Educators!
Transcription
Educators!
2005/06 Advisory Group Dr. Christine M. Casey Director of Educational Initiatives By Kids For Kids Co. Dr. Linda Tsantis Coordinator of the Technology for Educators Graduate Program Johns Hopkins University Dear Educator, Welcome to the amazing world of inventing and creative thinking. You are about to embark on an exciting journey of inventive thinking and problem solving. This manual will provide you with a “road map” to guide you and your students on your journey. This manual is both a training aid and a reference guide. As a training aid it will assist in teaching how to stimulate and inspire kids to develop ideas through problem solving. When used as a reference guide, it becomes a handy source of invention-management options to refer to again and again. Dr. Ruth Small Dr. Marilyn Arnone Center For Digital Literacy Syracuse University Dr. Paul A. Fleury Dean of Engineering Yale University Dr. Ronnie Lowenstein President Education Technology Think Tank Dr. Michael J. Werle President CT Academy of Science and Engineering This program will explore various ways to conceive of an idea and transform that idea into an invention. It will enable you to convey methods that will manage and organize the inventing process in a systematic and orderly manner. Dr. Clare Rosen Psychologist and Mediator Director of Special Education Dr. Eric J. Cooper President & Founder National Urban Alliance Dr. Ernest Coleman Inventor International Chemical Engineering Consultant Chris Kalish Director GE edgelab@UConn Leslie Walker-Hirsch, M.Ed., FAAMR National Consultant Social Development and Sexuality We are grateful to the United States Patent and Trademark Office for allowing By Kids For Kids Co. to reprint and update this Inventive Thinking Curriculum Project. Sincerely, Norman Goldstein Founder & CEO By Kids For Kids Co. Sister Sharon Ann Mihm, CSC Principal and Technology Consultant Susan Brennan Gordon Educational Technologies, Inc. Dorothy (Dotti) Baier Library Media Specialist Chappaqua Schools, NY This Toolkit is based on the inspirational efforts of a great number of individuals who contributed generously of their energy and talents to the continued development of Project XL educational outreach initiative at the U.S. Patent & Trademark Office. Jeanne Lauer Susan Paley Academy of Information Technology and Engineering Pattie Wade Dozier Consultant and Implementation Expert No Child Left Behind Act 2 We particularly wish to recognize the seminal work by: Donald J. Quigg, Commissioner of Patents & Trademarks, 1985-1989; Don Kelly Marion Canédo Ruth Nyblod H. Anne Kelly | TEACHER’S GUIDE | 2005/06 INVENTIVE THINKING TOOLKIT bkfk.com Table of Contents Suggested Activities Welcome Educators ................................................ 3 Invention Concepts 1 Introducing Inventive Thinking........................... 5 2 Practicing the Creative Part of Inventive Thinking............................................... 6 3 Developing an Invention Idea by Brainstorming for Creative Solutions ................ 7 4 Practicing the Critical Parts of Inventive Thinking and Completing the Invention ............. 8 5 A Patent, Trademark and Copyright Primer ...... 9 6 Naming the Invention and Marketing Activities ..10 7 Parent Involvement and Invention Convention Day ................................................ 11 8 Great Thinkers .................................................. 12 Favorites/Grandparent Timeline .......................... 13 More Than One Answer/Deconstruction .............. 14 How Many Patents Can You Find/ Simulation Soap..................................................... 15 Sponges/Women Inventors .................................... 16 Copymasters Letter to Parents .................................................... 17 Young Inventors Log.............................................. 18 Invention Idea Survey ............................................ 19 Planning and Decision-Making Framework ........ 20 Match the Patent/Invent-O-Rama ......................... 21 Hand Soap Formula .............................................. 22 Protecting Intellectual Property............................ 23 National Standards Matrix...................... back cover Welcome Educators! r: make sure you instruct are planning to use tools, you If . o ety saf , ety saf , ety Saf • ly remove any student wh expectations. 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Usually the second or we ans t bes the be not may decide how to work ed for the mess… and par pre Be . ssy me is s • The proces ce problems, but if the box hnique may present spa tec ” box rge “la The it. with ble option. ir, that may provide a via fits under a student’s cha a good time to check on es vid with each student pro e” enc fer con tor ven “in • An his or her progress. pictures of any particior tape recorder or taking eo vid a ng usi ver ene • Wh ir written permission. pants, be sure to get the ts and teacher. a fun time for both studen be uld sho For s Thi ! fun ve Ha Resources, visit By Kids nal Activities, and other For Teaching Tips, Additio .com/toolkit. Kids online at www.bkfk General tips to remembe The Inventive Thinking Toolkit and complete teaching resources can be found on the By Kids For Kids web site: www.bkfk.com/toolkit. Welcome to the next generation Project XL Curriculum, a key component in the By Kids For Kids/Xerox Inventive Thinking Toolkit. By Kids For Kids Co. is a revolutionary company that helps children understand the inventive process by studying the history of past inventions by children and learning how to create inventions. The Xerox Corporation has a long history of innovation in research and development, and is proud to be a sponsor of this joint project. The Inventive Thinking Toolkit, found on www.bkfk.com, provides comprehensive resources related to inventing and inventors. The web site is designed for use by students, teachers, activity leaders, and parents, and offers a continually updated source of new articles to supplement the Project XL Curriculum. The inspiration for By Kids For Kids Co. is the number of significant inventions children have created. The Inventive Thinking Toolkit is grounded in a constructivist approach that uses collaborative and problem-based learning to integrate and support cross-curriculum content. After using the Inventive Thinking Toolkit, your students will have the opportunity to submit their inventions online for patent. The potential to secure a patent makes the Inventive Thinking Toolkit unlike any other educational offering. bkfk.com 2005/06 INVENTIVE THINKING TOOLKIT | TEACHER’S GUIDE | 3 RULES FOR AUTHENTIC JOURNAL KEEPING (Use with your students!) • Use the journal provided in the kit or online or get a bound notebook. Try not to use a spiral one whose pages tear out. • Use ink and don’t erase or white out anything. If something is wrong, just put a line through it. • Make notes every day. Write down all the brilliant thoughts you have…one of your ideas may turn into an invention. • Keep an eye out for problems. Watch when people struggle, and think about how something you could invent could help them! • Record all your ideas for inventions. • Make sketches and drawings so your idea can be seen. • List all parts needed to make your invention. Make notes about where they come from and the cost of these materials. • Explain how you make your model. You may only be able to draw a picture to explain your invention. Some models are difficult to build. • Find an “inventor coach” if you can. This person will help you think about different ways to solve the problem. He or she may be able to help you build the invention. • After you write in the book, sign and date your entry. Make sure you have someone witness your entry and sign next to your name. Inventive thinking has been identified as an essential twenty-first-century skill by the U.S. Patent and Trademark Office (PTO) and the North Central Regional Educational Laboratory (NCREL), among other organizations. Recent developments in technology and innovation have brought renewed interest to invention. The world has dramatically changed during the twenty years since the XL Curriculum was first developed. Since 1985, cell phones, e-mail, and the Internet provide dynamic access to unlimited communication and information. Recent trends in education such as the federal No Child Left Behind Act emphasize the need for accountability relative to student achievement in core content areas. The goals of the BKFK program complement and strengthen classroom instruction consistent with the directives of standards-based assessment. When a student is asked to “invent” a solution to a problem, the student must draw upon previous knowledge, skills, and experience. The student also identifies areas where new learnings must be acquired in order to understand or address the problem. This information must then be applied, analyzed, synthesized, and evaluated. Through critical and creative thinking and problem solving, ideas become reality as children create inventive solutions, illustrate their ideas, and make models of their inventions. The By Kids For Kids/Xerox Inventive Thinking Toolkit provides children with opportunities to develop and practice higher-order thinking skills. America has a rich history of inventors and the economic benefit they provide through products such as the light bulb and the automobile. Now, economists also look to invention and new applications of technology to bring prosperity in our digital age. While inventive thinking is valuable across the curriculum, it is critical to the STEM (Science, Technology, Engineering, and Math) disciplines. The teaching of inventive thinking is experiencing new attention and renewed interest. The process of inventing involves a complex set of skills and application of prior knowledge. By identifying a problem and finding a solution through inventing a unique product or adaptation of an existing product, students integrate a number of important skills in real-world project-based activity. A critical issue facing the country is the achievement gap between urban minority students and those in better-resourced (often suburban) schools. Math and science scores have been especially troubling in underserved areas. Educators struggle to find ways to motivate students to take the more challenging coursework needed to create a pipeline of skilled minority and women professionals. The jobs of the future will require creativity, innovative thinking, and the ability to design solutions. This curriculum, valuable in the 1980s, is now critical. Project XL—PTOʼs nationwide educational outreach program founded in 1985—proves that there is an inventor in everyone. Due to the interdisciplinary nature of inventing, this updated version of the Project XL Curriculum is aligned with standards across the curriculum. Additional theories and insights from recent research appear in this version as well. Many new activities are provided to assist with sparking creative juices and guiding the process of inventing. Use this curriculum with this accompanying teacherʼs guide book, the student journals, and the enclosed DVD. Answer Key for Scavenger Hunt (Student Journal, page 3) Who was the first woman to receive a patent? Mary Dixon Kies, from Killingly CT, for a process of weaving straw with silk or thread. What image is most reproduced in the world? Mickey Mouse—7,500 items have his likeness on them. What did Luis Alvarez invent? In 1949, Luis Alvarez invented a radio distance and direction indicator, important radar systems that were used during World War II to locate and land aircraft (patent #2,480,208). In addition, he collaborated on an invention that changed nuclear theories: a hydrogen bubble chamber used to detect subatomic particles. Alvarez, a famous Hispanic inventor, was born in San Francisco and was awarded the Nobel Prize in Physics in 1968. In 1978 he was inducted into the National Inventorsʼ Hall of Fame. Who invented Google? Larry Paige and Sergey Brin invented Google in 1998 when they were only in their late twenties. Their mission was to make all the information in the world accessible and useful. They started it in their dorm room at Stanford University. Now Google is recognized as the worldʼs largest search engine. What did Lonnie G. Johnson invent? Johnson, a famous African American, invented the Supersoaker, a water gun with pressurized water delivery that flies a great distance with great accuracy. Since 1990, over 40 million of these toys have been sold. Who invented the Personal Computer (PC)? In 1976, Steve Jobs and Steve Wozniak produced a homemade microprocessor computer board in Steve Jobsʼ parentsʼ garage and called it Apple I. 4 | TEACHER’S GUIDE | 2005/06 INVENTIVE THINKING TOOLKIT bkfk.com Invention Concept One Introducing Inventive Thinking Invention Concept Overview Students will be introduced to the creative- and critical-thinking aspects of the invention process. Student Guide Scavenger Hunt pg. 3 Suggested Activity To reinforce Invention Concept One, turn to page 13 of this Guide to complete the “Favorites” activity with the class. Copymaster Copy the “Letter to Parents” reproducible on page 17 of this Guide, distribute it to the class, and send it home with students to invite family members to participate in their child’s inventivethinking process. Introducing the Invention Concept Ask students if they know the names of any inventors; ask them to conduct research by reading books about inventors, invention, and creativity that they find in the school or local library, in order to confirm their answers. Discussion Points Start by asking students, “How do you think inventors get their ideas? How do you think they make their ideas become real?” Ask the students to look at all the different objects in the classroom. Explain that every object they see has been invented by someone, and that all the inventions in the classroom have what is called a “patent.” The government gives patents to people who invent new discoveries, and every patent has a patent number. Ask students to list all the inventions they discover by looking around. Guide students to consider these objects as creative innovations, as well as functional objects. Can they draw any conclusions about the function of the items on their list? How did they arrive at these conclusions? Coaching Tips “Imagination is more important than knowledge, for imagination embraces the world.” —Albert Einstein Extension Invite a local inventor to speak to the class. To locate an inventor: DVD Connection Please refer to your Inventive Thinking DVD for great inspirations. • Check online at the U.S. Patent and Trademark Office web site, at www.uspto.gov/patft/index.html, by conducting a search for “Inventor City” • Check with your local intellectual property law association • Your community may also have a Patent and Trademark Depository Library or an inventorsʼ society • United Inventors Association – find local chapters at www.uiausa.com/ Internet Connection For more great class activities and inventive thinking resources, check online at www.bkfk.com/toolkit. bkfk.com 2005/06 INVENTIVE THINKING TOOLKIT | TEACHER’S GUIDE | 5 Invention Concept Two Practicing the Creative Part of Inventive Thinking Invention Concept Overview Student Guide Everyday Genius pg. 4 Eureka in the Bathtub! pg. 5 Suggested Activity To reinforce Invention Concept Two, turn to page 13 of this Guide to complete the Grandparent Timeline activity with the class. Students will learn a number of methods to help them embark on the inventive process, to get them to start thinking creatively and critically. Introducing the Invention Concept Explain to students that, just like riding a bike or learning to draw, thinking inventively takes practice. When practicing inventive thinking, there are many tools you can use to jumpstart your ideas. Discussion Points Explain to students that one way to think inventively comes in four steps. Walk them through the steps, one at a time. (1) FLUENCY; (2) FLEXIBILITY; (3) ORIGINALITY; and (4) ELABORATION. Once your students have become familiar with the above processes, introduce them to the SCAMPER technique. When you have finished reviewing this technique with students, ask them to use it to find many new uses for a familiar object (such as a paper plate). Substitute What else instead? Other material? Copymaster Copy the “Young Inventor’s Log” copymaster on page 18 of this Guide, and distribute it to the class. Combine How about a blend of two ideas or purposes? Adapt What else is like this? What could I copy? Minify Order, form, shape? Make it smaller? Miniature? Parts reduced? Magnify Greater frequency? Higher? Longer? Thicker? What to add? More time? Put to other uses New ways to use as is? Other places to use? Eliminate What to subtract? Condense? Reverse Interchange components? DVD Connection Please refer to your Inventive Thinking DVD for great inspirations. Rearrange Turn it backward? Turn it upside-down? Coaching Tips This part of the creative process may take some time. Encourage students to be reflective about their creative thinking process and talk about how ideas come to them. Looking at the DVD and seeing how other kids came up with their ideas may stimulate a discussion. Internet Connection For more great class activities and inventive thinking resources, check online at www.bkfk.com/toolkit. Extension Let the students make their own list of objects. Once they combine several of them, ask them to illustrate the new product and explain why it might be useful. Print Resources Paul Torrance, The Search for Satori and Creativity (1979). (For additional print resources, see inside back cover.) 6 | TEACHER’S GUIDE | 2005/06 INVENTIVE THINKING TOOLKIT bkfk.com Invention Concept Three Developing an Invention Idea by Brainstorming for Creative Solutions Invention Concept Overview Student Guide A Tornado of Ideas pg. 6 Now that your students have had an introduction to the inventive process, it is time for them to find a problem and brainstorm invention ideas to solve it. Introducing the Invention Concept Tell students that they are one step closer to becoming an inventor! The next step involves learning how to brainstorm to develop an invention idea even further. Suggested Activity To reinforce Invention Concept Three, turn to page 14 of this Guide to complete the “More Than One Answer” activity with the class. Copymaster Copy the “Invention Idea Survey” copymaster on page 19 of this Guide, and distribute it to the class. DVD Connection Please refer to your Inventive Thinking DVD for great inspirations. Discussion Points Explain to students that brainstorming is a process of creative thinking used by an individual or by a group of people to generate numerous ideas. Brainstorming is the most important element in each of the stages of inventive thinking. Brainstorming comes with a number of rules; be sure to review them with your students. Visit www.bkfk.com/toolkit for brainstorming rules and additional teaching resources. Before your students begin to find their own problems and create unique inventions or innovations to solve them, you can assist them by taking them through some of the steps as a group. Finding the Problem Let the class list problems that need solving. Select one problem for the class to solve using the steps below. Use the brainstorming technique and focus on capturing lots of ideas. a. b. c. d. Find several problems. Select one to work on. Analyze the situation. Think of many, varied, and unusual ways of solving the problem. List the possibilities. Be sure to allow even the silliest possible solution. Creative thinking must have a positive, accepting environment in order to flourish. Finding a Solution a. Select one or more possible solutions to work on. b. Improve and refine the idea(s). c. Share the class or individual solution(s)/invention(s) for solving the class problem. Coaching Tips Resist the temptation to comment on ideas when in “brainstorming mode.” Just get juices flowing to produce a quantity of ideas and then cull quality from the list. Internet Connection For more great class activities and inventive thinking resources, check online at www.bkfk.com/toolkit. Extension Solving a “class” problem and creating a “class” invention will help students learn the process and make it easier for them to work on their own invention projects. Print Resources Alex Osborn, Applied Imagination (For additional print resources, see inside back cover.) bkfk.com 2005/06 INVENTIVE THINKING TOOLKIT | TEACHER’S GUIDE | 7 Invention Concept Four Practicing the Critical Parts of Inventive Thinking and Completing the Invention Invention Concept Overview Student Guide Are You a Solution Seeker? pg. 7 Suggested Activity To reinforce Invention Concept Four, turn to page 14 of this Guide to complete the “Deconstruction” activity with the class. Copymaster Copy the “Planning and Decision-Making Framework” copymaster on page 20 of this Guide, and distribute it to the class. Students begin to focus on and develop an invention idea of their own, as they move from the creativethinking phase into the critical-thinking phase of the invention process. Introducing the Invention Concept Explain to students that now that they have had an introduction to the inventive process, it is time for them to find a problem and create their own invention to solve it. Discussion Points Begin by asking your students to conduct a survey. Tell them to interview everyone they can think of to find out what problems need solutions. Ask the students to list the problems that need to be solved. Next comes the decision-making process. Ask students to think of which problems would be possible for them to work on, by listing the pros and cons for each possibility, and by attempting to predict the outcome or possible solution(s) for each problem. Make a decision by selecting one or two problems that provide the best options for an inventive solution. Coaching Tips To illustrate why record-keeping is important, read to students the following story about Daniel Drawbaugh: Long before Alexander Graham Bell filed a patent application in 1875, Daniel Drawbaugh claimed to have invented the telephone. But since he had no journal or record, the Supreme Court rejected his claims by four votes to three. Alexander Graham Bell had excellent records and was awarded the patent for the telephone. Extension DVD Connection Please refer to your Inventive Thinking DVD for great inspirations. Begin an Inventorʼs Log or Journal. A record of your ideas and work will help you develop your invention and protect it when completed. Internet Connection For more great class activities and inventive thinking resources, check online at www.bkfk.com/toolkit. Sample Journal entry 8 | TEACHER’S GUIDE | 2005/06 INVENTIVE THINKING TOOLKIT bkfk.com Invention Concept Five A Patent, Trademark, and Copyright Primer Invention Concept Overview Student Guide Patently Perfect pg. 8 On April 10, 1790, President George Washington signed a bill that laid the foundations of the modern American patent system. Since that time, the patent system has protected inventors by giving them an opportunity to profit from their labors. Introducing the Invention Concept Suggested Activity To reinforce Invention Concept Five, turn to page 15 of this Guide to complete the “How Many Patent Numbers Can You Find?” activity with the class. Explain to students that a patent is a grant issued by the U.S. Government making it illegal for anyone to violate any of the rights provided to the owners of the intellectual property by patents, trademarks, and copyrights. Discussion Points There are three kinds of patents: Utility patents, granted to the inventor or discoverer of any new and useful process, machine, manufacture, composition of matter, or any new and useful improvement. Utility patents end twenty years from the date the patent application was first filed. Plant patents, granted on any distinct and new variety of asexually reproduced plant; and Copymaster Copy the “Match the Patent” copymaster on page 21 of this Guide, and distribute it to the class. Design patents, granted on any new, original, and ornamental design for an article of manufacture. Design patents are granted for a term of fourteen years from the date of the grant. Refer to www.bkfk.com/toolkit for complete details on how to proceed with filing a patent and for more details on other kinds of intellectual property protection. Coaching Tips Invite an inventor to the class to tell the students about the actual process of filing for a patent. DVD Connection Please refer to your Inventive Thinking DVD for great inspirations. Internet Connection For more great class activities and inventive thinking resources, check online at www.bkfk.com/toolkit. bkfk.com 2005/06 INVENTIVE THINKING TOOLKIT | TEACHER’S GUIDE | 9 Invention Concept Six Naming the Invention and Marketing Activities Invention Concept Overview Each student should generate names for his or her own invention. Student Guide To Market, to Market pg. 9 Introducing the Invention Concept Students can be very prolific when it comes to listing ingenious names of products out on the market. Discussion Points Suggested Activity To reinforce Invention Concept Six, turn to page 15 of this Guide to complete the “Simulation Soap” activity with the class. Copymaster Copy the “Hand Soap Formula” copymaster on page 22 of this Guide, and distribute it to the class. Explain to students that an invention can be named in one of the following ways. Ask students to consider the following ways of naming their invention. 1. Name it for what it does. HINT: Play with the words until you find a catchy way to put them together. Examples: hairbrush, toaster oven, earmuffs. 2. Name it for its parts. HINT: Play with the words until you find a way to put them together to make a two- or three-word name. Examples: windshield wipers, liquid soap. 3. Name it after yourself. Examples: Ford (for Henry Ford), Braille (for Louis Braille), Leviʼs® (for Levi Strauss). 4. Name it with fun or repeating sounds. Examples: Hula Hoop®, Lotto, Kleenex®, XEROX®, Mattel®. 5. Name it with initials. HINT: Try out some initials—yours or ones that use the words you have written about the invention. Examples: IBM, IKEA, GE, BKFK. In their invention logs, ask students to summarize their invention process by writing down responses to the following: DVD Connection Please refer to your Inventive Thinking DVD for great inspirations. 1. 2. 3. 4. Identify the problem and possible solution. Give your invention a name. List the materials needed to illustrate your invention and to make a model of it. List, in order, the steps for completing your invention. Think of the possible problems that might occur. How would you solve them? Encourage students to generate a timeline for completing their inventions. Have them ask their parents and teachers for help in finishing the model. Internet Connection For more great class activities and inventive thinking resources, check online at www.bkfk.com/toolkit. Also see “Inventions and Patents” workbook (http://wipo.int/ freepublications/en/ patents/925/wipo_pub_ 925.pdf) for a global resource. Coaching Tips Collect product labels and then have the kids find these in print media to see other logos and jingles. Extension Students create an advertisement, a jingle, or a radio promo for their invention, then perform it for the class. Students create a collage of logos cut from magazines and then add their own. 10 | TEACHER’S GUIDE | 2005/06 INVENTIVE THINKING TOOLKIT bkfk.com Invention Concept Seven Parent Involvement and Invention Convention Day Invention Concept Overview Student Guide Yes, But Will It Work? pg. 10 Once the children have developed their own, original ideas, they should discuss them with their parents. Together, they can work to make the childʼs idea come to life, and recognize successes along the way. Introducing the Invention Concept Tell students that many inventions became successful because the inventor had the support of a coach. Discussion Points Suggested Activity To reinforce Invention Concept Seven, turn to page 16 of this Guide to complete the “Sponges” activity with the class. Encourage students to think of people around them who might be a good coach to help them finish their invention. You can involve parents by simply sending a letter home with students to explain the project and let them know how they can participate. One of their parents may have invented something that they can share with the class. (See sample parent letter on page 17.) Copymaster The Certificate of Recognition is available online at www.bkfk.com/toolkit. Included in this manual are sample certificates that can be copied and given to all children who participate and use their inventive thinking skills to create an invention or innovation. These certificates can be found on the By Kids For Kids web site (www.bkfk.com/toolkit). Plan an “Invention Convention Day” to recognize your students for their inventive thinking. This day should provide opportunities for the children to display their inventions and tell the story of how they got their idea and how it works. They can share with other students, their parents, and others. When a child successfully completes a task, it is important that he or she be recognized for the effort. All children who participate in the Inventive Thinking Curriculum Project are winners. Coaching Tips Some states have “Invention Conventions,” with local or regional competitions leading to a statewide convention. For examples of statewide invention conventions, see: www.ctinventionconvention.org www.just-think-inc.com www.crd.ge.com/invent DVD Connection Please refer to your Inventive Thinking DVD for great inspirations. Internet Connection For more great class activities and inventive thinking resources, check online at www.bkfk.com/toolkit. bkfk.com 2005/06 INVENTIVE THINKING TOOLKIT | TEACHER’S GUIDE | 11 Invention Concept Eight Great Thinkers Invention Concept Overview Student Guide A Chance to Change the World, pg. 11 Inventors are ordinary people who follow through with their creative ideas to make their dreams a reality. As students read about inventorsʼ lives, they will also realize that inventors are male, female, old, young, and come from diverse backgrounds. Many great innovators had disabilities that did not prevent them from becoming successful inventors. Introducing the Invention Concept Suggested Activity To reinforce Invention Concept Eight, turn to page 16 of this Guide to complete the “Women Inventors” activity with the class. The following stories about great thinkers and inventors will help to motivate your students and enhance their appreciation of the contributions of inventors to the American way of life. Discussion Points Great Thinkers and their Inventions • Earmuffs • Band-Aid® • Life-Savers® Candy • Frisbee® Young Inventors Copymaster Copy the “Invent-O-Rama” copymaster on page 21 of this Guide, and distribute it to the class. At age 14, one schoolboy invented a rotary brush device to remove husks from wheat in the flour mill run by his friendʼs father. What was the young inventorʼs name? At 16, another of our junior achievers set his mind on developing a commercially viable aluminum refining process. Who received a patent on his revolutionary electrolytic process by age 25? While only 19 years old, this person designed and built his first helicopter, which nearly flew in 1909. Years later, he changed aviation history. Who was it? HINT: He was inducted into the National Inventors Hall of Fame in 1987. Great Women Inventors DVD Connection Please refer to your Inventive Thinking DVD for great inspirations. • • • • Margaret Knight Sarah Breedlove Walker Bette Graham Ann Moore • • • • Stephanie Kwolek Madam C. J. Walker Ellen Ochoa Miriam E. Benjamin • • • • Gertrude B. Elion Dr. Patricia E. Bath Virginia Apgar Josephine Garis Cochran • • • • George Washington Carver Lewis Latimer Otis Boykin Pedro Flores • • • • Narciso Monturiol Jan Ernst Matzeliger Lonnie G. Johnson Bernardo Houssay Great Minority Inventors Internet Connection See www.blackinventions101.com/pages/699282. For more great class activities and inventive thinking resources, check online at www.bkfk.com/toolkit. • • • • • Elijah McCoy Benjamin Banneker Granville Woods Garrett Morgan Clatonia Joaquin Dorticus Coaching Tips The accomplishments of women and minority inventors are especially important to focus on, as they have been underrepresented in history. Most important, make sure the inventors you focus on reflect the background of the children. In that way, they can better picture themselves as inventors. 12 | TEACHER’S GUIDE | 2005/06 INVENTIVE THINKING TOOLKIT bkfk.com Suggested Activities Favorites Activity Objective Time Required One 45-minute period Students practice creative and critical thinking by combining different traits or aspects of familiar items to generate a new invention or discovery. What To Do Materials Needed o Paper o Crayons and/or pencils Hand a piece of paper to each student, then ask students to close their eyes and imagine four of their favorite things: their favorite toy or object, their favorite place, their favorite food, and their favorite color. Then have them write those four favorites down, by describing in words or by drawing each of these items on the sheet. Ask students to look at their sheet and think about how they could combine their favorites creatively. For example, if their favorite toy is a video game and their favorite place is the beach, they might invent a similar game that uses the beach as a location and their favorite color as the color on the video screen. Students should be allowed to be as original as possible, and they should be encouraged to think creatively. Watch for any language or behavior that diminishes or censors. Have the students turn over their page and begin inventing a new object. Ask them to draw their invention on the back of the paper. Have them write down a name for their new idea and explain how they combined their favorites and what the invention does. Suggested Activities Grandparent Timeline Activity Objective Time Required One or more class periods, depending on the number of speakers Materials Needed o Video or tape recorder To interview primary sources in order to see how the pace of change has affected lives and culture in a single lifetime; to understand the cultural, social, economic, and psychological shifts associated with technological change. Be sure to have the students get permission to do these interviews. What To Do A great way to introduce this activity is to have a guest speaker who can talk about his or her personal response to technology over a lifetime. If this is not possible, have a student interview a teacher (over 50 years old works best) on the topic. Then homework sheets should be distributed. Record the conversations (on tape or video) to archive for future use. After the interviews, students should be able to discuss the impact of inventions or innovation on society and individuals. bkfk.com 2005/06 INVENTIVE THINKING TOOLKIT | TEACHER’S GUIDE | 13 Suggested Activities More Than One Answer Activity Objective Time Required One 45-minute period To challenge students to come up with more than one answer to a question; students will be able to answer questions by using several interpretations of words and meaning. What To Do Materials Needed o Question list o Pencil Hand out a list of questions and instruct students to answer them in more than one way. Tell them to be creative and that there are no wrong or right answers. Use the example: “How do you keep a fish from smelling?” Possible answers: throw it back in the water; cook it as soon as you catch it; eat hamburger; wrap it in plastic; hold its nose. Next, have students write their answers and present the one they like the best for you to write on the board. Extension Find more silly jokes and riddles that use words two ways and post them around the room. Suggested Activities Deconstruction Activity Objective Time Required Two 45-minute class periods Materials Needed o Tools: two sets of o o o o screwdrivers (various sizes), pliers, hammer, magnifying glass, tape, ruler Two small mechanical devices such as windup clocks or toys (avoid electrical appliances with blades, sharp components or capacitors) Goggles and work gloves Several zipper-closure freezer plastic bags (large and small sizes) Larger boxes to keep loose parts that will be left over—these will come in handy once you get to the model-making phase Students demonstrate journal-entry specificity, practice writing and following a sequence of instructions. Students practice taking things apart and putting them back together. What To Do Two teams of students should sit in groups, each with a toolkit and a mechanical device. Tell students that they will spend this period taking turns dismantling the item they have in front of them. If you have safety goggles, ask students to put them on. Remind the students never to touch anything sharp or any wires. If they have difficulty removing a part, they should move to another part. Remind the students that violations of these rules or any unsafe behavior will remove them from the activity. Day 1: While one student is dismantling, another is carefully writing up what is happening. Explain to students that when they invent, they need to be very specific in writing about what they do, so that someone else can easily follow the steps they took. They need to be very careful about the little pieces and screws, which should go into the zipper-closure bags. Remind them that they can make a picture of a part that doesnʼt have a name. They should also measure the screws and tell whether they are Phillips or flathead. When the period is almost over, hand out boxes to each team to put their item and parts in—their worksheet goes in the box, too. They should label the box with their names and store it in an out-of-the-way place. Day 2: Tell students that they have finished with deconstruction, and will now follow their notes in reverse to reconstruct the item. Circulate around to the teams, checking progress and offering assistance. At the end of this period, debrief. Ask students how they did, and how they felt during the reconstruction process. Take notes on the board, and try to elicit the need for exact instructions. 14 | TEACHER’S GUIDE | 2005/06 INVENTIVE THINKING TOOLKIT bkfk.com Suggested Activities How Many Patent Numbers Can You Find? Activity Objective Time Required One 45-minute period To demonstrate that patent numbers can be found on objects and to stimulate discussion about patents. Students will be able to locate inventions and find patent numbers. Students will visit the U.S. Patent Office web site to become familiar with the resources on the site (www.uspto.gov). What To Do Materials Needed o Internet access Find an object in the room with a patent number and point it out to the students. Then explain what a patent is and have the students work in teams of two to go around the classroom finding inventions with patent numbers. See which team can find the most items. Have students access the U.S. Patent & Trademark Office site on the computer (www.uspto.gov). There is a wealth of information on this site available for kids. Just hit the kidsʼ pages link at the bottom of the home page. Once there, kids can play games to learn more about patents and famous and not-so-famous inventors. They can then search the site to locate inventions similar to their own. Extension Assign the corresponding copymaster (on page 21 of this guide) or student activity (on page 8 of the Student Guide) for homework. Suggested Activities Simulation Soap Activity Objective Time Required Four 45-minute class periods Each student team will produce a liquid soap product that cleans and moisturizes hands. They will make a first batch of product, test it, analyze data, and refine the product accordingly. They will “launch” a final product, and explore packaging, branding, and marketing ideas. What To Do Materials Needed o A variety of liquid soaps o Soap formula on pg. 22. o Several existing abrasive cleaners o Paper, magic markers, glue, computer with graphic program o Access to public place to wash hands and plenty of paper towels o Plastic bowls and containers or empty recyclable bottles o Store-bought funnels or funnels taped from rolled manila folders o Measuring cups for dry and wet measurement, or medicine cups with ounce measures Day 1: Divide the class into groups of four, and hand out several soap samples. Students should develop a survey or chart to track all characteristics they observe from the samples. Explain to students that this survey/chart will help them figure out what characteristics they will promote in their own soap formula, and how their soap will be different from competing brands. Homework: Encourage students to visit a soap shop, to experience products for themselves. Day 2: Following the recipe on page 22, students mix their soap formulas. When students are finished mixing, have them scoop out a sample for the class to test. Each group should use the survey/chart from Day 1 to evaluate each class sample. When “field testing” is complete, students will refine their formula to arrive at a final product. Homework: Students research magazines and cut out soap ads, then analyze them for content and strategy. Day 3: Have class review the homework assignment, looking for common messages and branding. Groups should use the ads to investigate packaging, branding, and marketing ideas for their own soap formula, then execute their ideas on paper. Homework: Tell students that in the next class period, they will present a “product launch” to the class, including a soap demo and any packaging, branding, and marketing ideas they have agreed on. bkfk.com 2005/06 INVENTIVE THINKING TOOLKIT | TEACHER’S GUIDE | 15 Suggested Activities Sponges Activity Objective Time Required One 45-minute period Students practice listening for important concepts and retaining them. Students practice inventive thinking and clarify ideas for their inventions. What To Do o o o o Materials Needed 4 Sponges Newsprint Colored markers Masking tape Divide class into teams of three. In groups, students take turns discussing the inventions they are working on, and explain one problem they have encountered. Students should give each other feedback and constructive criticism (review the difference between constructive and negative feedback). Meanwhile, quietly take a group of three aside when the class is engaged. Hand the students a sponge, and tell them that they will act as “sponges”: their job is to listen and soak up information, which they will later share with the class. In about 20 minutes, the sponges should have circled around to all the groups. Assemble the class, and ask the “sponges” come to the front of the room. Ask a student to write “sponge thoughts” on the newsprint. Elicit their observations then ask the groups if they captured the essence of what was discussed. Extension Ask groups (including sponges) to take notes, keeping track of who said what. Have students practice being sponges in other activities. Whenever you want students to listen for key concepts, say “Letʼs be sponges!” Suggested Activities Women Inventors Activity Objective Time Required Three 45 -minute periods In groups of three, students will research information on women inventors, identifying barriers and challenges faced by them. Students choose one inventor and using the information theyʼve researched, draft a script to use to mock-interview their inventor. Student then assign roles and present the interview for the class. What To Do The weekend before Day 1 of this activity, ask students to conduct their research on women inventors. Materials Needed o Resource Books o Internet Access Day 1: Ask students to come up to the board three at a time and write the names of the inventors they found. If their inventorʼs name is already there, they can put a check mark next to it. Next to the name, they should write the invention. Explain that they will go to the library or computer lab to use the Internet (or stay in the class with books you provide) to research one woman inventor as a group. Explain that the groups will use their research to draft an interview script which they will then use to mock-interview their chosen inventor. Interviews will be presented in front of the class. Homework: Students finish their research and bring all notes to class. Day 2: Students assemble their research as a group, and begin to draft their interview script. Circulate around the room, assisting groups in the production of the script and articles. Before the end of class, have each group assign roles: Who will introduce and conclude the interview? Who will be the interviewer? Who will play the inventor? Homework: Any incomplete scripts should be finished, and interviews should be rehearsed. Day 3: Students should make their presentations to the class. All of the materials produced should be bound into a “women inventors” book or newsletter to share with other classes. Extension Presentations could be videotaped. Students could research the time frame and come ready with appropriate dress and props for a mock TV show. 16 | TEACHER’S GUIDE | 2005/06 INVENTIVE THINKING TOOLKIT bkfk.com From Idea to Reality Copymaster #1 Letter to Parents Introduction/Instructions Just like playing basketball or singing in the chorus, your invention project will be even more successful with a coach to help and encourage you! Bring this letter home and show it to your parents or another adult who can guide you along the invention process. To: The Parent(s) of _____________________________ From: ________________________________________ Subject: Creativity and Imagination You are invited to share a grand national adventure—a learning experience parents and their children are embarking upon throughout America. The By Kids For Kids/Xerox Inventive Thinking Toolkit is an educational activity that promotes analytical and creative thinking and problem solving. Parents can enjoy this project at home with their children by encouraging creative ideas, letting them share ideas with the family, and assisting them with making models of their inventive ideas. Our students will be asked to survey you, their friends, and other family members to discover a problem that needs solving. Perhaps the cap is always left off of the toothpaste or your child is always losing sneakers, pencils or mittens. Once the children find challenging problems, they will begin thinking of many ideas that might solve those problems. When they do this, they will be combining and applying many of the skills learned in science, social studies, language, writing, art, library, math, and other subjects. Each student participating in the By Kids For Kids/Xerox Inventive Thinking Toolkit will receive a certificate of recognition and will share the invention with other students at our school “Invention Convention.” Thank you for your support in this special and imaginative adventure in learning. You will be receiving more information during the school year. Teacher _______________________________________ Principal ______________________________________ bkfk.com 2005/06 INVENTIVE THINKING TOOLKIT | TEACHER’S GUIDE | 17 From Idea to Reality Copymaster #2 Young Inventors Log Invention Concept Overview Name Date Introduction/Instructions A log is a diary and a record of your inventive thinking. It should include everything that is related to your project. Every time you write in the log, you should initial and date your entry and also have it signed by a witness. A witness can be anyone who knows what you are working on that day--mom, dad, friend, brother, sister, etc. The list below includes some of the items that might be recorded in your log. You will think of others. Remember, every time you work on your project or just “think” about your idea, you should record it in your inventorʼs log or notebook. o Ideas for inventions o Problems o Possible solutions o Plans 1. What am I going to invent? 2. What steps will I need to take? 3. What materials will I need? 4. What will the materials cost? 5. What problems might occur? 6. How will I present my project? o Resources 1. Books 2. Other references 3. People o Drawings of possible solutions o Results of interviews o Results of surveys o Can you think of others? 18 | TEACHER’S GUIDE | 2005/06 INVENTIVE THINKING TOOLKIT bkfk.com From Idea to Reality Copymaster #3 Invention Idea Survey Invention Concept Overview Name Date Introduction/Instructions One of the best ways to collect ideas for developing an innovation or invention is to take a survey. Make sure to survey a variety of people of all different ages and occupations. The more people you talk to, the more ideas you will get. The following list of questions may help you: 1. What does not work as well as you would like it to work? 2. What task(s) would you like to see made easier? 3. What problem(s) would you like to see solved? 4. If you could invent something to make your life easier, what would you invent? 5. What is the most annoying problem: at home? at school? at work? at the airport? on the road? at the supermarket? at the bank? at the shopping center? other bkfk.com 2005/06 INVENTIVE THINKING TOOLKIT | TEACHER’S GUIDE | 19 From Idea to Reality Copymaster #4 Planning and Decision-Making Framework Invention Concept Overview Name Date Introduction/Instructions Now that you have had an introduction to inventive thinking, it is time for you to find a problem and create your own invention to solve it. Use this sheet to help you outline your invention challenge. o PROBLEM—What is the problem? o ALTERNATIVES—Generate a list of possibilities. o PROS & CONS—What reasons support and do not support the possibilities? PROS: CONS: o CRITERIA—List the criteria for judging the alternatives. o SPECIAL EQUIPMENT—List all items such as a tape recorder, construction materials, etc., that may be required. o SOURCES OF INFORMATION—List the primary and secondary sources of information (people, books, films, places, etc.): o FINAL PRODUCT—What form will it take? How will the results be communicated? o DECISION—What is the final decision? Why? o RESULTS—How did the plan work? What modifications, if any, took place? 20 | TEACHER’S GUIDE | 2005/06 INVENTIVE THINKING TOOLKIT bkfk.com From Idea to Reality Copymaster #5 Match the Patent/Invent-O-Rama Invention Concept Overview Name Date Introduction/Instructions What can you tell from a drawing? Match the patent drawings below to the invention they represent. Then write down one thing you can tell about the invention by observing the drawing. a. ______ Knee Implant Prosthesis b. ______ Compact Hand-Held Video Game System c. ______ Flying Machine 1. Who invented earmuffs? 2. If Bette Graham and Spencer Silver had invented in the same era, they might have been excellent friends. Why? 3. Who invented LIFE-SAVERS® candies? bkfk.com 2005/06 INVENTIVE THINKING TOOLKIT | TEACHER’S GUIDE | 21 From Idea to Reality Copymaster #6 Hand Soap Formula Invention Concept Overview Name Date Introduction/Instructions This sheet is to be filled in as you complete the Simulation Soap activity. Use the recipe below to make your first batch of hand soap, test it, then refine it. Donʼt forget to take detailed notes! Good luck! Suggested Hand Soap Base Formula o o o o o 7 oz. powdered pumice o 1 oz. baking soda 5 oz. powdered soap o 1 oz. glycerin 1 oz. Borax o 13 oz. water essential oils for smell—also consider vanilla and flavorings from kitchen cornmeal for abrasion—start with 1 oz. Mix together and package. Play with varying quantities, but keep track of exact formula. Our Formula: Amount Ingredient Comments How we mixed it: Witnessed by 22 | TEACHER’S GUIDE | 2005/06 INVENTIVE THINKING TOOLKIT Date bkfk.com Protecting Intellectual Property The U.S. Patent and Trademark Office is one of the most unusual branches of the U.S. Government. The examining staff of about 4,000 is trained in all branches of science and examines thoroughly every application to determine whether a patent may be granted--a task, in these days, involving the most exhaustive research. Not only must the examiners search United States and foreign patents to learn if a similar patent has been issued, but they must study scientific books and publications to discover whether the idea has ever been described. Previous publications, invention, or use prevents a patent from being issued. In addition to issuing patents, the Patent and Trademark Office has, since 1870, been in charge of registering trademarks, the business communityʼs most valuable asset. More than 1,600,000 trademarks have been issued. In its earlier days, the U.S. Patent and Trademark Office had on various occasions the responsibility for administering copyright matters, a task that since 1870 has been administered by the Library of Congress; collecting and publishing agricultural information; and even collecting meteorological data. For some years, it was the custodian not only of the famous old Patent Office models—the delight of visitors to Washington for many years—but of the Declaration of Independence and other historical documents and relics. By publishing and distributing copies of every U.S. patent, the U.S. Patent and Trademark Office has made available to the public the worldʼs greatest scientific and mechanical library. Patents in Brief If you plan to file an application, you or your representative should make a search of patents previously granted to make sure that your idea has not already been patented. You may do this at the Public Search Facility of the Patent and Trademark Office, Madison East – 1st Floor, 600 Dulaney St., Alexandria, Virginia. Hours are 8:00 a.m. to 8:00 p.m., Monday through Friday except holidays. More limited searches may be made at Patent and Trademark Depository Libraries located throughout the country. The patent application process can be complex, and the Patent and Trademark Office cannot assist in the preparation of application papers. The U.S. Patent and Trademark Office strongly advises prospective applicants to engage the services of a patent attorney or agent. Although the USPTO cannot recommend any particular attorney or agent and does not control their fees, the Office maintains a roster of approximately 31,000 patent attorneys and agents registered to practice before the U.S. Patent and Trademark Office. This roster is available for inspection at Patent and Trademark Depository Libraries, for sale by the Superintendent of Documents at the Government Printing Office, or may be accessed on the web (www.uspto.gov). For complete patent information, visit the web site www.uspto.gov, call 800-786-9199 or 703-308- 4357 Print Resources Carrow, Robert S. Put a Fan In Your Hat: Inventions, Contraptions, and Gadgets Kids Can Build. New York: Learning Triangle Press, 1997. Carrow, Robert S. Turn On the Lights—From Bed: Inventions, Contraptions, and Gadgets Kids Can Build. New York: Learning Triangle Press, 1997. Erlbach, Arlene. The Kidsʼ Invention Book. New York: Lerner Publications, 1997. Hauser, Jill Frankel. Gizmos & Gadgets: Creating Science Contraptions That Work & Knowing Why. New York: Williamson Publishers, 1999. Murphy, Jim. Weird and Wacky Inventions. New York: Crown Publishers. 1978. St. George, Judith, and David Small. So You Want to Be an Inventor? New York: Penguin Putnam, 2002. Thimmesh, Catherine. Girls Think of Everything—Stories of Ingenious Inventions by Women. Boston: Houghton Mifflin, 2000. Tomecek, Stephen M. What a Great Idea! Inventions That Changed the World. New York: Scholastic, 2003. For more print resources go to www.bkfk.com/toolkit/print_resources BKFK and By Kids For Kids are registered trademarks of the By Kids For Kids Company and XEROX is a registered trademark of the Xerox Corporation. SCHOLASTIC and associated logos are trademarks and/or registered trademarks of Scholastic Inc. All rights reserved. bkfk.com 2005/06 INVENTIVE THINKING TOOLKIT | TEACHER’S GUIDE | 23 National Standards Matrix Inventive thinking has been identified as an essential Twenty-first Century Skill by the U.S. Patent Office (PTO), by the North Central Regional Educational Laboratory (NCREL), and by others. By identifying a problem and finding a solution through inventing a unique product or by adapting an existing product, students integrate a number of important skills in real-world, project-based, multi-disciplinary activities. ENGLISH LANGUAGE ARTS 1 2 3 4 5 6 7 8 NCTE—National Council of Teachers of English and IRA-International Reading Association/Standards for the English Language Arts www.ncte.org Standard 1. Standard 3. Standard 4. Standard 5. Standard 6. Standard 7. Standard 8. Standard 11. Standard 12. Reading for Perspective Evaluation Strategies Communication Skills Communication Strategies Applying Knowledge Evaluating Data Developing Research Skills Participating in Society Applying Language Skills • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • TECHNOLOGY NETS—National Educational Technology Standards for Students Technology Foundation Standards www.cnets.iste.org Standard 1. Standard 2. Standard 3. Standard 4. Standard 5. Standard 6. Basic Operations and Concepts Social, Ethical and Human Issues Technology Productivity Tools Technology Communications Tools Technology Research Tools Technology Problem-Solving/ Decision-Making Tools • • • • • • • • • • SCIENCE NSTA—National Science Teachers Association National Science Education Standards www.nap.edu/books Content Standard A: Science as Inquiry Content Standard B: Physical Science Content Standard E: Science and Technology Content Standard F: Science in Personal and Social Perspectives Content Standard G: History and Nature of Science • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • SOCIAL SCIENCE: ECONOMICS NCEE—National Council on Economic Education, National Standards for Economics Education www.ncee.net/ea/standards/ Standard 8. Standard 9. Standard 14. Standard 15. Standard 16. Role of Price in Market System Role of Competition Profit and the Entrepreneur Growth Role of Government • • • • • • • • • • • • • • • FINE ARTS: VISUAL ARTS Consortium of National Arts Education Associations. National Standards for Arts Education educationworld.com/standards/national/arts/index.shtml Standard 1. Understanding and Applying Media, Techniques, and Processes Standard 2. Using Knowledge of Structures and Functions Standard 3. Choosing and Evaluating a Range of Subject Matter, Symbols, and Ideas Standard 5. Reflecting Upon and Assessing the Characteristics and Merits of Their Work and the Work of Others Standard 6. Making Connections Between Visual Arts and Other Disciplines • • • • • • • • • • • • • 24 | TEACHER’S GUIDE | 2005/06 INVENTIVE THINKING TOOLKIT • • • • • • • • bkfk.com