crazy wolf turd ferguson lil sure shot flint dixon job

Transcription

crazy wolf turd ferguson lil sure shot flint dixon job
CRAZY WOLF
TURD FERGUSON
LIL SURE SHOT
FLINT DIXON
When attacked he may discard a card
from his hand to avoid the hit. Add
the value of the card played against
him with the value of the card he
discards. If this value is greater or
equal to 13, it counts as a Missed!;
17, a Dodge; 20, a Missed! and a
BANG! against his attacker.
Once per round, Turd has a free
Missed! that does not add to his
card limit. Turn Turd sideways to
indicate when he has this Missed!
When it is used, turn him back to
the normal vertical position. These
Missed! do not stockpile.
She carries 2 guns by default (2
Colt .45), and can fire both on her
turn. She can play 2 gun cards,
even if they are duplicates. Once
she has 2 gun cards in play, only 1
BANG! is needed to fire both.
Whenever Flint plays a BANG!,
he chooses whether his target must
discard a BANG! or a missed!
to avoid it. Barrel still may be
utilized to avoid his shot.
JOB MUSGROVE
PORTER ROCKWALL
PAT BARRETT
JOHNNY POPE
Anytime he is attacked, he may
“draw!” On royals, discard a card
from the hand of his attacker.
He may discard 2 cards to produce
a defensive or offensive BANG!
directed at any player, regardless
of distance. When he creates
an offensive BANG!, it does
contribute to his BANG! limit.
Whenever a card is played or used
against Pat that targets him alone,
and that card is resolved, he may
immediately discard a card of the
same color to draw that card from
the discard pile.
Once per turn, he may lose a life
point and either give it to a player
or make a player “draw!” On reds,
Johnny steals a card from him. On
blacks, that player must discard 2
cards with missed symbols or lose
a life point.