Print and Play

Transcription

Print and Play
ENTROPY PREVIEW
PRINT & PLAY
Thank you for trying out Entropy. This is a black and & white
preview version of the game. Please note that character
abilities and action cards are subject to change.
ENTROPY
STANDARD P&P
BASE GAME
VERSION 1.0
PAGE 3
FRONT
ENTROPY
STANDARD P&P
BASE GAME
VERSION 1.0
PAGE 4
FRONT
ENTROPY
BASE GAME
VERSION 1.0
CENEC
KINTRIEL
JESSUP
ADVARANAU
ANCHOR
When a Temporal Clash occurs,
resolve your action, then return
Anchor to the Nexus.
STANDARD P&P
PAGE 5
FRONT
STANDARD P&P
PAGE 6
FRONT
Take the Anchor.
PHASE SHIFT
Swap a fragment you own with another player;
or discard a player’s fragment.
TELEKINESIS
Draw two fragments from Nexus and discard
one; or take any fragment from the discard.
EYE OF THE STORM
Reveal all your fragments; or reveal one of
another player’s fragment.
BEACON
4
3
2
1
Take the Anchor.
PHASE SHIFT
Swap a fragment you own with another player;
or discard a player’s fragment.
TELEKINESIS
Draw two fragments from Nexus and discard
one; or take any fragment from the discard.
EYE OF THE STORM
Reveal all your fragments; or reveal one of
another player’s fragment.
BEACON
BASE GAME
4
3
2
1
ENTROPY
VERSION 1.0
STANDARD P&P
PAGE 7
FRONT
Take the Anchor.
PHASE SHIFT
Swap a fragment you own with another player;
or discard a player’s fragment.
TELEKINESIS
Draw two fragments from Nexus and discard
one; or take any fragment from the discard.
EYE OF THE STORM
Reveal all your fragments; or reveal one of
another player’s fragment.
BEACON
4
3
2
1
Take the Anchor.
PHASE SHIFT
Swap a fragment you own with another player;
or discard a player’s fragment.
TELEKINESIS
Draw two fragments from Nexus and discard
one; or take any fragment from the discard.
EYE OF THE STORM
Reveal all your fragments; or reveal one of
another player’s fragment.
BEACON
BASE GAME
4
3
2
1
ENTROPY
VERSION 1.0
STANDARD P&P
PAGE 8
FRONT
Take all fragments belonging to your reality
from the discard.
BASE GAME
RESOURCEFUL
Choose an action card you have played. Resolve
its effects as if it was played this turn.
DECEPTIVE
If another character ability was played this
round, you may draw a Fragment from Nexus.
MILITANT
All other players must discard an action of your
choosing.
PERSUASIVE
ENTROPY
VERSION 1.0
ENTROPY
STANDARD P&P
BASE GAME
VERSION 1.0
PAGE 9
BACK
ENTROPY
STANDARD P&P
BASE GAME
VERSION 1.0
PAGE 10
BACK
ENTROPY
BASE GAME
VERSION 1.0
ANCHOR
When a Temporal Clash occurs,
resolve your action, then return
Anchor to the Nexus.
STANDARD P&P
PAGE 11
BACK
ENTROPY
STANDARD P&P
BASE GAME
VERSION 1.0
PAGE 12
BACK
ENTROPY
STANDARD P&P
BASE GAME
VERSION 1.0
PAGE 13
BACK
ENTROPY
STANDARD P&P
BASE GAME
VERSION 1.0
PAGE 14
BACK