Gama Bears A Force to be Reckoned With

Transcription

Gama Bears A Force to be Reckoned With
Gama Bears
A Force to be Reckoned With
Taiwan e-Sports League (TeSL) was established in January 2008. In July
the same year, Gamania formed its eSport team, Gama Bears taking
resemblance to the uniqueness and strength of Formosan Black Bear. That
was the beginning of the eSports era. This year, 2012, TeSL has marked its
5th year. More and more whizzes joined eSports, and the competitions has
become more and more diverse. After learning the lessons of failures for
four years since the beginning of the TeSL, Gama Bears finally accumulated
enough strength to take over the 5th year Mars Cup of TeSL (StarCraft II) and
Professional Super Cup of TeSL(S&K: SF and KR).
This issue of G!VOICE, we invited renowned sports anchorman, Chan-Yuan,
Hsu to report the challenge that Gama Bears ran into, their secret training, the
mastermind of the team and the exciting battle where they knocked out the
opponents. 24hr behind the scene real life stories of these eSports contestants
and Gama Bears limited edition merchandise were all included in this edition!
2012
Sep.
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Those Years Before the Success
Year 2012 marks the 5th year of Taiwan eSports League and
a proud year for Gama Bears! They won the highest honor,
Professional Super Cup of TeSL for S&K: SF and KR. With
the aid from the new joined force, Sen, they also won the
champion for SCII and earned the highest honor, Mars Cup
of TeSL.
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The Mars Cup (for
SCII) was a precious
win!
SF joined force with KR and took the Professional Super
Cup of TeSL in the 5th year.
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Before winning these two champions in the 5 th year, Gama
Bears has had its rough time in the past. From putting all the
hearts and souls into running eSports industry to earning the
notable status now and having people discuss it. Gama Bears
has been through all! Now let’s relive those precious moments
before their success.
Stand up Where You Fall
Since the first and second year of TeSL, Gama Bears had
fallen behind their arch enemy, Wayi Spider. Even though
Gama Bears finally took the overall champion in the 3 rd year,
the newly added competing item, SCII in the 4 th year set
Gama Bears back into maladjustment. They didn’t do well on
this new item and the originally advantageous item, S&K also
fell back to 3 rd . Their dream of taking the crown two years in
a roll was crashed. The 4th year was a heavy blow for Gama
Bears.
Gama Bears’s arch enemy, Wayi Spider.
(Source of picture: TeSL))
2012
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This year, the 5th year, Gama Bears didn’t win the
championship in the first and second season but they didn’t
give up. In the runner up vs. third place round, they defeated
Thermaltake Apollos and gained the chance to the grand
final. The beat Wayi Spider in the final and successfully turned
the tables!
In the SCII item, under the guide and effort of Sen, last year’s
talent pick, Gama Bears came to the first in the second half
season and subsequently defeated Wayi Spider in the grand
final. In the S&K item, the couch and contestants spent a lot
of time researching on the profiles of both our team and the
enemy’s. Finally they decided to proceed with some brave
yet creative attempts, for example, placing team leader,
Sakugetsui in the role of back-up support. Perhaps these
changes caused Gama Bears to lose points in the quarter
final, however the final result proved that it was the right move.
The grand final’s 4:0 victory was the best proof!
(Starting from the left in the back) Gow, Slam, Leaf and Apro showed their
support for Sen (at the front). Since Sen joined Gama Bears, he has led
SCII team toward the champion.
2012
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eSports Development:
Discouraging Past
Gama Bears’s manager, Alan Chang mentioned that since
the first year of eSports, the competition could only be held
in the internet café with a few audiences there. Now, eSports
competition has its live show, Alan thinks that it is the result
of the strong conviction. From no stage to today’s glory,
eSports shows its promising future. Having been through the
discouraging past, now looking back to the tough time, it was
actually a bit sentimental.
We know in addition to facing the challenging big environment,
Gama Bears also has to constantly seek improvement and
growth. The accumulated scale and strength would be the
real harvest. At the meantime, we hope to secure bigger
supporting audience and more sponsors. These are the
goals for Gama Bears to remain its fierce momentum and the
feedbacks they hope for the most from the society. Winning
double champions in the 5 th year of TeSL, Gama Bears won’t
be complacent because the road ahead is long one!
2012
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Leaping Over the Obstacle in Mind:
Challenge the Impossible
E-sports is a fairly new sports with limited support and
popularity and therefore as young eSports contestants in
Taiwan (average age from 16-22), they need to put in a lot of
efforts to hack a path amidst adverse environment. They are
the pioneers for opening the path for others who might follow
suit in the future, and right now, members of Gama Bearss are
at that stage.
The cruel winning and losing reality of eSPorts, frictions
among peers, the opposition from the families, these young
contestants faced frustration and failures earlier than most.
2012
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To give them courage and encouragement to pursue their
dreams, to help them overcome difficult predicament and
make breakthrough team work, Gamania arranged a special
training for Gama Bears in 2010 and 2011 respectively.
G!VOICE now takes you back to the past and tells you all
about the behind the scene stories of Gama Bears’s exclusive
secret trainings!
Secret Training Part 1
Longtan Township, Taoyuan County, March 30-31, 2010
To reinforce the resolution for the team to win the
championship, GHQ-CSO,William Chen and the manager of
Gama Bears, Alan Chang led the team to Longtan township,
Taoyuan County in Taiwan to proceed with a series of
strengthening trainings focusing on ‘team spirit’ and ‘immunity
against frustration’.
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The 1st day of the two day training focused on the
establishment of team consciousness. Through the
relationship between leading and being led, the members
rethought their roles in the team. The 2 nd day was the selfchallenge. Members learned to trust themselves during crucial
times and pushed their potentials to make a breakthrough!
This is important especially when they face tremendous
pressure in the final round of the competition. They learned to
demonstrate strength while remaining cool, calm, collected
and relied on team spirit to turn any adverse situation around!
Day
1
Establish team spirit:
Everybody Plays an Important Role
The training included many
small sections, such as how
to place two nails on top of
one erected nail without any
external force? The course
enabled members to think
outside of the box and to learn
to communicate with each
other and integrate opinions.
Walking on the thin rope: each
person had to take turn walking
on the rope until they reach
destination.
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Walking on th
e thin
rope: when yo
u
cannot grab th
e
rope in front of
you,
you need to re
ly on
teammates’ he
lp to
complete the
task.
st
Last task of 1 day:
hape
V-s
there are two
the
on
es
extended rop
le
op
pe
two
ground with
es.
rop
the
standing on
They would start from
the tip of the V and see
how far they could go
on. The person in the
t
middle was to protec
.
ing
fall
m
fro
them
As the distance
between these tw
o
ropes widened,
the difficulty level
increased. Now
they need an ex
tra
person to stand
in the middle for
protection.
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Day
2
Believe in Yourself and Your Teammate:
There’s Nothing You Can’t Overcome
The task on the 1st day
was less daunting
comparing to the
one on the 2nd day! It
was matter of life and
death so everyone was
listening carefully to
the coach on safety
measure.
Giant Stairs: this task
required three people to
work together, climbing
from the bottom all
the way to the top.
The higher it gets, the
wider the wood panel
becomes and more
difficult it gets.
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Big Swing: all members pulled the person to the peak and the person had to
unlock the buckle and swung in the air like a pendulum.
Gama Bears / SF Yu-Li / Big Swing
The person appeared in the video was former SF teammate of Gama Bears,
Yu-Li, who has now withdrawn from the team.
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Everyone needed
to work together to
help all members
climb through the 4m
high all. After some
strategic discussion, all
members climbed over
the wall successfully!
The Scariest Challenge: Climbing towards 18 meters (6 floor high) high pole.
The participant must climb on the 18m pole on his/her own. The pole has
a slight 5 degree tilt which increases the fear of the participant as he/she
climbs up. Once he/she makes it to the top, he/she has to stand up on top of
the pole.
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Do you see the hand
le
there? the challenge
was to jump forward
and
grab the handle with
your own hands. Init
ially
only 4 out of 14 peop
le
were willing to take this
challenge. After round
s
of mutual encourage
ment
and communication
,
everyone made it thr
ough
this difficult challeng
e!
rt: as the
Circle of Hea
to an end,
training came
on to a
everyone held
ted
ec
rope that conn
bers
em
M
all members.
lt
fe
s
of Gama Bear
strength
the immense
and the
of team work
very
ambiance was
touching.
After the two day
special training, the
participants learne
d
mutual support and
respect. They were
closer to each other
and
learned how to solve
the problem togeth
er.
Do you see how the
ir
eyes are different no
w
in the picture?
2012
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Secret Training Part 2
Caoling Historic Trail (NE Taiwan) and LongMen Kayaking Base,
February 28-March 1st , 2011
After the special training in Taoyuan in 2010, Gama Bears
took the championship of the 3 rd year TeSL. In 2011, many
new talents joined Gama Bears so in order for these newbies
to get on with the group swiftly and reinforce the team spirit,
another two day special training was initiated. This time the
training focused on ‘team work’ and ‘willpower’.
The two day special training was named, ‘Up to the Mountain,
Down to the Sea’: the 1st day was the mountain part—the
Caoling historic trail, and the 2 nd day was the sea part—duo
kayaking. A year of eSports competition is very long and
setbacks are expected. However, how to thrive from failures
and get through the rest of the season with strong willpower
and take back the points with team efforts is the crucial key to
the final victory! This training was set to inspire the members
to boost their team spirit and willpower!
Day
1
Hang in there with strong will,
the joy will be yours after reaching the summit!
The goal for the first day
challenge was easy: the
whole team must stand
on the summit of Caoling
historic trail. Before they
set off, the coach reminded
everyone of safety measure
and task allocation.
2012
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The entrance of Caoling historic train: the beginning of
hell…
Stairs came one after another.
The blazing sun made everyone sweat like pigs.
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Reaching the rest point, members lay down on the floor but no one quit the
task.
Someone sprained the ankle, teammate was massaging it to relieve the pain.
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The number of stairs and total distance was daunting, but under the
persistence of willpower, no one gave up. And the result? Beautiful scenery
along the way to the top.
Finally everyone
made it to the top, all
the efforts and pain
were paid off with
indescribable joy!
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Day
2
Improve Effective Communication,
Unite Group Strength
With the sore muscles from
the 1st day still in full effect,
the 2 nd day challenge
kicked off immediately: duo
kayaking. Before they get to
the water, they need to learn
the skills and terms of oars.
The skills for duo kayaking
lie in the collaboration and
coordination between the
two. The teammate at the
front needs to pay attention
to the direction of the water
and of the kayak and report
the situation whereas the
teammate at the back
needs to provide necessary
momentum and adjust
movement according to
such information.
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If they don’t
collaborate well, the
kayak will overturn
and they will fall into
the water.
Final challenge: 8
kayaks lined up, the
rear teammates had
to stand up.
Standing up on the
kayak is not an easy
task. The wobbling
kayak could easily
make one fall into the
water. They must rely on
each other to complete
the task smoothly.
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In the end, all members succeeded the standing challenge, it was a moving
moment!
All team members completed the two day trainings and strengthened their
team spirit and willpower. Go, go go, Gama Bears!
2012
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The heroes behind Gama Bears: (from the left) coach 4 Leaf, coach Ryuzaki,
manager Alan Chang and coach Momo.
The Men Behind Gama Bears
Players shine on the stage, receiving applause and support
from their fans. After winning the champion, the players
almost always mention their appreciation for the coaches or
the team leaders, however these are usually the ones that
are ignored. These people, working staff, team leaders and
coaches almost never made it to the front page but do you
know how influential their existence are to the team, and
how indispensable they are? G!VOICE will show you these
unknown heroes work behind the scene!
2012
Sep.
Features
Organization Chart of Gama Bears
Team Leader │ Alan Chang
Role
Parent, Father, Boss.
Job Description
Setting up assessment criteria for players.
Helping players go through emotional distress.
Deciding the formation of the team.
Conducting player marketing and promotion.
Expanding team’s popularity and
maintaining reputation.
Coaches │ Momo
Coaches │ Ryuzaki
Role
Player-sitting, Big brother, Mentor
Job Description
Monitoring player’s current status.
Drafting game plan.
Managing players’ daily routines.
Control the tempo of the game.
Assist players in solving technical problems.
Coaches │ 4 Leaf
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The Team’s Fuel and Engine — the Coaches
KR coach: Momo
SF coach: Ryuzaki
Currently Gama Bears is said to be the only team in the league
that has three professional eSports coaches for three different
games. Coaches Momo, Ryuzaki and 4 Leaf generously
shared their feedbacks and thoughts on leading the teams
during the interviews with G!VOICE. Even though the coaches
may not match the technical level of the current players,
they play instrumental roles in psychological counseling and
managing the tempo of the game.
Management Style:
Adopting the Same Routines As Team Members
Each coach has different leading style, for example SF
members are relatively younger, coach Ryuzaki placed focus
on life disciplines, including asking everyone to gather and
dismiss at the same time etc. He cultivates team spirit from
the most basic daily routines. Now the team members don’t
even need the coach to monitor them because everyone
is used to eating together, going on breaks together and
SCII coach: 4 Leaf
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returning to the dorm after work together. This kind of intimacy
and connection could eventually reflect on the live games and
this year’s champion is the best proof of that.
The players in SF have already got used to team life, they do everything
together as a team.
Adjusting Players and Maneuver is not an Easy Thing
In addition, the coaches need to spend more time and effort
on players’ adjustment and maneuver, take KR for example,
after rising star, Owen joined the team, the coach faced the
dilemma: Which three out of the four should they select for
the battle? After months of observation and attempts, coach
Momo finally made a bold arrangement: making team leader
Sakugetsu the backup player! It was not an easy thing to
sit this three time MVP player in the corner. It was a difficult
decision too considering Sakugetsu has many fans and the
coach was under a lot of pressure. Communication with the
players is another potential problem. Momo ‘s choice made
Sakugetsu the commander of the battle field. Instead of
personally attending the battle, he waited in the back to give
his teammates feedbacks and strategies, thoroughly wielding
his power and value as a senior player. Finally under the
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help of the coach and Sakugetsu, Owen also successfully
integrated with the team and entered into the championship,
which was a unfulfilled goal last year.
Handling Various Situations in the Game as Players
The most unique coach of all is said to be coach 4 Leaf
of SCII. He is a veteran and renowned Star Craft player in
Taiwan and a good friend of the Worm King, Sen. This special
experience enables him to handle all kind of contingencies
happening during the game from the player’s perspective.
He is also able to provide players with the planning and
experience from his personal experience of attending
international games. Initially, before joining the coach team
of Gama Bears, 4 Leaf decided to give up his qualification
for studying in the graduate school in Japan. He returned to
Taiwan for the team and is now witnessing the eSports miracle
with his eyes and hands.
Calm Navigator: Team Leader
The players success and failure
may be connected with the
coaches, but the whole team’s
success and failure lies in the
hands of team leader. Gama
Bear’s team leader is like every
member’s father and mother.
He is always thinking how to
push this team forward, how to
get through the rock bottle and
how to make eSports shine in
Taiwan, even in the world. He is
the leader of Gama Bears team,
Alan Chang.
Team leader of Gama Bear,
Alan Chang.
2012
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Be Part of the Team and Contribute Accordingly
When asked about the players in the team, Alan was quite
satisfied and pleased with these young players. Generally
speaking, the players in Gama Bears have high honor and
are very competitive, although sometimes they may even lose
their direction for it. As a leader, his job is to help them build
up a healthy psychology and give support and help to these
players. In the 5th year of TeSL, Gama Bears lost the title of
seasonal championship but under the encouragement of Alan
and emotional readjustment, everyone managed to earn the
ticket to the grand final. And eventually and most importantly,
they won the title of grand champion.
When Gama Bears first teamed up, Albert (upper roll, 4 th from the left) had
a group picture with all the players. Alan (upper roll, 4 th from the right) has
been looking after Gama Bears, watching it grow stronger.
For Alan, the core thinking for these players lies in their
abilities to discover the strength of the team. When a player
feels that he is part of the team and contributes, the team
would feedback accordingly. In doing so, the team will grow
stronger and maintain a survival attitude where they treat
each game as their last game and fight for the victory. Alan
gave these young players another important belief: it is when
everyone recognizes his own role and own worth can Gama
Bears prosper.
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In each game, Alan
(2 nd from the right)
always stands on the
side and cares for the
players.
Expanding Cross-Strait Market
Summon New Energy for eSports
When asked about the future of eSports, Alan was very
confident about its prosperous future. However, he also
mentioned that the current task is to actively expand crossstrait market. He believes that if Taiwan could collaborate with
China, we would become a fierce force to be reckoned with
in the world. Taiwan’s advantage in soft culture is not to be
overlooked. This is the overall trend in the eSports field. Many
Taiwanese companies have sponsored overseas eSports
games or teams. Through exploring cross-strait market, it is
important that we could attract these outflow funds. As for the
future of Gama Bears, Alan sincerely hopes that Gama Bears
could increase international popularity and work with the
company more effectively so we could create more revenue
and obtain the honor and glory that Gama Bears as well as
the eSports deserve.
In the future, we will be working with China and found a new era for eSports!
2012
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Man of the men—SJ (left) feared no defeat or challenge, bringing up 200%
effort to keep going forward. He is the ‘ultimate’ man in many fans’ hearts.
Bashing the Opponents:
A Perfect Battle & Performance
After the dismal failure in 4th year of TeSL, Gama Bears did not
give up any hope but continued to fight. Players went through
special trainings and coaches and team leaders studied and
drilled various strategies. All of this effort was invested in the
hopes of winning the championship! The blessing moment
finally came in the 5th year of TeSL, all the hard work paid off.
This year, players of Gama Bears fought many brilliant battles.
Let G!VOICE take you through some of the highlights from
these unforgettable performances.
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Features
Biggest Overturn in the History
SF Team’s Battle of Miracle
Special Force (SF) is a 1st person shooter game. During the
game, there are a lot of shooting and fire-cross scenes which
means, the side with better aim would have higher chances
of winning. Points are calculated based on rounds. Currently
the rules in the league is 13 rounds, the winner needs to take
down the 7 rounds. The team that falls behind during the
game must face tremendous pressure both in terms of skills
and psychology. When something like 5:0 or 6:0 appears,
it would be very difficult to reverse the adverse situation.
However, Gama Bears successfully completed the ‘impossible
overturn’ and applied this precious experience in the final
round.
Coach Ryuzaki of SF team said, “We once experienced the
‘biggest overturn in the history’ during our regular games,
little did we know the same thing happened again in our
grand final. We were 0:5 losing to the other team but no one
gave up even in such disadvantageous situation. We chased
it one point at a time and finally completed this daunting
task of turning the tables.” Gama Bears already took down
three rounds in the annual grand championship, which has
a system of first 4 wins in the 7 battles, and therefore even if
they had lost that battle, it was not very detrimental to their
chances of winning the champion. However, these players
displayed the attitude of never easily compromise or give up
hope.
Players need to
overcome various
stress during the
game. (Source of
picture:TeSL)
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SF S&K Round 4 of Annual TeSL Grand Championship
2011- 2012 (1st half)
SF S&K Round 4 of Annual TeSL Grand Championship
2011- 2012 ( 2nd half)
The Undefeated Kingship
SCII Grand Final Battle
Sen was originally a player of SCI, he gradually lost the stage
due to the decrease of available games. After the launch
of SCII, he decided to focus entirely on this new game and
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developed a new stage for himself, going from amateur player
to professional player. Last year, Sen was a member of Fnatic
overseas. There were many reasons for his decision to come
back to Taiwan but mainly he hoped that his family could
get to see him play on TV and that he wished to support the
eSports industry in Taiwan.
Sen defeated all the players of SCII from Taiwan and represented Taiwan
to battle in the World Cyber Games (WCG) 2011. He won the 3 rd place in
WCG.(Source of picture:http://game.techbang.com/posts/10742)
This year’s grand final of SCII, a 5 wins in 9 battles was
adopted. However a single player could only attend as many
as three times. Even if the Worm King of Taiwan, Sen could
take down 3 victories, the other teammates would have to
take down two wins to get the grand champion. On the other
hand, if Sen loses any game, the rest of the team needs to
take down three wins in 6 games to win. Facing such strong
opponent such as Wayi Spider, it’s never an easy win. The
most crucial battle took place on the 4th battle. Gama Bears
was 2:1 at the time, in order to push the advantage, Sen was
sent to battle with the Lin. The game was supposed to be a
no-brainer but it turned out to be a tough fight. Gama Bears
almost lost this crucial battle.
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SCII Spider-Lin vs. Sen (Gama Bears) Annual TeSL Grand
Championship 2011- 2012
Sen said, “To be honest, under normal circumstance, the
round where I had to battle with Lin, I would’ve lost. However,
most Taiwanese players would have confidence issue when
they face me as an opponent. Lin lost his pace and calmness
at that round which gave me the chance to the turned the
tables.”Sen was being modest by saying that but we know
that it was because his experience and mentality as a world
class player that he retained the victory for Gama Bears.
World class player, Sen hopes to taken down the world champion for
himself and Taiwan.
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Sustainability is the Foundation for Success
Like many other professional sports, eSports players also
need to face the issue of professional career expectancy.
For a developing industry such as eSports, once the players
are forced to leave the online stage (voluntarily or otherwise),
they have to face predicament of having nowhere else to
go. Professional basketball or baseball players could switch
to other related works such as team managers or coaches.
In addition, the salary they earned during their professional
player period could probably cover their livelihood. For
eSports player, this however seems very far-fetched.
During the interviews conducted by G!VOICE, almost all the
coaches and players expressed their recognition for Gamania,
saying that the company takes good care of their career
change and further academic pursuit. Former professional
player, King Kong is working as a game test personnel in
the company. Sakugetsu successfully applied for graduate
school this year and will be the first eSports player in Taiwan
that possesses a master’s degree. Other transitional plans
that help develop players to coaches etc so that players and
coaches could be at ease once they retire. All of this shows
that Gamania does not seek short-term result but rooting for
foundation and cultivating the team. In the long run, this kind
of managing method is the only way for sustainable growth.
Support and encouragement from the fans is the biggest momentum for
Gama Bears to go forward!
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eSports in the Eyes of
Renowned Sports Anchorman:
Chan-Yuan, Hsu
Chan-Yuan, Hsu is a well-known baseball anchorman in
Taiwan. He is one of the very few that could withstand
time and remain popular to this day. If you have watched
professional or international baseball broadcast, you
should’ve seen him or heard him on TV. Since the 3 rd year of
TeSL, Videoland Television Network has been broadcasting
seasonal games and grand championships live. This special
anchorman was given another identity — professional eSports
anchorman.
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We feel very honored to have this opportunity to interview Hsu
for this series of feature report in G!VOICE. His passion for
eSports broadcasting, prospect for relevant industry and his
caring attitude towards eSports contestants truly earn him the
charm and bearings of a veteran media person!
eSports Competition: from Pre-recording to Live
Broadcasting—the Instant Thrill
On the 2nd year of TeSL, the seasonal game was pre-recorded
by ESPN and broadcasted on a designated date. However,
TeSL wished to follow other professional sports’ suit in
broadcasting the competition live to convey the instant thrill
and excitement to the audience. They wanted to find a wellknown anchorman to boost the promotional campaign and
they found, the baseball broadcast veteran, Chan-Yaun, Hsu
for the job.
Hsu(right) studied the games and his broadcasting style before
broadcasting the professional or international baseball game live.
Hsu Spent 2-3 Hours to Collect Information
Before Each Live Broadcasting
Broadcasting games were something Hsu never tried before,
however he also plays games so it was not too challenging for
him. When he first started, he had to do a lot of preparation
work to familiarize himself with technical terms or the content
of the games. Slowly but surely as he accumulated more
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knowledge about the games then he shifted his focus on data
and records. Currently the TeSL doesn’t have a specialized
team to document the record so he often spends 2-3 hours
organizing past game results and contestants’ special
records. He hopes that he could share these information with
the audiences.
Hsu is a die-hard fan of Jikkyō Powerful Pro Yakyū (a.k.a Power Pro). It
is a series of baseball game developed by Japanese game company,
KONAMI. The disproportional and comical characters are its most notable
features and are adored by many baseball fans.
(Source of picture:http://www.inside-games.jp)
When Parents and Teachers Also Cheer For the Contestants,
then eSports is Considered a Success
E-Sports is a relatively new industry. Hsu thinks that
traditionally, parents would think children who play computer
games are prone to bad behaviors. Computer games were
generally perceived negatively. However, ever since eSports
events been broadcasted on TV, many parents turned around
and started supporting their own children who adopted
eSports as their lifelong goal. Throughout the interviews and
broadcasting, Hsu observed that these parents actually
support their childrens’ dreams, even though eSports is not a
‘career’ one can continue for life.
Hsu once mentioned during the broadcasting, “If one day
the teachers of these contestants at school could come to
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Features
the competition venue to cheer for them, then that’s the day
eSports succeed.” He added that, “This industry will grow
stronger as the prevalence of internet spread. Korea is a
country we could learn from. Their eSports players are even
given military waiver or substitute. If only our government
could place more focus on eSports industry or arts and
relevant cultural industries. ”
The 5th year of TeSL chamipion ship, many Gama Bearss’ parents came to
the venue to cheer for their children!
Gamania Takes Good Care of Contestants:
Creating a Stress-Free Future
When asked about Gama Bears, Hsu thinks that Gama Bears
is well-organized and mature team, with comprehensive
measures covering contestant benefit, the system or future
career change advice. In addition, they spend a lot of
resources on trainings too. Their coach system is the most
professional compared with other teams. Take for example,
Sakugetsui successfully applied for graduate school with
the help from the company. Now he not only has a academic
credit but could also become a professional coach in the
future. Overall, Gamania has spent considerable time and
resources in taking care of these players, instead of treating
them as disposable talents.
2012
Sep.
Features
Please Encourage Our eSports Players
Sakugetsui didn’t participate the
competition this year because he
was preparing for graduate school
but he still made it to the venue to
cheer for his teammates. His heart
was with everybody!
Finally, Hsu asked the audiences to
give them more encouragement in
supporting these players. Sometimes
certain ‘critical’ comments were
harsh, even though they may be
constructive. Players value these
comments a lot, especially if they lose
the game. Irrational and emotional
criticism is very discouraging to these
players. They really need everyone’s
encouragement and support. In
addition, Hsu hope s that the players
could cherish what they have at the
moment. The friendly and accepting
environment wasn’t created in a day,
and will need everyone to work hard to
maintain.
Replace blame with encouragement, let’s cheer up for our eSports players!
Hsu often exuberates the bearing
of a professional anchorman,
but when we talked to him in
person, we found out that his
passion for game and baseball
is just avid as any other fans.
When he talks about stuff that he
likes, he couldn’t help but show
his enthusiasm. Perhaps his love
for the work is what keeps him
going to this day and still remains
popular by the audience!
2012
Sep.
Features
Gama Bears Team Life Exclusive
We saw eSports contestants’ game faces on TV, we saw them
discuss and try to win the game, but do you know what they’re
really like off the screen? G!VOICE gained access to the
Gama Bears’ private life. We will show you how these three
teams were made up. Are you curious? Let’s read on!
2012
Sep.
Features
24hr Exclusive Spot Checks on eSports Players
9:00 - 10:00
Getting up and Going to the Office
Players of Gama Bears currently live in the dormitory situated
at a clean and quiet community not far from the company.
G!VOICE conducted a random spot check on the players
room, but surprisingly found out that their rooms were
exceptionally clean. Moreover, the coaches’ rooms were too
good to be true!
2012
Sep.
Features
10:00 - 11:00
A Day’s Plan Starts in the Early Morning
Morning Roll Call
For eSports players, a regular daily routine is very important.
This is how they stay sharp reflex and clear judgement and
therefore the members of Gama Bears have to be in the
company by 10am. If they fail to make it during the roll call,
well, they’re on their own…
PE Class that Train the Bodies
The players not only need to have healthy psychological
state but good physical strength. Another important part of
Gama Bears’ life is PE class! Every Tuesday and Thursday
morning is the particpants’ physical training time, including
from aerobic stamina training to muscular training. For these
players who sit on the chairs all day, appropriate training time
is necessary!
2012
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2012
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Features
11:00 - 12:00
Warm Up Practice
From the moment they enter the company till noon, there
are usually two hours time. As trivial as this time slot may
seem, players of any of these games need to use this time to
conduct simple personal training. For example, SCII’s players
will challenge other advanced players online. This is usually
the time when the overseas players are actively online and
therefore it is easier to find them.
2012
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Features
12:00 - 13:00
Lunch Break!
Nothing is more important than having your stomach filled .
Everyone knows Gamania has a fantastic staff restaurant—
gama island! Players who want to squeeze more time to
practice may occasionally have lunch at gama island. In
addition, it also provides desserts and afternoon tea etc.
13:00 - 15:00
Cultivate Team Spirit—Team Training
After the simple warm up in the morning, everyone gets into
the mode. The focus in the afternoon is the team raining.
Different game has different characteristics, so they have
different training methods. KR focuses on the training of
‘chasing’ and ‘team’s tacit understanding’. SF emphasizes on
2012
Sep.
Features
spot maneuver simulation. SCII carries on the ‘battle net stairs
practice’ from the morning. This is primarily because SCII’s
battle mode is 1 on 1. However, they would also share their
experiences during the break time or watch team mates fight
in the battle and discuss afterwards.
2012
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Features
15:00 - 17:00
Spirit is Still up, Let the Fight Begin:
Real Battle Maneuver
After the morning practice, the players have invigorated their
brain cells. Now it’s the prime time for their fight energy. The
real battle training takes place during this time. Each team
will be paired up with other professional or amateur teams
to practice, with the help of the coaches or assistants. They
would exam the new strategy or adjusted method to see if
they could be employed in the battle.
The player spelt out Gama Bears Win on his keyboards. He even put a
sticker of a trophy to remind himself the goal constantly.
2012
Sep.
Features
17:00 - 18:00
Perfecting Skills & Strategy Sharing
Post Battle Discussion
After the real battle practice in the previous time, now
everyone would use this time to conduct team discussion to
see what they could learn or improve from the battle. They
would share their thoughts and strategies and hope that the
next battle would be even more perfect.
18:00 - 19:00
Entertainment After Dinner
Sometimes there might be some sudden ‘contingencies’
happening during the dinner time of Gama Bears. This time
G!VOICE witnessed Sakugetsu and SJ’s birthday event.
Cream was flying about everywhere and cake pieces turned
into grenades, no one went easy on anyone! G!VOICE
reporter risked the chance of being attacked and documented
these irrational and utterly out of control bestial footage!
2012
Sep.
Features
Birthday Battle
19:00 - 21:00
Another Golden Period for Team Practice
and Online Live Broadcasting
7pm to 9pm is another peak time for professional teams.
Apart from the actual competition time, generally everyone
would conduct ‘real time drill’ in this period. Players would
choose this time to conduct online live stream so that students
could watch it in the evening after they go home from schools.
The players would make the competition or the process of
practice public for fans to watch and sometimes they even
have more direct interactions with them. Currently the players
in SCII broadcast their practice/competition live, so if you’re
interested, be sure to find their channels and tune in!
2012
Sep.
Features
21:00
Rest is For a Better Tomorrow
You see the work of these players is not as easy as you
thought. They need to handle emotional stress and they
practice day and night just to win the games. For players to
gain appropriate rest, there is no internet access in the dorm.
If they need to use the internet, they must borrow it from the
coaches in their rooms. Players normally go to bed early after
returning to the dorm. This is how they end their compact
daily routines!
Bonus Scoop
Entertainment Outside of Games
You must be curious about what these players do for
fun besides playing games. Well, in addition to playing
basketballs, going to the movies, G!VOICE also discovered
Winnie’s amazing talent. Winnie sings exceptionally well, let’s
hear it!
Winnie and Saul Singing
2012
Sep.
Features
3 Main Teams of Gama Bears
KR Team Introduction
Name
Nickname
Momo
Height
180cm
Game Experience
5 years
Position
coach
Managing Style
Thoughts on Winning 5th
Year TeSL Championship
Nickname
Height
Game Experience
Position
Personal Idol
HSU,PEI-SEN
Sakugetsu
175cm
11 years
Team Leader / leading run
Shiao-Pang from Korea. He’s really
young but he’s really good!
We made a breakthrough! We did it!
Name
Nickname
LIOU,JIN-HUNG
Muramura
Height
175cm
Game Experience
5 years
Position
Awards &
Accolades
Thoughts on Winning 5th
Year TeSL Championship
He believes in players‘ strength. His
primary goal is to build up a team spirit
and make the players grow as a team.
Awesome! First time we had such a win, it’s awesome!
Name
Thoughts on Winning 5th
Year TeSL Championship
PENG,YI-HUAN
Team member / Assistant Attacker
3 rd Year TeSL Second Half Season Champion
3 rd Year TeSL Grand Champion
5 th Year TeSL Grand Champion
I’d like to thank my family, teammates and
everyone who supported me.
2012
Sep.
Features
Name
CHENG,CHUNG-WEI
Nickname
Ludan
Height
176cm
Game Experience
5 years
Position
Preferred
Game Type
Thoughts on Winning 5th
Year TeSL Championship
Team member / Assistant Attacker
Speed Racing, Music
I’d like to thank all the fans for their support, we did it!
Name
YU,HUNG-AN
Nickname
Owen
Height
181cm
Game Experience
Position
Preferred activity
besides the games
3.5 years
team member / leading run
Basketball, billiard
We’re going to challenge 3 consecutive championship
next year!
Thoughts on Winning 5th
Year TeSL Championship
SF Team Introduction
Name
Nickname
Ryuzaki
Height
176cm
Game Experience
Position
Managing Style
Thoughts on Winning 5th
Year TeSL Championship
YEH,JEN-LUNG
20 years
Coach
Focus on discipline but not overtly
serious. Managing from the heart
and attend to players’ needs.
This is definitely something worth celebrating but not a
reason for slacking off. We’ll keep improving and create
an eSports achievement with Gama Bears imprint.
2012
Sep.
Features
Name
Nickname
Height
Game Experience
Position
Preferred activity
besides games
Thoughts on Winning 5th
Year TeSL Championship
Nickname
170cm
12 years
Commander / Rifleman
Driving around, going into the nature
LIAO,KUAN-MIN
Saul
Height
181cm
Game Experience
6 years
Position
Preferred activity
besides games
Arrow
Going to the movies, going to the
nature, singing
Finally a year of hard work paid off.
Name
Nickname
HSU,MAO-SHENG
Gyofuu / Mikaze
Height
178cm
Game Experience
6 years
Position
Personal
Best Record
Thoughts on Winning 5th
Year TeSL Championship
Gino
Gamania for providing us a great training environment
and support so we could fulfill our dreams. Thanks to my
teammates and their help, we finally achieved our goal.
Finally, I’d like to thank all our fans, your support is the
biggest boost to keep us going.
Name
Thoughts on Winning 5th
Year TeSL Championship
CHEN,HUNG-WEN
Rifleman / gun supply
Tied with the record of 10
consecutive win in the league
You can only feel it, it’s hard to put into words.
2012
Sep.
Features
Name
Nickname
Winnie
Height
168cm
Game Experience
6 years
Position
Personal favorite
game
Thoughts on Winning 5th
Year TeSL Championship
Commander
CS Online
I’d like to thank Gamania for providing us such great
environment.
Name
Nickname
Height
HSU,HAO-CHANG
SJ
184cm
Game Experience
10 years
Position
Rifleman
Preferred activity
besides the games
Thoughts on Winning 5th
Year TeSL Championship
SU,TZU-WEI
Listening to music
I’d like to thank Gamania and Albert for giving this opportunity
to be on the eSports stage.
SCII Team Introduction
Name
Nickname
4 Leaf
Height
178cm
Game Experience
15 years
Position
Managing Style
Thoughts on Winning 5th
Year TeSL Championship
CHANG,YU
Coach
Cultivate and manage players inside
and outside the game. He’s also a coach
whose age is closest to players.
I’d like to thank all the staff and fans of Gama Bears.
2012
Sep.
Features
Name
Nickname
Height
Specialized Race
Protoss God
Height
YE,BANG-YAN
Gow
175cm
Game Experience
10 years
Specialized Race
Protoss God
Awards & Accolades
MVP, Annual Championship of SCII
I keep forgetting to thank 4YA, so I’d like to thank 4YA.
Name
Nickname
Height
LIU,YEN-CHENG
Slam
168cm
Game Experience
1~2 years
Specialized Race
Zerg Worm
Personal
Best Record
Grand Master 1
I’d like to thank all the people who support us and thank to the
team leader, assistants, coach and teammates who fought with
me.
Name
Nickname
Thoughts on Winning 5th
Year TeSL Championship
Korean Protoss Player, Hero
I’d like to thank everyone in the Gama Bears team. It’s such a
wonderful feeling to fulfill a dream with my teammate.
Nickname
Thoughts on Winning 5th
Year TeSL Championship
163cm
10 years
Name
Thoughts on Winning 5 th
Year TeSL Championship
Apro
Game Experience
Personal Idol
Thoughts on Winning 5th
Year TeSL Championship
YANG,CHUEH-HUNG
YANG,CHIA-CHENG
Sen
Height
169cm
Game Experience
7 years
Specialized Race
Zerg Worm
Preferred activity
besides the games
Jogging
I’d really like to thank my fans who have supported me over
the years. You’re the reason I could do what I do in the online
battle field. Thanks everyone.
2012
Sep.
Features
Leave the claw marks
and the spirits too
Gama Bears inherit the spirit of pursuing glory from Gamania
and never give up any battle. Though there were setbacks
and failures, when the going gets tough, the tough gets going
until the victory arrives. Gama Bears spirit can be easily
observed from the logo and uniforms of every generation.
Now, more products were launched while the spirit of Gama
Bears keeps spreading. G!VOICE is going to show the
identification, uniforms, and products of Gama Bears to all.
2012
Sep.
Features
Unique V-Shape as the Symbol of Victory
The idea of fighting for battles and
pursuing glory can be easily be found
on Gama Bears logo. The design of
logo was inspired by the Formosan
black bear, one of the endemic
species in Taiwan. Formosan black
bear loves to have fun and possesses
with great strength. The most distinct
part on its body is the V-shape on its
chest as the metaphor of the ultimate
victory. The features of Formosan
black bears were the reasons for the
team to adopt its name— Gama Bears,
and were also used in designing the
team logo.
Trendy Gama Bears Uniform
1st Generation: Black Shine
2012
Sep.
Features
The first generation of Gama Bears uniform was made with
soft fabric and was very comfortable. The element of Gama
Bears logo was implemented in the uniform, using black as
the base to symbolize great power and the white V-shape
locating on the chest, waist, and sleeve parts of the blazer.
The spirit of pursuing victory was successfully demonstrated
in the uniform.
2nd Generation: Orange Wave
2012
Sep.
Features
The second generation of inform removed the element of
black, which seemed quite ‘heavy’ and added the iconic
orange element of Gamania. The sturdier fabric was used so
that the uniform could look even upstanding when being worn.
The V-shape of Formosan black bear remained on the chest
and pants and fierce bear claw marks were added. The arm,
chest, and shoulder areas were made available for the labels
of sponsors and product. The most distinctive part between
the uniforms of 1st and 2 nd generation was the number and
name of player on the back so that the players can be easily
identified during live games.
2nd Generation Plus: Jacket
2012
Sep.
Features
There was a plus edition of the second generation. In order
to make players feel comfortable and relaxed during the
games, lighter and softer fabric was used to make the jacket.
The labels of sponsor and product were removed while the
number and name of player remained on the back of the jack
which provided a different feeling from the uniform.
T-Shirt
Many might have seen various style of Gama Bears T-Shirts
since the first year of TeSL. Why there are some many different
versions of T-Shirts then? Because in order to make the Gama
Bears fans to wear the Gama Bears-themed clothes to cheer
for the players during the finals, the team designed different
T-shirts in accordance with various themes every year. Some
of these T-Shirts could be purchased and some were free
giveaways. Anyone collected them all?
2012
Sep.
Features
2012
Sep.
Features
Exclusive Limited – Gama Bears Products
To celebrate the duo championships won by Gama Bears on
the fifth TeSL, limited Gama Bears products are now available
at Yahoo! Taiwan Mall. The first launch includedlucky charms,
card holders, and water packs. Sakugetsui from KartRider, SJ
from Counter Strike Online, and Sen from SC II were invited to
endorse the products. If you’re Gama Bears fans, don’t let this
great opportunity of bringing home your favorite Gama Bears
products slip away.
Lucky Charm
The lucky charms endorsed by the
King, Sakugetsui, came with three styles
– the yellow “Score Bear”, for academic
performance; black “Genki Bear” for
the health; and pink “Sweet Bear” for
love and romance. The Gama Bears
lucky charms will be great choices for
providing blessings for your academic
performance, health, and love life.
2012
Sep.
Features
EasyCard Holder
Multi-functioned card holders endorsed
by man of the men, SJ can be easily
worn on the neck. High-tech was used
to produce the card holders to ensure
the high quality. The card holder can
also be used as a wallet with multiple
inside sleeve pockets. In addition, free
stickers of four Gama Bears players and
Gama Bears will be provided as gifts
with the purchase of card holders.
2012
Sep.
Features
Water Pack
Water packs, endorsed by
Worm King, Sen, have matted
exterior look to present a tasteful
appearance. The high-tech
coating prevents the paintwork
peeling and design of buckle
allows the pack to be buckled on
the pants conveniently which is
both pretty and practical.
2012
Sep.
Events
Gama-Townhall
The Young Entrepreneur that
Makes Finding Love Possible:
Chang, Chia-Ming
Taiwan
What is it that enabled this 30+ young guy to establish
iPartment, a dating social networking site that spreads across
China Strait and has over 30 million members? This virtual
apartment provides a platform for people to make friends
online. It is not only one of the most famous dating sites in
Taiwan but successfully made its way to China and became
one of the top 3 dating websites there. We invited this young
entrepreneur, the chairman of SunFun Info., Ltd, Chang ChiaMing to share his story of success with us in Gama-Townhall.
2012
Sep.
Events
iPartment / http://www.i-part.com.tw
How We Started iPartment
In 2002, a couple of university students gathered together
and decided to create their own businesses. One of them,
Chang Chia-Ming, was inspired by two books, Biography of
Masayoshi Son and Peeling Gamania and decided to explore
on his own. iPartment was established and went online in
2003 by these young men. In 2004, after initial fee charge, the
cost and benefit was balanced. At the end of the same year,
these ambitious young men decided to make their way to
China. The CEO of Gamania, Albert, is also an entrepreneur
who started from scratch. Chang sees Albert as his idol and
Gamania as a company of international bearing. He wrote a
letter to Albert in hopes of collaborating with Gamania. Albert,
who is generous in guiding younger generation, not only
replied his letter but took him for a tour in the machine room
of Gamania. Although the collaboration didn’t fall through,
they made friends with one another. Albert cares about these
young men and gave Chang many suggestions.
In 2005, iPartment became a success in China, the members
have been growing continuously. In 2009, the TV series
adapted from the website was launched in China and caused
quite a sensation. This year, in 2012, the series has launched
2012
Sep.
Events
the 3 rd season and still remained the ‘it’ topic! iPartment
collaborated with their initial rival, Yahoo! (tw.match.yahoo.
com). To this day, the membership has reached 3.5 million
in Taiwan and 28 million in China. iPartment has officially
registered as an emerging stock.
iPartment was adapted to TV series and filmed in China. After the
broadcast of season 1 in 2009, the show created a huge sensation.
Season 3 has launched in 2012.(Source of picture:http://bbs.dahe.cn)
During his university period, Chang often thought about
unique or special ideas for new businesses. He turned a topic
among friends into action. In the beginning of creating the
business, he was met with many difficulties and setbacks,
such as company management, HR issue, fierce rivalry
from competitors etc. He overcame all these obstacles
and made his way in China successfully. Even though the
company didn’t grow exponentially, he followed his own pace
and explored various innovative ideas to find his niche. He
encouraged all who want to create their own businesses to be
brave and adventurous, and not be afraid of failure. In doing
so, you will be one step closer to success!
2012
Sep.
Events
eSport 5th Year Champion:
Professional Super Cup of TeSL and Mars Cup of TeSL
Professional Super Cup of
TeSL (left) and Mars Cup
of TeSL (right). Each year
the trophy is entrusted with
the champion team and is
returned to Taiwan eSport
League (TeSL) before the
next Championship. However,
if one team could win three
times consecutively, they
could retain the Professional
Super Cup permanently.
The 5th year of eSports competition, the members of Gama
Bear had a brilliant fight. In the 7-ELEVEN Professional eSport
competition, they won both the champion titles in S&K: SF, KR
and SCII. To share their joy of victory to all Gamanians, Albert
personally conferred the trophies: Professional Super Cup
of TeSL for S&K and Mars Cup of TeSL for SCII to players of
Gama Bear. This glory is forever documented in the history of
eSport! Gamanians, please give them the warmest round of
applause and we look forward to seeing them winning their
next eSport battle!
2012
Sep.
Events
Spokesperson and Taiwanese celebrity, Jolin Tsai, representative from
Korean developer (left) and COO of GTW, Vincent Chuang (right).
Gamania Proudly Present:
Cyphers, Official Open Beta!
Taiwan
Gamania’s annual masterpiece, Cyphers launched the official
open beta test on July 31st 2012. Cyphers embodies the
thrills of DOTA strategic appliance and exciting action games.
Taiwan was announced as the first overseas launch location
and was positively perceived by players, who expressed
high anticipation for this game. Two game modes, point
accumulation battle and player vs. computer, were added for
the open beta on July 31st Open Beta.
2012
Sep.
Events
The ‘union system’ was also opened to the public, players
could not only take on challenge on their own as practice, but
establish their own fighting league. They may look for best
partners to battle their way to the top in Cyphers! In addition,
to celebrate Cyphers’ first official launch overseas, Korean
developer designed a surprise loading screenshot exclusively
for players in Taiwan, which incorporated renowned Taiwanese
landmark, Taipei 101!
Exclusive Taiwan ‘loading screenshot’, a pleasant surprise for Taiwanese
players!
Combining action and DOTA, the new battle experience that
Cyphers created is expected to rock Taiwan. COO of GTW,
Vincent said that Cyphers is different from other DOTA games
in that it added elements of action games creates thrilling
excitement and can satisfy broader player base. He believes
that Cyphers will open a new game market and become the
‘hot’ item on players’ list this year! To provide players with
better game quality, the operation team in Taiwan invested
substantial amount on equipment every month, aiming to
upgrade hardware facilities and servers to the maximum
standard. Players could enjoy the fun of battle in a stable and
secure game environment.
2012
Sep.
Events
Brand New Characters to be Launched Since August 4 th
Cyphers originated from a giant eclipse in 1860, many
extraordinary men with super power were born then. Two
opposing teams were established, Union and Helios due to
different beliefs. The exciting super power battles between
these two thus began! Players may choose to experience 10
different super power characters in the open beta, including,
Mad Dragon Knight—Drexler, Fire Witch—Tara, Destruction—
Huto, Ice Whiz—Louis, Moon Slayer—Deimus, Swordgon
Rider— Lora, Lethal Inquisitor—Cain, Flame of Doom—Niobe,
Holy Light—Alicia, Cannon—Doyle. Starting on August 4 th , 4
additional new characters were added, Queen of the Night—
Trivia, Eagle of Eclipse— Egale, Lord of Ammunition—Wesley,
Light-Chaser—Clare, the diverse and enriched content makes
the game fresh and thrilling!
Cyphers Contest Starts in September!
To Gamanians who are avid fans of Cyphers, do you want
to show off your unique strategic analysis and accurate
and agile skill attacks? Don’t miss the Cyphers contest in
September. From now on, find your partners and form a team!
Show us what you’ve got in Cyphers!
Celebrity and spokesperson, Jolin Tsai played the new character, Queen
of the Night—Trivia, released on August 4 th .
2012
Sep.
Events
Game Spokesperson, Jolin Tsai Leads
the Super Power Leagues to the Battle Field!
In the thrilling open beta of
Cyphers, Gamania prepared
the most extravagant 3D fashion
show in the game history in
Taiwan, and the spokesperson
and celebrity, Jolin Tsai made her
appearance to boost the spirit!
In this special fashion show, the
characters from the game: Huton,
Cain, Loras, Tara, Rena, Shiva,
Hotaru and Trixie walked through
the runway and had an luxurious
walked off. Spokesperson, Jolin
Tsai was the ace in the hold,
leading all the characters to
the stage to initiate the opening
ceremony for Gamania’s latest
masterpiece, Cyphers!
Celebrity and spokesperson, Jolin Tsai
graced the event with her appearance.
Asian superstar, Jolin Tsai with new characters from Cyphers.
2012
Sep.
Events
Cyphers’ Official Website
http://tw.beanfun.com/Cyphers
Cyphers’ Facebook Fan Page
http://www.facebook.com/CyphersOnline
Details for Cyphers related activities
http://tw.patch.beanfun.com/pubad/cyphers/20120720_OBo/p01.html
beanfun! Live Competition Channel
Cyphers’ TV Commercial
2012
Sep.
Events
The only concurrently released new profession in the world,
the Archer, Kai!
Gamania’s 1st Battle in Summer
Ultra-Simulated Online Action Game Masterpiece:
Mabinogi: Heroes, Officially at War
Taiwan
Gamania’s very own ultra-simulated online action game
masterpiece, Mabinogi: Heroes officially launched on July 9 th,
2012, introducing new profession, Archer, Kai and multi game
systems, including Transformation system, Enchant system,
X skill contest and M skill contest. Other launch campaign
activities include gift package for initial battle, war-currency
waiver, and double-up weekend experience, taking the avid
players on to the road to becoming heroes!
2012
Sep.
Events
Mabinogi: Heroes received the highest honor in Korea, the
President Award. The game caused quite a sensation before
its official launch and heated debate among players for its
three features: real fight, real interaction and realistic game
scene. Players went crazy about three classic professions,
the magician, Evie, double-sword fighter, Lann, and defense
master, Fiona during elite closed beta test, resulting in an
astounding record of more than 10,000 concurrent online
players. COO of GTW, Vincent said that as a token of
appreciating for players’ support, the much anticipated archer,
Kai, was chosen to be released on July 9 th, in the official
battle. This summer saw a new craze of ultra-simulated battle
that would rock the players’ world. The launch of Mabinogi:
Heroes would push Gamania to the new height in challenge of
the head of action game market!
Original developers of Mabinogi: Heroes from Korea flew to Taiwan for
exclusive interview.
Real Masterpiece:
Kay, Evie, Lann, Fiona Made Their Entrances
Mabinogi: Heroes was developed by NEXON in Korea and
created with Source engine. The background story of the
game is based on the previous Mabinogi’s world view, the
mythology from North Europe. The timeline was pushed
backwards to the ancient era. In the open version, players
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Events
could become the mysterious and fierce archer, Kai who
specializes in long distance attack, or Evie, the magician who
possesses of magic and specializes in battle scythe, or trustworthy, double-sword wielder, Lann whose speed of attack is
second to none, or the heavily-equipped, defense whiz, Fiano
who specializes in sword and shield combo. In Mabinogi:
Heroes’ game setting, players could experience the realistic
battle simulation and begin real fights with punching thrills.
(From the left) section-chieft of Gamania Game Operation, Ken, COO of
GTW, Vincent and Part Manager of Nexon, Deokbin Lim
Many game systems were opened. Transformation system, a
skill system designed for the extension of game characters, is
divided into Dark Knight and Light Knight which could greatly
enhance the abilities of players’ characters. Enchant system
can enhance the points of equipment and weapon. X Contest
enables players to conduct 1 on 1 skill challenge. M Contest
is a special PVP combat model which provides combat
environment for players as well as BOSS combat.
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The official launch of Mabinogi: Heroes were staged at the
Red House in Ximen on July 9 th , 2012. Sexy Taiwanese
celebrity, Smire was invited to the event. The top three models
chosen from the online votes of “Searching for the Goddess
of Truth” also showed up as characters, Evie and Fiona which
was another highlight for the event.
Taiwanese celebrity Smire and three other popular online beauties portrayed
as Goddess of Truth showed up at the promotion event.
Official Website of Mabinogi
http://tw.beanfun.com/TMH
Promotional video of archer,
Kai from Mabinogi
TVC for Mabinogi
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Over Tens of Thousands of Players Celebrated the Biggest Game
Event in Summer 2012:
Grand Opening of beanfun! Summer Carnival!
Taiwan
The biggest game entry website in Taiwan, beanfun! hosted
the biggest game event in the summer. The two-day event
was held in the gymnasium of National Taiwan University from
August 4 th 2012. Tens of thousands of players swarmed in
the venue to get an exclusive game experience of Gamania’s
new products, Cyphers, Mabinogi: Heroes, Maple Story and
CS Online, Crazy Racing Kartriders, Elsword, New Mabinogi,
Dragon Nest and the exclusive pre-launch appearance of
Web Koihime Musou. Nearly a hundred of gorgeous beauties
stationed at the site, 2 million beanfun!
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points as well as top fantasy treasure and more than 200,000
game treasures were given. Moreover, 7 exciting game
matches from beanfun! National Open of first half year took
place during the event. Fans could not have asked for more
fun and excitement!
More than 20,000 players swarmed in the venue, what an exceptionally
grand event!
For the grand opening of beanfun! Summer Carnival, we
invited Taiwanese popular celebrities, Yao Yao, Smire and
rising all-male singer group, 4ever. Popular characters
featured in Gamania’s games also showed up on the stage,
including the little secretary from beanfun!, beautiful secret
agent from CS Online, Goddess of Truth from Mabinogi:
Heroes, girls from Cyphers, mushroom babies from Maple
Story and Blue Rider and Sleepy Rider from Crazy Racing
Kartrider. Their appearances and performance lighted up the
whole stage!
Grand opening was graced with the presence of Taiwanese celebrities,
Yao Yao (left) and Smire (right), the excitement was pumped up to the
max!
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Performance by rising singer group, 4ever, they brought the stage to life!
Beautiful Taiwanese celebrity, Smire was playing Maginobi:Heroes,
attracting many audiences’ attention.
COO of GTW, Vincent Chuang led the media to tour around
beanfun! theme pavilion. He showed them the rich audio
and video contents from two major channels, Game Strategy
and Game Live Stream and gave the media a peek of ‘My
beanfun!’ and ‘Game Forum’ which were still during testing
stage at the time. Deputy COO & Director of Platform
Operating Division of GTW, Summer Yu said that beanfun!
only celebrated its anniversary in July and now it has held
the first beanfun! Summer Carnival for the players in August.
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To satisfy players’ demands, we have made announcement
to the media that the brand new community functions, ‘My
beanfun!’ and ‘Game Forum’ will be launched shortly after the
testing is done. Once the functions are live, players can share
their thoughts and experiences with their friends in games.
New community function, ‘My beanfun!’ and ‘Game Forum’ made
exclusive debut appearances in the Carnival!
Ms. Yu was recently invited to attend the 10 th China Digital
Entertainment Expo & Conference (China Joy) and as a
guest speaker at the industry summit forum. Ms. Yu analyzed
Taiwanese player groups based on beanfun! data base, the
biggest online game entry website, holding data of 13 million
players. She said that more than 300 game related business
owners expressed high interests in collaborating with
beanfun!. In the meantime, beanfun! will continue to select
the best games for players and expand the contents in the
channels to satisfy players’ demands.
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Gamania attended this year’s China Joy by way of B2B.
Ms. Summer Yu was invited as a guest speaker to speak at industry
summit forum of China Joy.
5 Year eSports Champion,
Gama Bears Showed up in Gratitude of Their Fans
beanfun! Summer Carnival also invited 5 year eSports
champion, Gama Bears to the event. A Gama Bears
autograph signing session was held in appreciation of fans’
support. The lucky players even got a chance to hug the
members. Everyone was having a field day!
Official Website of beanfun!
http://tw.beanfun.com
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Group picture of winners of beanfun! National Open!
More than 20,000 Players Present!
beanfun! National Open:
Champion of 1st Half Year Revealed
Taiwan
As part of beanfun! Summer Carnival, beanfun! National Open
of first half year came to a perfect end on August 5 th 2012.
Players from all over Taiwan competed nearly 4 months and
finally the champion team was born! The winners of regular
match and sudden death match of CS online were AlphaForce
and Pi-Li GoGoGo respectively. The winners of group speed
match and individual speed match of 2.0 Crazy Racing
Kartrider were Low-key club and oPTTo respectively. The
intense competition carried on all the way to the final moment,
everyone’s emotion was brought to the ultimate height at the
last minute!
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The perfect closure for beanfun! National Open!
The top 32 teams competing for the title of CS Online, after
several blood baths, AlphaForce became the champion, NterGrampus took the 2 nd place and When Ying-Chang Matures
took the 3 rd place. The champion, AlphaFroce was awarded
with NT200,000 cash prize! The top 32 teams competing for
the sudden death match of CS online came down to three
teams at the end, Pi-Li GoGoGo became the champion, WeiWei took the 2 nd place and Hiddenrole the 3 rd . The champion,
Pi-Li GoGoGo was awarded with NT100,000 cash prize! As for
the top 16 group speed match of Crazy Racing Kartrider, the
champion was Low-key club who took home NT200,000 cash
prize, Sei-Ping Chung-Chung took the 2 nd place and Xin-Hai
Car Team the 3 rd . 64 players entered individual speed match
of Crazy Racing Kartrider 2.0, and the winner was oPTTo with
the cash prize of NT100,000, DiviNe took the 2nd place and
MaoCtion the 3 rd .
CS Online regular match (left) and sudden death match (right) and the
respective champions, 2 nd places and 3 rd places!
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Crazy Racing Kartrider group speed match (left) and individual speed
match (right) and the respective champions, 2 nd places and 3rd places!
Section chief of Game Operation of GTW, Bea said that the 2 nd
half year of beanfun! National Open will include popular new
game, Cyphers so that many more players could shine on the
stage of beanfun! National Open!
Results Revealed From Other Popular Game Contests!
In addition to the announcement of the winner teams of
beanfun! National Open, other game contests held on August
4 th also came down to the final match! Maple Story’s Campus
Challenge was won by the team, Shang-Ben Budokan who
swiftly beat the Boss and the enemy with only 94 seconds!
The winner for Dragon Nest PVP Annual Championship went
to team, Dragon of Dark Shadow Server, whose exceptional
fight skills dazzled the audiences! After fierce battles, the
winner of Elsword Survival Match, Yuei-Zhu brought home the
cash prize of NT20,000! In addition, we invited the original
developer of Cyphers in Korea to play a performance match
with Taiwanese players, the action-packed skills and group
strategies amazed everyone. We invited 5 game celebrities
who possess of superior game experiences for the game,
Mabinogi: Heroes and demonstrated the first ever celebrating
demonstration match. The surreal fights took everyone’s
breath away!
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Events
Gama Bears Showed up! Judges ‘Sakugetsu’ and
‘Muramura’ Had Everyone’s Eyes on Them!
In addition to the fervent game matches, the most popular
eSports team, Gama Bears came to the event two days in
a roll to greet and shake hands with the fans. The fans were
super thrilled! Gama Bears also made their way to Crazy
Racing Kartrider and played yield-wait match with the players.
Sakugetsu and Muramura from Gama bears were chosen to
be the match judge of group and individual champion match.
Their vivid comments and feedbacks brought the whole house
to live!breath away!
Members of Gama Bears took a group picture with their fans!
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Events
More than 20,000 Players Swarmed in the Venue!
The two-day beanfun! Summer Carnival had more than 20,000
people swarmed in. Before the beanfun! National Open on
August 5th , long lines were queued outside the venue. You
can clearly see that players were very enthusiastic about
the match and the actual matches were definitely worth their
while!
Exceptionally grand occasion: more than 20,000 players gathered in one
venue!
beanfun! Summer Carnival event webpage
https://tw.event.beanfun.com/beanfun/E20120711/Default.aspx
beanfun! National Open event webpage
http://tw.beanfun.com/bfb
beanfun! official website
http://tw.beanfun.com
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Gamania UX Design Center
Inspires Game Vision
For game developers in Taiwan, there is something unique
about Taipei this June!
Since 1988, Game Developer Conference (GDC) has been
considered the biggest game technology exchange event in
game industry. After 26 years, this year, the much anticipated
first ever GDC Taipei Summit was held in Taipei. The event was
joined by around 600 professional game developers from 12
countries including the U.S, Brazil, Australia, Japan, Singapore,
Hong Kong, Macao and China and 20 invited guest speakers
from Taiwan and overseas.
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In the past, Gamania had participated GDC as an attendee,
this year however, we were honored to present ourselves as
keynote speakers, with Michelle from Gamania UI Design
center, UX designer, Ting Ting and UI Engineer, Shawn. They
shared their views of how to infuse user-centered concept into
game designs.
User-Centered Approach :
Expanding New Horizon for Games
In the beginning of the meeting, Michelle pointed out that the
user-centered design is to, “provide a solution of interactive
interface design for users of new generation and therefore
they infused user-centered design into Gamania products.”
Even though the concept of ‘user-centered design’ has been
developing in software industry for many years, for game
industry it is still in initial stage. This concept is relatively new
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and unknown in Taiwanese game industry and Gamania was
the first to employ this concept into their products (including
services and interface etc). Gamania emphasizes on the
enhancement of ‘total experience’ so the players could
enjoy good service quality and wonderful game experience.
Michelle also shared with the game developers in the forum
how to establish a comprehensive user experience design
team, Gamania UX Design Center and UX Lab. She explained
how Gamania employed both science and humanity to
analyze user behaviors, added with the design and review by
professional UX personnel, Gamania was able to provide a
solution in enhancing user experience of game design.
The second half session, Ting Ting and Shawn used the
interface design for Core Blaze to illustrate how to use Paper
Prototyping to test, listen and observe players’ operation
experience and to find out issues in original design. This could
help them propose new design that fits players’ operation
process. They also shared relevant practical experiences
in the follow-up of user test. Such experience sharing not
only provides game developers a channel for improvement
in which they could get to know the users deeper but let the
non-game developers (scholars, supervisors, designers,
researchers etc) understand the obvious benefit of adopting
user test in game design.
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Gamania also made its debut presentation of the video,
Gamania- UX Lab in front of these international game
developers so that people got to know the user-centered
research environment and our investment in design energy.
UX Lab 介紹影片
Fervent Feedback and Attention from Game Industry
This forum was very well received among the audience,
people queuing to ask questions regarding the subject. The
final Q&A session even exceeded the presentation time by
an hour! We saw that many attendees actually paid much
attention to this issue or they have begun to introduce the
user-centered concept to their core product development. This
sharing session was not only an exceptional demonstration
for the Taiwan game industry but earned us many positive
feedbacks and recognitions. We hope that we may have
chance to collaborate in the future.
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The End
This year’s GDC Taipei Summit, Gamania successfully
delivered the pioneer user-centered design concept to
colleagues from other countries. We also hope that all game
developers could realize that in addition to good story boards,
high quality visual effects, they also need to have insights
on players’ demands and provide a wonderful ‘total user
experience’ so that they could create products that players
couldn’t keep their hands off of.
About Author
Gamania UI Designer Center
Michelle Lin & Tingting Yang
Adopting a User-Center Design approach, the Center seeks to improve upon
Group initiated projects to promote Gamania self-produced products and
give the players the best user experience.
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Marketing
Columns
Car vs. Piano:
A creative and Interesting Marketing Gig
What’s the relationship between a car and a piano? When
you see a scene like this, “on top of a still car is a 350 kg, real
piano hanging by 9 ropes”, what is your first reaction? Danger!
Unexpected! It could crash and kill the person in the car!
That’s right, this marketing case wants to give you the message
that “you cannot secure yourself against all risks and dangers,
so it’s best to insure”. The interesting thing is that, when will
these 9 hanging ‘ropes’ break, and what breaks them will be
determine by online users. Through live stream on the internet,
they let you witness the scene when the car is being crashed
by the piano.
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Intouch is a Russian Insurance company specializes in car
insurance. To promote their ‘external factors insurance’,
they launched a campaign, “Car vs. Piano”. Most of their
insurance are sold either online or phone calls. To differentiate
themselves from other competitors, Intouch placed all
their marketing force on digital media, communicating with
consumers primarily through social media.
They did an in-depth survey on consumers and found out
that there were two major problems in selling external factors
insurance: 1. The premium is higher than others and 2.
Experienced drivers feel that if they are careful enough, others
will be the cause of the possible accident. They feel that only
a fool will buy collision (loss) damage waiver (CDW).
The new Intouch external factors insurance improved these
defects. It not only targets experienced drivers but the
premium is only half of the traditional CDW.
In order to let the online users feel the ambiance that
‘Accident is beyond your control’, in their campaign webpage
(carvspiano.ru), there were three cameras aiming at this car
and a big screen that showed the updates of live Tweets. The
The website showed the instant Tweets that could decide the fate of the
car.
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page provided 24 hours live stream. A random person’s Tweet
could determine the fate of this car. Every day they would
randomly chose two Tweets, the Tweets would be compared
against situations that happen in reality. If they did happen,
then a rope would be cut. This would go on until the ropes
cannot hold the weight of the piano anymore and crash the
car. How exciting was that?
For example, if the weather
exceeds 33 degrees Celsius
tomorrow, then the rope is
cut. If not, then the rope
stays. If the Blue Party wins
the election tomorrow, then
the rope is cut. If no one
wins the lottery tomorrow,
then the rope is cut. If
Jeremy Lin wins the game
then the rope is cut etc.
The Tweet was compared against the reality: cut!
Online users could also use Twitter to vote for the next critical
Tweet that decides the fate. Two results were revealed
everyday and they published the chosen Tweets. The next day
when the time came, they would compare the Tweets against
reality to decide whether to cut or keep the rope. Everything
was done in public’s eyes.
People could choose to vote for the fateful Tweet: Head or Tail?
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As you could imagine, the campaign received more and more
attention towards the end. Only the 3 rd day after the launch
of the campaign, #carvspiano became the top 2 keywords on
Twitter in Russia.
Intouch Car vs Piano
Car vs. Piano successfully used social media, Twitter to draw
in consumer participation which makes the spreading of the
message very easy. The 24 hours live feed also extended
the influence of the campaign for it satisfied the curious and
blood-thirsty nature of modern net users. In addition, the
design of the event was well-connected with the product. They
did not ignore the message the brand was trying to convey
for the sake of appeasing consumers. Consumers were made
aware of the fact that “Unforeseeable external factors could
cause accidents” and in the meantime, Intouch created a
good impression for its brand.
About Author
Internet Marketing Observer
Mika
Born in the 60s, Mika has worked in the field of consumption marketing for
decades. He experienced brand strategy, product concept all the way to official
launch. He cars about traditional marketing model as well as the changes arise
from Web2.0 and social media.
Blog: jabamay.blogspot.com
2012
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Columns
Lego master, Nathan Sawaya pieced up many seemingly
petty Lego bricks into artworks full of life force!
Brand
After Half a Century, Still Creative:
the Ageless Toy Brand — Lego
In 2008, Lego, a brand originated from Denmark had gone
through half a century but still standing tall. It is the common
interest and memory of many children and adults alike. Why
is its charm so pervasive that still influences people even after
50+ years? Such charismatic toy possesses the features of
numerous combination and diversity so that people could
use their imagination and creativity and create many precious
pieces and stories!
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Columns
Creative Lego: Intricate to the Ts
Lego’s slogan has changed from the early ‘Just imagine’ to
‘Play on’. For many years, Lego company has done their best
to fulfill this motto. If you put your minds and thoughts into it,
you could create an art piece that makes people marvel. Can
you imagine if you have 6 Lego cuboids, you could come up
with 102,981,500 combinations? The versatility of Lego bricks
is truly amazing! Lego’s slogan has changed from the early
‘Just imagine’ to ‘Play on’. For many years, Lego company
has done their best to fulfill this motto. If you put your minds
and thoughts into it, you could create an art piece that makes
people marvel. Can you imagine if you have 6 Lego cuboids,
you could come up with 102,981,500 combinations? The
versatility of Lego bricks is truly amazing!
Lego Bricks Reinterpreted
the Classic Train Station in Taiwan
Lego Train Expo held in Taipei Train Station reminds people of the good
old times of early Taiwan rails.
In celebration of 125th anniversary of Taiwan railway, Class
Taiwan Train Expo was held in June 2012 at Taipei train
station. The expo showcased 6 Lego art pieces concerning
classic train stations and trains in Taiwan, created by avid
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Lego fans. These Lego whizzes surveyed 6 train stations
in Taiwan carefully: Keelung Train Station, Old Taipei Train
Station, HsinChu Train Station, Taichung Train Station,
Kaohsiung Train Station and Zhuqi Train Station. Although
these were only miniature Lego pieces, they were presented
in a very exquisite way.
Keelung Train Station
Taichung Train Station
Manufacture team — Poky Land
http://www.pockyland.net/index.php
Even the platform was lifelike.
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Nathan Sawaya’s Art of the Brick
Lego Master Model Builder, Nathan Sawaya came to Taiwan for his Lego
Art exhibition.
Nathan Sawaya’s Art of the Brick was held in Taipei Culture
Foundation Songshan Cultural and Creative Park, from July
to October 2012. His exhibition was recommended by CNN
as top 10 must-see exhibitions. The art works came from
American Lego master, Nathan Sawaya. He gave the highpaid lawyer job and threw himself in the creation of Lego
because of his passion for Lego. He built his Art of the Brick
from scratch.
Building Red, 2875 Lego Bricks, 2009.
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Yellow, 11014 Lego Bricks, 2006.
Cracked, 8948 Lego Bricks, 2008.
Creating a Cello out of LEGO
Nathan Sawaya — The Art of the Brick
http://brickartist.com
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Lego Dispatch Work Project(Dispatchwork project)
Lego bricks could be created and built into any art forms, but
do you know they can be used to ‘fill in’ the city? When we see
a wall with collapsed or crumpled parts, we naturally want to
fill it with fillers that originally made the wall. However, German
artist, Jan Vormann had a different idea, he used the versatility
of Lego bricks to fill in these old and cracked walls. The grey
and dull walls now look lively with the colorful Lego Bricks!
This crazy ‘dispatch’ the city with Lego bricks project spread
swiftly around the world since 2007, you could see the Lego
traces in different corners!
New York, U.S.
Tokyo, Japan.
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Dispatchwork by Jan Vormann
Reference
http://www.mydesy.com
http://daman.cool3c.com
http://decomyplace.com/tw
About Author
gamaniabrandcenter
A blog jointly written by members of Gamania brand center provides insights
and observation about brand, marketing and design by designers, project
drafters, musicians, exhibition planners, creative minds and aliens…
Blog: gamaniabrandcenter.blogspot.com
2012
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Advertising
ALSOK Commercial Song
ALSOK is a company that provides various security and
insurance services. Since early last year, they hired the well
known Japanese figure, Saori Yoshida, a female wrestler
who won World Championship of Women’s Wrestling for 10
consecutive years (as well as winning two consecutive Olympic
Gold Medals), ALSOK became a product that imprints in
everyone’s mind, a household name. The commercial adopted
the form of a song and signal that average consumers are
familiar with. They looked for the perfect endorsement person
with ‘security guarantee’ as product feature. The commercial
was made into a music video to ‘brainwash’ the consumers.
2012
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ALSOK Song of 2011
I have only seen their commercial song of 2011 and 2012 (1, 2,
3, 4, ALSOK) once, but I could sing along with the commercial
even as a foreigner who doesn’t speak Japanese. Does that
mean my Japanese has improved? Of course not, the matter
of the fact is, ‘brainwashing’ transcends borders. It has
nothing to do with the language, if you have the right tune and
scenes, you can easily brainwash people even if language
barrier exists!
ALSOK Song of 2012
Looking at the commercial, the agile Saori Yoshida was the
metaphor for the warrior that protects people’s safety. The
feature of the product was embodied by the song which is a
brilliant way for consumers to remember the features of the
product!
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In the ALSOK song of 2011, the tone, manner, special effect
and the deliberately recreated Kamen Rider series, all carry a
kind of retro-fun element. Through the visual effect of ‘Kamen
Rider’ to strengthen the ‘protection’ and ‘security’ image of the
brand. In this year’s 1,2,3,4 ALSOK Song (2012), the ‘warrior’
came out from the much worshiped role, and blended in with
the residents. Singing along with renowned Japanese sights
and mascots, when Saori Yoshida and Kaori Icho talked to the
camera, I had no doubt about the product and believed 100%
the sincerity of these two spokespersons.
ALSOK Song of 2012, Behind the Scene
In addition, there was another video about the behind the
scene of ALSOK 2012 commercial which we could learn about
the masterful skills of image synthesis. Synthesis challenges
the legitimacy of ‘lighting’ and ‘view angle’. Watching this
behind the scene video, you’d realize that almost all the
commercial settings were synthesized, especially the dancing
scene in the tatami room. If you didn’t watch this behind the
scene video, you would’ve thought that they recreated the
scene in the studio, but in fact, it was synthesized by green
screen. In the commercial, the ‘view angle’ of the camera is
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Columns
almost still, which means there was not zoom in and out, no
dolly in and out, and no panning. The purpose of this actually
helps to legitimize the view angle and lowers the production
cost. They didn’t even have to install expensive equipment
such as motion control (capture). They covered the ‘view
angle’, and in terms of the ‘lighting’, you could see that in
the video they made the color of the light ‘flat’ and lowered
the color scale so it lacked in level but still created contrasts
which made up for visual rationality.
They did a bang up job on synthesis, redirecting people’s
attention on the dance and their ears on the song, which
makes this an effective, brainwashing commercial.
About Author
Bruce
Bruce participated in various domestic and international commercial
production, film launch and theater marketing; worked in creative script team
of Beijing Branch, Densu Group (Japan); worked as a director for Gamania.
He currently served as section manager in product development department
in GJP.
2012
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Columns
GAMA Games
Upgrade to High Quality Image!
SubCat HD Focusing on iPad:
Experience New Quest Challenge!
Summer is the peak season for game industry, Gamania will not
be absent from the mobile game market. Presenting branding
new mobile content, Gamania officially launched SubCat with
enhanced visual quality. In addition, two new quests were
added: East Sea Dragon Palace and Honey Strait. The new
game targets cat-lovers, recreational players and iPad owners
and seeks to attract spotlight with the hottest ‘screen-wipe’
method.
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This time we did an unannounced interview with potential
player, Grace from operator, to test the game effect of SubCat
HD.
1
We installed Su
bCat HD to iP
ad and placed
desk.
it on G
race’s
Cute kitty?
What on
earth is that?
2
lly
sic successfu
esentation and mu
The cute visual pr
attention, yes!
attracted Grace’s
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The screen is all
fuzzy? You need
to wipe it with
your finger to
catch the fish!
3
Players will play the role of the
cat protagonist, Juan, who
receives orders from captain
, Sebastian to catch fish.
However, the screen is all blur
ry, how could one catch fish?
Well, you need to wipe the scre
en with your fingers!
4
Wow, after you play
clean!
5
squeaky
the game, the whole screen is
Such an easy-to-play game: Grace’s ‘wiping’
technique
was excellent, her fingers moved so fast that
even the
picture could only capture the residual image
.
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Catch the
fish with
your left
hand!
Wipe the screen with
your right hand!
6
the ‘holy player spirit’, Grace
From the picture, we could see
fish and wipe the screen.
used both hands to catch the
Not bad, task completed successf
ully!
7
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If you haven’t downloaded SubCat HD yet, take out your
iPhone/iPad and search it in Gamania, then you could
download it instantly! I hope everyone could support our own
app!
Let me give you a heads-up, in the near future, you will see
more of Gamania’s original mobile games, including our
signature feature animation film, Hero: 108 (2 nd version to be
launched), we shall wait and see!
About Author
Gamania Game Observer
A mad Gamanian who adores Gamania, lurks in every corner of Gamania,
and observes Gamania’s energy. Putting these unique insights and opinions
into words, Mad Gamanian hopes everyone could understand Gamania’s
home-grown games better and be moved by it!
2012
Sep.
Recommend
BOOK
A Good Story
Recommended Wholeheartedly
by Hayao Miyazaki
Kamusari
Nānā Nichijō
G!VIOCE Recommend
Introduciton
“’Nānā’ is the common language in Kamusari
village, which means slowing things down.
It is a village isolated from the world and
the villagers live a sustainable living with
the Nature. The main character is an urban
youngster who does not have any direction
or goal for the future. After he arrived in the
village, he learned to cherish the forest and
the importance of respecting nature. He
learned that life is like climbing trees, you
can only look upwards, not downwards. He
gradually found his way living in the woods.
This is a book that makes you relax and slow
things down. A great book that could rejoin
you with the Nature, highly recommended.“
Hirano just wants to do trivial works here
and there to spend the rest of his life. After
the graduation day, under his mother and
his teacher’s arrangement, he was sent to
Kamusari village in the deep mountain and
began a lumbering life that he did not even
think of living. He lived with the honest and
simple villagers and began to get used to
their Nānā accent and attitude towards life.
He worked side by side with a bunch of strong
tall men in the woods. Being a lumberjack
was tough, but he had morphed from the ‘what
the heck is this lumbering gig” attitude and
thinking about how to get out of this remote
village (where there was only one connecting
2012
Sep.
Recommend
train per day) to accepting his place and
enjoying peace with Nature. Infected by these
sincere villagers, he grew to like Kamusari
village. And just like that, he finally said his
first, “Nānā”.
The author, Shion Miura captured the real
emotions of the people living in Kamusari
village and the life in the woods in precision.
She did a lot of research and even went to
remote mountains to survey for the setting of
the book. Nānā is a dialect designed just
for the Kamusari village, there is not such a
language in reality. The backdrop was set in
Mie-ken in Kansai area, close to Nara-ken
border, therefore the Nānā carries the unique
soft spoken twang of Kansai accent and also
symbolizes the slow and carefree life-pace in
the forest. In an exclusive interview, the author
said that “this slow-spoken tone matches with
the value that has been sustainably cycled
in the woods for a hundred years. This is for
people who do not have any thoughts or goals
for the future, or even people who feel their
lives have lost meanings.”
About Author
Shion Miura is a rising star among young
generation of Japanese writers and she is
also a constant winners of literary prizes. Her
book, Eto Mori won the 135 th Naoki Prize. The
author has a very fluent flow in her writing
and specializes in shaping sharp characters.
In the story, she could always capture the
youthfulness of the young which is why she
is very popular by young readers. This book
has been adapted to a radio show, which
broadcasts during Youth Adventure period in
NHK.
-------- Extract from www.books.com.tw