programme - Cork Institute of Technology

Transcription

programme - Cork Institute of Technology
ALL
WILL ATTEN
DEE
B
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ENT
IN A
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WIN
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A TA
BLE O
T!
IRISH SYMPOSIUM ON
GAME-BASED LEARNING 2014
CORK INSTITUTE OF TECHNOLOGY ///
BISHOPSTOWN CAMPUS, CORK //
06 JUNE 2014 /
Cork Institute of Technology is pleased to announce its hosting of
the 2014 Irish Symposium on Game-Based Learning (iGBL), a
one-day event hosted in our Bishopstown Campus on the Friday
6th of June 2014.
iGBL 2014 is an international conference that brings together
teachers, students, industry and researchers who share a
common interest in using or learning about games for learning. It
is an event that offers attendees opportunities to present, discuss
and network with other like-minded practitioners, as well as
providing an opportunity for the uninitiated to learn about an
exciting new educational technology.
REGISTeR @
http://events.cit.ie
FOR MORE INFORMATION:
IGBLCONFERENCE.WORDPRESS.COM
[email protected]
+353 21 4335936
THE IGBL 2014 CONFERENCE IS
SPONSORED BY THE SEGAN PROJECT
http://seriousgamesnet.eu
KEYNOTE SPEAKERS ///
P1
Maja Pivec is professor of Game-Based Learning (GBL) at the University of Applied Sciences FH JOANNEUM
in Graz, Austria. She is editor and co-editor of several book publications in the area of GBL and is highly
regarded for her research in Educational Technology, work for which she has received numerous awards from
both academia and industry.
P2
After a highly successful career in computer technology, spanning some three decades, Paul Pivec left
industry to complete a masters and, thence, a scholarship for a PhD in Designing Games to Teach. Now
based in Europe, Paul has returned to industry where he designs and develops Web and Mobile applications
for the Music industry, the Business sector, and, of course, Games for Entertainment and Education.
P3
Prof Carlos Vaz de Carvalho is currently the Director of the R&D Group GILT in the Computer Engineering
Department in Porto Polytechnic, Portugal. Carlos has authored over 140 publications and communications,
including 9 books & participated in more than 20 national and EU projects. He is currently coordinator of 3
major EU-funded initiatives in the game-based learning area. He was conference chair of the European
Conference on Game-Based Learning 2013 & is the Editor in Chief of the EAI Transaction on Serious Games.
COMMITTEE //
// CORK INSTITUTE OF TECHNOLOGY
Dr Gearóid Ó Súilleabháin (Dept. of Media Communications), Conference Chair
Roisin Garvey (Dept. of Online Delivery)
Darragh Coakley (Dept. of Online Delivery)
Shane Cronin (Dept. of Online Delivery)
Dr Tracey Mehigan (Dept. of Media Communications)
Alex Joyce (NIMBUS)
Kevin O’Mahony (NIMBUS)
Trevor Hogan (Dept. of Media Communications)
Joey Campbell (Dept. of Media Communications)
Paul Green (Dept. of Media Communications)
Deirdre Creedon (Access Office)
// NATIONAL UNIVERSITY OF IRELAND, GALWAY
Ms Alison Mc Namara
// DUNDALK INSTITUTE OF TECHNOLOGY
Mr Ronan Lynch
Dr Bride Mallon
Mr Fiachra O’Cuinneagain
Mr Kieran Nolan
// NATIONAL UNIVERSITY OF IRELAND, MAYNOOTH
Dr Jeneen Naji
University of Worchester
Ms Sherry O’Sullivan
University of Westminister
Ms Magdalena Slowinska
// MANCHESTER METROPOLITAN UNIVERSITY
Ms Nicola Whitton
// NATIONAL AND KAPODISTRIAN UNIVERSITY OF ATHENS
Ms Maria Saridaki
// UNIVERSITY OF GREENWICH
Mr Ryan Flynn
// INSTITUTE OF TECHNOLOGY CARLOW
Dr Daire Ó Broin
VENUE /
Berkeley Centre
Bishopstown Campus
Cork Institute of Technology
Bishopstown
Cork
ATTENDENCE FEE: €50
FOR STUDENTS: €25
http://igblconference.wordpress.com
IRISH SYMPOSIUM ON
game-BASED LEARNING 2014
/// PROGRAMME
FOYER
09:30
IT3
IT2
IT1.3
Workshop: Virtual
Reality for Immersive Learning
Experiences
(J. Corbett)
Registration with
refreshments
10:00
Welcome & Opening
Address
(Orla Flynn, Vice
President for External
Affairs, CIT)
10:30
Keynote - Games:
Are they serious?
(Prof. C.Vaz de
Carvalho)
11:20
IT1
Refreshments
Keynote – Using
Game Design to
Teach almost
anything: Tales
from the Serious
Game Design
Summer School
(Prof. DI Dr. M.
Pivec)
11:50
Parallel Session 1
12:40
13:10
13:40
Lunch/ Posters
Brain Training and
Gamification Effect Size
Matters! An
analysis of brain
training efficacy in
healthy and
clinical populations.
(Dr. L. Boran, A.
Egan)
SADDIE – Design
approach for
developing
educational
adventure games
(J. Rugelj, M.
Zapušek)
Classic Theatre is
Child's Play
(Dr. B. FernándezManjón)
A pupil pilot
survey to identify
how games may
be facilitated in
the classroom
(A. Iliya Abdul
Jabbar, Dr P
Felicia)
Fading in Serious
Games: The
Approaches,
Effectiveness
and Challenges
(J. Read, C.
Obikwelu, Dr. G.
Sim)
Can You Create a
Game: Connecting
Curriculum to
Student Authored
Games
(L. Prater, Dr. J.
M.Mazur)
IRISH SYMPOSIUM ON
game-BASED LEARNING 2014
/// PROGRAMME
FOYER
IT3
IT1
IT2
IT1.3
Keynote – The
Digital Me Project:
A Revolutionary
Game-Based
Method to Offset
Learning Disabilities.
(Dr. P Pivec)
14:20
Parallel Session 2
15:10
15:40
16:10
16:40
CLOSE
17:00
REFRESHMENTS
The road less
travelled: a
journey from the
Sony PlayStation
3 Move to the
Nintendo WiiMote.
(A. McNamara)
SEGAN Summer
School (Students
of the SEGAN
sponsored GBL
Summer School
present their
game
Player-centred
design of serious
games for
children
(J. Read)
Neuronotes:
Cognitive enrichment through
music-based
brain-training
games
(J.A.O’ConnellKent, Dr. L Boran,
Dr. R. Stanley)
A corporate
training perspective on gamebased learning
(B. Barber)
Role of Affective
Computing in
Game Based
Learning
(A. Keary, Dr. P.
Walsh)
Children designing Serious Game,
ChiCI in Africa
Project
(D. Yifan Xu, J.
Read)
Gamifying
Education
(Dr. D O’Broin)
The role of place
and knowledge
re-use in
practice-based
and situated
learning
(V. Butler)
THE IGBL 2014 CONFERENCE IS
SPONSORED BY THE SEGAN PROJECT
http://seriousgamesnet.eu
Workshop: Pimp
my Blackboard
(P. Weadack)