Transcription
pdf
SUNDAY AFTERNOON BOREDOM BREAKERS Do something a little different this Sunday - turn off the television, switch your phones and tablets to silent, and enjoy some traditional family fun. After you’ve eaten a beautifully cooked Sunday roast with all the trimmings there is nothing better than a relaxing afternoon. Together with Jumbo Games, we’ve pulled together a list of our favourite Sunday afternoon games to enjoy with the family: J I G S AW P U Z Z L E CROSSING ALL GENERATIONS, NO FEELING BEATS COMPLETING THE FINAL PIECE OF A JIGSAW PUZZLE. WHAT YOU’LL NEED: A LARGE TABLE OR FLOOR SPACE (THE JUMBO GAMES PUZZLE MATES PORTAPUZZLE HAS A HANDY STORAGE HOLDER FOR PIECES AND ALLOWS YOU TO STORE AWAY YOUR PUZZLE SAFELY) A JIGSAW TOP JIGSAW PUZZLING TIPS: If you are new to puzzling begin with a 50 – 300 piece jigsaw. If you’re a seasoned expert the more pieces the better! Once all your pieces are laid out in front of you, start by connecting all of the outside edge pieces first. Then work inwards. Sort your puzzle pieces by colour and work on one colour at a time. Keep all of your puzzle pieces upright, this will help if you are looking for a missing piece. Turn your jigsaw into a permanent image. Many come with glue, meaning you can freeze your puzzle – for example Jumbo’s Disney Frozen Giant Wall Puzzle. Charades THE ULTIMATE WORD GUESSING GAME, SURE TO CREATE LOTS OF LAUGHTER WHAT YOU’LL NEED: THREE OR MORE PLAYERS HOW TO PLAY: Choose a player to begin the game. The player needs to think of a book title, movie title or television series/show. The player should then mime the word or phrase to other players. Here are some common clues: To represent a book, pretend to open a book. To represent a movie, pretend to turn an old movie camera. To represent a television show, pretend to draw the outline of a television. To represent the number of words, hold up that many fingers. (Then hold up one finger before miming the first word, two fingers before the second, and so on.) The player should them mime the word or phrase to other players. Here are some common clues: To mime a word that rhymes with the word you want players to guess, first pull on your ear to say “sounds like” The first person to guess the word or phrase gains a point. The person with the most points at the end of the game wins. HOURS OF FUN RUMMY AN OLDIE BUT A GOODIE. THIS TRADITIONAL FAMILY CARD GAME WILL KEEP EVERYONE ENTERTAINED FOR HOURS. WHAT YOU’LL NEED: TWO OR MORE PLAYERS A PACK OF CARDS HOW TO PLAY: The objective of the game is to make better on the hand you’ve been dealt. To do this you’ll need to put your cards into two types of combinations: Runs – a consecutive sequence of at least three cards of the same suit (e.g. four, five and six of spades) Sets – three or four cards of the same rank from the different suits The first to make their whole hand into these combinations with one left to discard is the winner. First, decide who is going to be dealer and then deal ten cards to each player. The cards that are left should be put face down in the centre, with one card next to them face up. The player to the left of the dealer starts first by either picking up that card or choosing the one from the leftover deck. If the card can be used to create a run or set, the player can keep it. The player then has to discard one card face up onto a discard pile. The next player can then choose to pick up that discarded card or one from the deck and so on – but if a player does take from the top of the discard pile they cannot put it back. The first person to have one card remaining, after creating runs and sets with all the others, wins the game. Tiddilywinks SIMPLY A CLASSIC. EASY TO SET UP AND HOURS OF FUN. WHAT YOU’LL NEED: TWO TO FOUR PLAYERS WINKS (SMALL PLASTIC DISKS) IN YELLOW, RED, GREEN AND BLUE – SIX OF EACH COLOUR SQUIDGER (LARGE PIECE OF ROUND, THICK PLASTIC) TO PROPEL THE WINKS POT FELT MAT – SIX FOOT BY THREE FOOT (IF AVAILABLE, BUT NOT ESSENTIAL) HOW TO PLAY The aim of tiddlywinks is to use the squidger to propel all your winks into the pot. The squidger should be round and between 25mm and 51mm across and no thick than 5mm Start with a squidge-off. The person that propels one wink closest to the pot starts. Games last 20 minutes for single matches and 24 minutes for pairs. When the clock stops the person with the most winks in the pot wins. If someone pots all their winks before the clock stops, they automatically win.