Destination Math Training Manual
Transcription
Destination Math Training Manual
Part of the Destination SuccessTM Solution for Learning Management System version 3 Training Manual www.riverdeep.net Part of the Destination SuccessTM Solution for Learning Management System version 3 Training Manual For more information about Riverdeep products visit www.riverdeep.net © 2005 Riverdeep Interactive Learning Limited. All rights reserved. This manual may not be reproduced in any form or by any means without the prior written permission of Riverdeep, Inc. LLC, 100 Pine Street, Suite 1900, San Francisco, CA 94111. Destination Math for Learning Managment System version 3 Training Manual Table of Contents 1. Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2. Training Objectives . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Destination Math Checklist for Initial Training . . . . . . . . . . . . . . . . . . . . . .3 3. Overview of Launching Destination Math . . . . . . . . . . . . . . . . . . . . . . . . 4 4. Navigation of Destination Math: Mastering Skills and Concepts: Courses I and II for Grades K-3 11 Navigation of Destination Math: Mastering Skills and Concepts: Courses III and up for Grades 4-12 17 5. 6. Scope and Sequences . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 7. Introduction to Print Materials . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 8. Hands-on Exploration and Discussion . . . . . . . . . . . . . . . . . . . . . . . . . . 47 9. Classroom Management of Technology . . . . . . . . . . . . . . . . . . . . . . . . . 49 10. Meeting the Challenge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52 Introduction 1 Destination Math The Destination Math series is a carefully sequenced, comprehensive curriculum that demonstrates how mathematical issues arise from real-life situations. These courses focus on the importance of mastering the underlying skills and concepts of the topics presented and the ability to apply the learned skills and concepts to solve meaningful problems. The Destination Math program is designed around performance objectives that reflect national and state mathematical standards. Each course supports individualized instruction, collaborative learning, and whole-class presentation. Key product features that will be addressed in the training include the following: • guided practice activities that use the program tools • investigation through computerized simulations and models to show mathematical concepts • use of data collection and analysis • interpretation of graphical representations • a focus on problem solving and development of analytical skills In addition, you’ll learn how to correlate Destination Math to state and national standards by visiting www.riverdeep.net. 1 Training Objectives 2 Throughout the training, the following objectives will be addressed: • Emphasize how the use of Destination Math can increase students’ academic achievement through concept-based instruction • Show how state and national standards can be targeted as the focus of the Destination Math lesson • Demonstrate the flexibility of Destination Math by showing how the program can be used successfully in a variety of classroom settings, including: • lab instruction • one computer in a classroom • small computer centers within the classroom • Acquaint teachers with integration ideas and implementation strategies that target their specific classroom needs • Help teachers design lesson plans that include Destination Math as a key component of the lesson All the objectives will be addressed through instructor-led demonstrations, guided practice, participant exploration, and review sessions for sharing. This training’s goal is to provide you with enough information to start incorporating Destination Math as part of your classroom instruction. 2 Destination Math for Learning Managment System version 3 Training Manual Destination Math Checklist for Initial Training Initial each item as it is completed: Destination Math Key Features __________ Launch Destination Math. __________ Review main menu features—be able to find a specific session. __________ Launch a tutorial and explore buttons, navigation button, and tools. __________ Explore all three levels of workouts and the Show Me feature. __________ Access the print materials. __________ Explore various tutorials and workouts while thinking of ways to incorporate them into the classroom. Lesson Planning and Classroom Management __________ Be familiar with the three main implementation strategies. __________ Create a Destination Math lesson plan using the implementation strategy that applies to your classroom situation. __________ Incorporate all print materials that are appropriate. I have successfully completed all of the above. _______________________________________________________________ Signature _______________________________________________________________ Date 3 Overview of Launching 3 Destination Math • Activity 1: Launching Destination Success • Activity 2: Launching a Destination Math course with a Teacher User Name and Password • Activity 3: Launching a Destination Math course with a Student User Name and Password This section shows you how to launch Destination Math through your Destination Success Portal. For this program to work properly, you must log in to the network as a student or as a teacher when you first turn on the computer. The program has different permissions for teachers and students, so it’s important to always log in either as a student or as a teacher. 4 Destination Math for Learning Managment System version 3 Training Manual Activity 1: Launching Destination Success 1. On the desktop, access Destination Success by clicking Internet Explorer and typing the following URL: __________________________________________ 2. Click the user name box and type your user name. Click the password box and type your password. 3. Click the green Log In arrow. 5 Destination Math for Learning Managment System version 3 Training Manual Activity 2: Launching a Destination Math Course with a Teacher User Name and Password If you use a teacher user name and password, follow these steps to launch a Destination Math course. This will give you access to the teacher functions for Destination Success LMS v3.0. 1. From the Home screen, click Explore Content. 2. Select the Math tab at the top if it is not already selected. 6 Destination Math for Learning Managment System version 3 Training Manual 3. Click the green Launch button next to Destination Math Course I to begin exploration. Activity 3: Launching a Course with a Student User Name and Password If you use a student user name and password, follow these steps to launch a Destination Math course. Students who are capable of entering text can type their user name and password. Students who cannot yet read and write can select Simple Log In (see section below for nonreaders/nonwriters). If you do not have a specific user name and password, you can use “rdstudent” for the user name and “student” for the password. This will give you access to the student functions for Destination Success LMS v3.0. 1. Click Exploration from the Home screen. 7 Destination Math for Learning Managment System version 3 Training Manual 2. Select the Destination Math Course you want by clicking the green Launch button. For Nonreaders/Nonwriters 1. Click Simple Log In. 8 Destination Math for Learning Managment System version 3 Training Manual 2. Select the class name and the student’s name. Then click OK. 3. Select Exploration, then launch a course as you did in the previous activity. 9 Destination Math for Learning Managment System version 3 Training Manual Destination Math: Mastering Skills and Concepts: Course I and Course II navigate differently than Mastering Skills and Concepts: Course III and up. Each navigation will be discussed at length in different sections. For navigation of Courses I and II, grades K-3, see section 4. For navigation of Courses III and up, see section 5. 10 Navigation of Destination Math: Mastering Skills and Concepts: Courses I and II for Grades K-3 4 • Activity 1: Lesson and Workout Navigation • Activity 2: Navigation Tool and Practice Navigation In this section, you’ll learn to navigate through Courses I and II. The look and feel is different from Courses III through Algebra; however, the progression is the same—there are still modules, units, and sessions. Courses I and II introduce fun, interactive characters called Noodles for students to enjoy. 11 Destination Math for Learning Managment System version 3 Training Manual Activity 1: Lesson and Workout Navigation 1. Click the green Launch button for Course I from the math content page. 2. Click a module (mode of transportation). Each module holds different units. For this example, click Module 1. 3. Click a unit (travel bag) at the bottom of the screen. For this example, click Unit 1: Numbers from 1 to 5. 12 Destination Math for Learning Managment System version 3 Training Manual Each unit has several sessions (travel brochure) which contain a lesson, practice, workout, and Aims page. The Aims page is accessed by clicking the letter A in the middle of the travel brochure. This screen provides the user with learning objectives and key words for the lesson. The lesson is accessed by clicking the character on the left side of the brochure. This is the section that teaches the learner the material. The practice area is accessed by clicking the white notepad. This section is a series of questions covering one learning objective at a time. The workout is accessed by clicking the brown pouch. This section is one application-based question covering all the learning objectives for that lesson. Every unit has a practice area that can be accessed by clicking the notepad with the pencil in the lower right corner of the screen. Practice Area Aims Lesson Return to Modules Workout Unit Practice Exit 4. Click the lesson One Fewer Than and Zero. This will allow you to view the whole lesson and follow with the practice and workout questions. 13 Destination Math for Learning Managment System version 3 Training Manual 5. The image below describes the function of each button when in a lesson or workout. Help Tools – Glossary Base-10 blocks Number cubes Navigation – Allows users to move easily from lesson to practice to workout Exit – Takes the user back to the unit page 14 Back to start – Takes the user back to the first page in the lesson Back – Takes the user back one page at a time Pause Repeat Page – Repeats the information for the current page Continue – When this button glows and spins, click it to proceed to the next page of the screen Destination Math for Learning Managment System version 3 Training Manual Activity 2: Navigation Tool and Practice Navigation 1. While in the lesson One Fewer Than and Zero, click the Navigation Tool. The orange and yellow rectangles tell you where you are in the lesson. The Practice button moves you to the practice for that session, and the Workout button moves you to the workout for that session. 2. Click Practice. 3. The image below describes the functions of new buttons when in a practice area. Back to the last page in the lesson Previous question Next Question 15 Destination Math for Learning Managment System version 3 Training Manual Practice: Lessons/Practice Areas/Workouts Continue through various lessons, practice areas, and workouts in Course I and Course II that apply to what you are teaching. 16 Navigation of Destination Math: Mastering Skills and Concepts: Courses III and up for Grades 4-12 5 • Activity 1: Tutorial Navigation • Activity 2: Navigation Tool • Activity 3: Tools • Activity 4: Workout Activities and the Pace Method In this section, you’ll learn to navigate through Courses III and up. The look and feel is very different from Courses I and II; however, the progression is the same—there are still modules, units, and sessions. Courses III, IV, and V introduce a fun, interactive character called Dijit for students to enjoy. Algebra Courses I and II introduce a male and a female mathematician for the student to interact with. 17 Destination Math for Learning Managment System version 3 Training Manual Activity 1: Tutorial Navigation In this section, you’ll learn how to access the tutorials. A tutorial teaches the student the concepts step by step. Every tutorial within Destination Math is correlated to state and national standards. The objectives that are taught within each lesson are listed on the first page of each tutorial. The tutorials within Destination Math are easy to navigate, interactive, and engaging. 1. Click the green Launch button for Course IV from the math content page. 18 Destination Math for Learning Managment System version 3 Training Manual Below is an image of the main menu screen. The progression to access a Destination Math tutorial or workout is module, unit, session. Module Tutorial Workouts color coded by difficulty level Green – easy Blue – medium difficulty Purple - hard Exit Unit Session 2. The tabs along the top are called modules. Click the modules to see what happens. 3. On the right edge of the screen, as you click the different modules, you’ll see the units for each module listed. As you click the different units, what do you see changing? (Note: Units are independent of each other, meaning that you can go into any unit at any time; they do not build upon each other.) 4. As you click the units, the sessions appear in the middle box. Sessions, unlike units, are dependent upon each other. If you go into the second session, for example, the program assumes that you have completed the first session. Some information is presented in consecutive order, session by session, so you might miss something if you skip ahead. But nothing in the program prevents you from going into a session out of order. 5. Click a session. Within each session, you can choose a tutorial or workout. 6. Click the module Fractions, unit Equivalent Fractions, and session Identifying the Factors of a Number. Click Tutorial. This will allow you to view the entire tutorial and follow with the workouts when finished. 19 Destination Math for Learning Managment System version 3 Training Manual 7. Once the tutorial loads, the first screen is the Aims page. This screen provides the learning objectives and key words for the session. 8. Click the yellow arrow to begin the lesson. 9. Click the Pause button to pause the lesson. 10. The image below describes the function of each button when in a tutorial or workout. Navigation Tool – Allows the user to move from tutorial to workouts easily Tools – Glossary Calculator Exit –Takes the user back to the unit page 20 Destination Math for Learning Managment System version 3 Training Manual Back – Takes the user back one page at a time Pause Repeat Page – Repeats the information for the current page Continue – When this glows yellow or when the screen stops, click it to continue to the next page Practice: Name That Session! Elementary Teachers • Within Course III, find the fifth module, first unit, and third session. What is the name of the session?* Middle School Teachers • Within Course V, find the fourth module, third unit, and first session. What is the name of the session?† High School Teachers • Within Algebra Course I, find the second module, second unit, and first session. What is the name of the session?‡ Answers: * Triangles † Exploring and Solving Direct Variation Problems ‡ Exploring the Slope-Intercept Equation of a Line 21 Destination Math for Learning Managment System version 3 Training Manual Activity 2: Navigation Tool 1. While in the tutorial Identifying the Factors of a Number, click the Navigation tool on the right side of the screen. 2. The image below is what appears at the bottom of the screen after clicking the navigation tool. 3. The triangle pointer tells you which section you are in within the session. The numbers in the orange sections (between the A and S) represent the objectives being taught—these are the objectives we saw on the Aims page. The A is for the Aims page. The S stands for Summary. The numbers in colors at the end of the bar are the workouts. Workouts will be discussed in the next activity of this section. 4. To view the objectives, move your mouse so the cursor is over one of the numbers in the orange section. Notice that the triangle has not moved. 5. To move to a different objective or place within the tutorial, click the Triangle pointer and drag it to where you want to go. Then click OK. You now have the flexibility to move about the program, so you are not limited to completing the entire tutorial in one sitting. 22 Destination Math for Learning Managment System version 3 Training Manual Activity 3: Tools 1. Now click Tools. Here you’ll find a glossary and calculator. Glossary Calculator 2. Click Glossary. The glossary will appear. Click any letter in the alphabet to see a list of words and their definitions. 3. To exit, click the X at the top of the screen. 4. Click Calculator. The calculator will appear. To enter numbers, use the mouse and click the number pad or use the numbers on your keyboard. This is both a scientific calculator and a statistics calculator. The purple buttons are for statistics. Enter a number and click load; continue to do so until you have three or four numbers. Then click 23 Destination Math for Learning Managment System version 3 Training Manual avg to find the average. The average of the numbers entered will appear on the left. 5. To exit, click the X at the top of the calculator as you did for the glossary. Activity 4: Workout Activities and the PACE Method In this section, you will explore a series of workouts that provide students with an opportunity to apply one or more of the skills and concepts learned in the tutorial you encountered in the previous session. Like the tutorials, each workout is presented within the context of a real-life problem. One unique aspect of the workout section is the Show Me feature, which provides students with a step-by-step explanation of how to solve each workout. Students may elect to view all or part of the solution, returning to the workout at any point during the explanation process. The Show Me explanations guide the learner through an approach to problem solving called PACE, which is an acronym for Problem, Analysis, Computation, and Evaluation. Students become familiar with a systematic approach to solving a problem that includes the following steps: P Identify and restate the problem to be solved. A Analyze and collect pertinent information given in the problem. C Calculate and communicate the process used to solve the problem. E Evaluate, check, and verify your answer within the context of the problem. 24 Destination Math for Learning Managment System version 3 Training Manual Each workout question is color coded by difficulty level—green, blue, or purple. The answer button’s background color and the colored numbers in the navigation bar’s numbers reflect the difficulty level of the problem on the screen. The difficulty level colors will be shown here. Green (level 1) workouts are knowledge-based questions that address exactly one learning objective from the preceding session. They generally measure baseline learning and include the phrasing “in other words” to assist students with identifying the math content being investigated in the workout. Blue (level 2) workouts are application-based questions that address one or two learning objectives with two or more steps involved in the solution process. They do not include the transitional phrase “in other words” to clue the students in on the content. Purple (level 3) workouts focus on higher-order thinking skills that will address at least two learning objectives. They are more narrative in design and may include extraneous information. These questions may also draw on previous knowledge from earlier tutorials. The “purple” questions usually require students to be working on a higher level that requires thinking skills, such as compare and contrast, and analyze. The type of workout that is available at the end of a tutorial depends on the complexity of the tutorial. In general, the tutorial in Session 1 will be followed by either green (level 1) or blue (level 2) workouts. The tutorials in Sessions 2 and 3 can be followed by workouts containing all three types of problems. Remember: This program was not designed as a “drill-and-kill” program; there are a maximum of eight workouts per session and workouts are of varying levels. There is one question per workout. 25 Destination Math for Learning Managment System version 3 Training Manual Launching a Workout Workouts directly follow a tutorial. You can access workouts in one of three ways. 1. Click the Workout button of your choice from the main menu screen. 2. During a tutorial, click the navigation tool and click the Workout question of your choice. 3. At the end of the tutorial, click Continue when prompted. 26 Destination Math for Learning Managment System version 3 Training Manual Practice The workouts described below will give you one workout of each level (green, blue, and purple) to try. 1. Depending on your grade level, launch one of the following: I Elementary Teachers 1. From the main menu, go to Course III. 2. Click the Fractions module. 3. Click the first unit: Proper and Improper Fractions. 4. Click the third session: Equivalent Fractions; then click the first Workout button. II Middle School Teachers 1. From the main menu, go to Course IV. 2. Click the Integers and Order of Operations module. 3. Click the second unit: Multiplying and Dividing Signed Numbers. 4. Click the third session: Finding Quotients Using Reciprocals; then click the first Workout button. III High School Teachers 1. From the main menu, go to Algebra Course I. 2. Click the Language of Algebra module. 3. Click the first unit: Variables, Expressions, and Equations. 4. Click the third session: Evaluating and Simplifying Expressions; then click the first Workout button. 2. During a workout, when prompted to answer the question, click Show Me to explore this specific feature. 27 Destination Math for Learning Managment System version 3 Training Manual 3. You can return to the workout any time to enter your own answer by clicking the blue Workout button at the bottom of the screen. At the end of each workout question, click Continue to move to the next workout. 4. At the end of each workout, click Continue to move to the next workout. 5. When you have finished all the workouts, the prompt shown here will appear. You can click Continue to go directly to the next tutorial or Menu to go back to the main menu screen, where you can choose another unit or session. 28 6 Scope and Sequences Destination Math Mastering Skills and Concepts: Course I Scope and Sequence: Grades K–1 Module 1: Number Sense Unit 1 Numbers from 1 to 5 • Counting from 1 to 5 • Creating Sets of 1 to 5 • Creating Representations of the Numbers from 1 to 5 Unit 2 Numbers from 1 to 10 • Counting from 5 to 10 • Creating Sets of 5 to 10 • Creating Representations of the Numbers from 5 to 10 • One More Than • One Fewer Than and Zero Unit 3 Numbers to 100 • • • • • Counting from 10 to 20 Counting from 20 to 50 Counting from 50 to 100 Skip-Counting by Tens and Fives Skip-Counting by Twos Unit 4 Comparing and Ordering • More Than, Less Than, or the Same • Comparing Numbers within 100 Module 2: Addition and Subtraction Unit 1 Addition • • • • Combining and Joining within 10 Comparing within 10 Sums within 20, with 10 as One Addend Sums within 20 Unit 2 Subtraction • Differences within 10 • Differences within 20 Module 3: Geometry and Measurement Unit 1 Measurement • • • • Length Weight Clock and Calendar Time Money Unit 2 Geometry • Triangles and Rectangles • Three-Dimensional Shapes Module 4: Algebraic Thinking Unit 1 Patterns and Displays • Shapes • Number Patterns • Tables and Graphs 29 Destination Math for Learning Managment System version 3 Training Manual Destination Math Mastering Skills and Concepts: Course II Scope and Sequence: Grades 2–3 Module 1: Number Sense Unit 1 Numbers to 999 • • • • Counting by Grouping Place Value: Tens and Ones Place Value: Hundreds, Tens, and Ones Expanded Forms and Equivalent Representations of a Number • Comparing and Ordering Unit 2 Numbers to 9,999 • Place Value: Thousands, Hundreds, Tens, and Ones • Comparing and Ordering Module 2: Operations with Numbers Unit 1 Addition and Subtraction • • • • • Sums Less Than 100 Sums Less Than 1,000 Differences within 100 Differences within 1,000 Estimates and Differences within 9,999 Unit 2 Multiplication • Repeated Addition and Arrays • Skip Counting to Show Multiplication • Finding Products Less Than 100 Unit 3 Division • Meaning of Division • Dividing by a 1-digit Number • Fractional Parts 30 Module 3: Geometry and Measurement Unit 1 Geometry • Area • Volume Unit 2 Measurement • Time • Money • Temperature Module 4: Algebraic Thinking Unit 1 Properties and Relationships • Number Patterns and Properties Destination Math for Learning Managment System version 3 Training Manual Destination Math Mastering Skills and Concepts: Course III Scope and Sequence: Grades 4-6 Module 1: Numbers and Number Sense Unit 1: Large and Small Numbers • Whole Numbers to One Million • Ordering and Rounding Whole Numbers • Negative Whole Numbers Unit 2: Numbers as Factors • Finding Factors • Prime and Composite Numbers • Identifying Common Factors Module 2: Operations with Numbers Unit 1: Addition and Subtraction of Whole Numbers • Whole Number Sums • Differences between Large Numbers Unit 2: The Integers • Integer Sums • Differences between Integers Unit 3: Multiplication and Division of Whole Numbers • Two-Digit Multipliers • Introduction to Long Division • Two-Digit Divisors Module 3: Fractions Unit 1: Proper and Improper Fractions • • • • Proper Fractions Improper Fractions Equivalent Fractions Ordering and Rounding Fractions Unit 3: Multiplication and Division • Finding Products • Quotients and Remainders Module 4: Decimals Unit 1: Introduction • Tenths, Hundredths, and Thousandths • Ordering and Rounding • Ratios, Decimals and Percents Unit 2: Addition and Subtraction • Adding Decimals • Subtracting Decimals Unit 3: Multiplication and Division • Multiplying Decimals • Dividing Decimals by Whole Numbers Module 5: Geometry Unit 1: Measurement • • • • Lines, Angles, and Circles Rectangles and Squares Triangles Parallelograms and Trapezoids Unit 2: Coordinate Geometry and Algebra • The Coordinate Plane • Symmetry and Transformations Module 6: Data Analysis and Probability Unit 1: Modeling and Displaying Data • Displaying and Analyzing Data • Looking at Chance Unit 2: Addition and Subtraction • Sums Involving Like Denominators • Differences Involving Like Denominators • Working with Unlike Denominators 31 Destination Math for Learning Managment System version 3 Training Manual Destination Math Mastering Skills and Concepts: Course IV Scope and Sequence: Grades 6-8 Module 1: Fractions Unit 1: Essentials of Fractions • Recognizing a Fraction • Exploring Proper and Improper Fractions • Working with Mixed Numbers Unit 2: Equivalent Fractions • Identifying the Factors of a Number • Expressing Fractions in Lowest Terms • Writing and Comparing Equivalent Fractions Unit 3: Multiplying Fractions • Finding Products of Fractions, Whole Numbers, and Mixed Numbers • Using GCF in Finding Products • Representing Multiplication Unit 4: Dividing Fractions • Estimating Quotients of Fractions • Using Multiplicative Inverses • Solving Missing Value Problems When Dividing Fractions Unit 5: Adding Fractions • Adding with Like Denominators • Adding with Unlike Denominators • Solving Missing Value Problems When Adding Fractions Unit 6: Subtracting Fractions • Subtracting with Like Denominators • Subtracting with Unlike Denominators • Solving Missing Value Problems When Subtracting Fractions Module 2: Decimals Unit 1: Essentials of Decimals • Investigating Decimal Place Values • Rounding Decimals • Exploring Repeating and Terminating Decimals Unit 2: Adding and Subtracting Decimals • Using Place Value Grids • Regrouping with Whole Numbers • Regrouping with Hundredths 32 Unit 3: Multiplying Decimals • Multiplying Decimals by Powers of 10 • Calculating Products • Finding the Volume of a Prism Unit 4: Dividing Decimals • Dividing Decimals by Whole Numbers • Estimating and Finding Quotients • Dividing by Powers of 10 Module 3: Percents Unit 1: Essentials of Percents • Investigating the Meaning of Percent • Expressing Percents as Proper Fractions • Expressing Percents Greater that 100% as Improper Fractions Unit 2: Finding Percents of Quantities • Finding Percents of a Whole • Expressing Ratios as Percents • Calculating the Whole from a Part and a Percent Unit 3: Increasing and Decreasing Percents • Calculating Percent Increases • Calculating Percent Decreases • Calculating Simple Interest Module 4: Integers and Order of Operations Unit 1: Adding and Subtracting Signed Numbers • Exploring the Number Line and Absolute Value • Adding with Absolute Value • Subtracting with Absolute Value Unit 2: Multiplying and Dividing Signed Numbers • Finding Products of Signed Numbers • Representing the Multiplication of Signed Numbers • Finding Quotients Using Reciprocals Unit 3: Order of Operations • Simplifying Expressions • Introducing the Distributive Property • Using Grouping Symbols Destination Math for Learning Managment System version 3 Training Manual Destination Math Mastering Skills and Concepts: Course V Scope and Sequence: Grades 6-8 Module 1: Essentials of Algebra Unit 1: Algebra Fundamentals • Introducing Variables • Identifying Components of Algebraic Expressions • Replacing Variables in a Formula Unit 2: Evaluating an Algebraic Expression • Representing the Dimensions and Area of a Rectangle • Combining Like Terms • Evaluating Expressions Using Substitution Unit 3: Simple Equations • Using Variables to Express Relationships • Simplifying Algebraic Expressions • Solving Simple Equations Unit 4: Variables on Both Sides of the Equation • Writing Equations • Simplifying Both Sides of an Equation • Checking the Solution to an Equation Unit 5: Solving Literal Equations • Identifying the Variables in a Given Formula • Rewriting a Formula in Terms of a Different Variable • Substituting Values and Solving an Equation Module 2: Fundamentals of Geometry Unit 1: Geometry Fundamentals • Naming and Measuring Angles • Defining Complementary and Supplementary Angles • Recognizing Congruent Angles Unit 2: Triangles • Classifying Triangles by Sides • Exploring the Area of a Triangle • Classifying Triangles by Angles Unit 3:Volume and Surface Area • Calculating the Volume of a Right Triangular Prism • Calculating the Surface Area of a Right Triangle • Calculating the Volume and Surface Area of a Right Cylinder Module 3: Radicals and Exponents Unit 1: Introduction to Radicals and the Pythagorean Theorem • Exploring the Pythagorean Theorem • Investigating Squares and Square Roots • Defining Irrational Numbers Unit 2: Introduction to Scientific Notation • Writing Numbers Using Scientific Notation • Comparing Numbers Using Scientific Notation • Writing Numbers between 0 and 1 in Scientific Notation Module 4: Ratio and Proportion Unit 1: Ratio • Defining Ratio • Expressing Ratio as Equivalent Fractions and Decimals • Forming Ratios Between Unlike Quantities Unit 2: Proportion • Defining Proportion • Solving for a Variable in a Proportion • Applying the Means/Extremes Property Unit 3: Direct and Inverse Variation • Exploring and Solving Direct Variation Problems • Exploring Inverse Variation • Solving Inverse Variation Problems Unit 4: Similar Polygons • Defining Similarity • Identifying Equivalent Ratios • Setting Up and Solving Proportions in Similar Polygons Module 5: Fundamentals of Statistics Unit 1: Interpreting and Constructing Graphs • Exploring Line Graphs • Exploring Bar Graphs • Interpreting Pie Charts 33 Destination Math for Learning Managment System version 3 Training Manual Destination Math Mastering Skills and Concepts: Course V Scope and Sequence: Grades 6-8 Unit 2: The Mean, Median, and Mode • Defining Mean and Median • Defining Mode • Calculating the Mean, Median, and Mode Unit 3: Frequency Distribution and Histograms • Creating and Interpreting a Frequency Chart • Defining a Histogram • Exploring Cumulative Frequency Charts Module 6: Fundamentals of Probability Unit 1: Simple Probability • Defining and Expressing Probability • Calculating Probabilities on a Color Wheel • Determining Probability of Complementary Events Unit 2: Probability of Combined Events • Calculating the Probability of Independent Events • Determining the Sample Space of an Experiment • Calculating the Probability of Dependent Events Destination Math Mastering Algebra: Course I Scope and Sequence: Grades 8-12 Module 1: The Language of Algebra Module 3: Systems of Linear Equations Unit 1: Variables, Expressions, & Equations Unit 1: Graphic Solutions of Linear Systems • Translating Words into Expressions • Applying Properties of Real Numbers • Evaluating & Simplifying Expressions • Finding the Point of Intersection • Graphing Parallel & Perpendicular Lines Unit 2: Linear Equations in One Variable • Applying Inverse Operations • Transforming Equations Using Multiple Operations • Solving Absolute Value Equations Module 2: Linear Functions & Equations Unit 1: The Rectangular Coordinate Plane • Graphing Ordered Pairs • Defining Slope • Finding x- & y- Intercepts Unit 2: Introduction to Functions • Exploring the Slope-intercept Equation of a Line • Exploring the Point-slope Equation of a Line • Relations & Functions 34 Unit 2: Algebraic Solutions of Linear Systems • Using Substitution to Eliminate a Variable • Using Addition and Subtraction to Eliminate a Variable Module 4: Linear Inequalities Unit 1: Inequalities in One Variable • Applying Inverse Operations • Graphing Solutions on a Number Line • Solving Absolute Value Inequalities Unit 2: Inequalities in Two Variables • Graphing Solutions on a Rectangular Coordinate Plane • Solving Systems by Graphing Destination Math for Learning Managment System version 3 Training Manual Destination Math Mastering Algebra: Course II Scope and Sequence: Grades 8-12 Module 1: The Real Number System Unit 1: Rational & Irrational Numbers • Defining the Real Numbers • Working with Radicals • The Square Root Function Module 2: Powers and Polynomials Unit 1: Polynomial Arithmetic • Working with Powers • Adding & Subtracting Polynomial Expressions • Multiplying Polynomials Unit 2: Factoring Polynomials Module 4: Algebraic Equations & Functions Unit 1: Radical Functions & Equations • Solving Radical Equations • The Inverse of the Square Root Function Unit 2: Rational Functions & Equations • Rational Operations • Rational Functions • Rational Equations Module 5: Describing Data Unit 1: Statistical Displays • Scatter Plots & Best-fit Curves • Stem-and-leaf Plots & Box Plots • Finding Common Factors • Factoring Quadratic Trinomials • Special Cases Module 3: Quadratic Functions & Equations Unit 1: Graphic Quadratic Functions & Equations • Graphing Parabolas • Analyzing Properties of Parabolas • Solving Quadratic Equations by Graphing Unit 2: Solving Quadratic Equations Using Algebra • Factoring & the Zero Product Theorem • The Square Root Method & Completing the Square • The Quadratic Formula 35 Introduction to Print Materials 7 In this section, you will become familiar with the Destination Success Math print materials. These materials provide for student accountability and classroom integration. For classroom implementation flexibility, at the top of each page is space for students to record their names and the date. For Destination Math: Mastering Skills and Concepts: Courses I and II, the print materials include classroom extension activities for each session. 36 Destination Math for Learning Managment System version 3 Training Manual iÃÌ>ÌÊ>Ì ÊUÊ ÕÀÃi\Ê- ÊÊUÊ`ÕiÊ£\Ê ÕLiÀÊ-iÃiUÊ1ÌÊ£°Ó\Ê ÕLiÀÃÊvÀÊ£ÊÌÊ£äÊUÊ-iÃÃÊ£°Ó°x\Ê"iÊiÜiÀÊ/ >Ê>`Ê<iÀ >ÃÞÊ*iÌ>à -ÌÕ`iÌÃÊVÕÌÊL>VÜ>À`ÃÊÌÊÃiiÊ ÜÊ>ÞÊ«iÌ>ÃÊ>ÀiÊivÌÊÊ>Ê`>ÃÞÊ>vÌiÀÊ iÊ >ÃÊv>iÊvv° 7>ÀÕ« £°Ê ÛÌiÊ£äÊÃÌÕ`iÌÃÊÌÊÃÌ>`ÊÊvÀÌÊvÊÌ iÊV>ÃÃ°Ê ÕÌÊÌ iÊV `ÀiÊ>`ÊÜÀÌiÊÌ iÊÕLiÀÊ º£ä»ÊÊÌ iÊV >L>À`°Ê,iÛiÊiÊV `ÊvÀÊÌ iÊ}ÀÕ«]Êi>Û}Ê]Ê>`ÊiÀ>ÃiÊÌ iʺ£ä»Ê ÊÌ iÊV >L>À`°Ê/ iÊÛÌiÊ>ÊÃÌÕ`iÌÊÌÊVÕÌÊÌ iÊÀi>}ÊV `ÀiÊ>`ÊÜÀÌiÊÌ iÊ ÕLiÀʺ»ÊÊÌ iÊV >L>À`°Ê,i`ÊÃÌÕ`iÌÃÊÌ >ÌÊÊÃÌÕ`iÌÃÊÃÊiÊÃÌÕ`iÌÊviÜiÀÊ Ì >Ê£äÊÃÌÕ`iÌð Ó°Ê ÌÕiÊÌ ÃÊ«ÀViÃÃÊÕÌÊÌ iÀiÊ>ÀiÊÊV `ÀiÊivÌÊÃÌ>`}°ÊÃÊÃÌÕ`iÌÃÊÜ >ÌÊÕLiÀÊ Ì iÞÊV>ÊÜÀÌiÊÌÊà ÜÊÌ >ÌÊÌ iÀiÊ>ÀiÊÊÃÌÕ`iÌÃÊivÌÊÃÌ>`}°Ê/ iÊÜÀÌiÊÌ iÊÕLiÀʺä»Ê ÊÌ iÊV >L>À`Ê>`ÊÀi`ÊÃÌÕ`iÌÃÊÌ >ÌÊâiÀÊÃÊiÊV `ÊviÜiÀÊÌ >Êi° ÌÀ`ÕV}ÊÌ iÊVÌÛÌÞ £°Ê ÃÌÀLÕÌiÊÌÊi>V ÊÃÌÕ`iÌÊ>ÊV«ÞÊvÊÌ iʺ>ÃÞÊ*iÌ>ûÊL>ViÊ>ÃÌiÀ°Ê,i>`Ê>Õ`ÊÌ iÊ `ÀiVÌÃÊ>ÌÊÌ iÊÌ«ÊvÊÌ iÊ«>}i° Ó°Ê >ÛiÊÃÌÕ`iÌÃÊVÕÌÊ>ÊÌ iÊ«iÌ>ÃÊÊÌ iÊvÀÃÌÊ`>ÃÞÊÊÌ iÊivÌÊQ£äR°Ê>ÛiÊÃÌÕ`iÌÃÊÌÀ>ViÊ ÛiÀÊÌ iÊÕLiÀÊ£äÊÊÌ iÊLÝ°Ê Î°Ê iÝÌ]ÊiÝ«>ÊÌ >ÌÊÌ iÊ«VÌÕÀiÊvÊÌ iÊÃiV`Ê`>ÃÞÊà ÜÃÊÌ >ÌÊiÊvÊÌ iÊ£äÊ«iÌ>ÃÊ >ÃÊ v>iÊvv°ÊÛÌiÊÌ iÊV `ÀiÊÌÊVÕÌÊÌ iÊ«iÌ>ÃÊÌ >ÌÊ>ÀiÊivÌÊÊÌ iÊ`>ÃÞÊÜÊQR°Ê>ÛiÊ Ì iÊÌÀ>ViÊÛiÀÊÌ iÊÕLiÀÊÊÊÌ iÊLÝÊÌÊà ÜÊ>Ê`>ÃÞÊÌ >ÌÊ >ÃÊiÊ«iÌ>ÊviÜiÀÊ Ì >Ê£äÊ«iÌ>Ã°Ê {°Ê vÌiÀÊV«iÌ}ÊiÊÀÊÀiÊvÊÌ iÃiÊ«ÀLiÃÊ>ÃÊ>ÊV>ÃÃ]Ê >ÛiÊÃÌÕ`iÌÃÊvà ÊÌ iÊ ÜÀà iiÌÃÊLÞÊÌ iÃiÛið ÃÃiÃÃiÌÊ/« "LÃiÀÛiÊÃÌÕ`iÌÃÊ>ÃÊÌ iÞÊV«iÌiÊÌ iÀÊÜÀà iiÌðÊ`ÊÕÌÊvÊÌ iÞÊV>\ Ê N Ê N >iÊ>`ÊÜÀÌiÊÌ iÊÕLiÀÊÌ >ÌÊà ÜÃÊiÊÌiÊviÜiÀÊÌ >Ê>ÊÕLiÀÊvÀÊ£ÊÌÊ£ä° `iÌvÞÊäÊ>ÃÊÌ iÊÕLiÀÊÌ >ÌÊà ÜÃÊiÊÌiÊviÜiÀÊÌ >Ê£° /ÀÞÊÌ Ã]ÊÌt -ÌÕ`iÌÃÊÜÊii`Ê Ê L>ViÊ>ÃÌiÀ\Ê º>ÃÞÊ*iÌ>ûp£ÊV«ÞÊ «iÀÊÃÌÕ`iÌ NÊ «iVÃÊÀÊviÌÌ«Ê >ÀiÀà N ««ÀÝ>ÌiÊ/i >iÊ>ÊV>ÃÃÊÃÌÀÞL°ÊÛiÊi>V ÊÃÌÕ`iÌÊ>Êà iiÌÊvÊÜ ÌiÊ«>«iÀ°Ê7ÀÌiÊiÊvÊÌ iÊÕLiÀÃÊ vÀÊ£ÊÌÊ£äÊÊÌ iÊ«>«iÀ°Ê>ÛiÊi>V ÊÃÌÕ`iÌÊ`À>ÜÊ>Ê«VÌÕÀiÊvÊÌ >ÌÊÕLiÀÊvÊ>>Ã]Ê LiVÌÃ]ÊÀÊ«i«i°Ê/ iÊ >ÛiÊÌ iÊV `ÊVÀÃÃÊÕÌÊiÊvÊÌ iÊÌiðÊÃÊi>V ÊV `ÊÌÊViÊ Õ«ÊÜÌ Ê>ÊÃÌÀÞÊ`iÃVÀL}Ê ÜÊÀÊÜ ÞÊÌ iÀiÊÃÊÜÊiÊviÜiÀÊÌiÊÊÌ iÊ«VÌÕÀi°Ê"Êi`Ê ÜÀÌ}Ê«>«iÀ]ÊÀiVÀ`Êi>V ÊÃÌÀÞÊ`VÌ>Ìi`ÊLÞÊÌ iÊV `°Ê7 iÊiÛiÀÞiÊ >ÃÊvà i`]ÊÕÌÊi>V Ê «VÌÕÀiÊ>`ÊÃÌÀÞÊÊ>Êà iiÌÊvÊVÃÌÀÕVÌÊ«>«iÀ°Ê «iÊ>ÊvÊÌ iÊÃÌÕ`iÌÊ«>«iÀÃ]ÊÕÃiÊ>Ê iÊ«ÕV ÊÌÊ«ÕV Ê iÃÊÌÊÌ iÊ«>«iÀÃ]Ê>`ÊÌiÊÌ iÊÌ}iÌ iÀÊÜÌ ÊÞ>ÀÊÌÊ>iÊ>ÊV>ÃÃÊ ÃÌÀÞLÊ>LÕÌʺiÊviÜiÀÊÌ >°» Ê £xÊÕÌià N ÀÕ«} Ê `Û`Õ> N /Ê-Ì>`>À`Ã Ê N ÕLiÀÊEÊ"«iÀ>Ìà 37 Destination Math for Learning Managment System version 3 Training Manual >iÊ ÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚ >ÃÞÊ*iÌ>à ÜÊ>ÞÊ«iÌ>ÃÊÊi>V Ê`>ÃÞ¶Ê7ÀÌiÊÌ iÊÕLiÀÊÌ >ÌÊà ÜÃÊiÊviÜiÀ° 38 Destination Math for Learning Managment System version 3 Training Manual iÃÌ>ÌÊ>Ì ÊUÊ ÕÀÃi\Ê- ÊÊUÊ`ÕiÊÓ\Ê"«iÀ>ÌÃÊÜÌ Ê ÕLiÀÃÊUÊ1ÌÊÓ°£\Ê``ÌÊ>`Ê-ÕLÌÀ>VÌUÊ-iÃÃÊÓ°£°£\Ê-ÕÃÊ iÃÃÊÌ >Ê£ää }>ÌVÊ-ÕÃÊ -ÌÕ`iÌÃÊ>ÀÀ>}iÊ{Ê`}ÌÃÊÌÊvÀÊÌÜÊÓ`}ÌÊÕLiÀÃÊÌ >ÌÊ >ÛiÊÌ iÊ>À}iÃÌÊÃÕ°Ê iÌÌ}Ê,i>`ÞÊ £°Ê ÃÌÀLÕÌiÊ£ÊV«ÞÊvÊÌ iʺ}>ÌVÊ-ÕûÊL>ViÊ>ÃÌiÀÊÌÊi>V ÊÃÌÕ`iÌ°Ê-ÌÕ`iÌÃÊ Ã Õ`Ê>ÃÊ >ÛiÊà iiÌÃÊvÊ«>«iÀÊ>`Ê«iVÃÊÊÜ V ÊÌÊÀiVÀ`ÊÌ iÀÊÕLiÀÃÊ>`Ê ii«ÊÃVÀi° Ó°Ê >ÛiÊÃÌÕ`iÌÃÊVÕÌÊÕÌÊÌ iÊ£äÊ}>iÊ«iViÃÊ>`ÊÌ iÊv`Êi>V Ê«iViÊ>}ÊÌ iÊ`ÌÌi`Ê i°Ê/ i]Ê«iÊi>V Ê«iVi]Ê«>ViÊÌÊv>ViÊ`ÜÊ>`Ê>««ÞÊ«>ÃÌiÊ>}ÊÌÃÊi`}iðÊiÌÞÊ «ÀiÃÃÊÌ iÊ«>ÃÌi`ÊÃ`iÃÊÌ}iÌ iÀÊÌÊvÀÊ>ÊÀiVÌ>}Õ>ÀÊ}>iÊ«iVi°Ê/ iÊ>iÊvÊÌ iÊ}>iÊ }>ÌVÊ-ÕîÊÜÊLiÊÊiÊÃ`i]Ê>`Ê>Ê`}ÌÊÜÊLiÊÊÌ iÊÌ iÀÊÃ`i° ÜÊÌÊ*>ÞÊ £°Ê "À}>âiÊÃÌÕ`iÌÃÊÌÊ«>ÀÃÊ>`Ê >ÛiÊi>V Ê«>ÀÊ«>ViÊÌ iÀÊ}>iÊ«iViÃÊ`}ÌÃ`iÊ`Ü]ÊÊ >Ê«iÊLiÌÜiiÊÌ iÊ>`ÊÝÊÌ iÊÕ«°Ê Ó°Ê ÛÌiÊiÊ«>ÞiÀÊÊi>V Ê«>ÀÊÌÊ`À>ÜÊ{Ê}>iÊ«iViÃÊ>`ÊÌÕÀÊÌ iÊÛiÀ°Ê/iÊÌ iÊ«>ÞiÀÃÊ Ì >ÌÊÌ iÊLiVÌÊvÊÌ iÊ}>iÊÃÊÌÊ>ÀÀ>}iÊÌ iÊ{Ê`}ÌÃÊÃÊÌ >ÌÊÌ iÞÊvÀÊÌÜÊÓ`}ÌÊÕLiÀÃÊ Ì >ÌÊ >ÛiÊÌ iÊ}Ài>ÌiÃÌÊ«ÃÃLiÊÃÕ°Ê Î°Ê ÊÌ iÊvÀÃÌÊÀÕ`ÊvÊ«>Þ]ÊiÊÃÌÕ`iÌÊ`À>ÜÃÊ{Ê}>iÊ«iViÃÊ>`ÊvÀÃÊÌÜÊÓ`}ÌÊÕLiÀÃÊ >`ÊÀiVÀ`ÃÊÌ iÊÊ>Êà iiÌÊvÊ«>«iÀ°Ê/ i]Ê iÊÀÊà iÊÜÀÌiÃÊÌ iÀÊÃÕ°Ê/iÊÌ iÊÌ iÀÊ «>ÞiÀÊÌÊV iVÊÌ >ÌÊÌ iÊÃÕÊÃÊVÀÀiVÌ°ÊvÊÌ iÊÃÕÊÃÊVÀÀiVÌ]ÊÌ iÊ«>ÞiÀÊÜ Ê>``i`Ê VÀÀiVÌÞÊÀiÌÕÀÃÊÌ iÊ}>iÊ«iViÃÊÌÊÌ iÊ«iÊ>`ÊÃiÃÊÌ >ÌÊÀÕ`ÊvÊ«>Þ°Ê9ÕÊà Õ`ÊLiÊ «Ài«>Ài`ÊÌÊ>VÌÊ>ÃÊi`>ÌÀÊvÊÌ iÀiÊÃÊ>Ê`ëÕÌi°® {°Ê vÊÌ iÊÃÕÊÃÊVÀÀiVÌ]ÊÌ iÊ{ÊÕÃi`Ê}>iÊ«iViÃÊ>ÀiÊÀiÌÕÀi`ÊÌÊÌ iÊ«iÊ>`ÊÝi`ÊÊÜÌ ÊÌ iÊ Ì iÀðÊ/ iÊÌ iÀÊ«>ÞiÀÊÊÌ iÊ«>ÀÊÜÊÌ>iÃÊ>ÊÌÕÀ°ÊvÊÌ iÊÃiV`ÊÃÕÊÃÊ>ÃÊVÀÀiVÌ]ÊÌ iÊ «>ÞiÀÊÜÌ ÊÌ iÊ}Ài>ÌiÀÊÃÕÊÜÃÊÌ iÊÀÕ`°Ê>ÛiÊÃÌÕ`iÌÃÊVÀViÊÌ iÊÜ}ÊÃÕ° x°Ê >V Ê}>iÊVÃÃÌÃÊvÊxÊÀÕ`Ã°Ê ÕÌÊÌ iÊÕLiÀÊvÊVÀVi`ÊÃÕðÊ/ iÊ«>ÞiÀÊÜ ÊÜÃÊ Ì ÀiiÊÀÊÀiÊÀÕ`ÃÊÜÃÊÌ iÊ}>i°Ê ÃÃiÃÃiÌÊ/« "LÃiÀÛiÊÃÌÕ`iÌÃÊ>ÃÊÌ iÞÊvÀÊÌ iÀÊÌÜ`}ÌÊÕLiÀðÊ`ÊÕÌÊvÊÌ iÞÊV>\ Ê N -ÌÕ`iÌÃÊÜÊii`Ê Ê L>ViÊ>ÃÌiÀ\Ê º}>ÌVÊ-Õûp £ÊV«ÞÊ«iÀÊÃÌÕ`iÌ NÊ ÃVÃÃÀà NÊ «>ÃÌi NÊ «>«iÀÊEÊ«iV N ««ÀÝ>ÌiÊ/i Ê ÎäÊÕÌià N `ÊÌ iÊÃÕÊvÊÌÜÊÓ`}ÌÊÕLiÀÃ°Ê /ÀÞÊÌ Ã]ÊÌt >ÛiÊÃÌÕ`iÌÃÊÜÀÊÊ«>ÀðÊ>ÛiÊi>V ÊÃÌÕ`iÌÊVÀi>ÌiÊ>Ê>``ÌÊ«ÀLiÊ ÛÛ}ÊÌÜÊÓ`}ÌÊÕLiÀÃÊ>`ÊÌ iÀÊÃÕ°Ê>ÛiÊÌ iÊÃÌÕ`iÌÊÌ>«iÊVÀi`Ê ÃµÕ>ÀiÃÊÛiÀÊ>ÞÊÌÜÊ`}ÌÃÊÊÌ iÊ«ÀLi]Ê>ÃÊà ÜÊ iÀi°Ê/ i]Ê >ÛiÊÌ iÊ ÃÌÕ`iÌÃÊÊi>V Ê«>ÀÊÌÀ>`iÊ«>«iÀÃÊ>`Ê`iÌvÞÊÌ iÊVÛiÀi`Ê`}ÌÃ°Ê Ê Ê ÎÊ Ê³Ê {Ê x ÊÊ ÊÇ ÀÕ«} Ê «>ÀÃÊvÊÃÌÕ`iÌà N /Ê-Ì>`>À`Ã Ê ÕLiÀÊEÊ"«iÀ>Ìà NÊ *ÀLiÊ-Û} NÊ ,i>Ã}ÊEÊ*Àv N 39 Destination Math for Learning Managment System version 3 Training Manual >iÊ ÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚÚ }>ÌVÊ-Õà ÕÌÊÕÌÊi>V Ê}>iÊ«iVi°Ê`Êi>V Ê«iViÊ>}ÊÌ iÊ`ÌÌi`Êi°Ê"«iÊÌ iÊ«iViÃÊ >`Ê«>ÃÌiÊÌ iÊÃ`iÊi`}iÃÊÌ}iÌ iÀ° }>ÌVÊ-Õà }>ÌVÊ-Õà }>ÌVÊ-Õà }>ÌVÊ-Õà }>ÌVÊ-Õà 40 ä Ó { È n }>ÌVÊ-Õà }>ÌVÊ-Õà }>ÌVÊ-Õà }>ÌVÊ-Õà }>ÌVÊ-Õà £ Î x Ç Destination Math for Learning Managment System version 3 Training Manual For Destination Math: Mastering Skills and Concepts: Courses III through IV, the following print materials are included: Student Logbook—to be used during the tutorial • The layout contains the course, module, unit, and session headings at the top of the page. • The right margin of the page contains the learning objectives and keywords for the session. • The questions and statements on the page follow the sequence of the content in the tutorial. • The problems include fill-in-the-blank and brief constructed responses. • The question contents include definitions, rules, and other related key math concepts. Your Turn—to be used as a follow-up to workouts, as a homework page or for in-class work • The layout contains the course, module, unit, and session headings at the top of the page. • The problems focus on the content presented in the tutorial. • The problems have been constructed to correlate to the session's learning objectives. • The problems include fill-in-the-blank, multiple choice, and brief constructed responses. • The problems include skill-building and application-based examples. Unit Review • The questions are arranged by session, with appropriate session titles identified on the page. • The last section, titled “Putting It All Together,” integrates objectives of individual sessions for a cumulative unit problem. • The problems include fill-in-the-blank, multiple choice, and brief constructed responses. Unit Assessment • These sheets are two-sided pages. • The questions have been designed to correlate to the learning objectives of the unit. • The problems include fill-in-the-blank, multiple choice, brief constructed responses, and extended responses. For Destination Math: Mastering Algebra: Courses I and II, the print materials include the student logbook, your turn, unit assessment and a unit investigation. Unit Investigation • These sheets are two-sided pages. • The questions have been designed to correlate to the learning objectives of the unit. • The problems are alternative assessment based, designed to explore an algebraic concept that serves as the theme for the unit. The print materials also include a table of contents and an annotated answer key. The print materials can be found on our Web site at www.riverdeep.net or on the main login page of your Destination Success LMS v3.0 Portal. 41 Destination Math for Learning Managment System version 3 Training Manual Activity 1: Using the Print Materials 1. Access the session from the sample logbook sheet that applies most closely to your grade level. 2. Complete the tutorial as a student by filling out the logbook. 3. Keep track of the time to see how long it would take your students to go through the tutorial while filling out the logbook. Remember that completion time will vary depending on the length of the tutorial and the work habits of the student who completes the tutorial. 4. Complete at least one workout and then fill out the Your Turn page. 5. For MSC Courses III–V and MA Courses I and II, complete at least one student logbook workout, and then complete the Your Turn page. MSC Course I and II print materials engage students in hands-on learning activities as well as written assignments. 42 Destination Math for Learning Managment System version 3 Training Manual SAMPLE DESTINATION ACTIVITIES Course: MSC III; Module 2: Unit 1: Addition and Subtraction of Whole Numbers; Whole Number Sums Name ___________________________________ Date ________________________ COURSE: MSC III MODULE 2: Operations with Numbers UNIT 1: Addition and Subtraction of Whole Numbers Whole Number Sums As you work through the tutorial, complete the following. 1. What is your mission for this lesson? ________________________ _________________________________________________________ Key Words: Sum Estimate 2. The lengths of four of the Great Lakes are given in this chart. Great Lake Length (miles) Superior 350 Huron 206 Erie 241 Ontario 193 Rounded Values (miles) a. Round each length to the nearest hundred, and write the values in the chart. Plus sign (+) Commutative Property of Addition Learning Objectives: • Estimate the sum of two or more 3-, 4-, and 5-digit numbers. • Find the sum of two or more 3-, 4-, and 5-digit numbers. • Check an addition by using the Commutative Property of Addition. b. What is the estimated length in miles of the journey from Lake Superior to Lake Ontario? _________ 3. When you add the actual lengths of the lakes, the sum of the numbers in the ones place before regrouping is _____ . 4. You can represent ten ones with the digit _____ in the ones place and the digit _____ in the tens place. 5. The sum of the numbers in the tens place before regrouping is _____ . 6. You can regroup 19 tens by writing the digit _____ in the tens place and the digit _____ in the hundreds place. 7. The sum of the numbers in the ____________________ place is 9. Destination Math 43 Destination Math for Learning Managment System version 3 Training Manual Course: MSC IV; Module 1: Fractions; Unit 1: Essentials of Fractions: Recognizing a Fraction Name ___________________________________ Date ________________________ COURSE: MSC IV MODULE 1: Fractions UNIT 1: Essentials of Fractions Recognizing a Fraction As you work through the tutorial, complete the following statements and questions. 1. “Fraction” comes from the Latin word meaning __________ . 2. When describing gases that make up Earth’s atmosphere: a. how many of the 5 equal parts of the circle represent nitrogen? __________ b. how many of the 5 equal parts represent oxygen and other gases? __________ c. does the air we breathe have more nitrogen or more oxygen and other gases? _______________________________________ d. explain how you decided on your answer to part c. _________ ______________________________________________________ Key Words: Fraction Numerator Denominator Learning Objectives: • Learning that a fraction is a part of a whole through the use of area models • Identifying the numerator and denominator of a fraction • Identifying fractional parts of a whole number based on a diagram 3. What symbol is used to describe an approximate value? _________ 4. When describing the Earth’s surface: a. how many of the 10 equal parts of the circle represent water? __________ b. how many of the 10 equal parts of the circle represent land? __________ 5. Create an example of how fractions can describe the people present in your classroom today. Be sure to include a diagram, a fraction, and a description for each diagram. Destination Math 44 Destination Math for Learning Managment System version 3 Training Manual Course: MSC V; Module 2: Fundamentals of Geometry; Unit 2.1 Geometry Fundamentals; Naming and Measuring Angles Name _______________________________________ Date ___________________________ COURSE: MSC V MODULE 2: Fundamentals of Geometry UNIT 1: Geometry Fundamentals Naming & Measuring Angles In the figure below, PO ⊥ TM and RO is parallel to SM. Use the letters to name as many examples of each of the following as you can. 1. a right angle __________ S P R 2. an obtuse angle __________ 3. a straight angle __________ M O 4. a pair of parallel line segments T __________ 5. a pair of perpendicular line segments __________ Defining Complementary & Supplementary Angles In the diagram below, ⬔BOD is a right angle. Use the diagram to complete the questions. C D B 40° A 50° 40° E O 6. Name two acute angles that make up ⬔AOC. ______________________ 7. Name an angle complementary to ⬔BOC. __________________________ 8. Name an angle supplementary to ⬔COE. __________________________ destination MATH 45 Destination Math for Learning Managment System version 3 Training Manual Mastering Algebra Course I; Module 1: The Language of Algebra; Unit 2: Linear Equations in One Variable; Session 1 Applying Inverse Operations Name _______________________________________ Date ___________________________ MASTERING ALGEBRA I: Course 1 MODULE 1: The Language of Algebra UNIT 2: Linear Equations in One Variable Applying Inverse Operations Your Turn 1. If ⫺6 is added to the right side of the equation x ⫹ 6 ⫽ 9, what is the expression on the left side of the equation? ____________________________________ 2. For which equations is x ⫽ 18? ____________ a. 3x ⫽ 54 b. x ⫺ 8 ⫽ 10 c. 4 ⫹ x ⫽ 14 3. For each of the following equations, identify an inverse operation that can be used to find the solution. a. x ⫹ 5 ⫽ 10 ____________ ______ b. y ⫺ 24 ⫽ 7 ____________ ______ c. ( 61ᎏ )t ⫽ 9 ____________ ______ d. 4n ⫽ 12 ____________ ______ 4. Rewrite the formula C = dy solved for the variable d in terms of C and y. ________________________ 5. A music teacher purchased 3 compact discs for a music class. The total cost of the CDs including tax was $51.84. a. If x represents the cost of one CD, what equation represents the total cost of all of the CDs? ____________ b. Solve for x to find the cost of each CD. ____________ destination MATH 46 Hands-on Exploration and Discussion 8 You, as a teacher, will want to be familiar with the lessons before the students experience them. Destination Success Math is a flexible program, and there are many different ways to use it. Here are just a few. • You may want all your students to go through the tutorial individually. • You may want to use the tutorial as an introduction or conclusion to a lesson; if so, you can present this lesson to the whole class by using a projection device, stopping it at any time to do independent work or board work. • You may want to use part of the tutorial as a quick review before starting a new topic—for example, as a refresher on prerequisite skills for a new topic. • You may want to use the workouts as daily math problems, using a projection device for the whole class to work on and using Show Me as the last teachable moment. • You may want to use the tutorial for the whole class and the workouts individually. 47 Destination Math for Learning Managment System version 3 Training Manual Activity: Exploration Some concepts may be presented entirely differently from the way you normally present them. This strategy accommodates the fact that students have different learning styles and may need to see different ways of solving problems. As an exploration exercise, follow these steps: 1. Take 20 minutes and go into various tutorials and workouts based on topics you will be covering in the next few weeks and months. 2. Take a look at the content, how it is taught, and think about the different ways in which you could incorporate this into your classroom. Mark down the ones you like or dislike. 48 Classroom Management of Technology 9 Implementation Models—Best Practices To facilitate your experience as a teacher in getting the greatest student benefits using programs from Riverdeep, we suggest the following best practices, which have proven to be successful in classrooms. Presentation or Demo Model Presenting lessons that introduce, reinforce, enrich, or extend concepts—using a projection device connected to a computer for whole- or small-group instruction— can include these techniques: 1. Begin with what students already know. Select a lesson that shows a concept students already know. Move to what they do not know while integrating new concepts in small increments. 2. Establish learners’ intrinsic need for the learning. Link concepts to what students relate to and want to learn about. Students tend to learn best when they make connections between what they are learning and what they relate to—tie concepts to applications and topics that interest them. 3. Provide real-life applications. Transfer what is learned in the presentation lesson to practical situations. Allow students to see how the new skills apply to their own specific needs. Foster discussions of ways to actively incorporate the new skills and allow time for students to practice these new skills. 4. Create and maintain learners’ interest. Be excited yourself! Encourage students to take an active part in the learning process. Capitalize on the interactive and engaging Riverdeep lessons by involving students at every opportunity. 49 Destination Math for Learning Managment System version 3 Training Manual 5. Foster discussion and active participation. Use group discussions, demonstrations, projects, and real-life applications to tap the students’ experiences and willing participation. Allow students to lead the presentations while “teaching” each other. 6. Give students choices about their learning. Allow them to be involved in determining which lessons or parts of lessons they want to have presented. Some lessons lend themselves best to individual exploration, while others are appropriate when experienced in presentation mode. After lessons are introduced in the classroom in presentation mode, students can work individually on them when lab or classroom computers are available. 7. Use flexible pacing and provide direction, integration, and extension at every opportunity. Elicit students’ expectations and understanding as the lesson is being presented. Rethink and readjust goals, outcomes, and pacing if necessary. 8. Give informational materials to students. Reinforce and enhance the information presented in the lessons by expecting students to take notes, and by giving them logbooks that accompany each lesson as well as handouts of key points and reference material guides. 9. Provide recognition, encouragement, and approval. Encourage students to share personal experiences. Maintain good eye contact. Be an active listener when they are sharing and respond to them positively. Lab Model Maximizing instruction during computer lab time can be accomplished with these best practices: • Provide one computer per student to accommodate the whole class. This is optimal for individualized instruction. • Have two or more sessions per week on the curricular area of focus. Note: If schedules don’t allow for optimal lab time for all students, provide for focused groups of students. Empowerment and participation of teachers can contribute greatly to the success of the implementation. Experience has shown the following teacher actions to be key: • Remain in the lab with students. • Actively engage in instruction and the learning process during lab time. • Integrate and extend the lab instruction with classroom instruction. • Regularly review and discuss program reports and progress with students by using lab time to conduct one-on-one conferences with them. • On occasion have all students work on the same lesson as a group. 50 Destination Math for Learning Managment System version 3 Training Manual Computers-in-the-Classroom Model Best practices for providing for students to use computers on a rotation basis include: • Post a schedule of times/students/assigned computers to assure equity of access and maximum use of computers. • Schedule additional access to computers for students who need focused enrichment or remediation. • Schedule computer time before and after school and at the end of lunch period as well as during center time. A worthy goal to strive for can be to have all computers in use every minute of the day. • Use the presentation or demo model to introduce concepts to whole or small groups of students and provide individual access to classroom or lab computers as a follow-up. • Have volunteers help students who are working on the computers. Consider student assistants, classmates, and parent or community volunteers. Set clear expectations about attentiveness to lessons and care of computers. If misuse occurs, loss of privilege is often an effective consequence. 51 Meeting the Challenge 10 Technology isn’t a discrete content area—it’s a dynamic knowledge-building tool that can play an important role in all levels and subjects of instruction. Building on the knowledge base and techniques you’ve gained, you can incorporate technology successfully into a variety of lessons for a variety of purposes. Note: Using technology in your curriculum effectively means developing ideas—a process that can’t end today. It’s important to review what you’ve learned in this training, discuss your ideas with each other, and use your creativity to build on technology in your unit and lesson plans. Let’s not teach technology for technology’s sake—let’s refrain from isolating computer skills or relying on mere skill and practicing repetitive programs. A computer in the hands of an inspired student is much more than a glorified typewriter, video game, or passive electronic textbook. Let’s lead students to use the computer as a tool for learning— creating, analyzing, communicating, and researching. Students learn by exploring, experimenting, discovering, organizing, making decisions, and expressing their growing knowledge. We must give them a context that encourages and facilitates higher levels of learning. Just memorizing facts and mastering isolated sets of skills won’t prepare them for today’s workplace or meaningful citizenship. Let’s meet the challenge of preparing students for their futures rather than teaching them based on our past. A curriculum offers instruction, but technology makes the ride more interesting. 52 www.riverdeep.net 483934