the Google Search Engine Results Page (SERP). The results of the study demonstrate that consumer exposure to a brand on a SERP significantly increases awareness and also demonstrate that the resulting brand uplift was not restricted to just awareness and recall of an advertisers brand, but was also highly effective in increasing “softer” more emotional brand qualities. In FMCG for example the presence of search advertising in the top sponsored position increased consumers declared brand trust by 9% over the control group. B R AND BUILDING I N ACT I ON Case study, Video: InSkin Media I trust you with my time Whichever routes you choose, remember that consumers want to trust your message – so don’t let them down. If you promise a great experience, deliver it. If you offer an exclusive with your online marketing, live up to this claim and respect the online user. A consumer’s expression of trust is the time they give you, so make the most of it. Respect how long you have with them and deliver brilliantly. Conclusions: • In terms of reaching 16-24 audience, online video is extremely powerful as it drives high engagement and dwell times around very visual media • Pre-roll is an extremely important ‘interruptive’ method of video advertising, which can deliver high reach and is extremely good at conveying key messages in a short space of time • InSkin helps contextualize the advertising in terms of reinforcing the message contained in the short-form pre-roll t e n r e t n i m a ad, and drives high interaction rates te • InSkin stays with the user throughout their entire video view, eliciting dwell times measured in minutes, and consequently extremely high engagement levels • Because 60% of all clicks on the InSkin ad came after the user had been exposed to the ad for 45 seconds or Engaging Con more, we can conclude that this led to the unprecedented sumers ! S I H T h c r sea microsite video view and interaction rates – these were ‘more considered’ and ‘high value’ clicks This ad has made me plan to buy ‘product’ 30% 25% 20% 15% 10% 5% 0% FMCG Inskin and pre-roll combined FMCG Pre-roll only FMCG Inskin and expandable Benchmark 19 20 The proof - how online can drive brand engagement t remains increasingly important to prove that online display advertising can and does play a significant role in client communication strategies beyond click through – and that it is effective at driving engagement. The following brand engagement studies undertaken by the IAB highlight that online branding has a vital role to play in achieving successful integrated branding campaigns and should be included in the campaign media mix as a part of the whole planning process. THE PROOF – HOW ONLI NE CAN DRI VE BRAND EN G A G EMEN T However, before entering into a discussion about how brands successfully work across media, it is important first to consider the term engagement and what this actually means. It has become evident that engagement - whilst it remains very much a buzz word in the current media landscape - has a number of different meanings that are dependent on a number of different variables. The word is commonly used without referencing the type of engagement being addressed. This makes providing a definition of engagement somewhat problematic, given that there isn’t a widely accepted or consistent explanation of what it is. There are three common ways of looking at engagement when describing the relationship between consumers and different crossing points. These are described as: • Media engagement • Communications engagement • Brand engagement The holy grail for advertisers is for consumers to form an attachment with your brand (be it either emotional, rational or both). This is the essence of brand engagement. Ultimately the aim of all brand communications and marketing investment is to drive interaction with the brand and – of course – increase sales. How this is achieved, however, may vary. There are a number of different things that can affect the extent to which a consumer engages with a brand – ranging from communications such as advertising, point of sales communication and PR as well as customer service, product quality, performance, experience, heritage, trust and so on. It has commonly been inferred that effective ways of developing brand engagement are to engage consumers with media platforms and/or communications. By this argument, if you manage to engage your consumer with both the medium itself and the brand communications you will be successful in achieving brand engagement. Whilst there are still arguments for this approach, the work that the IAB carried out with ævolve (formally Carat Insight) challenged the notion that if you achieve media engagement and communications engagement you will therefore effectively achieve brand engagement. To put this into perspective, think about whether you have ever seen a great piece of creative for an advert that you really liked, remembered and perhaps even interacted with, but you were unable to recall which brand the creative was for. aevolve identified this scenario in its own effectiveness studies, thereby opening up the possibility that just because a piece of communication can be very ‘engaging’ it doesn’t necessarily lead to actual brand engagement. Furthermore, let us consider media engagement. How engaged can we expect or assume consumers to be with a display banner ad, for example, when they are highly engaged with the online medium itself (for example by playing a game or interacting with non commercial content online)? Consumers may be more likely to engage with communications when they are simply browsing. Further to this, ævolve stated that: “Sometimes, high media engagement may mitigate against brand or communications engagement”. What’s more, “the most effective direct response campaigns tend to come from media occasions in which consumers are less engaged rather than more, because they are more willing to ‘engage’ with the ad when they are less involved in the media content itself.” However, on the flip side, research has shown that campaign evaluations aimed at consumers who are likely to be unengaged with brands or categories, consumed in a comparatively passive media environment and featuring uninspired creative, delivered strong positive effects on sales and attitudinally. The insight is then, that an impact can still be made at a subconscious level to the benefit of the brand. s p u p o make pory! hist 21 B U I L D I N G YO U R B R A N D ON L IN E The methodology, Marry Jeffries, ævolve When ævolve started working with the IAB in 2006, the effectiveness of online display advertising was judged purely by click-through rates and impressions. The IAB wanted to prove the value that online communications deliver beyond the click; we wanted to prove that advertisers can and should use online as a brand building medium, alongside other channels. Other studies had focused on online display advertising in isolation, rather than as part of the total media mix. These studies tended to focus either on how people engaged with the advertising messages – using diagnostic measures such as ad recall, awareness and the like – or on how they interacted with the medium. 22 22 What was lacking was an evaluation of how online display advertising works as part of an overall communications plan to affect how people engage with brands. Was it capable of changing measures such as consideration, preference, intention and advocacy, or was it just an efficient means of eliciting responses? ævolve’s pioneering research approach was the ideal solution to answer the IAB’s questions – it would allow us to measure the effects of all communications on brand engagement, to isolate and compare the impact of each medium without bias towards any particular channel, Results The four studies conducted were in the automotive, haircare, soft drinks and retail categories. We chose a diverse range of sectors and target audiences where published research was lacking. Brand Engagement Study One – Investigating the young mother’s relationship with the small car market Women with kids have a significant influence over household spending and are therefore an important audience for advertisers to understand. Aside from this – women with children are not considered to be your typical online audience and we wanted to demonstrate the and without having to use unreliable diagnostic measures. ICE is an unconventional technique that marries qualitative and quantitative research to advanced statistical analysis; it was created by ævolve to deliver genuine actionability for clients, agency planners and media owners when planning and implementing brand building campaigns. Using this approach we measure the impact of both online and other marketing ‘contact points’ on consumers’ brand engagement directly and indirectly through key brand associations. The analysis: • Identifies how marketing has driven brand consideration and engagement. • Allows us to estimate the relative power of different channels. • Establishes relative effectiveness of different creative treatments within channels. • Measures the relative impact of communications campaigns with other brand interactions such as promotions, trial and usage. • Provides comparison of the impact of each brands’ own marketing and that of their competitors’ marketing on them. internet’s relevance to all demographics. With this in mind, the first of the four studies was carried out in the small car market sector and examined a sample of 1,000 women with kids. They had to have bought a car in the last three months or be seriously considering buying one in the next 12 months. The internet was the primary tool in the car purchasing process – highlighted in both the qualitative and quantitative research. Through attitudinal questioning we found that three attitudes held the key to brand engagement in this sector: ‘I like the shape’ ‘This is a car for someone like me’ ‘This is a fun car’ THE PROOF – HOW ONLI NE CAN DRI VE BRAND EN G A G EMEN T Model of Brand Engagement Seven key factors, made up of sixteen brand perceptions Safety Value Isn’t too expensive to run You get lots of extras with Is expensive compared to other similar cars Is it a safe car Is it a reliable car 40% 45% 15% 43% 57% 6% 3% Function Has enough space for my needs Is easy to park Is a nippy car 34% 28% 38% 8% Small Car Brand Engagement 7% Stature Is it really reputable company 50% Is good name in car manufacturing 50% Before 9am 9am - 12pm 12pm - 2pm 12% 73% Ad Salience You see a lot of ads around Do good advertising 24% 45% 55% Fun Is it a fun car Is it a feminine car 68% 60% 44% 33% 31%84% 26% 16% 14% 31% 29% 11% Weekday Weekday Visiting social networking sites 2pm - 6pm 40% 61% 54% 51% 47% 36% Style 32% 33% 32% someone Is29% a car for I like the shape of 12% 45% like me 34% 29% 47% 25% 34% 23% 21% 9% Weekday Weekday Shopping online (including autction sites) Weekday Reading the news Impact of brand communications: Online advertising has most impact 100% We found that in the small car market, online delivered on average 39.9% of brand engagement in the advertising mix. This compares to 36.6% for press, 17.6% for TV, 3.9% for outdoor and just 2% for radio. TV appeared to drive brand stature whilst online and press worked on key model attributes. Both the qualitative and the quantitative research showed that these women are more likely to look for information and reviews about cars online than offline (this being second only to personal recommendation) and that online aids them in their car purchase decision making process. They are therefore already engaged with the online medium. The fact that these women have very little historical information about the brands in this market means they need a more in-depth level of information than traditional media can provide. Therefore, online is having a greater effect on their engagement, in this case, than TV which is unable to provide the level of detail required. 23 28% 24% 21% 15% 14% Source: Lightspeed Research With the 25 statements broken out into seven engagement factors we found that ‘style’ and ‘fun’ made up 64% of brand engagement (the statement ‘is a feminine car’ was also included under ‘fun’). 4 35% 25% 53% 21% 11% Weekday After 6pm 90% 39.9% 80% 70% 60% 50% 36.6% 40% 30% 20% 17.6% 10% 3.9% 0% Online Outdoor Press Radio TV Weekday Weekd Looking at sports result B U I L D I N G YO U R B R A N D ON L IN E Brand Engagement Study Two – Investigating women’s engagement with the hair-care market Online ads & webpages together account for 35% of each brand’s effects 100% 100% The second study, in the hair care sector resulted in a very different picture – as you would expect taking into consideration the differences between the categories. The five brands tested in this sector were Herbal Essence, Pantene, Fructis, L’Oreal and Aussie. 90% 90% 70% 70% 60% 60% 50% 24 We saw in the creatives that the display advertising was very much about driving consumers to the brands’ websites. Brands were unable to showcase the extent of their range on banner advertising and so needed to drive consumers to their websites, where this information was made available to them. The websites showcased the range of products on offer and provided further information in a very engaging way that was personal to users and their specific hair type. TV proved to be the greatest driver of brand communications in this category, with an impressive 62% of communications engagement driven by the medium. Through visual aids and brand building, the TV advertising proved to be successful at showcasing brands’ product ranges and developing trust. Online also proved to be very successful in showcasing hair-care ranges. Taking this one step further by helping consumers to narrow that choice down through interaction and tailoring makes it a very personal experience. 8.5% 3.3% 50% 40% Of all the communications’ effects on brand engagement, display advertising contributed to 8.5% - admittedly, this doesn’t sound impressive when you consider that display contributed 40% in the small car market. However, when online was combined with the brands’ websites, this accounted for 35% of brand engagement. We found that the display ads were very successful in driving women to the brand websites - so much so that those who had seen a brand’s online ads were 3.5 times more likely to visit its webpage than those who hadn’t. There is also a logic to the argument that online display advertising isn’t engaging women on a huge scale in this particular market. Hair-care is a very personal thing for women and the most important factors contributing to their engagement with these brands was ‘trust’ and ‘range’. These two factors combined contributed to 43% of all brand engagement. 26.6% 80% 80% 40% 30% 30% 20% 62.2% 20% 10% 10% 0% Net Cont - 5 Brand 0% Brand webpage Brand mag ads Brand online ads Brand TV ads Brand Engagement Study Three – Men’s engagement with the soft drinks sector The third study, carried out in the soft drinks sector tested four brands – Coke, Coke Zero, Pepsi Max and Powerade. In this sector ‘taste’ and ‘affinity’ were the two over-riding factors driving 79% of all brand engagement. Online delivered 24% of the gross communications effect on brand engagement. TV delivered 43% and press, 32%. Given that soft drinks are a low involvement category, engagement across all communications is likely to be in part achieved through resonance. Resonance is based on the notion that there is a peripheral processing of advertising messages largely seen in low involvement sectors such a soft drinks. It is important to remember though that low involvement doesn’t translate to low impact. Resonance is most often assumed to be delivered via TV advertising. However, this study demonstrates that online advertising can deliver resonance as well as any other channel. On average, resonance delivered twice the engagement impact of information. Furthermore, taking into account the average percentage of spend allocated to online in media plans for soft drinks, we found that online advertising for soft drinks was three times as effective per £1 of spend as the all media average. THE PROOF – HOW ONLI NE CAN DRI VE BRAND EN G A G EMEN T Online advertising works hard for its money Online advertising works hard for its money Online advertising for soft drinks is three times as effective per £ of spend as the all media average Online advertising for department stores is sixteen times as effective per £ of spend as the all media average 30% 40% 40% 25% 30% 20% 15% 20% 24.0% 10% 10% 5% 8.5% 2.5% 0% 0% % Ad spend % of Ad effect % Ad spend % of Ad effect 5 brand average Online advertising (Source of the media spend: Nielsen Media Research Ltd. Jan 07 - Mar 08) Brand Engagement Study Four – Investigating female shoppers’ engagement with major high street/ department stores The last of the four studies was carried out in the retail sector. We tested five major high street/department stores - Debenhams, Next, John Lewis, Marks and Spencer and Woolworths, targeting women aged 30-50 who had shopped in at least three of the stores in the last six months who agreed that they ‘enjoy shopping in major stores on the high street’. Based on the above criteria, it is fair to say that these women were very much engaged with this sector - and in a very positive way. Therefore, for this audience, brand engagement with the stores wasn’t just about the brand personality but also very much about what those brands could deliver to them personally. On average, across all five brands, online display advertising contributed to 40% of the gross communications effect. This compares to 31% for press, 19% for TV, 8% for radio and 3% for outdoor. Further to this we were able to work out that online advertising for department stores was 16 times as effective per £1 spent as the all media average. Online proved to be a very effective platform to achieve brand engagement in the retail sector – more so than any other medium. We found that messaging and how this was delivered was key. These women needed to be engaged with clear messages that were literal and not abstract. They were engaging with content that told them what they wanted to know in a simple, straight forward and creative way. The message was clear to see from the creative. For example, campaigns talked about a ‘new collection’ or something ‘exclusive’. In contrast to this, we found that where the creative in other media was more abstract (and it wasn’t clear what was being advertised), brand engagement appeared to be lessened. It also became apparent how important it is to ensure that the website experience is a positive one for these women. Website experiences had over twice the impact than the brand’s own communications on brand engagement. Overall ease of use of the sites accounted for half of this. Brand engagement of the gross communications effect across all four studies 100% 80% Press 60% Outdoor TV 40% 39.50% 20% 36.8% 8.50% 0% Small cars (mums with U16 kids) Hair care (women 20-60) Soft drinks (men 20-45) Radio Online display 23.53% Retail (women 30-50) 25 B U I L D I N G YO U R B R A N D ON L IN E You can access the full results of all four brand engagement studies on the IAB website at www.iabuk.net/brandengagement. Having looked in detail at how online can successfully drive brand engagement alongside other media, let us now look at how effective online is (both as a platform and also from an advertising perspective) in combination with other media - specifically TV. TV and online – Better together www.thinkbox.tv TV & Online: Better Together 26 It is widely believed that advertising effectiveness can be increased by using complimentary media to communicate messages. In recent times, the effectiveness of using TV and online in combination has been much discussed – brought about by high speed broadband connections and increases in wireless and laptop ownership. Advances such as these indicate the relationship between the two media would be a highly complimentary one. However, until now there hadn’t really been any research that backed this theory up. In response, The IAB and Thinkbox joined forces to carry out some research on the effectiveness of using TV and online combined. The qualitative element of the research featured engagement diaries in ten households across the North and South, an online discussion forum and in-home observation of how people use and engage with TV and online in a natural context. Overall, the results gauged the effectiveness of TV and internet advertising combined and how this can be exploited by advertisers to greater effect. Key findings Almost half of the sample watch TV and go online at the same time on a daily basis. This increases to 61% on a weekly basis. Going online is second only to eating for activities that people are doing whilst the TV is on – demonstrating just how common this behaviour is becoming for this group of people. Interestingly, we did find that internet usage whilst watching TV tended to be more relaxed – more chat, music, gaming, sports - with consumers dipping in and out of both depending on At least opens once up content. This behaviour across the two media No a day increasing opportunities for advertisers to reach audiences 36 across the two platforms. 47 Concurrent use of TV & Internet is becoming 3 mainstream Less often 14 At least once daily Half now use together a week “ With a laptop you don’t have to sit at least once one point, it’s more flexible andAtyou No can watch TV whilst you’re on a day it The research encompassed both quantitative and qualitative stages in order to gain a holistic view of how both media work together in UK marketing campaigns. The quantitative stage used a demographically representative online sample of 3,011 respondents who all had both digital TV and broadband internet access. The restrictions we set at the recruitment stage meant that the sample represented around a quarter of the UK population (the most ‘tech- savvy’ of the UK population) – ensuring the findings were future proofed and providing an indication of how future media consumption and consumer behaviour is likely to develop. The research featured advertising from three major brand categories Automotive, FMCG and Finance. ” (Pre-family, female) 36 47 “ I sit with it (laptop) on my knee, At least once No a day all night sometimes... watching TV and 3 14 Less often messing around online 36 “ (Pre-family, male) 47 At least once a week ” With a laptop you don’t have to sit at 3 one point, it’s14 more flexible and you can watch TV whilst you’re on it Less often ” At least (Pre-family, female)once a week ““ With a laptop you don’t have to sit at I sitpoint, with it’s it (laptop) on my and knee, one more flexible you all night sometimes... watching TVitand can watch TV whilst you’re on (Pre-family, female) online messing around (Pre-family, male) ”” “ I sit with it (laptop) on my knee, all night sometimes... watching TV and messing around online (Pre-family, male) ” THE PROOF – HOW ONLI NE CAN DRI VE BRAND EN G A G EMEN T on missed programming, although having the control to ‘watch what they wanted, when they wanted it’ was also important to them. Content not yet seen on UK broadcast TV was also cited as a reason, with a quarter claiming this. A further 53% claimed to have viewed TV/film content online via broadcaster websites and 45% claimed to have done this via YouTube. This is second only to eating, for activities whilst TV is on More online chat, music, games, sports: relaxed usage Internet usage is genuinely during tv programmes Not surprisingly, researching/finding information (75%), and communication (66%) came out as the top two motivators for going online; and entertainment (80%) and relaxation (73%) came out as the top reasons for watching TV. However, what is important to point out here is that the internet is increasingly becoming a destination for entertainment and relaxation with 56% of people saying that they go online for these reasons. This is definitely something that we wouldn’t have seen a few years ago when the boundaries between the two media were much more defined. Two thirds of the sample had watched TV or film content via the internet. This was primarily as a way to catch up We also found that sharing advertising online is an increasingly popular activity with 60% claiming to have looked for a TV ad online (or the ad’s soundtrack) and 22% claiming to have sent a TV ad (or a link to one) to someone else online. Case studies We evaluated six campaigns in the online survey and have permission to showcase the results to four of these – Honda, Churchill, Cadburys Creme Egg and Lynx. You’ll find the in-depth results to each of these in the research section on the IAB website. However, for all six brands researched, and across all statements, the pattern was very much the same with both media driving brand metrics beyond what they can do in isolation. TV & Online Together Create Stand-out and Familiarity % Agree All Brands Seen TV only or online only Seen both Seen neither TV nor online = Significantly higher 71 67 = Significantly different to group who have seen neither TV nor online 77 63 53 48 33 I feel like I know this brand really well 39 29 Brand offers something unique I am familiar with this brand 27 B U I L D I N G YO U R B R A N D ON L IN E • There needs to be a high level of visual synergy Further to this we found that harder metrics such as ‘likelihood to purchase’ achieved greater campaign uplifts than softer metrics such as ‘I feel I know this brand really well’. This is unusual in research of this nature where softer metrics are usually easier to attain. Our case studies were best practice scenarios and so the findings reinforce the need to ensure creative synergy between TV and online advertising. It is important to remember that it is not simply a case of placing TV ads online. We identified some elements for consideration when planning campaigns across the two media in order to utilise the benefits that the two media combined can provide, in the most effective way. 28 • TV and online campaigns need to have a consistent theme/message • The strength of each media needs to be maximised • R ather than use online simply as a reach extension medium, targeting those who have seen the TV advertising to extend the message of the campaign can be very successful You will be able to see in the campaigns that we focused on that these considerations were very much taken into account. This is likely to have played a part in the success of the uplifts against brand metrics that we saw from those who had seen both the TV and the online advertising. We know that both TV and online are very successful media in their own right, fulfilling roles across all stages and for both direct response and brand building objectives. However, we have seen in this research that using the two media together does create a powerful combination across the whole process and increases agreement with talkabilty, relevance, brand messaging and purchase consideration. All Brands Cars: Consideration raised in this category % Agree: ‘I will place on a short list for consideration Seen TV only or online only Seen both Seen neither TV nor online = Significantly higher 67 64 = Significantly different to group who have seen neither TV nor online Uplift among those exposed to both TV + Online: 51 39 34 29 Car category average Honda +25% points +16% points Conclusion from Hugo Drayton CEO, InSkin Media, [email protected] he growth of online media over the past decade has followed the path of differentiated speeds: some developments (e.g. ubiquitous, always-on broadband and mobile connectivity) take much longer than we expected; while other behaviours (e.g. use of email) happen faster than expected. Digital media, mobile telephony and the internet have changed all our business and social activities and are now woven into our everyday lives. 29 B U I L D I N G YO U R B R A N D O N L IN E : For our media industry, the changes are profound. At a time of huge economic pressure, the cyclical nature of the media and advertising business has been brutally exacerbated by unprecedented systemic change; print, television, radio, outdoor and direct marketing have all been irreversibly affected by the power of online, by the shift of power to the consumer, by the transparency of information – the true democratisation of power, now – vividly illustrated by recent political revelations in the UK – available to all interested consumers (or citizens, as the state prefers to style us). Online advertising has evolved rapidly; Guy mentioned in the introduction to this report that online is one of many media for building brands. From my experience over the past 15 years, I believe that, while using complementary media can be the most effective brand-building mix, online is now the single most effective, measurable and adaptable tool for brand building. 30 From research referred to earlier, and from countless other case studies, digital media has proved its mettle in engaging users, driving improved loyalty, building both awareness and – even more importantly – an ongoing relationship and dialogue between brands and consumers, enabling new processes where brand owners, agencies and publishers can inform their own development in harmony with their consumers’ attitudes and preferences. Such deep engagement involves a massive commitment – an ongoing and (to quote the earlier agency perspective) ‘believeable’ relationship. Online video - in which InSkin Media specialises (along with games and image galleries) - is especially effective in increasing these touchpoints with consumer media, within the restricted time that any user has for each activity. Digital advertising wrapped around a media player, effectively re-branding that content, increases the consumer’s window of time with that brand; and with both short and long-form video that equates to significant dwell time, which drives advertising results. This is most usually in a consumer’s leisure time, with multiple other diversions competing for attention. The advantage is that, since this is primarily entertainment, the opportunity to distract, inform, engage, amuse and impress is far higher than it would be during more prescribed business activity. These high dwell times are prevalent in many of the new forms of entertainment media, not only video but also on social networks as well as audio (e.g. Spotify). The opportunity exists for brands to exploit digital media to strengthen their bond with consumers; we saw in the Milward Brown survey that interactivity is a key driver of consumer engagement. This might take the form of a ‘contagious’ piece of viral content, an attractive promotion, or perhaps a polemic, dynamic blog. The important aspect on which marketers must focus is in grabbing user interest, providing a forum for interactivity, and ensuring that results are visibly used in the brand and product development. In a tough economic climate, the temptation to move budgets to direct marketing and performance-based activity is strong. But, as also shown by CNN’s recent ‘Cross-Platform Advertising Study on Effectiveness and Engagement’, brand investment, especially online but also online and mobile mixed with TV, are significant influences on both awareness and buying patterns. As this IAB report has illustrated, digital, interactive media outperforms all others in delivering understanding of the consumer, immediately and effectively. Brands and agencies need to grasp that opportunity to create successful 21st century brand stories. Of course we must work with and complement offline activity, but today’s winning brand marketers will have digital activity at the very heart of their strategy and delivery. UN DERSTANDING T HE CONS UM E R AND T HE TO O L S T O G ET YO U TH ER E 29 32 Acknowledgements The IAB would like to thank the proud sponsor of this publication Key Contributors Amy Kean senior pr and marketing manager Sorcha Proctor insights manager Kieron Matthews marketing director Nicki Lynas head of research Chloe Chadwick senior marketing executive Jack Wallington senior programmes manager Amit Kotecha project executive Internet Advertising Bureau 14 Macklin Street London WC2B 5NF t +44 (0)20 7050 6969 f +44 (0)20 7242 9928 e [email protected]