CIanwood Island A reference Documen t by Kuro Netsuki 2014
Transcription
CIanwood Island A reference Documen t by Kuro Netsuki 2014
2014 AreferenceDocumentbyKuro Netsuki CIanwoodIsland AGuidetounderstandtheNewHavensUniverseandthestoriesthat takeplaceinit KuroNetsuki www.cianwood.akanetsuki.net [email protected] Cianwood.tumblr.com TABLADECONTENIDO Timeline......................................................................................................................................................................................................................3 Storyoftheworld...............................................................................................................................................................................................3 StoryofCianwoodIsland................................................................................................................................................................................4 Geography..................................................................................................................................................................................................................5 CianwoodIsland..................................................................................................................................................................................................5 H‐ElyseumAnthro‐Farm...........................................................................................................................................................................6 Culture.........................................................................................................................................................................................................................8 LifeinCianwoodIsland....................................................................................................................................................................................8 Birth(year0‐year6).....................................................................................................................................................................................8 Recognicing(year7‐year13)....................................................................................................................................................................8 Initiation(year14‐year20)......................................................................................................................................................................8 Realization(year21‐year28)....................................................................................................................................................................8 Unions.....................................................................................................................................................................................................................9 Coupleunion(pratha).................................................................................................................................................................................9 Groupunion(bahu)......................................................................................................................................................................................9 Singles(akela).................................................................................................................................................................................................9 Perceptionoftime............................................................................................................................................................................................10 Clans............................................................................................................................................................................................................................11 Basiclayoutofthetwomainclans............................................................................................................................................................11 RolesbyClanandGender.............................................................................................................................................................................11 ComparativeOverview...................................................................................................................................................................................12 ApendixA:................................................................................................................................................................................................................13 ApendixB:RoleplayingGameStats...............................................................................................................................................................13 TIMELINE STORYOFTHEWO RL D Year0 CreationofMewtwo Year7 Creationofthefirstanthro‐pokemonprototype(highlyunstableandsterile) Year28 Birthofthethirdgenerationofanthro‐pokemon(superiortobothanthroandferalpokemon,as wellasabletobreed) Year46 Newtechniquesaredevelopedthatfacilitatemassproductionofmoreanthro‐pokemon Year60 FirstconflictleadbyTeamRocketusinganthro‐pokemonasweapons Year70 Anthro‐pokemonfreedduringandafterthewarattempttore‐integratetohumansociety andaperiodofpeaceisreached Year83 Aftercountlessconflicts,regularpokemon(feral)andanthro‐pokemon(anthros)realize thathumanityistoomuchofariskforthemselvesandtheworld,sotheybeginanalloutattackagainstmankind Year114 Lasthumanregisterisdone,afterthis,humanculturebecomestabooandentirecitiesaredestroyed toerasealltraceoftheirexistence Year~170 Thewarningsandlegendsareforgotten,thenewgenerationsgrowcuriousabouttheruinsand starttoinhabitthem,eventually“re‐discovering”humancivilization Year350 Anthroseventuallyfindclearevidenceofanextintspeciesinhabitingtheplanetandestablishthe currentcalendar,theyalsobecomeorganizedandformregionalgovernments Year394 LadyNandinedeclaresCianwoodislandasanindependientandprotectedlandafterforminga commercialdealwiththem STORY OF CIANWO OD ISLAND Year94 Conflictreachestheisland,duetothelowamountofhumanandhighamountofstrong feralsintheSafariZone,inlessthanthreedayshumanityiseasilyoverrun Year107 afterbeingfreedfromapeacefullaboratoryinwichtheywheretaughtbasicsocial,mathematicand survivalskills,ayoungcoupleofvaporeonsdriftedinthesea,accordingtoanoldtale,Lugiapacifiedtheseasand Ho‐Ohguidedthemtotheshoresoftheisland,watchingoverthem, bothLugiaandHo‐ohbegintoslowlyaccept otherpureheartedanthrosintotheisland Year180 Culture,religionandtraditionsinCianwoodislandasweknowthemtodayareestablished Year318 theoriginalLugiadies,andit’sre‐incarnationlosesallinterestinwatchingovertheisland,Ho‐Oh alsoretreatsduetoconflictsinmainland,afterthistime,anthrosfrommainland,filledwithgreedandimpure thoughtsoccasionallymaketheirwayintotheislandbutarequicklydealtwithbytheisland’shunters Year394 AfabricsmerchantgrowlithefromPewtertown,LadyNandine,reachestheislandbyaccidentduring ashipwreck,becauseofalargeshawlwithLugiaandHo‐ohpatternsshewaswearingatthetime,shewasseenas anomenandwasallowedtolivewiththemforafewmonths,sherealizesthehugecommercialpotentialofthe islandandestablishesadealwiththerulersoftheislandinexchangeofprotectionagainstothermainlanders Year464 Thefirstattemptofanall‐outhostileinvasiontakesplace,severalislandsdieduetotheuseof firearmsandadvancedweaponry,onedaylater,theunifiedgovernmentstepsintoenforcetheNandinetreaty, eliminatingtheoutsiderthreatandseverallypenalizingthesurvivors, thisstrengthenstherespectsislandershave towardsNandine’scompanyandthecommercialdeal Year482 Nandine’sgrandson,Sebastian,isborn,hewilleventuallybecomethenewpresidentofher company,renamingit‘ElyseumConsortium’notonlyfocusingontextilesbutstartingtodabintothefieldsof researchandreconstructionofancienttechnologies,duringthenextfewyears,aprojecttoinitiatea mareep/flaaffyanthrofarmontheislandissetinmotion Year499 Amina,maincharacterofNewHavensisborn Year521 beginningof‘NewHavens’ GEOGRAPHY CIA NWOODIS LA ND Theislandis58Kmwide,77kmlongatit’sfarthestpoints,thetemperatureoscilatesbetween45°C~38°Cin Summer,and27°C~23°ConWinter,AccessisdifficultbecauseofthewildcurrentsfromWhirlpoolislandswhere Lugiaissaidtolive A–Maintemple B‐Training/Initiationzone C‐EastDocks D‐EasternSettlement,Huntinggrounds E‐WestSettlement,Gatherergrounds F‐SouthernSettlement.HarvestingGrounds G‐NorthernRuins H–ElyseumAnthroFarm H‐ELYSEUMANTHRO‐FARM (asofyear522) FemaleHabitat: 34Mareep 16Flaaffy 6Ampharos MaleHabitat: 43Mareep 14Flaaffy 4Ampharos Notable: Elizabeth(lizzy),amainlanderflaaffywhorecentlyarrivedtotheisland, extremelybeautifulbutstillveryunadaptedtothelifestyleoftheisland Kimy&Kari,Ampharos,bothsistersofthealphamaleHiro,theyboth sharethehighestauthorityonthefemalesideequally Notable: Saavita,verynarcissisticflaaffy,easilymanipulable Hiro,ampharos,malealphaofthefacility MaternityWard: Newmothersstayhereforthefirstyearofthelifeoftheiryoungone,properhealthcareisgiventobothuntilthe firstyearoflife,thenthemotherissentbacktothepens, theyounglingsaretakencareinhere(muchlikea daycare)untiltheyreachtheageof7,atthispointtheyaresenttotheircorresponding habitatsaccordingto gender BreedingPenF: Onceperyear,threeflaaffyfemalesareselectedand broughthere, theampharosmalesoftenfighteach otherfortherighttomatewiththem, thisisallowed asameansofselectingthestrongestindividuals, BreedingpenM: Onceperyear,thealphamaleandthenexttwo strongestflaaffymalesareboundandblindfolded, theremainingampharosladiesthenpickwichones theywillmatewith Powerplant: Ontopofthemountain,asmallgeyserpowersuparelativelymodernelectricityplant,thismaintainsasystemof illuminationinsideofthefacilities,andpowersuptheshearingequipmentaswellasreinforcingtheelectricfence aroundtheperimeter,itrecivesmainteinancebymainlanderstwiceperyear ShearingFacility: Threetimesperyear,allthemareepandflaaffyareshearedhere,mosttimeswithelectricequipment,inmost casesbyislandersorthemselves,butsometimesbymainlanders WarehouseandVisitorcenter: Thisisasfarasmainlandersorregularislandersareallowed SanaHabitat: Population: 16females,4males Theytendtothefieldsandmakesmallrepairstothe habitatsonthesettlement Notablecharacters: Momo,aexperiencedRaichugatherer,coordinatesthe deliveryoffoodintothemainhabitats,becauseofthe natureofherevolution,shewasleftwithaverysmall andundevelopedbodyforherage ShikaDefensePost: Population:14males,6females Mostofthemareeitherretiredorinjuiredinsome minorwaysthatpreventthemfrombeingfully functionalhuntersdownintheislandbutarestill quitecapableofdefendingthemselvesandothers,a selectfewofthemarenotablefightersinperfect shape, theyoftenmakeroundsaroundtheplace, rarelyinteractingwiththesheep Notablecharacters: Zephyrus,anAbsolofAmina’sgeneration, exceedinglystrongfighter,heistheoneinchargeof escortingmainlandersupanddownthemountain andguardingthemwhentheyareinsideofthe facility CULTURE LIF E IN CIANW OOD IS LAND Lifeisdividedinfourstages,duetothemanydangersandhighmortalityrateamonginfantsandhunters,sucha classificationwasnecessary,thedateofanindividual’sbirthiskeptinmind,andwhilenoactual‘birthday’ celebrationocurrsyearly,thereisanawarenessoftheir‘week’ofbirth,inwichtheyaregenerallycelebrated BIRTH(YEAR0‐YEAR6) kidsinthisagerangearenotgivenaname,theyreciveasimilartreatmenttoferalsandarecalledonlybyspecies orfamilyname,itisconsideredbadomentogivethemaname.Thisistoaminoratethesenseofguiltinfamilies duetothehighmortalityrateinyounglings. Offspringsoffemalehuntersaretendedbyvolunteers,whereasoffspringsfromgatherersaretendedby themselves Femalehuntersaregrantedatwomoonrestingperiodwhereasgatherersinitiateactivitiesassoonastheycan Thekidsrecognicetheirmother,father,theirconcubinesandsiblingsasfamily,however,uncles,cousinsorsuch arenotconsideredinmediatefamily Incaseofbeingundersurrogateorvoluntaryparents,theywillbeinchargeoftheircare,butuponreachingthe ageof7,theybecomeresponsibilityoftheirbiologicparentsonceagain, incasetherearenosuchparentsdueto beingdeceasedorotherreasons,theinmediatefamilytakesoverthekid,ifthisisnotanoption,amalegathereris taskedwithwatchingoverthem Ifanun‐initiatedislanderbearsanoffspring,theybecomeautomaticallyresponsibleforthenewborn,however,at age7,theleadersoftheislandtakethekidawayandtakeawaytheirrighttohaveafamilyname RECOGNICING(YEAR7‐YEAR13) Inasmallfamiliarceremony,ledbyalocalshaman,thekidrecivesanameandtheyaquirebothdutiesandrights, inthisage,theyareforbiddentohavefriendsoftheoppositegender, howeversuchinteractioncanbedoneas longasaninitiatedadultispresenttosupervise Typicaldutiesinvolvehelpingarounddomesticchoresandkeepingthesettlementswellkept,howevernoneof theseactivitiesisheavilyinforcedandtheyareallowedplentyoffreetime, asthisisconsideredasthemostcalm periodbeforetheyhavetotakeonrealresponsabilities Thisendsintheautumclosesttotheir13th birthday,inwichtheyaretakentoasecludedlocationinthecenterof theislandwhereavolunteeradult(usuallysomeoneclosetothefamily)istaskedwithteachingtheyounganthro thebasicsoftheirfutureduties INITIATION(YEAR14‐YEAR20) InthenextAutumn(closesttotheir14th birthday) aprivateceremonyisheldintheisland’stempleinwichthe aspirantsundergoaseriesoftrials,thosesucceeding,theyarerecognicedasresponsibleandcapableadults,they takeonaclanandvowsofloyaltyaretaken, afterthisage,theyareallowedtohavealifelongpartner*and offsprings,continuingontheirparents’familyname *atthisage,theyareonlyallowedtohaveonepartner, andiftheychosetobondwithsomeonethiswayit becomesapermanentmonogamousarrangement REALIZATION(YEAR21‐YEAR28) Inabiglocalcelebrationattheirsettlement,theyarerecognicedbytheirexperienceandcapabilities,howeverthey areexpectedtoperformevenbetterthantherest,becomingresponsibleforprovidingfortherestofthe populationratherthanjustthemselves, afterthisage,theyearntherighttohaveseveralpartners,alsoearningthe righttocreateanewfamilyname Aftertheageof29,Islandersnolongerhaveanyobligationsandtheyareexpectedtojustprovidefortheirfamilies UNION S COUPLEUNION(PRATHA) Aftertheirinitiationceremony,twoislandersmaydecidetounitetheirlifeasacoupleinaceremonywichcan takeplaceanytimeduringthespringseason,dependingontheirclan,thisisdoneinceremonieswherenoun‐ initiatedareallowed,andtypicallyonlyclosefriendsareinvited,makingthemsmall.Ocassionallyseveralcouples ofthesameclansmightagreetoperformajointweddinginordertomakealargercelebration TwohuntersexchangesevenvowswalkingseventimesaroundasacredfireplacesymbolizingHo‐oh outsideofthetraininggrounds,theseceremoniesonlytakeplaceduringthemidday,attheendofthe ceremony,thepriestsreleaseawildferalandthenewlywedsareexpectedtoperformacleankill collaboratingwithoneanotherastheywearredandyellowveils Twogatherersexchangesevenvowswalkingseventimesaroundthetemple’sfountaintoLugia,these ceremoniesonlytakeplaceduringmidnight,attheendoftheceremony,thetwoareexpectedtomate underblackandblueveilsastheymakethecompromisetohelppreservelife Incaseofacoupleofbothclans,thehunterwillcarryabracerwithincenseastheywalkaroundthe fountainandtheceremonymusttakeplaceduringtheDawnorTwilight,nospecialactionsareexpectedof thecoupleafter,andtheyaresociallyconsideredas‘lesser’ tomakeupforthis,generallythefamilyofthe hunterprovidesafreshkillandthefamilyofthegathererhelpsprepareitandserveit Thecouplepromiseseachotherthrustandfidelity,abstainingfromhavingintercoursewithanyoneelse,the soleexceptiontothisiswhensamesexhuntersinacoupledecidetolookupforashaman’shelpinorderto procreate,saidmatingmustbeinmutualagreementandwithauthorizationofsaidlocalshaman,inspecialcasesa singleislandermightparticipateinthisbutpermissionandsupervisionofamajorpriestisrequired Asasidenote,whileitisnormalforhuntersofthesamegendertomarry(infactitismoreclosetothenorm andisconsideredbeneficial) howeveritisforbiddenfortwogatherersofthesamegendertomarry,asitistheir socialandreligiousdutytohelpperpetuatethespeciesasmuchaspossibleandthisgoesagainstthatprupouse Regardingfamilynames,inagatherer union,thefemale’sfamilynamegetscarriedovertotheoffsprings,ina hunterunion,themale’snamegetscarriedovertotheoffsprings,inamixedunion,theoffspringcanchoosewich nametotakeupontheirrecognition GROUPUNION(BAHU) Anislanderwhohasreachedrealizationandwhohasremainedsinglemayestablishanagreementtohaveupto threeconcubines,saidpartnersmustbeattheveryleastinintatesandtheirfamiliesmustgiveconsent(incaseany ofsaidconcubineispasttheageofrealization,noconsentnorofferingisrequired) whoeverisseekingtoestablish thiskindoffamilytraditionallyattemptstoconvincethefamilymembersoftheprospectbyofferingthema month’sworthoftheirlaboringoods, thegenderratiocanfreelyrangeintheconcubines,aslongastheaboverule ofnotformingonewithgatherersofthesamegender Liketheabove,thoseinvolucratedinaconcubinatearenottohaveintercoursewithanyoneoutsideoftheirgroup, withtheexceptionofagroupofsame‐genderhunters,inwichcasetheyarealsotoseekoutforashamanforhelp,if asingleindividualwishestohelpwiththeprocreation,nopermissionfromapriestisrequired,only approvalofthe localshaman Regardingfamilynames,whenamaleinitiatesafamily,hepicksthenameofapreciousgemormetalwich becomesthefamilynames,thiscarriesovertotheiroffsprings, whenafemaleinitiatesafamily,shepicksthe nameofaflowerorheavenlybodywichbecomesthefamilyname SINGLES(AKELA) Onemaychoosenottogetinvolvedwithan‘official’relationshipandtohaveoffspringwithoneormoreindivuals, amonghuntersthisisseenasbadpracticebutamonggatherersitisnotonlycommonbutsomewhatencouragedby religion, socially,however,theiroffspringslackrecognitionandinpractice,thesingleparentundergoesalotof pressure PER CE PTIONOFTIME Thereisn’tanexactmeasureoftimeitself,butthosewholiveclosetotheshoresarefamiliarizedwiththe hour:minuteformatemployedbythesailorsandmerchantsfromPewter,foreveryoneelse,there’sjusttheideaof dawn,midday,duskandmidnight(wichismorecloseto3am),everyactivityisperformedwiththesefourperiods inmind basedonspeculationfromtheruinsandknowledgefromtheoriginalvaporeons,asevendayweeksystemwas adopted,thisisalsoknownasthedurationofalunarphase fourweeksformaMoon,oramonth,aneasymeasuretofollowanditismarkedtoinitiatewiththemooninit’s darkestpoint aYearorSunisformedbythirteenMoons,asyearswentby,theyrealizedthiscausedamajordisadjustment,thus, tofixthis,theydecidedtoaddanextraweektotheyeareverysevenyears,thiskeepstheseasonsconsistantandin order, overtime,thisweekbecameamajoreventofcelebration anewSunorYearbeginsontheNewmoonclosesttotheshortestdaywiththecropsintheirlowestpointandthe feralpreyhibernating, springiscelebratedonthefullmoonclosesttothebloomingofflowersaroundthetemple Summerismarkedinthemiddleoftheyear,andiscelebratedduringtheday autumniscelebratedonthefullmoonclosesttotheseasonofharvesting,anditiswheretheinitiationceremonies takeplace Celebrationofthebirthofanindividualisn’tobservedonaspecificday,butratheronthephaseofthemoon, islandersrefertotheirdateofbirthbythephaseofthemooninwich theywherebornandthenumberofthe month (ie:Aminawasbornonthefullmoonoftheeightmonthinyear499) Withthearrivalofthemerchantstotheisland,theunifiedyearcountwasadoptedbytheislanders,butitiswell knownthatinmainlandtheancientsystemof12monthsisobserved CLANS BASICLAY OUTOFTHETWOMAINCLAN S Hunters(Shika) ‐theyrepresenttheactive principles ‐theirroleistoprovidefoodforthe islanders,fursformerchantsand defendthepopulation’ssafety ‐nomadicinnature,theyfocusmore ontheirdutiesthanonhavinga familylife Gatherers(Sana) ‐they represent the passive principle ‐theybuild,createandharvestto ensureasteadysupplyoffoodand commodities ‐sedentary in nature, they often havebigfamiliesandaretasked withhelpingpopulatetheisland Their members identify themselves bybrandingswicharerenewed eachyear,saidbrandings correspondtotheirgenderandare asignofrespecttowardsthenatural lawoftheworldaroundthem They are represented by Lugiaand themoon According to their specificduties, theyaresub‐dividedby Theirmembersusejewelry in the formofpiercingsasameansof identifyingthemselvesandassocial status(thenumberandtypeof piercingdependsonhowefficient theyare intheirduties) TheyarerepresentedbyHo‐Oh and thesun Accordingtotheirspecific duties, theyaresub‐dividedby Hunters and Fishermen Explorers and Trackers GuardiansandFighters SupportHuntersandFieldHealers GatherersandHarvesters TransportersandGuides ShamansandArtisans FarmersandTamers ROL ESBYCL ANANDGENDE R Shika♂ Shika♀ Sana♀ Sana♂ Identification Jewelry,typically adornedwithgems oflivelycolours Jewelry,typically adornedwithgems ofcoldcolours Markingsinformof crescentmoonin eacharmandon eachleg Markingswithform ofstylizedsunswith seven‘rays’ineach armandleg SocialRole Familiarrole COMPA RA TIVEOVERVIEW Clan Shika Shika Class Concept Role hunters,archers, fishers,providing foodforthe Hunter/ Fisher islandersaswell asmaterialslike bones,skinsetc Locatingpreyfor huntersor materialsfor Explorer/ gatherers,finding scout lostislandersor retrievinglost objects Shika keepingpeaceon theshoreswhen Guardian/ mainlandersvisit Fighter andenforcingthe lawamonglocals Shika Sana Sana Sana Sana ahybridclass, abletoidentify herbsand Field Supporter performbasic /Healer healingwhile keepingnotions ofhunting expertsinthe localflora,ableto getthebestfood Gatherer/ andevencraft Harvester medicinesby gatheringor harvesting themselves tirelesswalkers thatcancarry morethantheir Courier/ ownweight Guide acrosstheisland orescortothers safely keepersof traditions,stories, artandsong, Shaman/ someofthemare Artisan highlytrainedin healing, both mystical and natural hybridclassthat usesferalsfor farminghunting, Tamer/ theytapontheir Herder feralnatureto performawide varietyoftasks Stats HD1d8 +2Sp +2Att ‐2cha ‐2Con Metagame Equivalent Economy weapon specialist HD1d6 Stealthand +4Sp ‐1SpAtt Tracking ‐1Att HD1d1 2+2Att Handto +2Def HandFight, ‐2SpAtt HPtank ‐2SpDef theytrademeat andskinsfor services,primarly selfsuficient dependenton performingtasks forothersin exchangeforfood recive'tribute'in exchangefortheir protectionservices wichareconstant HD1d4 +2SpDe somewhatself f suficienthowever FieldControl +2Cha theymakegood ‐2Att earnings ‐2SpAtt HD1d1 entirelyself 0 suficient,butthey +4SpDe alchemist, tradetheir feralsupport f ‐ productsfor 2Con services ‐2Sp theydependon 1d8HD theiractivityto earnconstant +4Def Merchant, ‐4SpAtt sourceoffoodand services asidefromsmall 1d4 StatBuffer, tributerecived +4Cha constantly,specific Healers, ‐2Att servicesbring Crafters ‐2Sp profit completelyself Feral 1d6HD suficient,they control, +4 heightening rarelycommerciate SpDef withothers,except offeral ‐4Cha outsiders insctints Social primarlyloners,theyasociate inpairsofsamegenderfor huntingsometimes,rarely settledowntoformfamilies andformostpartavoidhaving offsprings whilelonersatwork,thefact thattheyexplorelargepartsof theislandinlittletimeand oftenhavealotofcontact, makesthemmoresociableand easygoingthanhunters someofthemore'homely' Shika,theysettledownand establishdeeprootsintheir comunities,thekindofthis clanmorelikelytoforma family usuallyformtemporarypairs withhuntersorgatherers, eitherasbackuppartnersoras plainoutcompany,thisleaves themwithmanygood friendshipsandopen relationships theyenjoylargegroupsand companyofothers,regardless oftheirlineofwork, theyare themostlikelytoformstable familieswithseveraloffsprings evenlackingthestabilityto settleinandformfamilies,they activelyseekforinteraction withothers,dependingonthe casetheymightbewell acceptedinseveralhomes notonlytheyarethecenterof culturallifeandhighly respectedamongeveryone,but alsosomeofthemprovide shikaswiththeoportunityof havingfamilyandlookingafter theoffsprings amongtheSana,theyare loners,preferingthecompany offeralsandmoreoftenthan not,treatingthemastheirown family,theirisolationhowever helpsthemdeveloptheirskills better APENDIXA: APENDIXB:ROLEPLAYINGGAMESTATS HP Dice: d8 Virtue: Spee or Att Lv Proficiency Features: bonus 5 -2 10 -2 15 +1 Trainee 20 +2 25 +3 30 +3 35 +3 40 +3 45 +4 50 +4 55 +4 60 +4 65 +5 70 +5 75 +5 80 +5 85 +6 90 +6 95 +6 100 +6 Bloodborn Flaw: Cha or Con Other: Bonus Attacks: Other: Untrained Untrained Trainee phase One Virtue +2,one Flaw -2 New Skill or tool proficiency One ability score increase +2 New Feat One ability score increase +2 New Feat One ability score increase +2 New Feat Ability score increase all+1 New Feat Swiftpaw HP Dice: Virtue: Lv Proficiency Features: bonus 5 -2 10 -2 15 +1 Trainee 20 +2 25 +3 30 +3 35 +3 40 +3 45 +4 50 +4 55 +4 60 +4 65 +5 70 +5 75 +5 80 +5 85 +6 90 +6 95 +6 100 +6 Flaw: Other: Bonus Attacks: Other: Untrained Untrained Trainee phase One Virtue +2,one Flaw -2 New Skill or tool proficiency One ability score increase +2 New Feat One ability score increase +2 New Feat One ability score increase +2 New Feat Ability score increase all+1 New Feat Stoneclaw HP Dice: Virtue: Lv Proficiency Features: bonus 5 -2 10 -2 15 +1 Trainee 20 +2 Bonus feat 25 +3 30 +3 35 +3 40 +3 45 +4 50 +4 55 +4 60 +4 65 +5 70 +5 75 +5 80 +5 85 +6 90 +6 95 +6 100 +6 Flaw: Other: Bonus Attacks: Other: Untrained Untrained Trainee phase One Virtue +2,one Flaw -2 New Skill or tool proficiency One ability score increase +2 New Feat One ability score increase +2 New Feat One ability score increase +2 New Feat Ability score increase all+1 New Feat HP Dice: 1d4 Virtue:+2spdef/+2cha Lv Proficiency Features: bonus 5 -2 10 -2 15 +1 Trainee 20 +2 25 +3 30 +3 35 +3 40 +3 45 +4 50 +4 55 +4 60 +4 65 +5 70 +5 75 +5 80 +5 85 +6 90 +6 95 +6 100 +6 Grassroot Flaw: -2att/-2sp att Other: Bonus Attacks: Other: Untrained Untrained Trainee phase One Virtue +2,one Flaw -2 New Skill or tool proficiency One ability score increase +2 New Feat One ability score increase +2 New Feat One ability score increase +2 New Feat Ability score increase all+1 New Feat Earthborn HP Dice: Virtue: Lv Proficiency Features: bonus 5 -2 10 -2 15 +1 Trainee 20 +2 25 +3 30 +3 35 +3 40 +3 45 +4 50 +4 55 +4 60 +4 65 +5 70 +5 75 +5 80 +5 85 +6 90 +6 95 +6 100 +6 Flaw: Other: Bonus Attacks: Other: Untrained Untrained Trainee phase One Virtue +2,one Flaw -2 New Skill or tool proficiency One ability score increase +2 New Feat One ability score increase +2 New Feat One ability score increase +2 New Feat Ability score increase all+1 New Feat Steadypaw HP Dice: Virtue: Lv Proficiency Features: bonus 5 -2 10 -2 15 +1 Trainee Flaw: Other: Bonus Attacks: Other: Untrained Untrained Trainee phase 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 +2 +3 +3 +3 +3 +4 +4 +4 +4 +5 +5 +5 +5 +6 +6 +6 +6 One Virtue +2,one Flaw -2 New Skill or tool proficiency One ability score increase +2 New Feat One ability score increase +2 New Feat One ability score increase +2 New Feat Ability score increase all+1 New Feat Stoneweaver Flaw: Other: Bonus Attacks: Other: HP Dice: Virtue: Lv Proficiency Features: bonus 5 -2 10 -2 15 +1 Trainee 20 +2 25 +3 30 +3 35 +3 40 +3 45 +4 50 +4 55 +4 60 +4 65 +5 70 +5 75 +5 80 +5 85 +6 90 +6 95 +6 100 +6 Untrained Untrained Trainee phase One Virtue +2,one Flaw -2 New Skill or tool proficiency One ability score increase +2 New Feat One ability score increase +2 New Feat One ability score increase +2 New Feat Ability score increase all+1 New Feat Fangroot HP Dice: Virtue: Lv Proficiency Features: bonus 5 -2 10 -2 15 +1 Trainee 20 +2 25 +3 30 +3 35 +3 40 +3 45 +4 50 +4 55 +4 60 +4 65 +5 70 +5 75 +5 80 +5 85 +6 90 +6 95 +6 100 +6 Flaw: Other: Bonus Attacks: Other: Untrained Untrained Trainee phase One Virtue +2,one Flaw -2 New Skill or tool proficiency One ability score increase +2 New Feat One ability score increase +2 New Feat One ability score increase +2 New Feat Ability score increase all+1 New Feat ATTACK Effects:damagedealtbyphysicalattacks,carryingcapacity NumericEffect:ascoreof0rendersthecharacterunabletomove HowToDetermine: (PokemonBasescore/10[roundedup])+(4d6[removesmallerroll]substract10fromthis roll,divideby2androunddown)+Classattribute+GearModifier+Temporaryboost SPEED Description:themeasureofone’sgeneralagility Effects:chancetoavoidphysicalattacks,movementspeedandattacksperround NumericEffect: HowToDetermine:(PokemonBasescore/10[roundedup])+(4d6[removesmallerroll]substract10fromthis roll,divideby2androunddown)+Classattribute+GearModifier+Temporaryboost DEFENSE Description:areprersentationofphysicaltoughness Effects:reductionofphysicaldamage,modifiestotalHP NumericEffect: HowToDetermine:(PokemonBasescore/10[roundedup])+(4d6[removesmallerroll]substract10fromthis roll,divideby2androunddown)+Classattribute+GearModifier+Temporaryboost SPECIALATTACK Description: Effects: NumericEffect: HowToDetermine:(PokemonBasescore/10[roundedup])+(4d6[removesmallerroll]substract10fromthisroll, divideby2androunddown)+Classattribute+GearModifier+Temporaryboost SPECIALDEFENSE Description: Effects: NumericEffect: HowToDetermine:(PokemonBasescore/10[roundedup])+(4d6[removesmallerroll]substract10fromthisroll, divideby2androunddown)+Classattribute+GearModifier+Temporaryboost CHARISMA Description: Effects: NumericEffect: HowToDetermine:(PokemonBasescore/10[roundedup])+(4d6[removesmallerroll]substract10fromthisroll, divideby2androunddown)+Classattribute+GearModifier+Temporaryboost APPEAL Description: Effects: NumericEffect: HowToDetermine:(PokemonBasescore/10[roundedup])+(4d6[removesmallerroll]substract10fromthisroll, divideby2androunddown)+Classattribute+GearModifier+Temporaryboost HP Description: Effects: NumericEffect: HowToDetermine:(PokemonBasescore/10[roundedup])+(4d6[removesmallerroll]substract10fromthisroll, divideby2androunddown)+Classattribute+GearModifier+Temporaryboost ARMORCLASS Description: Effects: NumericEffect: HowToDetermine: Description: Effects: NumericEffect: HowToDetermine: SAVES Description: Effects: NumericEffect: HowToDetermine: MOVEMENT BASEATTACK Description: Effects: NumericEffect: HowToDetermine: BLOODLINE Description:Determinestheratioofferal‐to‐anthrofeatures Effects:A0%onthisscaledenotesaregularFeralPokemon,a100%onthisscaledenotesaregularHuman A‘perfect’Anthropomorphicpokemonis50%, GijinkasareAbove75%percentileand‘Kemono’areUnderthe 25%mark NumericEffect:physicalappearanceingeneralHowever,Anthrosthathaveabloodlinebetween26%~74%can, troughcertainmeans,beaffectedorlearntocontrolshapeshiftingcapabilitiesintoeitherferalorhuman, dependingontheirlean HowToDetermine: FEATS Feral Athletic Track Stealth Blind Fight Run Grappling Savage Attacker Keen insctint Anthro Armour Proficiency Weapon Style Master Healer Skilled Mounted Combat Brawler Two Hand Wielding Defender General Feral/Anthro Affinity Toughness Lucky Environment Delver Leadership Special sniper Combat special caster Observant Sexual Femenine/Masculine Charming Looks Persuasive Enticing Unearthly Grace Celibacy Tantric training Tantric Aura Feral Athletic Choose Attack or Speed and raise them by 1 If you are prone, you can get up by expending 5 feet of your movement without losing a turn Climbing or swimming do not halve your speed You can make a running long or high jump with just 5foot of space Advantage on saves regarding climbing, swimming and running Track Select two of the following environments: [F: Forest, J: Jungle, P: Plains, M: Mountain, B:Beach, S:Settlements] you have advantage when tracking down someone in that environment for up to 24 hours, you can track normally up to 48 hours and you can track with disadvantage up to 72 hours ‐without this feat, characters can track with ‐10 up to 24 hours and can attempt tracking up to 48 hours later with disadvantage, beyond that it’s impossible for them *you can take this feat multiple times for different environments Stealth *You can try to hide even when you are just slightly obscured *If you miss a ranged weapon attack while hidden, you don’t reveal your position *dim light does not imposes disadvantage on perception checks *if you move at half your speed, you don’t provoque perception checks to find you BlindFight *You are attuned to your other senses and you can act without disadvantage when blinded and making attack or perception checks *your AC is not penalized when you can’t see *you can’t be surprised as long as you are councious ‐characters without this feat fight with disadvantage, have a ‐4 on their AC and every attack on them counts as surprise Run Your speed increases by 10 ft When you dash, difficult terrain doesn’t costs you extra movement You don’t provoque opportunity attacks when you try to run away from battle and you have advantage on the speed check to escape a battle +if you dash, you may add an attack if you move at least 10ft, you can choose to add a +5 bonus to damage roll on a successful hit or push the target up to 10ft away from you on a successful hit Grappling *You have advantage on rolls to grapple and on attacks while you are grappling, you do not require a concentration roll while performing a special attack *You can use your action to try to pin an opponent grappled by you *Bite, Claw and similar attacks automatically hit while grappling successfully *at the end of a dash, you can choose to grapple an opponent without provoquing attacks of oportunity SavageAttacker *Once per turn, when you roll damage for a physical attack or melee weapon, you can reroll the weapon’s damage dice and use whichever you like Keeninsctint You can track time, direction and detail with precision *increase your special defense by 1 *you always know wich way is north *you always know the number of hours before the next sunrise or sunset *you can predict weather with certainty for the next 12 hours and are granted a 50% chance of predicting it within the next 24 hours Anthro ArmourProficiency You can use armour to deflect deadly impacts *you can wear any kind of armour without penalty on checks regarding attacks, special attacks and speed based saves *while you are wearing armour, bludgeoning, piercing and slashing damage is reduced by 3 [at the very least, armour should consist of chest, shin, forearm and waist protection for this to become effective] WeaponStyleMaster Choose one from the following: [sharpshooter, heavy weapon, polearm, throwing blade, whip] ‐you can choose this feat multiple times to earn a new style in a different weapon sharpshooter: [shortbow, blowdarts, sling, longbow] *you may fire at the end of a dash or within 5ft of a hostile creature without disadvantage *long range does not imposes a disadvantage *your shoots ignore half cover and three quarter cover *you can choose to take a – 5 penalty to your attack roll, if you hit, you add +10 to the damage Heavy Weapon: *increase your attack score by 1 *if you reduce a foe to 0hp, you can opt to make another hit at any nearby target as a bonus action *before you make a melee attack with a heavy weapon you are proficient with, you can choose to take a ‐5 penalty to the attack roll, if it hits, you add +10 to the damage Polearm: [long spear, halberd, quarterstaff] *if you take an attack action, you can make a bonus action and hit with the other end of your weapon, this damage is always a d4, damage varies depending on the type of weapon *while you are wielding this kind of weapon, any other opponent provokes attacks of opportunity when they enter or leave your reach Thrown Weapons: [shuriken, dagger, Stones, Darts, shortblades] *even in difficult terrain you find your weapons after use *you have such control that you can choose lethal or non lethal damage upon impact without disadvantage to the check *you may take a ‐5 to hit and add +10 to the damage roll Whip: [chain, whip, lasso] *you can attempt to trip, restrain or pull an opponent as a bonus action with advantage to the check *you can choose to make your damage lethal or nonlethal *on a successful trip, you can attempt to bind the opponent in the next turn instead of attacking, you perform an attack roll, the opponent must win an attack or speed roll to be released Healer You are well trained in the use of medicinal herbs, as long as you have the healer’s pouch and it has remaining portions, you gain the following benefits: *when you use a portion to stabilize a dying character (under 0hp) you succeed and bring them to 1hp *as an action, you can spend a portion of the kit to heal the character by 1d6+4 + lv/5 *you can use a portion and perform a healing check with advantage in order to remove a condition status (the result has to be higher than the condition’s DC) Skilled Select two skills or tools, you become proficient with them, you can take this feat multiple times for different skills or tools MountedCombat You have advantage on melee attack rolls against any unmounted creature that is smaller than your mount. • You can force an attack targeted at your mount to target you instead. • If your mount is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. Brawler • Increase your Attack or Defense score by 1 • You are proficient with improvised weapons and unarmed strikes. • Your unarmed strike uses a d6 for damage. • When you hit a creature with an unarmed strike or an improvised weapon on your turn, you can use a bonus action to attempt to grapple the target. TwoHandWielding Defender General Feral/AnthroAffinity Toughness Your hit point maximum increases by an amount equal to 1/10th your level when you gain this feat. Whenever you gain a level thereafter, your hit point maximum increases by an additional 2 hit points. Lucky You have 3 luck points. Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one o f your luck points after you roll the die, but before the outcome is determined. You choose which o f the d20s is used for the attack roll, ability check, or saving throw. You can also spend one luck point when an attack roll is made against you. Roll a d20, and then choose whether the attack uses the attacker’s roll or yours. If more than one creature spends a luck point to influence the outcome o f a roll, the points cancel each other out; no additional dice are rolled. You regain your expended luck points w hen you finish a long rest. EnvironmentDelver Select one of the following environments: [F: Forest, J: Jungle, P: Plains, M: Mountain, B:Beach, S:Settlements] Leadership You can spend 10 minutes inspiring your companions, shoring up their resolve to fight. When you do so, choose up to six friendly creatures (which can include yourself) within 30 feet o f you w ho can see or hear you and who can understand you. Each creature can gain temporary hit points equal to your level + your Charisma modifier. A creature can’t gain temporary hit points from this feat again until it has finished a short or long rest. *Additionally, if you have over 16 charisma score, you can gain a NPC follower who will always be 20 levels below you Specialsniper Combatspecialcaster Observant Sexual Femenine/Masculine Trough daily grooming, attention to mannerisms and accessories, you take on the aesthetically pleasing aspects of a chosen gender, gaining a +3 on appearance checks Special: when making an appearance check, you take the check with disadvantage if the opponent has a non matching orientation. The bonus applies only when confronted by someone of compatible orientation, if the orientation is opposite, the bonus becomes a penalty [ a male skitty takes the Femenine feat, he uses attract on: A straight male ‐ rolls with disadvantage but has a +3 bonus A homosexual male – rolls regular but with a ‐3 penalty A Straight female – rolls regular but with a ‐3 penalty A homosexual female –rolls at a disadvantage but with a +3 bonus A bisexual character ‐ rolls regular, no bonus CharmingLooks The character can exchange freely their Appearance and their Charisma scores at will Special: attacks like Attract normally use App and social skills like Intimidation use Cha, characters with this feat may use whichever of the two stats in any situation Persuasive Enticing Characters with this feat add their Charisma and Appeal stats and use the sum of both in any check that requires either UnearthlyGrace The character uses it’s beauty and grace to distract opponents in battle, granting a deflection bonus to their AC equal to their Appeal or Charisma score Celibacy Trough focusing their energies and constant meditation, the character becomes stronger in a chosen field, A supernatural +3 can be awarded to any score or a permanent +8 to hp, however the bonus is lost if the character has any form of intercourse wich leads to climax, in wich case the bonus is lost until after 48 hours (out of wich 8 hours in total must be spent in meditation and prayer) Tantrictraining By understanding about the flow of energies, they focus training into sexual prowess, turning them into well capable lovers, the character chooses any score and adds it to the result of their perform sexual act skill and rolls with an advantage Special: characters without this feat and without the perform sexual act skill roll and add their def stat in order to gauge their performance, wich depends on the act itself, in general results from 1‐5 are subpar, 5‐10 average, 11‐15 satisfying, 16‐20 pleasant, 21‐25 unusually good and 26+ exceptionally good, Characters without this feat but with the perform sexual act skill roll and add both their def stat and the +4 bonus from the skill Characters with this feat and the perform sexual act skill roll with advantage and add their def stat, the +4 bonus from the skill and whichever stat they chose TantricAura Channeling sexual energies, they can improve certain fields, such as strength, wit, speed or vitality, this is granted as a bonus of +2 in any chosen stat or +6 in HP, however, in order to maintain this bonus, they must perform a satisfying or better sexual act in the previous 24 hours, if no sexual contact is had in 48 hours, the bonus becomes a ‐2 stat or ‐6hp penalty GENETICPURITY Description:DetermineshowPureanindividualisregardingtotheirspecies,aGeneticpurityof100meansthe individualisapurebreed,regardlessofthekindofBloodlinetheypossess. Themoretheycrossbreedwith differentspecies,eachgenerationlowerstheirGeneticPurityquotient Effects: NumericEffect: Breeding GPG Positive Negative NoEggmoves nor Special Abilities Ifbreeding within same 100 SpeciesParagon:Individual recivesa+1inwhicheverstat thatspecieshashigherandan additional+3HPper5levels,all Savesrecivea+2bonus 90 75 50 25 10 Mightexhibitminortraitsfrom both parents, normally nothing toonotorious Roll1d20,dividetheresultby2 androundup,thenewborncan havethatamountofeggmoves. Roll1d4,iftheresultisa4,the newbornhasahiddenability Duringconception of a newborn,roll1d100 100‐90–normalbirth,GPGgoesupby5 89‐75–normalbirth,GPGremainsnormal 74‐50–newbornisbornwitha‐1inarandomly pickedstat 49‐25–newbornhasapermanent‐2toallsaves, mightexhibitunusualvisualtraits 24‐1–newbornhasareducedlifespanof1d10years plusthetwoabovetraits Newbornpresentssome Duringconception of a newborn,roll1d100 100‐90–normalbirth,GPGremains noticeabletraitsfromboth 89‐75–normalbirth,GPGdropsby‐5 parentsthatsetitapartfrom 74‐50–newbornisbornwitha‐2inarandomly purebreds Roll1d20,dividetheresultby5 pickedstatandmightexhibitunusualvisualtraits androundup,thenewborncan 49‐25–newbornhasapermanent‐2toallsavesand havethatamountofeggmoves. aminordisability 24‐1–newbornhasareducedlifespanof1d20years Roll1d4,onanevenresult,the newbornhasahiddenability plusthetwoabovetraits NewbornisaHybrid,presenting OffspringsfromthisindividualwilldroptheirGPGby majortraitsfromeitherparent, ‐20 Theindividual’sloweststatgetspenalizedby‐1and Innowaytheyresemblea allsaveshaveapermanent‐2penalty purebred,newborncanhave Atevery5levels,theygeta‐3HPreduction anyabilityandeggmove Lifespanisreducedby3d8‐10years,onanegative result,individualisconsidereddeadatbirth NewbornisaChimera, Offrsprings from thisindividualwilldrop theirGPGby presentingtraitsofancesters ‐40 Theindividual’stwoloweststatsgetpenalizedby‐1 Itcanhaveanyeggmoveor andtheirsaveshaveapermanent‐2penalty,Lifespan abilityfromeitherspecies isreducedby5d10‐20years,onanegativeresult, individualisconsidereddeadatbirth Newbornhasachimera‐like Lifespanis reducedby10d10‐30years,ona negative bodywith1d4‐1deformities,no result, individualisconsidereddeadatbirth eggmovesorabilities species,fertilityis+20% Ifbreedingwithinsameegg group,fertilityis+10% Ifbreedingoutsideofegg group,fertilityis+5% Ifbreeding within same species,fertilityis‐5% Ifbreedingwithinsameegg group,fertilityis‐10% Ifbreedingoutsideofegg group,fertilityis‐20% Ifbreeding within same species,fertilityis‐10% Ifbreedingwithinsameegg group,fertilityis‐20% Ifbreeding within same species,fertilityis‐25% Inallcases,fertilityis reducedby50% Absolutelyimpossible HowToDetermine: Anoffspringoftwodifferentspeciesinthesameegggroupandfamilytakesa‐5penalty (SkittyandaPurlion,sincebotharefelines) Anoffspringoftwodifferentspeciesinthesameegggroupanddifferentfamilytakesa‐10penalty (SkittyandaPoochyena,beingafelineandacanine) Anoffspringoftwodifferentspeciesindifferentegggroupstakesa‐30penalty (SkittyandaHitmonlee)